Re: [Audyssey] USA Games News 3/31/2011

2011-04-04 Thread Jim Kitchen

Hi Thomas,

Yes, I thought that Mach 1 and you say Raceway are first person type games 
because it is as if you are looking through the windshield of the race car.  
And as I said, I believe that the Top Speed game is a third person type game.  
At least to me the point of view is that of from above and behind the car just 
like in Pole Position.  If I am wrong, someone could correct me.

BFN

Jim

Why is the third hand on the watch called the second hand?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-03 Thread Thomas Ward
Hi Jim,

Well, if you take the position of actually sitting behind the wheel,
I.E. looking out the windshield, that would be classified first-person
as the game is from the perspective of physically sitting inside the
car. This is how USA Raceway works, and is in the first-person as it
tries to emulate the feeling of actually driving the car while sitting
in it.

With games like Poll Position they are third person because visually
it is from the perspective of looking down at the track from above.
You can see most of the track and all or most of the cars from that
angle.

HTH

On 4/3/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> Don't know if this is actually a third person, but to me the point of view
> in Mach 1 and Mach 1 tts is that of through the windshield and to me the
> point of view in Top Speed is that of from above and behind your car just
> like in Pole Position.
>
> BFN
>
>  Jim
>
> So what if I'm a bit behind.  I like the view from here.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-03 Thread Jim Kitchen

Hi Thomas,

Don't know if this is actually a third person, but to me the point of view in 
Mach 1 and Mach 1 tts is that of through the windshield and to me the point of 
view in Top Speed is that of from above and behind your car just like in Pole 
Position.

BFN

Jim

So what if I'm a bit behind.  I like the view from here.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread shaun everiss

well I hope there is some sort of package as I play both styles.


Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get 
one less d for the same price.

It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore  wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi Yohandy,

Well, it depends on which version of MOTA you are asking about. As for
MOTA Standard, the 2d platformer, I'm just finishing up level 2. I've
been tied up with other issues, and am just now getting around to
adding the new level 2 to the beta. As for MOTA 3D its got a level
from beta 16, but like the standard version I have plans to revise
levels 1 and 2 for the 3d version as well.

As far as number of levels in all I'm looking at about 10 to 12 levels
for 1.0. I want to get this thing done by this summer, if humanly
possible, so I'll have at least 10 but no more than 12 with the final
release. However, as you pointed out it might be possible to offer
paid updates or level packs to expand the basic game in the future. I
don't know what I'm going to do about that yet simply because it is
too far in the future. I'm litterally swamped for requests for MOTA
and Raceway. So getting these two games at least completed and selling
is my top priority. After that, if I want to add bonus content and
sell updates that's cool, but that's a couple of years off because I'm
that backed up.

As far as wy developers create there games and abandon them it isn't
too difficult to figure out. After you work on a single project for a
year or two its time to take a break. I myself am running on absolute
burn out. Every time I open Visual C++ to work on MOTA I just want to
close the compiler, and never look at the game code again as long as I
live. I don't want to write it, I don't want to look at it, I
litterally want nothing to do with it. However, since I'm only a few
months out from final release it would be sort of stupid to just
abandon the game now. However, I'm still sick and tired of looking at
the same game day in and day out. I'd rather play a different game and
work on something totally different. You know what I mean?

Cheers!


On 4/2/11, Yohandy  wrote:
> Hey Thomas,
> I've a question: How many levels have you designed in MOTA already? Also how
> many levels are you planning to ship with the game? Man I'm so desperate to
> get my hands on this game! Oh, I just had an interesting idea. Wouldn't it
> be possible to add downloadable level packs at a later date for a small fee?
> I really hope developers start considering paid upgrades in audiogames. they
> work extremely well in video games. It's a great way to give us extra
> content, and keeps the game fresh. all audio games are created, then after a
> few months are discarded without any thought. it's a bit of a shame as there
> are some great audio games out there.
>

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark
quite possibly, though actually sinse the entire point of the cybermen is 
that they have given themselves so many spare parts that they have replaced 
everything including emotions that would be entirely corect ;D.


Actually the new series cybermen and even the 1980's cybermen are pretty 
lively when compared to the original ones.


Beware the Grue!

Dark. 



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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Hi Tom.

As I've said before, I do have trouble understanding spacial relations and 
forming mental maps of physical spaces, but I have every intention of 
playing 3D mota successfully so will be willing to make suggestions when the 
time comes.


As regards audio perspectives I beg to disagree that audio third person is 
entirely impossible.


I would class as third person any game where you do not move relative to the 
characters position but in an absolute manner related only to a players' 
overview, where you can here the characters' position by their movements 
rather than knowing their position by the sound around them, even if this 
sound scrolls ie, becomes specific slightly to the area of the characters 
current position though not immediately related to what the character 
themselves hears.


So for instance, games like Treasurehunt, night of parasite, self destruct 
or the dungeon view of entombed played on a grid style view where you move 
north sound east and west without turning, where you can here sounds behind 
the characters' position and where you here a distinct character movement 
for changes in position such as a stepping sound as third person, albeit 
that the audio scrolls.


In another sense, I'd class alien outback as third person because you judge 
your own spaceship's position by both the sound of it's jets and the sounds 
around it, rather than the sounds instantly moving as in troopanum, one 
reason the play field is rather a lot larger than the sterrio field and you 
can only center a ship's position when it is close.


It probably isn't half as important a distinction in audio, sinse given the 
smaller field of reference, scrolling sound audio that alters with a third 
person character movement and first person immediate character audio which 
represents directly what is around the character aren't too different in 
informational content generally, where as obviously the difference in visual 
content betwene seeing only what your character sees and seeing everything 
around them can be pretty major.


Beware the Grue!

Dark. 



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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Yohandy

Hey Thomas,
I've a question: How many levels have you designed in MOTA already? Also how 
many levels are you planning to ship with the game? Man I'm so desperate to 
get my hands on this game! Oh, I just had an interesting idea. Wouldn't it 
be possible to add downloadable level packs at a later date for a small fee? 
I really hope developers start considering paid upgrades in audiogames. they 
work extremely well in video games. It's a great way to give us extra 
content, and keeps the game fresh. all audio games are created, then after a 
few months are discarded without any thought. it's a bit of a shame as there 
are some great audio games out there.





- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 02, 2011 2:13 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Muhammed,

As for MOTA 3D you won't need any special hardware to play it. I've
recently decided to use 2d stereo by default for the game. The main
reasons I decided upon this course of action is A, not many people
have the money to invest in a true 5.1 surround sound setup, and B,
Streemway currently was primarily designed for stereo audio
positioning anyway. I may change this in a later version, perhaps
after I get the new Streemway that uses XAudio2, but for now I don't
expect anyone to fork over $300 for state of the art sound equipment
to make the game sound like a 5.1 surround sound environment.

As for hand to hand fighting it is still pretty generic. The game
doesn't really allow you to aim for the head, legs, torso, etc.
Perhaps someday that might be added, but for now I'm focussing on just
making the game playable by a totally blind gamer and details like
that can wait until the game is stable.

Cheers!





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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi,

Easy. First you can try and center the enemy in your headphones, and
second the game has a laser site to target enemies. Its not exactly
hard.

Cheers!


On 4/2/11, Shiny protector  wrote:
> Hi Tom,
>
> How will I know if I have got the correct aim to punch or kick?

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Shiny protector

Hi Tom,

How will I know if I have got the correct aim to punch or kick?
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 02, 2011 7:13 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Muhammed,

As for MOTA 3D you won't need any special hardware to play it. I've
recently decided to use 2d stereo by default for the game. The main
reasons I decided upon this course of action is A, not many people
have the money to invest in a true 5.1 surround sound setup, and B,
Streemway currently was primarily designed for stereo audio
positioning anyway. I may change this in a later version, perhaps
after I get the new Streemway that uses XAudio2, but for now I don't
expect anyone to fork over $300 for state of the art sound equipment
to make the game sound like a 5.1 surround sound environment.

As for hand to hand fighting it is still pretty generic. The game
doesn't really allow you to aim for the head, legs, torso, etc.
Perhaps someday that might be added, but for now I'm focussing on just
making the game playable by a totally blind gamer and details like
that can wait until the game is stable.

Cheers!


On 4/2/11, Shiny protector  wrote:

Hi Thomas,

I don't know how I'm going to play the game. I mean, I do not have any
speakers. Also, with the Three D features, when we select our fists and
feet, could we a just that so we could hit better? I mean if its at the 
leg,

could we get our aim even higher and punch or kick to the head? o-


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi,

Not unless I fully implamented an arcade mode. At the moment there is
a save game feature which is good enough for restoring lives. Besides
that having thre to five lives is kind of silly in my opinion and is
unrealistic.

Cheers!


On 4/1/11, burakyuksek  wrote:
> Hi,
> I have a suggestion. Can you add a life system if it's possible?
> sevgiler saygilar

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi Hayden,

I think you totally misunderstand how an analog jump system works. You
can't simply just jump higher and higher or further and further the
longer you hold the jump keys down. There are set restrictions on how
high and how far you can jump. The difference here is that you can
choose how high or far you can jump with in reason. Let's assume
Angela's absolute maximum jump is six feet. If you give the control
arrow key a short tap Angela might only jump one or two feet. If you
hold it down slightly longer she might jump three or four feet. If you
hold it down for long enough she will jump the entire six feet and
will land as soon as she reaches the maximum hight and length of the
jump. So if you walk up to a chasm that is 10 feet across there is no
possible whay she can jump it from a standing position because her
maximum jump is six feet. That means she has to either try and run and
jump it, use a drawbridge, vanishing platform, or some other means to
get across. Nothing has changed, but the jumping is more dynamic.

HTH


On 4/1/11, Hayden Presley  wrote:
> Hi Thomas,
> The only problem I see with your jumping system is, we lose a lot of the
> elements, like drawbridges and such if Angela can just continue jumping
> higher and higher.
>
> Best Regards,
> Hayden

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi,

I wouldn't doubt that any. ESpeak definitely sounds like some robot
out of the 50's or 60's B movie. Definitely not one of my favorite
voices, but I've grown use to it on Linux since it is the default
voice for most Linux access products.

