Re: [hlds] IP Spoofing hlds server?

2005-06-11 Thread Andrew Armstrong
His webserver IP may be a proxy server's IP. - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, June 12, 2005 4:31 PM Subject: [hlds] IP Spoofing hlds server? Is it possible for someone to spoof an IP address when they connect to a server?

Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Andrew Armstrong
You can still run a packet sniffer and see where its getting the files, if someones that determined. - Original Message - From: m0gely [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, June 07, 2005 12:21 PM Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! Alfred

[hlds] srcds.exe - Application Error

2005-05-31 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The instruction at 0x0127396a referenced memeory at 0x0250b6c8. The memory could not be read. Click OK to terminate the program. Thats an error which appeared on three different hosts running

Re: [hlds] sv_cheats

2005-05-29 Thread Andrew Armstrong
Then why not place 'Enable 3D Sky' in the options menu, then anyone can do it. Id turn off 3dsky if it meant I could get a FPS boost... - Plasma - Original Message - From: m1kest4r [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, May 29, 2005 4:20 PM Subject: Re: [hlds]

[hlds] Force demo playback?

2005-05-29 Thread Andrew Armstrong
Is it possible to playback a demo which was created by an earlier build of CSS? Heres an error im getting: ] playdemo demo Playing demo from demo.dem. Counter-Strike: Source Map: de_dust Players: 8 / 20 Build 2349 Server Number 15 Begin loading faces (loads materials) End loading faces (loads

Re: [hlds] myg0t on my server

2005-05-29 Thread Andrew Armstrong
Search for HLH-0.70 as a nickname, theres fancy characters surrounding it when a result comes up. Thats the default nickname used after someone installed halflife hack (HLH) and connected to your servers, may as well ban them. - Original Message - From: Mikee [EMAIL PROTECTED] To:

Re: [hlds] Private Slots on Servers!

2005-05-28 Thread Andrew Armstrong
www.hlsw.net To remotely admin your server. - Original Message - From: Surfin CS [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, May 29, 2005 12:01 AM Subject: Re: [hlds] Private Slots on Servers! Agreed, this feature would improve my quality of life quite a bit. As

Re: [hlds] Private Slots on Servers!

2005-05-28 Thread Andrew Armstrong
=hlsw_info Ned Andrew Armstrong wrote: www.hlsw.net To remotely admin your server. - Original Message - From: Surfin CS [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, May 29, 2005 12:01 AM Subject: Re: [hlds] Private Slots on Servers! Agreed, this feature

Re: [hlds] Re: E3 interviews missing 1 question...

2005-05-27 Thread Andrew Armstrong
Dont forget TF2! oh snap - Original Message - From: Pawel Dabrowski [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, May 27, 2005 10:25 PM Subject: RE: [hlds] Re: E3 interviews missing 1 question... And the second question missing was when is DOD for HL2 gonna come out.

[hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know the character limit for the motd file? If possible Valve, can you increase this limit? HTML formatting can take up several characters and is making us have to restrict the amount of

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
limit can always make motd.txt nothing more than a redirect to another web page you have somewhere else. On 5/23/05, Andrew Armstrong [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know the character

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
Trust me when I say I cant use the web url method. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 24, 2005 5:31 PM Subject: Re: [hlds] MOTD character limit how does that change anything? On 5/23/05, Andrew Armstrong

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
want to, its 'dirty', and impractical for our scenario). Im just wondering if there are any plans to increase this size limit. Thanks, Andrew - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 24, 2005 6:02 PM Subject: Re: [hlds

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
doing prohibits you from automating it, sorry to tell you. Disbelieve all you want. It's a fairly simple matter to do, though. But, feel free to think otherwise. On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Our server management system dynamically creates a specific motd file

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 24, 2005 7:08 PM Subject: Re: [hlds] MOTD character limit could've been fixed by you already. On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote: I dont want to go the extra mile to try and fix something that could be fixed by Valve

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
You do not know how our management system works. We cant use your method. Im not going to argue this with you for gods sake, its the hlds list to talk to other people running servers and discuss issues. If that idea would work for us I would do it already, but I cant use it. *waits for valve

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
, but for some odd reason saw fit to automate the portion you've already automated...so I'll just leave the topic alone now since you'll just keep saying it can't be done. Have a good one. On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Also, no, we cannot without many 'hacks' upload the file

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
. On 5/24/05, Andrew Armstrong [EMAIL PROTECTED] wrote: Sigh. The page is not 23 pages long, the size is made up due to html formatting, and is quite small, and no obtrusive graphics or any of that crap. The motd, is generated dynamically at runtime for each server, based off its

Re: [hlds] MOTD character limit

2005-05-24 Thread Andrew Armstrong
If you think you know how to do it, say so, since your not listening to me. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 24, 2005 8:13 PM Subject: Re: [hlds] MOTD character limit no way man, you just don't understand

[hlds] Undocumented auto-TK kick?

