Re: [Audyssey] Mjdding client.

2012-06-19 Thread Damien Pendleton

Hi Lisa,
I would recommend VipMud from GMAGames.com.
Hope this helps.
Regards,
Damien.



- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 19, 2012 11:40 AM
Subject: [Audyssey] Mjdding client.



HI all, what's a goodeasy to use mud client? please and thanks
Lisa Hayes




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Phil,
Yes, but again, you have to remember where you are going half the time, 
which is hard when you've got other things to think about. I can remember 
phone numbers, but not locations. I've lived in my apartment now for four 
years now and I still get confused between the location of the fridge and 
the freezer.

Regards,
Damien.


- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 6:30 PM
Subject: Re: [Audyssey] LWorks



Hi Dark,
There are many ways to go to a location in a game, such as in my Sarah 
game.

Coordinate method:
From 11, 2,go to 11, 3.
From 11, 3 go to 3, 3
from 3,3 go to 3,16
from 3, 16 go to 1, 16
to reach the caretaker's office.
Compass method:
Go north until you stop, turn west.
Go west until you stop, and turn north.
Go north until you hear a snoring door and stop.
Turn west and go until you stop.
to reach the caretaker's office.

Distance method:
Go forward ten feet and turn left.
Go 50 feet and turn right.
Go 40 feet and turn left.
Go forward 10 feet and stop.
to reach the caretaker's office.

So there are several ways to get where you want to go.
Phil


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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Michael,
Well lucky you. Just because you can doesn't mean anybody should expect 
everyone else to. Just because you seem to have a supercomputer for a brain 
and a nack for learning things and having the patience to fight what seems 
to others a losing battle, well all I can do is say well done.

Regards,
Damien.



- Original Message - 
From: "Mike Maslo" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 5:45 PM
Subject: Re: [Audyssey] LWorks



They don't like those who need every aspect of their life done for them

Also the poor blind person is old and boring

I work and have moved through the ranks through hard work and never 
believing that I can't do something


Stereotypes are so hard to break

For 100 who break that mold it takes one to re affirm it

Sent from my iPhone

On Apr 22, 2012, at 11:38 AM, "Damien Pendleton" 
 wrote:



Hi Mike,
Yeah? Well if that's the case then that's where the discrimination comes 
in. They don't like us because we don't act sighted? We don't pretend to 
have something they have so they see us as abnormal circus clowns or 
something? Well then that's even all the more reason to complain.
The more things like this I'm hearing, the more and more I wish sighted 
people could be blind, even if it were for a week. I usually don't wish 
ill on anyone, but I'd love some of these top dogs to try and use their 
gear with no sight. Then maybe they'll think twice as to why we should be 
complaining, rather than more or less telling us to to run up a lamp post 
when we ask for something to be made accessible.

Regards,
Damien.


- Original Message - From: "Mike Maslo" 
To: "Gamers Discussion list" 
Cc: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 5:24 PM
Subject: Re: [Audyssey] LWorks



Don't agree

This is why the sighted community thinks what they do of us



Sent from my iPhone

On Apr 22, 2012, at 9:47 AM, "Damien Pendleton" 
 wrote:



Hi Mike,
There are some things we need to complain about. I'm the sort of person 
who won't take things lying down. If I'm not happy with something then 
I will say it. A lot of people can just grin and bear it, but to me 
it's that sort of attitude that continues to prove to big arrogant 
snobbish money grabbers that blind people don't care either way. For 
example, there's a lot of products that don't have any accessibility 
features on at all that I have also rang the manufacturers and 
complained about. It's funny how I'm apparently, quite often, the only 
one who has mentioned it. A lot of sighted people even admit they don't 
think of blind people because they don't come across us on a day-to-day 
basis. Whether they come across us or not, they still know blindness 
exists, therefore they must know that blind people exist. So why not 
think of them in some way, even if it's to talk to the company they 
work for about making some changes that could help their blind customer 
base, so to speak? To me that's awful. I think we should make a lot 
more of a stand to turn the world around at least partially rather than 
taking the sighted person's side all the time.
OK. So they've put screenreaders in the IPhone. Good start. But not 
everyone can handle touch screens, and that's not just blind people.

Regards,
Damien.


- Original Message - From: "Mike Maslo" 
To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 2:30 PM
Subject: Re: [Audyssey] LWorks



I am so amazed when I read posts like this

We are blind and without us getting our sight back we will never be as 
or on the same level


However feeling sorry for yourself or  complaining helps how

Sent from my iPhone

On Apr 22, 2012, at 7:54 AM, "dark"  wrote:


I will agree with damien's point about access.

it is true that even a pc with the best screen reader is not of the 
same level of access, ie, effortlessness as a sighted user would 
experience.


for example, I am right now checking my mails. I have to look at (ie 
listen to supernova tell me), the title, subject, sender etc of each 
as I arrow through them, deleting some, replying to others etc. A 
sighted user could skim read all the mails on a page in a short 
space, and delete spam or unnecessary mail very much more quickly 
using the mouse, simply by virute of the screen overview.


So, access technology is not currently, even on the best system the 
equal of what a sighted person does, and I expect the Iphone is in 
the same catagory.


That being said, unfortunately there isn't a choice. As said with the 
windows 7 debate, microsoft are going for inconvenient, flashy 
interfaces with no way of changing their look or feel, simply because 
they are motivated only by the acquisition of prophit and nothing 
el

Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Dark,
You sound a bit like me, though even that long list of directions to your 
school you posted I wouldn't be able to remember all that in a matter of 
months. It was a similarly short route if not shorter to the bus stop and I 
couldn't remember that for the life of me. It doesn't help that I'm not good 
with association either, so I can't exactly associate, say a bench to the 
fact that there'll be a road in 30 seconds, so I always end up getting lost 
anyway.

Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 5:34 PM
Subject: Re: [Audyssey] LWorks



Hi Tom.

I disagree on visualization or spacial awareness, since that is a skill i 
just do not have. This is why I find a game like battleships, 
patience/solitare, mine sweeper, chess, or even draughts/checkers nearly 
impossible to play unless the board is in front of me in either a visual 
or tactile form for me to get that sort of overview, since I just cannot 
maintain the memory of where each object is after the audio view of it has 
moved on.


That being said, i do find gma tank commander and shades of doom possible, 
but my mental way of playing is probably different from other peoples, 
since instead of attempting to build up a larger, mental map of the entire 
location, I simply work by memorizing the relations betwene landmarks, and 
the directions provided by the coordinates system.


For example, I know in the first level of shades of doom, that you follow 
the corridors until you get to the end of one with two doors, one leading 
to a radio room, the other up a corridor to the fan room.


once in the fan room, you can go left into another passage then right into 
another large room, with a door leading to a passage going out of it to 
the left, and in that passage is the false wall where the message is (and 
usually a monster with a gun).


I have no practical idea where that room is in comparison to the rest of 
the stage at all, but by memorizing the landmarks and directions I know 
just where to find it with respect to the rest of the stage.


I actually believe it was playing massive, exploration games like Turrican 
and Metroid that really improved my memory skills for landmarks, since 
there I'd often have to spend a fair amount of time wandering around an 
area looking for a specific configuration of ledges or a specific landmark 
that I know leads to where I'm going, and this skill in fact has stood me 
in very good stead.


For example, last weekend I was in brightan at the mini aims music school 
and auditions, and since I know I'll be back there perminantly I 
determined to learn the 10 minute or so walk from my hotel to the music 
school.


I have no idea where practically in directional terms this went, but I 
know it's right, streight on, through a style, cross one road, walk until 
i find the grass verge, cross again, right, then up a very long road to a 
white wall, cross on the right, streight on up to a main road, follow the 
railings right again, and left to the entrance.


My parents were staying with me at the time (they wanted a holiday), and 
it just took one run there and back with them for reever and I to get the 
route,  and in fact having a dog really help with that since I could 
concentrate upon my land marks instead of worrying about what rubbish 
people stuck on the pavement (indeed, she remembered it as well if not 
better than I did).


So the point of all this is that mental overview of space is actually 
unnecessary if you are sufficiently used to working with an alternative 
set of skills.


I'm always frankly amazed at the mental mapping skills some blind people 
have, - I just realized it's not something my mind will do,   
indeed there is probably a physiological explanation for this, since when 
i was born I apparently suffered mild brain damage, and though we can't 
determine anything wrong with other mental areas, my spacial perception 
really isn't what it should be.


Fortunately, my memory is more than up to the task.

Beware the grue!

Dark.

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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Mike,
Yeah? Well if that's the case then that's where the discrimination comes in. 
They don't like us because we don't act sighted? We don't pretend to have 
something they have so they see us as abnormal circus clowns or something? 
Well then that's even all the more reason to complain.
The more things like this I'm hearing, the more and more I wish sighted 
people could be blind, even if it were for a week. I usually don't wish ill 
on anyone, but I'd love some of these top dogs to try and use their gear 
with no sight. Then maybe they'll think twice as to why we should be 
complaining, rather than more or less telling us to to run up a lamp post 
when we ask for something to be made accessible.

Regards,
Damien.


- Original Message - 
From: "Mike Maslo" 

To: "Gamers Discussion list" 
Cc: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 5:24 PM
Subject: Re: [Audyssey] LWorks



Don't agree

This is why the sighted community thinks what they do of us



Sent from my iPhone

On Apr 22, 2012, at 9:47 AM, "Damien Pendleton" 
 wrote:



Hi Mike,
There are some things we need to complain about. I'm the sort of person 
who won't take things lying down. If I'm not happy with something then I 
will say it. A lot of people can just grin and bear it, but to me it's 
that sort of attitude that continues to prove to big arrogant snobbish 
money grabbers that blind people don't care either way. For example, 
there's a lot of products that don't have any accessibility features on 
at all that I have also rang the manufacturers and complained about. It's 
funny how I'm apparently, quite often, the only one who has mentioned it. 
A lot of sighted people even admit they don't think of blind people 
because they don't come across us on a day-to-day basis. Whether they 
come across us or not, they still know blindness exists, therefore they 
must know that blind people exist. So why not think of them in some way, 
even if it's to talk to the company they work for about making some 
changes that could help their blind customer base, so to speak? To me 
that's awful. I think we should make a lot more of a stand to turn the 
world around at least partially rather than taking the sighted person's 
side all the time.
OK. So they've put screenreaders in the IPhone. Good start. But not 
everyone can handle touch screens, and that's not just blind people.

Regards,
Damien.


- Original Message - From: "Mike Maslo" 
To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 2:30 PM
Subject: Re: [Audyssey] LWorks



I am so amazed when I read posts like this

We are blind and without us getting our sight back we will never be as 
or on the same level


However feeling sorry for yourself or  complaining helps how

Sent from my iPhone

On Apr 22, 2012, at 7:54 AM, "dark"  wrote:


I will agree with damien's point about access.

it is true that even a pc with the best screen reader is not of the 
same level of access, ie, effortlessness as a sighted user would 
experience.


for example, I am right now checking my mails. I have to look at (ie 
listen to supernova tell me), the title, subject, sender etc of each as 
I arrow through them, deleting some, replying to others etc. A sighted 
user could skim read all the mails on a page in a short space, and 
delete spam or unnecessary mail very much more quickly using the mouse, 
simply by virute of the screen overview.


So, access technology is not currently, even on the best system the 
equal of what a sighted person does, and I expect the Iphone is in the 
same catagory.


That being said, unfortunately there isn't a choice. As said with the 
windows 7 debate, microsoft are going for inconvenient, flashy 
interfaces with no way of changing their look or feel, simply because 
they are motivated only by the acquisition of prophit and nothing else, 
however, failing a massive change in world policy there's not much we 
can do about this, other than try what workarounds are! available and 
try to promote more access.


i'm in fact quite amazed any sort of screen reading exists for touch 
screens at all, since I would've expected the same response as I myself 
got when requesting more accessible menue updates for the Wii from 
Nintendo,   there aren't enough visually impared people to make us 
money developing it!


So, all we can do is live with the workarounds, try and promote access, 
and get what good use we can out of what is there.


That's why I myself will be getting an Ipad or Iphone hopefully in the 
near future.


Beware the Grue!

Dark.

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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Charles,
You must have a lot of patience and a lot of self confidence. I, I'm sorry 
to say, don't tend to have much of either. Again, it all comes down to 
people having such high expectations of me previously and with me getting so 
many things wrong that most other people can get right, whether it be slow 
or fast. I've also grown to have high expectations of me, and if I can't 
meet them then I tend to hate the challenge and berate myself for the rest 
of my days, and that is why I'm so often a lot more frustrated with things.

Regards,
Damien.


- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 4:43 PM
Subject: Re: [Audyssey] LWorks


If your main concern is doing it fast rather than doing it right, you 
won't get anywhere.  I wish corporations and big business would also learn 
that. First, let's get it right.  We'll worry about getting it fast once 
we've gotten it right on a regular basis.  With the iPhone, I don't care 
if it takes me a minute to do what sighted people do in 10 seconds.  I'll 
get it done, and it'll be done right.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 9:21 AM
Subject: Re: [Audyssey] LWorks



Hi Trouble,
I've got an open mind for a lot of things. I just get sick and tired of 
feeling so small every time I don't know how to do something, or know how 
to do it but can't quite do it well enough for it to work. And if 
everybody else can do it, then that really shows me where I stand in the 
social circle. I know, call me a perfectionist. I admit it myself. I just 
haven't got patience for making mistakes, if those mistakes are likely to 
slow me down. It embarrasses me. That's why I no longer perform music. I 
much prefer composition since there is room for mistakes in that, because 
you can turn the mistake into a musical transition or make it sound nicer 
than it otherwise would have been. The same with a game. I often find 
that if a bug gets reported, if I can't outright fix it, then I'll try 
and turn it into something that is part of the game. But even then, 
programming is supposed to be hard, whereas simply using a device isn't 
supposed to be.

Regards,
Damien.

Regards,
Damien.


- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 1:44 PM
Subject: Re: [Audyssey] LWorks


You better hang on to that phone as long as you can, because even 
support for the new nokias are going. Even the new nokia is moving to 
touch. Everyone can learn new things in time, but it takes a open mind 
to want to learn it.


At 05:06 PM 4/21/2012, you wrote:

Hi Brian,
What I'm trying to say is, the very nature of a touch screen device 
makes it seem rather inaccessible, no matter how many attempts and 
tweaks you make at it. It'd be like giving a computer user a mouse, a 
screenreader, but no keyboard. The fact is, blind people cannot see the 
screen, so it would take them way longer than should be necessary to 
access things that could be accessed in seconds.
As for the button-style cases, again. Good plan, if it weren't for the 
fact that the screen was constantly changing, and therefore you're still 
tapping, or pressing, for longer than necessary, trying to find what you 
need. There are only two buttons on a Simbian based Nokia at least, that 
change on a regular basis. Those are your two soft keys, and talks 
always announces them to you before you even press them.

Regards,
Damien.


- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 9:53 PM
Subject: Re: [Audyssey] LWorks


I'd say that the fact that Apple attempted to develop a way to make 
touch screens accessible is a big score in their favor, not an attempt 
to con the law.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Mike,
There are some things we need to complain about. I'm the sort of person who 
won't take things lying down. If I'm not happy with something then I will 
say it. A lot of people can just grin and bear it, but to me it's that sort 
of attitude that continues to prove to big arrogant snobbish money grabbers 
that blind people don't care either way. For example, there's a lot of 
products that don't have any accessibility features on at all that I have 
also rang the manufacturers and complained about. It's funny how I'm 
apparently, quite often, the only one who has mentioned it. A lot of sighted 
people even admit they don't think of blind people because they don't come 
across us on a day-to-day basis. Whether they come across us or not, they 
still know blindness exists, therefore they must know that blind people 
exist. So why not think of them in some way, even if it's to talk to the 
company they work for about making some changes that could help their blind 
customer base, so to speak? To me that's awful. I think we should make a lot 
more of a stand to turn the world around at least partially rather than 
taking the sighted person's side all the time.
OK. So they've put screenreaders in the IPhone. Good start. But not everyone 
can handle touch screens, and that's not just blind people.

Regards,
Damien.


- Original Message - 
From: "Mike Maslo" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 2:30 PM
Subject: Re: [Audyssey] LWorks



I am so amazed when I read posts like this

We are blind and without us getting our sight back we will never be as or 
on the same level


However feeling sorry for yourself or  complaining helps how

Sent from my iPhone

On Apr 22, 2012, at 7:54 AM, "dark"  wrote:


I will agree with damien's point about access.

it is true that even a pc with the best screen reader is not of the same 
level of access, ie, effortlessness as a sighted user would experience.


for example, I am right now checking my mails. I have to look at (ie 
listen to supernova tell me), the title, subject, sender etc of each as I 
arrow through them, deleting some, replying to others etc. A sighted user 
could skim read all the mails on a page in a short space, and delete spam 
or unnecessary mail very much more quickly using the mouse, simply by 
virute of the screen overview.


So, access technology is not currently, even on the best system the equal 
of what a sighted person does, and I expect the Iphone is in the same 
catagory.


That being said, unfortunately there isn't a choice. As said with the 
windows 7 debate, microsoft are going for inconvenient, flashy interfaces 
with no way of changing their look or feel, simply because they are 
motivated only by the acquisition of prophit and nothing else, however, 
failing a massive change in world policy there's not much we can do about 
this, other than try what workarounds are! available and try to promote 
more access.


i'm in fact quite amazed any sort of screen reading exists for touch 
screens at all, since I would've expected the same response as I myself 
got when requesting more accessible menue updates for the Wii from 
Nintendo,   there aren't enough visually impared people to make us 
money developing it!


So, all we can do is live with the workarounds, try and promote access, 
and get what good use we can out of what is there.


That's why I myself will be getting an Ipad or Iphone hopefully in the 
near future.


Beware the Grue!

Dark.

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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Charles,
My speed didn't change in two weeks of constantly trying to use it. That's 
the only phone I had during that period, and I tend to make a lot of calls, 
send a lot of text, and that's not including trying to find all the cool 
games that are out there for it. So you could probably say I spent a good 
five to six hours a day trying to use it. Needless to say my battery was 
flat about once every 36 hours. I could've kept on with it, but what would 
have happened if I'd have taken the contract using that phone and still not 
sussed it in three to four months? I'd have pretty much had no phone at all. 
And that's why I got even more frustrated than I normally would have, since 
I knew I was on a time limit.

Regards,
Damien.


- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 1:46 PM
Subject: Re: [Audyssey] LWorks


You're missing one of the points, though.  You say that you shouldn't have 
to spend 5 minutes doing what should take seconds, but, what you're not 
realizing is that, with practice and familiarity with the device, your 
speed and accuracy increases, cutting down the time.  Although you may not 
be able to keep up with sighted people when texting and other 
applications, you can get proficient enough with the device so that it 
isn't all that time consuming.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 6:20 AM
Subject: Re: [Audyssey] LWorks



Hi Thomas,
Yeah, maybe I did give up. But like I said. That's because I don't 
believe it is practical to have to sit with a phone spending five minutes 
trying to access something when you could access the same thing on, say 
Simbian or XP in a matter of seconds. And if touch screen is the way 
forward, then I don't know what I'll be doing with computers because it'd 
be even worse. I couldn't imagine me having to be slow on a computer. 
That'd drive me insane and make me feel very small.

Regards,
Damien.



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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Trouble,
I've got an open mind for a lot of things. I just get sick and tired of 
feeling so small every time I don't know how to do something, or know how to 
do it but can't quite do it well enough for it to work. And if everybody 
else can do it, then that really shows me where I stand in the social 
circle. I know, call me a perfectionist. I admit it myself. I just haven't 
got patience for making mistakes, if those mistakes are likely to slow me 
down. It embarrasses me. That's why I no longer perform music. I much prefer 
composition since there is room for mistakes in that, because you can turn 
the mistake into a musical transition or make it sound nicer than it 
otherwise would have been. The same with a game. I often find that if a bug 
gets reported, if I can't outright fix it, then I'll try and turn it into 
something that is part of the game. But even then, programming is supposed 
to be hard, whereas simply using a device isn't supposed to be.

Regards,
Damien.

Regards,
Damien.


- Original Message - 
From: "Trouble" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 1:44 PM
Subject: Re: [Audyssey] LWorks


You better hang on to that phone as long as you can, because even support 
for the new nokias are going. Even the new nokia is moving to touch. 
Everyone can learn new things in time, but it takes a open mind to want to 
learn it.


At 05:06 PM 4/21/2012, you wrote:

Hi Brian,
What I'm trying to say is, the very nature of a touch screen device makes 
it seem rather inaccessible, no matter how many attempts and tweaks you 
make at it. It'd be like giving a computer user a mouse, a screenreader, 
but no keyboard. The fact is, blind people cannot see the screen, so it 
would take them way longer than should be necessary to access things that 
could be accessed in seconds.
As for the button-style cases, again. Good plan, if it weren't for the 
fact that the screen was constantly changing, and therefore you're still 
tapping, or pressing, for longer than necessary, trying to find what you 
need. There are only two buttons on a Simbian based Nokia at least, that 
change on a regular basis. Those are your two soft keys, and talks always 
announces them to you before you even press them.

