His webserver IP may be a proxy server's IP.
- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, June 12, 2005 4:31 PM
Subject: [hlds] IP Spoofing hlds server?
Is it possible for someone to spoof an IP address when they connect to a
server?
You can still run a packet sniffer and see where its getting the files, if
someones that determined.
- Original Message -
From: m0gely [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, June 07, 2005 12:21 PM
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!
Alfred
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The instruction at 0x0127396a referenced memeory at 0x0250b6c8. The memory
could not be read.
Click OK to terminate the program.
Thats an error which appeared on three different hosts running
Then why not place 'Enable 3D Sky' in the options menu, then anyone can do
it.
Id turn off 3dsky if it meant I could get a FPS boost...
- Plasma
- Original Message -
From: m1kest4r [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, May 29, 2005 4:20 PM
Subject: Re: [hlds]
Is it possible to playback a demo which was created by an earlier build of
CSS?
Heres an error im getting:
] playdemo demo
Playing demo from demo.dem.
Counter-Strike: Source
Map: de_dust
Players: 8 / 20
Build 2349
Server Number 15
Begin loading faces (loads materials)
End loading faces (loads
Search for HLH-0.70 as a nickname, theres fancy characters surrounding it
when a result comes up.
Thats the default nickname used after someone installed halflife hack (HLH)
and connected to your servers, may as well ban them.
- Original Message -
From: Mikee [EMAIL PROTECTED]
To:
www.hlsw.net
To remotely admin your server.
- Original Message -
From: Surfin CS [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, May 29, 2005 12:01 AM
Subject: Re: [hlds] Private Slots on Servers!
Agreed, this feature would improve my quality of life quite a bit. As
=hlsw_info
Ned
Andrew Armstrong wrote:
www.hlsw.net
To remotely admin your server.
- Original Message -
From: Surfin CS [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, May 29, 2005 12:01 AM
Subject: Re: [hlds] Private Slots on Servers!
Agreed, this feature
Dont forget TF2!
oh snap
- Original Message -
From: Pawel Dabrowski [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 27, 2005 10:25 PM
Subject: RE: [hlds] Re: E3 interviews missing 1 question...
And the second question missing was when is DOD for HL2 gonna come out.
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Does anyone know the character limit for the motd file?
If possible Valve, can you increase this limit?
HTML formatting can take up several characters and is making us have to
restrict the amount of
limit
can always make motd.txt nothing more than a redirect to another web
page you have somewhere else.
On 5/23/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
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Does anyone know the character
Trust me when I say I cant use the web url method.
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 5:31 PM
Subject: Re: [hlds] MOTD character limit
how does that change anything?
On 5/23/05, Andrew Armstrong
want to,
its 'dirty', and impractical for our scenario).
Im just wondering if there are any plans to increase this size limit.
Thanks,
Andrew
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 6:02 PM
Subject: Re: [hlds
doing prohibits you from automating it, sorry to tell
you. Disbelieve all you want. It's a fairly simple matter to do,
though. But, feel free to think otherwise.
On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Our server management system dynamically creates a specific motd file
PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 7:08 PM
Subject: Re: [hlds] MOTD character limit
could've been fixed by you already.
On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
I dont want to go the extra mile to try and fix something that could be
fixed by Valve
You do not know how our management system works.
We cant use your method.
Im not going to argue this with you for gods sake, its the hlds list to talk
to other people running servers and discuss issues.
If that idea would work for us I would do it already, but I cant use it.
*waits for valve
, but for some odd reason saw fit to automate
the portion you've already automated...so I'll just leave the topic
alone now since you'll just keep saying it can't be done. Have a good
one.
On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Also, no, we cannot without many 'hacks' upload the file
.
On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Sigh.
The page is not 23 pages long, the size is made up due to html
formatting,
and is quite small, and no obtrusive graphics or any of that crap.
The motd, is generated dynamically at runtime for each server, based off
its
If you think you know how to do it, say so, since your not listening to me.
