Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-06 Thread Ken

Too late!




Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 06, 2009 12:56 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



It's something that David told me, and other members of his list, not to 
spread the word about.  Hint?  Hint?  Shawn?

---
Shepherds are the best beasts.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, October 06, 2009 7:47 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




David's new game? What game would that be?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, October 05, 2009 6:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

well I use the saved game feature to save a place when I have done 
something

important.
ie after a level up, after a full health restore ocationally.
Also after any stat modifying or equipment upgrades to my character.
In the case of some other games, after an objective is completed.
I don't overly save/ restore for the heck of it.
I use the save feature of entombed and gtc as well as sod a lot to save 
what
I am doing, mostly though I never use more than 1 slot, I use another 
slot

or two if I have to do something tricky with low health etc.
In the case of david's new game I will save mainly because I won't want 
to

play all hours or if I have been doing so, so I can resume later.
But I suppose everyone has their view.
Abusing a save is just  not good.
At 12:05 p.m. 6/10/2009, you wrote:

Hi Yohandy,
This is, unfortunately, one of those cases where a developer is going to
get complaints if he does and get complaints if he doesn't add a save 
game

feature. If he adds a save game feature that allows someone to save
everywhere and anywhere people will complain that it makes the game too
easy. If he only allows a player to save in  specific areas like the 
start
of a level people will gripe and complain it makes the game too hard or 
it
is too inconvenient. If he doesn't add a save feature at all he is going 
to

get complaints about that too. No matter what I do as a game developer I
can't possably please everyone, and nor should I try.

In the end my only real option is to do what I have done. Let the player
make up his or her own mind what they want to do with the save game 
feature.

If they want to use it fine. If they don't want to use it fine. Only that
gamer knows how he or she wants to play and enjoy the game.


Smile.

Yohandy wrote:

I understand what you mean. I never said that a save feature isn't
necessary, I just don't agree with the saving anywhere method. I think 
not
having the ability to save for a while, and the frustration involved is 
part
of the challenge. I see the reasons people have for liking it, I just 
don't

like it myself



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-06 Thread Hayden Presley
Hi Ken,
Do you have the dreamtech site up, and if so at what URL can I faind it?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken
Sent: Tuesday, October 06, 2009 2:15 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

Too late!




Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing

therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...
Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 06, 2009 12:56 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA


 It's something that David told me, and other members of his list, not to 
 spread the word about.  Hint?  Hint?  Shawn?
 ---
 Shepherds are the best beasts.
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, October 06, 2009 7:47 PM
 Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
 wasMOTA


 David's new game? What game would that be?
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Monday, October 05, 2009 6:40 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Why can't we get a challenging game for once?
 wasMOTA

 well I use the saved game feature to save a place when I have done 
 something
 important.
 ie after a level up, after a full health restore ocationally.
 Also after any stat modifying or equipment upgrades to my character.
 In the case of some other games, after an objective is completed.
 I don't overly save/ restore for the heck of it.
 I use the save feature of entombed and gtc as well as sod a lot to save 
 what
 I am doing, mostly though I never use more than 1 slot, I use another 
 slot
 or two if I have to do something tricky with low health etc.
 In the case of david's new game I will save mainly because I won't want 
 to
 play all hours or if I have been doing so, so I can resume later.
 But I suppose everyone has their view.
 Abusing a save is just  not good.
 At 12:05 p.m. 6/10/2009, you wrote:
Hi Yohandy,
This is, unfortunately, one of those cases where a developer is going to
 get complaints if he does and get complaints if he doesn't add a save 
 game
 feature. If he adds a save game feature that allows someone to save
 everywhere and anywhere people will complain that it makes the game too
 easy. If he only allows a player to save in  specific areas like the 
 start
 of a level people will gripe and complain it makes the game too hard or 
 it
 is too inconvenient. If he doesn't add a save feature at all he is going 
 to
 get complaints about that too. No matter what I do as a game developer I
 can't possably please everyone, and nor should I try.
In the end my only real option is to do what I have done. Let the player
 make up his or her own mind what they want to do with the save game 
 feature.
 If they want to use it fine. If they don't want to use it fine. Only that
 gamer knows how he or she wants to play and enjoy the game.

Smile.

Yohandy wrote:
I understand what you mean. I never said that a save feature isn't
 necessary, I just don't agree with the saving anywhere method. I think 
 not
 having the ability to save for a while, and the frustration involved is 
 part
 of the challenge. I see the reasons people have for liking it, I just 
 don't
 like it myself


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Yohandy

Hey Thomas,
By original, I meant a game not based on a different mainstream game. Your 
own creation from scratch, in other words. Although I guess most games 
aren't original in that way. hope this makes sense
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 9:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original. 
Mysteries of the Ancients is a game created from scratch by me. Granted 
some of the inspiration came from Tomb Raider, but it is more or less an 
original work. It hasn't turned out exactly as planned, but I do have 
plans of continuing the game series at some point using a full 3d first 
person environment.
As far as my future plans goes one thing I'd like to do is port the 
Genesis Engine to C++. Then,  create cross platform versions that will run 
on Mac, Linux, and Windows. However, that is much easier said than done 
though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of 
the levels. mostly they are notes written out like a walkthrough that 
describes each room, where to go, what traps to avoid, etc. As soon as i 
fix a couple of issues with the game engine I'll begin adding those levels 
to the game.


Yohandy wrote:
understandable. btw, how are the rest of the levels progressing? I'm 
curious. are you planning to release anything original after this game is 
released? you had lots of dreams and I'm really hoping they end up 
happening



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Yohandy
I understand what you mean. I never said that a save feature isn't 
necessary, I just don't agree with the saving anywhere method. I think not 
having the ability to save for a while, and the frustration involved is part 
of the challenge. I see the reasons people have for liking it, I just don't 
like it myself



- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 10:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi,
Minusing a save feature is good for some games--however, with a lot of 
other games the games are simply too long to not include a save feature. 
We have to account for the player having a life outside of the game as 
well. Plus, getting so far and then losing, and losing again and again 
because you failed to dodge ONE missile will get a lot of players 
frustrated. This is why with Three-D Velocity, for instance, a save 
anywhere feature will be available in the story mode.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 1:12 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



but that's the whole point, isn't it? of course there's risks involved 
with saving in redefined places. Sometimes I wish that in invincible 
tiger, you could save after every chapter or something, but you can't, 
and I'm glad for that, it makes the game a lot harder and more fun. what 
you guys don't realize is that if we have the ability to save anywhere in 
a game, we're most likely going to use it. it's an impulse thing. oh no 
I'm gonna lose! let me save. but if that temptation was removed by not 
having the feature at all, we'd enjoy the game more in the longrun.