Regards,
Damien.


- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 9:53 PM
Subject: Re: [Audyssey] LWorks


I'd say that the fact that Apple attempted to develop a way to make touch 
screens accessible is a big score in their favor, not an attempt to con 
the law.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Fred,
This is true, but keyboards have been a traditional part of computers since 
I don't know when. When you're brought up with one method, spend 17 years on 
it, get so used to it that you are accessing information at speeds you would 
have never thought possible, and they make computers faster, but change not 
only software, but also hardware interfaces, so that those who are used to 
one thing have to go right back to learning from scratch again, like you 
would when you are four or five years old. In my view, that stinks.

Regards,
Damien.



- Original Message - 
From: "fred olver" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 12:27 PM
Subject: Re: [Audyssey] LWorks


I'm not sure if it's been mentioned, but there is a cost saving in not 
having to build a keyboard for a computer. In fact, I'm not surprised 
we're not seeing more monitors with the ability to handle touch-screen 
commands.


Fred Olver

----- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 6:20 AM
Subject: Re: [Audyssey] LWorks



Hi Thomas,
Yeah, maybe I did give up. But like I said. That's because I don't 
believe it is practical to have to sit with a phone spending five minutes 
trying to access something when you could access the same thing on, say 
Simbian or XP in a matter of seconds. And if touch screen is the way 
forward, then I don't know what I'll be doing with computers because it'd 
be even worse. I couldn't imagine me having to be slow on a computer. 
That'd drive me insane and make me feel very small.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 11:39 AM
Subject: Re: [Audyssey] LWorks




Hi Damien,

Well, unfortunately as I said in my prior post touchscreen devices are 
becoming more common. Not just on smart phones and tablet PCs but the 
next generation of Windows laptops and desktops will begin shipping with 
touchscreens as well.


The way Windows 8 is designed instead of a start menu we now have a 
start screen with icons tiled across the screen in rows and columns like 
a table. Perfect for a touchscreen, or mouse but a pain in the rear if 
you try to get to those icons using a keyboard or buttons on a smart 
phone. However, love it or hate it I think touchscreen technology is 
here to stay.


As for Apple's iPhone I personally don't think it is too bad. Yes, there 
is a learning curve involved, but like everything in life practice makes 
perfect. I understand your frustration, but I also sense perhaps you 
just gave up rather than  sticking with it. A lot of us who have used 
iPhones just stuck with it until we figured it out. Rather than getting 
frustrated and throwing in the towel we practiced at it until we got 
good at using the phone.


Cheers!



On 4/21/2012 12:18 PM, Damien Pendleton wrote:

Hi Karl,
I've heard a lot of good things about it, hence the reason I thought 
I'd give it a go. But as far as I'm concerned, it's nothing but a 
strenuous tedious ballache. It took me over five minutes to dial a 
phone number, and I didn't even know how to access anything on it, so I 
dread to think what I'd be like with gaming. It just seemed like a 
total waste of time and money. And that's why now I wouldn't touch a 
touch screen device with a bargepole.
As for Nokia now choosing Windows, that actually seems better, since 
there's a whole lot of games already out for Windows. Don't know how 
accessible it'll be, I suppose it depends how good current 
screenreaders support it. Though again if it's anything like or complex 
than Vista, I think I'll give it a miss. Probably just use it for phone 
calls and gaming.

Regards,
Damien.




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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Thomas,
One blind guy did attempt to show me. In fact, if it hadn't been for him, I 
wouldn't have got my IPhone set up at all. But he had to spend over two 
hours on the phone setting the stupid thing up. Then when it was set up he 
tried to tell me what to do with it, and I was constantly getting it wrong. 
Then it ended up locking, and I couldn't get it unlocked. When I finally 
did, after about another half an hour, it took me ages to access things. 
Roughly five minutes to go from item to item trying to figure out how to 
activate it and see what was there. Over the next two weeks I was using it 
I'd had conversation after conversation with person after person after 
person who was trying their level best to tell me how to do something, and I 
still didn't get anywhere. I was scandalised, I felt like I was having to 
sit there like a four or five year old learning their alphabet. I couldn't 
even do something as simple as dial a phone number without sitting there for 
five minutes, and I couldn't access my phonebook at all. And due to past 
experiences with companies being inconsiderable or in some cases downright 
rude and disrespectful to disabled people, I believed that the IPhone was 
just another one of those. Sometimes I feel like sighted people rub their 
ability to see in our faces and laugh at us. And that's why I believed it to 
be a con. It almost feels like we get used to one method, then they see how 
well we cope with it, so they change it just to throw us off track again so 
they can tap around like there's no tomorrow and sit there and see us 
struggling for five or ten minutes to find an item trying to get used to the 
new interface.
Again, I can see why it would be more convenient for sighted people. No 
scrolling, no highlighting or single/double clicking, just a single tap in a 
location on screen, and they've got what they want. And why not have that 
option available, but also keep traditional input methods in as well for 
people who might struggle with that.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 12:31 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

I understand the fact you don't like touchscreens very much, say you hate 
them, but I'd like to know why you think Apple is conning the law. Aside 
from yourself many blind users own and use iPhones with no problems at all 
and as Cara pointed out on the list a few days ago there is more than 
1,400 blind users on the iPhone mailing list. That tells me contrary to 
conning the law many blind users are quite happy with the level of 
accessibility with their iPhones.


I don't want to sound rude or condescending, but it sounds like because 
you personally have problems using iPhones then you are effectively saying 
the same is true for everyone else. That's not true. Its not a matter of 
conquering the device, but simply learning from other blind users 
techniques they use to access their iPhone. Perhaps if you had hands on 
training from a fellow blind iPhone user you would be able to figure it 
out by asking questions and having someone there to show you a better way 
of doing this or that. Its like anything else. We learn through reading 
tutorials or having hands on training if we just don't get it.


Cheers!



On 4/21/2012 1:25 PM, Damien Pendleton wrote:

 Hi Dark, If I were to go into my deepest thoughts about touch screen,
 I'd have to ban myself for profanity. Trust it to say, I hate them
 with a passion and think that adding voiceover to a touch screen
 device is just another corrupt twisted pro sighted business way of
 conning the law and getting away with discrimination. The fact that
 so many VI people have found a way to conquer that is rather
 impressive to me, and if that's the case, then so be it. But I think
 it's rather unnecessary to have to do that when the business itself
 should make more of an effort. Just because they don't know we exist,
 or choose to believe we don't exist, doesn't make us go away. And if
 companies continue to design things in their own eye happy way, in
 another twenty or thirty years it's probably unlikely we'd be able to
 use anything in the mainstream market and we'll be right back to
 square one with specially designed excessively expensive products and
 the like. That's only my opinion, I know tons of you won't agree, but
 this debate goes slightly away from games so I don't want this to
 turn into a full blown argument as to which is the best operating
 system to work with. That's me off my soapbox now. Regards, Damien.




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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Thomas,
I think you've hit the nail on the head with me. I've never been sighted and 
therefore never been able to really visualise things. It's like even in the 
real world, I constantly find myself wondering why cars and pedestrians 
don't bother going straight forwards rather than sideways, only to be told, 
"They are going forwards". This is also significant in a gaming context, I 
think this is why I struggle with games such as Shades of Doom. To be able 
to at least think that I could play GMA Tank Commander, I had to listen to 
someone else play it and then memorise all the directions, but I couldn't 
visualise the world.
Plus, as I said in a previous post, my fingers are constantly in the way so 
I can never quite perform the correct action to get it to do what I want, 
and that is so frustrating. The amount of times I wanted to chuck my stupid 
IPhone out the window was more than I could count.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 12:04 PM
Subject: Re: [Audyssey] LWorks




Hi Dark,

Yeah, touchscreens can be nice once you get use to them. I didn't find 
them as difficult as I thought they'd be, but there apparently not for 
everybody. Like everything else in life it all depends on how much effort, 
time, and energy you are willing to commit to learning the new interface.


The best way I can describe it is cane travel verses a dog guide. With 
cane travel a blind person uses his/her cane to stay in contact with the 
world around them such as the tree lawn, walls, staircases, parked cars, 
etc.  With a guide dog the dog avoids polls, trash bins, parked cars, and 
just about everything a blind cane traveler is taught to use as landmarks. 
The difference between a keyboard and touchscreen is similar.


With a keyboard or keypad there are buttons and keys in the same place 
that a blind person can use to orient himself or herself with. With a 
touchscreen it is a flat plastic surface with no physical landmarks to 
orient the blind user. Instead a blind user must use his/her memory and 
mental image of the screen layout to point at a specific area of the 
screen and tap the correct icon, menu option, etc. On the iPhone, at 
least, it helps that you get some verbal feedback as to what you are 
doing.


This is nothing more than a hunch but I'm guessing people who are having 
trouble with touchscreens have a very poor sense of spacial orientation. 
They have difficulty visualizing the locations of things on the screen and 
aren't sure where to put their fingers to activate a certain icon etc. 
They are easily confused by the user interface because they are unable to 
form a mental image of the screen and how it is laid out for the sighted 
user.


Cheers!


On 4/21/2012 12:55 PM, dark wrote:
I must admit I'm planning on an Iphone myself when my laptop busts, since 
these days I just need something portable, and there are more and more 
really awsom sounding games for it.


I understand there will be a learning curve, but actually I will probably 
use games to help me with that, for instance playing text games to learn 
about screen navigation, the same way that playing online web games got 
me familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to conclusions, 
but from the sound of it touch screens are the way to go, and I'm 
intreagued by the idea of one that works with screen reading.


Beware the grue!

Dark.



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Re: [Audyssey] LWorks

2012-04-22 Thread Damien Pendleton

Hi Thomas,
Yeah, maybe I did give up. But like I said. That's because I don't believe 
it is practical to have to sit with a phone spending five minutes trying to 
access something when you could access the same thing on, say Simbian or XP 
in a matter of seconds. And if touch screen is the way forward, then I don't 
know what I'll be doing with computers because it'd be even worse. I 
couldn't imagine me having to be slow on a computer. That'd drive me insane 
and make me feel very small.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, April 22, 2012 11:39 AM
Subject: Re: [Audyssey] LWorks




Hi Damien,

Well, unfortunately as I said in my prior post touchscreen devices are 
becoming more common. Not just on smart phones and tablet PCs but the next 
generation of Windows laptops and desktops will begin shipping with 
touchscreens as well.


The way Windows 8 is designed instead of a start menu we now have a start 
screen with icons tiled across the screen in rows and columns like a 
table. Perfect for a touchscreen, or mouse but a pain in the rear if you 
try to get to those icons using a keyboard or buttons on a smart phone. 
However, love it or hate it I think touchscreen technology is here to 
stay.


As for Apple's iPhone I personally don't think it is too bad. Yes, there 
is a learning curve involved, but like everything in life practice makes 
perfect. I understand your frustration, but I also sense perhaps you just 
gave up rather than  sticking with it. A lot of us who have used iPhones 
just stuck with it until we figured it out. Rather than getting frustrated 
and throwing in the towel we practiced at it until we got good at using 
the phone.


Cheers!



On 4/21/2012 12:18 PM, Damien Pendleton wrote:

Hi Karl,
I've heard a lot of good things about it, hence the reason I thought I'd 
give it a go. But as far as I'm concerned, it's nothing but a strenuous 
tedious ballache. It took me over five minutes to dial a phone number, 
and I didn't even know how to access anything on it, so I dread to think 
what I'd be like with gaming. It just seemed like a total waste of time 
and money. And that's why now I wouldn't touch a touch screen device with 
a bargepole.
As for Nokia now choosing Windows, that actually seems better, since 
there's a whole lot of games already out for Windows. Don't know how 
accessible it'll be, I suppose it depends how good current screenreaders 
support it. Though again if it's anything like or complex than Vista, I 
think I'll give it a miss. Probably just use it for phone calls and 
gaming.

Regards,
Damien.




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Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Brian,
What I'm trying to say is, the very nature of a touch screen device makes it 
seem rather inaccessible, no matter how many attempts and tweaks you make at 
it. It'd be like giving a computer user a mouse, a screenreader, but no 
keyboard. The fact is, blind people cannot see the screen, so it would take 
them way longer than should be necessary to access things that could be 
accessed in seconds.
As for the button-style cases, again. Good plan, if it weren't for the fact 
that the screen was constantly changing, and therefore you're still tapping, 
or pressing, for longer than necessary, trying to find what you need. There 
are only two buttons on a Simbian based Nokia at least, that change on a 
regular basis. Those are your two soft keys, and talks always announces them 
to you before you even press them.

Regards,
Damien.


- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 9:53 PM
Subject: Re: [Audyssey] LWorks


I'd say that the fact that Apple attempted to develop a way to make touch 
screens accessible is a big score in their favor, not an attempt to con 
the law.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Brian,
Oh no, not at all. In fact, if Apple did business properly I may have also
moved on to IOS. I'm saying it's Apple's fault. Those who want to use IOS
and develop for IOS, I haven't a problem with. In fact, as I already
previously stated, I quite admire people who can adapt to such change
quickly.
No. I'm simply sharing my experiences with IOS products and giving my
opinions on the equality side of things and on how I think things ought to
be for the good of everybody, not just us. After all, there are some sighted
people who are finding it equally hard to find a device that suits them
because they also find the touch screen method hard. People in the older
generation especially.
Regards,
Damien.

- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 9:30 PM
Subject: Re: [Audyssey] LWorks


So basically you're saying that developers should forget developing for 
IOS and focus only on Windows?




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Brian,
It depends what buttons they are and how well they're designed. The only 
device I've ever had buttons go is laptop keyboards. So I use externals. The 
external I have used for the past 3 years now and not a single button has 
gone. I've had my phone for 6 years, again, not one button has gone. It's 
odd, because I've had my share of bad luck with equipment, but never, ever 
with buttons.

Regards,
Damien.


- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 9:22 PM
Subject: Re: [Audyssey] LWorks


Because it's been my experience that buttons eventually give out. I've had 
that happen several times.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 2:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
Well I feel they've as good as done that, otherwise they would have given 
us
solid ground to work on. Yes, you could argue that the delay helps us not 
to

touch things accidentally, but why have that there in the first place when
you can have buttons that are separated, easy to find, and easy to know 
what

you are activating?
Regards,
Damien.



- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 8:58 PM
Subject: Re: [Audyssey] LWorks


Dirty? Wow. I certainly don't see it as such. After all, if they hadn't 
changed how the screen worked we would be constantly activating things by 
accident anytime we so much as touched the screen. And I certainly don't 
see it as conning the law, otherwise all they would have done was 
developed something like Microsoft Narrator or just told us tough luck.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
The thing is, they're only accessible because we've had to use dirty
workarounds to access things that sighted people can access quicker than 
we

can even use a computer. They can see which part of the screen they are
touching, they can see how to do all the moves right, so they've got no 
need
to worry. They seem to have it all handed to them on a plate where we 
have

to crawl in the dirt to get access to what we need.
Regards,
Damien.


- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to 
make and qite frankl last longer since eventually buttons will give out. 
My laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away 
with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, 
since these days I just need something portable, and there are more and 
more really awsom sounding games for it.


I understand there will be a learning curve, but actually I will 
probably use games to

Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Michael,
My point exactly. So, the solution is, why make a touch screen in the first 
place? The sighted used to work with buttons, why not now? It'll be just the 
same for them, and easier for us. That'll make things equal on all sides.

Regards,
Damien.



- Original Message - 
From: "Michael Taboada" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 9:16 PM
Subject: Re: [Audyssey] LWorks



Hi,
This kind of defeats the point of a touch screen. The point of a touch 
screen is to not need buttons, and apple's done, in my opinion, an amazing 
job of making it accessible. If you wanted them to have buttons just 
because blind people can't, if only just slightly, use a touch screen as 
well as the sighted, then they'd have to make a totally separate model 
just for blind people, which would get us back to square one with separate 
devices.

Hth,
-Michael.


-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
Well I feel they've as good as done that, otherwise they would have given 
us
solid ground to work on. Yes, you could argue that the delay helps us not 
to

touch things accidentally, but why have that there in the first place when
you can have buttons that are separated, easy to find, and easy to know 
what

you are activating?
Regards,
Damien.



- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 8:58 PM
Subject: Re: [Audyssey] LWorks


Dirty? Wow. I certainly don't see it as such. After all, if they hadn't 
changed how the screen worked we would be constantly activating things by 
accident anytime we so much as touched the screen. And I certainly don't 
see it as conning the law, otherwise all they would have done was 
developed something like Microsoft Narrator or just told us tough luck.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
The thing is, they're only accessible because we've had to use dirty
workarounds to access things that sighted people can access quicker than 
we

can even use a computer. They can see which part of the screen they are
touching, they can see how to do all the moves right, so they've got no 
need
to worry. They seem to have it all handed to them on a plate where we 
have

to crawl in the dirt to get access to what we need.
Regards,
Damien.


- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to 
make and qite frankl last longer since eventually buttons will give out. 
My laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away 
with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, 
since these days I just need something portable, and there

Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Charles,
No it doesn't. But that's how much I've come to trust big companies these 
days from years of experience of company's complete disregard and disrespect 
for the disabled. And my experience with the IPhone just blew it for me.
Our kind are talking about adapting to the rest of the world's methods. 
Sometimes the rest of the world makes this impossible for us, and if the 
rest of the world went blind tomorrow...Well, I won't say what's on my mind 
because that sort of attitude boils me into a rage, because they can never 
seem to be able to put themselves in our shoes, just for one small second, 
but yet we're expected to walk the earth for them half the time.

Regards,
Damien.


- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 9:14 PM
Subject: Re: [Audyssey] LWorks


I know.  To think that touch screens are made accessible to some but not 
all in order to get around the law doesn't make sense, does it?


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Mike Maslo" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 3:09 PM
Subject: Re: [Audyssey] LWorks



Wow an example of the thinking of some blind people's

Sent from my iPhone

On Apr 21, 2012, at 3:02 PM, "Charles Rivard"  
wrote:


Not so.  The built-in screen reader tells you what you're highlighting. 
Your thinking would be like saying that a computer isn't accessible 
because we have to use a keyboard rather than the quick way that sighted 
people can access stuff using the mouse.  They can see what is on the 
screen and use the mouse to click on it.  We have to use a screen reader 
and keyboard. Just because we have to use a different method to 
accomplish the same thing doesn't mean that we can't do it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Damien Pendleton" 


To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks



Hi Brian,
The thing is, they're only accessible because we've had to use dirty 
workarounds to access things that sighted people can access quicker 
than we can even use a computer. They can see which part of the screen 
they are touching, they can see how to do all the moves right, so 
they've got no need to worry. They seem to have it all handed to them 
on a plate where we have to crawl in the dirt to get access to what we 
need.

Regards,
Damien.


- Original Message - From: 
To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to 
make and qite frankl last longer since eventually buttons will give 
out. My laptop for instance is missing te Tab key. Besides, now tat 
it's been proven that touch screens CAN be made accessible I can see a 
big leap forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!

-Original Message- From: Damien Pendleton
Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have 
to ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away 
with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be 
it. But
I think it's rather unnecessary to have to do that when the business 
itself
should make more of an effort. Just because they don't know we exist, 
or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another 
twenty or
thirty years it's probably unlikely we'd be able to use anything in 
the

mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this 
debate goes
slightly away from games so I don't want this to turn into a full 
blown

argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, 
since these days I just need something portable, and there are more 
and

Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Charles,
Yes, I would agree with that, but with one difference. It can be just as 
quick to use a keyboard as it can a mouse. Though in some ways I would agree 
with your analogy as well. When it comes to sites that require use of the 
mouse. Sites that are developed recently are classic examples. Requiring you 
to hover the mouse on a link to activate it? Where does that find room for 
keyboard users?
But again, we're digressing heavily here, although I could say exactly the 
same for most games. If I wanted to play, oh I dunno, let's say Who Wants To 
Be A Millionaire for want of a better title, I couldn't just go out and get 
the PC version because the screenreader can't read it to me, and again, it 
requires a mouse. But at least with Windows the keyboard is available to us, 
is just as quick if not quicker than using a mouse, and we have people, 
albeit less of them these days, who are willing to make accessible games for 
Windows. The only difficulty, if not impossibility, to consider with 
audiogames, is obtaining the copyrights to make a fully featured version of 
another game.

Regards,
Damien.


- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 9:02 PM
Subject: Re: [Audyssey] LWorks


Not so.  The built-in screen reader tells you what you're highlighting. 
Your thinking would be like saying that a computer isn't accessible 
because we have to use a keyboard rather than the quick way that sighted 
people can access stuff using the mouse.  They can see what is on the 
screen and use the mouse to click on it.  We have to use a screen reader 
and keyboard. Just because we have to use a different method to accomplish 
the same thing doesn't mean that we can't do it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks



Hi Brian,
The thing is, they're only accessible because we've had to use dirty 
workarounds to access things that sighted people can access quicker than 
we can even use a computer. They can see which part of the screen they 
are touching, they can see how to do all the moves right, so they've got 
no need to worry. They seem to have it all handed to them on a plate 
where we have to crawl in the dirt to get access to what we need.

