Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
Discussion list Subject: Re: [Audyssey] mota I never tried that. Of course I haven't gotten the spear very many times yet. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 02, 2011 2:39 PM Subject: Re: [Audyssey] mota Hi Bryan, On easy you can get away with that, but try fighting her on expert. Oh, that is a hard fight

Re: [Audyssey] mota

2011-02-02 Thread Hayden Presley
list Subject: Re: [Audyssey] mota I'm still looking for the bazooka. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February

Re: [Audyssey] mota

2011-02-02 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, February 02, 2011 3:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota I never tried that. Of course I haven't gotten the spear very many times yet. We are the Knights who say...Ni

Re: [Audyssey] mota

2011-02-02 Thread Hayden Presley
Subject: Re: [Audyssey] mota Hi Charles, Oh, definitely. The Lamia is one very miner boss in a game filled with monsters that will give you nightmares. For instance, one of the higher level bosses is going to be the Ladon. You know, the evil dragon with a hundred heads that guarded the golden

Re: [Audyssey] mota

2011-02-02 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, February 02, 2011 2:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others but since winning depends on you

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Hayden Presley
02, 2011 1:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 How about Three D effects? - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 02, 2011 6:29 PM Subject: Re: [Audyssey] MOTA beta

Re: [Audyssey] MOTA beta 17

2011-02-02 Thread Hayden Presley
...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, February 02, 2011 11:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Daren, You duck. There is a little bug with that I'm fixing as we speak, but the basic answer is you duck and run away from the harpy. When you

Re: [Audyssey] mota

2011-02-02 Thread shaun everiss
: [Audyssey] mota who else wants an playthrough. I'll do this along with a few others but since winning depends on you getting the sword or the spear well. At 02:10 a.m. 3/02/2011, you wrote: Hi Shaun, Can you make an audio playthrou? I dont pass because level 1. sevgiler saygilar - Original Message

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Frost
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote: Off-hand, might think about calling a skeleton with a dagger something like an assassin..? [My Reply:] Blade? Cutpurse? Footpad? I think Skeleton Thug would carry a sap. Michael ---

[Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Thomas Ward
Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New * Added joystick and mouse support. * Added a custom joystick profiler. * Made a few changes in

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Petr Bláha
Hi Thomas, nice to hear about the new version of mota. But when i look at your site, i see only the Windows version. What about the linux one? Do you plann to release it? On 1.2.2011 18:20, Thomas Ward wrote: Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread Thomas Ward
Hi Petr, At the moment the Linux version isn't being worked on. The most current version for Linux is beta 16, and probably won't be updated until I get access to the Linux source code. Unfortunately, the computer that source code was stored on died early in December and while I technically have

[Audyssey] MOTA beta 17

2011-02-01 Thread Karl Belanger
Hello, I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. I like the new platforms and the timing element they add. I hope to see even more complex levels and even

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. My reply: Glad to here that. I really tried hard to capture the feeling of playing some

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 01, 2011 1:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam, Not sure. In Tomb Raider they have medikits you pick up throughout the levels rather than potions. Usually, they have a medikit somewhere near the start position you can snag off a ledge or some other obscure place which gives you a quick way to restore health when you need it.

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
2:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, Not sure. In Tomb Raider they have medikits you pick up throughout the levels rather than potions. Usually, they have a medikit somewhere near the start position you can snag off a ledge or some other obscure place

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam, Grin. Oh, where is your sense of challenge. Don't you like impossible games? Just kidding. Cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: That would be a good idea. Cause there's nothing more frustrating than getting poisoned from the outset and not being able to do

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
@audyssey.org Sent: Tuesday, February 01, 2011 1:25 PM Subject: [Audyssey] MOTA beta 17 Hello, I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. I like the new

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 1:49 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
, February 01, 2011 5:39 AM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi, That might work. Unfortunately, Acapela Heather doesn't like the word mage. I typed in skeleton mage and it says it like skeleton midge. No wonder I hate synthetic speech. It doesn't know how to say anything right

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread william lomas
sounds cool will ahve to try it on my netbook On 1 Feb 2011, at 17:20, Thomas Ward wrote: Hello gamers, At long last Mysteries of the Ancients beta 17 is now available for download. This all new release contains a number of updates, bug fixes, and changes since beta 16. What's New *

