Re: [hlcoders] New comment - [#1391] Re: TruBrain user activation

2017-03-06 Thread Tobias Kammersgaard
Quality stuff but could this go away? Anyone at Valve listening? On 6 March 2017 at 14:19, Team at TruBrain wrote: > There is a new comment in the ticket submitted by Amanda Rose to > TruBrain Comment added by : Amanda Rose Comment Content: > > OH dear i was waiting >

Re: [hlcoders] Source SDK 2013 Release

2015-09-14 Thread Tobias Kammersgaard
2015 at 20:48, Tony "omega" Sergi <omegal...@gmail.com> wrote: > On Sat, Sep 12, 2015 at 11:46 PM, Tobias Kammersgaard < > tobias.kammersga...@gmail.com> wrote: > While we're at it, it'd be nice if vrad did the same calculations on model > lighting as it does in n

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Tobias Kammersgaard
How about updating the particle system to match the one found in e.g. Alien Swarm/Left 4 Dead 2 or CSGO? The current one is somewhat limiting when creating certain type of effects. On 11 September 2015 at 20:50, John Schoenick wrote: > I'll take a look. It's possible

Re: [hlcoders] Source SDK 2013 Release

2015-09-12 Thread Tobias Kammersgaard
at 16:38, Harry Jeffery <ha...@exec64.co.uk> wrote: > A non-critical feature that it'd be nice to have is the ability to create > impossible geometry by linking areas with invisible portals, as was done in > Portal 2. > > On 12/09/15 15:32, Tobias Kammersgaard wrote: &g

Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta release

2015-09-08 Thread Tobias Kammersgaard
Yeah I found that out the hard way recently when bringing my mod to 2013. I spend hours trying to figure out why it would crash on startup thinking I had done something wrong. Screw me for assuming the latest code branch would actually be compatible with the released version. On 8 September 2015

Re: [hlcoders] Transition table overflow.

2012-08-23 Thread Tobias Kammersgaard
Did you try these commands to check for duplicates etc. in your string tables? http://pastebin.ca/878546 (Thanks to Garry for posting the snipets) - ScarT On 23 August 2012 12:46, J. McBroom jimbo...@gmail.com wrote: Gave it a shot, no luck unfortunately. It definitely seems like it's

Re: [hlcoders] Hung hl2.exe process for 2007-based mods

2012-05-20 Thread Tobias Kammersgaard
I believe this happens with mods based on Alien Swarm, if that's any consolation . We're currently bringing our mod over to that branch, and I've noticed Swarm.exe keeps running in the background after shutting the mod down. - ScarT On 20 May 2012 07:55, Andrew McWatters

Re: [hlcoders] Where to find update news?

2011-10-18 Thread Tobias Kammersgaard
That's the only change. Oh, and they broke the tools, but that's not really new. - ScarT On 19 October 2011 01:11, Nathan Voge hl2fr...@msn.com wrote: Hey all, I keep seeing the Source SDK is updating. Great! but what? I know they did some stuff with TF2 but other than that I can't find

Re: [hlcoders] Community manager ?

2011-10-05 Thread Tobias Kammersgaard
He's not. - ScarT On 5 October 2011 16:13, James Deeman james.dee...@googlemail.com wrote: FYI, i have had replies from Valve but also didn't get any response from mdur...@valvesoftware.com, who was my first point of call due to my understanding he was mod community manager. Anyone have a

Re: [hlcoders] Community manager ?

2011-10-05 Thread Tobias Kammersgaard
Think of Valve as Aperture Science. Steam is their lab, and their games are the specific testing areas. Alien Swarm used up its purpose, and so has the SDK. E.g. they're no longer being attended to. We're basically the hobo test subjects that they pick up off the streets (and we won't even get

Re: [hlcoders] Community manager ?

2011-10-05 Thread Tobias Kammersgaard
I've been told that his job description changed, and he's managing more than the SDK. It's pretty obvious Valve doesn't care about the SDK. Nobody replies to list or direct questions anymore. The SDK update Tony worked on was never released. Den 06/10/2011 01.53 skrev Adam quot;amckernquot; McKern

Re: [hlcoders] ATTN Valve: You broke something...

2011-09-17 Thread Tobias Kammersgaard
For crying out loud! Use the god damn reply button. - ScarT On 17 September 2011 18:32, Alexander Davidson aldavid...@gmail.com wrote: Just to chime in, I am getting exactly the same problem since the last update (Even when running as administrator).