Regards,
Damien.


- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to 
make and qite frankl last longer since eventually buttons will give out. 
My laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away 
with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, 
since these days I just need something portable, and there are more and 
more really awsom sounding games for it.


I understand there will be a learning curve, but actually I will 
probably use

Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Brian,
Well I feel they've as good as done that, otherwise they would have given us 
solid ground to work on. Yes, you could argue that the delay helps us not to 
touch things accidentally, but why have that there in the first place when 
you can have buttons that are separated, easy to find, and easy to know what 
you are activating?

Regards,
Damien.



- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 8:58 PM
Subject: Re: [Audyssey] LWorks


Dirty? Wow. I certainly don't see it as such. After all, if they hadn't 
changed how the screen worked we would be constantly activating things by 
accident anytime we so much as touched the screen. And I certainly don't 
see it as conning the law, otherwise all they would have done was 
developed something like Microsoft Narrator or just told us tough luck.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
The thing is, they're only accessible because we've had to use dirty
workarounds to access things that sighted people can access quicker than 
we

can even use a computer. They can see which part of the screen they are
touching, they can see how to do all the moves right, so they've got no 
need

to worry. They seem to have it all handed to them on a plate where we have
to crawl in the dirt to get access to what we need.
Regards,
Damien.


- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to make 
and qite frankl last longer since eventually buttons will give out. My 
laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, since 
these days I just need something portable, and there are more and more 
really awsom sounding games for it.


I understand there will be a learning curve, but actually I will 
probably use games to help me with that, for instance playing text games 
to learn about screen navigation, the same way that playing online web 
games got me familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to conclusions, 
but from the sound of it touch screens are the way to go, and I'm 
intreagued by the idea of one that works with screen reading.


Beware the grue!

Dark.

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Re: [Audyssey] the touch screen of i devices - Re: LWorks

2012-04-21 Thread Damien Pendleton

Hi Charles,
But how on earth do you know all this to start with? It's like you don't 
just go on a PC for the first time and know how to do everything. That's why 
I struggle so much with operating systems other than Windows, and even 
specifically XP or below. I tried Linux and wanted to throw it out the 
window. I tried Mac and felt like calling it a muck because I couldn't get 
it to do what I wanted. I can't get to grips with Vista or 7 because of 
their new interfaces, likely 8 is even worse for it.
As for the touch screen stuff, some of those moves are news to me. Even the 
so-called basic ones like single and double tapping are hard to do, because, 
for me especially, my other fingers get in the way for a start, and then 
there's the fact that I end up tapping the wrong bit for the second tap 
because my hands are often unsteady, hence the reason it takes me so long to 
access things.
I know, a lot of you think it's just a lack of patience, and maybe it is, 
but that's because I'm used to 17 years of accessing a computer at lightning 
speed. For example, I can quite comfortably go into run and type a command 
line about as quickly as it would take to access an item on a jam packed 
desktop. For example, if you have to go to the desktop and press s five 
times for Super Liam, depending of course on how quick you are and how well 
you are at judging when you're in the right place, I've most likely used 
Run, and loaded and retrieved my emails a second before the game starts. So 
to get an IPhone and take five minutes to access an app where on a PC it 
takes me a few seconds at most, or to dial a phone number when I can dial it 
in three seconds on my Nokia, is extremely annoying.

Regards,
Damien.

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 6:39 PM
Subject: [Audyssey] the touch screen of i devices - Re: LWorks


It's a learning curve for sure, but I've managed it.  Think of the touch 
screen like operating a PC.  The first time you touch something, it is 
highlighted.  Double tap on the screen and it is activated.  Touching 
different areas of the screen once will not activate them, it's like 
arrowing to what you want on a PC.  Other gestures which you use are 
triple tapping quickly, swiping with 1 through 4 fingers up or down, left 
or right. Once you get used to doing it, it's OK.  You can also highlight, 
continue holding and tap elsewhere.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks



Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to 
see some for Nokia devices running Simbian. More and more games are 
coming out for IOS devices and it'd be nice to see some for devices that 
are more accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it 
was pointless and useless since the interface was purely all touch 
screen. How other blind people manage with it is beyond me and goes 
straight over my head.
I tried it for two weeks before I got impatient with it so I went back to 
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, 
which doesn't sound appealing.

Regards,
Damien.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

That's hard to say. For one thing there are developers who write iOS 
games etc on a contract basis and its possible Liam is simply hiring 
someone to develop the games for him. In a case like that he can keep 
producing games for LWorks without actively developing games himself.


Of course, if he is developing the games himself or hiring the job out 
to a third-party developer he has a personal interest in supporting iOS 
devices and has decided to get out of the PC market. As someone who also 
tends to spend more and more time on mobile devices I can see why that 
is a much more appealing target than writing games for his desktop or 
laptop at home. :D


On 4/21/2012 8:19 AM, Damien Pendleton wrote:

Hey,
If LWorks is making IOS games, does that mean that there's a chance he 
may come back to us loyal Windows users?

Cheers.
Damien.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any quest

Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Brian,
The thing is, they're only accessible because we've had to use dirty 
workarounds to access things that sighted people can access quicker than we 
can even use a computer. They can see which part of the screen they are 
touching, they can see how to do all the moves right, so they've got no need 
to worry. They seem to have it all handed to them on a plate where we have 
to crawl in the dirt to get access to what we need.

Regards,
Damien.


- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to make 
and qite frankl last longer since eventually buttons will give out. My 
laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies

continue to design things in their own eye happy way, in another twenty or
thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, since 
these days I just need something portable, and there are more and more 
really awsom sounding games for it.


I understand there will be a learning curve, but actually I will probably 
use games to help me with that, for instance playing text games to learn 
about screen navigation, the same way that playing online web games got 
me familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to conclusions, 
but from the sound of it touch screens are the way to go, and I'm 
intreagued by the idea of one that works with screen reading.


Beware the grue!

Dark.

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Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to ban 
myself for profanity. Trust it to say, I hate them with a passion and think 
that adding voiceover to a touch screen device is just another corrupt 
twisted pro sighted business way of conning the law and getting away with 
discrimination. The fact that so many VI people have found a way to conquer 
that is rather impressive to me, and if that's the case, then so be it. But 
I think it's rather unnecessary to have to do that when the business itself 
should make more of an effort. Just because they don't know we exist, or 
choose to believe we don't exist, doesn't make us go away. And if companies 
continue to design things in their own eye happy way, in another twenty or 
thirty years it's probably unlikely we'd be able to use anything in the 
mainstream market and we'll be right back to square one with specially 
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate goes 
slightly away from games so I don't want this to turn into a full blown 
argument as to which is the best operating system to work with.

That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, since 
these days I just need something portable, and there are more and more 
really awsom sounding games for it.


I understand there will be a learning curve, but actually I will probably 
use games to help me with that, for instance playing text games to learn 
about screen navigation, the same way that playing online web games got me 
familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to conclusions, 
but from the sound of it touch screens are the way to go, and I'm 
intreagued by the idea of one that works with screen reading.


Beware the grue!

Dark.

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Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Phil,
That actually sounds rather neat. Now if the whole device worked like that I 
might actually reconsider. Although I hope it wouldn't interfere with 
Voiceover like voice activation on Simbian interferes with Talks.
Wow, a game that works from vocal feedback. I could sit and play games like 
that all day! Grin.

Regards,
Damien.



- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:05 PM
Subject: Re: [Audyssey] LWorks



Hi Dan,
I think the future of IOS games is voice control. Rather than touching the 
phone you speak to it.

Here is a small example:
Labgoo and Yosi Taguri's Pah. A crazy voice-controlled game .
Pah version 1.2, a classic sidescroller for iOS, with one big twist.
Your goal is to destroy the asteroids before they destroy you.
It's the first full game in the iPhone App Store to be activated by voice 
only.
Although it's a touch screen device - touching the screen won't do 
anything.

To play the game you use your voice in two ways.
Say Aah to move the spaceship up and down by changing your volume.
Shout Pah! to shoot.

- Original Message - 
From: "dan cook" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 11:44 AM
Subject: Re: [Audyssey] LWorks



completely agreed Brian.
at first i thought "me? use an iphone? never."
however i've had this one since august 2011 minus a couple months due
to a problem with the phone and i don't know how i'd ever go back now.
its just so simple in ways i cant really describe.
back on topic, I believe that ios will be a great place for accessible
gaming, look at the nightjar for example and that's just a start.
imagine where we could be in a couple of years?

On 4/21/12, bpeterson2...@cableone.net  
wrote:
I had the same doubts about the IPhone, but after having and using an 
IPod
Touch for six months before getting an IPhone I managed to get a ead 
start
on learning to use the system. Now I've had my IPhone for almost two 
years

and I could never go back.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!

-Original Message-
From: Damien Pendleton
Sent: Saturday, April 21, 2012 7:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to 
see
some for Nokia devices running Simbian. More and more games are coming 
out

for IOS devices and it'd be nice to see some for devices that are more
accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it 
was
pointless and useless since the interface was purely all touch screen. 
How

other blind people manage with it is beyond me and goes straight over my
head.
I tried it for two weeks before I got impatient with it so I went back 
to

the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, 
which

doesn't sound appealing.
Regards,
Damien.

- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

That's hard to say. For one thing there are developers who write iOS 
games


etc on a contract basis and its possible Liam is simply hiring someone 
to
develop the games for him. In a case like that he can keep producing 
games


for LWorks without actively developing games himself.

Of course, if he is developing the games himself or hiring the job out 
to

a third-party developer he has a personal interest in supporting iOS
devices and has decided to get out of the PC market. As someone who 
also
tends to spend more and more time on mobile devices I can see why that 
is
a much more appealing target than writing games for his desktop or 
laptop

at home. :D

On 4/21/2012 8:19 AM, Damien Pendleton wrote:

Hey,
If LWorks is making IOS games, does that mean that there's a chance he
may come back to us loyal Windows users?
Cheers.
Damien.
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Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Karl,
I've heard a lot of good things about it, hence the reason I thought I'd 
give it a go. But as far as I'm concerned, it's nothing but a strenuous 
tedious ballache. It took me over five minutes to dial a phone number, and I 
didn't even know how to access anything on it, so I dread to think what I'd 
be like with gaming. It just seemed like a total waste of time and money. 
And that's why now I wouldn't touch a touch screen device with a bargepole.
As for Nokia now choosing Windows, that actually seems better, since there's 
a whole lot of games already out for Windows. Don't know how accessible 
it'll be, I suppose it depends how good current screenreaders support it. 
Though again if it's anything like or complex than Vista, I think I'll give 
it a miss. Probably just use it for phone calls and gaming.

Regards,
Damien.


- Original Message - 
From: "Karl Belannger" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 5:07 PM
Subject: Re: [Audyssey] LWorks


I must agree with the others here that the iPhone is an awesome device. As 
regards games for Symbian, nokia has abandoned it for Windows phone 7, so 
Symbian is effectively dead as far as I know. For this reason I don't think 
anything new will be produced for it.


Sent from my iPhone

On Apr 21, 2012, at 11:44 AM, dan cook  wrote:


completely agreed Brian.
at first i thought "me? use an iphone? never."
however i've had this one since august 2011 minus a couple months due
to a problem with the phone and i don't know how i'd ever go back now.
its just so simple in ways i cant really describe.
back on topic, I believe that ios will be a great place for accessible
gaming, look at the nightjar for example and that's just a start.
imagine where we could be in a couple of years?

On 4/21/12, bpeterson2...@cableone.net  
wrote:
I had the same doubts about the IPhone, but after having and using an 
IPod
Touch for six months before getting an IPhone I managed to get a ead 
start
on learning to use the system. Now I've had my IPhone for almost two 
years

and I could never go back.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!

-Original Message-
From: Damien Pendleton
Sent: Saturday, April 21, 2012 7:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to 
see
some for Nokia devices running Simbian. More and more games are coming 
out

for IOS devices and it'd be nice to see some for devices that are more
accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it 
was
pointless and useless since the interface was purely all touch screen. 
How

other blind people manage with it is beyond me and goes straight over my
head.
I tried it for two weeks before I got impatient with it so I went back 
to

the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, 
which

doesn't sound appealing.
Regards,
Damien.



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Re: [Audyssey] LWorks

2012-04-21 Thread Damien Pendleton

Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to see 
some for Nokia devices running Simbian. More and more games are coming out 
for IOS devices and it'd be nice to see some for devices that are more 
accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it was 
pointless and useless since the interface was purely all touch screen. How 
other blind people manage with it is beyond me and goes straight over my 
head.
I tried it for two weeks before I got impatient with it so I went back to 
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, which 
doesn't sound appealing.

Regards,
Damien.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

That's hard to say. For one thing there are developers who write iOS games 
etc on a contract basis and its possible Liam is simply hiring someone to 
develop the games for him. In a case like that he can keep producing games 
for LWorks without actively developing games himself.


Of course, if he is developing the games himself or hiring the job out to 
a third-party developer he has a personal interest in supporting iOS 
devices and has decided to get out of the PC market. As someone who also 
tends to spend more and more time on mobile devices I can see why that is 
a much more appealing target than writing games for his desktop or laptop 
at home. :D


On 4/21/2012 8:19 AM, Damien Pendleton wrote:

Hey,
If LWorks is making IOS games, does that mean that there's a chance he 
may come back to us loyal Windows users?

Cheers.
Damien.
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[Audyssey] LWorks

2012-04-21 Thread Damien Pendleton
Hey,
If LWorks is making IOS games, does that mean that there's a chance he may come 
back to us loyal Windows users?
Cheers.
Damien.
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[Audyssey] Abandonware Games

2012-04-20 Thread Damien Pendleton
Hey folks,
Due to unbelievably popular demand I have put X-Sight's abandonware games up on 
my personal website. That site isn't, after all, my professional high quality 
base, so I feel semisafe in putting them there.
The following games can be found here:
Acefire
Danger City
Giftanum
Savage Gamut
Self Destruct
They can be found at www.dcpendleton.co.uk/games
Enjoy!
Cheers.
Regards,
Damien.
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Re: [Audyssey] Downloading from X-Sight Interactive

2012-04-19 Thread Damien Pendleton

Hi Keith,
The address is www.x-sight-interactive.net.
Cheers.
Damien.


- Original Message - 
From: "Keith S." 

To: "Gamers Discussion list" 
Sent: Thursday, April 19, 2012 6:49 PM
Subject: Re: [Audyssey] Downloading from X-Sight Interactive



what's the address for your site?

Thanks

Keith
Reach me at:
Email:  hea...@mchsi.com
Skype:  keith.steinbach1
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, April 19, 2012 3:08 AM
Subject: [Audyssey] Downloading from X-Sight Interactive



Hey folks,
Recently I was contacted and notified about the fact that downloads on 
X-Sight Interactive were exceptionally slow, particularly while 
downloading large files such as River Raiders. I have recently spoken to 
my web host about this and, despite a few hitches, these issues should 
now be fixed.
If anyone has any more problems with downloading, please let me know so I 
can kick my host up the rear end. Grin.

Cheers.
Regards,
Damien.
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[Audyssey] Downloading from X-Sight Interactive

2012-04-19 Thread Damien Pendleton
Hey folks,
Recently I was contacted and notified about the fact that downloads on X-Sight 
Interactive were exceptionally slow, particularly while downloading large files 
such as River Raiders. I have recently spoken to my web host about this and, 
despite a few hitches, these issues should now be fixed.
If anyone has any more problems with downloading, please let me know so I can 
kick my host up the rear end. Grin.
Cheers.
Regards,
Damien.
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[Audyssey] TopSpeed Data available again!

2012-04-18 Thread Damien Pendleton
Hey folks,
For those that missed the TopSpeed cars and tracks pages, I am pleased to 
inform you that they are back up!
Since the old and rather unstable TopSpeed utility pack just kind of fizzled 
out, that left the files orphaned and unlinked in any way. It is only after a 
visitor informed me they were no longer available that I realised just how long 
they must have been down for.
Because the TopSpeed material had nothing to do with X-Sight, I have moved them 
over to my personal website.
They can be found at www.dcpendleton.co.uk/games.
If anyone has any questions, feel free to ask.
Kind regards,
Damien.
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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread Damien Pendleton

Hi Thomas,
This would certainly be a good idea. I'm always struggling to come up with 
interesting storylines and action, purely because I'm sick of the kind of 
space invader clone that we are seeing more and more of and I don't really 
know of anything else that hasn't already been taken in audiogames. That's 
why it tends to take me so long to come out with a new title - most of my 
time is spent thinking.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Audyssey Mailing List" 
Sent: Tuesday, March 27, 2012 3:52 AM
Subject: [Audyssey] A Proposal for Game Developers




Hi everyone,

I've just had an idea that might aid current and future audio game 
developers. I realize that many of the people on this list are blind and 
have been blind since birth and therefore haven't had much experience with 
mainstream games. As a result a lot of developers and gamers look at some 
audio game and assume that it is somehow representative of that type of 
game even though it might be lacking in several areas. Often times the 
developer himself/herself is unaware of this fact because they haven't 
been exposed to that genre of game before.


For example, let's say someone downloaded Super Liam and assumed that all 
mainstream side-scrollers were like that. Of course, they'd be wrong 
because Super Liam does not really deal with a 2d environment, doesn't 
really have an up/down axis of movement, and most action is handled from 
left to right. There is no advanced combat that takes advantage of a 2d 
environment like flying enemies you have to shoot out of the air, enemies 
above you in the tree tops, and other such traps common to mainstream 
games. It is certainly a decent game, but is not representative of true 
side-scrollers.


Since this seems to be a common issue with blind developers and blind 
gamers alike I thought what I'd do is write a document outlining what 
mainstream games are like, use some classic examples of 2d side-scrollers, 
3d first-person shooters, and some 3d third-person shooters. Maybe do a 
chapter on arcade games and try and describe a few different examples of 
that genre. Especially, since most people have done the Space Invaders 
thing, but there is a lot more to arcade than Space Invader type games. I 
think if I write a document on explaining each kind of game in detail, 
explain what kinds of features are common to each, maybe audio game 
developers will be able to come away with some new ideas and be able to 
begin building more advanced audio games. Anyone interested in this idea?


Cheers!


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Re: [Audyssey] The Future of the USA Games Blog

2012-03-20 Thread Damien Pendleton

Hi Thomas,
I'm in favour of straight HTML for news items. After all, there is a mailing 
list for comments etc. I tried Wordpress myself and experienced the same 
issues, and I took it down immediately, especially after one rather nice 
anonymous individual gave my site a virus. Needless to say it took days to 
reupload clean, uninfected content back to the server and I learnt my lesson 
from there on in.

Regards,
Damien.




- Original Message - 
From: "Thomas Ward" 

To: "Audyssey Mailing List" 
Sent: Tuesday, March 20, 2012 3:55 PM
Subject: [Audyssey] The Future of the USA Games Blog




Hi all,

Recently the USA Games blog has been getting hammered by spam and this 
morning the spam attacks have been larger than they've ever been. I logged 
into the USA Games dashboard only to find a total of 387 messages waiting 
for moderation and 366 of them were definitely spam and the other 21 were 
questionable. None of the comments were from people from the Audio Games 
forum, Audyssey, or USA Games list. That, of course, makes me wonder if 
anyone here actually uses the blog or not.


Basically, what I want to know is how many people here actually use the 
USA Games blog, and if you want us to keep it. If not we are in favor of 
removing Wordpress from the USA Games site and go back to writing up news 
related items in html as needed. That will prevent people from commenting 
on articles, making suggestions, etc but will also get rid of the constant 
spam to the website.


Of course, there are ways we can control the spam by black listing IP 
Addresses where the spam originates from, black list domains and e-mail 
addresses, etc but such methods tend to restrict access from perfectly 
legit users as well. We hate to begin black listing blocks of IP Addresses 
from say Hotmail knowing that a certain amount of VI gamers might actually 
be on Hotmail and be black listed simply because the server happens to be 
hammering our site with spam.


So please let us know if you want the blog to remain, in which case we'll 
be taking more drastic steps to filter spam, or if you'd rather us just 
ditch the blog and go back to writing up news in straight html.


Sincerely,
Thomas Ward
USA Games Interactive
http://www.usagamesinteractive.com



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Re: [Audyssey] Email downtime

2012-03-14 Thread Damien Pendleton

Hi Joseph,
You can try and get the download, providing the website is up in your area.
Regards,
Damien.


- Original Message - 
From: "joseph weakland" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 14, 2012 7:29 PM
Subject: Re: [Audyssey] Email downtime



so should i get the re download now or will currnet version i have work?

- Original Message - 
From: "Damien Pendleton" 

To: 
Sent: Wednesday, March 14, 2012 12:25 PM
Subject: [Audyssey] Email downtime



Hey folks,
It would appear that there may be some downtime on my email address and, 
depending on your location, the website as well. This shouldn't last 
long, however. When the new site is back up, those of you who post scores 
to the River Raiders scoreboards will need to redownload River Raiders 
1.3.2 in order to be able to post scores.
If you need to email me about anything, please feel free to use my 
personal email (dam...@blunderfield.plus.com).

