Re: [Audyssey] scc

2011-04-04 Thread Clement Chou
Keep in mind that nobody may even have them... and if noone responds, that's a safe bet. At 07:00 AM 04/04/2011, you wrote: Hi all, I'm sorry it's annoying to you. I just really want the games. If you send me them, this will be my last post of this topic. best regards, Jack --- Gamers mailing

Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
chopped up. That's what just happened to me. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 03, 2011 12:02 PM Subject: Re: [Audyssey] battle zone The point

Re: [Audyssey] anyone got anny suggestions for the next version of battlezone?

2011-04-04 Thread Clement Chou
Everything except that second suggestion.. I do not need an annoying tone being played in my left ear. Another suggestion... would it be possible to hire voice actors for the cut sceens? I would be happy to do it... At 03:07 PM 04/04/2011, you wrote: Hey all, We are going to update battlezone

Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
All depends... if you use a blade protector before going over the pit, you should be fine. Unless it's a situation where the blade is right next to another blade... then you're in trouble. But a blade next to a pit is beatable... just use the blade protector before jumping over. --- Gamers

Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
across it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, April 04, 2011 6:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] battle zone All depends... if you use a blade

Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
blades can be placed. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, April 04, 2011 5:55 PM To: The Addictor; Gamers Discussion list Subject: Re: [Audyssey] battle zone Yeah... that one

Re: [Audyssey] anyone got anny suggestions for the next version of battlezone?

2011-04-04 Thread Clement Chou
before you fall into a pit, selection as to where witch program group the game is in, and again the voice acting thing. That one is popular! Shane - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 6

Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
close to pits blades can be placed. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, April 04, 2011 5:55 PM To: The Addictor; Gamers Discussion list Subject: Re: [Audyssey] battle zone

Re: [Audyssey] Another game request

2011-04-04 Thread Clement Chou
The games themselves are right up there... why do you need another person to upload them? At 04:15 PM 04/04/2011, you wrote: the first post follows hello everyone. since i love wrestling games, today i decided to search for some good ones, but only in text, and downloadable games, since a

Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
: Clement Chou chou.clem...@gmail.com To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, April 04, 2011 4:54 PM Subject: Re: [Audyssey] battle zone Yeah... that one nails me too. But if it's beyond level 4, just buy a blade protector from the shop

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Clement Chou
I'm assuming authenticity means in this case a latin name in a game that's supposed to be Greek, right? lol. At 05:43 PM 04/04/2011, you wrote: Hi Hayden, I decided to use the latain name Cerberus instead of Kerberos because a lot of people kept asking me what is Kerberos or insisted I was

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Clement Chou
Ah. Thanks for confirming the information I had already... I mean that sincerely. I do agree though, I've had a lot of cases where I'll ask someone about a person from greek mythology with their latin name and they won't get it. Best part is, they know both names... they just never realize

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-05 Thread Clement Chou
. Also people have requested in the past an option to select where the game installs, a change in step sound before you fall into a pit, selection as to where witch program group the game is in, and again the voice acting thing. That one is popular! Shane - Original Message - From: Clement

Re: [Audyssey] wrestling games

2011-04-06 Thread Clement Chou
Unless you mean local TV... because I've sceen plenty of WWE stuff. Unless I'm getting confused. At 02:24 AM 06/04/2011, you wrote: aah wwe yes I heard about that. The big issue is that none of this has been on tv since 199 or earlier. At 03:07 p.m. 6/04/2011, you wrote: --- Gamers mailing

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
to come up with compromises like insert beeping sounds, ways to get rid of that feature cause it's too hard, and so on. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 10:33 PM Subject: Re: [Audyssey

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
Before I go any further, let me just state that any comments I make on this subject are purely for the sake of discussion... you're my friend and I have no desire to antagonize you by going against you. lol. The problem with judging distances, again, is that wind sound. You can't concretely

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
As crazy as that analogy is, it's pretty accurate... sounds like what you're wanting is for people to do it by trial and error until they get it. lol. At 05:48 PM 06/04/2011, you wrote: oh yeah sure. because when you get hit by a car in real life you have some extra lives remaining and can

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 9:01 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Before I go any further, let me just state that any comments I make

