Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Too late! Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 06, 2009 12:56 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA It's something that David told me, and other members of his list, not to spread the word about. Hint? Hint? Shawn? --- Shepherds are the best beasts. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, October 06, 2009 7:47 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA David's new game? What game would that be? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, October 05, 2009 6:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA well I use the saved game feature to save a place when I have done something important. ie after a level up, after a full health restore ocationally. Also after any stat modifying or equipment upgrades to my character. In the case of some other games, after an objective is completed. I don't overly save/ restore for the heck of it. I use the save feature of entombed and gtc as well as sod a lot to save what I am doing, mostly though I never use more than 1 slot, I use another slot or two if I have to do something tricky with low health etc. In the case of david's new game I will save mainly because I won't want to play all hours or if I have been doing so, so I can resume later. But I suppose everyone has their view. Abusing a save is just not good. At 12:05 p.m. 6/10/2009, you wrote: Hi Yohandy, This is, unfortunately, one of those cases where a developer is going to get complaints if he does and get complaints if he doesn't add a save game feature. If he adds a save game feature that allows someone to save everywhere and anywhere people will complain that it makes the game too easy. If he only allows a player to save in specific areas like the start of a level people will gripe and complain it makes the game too hard or it is too inconvenient. If he doesn't add a save feature at all he is going to get complaints about that too. No matter what I do as a game developer I can't possably please everyone, and nor should I try. In the end my only real option is to do what I have done. Let the player make up his or her own mind what they want to do with the save game feature. If they want to use it fine. If they don't want to use it fine. Only that gamer knows how he or she wants to play and enjoy the game. Smile. Yohandy wrote: I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Ken, Do you have the dreamtech site up, and if so at what URL can I faind it? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: Tuesday, October 06, 2009 2:15 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Too late! Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 06, 2009 12:56 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA It's something that David told me, and other members of his list, not to spread the word about. Hint? Hint? Shawn? --- Shepherds are the best beasts. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, October 06, 2009 7:47 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA David's new game? What game would that be? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, October 05, 2009 6:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA well I use the saved game feature to save a place when I have done something important. ie after a level up, after a full health restore ocationally. Also after any stat modifying or equipment upgrades to my character. In the case of some other games, after an objective is completed. I don't overly save/ restore for the heck of it. I use the save feature of entombed and gtc as well as sod a lot to save what I am doing, mostly though I never use more than 1 slot, I use another slot or two if I have to do something tricky with low health etc. In the case of david's new game I will save mainly because I won't want to play all hours or if I have been doing so, so I can resume later. But I suppose everyone has their view. Abusing a save is just not good. At 12:05 p.m. 6/10/2009, you wrote: Hi Yohandy, This is, unfortunately, one of those cases where a developer is going to get complaints if he does and get complaints if he doesn't add a save game feature. If he adds a save game feature that allows someone to save everywhere and anywhere people will complain that it makes the game too easy. If he only allows a player to save in specific areas like the start of a level people will gripe and complain it makes the game too hard or it is too inconvenient. If he doesn't add a save feature at all he is going to get complaints about that too. No matter what I do as a game developer I can't possably please everyone, and nor should I try. In the end my only real option is to do what I have done. Let the player make up his or her own mind what they want to do with the save game feature. If they want to use it fine. If they don't want to use it fine. Only that gamer knows how he or she wants to play and enjoy the game. Smile. Yohandy wrote: I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hey Thomas, By original, I meant a game not based on a different mainstream game. Your own creation from scratch, in other words. Although I guess most games aren't original in that way. hope this makes sense - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 9:11 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Yohandy, I'm not sure what you mean by planning on releasing anything original. Mysteries of the Ancients is a game created from scratch by me. Granted some of the inspiration came from Tomb Raider, but it is more or less an original work. It hasn't turned out exactly as planned, but I do have plans of continuing the game series at some point using a full 3d first person environment. As far as my future plans goes one thing I'd like to do is port the Genesis Engine to C++. Then, create cross platform versions that will run on Mac, Linux, and Windows. However, that is much easier said than done though. Anyway, as far as the MOTA game levels goesI'm creating rough drafts of the levels. mostly they are notes written out like a walkthrough that describes each room, where to go, what traps to avoid, etc. As soon as i fix a couple of issues with the game engine I'll begin adding those levels to the game. Yohandy wrote: understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 10:11 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again because you failed to dodge ONE missile will get a lot of players frustrated. This is why with Three-D Velocity, for instance, a save anywhere feature will be available in the story mode. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 1:12 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
