Discussion list
Subject: Re: [Audyssey] mota
I never tried that. Of course I haven't gotten the spear very many times
yet.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday
!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 2:39 PM
Subject: Re: [Audyssey] mota
Hi Bryan,
On easy you can get away with that, but try fighting her on expert.
Oh, that is a hard fight
list
Subject: Re: [Audyssey] mota
I'm still looking for the bazooka.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02, 2011 3:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota
I never tried that. Of course I haven't gotten the spear very many times
yet.
We are the Knights who say...Ni
Subject: Re: [Audyssey] mota
Hi Charles,
Oh, definitely. The Lamia is one very miner boss in a game filled with
monsters that will give you nightmares.
For instance, one of the higher level bosses is going to be the Ladon.
You know, the evil dragon with a hundred heads that guarded the golden
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, February 02, 2011 2:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota
who else wants an playthrough.
I'll do this along with a few others but since winning depends on
you
02, 2011 1:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
How about Three D effects?
- Original Message -
From: Pitermach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 02, 2011 6:29 PM
Subject: Re: [Audyssey] MOTA beta
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, February 02, 2011 11:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Hi Daren,
You duck. There is a little bug with that I'm fixing as we speak, but
the basic answer is you duck and run away from the harpy. When you
: [Audyssey] mota
who else wants an playthrough.
I'll do this along with a few others but since winning depends on
you getting the sword or the spear well.
At 02:10 a.m. 3/02/2011, you wrote:
Hi Shaun,
Can you make an audio playthrou? I dont pass because level 1.
sevgiler saygilar
- Original Message
On Tue, Feb 01, 2011 at 05:57:39AM +0200, Jacob Kruger wrote:
Off-hand, might think about calling a skeleton with a dagger
something like an assassin..?
[My Reply:]
Blade? Cutpurse? Footpad? I think Skeleton Thug would carry a
sap.
Michael
---
Hello gamers,
At long last Mysteries of the Ancients beta 17 is now available for
download. This all new release contains a number of updates, bug
fixes, and changes since beta 16.
What's New
* Added joystick and mouse support.
* Added a custom joystick profiler.
* Made a few changes in
Hi Thomas,
nice to hear about the new version of mota.
But when i look at your site, i see only the Windows version.
What about the linux one? Do you plann to release it?
On 1.2.2011 18:20, Thomas Ward wrote:
Hello gamers,
At long last Mysteries of the Ancients beta 17 is now available for
Hi Petr,
At the moment the Linux version isn't being worked on. The most
current version for Linux is beta 16, and probably won't be updated
until I get access to the Linux source code. Unfortunately, the
computer that source code was stored on died early in December and
while I technically have
Hello,
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go. I like the new platforms and the
timing element they add. I hope to see even more complex levels and even
Hi Karl,
Karl wrote:
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go.
My reply:
Glad to here that. I really tried hard to capture the feeling of
playing some
-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 1:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Hi Karl,
Karl wrote:
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do
Hi Liam,
Not sure. In Tomb Raider they have medikits you pick up throughout the
levels rather than potions. Usually, they have a medikit somewhere
near the start position you can snag off a ledge or some other obscure
place which gives you a quick way to restore health when you need it.
2:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Hi Liam,
Not sure. In Tomb Raider they have medikits you pick up throughout the
levels rather than potions. Usually, they have a medikit somewhere near the
start position you can snag off a ledge or some other obscure place
Hi Liam,
Grin. Oh, where is your sense of challenge. Don't you like impossible
games? Just kidding.
Cheers!
On 2/1/11, Liam Erven liamer...@gmail.com wrote:
That would be a good idea. Cause there's nothing more frustrating than
getting poisoned from the outset and not being able to do
@audyssey.org
Sent: Tuesday, February 01, 2011 1:25 PM
Subject: [Audyssey] MOTA beta 17
Hello,
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go. I like the new
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 1:49 PM
Subject: Re: [Audyssey] MOTA beta 17
Hi Karl,
Karl wrote:
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you
, February 01, 2011 5:39 AM
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi,
That might work. Unfortunately, Acapela Heather doesn't like the word
mage. I typed in skeleton mage and it says it like skeleton midge.