Cheers!


On 4/2/11, Valiant8086  wrote:
> Might sort of be able to duplicate that with ESpeak US speaking slowly
> on no inflection lol.
>
> Sent with Thunderbird 3.1.9 portable.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi Muhammed,

As for MOTA 3D you won't need any special hardware to play it. I've
recently decided to use 2d stereo by default for the game. The main
reasons I decided upon this course of action is A, not many people
have the money to invest in a true 5.1 surround sound setup, and B,
Streemway currently was primarily designed for stereo audio
positioning anyway. I may change this in a later version, perhaps
after I get the new Streemway that uses XAudio2, but for now I don't
expect anyone to fork over $300 for state of the art sound equipment
to make the game sound like a 5.1 surround sound environment.

As for hand to hand fighting it is still pretty generic. The game
doesn't really allow you to aim for the head, legs, torso, etc.
Perhaps someday that might be added, but for now I'm focussing on just
making the game playable by a totally blind gamer and details like
that can wait until the game is stable.

Cheers!


On 4/2/11, Shiny protector  wrote:
> Hi Thomas,
>
> I don't know how I'm going to play the game. I mean, I do not have any
> speakers. Also, with the Three D features, when we select our fists and
> feet, could we a just that so we could hit better? I mean if its at the leg,
> could we get our aim even higher and punch or kick to the head? o-

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Valiant8086
Might sort of be able to duplicate that with ESpeak US speaking slowly 
on no inflection lol.


Sent with Thunderbird 3.1.9 portable.

On 4/2/2011 6:11 AM, dark wrote:

Hi Tom.

Glad to here Crystal potentially gets to keep her part after her 
rather good performance ;D.


Actually this is about the only occasion i can think of where a synth 
would be better than a human for contributing characterization to the 
game ;D.


About the only other instance I can think of is if someone wanted to 
make a game featuring the original 1960's cybermen from Dr. who, --- 
who sound almost exactly like Synthetic dave, synthetic andy or any of 
the other very bad quality synth voices set on monotone ;D.


Beware the Grue!

Dark.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi Dark,

Yeah, that's exactly what betas are for. One thing I hope to acomplish
with MOTA 3D is not only to get gamers use to a true 3d first-person
game, but to work out game mechanics that are almost universally
helpful to a blind gamer. Its one thing to look at Shades of Doom and
get ideas, and another to build upon that idea and come up with
something a little more complex. I am, in a manner of speaking,
cutting totally new ground and for that we need to work together to
work out the details of how these games will be playable. Once we do
that future games of a similar type will be easier to create and I'll
know what I'm doing the next time round.

As far as third-person games in audio I don't think that is possible
simply because the destinction between first-person and third-person
is a visual one. In a game like Doom it is a first person game because
there is no physical game character on the screen, and at most you see
a hand holding a gun, knife, etc walking around. All of the background
seenary is designed to look like you are looking at it from a
first-person point of view. With a third-person game like Tomb Raider
you can see Lara Croft on the screen up close and personal. Plus you
can usually see all or most of the room/area she is in as though
looking at it from adistance. Kind of like watching a movie. I.E. from
a third-person perspective. All of this is very visual, and for a
blind gamer such concepts don't really apply.

However, I can say our games really by definition are first-person,
because the audio is from the first-person perspective. I.E. sounds
like you are standing in the middle of the room and the sounds are
positioned according to where you are and what direction you are
facing. This is first-person audio. Were it third person audio sounds
would not change position as you moved around in the game world, and
would more or less be like listening to a movie or something. This
wouldn't work out too well for us as there is no visual feedback to
give us more detailed info what is happening on screen.

Cheers!


On 4/2/11, dark  wrote:
> Hi Tom.
>
> That is true regarding what has happened in audio 3D thus far, sinse being
> strictly logical Shades, Sarah, monkey business etc are first person 2D
> titles rather like the original doom itself not 3D ones, though I admit due
> to the analogue movement both styles have we have sometimes confused the
> two.
>
> It'll be good to see how the 3D works. In fact I would guess that sinse you
> here the environment around angela change and directions are relative to
> your movement, it would actually literally be a 3D first person game, rather
> like metroid prime, though as i'm not even sure if 3D third person is
> possible in audio this is really me just being exacting about deffinitions
> ;D.
>
> There may be some issues with look commands and my sense of space, but
> that's what betas are for, though I am hoping your engine is precise enough
> to make things easily understandable for me.  but heck that's what betas
> are for.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
HI Dark and all,

All you will need for MOTA 3D is a stereo set of headphones. This is
for too reasons. First, as we have discussed on list most people
simply don't have the hardware required to render true 5.1 or 7.1 3d
audio so making that a manditory requirement will hurt sales if the
potential customer doesn't have the necessary hardware. Second, is PB
Streemway, while a nice API, currently doesn't have good 5.1 surround
sound support anyway. It was mmainly designed for 2d stereo panning
and volume. Although, the API does wrap DirectSound's 3d audio I've
found DirectSound 8 and Windows 7 don't work correctly together. For
true 5.1 surround sound support on Windows 7 a developer really should
use XAudio2 which Streemway, at least the version I have, doesn't
support yet.So in the end I decided MOTA 3D 1.0 will simply use a
stereo audio environment using my own custom 3d calculations to fake a
3d audio environment.

Cheers!


On 4/2/11, dark  wrote:
> Hi Muhammed.
>
> Actually the game will be playable with headphones,  at least I very
> much hope it will sinse even though I do have a set of 5.1 speakers, I stil!
> prefer to play on headphones and in fact play very badly with speakers.
>
> But, as shades and other games have shown, you can do a lot with virtual 3D
> in sterrio, particularly if you've got a good set of headphones.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Tim Kilgore

Yeah some voices actually work well for singing pronounciations.

Tim
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 02, 2011 4:43 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011


ironically tom i feel the same way in the other direction, one reason I 
use orphius Alan for my Hal voice (which has great reaction speed), and 
scansoft daniel for my gaming sapi voice.


Hereing something with Zee just doesn't sound right to me either, as far 
as I,  and my synths are concerned, Inform games are written in zed 
code, Zero from the mega man x series uses a zed saber as his weapon etc.


While I wouldn't kick up a real stink about it,  I learnt at the age 
of four when watching sessimy street that zee and zed were the same thing, 
I know which I prefer when generically reading text.


When a character is American or I'm hereing an audio book set in America 
that is different, (I can't imagine for instance books by a writer like 
Steven King read in Uk english), but for something fairly passive like 
menue reading I'd always go for the Uk voice,  which rather makes 
sense given that is the way I speak myself and what I'm used to hereing.


For menues in your games, I personally would be happy with an American 
voice, --- though actually i've been happy with the australian one too ;D.


Btw, one rather amusing use I've found for Hal's ability to speak other 
languages recently is with singing.


Last summer I was set something to learn in German, I found the words but 
obviously, reading them with the Orphius Alan uk voice didn't work sinse 
it pronounced german spellings in a Uk accent which didn't tell me how to 
pronounce stuff when singing.


So, I switched orphius to German and Vuala! Instant Pronunciation guide!
I have done the same thing for Italian as well, which is actually a rather 
good use for a screen reader.


Beware the grue!

Dark.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Hi Muhammed.

Actually the game will be playable with headphones,  at least I very 
much hope it will sinse even though I do have a set of 5.1 speakers, I stil! 
prefer to play on headphones and in fact play very badly with speakers.


But, as shades and other games have shown, you can do a lot with virtual 3D 
in sterrio, particularly if you've got a good set of headphones.


Beware the Grue!

Dark.
- Original Message - 
From: "Shiny protector" 

To: "Gamers Discussion list" 
Sent: Saturday, April 02, 2011 8:52 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Thomas,

I don't know how I'm going to play the game. I mean, I do not have any 
speakers. Also, with the Three D features, when we select our fists and 
feet, could we a just that so we could hit better? I mean if its at the 
leg, could we get our aim even higher and punch or kick to the head? 
o-  Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 8:31 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi tom.

Having spent the week betwene boxing day and new years day of Christmas 
prostrated with the flue myself, very irritating sinse I had such a bad 
sore throat I didn't even want to speak for fear of damaging my voice, so 
had to resort to a combination of Typing stuff on my laptop and sign 
language.


Eitherway I actually really sympathize at the moment, and am glad you, 
Mrs. Ward and your son are now all recovered.


on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for 
precisely the same reason, and that also counts using winfrotz tts and 
playing muds as well as games like lone wolf or Jim's.


Daniel is of course Tom's british brother, and in fact to me sounds very 
bbc news (I did find your description of Tom as a newcaster rather 
amusing), so I do understand the reasoning here.


in fact my only problem with daniel is it has preset speaking of 
abbreviations which (unlike with orphius), you can't alter.


So I do have to get used to being told I've selected manuscript sapi as 
my default voice or that my character has 13 hp 12 mana and two street 
(for staminer points noted as st on the display).


All this aside I do understand your use of Tom in most games,   
however there is one title where I would beg to disagree.


Startrek final conflict, sinse Crystal while not actually! the startrek 
computer voice, does sound similar enough to it imho to actually 
contribute to the atmosphere of the game.


usually I wouldn't mind a synth voice in games so long as it is a good 
one and so long as it's just speaking menues and not playing a character, 
but to me playing stfc, crystal actually seemed to be a character, and 
made the games' immersion far more complete.


If Switching to Tom for the next version of stfc is a must,  fair 
enough, but if (sinse you already have some startrek voice clips 
recorded), you might considder keeping Crystal just for the startrek 
games because of the happy accident of her resembling the computer, ---  
that would imho be a good thing.


As you know I'll be looking forward to seeing analogue movement finally! 
make it into an audio game, and I'm a big exploration fan so will be very 
much looking forward to both mota games.


Also as per my ambience artical, it'll be great to have more music, imho 
a wonderful way of showing different environments and parts of the 
underground without having to worry about inserting lots of background 
details.


Beware the grue!

dark.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Ben
For the cybermen either those or willow pond.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Mmm haiden, actually this isn't the case.

Angela doesn't have a jetpack that automatically keeps moving her upwards 
higher and higher while you hold the keys down, rather she has a max jump 
hight and can jump any distance up to or including that hight but no more.