Re: [hlcoders] Counter Strike SDK

2011-08-18 Thread Tobias Kammersgaard
The Counter-Strie 1.6 engine is most likely different from the Half-Life 1 engine. Or its trying to load the client.dll and your custom DLL vise versa. - ScarT On 18 August 2011 12:59, Daku dawid szo2...@gmail.com wrote: I build the SDK 2.3 version everything is fine RELEASE and DEBUG

Re: [hlcoders] hlcoders Digest, Vol 5, Issue 21

2011-08-18 Thread Tobias Kammersgaard
What is this I don't even - ScarT On 18 August 2011 22:26, Aaron Johnson ajohnson2...@comcast.net wrote: Silly... And fun. Correct, I was asking for the mechanics to match 1.3. Friend had suggested, lowering the reward bonus. I stopped playing because it was not rewarding spawning with

Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007

2011-07-30 Thread Tobias Kammersgaard
The biggest problem with using the ASW code is really the lack of Half-Life 2 content. The singleplayer mod I'm working on would love to have features from the ASW code base, however lack of HL2 stops us from going there. Granted we should replace all the HL2 content with out own, but I don't see

Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007

2011-07-29 Thread Tobias Kammersgaard
Source 2007 is limited and horrible compared to 2009 (specifically the particle editor). I'm used to getting fucked over as a modder of Source so its no big deal really. We all know that Source modding is pretty much dead. - ScarT On 30 July 2011 01:39, Stephen Swires stephen.swi...@gmail.com

Re: [hlcoders] Awesome

2011-04-14 Thread Tobias Kammersgaard
This is hardly the place. However the key to your question is reading the article itself. *Y’see, Steam http://www.gamepron.com/news/tag/steam/ keeps a list of which accounts have actually forked over the $9.99http://store.steampowered.com/app/4000/ for a legit copy of GMod

Re: [hlcoders] hlcoders@list.valvesoftware.com

2011-03-28 Thread Tobias Kammersgaard
Yeah, Valve should totally file for bankruptcy! That's the route to take! - ScarT On 28 March 2011 11:34, caleb smith mastersmit...@msn.com wrote: hlcoders@list.valvesoftware.com filing for bankruptcy really opened up my eyes despite the circumstances I stayed positive this helped me get

Re: [hlcoders] Linux build prediction? issues

2011-03-21 Thread Tobias Kammersgaard
Alfred Reynolds took care of the prediction if I recall correctly. - ScarT On 21 March 2011 23:25, Maarten De Meyer maar...@off-limits.be wrote: Bit of an old thread, but unfortunately I'm going to have to come back to it: I'm afraid I was mistaken too. IsFirstTimePredicted did fix some

Re: [hlcoders] Physics props 90° angle snap issue - (linux?)

2011-02-20 Thread Tobias Kammersgaard
Sounds like you need to check previous revisions of your code to be honest. - ScarT On 20 February 2011 14:18, Maarten De Meyer maar...@off-limits.be wrote: Found out another piece of interesting information. When we drop weapons, we give them the direction of the player to make the drop

Re: [hlcoders] Physics props 90° angle snap issue - (linux?)

2011-02-19 Thread Tobias Kammersgaard
I'd say its related to the prediction. You say it doesn't happy with all props? Have you tried checking the difference between props that does it, and props that don't? - ScarT On 19 February 2011 12:17, Jonathan Murphy nuclearfri...@gmail.com wrote: How unusual.. I'm starting to feel for

[hlcoders] Custom NPC doesn't work when its a player companion

2011-01-11 Thread Tobias Kammersgaard
Hey guys! I recently made some changes to a custom NPC I've been working on. Its a simple player ally that follows the player around and says some random lines. Its derived from CAI_BaseActor, however recently I found myself needing it to be a CNPC_PlayerCompanion instead. However changing the

Re: [hlcoders] Faceposer 2009

2010-12-14 Thread Tobias Kammersgaard
I'll see if I have this problem too, and find the dlls needed if I can. Den 2010 12 14 15:49 skrev Cory de La Torre gear@gmail.com: Oh ffs. Just had a windows update right now, and I came back to test it just cause and everything works now! Computers, man, computers. Anyways thanks Tom I

Re: [hlcoders] Remember June 2006?

2010-11-12 Thread Tobias Kammersgaard
I'm messing around with the SDK, and decided it would be easiest to reset the game configurations for all the engine versions for what I wanted to do. I noticed that after I had reset it, the setup was as following: Source 2006 Games: - Half-Life 2: Deathmatch Source 2007 Games: - None Source

Re: [hlcoders] Starting...