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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Bryan Peterson
See that's why you just don't use it. Nobody's holding a gun to  your head 
and saying you have to save everywhere.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, October 05, 2009 3:34 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I understand what you mean. I never said that a save feature isn't 
necessary, I just don't agree with the saving anywhere method. I think not 
having the ability to save for a while, and the frustration involved is 
part of the challenge. I see the reasons people have for liking it, I just 
don't like it myself



- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 10:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi,
Minusing a save feature is good for some games--however, with a lot of 
other games the games are simply too long to not include a save feature. 
We have to account for the player having a life outside of the game as 
well. Plus, getting so far and then losing, and losing again and again 
because you failed to dodge ONE missile will get a lot of players 
frustrated. This is why with Three-D Velocity, for instance, a save 
anywhere feature will be available in the story mode.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 1:12 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



but that's the whole point, isn't it? of course there's risks involved 
with saving in redefined places. Sometimes I wish that in invincible 
tiger, you could save after every chapter or something, but you can't, 
and I'm glad for that, it makes the game a lot harder and more fun. what 
you guys don't realize is that if we have the ability to save anywhere 
in a game, we're most likely going to use it. it's an impulse thing. oh 
no I'm gonna lose! let me save. but if that temptation was removed by 
not having the feature at all, we'd enjoy the game more in the longrun.




---
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Bryan Peterson

Exactly. Couldn't have put it better myself.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 4:02 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Agreed. I personally like this feature in games. Not being able to save in 
level 2 but only in level 3, and you have to go eat dinner and you have a 
power outage and it was really hard to get where you are?


Just my two little cents, though, grin.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 4:47 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



See that's why you just don't use it. Nobody's holding a gun to  your 
head and saying you have to save everywhere.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, October 05, 2009 3:34 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I understand what you mean. I never said that a save feature isn't 
necessary, I just don't agree with the saving anywhere method. I think 
not having the ability to save for a while, and the frustration involved 
is part of the challenge. I see the reasons people have for liking it, I 
just don't like it myself



- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 10:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi,
Minusing a save feature is good for some games--however, with a lot of 
other games the games are simply too long to not include a save 
feature. We have to account for the player having a life outside of the 
game as well. Plus, getting so far and then losing, and losing again 
and again because you failed to dodge ONE missile will get a lot of 
players frustrated. This is why with Three-D Velocity, for instance, a 
save anywhere feature will be available in the story mode.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj 
Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 1:12 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



but that's the whole point, isn't it? of course there's risks involved 
with saving in redefined places. Sometimes I wish that in invincible 
tiger, you could save after every chapter or something, but you can't, 
and I'm glad for that, it makes the game a lot harder and more fun. 
what you guys don't realize is that if we have the ability to save 
anywhere in a game, we're most likely going to use it. it's an impulse 
thing. oh no I'm gonna lose! let me save. but if that temptation was 
removed by not having the feature at all, we'd enjoy the game more in 
the longrun.




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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Thomas Ward

Hi Yohandy,
That is a difficult question to answer. After all there is very little 
game content that is truly original these days. If I create a game about 
fighting zombies people would no doubt begin comparing it to Pain Killer 
and Resident Evil. If I create a halloween game where you have to fight 
skeletons, vampires, weirwolves, etc someone might compare it to 
Castlevania. If I create a treasure hunting game the first comparison to 
come to mind is Tomb Raider or Indiana Jones. On and on we can go right 
down the line. Sooner or later I always come back to the fact it has all 
been done several times before with different characters, perhaps a 
different story, but its still like been there done that. So what can I 
do that hasn't been done before?
Anyway, as for me there are a lot of mainstream games I happen to like, 
that I have played, would like to play, but aren't very accessible for 
one reason or another. Most of my desire and inspiration for creating 
games is based on mainstream titles i happen to like. When you think 
about it most blind gamers here have never had a chance to play Double 
Dragon, Tomb Raider, Resident Evil, Mario Brothers, whatever. What some 
of us think of as old hat, just another accessible clone of an old 
mainstream game, is a first real chance for someone else to play. So I 
don't think absolutely original game content is what this comunity needs 
right now. Yes, it is nice to have some omore original content, but 
let's not toss out a game because it is inspired by a mainstream title 
that a blind player may or not have played before.



Smile.


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Thomas Ward

Hi Yohandy,
This is, unfortunately, one of those cases where a developer is going to 
get complaints if he does and get complaints if he doesn't add a save 
game feature. If he adds a save game feature that allows someone to save 
everywhere and anywhere people will complain that it makes the game too 
easy. If he only allows a player to save in  specific areas like the 
start of a level people will gripe and complain it makes the game too 
hard or it is too inconvenient. If he doesn't add a save feature at all 
he is going to get complaints about that too. No matter what I do as a 
game developer I can't possably please everyone, and nor should I try.
In the end my only real option is to do what I have done. Let the player 
make up his or her own mind what they want to do with the save game 
feature. If they want to use it fine. If they don't want to use it fine. 
Only that gamer knows how he or she wants to play and enjoy the game.


Smile.

Yohandy wrote:
I understand what you mean. I never said that a save feature isn't 
necessary, I just don't agree with the saving anywhere method. I think 
not having the ability to save for a while, and the frustration 
involved is part of the challenge. I see the reasons people have for 
liking it, I just don't like it myself





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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread shaun everiss
well I use the saved game feature to save a place when I have done something 
important.
ie after a level up, after a full health restore ocationally.
Also after any stat modifying or equipment upgrades to my character.
In the case of some other games, after an objective is completed.
I don't overly save/ restore for the heck of it.
I use the save feature of entombed and gtc as well as sod a lot to save what I 
am doing, mostly though I never use more than 1 slot, I use another slot or two 
if I have to do something tricky with low health etc.
In the case of david's new game I will save mainly because I won't want to play 
all hours or if I have been doing so, so I can resume later.
But I suppose everyone has their view.
Abusing a save is just  not good.
At 12:05 p.m. 6/10/2009, you wrote:
Hi Yohandy,
This is, unfortunately, one of those cases where a developer is going to get 
complaints if he does and get complaints if he doesn't add a save game 
feature. If he adds a save game feature that allows someone to save everywhere 
and anywhere people will complain that it makes the game too easy. If he only 
allows a player to save in  specific areas like the start of a level people 
will gripe and complain it makes the game too hard or it is too inconvenient. 
If he doesn't add a save feature at all he is going to get complaints about 
that too. No matter what I do as a game developer I can't possably please 
everyone, and nor should I try.
In the end my only real option is to do what I have done. Let the player make 
up his or her own mind what they want to do with the save game feature. If 
they want to use it fine. If they don't want to use it fine. Only that gamer 
knows how he or she wants to play and enjoy the game.