So, say a long press will jump her at most two meaters, a short tap will 
jump her half a meater, a medium tap will jump her one meater etc.


This stil leaves lots of room for draw bridges and unjumplable chasms, but 
also means jumping reacheable gaps will be far more difficult.


to anyone who has ever played pretty much any mainstream side scroller 
produced any time sinse about 1982, (I can't recall if original Donkey Kong 
had it, though I know for a fact the first, two player mario brothers battle 
game certainly did), this design concept will be very familiar indeed, even 
though for some odd reason it's not been seen in audio yet.


Actually it's something which has become quite a fine art in mainstream side 
scrollers and give the games a good degree of their challenge, imho it's 
about time someone did it in an audio game.


Beware the Grue!

Dark.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Saturday, April 02, 2011 12:29 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Thomas,
The only problem I see with your jumping system is, we lose a lot of the
elements, like drawbridges and such if Angela can just continue jumping
higher and higher.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 01, 2011 12:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 3/31/2011

Hi Dark,

H...Well, you are right about AT&T Crystal. My initial reason for
picking her is exactly because with a little tinkering around with
Goldwave she sounds like a starship computer. I'll take your
suggestion under advisement. Since I have many of the necessary speech
clips done using her voice I suppose it wouldn't kill me to continue
using her for that specific title since it would greatly add to the
over all ambience.

As for the analog movement I must say it has greatly improved the game
a lot. There are times when jumping I forget to hold the jump keys
down long enough and poor Angela falls screaming into a fire, onto
some bronze spikes, or flat out misses a rope. My mind and hands are
still use to the light tap and jump over opsticles method that I often
wind up killing myself before I remember I'm now using an analog jump
system. Lol!

Smile.



On 4/1/11, dark  wrote:

Hi tom.

Having spent the week betwene boxing day and new years day of Christmas
prostrated with the flue myself, very irritating sinse I had such a bad

sore

throat I didn't even want to speak for fear of damaging my voice, so had

to

resort to a combination of Typing stuff on my laptop and sign language.

Eitherway I actually really sympathize at the moment, and am glad you,

Mrs.

Ward and your son are now all recovered.

on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for 
precisely

the same reason, and that also counts using winfrotz tts and playing muds

as

well as games like lone wolf or Jim's.

Daniel is of course Tom's british brother, and in fact to me sounds very

bbc

news (I did find your description of Tom as a newcaster rather amusing),

so

I do understand the reasoning here.

in fact my only problem with daniel is it has preset speaking of
abbreviations which (unlike with orphius), you can't alter.

So I do have to get used to being told I've selected manuscript sapi as 
my

default voice or that my character has 13 hp 12 mana and two street (for
staminer points noted as st on the display).

All this aside I do understand your use of Tom in most games,   
however

there is one title where I would beg to disagree.

Startrek final conflict, sinse Crystal while not actually! the startrek
computer voice, does sound similar enough to it imho to actually

contribute

to the atmosphere of the game.

usually I wouldn't mind a synth voice in games so long as it is a good 
one

and so long as it's just speaking menues and not playing a character, but

to

me playing stfc, crystal actually seemed to be a character, and made the
games' immersion far more complete.

If Switching to Tom for the next version of stfc is a must,  fair
enough, but if (sinse you already have some startrek voice clips

recorded),
you might considder keeping Crystal just for the startrek games because 
of

the happy accident of her resembling the computer, --- that would imho be

a

good thing.

As you know I'll be looking forward to seeing analogue movement finally!
make it into an audio game, and I'm a big exploration fan so will be very
much looking f

Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Hi Tom.

Glad to here Crystal potentially gets to keep her part after her rather good 
performance ;D.


Actually this is about the only occasion i can think of where a synth would 
be better than a human for contributing characterization to the game ;D.


About the only other instance I can think of is if someone wanted to make a 
game featuring the original 1960's cybermen from Dr. who, --- who sound 
almost exactly like Synthetic dave, synthetic andy or any of the other very 
bad quality synth voices set on monotone ;D.


Beware the Grue!

Dark. 



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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark
Only problem with that Phil, is sinse all games are temporal and played over 
linear time, your actually already getting a 4Th dimention (or in the case 
of the 2D game a 3Rd), for free!


If we're charging by the demention, then the 3D game should be 42.75 usd.

This would be a problem for hyperspacial pan dimentional beings though,   
goodness knows how much they'd have to pay for a copy ;D.


Beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 6:48 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get one less 
d for the same price.

It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore  wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Hi Tom.

That is true regarding what has happened in audio 3D thus far, sinse being 
strictly logical Shades, Sarah, monkey business etc are first person 2D 
titles rather like the original doom itself not 3D ones, though I admit due 
to the analogue movement both styles have we have sometimes confused the 
two.


It'll be good to see how the 3D works. In fact I would guess that sinse you 
here the environment around angela change and directions are relative to 
your movement, it would actually literally be a 3D first person game, rather 
like metroid prime, though as i'm not even sure if 3D third person is 
possible in audio this is really me just being exacting about deffinitions 
;D.


There may be some issues with look commands and my sense of space, but 
that's what betas are for, though I am hoping your engine is precise enough 
to make things easily understandable for me.  but heck that's what betas 
are for.


Beware the Grue!

Dark. 



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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark
ironically tom i feel the same way in the other direction, one reason I use 
orphius Alan for my Hal voice (which has great reaction speed), and scansoft 
daniel for my gaming sapi voice.


Hereing something with Zee just doesn't sound right to me either, as far as 
I,  and my synths are concerned, Inform games are written in zed code, 
Zero from the mega man x series uses a zed saber as his weapon etc.


While I wouldn't kick up a real stink about it,  I learnt at the age of 
four when watching sessimy street that zee and zed were the same thing, I 
know which I prefer when generically reading text.


When a character is American or I'm hereing an audio book set in America 
that is different, (I can't imagine for instance books by a writer like 
Steven King read in Uk english), but for something fairly passive like menue 
reading I'd always go for the Uk voice,  which rather makes sense given 
that is the way I speak myself and what I'm used to hereing.


For menues in your games, I personally would be happy with an American 
voice, --- though actually i've been happy with the australian one too ;D.


Btw, one rather amusing use I've found for Hal's ability to speak other 
languages recently is with singing.


Last summer I was set something to learn in German, I found the words but 
obviously, reading them with the Orphius Alan uk voice didn't work sinse it 
pronounced german spellings in a Uk accent which didn't tell me how to 
pronounce stuff when singing.


So, I switched orphius to German and Vuala! Instant Pronunciation guide!
I have done the same thing for Italian as well, which is actually a rather 
good use for a screen reader.


Beware the grue!

Dark. 



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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Shiny protector

Hi Burak,

I don't think Thomas would add a life system. It would be unrealistic for 
the game. Basically, mota is like a real life, but having two three lives 
wouldn't give you a real feeling. The game has to be challenging, and two 
three lives wouldn't make it challenging.
- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 11:04 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,
I have a suggestion. Can you add a life system if it's possible?
sevgiler saygilar
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 8:59 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Phil,

AhemPlease tell me you are joking.

Smile.

On 4/1/11, Phil Vlasak  wrote:

Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get one 
less d

for the same price.
It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Shiny protector

Hi Thomas,

I don't know how I'm going to play the game. I mean, I do not have any 
speakers. Also, with the Three D features, when we select our fists and 
feet, could we a just that so we could hit better? I mean if its at the leg, 
could we get our aim even higher and punch or kick to the head? o-  
Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 8:31 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi tom.

Having spent the week betwene boxing day and new years day of Christmas 
prostrated with the flue myself, very irritating sinse I had such a bad 
sore throat I didn't even want to speak for fear of damaging my voice, so 
had to resort to a combination of Typing stuff on my laptop and sign 
language.


Eitherway I actually really sympathize at the moment, and am glad you, 
Mrs. Ward and your son are now all recovered.


on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for precisely 
the same reason, and that also counts using winfrotz tts and playing muds 
as well as games like lone wolf or Jim's.


Daniel is of course Tom's british brother, and in fact to me sounds very 
bbc news (I did find your description of Tom as a newcaster rather 
amusing), so I do understand the reasoning here.


in fact my only problem with daniel is it has preset speaking of 
abbreviations which (unlike with orphius), you can't alter.


So I do have to get used to being told I've selected manuscript sapi as my 
default voice or that my character has 13 hp 12 mana and two street (for 
staminer points noted as st on the display).


All this aside I do understand your use of Tom in most games,  however 
there is one title where I would beg to disagree.


Startrek final conflict, sinse Crystal while not actually! the startrek 
computer voice, does sound similar enough to it imho to actually 
contribute to the atmosphere of the game.


usually I wouldn't mind a synth voice in games so long as it is a good one 
and so long as it's just speaking menues and not playing a character, but 
to me playing stfc, crystal actually seemed to be a character, and made 
the games' immersion far more complete.


If Switching to Tom for the next version of stfc is a must,  fair 
enough, but if (sinse you already have some startrek voice clips 
recorded), you might considder keeping Crystal just for the startrek games 
because of the happy accident of her resembling the computer, --- that 
would imho be a good thing.


As you know I'll be looking forward to seeing analogue movement finally! 
make it into an audio game, and I'm a big exploration fan so will be very 
much looking forward to both mota games.


Also as per my ambience artical, it'll be great to have more music, imho a 
wonderful way of showing different environments and parts of the 
underground without having to worry about inserting lots of background 
details.


Beware the grue!

dark.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Hayden Presley
Hi Thomas,
The only problem I see with your jumping system is, we lose a lot of the
elements, like drawbridges and such if Angela can just continue jumping
higher and higher.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 01, 2011 12:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 3/31/2011

Hi Dark,

H...Well, you are right about AT&T Crystal. My initial reason for
picking her is exactly because with a little tinkering around with
Goldwave she sounds like a starship computer. I'll take your
suggestion under advisement. Since I have many of the necessary speech
clips done using her voice I suppose it wouldn't kill me to continue
using her for that specific title since it would greatly add to the
over all ambience.