2005-05-18 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start I get kicked by console. This is not helpful

Re: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Andrew Armstrong
set that to 0 Andrew Armstrong wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? If I TK a friendly player within the first few seconds of round start

Re: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Andrew Armstrong
: RE: [hlds] Undocumented auto-TK kick? Set mp_tkpunish to 0 to disable the built in TK protection. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:08 AM To: hlds@list.valvesoftware.com

[hlds] Speed hack detection?

2005-05-18 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Im sending this to hlcoders and hlds lists. Im curious, is it possible for hlcoders via a plugin or whatnot to track player positions? What about through console messages with a cvar turned on?

Re: [hlds] The facts of: No challenge / Bad challenge console messages

2005-05-16 Thread Andrew Armstrong
Your not running the VAC beta test are you? Alfred said clients may have connectivity problems... - Original Message - From: Jim [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 16, 2005 4:07 PM Subject: Re: [hlds] The facts of: No challenge / Bad challenge console

Re: [hlds] The facts of: No challenge / Bad challenge console messages

2005-05-16 Thread Andrew Armstrong
connecting to mine or any other server I attempt to connect with. I have a few freinds hosting as well and appears their servers are having the same types of issues that have been long running Servers. Jim aka Crash Dummy. - Original Message - From: Andrew Armstrong [EMAIL PROTECTED

Re: [hlds] HL2MP and CS Source Servers not Listing

2005-05-15 Thread Andrew Armstrong
Try adding to the very bottom of the config file (before 'map de_dust' command if you have it) sv_region x sv_lan 0 The order is important. - Original Message - From: Christopher Choo [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, May 15, 2005 10:56 PM Subject: [hlds]

Re: [hlds] tickrate

2005-05-15 Thread Andrew Armstrong
Why is this even needed? Why doesnt srcds already do this. - Original Message - From: Steve Tilson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 16, 2005 12:34 AM Subject: RE: [hlds] tickrate Sorry folks, I had to perform some maintenance and backups yesterday.

Re: [hlds] tv_dispatchmode

2005-05-15 Thread Andrew Armstrong
You can do this in source with the demo gui I think, hit Shift F2 while playback is happening (or type demoui in console) and you can edit the demo there with one of the buttons. - Original Message - From: Newbie [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: 'Martin Otten' [EMAIL

[hlds] Console feedback for variables not working

2005-05-15 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, I am wondering why on one server via HLSW (or ingame) typing: sv_region 5 HLSW returns: 14:33:37 sv_region 14:33:37 sv_region = 5 ( def. -1 ) - The region of the world to report this

Re: [hlds] Counter-Strike: Source Update

2005-05-13 Thread Andrew Armstrong
* Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior) May need to enable this on our servers for the time being. - Original Message - From: Owen T. Soroke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday,

Re: [hlds] Re: No steam logon [vac2 error]

2005-05-11 Thread Andrew Armstrong
Check your firewall is configured correctly, disable it for a test. A friend has something weird happening, a temporary file is created in \docs settings\temp and then attempts to connect to the internet upon joining a CSS server with VAC2, however its name changes each time you connect, so you

Re: [hlds] SourceTV Port - Not working

2005-05-06 Thread Andrew Armstrong
server with the release today. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Thursday, May 05, 2005 11:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] SourceTV Port - Not working This is a multi-part message

[hlds] Execution of banned config files

2005-05-02 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Im wondering if there has been a change in the source/halflife engine recently that prevents the banned.cfg files being executed on map change etc as usual? This may be a problem at our end, however

Re: [hlds] Co-located server showing as lan server

2005-04-19 Thread Andrew Armstrong
I would suggest just publishing the addresses of your servers to a website to keep everyone up to date. To my knowledge you cannot have a lan server show up in the internet master and vice versa. - Plasma - Original Message - From: Steven Hartland [EMAIL PROTECTED] To:

Re: [hlds] SourceTV documentation

2005-04-19 Thread Andrew Armstrong
Thanks for that. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Wednesday, April 20, 2005 6:12 AM Subject: [hlds] SourceTV documentation We have created a short document describing how to use

Re: [hlds] SourceTV documentation

2005-04-19 Thread Andrew Armstrong
SourceTV Question, tv_dispatchmode 0|1|2 Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always If this is set to '2', does that mean if the user connects to the local SourceTV server that the game spawns when tv_enable is 1, they will be redirected to a

Re: [hlds] SteamID Uniqueness?