Regards,
Damien.
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[Audyssey] Email downtime

2012-03-14 Thread Damien Pendleton
Hey folks,
It would appear that there may be some downtime on my email address and, 
depending on your location, the website as well. This shouldn't last long, 
however. When the new site is back up, those of you who post scores to the 
River Raiders scoreboards will need to redownload River Raiders 1.3.2 in order 
to be able to post scores.
If you need to email me about anything, please feel free to use my personal 
email (dam...@blunderfield.plus.com).
Regards,
Damien.
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[Audyssey] X-Sight-Interactive moving!

2012-03-14 Thread Damien Pendleton
Hi folks,
It's been a long time coming, and after giving them chance after chance after 
chance, it is finally here. The X-Sight Interactive website is being 
transferred to a hopefully much more reliable web hosting service.
Many aspects of the service we were being given, including unreliable mail, 
erratic FTP access, a sky high upkeep cost, more and more extensive server 
downtime, and worst of all, the staff's complete lack of knowledge on problem 
solving, have made this change necessary.
What does this mean for you?
Depending on various factors, there may or may not be some downtime. If all 
goes to plan, the transition should be smooth and nobody will notice the 
change. However, because this is the primary domain that I am removing from my 
other provider, I don't know how long they will keep my data active until I 
have migrated everything over. Therefore if there is any unexpected downtime 
all I can do is apologise in advance. I am hoping the change will be completed 
fully by next Monday, so if there are any aspects of the site that don't work 
by then, please let me know, off list.
Also, since I now have several email addresses, I should be able to keep 
regular contact with the list again.
Kind regards,
Damien.
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Re: [Audyssey] Could someone send me latest version of Savage Gambitgames and trainer off list?

2011-06-02 Thread Damien Pendleton

Hey folks,
Due to popular demand I have decided to take back my statement about 
redistributing the old titles.
I have spent most of yesterday modifying the games in order to state that 
the games are abandonware.

I have put them all on Dropbox for the taking.
I'm sorry if my request seemed unreasonable before.
As long as it is made clear that in no way are these games being maintained 
or supported, I don't mind what you do with them now. I just have one 
request in that you download and distribute the latest installers rather 
than the earlier ones.
Once I can find out why my Dropbox is preventing me from retrieving the 
links to the files, I will email through with the links.

Thanks.
Regards,
Damien.


- Original Message - 
From: "Yohandy" 

To: "Gamers Discussion list" 
Sent: Thursday, June 02, 2011 12:58 AM
Subject: [Audyssey] Could someone send me latest version of Savage 
Gambitgames and trainer off list?



  I'd like to give this game a serious try as I was never able to complete 
it. I won't hold anyone responsible if this game crashes my computer, 
blows it up, etc. thanks for any help you can provide!



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Re: [Audyssey] The babel urination contest, was babel report for May

2011-06-01 Thread Damien Pendleton

Hi everyone,
Could I first of all please ask you all to calm down? From what I have seen, 
the babble and thread reports have been coming on list now for years and I 
haven't really seen anyone complain up until this point. Though that doesn't 
mean to say there hasn't been any. I will stand corrected if I am wrong.
Although I find it interesting to read through them I can see both sides 
here. Although this is a games list I am sure Jim will have okayed these 
emails with the list moderators and owners and said moderators and owners 
will have allowed such postings for a reason. To me, it can come across as a 
fun bantering contest with bragging rights about who can post the most or 
least messages on list. However, I can also see the other side in that 
trying to beat a message posting score can lead to unnecessary messages such 
as one-liners and days of talk about these reports coming on list.
I think I will have to review this situation with Thomas and see where we go 
from here. If it is really so inconvenient then we will, I'm sure, come to 
some agreement.
However, calling people childish and irresponsible isn't the way to ask for 
something. Constructive criticism is one thing, flaming is another. So can 
we please remember that when posting and maybe not post immediately as soon 
as your anger and frustration flares up.

Thanks.
Regards,
Damien Pendleton,
Co-Moderator.



- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 01, 2011 9:57 PM
Subject: [Audyssey] The babel urination contest, was babel report for May



Fred wrote:
I shouldn't have to use the delete key for messages which are of no 
purpose or need to be on the list, grow up and take responsibility for 
putting valid messages on the list.

end quote

 I completely agree with Fred here.
  One reason I don't follow this list much is because of all the crap 
messages with no real content sent to list, such as the babel report 
replies.  I am only monitoring right now to check feedback for Ryans soon 
to be excellent boxing game.
  We would have more developers on this list chiming in and helping with 
constructive ideas if there wasn't so much meaningless fluff in my 
opinion.
  Running a list that stays on topic and minimizes crap posts is not an 
easy thing, I know that, but there really is no point at all in the babel 
urination contest.
  Not only is conversation about who has the most posts meaningless, but 
it leads to one line and even sometimes one word emails to list.
  I don't mean to sound like a cranky old man here, but I hate to see a 
resource like the gamers list not reach its full potential when we have so 
few outlets for discussing our shared interest.

 Later,
che


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Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread Damien Pendleton

Hi Dark,
I would rather they were not hosted. They are incredibly buggy and they are 
being redone anyway. I am in the process of redoing Giftanum as an open 
source project, I plan to redo and revamp Danger City (maybe call it 
something else, add new sounds and fighting music and the like), etc.
It looks like someone else has taken it upon themselves to make a boxing 
game, so not sure whether I should redo a similar Savage Gamut.

Regards,
Damien.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 01, 2011 11:00 AM
Subject: Re: [Audyssey] re self destruct and other x site hosted games



Thanks for letting me know.

Perhaps the games can be hosted elsewhere?

Beware the Grue!

Dark.
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Wednesday, June 01, 2011 10:52 AM
Subject: Re: [Audyssey] re self destruct and other x site hosted games



Hi Dark,
I am no longer hosting Danger City, Self Destruct, Savage Gamut or any of 
the older games. I was planning to do a revamp of Danger City and the 
Savage Gamut. However looks like someone is already working on another 
boxing game, so looks like it may be just the Danger City revamp then.

Regards,
Damien.



- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, June 01, 2011 7:30 AM
Subject: [Audyssey] re self destruct and other x site hosted games



Hi.

this is really to damien, but anyone else is free to chime in too.

As I've been cleaning up the database recently and removing old entries, 
I've noticed that the older abandonware titles previously hosted by x 
site (and presumably on Damien's todo list for eventual reworking), are 
no longer available from there.


If Damien's not planning to rejigger those games, fair enough, but if 
tom, damien or someone else is hosting them I'd appreciate knowing so 
that I can give their pages current download links and make them 
available to people.


I know some people have stuck them on dropbox, however I'm always 
concerned at those sorts of options sinse it's not often clear how long 
such things will be up and available and it's most irritating to have 
someone say "it'll be on dropbox" only for the link to go dead a couple 
of weeks later.


so some confirmation from Damien regarding self destruct, danger city, 
last crusade and the savage gambit (I think that was all of them), would 
be welcome indeed.


Actually with all the talk of boxing I wouldn't mind giving savage 
gambit another go myself to have an idea what greymatters' improvements 
will be like.


Beware the grue!

Dark.
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Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread Damien Pendleton

Hi Dark,
I am no longer hosting Danger City, Self Destruct, Savage Gamut or any of 
the older games. I was planning to do a revamp of Danger City and the Savage 
Gamut. However looks like someone is already working on another boxing game, 
so looks like it may be just the Danger City revamp then.

Regards,
Damien.



- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, June 01, 2011 7:30 AM
Subject: [Audyssey] re self destruct and other x site hosted games



Hi.

this is really to damien, but anyone else is free to chime in too.

As I've been cleaning up the database recently and removing old entries, 
I've noticed that the older abandonware titles previously hosted by x site 
(and presumably on Damien's todo list for eventual reworking), are no 
longer available from there.


If Damien's not planning to rejigger those games, fair enough, but if tom, 
damien or someone else is hosting them I'd appreciate knowing so that I 
can give their pages current download links and make them available to 
people.


I know some people have stuck them on dropbox, however I'm always 
concerned at those sorts of options sinse it's not often clear how long 
such things will be up and available and it's most irritating to have 
someone say "it'll be on dropbox" only for the link to go dead a couple of 
weeks later.


so some confirmation from Damien regarding self destruct, danger city, 
last crusade and the savage gambit (I think that was all of them), would 
be welcome indeed.


Actually with all the talk of boxing I wouldn't mind giving savage gambit 
another go myself to have an idea what greymatters' improvements will be 
like.


Beware the grue!

Dark.
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Re: [Audyssey] Missing wepon

2011-05-30 Thread Damien Pendleton

Hi Shane,
That is not the case with the new q9.
Regards,
Damien.



- Original Message - 
From: "Shane Lowe" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Monday, May 30, 2011 12:32 AM
Subject: Re: [Audyssey] Missing wepon



did you use the cheat to activate it?
spoilerspace
The cheat is
21guns

Shane

- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Sunday, May 29, 2011 3:49 PM
Subject: [Audyssey] Missing wepon


Hi everyone, I have the latest version of q-9, but when I went to play 
tonight I can't seem to find my lazer gun, it's not showing up on the 
number row or on my alt key.  I'm not sure where it's gone, maybe fallen 
down a pit or something :)  Hope someone can help, I really need it for 
world 4.  thanks from Lori.

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Re: [Audyssey] Mississippi

2011-05-28 Thread Damien Pendleton

Hi Michael,
You can't marry and have kids on Mississippi.
Regards,
Damien.


- Original Message - 
From: "michael barnes" 

To: 
Sent: Friday, May 27, 2011 7:03 AM
Subject: Re: [Audyssey] Mississippi



Hey, Shawn.  How many years do you play before the end of the game?
Do you ever get anymore casino games then what is on the game?  Do you 
ever marry on the game and have kids:?



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Re: [Audyssey] pcs games question?

2011-05-24 Thread Damien Pendleton

Hi Thomas,
I can definitely say that the bells in the Savage Gamut are not of a decent 
quality. It sounds like they have come off an old cassette, I.E. it has a 
slight warble and sounds slightly muffled.
I do have some rather decent bells but I don't think I would be allowed to 
redistribute them outside of an actual product, so I'll have to see if I 
can't make you one. We have plenty of bells in the house, courtesy of my 
partner's hobby with them, and a decent recorder. I'll see what I can do.

Regards,
Damien.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 24, 2011 4:40 AM
Subject: Re: [Audyssey] pcs games question?



Hi Damien,

Basically, I'm looking for some bells for starting and ending a match.
I'm not sure if Savage Gambit has decent quality ones or not, but I've
searched the web and all I can find is low quality bells. I need
something decent I can put into my WWE wrestling game for starts.

On 5/23/11, Damien Pendleton  wrote:

Hi Thomas,
I don't think I even have a setup file any more. However I do have the
sounds, as I am using them as placeholders in my upcoming boxing game 
until
I can employ the services of some higher quality ones. Which sounds are 
you

after and I can send them off list.
Regards,
Damien.


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Re: [Audyssey] pcs games question?

2011-05-23 Thread Damien Pendleton

Hi Thomas,
I don't think I even have a setup file any more. However I do have the 
sounds, as I am using them as placeholders in my upcoming boxing game until 
I can employ the services of some higher quality ones. Which sounds are you 
after and I can send them off list.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 10:34 PM
Subject: Re: [Audyssey] pcs games question?



Hi Damien,

Glad to hear it. BTW, would you mind if I get access to the original
Savage Gambit? There was some sounds in there I think that would come
in handy for some of my current projects, and I have seemed to have
lost my setup file.



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Re: [Audyssey] pcs games question?

2011-05-23 Thread Damien Pendleton

Hi Thomas,
I am not continuing on the Savage Gamut, but I have had ideas for another 
boxing game, though I'm not quite sure how it will work yet - I'm still 
working on the design.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 10:23 PM
Subject: Re: [Audyssey] pcs games question?



Hi Philip,

I disagree about Red Dragon. There really aren't any games exactly
like that game. Savage Gambit is strictly a boxing game, and Damien is
not going to continue that project anyway. There really isn't any good
kick boxing games like Red Dragon out there. If you aren't interested
in continuing that project I'd be more than happy to convert it to
Windows using the G3D engine when I have the time. Its a good game,
and I think deserves being updated. Plus your logic in this case is
kind of like someone saying a good game like Street Fighter IV
shouldn't be produced because there are a bunch of Mortal Kombat
games. Both are console fighting games, but are different enough to be
classed as different games within the larger fighting genre. We don't
really have any fighting games that are strictly accessible and Red
Dragon comes closest.

Cheers!

On 5/23/11, Phil Vlasak  wrote:

Hi Shane,
I do want to convert some of my DOS games to Windows.
Some of them I have already done, and others I would not want to do as
others have done similar games.
Here is a list of the PCS DOS games and what I plan to do with them:
Games I will not convert as there are games like them for windows made by
others:
p c s space invaders,
P c s duck hunt,
p c s car racing circuit
monopoly
any night football
world series baseball special edition,
red dragon kick boxing challenge
a 2 z key search
mind puzzles
haze maze
mobius mountain  math game.

Games I have already converted to Windows:
panzers in north africa, sort of like Tank Commander.
 Pacman Talks,
tenpin bowling

Games we sold that were designed by others:
Rainy day games, solitaire, mine buster, and triple yahtzee.
star trek the battle begins.
Lone Wolf
Produced by David Greenwood.
card club , hearts, norwegian whist, widow whist, and crazy eights.
Produced by Ivan G. Roelofs.

Games I am planning on converting to Windows:
cops  including shooting range
breakout
Snipe hunt
arthur's quest
fox and hounds


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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Damien Pendleton

Hi Muhammed,
I think we have all established it was spam. Let's just see how it develops. 
I hardly think it is Michael's fault, so I think it is only fair that this 
is left to be dealt with discretely by the moderators rather than continuing 
to discuss it on list.

Thanks.
Regards,
Damien.


- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 5:11 PM
Subject: Re: [Audyssey] Hey Gamers


He might, he might leave, but we have two factors two factors consider. 
First, the website is highly irrelevent. Second, if he were to leave, he'd 
probably write like this. Sorry, Michael, if I get your example wrong, but 
here is the example.

Hi Gamers,

I am leaving the audyssey list. I am leaving because of so and so.
That's just an example, but you get my point. Also, one that I've thought 
of now is that he'd probably tell the audyssey list that he was leaving 
before he left.



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Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Damien Pendleton

Hi,
XP still uses the hardware, but what he means is most computers don't 
actually have a hardware PC Speaker.

Regards,
Damien.



- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 4:11 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?


actually, computers still have pc speakers. The culporate is yet again 
microsoft. In windows vista it's still handled via the hardware if its a 
desktop, but under windows 7 it's all handled by the soundcard using sign 
waves... and it just can't keep up with rapid tones. something like ten 
pin bowling works just fine, but a tone repeating every 10 MS just comes 
out as a click, no matter the frequency.


- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 4:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear 
a sound and hit the shot key was to have the pc speaker play targeting 
beeps because in DOS we had to stop the running of the game to play real 
sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had 
low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left 
side of the object or creature you were shooting at, then an even higher 
beep to represent the center of that creature or object, followed by more 
medium beeps to represent the right side of the target, then low tone 
beeps to represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil

- Original Message - 
From: "Karl Belanger" 

To: "'Gamers Discussion list'" 
Sent: Monday, May 23, 2011 10:00 AM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the 
shooting

range.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Pitermach
Sent: Monday, May 23, 2011 9:42 AM
To: Gamers Discussion list
Subject: [Audyssey] Instructions was Re: pcs games question?

Hi,
Here are the steps required to run the games. This should work with 
every
screen reader around, though some work better than others. NVDA works 
the

best if you ask me.
1. Go to programs>accessories>command prompt. this should open a dos 
style
window. I recommend maximizing it by going to the system menu with alt 
space

and selecting maximize.
2. Navigate to the game you'd like to play. to change drives, enter the
drive's letter in uppercase followed by a colon, followed by enter. For
directories, enter cd followed by the directory the game is in.
As an example, my copy of mobius mountain's demo is on the d drive in a
folder called dg. Since the command prompt starts you off on C, I first 
have
to enter D: (to get to the D drive, then cd dg\mobius97 to get to the 
actual

game.
3. To then start the game you enter its name, though it may frequently 
be
shortened. Since The full name mobius mountain exceeded dos's 
8-character

limit and would over-all be long to type in, it had been shortened to
mobius.
And after that, the game begins. When asked for sound driver, You can 
use
the default driver, or if available go down to windows sound and use 
that
instead. Also for NVDA, there is a bug in the command prompt where it 
tries
to move you in the screen although there's a menu, to get around that, 
just

hit nvda+f2 before each arrow key to bypass.
Also, you can run the games from explorer, though that way you may
frequently miss any good bye messages and so on. This is because 
Printing
the message is done very quickly and after that the game closes, and 
seeing
explorer's command prompt window is temporary it will close and you'll 
not

see said message.
Finally, if you experience slowdown, changing the priority of the EXE
(cmd.exe if you're using the command prompt or the game's name.exe if 
ran

from explorer) using the task manager may help. To do that, hit
ctrl+shift+esc to open the task manager, find the processes tab, locate
ctrl+shift+the
exe in the list, hit your applications key and you will see the priority
there.
HTH!


__ Information from ESET Smart Security, version of virus 
signature

database 5266 (20100709) __

The message was checked by ESET Smart Securi

Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Damien Pendleton

Hi Phil,
In actual fact, some computers still have the PC speaker. Mine and my 
partner's are two such computers I know of.

Regards,
Damien.



- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 3:33 PM
Subject: Re: [Audyssey] Instructions was Re: pcs games question?



Hi Karl,
I don't think today's computers have a pc speaker anymore.
That is why I have shooting range and breakout on my to do list for 
conversions.

Other games that used the pc speaker extensively were
ten pin bowling and space invaders.
For those who haven't played the old DOS games,the only way we could hear 
a sound and hit the shot key was to have the pc speaker play targeting 
beeps because in DOS we had to stop the running of the game to play real 
sound effects such as the gun sounds.


We could specify the frequency of the beeps so in our DOS games we had 
low, medium, and high beep tones.
For an example, The beep tones played for tenth of a second and simulated 
you scanning the world in front of you from left to right.
First we played a series of low tone beeps to represent the background to 
the left of your target, then medium pitch beeps to represent the left 
side of the object or creature you were shooting at, then an even higher 
beep to represent the center of that creature or object, followed by more 
medium beeps to represent the right side of the target, then low tone 
beeps to represent the background to the right of the target.


This is not the same with windows, so now we can have the beeps as .wav 
files.


Phil



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Re: [Audyssey] Hey Gamers

2011-05-23 Thread Damien Pendleton

Hi all,
I am aware of the spam message that has been sent to the list and the 
interruption it has caused. I will wait to see how this develops, since it 
is possible that Michael has been hacked or attacked by a spam virus. If it 
doesn't resolve itself then I may have to consider what happens from there.

Regards,
Damien.


- Original Message - 
From: "darren harris" 

To: "'Gamers Discussion list'" 
Sent: Monday, May 23, 2011 10:16 AM
Subject: Re: [Audyssey] Hey Gamers



Yes it is without a doubt. Michael wouldn't send stuff like that let alone
even write like that.




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Re: [Audyssey] some ideas was the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-23 Thread Damien Pendleton

Hi Shane,
I have thought of developing a boxing game. There is already a bowling game 
(Ten Pin Alley), and noone can really do Rock Band as they would have to 
obtain licences from the copyright holders of different records, which could 
cost more than it is worth.
I have quite a lot of ideas for games I'd like to make, so stand ye by. 
Grin.

Regards,
Damien.



- Original Message - 
From: "Shane Lowe" 

To: "Gamers Discussion list" 
Sent: Monday, May 23, 2011 1:38 AM
Subject: Re: [Audyssey] some ideas was the spirit of game 
production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Anyone thaught of a game set like the wi or kind of like what Jim has out, 
but more sports such as tenis, another boling game, baseball (one that's 
easier to play), boxxing, and so on? Or something like rockband with the 
keyboard?
These are just my suggestions. I won't get affended if noone likes them, 
just some ideas.


Regards,
Shane

- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 10:20 PM
Subject: Re: [Audyssey] the spirit of game production - 
Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Thomas,

   I agree there will always be room to supply the nitch markets, I was 
just pointing out that the options are more limited than they used to be. 
Back in what I presume to be the audio games golden age, new developers 
were sitting on a huge well of game ideas.  All of the mainstream console 
games, board games, and card games were ripe for the duplicating into an 
accessible format.  For a long while, I'm sure the only thing slowing 
anyone down was the time it took to crank the games out, and most of those 
were probably each their own "first" in gaming style within the vi 
community.  That old well has dried up, and I agree, mainstream sources 
still trickle new ideas into that old well, but it is a slow trickle 
compared to the old days.