As for the analog movement I must say it has greatly improved the game
a lot. There are times when jumping I forget to hold the jump keys
down long enough and poor Angela falls screaming into a fire, onto
some bronze spikes, or flat out misses a rope. My mind and hands are
still use to the light tap and jump over opsticles method that I often
wind up killing myself before I remember I'm now using an analog jump
system. Lol!

Smile.



On 4/1/11, dark  wrote:
> Hi tom.
>
> Having spent the week betwene boxing day and new years day of Christmas
> prostrated with the flue myself, very irritating sinse I had such a bad
sore
> throat I didn't even want to speak for fear of damaging my voice, so had
to
> resort to a combination of Typing stuff on my laptop and sign language.
>
> Eitherway I actually really sympathize at the moment, and am glad you,
Mrs.
> Ward and your son are now all recovered.
>
> on to games.
>
> Well funnily enough Scansoft Daniel is my default sapi voice for precisely
> the same reason, and that also counts using winfrotz tts and playing muds
as
> well as games like lone wolf or Jim's.
>
> Daniel is of course Tom's british brother, and in fact to me sounds very
bbc
> news (I did find your description of Tom as a newcaster rather amusing),
so
> I do understand the reasoning here.
>
> in fact my only problem with daniel is it has preset speaking of
> abbreviations which (unlike with orphius), you can't alter.
>
> So I do have to get used to being told I've selected manuscript sapi as my
> default voice or that my character has 13 hp 12 mana and two street (for
> staminer points noted as st on the display).
>
> All this aside I do understand your use of Tom in most games,  however
> there is one title where I would beg to disagree.
>
> Startrek final conflict, sinse Crystal while not actually! the startrek
> computer voice, does sound similar enough to it imho to actually
contribute
> to the atmosphere of the game.
>
> usually I wouldn't mind a synth voice in games so long as it is a good one
> and so long as it's just speaking menues and not playing a character, but
to
> me playing stfc, crystal actually seemed to be a character, and made the
> games' immersion far more complete.
>
> If Switching to Tom for the next version of stfc is a must,  fair
> enough, but if (sinse you already have some startrek voice clips
recorded),
> you might considder keeping Crystal just for the startrek games because of
> the happy accident of her resembling the computer, --- that would imho be
a
> good thing.
>
> As you know I'll be looking forward to seeing analogue movement finally!
> make it into an audio game, and I'm a big exploration fan so will be very
> much looking forward to both mota games.
>
> Also as per my ambience artical, it'll be great to have more music, imho a
> wonderful way of showing different environments and parts of the
underground
> without having to worry about inserting lots of background details.
>
> Beware the grue!
>
> dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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htt

Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tommy

I agreed with you completely Thomas.

Tommy


- Original Message - 
From: "Thomas Ward" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Friday, April 01, 2011 4:50 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Ken,

Well, as far as package deals goes I'll probably eventually have
something like that in place, but I don't honestly expect everyone to
buy both. Clear back as early as 2008 I remember asking the list
weather or not they wanted me to replace Montezuma's Revenge, AKA
Montezuma's Return, with a 2d side-scroller or a 3d first-person game.
The results were pretty fairly split.

Those in favor of the idea were tired of 2d side-scrollers and I think
were looking for something a little more advanced than your average
audio game, and most were interested in seeing what a full 3d action
adventure would be like. Especially, since this would be quite a bit
more advanced than something like Sarah or Shades of Doom.

At the same time there was the other side who strongly rejected the
suggestion claiming that 3d games are too hard, too confusing, and
they wouldn't buy the game if I created it as a 3d first-person
adventure. A few were upset about the fact I had to cancel Monte in
the first place and wanted a triditional 2d side-scroller along the
lines of what they paid for. Of course, since then I've read a number
of posts were people don't like Shades of Doom etc because they walk
around, get lost, run into walls, and just can't figure it out.
Obviously, for such people a 3d first-person game wouldn't be a good
purchase.

So in the end I had to make a personal decision. What I came up with
was a compromise which was to do both. I would produce a 2d
side-scroller first, release that as the official replacement for
Monte, and then go back and create a full 3d version complete with the
bells and wistles left out of the 2d side-scroller. Which version a
customer decides to buy is largely his/her choice, and I will likely
have some sort of deal running where you can buy both for a reduced
price.

As far as your comment about it being redundant that's not necessarily
true. Both games will have essential differences that makes them two
distinctly different products, and eventually I'll be adding bonus
content etc to the 3d version that the 2d version won't have. For
instance, I might choose to add bonus levels, extra trophies, or other
content that will hopefully interest people into buying the 3d
version. Since the remainder of the Tomb Hunter series will all be 3d
first-person games this will be something of a preview of things to
come.

I've also considered before final release in adding an arcade mode to
the 2d platformer version that will have a scoring system etc similar
to the Atari, NES, for people wanting a more classic arcade feel. This
feature would not be available in the 3d first-person version. So you
see each will have some differences that might be selling points for
some people.

HTH


On 4/1/11, The Addictor  wrote:

Hey,
I don't think many people are going to buy both versions unless you have 
a

package deal--say fifty bucks for both.  It seems though that to buy both
would be a little redundant, as the rookie gamer would prefer the 2d and 
the

advanced the 3d, so I guess you won't have many customers buying both,
unless they buy the 2d, get used to that and want to take that next big
jump...Ken Downey
The Addictor
www.TheAddictor.com


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread burakyuksek

Hi,
I have a suggestion. Can you add a life system if it's possible?
sevgiler saygilar
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 8:59 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Phil,

AhemPlease tell me you are joking.

Smile.

On 4/1/11, Phil Vlasak  wrote:

Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get one 
less d

for the same price.
It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Ken,

Well, as far as package deals goes I'll probably eventually have
something like that in place, but I don't honestly expect everyone to
buy both. Clear back as early as 2008 I remember asking the list
weather or not they wanted me to replace Montezuma's Revenge, AKA
Montezuma's Return, with a 2d side-scroller or a 3d first-person game.
The results were pretty fairly split.

Those in favor of the idea were tired of 2d side-scrollers and I think
were looking for something a little more advanced than your average
audio game, and most were interested in seeing what a full 3d action
adventure would be like. Especially, since this would be quite a bit
more advanced than something like Sarah or Shades of Doom.

At the same time there was the other side who strongly rejected the
suggestion claiming that 3d games are too hard, too confusing, and
they wouldn't buy the game if I created it as a 3d first-person
adventure. A few were upset about the fact I had to cancel Monte in
the first place and wanted a triditional 2d side-scroller along the
lines of what they paid for. Of course, since then I've read a number
of posts were people don't like Shades of Doom etc because they walk
around, get lost, run into walls, and just can't figure it out.
Obviously, for such people a 3d first-person game wouldn't be a good
purchase.

So in the end I had to make a personal decision. What I came up with
was a compromise which was to do both. I would produce a 2d
side-scroller first, release that as the official replacement for
Monte, and then go back and create a full 3d version complete with the
bells and wistles left out of the 2d side-scroller. Which version a
customer decides to buy is largely his/her choice, and I will likely
have some sort of deal running where you can buy both for a reduced
price.

As far as your comment about it being redundant that's not necessarily
true. Both games will have essential differences that makes them two
distinctly different products, and eventually I'll be adding bonus
content etc to the 3d version that the 2d version won't have. For
instance, I might choose to add bonus levels, extra trophies, or other
content that will hopefully interest people into buying the 3d
version. Since the remainder of the Tomb Hunter series will all be 3d
first-person games this will be something of a preview of things to
come.

I've also considered before final release in adding an arcade mode to
the 2d platformer version that will have a scoring system etc similar
to the Atari, NES, for people wanting a more classic arcade feel. This
feature would not be available in the 3d first-person version. So you
see each will have some differences that might be selling points for
some people.

HTH


On 4/1/11, The Addictor  wrote:
> Hey,
> I don't think many people are going to buy both versions unless you have a
> package deal--say fifty bucks for both.  It seems though that to buy both
> would be a little redundant, as the rookie gamer would prefer the 2d and the
> advanced the 3d, so I guess you won't have many customers buying both,
> unless they buy the 2d, get used to that and want to take that next big
> jump...Ken Downey
> The Addictor
> www.TheAddictor.com

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tommy

That's cool! I'm excited!

Tommy


- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 12:14 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011


Hmm.  An extra dimension at no cost.  How can you beat that?  I guess 
we'll have to wait until it comes out to try.


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 12:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore  wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Lori,

Well, if you heard Scansoft Daniel in a trailer that was probably
because I was using Microsoft Sapi directly rather than prerecorded
wav files. The G3D Engine, like BGT, offers a developer the option to
speak status messages using a Sapi voice of his/her choice, or you can
use prerecorded speech files. Obviously, for Mysteries of the Ancients
I have chosen the prerecorded voice clips option since that allows
everyone to use the exact same voice, and I can use them in a
cross-platform port of the game rather than having to tie into any
operating system specific API like Sapi 5, Speech-Dispatcher, etc.
Besides that, while I love Linux I'll freely  admit there aren't as
many good text to speech engines available for the platform so its a
nice idea to record clips from a Windows Sapi 5 voice like Scansoft
Tom and simply include it with a Linux based game.

As for the 3d version of Mysteries of the Ancients let me just say
when writing the G3D Engine I've borrowed a lot of my ideas from the
GMA Game Engine, and have based a lot of the in-game functionality on
Shades of Doom in particular. I've often found a lot of navigation
aids like pressing v to find out if I have visited a spot before or
pressing control+v to set a marker incredibly helpful over the years.
For that reason the 3d version of Mysteries of the Ancients will
definitely have some of those navigation aids available by default.
The 2d version doesn't have these features, because I simply didn't
think they were needed in a 2d platformer, but the 3d first-person
version will include them by default.


HTH


On 4/1/11, Lori Duncan  wrote:
> Hi Tom that makes sense about the voices.  I'm positive though when I first
> heard about Mota, there was an audio trailler before any beta release was
> out, and it had Daniel saying the words like "Torch", I remember it because
> I was using Guide speach software at the time and that used the Daniel voice
> too.  It was never in a beta though.  I'm loving the idea of the 3-D
> version, but I think a marker key would be handy, so if you pass a certain
> place again you'd hear a sound or the voice say "Marker" then a number
> depending on how many markers you've placed.  It would come in handy so you
> don't keep getting lost.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Yohandy

great to know everyone's getting well!

