ease visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> hlds Info Page - Valve Software
> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
> list.valvesoftware.com
> Your email address: Your name (optional): You may enter a privacy password
> below. This provide
gt;>>>
>>>>>
>>>>>
>>>>> Cares
>>>>>
>>>>>
>>>>> -James
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Nov 8, 2017 at 7:10 PM, bottige...@gmail.com <
&
edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
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&g
idea sounds good, but it raises more questions
>> than it answers.
>>
>> Also yes, an invite to this servers.tf discord would be nice. It'd be
>> nice to not leave other server operators out of the discussion.
>>
>> On Wed, Nov 8, 2017 at 2:38 PM, ghostboy1225 <ghostb
and
debate. It should be noted that in the past, this mailing list has devolved
to pessimism and otherwise unhelpful discussion. I extend this offer of
discussion to Valve directly, either by email personally or a discussion in
the servers.tf discord channel.
Thank you for reading, have a pleasant day
Every
>> single update that comes out, I am seeing fewer players.
>>
>> On Wed, Nov 1, 2017 at 5:27 PM, Tohru Adachi <tohruada...@8chan.co>
>> wrote:
>>
>>> To quote VNN: "This is a Valve we haven't seen in a long, LONG time."
>>>
>
nd when working on
> final control point
> - Upgraded the small ammo pack to medium in the yard (on the porch)
>
>
>
>
> ___
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> please visit:
> https://list.valvesoftware.
ints purchased from the Mercenary Park Gift Shop so they
> use all wear levels
>
> ___
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> please visit:
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_pilger
>
> On 21 October 2017 at 17:29, Rowedahelicon <theoneandonly@rowedahelicon.
> com> wrote:
>
>> Any updates regarding the server disconnection issue?
>>
>> On Oct 21, 2017 1:38 PM, "Tohru Adachi" <tohruada...@8chan.co> wrote:
>>
Any updates regarding the server disconnection issue?
On Oct 21, 2017 1:38 PM, "Tohru Adachi" wrote:
> Seems to be related to the issue I'm posting about.
>
> On further inspection it seems there's been some undocumented changes
> regarding handling client pre-connections.
t shown anymore.
>
>
> On 10/20/2017 11:38 PM, Rowedahelicon wrote:
>
> That's why I think going offline didn't totally help me out, granted, I
> have something like 460 friends on my account. I switched over to a bot
> with 8 friends and all lag completely went away
>
> On Sat,
why... I've noticed it happens right before
> sounds play for the first time. However, I have no actual proof that's
> what happens.
> On 10/21/2017 12:10 AM, Rowedahelicon wrote:
>
> https://www.reddit.com/r/tf2/comments/77qn56/i_think_i_
> found_the_cause_of_the_stutter_b
stutters some despite that.
>
> I could make guesses as to why... I've noticed it happens right before
> sounds play for the first time. However, I have no actual proof that's
> what happens.
> On 10/21/2017 12:10 AM, Rowedahelicon wrote:
>
> https://www.reddit.com/r/
being able to use the Thermal Thruster after taunting with it
>
> ___
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>
--
*Matthew
view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
___
To unsubscribe, edit your list pre
beta is compatible with the current TF2 public release - servers
>>>>>> may safely convert to it and continue serving both beta and non-beta
>>>>>> clients.
>>>>>>
>>>>>> The beta branch is titled "toolchainbeta" with no
>> hlds_annou...@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https:/
t; To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
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> plea
ut on new years eve…..
>>
>> ICS you have been most helpful over the years too, good luck m8
>>
>>
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> p
;>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> Tee hee hee hee
>>
>>
ode
>> - Fixed taunts not restoring the proper weapon when the taunts are
>> finished
>> - Fixed the Pomson 6000 playing the shotgun reload sound
>> - Updated the sounds made when the Scout shoves someone while using the
>> Shortstop
>> - Updated some Merasmus audio files that weren't
your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
_
> > >
>>> > >
>>> > > ___
>>> > > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> > > please visit:
>>> > > https://list.valvesoftware.c
t; On Oct 21, 2016 14:17, "Rowedahelicon" <theoneando...@rowedahelicon.com>
> wrote:
>
>> Kill the farm because a few bull are out of control?
>>
>> On Fri, Oct 21, 2016 at 5:11 PM, Phillip Vector <t...@mostdeadlygame.com>
>> wrote:
>>
>>
es, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archiv
ine mode
>> - Fixed taunts not restoring the proper weapon when the taunts are
>> finished
>> - Fixed the Pomson 6000 playing the shotgun reload sound
>> - Updated the sounds made when the Scout shoves someone while using the
>> Shortstop
>> - Updated some Merasm
ferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
___
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visit:
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> please visit:
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>
>
--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
__
be, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences
py Overwatch and
>>> CS:GO to success. They had strong community servers and now they are
>>> throwing the last of them away and doing a bait and switch on people that
>>> bought the game to play/host their own servers.
>>>
>>> _______
Who said that?
On Wed, Jul 27, 2016 at 2:05 AM, Phillip Vector <t...@mostdeadlygame.com>
wrote:
> and you say that Tim is just crying and don't take him seriously.
>
> I'm out as well if it devolves within a day to this petty bickering.
>
> On Tue, Jul 26, 2016 at 8
s
> is probably not possible without Valve inserting whatever server finding
> idea you have into the game itself.
>
> Without solving these 2 issues, I don't think this will be successful at
> all.
>
> On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon <
> theoneando...@r
We figure the best fair / logical approach to this is provide the user base
a list of tags and providing any important info to the user so they can
make an educated guess if they like a server or not. We decided trying to
rate good and bad servers won't do anything positive because our opinion on
; Perhaps you will get the attention you so desperately seek from Valve in
>>> the next update:
>>>
>>> https://twitter.com/4G_b4nny/status/729839464684490752
>>>
>>
>>
>>
>> ___
>> To unsu
alk about
> why I totally stopped running TF2 servers.
>
> On 25 Jul 2016 4:37 a.m., "Rowedahelicon" <theoneando...@rowedahelicon.com>
> wrote:
>
>> https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/
>>
>> So now that this is happe
ive...) community server. A
> strongly conflicting mix of "friendly" players and new players vs people
> who actually want to play the game (but not 6s) is not pleasant.
>
> On Sat, Jul 23, 2016 at 1:10 AM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
&
took so long to
>>> Address.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
&g
ssimilar to those suggested by the community) took so long to
> Address.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
rver
> would instantly fill up...
>
>
> Thanks.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
gt;
>
> ___
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
&
e
> what happens".
>
> The hypocrites are amusing.
>
> On Thu, Jul 7, 2016 at 11:02 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> That's incorrect though, we've been discussing and calling for changes
>> for years, this is the firs
ity once again exists
>> for Diversity and Community to come back to TF2.
>>
>> My only hope is that Valve gives it a real chance to succeed.
>>
>> On Fri, Jul 8, 2016 at 1:22 AM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>
). Who knows how long it
> would take for the message to be approved. I apologize if this gets
> submitted twice.
>
>
> Thanks.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> pleas
ay if they get cooldown.
>>>
>>> On 8.7.2016 3:11, Emil Larsson wrote:
>>>
>>> From what I can tell, yes.
>>>
>>> But they also removed quickplay and the idea of "standard valve servers"
>>> from that equation, Which might tu
il Larsson wrote:
>>>
>>> From what I can tell, yes.
>>>
>>> But they also removed quickplay and the idea of "standard valve servers"
>>> from that equation, Which might turn out to be better for community
>>> servers, who knows.
>>&
tell, yes.
>>
>> But they also removed quickplay and the idea of "standard valve servers"
>> from that equation, Which might turn out to be better for community
>> servers, who knows.
>>
>> On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger <tmd92...@bethel.
s something)..question is, is that the only way
>> people can get in?
>>
>> On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE
>>>
>&g
rvers.
>
> We're only speculating at this point, and I don't have the best feeling
> about this
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valves
requirements to qualify to use them) if they intended to throw
>> community servers out of the mix completely.
>>
>> Frankly, I'm encouraged that they've included a mechanic that encourages
>> player to "play more" to level up.
>>
>> On Thu, Jul 7, 2016 at 1:3
ed to throw
> community servers out of the mix completely.
>
> Frankly, I'm encouraged that they've included a mechanic that encourages
> player to "play more" to level up.
>
> On Thu, Jul 7, 2016 at 1:36 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wro
gt;>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
players and game is free and new players
> join, the older and players who have gotten past the fist phaze, are
> decaying.