- Aprone

--- On Wed, 5/18/11, Thomas Ward  wrote:


From: Thomas Ward 
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

To: "Gamers Discussion list" 
Date: Wednesday, May 18, 2011, 8:11 PM
Hi Jeremy,

Well, what you say makes sense. However, there is another
angle I
think we, as accessible game developers, often overlook.

For instance, you are saying you pass over an idea because
it has
already done before, or too similar to a game in existance.
That's
true if we are looking at the wider community, but there is
still
nitch markets for those games. I myself am using Linux and
there
currently is nothing like Troopenum, Hunter, Judgment Day,
etc
available. So I'd probably buy it if there was a version
built for
Linux. It is the same case for Mac OS users who have left
Windows for
Mac, and now are trying to find games for Mac that are
accessible. No
its not financially as big a gold mine as Windows, I'm
certainly not
saying that, but my point is just because a similar game
has been
created before doesn't mean it isn't of value to someone.
It just
means we as developers have to look at the big picture and
see where
potential customers are.

For instance, over the past month I've put a lot of work
into
upgrading my game engine so it runs on Windows and Linux,
and I'm
pretty sure if I compiled a version for Mac it should run
on Mac OS as
well. So if I chose to use my engine to create another
Troopenum type
game I doubt I'd get many Windows sales, because its like
something
they already have, but for Mac and Linux markets I'm sure I
could make
a couple thousand or so in sales from those nitch markets
alone. Its
simply the old case of supply and demand at work here
again.

Cheers!




On 5/18/11, Jeremy Kaldobsky 
wrote:
> First off, this is the second time I've written this
post so it will
> probably be of lower quality this time around.
My browser decided to glitch
> and I lost a very lost post, that was probably a full
page if not a page and
> a half.
>
> As one of the new guys in the community, relatively
speaking, I debated even
> commenting on this topic. I wasn't around for
the "golden era" so my
> perspective is extremely limited compared to those who
have been around long
> enough to see the bigger picture.
>
> That being said, I don't doubt things have slowed down
with audio game
> development to some degree, I believe that is
normal. I do, also, agree
> with Dark that a well made game can still use old
ideas.
>
> Recently I assembled a list of the audio games and
tools I have released. I
> was honestly shocked by how short that list was!
I kept thinking I had left
> things out, and it took me a while to accept that the
list was accurate.
> The reason I felt like I had done more is because for
every game/tool I've
> released, I have 2 that were only partially
finished. While developing a
> new game, if I discover existing games that use the
same general idea, I
> will get discouraged. The same is true wh

[Audyssey] Towers of War

2011-05-21 Thread Damien Pendleton
Hi,
Can anyone give me any hints as to how Towers of War should be played? I've 
tried it out for about a week now, building different towers etc, but I'm 
constantly losing on level 5 if not before.
Thanks.
Regards,
Damien.
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[Audyssey] Moderator Reminder: Re: Harry Potter Trivia 2

2011-05-20 Thread Damien Pendleton

Hi guys,
The debate of who fought who and who did what in Harry Potter is all very 
interesting, however I believe Jim now has the answer to the question which 
originally sparked this discussion. Therefore may I please ask that we begin 
to bring this topic to a close, as it is straying away from gaming.

Thanks.
Regards,
Damien Pendleton,
Co-Moderator.


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Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Damien Pendleton

Hi Thomas,
I'm glad I'm not the only one then, although I must have at least 50 game 
ideas on the agenda. Lol.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, May 19, 2011 6:24 PM
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed




Hi Geremy,

Lol! Your bio sounds a bit like me. Like you I can't keep my mind or
attention focussed on any single project at a time. That is in part
why it is taking me so long to complete Mysteries of the Ancients.

My weekly schedule is crazy in part because I switch from project to
project from day to day. On Monday I might put four hours into
Mysteries of the Ancients, on Tuesday I might work on my wrestling
game idea, on Wednesday I'll be thinking about and writing down notes
for a Star Wars game, on Thursday I'll go back to Mysteries of the
Ancients, on Friday I'll work on what ever strikes my fansy. I'm
definitely a bit of a scatter brain at times.

Plus just because I go to bed, taking a shower, etc I often entertain
myself by thinking of new game ideas, thinking of how to improve an
existing idea, or preprogram some piece of code in my head. So just
because I'm away from my PC doing something like showering, traveling,
etc my mind is fully engaged on whatever project I'm working on.

Cheers!




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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-19 Thread Damien Pendleton

Hi Thomas,
It all depends really on personal preference. In my opinion, some of those 
games are quite good. I don't know what people think of River Raiders, I 
know I play it nearly every day, I find it quite addictive, and I would 
suggest that the few who regularly post to my scoreboard finds the same 
enjoyment in it for them. But certainly some of the other projects are ok. 
There are only one or two projects out of the approximate dozen that were 
released that I feel would not bring as much public enjoyment without at 
least some expansion, which I am assisting some of the newby developers to 
do.
I myself play quite a lot of them, and although they are mainly rainy day 
games that aren't as complicated as Judgment Day or even Troopanum, I still 
find quite a lot of enjoyment in them. Yes, some of them can be quite buggy, 
but I try not to let that get in the way of my enjoyment of it. There are 
not a lot of serious developers like you, Che, Philip and David around. As 
far as I am aware David is very well educated in maths and science as well 
as software development. Most of these people though, have had an average 
education and are struggling to come up with concepts and ideas alone. This 
is why I try and give as much assistance as is in my power to those 
developers who are starting out, free of charge, rather than being 
judgmental and botching their hopes and ideas. I'm not necessarily saying 
you are being judgmental, but I have seen quite a lot of undue complaint in 
the community. This game is bad, there's no replay value, etc, rather than 
giving constructive criticisms as to what can be done better.
Whether amateur or professional, these developers are quite proud of what 
they are achieving and I feel they should be given the respect they are due 
as developers, and as far as I am concerned, they should be given more 
respect because of the fact that they can find bags of time to sit down and 
learn a scripting language for the purpose of carrying out one of the 
costliest exercises that can ever be imagined, i.e. developing for such a 
small-packed, tightly knitted community like the audiogaming market.
The only way I believe audiogames can become as complicated as they used to 
be, is by collaborating on projects as me and a few other potential 
start-outs are attempting to do now. That way everybody can learn from 
everybody else's skills in a working environment, like Justin and Dan did, 
and then branch out independently to make their own projects.
My views and opinions may sound far fetched and unrealistic, but I've 
generally found them to be more effective in my seven years experience of 
software development than expecting them to learn and work alone without the 
support of their community base, the result being that they generally get 
downhearted and decide it's not worth their time or energy.

I'll get off my soapbox now. Smile.
Regards
   Damien.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, May 19, 2011 4:23 AM
Subject: Re: [Audyssey] the spirit of game production - Re: brings back 
memories - Re: Fw: BlindSoftware.comBlog Feed




Hi Shaun,

Yes, but the general quality of those games have gone down. What i
mean by that is now that BGT has been released a lot of new game
developers are trying to produce games, but a lot of what I've seen
from them are a bunch of amateur practice games. Nothing really
skillfully written which is to be expected from people just starting
out. I'm not saying this to be negative, rude, etc but I think that
some of the new amateur games should have been simply private affairs
rather than public releases since they are proof of concepts rather
than games. I won't name names or their projects as I don't want to
hurt anyones feelings, but I think some of the new BGT developers
should wait until they have enough skills under their belt to produce
something a little more complete I guess is the word for it.

HTH




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Re: [Audyssey] the spirit of game production - Re: brings backmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Damien Pendleton

Hi Dark,
This is precisely why I myself am struggling for game ideas. Finding exactly 
the right storyline and getting all the right resources is something of a 
costly challenge, both in money and imagination. The fact of the matter is, 
sound effects, music libraries and voice actors cost a heck of a lot of 
money, so much in fact, that most developers are actually paying more than 
they are receiving through sales. I can completely understand why some 
developers have decided to shut up shop. I dread to think what it must have 
cost Lighttech to have to release all their games for free just because they 
were starting out in the business and probably, like me among others, felt 
incompetent enough to sell things that maybe considered a clone or low 
quality because people are now expecting a lot more advanced titles. I bet 
if I had released Acefire during the trend for other smaller game like the 
Accessible Games stuff (Battleships etc), I probably would have gotten a lot 
more respect for it than I did releasing it 3 years ago.
As it was, I can totally understand everyone's downheartedness on it. We 
have games like Tank Commander out there for as little as $30, why should we 
pay $25 for a very simple game based on chance and a little strattegy? The 
fact was made worse in that I, unlike most of the other game devs, am from 
the UK and must therefore balance out what I paid for in pounds to what then 
had to be converted from US dollars.
I am now having to almost literally, it feels, eat my mind out and push my 
programming skills to the limit to try and come up with a game that you all 
will like to try and make at least a little bit off it, hence the reason it 
is taking so long for me to come out with a big release.
I'm not trying to say this to make anyone feel guilty or small, but rather 
to state my opinion as to why audiogaming seems to have fizzled out 
somewhat. The only reason I am continuing to develop games is for personal 
gratification. If you guys like it as well that's a bonus, and if my title 
is as good as for you to buy it that's an extra bonus.

Hey, this in itself is a good idea for a game. Grin.
Regards,
Damien.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 4:53 PM
Subject: Re: [Audyssey] the spirit of game production - Re: brings 
backmemories - Re: Fw: BlindSoftware.comBlog Feed




Hi Tom.

Amusing, angela in an empty level?  that would be a pain to get past, 
the vacuume of the ancients! ;D.


I must confess, having had to monitor most of the releases over the last 
few years I don't think your correct in terms of saying we've missed out 
on a boom in games, rather I'd say that at the moment the emphasis has 
changed.


Back when Gma, bsc and presumably esp were working ten years ago, it seems 
a lot of developers had the thought of creating games of the 80's and 90's 
in an accessible form, just as Dan and justin said in the troop podcast.


There then seemed to be a boom on such games, alien outback, pipe, the 
original plans for monti, superliam, jim kitchins' Mac1 game etc.


Obviously though like everything else, there was a boom and bust syndrome 
and people's expectations and desires changed. People started to say 
"we've got enough wrack up score style affairs, what next?"


I even remember when Liam released judgement day, there were those who's 
reaction was "oooh no, not another one"


now, it seems we have two catagories of games. Free or fun affairs which 
are made either by start out devs with bgt, or by experienced devs for 
fun, which tend to be arcade games but don't tend to wrack up a huge 
amount of interest, and serious! games, which have huge amounts of 
options, levels, game modes or whatever.


Of course like any trend there are some exceptions such as Q9, but 
generally it seems now the average accessible game player has higher 
expectations of what they will play, and what they expect if paying for a 
game, than previously.


Were bsc to release something like troopanum now, the reaction I think 
would be "what,  you expect us to pay money for something like this?"


This is however just the way game developement seems to work. from the 
players perspective it's a difference in demand and supply, while from the 
developers' it's a different spur to your creative talent,  sinse like 
anything else artistic which you put your own time and effort into, your 
own individually created game has to be! individually yours even if it is 
created with community in put.


That's again a nice aspect of the gaming community, such things can be 
discussed, tested, thought over etc, rather than some big evil company 
boss saying "make this, sinse we sell more of these and the advertizing 
says it'll appeal to people"


This is just what Mr. Marx meant when he spoke about the alienation of 
labour, and the online community is a pretty good example of something 
which doesn't fall into that ve

Re: [Audyssey] Sound Encryption re: bgt and pipe2

2011-05-18 Thread Damien Pendleton

Hi Alfredo,
It all depends on what encryption algorithm you decide to use. There are 
different ones if my memory serves me correctly, like Blowfish, Rijndael 
etc. Or if you're brave enough you can make your own encryption algorithm, 
in fact that's principally how a registration system works, by encrypting 
and shuffling text.

Hope this helps.
Regards,
Damien.



- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 8:29 AM
Subject: [Audyssey] Sound Encryption re: bgt and pipe2


Ok, I have been wanting to ask this question, I just was not sure if it 
was going to raise anything at all. One thing I wondered was how 
developers could encrypt their sounds, is it based on how they decide how 
it is going to be for their games, like earlier, someone asked a question 
about mmaking a registry system. The answer was that devlopers could make 
their own registry system so you would have a demonstration of the game, 
then when you put in the key the rest of the features are unlocked. I 
wonder if this same principlea aplies to sound encryption?

Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] Fw: BlindSoftware.com Blog Feed

2011-05-17 Thread Damien Pendleton

Hey there,
The podcast link doesn't appear to be in Shane's message, so I've posted it 
here.

http://www.blindsoftware.com/podcasts/2011/TheHistoryOfTroopanumPart1.mp3
I have listened to this podcast and find it quite fascinating.
Regards,
Damien.


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Re: [Audyssey] bgt and pipe2

2011-05-17 Thread Damien Pendleton

Hi Dark,
Yes, at one point Pipe 1 was moddable, but recently when Justin made his 
games Vista and 7 compatible he changed most of the sounds in Pipe and 
Troopanum 1, renamed them Classic Pipe and Classic Troopanum, and also 
packed those into encrypted .bsc files.

Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 5:19 PM
Subject: Re: [Audyssey] bgt and pipe2


I thought pipe 1 was modable at least sinse I'm sure I recall bsc having a 
contest for such at one point, but of course this might have changed.


All the best,

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 4:42 PM
Subject: Re: [Audyssey] bgt and pipe2


Well maybe he's added it to the collection of nonmoddables but I do know 
that you used to be able to mod the original Troopanum. Ii never did that 
myself bt I know you could have done so because at that time the sounds 
weren't encripted. I probably won't bother with encripting my free titles 
but I definitely will if and when I decide to make commercial ones.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 9:21 AM
Subject: Re: [Audyssey] bgt and pipe2



Hi Dark,

Makes sense, but as Damien pointed out one of the reasons Justin
encrypted all of the sounds and put them in a pack file ist to prevent
just that. You can't just replace sounds in Troopenum, Pipe, Hunter,
etc because the sounds are in a pack file and encrypted. So that
wouldn't work for Nicol.

Cheers!


On 5/17/11, dark  wrote:

ah fair enough damien.

Not being particularly a fan of mods generally, I've not really got 
much
knolidge of the subject, it just struck me that if all nickle wanted 
was a
version of pipe 2 that didn't have thugs etc, he'd be better of modding 
than

creating his own game if possible.

Beware the grue!

Dark.


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Re: [Audyssey] bgt and pipe2

2011-05-17 Thread Damien Pendleton

Hi Dark,
There is no way of modding Pipe2 that I am aware of, the sounds are all 
encrypted in the .bsc file.

Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 2:23 PM
Subject: Re: [Audyssey] bgt and pipe2


To be honest nickle, if it's just a problerm of sounds your probably 
better of just looking at modding the game really, ie, replacing the gun 
shooting and thug sounds with others,  or perhaps trying pipe 1 which 
doesn't have the thugs.


Though as I've said before, my personal opinion is pipe 2 is just a game, 
and what is done in it exists only in that game anyway.


Not saying you shouldn't try bgt, only that there are probably easier ways 
to get around this issue than trying to make your own game,  which 
afterall won't really be of interest to most people sinse most people will 
just play pipe 2 anyway rather than a game which would be exactly the same 
but for different sounds.


Beware the Grue!

Dark.
- Original Message - 
From: "NIcol" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, May 17, 2011 4:33 AM
Subject: [Audyssey] bgt and pipe2



Hi list
I decided I am going to take bgt on as a new hobby.
I think I have the creative juices to make games.
A long term dream I have been cherishing is to make my own plumber game 
with

bgt. I realize this is a long term  dream.
I realize I first have to create many simple games before I can create my
own plumber game. And I realize for me to create my own plumber game, I
first need to buy a bgt  license to create commercial games like my 
future

plumber game.
But I'd like to know if a game similar to pipe2 is possible in bgt?
My mom forbid me to play pipe2 as it contains shooting and heavy metal
guitar music.
So I'd like to create my own plumber game which I will call plumber man.
The concept must be exactly the same as in pipe2.
Finding pipes, hammering them and turning the velve.
And then my own future  plumber game will also have rats to knock off and
spiders to crunch exactly as in pipe2.
But instead of thugs I will have more spiders to crunch.
I also want to  have  side scroller levels  exactly as in pipe2.
I also want to have 2 bonus rounds in my future plumber game.
But instead of shooting thugs in the bonus rounds for extra time, I want 
to

make the bonus rounds  spider crunching rounds.
Then instead of the boss being a person to shoot, I want to make the boss 
a

huge hairy spider to crunch many times.
Then the music will also be different: the intro, level music and ending.
Is it possible to create a game in bgt similar to pipe2?



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Re: [Audyssey] Announcing New List Moderator

2011-05-13 Thread Damien Pendleton

Hey Raul,
I'll be sorry to see you leave us. As a list member for about four or five 
years I can safely say I have enjoyed some of your humorous messages and 
game play recordings and walkthroughs etc. You have moderated the list with 
a firm but fair approach and the list has been relatively calm despite a few 
hitches.
All I can say is, on behalf of myself and the list, we wish you every 
happiness in all that you do in the future. We wish you well with your job, 
warmest regards to your family and the best of luck with any new challenges 
you decide to face.
In my new position as list moderator I sincerely hope that Thomas and I can 
cooperate alongside each other harmoniously as you have and thereby keep the 
list running as smoothly as possible.

I know my speech wasn't very long or dramatic, but it came from my heart.
Do try to find time to play at least a few games. I'm sure you remember how 
fun it is. Grin.

Stay well and all the best,
Damien Pendleton.


- Original Message - 
From: "Raul A. Gallegos" 

To: 
Sent: Friday, May 13, 2011 7:47 PM
Subject: Re: [Audyssey] Announcing New List Moderator


Hi gang. Just to let you all know, I'm still around as server admin where 
the list is hosted at. However I can't guarantee that I'll remain 
subscribed on this list. With the events of my life in the past 2 years, a 
full time job, family, and various other personal things, I just don't 
have the time to dedicate to the gaming community as once I did. So for 
this reason I didn't think it fair that I continue to co-moderate this 
wonderful list when I'm not doing much in the way of gaming.


However if anyone wants to communicate with me off list about anything, 
feel free to do so.


happy gaming.

--
Raul A. Gallegos
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

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Re: [Audyssey] Fantasy storm games

2011-05-12 Thread Damien Pendleton

Hi Darren,
In my opinion its sounds were low quality and there were a few bugs that I 
could spot just through reading the source code. If there is general 
interest then I may create a similar boxing game. Hey, I may even 
incorporate it into my new fighting game if the demand is popular.

Regards,
Damien.




- Original Message - 
From: "Darren Duff" 

To: "'Gamers Discussion list'" 
Sent: Thursday, May 12, 2011 11:02 PM
Subject: Re: [Audyssey] Fantasy storm games



Ah darn! I never got a chance to play them and wanted a go at them!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Thursday, May 12, 2011 6:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fantasy storm games

Hi Darren,
I had taken over development of them for a time but decided against
rewriting them due to the cost and time involved. My site was hosting them
until I decided to take them down.
Regards,
Damien.



- Original Message -
From: "Darren Duff" 
To: "'Gamers Discussion list'" 
Sent: Thursday, May 12, 2011 10:58 PM
Subject: [Audyssey] Fantasy storm games



Hi. I know that the boxing game and trainer are abandon ware  but I can't
find the games for download. Wasn't there a site that was hosting them?

Darren Duff.

amateur radio station KK4AHX.

Drummer for The Overflow worship band!

Band web site http://www.theoverflowband.com
<http://www.theoverflowband.com/>

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype contact duffman31279


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Re: [Audyssey] Fantasy storm games

2011-05-12 Thread Damien Pendleton

Hi Darren,
I had taken over development of them for a time but decided against 
rewriting them due to the cost and time involved. My site was hosting them 
until I decided to take them down.

Regards,
Damien.



- Original Message - 
From: "Darren Duff" 

To: "'Gamers Discussion list'" 
Sent: Thursday, May 12, 2011 10:58 PM
Subject: [Audyssey] Fantasy storm games



Hi. I know that the boxing game and trainer are abandon ware  but I can't
find the games for download. Wasn't there a site that was hosting them?

Darren Duff.

amateur radio station KK4AHX.

Drummer for The Overflow worship band!

Band web site http://www.theoverflowband.com


Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype contact duffman31279


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Re: [Audyssey] Destenation mars

2011-05-12 Thread Damien Pendleton

Hi Dark,
If it is retail then I don't know whether I would be allowed to control 
distribution.

Regards,
Damien.



- Original Message - 
From: "dark" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Thursday, May 12, 2011 8:42 PM
Subject: Re: [Audyssey] Destenation mars


There isn't actually any documentation, not with the copy of the game that 
I have.


I believe it was initially retail, but as it's very much not being sold 
anymore I don't especially see a problem here,  actually it's a shame 
Jim or Luee bryant couldn't create a windows version.