No wonder I hate synthetic speech. It doesn't know how to say anything
right
sounds cool will ahve to try it on my netbook
On 1 Feb 2011, at 17:20, Thomas Ward wrote:
Hello gamers,
At long last Mysteries of the Ancients beta 17 is now available for
download. This all new release contains a number of updates, bug
fixes, and changes since beta 16.
What's New
*
i think the linux one has been put on the shelf for now but could be wrong
I suppose if linux port was made I could run ubuntu on mac though wink to play
On 1 Feb 2011, at 18:11, Petr Bláha wrote:
Hi Thomas,
nice to hear about the new version of mota.
But when i look at your site, i see
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Hi Karl,
Karl wrote:
I just finished playing through Mota 17 a couple of times. I am really
loving the new level, and I like how you have to do a lot of backtracking
and exploring to find out where to go.
My reply:
Glad
Hi Petr,
Actually, in myopinion Scansoft Karen is one of the better Sapi
voices. It was based on Australian singer Karen Jacobson's voice. If
you have ever heard Karen Jacobson talk the Sapi voice sounds quite a
lot like her actual voice. Although, the real Karen Jacobson sounds
better
Hi Charles,
Good point. Not much good putting a potion right in room 1 if you
don't have a torch to find it. This does make the problem more
complicated.
Cheers!
On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote:
Maybe there could be one potion near the entrance? Then again, the gamer
. As for jill,
well, sounds very drunk to me. lol!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 10:23 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Petr,
Actually, in myopinion Scansoft
I actually like the accent.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:23 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Petr,
Actually, in myopinion Scansoft Karen is one
Yeah, like I said I don't mind the accent either.
- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 11:02 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
I actually like the accent
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 3:23 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Petr,
Actually, in myopinion Scansoft Karen is one of the better Sapi
voices. It was based
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
I don't like any accent in which R's are dropped and R's that don't belong
there are inserted. As examples, you should hear enter instead of
entuhh, or Pensylvania instead of Pensylvaniar.
---
Laughter is the best
...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 11:56 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
I don't like any accent in which R's are dropped and R's that don't belong
there are inserted. As examples, you should hear enter instead
: Re: [Audyssey] MOTA beta 17
Hi Liam,
Grin. Oh, where is your sense of challenge. Don't you like impossible
games? Just kidding.
Cheers!
On 2/1/11, Liam Erven liamer...@gmail.com wrote:
That would be a good idea. Cause there's nothing more frustrating than
getting poisoned from the outset
Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Hi Charles,
Good point. Not much good putting a potion right in room 1 if you don't have
a torch to find it. This does make the problem more complicated.
Cheers!
On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote:
Maybe there could be one
Hi Thomas,
Yes she should have a med kit and a flash light when entering the tomb.
Then two steps in from the start, she could say Oops! and you hear a crash
as the flash light falls from her fingers and breaks on the ground.
smiles,
Phil
---
Gamers mailing list __ Gamers@audyssey.org
If
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Tuesday, February 01, 2011 5:28 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA beta 17
Put the potion in room 2 with the fire pit, or room 4 at the bottom
: [Audyssey] MOTA beta 17
Hi Thomas,
Yes she should have a med kit and a flash light when entering the tomb.
Then two steps in from the start, she could say Oops! and you hear a crash
as the flash light falls from her fingers and breaks on the ground.
smiles,
Phil
---
Gamers mailing list __ Gamers
Hi Liam,
Lol...how crule can you possible be? Heheh.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Tuesday, February 01, 2011 5:32 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA
Or at least a posion.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 11:18 PM
Subject: Re: [Audyssey] MOTA beta 17
Hi Thomas,
Yes she should have a med kit and a flash light when entering
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Tuesday, February 01, 2011 5:33 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA beta 17
Hi Liam,
Lol...how crule can you possible be? Heheh.
Best Regards,
Hayden
-Original Message
A what??