- Original Message - 
From: "Thomas Ward" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Friday, April 01, 2011 1:03 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Lori,

Yes, thank you. Everyone is doing much better. My wife is almost fully
recovered accept for a little bit of a rash she is putting cream on.
My son seams to have beaten the flu, and I'm pretty much over it as
well. We are, all things considered, almost all back to full health.

As for Scansoft Daniel, AKA Real Speak Daniel, I don't recall ever
using that voice in any of my games.  Definitely not Mysteries of the
Ancients. I did use Real Speak Karen, but removed it after various
American gamers complained they couldn't understand the voice do to
the Australian accents. Which makes sense. Which is partly why I
decided to use strictly an American voice.

In my experience voices with U.K. or Australian accents don't seam to
go over well in U.S. markets. Although, both might be speaking English
sometimes Americans have a difficult time understanding the Sapi voice
if it has a thick Scottish or Irish brogue, or has some other accent
that pronounces words differently than American English. For example,
here in the U.S. we say "schedule" with a hard k sound like "skedual."
In other English speaking countries like the U.K., Australia, etc they
say it with a sh sound like "shedule." That's a bit disconcerting if
you are use to, and only use to, the way Americans speak words like
that. So I felt it made sense to use an American only voice by
default. Of course, I could always add language packs with Scansoft
Daniel, Karen, etc anything you like in time.

Cheers!




On 4/1/11, Lori Duncan  wrote:
Hi Thom I'm really sorry you've had such a lot of illness, I hope your 
wife

is better now, and I hope you are too.  I think it's great you've come
through it all and can still be cheerful.  Mota 18 sounds great, and the 
3-D
version sounds really amazing.  I just wondered why you picked Tom for 
the
voice, because I remember once the voice was Scansoft Daniel, I thought 
he

sounded really good.  Sticking to the same voice is certainlly a good
time-saver.  Thanks for the update.  Best wishes from Lori.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Charles Rivard
A gamer might not want to always play the same game, and while these are for 
the most part, the same game, there will be vast differences, and will both 
be on my PC for that very reason.  Other game manufacturers have game 
series, so I have no problem with a 2- and a 3-dimensional version of the 
same game.  Ever tried to solve a Rubick's cube?  How about trying to solve 
Rubick's Revenge?  One is a cube with 9 tiles per side with a central tile 
that can be turned, but not moved to another side.  The other has 16 tiles 
per side with the 4 central tiles able to be shifted.  Same idea, basically 
the same puzzle, yet quite different.


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- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:14 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hey,
I don't think many people are going to buy both versions unless you have a 
package deal--say fifty bucks for both.  It seems though that to buy both 
would be a little redundant, as the rookie gamer would prefer the 2d and 
the advanced the 3d, so I guess you won't have many customers buying both, 
unless they buy the 2d, get used to that and want to take that next big 
jump...Ken Downey

The Addictor
www.TheAddictor.com

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore  wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread The Addictor

Hey,
I don't think many people are going to buy both versions unless you have a 
package deal--say fifty bucks for both.  It seems though that to buy both 
would be a little redundant, as the rookie gamer would prefer the 2d and the 
advanced the 3d, so I guess you won't have many customers buying both, 
unless they buy the 2d, get used to that and want to take that next big 
jump...Ken Downey

The Addictor
www.TheAddictor.com

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore  wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Phil,

AhemPlease tell me you are joking.

Smile.

On 4/1/11, Phil Vlasak  wrote:
> Hi Thomas,
> I object to your pricing.
> If 2 d and 3 d are both $35 then the 2d is over priced as you get one less d
> for the same price.
> It would be better if you charged for each dimension.
> The 2d could be $35 while the 3d $52.50.
> or the 3d could be 35 while the 2d is $23.34
> Then you could even put out a 1d version for 11.66
> smiles
> Phil

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Dark,

H...Well, you are right about AT&T Crystal. My initial reason for
picking her is exactly because with a little tinkering around with
Goldwave she sounds like a starship computer. I'll take your
suggestion under advisement. Since I have many of the necessary speech
clips done using her voice I suppose it wouldn't kill me to continue
using her for that specific title since it would greatly add to the
over all ambience.

As for the analog movement I must say it has greatly improved the game
a lot. There are times when jumping I forget to hold the jump keys
down long enough and poor Angela falls screaming into a fire, onto
some bronze spikes, or flat out misses a rope. My mind and hands are
still use to the light tap and jump over opsticles method that I often
wind up killing myself before I remember I'm now using an analog jump
system. Lol!

Smile.



On 4/1/11, dark  wrote:
> Hi tom.
>
> Having spent the week betwene boxing day and new years day of Christmas
> prostrated with the flue myself, very irritating sinse I had such a bad sore
> throat I didn't even want to speak for fear of damaging my voice, so had to
> resort to a combination of Typing stuff on my laptop and sign language.
>
> Eitherway I actually really sympathize at the moment, and am glad you, Mrs.
> Ward and your son are now all recovered.
>
> on to games.
>
> Well funnily enough Scansoft Daniel is my default sapi voice for precisely
> the same reason, and that also counts using winfrotz tts and playing muds as
> well as games like lone wolf or Jim's.
>
> Daniel is of course Tom's british brother, and in fact to me sounds very bbc
> news (I did find your description of Tom as a newcaster rather amusing), so
> I do understand the reasoning here.
>
> in fact my only problem with daniel is it has preset speaking of
> abbreviations which (unlike with orphius), you can't alter.
>
> So I do have to get used to being told I've selected manuscript sapi as my
> default voice or that my character has 13 hp 12 mana and two street (for
> staminer points noted as st on the display).
>
> All this aside I do understand your use of Tom in most games,  however
> there is one title where I would beg to disagree.
>
> Startrek final conflict, sinse Crystal while not actually! the startrek
> computer voice, does sound similar enough to it imho to actually contribute
> to the atmosphere of the game.
>
> usually I wouldn't mind a synth voice in games so long as it is a good one
> and so long as it's just speaking menues and not playing a character, but to
> me playing stfc, crystal actually seemed to be a character, and made the
> games' immersion far more complete.
>
> If Switching to Tom for the next version of stfc is a must,  fair
> enough, but if (sinse you already have some startrek voice clips recorded),
> you might considder keeping Crystal just for the startrek games because of
> the happy accident of her resembling the computer, --- that would imho be a
> good thing.
>
> As you know I'll be looking forward to seeing analogue movement finally!
> make it into an audio game, and I'm a big exploration fan so will be very
> much looking forward to both mota games.
>
> Also as per my ambience artical, it'll be great to have more music, imho a
> wonderful way of showing different environments and parts of the underground
> without having to worry about inserting lots of background details.
>
> Beware the grue!
>
> dark.
>
>
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Phil Vlasak

Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get one less d 
for the same price.

It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore  wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Damien Pendleton

Hi Thomas,
I will admit I don't really like zed myself. Sounds too out of place with 
the rest of the alphabet like b, c, d, e etc. It's funny watching my partner 
shouting the roof down because I say zee. Hahah.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 6:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton  wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all depends 
on

area and accent.
Regards,
Damien.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Dark,

Very true. When it comes to 2d side-scrollers Mysteries of the
Ancients is really a first in this community. Beta 18 has cut some new
gground in the audio games market in terms of 2d platformers, and I've
done my best to modernize the 2d platformer by adding features
triditionally found in more advanced 3d first-person games to it. In
the end what you are getting with beta 18 is a 2d platformer with a
completely modern first-person feel and mechanics. Nothing like that
has been done yet in accessible gaming.

Then, you have the true 3d version itself. It builds upon ideas in the
2d platformer, but with a fully implamented 3d environment. That too
hasn't been tried in audio only as Shades of Doom, Sarah, Monkey
Business, etc fake a 3d environment, but never actually have used one.
For that reason MOTA 3D will be a first of its kind when it is
released later this month.

Cheers!


On 4/1/11, dark  wrote:
> or, if your me, both!
>
> My personal opinion is that there is room for both, sinse nobody has yet
> created a convincing 2D game in audio anyway so people have not yet seen
> what that perspective can do.
>
> On the other hand, 3D does offer some extra possibilities particularly in
> exploration and different fighting moves, so I myself think it's good we
> have two alternatives here.
>
> Beware the Grue!
>
> dark.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton  wrote:
> Hi Thomas,
> In actual fact I do say schedule with a k sound. I suppose it all depends on
> area and accent.
> Regards,
> Damien.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Charles,

UmmmI think you misunderstood me. The games are $35.00 USD each.
The standard and 3d versions are being sold separately in order to
raise money for USA Games plus cover the expenses of production. I
went way over budget with MOTA, and as much money as I can make off
the two different versions the better off we will be getting USA
Games, I.E. the company, back on a financial footing commercially.
That's basically why I'm creating two different versions and selling
them separately. I lost more money than I gained when I assumed
control of Alchemy Game Studios, and now I'm paying for it by being in
the hole financially with James North's games.

Cheers!

On 4/1/11, Charles Rivard  wrote:
> Hmm.  An extra dimension at no cost.  How can you beat that?  I guess we'll
> have to wait until it comes out to try.
>
> ---
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Damien Pendleton

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all depends on 
area and accent.

Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 
To: "Lori Duncan" ; "Gamers Discussion list" 


Sent: Friday, April 01, 2011 6:03 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Lori,

Yes, thank you. Everyone is doing much better. My wife is almost fully
recovered accept for a little bit of a rash she is putting cream on.
My son seams to have beaten the flu, and I'm pretty much over it as
well. We are, all things considered, almost all back to full health.

As for Scansoft Daniel, AKA Real Speak Daniel, I don't recall ever
using that voice in any of my games.  Definitely not Mysteries of the
Ancients. I did use Real Speak Karen, but removed it after various
American gamers complained they couldn't understand the voice do to
the Australian accents. Which makes sense. Which is partly why I
decided to use strictly an American voice.