Smile.

Yohandy wrote:
I understand what you mean. I never said that a save feature isn't necessary, 
I just don't agree with the saving anywhere method. I think not having the 
ability to save for a while, and the frustration involved is part of the 
challenge. I see the reasons people have for liking it, I just don't like it 
myself


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Johnny Tai
That'd be a tall order I'd think, since in one way or another most games are 
inspired by several earlier ones- for example, call it what you would, 
tekken, soul edge, king of fighters, whatever...they all took the original 
idea from Street Fighter.
So you can change the sounds, the themes, the name, but to come up with 
something totally new as far as idea goes...very hard.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 2:31 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hey Thomas,
By original, I meant a game not based on a different mainstream game. Your
own creation from scratch, in other words. Although I guess most games
aren't original in that way. hope this makes sense
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 9:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then,  create cross platform versions that will 
run

on Mac, Linux, and Windows. However, that is much easier said than done
though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those 
levels

to the game.

Yohandy wrote:

understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game 
is

released? you had lots of dreams and I'm really hoping they end up
happening



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.420 / Virus Database: 270.14.4/2416 - Release Date: 10/05/09 
18:23:00



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Johnny Tai
Exactly; Look at all the weapon choices you get in SOD...one may say that 
the laser pistol and automatic boltgun make things too easy, and guess what, 
I don't use them. Mostly I stick to my manual boltgun and if things get 
messy, the semi-auto...but that is purely just me amusing myself.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 4:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Yohandy,
This is, unfortunately, one of those cases where a developer is going to
get complaints if he does and get complaints if he doesn't add a save
game feature. If he adds a save game feature that allows someone to save
everywhere and anywhere people will complain that it makes the game too
easy. If he only allows a player to save in  specific areas like the
start of a level people will gripe and complain it makes the game too
hard or it is too inconvenient. If he doesn't add a save feature at all
he is going to get complaints about that too. No matter what I do as a
game developer I can't possably please everyone, and nor should I try.
In the end my only real option is to do what I have done. Let the player
make up his or her own mind what they want to do with the save game
feature. If they want to use it fine. If they don't want to use it fine.
Only that gamer knows how he or she wants to play and enjoy the game.

Smile.

Yohandy wrote:

I understand what you mean. I never said that a save feature isn't
necessary, I just don't agree with the saving anywhere method. I think
not having the ability to save for a while, and the frustration
involved is part of the challenge. I see the reasons people have for
liking it, I just don't like it myself




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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.420 / Virus Database: 270.14.4/2416 - Release Date: 10/05/09 
18:23:00



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Hayden Presley
David's new game? What game would that be?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, October 05, 2009 6:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

well I use the saved game feature to save a place when I have done something
important.
ie after a level up, after a full health restore ocationally.
Also after any stat modifying or equipment upgrades to my character.
In the case of some other games, after an objective is completed.
I don't overly save/ restore for the heck of it.
I use the save feature of entombed and gtc as well as sod a lot to save what
I am doing, mostly though I never use more than 1 slot, I use another slot
or two if I have to do something tricky with low health etc.
In the case of david's new game I will save mainly because I won't want to
play all hours or if I have been doing so, so I can resume later.
But I suppose everyone has their view.
Abusing a save is just  not good.
At 12:05 p.m. 6/10/2009, you wrote:
Hi Yohandy,
This is, unfortunately, one of those cases where a developer is going to
get complaints if he does and get complaints if he doesn't add a save game
feature. If he adds a save game feature that allows someone to save
everywhere and anywhere people will complain that it makes the game too
easy. If he only allows a player to save in  specific areas like the start
of a level people will gripe and complain it makes the game too hard or it
is too inconvenient. If he doesn't add a save feature at all he is going to
get complaints about that too. No matter what I do as a game developer I
can't possably please everyone, and nor should I try.
In the end my only real option is to do what I have done. Let the player
make up his or her own mind what they want to do with the save game feature.
If they want to use it fine. If they don't want to use it fine. Only that
gamer knows how he or she wants to play and enjoy the game.

Smile.

Yohandy wrote:
I understand what you mean. I never said that a save feature isn't
necessary, I just don't agree with the saving anywhere method. I think not
having the ability to save for a while, and the frustration involved is part
of the challenge. I see the reasons people have for liking it, I just don't
like it myself


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-05 Thread Charles Rivard
It's something that David told me, and other members of his list, not to 
spread the word about.  Hint?  Hint?  Shawn?

---
Shepherds are the best beasts.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, October 06, 2009 7:47 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




David's new game? What game would that be?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, October 05, 2009 6:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

well I use the saved game feature to save a place when I have done 
something

important.
ie after a level up, after a full health restore ocationally.
Also after any stat modifying or equipment upgrades to my character.
In the case of some other games, after an objective is completed.
I don't overly save/ restore for the heck of it.
I use the save feature of entombed and gtc as well as sod a lot to save 
what

I am doing, mostly though I never use more than 1 slot, I use another slot
or two if I have to do something tricky with low health etc.
In the case of david's new game I will save mainly because I won't want to
play all hours or if I have been doing so, so I can resume later.
But I suppose everyone has their view.
Abusing a save is just  not good.
At 12:05 p.m. 6/10/2009, you wrote:

Hi Yohandy,
This is, unfortunately, one of those cases where a developer is going to

get complaints if he does and get complaints if he doesn't add a save game
feature. If he adds a save game feature that allows someone to save
everywhere and anywhere people will complain that it makes the game too
easy. If he only allows a player to save in  specific areas like the start
of a level people will gripe and complain it makes the game too hard or it
is too inconvenient. If he doesn't add a save feature at all he is going 
to

get complaints about that too. No matter what I do as a game developer I
can't possably please everyone, and nor should I try.

In the end my only real option is to do what I have done. Let the player
make up his or her own mind what they want to do with the save game 
feature.

If they want to use it fine. If they don't want to use it fine. Only that
gamer knows how he or she wants to play and enjoy the game.


Smile.