2005-04-19 Thread Andrew Armstrong
Steam IDs are tied to the Steam login name. I can have all my games on the one Steam account (such as CS1.6, HL1, HL2, CSS) but also I could just have HL1 on one steam account, and a DIFFERENT account login and place all my HL2 games on it (at the time of purchasing over steam, be logged into

[hlds] SourceTV - Cant get relay to work

2005-04-19 Thread Andrew Armstrong
Hey, I cannot seem to get the relay proxy to work for source. Heres how im launching the relay server (Windows): srcds.exe -game cstrike -console +tv_relay 139.134.253.57:27535 (As per the documentation) The *game server* is running on that host, port 27515. The SourceTV port for that game

Re: [SPAM] [hlds] VAC2 - end of cheating?

2005-04-17 Thread Andrew Armstrong
The fact that VAC2 is not even out yet, makes me discredit that entire page of crap. - Original Message - From: Ryan Lewis [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, April 17, 2005 10:13 AM Subject: RE: [SPAM] [hlds] VAC2 - end of cheating? From my experience

[hlds] Confirm HLTV autorecord

2005-04-13 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can someone please confirm for me the following is how to autorecord demos in HLTV? HLTV.exe -port 1234 +exec hltv1234.cfg +connect ip:port +record hltvdemo1234 Thanks! --

Re: [hlds] Ignore server.cfg?

2005-04-11 Thread Andrew Armstrong
one thing I noticed which was dumb, was that after the +exec file is executed, then the server config is done - it should be the other way around - Original Message - From: Alexander Kobbevik [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 11, 2005 5:25 PM Subject:

[hlds] SourceTV Problems

2005-04-11 Thread Andrew Armstrong
the broadcast? If so, when this is set, the steam server browser does not ask for a password, instead, just pops up 'bad password'. If someone can provide some insight into this new and undocumented feature that would be fantastic. Cheers, Andrew

[hlds] Demo playback failed

2005-04-10 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone know how to prevent this from happening, if possible? Im trying to playback a demo several weeks old, yet I get this error (it was working fine weeks ago): Initializing renderer...

[hlds] Shutdown server via PID?

2005-04-08 Thread Andrew Armstrong
Is there a method to kill a linux srcs dedicated server via process ID? It appears to create two processes, one of them is srcds_run and then creates the actual game process. From what I can tell, the only way to close the server is to kill both processes manually, as killing the original

Re: [hlds] Shutdown server via PID?

2005-04-08 Thread Andrew Armstrong
: [hlds] Shutdown server via PID? kill the pid stored in the pid file ( the server process ), can be specified with -pidfile file and start with -norestart if that's applicable. Steve / K - Original Message - From: Andrew Armstrong [EMAIL PROTECTED] Is there a method to kill a linux

[hlds] Ignore server.cfg?

2005-04-08 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Looks like you cannot (atleast in nix servers) ignore the cstrike/cfg/server.cfg file? So, running ... srcds_run ... +exec server1.cfg Executes the file, but then server.cfg becomes executed,

Re: [hlds] Enabled support for SourceTV

2005-04-05 Thread Andrew Armstrong
Yeah, like, how do we use it? Also, anyone else notice the 'VAC Status' label under 'Settings' in steam? - Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 06, 2005 12:12 PM Subject: [hlds] Enabled support for SourceTV This is

[hlds] mat_proxy

2005-04-03 Thread Andrew Hammett
Just a little heads up on the mat_proxy command. When the value is set to 1 or 2 is allows the user to wallhack. In my opinion this command should be designated a cheat by the engine. -Andrew Hammett ___ To unsubscribe, edit your list preferences

Re: [hlds] Suggestion for VAC2.