See that's why you just don't use it. Nobody's holding a gun to your head and saying you have to save everywhere. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, October 05, 2009 3:34 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 10:11 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again because you failed to dodge ONE missile will get a lot of players frustrated. This is why with Three-D Velocity, for instance, a save anywhere feature will be available in the story mode. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 1:12 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Exactly. Couldn't have put it better myself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Constantine tcwoo...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 05, 2009 4:02 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Agreed. I personally like this feature in games. Not being able to save in level 2 but only in level 3, and you have to go eat dinner and you have a power outage and it was really hard to get where you are? Just my two little cents, though, grin. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 05, 2009 4:47 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA See that's why you just don't use it. Nobody's holding a gun to your head and saying you have to save everywhere. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, October 05, 2009 3:34 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 10:11 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again because you failed to dodge ONE missile will get a lot of players frustrated. This is why with Three-D Velocity, for instance, a save anywhere feature will be available in the story mode. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 1:12 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Yohandy, That is a difficult question to answer. After all there is very little game content that is truly original these days. If I create a game about fighting zombies people would no doubt begin comparing it to Pain Killer and Resident Evil. If I create a halloween game where you have to fight skeletons, vampires, weirwolves, etc someone might compare it to Castlevania. If I create a treasure hunting game the first comparison to come to mind is Tomb Raider or Indiana Jones. On and on we can go right down the line. Sooner or later I always come back to the fact it has all been done several times before with different characters, perhaps a different story, but its still like been there done that. So what can I do that hasn't been done before? Anyway, as for me there are a lot of mainstream games I happen to like, that I have played, would like to play, but aren't very accessible for one reason or another. Most of my desire and inspiration for creating games is based on mainstream titles i happen to like. When you think about it most blind gamers here have never had a chance to play Double Dragon, Tomb Raider, Resident Evil, Mario Brothers, whatever. What some of us think of as old hat, just another accessible clone of an old mainstream game, is a first real chance for someone else to play. So I don't think absolutely original game content is what this comunity needs right now. Yes, it is nice to have some omore original content, but let's not toss out a game because it is inspired by a mainstream title that a blind player may or not have played before. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Yohandy, This is, unfortunately, one of those cases where a developer is going to get complaints if he does and get complaints if he doesn't add a save game feature. If he adds a save game feature that allows someone to save everywhere and anywhere people will complain that it makes the game too easy. If he only allows a player to save in specific areas like the start of a level people will gripe and complain it makes the game too hard or it is too inconvenient. If he doesn't add a save feature at all he is going to get complaints about that too. No matter what I do as a game developer I can't possably please everyone, and nor should I try. In the end my only real option is to do what I have done. Let the player make up his or her own mind what they want to do with the save game feature. If they want to use it fine. If they don't want to use it fine. Only that gamer knows how he or she wants to play and enjoy the game. Smile. Yohandy wrote: I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
well I use the saved game feature to save a place when I have done something important. ie after a level up, after a full health restore ocationally. Also after any stat modifying or equipment upgrades to my character. In the case of some other games, after an objective is completed. I don't overly save/ restore for the heck of it. I use the save feature of entombed and gtc as well as sod a lot to save what I am doing, mostly though I never use more than 1 slot, I use another slot or two if I have to do something tricky with low health etc. In the case of david's new game I will save mainly because I won't want to play all hours or if I have been doing so, so I can resume later. But I suppose everyone has their view. Abusing a save is just not good. At 12:05 p.m. 6/10/2009, you wrote: Hi Yohandy, This is, unfortunately, one of those cases where a developer is going to get complaints if he does and get complaints if he doesn't add a save game feature. If he adds a save game feature that allows someone to save everywhere and anywhere people will complain that it makes the game too easy. If he only allows a player to save in specific areas like the start of a level people will gripe and complain it makes the game too hard or it is too inconvenient. If he doesn't add a save feature at all he is going to get complaints about that too. No matter what I do as a game developer I can't possably please everyone, and nor should I try. In the end my only real option is to do what I have done. Let the player make up his or her own mind what they want to do with the save game feature. If they want to use it fine. If they don't want to use it fine. Only that gamer knows how he or she wants to play and enjoy the game. Smile. Yohandy wrote: I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