Beware the grue!

dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, May 12, 2011 8:38 PM
Subject: Re: [Audyssey] Destenation mars


What does the documentation, if there is any, that comes with the game 
say about doing this sort of distribution?  Was this game free ware?, 
share ware?, or other.  Thanks.


---
Shepherds are the best beasts!
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, May 12, 2011 2:33 PM
Subject: Re: [Audyssey] Destenation mars



Hi Dark,
If you would like me to host it then I am perfectly willing to do so.
Regards,
Damien.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, May 12, 2011 8:24 PM
Subject: Re: [Audyssey] Destenation mars


Michael, as I said audiogames.net doesn't host games, just puts links 
to where they can be downloaded.


I already have destination mars anyway, simply because I wanted to try 
it out.
if somebody would like to host these games, I'd be glad to create pages 
for them, but I'm afraid audiogames.net can't sinse that's not really 
what the site does.


Beware the grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Thursday, May 12, 2011 8:17 PM
Subject: Re: [Audyssey] Destenation mars



Hey, Dark.
If you give me your personal email address I'll send you destination 
mars and run for president for you to put up on the audio games site.
Hopefully when someone see these games if they have the last or 
updated version of these games they will be willing to give them out.


--
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www.serotek.com to learn more about accessibility anywhere.



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If 

Re: [Audyssey] Destenation mars

2011-05-12 Thread Damien Pendleton

Hi Dark,
Where is the file currently so that I may download it?
Thanks.
Regards,
Damien.



- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, May 12, 2011 8:41 PM
Subject: Re: [Audyssey] Destenation mars


Well, that would be handy actually damien, then I could create a page on 
the game so people would be able to download it.


If you wouldn't mind, just please send me the link.

All the best,

Dark.

- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Thursday, May 12, 2011 8:33 PM
Subject: Re: [Audyssey] Destenation mars



Hi Dark,
If you would like me to host it then I am perfectly willing to do so.
Regards,
Damien.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, May 12, 2011 8:24 PM
Subject: Re: [Audyssey] Destenation mars


Michael, as I said audiogames.net doesn't host games, just puts links to 
where they can be downloaded.


I already have destination mars anyway, simply because I wanted to try 
it out.
if somebody would like to host these games, I'd be glad to create pages 
for them, but I'm afraid audiogames.net can't sinse that's not really 
what the site does.


Beware the grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Thursday, May 12, 2011 8:17 PM
Subject: Re: [Audyssey] Destenation mars



Hey, Dark.
If you give me your personal email address I'll send you destination 
mars and run for president for you to put up on the audio games site.
Hopefully when someone see these games if they have the last or updated 
version of these games they will be willing to give them out.


--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Destenation mars

2011-05-12 Thread Damien Pendleton

Hi Dark,
If you would like me to host it then I am perfectly willing to do so.
Regards,
Damien.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, May 12, 2011 8:24 PM
Subject: Re: [Audyssey] Destenation mars


Michael, as I said audiogames.net doesn't host games, just puts links to 
where they can be downloaded.


I already have destination mars anyway, simply because I wanted to try it 
out.
if somebody would like to host these games, I'd be glad to create pages 
for them, but I'm afraid audiogames.net can't sinse that's not really what 
the site does.


Beware the grue!

Dark.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Thursday, May 12, 2011 8:17 PM
Subject: Re: [Audyssey] Destenation mars



Hey, Dark.
If you give me your personal email address I'll send you destination mars 
and run for president for you to put up on the audio games site.
Hopefully when someone see these games if they have the last or updated 
version of these games they will be willing to give them out.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Idea for Mota

2011-05-03 Thread Damien Pendleton

Hi Laurie,
River Raiders is an audiogame I created over Christmas and am continually 
having to patch for various reasons.

Regards,
Damien.



- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 03, 2011 2:34 PM
Subject: Re: [Audyssey] Idea for Mota


Hi is this a video game you did the voice for?  I too hate my accent, I'm 
from Scotland uk, but luckily for me my accent isn't broad scotish, I just 
sound very shy and sometimes mix up what I'm trying to say and have to get 
my tongue out of a tangle   Don't worry Thom, you should hear what 
I sound like at the moment, my throat is sore and am coughing my brains 
out!
----- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 03, 2011 2:23 PM
Subject: Re: [Audyssey] Idea for Mota



Hi Thomas,
I know what you mean about your voice. Don't know if you have had chance 
to play River Raiders, but I'm not too impressed with my vocal 
performance either. I'm 23 years old and I still think I sound much like 
a 15 year old. Add to that I'm from the UK, so my voice sounds much out 
of sync with the rest of the available audiogames out there simply 
because of my broad yorkshire accent. Smiles.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Tuesday, May 03, 2011 1:49 PM
Subject: Re: [Audyssey] Idea for Mota



Hi Lori,

Ummm...No, I couldn't really do that. To begin with my actual voice is
terrible. Kind of like a teenager going through puberty where it
cracks and doesn't know if it wants to be high or low. Secondly, and
more importantly, I have muscle/nerve damage to my face so it makes it
very difficult at times to talk and eat, because I don't have full
muscle control over my mouth. As a result I tend to mumble words or
slur them because I'm unable to make my mouth properly form the words.
That's why I don't use my own voice for games etc. I will say its
really frustrating for me to try and talk on the phone, and have a
client, friend, etc ask me to try and repete something because I just
can't say what I want to say too clearly.

On 5/2/11, Lori Duncan  wrote:
Hi, just out of interest I thought as it's scansoft Tom doing the voice 
in
Mota now, what about the real Tom?  Would be interesting to know what 
he
sounds like, couldn't you introduce a talking statue with your voice 
Tom?
"Speak the correct word and thou shalt pass!  Answer wrongly and your 
soul

is mine!"  I just thought it would be an interesting idea.
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Re: [Audyssey] Idea for Mota

2011-05-03 Thread Damien Pendleton

Hi Thomas,
I know what you mean about your voice. Don't know if you have had chance to 
play River Raiders, but I'm not too impressed with my vocal performance 
either. I'm 23 years old and I still think I sound much like a 15 year old. 
Add to that I'm from the UK, so my voice sounds much out of sync with the 
rest of the available audiogames out there simply because of my broad 
yorkshire accent. Smiles.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Tuesday, May 03, 2011 1:49 PM
Subject: Re: [Audyssey] Idea for Mota



Hi Lori,

Ummm...No, I couldn't really do that. To begin with my actual voice is
terrible. Kind of like a teenager going through puberty where it
cracks and doesn't know if it wants to be high or low. Secondly, and
more importantly, I have muscle/nerve damage to my face so it makes it
very difficult at times to talk and eat, because I don't have full
muscle control over my mouth. As a result I tend to mumble words or
slur them because I'm unable to make my mouth properly form the words.
That's why I don't use my own voice for games etc. I will say its
really frustrating for me to try and talk on the phone, and have a
client, friend, etc ask me to try and repete something because I just
can't say what I want to say too clearly.

On 5/2/11, Lori Duncan  wrote:
Hi, just out of interest I thought as it's scansoft Tom doing the voice 
in

Mota now, what about the real Tom?  Would be interesting to know what he
sounds like, couldn't you introduce a talking statue with your voice Tom?
"Speak the correct word and thou shalt pass!  Answer wrongly and your 
soul

is mine!"  I just thought it would be an interesting idea.
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Re: [Audyssey] where is lworks?

2011-04-22 Thread Damien Pendleton

Hi Dark,
The site is www.l-works.net.
Thanks.
Regards,
Damien.



- Original Message - 
From: "dark" 

To: 
Sent: Friday, April 22, 2011 9:01 PM
Subject: [Audyssey] where is lworks?



Hi.

I've been trying to fix some of the broken links on the audiogames.net 
database today. I've done all of the bsc ones, and was going to do the 
lworks ones sinse Liam has changed site, however I cannot find where 
lworks has gone.


I tried www.lworks.net and got an error message (which seemed to be in 
german).


Is Liam having some issues with his site at the moment? or did I just use 
the wrong address.


Beware the grue!

Dark.
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Re: [Audyssey] Old Titles Removed

2011-04-17 Thread Damien Pendleton

Hi Ken,
In that case, I will work on a new title with some of Danger City's concepts 
in. I think that is a fair compromise is it not?

Regards,
Damien.



- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Monday, April 18, 2011 1:55 AM
Subject: Re: [Audyssey] Old Titles Removed


Oh, I dunno about that.  There' just something about going up to that jerk 
and throwing him, then running up to him before he hits the ground and 
throwing him again.  Also, while it's true you can't play often, once a 
year or so is enough to forget where those bombs are.  On the whole 
though, if Battle Zone had some bombs and you could throw people, I 
probably wouldn't touch Danger City.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Sunday, April 17, 2011 6:18 AM
Subject: Re: [Audyssey] Old Titles Removed



dangercity is bad because it was not finnished and has no replay value.
the mines are a bit of a pain to etc but otherwise its ok.
At 09:25 p.m. 17/04/2011, you wrote:

Hi Dakotah,
OK, let's take your arguments one by one and put them into perspective.
1. Once a developer claims a game, that game is the responsibility of the 
developer.
That is very true, and is precisely the reason I do not want it 
redistributed. Since I still retain copyright on the games, in that 
regard they still have my name attached to them.
2. If, a while later, the developer no longer wants the game up, then 
make a redistributable release with no contact information and give it to 
folks who just want to play the game.
That is one thing I do not believe in, is releasing a game without 
contact information. That really annoys me when I download a game, and 
therefore I am not willing to stoop to that level myself. I expect to be 
able to contact the developer in the event of a problem.
3. Personally, I love danger city as it gives me a chance, every so 
often, to kick the crap out of people in a slightly unique way.
Well Dakotah, you are the very first person to tell me they like Danger 
City, and if that is the case then I may, on popular demand, write a new 
title that employs those fighting techniques. However, as the owner of 
Danger City, I am not satisfied with its outcome.
4. I feel about that game very much as I feel about MOTA, although 
frankly I understand how way better MOTA is.
You've hit the nail on the head there. MOTA is a much better game, and I 
hope to better myself based on what I have seen in MOTA. Based on that if 
I do write this new fighting game, you can rest assured that it will be 
ten times better than Danger City was (or at least I hope so).
5. The point is this: someone put time and effort into writing a program 
for people to play. For one person, who currently owns it, to say that 
they just don't care anymore, so why should anyone else is a serious blow 
to a reputation that is crucial for a developer to have.
I never said anybody else shouldn't care. I never said, "All players of 
Danger City and Self Destruct please destroy all copies you have and 
never think of them again". I only asked that they not be hosted or 
redistributed. If you like Danger City in its current state, you are more 
than welcome to continue playing it.
As for the reputation, the same holds true for the state of the games in 
question. If I were to keep my old titles up I would have one good game 
packaged in among several substandard games, half of which I didn't write 
but now own, if that makes sense.
6. It's poor public relations to say that the games can't be 
redistributed.
So if a major company such as Microsoft decided to stop maintaining or 
supporting software, it would be considered bad PR for them to request 
that the beta of Windows 95 not be redistributed? I know that obviously 
Windows is a commercial product and legally cannot be distributed anyway, 
but I'm sure Jason wanted Danger City to end up as a commercial game, and 
I know if it were me writing it then that's what I would want also.
7. It's poor pr that people whining is the reason for a big mess of more 
whining.
I don't call it whining to be fair. I call it bug reporting. And those 
bugs get logged. And when I look at my log, which turns out to be nearly 
a book in length of constant emails of the same bugs, some even repeating 
previous emails to me in annoyance, I, in return, feel I am doing the 
best to quieten all parties and taking them down.
8. My vote: make a redistributable without contact info that the people 
who just love the games so much can grab ahold of and wash your hands of 
it. Totally unclaim the projects. They aren't yours. End of story.
They are still mine until otherwise specified. Yes, granted, the games 
are bad. But I would like to do similar games and letting go of the 
ownership is almost like closing the doors, if that makes sense.
Put it this way, if I let go of the ownership, I will do so by passing it 
t

Re: [Audyssey] Old Titles Removed

2011-04-17 Thread Damien Pendleton

Hi Alex,
Precisely. I feel that these games are way below my current standard now, 
especially as regards bugs. So it's simple. I either recreate Danger City on 
popular demand and completely revamp it and commercialise it under a new 
name, but keep some of the concepts the same, or I transfer the rights to 
somebody else.

Regards,
Damien.


- Original Message - 
From: "Alex Kenny" 

To: "Gamers Discussion list" 
Sent: Saturday, April 16, 2011 7:50 PM
Subject: Re: [Audyssey] Old Titles Removed



I'm not a developer, but I think there is a reason why a developer
would choose not to allow older programs to be redistributed.

As Damien has previously mentioned, these older titles were written in
a deprecated language by amateur developers. The code is difficult to
read, update, compile and run. I believe there is probably a
reputation issue. Developers don't want buggy and useless code
floating around the net that they wrote. True, Damien didn't write
these games, but by purchasing them, the code is now his
responsibility.

Another reason I've heard for developers refusing to redistribute
abandonware is that, even if they don't support it, people will still
contact them expecting help. If Damien did allow the games to be
distributed, I have no doubt that someone would download a copy
somewhere, encounter a problem, and send Damien an email saying, "Game
X won't run! Help!" Even if he emphasizes in the game documentation
that the games are abandonware, we've all seen first-hand that many
people in the blind community do not bother reading documentation or
other information that's right in front of them.


On 4/16/11, The Addictor  wrote:

Hey Tom,
While I agree a hundred per cent, I still don't see why he's asking that 
no
one else distribute the games.  I have them all, as well as other games 
like

Shell Shock.  They are certainly not all that great, but to demand that
nobody else distribute them seems a bit odd.  I know they're his games, 
that

he purchased them, but I don't see a reason for that.
Ken Downey
The Addictor
www.TheAddictor.com


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Re: [Audyssey] Old Titles Removed

2011-04-17 Thread Damien Pendleton

Hi Dakotah,
OK, let's take your arguments one by one and put them into perspective.
1. Once a developer claims a game, that game is the responsibility of the 
developer.
That is very true, and is precisely the reason I do not want it 
redistributed. Since I still retain copyright on the games, in that regard 
they still have my name attached to them.
2. If, a while later, the developer no longer wants the game up, then make a 
redistributable release with no contact information and give it to folks who 
just want to play the game.
That is one thing I do not believe in, is releasing a game without contact 
information. That really annoys me when I download a game, and therefore I 
am not willing to stoop to that level myself. I expect to be able to contact 
the developer in the event of a problem.
3. Personally, I love danger city as it gives me a chance, every so often, 
to kick the crap out of people in a slightly unique way.
Well Dakotah, you are the very first person to tell me they like Danger 
City, and if that is the case then I may, on popular demand, write a new 
title that employs those fighting techniques. However, as the owner of 
Danger City, I am not satisfied with its outcome.
4. I feel about that game very much as I feel about MOTA, although frankly I 
understand how way better MOTA is.
You've hit the nail on the head there. MOTA is a much better game, and I 
hope to better myself based on what I have seen in MOTA. Based on that if I 
do write this new fighting game, you can rest assured that it will be ten 
times better than Danger City was (or at least I hope so).
5. The point is this: someone put time and effort into writing a program for 
people to play. For one person, who currently owns it, to say that they just 
don't care anymore, so why should anyone else is a serious blow to a 
reputation that is crucial for a developer to have.
I never said anybody else shouldn't care. I never said, "All players of 
Danger City and Self Destruct please destroy all copies you have and never 
think of them again". I only asked that they not be hosted or redistributed. 
If you like Danger City in its current state, you are more than welcome to 
continue playing it.
As for the reputation, the same holds true for the state of the games in 
question. If I were to keep my old titles up I would have one good game 
packaged in among several substandard games, half of which I didn't write 
but now own, if that makes sense.

6. It's poor public relations to say that the games can't be redistributed.
So if a major company such as Microsoft decided to stop maintaining or 
supporting software, it would be considered bad PR for them to request that 
the beta of Windows 95 not be redistributed? I know that obviously Windows 
is a commercial product and legally cannot be distributed anyway, but I'm 
sure Jason wanted Danger City to end up as a commercial game, and I know if 
it were me writing it then that's what I would want also.
7. It's poor pr that people whining is the reason for a big mess of more 
whining.
I don't call it whining to be fair. I call it bug reporting. And those bugs 
get logged. And when I look at my log, which turns out to be nearly a book 
in length of constant emails of the same bugs, some even repeating previous 
emails to me in annoyance, I, in return, feel I am doing the best to quieten 
all parties and taking them down.
8. My vote: make a redistributable without contact info that the people who 
just love the games so much can grab ahold of and wash your hands of it. 
Totally unclaim the projects. They aren't yours. End of story.
They are still mine until otherwise specified. Yes, granted, the games are 
bad. But I would like to do similar games and letting go of the ownership is 
almost like closing the doors, if that makes sense.
Put it this way, if I let go of the ownership, I will do so by passing it to 
somebody else, and I won't just let it go for free like it's something as 
basic as a packet of sweets. They have to be seriously ready to sort the 
games out, whether maintaining the current code or rewriting them from 
scratch. I'm not going to let people fall into the same trap as I have.

Hope this helps.
Regards,
Damien.


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Re: [Audyssey] Old Titles Removed

2011-04-17 Thread Damien Pendleton

Hi Pitermach,
Let me make a few things clear.
Dectalk Scripter and Timer have not been abandoned. They are still actively 
being worked on, though Timer is being revamped into a talking clock 
program. It is taking a while to write, but it will be up there.
This is not the list for general software, but when I took those older 
titles down I did say that they were still on our list.

Regards,
Damien.


- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Sunday, April 17, 2011 9:25 AM
Subject: Re: [Audyssey] Old Titles Removed


I just wanna say I totally agree. Actually, x-sight has done it before with 
some programs written ages ago like dectalk scripter and timer. While yes, 
they were made in autoit and they were buggy, I still find a use for them 
and still do use them on occasion.
And about Acefire, though it is a simple game, I seriusly think it's kind 
of enjoyable (ever tried just pressing the shooting keys with speech off 
so you don't see what's happening?)


About the abandoneware games. Self destruct isn't actually *that* bad and 
can really give you quite a challenge Well, it does for me anyway without 
any cheats.
- Original Message - 
From: "Dakotah Rickard" 

To: "Gamers Discussion list" 
Sent: Sunday, April 17, 2011 7:42 AM
Subject: Re: [Audyssey] Old Titles Removed

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Re: [Audyssey] river raiders pause issue

2011-04-16 Thread Damien Pendleton

Hi Pitermach,
Thanks for bringing the pause issue to my attention. I do not seem to have 
these issues on my end, although it does take about five seconds to accept 
input after the game is unpaused.

I will certainly look into this.
As for the page up and page down keys, you have to tap these rapidly for the 
volume to change. I will be looking into changing this behaviour for the 
next release also.

Hope this helps.
Regards,
Damien.



- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Saturday, April 16, 2011 11:27 PM
Subject: [Audyssey] river raiders pause issue



Hi damien, hope you're having a good weekend.
I think I found a bug in rr's pause feature. When I unpause the game, 
although it seems to unfreeze the clock and all that, the keyboard still 
doesn't accept input. I'm forced to close the process with task manager to 
quit the game.
Also, I think the page up and down keys don't work, only home and end do 
to turn the music on or off.

Hope I helped somehow. :)
-



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Re: [Audyssey] Old Titles Removed

2011-04-16 Thread Damien Pendleton

Hi Thomas,
I just don't feel like they are games worth hosting. All I have had since I 
have retained the rights to these games are complaints and flames and I feel 
like they are more trouble than they are worth. If people wanted the games 
that badly, they would have offered me their support rather than their 
scorn. The amount of emails I have had complaining about the bug in level 1 
in Danger City, or the bug in level 10 of Self Destruct, or the bug in this 
or the bug in that, and when I explained to them calmly that because these 
games had been transferred to me they turned around and basically told me to 
forget it, I figured that neither me nor anybody else should be treated that 
way and held responsible for these bugs without good cause, whether as a 
host or a developer. I feel that since I am trying to offer good quality 
products now, if someone was to redistribute, or host, these games with my 
name attached to them, they would hold me responsible for the bugs, and it 
would put them off my next titles, if that makes sense.

Hope that helps.
Regards,
Damien.




- Original Message - 
From: "Thomas Ward" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Saturday, April 16, 2011 10:51 PM
Subject: Re: [Audyssey] Old Titles Removed



Hi Ken,

Yeah, I don't quite get that part either. Even though I'm hosting the
DanZ Games, PB Games, etc I don't exactly have a polacy of nobody else
can redistribute them. Its not like I own them  exactly and I consider
them shareware for all. I think Damien should do the same for Danger
City, Savage Gambit, etc. They are not great games, but even if he
doesn't want to host them people should retain the right to
redistribute them via Sendspace or something.