2010-11-11 Thread Tobias Kammersgaard
What do you want to do with your mod? What kind of mod are you making? Den 2010 11 11 17:04 skrev Yannick Milhahn yann...@mehrplus.de: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Is the list working right, or what.

2010-11-10 Thread Tobias Kammersgaard
I don't know. Den 2010 11 10 22:53 skrev Trevor apos;Drakapos; dhlco...@wowway.com: WHY AM I UNABLE TO POST TO THIS LIST, I’M SO UPSET. ): ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Tobias Kammersgaard
Nothing, I assume. This is the basics you need to run a mod as far as I understand. Den 2010 11 8 16:05 skrev Marek Sieradzki marek.sierad...@gmail.com: On Mon, Nov 8, 2010 at 2:32 PM, Tom Edwards cont...@steamreview.org wrote: https://code.google.com/p/sourcesdk-skeleton/ The Source SDK

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-28 Thread Tobias Kammersgaard
October 2010 09:57, Tom Edwards cont...@steamreview.org wrote: How does VRAD know that the shader requires lightmaps? On 27/10/2010 6:11, Tobias Kammersgaard wrote: Already tried that too. I tried messing with the vtf settings. I'm not using normalmaps or anything. However I am getting

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-28 Thread Tobias Kammersgaard
, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: I don't know. I doubt it does. That's really not important seeing it won't fix my problem. I get Requesting texture value from var $normalmap which is not a texture value (material: maps/sdk_shader_samples/test/tilewall009b_-64_

[hlcoders] Remember June 2006?

2010-10-28 Thread Tobias Kammersgaard
Mike Durand introduced himself as a new employee at Valve, that's hired to focus on the Source SDK, and updating it. I quote My full time job is to make sure that you have everything they need to build your games. Date: Tue, 25 Jul 2006 19:13:13 -0700 From: Mike Durand mdur...@valvesoftware.com

[hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Tobias Kammersgaard
Hey list! I just compiled the samples shaders provided in the Source SDK (2007). However the textures I tried it on is way bright. http://dl.dropbox.com/u/3659338/MissingInformation/sdk_shader_samples0007.jpg Anyone got any ideas? Thanks - ScarT ___

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Tobias Kammersgaard
That shouldn't be needed, but yeah I've recompiled the map with the new shader for the materials used. The floor and ceiling uses the standard lightmappedgeneric shader, and the walls use the one Valve provides in the SDK (unmodified). - ScarT On 26 October 2010 22:11, Jonas 'Sortie' Termansen

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Tobias Kammersgaard
fixed strange bugs like this. Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 27/10/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: From: Tobias Kammersgaard tobias.kammersga...@gmail.com Subject: [hlcoders] Problems with shader samples in the SDK

Re: [hlcoders] Entity Limit

2010-10-23 Thread Tobias Kammersgaard
I'm pretty sure the concept of Garry's mod isn't under patent. As Cory said there is no way to up the entity limit on GoldSrc. - ScarT On 23 October 2010 11:07, Cory de La Torre gear@gmail.com wrote: Not to be rude or anything, but perhaps the community felt the need to act that way

[hlcoders] Particle precipitation like Alien Swarm?

2010-09-18 Thread Tobias Kammersgaard
Hey list! I'm trying to recreate the effect the guys behind Alien Swarm created for their snow. However I can't get it to work. The particle system they're using, got 3 control points. The code uses four control points to determine the boundary of the brush and where the particle system should

Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Tobias Kammersgaard
The Source SDK is getting rather uninteresting to work with. All the engine revisions are more annoying than anything. One revision please, and make it always updated! Unfortunately we've already seen it will never happen. This makes me sad. - ScarT On 12 September 2010 16:48, Cory de La Torre

Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Tobias Kammersgaard
: They've got the right idea with Alien Swarm. Every update to the game is matched with an update to the source code. I doubt that will happen with Portal 2 though... On 12/09/2010 4:09, Tobias Kammersgaard wrote: The Source SDK is getting rather uninteresting to work with. All the engine

Re: [hlcoders] String_base error

2010-08-06 Thread Tobias Kammersgaard
-Life Programming hlcoders@list.valvesoftware.com Date: Thursday, 5 August, 2010, 23:55 that made everything fail. From: Tobias Kammersgaard tobias.kammersga...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Wed