In my experience voices with U.K. or Australian accents don't seam to
go over well in U.S. markets. Although, both might be speaking English
sometimes Americans have a difficult time understanding the Sapi voice
if it has a thick Scottish or Irish brogue, or has some other accent
that pronounces words differently than American English. For example,
here in the U.S. we say "schedule" with a hard k sound like "skedual."
In other English speaking countries like the U.K., Australia, etc they
say it with a sh sound like "shedule." That's a bit disconcerting if
you are use to, and only use to, the way Americans speak words like
that. So I felt it made sense to use an American only voice by
default. Of course, I could always add language packs with Scansoft
Daniel, Karen, etc anything you like in time.

Cheers!




On 4/1/11, Lori Duncan  wrote:
Hi Thom I'm really sorry you've had such a lot of illness, I hope your 
wife

is better now, and I hope you are too.  I think it's great you've come
through it all and can still be cheerful.  Mota 18 sounds great, and the 
3-D
version sounds really amazing.  I just wondered why you picked Tom for 
the
voice, because I remember once the voice was Scansoft Daniel, I thought 
he

sounded really good.  Sticking to the same voice is certainlly a good
time-saver.  Thanks for the update.  Best wishes from Lori.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Charles Rivard
Hmm.  An extra dimension at no cost.  How can you beat that?  I guess we'll 
have to wait until it comes out to try.


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 12:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore  wrote:

What's the price of the 3d version.

Thanks

Tim


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore  wrote:
> What's the price of the 3d version.
>
> Thanks
>
> Tim

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi,

Yeah, but I'm not exactly using the TTS engine itself in the game. All
I'm doing is taking a program called Text Aloud, created by
Nextup.com, and having it save voice clips from the Sapi voice to a
PCM wav file which I drop into the games speech folder. Doing speech
output that way definitely has a larger footprint, but is necessary to
maintain the quality of speech output as well as make it
cross-platform. Anyway, my point being is whatever footprint the TTS
engine itself has doesn't matter as the engine is only used to the
point of creating voice clips.

Cheers!


On 3/31/11, Tim Kilgore  wrote:
> Ivona is a really good speech engine but I think it may have a larger
> footprint.  Not sure though.
>
> Tim

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Thomas Ward
Hi Lori,

Yes, thank you. Everyone is doing much better. My wife is almost fully
recovered accept for a little bit of a rash she is putting cream on.
My son seams to have beaten the flu, and I'm pretty much over it as
well. We are, all things considered, almost all back to full health.

As for Scansoft Daniel, AKA Real Speak Daniel, I don't recall ever
using that voice in any of my games.  Definitely not Mysteries of the
Ancients. I did use Real Speak Karen, but removed it after various
American gamers complained they couldn't understand the voice do to
the Australian accents. Which makes sense. Which is partly why I
decided to use strictly an American voice.

In my experience voices with U.K. or Australian accents don't seam to
go over well in U.S. markets. Although, both might be speaking English
sometimes Americans have a difficult time understanding the Sapi voice
if it has a thick Scottish or Irish brogue, or has some other accent
that pronounces words differently than American English. For example,
here in the U.S. we say "schedule" with a hard k sound like "skedual."
In other English speaking countries like the U.K., Australia, etc they
say it with a sh sound like "shedule." That's a bit disconcerting if
you are use to, and only use to, the way Americans speak words like
that. So I felt it made sense to use an American only voice by
default. Of course, I could always add language packs with Scansoft
Daniel, Karen, etc anything you like in time.

Cheers!




On 4/1/11, Lori Duncan  wrote:
> Hi Thom I'm really sorry you've had such a lot of illness, I hope your wife
> is better now, and I hope you are too.  I think it's great you've come
> through it all and can still be cheerful.  Mota 18 sounds great, and the 3-D
> version sounds really amazing.  I just wondered why you picked Tom for the
> voice, because I remember once the voice was Scansoft Daniel, I thought he
> sounded really good.  Sticking to the same voice is certainlly a good
> time-saver.  Thanks for the update.  Best wishes from Lori.

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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tommy

Wow! I'm excited. I can't wait!

Tommy


- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 2:58 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011


A great update, and, as far as the health of the family, I'm sure glad to
hear that things are getting back to whatever normal?? is.  It only goes to
show that there is more to life than your job or your secondary job, namely,
life on the home front.

---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 2:31 PM
Subject: [Audyssey] USA Games News 3/31/2011


USA Games News

March 31, 2011

Introduction

Hello, and welcome to another edition of the USA Games news letter.
This has been, so far, not a good start to the
new year for us at USA Games Interactive. My family and I have
undergone several health issues that have slowed and

in large part prevented us from making steady progress on our active
titles such as Mysteries of the Ancients and

USA Raceway. Although, we were planning on a quick release for MOTA
beta 18 health issues simply got in the way,

and everything had to be put on hold until we had recovered from the
various illnesses that struck the family.

It all began in mid to late February when my wife, Ester, discovered a
rash on her forehead. After she went to see
the doctor we discovered she had a bacterial infection called Impetigo
which is highly contagious. The doctor gave
her various antibiotics to get rid of the infection, but unfortunately
between the infection and antibiotics she
was sick for several days. She slept most of the time, and most of the
household chores like cooking, cleaning,

etcc fell to me while she rested.

Then, if things couldn't get any worse my son, Sean, came down with a
stomach flu in March. I'll spare you all the
gory details, but suddenly we had two ill people in the house, and one
really able bodied person up and about. So

that became something of a serious challenge for me.

Finally, in late March I myself came down sick with the flu and spent
several days in bed sleeping, throwing up, or

just reading books waiting for my body to recover. Fortunately, my
wife was pretty much over her infection so she

was able to tend to me giving me bowls of soup, medicine, etc while I
weathered the flu. As I write this I'm far

better than I was, but I still feel a bit drained and week from the
events of the past week.

So in the end do to health related issues we literally lost about a
month in development time as one or more
family members fell ill, and all of our active projects were put on
hold. All the same some work was completed, and

it is to these changes, updates, etc I'd like to report. Many of These
things were added before the family became
sick, and some I managed to work on in my free time throughout the
month of March as I found time to do them. So
fortunately it wasn't a complete loss. So here is to the good news.

New Default Voice

Over the past few months of game development I discovered it was
extremely time consuming to record, edit, and
produce prerecorded wav files for several different game titles at
once. We had Accapela Heather for Mysteries of
the Ancients, Real Speak Tom for USA Raceway, AT&T Crystal for Final
Conflict, etc. It is something of a hassle to
record hundreds, perhaps thousands, of speech clips for each and every
game especially when in a lot of the cases
the messages such as numbers, directions, standard menus, etc are the
exact same thing but using a different Sapi
voice. So I decided what we really needed to do is decide on a default
voice that we would use for every single
game. That is to create a large library of voice clips and samples we
could literally copy into a new USA Games
project and have all the basic work done such as numbers, default
menus, standard status messages, etc. All that
would need to be added is specialized speech clips for new weapons,
characters, extra status messages, whatever
which would greatly speed up the development process as well as save
me a lot of unnecessary work.

So I began looking at all the Sapi voices I own to find out which one
sounded the most professional, which one was
the most clear, and seamed to have the best pronunciation dictionary.
Accapela Heather, although she has a nice
voice, really has difficulty with pronunciation. The AT&T voices like
Crystal, Mike, etc also sound good but have
difficulty with words that often come up in sci-fi and fantasy books.
The Neospeech voices while they also sounded
good often tended to spell words they couldn't  pronounce which made
coming up with a correct pronunciation
difficulty. In the end the only voices that seamed to meet most of my
requirements were the Real Speak voices that
ship with Freedom Scientific products such as Jaws and Openboo

Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Lori Duncan
Hi Thom I'm really sorry you've had such a lot of illness, I hope your wife 
is better now, and I hope you are too.  I think it's great you've come 
through it all and can still be cheerful.  Mota 18 sounds great, and the 3-D 
version sounds really amazing.  I just wondered why you picked Tom for the 
voice, because I remember once the voice was Scansoft Daniel, I thought he 
sounded really good.  Sticking to the same voice is certainlly a good 
time-saver.  Thanks for the update.  Best wishes from Lori.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 8:31 PM
Subject: [Audyssey] USA Games News 3/31/2011


USA Games News

March 31, 2011

Introduction

Hello, and welcome to another edition of the USA Games news letter.
This has been, so far, not a good start to the
new year for us at USA Games Interactive. My family and I have
undergone several health issues that have slowed and

in large part prevented us from making steady progress on our active
titles such as Mysteries of the Ancients and

USA Raceway. Although, we were planning on a quick release for MOTA
beta 18 health issues simply got in the way,

and everything had to be put on hold until we had recovered from the
various illnesses that struck the family.

It all began in mid to late February when my wife, Ester, discovered a
rash on her forehead. After she went to see
the doctor we discovered she had a bacterial infection called Impetigo
which is highly contagious. The doctor gave
her various antibiotics to get rid of the infection, but unfortunately
between the infection and antibiotics she
was sick for several days. She slept most of the time, and most of the
household chores like cooking, cleaning,

etcc fell to me while she rested.

Then, if things couldn't get any worse my son, Sean, came down with a
stomach flu in March. I'll spare you all the
gory details, but suddenly we had two ill people in the house, and one
really able bodied person up and about. So

that became something of a serious challenge for me.

Finally, in late March I myself came down sick with the flu and spent
several days in bed sleeping, throwing up, or

just reading books waiting for my body to recover. Fortunately, my
wife was pretty much over her infection so she

was able to tend to me giving me bowls of soup, medicine, etc while I
weathered the flu. As I write this I'm far

better than I was, but I still feel a bit drained and week from the
events of the past week.

So in the end do to health related issues we literally lost about a
month in development time as one or more
family members fell ill, and all of our active projects were put on
hold. All the same some work was completed, and

it is to these changes, updates, etc I'd like to report. Many of These
things were added before the family became
sick, and some I managed to work on in my free time throughout the
month of March as I found time to do them. So
fortunately it wasn't a complete loss. So here is to the good news.