2005-03-31 Thread Andrew Armstrong
Hey, You guys are all missing the fact that the Steam ID system already has the ability to be unique/secure. Heres a c+p of an email I sent a while back as it explains a few things. There already is a unique ID system, there is no need to make a different/another one. Since each game (source

Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Andrew Armstrong
Personally I want cheaters banned as soon as they join the server, none of this 'checking' stuff. - Original Message - From: Alexander Kobbevik [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 30, 2005 8:02 PM Subject: [hlds] Suggestion for VAC2. I been away

Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Andrew Armstrong
- From: Andrew Armstrong [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 30, 2005 11:14 AM Subject: Re: [hlds] Suggestion for VAC2. Personally I want cheaters banned as soon as they join the server, none of this 'checking' stuff. I will second that no pint

Re: [hlds] Suggestion for VAC2.

2005-03-30 Thread Andrew Armstrong
Or, the steam ID issue could be fixed, and accounts would be banned as they normally were in the old WON system. - Original Message - From: Jonathan [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 31, 2005 1:36 PM Subject: Re: [hlds] Suggestion for VAC2. Ooh,

Re: [hlds] VAC 2 Out soon!

2005-03-28 Thread Andrew Armstrong
What the hell are you on about optus bot. - Original Message - From: Lethy [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, March 28, 2005 6:08 PM Subject: Re: [hlds] VAC 2 Out soon! Optus Bot wrote: Ill put it a way for later. Its not as silly as some of the other

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
Also, in one week its the 1st of April. This had better not be some cruel joke Alfred :P -Plasma - Original Message - From: Team Pfeffer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 11:50 AM Subject: Re: [hlds] Alfred: Delay in HL2DM patch beta VAC2

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM

Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Andrew Armstrong
and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re

[hlds] New Steam Update

2005-03-23 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] No mention of fixing the skulls/spawn objects in game cheat below. Is this fixed Valve/Alfred? Changelog: --- An update is available for Counter-Strike: Source and the Source Engine.

Re: [hlds] myg0t skull bug

2005-03-23 Thread Andrew Armstrong
Is there also a fix for the constant nickname change exploit? :( - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:34 AM Subject: RE: [hlds] myg0t skull bug We are working

Re: [hlds] hlds from network share

2005-03-16 Thread Andrew Armstrong
I really doubt running the server from a network share would impact performance, when its loaded up it would be in the servers memory/RAM regardless of where it was ran from. The only change you may notice is on map change as new files are accessed etc, although you probably would not even notice

Re: [hlds] Name change exploit

2005-03-14 Thread Andrew Armstrong
), we could change that threshold. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Sunday, March 13, 2005 6:12 AM To: hlds@list.valvesoftware.com Subject: [hlds] Name change exploit Can Valve do something about

[hlds] Name change exploit

2005-03-13 Thread Andrew Armstrong
Can Valve do something about the name change exploit, where a player can change their name extreamly fast (ie, no flood protection/throttling) in a server and prevent them from being easily kicked (as their name changes so fast, on a full server, its very hard to match up their steam ID to their

Re: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Andrew Armstrong
Maybe the wanna float, eh! :) - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 09, 2005 7:17 PM Subject: Re: [hlds] Zero or negative gravity crashes SRCDS mind sharing when exactly negative gravity would ever be used? I

RE: [hlds] Re: Can anyone tell me how i can activate Stats

2005-03-01 Thread Andrew Simpson
You can't make a baby in a month with 9 women. Not releasing new maps or whatever is not going to make VAC/whatever appear any faster. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 01 March 2005 18:40 To:

Re: [hlds] Re: hlds digest, Vol 1 #3451 - 13 msgs

2005-02-24 Thread Andrew Armstrong
America is not the center of the world you know (shock horror). They just release updates when they feel they are ready, many people all over the world are getting these updates at different times relative to their timezone. Just deal with it. - Original Message - From: leo bounds

[hlds] So I hear VAC2 is coming...

2005-02-11 Thread Andrew Armstrong
Apparently VAC2 is comming 'soon' according to the latest steam login update... What good is it really, if it bans (as the same format as VAC1) when no-steam still exists? sigh ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Valve's Business Cheats

2005-01-25 Thread Andrew Bryson
the Windows Security Publicity Stunt / Joke - lots of hype and very little else. -- Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] nosteam hacks update?

2005-01-05 Thread Andrew Armstrong
] nosteam hacks update? On Thu, 6 Jan 2005 01:11:30 +1100, Andrew Armstrong [EMAIL PROTECTED] wrote: I dont want to get into an argument, but heres a response for: I don't think hlds/srcds knows which game it is running, but only the engine and the name of the mod directory. Somewhere steam

Re: [hlds] nosteam hacks update?