Yohandy wrote:

I understand what you mean. I never said that a save feature isn't

necessary, I just don't agree with the saving anywhere method. I think not
having the ability to save for a while, and the frustration involved is 
part
of the challenge. I see the reasons people have for liking it, I just 
don't

like it myself



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-04 Thread Thomas Ward

Hi Charles,
It's not exactly like that. It is more to do with the fact that every 
program is a challenge to create, unique difficulties to over come, and 
requires careful planning and design. Games more so, because the fact 
they heavily depend on a number of specialized fields to create.
A full fledged commercial video game requires skill in graphics design, 
artificial intelligence, audio design, music composition, applied 
physics, story writing, etc. In other words there are plenty of 
programming and non-programming related fields drawn into one single 
game. There is a huge satisfaction in seeing all those elements being 
drawn together, crafted, molded into a single work of art. That's really 
what it is. Game programming is basically high tech art.
Most of all the challenge is what adicts me. Every time I write a 
program I find, rather discover, new ways of doing things. There are 
several ways to write a section of code. However, some is faster, 
cleaner, better designed, etc. Sometimes I might write a piece of code 
one way for years and suddenly the light comes on and I see a quicker, 
leaner, and meaner way to do the same code in half the steps involved. 
It just clicks, and suddenly I know a way to make a better mouse trap as 
they say.


Charles Rivard wrote:
Is it the feeling of writing some instructions for the computer to 
carry out from scratch and seeing the computer carry out your 
instructions as you had planned, and knowing the enjoyment and or 
usefulness others are going to get from running those instructions on 
their machines?

---
Shepherds are the best beasts.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-03 Thread Thomas Ward

Hi Bryan,
It's not so hard really. mostly it takes patients, a love for the work, 
and a determination to get things done. I really enjoy programming even 
if the program isn't something I'd normally create on my own. Even a 
boring SQL database has some programming value at times.
I guess I can't really explain it in words. It is just asitisfaction in 
making something from nothing. Often programming a game, complex 
database, whatever is challenging, and I get a high when I finish, look 
at what I've made, and it works. It is my personal version of and God 
saw what he had made, and said it is good. My feeling is something like 
that. A satisfaction of a job well done, and enjoy the fruits of my labor.



Bryan Peterson wrote:
I don't know if I'd have been able to do what you've done. Knowing me 
I might have snapped sooner or later.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-03 Thread Charles Rivard
Is it the feeling of writing some instructions for the computer to carry out 
from scratch and seeing the computer carry out your instructions as you had 
planned, and knowing the enjoyment and or usefulness others are going to get 
from running those instructions on their machines?

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 6:55 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Bryan,
It's not so hard really. mostly it takes patients, a love for the work, 
and a determination to get things done. I really enjoy programming even if 
the program isn't something I'd normally create on my own. Even a boring 
SQL database has some programming value at times.
I guess I can't really explain it in words. It is just asitisfaction in 
making something from nothing. Often programming a game, complex database, 
whatever is challenging, and I get a high when I finish, look at what I've 
made, and it works. It is my personal version of and God saw what he had 
made, and said it is good. My feeling is something like that. A 
satisfaction of a job well done, and enjoy the fruits of my labor.



Bryan Peterson wrote:
I don't know if I'd have been able to do what you've done. Knowing me I 
might have snapped sooner or later.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Nicol Oosthuizen
Hi phil
Um, what about the save feature in pack man  talks?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Phil Vlasak
Sent: 01 October 2009 06:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a

very difficult game to a too easy one jus by saving before each
encounter.
I think the idea of saving games is worse than giving you all the
weapons in 
the beginning.
If an attack is based on a random number such as a 20 sided dice, then
you 
could roll the dice as many times as you need to get the magic 20 and
kill 
the creature by saving the game before each attack.
Phil
Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Bryan Peterson
That's a standard feature in the GMA engine. I don't think Phil could really 
do much about that without tinkering with the engine itself.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 3:48 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi phil
Um, what about the save feature in pack man  talks?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Phil Vlasak
Sent: 01 October 2009 06:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a

very difficult game to a too easy one jus by saving before each
encounter.
I think the idea of saving games is worse than giving you all the
weapons in
the beginning.
If an attack is based on a random number such as a 20 sided dice, then
you
could roll the dice as many times as you need to get the magic 20 and
kill
the creature by saving the game before each attack.
Phil
Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Bryan Peterson
There was a big debate about that on the Entombed discussion list a few 
weeks back as well, but saving is generally much more a part of that style 
of game than it generally is for side scrollers, although I have seen a few 
that did allow you to save. Some felt we should only be allowed to save at 
Save Points like in some of the Final Fantasy titles, but then there's 
always the possibility that you're too beaten up to make it back there alive 
and you'd just have to pray you didn't run into anymore monsters before you 
made it back. I understand their view point but I don't always agree with 
it. Of course some games allow for that by including a Quicksave feature, 
although the file will be erased immediately when you load it up again. But 
it gives you the option to save if you're on a time crunch or something like 
that. But I still feel that if someone doesn't like the save-anywhere option 
they don't have to use it much if at all. They can just remember that next 
time they die and lose all their hard work.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 6:22 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Bryan,
Exactly my thoughts. If there is someone who doesn't want to save games 
while playing there is no law saying they have to. Yes, people can use it 
to cheat, but cheaters are only cheating themselves in the end.


Bryan Peterson wrote:
A worthy ambition, but given the increased difficulty I  have a feeling 
that if Thomas did that he'd live to regret it. Here's a concept. If ya 
don't like a given feature of a game, ya don't have to use it. Not trying 
to be offensive here but that's how I feel. Quite frankly I'm greatful to 
have the option to save at any point or I probably would have lost 
patience with the new Beta. And as I grow more comfortable I use it less 
anyways, usually only right before the boss if I decide I'm going to try 
to bring him down.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Phil Vlasak

Hi Nicol,
Pacman talks does have a save along with the Sarah game but not in the demo 
level.

With Sarah you need to find the time turner first before saving.
As Thomas wrote, saving is a kind of cheat but one that is necessary in a 
long playing game.
It usually takes me quite a while to get through all the levels of both 
games so I do see that it is necessary.

But it does make those games a lot easier if you are saving them very often.
Phil

- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 5:48 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi phil
Um, what about the save feature in pack man  talks?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Phil Vlasak
Sent: 01 October 2009 06:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a

very difficult game to a too easy one jus by saving before each
encounter.
I think the idea of saving games is worse than giving you all the
weapons in
the beginning.
If an attack is based on a random number such as a 20 sided dice, then
you
could roll the dice as many times as you need to get the magic 20 and
kill
the creature by saving the game before each attack.
Phil
Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.14.1/2407 - Release Date: 10/01/09 
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Yohandy
but that's the whole point, isn't it? of course there's risks involved with 
saving in redefined places. Sometimes I wish that in invincible tiger, you 
could save after every chapter or something, but you can't, and I'm glad for 
that, it makes the game a lot harder and more fun. what you guys don't 
realize is that if we have the ability to save anywhere in a game, we're 
most likely going to use it. it's an impulse thing. oh no I'm gonna lose! 
let me save. but if that temptation was removed by not having the feature at 
all, we'd enjoy the game more in the longrun.