New Default Voice

Over the past few months of game development I discovered it was
extremely time consuming to record, edit, and
produce prerecorded wav files for several different game titles at
once. We had Accapela Heather for Mysteries of
the Ancients, Real Speak Tom for USA Raceway, AT&T Crystal for Final
Conflict, etc. It is something of a hassle to
record hundreds, perhaps thousands, of speech clips for each and every
game especially when in a lot of the cases
the messages such as numbers, directions, standard menus, etc are the
exact same thing but using a different Sapi
voice. So I decided what we really needed to do is decide on a default
voice that we would use for every single
game. That is to create a large library of voice clips and samples we
could literally copy into a new USA Games
project and have all the basic work done such as numbers, default
menus, standard status messages, etc. All that
would need to be added is specialized speech clips for new weapons,
characters, extra status messages, whatever
which would greatly speed up the development process as well as save
me a lot of unnecessary work.

So I began looking at all the Sapi voices I own to find out which one
sounded the most professional, which one was
the most clear, and seamed to have the best pronunciation dictionary.
Accapela Heather, although she has a nice
voice, really has difficulty with pronunciation. The AT&T voices like
Crystal, Mike, etc also sound good but have
difficulty with words that often come up in sci-fi and fantasy books.
The Neospeech voices while they also sounded
good often tended to spell words they couldn't  pronounce which made
coming up with a correct pronunciation
difficulty. In the end the only voices that seamed to meet most of my
requirements were the Real Speak voices that
ship with Freedom Scientific products such as Jaws and Openbook. In my
personal opinion Real Speak Tom, seamed to
fit all of the requirements, as his 

Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tim Kilgore
Ivona is a really good speech engine but I think it may have a larger 
footprint.  Not sure though.


Tim
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 9:38 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Ah.  OK.  That's a good sign of recovery after all.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 9:20 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Charles,

Actually,  I thought I was a pod person. Grin.

P.S.

For those who don't get the joke watch Invasion of the Body Snatchers.
I.E. that 1950's sci-fi B Movie.

Cheers!


On 3/31/11, Charles Rivard  wrote:
Almost human?  Oh my God!  And here I was, thinking you're getting 
better?

You're a game developer!  You're supposed to be inhumanely evil, ornery,
dastardly, all that fun stuff.  Not human!  (grin)

---
Laughter is the best medicine, so look around, find a dose and take it 
to

heart.


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread Tim Kilgore

What's the price of the 3d version.

Thanks

Tim
- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Thursday, March 31, 2011 4:05 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Charles,

Yeah, tell me about it. For a couple of days there I thought I was
going to die. You know how when you get a serious case of the flu all
you do is sleep, throw up, sleep, throw up, break out in chills, throw
up, sweat to death, throw up, etc.There were a couple of nasty days
were I couldn't keep anything down. I tried hot tea and chicken noodle
soop and that came right back up. I tried taking some medicine and
that came right back up too so had to rough it. Let's just say work of
any kind wasn't on my mind for a good two or three entire days. It was
all I could do to get out of the bed, use the bathroom, and get back
into bed. I was so physically drained that I think I was probably
sleeping 12 to 16 hours at a stretch. So game programming definitely
wasn't too important.

Cheers!


On 3/31/11, Charles Rivard  wrote:

A great update, and, as far as the health of the family, I'm sure glad to
hear that things are getting back to whatever normal?? is.  It only goes 
to
show that there is more to life than your job or your secondary job, 
namely,

life on the home front.

---
Shepherds are the best beasts!


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread dark

or, if your me, both!

My personal opinion is that there is room for both, sinse nobody has yet 
created a convincing 2D game in audio anyway so people have not yet seen 
what that perspective can do.


On the other hand, 3D does offer some extra possibilities particularly in 
exploration and different fighting moves, so I myself think it's good we 
have two alternatives here.


Beware the Grue!

dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 2:16 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Willem,

Thanks. Todays the first day I felt almost human in four or five days.
For the past week I've mainly sat in bed with my laptop exchanging a
few e-mails, or buried under blankets listening to books on my mp3
player. So its glad to be back with the living again.

Anyway, as for the 3d beta I'm pretty psyched about it. I've been
playing it off an on for the last few months, but could never find the
time to release beta 1. It is quite a bit better than the 2d in my
opinion as it is more like the Tomb Raider games, I.E. the 3d Tomb
Raider games, than the 2d version is. It is pretty much more like what
I origionally invisioned to begin with. So you guys can take your pick
weather you want the 2d version created to replace Montezuma's Revenge
or you can purchase the version created my way.

Smile.




On 3/31/11, Willem Venter  wrote:

Hi Thomas.
I'm glad to see you've weathered the storm and hope things will go better
soon.

All the changes you mentioned sound very exciting! I can't wait for
the 3d fps beta!


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Re: [Audyssey] USA Games News 3/31/2011

2011-04-01 Thread dark

Hi tom.

Having spent the week betwene boxing day and new years day of Christmas 
prostrated with the flue myself, very irritating sinse I had such a bad sore 
throat I didn't even want to speak for fear of damaging my voice, so had to 
resort to a combination of Typing stuff on my laptop and sign language.


Eitherway I actually really sympathize at the moment, and am glad you, Mrs. 
Ward and your son are now all recovered.


on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for precisely 
the same reason, and that also counts using winfrotz tts and playing muds as 
well as games like lone wolf or Jim's.


Daniel is of course Tom's british brother, and in fact to me sounds very bbc 
news (I did find your description of Tom as a newcaster rather amusing), so 
I do understand the reasoning here.


in fact my only problem with daniel is it has preset speaking of 
abbreviations which (unlike with orphius), you can't alter.


So I do have to get used to being told I've selected manuscript sapi as my 
default voice or that my character has 13 hp 12 mana and two street (for 
staminer points noted as st on the display).


All this aside I do understand your use of Tom in most games,  however 
there is one title where I would beg to disagree.


Startrek final conflict, sinse Crystal while not actually! the startrek 
computer voice, does sound similar enough to it imho to actually contribute 
to the atmosphere of the game.


usually I wouldn't mind a synth voice in games so long as it is a good one 
and so long as it's just speaking menues and not playing a character, but to 
me playing stfc, crystal actually seemed to be a character, and made the 
games' immersion far more complete.


If Switching to Tom for the next version of stfc is a must,  fair 
enough, but if (sinse you already have some startrek voice clips recorded), 
you might considder keeping Crystal just for the startrek games because of 
the happy accident of her resembling the computer, --- that would imho be a 
good thing.


As you know I'll be looking forward to seeing analogue movement finally! 
make it into an audio game, and I'm a big exploration fan so will be very 
much looking forward to both mota games.


Also as per my ambience artical, it'll be great to have more music, imho a 
wonderful way of showing different environments and parts of the underground 
without having to worry about inserting lots of background details.


Beware the grue!

dark. 



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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Tommy

go to Ivona dot com. and check it out Thomas.

Tomy


- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 9:16 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tommie,

Ivona voice? What's that? I've never heard of that Sapi voice, nor do I 
have it.


Cheers!

On 3/31/11, Tommy  wrote:

Hey Thomas! What about Ivona voice? You could use that MOTA too.


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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Charles Rivard

Ah.  OK.  That's a good sign of recovery after all.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 9:20 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Charles,

Actually,  I thought I was a pod person. Grin.

P.S.

For those who don't get the joke watch Invasion of the Body Snatchers.
I.E. that 1950's sci-fi B Movie.

Cheers!


On 3/31/11, Charles Rivard  wrote:
Almost human?  Oh my God!  And here I was, thinking you're getting 
better?

You're a game developer!  You're supposed to be inhumanely evil, ornery,
dastardly, all that fun stuff.  Not human!  (grin)

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Thomas Ward
Hi Charles,

Actually,  I thought I was a pod person. Grin.

P.S.

For those who don't get the joke watch Invasion of the Body Snatchers.
I.E. that 1950's sci-fi B Movie.

Cheers!


On 3/31/11, Charles Rivard  wrote:
> Almost human?  Oh my God!  And here I was, thinking you're getting better?
> You're a game developer!  You're supposed to be inhumanely evil, ornery,
> dastardly, all that fun stuff.  Not human!  (grin)
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Thomas Ward
Hi Tommie,

Ivona voice? What's that? I've never heard of that Sapi voice, nor do I have it.

Cheers!

On 3/31/11, Tommy  wrote:
> Hey Thomas! What about Ivona voice? You could use that MOTA too.

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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Bryan Peterson

Yeah! Mwa ha ha ha ha!
We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 7:45 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011


Almost human?  Oh my God!  And here I was, thinking you're getting better? 
You're a game developer!  You're supposed to be inhumanely evil, ornery, 
dastardly, all that fun stuff.  Not human!  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 8:16 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Willem,

Thanks. Todays the first day I felt almost human in four or five days.
For the past week I've mainly sat in bed with my laptop exchanging a
few e-mails, or buried under blankets listening to books on my mp3
player. So its glad to be back with the living again.

Anyway, as for the 3d beta I'm pretty psyched about it. I've been
playing it off an on for the last few months, but could never find the
time to release beta 1. It is quite a bit better than the 2d in my
opinion as it is more like the Tomb Raider games, I.E. the 3d Tomb
Raider games, than the 2d version is. It is pretty much more like what
I origionally invisioned to begin with. So you guys can take your pick
weather you want the 2d version created to replace Montezuma's Revenge
or you can purchase the version created my way.

Smile.




On 3/31/11, Willem Venter  wrote:

Hi Thomas.
I'm glad to see you've weathered the storm and hope things will go 
better

soon.

All the changes you mentioned sound very exciting! I can't wait for
the 3d fps beta!


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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Tommy

Hey Thomas! What about Ivona voice? You could use that MOTA too.


- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 8:45 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011


Almost human?  Oh my God!  And here I was, thinking you're getting better? 
You're a game developer!  You're supposed to be inhumanely evil, ornery, 
dastardly, all that fun stuff.  Not human!  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 8:16 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Willem,

Thanks. Todays the first day I felt almost human in four or five days.
For the past week I've mainly sat in bed with my laptop exchanging a
few e-mails, or buried under blankets listening to books on my mp3
player. So its glad to be back with the living again.

Anyway, as for the 3d beta I'm pretty psyched about it. I've been
playing it off an on for the last few months, but could never find the
time to release beta 1. It is quite a bit better than the 2d in my
opinion as it is more like the Tomb Raider games, I.E. the 3d Tomb
Raider games, than the 2d version is. It is pretty much more like what
I origionally invisioned to begin with. So you guys can take your pick
weather you want the 2d version created to replace Montezuma's Revenge
or you can purchase the version created my way.