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 8:13 PM
Subject: Re: [hlds] MOTD character limit
no way man, you just don't understand
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Is there some hard coded, undocumented auto TK kick system coded into CSS
atleast?
If I TK a friendly player within the first few seconds of round start I get
kicked by console.
This is not helpful
set that to 0
Andrew Armstrong wrote:
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Is there some hard coded, undocumented auto TK kick system coded into
CSS atleast?
If I TK a friendly player within the first few seconds of round start
: RE: [hlds] Undocumented auto-TK kick?
Set mp_tkpunish to 0 to disable the built in TK protection.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Wednesday, May 18, 2005 12:08 AM
To: hlds@list.valvesoftware.com
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Hey,
Im sending this to hlcoders and hlds lists.
Im curious, is it possible for hlcoders via a plugin or whatnot to track player
positions?
What about through console messages with a cvar turned on?
Your not running the VAC beta test are you? Alfred said clients may have
connectivity problems...
- Original Message -
From: Jim [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 16, 2005 4:07 PM
Subject: Re: [hlds] The facts of: No challenge / Bad challenge console
connecting to mine or any other server I attempt to connect
with.
I have a few freinds hosting as well and appears their servers are having
the same types of issues that have been long running Servers.
Jim aka Crash Dummy.
- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED
Try adding to the very bottom of the config file (before 'map de_dust'
command if you have it)
sv_region x
sv_lan 0
The order is important.
- Original Message -
From: Christopher Choo [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, May 15, 2005 10:56 PM
Subject: [hlds]
Why is this even needed? Why doesnt srcds already do this.
- Original Message -
From: Steve Tilson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 16, 2005 12:34 AM
Subject: RE: [hlds] tickrate
Sorry folks, I had to perform some maintenance and backups yesterday.
You can do this in source with the demo gui I think, hit Shift F2 while
playback is happening (or type demoui in console) and you can edit the demo
there with one of the buttons.
- Original Message -
From: Newbie [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Cc: 'Martin Otten' [EMAIL
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Hey,
I am wondering why on one server via HLSW (or ingame) typing:
sv_region 5
HLSW returns:
14:33:37 sv_region
14:33:37 sv_region = 5 ( def. -1 )
- The region of the world to report this
* Disable old style (non-challenged) server queries by default (use the
sv_enableoldqueries cvar to change this behavior)
May need to enable this on our servers for the time being.
- Original Message -
From: Owen T. Soroke [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday,
Check your firewall is configured correctly, disable it for a test.
A friend has something weird happening, a temporary file is created in \docs
settings\temp and then attempts to connect to the internet upon joining a
CSS server with VAC2, however its name changes each time you connect, so you
server with the release
today.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Armstrong Sent: Thursday, May 05, 2005 11:31 PM To:
hlds@list.valvesoftware.com Subject: [hlds] SourceTV Port - Not working
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Im wondering if there has been a change in the source/halflife engine recently
that prevents the banned.cfg files being executed on map change etc as usual?
This may be a problem at our end, however
I would suggest just publishing the addresses of your servers to a website
to keep everyone up to date.
To my knowledge you cannot have a lan server show up in the internet master
and vice versa.
- Plasma
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To:
Thanks for that.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Wednesday, April 20, 2005 6:12 AM
Subject: [hlds] SourceTV documentation
We have created a short document describing how to use
SourceTV Question,
tv_dispatchmode 0|1|2
Sets Source client dispatch mode for connecting clients: 0=never, 1=if
appropriate, 2=always
If this is set to '2', does that mean if the user connects to the local
SourceTV server that the game spawns when tv_enable is 1, they will be
redirected to a
Steam IDs are tied to the Steam login name.
I can have all my games on the one Steam account (such as CS1.6, HL1, HL2,
CSS) but also I could just have HL1 on one steam account, and a DIFFERENT
account login and place all my HL2 games on it (at the time of purchasing
over steam, be logged into
Hey,
I cannot seem to get the relay proxy to work for source.
Heres how im launching the relay server (Windows):
srcds.exe -game cstrike -console +tv_relay 139.134.253.57:27535
(As per the documentation)
The *game server* is running on that host, port 27515. The SourceTV port for
that game
The fact that VAC2 is not even out yet, makes me discredit that entire page
of crap.
- Original Message -
From: Ryan Lewis [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, April 17, 2005 10:13 AM
Subject: RE: [SPAM] [hlds] VAC2 - end of cheating?
From my experience
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Can someone please confirm for me the following is how to autorecord demos in
HLTV?
HLTV.exe -port 1234 +exec hltv1234.cfg +connect ip:port +record hltvdemo1234
Thanks!
--
one thing I noticed which was dumb, was that after the +exec file is
executed, then the server config is done - it should be the other way around
- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, April 11, 2005 5:25 PM
Subject:
the broadcast? If so, when this
is set, the steam server browser does not ask for a password, instead, just
pops up 'bad password'.
If someone can provide some insight into this new and undocumented feature that
would be fantastic.
Cheers,
Andrew
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Anyone know how to prevent this from happening, if possible?
Im trying to playback a demo several weeks old, yet I get this error (it was
working fine weeks ago):
Initializing renderer...
Is there a method to kill a linux srcs dedicated server via process ID?
It appears to create two processes, one of them is srcds_run and then
creates the actual game process.
From what I can tell, the only way to close the server is to kill both
processes manually, as killing the original
: [hlds] Shutdown server via PID?
kill the pid stored in the pid file ( the server process ), can be specified
with
-pidfile file
and start with -norestart if that's applicable.
Steve / K
- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED]
Is there a method to kill a linux
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Looks like you cannot (atleast in nix servers) ignore the
cstrike/cfg/server.cfg file?
So, running ... srcds_run ... +exec server1.cfg
Executes the file, but then server.cfg becomes executed,
Yeah, like, how do we use it?
Also, anyone else notice the 'VAC Status' label under 'Settings' in steam?
- Plasma
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 12:12 PM
Subject: [hlds] Enabled support for SourceTV
This is
Just a little heads up on the mat_proxy command. When the value is
set to 1 or 2 is allows the user to wallhack. In my opinion this
command should be designated a cheat by the engine.
-Andrew Hammett
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Hey,
You guys are all missing the fact that the Steam ID system already has the
ability to be unique/secure.
Heres a c+p of an email I sent a while back as it explains a few things.
There already is a unique ID system, there is no need to make a
different/another one.
Since each game (source
Personally I want cheaters banned as soon as they join the server, none of
this 'checking' stuff.
- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 8:02 PM
Subject: [hlds] Suggestion for VAC2.
I been away
-
From: Andrew Armstrong [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 30, 2005 11:14 AM
Subject: Re: [hlds] Suggestion for VAC2.
Personally I want cheaters banned as soon as they join the server,
none of this 'checking' stuff.
I will second that no pint
Or, the steam ID issue could be fixed, and accounts would be banned as they
normally were in the old WON system.
- Original Message -
From: Jonathan [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 31, 2005 1:36 PM
Subject: Re: [hlds] Suggestion for VAC2.
Ooh,
What the hell are you on about optus bot.
- Original Message -
From: Lethy [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, March 28, 2005 6:08 PM
Subject: Re: [hlds] VAC 2 Out soon!
Optus Bot wrote:
Ill put it a way for later. Its not as silly as some of the other
Will VAC2 prevent the use of nosteam though?
Not much point in having them banned if they come right back in 10 minutes.
-Plasma
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in
Also, in one week its the 1st of April.
This had better not be some cruel joke Alfred :P
-Plasma
- Original Message -
From: Team Pfeffer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 11:50 AM
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
beta VAC2
will be considered cheats (and users will be banned
for using them).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, March 25, 2005 6:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM
and the like will be considered cheats (and users will be banned
for using them).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, March 25, 2005 6:04 PM
To: hlds@list.valvesoftware.com
Subject: Re
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No mention of fixing the skulls/spawn objects in game cheat below. Is this
fixed Valve/Alfred?
Changelog:
---
An update is available for Counter-Strike: Source and the Source Engine.
Is there also a fix for the constant nickname change exploit?
:(
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Sent: Thursday, March 24, 2005 5:34 AM
Subject: RE: [hlds] myg0t skull bug
We are working
I really doubt running the server from a network share would impact
performance, when its loaded up it would be in the servers memory/RAM
regardless of where it was ran from.
The only change you may notice is on map change as new files are accessed
etc, although you probably would not even notice
), we could change that threshold.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Sunday, March 13, 2005 6:12 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Name change exploit
Can Valve do something about
Can Valve do something about the name change exploit, where a player can
change their name extreamly fast (ie, no flood protection/throttling) in a
server and prevent them from being easily kicked (as their name changes so
fast, on a full server, its very hard to match up their steam ID to their
Maybe the wanna float, eh! :)
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 09, 2005 7:17 PM
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS
mind sharing when exactly negative gravity would ever be used? I
You can't make a baby in a month with 9 women. Not releasing new maps or
whatever is not going to make VAC/whatever appear any faster.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 01 March 2005 18:40
To:
America is not the center of the world you know (shock horror).
They just release updates when they feel they are ready, many people all
over the world are getting these updates at different times relative to
their timezone.
Just deal with it.
- Original Message -
From: leo bounds
Apparently VAC2 is comming 'soon' according to the latest steam login
update...
What good is it really, if it bans (as the same format as VAC1) when
no-steam still exists?
sigh
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the Windows Security Publicity Stunt / Joke - lots of hype and
very little else.
--
Andrew
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] nosteam hacks update?
On Thu, 6 Jan 2005 01:11:30 +1100, Andrew Armstrong
[EMAIL PROTECTED] wrote:
I dont want to get into an argument, but heres a response for:
I don't think hlds/srcds knows which game it is running, but only the
engine and the name of the mod directory. Somewhere steam
not worth a damn?
Am I missing something else on how STEAM and NO-STEAM works that would
not be fixed by doing things this way?
On Sat, 1 Jan 2005 12:52:12 +1100, Andrew Armstrong
[EMAIL PROTECTED] wrote:
bump :]
- Original Message -
From: Napier, Kevin
I havent read the rest of these messages, but could your server have some
bad RAM in it?
-Plasma
- Original Message -
From: dEFiNE [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, January 02, 2005 8:26 AM
Subject: SV: Re[2]: SV: [hlds] Memory Errors on Win2003 Server
This
.. it is hard to believe as long as it
took
to get this game ready they had not one working option for cheats. Don't
mean to sound like and ingrate but you did get 50bucks from me...
jefe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Thursday, December 16, 2004 11:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the nosteam hacks be fixed?
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2
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They could have a source at VALVe after emailing. But whenever I email
someone at VALVe and get a response, I QUOTE IT. And reading the last
1,000,000 posts about how VALVe is working on it from some
Each CDKey can only be used once, right?
Why not have a system like this:
* Since each steam account is already flagged with what games were
owned/purchased by the account (server side) - Since you can login from
anywhere and see your games list, have this information accessable by the
scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
Andrew R. Mitcham
in.
-Original Message-
Rather then pointlessly venting anger on the list you could take the
time to email someone off-list at VALVe and they generally will respond
rather fast.
- Bruce Bahamut Andrews
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent
I'm all for a shut down of my servers in protest. I think I have bitched
and moaned about the negligence of VAC for years... and every time I do,
someone says Oh, they are working on it... be patient. 2 years
later... MORE hackers than pre-steam.