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread william lomas
i think the linux one has been put on the shelf for now but could be wrong I suppose if linux port was made I could run ubuntu on mac though wink to play On 1 Feb 2011, at 18:11, Petr Bláha wrote: Hi Thomas, nice to hear about the new version of mota. But when i look at your site, i see

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread william lomas
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Karl, Karl wrote: I just finished playing through Mota 17 a couple of times. I am really loving the new level, and I like how you have to do a lot of backtracking and exploring to find out where to go. My reply: Glad

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Thomas Ward
Hi Petr, Actually, in myopinion Scansoft Karen is one of the better Sapi voices. It was based on Australian singer Karen Jacobson's voice. If you have ever heard Karen Jacobson talk the Sapi voice sounds quite a lot like her actual voice. Although, the real Karen Jacobson sounds better

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Charles, Good point. Not much good putting a potion right in room 1 if you don't have a torch to find it. This does make the problem more complicated. Cheers! On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote: Maybe there could be one potion near the entrance? Then again, the gamer

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
. As for jill, well, sounds very drunk to me. lol! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 10:23 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Petr, Actually, in myopinion Scansoft

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Shiny protector
I actually like the accent. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 9:23 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Petr, Actually, in myopinion Scansoft Karen is one

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
Yeah, like I said I don't mind the accent either. - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 11:02 PM Subject: Re: [Audyssey] MOTA Last Minute Comments I actually like the accent

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Charles Rivard
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 3:23 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Petr, Actually, in myopinion Scansoft Karen is one of the better Sapi voices. It was based

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Hayden Presley
PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments I don't like any accent in which R's are dropped and R's that don't belong there are inserted. As examples, you should hear enter instead of entuhh, or Pensylvania instead of Pensylvaniar. --- Laughter is the best

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Pitermach
...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 11:56 PM Subject: Re: [Audyssey] MOTA Last Minute Comments I don't like any accent in which R's are dropped and R's that don't belong there are inserted. As examples, you should hear enter instead

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
: Re: [Audyssey] MOTA beta 17 Hi Liam, Grin. Oh, where is your sense of challenge. Don't you like impossible games? Just kidding. Cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: That would be a good idea. Cause there's nothing more frustrating than getting poisoned from the outset

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Karl Belanger
Discussion list Subject: Re: [Audyssey] MOTA beta 17 Hi Charles, Good point. Not much good putting a potion right in room 1 if you don't have a torch to find it. This does make the problem more complicated. Cheers! On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote: Maybe there could be one

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Phil Vlasak
Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then two steps in from the start, she could say Oops! and you hear a crash as the flash light falls from her fingers and breaks on the ground. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Tuesday, February 01, 2011 5:28 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA beta 17 Put the potion in room 2 with the fire pit, or room 4 at the bottom

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
: [Audyssey] MOTA beta 17 Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then two steps in from the start, she could say Oops! and you hear a crash as the flash light falls from her fingers and breaks on the ground. smiles, Phil --- Gamers mailing list __ Gamers

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
Hi Liam, Lol...how crule can you possible be? Heheh. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Tuesday, February 01, 2011 5:32 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Lori Duncan
Or at least a posion. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 11:18 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Thomas, Yes she should have a med kit and a flash light when entering

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Tuesday, February 01, 2011 5:33 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, Lol...how crule can you possible be? Heheh. Best Regards, Hayden -Original Message

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
A what?? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 5:35 PM Subject: Re: [Audyssey] MOTA beta 17

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
@audyssey.org Sent: Tuesday, February 01, 2011 5:33 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, Lol...how crule can you possible be? Heheh. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Tuesday

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Oo. Good idea charles. Laughs -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 5:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Don't ask. Oh, never mind

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
@audyssey.org Sent: Tuesday, February 01, 2011 5:18 PM Subject: Re: [Audyssey] MOTA beta 17 Hi Thomas, Yes she should have a med kit and a flash light when entering the tomb. Then two steps in from the start, she could say Oops! and you hear a crash as the flash light falls from her fingers

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Or. She just starts with a torch. Laughs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 5:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 17 Or, she has

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, February 01, 2011 5:20 PM Subject: Re: [Audyssey] MOTA beta 17 Hi, Games We'd Like to Play: Blind Gamer's Revenge. Recently, Thomas Ward has begun his impossible games series with such titles as the jump

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Hayden Presley
Discussion list' Subject: Re: [Audyssey] MOTA beta 17 Or. She just starts with a torch. Laughs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011 5:55 PM To: Gamers Discussion list

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
, February 01, 2011 5:56 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA beta 17 Or. She just starts with a torch. Laughs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, February 01, 2011

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Greg Steel
Hi you have to kill her and get past that room then you will come to the lever that unlocks that room. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, February 01, 2011 4:02 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Thomas Ward
Hi Liam, I'll consider it. No promises, but I'll consider lifting that restriction. At least for the betas anyway. I can always put it back in for 1.0. cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: What I'd really really like to see is the ability to save while in the beta. I know

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Charles Rivard
, February 01, 2011 6:02 PM Subject: Re: [Audyssey] MOTA beta 17 Hi, Ok...I've just tried mOTA and there are two things I've noticed that are strange. S P O I L E R SP A C E I find a rope paralleling a staircase partway through the level; at the top of this stair is a locked statue. Also I

Re: [Audyssey] MOTA beta 17

2011-02-01 Thread Liam Erven
Subject: Re: [Audyssey] MOTA beta 17 Hi Liam, I'll consider it. No promises, but I'll consider lifting that restriction. At least for the betas anyway. I can always put it back in for 1.0. cheers! On 2/1/11, Liam Erven liamer...@gmail.com wrote: What I'd really really like to see is the ability

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Thomas Ward
Hi Charles, Ummm..that sounds more like a southern accent rather than Australian. Grin. On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote: I don't like any accent in which R's are dropped and R's that don't belong there are inserted. As examples, you should hear enter instead of

Re: [Audyssey] MOTA Last Minute Comments

2011-02-01 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Brian, Sorrowfully that's English accents. Ya learn to live with them if you use English synthesizers. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf

[Audyssey] mota

2011-02-01 Thread shaun everiss
hi. Well I just completed the game on easy. I must say the platform was a bit of a timing thing. And the lamier. I was able to hit it with my pistal then my shotgun. But I got seriously malled. By far the best thing to do it is charge with your sword if you are lucky enough to have one. I was

Re: [Audyssey] MOTA Beta 17 Released!

2011-02-01 Thread burakyuksek
Thankyou! sevgiler saygilar - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Tuesday, February 01, 2011 7:20 PM Subject: [Audyssey] MOTA Beta 17 Released! Hello gamers, At long last Mysteries of the Ancients beta 17 is now

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Arianna Sepulveda
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Tom, it's actually something of an irony. I've always been able to play complex 2d games like Metroid Mega man and turrican, but one of the most depressing experiences of my life was when I found at the age of about 14

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Thomas Ward
Hi, Actually, I think the reason you and others are so easily confused by Shades of Doom etc isn't so much the levels are difficult, but it is too easy to get turned around and accidently get lost. If you are walking west along a coridor, get into a fight with an enemy, you might end up walking

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Darren Duff
[mailto:gamers-boun...@audyssey.org] On Behalf Of Arianna Sepulveda Sent: Sunday, January 30, 2011 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments I agree, games like Shades of Doom, Audio Quake and Sarah and the Castle of Witchcraft and Wizardry absolutely throw me

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Charles Rivard
- From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 31, 2011 7:45 AM Subject: Re: [Audyssey] MOTA Last Minute Comments IT seems to me that if you are good at making a mental map of the world around you, you should be able to handle one

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread shaun everiss
well tom, there are also traps etc, sod has chambers that don't even need you to access unless something exists. I think its quite easy but I have played the game about 1000 times. I plan to do a couple recordings of sod and gtc just for my way of doing things. maybe. Hi, Actually, I think

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Thomas Ward
Hi, I'm not sure about that. It seams to me a lot of people have problems with Shades of Doom, Sarah, etc. I've never thought of them as very hard, but still many others do have the problem. So using them for virtual om training might not be the best idea. However, I am fairly good at general om

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Phil Vlasak
Hi Thomas, I like Skeleton Swordsman, and Skeleton archer, But what do you call a skeleton that uses a dagger? Skeleton cutter? Skeleton BladeSinger? And how about a skeleton that throws fire? Skeleton fire thrower? Skeleton pyromaniac? And what about a skeleton so large it just steps on you?

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Hayden Presley
PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi, I'm not sure about that. It seams to me a lot of people have problems with Shades of Doom, Sarah, etc. I've never thought of them as very hard, but still many others do have the problem. So using them for virtual

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Hayden Presley
, January 31, 2011 7:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Thomas, I like Skeleton Swordsman, and Skeleton archer, But what do you call a skeleton that uses a dagger? Skeleton cutter? Skeleton BladeSinger? And how about a skeleton that throws fire

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Jacob Kruger
@audyssey.org Sent: Tuesday, February 01, 2011 3:33 AM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Thomas, I like Skeleton Swordsman, and Skeleton archer, But what do you call a skeleton that uses a dagger? Skeleton cutter? Skeleton BladeSinger? And how about a skeleton that throws fire

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Thomas Ward
Hi Phil, Lol! That is a very good question. I have been wondering the same thing actually. In some cases there isn't a good name for some of the kinds of modified enemies I can create for MOTA. A Zombie with an iron spear could be called an undead spearman or zombie spearman. However, a zombie

Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Thomas Ward
Hi, That might work. Unfortunately, Acapela Heather doesn't like the word mage. I typed in skeleton mage and it says it like skeleton midge. No wonder I hate synthetic speech. It doesn't know how to say anything right. That's actually one of my problems in producing MOTA. Acapela Heather is a

[Audyssey] MOTA Queery

2011-01-30 Thread Hayden Presley
Hi Thomas, Out of curiosity: any chance we may see BETA 17 this evening? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Queery

2011-01-30 Thread Charles Rivard
@audyssey.org Sent: Sunday, January 30, 2011 3:45 PM Subject: [Audyssey] MOTA Queery Hi Thomas, Out of curiosity: any chance we may see BETA 17 this evening? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] MOTA Queery

2011-01-30 Thread Hayden Presley
Hi, Hahaha...quite the reply. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, January 30, 2011 3:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Queery Are you blind

Re: [Audyssey] MOTA Queery

2011-01-30 Thread Thomas Ward
Hi Hayden, Probably not. I've been tied up with other things today and and still have a few things to update/fix before the beta goes public. Sorry, but the release will be put off a couple of days or so. HTH On 1/30/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Out of

Re: [Audyssey] MOTA Last Minute Comments

2011-01-26 Thread dark
: [Audyssey] MOTA Last Minute Comments Hi Dark, Basically, I figure unlocking trophies etc is one good use for arcade mode. In Guardian of Light you get certain points for performing various things like time bonuses etc that all go towards unlocking certain trophies and things like that. So if we add

Re: [Audyssey] MOTA Last Minute Comments

2011-01-26 Thread Ryan Strunk
: Re: [Audyssey] MOTA Last Minute Comments Hi, Not to be picky but I'm not sure why you're replacing ps with bs and ts with ds. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Gauler Sent: Tuesday

Re: [Audyssey] MOTA Last Minute Comments

2011-01-26 Thread Darren Duff
: Tuesday, January 25, 2011 11:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Dark, True enough. Strangely though when it comes to creating level maps in my mind I can not for the life of me think of them in 2d. I suppose because when I was sighted I saw

Re: [Audyssey] MOTA Last Minute Comments

2011-01-26 Thread Charles Rivard
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 25, 2011 9:59 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Charles, Charles wrote: Puzzles? Once solved, do they detract from the challenge and replay value? A classic example of this is the first game

Re: [Audyssey] MOTA Last Minute Comments

2011-01-26 Thread shaun everiss
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, January 25, 2011 11:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Dark, True enough. Strangely though when it comes to creating level

Re: [Audyssey] MOTA Last Minute Comments

2011-01-26 Thread Thomas Ward
Hi Charles, Yeah. Not only that but from a development point of view it is sort of hard to add that degree of detail. I mean you have to design the timing, difficulty, etc to be challenging but not too hard. To be honest I'm wondering if I might have bit off more than I can chew. Smile. On

Re: [Audyssey] MOTA Last Minute Comments

2011-01-26 Thread Hayden Presley
... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, January 26, 2011 1:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Tom, it's actually something

[Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi everyone, Okay, here is the deal. Beta 17 is almost ready for public release and it may appear as early as Friday/Saturday barring any unforseen issues/problems. Which brings me to the point of this e-mail. Basically, if there is any last minute comments, suggestions, or input you would like