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:35 PM
Subject: Re: [Audyssey] MOTA beta 17
@audyssey.org
Sent: Tuesday, February 01, 2011 5:33 PM
Subject: Re: [Audyssey] MOTA beta 17
Hi Liam,
Lol...how crule can you possible be? Heheh.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Tuesday
Oo. Good idea charles. Laughs
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 01, 2011 5:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Don't ask. Oh, never mind
@audyssey.org
Sent: Tuesday, February 01, 2011 5:18 PM
Subject: Re: [Audyssey] MOTA beta 17
Hi Thomas,
Yes she should have a med kit and a flash light when entering the tomb.
Then two steps in from the start, she could say Oops! and you hear a crash
as the flash light falls from her fingers
Or. She just starts with a torch. Laughs.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 01, 2011 5:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 17
Or, she has
Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:20 PM
Subject: Re: [Audyssey] MOTA beta 17
Hi,
Games We'd Like to Play:
Blind Gamer's Revenge.
Recently, Thomas Ward has begun his impossible games series with such
titles
as the jump
Discussion list'
Subject: Re: [Audyssey] MOTA beta 17
Or. She just starts with a torch. Laughs.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 01, 2011 5:55 PM
To: Gamers Discussion list
, February 01, 2011 5:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA beta 17
Or. She just starts with a torch. Laughs.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 01, 2011
Hi you have to kill her and get past that room then you will come to the
lever that unlocks that room.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 01, 2011 4:02 PM
Subject: Re: [Audyssey] MOTA
Hi Liam,
I'll consider it. No promises, but I'll consider lifting that
restriction. At least for the betas anyway. I can always put it back
in for 1.0.
cheers!
On 2/1/11, Liam Erven liamer...@gmail.com wrote:
What I'd really really like to see is the ability to save while in the beta.
I know
, February 01, 2011 6:02 PM
Subject: Re: [Audyssey] MOTA beta 17
Hi,
Ok...I've just tried mOTA and there are two things I've noticed that are
strange.
S
P
O
I
L
E
R
SP
A
C
E
I find a rope paralleling a staircase partway through the level; at the
top
of this stair is a locked statue. Also I
Subject: Re: [Audyssey] MOTA beta 17
Hi Liam,
I'll consider it. No promises, but I'll consider lifting that restriction.
At least for the betas anyway. I can always put it back in for 1.0.
cheers!
On 2/1/11, Liam Erven liamer...@gmail.com wrote:
What I'd really really like to see is the ability
Hi Charles,
Ummm..that sounds more like a southern accent rather than Australian. Grin.
On 2/1/11, Charles Rivard woofer...@sbcglobal.net wrote:
I don't like any accent in which R's are dropped and R's that don't belong
there are inserted. As examples, you should hear enter instead of
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Brian,
Sorrowfully that's English accents. Ya learn to live with them if you use
English synthesizers. Grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf
hi.
Well I just completed the game on easy.
I must say the platform was a bit of a timing thing.
And the lamier.
I was able to hit it with my pistal then my shotgun.
But I got seriously malled.
By far the best thing to do it is charge with your sword if you are
lucky enough to have one.
I was
Thankyou!
sevgiler saygilar
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Tuesday, February 01, 2011 7:20 PM
Subject: [Audyssey] MOTA Beta 17 Released!
Hello gamers,
At long last Mysteries of the Ancients beta 17 is now
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Tom, it's actually something of an irony. I've always been able to play
complex 2d games like Metroid Mega man and turrican, but one of the most
depressing experiences of my life was when I found at the age of about 14
Hi,
Actually, I think the reason you and others are so easily confused by
Shades of Doom etc isn't so much the levels are difficult, but it is
too easy to get turned around and accidently get lost. If you are
walking west along a coridor, get into a fight with an enemy, you
might end up walking
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Arianna Sepulveda
Sent: Sunday, January 30, 2011 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
I agree, games like Shades of Doom, Audio Quake and Sarah and the Castle of
Witchcraft and Wizardry absolutely throw me
-
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 31, 2011 7:45 AM
Subject: Re: [Audyssey] MOTA Last Minute Comments
IT seems to me that if you are good at making a mental map of the world
around you, you should be able to handle one
well tom, there are also traps etc, sod has chambers that don't even
need you to access unless something exists.
I think its quite easy but I have played the game about 1000 times.
I plan to do a couple recordings of sod and gtc just for my way of
doing things.
maybe.
Hi,
Actually, I think
Hi,
I'm not sure about that. It seams to me a lot of people have problems
with Shades of Doom, Sarah, etc. I've never thought of them as very
hard, but still many others do have the problem. So using them for
virtual om training might not be the best idea.
However, I am fairly good at general om
Hi Thomas,
I like
Skeleton Swordsman,
and
Skeleton archer,
But what do you call a skeleton that uses a dagger?
Skeleton cutter?
Skeleton BladeSinger?
And how about a skeleton that throws fire?
Skeleton fire thrower?
Skeleton pyromaniac?
And what about a skeleton so large it just steps on you?
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi,
I'm not sure about that. It seams to me a lot of people have problems
with Shades of Doom, Sarah, etc. I've never thought of them as very
hard, but still many others do have the problem. So using them for
virtual
, January 31, 2011 7:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Thomas,
I like
Skeleton Swordsman,
and
Skeleton archer,
But what do you call a skeleton that uses a dagger?
Skeleton cutter?
Skeleton BladeSinger?
And how about a skeleton that throws fire
@audyssey.org
Sent: Tuesday, February 01, 2011 3:33 AM
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Thomas,
I like Skeleton Swordsman,
and Skeleton archer,
But what do you call a skeleton that uses a dagger?
Skeleton cutter?
Skeleton BladeSinger?
And how about a skeleton that throws fire
Hi Phil,
Lol! That is a very good question. I have been wondering the same
thing actually. In some cases there isn't a good name for some of the
kinds of modified enemies I can create for MOTA. A Zombie with an iron
spear could be called an undead spearman or zombie spearman. However,
a zombie
Hi,
That might work. Unfortunately, Acapela Heather doesn't like the word
mage. I typed in skeleton mage and it says it like skeleton midge.
No wonder I hate synthetic speech. It doesn't know how to say anything
right.
That's actually one of my problems in producing MOTA. Acapela Heather
is a
Hi Thomas,
Out of curiosity: any chance we may see BETA 17 this evening?
Best Regards,
Hayden
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You can make changes or update your subscription via the web, at
@audyssey.org
Sent: Sunday, January 30, 2011 3:45 PM
Subject: [Audyssey] MOTA Queery
Hi Thomas,
Out of curiosity: any chance we may see BETA 17 this evening?
Best Regards,
Hayden
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr
Hi,
Hahaha...quite the reply.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, January 30, 2011 3:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Queery
Are you blind
Hi Hayden,
Probably not. I've been tied up with other things today and and still
have a few things to update/fix before the beta goes public. Sorry,
but the release will be put off a couple of days or so.
HTH
On 1/30/11, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
Out of
: [Audyssey] MOTA Last Minute Comments
Hi Dark,
Basically, I figure unlocking trophies etc is one good use for arcade
mode. In Guardian of Light you get certain points for performing
various things like time bonuses etc that all go towards unlocking
certain trophies and things like that. So if we add
: Re: [Audyssey] MOTA Last Minute Comments
Hi,
Not to be picky but I'm not sure why you're replacing ps with bs and ts with
ds.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Gauler
Sent: Tuesday
: Tuesday, January 25, 2011 11:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Dark,
True enough. Strangely though when it comes to creating level maps in my
mind I can not for the life of me think of them in 2d. I suppose because
when I was sighted I saw
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 25, 2011 9:59 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Charles,
Charles wrote:
Puzzles? Once solved, do they detract from the challenge and replay
value? A classic example of this is the first game
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 25, 2011 11:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Dark,
True enough. Strangely though when it comes to creating level
Hi Charles,
Yeah. Not only that but from a development point of view it is sort of
hard to add that degree of detail. I mean you have to design the
timing, difficulty, etc to be challenging but not too hard. To be
honest I'm wondering if I might have bit off more than I can chew.
Smile.
On
...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, January 26, 2011 1:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Tom, it's actually something
Hi everyone,
Okay, here is the deal. Beta 17 is almost ready for public release and
it may appear as early as Friday/Saturday barring any unforseen
issues/problems. Which brings me to the point of this e-mail.
