Re: [Audyssey] MOTA Trailer Released!

2008-11-19 Thread Valiant8086
, and the box was in the negatives big time. That was so funny. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 1:22 AM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Phil, Grin. I know what you

Re: [Audyssey] MOTA Trailer Released!

2008-11-19 Thread Thomas Ward
Hi, Yeah, i have seen all kinds of weird runtime errors do to something getting over looked. Though, getting 1000 rounds out of a six shot revolver sounds like that was a cool bug. You could have taken down God Zilla with that weapon. Lol! Valiant8086 wrote: Hi. Rofl amuzeing. It's silly

Re: [Audyssey] MOTA Trailer Released!

2008-11-16 Thread Louis Bryant
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 3:39 PM Subject: Re: [Audyssey] MOTA Trailer Released! It was gold coins. --- Pretty is as pretty does. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] MOTA Trailer Released!

2008-11-16 Thread Thomas Ward
Hi Charles, Fortunately, the game won't take until marchto have something that is more or les playable. I am playing it now, but there are things that need fixed or added before I let the private team get their hands on this puppy. So I say about two months should cover the basics of the

Re: [Audyssey] MOTA Trailer Released!

2008-11-16 Thread Thomas Ward
Hi Louis, When released I plan to sell it for $35.00 USD. That seams to be the going rate for many accessible games and I feel that is a fair price for those on low incomes and allows me to make a decent income off of the game. Cheers. Louis Bryant wrote: Wow! Loved the sounds used in this

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Bryan Peterson
Ha ha. Very funny. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 10:46 PM Subject: Re: [Audyssey] MOTA Trailer Released! Listen very, very closely. Are you listening? Turn those speakers

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Bryan Peterson
: Friday, November 14, 2008 11:34 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hello Bryan, Smile. Actually, most of the time the math isn't too bad. The majority of the math formulas I use are just basic Algebra formulas most people learn in high school. Such as how to calculate a percentage

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread dark
- From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, November 14, 2008 8:46 PM Subject: [Audyssey] MOTA Trailer Released! Greetings gamers, USA Games Interactive would like to announce the release of the long awaited audio trailer for Mysteries of the Ancients Alpha 1

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Yohandy
that's not a bug, it's a feature! invisible enemies! lol - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 1:22 AM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Phil, Grin. I know what you

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Trenton Matthews
I like it! -- From: Yohandy [EMAIL PROTECTED] Sent: Saturday, November 15, 2008 8:29 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Trailer Released! that's not a bug, it's a feature! invisible enemies! lol

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Mike Reiser
, November 14, 2008 5:39 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Trailer Released! It was gold coins. --- Pretty is as pretty does. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Bryan, Ah, I see. Now, that is a big problem since programming in general is based upon Algebra. in Algebra they use variables such as x instead of a number to perform some kind of math. Well, in programming the concept applies throughout the development process, not just with math, but in

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
. Just my thoughts. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phil Vlasak Sent: Friday, November 14, 2008 3:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Trailer Released! Hi Tom, I really liked the new MOTA trailer. There was only

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Ryan Strunk
to jump and whip. How hard would this be to program? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, November 14, 2008 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Trailer Released! Hi Phil, Actually

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Yohandy, Well, that particular phantom assassin is no more. I located the bug that was failing to process his audio effects and now he is just a normal skeleton now. Grin. Though, the idea of a phantom creature as a miner bos does sound kind of cool. I have to say while he was silent like

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Will Lomas
! invisible enemies! lol - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 1:22 AM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Phil, Grin. I know what you mean. Anyway, what you asked

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Mike, If you think that is cool as soon as I finish getting all of the random code working properly I'd like to release an updated trailer with some more of the level shown off to you guys. Not only that but you will get to hear the random spon code in action. Totally new levels every game.

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Ryan, The game does have a describe sounds menu. If everyone had a chanse to hear that before the trailer they probably would have had a clearer understanding of what was actually going on. No, I don't plan to have it say, centaur killed, or anything like that because once you get use to

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Ryan, Yes, there is a very good reason why I can't really have you jump and shoot like in Megaman or Castlevania. First, reason is there is a world of difference between a keyboard and a classic NES controller. With the NES game pad you could easily press down the A and B buttons together

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Thomas Ward
Hi Will, I'm not sure at this point. I don't want to give release dates that I may not be able to keep. However, I am aiming for a public demo release sometime in December. That said don't kill me if it actually turns out I can't mmake it by December and it actually comes out in January

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Charles Rivard
, November 15, 2008 2:58 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Will, I'm not sure at this point. I don't want to give release dates that I may not be able to keep. However, I am aiming for a public demo release sometime in December. That said don't kill me if it actually turns

Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Willem
I agree, but I'm still looking forward to playing. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 15, 2008 8:34 PM Subject: Re: [Audyssey] MOTA Trailer Released! As far as being impatient for a demo

[Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Greetings gamers, USA Games Interactive would like to announce the release of the long awaited audio trailer for Mysteries of the Ancients Alpha 1. In this trailer you will follow Angela Carter as she explores an underground temple. However, unlike the full game Angela Carter has been given

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Charles Rivard
: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, November 14, 2008 12:46 PM Subject: [Audyssey] MOTA Trailer Released! Greetings gamers, USA Games Interactive would like to announce the release of the long awaited audio trailer for Mysteries of the Ancients Alpha 1

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Chris Hallsworth
:35 PM Subject: Re: [Audyssey] MOTA Trailer Released! A good trailer. It could have been better, I think, if there was more description such as what monsters were attacking, the weapon used to defeat them, and that sort of thing, but we'll find those things out when we play. --- Pretty