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 8:26 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



There was a big debate about that on the Entombed discussion list a few 
weeks back as well, but saving is generally much more a part of that style 
of game than it generally is for side scrollers, although I have seen a 
few that did allow you to save. Some felt we should only be allowed to 
save at Save Points like in some of the Final Fantasy titles, but then 
there's always the possibility that you're too beaten up to make it back 
there alive and you'd just have to pray you didn't run into anymore 
monsters before you made it back. I understand their view point but I 
don't always agree with it. Of course some games allow for that by 
including a Quicksave feature, although the file will be erased 
immediately when you load it up again. But it gives you the option to save 
if you're on a time crunch or something like that. But I still feel that 
if someone doesn't like the save-anywhere option they don't have to use it 
much if at all. They can just remember that next time they die and lose 
all their hard work.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 6:22 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Bryan,
Exactly my thoughts. If there is someone who doesn't want to save games 
while playing there is no law saying they have to. Yes, people can use it 
to cheat, but cheaters are only cheating themselves in the end.


Bryan Peterson wrote:
A worthy ambition, but given the increased difficulty I  have a feeling 
that if Thomas did that he'd live to regret it. Here's a concept. If ya 
don't like a given feature of a game, ya don't have to use it. Not 
trying to be offensive here but that's how I feel. Quite frankly I'm 
greatful to have the option to save at any point or I probably would 
have lost patience with the new Beta. And as I grow more comfortable I 
use it less anyways, usually only right before the boss if I decide I'm 
going to try to bring him down.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Thomas Ward
Hi Bryan, yes it is. As it happens the save game feature is a standard 
feature in my game engine too, and whatever I do to the engine to modify 
the save game feature will effect all other games built with the same 
engine. So that's another goodreason why I am reluctant to modify it for 
one game.


Bryan Peterson wrote:
That's a standard feature in the GMA engine. I don't think Phil could 
really do much about that without tinkering with the engine itself.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Thomas Ward
Hi, I realize that. Human nature is human nature. If it is there most 
people will use it. That said, I have no immediate plans to rewrite the 
save game feature since it is a core component of the game engine. I'm 
on something of a time table now, and I'm not going to take unnecessary 
diversions at this point. I can't really afford to if I hope to make a 
Christmas release of the game.



Yohandy wrote:
but that's the whole point, isn't it? of course there's risks involved 
with saving in redefined places. Sometimes I wish that in invincible 
tiger, you could save after every chapter or something, but you can't, 
and I'm glad for that, it makes the game a lot harder and more fun. 
what you guys don't realize is that if we have the ability to save 
anywhere in a game, we're most likely going to use it. it's an impulse 
thing. oh no I'm gonna lose! let me save. but if that temptation was 
removed by not having the feature at all, we'd enjoy the game more in 
the longrun.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Yohandy
understandable. btw, how are the rest of the levels progressing? I'm 
curious. are you planning to release anything original after this game is 
released? you had lots of dreams and I'm really hoping they end up happening


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 2:18 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Hi, I realize that. Human nature is human nature. If it is there most 
people will use it. That said, I have no immediate plans to rewrite the 
save game feature since it is a core component of the game engine. I'm on 
something of a time table now, and I'm not going to take unnecessary 
diversions at this point. I can't really afford to if I hope to make a 
Christmas release of the game.



Yohandy wrote:
but that's the whole point, isn't it? of course there's risks involved 
with saving in redefined places. Sometimes I wish that in invincible 
tiger, you could save after every chapter or something, but you can't, 
and I'm glad for that, it makes the game a lot harder and more fun. what 
you guys don't realize is that if we have the ability to save anywhere in 
a game, we're most likely going to use it. it's an impulse thing. oh no 
I'm gonna lose! let me save. but if that temptation was removed by not 
having the feature at all, we'd enjoy the game more in the longrun.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Bryan Peterson
Well I imagine he'll see about the rest of the Tomb Hunter series at some 
point, which will be much more along the lines of what he'd invisioned for 
MOTA, what it would have been had he not had this old project to deal with.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 12:43 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



understandable. btw, how are the rest of the levels progressing? I'm 
curious. are you planning to release anything original after this game is 
released? you had lots of dreams and I'm really hoping they end up 
happening


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 2:18 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Hi, I realize that. Human nature is human nature. If it is there most 
people will use it. That said, I have no immediate plans to rewrite the 
save game feature since it is a core component of the game engine. I'm on 
something of a time table now, and I'm not going to take unnecessary 
diversions at this point. I can't really afford to if I hope to make a 
Christmas release of the game.



Yohandy wrote:
but that's the whole point, isn't it? of course there's risks involved 
with saving in redefined places. Sometimes I wish that in invincible 
tiger, you could save after every chapter or something, but you can't, 
and I'm glad for that, it makes the game a lot harder and more fun. what 
you guys don't realize is that if we have the ability to save anywhere 
in a game, we're most likely going to use it. it's an impulse thing. oh 
no I'm gonna lose! let me save. but if that temptation was removed by 
not having the feature at all, we'd enjoy the game more in the longrun.



---
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Bryan Peterson
I don't know if I'd have been able to do what you've done. Knowing me I 
might have snapped sooner or later.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 7:14 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi,
Definitely. I do want to continue the Tomb hunter series my way once the 
pressure for this release is off my shoulders.


Bryan Peterson wrote:
Well I imagine he'll see about the rest of the Tomb Hunter series at some 
point, which will be much more along the lines of what he'd invisioned 
for MOTA, what it would have been had he not had this old project to deal 
with.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Munawar Bijani

Hi,
Minusing a save feature is good for some games--however, with a lot of other 
games the games are simply too long to not include a save feature. We have 
to account for the player having a life outside of the game as well. Plus, 
getting so far and then losing, and losing again and again because you 
failed to dodge ONE missile will get a lot of players frustrated. This is 
why with Three-D Velocity, for instance, a save anywhere feature will be 
available in the story mode.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 1:12 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



but that's the whole point, isn't it? of course there's risks involved 
with saving in redefined places. Sometimes I wish that in invincible 
tiger, you could save after every chapter or something, but you can't, and 
I'm glad for that, it makes the game a lot harder and more fun. what you 
guys don't realize is that if we have the ability to save anywhere in a 
game, we're most likely going to use it. it's an impulse thing. oh no I'm 
gonna lose! let me save. but if that temptation was removed by not having 
the feature at all, we'd enjoy the game more in the longrun.




