Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Christopher Bartlett
...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, November 21, 2011 10:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Actually that is backwards. The weapon ranges will be increased to at least match the audible range of zombies. Most guns will even fire

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Jeremy Kaldobsky
You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going to make each gun fire at

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread john
:29:19 -0800 (PST) Subject: Re: [Audyssey] Swamp reflections. You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread joseph weakland
10:29:19 -0800 (PST) Subject: Re: [Audyssey] Swamp reflections. You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Kai
I'm personally against the perfect targeting beeps. You're basically then playing a game of listen for the beep, rather than center and accuracy. I might be willing to embrace a beep for when a bullet would hit a zombie, but not one for perfect target. Kai --- Gamers mailing list __

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
i have to agree there. that would take away from the part thats the most fun. trying to get your shots layed perfectly, without assistance! dallas On 23/11/2011, Kai kaixi...@sbcglobal.net wrote: I'm personally against the perfect targeting beeps. You're basically then playing a game of listen

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Darren Duff
I really like that idea. Thanks for putting that back in... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 22, 2011 1:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread dark
I agree with kay about the targiting solution beeps, especially when the zombi sounds are so good, however I do think a range indicator is needed. so how about a compensation. pressing a key (I'd suggest g), activates your monitor which tells you the distance (and possibly general direction)

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
: [Audyssey] Swamp reflections. You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
a key that gave distance of nearest would be good. no more info then distance through, so that it makes you have to find and target him yourself. having an out of range when targeting thing would almost serve as a locater so you would no when you have him lined up, so i don't think that would be a

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Ron Schamerhorn
I agree some indication of range is needed. Ideally I think the best idea would be and perhaps this is currently how it works, but all depending on the weapon you are currently using. I know someone else mentioned this earlier but being able to hear the zombie if your weapon can kill it seems

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Christopher Bartlett
I don't like the idea of not hearing a zombie if I'm using a pistol. When using the pistol, I need to be able to track multiple targets at long distance, so I can plan my stalking to get into range. I've suggested shift-left-click, as its ergonomically easy given how we play, and it's close to

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Kai
, November 22, 2011 12:47 PM Subject: Re: [Audyssey] Swamp reflections. I don't like the idea of not hearing a zombie if I'm using a pistol. When using the pistol, I need to be able to track multiple targets at long distance, so I can plan my stalking to get into range. I've suggested shift-left-click

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
automatic target acquisition system. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:47 PM Subject: Re: [Audyssey] Swamp reflections. I don't like the idea of not hearing

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread dark
Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 8:22 PM Subject: Re: [Audyssey] Swamp reflections. I agree some indication of range is needed. Ideally I think the best idea would be and perhaps this is currently how it works, but all

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Johnny Tai
Remember, there are some like me to whom, aiming by centering the sound's just not possible- with one ear and all. So yes, I don't want this to be...too easy by having a beep for perfect aim, but we do need some sort of aiming solution to make it not just a case of firing everywhere and hope we

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Kelvin Tan
yes!! totally agreed there kai! - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 3:48 AM Subject: Re: [Audyssey] Swamp reflections. I'm personally against the perfect targeting beeps. You're basically

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Dallas O'Brien
yep. its been a long time coming, and its great to see its here. a realistic shooting game! and yes, i do much the same, take things very ... very slow. ahahah. dallas On 22 November 2011 08:10, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, got to run around a bit this afternoon

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread dark
: Monday, November 21, 2011 10:23 PM Subject: Re: [Audyssey] Swamp reflections. yep. its been a long time coming, and its great to see its here. a realistic shooting game! and yes, i do much the same, take things very ... very slow. ahahah. dallas On 22 November 2011 08:10, Christopher Bartlett

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Dallas O'Brien
! Dark. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 10:23 PM Subject: Re: [Audyssey] Swamp reflections. yep. its been a long time coming, and its great to see its here

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Che
axe murdering. Beware the grue! Dark. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion listgamers@audyssey.org Sent: Monday, November 21, 2011 10:23 PM Subject: Re: [Audyssey] Swamp reflections. yep. its been a long time coming, and its great

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Jeremy Kaldobsky
I was hoping this new update would cause people to play a bit more cautiously. The fear had worn off on most people in the last version, and they ran around like rambo with very little worry. I have a few ideas why there are now some zombies that glitch and don't pan properly, but I will have

Re: [Audyssey] swamp reflections

2011-11-21 Thread Jeremy Kaldobsky
It isn't supposed to reset. It's a bug I need to fix. Addendum: isn't reputation/experience supposed to stay the same after you die?  I don't mind if it doesn't, but am I remembering that correctly?  It seems to reset.                 Chris Bartlett --- Gamers mailing list __

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Jeremy Kaldobsky
Once I post the next update it will include the fix for the gun range bug. Once fixed, if you can hear the zombies, odd are your gun can reach them. Currently the bug is causing the guns to have drastically shorter ranges than they are supposed to have. yeah, i have to say, its very hard to

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Christopher Bartlett
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, November 21, 2011 6:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Once I post the next update it will include the fix for the gun range bug. Once fixed, if you can hear

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread shaun everiss
aah I was wandering why I couldn't hit the zombies even if they were right in front of my mug. At 03:45 p.m. 21/11/2011 -0800, you wrote: Once I post the next update it will include the fix for the gun range bug. Once fixed, if you can hear the zombies, odd are your gun can reach them.