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Charles Rivard
It was gold coins. --- Pretty is as pretty does. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 1:13 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Tom, I really liked the new MOTA trailer

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Trenton Matthews
! -- From: Thomas Ward [EMAIL PROTECTED] Sent: Friday, November 14, 2008 1:46 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA Trailer Released! Greetings gamers, USA Games Interactive would like to announce the release of the long awaited audio trailer for Mysteries of the Ancients Alpha

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread K. Matthew
Sounded like Gold boys to me. Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Rivard Sent: Friday, November 14, 2008 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Trailer Released! It was gold coins. --- Pretty

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Lisa Hayes
Thomas, Love this and can't wait for the game. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, November 15, 2008 7:46 AM Subject: [Audyssey] MOTA Trailer

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hi Phil, Scansoft Karen is saying gold coins. I guess your misunderstanding of what Karen is saying is not being use to hearing her Australian accent. Though, I am quite use to it since I always play using that Sapi 5 voice so I don't notice that problem as much. That said, I'd like to point

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hi Trenton, All of the menus, stats, etc are spoken by Sapi 5 compliant voices. So if you have a TTS engine like Realspeak, ATT, Cepstral, or MS Sapi that is what it will use to speak everything. Cheers. Trenton Matthews wrote: Well well Tom, You've out done yourself ith that trailor of

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hhi, Lol! I'm honestly suprised it sounded that way to a lot of people. I guess I am so use to Scansoft Karen I no longer notice how things sound any more. K. Matthew wrote: Sounded like Gold boys to me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
those things out when we play. --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, November 14, 2008 12:46 PM Subject: [Audyssey] MOTA Trailer Released! Greetings gamers, USA Games Interactive would like to announce

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
] To: gamers@audyssey.org Sent: Saturday, November 15, 2008 7:46 AM Subject: [Audyssey] MOTA Trailer Released! Greetings gamers, USA Games Interactive would like to announce the release of the long awaited audio trailer for Mysteries of the Ancients Alpha 1. In this trailer you will follow Angela

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Phil Vlasak
: Friday, November 14, 2008 5:41 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Phil, Scansoft Karen is saying gold coins. I guess your misunderstanding of what Karen is saying is not being use to hearing her Australian accent. Though, I am quite use to it since I always play using that Sapi 5

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Bryan Peterson
How easy would that be to program though? - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 4:04 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Tom, A neat trick would be to have the harpies

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Trenton Matthews
: [Audyssey] MOTA Trailer Released! Hi Trenton, All of the menus, stats, etc are spoken by Sapi 5 compliant voices. So if you have a TTS engine like Realspeak, ATT, Cepstral, or MS Sapi that is what it will use to speak everything. Cheers. Trenton Matthews wrote: Well well Tom, You've out done

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Wil James
IS BACK, BIGGER AND BETTER THAN EVER! http://www.livingontheedgeradio.com - -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Friday, November 14, 2008 3:47 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA Trailer Released! Greetings gamers, USA

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Wil James
. IS BACK! LIVING ON THE EDGE IS BACK, BIGGER AND BETTER THAN EVER! http://www.livingontheedgeradio.com - -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Friday, November 14, 2008 5:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Trailer

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hi Phil, Actually, that should be quite doable. The Genesis 3D engine was designed to aim up, down, or level as well as the direction you are facing. All I need to do is uncomment those commands to make it active in MOTA. The only reason I didn't earlier is the fact this was suppose to be a 2D

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hi Bryan, It would be a piece of cake. As I just told Phil the code to aim up and down is already in the core engine. Just need to uncomment the keystrokes to let you move the aim up and down, and change a couple of boolean flags and wham it works. Bryan Peterson wrote: How easy would that

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Charles Rivard
] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 4:27 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Phil, Actually, that should be quite doable. The Genesis 3D engine was designed to aim up, down, or level as well as the direction you are facing. All I need to do

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Bryan Peterson
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 5:31 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Bryan, It would be a piece of cake. As I just told Phil the code to aim up and down is already in the core engine. Just need to uncomment

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Phil Vlasak
commenting on this, keep it clean. I know in and out has another meaning. smiles, Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 7:27 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Phil

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Willem
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 14, 2008 8:12 PM Subject: Re: [Audyssey] MOTA Trailer Released! Hi Tom, I think of a side scroller as 2 d but having everything on a flat plain against the screen of the computer. So you have left and right and also

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Charles Rivard
gamers@audyssey.org Sent: Friday, November 14, 2008 5:39 PM Subject: Re: [Audyssey] MOTA Trailer Released! I see. Guess one of these days I better start learning the math so I can get in on this game making business. Of course that's not a pleasant thought since I haven't been able to so much

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hi Phil, Grin. I know what you mean. Anyway, what you asked for is no problem. I have added it to the things to do list and it will get done over the weekend. I have scheduled Saturday, I guess later today, as an all afternoon program MOTA day. I have several bugs to fix, namely a skeleton who

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hello Bryan, Smile. Actually, most of the time the math isn't too bad. The majority of the math formulas I use are just basic Algebra formulas most people learn in high school. Such as how to calculate a percentage or how to find out the distance something has traveled in a given amount of

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hi Charles, All you would have to do is turn around. Unless the harpy's altutude changed, which it won't, you wouldn't have to raise or lower your weapon as it would already be aimed at the proper altitude. Once you aim up to shoot at it if it flew over your head just spin around in place and

Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Thomas Ward
Hi Willem, No, the classic side-scrollers have a left/right direction and an up/down direction, but don't have forward/backward direction. To put it another way you can move left and right along the x axis, move up and down along the y axis, but can't move forward and backward in the z axis