Re: [hlcoders] String_base error

2010-08-06 Thread Tobias Kammersgaard
Configuration General. Change Target Name to client and server respectively. Try this and let us know what errors you still get. On Fri, Aug 6, 2010 at 10:58 AM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: Show us a list of ignored libraries. - ScarT Den 2010 8 6 18:31

Re: [hlcoders] String_base error

2010-08-03 Thread Tobias Kammersgaard
Visual Studio 2010 works just fine. Both debug, and release builds. I don't have any code handy right now, but I'll show you my settings once I do. Meanwhile try adding libcmt to the list of ignored libraries (in the Linker options). - ScarT Den 2010 8 4 03:58 skrev Jordan Friendshuh

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
Speaking of the VPK format. How much of the add-on system is available in the new sdk? Den 21/07/2010 14.55 skrev Byron Mallett byrona...@gmail.com: I'm surprised about GCF support being missing but I guess it makes sense since Valve's last big two releases both had moved to .vpk archives. On

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
(What is the vvis issue?) - ScarT On 21 July 2010 18:33, Stephen Swires stephen.swi...@gmail.com wrote: Alien Swarm is based on L4D2, not Source 2009. If someone can solve the VVIS issue then there should be no issues in using it for TCs - server browser's still there. On Wed, Jul 21,

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Tobias Kammersgaard
I would like a Gmail account pause not - ScarT On 21 July 2010 19:56, Dexter dex...@linux.com wrote: I am not sure if the hlcoders list really wants a gmail account XD On Wed, Jul 21, 2010 at 11:46 AM, edman747 edman...@gmail.com wrote: I've been using Gmail and thought

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
The Particle Editor doesn't work for me. Am I the only experiencing this? - ScarT On 21 July 2010 19:54, Cory de La Torre gear@gmail.com wrote: Old BSp's work on Alien Swarm no problem, you can make a map in 2009 Hammer, and drop the bsp into Alien Swarm. Badda-bing/Badda-boom, real

Re: [hlcoders] Alien Swarm

2010-07-19 Thread Tobias Kammersgaard
No. Sent from my HTC Desire LOL Den 19/07/2010 13.53 skrev Adam Buckland adamjbuckl...@gmail.com: Anyone from Valve reading this.. *hint* *wink* *nudge* :P Sent from my iPhone On 19 Jul 2010, at 11:29, Byron Mallett byrona...@gmail.com wrote: Only problem is that the so...

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
I'm guessing this is a project for these guys to get used to working with the Source engine. They might as well release it (for free) so others can judge (I don't know). - ScarT On 17 July 2010 01:08, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Excited to see Alien Swarm. Not only does it

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
That's actually a better guess. Two years ago, Valve hired the talented team behind the popular top down co-op mod Alien Swarm. Since then, they have been busy working on the Left 4 Dead Series, and now Portal 2. However, we never forgot about Alien Swarm and the team has spent a lot of time

Re: [hlcoders] Problems with authoring a weapon: unknown entity?

2010-07-04 Thread Tobias Kammersgaard
Sounds like the DLLs aren't being copied. - ScarT On 4 July 2010 09:22, sigma sigmase...@gmail.com wrote: Hey there everyone. I've been trying to author a weapon based off the weapon_crowbar entity using the source 2007 engine, and I'm having some issues. It seems I've followed all the

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-07-01 Thread Tobias Kammersgaard
Shouldn't hl2 be added to the search paths too? Den 01/07/2010 15.48 skrev Jonas apos;Sortieapos; Termansen hlcod...@maxsi.dk: Right, if you have a mod based on the 2007 engine you need these lines in your gameinfo.txt now: ... It is worth noting that AdditionalContentID is implemented in the

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-07-01 Thread Tobias Kammersgaard
Ah, my bad. I thought appid 420 was Half-Life 2, but that's 220 now that I think about it. My bad. Den 01/07/2010 15.58 skrev Jonas apos;Sortieapos; Termansen hlcod...@maxsi.dk: Shouldn't hl2 be added to the search paths too? That depends on your gameinfo.txt. I don't even think you need to

Re: [hlcoders] hlcoders Digest, Vol 28, Issue 47

2010-06-30 Thread Tobias Kammersgaard
You're selecting a Source 2009 mod which the code isn't released for, yet. If you want to edit the source code then you'll have to base your mod on the Source 2007 revision. - ScarT 2010/6/30 Isaac Ravindran ashis...@hotmail.com Hello developers,I use the Source SDK and when i select create

Re: [hlcoders] Taking high resolution screenshots?

2010-06-24 Thread Tobias Kammersgaard
-windowed and -sw is the same thing. - ScarT On 24 June 2010 22:29, Olly oli...@gmail.com wrote: add -windowed then you won't be limited by the resolution of your screen. On 24 June 2010 21:19, Darth.Hunter hun...@egaming-league.net wrote: Thanks for the replies, folks! Unfortunately,

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread Tobias Kammersgaard
No Source Engine 2 wasn't the surprise for E3. End of thread tbh. - ScarT On 18 June 2010 23:32, Harry Jeffery harry101jeff...@googlemail.com wrote: Platforms a source engine game (ported by valve themselves) run on: Windows, Mac OS X, Xbox 360, Playstation 3. I can only see one thing

Re: [hlcoders] Source Engine 2!!!

2010-06-17 Thread Tobias Kammersgaard
VMPI is supported for vvis and broken for vrad isn't it? I haven't checked since the last SDK update, but imagine it isn't fixed. Which is lame. - ScarT On 17 June 2010 16:53, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: On 2010-06-17 16:24, Adam Buckland wrote: You say that, I'm not

[hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Tobias Kammersgaard
Am I the only one that gets this error when I want to run my mod? I'm pretty sure its caused by the new update :o Its happening even though my mod uses the Source SDK Base 2007 as its base. - ScarT ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Tobias Kammersgaard
, 2010 at 7:47 PM, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: Am I the only one that gets this error when I want to run my mod? I'm pretty sure its caused by the new update :o Its happening even though my mod uses the Source SDK Base 2007 as its base

[hlcoders] Particle rain like L4D(2)?

2010-05-22 Thread Tobias Kammersgaard
Hey! I'm trying to make a rain effect using particles like Valve's done in L4D(2). Obviously its a new option in the func_precipitation entity, but I can't figure out how to set up the particle system, nor how the code would work. Its spawning the specific particle inside the brush I assume.

Re: [hlcoders] Particle rain like L4D(2)?

2010-05-22 Thread Tobias Kammersgaard
Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 22/5/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: From: Tobias Kammersgaard tobias.kammersga...@gmail.com Subject: [hlcoders] Particle rain like L4D(2)? To: Discussion of Half-Life Programming hlcoders

Re: [hlcoders] Getting a tracer to collide with displacements and glass - and not the skybox?

2010-05-18 Thread Tobias Kammersgaard
Does it collide with thin brushes? Den 19/05/2010 00.38 skrev James K jimmy4...@gmail.com: Still a no go with your code. Tried MASK_SOLID and COLLISION_GROUP_NONE too, still not working. Blargh. On Tue, May 18, 2010 at 12:33 AM, Ryan Sheffer darksk...@gmail.com wrote: Hmm, you could check

Re: [hlcoders] Picture/icon in new steam GUI

2010-05-11 Thread Tobias Kammersgaard
I don't believe it is. The images are loaded from Steam servers as far as I know. That's what I heard anyway. 2010/5/11, Janek jan...@gmail.com: Hi list, I found that you must do a mod_big.tga picture to see this big icon in new steam GUI but I don't know what to do to have banner of your

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Tobias Kammersgaard
I believe I've encountered the same problem once. I'll check it out when I get home. Could you perhaps upload the DirectX tools (psa.exe, vsa.exe for dx 8, fxc.exe for dx9) somewhere? 2010/5/7, Christopher Fortner tin...@gmx.net: Im trying to track down the problem, so far ive reached the

Re: [hlcoders] Dugs in sdk update

2010-05-01 Thread Tobias Kammersgaard
I thought the Source SDK Base was supposed to stop these kind of things :o?! As far as I can see the EP2 tools have been replaced (or updated to?) the L4D2 tools. The Instancing tool is available is Hammer anyway. - ScarT On 1 May 2010 17:45, Tom Edwards t_edwa...@btinternet.com wrote:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Tobias Kammersgaard
WAT - ScarT On 24 April 2010 17:10, Jorge Rodriguez bs.v...@gmail.com wrote: Color me pickled, it looks like they decided to make a Linux client after all. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] (no subject)

2010-04-17 Thread Tobias Kammersgaard
I know Coder0xff, and he's excellent with C++ tbh! - ScarT On 17 April 2010 05:32, Ryan Sheffer darksk...@gmail.com wrote: I think the reason a lot of people including myself don't respond to some of these questions is because they are rather easy problems that we can't think of the exact

Re: [hlcoders] (no subject)

2010-04-17 Thread Tobias Kammersgaard
That's written is C# though. Anyway! 2010/4/17, Saul Rennison saul.renni...@gmail.com: Didn't he make DuctTape? On Saturday, April 17, 2010, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: I know Coder0xff, and he's excellent with C++ tbh! - ScarT On 17 April 2010 05:32, Ryan

Re: [hlcoders] VS2010

2010-04-13 Thread Tobias Kammersgaard
I'm using the RC, which is alot more stable compared to the betas. I had no problems with upgrading (Missing Information is compiled with 2010). - ScarT 2010/4/13, Bob Somers magicbob...@gmail.com: It's out now, if you haven't heard. http://www.microsoft.com/visualstudio/en-us/ Did anyone

Re: [hlcoders] VS2010

2010-04-13 Thread Tobias Kammersgaard
If I recall correctly the source code uses some macros that only VS supports. But I guess that could be changed. /ScarT On 13 April 2010 22:42, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: Well, what I would like to see is a MinGW port of the Source SDK - I just ported my own software

Re: [hlcoders] VS2010

2010-04-13 Thread Tobias Kammersgaard
Your stuff was actually what got me into modding :)! Thanks bro ;)! - ScarT On 13 April 2010 22:57, Jeffrey botman Broome botman.hlcod...@gmail.comwrote: I did that once (a long time ago in a galaxy far far away)... http://hpb-bot.bots-united.com/building.html The VGUI stuff wouldn't link

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Tobias Kammersgaard
Valve is currently using Steam login shizzle on a new site which they're testing in closed beta (external from Steamcommunity.com ) :) -ScarT 2010/3/22, David Kraeutmann da...@davidkra.net: It was never fully implemented. https://steamcommunity.com/openid/login returns main page. On Mon, Mar

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Tobias Kammersgaard
site.. garry On Mon, Mar 22, 2010 at 5:01 PM, David Kraeutmann da...@davidkra.net wrote: Strange, it doesn't work for me... On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards t_edwa...@btinternet.com wrote: Oh yeah? Spill the beans! :p On 22/03/2010 12:03, Tobias Kammersgaard wrote

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Tobias Kammersgaard
be. An opensource multi-threaded vrad would really speed up compile times for i7 users like myself. I spend a lot more time compiling the map than setting up the compile. On 18 March 2010 21:54, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: 30 replies of bashing and license

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Tobias Kammersgaard
All this license bullshit. What's the point. - ScarT On 18 March 2010 22:12, Alexander Hirsch 1ze...@googlemail.com wrote: Really just depends on your ethics. If you don't care what others do with it, choose the WTFPL or something. If you want to give big freedom, but still credits a

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Tobias Kammersgaard
30 replies of bashing and license discussion. Effectiving working here bros! The tools aren't really the problem, Hammer is to be honest. - ScarT On 18 March 2010 22:50, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: David Kraeutmann wrote: LGPL is useless for standalone apps. BSD-style

Re: [hlcoders] DirectX 10.1 and SM4.0

2010-02-05 Thread Tobias Kammersgaard
Source only supports fully supports DirectX 9. There are a few DirectX 10 features that's supposed relating to textures, but that's all as far as I know. You can't update the engine to use newer versions of DirectX since the source for the ShaderAPI isn't available. /ScarT On 5 February 2010

Re: [hlcoders] HL1 Third Person Camera Problems

2010-01-27 Thread Tobias Kammersgaard
I pastebinned my in_camera.cpp, try that. http://pastebin.ca/1768157 Make sure your binaries are getting copied once they're built. http://pastebin.ca/1768157 - ScarT 2010/1/27 kevin bowen fragmasterbo...@gmail.com In in_camera.cpp I've commented out this section, so thirdperson SHOULD work

Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and $detail play nice?

2010-01-20 Thread Tobias Kammersgaard
Support for DirectX 6 wasn't in the retail release, and 7 isn't supported anymore. /FarTLOL 2010/1/20, Allan Button abut...@netaccess.ca: Maybe ... Windows CE as implemented on Dreamcast -Original Message- From: hlcoders-boun...@list.valvesoftware.com

Re: [hlcoders] (no subject)

2010-01-19 Thread Tobias Kammersgaard
Get out of here stalker! Give the players your IP and tell them to join that. 2010/1/19, Siddharth Jain jainsiddhart...@gmail.com: i tried cstrike planet and i think my server is done now tell me how to join other players also. On Tue, Jan 19, 2010 at 6:17 PM, Arg! chillic...@gmail.com