>
> Maybe it's time to take a step back, look how long this game (TF2) has
> lived and how many years of those the community servers where the only
> ser
t; analysis. As an early 90's-and on- gamer I cannot help but feel that the
>>> creator of this video hit's the nail right on its head.
>>>
>>> Call me nostalgic, but I think he makes a very valid point and I hope
>>> VALVe and other developers will take notice
__
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your
ur list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list prefe
you have any questions or concerns and I will try to
>>> address them,
>>> - Neph
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftw
>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo
ve.com
>
> On Thu, Apr 7, 2016 at 4:31 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Any progress on linux binaries for server support?
>>
>> On Thu, Apr 7, 2016 at 11:54 AM, John Gibson <
>> j...@tripwireinteractive.com> wrote:
Tripwire Maps:
>> BurningParis
>> BioticsLab
>> Prison
>> VoltorManor
>> Farmhouse
>>
>> If possible we will release the server files early so you all can get a
>> headstart with putting servers up. We're working on QAing the final builds
>> now
Nothing too serious, just regular tf2items
On Wed, Feb 24, 2016 at 9:47 PM, Bartek S <bartek.sko...@gmail.com> wrote:
> Same with me but they also got booted to desktop. Do you run any plugins
> that add item attributes or spawn particles?
> On 25 Feb 2016 03:46, "Roweda
b 24, 2016 at 9:41 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> I've been noticing these too lately, suddenly people all D/C at once
>
> On Mon, Feb 22, 2016 at 6:24 PM, Asher Baker <asher...@gmail.com> wrote:
>
>> That error message is from the client
/list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
--
*Mat
gt; ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>
>>>
>&
;*
>> I practically fell off my chair laughing when I read that.
>>
>> On Mon, Jan 25, 2016 at 12:07 PM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> Has there been any talk about 'hatgate' recently?
>>> http://www.tf2too
and start pointing players back towards
> community servers for "casual" TF2 by default.
>
> ...one can dream, anyway ;-)
>
> On Fri, Jan 29, 2016 at 10:28 AM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>>
>> https://www.reddit.com/r/G
http://www.tf2tools.net/articles/hatgate Hats are actually dropping again,
thank you guys for listening to us and putting them back!
On Mon, Jan 25, 2016 at 2:28 AM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> Oh wow haha, didn't even notice
>
> On Mon, Jan 25,
gt;>>> >>> - Fixed some of the partner taunts not properly hiding the weapons
>>>> >>> - Fixed the scrollbar overlapping the ping column in the scoreboard
>>>> when
>>>> >>> mouse input is enabled
>>>> >>>
gt; I practically fell off my chair laughing when I read that.
>
> On Mon, Jan 25, 2016 at 12:07 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> Has there been any talk about 'hatgate' recently?
>> http://www.tf2tools.net/articles/hatgate It seems l
etry problems on crates at last
> > > - Reduced size of kill zone on falling crates during finale
> > > - Added map menu photos
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your
ir.com> wrote:
> Looks like nobody may be working on HL franchise any more (with Marc
> Laidlaw leaving). Just hope the multiplayer stuff stays working for a few
> more years.
>
> On Sat, Jan 9, 2016 at 2:11 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
&
- Original Message -
> From: Rowedahelicon <theoneando...@rowedahelicon.com>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Date: Sat, 9 Jan 2016 17:33:47 -0500
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
ree secret saxton or something.
>
> - Original Message -
> From: Rowedahelicon <theoneando...@rowedahelicon.com>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Date: Sat, 9 Jan 2016 17:44:04 -0500
> Subject: Re: [hlds] Mandator
, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> It depends really, my community is still funded by ads / my own income. On
> the other side, your analogy is pretty spot on. One thing to consider is
> that while a lot of us here have given up on Valve, not everyone has. Other
>
s and then selling the plugin to
> ProTF2 after getting blacklisted.
>
>
>
> If Valve doesn't care anymore then so be it. As long as someone brings
> this up, I will use the opportunity to warn people away from hosting or
> having anything to do with Valve games other than just playing them.
>
&
archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
___
To unsubscribe, edit your list pr
on and turn
> off the event leaving community servers high and dry as usual.