2005-01-05 Thread Andrew Armstrong
not worth a damn? Am I missing something else on how STEAM and NO-STEAM works that would not be fixed by doing things this way? On Sat, 1 Jan 2005 12:52:12 +1100, Andrew Armstrong [EMAIL PROTECTED] wrote: bump :] - Original Message - From: Napier, Kevin

Re: Re[2]: SV: [hlds] Memory Errors on Win2003 Server

2005-01-01 Thread Andrew Armstrong
I havent read the rest of these messages, but could your server have some bad RAM in it? -Plasma - Original Message - From: dEFiNE [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, January 02, 2005 8:26 AM Subject: SV: Re[2]: SV: [hlds] Memory Errors on Win2003 Server This

Re: [hlds] nosteam hacks update?

2004-12-31 Thread Andrew Armstrong
.. it is hard to believe as long as it took to get this game ready they had not one working option for cheats. Don't mean to sound like and ingrate but you did get 50bucks from me... jefe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent

RE: [hlds] When will the nosteam hacks be fixed?

2004-12-19 Thread Andrew
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham Sent: Thursday, December 16, 2004 11:20 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] When will the nosteam hacks be fixed? Wow. This is the #1,000,000,000 time I've heard this from someone who doesn't work for VALVe in the past 2

RE: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Andrew R. Mitcham
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] They could have a source at VALVe after emailing. But whenever I email someone at VALVe and get a response, I QUOTE IT. And reading the last 1,000,000 posts about how VALVe is working on it from some

Re: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Andrew Armstrong
Each CDKey can only be used once, right? Why not have a system like this: * Since each steam account is already flagged with what games were owned/purchased by the account (server side) - Since you can login from anywhere and see your games list, have this information accessable by the

RE: [hlds] When will the nosteam hacks be fixed?

2004-12-16 Thread Andrew R. Mitcham
scheme is not an easy task, but I'm sure they're working on it. We'll just have to wait. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? Andrew R. Mitcham

RE: [hlds] When will the nosteam hacks be fixed?

2004-12-16 Thread Andrew R. Mitcham
in. -Original Message- Rather then pointlessly venting anger on the list you could take the time to email someone off-list at VALVe and they generally will respond rather fast. - Bruce Bahamut Andrews From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham Sent

RE: [hlds] When will the nosteam hacks be fixed?

2004-12-14 Thread Andrew R. Mitcham
I'm all for a shut down of my servers in protest. I think I have bitched and moaned about the negligence of VAC for years... and every time I do, someone says Oh, they are working on it... be patient. 2 years later... MORE hackers than pre-steam. I participate in Steambans.com (I'm ranked #1 on

RE: [hlds] CSS Fast Downloads

2004-12-06 Thread Andrew Simpson
If TooL is nice enough to make a command-line version, you could always have a go at running it under Mono on Linux. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 06 December 2004 22:33 To: [EMAIL PROTECTED] Subject: Re: [hlds] CSS Fast

RE: [hlds] CSS Fast Downloads

2004-12-06 Thread Andrew Simpson
OK, I found and downloaded a copy of this tool, the decompiled it, made it a command-line tool, and then made it do more than one .res file at a time. And I'm fairly sure I haven't irreparably broken it in the process. I don't have anywhere to actually post it up, so if anyone wants, I can send

[hlds] Console buffer overflow - Preventing large file execution

2004-11-30 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Due to there being a restriction on the amount of text the console buffer will show when executing a file, large files (such as a server banlist file) are not even being attempted to be

Re: [hlds] [hlds_announce] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Andrew Armstrong
For many the HL2:DM update is not working ('Preparing to Play' closes after a few moments and nothing happens), and this is occuring for cs: source as well. Surely the devs are aware of this, so hopefully a quick note about the problem would be appreciated. Thanks - Original Message -

RE: [hlds] First HL-DM alpha playable mod with 4 maps is already out.