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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Ryan Strunk
I'm with you. So the save feature is there and we can decide whether or not
to use it, but those of us who don't save every ten steps don't get anything
special for actually playing the game well.

On the Entombed discussion group Jason mentioned that Entombed will likely
have a standard mode and a hardcore mode. The latter will have things like
limited saves. In my opinion, that's the way to go.

I think you're absolutely right about the comparison between mainstream
titles and those released for our community.  Games in the mainstream market
are designed to take considerably longer to beat.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Friday, October 02, 2009 12:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

but that's the whole point, isn't it? of course there's risks involved with 
saving in redefined places. Sometimes I wish that in invincible tiger, you 
could save after every chapter or something, but you can't, and I'm glad for

that, it makes the game a lot harder and more fun. what you guys don't 
realize is that if we have the ability to save anywhere in a game, we're 
most likely going to use it. it's an impulse thing. oh no I'm gonna lose! 
let me save. but if that temptation was removed by not having the feature at

all, we'd enjoy the game more in the longrun.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 8:26 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA


 There was a big debate about that on the Entombed discussion list a few 
 weeks back as well, but saving is generally much more a part of that style

 of game than it generally is for side scrollers, although I have seen a 
 few that did allow you to save. Some felt we should only be allowed to 
 save at Save Points like in some of the Final Fantasy titles, but then 
 there's always the possibility that you're too beaten up to make it back 
 there alive and you'd just have to pray you didn't run into anymore 
 monsters before you made it back. I understand their view point but I 
 don't always agree with it. Of course some games allow for that by 
 including a Quicksave feature, although the file will be erased 
 immediately when you load it up again. But it gives you the option to save

 if you're on a time crunch or something like that. But I still feel that 
 if someone doesn't like the save-anywhere option they don't have to use it

 much if at all. They can just remember that next time they die and lose 
 all their hard work.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, October 01, 2009 6:22 PM
 Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
 wasMOTA


 Hi Bryan,
 Exactly my thoughts. If there is someone who doesn't want to save games 
 while playing there is no law saying they have to. Yes, people can use it

 to cheat, but cheaters are only cheating themselves in the end.

 Bryan Peterson wrote:
 A worthy ambition, but given the increased difficulty I  have a feeling 
 that if Thomas did that he'd live to regret it. Here's a concept. If ya 
 don't like a given feature of a game, ya don't have to use it. Not 
 trying to be offensive here but that's how I feel. Quite frankly I'm 
 greatful to have the option to save at any point or I probably would 
 have lost patience with the new Beta. And as I grow more comfortable I 
 use it less anyways, usually only right before the boss if I decide I'm 
 going to try to bring him down.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.


 ---
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Yohandy
I agree. I think we should only have the saving feature enabled at the 
beginning of each level. or at least half way through it



- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 12:05 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a 
very difficult game to a too easy one jus by saving before each encounter.
I think the idea of saving games is worse than giving you all the weapons 
in the beginning.
If an attack is based on a random number such as a 20 sided dice, then you 
could roll the dice as many times as you need to get the magic 20 and kill 
the creature by saving the game before each attack.

Phil

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 11:08 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Okay, beat it...ended up having to cheat by saving game before each door 
and

if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it
always make me feel a bit cheap to do that.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



I agree on this front... I can't tell you the number of times I've walked
away from Mota frustrated and wishing I had a real sword to hack 
something

with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn
around
and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really 
easy

compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA


I beat Treasure Hunt from BPC in less than a day, so I can attest to 
that.

Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get
one?
Why is it that people are always looking for the easy way out? This
seems
to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good
for
about 5 minutes then forget all about the game. do you guys have any
clue
the sort of games sighted gamers play? we want devs to make mainstream
games

accessible, but if we keep complaining that a game is too hard, then
they're

just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat 
vs

dc
universe platinum, and why I'm working hard on the Street Fighter IV
one.
TO

my knowledge I'm the first blind person to get that platinum and it
feels
darn good. There's nothing as frustrating as those combo challenges, 
but

I
finally did it! If you guys don't want a hard game, then fine, don't 
buy

it.

but please let the rest of us enjoy a challenge for once.


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All

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Bryan Peterson
A worthy ambition, but given the increased difficulty I  have a feeling that 
if Thomas did that he'd live to regret it. Here's a concept. If ya don't 
like a given feature of a game, ya don't have to use it. Not trying to be 
offensive here but that's how I feel. Quite frankly I'm greatful to have the 
option to save at any point or I probably would have lost patience with the 
new Beta. And as I grow more comfortable I use it less anyways, usually only 
right before the boss if I decide I'm going to try to bring him down.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 1:53 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I agree. I think we should only have the saving feature enabled at the 
beginning of each level. or at least half way through it



- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 01, 2009 12:05 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a 
very difficult game to a too easy one jus by saving before each 
encounter.
I think the idea of saving games is worse than giving you all the weapons 
in the beginning.
If an attack is based on a random number such as a 20 sided dice, then 
you could roll the dice as many times as you need to get the magic 20 and 
kill the creature by saving the game before each attack.

Phil

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 11:08 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Okay, beat it...ended up having to cheat by saving game before each door 
and

if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it
always make me feel a bit cheap to do that.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA


I agree on this front... I can't tell you the number of times I've 
walked
away from Mota frustrated and wishing I had a real sword to hack 
something

with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn
around
and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really 
easy

compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA


I beat Treasure Hunt from BPC in less than a day, so I can attest to 
that.

Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]

On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get
one?
Why is it that people are always looking for the easy way out? This
seems
to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good
for
about 5 minutes then forget all about the game. do you guys have any
clue
the sort of games sighted gamers play? we want devs

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Thomas Ward

Hi Bryan,
Exactly my thoughts. If there is someone who doesn't want to save games 
while playing there is no law saying they have to. Yes, people can use 
it to cheat, but cheaters are only cheating themselves in the end.


Bryan Peterson wrote:
A worthy ambition, but given the increased difficulty I  have a 
feeling that if Thomas did that he'd live to regret it. Here's a 
concept. If ya don't like a given feature of a game, ya don't have to 
use it. Not trying to be offensive here but that's how I feel. Quite 
frankly I'm greatful to have the option to save at any point or I 
probably would have lost patience with the new Beta. And as I grow 
more comfortable I use it less anyways, usually only right before the 
boss if I decide I'm going to try to bring him down.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Thomas Ward

Hi Yohandy,
Perhaps, but considering the fact I use the save game feature for 
debugging I really don't want to restrict it to the beginning of a 
level. Besides as Bryan pointed out people who don't want to use that 
feature don't have to. That feature, at least, is purely optional.


Yohandy wrote:
I agree. I think we should only have the saving feature enabled at the 
beginning of each level. or at least half way through it



---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Ryan Strunk
Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

Why can't those of us that actually want a tough game finally get one? 
Why is it that people are always looking for the easy way out? This seems to

happen in the audiogame market a lot and it frustrates me. If thomas makes 
his games extremely easy and you beat it in an hour, you'll feel good for 
about 5 minutes then forget all about the game. do you guys have any clue 
the sort of games sighted gamers play? we want devs to make mainstream games

accessible, but if we keep complaining that a game is too hard, then they're

just gonna laugh at us and ignore us like they've been doing all these 
years. I personally love challenge. It's why I got the Mortal Kombat vs dc 
universe platinum, and why I'm working hard on the Street Fighter IV one. TO

my knowledge I'm the first blind person to get that platinum and it feels 
darn good. There's nothing as frustrating as those combo challenges, but I 
finally did it! If you guys don't want a hard game, then fine, don't buy it.

but please let the rest of us enjoy a challenge for once.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Bryan Peterson
Here here! It's sad actually. We complain that our games are too easy. Then 
Thomas tries to correct this problem and we turn around and complain it's 
too hard. I'll be the first to admit that MOTA's frustrated me but it's also 
made me more determined than ever to own a copy when the game's released.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:09 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



   Why can't those of us that actually want a tough game finally get one? 
Why is it that people are always looking for the easy way out? This seems 
to happen in the audiogame market a lot and it frustrates me. If thomas 
makes his games extremely easy and you beat it in an hour, you'll feel 
good for about 5 minutes then forget all about the game. do you guys have 
any clue the sort of games sighted gamers play? we want devs to make 
mainstream games accessible, but if we keep complaining that a game is too 
hard, then they're just gonna laugh at us and ignore us like they've been 
doing all these years. I personally love challenge. It's why I got the 
Mortal Kombat vs dc universe platinum, and why I'm working hard on the 
Street Fighter IV one. TO my knowledge I'm the first blind person to get 
that platinum and it feels darn good. There's nothing as frustrating as 
those combo challenges, but I finally did it! If you guys don't want a 
hard game, then fine, don't buy it. but please let the rest of us enjoy a 
challenge for once.



- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 9:02 AM
Subject: Re: [Audyssey] MOTA.


I personally really believe that the 'beginner' experience level is just a 
bit on the ridiculously tough side rofl- of course, cause I haven't even 
beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline 
between something being replayable and just pure frustration- especially 
when it's so much based on luck- if you grab multiple weapons in the 
first few rooms, great, if not, well, newbs like me can't even run past a 
centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on 
newcomers?
I know this vaguely sound like wining, but I think my point is valid. 
When a person has no idea what's going on and what tricks to use and 
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:51 AM
Subject: [Audyssey] MOTA.


How are we supposed to get passed the enimies? Even when I get passed 
them, and I'm behind them, they still hit me. Ducking doesn't work, the 
only thing I can think of doing is jumping over them. That doesn't work 
either, though.
I really think there should be more amo in the pistol. Fifteen shots 
just isn't enough, especially since it take like ten shots to kill 
certain enimies. When you only have 15 bullets, and you don't pick up a 
weapon in the first couple rooms, it's almost impossible to beat.



Best Weight Loss Program - Click Here!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Bryan Peterson

I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas makes
his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


---
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Clement Chou
I agree on this front... I can't tell you the number of times I've walked 
away from Mota frustrated and wishing I had a real sword to hack something 
with. lol. But in all honesty, people need to find a balance. You folks 
complain about a game being too easy, but when Mota comes along turn around 
and say it's too hard. Good thing a lot of people here haven't played 
Invincible Tiger: the legend of Han tao... Mota looks really, really easy 
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and 
beating

it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas 
makes

his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs 
dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but 
I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


---
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Milos Przic
  Hi Clement... Lol well I have a real sword here at my house but still I 
didn't smash my computer being frustrated with Mota. I admit, i couldn't 
beet technoshock and canceled audio quake. But I don't say that I will not 
continue playing boath. I did it just because they weren't easy enough in 
certain periods when I didn't have much time and after that I didn't have 
much whish to play them, and not because of the fact that they are may be a 
little harder then, for example, the Hunter or Tarzan Junior. So Tom, go 
ahead! Congratulations!

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 9:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I agree on this front... I can't tell you the number of times I've walked 
away from Mota frustrated and wishing I had a real sword to hack something 
with. lol. But in all honesty, people need to find a balance. You folks 
complain about a game being too easy, but when Mota comes along turn around 
and say it's too hard. Good thing a lot of people here haven't played 
Invincible Tiger: the legend of Han tao... Mota looks really, really easy 
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and 
beating

it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get 
one?
Why is it that people are always looking for the easy way out? This 
seems to


happen in the audiogame market a lot and it frustrates me. If thomas 
makes
his games extremely easy and you beat it in an hour, you'll feel good 
for
about 5 minutes then forget all about the game. do you guys have any 
clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs 
dc
universe platinum, and why I'm working hard on the Street Fighter IV 
one. TO


my knowledge I'm the first blind person to get that platinum and it 
feels
darn good. There's nothing as frustrating as those combo challenges, but 
I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Clement Chou

I love Mota. I was addicted since I started playing the first beta...
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:28 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



  Hi Clement... Lol well I have a real sword here at my house but still I 
didn't smash my computer being frustrated with Mota. I admit, i couldn't 
beet technoshock and canceled audio quake. But I don't say that I will not 
continue playing boath. I did it just because they weren't easy enough in 
certain periods when I didn't have much time and after that I didn't have 
much whish to play them, and not because of the fact that they are may be 
a little harder then, for example, the Hunter or Tarzan Junior. So Tom, go 
ahead! Congratulations!