That'd be a tall order I'd think, since in one way or another most games are inspired by several earlier ones- for example, call it what you would, tekken, soul edge, king of fighters, whatever...they all took the original idea from Street Fighter. So you can change the sounds, the themes, the name, but to come up with something totally new as far as idea goes...very hard. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 05, 2009 2:31 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hey Thomas, By original, I meant a game not based on a different mainstream game. Your own creation from scratch, in other words. Although I guess most games aren't original in that way. hope this makes sense - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 9:11 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Yohandy, I'm not sure what you mean by planning on releasing anything original. Mysteries of the Ancients is a game created from scratch by me. Granted some of the inspiration came from Tomb Raider, but it is more or less an original work. It hasn't turned out exactly as planned, but I do have plans of continuing the game series at some point using a full 3d first person environment. As far as my future plans goes one thing I'd like to do is port the Genesis Engine to C++. Then, create cross platform versions that will run on Mac, Linux, and Windows. However, that is much easier said than done though. Anyway, as far as the MOTA game levels goesI'm creating rough drafts of the levels. mostly they are notes written out like a walkthrough that describes each room, where to go, what traps to avoid, etc. As soon as i fix a couple of issues with the game engine I'll begin adding those levels to the game. Yohandy wrote: understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.420 / Virus Database: 270.14.4/2416 - Release Date: 10/05/09 18:23:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Exactly; Look at all the weapon choices you get in SOD...one may say that the laser pistol and automatic boltgun make things too easy, and guess what, I don't use them. Mostly I stick to my manual boltgun and if things get messy, the semi-auto...but that is purely just me amusing myself. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 05, 2009 4:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Yohandy, This is, unfortunately, one of those cases where a developer is going to get complaints if he does and get complaints if he doesn't add a save game feature. If he adds a save game feature that allows someone to save everywhere and anywhere people will complain that it makes the game too easy. If he only allows a player to save in specific areas like the start of a level people will gripe and complain it makes the game too hard or it is too inconvenient. If he doesn't add a save feature at all he is going to get complaints about that too. No matter what I do as a game developer I can't possably please everyone, and nor should I try. In the end my only real option is to do what I have done. Let the player make up his or her own mind what they want to do with the save game feature. If they want to use it fine. If they don't want to use it fine. Only that gamer knows how he or she wants to play and enjoy the game. Smile. Yohandy wrote: I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.420 / Virus Database: 270.14.4/2416 - Release Date: 10/05/09 18:23:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
David's new game? What game would that be? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, October 05, 2009 6:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA well I use the saved game feature to save a place when I have done something important. ie after a level up, after a full health restore ocationally. Also after any stat modifying or equipment upgrades to my character. In the case of some other games, after an objective is completed. I don't overly save/ restore for the heck of it. I use the save feature of entombed and gtc as well as sod a lot to save what I am doing, mostly though I never use more than 1 slot, I use another slot or two if I have to do something tricky with low health etc. In the case of david's new game I will save mainly because I won't want to play all hours or if I have been doing so, so I can resume later. But I suppose everyone has their view. Abusing a save is just not good. At 12:05 p.m. 6/10/2009, you wrote: Hi Yohandy, This is, unfortunately, one of those cases where a developer is going to get complaints if he does and get complaints if he doesn't add a save game feature. If he adds a save game feature that allows someone to save everywhere and anywhere people will complain that it makes the game too easy. If he only allows a player to save in specific areas like the start of a level people will gripe and complain it makes the game too hard or it is too inconvenient. If he doesn't add a save feature at all he is going to get complaints about that too. No matter what I do as a game developer I can't possably please everyone, and nor should I try. In the end my only real option is to do what I have done. Let the player make up his or her own mind what they want to do with the save game feature. If they want to use it fine. If they don't want to use it fine. Only that gamer knows how he or she wants to play and enjoy the game. Smile. Yohandy wrote: I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