2004-11-24 Thread Andrew
This will not be popular (or fun) until a dedicated server version is released. Until then, it will be hosted off of crappy cable/DSL connected home PC's. Any news on a srcds version of this!?!? I'd host from my datacenter box!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlds] HDL2

2004-11-11 Thread Andrew R. Mitcham
could be wrong if VALVe did not bother to port over the HL1 Multiplayer portion. Sincerely, Andrew R. Mitcham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Thursday, November 11, 2004 9:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlds

[hlds] Bugs... STILL

2004-11-06 Thread Andrew R. Mitcham
when they are empty. Anyone else experiencing these exploits/bugs? Thanks, Andrew Mitcham ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Server managment tools

2004-10-20 Thread Andrew R. Mitcham
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What server management tools does everyone use? I am using Fire Daemon but I'm not too happy with it. It has an attitude and doesn't always feel like restarting people's servers, even when it isn't an

[hlds] Server managment tools

2004-10-20 Thread Andrew R. Mitcham
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What server management tools does everyone use? I am using Fire Daemon but I'm not too happy with it. It has an attitude and doesn't always feel like restarting people's servers, even when it isn't an

RE: [hlds] CPU status command?

2004-10-20 Thread Andrew R. Mitcham
Anyone know this command yet? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham Sent: Wednesday, October 20, 2004 12:37 AM To: [EMAIL PROTECTED] Subject: [hlds] CPU status command? Does anyone know what the CPU usage status command

[hlds] CPU status command?

2004-10-19 Thread Andrew R. Mitcham
Does anyone know what the CPU usage status command is for Source? I know it is rcon stats for 1.6, but I've looked at the cvar list for Source and can't find one. I see an sv_stats, but that outputs a file somewhere (that I can't find). Any help would be great! -Andrew Mitcham

[hlds] Server out of date... just updated - source

2004-10-07 Thread Andrew R. Mitcham
I just updated my customers' CS: Source servers, restarted them, and it is still saying out of date please restart. Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlds] Full version CS:S Server

2004-10-07 Thread Andrew R. Mitcham
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Even after mapchange, it still says out of date. Maybe the first bug? We are cool. -- ___ To unsubscribe, edit your list preferences, or view the list

[hlds] RE: Where has all the traffic gone?

2004-09-09 Thread Andrew R. Mitcham
= YIM: cybergamezone2002 Gaming Website: http://www.cybergamezone.com My League: http://league.cybergamezone.com Hotwheels Website: http://store.cybergamezone.com Gaming Clan Website: http://www.cybergamezone.net Sincerely, Andrew R. Mitcham Fire Gaming, LP Senior Partner [EMAIL PROTECTED

RE: [hlds] HL2 preload [OT]

2004-08-28 Thread Andrew Simpson
Based on what happened with the CZ preload, you can extract files, but if you try opening them they'll just contain garbage. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS Sent: 28 August 2004 12:13 To: [EMAIL PROTECTED] Subject: RE: [hlds] HL2

RE: [hlds] Denial of service?

2004-07-25 Thread Andrew Simpson
Why waste bandwidth whacking port 80 on the webserver, something very much non-critical, when they could be hitting Steam, and the IPs and ports it uses really, really hard? It's Steam itself they're trying to make look bad here, and they're doing it sadly well. It's a shame that the general

RE: [hlds] ooks server crash

2004-07-14 Thread Andrew Simpson
http://www.valvesoftware.com/sourcelicense/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: 14 July 2004 17:21 To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash What the heck is the source engine? Dave -Original

[hlds] unsubscribe

2001-10-15 Thread Andrew Palmer
unsubscribe

[Totally OT] netgraph--frame rate hit

2001-10-05 Thread DeKoning, Andrew J.
still see the frames as long as whatever is moving is moving really really fast, like in, say a driving sim at 225 mph. -Andrew D. -Original Message- From: Stan Hoeppner [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 4:18 PM To: [EMAIL PROTECTED] Subject: RE: [OT] netgraph--frame

RE: All players dropped between maps...

2001-09-24 Thread DeKoning, Andrew J.
I have uploads disabled so that's not the problem at all. There is no custom.hpk. It's the consgreet script. -Andrew D. -Original Message- From: L Kevin [mailto:[EMAIL PROTECTED]] Sent: Monday, September 24, 2001 11:09 AM To: [EMAIL PROTECTED] Subject: RE: All players dropped between

RE: 1.1.0.8 HLDS issue....

2001-09-19 Thread DeKoning, Andrew J.
This is happening on my servers too. Dropping almost everyone. -Andrew D. -Original Message- From: Dan [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 19, 2001 2:27 PM To: [EMAIL PROTECTED] Subject: Re: 1.1.0.8 HLDS issue i did it myself to see if it was the old version

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