Basically, if there is any last minute comments, suggestions, or input
you would like
I think we need more advanced elements and puzzles otherwise games we have will
remain to easy
On 25 Jan 2011, at 08:13, Thomas Ward wrote:
Hi everyone,
Okay, here is the deal. Beta 17 is almost ready for public release and
it may appear as early as Friday/Saturday barring any unforseen
: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 25, 2011 10:13 AM
Subject: [Audyssey] MOTA Last Minute Comments
Hi everyone,
Okay, here
Hi Will,
Yeah, that goes without saying. The big picture here is how to balance
it out so it allows new/inexperienced gamers a serious chanse at
playing plus give advanced gamers like myself something worth buying
and continuing to play for some time to come. To give it replay value
that holds
Hi Thomas,
very interesting things you brought up there.
For me personally, the random enemies and items are not important at
all. I perfectly understand what you said about enemies fitting into a
plot and so on, and that is a lot more important for me at least. So, I
would say, just place
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 25, 2011 2:13 AM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Last Minute Comments
Hi everyone,
Okay, here is the deal. Beta 17 is almost ready for public release and
it may appear as early as Friday/Saturday barring
hi tom.
Ok, I aggree with you on the monsters thing.
There are 2 ways you could accomplish this.
1. have randomised monsters per location.
That is every location where monsters exist as is in the current
release can have randomised monsters, unless for example these don't
fit in which case you
well you could remove the randomised code while you test it and then
add it back in later if you cared to.
Issue is once people know where everything is then it won't matter if
you have the game or not.
At 09:43 p.m. 25/01/2011, you wrote:
Hi Will,
Yeah, that goes without saying. The big
Hi tom.
The chief reason I can see for random monsters, is to provide interest in
the rest of your game.
Gameplay wise Q9 scores over superliam in my book because while they have
basically the same formular, walk along left to right, jump holes, smack
stuff when close etc, q9 has randomly
Hi Ryan,
Ryan wrote:
As it stands now, you may be right, but I don't think that's a good reason
not to include such puzzles. If we keep the bar intentionally low, we'll
never teach people to jump higher.
My reply:
That's quite true, but my concern is actually translating some of
these complex
Hi Dark,
Dark wrote:
As to puzles and traps, how about an easy mode for compromise.
I'm not just thinking here of mucking about with game mechanics, but
of something
potentially plot specific which could provide audio help similar to
the eva in shades
of doom.
Say, on easy mode angela takes a
Hi Thomas,
I am not sure why you can not have random monsters and specific monsters.
The skeletons and other low level monsters should be random and show up
everywhere and on all levels.
But then you should have another specific monster class that shows up only
where and when you decide.
In the
Hi Shaun,
As I said in a prier e-mail doing that wouldn't really work. I could
never balance the game that way. Let me explain it another way.
Let's assume you enter the first room and you have a pistol with 15
rounds of ammo. There is a big ugly skeleton in their with a rusty
dagger in his
Hi Thomas,
Another suggestion about the placement of monsters.
How about no random monsters, so they are positioned exactly where you want
them.
But then have a random removal of those monsters function at the start of
each level.
Phil
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hi Phil,
Phil wrote:
I am not sure why you can not have random monsters and specific monsters.
In the Sarah game, I decide which monsters show up on each level and
how many of them. Then I also adjust the number and type plus
adjusting their capabilities
before the level starts depending on
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 25, 2011 5:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Ryan,
Ryan wrote:
As it stands now, you may be right, but I don't think that's a good reason
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 25, 2011 3:13 AM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Last Minute Comments
Hi everyone,
Okay, here is the deal. Beta 17 is almost ready for public release and it
may appear as early as Friday/Saturday
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 25, 2011 1:20 PM
Subject: Re: [Audyssey] MOTA Last Minute Comments
Hi Phil,
Phil wrote:
I am not sure why you can not have random monsters and specific
of randomness is a
good replay value for the game.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 25, 2011 8:13 AM
Subject: [Audyssey] MOTA Last Minute Comments
Hi everyone,
Okay, here is the deal. Beta 17
Hi Tom,
since I have been there playing the game from your first Alpha onwards, I
have been with it from the start.
About random enemies/objects:
drop it. I have had that problem of encountering a centauer in the first
level with only the standard gun as a weapon, with nothing else. Even on
easy
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