It's something that David told me, and other members of his list, not to spread the word about. Hint? Hint? Shawn? --- Shepherds are the best beasts. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, October 06, 2009 7:47 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA David's new game? What game would that be? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, October 05, 2009 6:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA well I use the saved game feature to save a place when I have done something important. ie after a level up, after a full health restore ocationally. Also after any stat modifying or equipment upgrades to my character. In the case of some other games, after an objective is completed. I don't overly save/ restore for the heck of it. I use the save feature of entombed and gtc as well as sod a lot to save what I am doing, mostly though I never use more than 1 slot, I use another slot or two if I have to do something tricky with low health etc. In the case of david's new game I will save mainly because I won't want to play all hours or if I have been doing so, so I can resume later. But I suppose everyone has their view. Abusing a save is just not good. At 12:05 p.m. 6/10/2009, you wrote: Hi Yohandy, This is, unfortunately, one of those cases where a developer is going to get complaints if he does and get complaints if he doesn't add a save game feature. If he adds a save game feature that allows someone to save everywhere and anywhere people will complain that it makes the game too easy. If he only allows a player to save in specific areas like the start of a level people will gripe and complain it makes the game too hard or it is too inconvenient. If he doesn't add a save feature at all he is going to get complaints about that too. No matter what I do as a game developer I can't possably please everyone, and nor should I try. In the end my only real option is to do what I have done. Let the player make up his or her own mind what they want to do with the save game feature. If they want to use it fine. If they don't want to use it fine. Only that gamer knows how he or she wants to play and enjoy the game. Smile. Yohandy wrote: I understand what you mean. I never said that a save feature isn't necessary, I just don't agree with the saving anywhere method. I think not having the ability to save for a while, and the frustration involved is part of the challenge. I see the reasons people have for liking it, I just don't like it myself --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Charles, It's not exactly like that. It is more to do with the fact that every program is a challenge to create, unique difficulties to over come, and requires careful planning and design. Games more so, because the fact they heavily depend on a number of specialized fields to create. A full fledged commercial video game requires skill in graphics design, artificial intelligence, audio design, music composition, applied physics, story writing, etc. In other words there are plenty of programming and non-programming related fields drawn into one single game. There is a huge satisfaction in seeing all those elements being drawn together, crafted, molded into a single work of art. That's really what it is. Game programming is basically high tech art. Most of all the challenge is what adicts me. Every time I write a program I find, rather discover, new ways of doing things. There are several ways to write a section of code. However, some is faster, cleaner, better designed, etc. Sometimes I might write a piece of code one way for years and suddenly the light comes on and I see a quicker, leaner, and meaner way to do the same code in half the steps involved. It just clicks, and suddenly I know a way to make a better mouse trap as they say. Charles Rivard wrote: Is it the feeling of writing some instructions for the computer to carry out from scratch and seeing the computer carry out your instructions as you had planned, and knowing the enjoyment and or usefulness others are going to get from running those instructions on their machines? --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Bryan, It's not so hard really. mostly it takes patients, a love for the work, and a determination to get things done. I really enjoy programming even if the program isn't something I'd normally create on my own. Even a boring SQL database has some programming value at times. I guess I can't really explain it in words. It is just asitisfaction in making something from nothing. Often programming a game, complex database, whatever is challenging, and I get a high when I finish, look at what I've made, and it works. It is my personal version of and God saw what he had made, and said it is good. My feeling is something like that. A satisfaction of a job well done, and enjoy the fruits of my labor. Bryan Peterson wrote: I don't know if I'd have been able to do what you've done. Knowing me I might have snapped sooner or later. Homer: Hey, uh, could you go across the street and get me a slice of pizza? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Is it the feeling of writing some instructions for the computer to carry out from scratch and seeing the computer carry out your instructions as you had planned, and knowing the enjoyment and or usefulness others are going to get from running those instructions on their machines? --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 03, 2009 6:55 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Bryan, It's not so hard really. mostly it takes patients, a love for the work, and a determination to get things done. I really enjoy programming even if the program isn't something I'd normally create on my own. Even a boring SQL database has some programming value at times. I guess I can't really explain it in words. It is just asitisfaction in making something from nothing. Often programming a game, complex database, whatever is challenging, and I get a high when I finish, look at what I've made, and it works. It is my personal version of and God saw what he had made, and said it is good. My feeling is something like that. A satisfaction of a job well done, and enjoy the fruits of my labor. Bryan Peterson wrote: I don't know if I'd have been able to do what you've done. Knowing me I might have snapped sooner or later. Homer: Hey, uh, could you go across the street and get me a slice of pizza? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi phil Um, what about the save feature in pack man talks? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 01 October 2009 06:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
That's a standard feature in the GMA engine. I don't think Phil could really do much about that without tinkering with the engine itself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 3:48 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi phil Um, what about the save feature in pack man talks? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 01 October 2009 06:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