Re: [hlcoders] Shader Compiling Issues

2010-01-02 Thread Tobias Kammersgaard
It worked perfectly for me with the relative path. All on the same drive of course. /ScarT 2010/1/1 Piotr coderd...@o2.pl I recall having problems with the orangebox shadercompile.exe, but the ep1 one works fine for me. Probably because I don't have any orangebox game (only SDK Base for

Re: [hlcoders] Shader Compiling Issues

2010-01-02 Thread Tobias Kammersgaard
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias Kammersgaard Sent: Saturday, January 02, 2010 12:24 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Shader Compiling Issues It worked perfectly for me with the relative path. All on the same drive of course. /ScarT

[hlcoders] Trouble with bodygroups

2009-12-27 Thread Tobias Kammersgaard
Sup my brothers! I've got a model which uses multiple bodygroups, my QC entry looks like this $bodygroup guns { blank studio pistols_reference.smd } I'm doing SetBodygroup( 1, 1 ); in the Spawn function of my NPC, and SetBodygroup( 1, 0 ); in the Event_Killed function - the guns are supposed

Re: [hlcoders] Trouble with bodygroups

2009-12-27 Thread Tobias Kammersgaard
Oh of course! I moved blank down and fiddled with the code some more. SetBodygroup( 1, 1 ); in Event_Killed SetBodygroup( 0, 1 ); in Spawn That only took about a billion years to figure out. OH WELL! Nevermind me. /ScarT 2009/12/28 Tobias Kammersgaard tobias.kammersga...@gmail.com Sup my

Re: [hlcoders] Looking for some advice and direction

2009-11-26 Thread Tobias Kammersgaard
I'd like to see it too to be honest. /ScarT 2009/11/25 David Kraeutmann da...@davidkra.net Krenzo learned to code by writing Empires, now we've got to clean up... On Wed, Nov 25, 2009 at 11:41 PM, David Kraeutmann da...@davidkra.net wrote: Ours, but some Valve code is mess too :) On

Re: [hlcoders] Replacing rain particles with updated real particles?

2009-11-22 Thread Tobias Kammersgaard
Oh. Actually I'd like to see how L4D does do it (code wise). /ScarT 2009/11/22 James K jimmy4...@gmail.com I wrote that. That just adds the splashes, the raindrops are still just textured tracers, which I want to be particles. On Sun, Nov 22, 2009 at 1:02 PM, Tobias Kammersgaard

Re: [hlcoders] SVN GPL Question

2009-11-21 Thread Tobias Kammersgaard
This. More or less. Don't waste your time on license stuff, keep your focus on your plugins ;-) 2009/11/20 Garry Newman garrynew...@gmail.com All this license bullshit. What's the point. garry ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Tobias Kammersgaard
If you mean whether the assumption whether you can get the Source SDK without buying a game or not, then the answer would be yes. Forsaken released their codebase with the version of the SDK they're using, and many other teams have done so. Technically it's against the terms of use, as far as I

Re: [hlcoders] Bump mapping in HL1

2009-10-05 Thread Tobias Kammersgaard
http://web.archive.org/web/20070204162935/http://collective.valve-erc.com/index.php?doc=1091469531-97736200 http://web.archive.org/web/20070204162935/http://collective.valve-erc.com/index.php?doc=1091469531-97736200 ;-) /ScarT 2009/10/5 Doeke Wartena clankil...@gmail.com there was also a way

Re: [hlcoders] terrains...finally its here:)

2009-10-02 Thread Tobias Kammersgaard
*List**Description**hlcoders*http://list.valvesoftware.com/mailman/listinfo/hlcodersDiscussion of Half-Life Programming /ScarT 2009/10/2 Adam Donovan adamjjdono...@gmail.com so yeah I rant on about terrains systems..had to go and work for a game company to actually get things moving in the

Re: [hlcoders] Getting the SteamID or CommunityID if the player in a Singleplayer game?