>
>
>
> ___
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/li
Well, ads are part of the union, if you like it or not. Not saying
>>>>> those people can go to hell (right now), but transparency is why quickplay
>>>>> exists and lack of transparency is why community gamep
> games and other companies that may in fact listen.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rowedahelicon
> *Sent:* Saturday, December 19, 2015 4:28 PM
> *To:* Half-Life dedicated Win32 server mailing
in his drunken rant against mean
> sherrif Valve.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
--
*Matthew (Rowedahelicon) Robinso
r community
>>> servers, much less Valve (and in case you missed it, even doing something
>>> as small for community servers as removing Valve servers from the server
>>> browser caused such an uproar from the players, Valve reversed it less than
>>> 24 hours later).
&g
fixes we
> need to get released before the weekend.
>
> Thanks.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailm
in the server browser (add that
> checkbox back).
>
>
> On 19.12.2015 02:41, Rowedahelicon wrote:
>
> So how do you combat against it then?
>
> QP isn't as much of a problem as Valve servers are, Valve servers don't
> show you what all you can do with the game, provide
it won't be as easy.
>
>
> On 19.12.2015 02:54, Rowedahelicon wrote:
>
> With QP as it is now, people can still get away with breaking some of the
> rules. Will Valve be willing to police trouble makers when it is so easy to
> fire up a new server on a new account?
>
> On Fri, De
servers. Simple as that. Yes,
>> you should pick multiple people, and the right ones. But yes, you should at
>> least pick someone who represents your party. Not only in terms of having
>> an actual representative, but someone who shares the expertise and point of
>> view. Come
d
>> fund thier servers. Adverts and Quickplay are two different issues in my
>> view – especially as HTML motds are disabled on Quickplay connects and will
>> likely remain so regardless of whatever outcomes are achieved.
>>
>> On Sat, Dec 19, 2015 at 11:18 AM, Row
t;:
>
>
> A non server op also wouldn't care about servers. Simple as that. Yes, you
> should pick multiple people, and the right ones. But yes, you should at
> least pick someone who represents your party. Not only in terms of having
> an actual representative, but someone who sha
have to properly
> recognize and understand point of views. The politics analogy isn't
> misplaced. You don't have a member of another party representing the other.
> Why? Conflict of interest. (How absurd I know)
> Maybe pick one non op and 5 server ops. It's still ridiculous.
>
&
@Matthias, oh yes, Ads are a pain the ass to some, but some people have
either found ways around it or have learned to ignore it. Something like
that though in the old times, a player could just find it and go oh wow
this sucks, and will leave to join a new server. See that's another reason
here
– especially as HTML motds are disabled on Quickplay connects and will
> likely remain so regardless of whatever outcomes are achieved.
>
> On Sat, Dec 19, 2015 at 11:18 AM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> I'm open to either idea, but I think t
the modding community,
>>> feel free to ask this question again in the next two months.
>>> Honestly, I think you're trying to troll on a high level here. "One of
>>> those vegan types", yeah sure. "Funny"
>>>
>>
>>
>>
feel free to ask this question again in the next two months.
>>> Honestly, I think you're trying to troll on a high level here. "One of
>>> those vegan types", yeah sure. "Funny"
>>>
>>
>>
>> ___
>
> should pick multiple people, and the right ones. But yes, you should at
> least pick someone who represents your party. Not only in terms of having
> an actual representative, but someone who shares the expertise and point of
> view. Come on guys.
>
> On 19.12.2015 01:17, Rowedahelicon w
If you join a server and don't like how it is operated, they can leave on
their own free will
On Fri, Dec 18, 2015 at 10:05 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:
> How?
>
>
> On 19.12.2015 04:03, Rowedahelicon wrote:
>
> I don't think
; call. Whatever system we devise needs to be set and forget.
>>
>>
>> Though I do concede one benefit of what Matthias is proposing. By going
>> to Valve with a holistic (albeit far more complicated) initial step, one
>> can possibly remove the incentive for server
on that,
trying to put more work on their side won't be a good solution.
On Fri, Dec 18, 2015 at 9:39 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> Why does it need to be a "proper" system when things were okay prior to QP
> though?
>
> On Fri, Dec 1
e:
> Didn't say that.
>
>
> On 19.12.2015 03:53, Rowedahelicon wrote:
>
> I don't think Ads are the only reason QP was implemented, you need to keep
> in mind the QP beta came before Pinion ever did.
>
> On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin"
gt;
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the community that runs their servers.
--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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t's time we started to combine our efforts on this matter
> instead of discussing here in the mailing thread where it turns into
> bickering"
>
> What would you suggest?
>
>
>
> On Thu, Dec 17, 2015 at 10:12 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wro
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