On 4/16/11, The Addictor  wrote:

Hey Tom,
While I agree a hundred per cent, I still don't see why he's asking that 
no
one else distribute the games.  I have them all, as well as other games 
like

Shell Shock.  They are certainly not all that great, but to demand that
nobody else distribute them seems a bit odd.  I know they're his games, 
that

he purchased them, but I don't see a reason for that.
Ken Downey
The Addictor
www.TheAddictor.com


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Re: [Audyssey] River Raiders patch

2011-04-15 Thread Damien Pendleton

Hey there,
x-sight-interactive.net on the games page.
Regards,
Damien.


- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Friday, April 15, 2011 4:51 PM
Subject: Re: [Audyssey] River Raiders patch



Where is the patch?
sevgiler saygilar
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 13, 2011 5:32 PM
Subject: [Audyssey] River Raiders patch



Hey all,
I have just released a River Raiders patch that fixes quite a nasty bug 
that made game play rather unfair. Turns out the monster could dive even 
quicker than the player, which therefore made the game impossible to 
complete if a certain number of coins were collected.
I have also made superbonuses slightly more even, since they seemed to be 
issuing out quite a vast number of monster super madnesses.
Since this will obviously affect scoring I have reset the scoreboards in 
order to balance it out and give everybody an equal chance. Don't worry, 
it won't be like this forever, I hope it should be pretty stable now.

Thanks.
Regards,
Damien.
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Re: [Audyssey] Old Titles Removed

2011-04-14 Thread Damien Pendleton

Pitermach,
Apology accepted.
As per your question regarding hosting the game elsewhere, purely because of 
the amount of bugs that are contained within these titles, I'd rather they 
were not redistributed. If someone is willing to take over these projects 
then they can obviously set their own terms regarding redistribution in the 
interim that the games are made fit for a new release, however as I said in 
my original message and my forum post, I am retaining the copyrights and 
ownership on the titles unless otherwise stated by me, or another developer 
if they have made appropriate arrangements with me.

Regards,
Damien.


- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Thursday, April 14, 2011 5:24 PM
Subject: Re: [Audyssey] Old Titles Removed



Well, I got way too emotional that last message. Lol!
I don't consider x-sight a failure, it's just I've seen old projects being 
just sort of removed quite a few times in the passed 5 years.
Anyway, I think someone like Thomas should at least host the games on his 
website as is, just like it's been done with pb-games.



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Re: [Audyssey] Old Titles Removed

2011-04-14 Thread Damien Pendleton

Hi Pitermach,
I'm sorry you feel inclined to believe us a failure. Obviously I cannot 
change your views on the subject. However if you feel the games are worth 
the maintenance, contact me offlist and I can certainly make arrangements 
with you so that you may maintain the games yourself, which I must 
emphasise, includes fixing bugs, reading amateur code, and optionally 
replacing the sounds and cleaning up the documentation to your liking.
As far as I am concerned, I feel it is more worth the time, energy, money 
and resources to develop new titles rather than splashing out on old titles 
that are only going to continue to be free and substandard anyway.

Regards,
Damien.


- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Thursday, April 14, 2011 4:25 PM
Subject: Re: [Audyssey] Old Titles Removed


this is seriusly wrong. this is, if I'm not mistaking, a 3rd x-sight, or 
more like, x-depressing, whipeout. fail.
- Original Message - 

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[Audyssey] Old Titles Removed

2011-04-14 Thread Damien Pendleton
Hi all,
Due to our aim in bringing you quality audiogames and software, we have found 
it necessary to discontinue support for old titles. Games such as Self 
Destruct, Acefire, Danger City and the Savage Gamut are no longer being 
maintained or supported, while Giftanum will shortly be offered for download as 
an open source educational project.
This has been done for several reasons, all of which we have attempted to 
outline below:
Firstly, all the older titles were programmed in a now depricated platform, and 
are getting more and more unplayable as later versions of Windows are released 
into the market. They are only just playable on Windows Vista and Windows 7, 
and even that requires several dependencies to be installed.
Secondly, these were originally games written by third party developers who 
have different methods of programming. As a consequence it is much harder to 
read and understand the way the program is written, so maintaining them in 
their current state is impractical.
Thirdly, since most of these titles are in a state of completion, maintenance 
is all that is required, especially with some of the games that contain many 
critical bugs. As maintaining them is impractical and the development platform 
is now itself discontinued, the only available option to us is rewriting them 
from scratch. Given the amount of work it would take and the fact that they 
were considered free beforehand, it isn't worth the effort that would be 
involved.. We find it best to work purely on our own titles so that we can 
concentrate fully on the quality of our work and the finality of our products.
I hope this explanation has helped you to understand and support our decision, 
and are sorry for any inconveniences caused.
Although we have discontinued support and maintenance of these titles, X-Sight 
Interactive still retains the copyright to these titles until such time as 
further arrangements can be made. With that in mind I ask that these titles are 
not hosted or redistributed to any third party in any way in their current 
state.
We thank you for your cooperation and understanding in this matter.
Regards,
Damien Pendleton.
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[Audyssey] River Raiders patch

2011-04-13 Thread Damien Pendleton
Hey all,
I have just released a River Raiders patch that fixes quite a nasty bug that 
made game play rather unfair. Turns out the monster could dive even quicker 
than the player, which therefore made the game impossible to complete if a 
certain number of coins were collected.
I have also made superbonuses slightly more even, since they seemed to be 
issuing out quite a vast number of monster super madnesses.
Since this will obviously affect scoring I have reset the scoreboards in order 
to balance it out and give everybody an equal chance. Don't worry, it won't be 
like this forever, I hope it should be pretty stable now.
Thanks.
Regards,
Damien.
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[Audyssey] X-Sight Interactive News

2011-04-12 Thread Damien Pendleton
Hi everyone,
After so much time on bug fixing and implementing a major new feature, I am 
pleased to finally present you with River Raiders 1.2!
Here is the complete change log:
. Added: Online score posting.
. Added: A configuration utility accessible through the main menu.
. Added: More ghosts and a much more dangerous one...
. Added: You can now adjust the music volume from menus as well as in game play.
. Changed: Coins and bonuses are now generated in multiples of 50 and 10 
respectively, rather than completely randomising between a minimum and maximum 
figure.
. Changed: Adjusted the monster's maximum movement speed.
. Changed: Laughing ghosts are now spookier.
. Changed: Better death sequences.
. Changed: The local score manager uses the name you typed during configuration 
instead of asking you to type your name after every game.
. Changed: Tweaked the local score manager so that it is now impossible to 
manually change your local scores.
. Changed: Tweaked bonuses so that chances are slightly fairer.
. Changed: Lessened the severity of the ghost attack that cause you to swim 
slower.
. Fixed: The radio would not turn off if the whistle was being played through 
the radio.
. Fixed: Typo in the code causing the wrong amount of coins to be placed on the 
board.
. Fixed: A bug with the bonus booth central notification if a game had been 
previously cancelled.
. Fixed: A bug that would cause the game timer to start counting down even 
before all sounds had been initialised.
. Fixed: A bug where the scores would be kept in memory even after the scores 
file was cleared.
. Fixed: A bug where you could still move while paused.
. Fixed: A bug where the monster would still attack you even if it was 
paralysed.
. Fixed: An annoying click on the underwater ambience has been removed.
. Fixed: Your score now cannot go below 0.
. Fixed: You now stop breathing when you drown if you have an oxygen mask on.
. Fixed: You now revert to full air the moment you reach the surface rather 
than a second or so afterwards.
. Fixed: Some mistakes in the manual.
. Fixed: A bug that caused Bianca to constantly issue air warnings if your air 
allowance was set to 50 because of previous ghost attacks.
Head on over to our games page at www.x-sight-interactive.net to download your 
copy.
Again, as usual, if there are comments, suggestions and the like, please email 
and we will see what can be done.
Happy gaming!
Regards,
Damien C. Pendleton,
Head of X-Sight Interactive.
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Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Damien Pendleton

If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Regards,
Damien.



- Original Message - 
From: "Shane Lowe" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Tuesday, April 05, 2011 11:06 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


LOL
Sounds like mike has one to.

- Original Message - 
From: "The Addictor" 

To: "Lori Duncan" ; "Gamers Discussion list"

Sent: Tuesday, April 05, 2011 5:55 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


I think it's just that Sam has a drug problem.  I can't think of any other
reason he'd talk like that.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 5:23 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


They should use Sam if ever there's a zombey game and the zombey's talk
  I'm tempted to google "Who created the microsoft sam voice" then
send them an email asking them if their imagination was taking a night off
at the time.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I created...
We are the Knights who say...Ni!
- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton

Hi there,
True. But again, there's the lag issue, and the fact that they are so sky 
high expensive.

Regards,
Damien.




- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:43 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi damien. that's true,
but you can buy some of these voices and use then for different things
such as reading books, playing games, etc. i think that it's a good
investment, even if you purchase only 1 voice that you like.

-Mensagem original-----
De: "Damien Pendleton" 
Para: "Gamers Discussion list" 
Data: Terça, 5 de Abril de 2011 20:28
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all three of
which some people, including myself cannot understand. I would not be able
to play a richly decorated audio game with these voices. For something like
Jim Kitchen's games it's not too bad. But I do struggle with products like
Klango, RailRacer, Entombed etc.
Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:

Hi Tom. I agree good job on the game. I find though that I do tend to
agree
about the rate of speech. it is fine going through the menus but some of
the
sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


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Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton

Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out 
there, but they cost a great deal and tend to lag some, so one is only left 
with the smaller and inferior voices of Sam, Mike and Mary, all three of 
which some people, including myself cannot understand. I would not be able 
to play a richly decorated audio game with these voices. For something like 
Jim Kitchen's games it's not too bad. But I do struggle with products like 
Klango, RailRacer, Entombed etc.

Regards,
Damien.



- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?


hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft for example, and some may prefer something like
ivona(which is very good).
besides, the user could choose the rate of the speech, volume, etc, and
the size of the game would be smaller.
what do you think? easyer and simple.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Terça, 5 de Abril de 2011 14:38
Assunto: Re: [Audyssey] MOTA 18 - levers?

Hi,

Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.

Cheers!


On 4/5/11, Mich  wrote:
Hi Tom. I agree good job on the game. I find though that I do tend to 
agree
about the rate of speech. it is fine going through the menus but some of 
the

sounds that it is describing I find it is kind of hard to understand. not
the sounds them selves but what  they represent but other then that all in
all a really good job. from Mich.


---
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[Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
Hey,
Good work on this beta.
I have a couple of suggestions and a question.
I would suggest slowing the narrator speech down. Although I and possibly a 
load of other people could understand it at that rate, I personally know of 
some who would not be able to understand it at that speed and would struggle to 
navigate the menus because of it.
The second thing I would suggest is, since you now have to hold the relevant 
keys down to be able to jump over a trap, as soon as you land you instantly 
seem to start another jump before you can let go. I would suggest implementing 
a jump timer that waits, for example 300MS, before allowing another jump, just 
to give the player chance to let go of the keys should they want to continue 
walking. Otherwise if there are two traps close together it'll be hard to clear 
them both at the same time. Plus the fact that a person would usually wait that 
bit more time before being able to perform another jump as well.
My question is, the levers you pick up, do they disappear after a time? I 
must've picked up three levers where the one usually is and still can't get the 
statue to open.
Thanks.
Regards,
Damien.
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Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Damien Pendleton

Hi Charles,
I think I have an idea, but it doesn't deter me from thinking it should be 
zee either. If any of you did German their equivalent is tset. Not sure if 
it is similar in French, but English comes partly from those languages.
But even if I want any of my UK synths to say zee I just write zee 
phonetically.

Regards,
Damien.




- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 7:37 PM
Subject: Re: [Audyssey] Synth saying zed and not Zee.


Why do you say "zed" instead of "z"?  If it is to eliminate confusion 
between letters that should almost the same, how about b, c, d, e, g, p, t 
and v? How about m and n?  To me "zed" would be more like a word than a 
letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - 
From: "Mich" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but 
I know what you meen about the synth saying zed in sted of ze. in Canada 
we say Zed.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton  wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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Re: [Audyssey] Synth saying zed and not Zee.

2011-04-01 Thread Damien Pendleton

Hey,
It's like over here alone there is a debate going on as to whether the 
letter H should be pronounced aitch or haitch.
Maybe with the zed/zee thing, the way to get around the debate is to have a 
global English alphabet compromise and say zeed. Lol.

Regards,
Damien.



- Original Message - 
From: "Mich" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 7:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but I 
know what you meen about the synth saying zed in sted of ze. in Canada we 
say Zed.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton  wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Damien Pendleton

Hi Thomas,
I will admit I don't really like zed myself. Sounds too out of place with 
the rest of the alphabet like b, c, d, e etc. It's funny watching my partner 
shouting the roof down because I say zee. Hahah.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 6:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton  wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all depends 
on

area and accent.
Regards,
Damien.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Damien Pendleton

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all depends on 
area and accent.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Friday, April 01, 2011 6:03 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Lori,

Yes, thank you. Everyone is doing much better. My wife is almost fully
recovered accept for a little bit of a rash she is putting cream on.
My son seams to have beaten the flu, and I'm pretty much over it as
well. We are, all things considered, almost all back to full health.

As for Scansoft Daniel, AKA Real Speak Daniel, I don't recall ever
using that voice in any of my games.  Definitely not Mysteries of the
Ancients. I did use Real Speak Karen, but removed it after various
American gamers complained they couldn't understand the voice do to
the Australian accents. Which makes sense. Which is partly why I
decided to use strictly an American voice.

In my experience voices with U.K. or Australian accents don't seam to
go over well in U.S. markets. Although, both might be speaking English
sometimes Americans have a difficult time understanding the Sapi voice
if it has a thick Scottish or Irish brogue, or has some other accent
that pronounces words differently than American English. For example,
here in the U.S. we say "schedule" with a hard k sound like "skedual."
In other English speaking countries like the U.K., Australia, etc they
say it with a sh sound like "shedule." That's a bit disconcerting if
you are use to, and only use to, the way Americans speak words like
that. So I felt it made sense to use an American only voice by
default. Of course, I could always add language packs with Scansoft
Daniel, Karen, etc anything you like in time.

Cheers!




On 4/1/11, Lori Duncan  wrote:
Hi Thom I'm really sorry you've had such a lot of illness, I hope your 
wife

is better now, and I hope you are too.  I think it's great you've come
through it all and can still be cheerful.  Mota 18 sounds great, and the 
3-D
version sounds really amazing.  I just wondered why you picked Tom for 
the
voice, because I remember once the voice was Scansoft Daniel, I thought 
he

sounded really good.  Sticking to the same voice is certainlly a good
time-saver.  Thanks for the update.  Best wishes from Lori.


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Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-03-29 Thread Damien Pendleton

Hi Shaun,
The idea of being a team within X-Sight basically fizzled out. Those 
application forms and policy documents were obviously just a feeble attempt 
on my part to bring some form of order into the world of a rather 
uncontrollable environment. It was generally hard to pass content around, 
especially source code revisions, and since the host moves and college days 
I just haven't had time to set up private mailing lists and monitor the 
progress of things. However, as it was nobody was active on the team back in 
the day anyway.
As is, I have much more free time now, and with the recent introduction of 
Dropbox things have gotten slightly easier. However there is only really you 
who have expressed an interest to continue, and from what I can remember you 
were not really familiar with my programming.
I'll have to consider for some time as to whether I will restart with a team 
environment, since it isn't easy to determine who is going to do what and 
when, or even if, they will have the work done. As you know most of the 
people in the team were not producing anything and therefore what was the 
point in being there, just to say they are in a software development team?
I will also have to think about the privacy and security of my products, 
since I don't want a repeat performance where privileged material is being 
leaked out on the internet. If I am going to start having multiple people 
involved with the development and testing of my products, it will be a 
select few who have helped and supported me over the years to get to where I 
am now or who I know I can trust.
I'm not sure who leaked my betas out and I couldn't really do anything much 
if I did, and it's twice that it has happened and therefore I hope you'll 
understand why I am put off and am now putting up my guard, as it were.

Regards,
Damien.


- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 7:22 AM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client


ON THAT NOTE DAMIEN WHAT HAPPENED TO THE DESCUSSION LISTS, INCLUDING THE 
BETA TEAM PRIVATE COMMUNICATIONS LIST.
i KNOW i AM OR RATHER HAVE BEEN OR RATHER YEAH AM ON THE TEAM, i KNOW i 
SIGNED THE CONTRACTS AND SUCH BUT NOT A THING HAS COME IN MY INBOX SINCE 
2008/09 COULD BE EARLIER.
pOINT IS IF i AM STILL IN THE TEAM THEN COMMUNICATION HAS STOPPED FOR AGES 
AND i AM STILL WANDERING WHAT IS UP.

At 01:16 p.m. 29/03/2011, you wrote:

Hi Shane,
I regret to inform you that the Chopper Challenge game is no longer 
supported. When we had a few coders over at X-Sight, the code wasn't being 
synchronised and managed in a controlled manner, causing bugs to crop up 
here and there where we thought they had previously been fixed. As a 
result, the coding for Chopper Challenge was more or less completed by one 
guy with very little input from me. Now he has left I am left with a very 
buggy source code which I find I can't fix because it is very messy and 
not commented. Even the segments of code which were mine I was very 
shocked upon reading it and trying to wade my way through it. This was a 
project back from the mid 2000's, and I thought it was a bit past its 
time.
If there is popular demand for it then I may consider rewriting it. 
However, for now, consider Chopper Challenge abandonware.
I think now is a good time to say that, unfortunately, Acefire will end up 
the same way, for the same reasons. For the sort of games I am working on 
currently, Acefire now seems like a very basic project, almost a 
beginner's work. A few concepts here and there that made it look advanced, 
but again, the code is very messy and I have had several bugs reported to 
me that I cannot find their source.
I am currently working on a title which should hopefully keep you on the 
edge of your seats clinging on for dear life, that's all I'll say for now. 
Watch out for trailers and other snippets as the game becomes more formed. 
Also I am working on updating River Raiders, so if you have any 
suggestions, now's the time to book them through. Grin.

If anyone has any questions, you all know where to find me.
Lastly, for anyone who doesn't yet know. I've set up a discussion forum at 
X-Sight where you can discuss things. I'll be posting updates and content 
on there and I'll be taking my blog down soon. It is much easier to 
interact with a community base through a forum than a blog, in my opinion.

Regards,
Damien.


- Original Message - From: "Shane Lowe" 
To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 12:23 AM
Subject: Re: [Audyssey] RSGames Client



I've got no clue at all.
Thats a dificult one.
Hey I've one the cheats for ace fire and chopper challange but havent 
gotten them yet they havent generated.

Do you know whats wrong with this and could you send them to
shane

Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-03-29 Thread Damien Pendleton

Hi Thomas,
In that case, I shall do just that. However, it will be in BGT, which means 
that most of the more complicated code is already provided, such as the 
sound management, menu systems, number speech, etc. The most educational 
part of the game will probably be the player class and how that will 
interact with the sounds and the game environment.

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 5:27 PM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



Hi Damien,

Well, unfortunately that's all too true. As many people are apped to
point out there are far too many of that kind of game on the market
already. However, to answer your question directly the storyline and
Christmassy sound effects is the only difference. That in of itself
isn't worth rewriting it in my opinion.

However, I've often felt that you or someone like myself should take a
number of these abandon games, rewrite them as open source projects,
and use them as tools to train new developers how to create games.
Something like Giftenum isn't the worlds greatest game, that's all too
true, but nicely rewritten and used to train developers how to write
free or comercial software makes it more valuable as an example rather
than a game. You see what I mean?

For instance, I thought about taking a game like Tarzan Junior,
wrewriting it in C++, using SDL, and create a simple cross-platform
game that is open source. TJ isn't exactly everyone's favorite game,
its abandonware, but as a free open source project it could give
people an idea how to design a simple side-scroller without
reinventing the wheel so to speak. If we stop thinking of the
marketability of a project and more about its educational value then
something like Giftenum doesn't sound that bad in that light, because
Giftenum is a quick and simple example of a game that can be hammered
out in under a week.

Cheers!


On 3/29/11, Damien Pendleton  wrote:

Hi Thomas,
How is it different though? I mean, the only difference is in the 
storyline

and the Christmassy sound effects. Take that out and you're left with a
typical Troopanum, Dark Destroyer type theme. You could just as easily 
say
those beepings were different alien ships coming to land on you or 
aircrafts

coming to attack your base, etc.
I mean, if you think it is different and will do well with the audiogames
arena then I will happily redo it, but from the impression I got a couple
months back when this sort of game was discussed it wasn't everybody's
favourite.
I wonder exactly how many people enjoy playing Giftanum as opposed to
Troopanum, Dark Destroyer, Judgment Day in the "shoot before it lands" 
type
of games, and Bobby's Revenge, The Great Toy Robbery, Christmas Whoopass 
and

Kringle Crash in the Christmas themed games?
Regards,
Damien.