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Jeremy Kaldobsky
Actually that is backwards. The weapon ranges will be increased to at least match the audible range of zombies. Most guns will even fire a little farther than you can hear. Let me understand this clearly.  You intend that we not be able to hear zombies that are beyond our weapons range,

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread dark
I like the cautious playing idea and the idea of reputation being fixed even if loot is not. Hope you can get the bugs done. One thing which might help, and also provide challenge in the game would be lootable items just! for reputation. Supplies kicking around the map that you could deliver

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread lenron brown
another thing would be nice is a car lot so that you are zombees could stand on or hide around On 11/21/11, dark d...@xgam.org wrote: I like the cautious playing idea and the idea of reputation being fixed even if loot is not. Hope you can get the bugs done. One thing which might help, and

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Jeremy Kaldobsky
Have you tried checking the debuglog.txt file after it crashes? It might give you some additional clues about the cause. Hi. My router reserves dhcp addresses, so if power goes out, what ever, it still forwards any forwarded ports to the proper target. Regarding what you said about

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Christopher Bartlett
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, November 10, 2011 3:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Have you tried checking the debuglog.txt file after

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Dakotah Rickard
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Thursday, November 10, 2011 3:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Have you tried checking the debuglog.txt file after it crashes

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Jeremy Kaldobsky
If you're getting that error message randomly as you play, it actually does sound like you are losing your internet connection for a short period of time. It would cause that exact error, though a few other things could also cause it, so we can't conclusively say this is due to a lost

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread shaun everiss
Jeremy what about put it so if the connection drops o for a while the system says that you timed out and return you to the main menu maybe have an error sound. Same if you try to connect but are not online the system should wait for say 20 seconds and then say something to the effect that you

Re: [Audyssey] Swamp reflections.

2011-11-09 Thread Valiant8086
Hi. My router reserves dhcp addresses, so if power goes out, what ever, it still forwards any forwarded ports to the proper target. Regarding what you said about being pretty stable, I have one strange problem I've been having. Occasionally swamp just closes for me, Can I find out what

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Jeremy Kaldobsky
The balance issues of multiplayer are only temporary. I've been adding in weapons but really haven't done any work making those weapons balanced. These are all things I am in the process of working on. I've already decided that zombies will never wield weapons, especially not guns. I've

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread john
Ok, I really should have responded to this thread a little while ago, but here goes. As far as zombie packs go, I do agree that there should be more of them, but not all zombies should be in packs. If you have nothing but packs of five or six (or even two or three) zombies running around,

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread john
a microphone. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 01:41:00 -0800 (PST) Subject: Re: [Audyssey] Swamp reflections. The balance issues of multiplayer are only temporary. I've been adding

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
There, at least according to Jeremy, is a consequence of death, at least once the safe zone becomes a storehouse. Unless I misread something, you drop whatever you were carrying when you die, once that's in effect. Imagine you're walking around with a rather difficult to find, rather expensive

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Darren Duff
To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. There, at least according to Jeremy, is a consequence of death, at least once the safe zone becomes a storehouse. Unless I misread something, you drop whatever you were carrying when you die, once that's in effect. Imagine you're

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
, November 08, 2011 8:33 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp reflections. Are we still talking about a game here or a simulation. Because to me at least that's what this is starting to sound like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
My comments interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Tuesday, November 08, 2011 8:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. There, at least

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
My commentary interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Tuesday, November 08, 2011 8:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Ok, I really should have

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
Subject: Re: [Audyssey] Swamp reflections. Ok, I really should have responded to this thread a little while ago, but here goes. As far as zombie packs go, I do agree that there should be more of them, but not all zombies should be in packs. If you have nothing but packs of five or six (or even two

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Darren Duff
Duff Sent: Tuesday, November 08, 2011 8:33 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp reflections. Are we still talking about a game here or a simulation. Because to me at least that's what this is starting to sound like. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Jeremy Kaldobsky
I'm sorry not not seeming as active lately. I've been busy with a few things, working on Swamp, and reading many many emails posts and messages. Because I was finding myself responding to about 40 messages a day, some being quite long, I have started to conserve energy by not responding to

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
gun might not go amiss. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 08, 2011 4:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. I'm sorry

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 08, 2011 4:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. I'm sorry not not seeming as active lately. I've been

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread shaun everiss
hmmm that would be something I'd be interested in when ips or something like that changes I smell another public free utility somewhere. On that note have you thought about having wireless on the server though it may not work so well depending where things exist. At 01:37 p.m. 8/11/2011 -0800,

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Dakotah Rickard
Just because of all the devices that run in that frequency range, I'd suggest against running it wirelessly, although it could be a workable option if you're running an 802.11 N network. Signed: Dakotah Rickard On 11/8/11, shaun everiss sm.ever...@gmail.com wrote: hmmm that would be something

Re: [Audyssey] Swamp reflections.

2011-11-07 Thread Dakotah Rickard
I frankly disagree strongly with zombies getting firearms. I know that we're not using Zombies Survivor's Guide, book available on request, but a coordinated zombie is not something I can imagine. It's a dead body, slowly rotting away, controlled via magic or a virus that turns it into a clumsy,

Re: [Audyssey] Swamp reflections.

2011-11-07 Thread Yohandy
Chris, you're thinking like a mainstream gamer. I like that! I know I'd especially love voice chat! we so need something like this in audio games. in fact, I'm willing to bet people will pay a monthly fee to help with server costs if this happened across all of Aprone's multiplayer games.

Re: [Audyssey] Swamp reflections.

2011-11-07 Thread Christopher Bartlett
I like Dakota's ideas re: switch time and bad effects of low health. Low health could increase the effects of encumbrance. Ok, how about this, put an idea of fatigue into the mix, so that health gradually decreases as you run and fight. It decreases as well when you get hit. Med packs still