Smile.




On 3/31/11, Willem Venter  wrote:

Hi Thomas.
I'm glad to see you've weathered the storm and hope things will go 
better

soon.

All the changes you mentioned sound very exciting! I can't wait for
the 3d fps beta!


---
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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Tommy

I'm glad that you and your family getting better Thomas.

Tommy


- Original Message - 
From: "Thomas Ward" 
To: "Charles Rivard" ; "Gamers Discussion list" 


Sent: Thursday, March 31, 2011 4:05 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Charles,

Yeah, tell me about it. For a couple of days there I thought I was
going to die. You know how when you get a serious case of the flu all
you do is sleep, throw up, sleep, throw up, break out in chills, throw
up, sweat to death, throw up, etc.There were a couple of nasty days
were I couldn't keep anything down. I tried hot tea and chicken noodle
soop and that came right back up. I tried taking some medicine and
that came right back up too so had to rough it. Let's just say work of
any kind wasn't on my mind for a good two or three entire days. It was
all I could do to get out of the bed, use the bathroom, and get back
into bed. I was so physically drained that I think I was probably
sleeping 12 to 16 hours at a stretch. So game programming definitely
wasn't too important.

Cheers!


On 3/31/11, Charles Rivard  wrote:

A great update, and, as far as the health of the family, I'm sure glad to
hear that things are getting back to whatever normal?? is.  It only goes 
to
show that there is more to life than your job or your secondary job, 
namely,

life on the home front.

---
Shepherds are the best beasts!


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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Charles Rivard
Almost human?  Oh my God!  And here I was, thinking you're getting better? 
You're a game developer!  You're supposed to be inhumanely evil, ornery, 
dastardly, all that fun stuff.  Not human!  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 8:16 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Willem,

Thanks. Todays the first day I felt almost human in four or five days.
For the past week I've mainly sat in bed with my laptop exchanging a
few e-mails, or buried under blankets listening to books on my mp3
player. So its glad to be back with the living again.

Anyway, as for the 3d beta I'm pretty psyched about it. I've been
playing it off an on for the last few months, but could never find the
time to release beta 1. It is quite a bit better than the 2d in my
opinion as it is more like the Tomb Raider games, I.E. the 3d Tomb
Raider games, than the 2d version is. It is pretty much more like what
I origionally invisioned to begin with. So you guys can take your pick
weather you want the 2d version created to replace Montezuma's Revenge
or you can purchase the version created my way.

Smile.




On 3/31/11, Willem Venter  wrote:

Hi Thomas.
I'm glad to see you've weathered the storm and hope things will go better
soon.

All the changes you mentioned sound very exciting! I can't wait for
the 3d fps beta!


---
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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Thomas Ward
Hi Willem,

Thanks. Todays the first day I felt almost human in four or five days.
For the past week I've mainly sat in bed with my laptop exchanging a
few e-mails, or buried under blankets listening to books on my mp3
player. So its glad to be back with the living again.

Anyway, as for the 3d beta I'm pretty psyched about it. I've been
playing it off an on for the last few months, but could never find the
time to release beta 1. It is quite a bit better than the 2d in my
opinion as it is more like the Tomb Raider games, I.E. the 3d Tomb
Raider games, than the 2d version is. It is pretty much more like what
I origionally invisioned to begin with. So you guys can take your pick
weather you want the 2d version created to replace Montezuma's Revenge
or you can purchase the version created my way.

Smile.




On 3/31/11, Willem Venter  wrote:
> Hi Thomas.
> I'm glad to see you've weathered the storm and hope things will go better
> soon.
>
> All the changes you mentioned sound very exciting! I can't wait for
> the 3d fps beta!

---
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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Willem Venter
Hi Thomas.
I'm glad to see you've weathered the storm and hope things will go better soon.

All the changes you mentioned sound very exciting! I can't wait for
the 3d fps beta!

On 3/31/11, Thomas Ward  wrote:
> Hi Charles,
>
> Yeah, tell me about it. For a couple of days there I thought I was
> going to die. You know how when you get a serious case of the flu all
> you do is sleep, throw up, sleep, throw up, break out in chills, throw
> up, sweat to death, throw up, etc.There were a couple of nasty days
> were I couldn't keep anything down. I tried hot tea and chicken noodle
> soop and that came right back up. I tried taking some medicine and
> that came right back up too so had to rough it. Let's just say work of
> any kind wasn't on my mind for a good two or three entire days. It was
> all I could do to get out of the bed, use the bathroom, and get back
> into bed. I was so physically drained that I think I was probably
> sleeping 12 to 16 hours at a stretch. So game programming definitely
> wasn't too important.
>
> Cheers!
>
>
> On 3/31/11, Charles Rivard  wrote:
>> A great update, and, as far as the health of the family, I'm sure glad to
>> hear that things are getting back to whatever normal?? is.  It only goes
>> to
>> show that there is more to life than your job or your secondary job,
>> namely,
>> life on the home front.
>>
>> ---
>> Shepherds are the best beasts!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Thomas Ward
Hi Charles,

Yeah, tell me about it. For a couple of days there I thought I was
going to die. You know how when you get a serious case of the flu all
you do is sleep, throw up, sleep, throw up, break out in chills, throw
up, sweat to death, throw up, etc.There were a couple of nasty days
were I couldn't keep anything down. I tried hot tea and chicken noodle
soop and that came right back up. I tried taking some medicine and
that came right back up too so had to rough it. Let's just say work of
any kind wasn't on my mind for a good two or three entire days. It was
all I could do to get out of the bed, use the bathroom, and get back
into bed. I was so physically drained that I think I was probably
sleeping 12 to 16 hours at a stretch. So game programming definitely
wasn't too important.

Cheers!


On 3/31/11, Charles Rivard  wrote:
> A great update, and, as far as the health of the family, I'm sure glad to
> hear that things are getting back to whatever normal?? is.  It only goes to
> show that there is more to life than your job or your secondary job, namely,
> life on the home front.
>
> ---
> Shepherds are the best beasts!

---
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Re: [Audyssey] USA Games News 3/31/2011

2011-03-31 Thread Charles Rivard
A great update, and, as far as the health of the family, I'm sure glad to 
hear that things are getting back to whatever normal?? is.  It only goes to 
show that there is more to life than your job or your secondary job, namely, 
life on the home front.


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 31, 2011 2:31 PM
Subject: [Audyssey] USA Games News 3/31/2011


USA Games News

March 31, 2011

Introduction

Hello, and welcome to another edition of the USA Games news letter.
This has been, so far, not a good start to the
new year for us at USA Games Interactive. My family and I have
undergone several health issues that have slowed and

in large part prevented us from making steady progress on our active
titles such as Mysteries of the Ancients and

USA Raceway. Although, we were planning on a quick release for MOTA
beta 18 health issues simply got in the way,

and everything had to be put on hold until we had recovered from the
various illnesses that struck the family.

It all began in mid to late February when my wife, Ester, discovered a
rash on her forehead. After she went to see
the doctor we discovered she had a bacterial infection called Impetigo
which is highly contagious. The doctor gave
her various antibiotics to get rid of the infection, but unfortunately
between the infection and antibiotics she
was sick for several days. She slept most of the time, and most of the
household chores like cooking, cleaning,

etcc fell to me while she rested.

Then, if things couldn't get any worse my son, Sean, came down with a
stomach flu in March. I'll spare you all the
gory details, but suddenly we had two ill people in the house, and one
really able bodied person up and about. So

that became something of a serious challenge for me.

Finally, in late March I myself came down sick with the flu and spent
several days in bed sleeping, throwing up, or

just reading books waiting for my body to recover. Fortunately, my
wife was pretty much over her infection so she

was able to tend to me giving me bowls of soup, medicine, etc while I
weathered the flu. As I write this I'm far

better than I was, but I still feel a bit drained and week from the
events of the past week.

So in the end do to health related issues we literally lost about a
month in development time as one or more
family members fell ill, and all of our active projects were put on
hold. All the same some work was completed, and

it is to these changes, updates, etc I'd like to report. Many of These
things were added before the family became
sick, and some I managed to work on in my free time throughout the
month of March as I found time to do them. So
fortunately it wasn't a complete loss. So here is to the good news.

New Default Voice

Over the past few months of game development I discovered it was
extremely time consuming to record, edit, and
produce prerecorded wav files for several different game titles at
once. We had Accapela Heather for Mysteries of
the Ancients, Real Speak Tom for USA Raceway, AT&T Crystal for Final
Conflict, etc. It is something of a hassle to
record hundreds, perhaps thousands, of speech clips for each and every
game especially when in a lot of the cases
the messages such as numbers, directions, standard menus, etc are the
exact same thing but using a different Sapi
voice. So I decided what we really needed to do is decide on a default
voice that we would use for every single
game. That is to create a large library of voice clips and samples we
could literally copy into a new USA Games
project and have all the basic work done such as numbers, default
menus, standard status messages, etc. All that
would need to be added is specialized speech clips for new weapons,
characters, extra status messages, whatever
which would greatly speed up the development process as well as save
me a lot of unnecessary work.

So I began looking at all the Sapi voices I own to find out which one
sounded the most professional, which one was
the most clear, and seamed to have the best pronunciation dictionary.
Accapela Heather, although she has a nice
voice, really has difficulty with pronunciation. The AT&T voices like
Crystal, Mike, etc also sound good but have
difficulty with words that often come up in sci-fi and fantasy books.
The Neospeech voices while they also sounded
good often tended to spell words they couldn't  pronounce which made
coming up with a correct pronunciation
difficulty. In the end the only voices that seamed to meet most of my
requirements were the Real Speak voices that
ship with Freedom Scientific products such as Jaws and Openbook. In my
personal opinion Real Speak Tom, seamed to
fit all of the requirements, as his voice always reminded me of an
American news caster or sports commentator.
So beginning with Mysteries of the Ancients beta 18, USA Raceway beta
1, and sTFC 2.0 beta 1 all of our projects
will ship with Real Speak Tom b