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread william lomas
I think we need more advanced elements and puzzles otherwise games we have will remain to easy On 25 Jan 2011, at 08:13, Thomas Ward wrote: Hi everyone, Okay, here is the deal. Beta 17 is almost ready for public release and it may appear as early as Friday/Saturday barring any unforseen

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Jacob Kruger
: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 25, 2011 10:13 AM Subject: [Audyssey] MOTA Last Minute Comments Hi everyone, Okay, here

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Will, Yeah, that goes without saying. The big picture here is how to balance it out so it allows new/inexperienced gamers a serious chanse at playing plus give advanced gamers like myself something worth buying and continuing to play for some time to come. To give it replay value that holds

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Sarah Haake
Hi Thomas, very interesting things you brought up there. For me personally, the random enemies and items are not important at all. I perfectly understand what you said about enemies fitting into a plot and so on, and that is a lot more important for me at least. So, I would say, just place

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Ryan Strunk
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, January 25, 2011 2:13 AM To: Gamers Discussion list Subject: [Audyssey] MOTA Last Minute Comments Hi everyone, Okay, here is the deal. Beta 17 is almost ready for public release and it may appear as early as Friday/Saturday barring

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread shaun everiss
hi tom. Ok, I aggree with you on the monsters thing. There are 2 ways you could accomplish this. 1. have randomised monsters per location. That is every location where monsters exist as is in the current release can have randomised monsters, unless for example these don't fit in which case you

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread shaun everiss
well you could remove the randomised code while you test it and then add it back in later if you cared to. Issue is once people know where everything is then it won't matter if you have the game or not. At 09:43 p.m. 25/01/2011, you wrote: Hi Will, Yeah, that goes without saying. The big

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread dark
Hi tom. The chief reason I can see for random monsters, is to provide interest in the rest of your game. Gameplay wise Q9 scores over superliam in my book because while they have basically the same formular, walk along left to right, jump holes, smack stuff when close etc, q9 has randomly

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Ryan, Ryan wrote: As it stands now, you may be right, but I don't think that's a good reason not to include such puzzles. If we keep the bar intentionally low, we'll never teach people to jump higher. My reply: That's quite true, but my concern is actually translating some of these complex

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Dark, Dark wrote: As to puzles and traps, how about an easy mode for compromise. I'm not just thinking here of mucking about with game mechanics, but of something potentially plot specific which could provide audio help similar to the eva in shades of doom. Say, on easy mode angela takes a

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Phil Vlasak
Hi Thomas, I am not sure why you can not have random monsters and specific monsters. The skeletons and other low level monsters should be random and show up everywhere and on all levels. But then you should have another specific monster class that shows up only where and when you decide. In the

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Shaun, As I said in a prier e-mail doing that wouldn't really work. I could never balance the game that way. Let me explain it another way. Let's assume you enter the first room and you have a pistol with 15 rounds of ammo. There is a big ugly skeleton in their with a rusty dagger in his

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Phil Vlasak
Hi Thomas, Another suggestion about the placement of monsters. How about no random monsters, so they are positioned exactly where you want them. But then have a random removal of those monsters function at the start of each level. Phil --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Phil, Phil wrote: I am not sure why you can not have random monsters and specific monsters. In the Sarah game, I decide which monsters show up on each level and how many of them. Then I also adjust the number and type plus adjusting their capabilities before the level starts depending on

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Ryan Strunk
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, January 25, 2011 5:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Ryan, Ryan wrote: As it stands now, you may be right, but I don't think that's a good reason

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Karl Belanger
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, January 25, 2011 3:13 AM To: Gamers Discussion list Subject: [Audyssey] MOTA Last Minute Comments Hi everyone, Okay, here is the deal. Beta 17 is almost ready for public release and it may appear as early as Friday/Saturday

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Philip Bennefall
- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 25, 2011 1:20 PM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Phil, Phil wrote: I am not sure why you can not have random monsters and specific

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Lori Duncan
of randomness is a good replay value for the game. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 25, 2011 8:13 AM Subject: [Audyssey] MOTA Last Minute Comments Hi everyone, Okay, here is the deal. Beta 17

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Michael Gauler
Hi Tom, since I have been there playing the game from your first Alpha onwards, I have been with it from the start. About random enemies/objects: drop it. I have had that problem of encountering a centauer in the first level with only the standard gun as a weapon, with nothing else. Even on easy

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