I participate in Steambans.com (I'm ranked #1 on
If TooL is nice enough to make a command-line version, you could always have
a go at running it under Mono on Linux.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 06 December 2004 22:33
To: [EMAIL PROTECTED]
Subject: Re: [hlds] CSS Fast
OK, I found and downloaded a copy of this tool, the decompiled it, made it a
command-line tool, and then made it do more than one .res file at a time.
And I'm fairly sure I haven't irreparably broken it in the process. I don't
have anywhere to actually post it up, so if anyone wants, I can send
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Hey,
Due to there being a restriction on the amount of text the console buffer will
show when executing a file, large files (such as a server banlist file) are not
even being attempted to be
For many the HL2:DM update is not working ('Preparing to Play' closes after
a few moments and nothing happens), and this is occuring for cs: source as
well.
Surely the devs are aware of this, so hopefully a quick note about the
problem would be appreciated.
Thanks
- Original Message -
This will not be popular (or fun) until a dedicated server version is
released. Until then, it will be hosted off of crappy cable/DSL
connected home PC's.
Any news on a srcds version of this!?!? I'd host from my datacenter
box!!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
could be wrong if VALVe did not bother to port over the
HL1 Multiplayer portion.
Sincerely,
Andrew R. Mitcham
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, November 11, 2004 9:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds
when
they are empty. Anyone else experiencing these exploits/bugs?
Thanks,
Andrew Mitcham
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What server management tools does everyone use? I am using Fire Daemon
but I'm not too happy with it. It has an attitude and doesn't always
feel like restarting people's servers, even when it isn't an
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What server management tools does everyone use? I am using Fire Daemon
but I'm not too happy with it. It has an attitude and doesn't always
feel like restarting people's servers, even when it isn't an
Anyone know this command yet?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Wednesday, October 20, 2004 12:37 AM
To: [EMAIL PROTECTED]
Subject: [hlds] CPU status command?
Does anyone know what the CPU usage status command
Does anyone know what the CPU usage status command is for Source? I know
it is rcon stats for 1.6, but I've looked at the cvar list for Source
and can't find one. I see an sv_stats, but that outputs a file somewhere
(that I can't find). Any help would be great!
-Andrew Mitcham
I just updated my customers' CS: Source servers, restarted them, and it
is still saying out of date please restart. Anyone else?
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Even after mapchange, it still says out of date. Maybe the first bug? We
are cool.
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YIM: cybergamezone2002
Gaming Website: http://www.cybergamezone.com
My League: http://league.cybergamezone.com
Hotwheels Website: http://store.cybergamezone.com
Gaming Clan Website: http://www.cybergamezone.net
Sincerely,
Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED
Based on what happened with the CZ preload, you can extract files, but if
you try opening them they'll just contain garbage.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS
Sent: 28 August 2004 12:13
To: [EMAIL PROTECTED]
Subject: RE: [hlds] HL2
Why waste bandwidth whacking port 80 on the webserver, something very much
non-critical, when they could be hitting Steam, and the IPs and ports it
uses really, really hard?
It's Steam itself they're trying to make look bad here, and they're doing it
sadly well. It's a shame that the general
http://www.valvesoftware.com/sourcelicense/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: 14 July 2004 17:21
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash
What the heck is the source engine?
Dave
-Original
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still see the frames as long as whatever is moving is moving
really really fast, like in, say a driving sim at 225 mph.
-Andrew D.
-Original Message-
From: Stan Hoeppner [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 4:18 PM
To: [EMAIL PROTECTED]
Subject: RE: [OT] netgraph--frame
I have uploads disabled so that's not the problem at all. There is no
custom.hpk. It's the consgreet script.
-Andrew D.
-Original Message-
From: L Kevin [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 24, 2001 11:09 AM
To: [EMAIL PROTECTED]
Subject: RE: All players dropped between
This is happening on my servers too. Dropping almost everyone.
-Andrew D.
-Original Message-
From: Dan [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 19, 2001 2:27 PM
To: [EMAIL PROTECTED]
Subject: Re: 1.1.0.8 HLDS issue
i did it myself to see if it was the old version
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