2009-09-18 Thread Tobias Kammersgaard
What happens if someone modifies that list of Steamids? I'm assuming it'll be an offline list? /ScarT 2009/9/18 Jonas 'Sortie' Termansen hlcod...@maxsi.dk Heimo Stieg skrev: You have also other options: Check the steam account name( just check the folders ) Read the steamid out of the

Re: [hlcoders] Huge SDK/Hammer Problems

2009-09-13 Thread Tobias Kammersgaard
Delete your Source SDK folder, and the GCF. Redownload it from Steam and done. /ScarT 2009/9/13 Alex Kane lexywex...@aol.com Thanks for the replies both of you, but those are two things I tried a long time ago to no avail. Steam is running as an administrator and verifying the cache doesn't

Re: [hlcoders] Disable Warning

2009-08-02 Thread Tobias Kammersgaard
It gets mixed up because it seems much more logical to most people for it to be called func_push because it's not a trigger. It affects the player itself. 2009/8/1 Tobias Kammersgaard tobias.kammersga...@gmail.com: I'd search for the warning tbh. Pretty sure you'd be able to find

Re: [hlcoders] whats happening with this engine

2009-07-23 Thread Tobias Kammersgaard
I *think* the reason why Valve still uses command line tools is the fact that you can easily integrate it into the Windows context menus.I was working on a decompiler, but simply stopped my work on it, due to the SMD format, which is quite lame to work with. Oh, and reloading materials ingame IS

Re: [hlcoders] TF2 style player collisions (again)

2009-07-22 Thread Tobias Kammersgaard
Code for this was in the latest SDK release, wasn't it? /ScarT 2009/7/23 Richard Slaughter slau...@vault13.co.uk Hi List, This has been discussed before but I can't find any concrete advice to get TF2 style player collisions working fully (team mates can pass through each other, enemies

Re: [hlcoders] Could not load library client Error

2009-07-07 Thread Tobias Kammersgaard
Everything from (officially released) engine revisions from before the Orange Box works perfectly on the Orange Box engine. /ScarT 2009/7/7 Mark Chandler lo...@iinet.net.au Thought there was some texture/model issue (remember the good old days before hammer for ob and you had to hack all the

Re: [hlcoders] Could not load library client Error

2009-07-07 Thread Tobias Kammersgaard
Well I was more thinking content wise, e.g. models, maps and textures. Of course not all entities will work. /ScarT 2009/7/7 Harry Jeffery harry101jeff...@googlemail.com Except func_ladders in tf2. 2009/7/7 Tobias Kammersgaard tobias.kammersga...@gmail.com: Everything from (officially

Re: [hlcoders] Stuck on where to look

2009-06-16 Thread Tobias Kammersgaard
My first thought is prediction is turned off, that's the only suggestion so far. /ScarT 2009/6/16 Keeper hl2li...@afksoftware.com I am helping somebody with a HL2MP type mod. They said they can't figure out what's going on. Here's the issue: When you pick something up with the physgun,

Re: [hlcoders] HL1 (On-Demand Animations)

2009-06-07 Thread Tobias Kammersgaard
That's for textures. They're usually called e.g. barney.mdl (mesh and whatnot) and barneyT.mdl. /ScarT 2009/6/7 Tom Schumann schumann@gmail.com Some Half-Life models are already split into multiple .mdl files, but I'm not sure why. You might want to check out the studiomdl source and see

Re: [hlcoders] 64-bit binaries?

2009-06-01 Thread Tobias Kammersgaard
I don't think Valve ever supported 64-bit for anything but the vanilla Half-Life 2. If you've got a 64-bit CPU, and OS Steam will automatically detect this, download the appropriate binaries, and launch them. It'll display a label as shown in the image below.

Re: [hlcoders] VS2010b1 - Linker probems.

2009-05-31 Thread Tobias Kammersgaard
I just tried doing a compile of the scratch beta SDK source. Worked just fine. Make sure you've added the libraries properly (Linker Input Additional Dependencies) Add these on the Server project: choreoobjects.lib dmxloader.lib mathlib.lib particles.lib steam_api.lib tier0.lib tier1.lib

Re: [hlcoders] Unknown Command NewGame

2009-05-19 Thread Tobias Kammersgaard
Is it called client.dll or Client.dll? This caused errors one time for me, I think. Even though it shouldn't. /ScarT 2009/5/19 Walter Gray chrysal...@gmail.com yep, that's in. The wierdest thing is that it IS finding the server.dll. The only thing I can think of is that it is finding the

Re: [hlcoders] Orange Box SDK Beta (Not L4D)

2009-05-16 Thread Tobias Kammersgaard
Bumping this. The L4D Authoring tool was released, and it contains a shadercompiler.exe. I don't know if it works, but its worth a shot. /ScarT 2009/4/11 Olly oli...@gmail.com Is there any update on when the new shadercompile.exe will be added to the beta? 2009/3/26 Walter Gray

  1   2   3   4   >