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 9:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I agree on this front... I can't tell you the number of times I've walked 
away from Mota frustrated and wishing I had a real sword to hack something 
with. lol. But in all honesty, people need to find a balance. You folks 
complain about a game being too easy, but when Mota comes along turn 
around and say it's too hard. Good thing a lot of people here haven't 
played Invincible Tiger: the legend of Han tao... Mota looks really, 
really easy compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I beat Treasure Hunt from BPC in less than a day, so I can attest to 
that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and 
beating

it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get 
one?
Why is it that people are always looking for the easy way out? This 
seems to


happen in the audiogame market a lot and it frustrates me. If thomas 
makes
his games extremely easy and you beat it in an hour, you'll feel good 
for
about 5 minutes then forget all about the game. do you guys have any 
clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs 
dc
universe platinum, and why I'm working hard on the Street Fighter IV 
one. TO


my knowledge I'm the first blind person to get that platinum and it 
feels
darn good. There's nothing as frustrating as those combo challenges, 
but I
finally did it! If you guys don't want a hard game, then fine, don't 
buy it.


but please let the rest of us enjoy a challenge for once.


---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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All messages

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Milos Przic

  Yes, me to. I can't wait to see new levels!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 9:51 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I love Mota. I was addicted since I started playing the first beta...
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:28 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



  Hi Clement... Lol well I have a real sword here at my house but still I 
didn't smash my computer being frustrated with Mota. I admit, i couldn't 
beet technoshock and canceled audio quake. But I don't say that I will 
not continue playing boath. I did it just because they weren't easy 
enough in certain periods when I didn't have much time and after that I 
didn't have much whish to play them, and not because of the fact that 
they are may be a little harder then, for example, the Hunter or Tarzan 
Junior. So Tom, go ahead! Congratulations!

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 9:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I agree on this front... I can't tell you the number of times I've walked 
away from Mota frustrated and wishing I had a real sword to hack 
something with. lol. But in all honesty, people need to find a balance. 
You folks complain about a game being too easy, but when Mota comes along 
turn around and say it's too hard. Good thing a lot of people here 
haven't played Invincible Tiger: the legend of Han tao... Mota looks 
really, really easy compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I beat Treasure Hunt from BPC in less than a day, so I can attest to 
that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and 
beating

it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get 
one?
Why is it that people are always looking for the easy way out? This 
seems to


happen in the audiogame market a lot and it frustrates me. If thomas 
makes
his games extremely easy and you beat it in an hour, you'll feel good 
for
about 5 minutes then forget all about the game. do you guys have any 
clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat 
vs dc
universe platinum, and why I'm working hard on the Street Fighter IV 
one. TO


my knowledge I'm the first blind person to get that platinum and it 
feels
darn good. There's nothing as frustrating as those combo challenges, 
but I
finally did it! If you guys don't want a hard game, then fine, don't 
buy it.


but please let the rest of us enjoy a challenge for once.


---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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If you have any questions

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Yohandy
exactly! Man I'm so close to tossing my controller through a window with 
invincible tiger. in some parts you have like 4 enemies coming at you from 
both sides all punching you simultaneously. extremely frustrating, but I 
love the challenge.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I agree on this front... I can't tell you the number of times I've walked 
away from Mota frustrated and wishing I had a real sword to hack something 
with. lol. But in all honesty, people need to find a balance. You folks 
complain about a game being too easy, but when Mota comes along turn around 
and say it's too hard. Good thing a lot of people here haven't played 
Invincible Tiger: the legend of Han tao... Mota looks really, really easy 
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and 
beating

it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get 
one?
Why is it that people are always looking for the easy way out? This 
seems to


happen in the audiogame market a lot and it frustrates me. If thomas 
makes
his games extremely easy and you beat it in an hour, you'll feel good 
for
about 5 minutes then forget all about the game. do you guys have any 
clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs 
dc
universe platinum, and why I'm working hard on the Street Fighter IV 
one. TO


my knowledge I'm the first blind person to get that platinum and it 
feels
darn good. There's nothing as frustrating as those combo challenges, but 
I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Constantine

No bloody kidding.

Stop whining!

- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 1:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas makes
his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Charles Rivard
Does anyone play any of the game that James North created that are now sold 
through


www.draconisentertainment.com

Even on the easy difficulty, you have to work at them.  It makes them fun. 
That's replay value.  MOTA is the same way.  I think it takes skill, not 
only luck, to beat the game, and that's the way I like it.  The randomness 
also adds replay value, and does add a bit of luck to the game, but, again, 
that's replay value.

---
Shepherds are the best beasts.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 11:25 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas makes
his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Johnny Tai
Okay, beat it...ended up having to cheat by saving game before each door and 
if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it 
always make me feel a bit cheap to do that.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I agree on this front... I can't tell you the number of times I've walked
away from Mota frustrated and wishing I had a real sword to hack something
with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn 
around

and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really easy
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get 
one?
Why is it that people are always looking for the easy way out? This 
seems

to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good 
for
about 5 minutes then forget all about the game. do you guys have any 
clue

the sort of games sighted gamers play? we want devs to make mainstream
games

accessible, but if we keep complaining that a game is too hard, then
they're

just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs
dc
universe platinum, and why I'm working hard on the Street Fighter IV 
one.

TO

my knowledge I'm the first blind person to get that platinum and it 
feels

darn good. There's nothing as frustrating as those combo challenges, but
I
finally did it! If you guys don't want a hard game, then fine, don't buy
it.

but please let the rest of us enjoy a challenge for once.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



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list,
please send E-mail to gamers-ow...@audyssey.org.



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If you

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Phil Vlasak

Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a 
very difficult game to a too easy one jus by saving before each encounter.
I think the idea of saving games is worse than giving you all the weapons in 
the beginning.
If an attack is based on a random number such as a 20 sided dice, then you 
could roll the dice as many times as you need to get the magic 20 and kill 
the creature by saving the game before each attack.

Phil

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 11:08 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Okay, beat it...ended up having to cheat by saving game before each door 
and

if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it
always make me feel a bit cheap to do that.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



I agree on this front... I can't tell you the number of times I've walked
away from Mota frustrated and wishing I had a real sword to hack 
something

with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn
around
and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really easy
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA


I beat Treasure Hunt from BPC in less than a day, so I can attest to 
that.

Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get
one?
Why is it that people are always looking for the easy way out? This
seems
to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good
for
about 5 minutes then forget all about the game. do you guys have any
clue
the sort of games sighted gamers play? we want devs to make mainstream
games

accessible, but if we keep complaining that a game is too hard, then
they're

just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs
dc
universe platinum, and why I'm working hard on the Street Fighter IV
one.
TO

my knowledge I'm the first blind person to get that platinum and it
feels
darn good. There's nothing as frustrating as those combo challenges, 
but

I
finally did it! If you guys don't want a hard game, then fine, don't 
buy

it.

but please let the rest of us enjoy a challenge for once.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



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