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
an error you're gone. lol. there's a huge difference. the whole point of games apart from having fun is to die and learn from your mistakes. it's not to pick it up and immediately know how to play and complete it perfectly. From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
Um... not sure what you mean there. Jumping over pits in a game is not ridiculous. lol. At 06:33 PM 06/04/2011, you wrote: Hi, Bt the same token, you should not have to die to figure out how to do something; that, to put it simply, is blatantly ridiculous. Best Regards, Hayden --- Gamers

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
no boundary sounds, so we didn't use them. now there are, so we run at a pit and jump as soon as we hear the sound. why would I walk all slow and take my time calculating distances when I know there's gonna be this sound that'll alert me? - Original Message - From: Clement Chou

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, April 06, 2011 8:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? Um... not sure what you mean there. Jumping over pits in a game

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-06 Thread Clement Chou
sighted gamer wouldn't need to play the same game over and over unless they really enjoy it. audio games on the other hand are quite limited, and the last thing I'd want is to have it completely spoiled by a walkthrough - Original Message - From: Clement Chou chou.clem

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-06 Thread Clement Chou
. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 9:41 PM Subject: Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone? Not if the cue is something as anonymous

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Clement Chou
Simple mode lets you chain three hit combos... but nothing more than that. Personally, I don't see what the problem with six buttons is. It's simply three punches and three kicks.. at different strengths. Is it that hard to get that? Again I don't want to sound antagonizing, but it doesn't

Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Clement Chou
pretty smooth that's great news if you think about it. oh! not sure if you guys know, but MK has officially gone gold as of a few days ago. yay! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 07, 2011

[Audyssey] Mortal Kombat engine [was] Re: anyone got anny suggestions for the next version ofbattlezone?

2011-04-07 Thread Clement Chou
First off, Scott, are you on ps3 or xbox360? Just curious.. I don't think we ever touched on that particular subject. lol. But more to the point... While I agree with you for the most part, I also think x-rays are fun to pull off simply for the ouch-factor... nothing like pulling off that

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-08 Thread Clement Chou
to be there. It's hard to tell how deep this new engine is just from the characters in the demo, but to me, it definitely feels like an improvement from MK VS DC. It's all subjective of course, but that would've been enough for me I think without the new gimick. Scott On 4/7/11, Clement Chou chou.clem

Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone?

2011-04-08 Thread Clement Chou
Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 08, 2011 7:10 AM Subject: Re: [Audyssey] anyone got anny suggestions for the next versionofbattlezone? The point wasn't to talk about him being angry. lol. It was just

Re: [Audyssey] Tarzan junior questions.

2011-04-11 Thread Clement Chou
Actually... you do. At 04:27 PM 11/04/2011, you wrote: When there isn't a vine you don't just press the up arrow. Do you? No. not that I know of. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 11,

[Audyssey] lightning reaction: fun... with a twist

2011-04-11 Thread Clement Chou
So I was at a goalball tournament a few weeks ago and one of my friends brought this thing called lightning reaction. It's a pretty old novelty and some people probably already know what it is... but for those who don't... read on. Lightning reaction isn't a computer game... it's more of a

Re: [Audyssey] lightning reaction: fun... with a twist

2011-04-12 Thread Clement Chou
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Tuesday, April 12, 2011 12:31 AM To: Gamers Discussion list Subject: [Audyssey] lightning reaction: fun... with a twist So I was at a goalball tournament a few weeks ago and one

[Audyssey] shank menu question

2011-04-18 Thread Clement Chou
So has anyone figured out the menu for this game? I just bought it today.. and beat the first level. Then I had to quit.. I'm assuming it saves the game automatically. How do I start from level 2 where I left off? Or... do I have to start from the beginning again? --- Gamers mailing list __

Re: [Audyssey] shank menu question

2011-04-18 Thread Clement Chou
A mainstream beat em up that is for the ps3 and xbox360... the pc version has to be paid for as well, through a gaming service called steam. At 09:52 PM 18/04/2011, you wrote: Hey, what is shank and where can I get it? -- Email services provided by the System Access Mobile Network. Visit

[Audyssey] well, what can I say? I'm impressed.

2011-04-20 Thread Clement Chou
Skeptical, yet hopeful. That's what I always was about MK 9. Those of you who know me will know that I've been an MK fan for a long time, until the more recent games. I liked them at first, but when I started getting deeper into the fighting game sceen, I realized why a lot of people didn't

Re: [Audyssey] well, what can I say? I'm impressed.

2011-04-21 Thread Clement Chou
] On Behalf Of Clement Chou Sent: Wednesday, April 20, 2011 10:04 PM To: Gamers Discussion list; brandonsl...@freelists.org Subject: [Audyssey] well, what can I say? I'm impressed. Skeptical, yet hopeful. That's what I always was about MK 9. Those of you who know me will know that I've been an MK fan

[Audyssey] more impressions

2011-04-22 Thread Clement Chou
Well, I'm finding combos kinda hard to pull off... trying to launch opponents is easy enough, but trying to figure out combos to use is a bit complicated. But I'm getting there. The story mode, on the other hand, is impressive. I'm listening to it right now as we speak, playing it actually.

Re: [Audyssey] Soul calibur for psp (was RE: well, what can I say? I'm impressed.)

2011-04-22 Thread Clement Chou
] On Behalf Of Clement Chou Sent: Thursday, April 21, 2011 6:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] well, what can I say? I'm impressed. The psp version of soul calibur IV isn't exactly the greatest... no gameplay problems, but in terms of content, with no arcade or story mode, you

[Audyssey] story mode recording

2011-04-23 Thread Clement Chou
So... for all those who don't have the game yet, here is the story mode. A reviewer said it was like an interactive film, and it almost is that. By movie standards it would be pretty cheesy, but hey, that's what MK is best known for...

Re: [Audyssey] story mode recording

2011-04-23 Thread Clement Chou
Even the dialogue itself isn't so bad... cheese isn't a bad thing where this series is concerned. I just wish it was a bit darker... but as it is, I'm pleased. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] story mode recording

2011-04-24 Thread Clement Chou
Well, the thing is, it's not that it isn't dark. The game itself is pretty dark... just the cutsceens themselves aren't as dark as I'd like them. Johny cage is a bit of a comedian. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] another recording of story mode

2011-04-24 Thread Clement Chou
Slightly longer... and more cutsceens this time. Note that the filename might be misleading... this game does not let you choose who you play during story mode. Rather you watch the cutsceens and play as a certain character during the fight, whatever the story decrees. This is why I have ah

Re: [Audyssey] mk tutorial list

2011-04-25 Thread Clement Chou
Tell your friend thanks from me... I'm also on the gamefaqs boards, but don't interact with people off the boards... I mainly just post things. This is helpful though. At 12:04 PM 25/04/2011, you wrote: this was actually written by an online friend of mine I met through a gamefaqs faq.

Re: [Audyssey] mk tutorial list

2011-04-25 Thread Clement Chou
him and such. that's how it all started. I actually don't like the gamefaqs boards much. lots of bashing goes on in there lol - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 25, 2011 3:09 PM Subject: Re

Re: [Audyssey] Showdown online?

2011-04-25 Thread Clement Chou
Definitely interested... I haven't played showdown in ages, and I miss standing around the table and watching people go at it. One request though... would it be possible to make it a bit more complex? Including but not limitted to having the pace move a bit faster? lol. Thanks. At 02:27 PM

Re: [Audyssey] The importance of patronage

2011-04-28 Thread Clement Chou
It's not just people in the UK... in Canada, it can be a lot of the same.. it all depends on what kind of system you get put in. We only have one school for the blind in Canada... and a lot of the people I've sceen come out of that are some of the cockiest and most stuck up people... and

[Audyssey] more MK story mode!

2011-04-29 Thread Clement Chou
Spoilers below... watch with caution! This is a portion of the story mode playing as nightwolf... and there are some great, great cutsceens inside! Check it out! http://dl.dropbox.com/u/3394499/mk%20story%20mode%20as%20nightwolf.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] A NOte on the Bavisoft is Still Alive Topic

2011-04-30 Thread Clement Chou
My thought exactly. Who on earth would've guessed that was a fake? lol. At 11:47 PM 29/04/2011, you wrote: Shocker! Lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Clement Chou
120 people posted 2265 messages. 371 From, Thomas Ward. 186 From, Shane Lowe. 160 From, dark. 122 From, Hayden Presley. 118 From, shaun everiss. 89 From, Jim Kitchen. 75 From, The Addictor. 73 From, Charles Rivard. 72 From, Bryan Peterson. 69 From, Clement Chou. 58 From, burakyuksek. 58 From, michael

Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Clement Chou
Tom... you outdid yourself. lol. I think that's the biggest amount of email I've sceen you post to the list in a month! grins. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 01, 2011 7:18 AM To:

Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Clement Chou
, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, May 01, 2011 2:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey babble report for April 2011 Tom... you outdid yourself. lol. I think

Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Clement Chou
Some people just like to compete in terms of who posted more... I usually don't, but I figure it's fun once in a while. lol. At 12:47 PM 01/05/2011, you wrote: What is so interesting about the babble report that is posted monthly? I just supposed it just goes out there and we are supposed to

Re: [Audyssey] iPhone app and Audyssey babble report for April 2011

2011-05-01 Thread Clement Chou
: Sunday, May 01, 2011 8:20 AM Subject: Re: [Audyssey] Audyssey babble report for April 2011 Hi, Well, if its scoring you want I whipped all your butts with a score of 371. That is like a new list record or something. Does that make me the heavy wait champion of e-mail? Cheers! On 5/1/11, Clement

Re: [Audyssey] Audyssey babble report for April 2011

2011-05-01 Thread Clement Chou
Reminder about Tom's message to close this thread... while it was fun, I'm not the happiest about getting my mail alert and then seeing it's nothing but more short posts to this thread about who is going to beat who. So let's get back to gaming, shall we? At 02:39 PM 01/05/2011, you wrote:

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
Actually, the empire and republic are considered two completely different entities... because of how the system was run. The clones were programmed to obey whoever was in charge of the empire as that plan was apparently in place long before the clones were thouht of as a military resource.

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
Hi Tom, Quite a list of Sith there.. I didn't realize there were that many running around that time. And everyone thought they were extinct. lol. I have a question though... would you consider Grevous a sith? Since you listed him along with Dooku, Ventris and the rest, I'm guessing he

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
My only real question was Grevous... Ventris I kind of guessed would fit into that category. lol. But I guess with how well he knows his swordplay... he definitely qualify. And it could be argued though that he doesn't have the force, the combat programming he has is enough to match the force

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
This is true. I did know that happened, as I've read Dark Lord... which was an amazing book by the way. But at the same time I think that was a bit of a minority event as I haven't come across anyone else who was in the same situation. Shrine and Starstone just happened to get lucky if you ask

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
as we know Obi-Wan could have beaten Vader if he wanted too. On 5/7/11, Clement Chou chou.clem...@gmail.com wrote: This is true. I did know that happened, as I've read Dark Lord... which was an amazing book by the way. But at the same time I think that was a bit of a minority event as I haven't

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
If all you want to do is navigate a vehicle, flight simulator is always a good choice... but a space sim without shooting is like a dry orange. It just doesn't happen... half the thrill of space simulators is the combat that comes with them. At 01:23 PM 07/05/2011, you wrote: What is wrong

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
You just mentioned pretty much everyone who is into mainstream games. lol. All of us play certain games that are not fully playable... as an example, fighting games are not the only games I do play. If an action adventure has some playability to it, I'll play it and see how far I manage to

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
Space camp was fun times... and the missions that take hours are the best parts. I'll never forget the time I left a fuel valve open... and me, the commander! I felt like an idiot. lol. Lucky I fixed it before we began landing. At 03:20 PM 07/05/2011, you wrote: Hi Ron, Why couldn't we do a

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
I would love to see that. And with time, you could increase the complexity to multiplayer and work in squadrons... maybe not standard 12-person squadrons, but something simular... nine, say. It would be a blast to have to coordinate other people to attack enemy flights that are also controlled

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
Of Clement Chou Sent: Saturday, May 07, 2011 12:59 PM To: Gamers Discussion list Subject: Re: [Audyssey] Happy Star Wars Day I haven't read that series yet... but thanks for the recommendation. Will definitely check it out. And I'm not surprised noone could come close to matching Vader... though Obi-Wan

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
the seats and floors that are not covered with dials, switches, knobs, buttons, levers, you name it. At 04:29 PM 07/05/2011, you wrote: Hi, Oops! Yeah, leaving a fuel valve open could have been very bad for your health. How much did you want to wind up a fireball on reentry? On 5/7/11, Clement

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Saturday, May 07, 2011 12:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] Happy Star Wars Day My only real question was Grevous... Ventris I kind of guessed would fit

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
Pretty good analysis there. grins. I never thought of the Padme angle, but you're right... it was pretty obvious that Vader wasn't at his best when fighting Luke. And the fact that he tore himself out of the dark side to save his son isn't very easy to miss. lol. There was a touch in the radio

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 6:34 PM Subject: Re: [Audyssey] Space sims? I actually wanted

Re: [Audyssey] Space sims?

2011-05-07 Thread Clement Chou
I was about to say this... with the difference being that sports games aren't generally my thing. Action games give me much more of a thrill to play. And a lot of the better action games such as the Lord of the Rings games on the ps2 require a lot of running around. The objective is to kill

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
like. On 5/7/11, Clement Chou chou.clem...@gmail.com wrote: Pretty good analysis there. grins. I never thought of the Padme angle, but you're right... it was pretty obvious that Vader wasn't at his best when fighting Luke. And the fact that he tore himself out of the dark side to save his son isn't

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
Now I'm curious... where in the heck did you get that impression? At 08:02 PM 07/05/2011, you wrote: oh. I thaught he died. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 9:02 PM Subject: Re: [Audyssey] Happy Star Wars Day oh. I thaught he died. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
Exactly what I'm thinking. If yoda lived for 1000 years it's probably because of his race, not because of any force-aided thing. And your estimation of Obi-Wan's age and and the gap between him and Anakin is one I agree with. At 08:30 PM 07/05/2011, you wrote: Not that it's been explored much

Re: [Audyssey] Happy Star Wars Day

2011-05-07 Thread Clement Chou
was. If I'm not mistaken shapeshifting isn't an ability any race in the Star Wars universe realy possesses. We are the Knights who say...Ni! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 07, 2011 9:35

Re: [Audyssey] Happy Star Wars Day

2011-05-08 Thread Clement Chou
The actual story, NPR and movie are all the same in one respect... all three show Obi-Wan being cut down physically. In none of those does Vader conduct a missed blow... Obi-Wan's involvement later in the stories is only through manifestation as a force ghost. At 01:38 AM 08/05/2011, you

Re: [Audyssey] Happy Star Wars Day

2011-05-08 Thread Clement Chou
He did indeed. At the end of that fight Anakin is effectively limbless... nothing more than a torso and a head. At 05:09 AM 08/05/2011, you wrote: Actually didn't he also chop off Vader's other arm? I know Dooku cut off the first one in Attack of the CLones but for some reason I always

Re: [Audyssey] Happy Star Wars Day

2011-05-08 Thread Clement Chou
Nope... Obi-Wan physically chopped them off himself. And it might be different in the movie, but in the book it's Anakin's left arm which obi-wan slices through. So I was wrong... he still had one limb left. Here's the passage from the novel: Obi-Wan turned his dive into a forward

Re: [Audyssey] Apollo 13 - Re: Apollo - Re: Space sims?

2011-05-08 Thread Clement Chou
There are certain areas in history that are interesting. I find European and Asian history much more interesting than, say, Canadian history. There just isn't anything interesting about the history of this country... it's all trading and politics, and especially the way it's presented in

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-09 Thread Clement Chou
Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas...

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
would prefer before I start into this projectin the future. On 5/9/11, Clement Chou chou.clem...@gmail.com wrote: Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
In contrast, if I had to choose, I would prefer 3d... if nothing else because it is harder and much more of a challenge to play, and because that brings us one more step to the modern-day mainstream market instead of the arcade shooter and side-scrolling market which was popular... more than

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Your point about moving forward instead of sticking to tradition makes sense. I dunno... maybe I just miss old beat em ups. I'd love to see a modern game with all the chracteristics of final fight and streets of Rage. Those were good times. As to darth bane, I put a lot of time into reading

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. FPS it is... and any help I fcan give will be offered. Although, oddly enough, with the stream of games sony and mirosoft have started releasing via downloads for the ps3 and xbox360 through use of their separate online stores, it's surprising to see how many side scrollers are

[Audyssey] damage extreme

2011-05-10 Thread Clement Chou
Not sure if anyone's played this yet... it's another game madness production... the same folks who brought you battle zone. This is another fun game, but there seems to be a bit of a glitch... there'll come one point during the first level or the second one where an enemy will be on the

Re: [Audyssey] How to Unlock Kratos in Mortal Kombat 9

2011-05-11 Thread Clement Chou
First off... the fatalities you listed are from Kano's moveset... at least heartbreak is. And second, since your controls look like the ps3... you don't need to unlock him. Have you actually played the game? Or are you just going off some resource which seems, for all intents and purposes,

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread Clement Chou
for people in those age groups, but my son is only 6. I like to find games more age appropriate for him. Somethinglike Megaman is more age appropriate for him than Grand Theft Auto or MK 9 in my opinion. Cheers! On 5/10/11, Clement Chou chou.clem...@gmail.com wrote: Fair enough. FPS it is... and any

[Audyssey] Soul Calibur 5 is official!

2011-05-11 Thread Clement Chou
For all the fans out there... if there are any besides myself here, Soul Calibur 5 is officially announced as of today! No details yet... but it's sure to be a great one... can't wait for it! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] learning to play rock band as a blind gamer.

2011-05-17 Thread Clement Chou
I can help out with drums as well as vocals. I'l give you the guitar and bass since rock band guitar and bass is a nightmare for me... on expert depending on the song. Yet, I can play the real thing and play the same tough songs with no difficulty whatsoever. lol. I guess muscle memory and

Re: [Audyssey] learning to play rock band as a blind gamer.

2011-05-17 Thread Clement Chou
documentation. it's a fun read and you'll quickly find out how strict Harmonix is with their charting. Hope this taught you guys something ! - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 17, 2011 8:32 AM

Re: [Audyssey] learning to play rock band as a blind gamer.

2011-05-17 Thread Clement Chou
guitar. then we'll all be happy. deal? lol - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 17, 2011 10:16 AM Subject: Re: [Audyssey] learning to play rock band as a blind gamer. Well, my theory was right

Re: [Audyssey] learning to play rock band as a blind gamer.

2011-05-17 Thread Clement Chou
that content was no longer playable in newer iterations of the game? people are already having a fit because legacy DLC can't be upgraded with keys and the like and they have to buy that DLC again. and that's only for a few songs that have it. - Original Message - From: Clement Chou chou.clem

[Audyssey] The impossible game for iphone / touch

2011-07-05 Thread Clement Chou
So... I recently got introduced to this game by a friend of mine.. and was wondering, is this game playable? If so, how playable is it and what do we have to adapt to play it well, if anyone knows? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] The impossible game for iphone / touch

2011-07-06 Thread Clement Chou
The game itself I know has sound since I've heard friends play it... I just never had a chance to try it myself. At 01:18 AM 06/07/2011, you wrote: Weel Clement, didn't tested the game, sounds promising, but every traler / gameplay is without sound. And if sound is in mono, probably the game

Re: [Audyssey] Info on the Impossible Game

2011-07-06 Thread Clement Chou
According to some people... you can follow the cue of the music. But I don't know that for sure. At 09:30 AM 06/07/2011, you wrote: Hi guys, To be brief, I don't think the impossible game is playable. There's really no sounds to let us know when to jump, and timing is key with this game.

Re: [Audyssey] Info on the Impossible Game

2011-07-06 Thread Clement Chou
, 2011, at 12:41 PM, Clement Chou wrote: According to some people... you can follow the cue of the music. But I don't know that for sure. At 09:30 AM 06/07/2011, you wrote: Hi guys, To be brief, I don't think the impossible game is playable. There's really no sounds to let us know when

Re: [Audyssey] Info on the Impossible Game

2011-07-06 Thread Clement Chou
That may very well be true. And if so, that's a sad case... because I've heard that game is actually quite fun and once you start playing it it's impossible to put down... lol. At 11:06 AM 06/07/2011, you wrote: Hi, UmWell, I guess the game is called Impossible for a reason. Its

[Audyssey] kingdoms live

2011-07-07 Thread Clement Chou
Anyone tried this game for the ipod / ipad / iphone? Supposedly, according to applevis.com... this game is accessible. Anyone tried it? It's free. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] kingdoms live

2011-07-08 Thread Clement Chou
Yup. Sorry. At 07:23 AM 08/07/2011, you wrote: only for mac? tor 2011-07-07 klockan 22:04 -0700 skrev Clement Chou: Anyone tried this game for the ipod / ipad / iphone? Supposedly, according to applevis.com... this game is accessible. Anyone tried it? It's free. lol. --- Gamers mailing

Re: [Audyssey] The impossible game for iphone / touch

2011-07-09 Thread Clement Chou
findings? --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 06, 2011 12:52 AM Subject: [Audyssey] The impossible game for iphone

Re: [Audyssey] The impossible game for iphone / touch

2011-07-09 Thread Clement Chou
Um... he was sighted? lol. At 11:41 PM 08/07/2011, you wrote: how did your friend play it On Jul 9, 2011, at 7:35 AM, Clement Chou wrote: To date, I have not actually tried it. Introduced meant I heard the game played and my friend explained what he was doing. I didn't get a chance to try

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