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Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-03-29 Thread Damien Pendleton

Hi Thomas,
How is it different though? I mean, the only difference is in the storyline 
and the Christmassy sound effects. Take that out and you're left with a 
typical Troopanum, Dark Destroyer type theme. You could just as easily say 
those beepings were different alien ships coming to land on you or aircrafts 
coming to attack your base, etc.
I mean, if you think it is different and will do well with the audiogames 
arena then I will happily redo it, but from the impression I got a couple 
months back when this sort of game was discussed it wasn't everybody's 
favourite.
I wonder exactly how many people enjoy playing Giftanum as opposed to 
Troopanum, Dark Destroyer, Judgment Day in the "shoot before it lands" type 
of games, and Bobby's Revenge, The Great Toy Robbery, Christmas Whoopass and 
Kringle Crash in the Christmas themed games?

Regards,
Damien.


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 3:37 PM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



Hi Damien,

Oh, Giftenum is alright. I know it has your Typical Space Invaders
style of game play, but it is different. I personally liked playing
that game. If you decide not to rewrite Giftenum I'd happily do it. We
don't have many christmas theme games as it is.

On 3/29/11, Damien Pendleton  wrote:

Hi Brandon,
I still plan to do a full rewrite of most of the abandoned games such as
Savage Gamut, Self Destruct and Danger City. I'm not too sure about
Giftanum, since it is only really a Troopanum clone with a different
storyline.
However, as always, if there is enough demand then I shall also rewrite 
that

one.
Regards,
Damien.


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Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-03-29 Thread Damien Pendleton

Hi Brandon,
I still plan to do a full rewrite of most of the abandoned games such as 
Savage Gamut, Self Destruct and Danger City. I'm not too sure about 
Giftanum, since it is only really a Troopanum clone with a different 
storyline.
However, as always, if there is enough demand then I shall also rewrite that 
one.

Regards,
Damien.



- Original Message - 
From: "Brandon Misch" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 1:46 PM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



will self destruct be rewritten too or has that been dropped too?

On Mar 29, 2011, at 5:07 AM, Damien Pendleton wrote:


Hi Shane,
It's my latest game, released last Christmas.
Regards,
Damien.



- Original Message - From: "Shane Lowe" 
To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 1:19 AM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



what is river raider?

----- Original Message - From: "Damien Pendleton" 


To: "Gamers Discussion list" 
Sent: Monday, March 28, 2011 8:16 PM
Subject: [Audyssey] X-Sight Games - Re: RSGames Client



Hi Shane,
I regret to inform you that the Chopper Challenge game is no longer 
supported. When we had a few coders over at X-Sight, the code wasn't 
being synchronised and managed in a controlled manner, causing bugs to 
crop up here and there where we thought they had previously been fixed. 
As a result, the coding for Chopper Challenge was more or less 
completed by one guy with very little input from me. Now he has left I 
am left with a very buggy source code which I find I can't fix because 
it is very messy and not commented. Even the segments of code which 
were mine I was very shocked upon reading it and trying to wade my way 
through it. This was a project back from the mid 2000's, and I thought 
it was a bit past its time.
If there is popular demand for it then I may consider rewriting it. 
However, for now, consider Chopper Challenge abandonware.
I think now is a good time to say that, unfortunately, Acefire will end 
up the same way, for the same reasons. For the sort of games I am 
working on currently, Acefire now seems like a very basic project, 
almost a beginner's work. A few concepts here and there that made it 
look advanced, but again, the code is very messy and I have had several 
bugs reported to me that I cannot find their source.
I am currently working on a title which should hopefully keep you on 
the edge of your seats clinging on for dear life, that's all I'll say 
for now. Watch out for trailers and other snippets as the game becomes 
more formed. Also I am working on updating River Raiders, so if you 
have any suggestions, now's the time to book them through. Grin.

If anyone has any questions, you all know where to find me.
Lastly, for anyone who doesn't yet know. I've set up a discussion forum 
at X-Sight where you can discuss things. I'll be posting updates and 
content on there and I'll be taking my blog down soon. It is much 
easier to interact with a community base through a forum than a blog, 
in my opinion.

Regards,
Damien.


- Original Message - From: "Shane Lowe" 


To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 12:23 AM
Subject: Re: [Audyssey] RSGames Client



I've got no clue at all.
Thats a dificult one.
Hey I've one the cheats for ace fire and chopper challange but havent 
gotten them yet they havent generated.

Do you know whats wrong with this and could you send them to
shanel...@insightbb.com
?
Thanks,
Shane

- Original Message - From: "Damien Pendleton" 


To: "Gamers Discussion list" 
Sent: Monday, March 28, 2011 1:33 PM
Subject: [Audyssey] RSGames Client



Hey guys,
I sent this email a few days ago and got no response. I didn't even 
get a copy of it myself and I have been having problems with my 
mailbox, so I'm not even sure if it came through on your end.
I am having a couple problems with the RSGames Client when accessing 
some property related menus in Monopoly.
The problem mainly occurs when I can't afford a property and it asks 
me to manage my assets to pay off the owed money. When I mortgage my 
properties it says invalid choice and the menus start nesting each 
other. I have tried doing an admin chat and have also attempted to 
contact Ryan via both email and MSN and have received no response.
Sometimes the menus will say invalid choice even when I am manually 
going into the management menus.
Also a couple of minor bugs in that the client is saying invalid 
choice after sounds have downloaded, and also the British monopoly 
board sometimes switches between pounds and dollars.
I redownloaded the client about a week ago just to make sure I wasn't 
missing any updates, and it was still happening. Bearing in mind this 
has now been going 

Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-03-29 Thread Damien Pendleton

Hi Shane,
It's my latest game, released last Christmas.
Regards,
Damien.



- Original Message - 
From: "Shane Lowe" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 1:19 AM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client



what is river raider?

- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Monday, March 28, 2011 8:16 PM
Subject: [Audyssey] X-Sight Games - Re: RSGames Client



Hi Shane,
I regret to inform you that the Chopper Challenge game is no longer 
supported. When we had a few coders over at X-Sight, the code wasn't 
being synchronised and managed in a controlled manner, causing bugs to 
crop up here and there where we thought they had previously been fixed. 
As a result, the coding for Chopper Challenge was more or less completed 
by one guy with very little input from me. Now he has left I am left with 
a very buggy source code which I find I can't fix because it is very 
messy and not commented. Even the segments of code which were mine I was 
very shocked upon reading it and trying to wade my way through it. This 
was a project back from the mid 2000's, and I thought it was a bit past 
its time.
If there is popular demand for it then I may consider rewriting it. 
However, for now, consider Chopper Challenge abandonware.
I think now is a good time to say that, unfortunately, Acefire will end 
up the same way, for the same reasons. For the sort of games I am working 
on currently, Acefire now seems like a very basic project, almost a 
beginner's work. A few concepts here and there that made it look 
advanced, but again, the code is very messy and I have had several bugs 
reported to me that I cannot find their source.
I am currently working on a title which should hopefully keep you on the 
edge of your seats clinging on for dear life, that's all I'll say for 
now. Watch out for trailers and other snippets as the game becomes more 
formed. Also I am working on updating River Raiders, so if you have any 
suggestions, now's the time to book them through. Grin.

If anyone has any questions, you all know where to find me.
Lastly, for anyone who doesn't yet know. I've set up a discussion forum 
at X-Sight where you can discuss things. I'll be posting updates and 
content on there and I'll be taking my blog down soon. It is much easier 
to interact with a community base through a forum than a blog, in my 
opinion.

Regards,
Damien.


- Original Message - 
From: "Shane Lowe" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 12:23 AM
Subject: Re: [Audyssey] RSGames Client



I've got no clue at all.
Thats a dificult one.
Hey I've one the cheats for ace fire and chopper challange but havent 
gotten them yet they havent generated.

Do you know whats wrong with this and could you send them to
shanel...@insightbb.com
?
Thanks,
Shane

- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Monday, March 28, 2011 1:33 PM
Subject: [Audyssey] RSGames Client



Hey guys,
I sent this email a few days ago and got no response. I didn't even get 
a copy of it myself and I have been having problems with my mailbox, so 
I'm not even sure if it came through on your end.
I am having a couple problems with the RSGames Client when accessing 
some property related menus in Monopoly.
The problem mainly occurs when I can't afford a property and it asks me 
to manage my assets to pay off the owed money. When I mortgage my 
properties it says invalid choice and the menus start nesting each 
other. I have tried doing an admin chat and have also attempted to 
contact Ryan via both email and MSN and have received no response.
Sometimes the menus will say invalid choice even when I am manually 
going into the management menus.
Also a couple of minor bugs in that the client is saying invalid choice 
after sounds have downloaded, and also the British monopoly board 
sometimes switches between pounds and dollars.
I redownloaded the client about a week ago just to make sure I wasn't 
missing any updates, and it was still happening. Bearing in mind this 
has now been going on since the end of last year.
Is there a fix for this or is it being worked on? Is it a server or a 
client issue?

Thanks.
Regards,
Damien.
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ 

[Audyssey] X-Sight Games - Re: RSGames Client

2011-03-28 Thread Damien Pendleton

Hi Shane,
I regret to inform you that the Chopper Challenge game is no longer 
supported. When we had a few coders over at X-Sight, the code wasn't being 
synchronised and managed in a controlled manner, causing bugs to crop up 
here and there where we thought they had previously been fixed. As a result, 
the coding for Chopper Challenge was more or less completed by one guy with 
very little input from me. Now he has left I am left with a very buggy 
source code which I find I can't fix because it is very messy and not 
commented. Even the segments of code which were mine I was very shocked upon 
reading it and trying to wade my way through it. This was a project back 
from the mid 2000's, and I thought it was a bit past its time.
If there is popular demand for it then I may consider rewriting it. However, 
for now, consider Chopper Challenge abandonware.
I think now is a good time to say that, unfortunately, Acefire will end up 
the same way, for the same reasons. For the sort of games I am working on 
currently, Acefire now seems like a very basic project, almost a beginner's 
work. A few concepts here and there that made it look advanced, but again, 
the code is very messy and I have had several bugs reported to me that I 
cannot find their source.
I am currently working on a title which should hopefully keep you on the 
edge of your seats clinging on for dear life, that's all I'll say for now. 
Watch out for trailers and other snippets as the game becomes more formed. 
Also I am working on updating River Raiders, so if you have any suggestions, 
now's the time to book them through. Grin.

If anyone has any questions, you all know where to find me.
Lastly, for anyone who doesn't yet know. I've set up a discussion forum at 
X-Sight where you can discuss things. I'll be posting updates and content on 
there and I'll be taking my blog down soon. It is much easier to interact 
with a community base through a forum than a blog, in my opinion.

Regards,
Damien.


- Original Message - 
From: "Shane Lowe" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 29, 2011 12:23 AM
Subject: Re: [Audyssey] RSGames Client



I've got no clue at all.
Thats a dificult one.
Hey I've one the cheats for ace fire and chopper challange but havent 
gotten them yet they havent generated.

Do you know whats wrong with this and could you send them to
shanel...@insightbb.com
?
Thanks,
Shane

- Original Message - 
From: "Damien Pendleton" 

To: "Gamers Discussion list" 
Sent: Monday, March 28, 2011 1:33 PM
Subject: [Audyssey] RSGames Client



Hey guys,
I sent this email a few days ago and got no response. I didn't even get a 
copy of it myself and I have been having problems with my mailbox, so I'm 
not even sure if it came through on your end.
I am having a couple problems with the RSGames Client when accessing some 
property related menus in Monopoly.
The problem mainly occurs when I can't afford a property and it asks me 
to manage my assets to pay off the owed money. When I mortgage my 
properties it says invalid choice and the menus start nesting each other. 
I have tried doing an admin chat and have also attempted to contact Ryan 
via both email and MSN and have received no response.
Sometimes the menus will say invalid choice even when I am manually going 
into the management menus.
Also a couple of minor bugs in that the client is saying invalid choice 
after sounds have downloaded, and also the British monopoly board 
sometimes switches between pounds and dollars.
I redownloaded the client about a week ago just to make sure I wasn't 
missing any updates, and it was still happening. Bearing in mind this has 
now been going on since the end of last year.
Is there a fix for this or is it being worked on? Is it a server or a 
client issue?

Thanks.
Regards,
Damien.
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If you want to

[Audyssey] RSGames Client

2011-03-28 Thread Damien Pendleton
Hey guys,
I sent this email a few days ago and got no response. I didn't even get a copy 
of it myself and I have been having problems with my mailbox, so I'm not even 
sure if it came through on your end.
I am having a couple problems with the RSGames Client when accessing some 
property related menus in Monopoly.
The problem mainly occurs when I can't afford a property and it asks me to 
manage my assets to pay off the owed money. When I mortgage my properties it 
says invalid choice and the menus start nesting each other. I have tried doing 
an admin chat and have also attempted to contact Ryan via both email and MSN 
and have received no response.
Sometimes the menus will say invalid choice even when I am manually going into 
the management menus.
Also a couple of minor bugs in that the client is saying invalid choice after 
sounds have downloaded, and also the British monopoly board sometimes switches 
between pounds and dollars.
I redownloaded the client about a week ago just to make sure I wasn't missing 
any updates, and it was still happening. Bearing in mind this has now been 
going on since the end of last year.
Is there a fix for this or is it being worked on? Is it a server or a client 
issue?
Thanks.
Regards,
Damien.
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[Audyssey] RSGames Client

2011-03-25 Thread Damien Pendleton
Hey guys,
Have any of you had any trouble with the RSGames Client menu system? I am 
playing Monopoly and am having problems when I can't afford a property and it 
asks me to manage my assets to pay off the owed money. When I mortgage my 
properties it says invalid choice and the menus start nesting each other. I 
have tried doing an admin chat and have also attempted to contact Ryan via both 
email and MSN and have received no response.
Is there a fix for this or is it being worked on?
Thanks for any assistance.
Regards,
Damien.
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Re: [Audyssey] Shooting Range 1.0

2011-03-23 Thread Damien Pendleton

Hi Casey,
As an intense user of BGT and a moderator of the Blastbay forums I can sure 
help you out some if you need it. Email me offlist and I can share some tips 
with you if it will help.

Regards,
Damien.



- Original Message - 
From: "Casey Mathews" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 23, 2011 9:01 PM
Subject: Re: [Audyssey] Shooting Range 1.0


Hey, thanks a lot for the suggestions! I really like the pause idea. A lot 
of folks have also wanted faster play of bottles etc. So I'll see about 
putting that into the game. So much to learn, and so little time. I guess, 
I Dev's job is never done. LOL. I do wish there were BGT classes or 
something else other than the manual bgt help files and forums.

anyway, thanks for the suggestions!

On 3/23/2011 4:48 PM, Thomas Ward wrote:

Hi Casey,

Just wanted to give you my personal congratulations for creating your
first game. Its definitely not bad for a first try, and reminds me a
bit of the first practice games I wrote. However, if you don't mind
allow me to give you a couple of suggestions/recommendations for
possible updates.

First, the game could do with a pause key. As you can go for several
rounds there needs to be a way to pause the game instead of exiting
the game to go eat dinner, take a bathroom break, etc. Just would find
this helpful.

Second, I think you have the makings of a decent arcade game in the
works. What I suggest is breaking it up into rounds/levels so that
after you shoot down sso many bottles say something like 25 they get
faster and harder to hit. After the following 25 bottles it gets
faster yet, and so on. I think this would make the game more fun to
play over the long hall. As it stands now while I like the game after
shooting 500 bottles or so it keeps throwing at me at the same pace,
same speed, and my accuracy is no different than when I started. It
needs to get more challenging the longer we play.

HTH


On 3/22/11, Casey Mathews  wrote:

Hello folks. I've just released my first audio game via the BGT toolkit.
If you remember that shooting range from Grizzly gulch, that is what
this is. this has a few differences, but it's basically the same. No
install needed, just download, unzip, and run the shootingRange.exe
file. I hope you like it. Check out the read Me within the zip file.
www.webfriendlyhelp.com/games


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--


Casey Mathews
www.webfriendlyhelp.com


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Re: [Audyssey] shell shock

2011-03-23 Thread Damien Pendleton

Hey,
OK, I stand corrected on that and am sorry for any confusion. Usually there 
is no problem redistributing abandonware games (in fact as we all know I 
have taken over some of them). However I also understand from a dev's 
viewpoint that it is their game so in effect they can do whatever they like 
with it, so wasn't quite sure of the technicalities behind this particular 
issue.

I shall refrain from making it publicly available.
Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 23, 2011 8:36 PM
Subject: Re: [Audyssey] shell shock



Hi Damien and all,

For whatever reason Josh, from Draconis Entertainment, has asked
everyone explicitly not to redistribute or share Shellshock. Since
Raul and I are both moderators of this list we have to abide by Josh's
wishes and ask that nobody share that game with other members of the
list. If you do you will have to find another forum/medium to do it.
So until Josh says diferently sharing Shellshock is unfortunately not
legally possible at the moment.

Cheers!



On 3/23/11, Damien Pendleton  wrote:

Hey there,
Which legal notice is this? From what I know Shell Shock is not even 
offered

any more and is therefore not even downloadable. As it was a free game I
don't see any reason in redistributing it, unless of course it is like
another Montezuma incident where the Shell Shock material was copyrighted 
by

a previous entity.
If I am wrong in this assumption please let me know and I will stand
corrected.
Thanks.
Regards,
Damien.


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Re: [Audyssey] shell shock

2011-03-23 Thread Damien Pendleton

Hey there,
Which legal notice is this? From what I know Shell Shock is not even offered 
any more and is therefore not even downloadable. As it was a free game I 
don't see any reason in redistributing it, unless of course it is like 
another Montezuma incident where the Shell Shock material was copyrighted by 
a previous entity.
If I am wrong in this assumption please let me know and I will stand 
corrected.

Thanks.
Regards,
Damien.



- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 23, 2011 3:18 PM
Subject: Re: [Audyssey] shell shock


Due to the legal agreement, it cannot be done.  It is owned by Draconis 
Entertainment.


---
Shepherds are the best beasts!
- Original Message - 
From: "Jack F" 

To: "gamers" 
Sent: Wednesday, March 23, 2011 10:08 AM
Subject: [Audyssey] shell shock



HI all,
Just a quick question does anyone have the shell shock game from e s p
softworks? If you do please email me a link for it.
Thanks.
best regards,
jack

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Re: [Audyssey] Reviewing space in audio

2011-03-18 Thread Damien Pendleton

Hi Thomas,
In actual fact I did try to do a bit of research on different weaponry, but 
it tends to use a lot of jargon, especially for beginners, on subjects. It 
seems to all be written from an expert's point of view without considering 
the experience or knowledge of other less experienced researchers who are 
researching something without any prior knowledge whatsoever on the subject. 
I find that I can only really carry out research on things I do know a bit 
about before I can even begin to understand it properly.

Regards,
Damien.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, March 18, 2011 5:56 PM
Subject: Re: [Audyssey] Reviewing space in audio


Hi Damien,

Ah, I see. Well, I’m no expert with guns etc either, but at least I’ve
seen them up close and have fired a few so have that much experience.
That said, it never hurts to do a little research on a topic, because
only by doing research will you be able to make the game act more
realistically and provide an overall better experience. Plus I’m
something of a jack of all trades, as they say here in the states, and
know a little bit about lots of different subjects. For that reason I
tend to judge a game on its realism or accuracy according to the real
world, and a game that doesn’t behave properly I tend to score lower
than one that is more detailed.

For example, let’s take our shotgun example for a moment. Let’s assume
I pick up a game and the developer doesn’t know beans about shotguns
and the game allows me to shoot a target from 100 meters away. Well,
since I do know something about shotguns, and have personally fired a
few in my day, I know that is definitely unrealistic. A shotgun is
only really good for at least 20 meters or so. Although, you might be
able to pull off an extremely long range shot from around 30 meters.
Plus you need a minimum of a meter between you and the target. So if
either one of those distances were misrepresented in the game I’d
decide that the game was poorly written, buggy, and would feel
compelled to inform the developer of his/her mistakes. Something no
game developer likes including myself.

So my advice to you and anyone else is try and do your homework. I’ve
had to do it several times when writing Mysteries of the Ancients. I
have never seen a Uzi up close much less fired one, but I managed to
get the specs an various Uzis and took what I learned and added it to
the game. The Uzi found in Mysteries of the Ancients is based on a
military grade Uzi carried by the Israeli military and allied forces.
I simply took those specs such as maximum distance, size of the ammo
clips, rate of fire, etc and entered those values into the weapon
description and voila. The game now does a decent job of simulating
firing a Uzi. I wouldn’t have known that if I hadn’t checked places
like Wikipedia etc though.

Cheers!




On 3/17/11, Damien Pendleton  wrote:

Hi Thomas,
To be honest I didn't. As pretty much a beginner in audio games, only 
seeing

the basics in them, that is the only thing I know. True, I could have
perhaps thought better about what other in-game characters might do, but
since I have only seen a search and destroy tactic, that's all I have ever
attempted programming. Again, perhaps with different weaponry, I could 
have

tried my imagination at, but in all honesty I don't know anything about
weapons except they are used for fighting. Different lengths, mechanics 
and

attack strategies would have never crossed my mind. For all I knew, guns
were something you fired by pulling a trigger. I wouldn't have known if a
gun was pocket size or the size of, say, a javelin.
Regards,
Damien.


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