There was a big debate about that on the Entombed discussion list a few weeks back as well, but saving is generally much more a part of that style of game than it generally is for side scrollers, although I have seen a few that did allow you to save. Some felt we should only be allowed to save at Save Points like in some of the Final Fantasy titles, but then there's always the possibility that you're too beaten up to make it back there alive and you'd just have to pray you didn't run into anymore monsters before you made it back. I understand their view point but I don't always agree with it. Of course some games allow for that by including a Quicksave feature, although the file will be erased immediately when you load it up again. But it gives you the option to save if you're on a time crunch or something like that. But I still feel that if someone doesn't like the save-anywhere option they don't have to use it much if at all. They can just remember that next time they die and lose all their hard work. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 6:22 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Bryan, Exactly my thoughts. If there is someone who doesn't want to save games while playing there is no law saying they have to. Yes, people can use it to cheat, but cheaters are only cheating themselves in the end. Bryan Peterson wrote: A worthy ambition, but given the increased difficulty I have a feeling that if Thomas did that he'd live to regret it. Here's a concept. If ya don't like a given feature of a game, ya don't have to use it. Not trying to be offensive here but that's how I feel. Quite frankly I'm greatful to have the option to save at any point or I probably would have lost patience with the new Beta. And as I grow more comfortable I use it less anyways, usually only right before the boss if I decide I'm going to try to bring him down. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Nicol, Pacman talks does have a save along with the Sarah game but not in the demo level. With Sarah you need to find the time turner first before saving. As Thomas wrote, saving is a kind of cheat but one that is necessary in a long playing game. It usually takes me quite a while to get through all the levels of both games so I do see that it is necessary. But it does make those games a lot easier if you are saving them very often. Phil - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 5:48 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi phil Um, what about the save feature in pack man talks? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 01 October 2009 06:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.14.1/2407 - Release Date: 10/01/09 06:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 8:26 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA There was a big debate about that on the Entombed discussion list a few weeks back as well, but saving is generally much more a part of that style of game than it generally is for side scrollers, although I have seen a few that did allow you to save. Some felt we should only be allowed to save at Save Points like in some of the Final Fantasy titles, but then there's always the possibility that you're too beaten up to make it back there alive and you'd just have to pray you didn't run into anymore monsters before you made it back. I understand their view point but I don't always agree with it. Of course some games allow for that by including a Quicksave feature, although the file will be erased immediately when you load it up again. But it gives you the option to save if you're on a time crunch or something like that. But I still feel that if someone doesn't like the save-anywhere option they don't have to use it much if at all. They can just remember that next time they die and lose all their hard work. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 6:22 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Bryan, Exactly my thoughts. If there is someone who doesn't want to save games while playing there is no law saying they have to. Yes, people can use it to cheat, but cheaters are only cheating themselves in the end. Bryan Peterson wrote: A worthy ambition, but given the increased difficulty I have a feeling that if Thomas did that he'd live to regret it. Here's a concept. If ya don't like a given feature of a game, ya don't have to use it. Not trying to be offensive here but that's how I feel. Quite frankly I'm greatful to have the option to save at any point or I probably would have lost patience with the new Beta. And as I grow more comfortable I use it less anyways, usually only right before the boss if I decide I'm going to try to bring him down. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Bryan, yes it is. As it happens the save game feature is a standard feature in my game engine too, and whatever I do to the engine to modify the save game feature will effect all other games built with the same engine. So that's another goodreason why I am reluctant to modify it for one game. Bryan Peterson wrote: That's a standard feature in the GMA engine. I don't think Phil could really do much about that without tinkering with the engine itself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi, I realize that. Human nature is human nature. If it is there most people will use it. That said, I have no immediate plans to rewrite the save game feature since it is a core component of the game engine. I'm on something of a time table now, and I'm not going to take unnecessary diversions at this point. I can't really afford to if I hope to make a Christmas release of the game. Yohandy wrote: but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 2:18 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, I realize that. Human nature is human nature. If it is there most people will use it. That said, I have no immediate plans to rewrite the save game feature since it is a core component of the game engine. I'm on something of a time table now, and I'm not going to take unnecessary diversions at this point. I can't really afford to if I hope to make a Christmas release of the game. Yohandy wrote: but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Well I imagine he'll see about the rest of the Tomb Hunter series at some point, which will be much more along the lines of what he'd invisioned for MOTA, what it would have been had he not had this old project to deal with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 12:43 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 2:18 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, I realize that. Human nature is human nature. If it is there most people will use it. That said, I have no immediate plans to rewrite the save game feature since it is a core component of the game engine. I'm on something of a time table now, and I'm not going to take unnecessary diversions at this point. I can't really afford to if I hope to make a Christmas release of the game. Yohandy wrote: but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I don't know if I'd have been able to do what you've done. Knowing me I might have snapped sooner or later. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 7:14 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, Definitely. I do want to continue the Tomb hunter series my way once the pressure for this release is off my shoulders. Bryan Peterson wrote: Well I imagine he'll see about the rest of the Tomb Hunter series at some point, which will be much more along the lines of what he'd invisioned for MOTA, what it would have been had he not had this old project to deal with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi, Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again because you failed to dodge ONE missile will get a lot of players frustrated. This is why with Three-D Velocity, for instance, a save anywhere feature will be available in the story mode. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 1:12 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I'm with you. So the save feature is there and we can decide whether or not to use it, but those of us who don't save every ten steps don't get anything special for actually playing the game well. On the Entombed discussion group Jason mentioned that Entombed will likely have a standard mode and a hardcore mode. The latter will have things like limited saves. In my opinion, that's the way to go. I think you're absolutely right about the comparison between mainstream titles and those released for our community. Games in the mainstream market are designed to take considerably longer to beat. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, October 02, 2009 12:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 8:26 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA There was a big debate about that on the Entombed discussion list a few weeks back as well, but saving is generally much more a part of that style of game than it generally is for side scrollers, although I have seen a few that did allow you to save. Some felt we should only be allowed to save at Save Points like in some of the Final Fantasy titles, but then there's always the possibility that you're too beaten up to make it back there alive and you'd just have to pray you didn't run into anymore monsters before you made it back. I understand their view point but I don't always agree with it. Of course some games allow for that by including a Quicksave feature, although the file will be erased immediately when you load it up again. But it gives you the option to save if you're on a time crunch or something like that. But I still feel that if someone doesn't like the save-anywhere option they don't have to use it much if at all. They can just remember that next time they die and lose all their hard work. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 6:22 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Bryan, Exactly my thoughts. If there is someone who doesn't want to save games while playing there is no law saying they have to. Yes, people can use it to cheat, but cheaters are only cheating themselves in the end. Bryan Peterson wrote: A worthy ambition, but given the increased difficulty I have a feeling that if Thomas did that he'd live to regret it. Here's a concept. If ya don't like a given feature of a game, ya don't have to use it. Not trying to be offensive here but that's how I feel. Quite frankly I'm greatful to have the option to save at any point or I probably would have lost patience with the new Beta. And as I grow more comfortable I use it less anyways, usually only right before the boss if I decide I'm going to try to bring him down. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I agree. I think we should only have the saving feature enabled at the beginning of each level. or at least half way through it - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 12:05 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 11:08 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Okay, beat it...ended up having to cheat by saving game before each door and if health dropped too low, went back to saved game and try again... I was really hoping to be able to win without resorting to that rofl- it always make me feel a bit cheap to do that. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
A worthy ambition, but given the increased difficulty I have a feeling that if Thomas did that he'd live to regret it. Here's a concept. If ya don't like a given feature of a game, ya don't have to use it. Not trying to be offensive here but that's how I feel. Quite frankly I'm greatful to have the option to save at any point or I probably would have lost patience with the new Beta. And as I grow more comfortable I use it less anyways, usually only right before the boss if I decide I'm going to try to bring him down. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 1:53 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree. I think we should only have the saving feature enabled at the beginning of each level. or at least half way through it - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 12:05 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 11:08 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Okay, beat it...ended up having to cheat by saving game before each door and if health dropped too low, went back to saved game and try again... I was really hoping to be able to win without resorting to that rofl- it always make me feel a bit cheap to do that. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Bryan, Exactly my thoughts. If there is someone who doesn't want to save games while playing there is no law saying they have to. Yes, people can use it to cheat, but cheaters are only cheating themselves in the end. Bryan Peterson wrote: A worthy ambition, but given the increased difficulty I have a feeling that if Thomas did that he'd live to regret it. Here's a concept. If ya don't like a given feature of a game, ya don't have to use it. Not trying to be offensive here but that's how I feel. Quite frankly I'm greatful to have the option to save at any point or I probably would have lost patience with the new Beta. And as I grow more comfortable I use it less anyways, usually only right before the boss if I decide I'm going to try to bring him down. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Yohandy, Perhaps, but considering the fact I use the save game feature for debugging I really don't want to restrict it to the beginning of a level. Besides as Bryan pointed out people who don't want to use that feature don't have to. That feature, at least, is purely optional. Yohandy wrote: I agree. I think we should only have the saving feature enabled at the beginning of each level. or at least half way through it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Here here! It's sad actually. We complain that our games are too easy. Then Thomas tries to correct this problem and we turn around and complain it's too hard. I'll be the first to admit that MOTA's frustrated me but it's also made me more determined than ever to own a copy when the game's released. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:09 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 9:02 AM Subject: Re: [Audyssey] MOTA. I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:51 AM Subject: [Audyssey] MOTA. How are we supposed to get passed the enimies? Even when I get passed them, and I'm behind them, they still hit me. Ducking doesn't work, the only thing I can think of doing is jumping over them. That doesn't work either, though. I really think there should be more amo in the pistol. Fifteen shots just isn't enough, especially since it take like ten shots to kill certain enimies. When you only have 15 bullets, and you don't pick up a weapon in the first couple rooms, it's almost impossible to beat. Best Weight Loss Program - Click Here! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.115/2403 - Release Date: 09/29/09 17:56:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Clement... Lol well I have a real sword here at my house but still I didn't smash my computer being frustrated with Mota. I admit, i couldn't beet technoshock and canceled audio quake. But I don't say that I will not continue playing boath. I did it just because they weren't easy enough in certain periods when I didn't have much time and after that I didn't have much whish to play them, and not because of the fact that they are may be a little harder then, for example, the Hunter or Tarzan Junior. So Tom, go ahead! Congratulations! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 9:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4470
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I love Mota. I was addicted since I started playing the first beta... - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:28 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Clement... Lol well I have a real sword here at my house but still I didn't smash my computer being frustrated with Mota. I admit, i couldn't beet technoshock and canceled audio quake. But I don't say that I will not continue playing boath. I did it just because they weren't easy enough in certain periods when I didn't have much time and after that I didn't have much whish to play them, and not because of the fact that they are may be a little harder then, for example, the Hunter or Tarzan Junior. So Tom, go ahead! Congratulations! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 9:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Yes, me to. I can't wait to see new levels! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 9:51 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I love Mota. I was addicted since I started playing the first beta... - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:28 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Clement... Lol well I have a real sword here at my house but still I didn't smash my computer being frustrated with Mota. I admit, i couldn't beet technoshock and canceled audio quake. But I don't say that I will not continue playing boath. I did it just because they weren't easy enough in certain periods when I didn't have much time and after that I didn't have much whish to play them, and not because of the fact that they are may be a little harder then, for example, the Hunter or Tarzan Junior. So Tom, go ahead! Congratulations! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 9:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
exactly! Man I'm so close to tossing my controller through a window with invincible tiger. in some parts you have like 4 enemies coming at you from both sides all punching you simultaneously. extremely frustrating, but I love the challenge. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
No bloody kidding. Stop whining! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 1:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Does anyone play any of the game that James North created that are now sold through www.draconisentertainment.com Even on the easy difficulty, you have to work at them. It makes them fun. That's replay value. MOTA is the same way. I think it takes skill, not only luck, to beat the game, and that's the way I like it. The randomness also adds replay value, and does add a bit of luck to the game, but, again, that's replay value. --- Shepherds are the best beasts. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 11:25 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Okay, beat it...ended up having to cheat by saving game before each door and if health dropped too low, went back to saved game and try again... I was really hoping to be able to win without resorting to that rofl- it always make me feel a bit cheap to do that. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 11:08 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Okay, beat it...ended up having to cheat by saving game before each door and if health dropped too low, went back to saved game and try again... I was really hoping to be able to win without resorting to that rofl- it always make me feel a bit cheap to do that. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes