Re: [hlds] status command in server console broken again!!

2011-04-15 Thread Neil Cumming
alf Of *Eric Smith > *Sent:* Friday, April 15, 2011 11:25 AM > *To:* 'Half-Life dedicated Win32 server mailing list' > *Subject:* Re: [hlds] status command in server console broken again!! > > We’ll fix this regression for the next update (probably later today). > > -Eri

Re: [hlds] status command in server console broken again!!

2011-04-15 Thread [GS]-BeNt-
old to click the unsubscribe link so shut up already. >> >> >> >> *From:*hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Eric Smith >> *Sent:* Friday, April 15, 2011 11:25 AM >> *To:* 'Half-

Re: [hlds] status command in server console broken again!!

2011-04-15 Thread Dominik Friedrichs
erver mailing list' *Subject:* Re: [hlds] status command in server console broken again!! We’ll fix this regression for the next update (probably later today). -Eric *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *raydan *Sent:* Friday, April

Re: [hlds] status command in server console broken again!!

2011-04-15 Thread Megatron
re.com] On Behalf Of Eric Smith Sent: Friday, April 15, 2011 11:25 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] status command in server console broken again!! We'll fix this regression for the next update (probably later today). -Er

Re: [hlds] status command in server console broken again!!

2011-04-15 Thread Eric Smith
We'll fix this regression for the next update (probably later today). -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of raydan Sent: Friday, April 15, 2011 2:40 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] status co

Re: [hlds] "status" command broken

2010-08-25 Thread Harry Strongburg
On Wed, Aug 25, 2010 at 08:48:01AM +0800, raydan wrote: > my email? nothing there http://list.valvesoftware.com/mailman/private/hlds/2010-August/066806.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:

Re: [hlds] "status" command broken

2010-08-24 Thread raydan
my email? nothing there ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] "status" command broken

2010-08-24 Thread Michael Krasnow
check your email :/ it was about commands not doing anything if entered more than once On Tue, Aug 24, 2010 at 8:13 PM, raydan wrote: > where? > > 2010/8/25 Bajdechi "Nightbox" Alexandru : > > there is already a thread :D > > > > 2010/8/24 raydan > > > >> in CSS windows server, i type "status"

Re: [hlds] "status" command broken

2010-08-24 Thread raydan
where? 2010/8/25 Bajdechi "Nightbox" Alexandru : > there is already a thread :D > > 2010/8/24 raydan > >> in CSS windows server, i type "status" 3 times in server console,  the >> result only show once. >> >> my another css servers, "status" command completely broken (server >> console & client),

Re: [hlds] "status" command broken

2010-08-24 Thread Bajdechi "Nightbox" Alexandru
there is already a thread :D 2010/8/24 raydan > in CSS windows server, i type "status" 3 times in server console, the > result only show once. > > my another css servers, "status" command completely broken (server > console & client), i must restart the server to fix it. > > hlstats completely

Re: [hlds] status command highly rate limited even for local console?

2010-08-21 Thread DarthNinja
I noticed this last night, pre-update. Very annoying. On Sat, Aug 21, 2010 at 9:06 AM, Dominik Friedrichs wrote: > I only noticed that when I do this on my Win servers console, the first > attempt works, but successive ones will not yield a response until about 15 > seconds have passed - I suspe

Re: [hlds] status command highly rate limited even for local console?

2010-08-21 Thread Dominik Friedrichs
I only noticed that when I do this on my Win servers console, the first attempt works, but successive ones will not yield a response until about 15 seconds have passed - I suspect some kind of spam protection... - Original Message - From: "Harry Strongburg" To: ; Sent: Saturday, Aug

Re: [hlds] Status of OP4 anti-cheat?

2009-05-22 Thread Donnie Newlove
Yes, and I like to have cheese in my tummy. I don't see how that is relevant though. On Sat, May 23, 2009 at 1:39 AM, k e wrote: > I use the KAC anti cheat > > On Fri, May 22, 2009 at 6:52 PM, Tom Schumann wrote: > >> I didn't think spectating was possible, I've never been able to work how >> it

Re: [hlds] Status of OP4 anti-cheat?

2009-05-22 Thread k e
I use the KAC anti cheat On Fri, May 22, 2009 at 6:52 PM, Tom Schumann wrote: > I didn't think spectating was possible, I've never been able to work how > it's done. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please

Re: [hlds] Status of OP4 anti-cheat?

2009-05-22 Thread Tom Schumann
I didn't think spectating was possible, I've never been able to work how it's done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
t;>> Valve is not really useful to anyone. >>> >>>> I'm going to try the 1 strike and you're out policy for a while on the >>>> >>> list and see how that goes. If people are really upset about something >>> >> and

Re: [hlds] Status

2008-11-12 Thread J T
and you're out policy for a while on the > >>> > >> list and see how that goes. If people are really upset about something > and > >> want to shoot me an e-mail, that is OK and won't get you banned. > >> > >>> -Original Message-

Re: [hlds] Status

2008-11-12 Thread gulfy
7;m going to try the 1 strike and you're out policy for a while on the > > list and see how that goes. If people are really upset about something > and > > want to shoot me an e-mail, that is OK and won't get you banned. > > > > > > -Original Message--

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
t; >> list and see how that goes. If people are really upset about something and >> want to shoot me an e-mail, that is OK and won't get you banned. >> >>> -Original Message----- >>> From: [EMAIL PROTECTED] [mailto: >>> >>

Re: [hlds] Status

2008-11-12 Thread Jake Skenna
anned. > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Timothy L Havener > > Sent: Wednesday, November 12, 2008 11:04 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Statu

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
2, 2008 11:04 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > I overreact when I'm frustrated...as I am with Valve. I love their > games but I am getting really tired of hosting servers for their games > when they are continually twisting

Re: [hlds] Status

2008-11-12 Thread Erik Johnson
an e-mail, that is OK and won't get you banned. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when

Re: [hlds] Status

2008-11-12 Thread Daniel D
could anyone tell me the command to stop the auto disconnect after the getting to the end, if there is one.. thank you.. --- On Wed, 11/12/08, Alec Sanger <[EMAIL PROTECTED]> wrote: From: Alec Sanger <[EMAIL PROTECTED]> Subject: Re: [hlds] Status To: hlds@list.valvesoftware.com Dat

Re: [hlds] Status

2008-11-12 Thread Alec Sanger
what has pissed you off besides the custom list and the matchmaking? I don't really see where the "continually twisting" of arms comes in. > Date: Wed, 12 Nov 2008 14:03:30 -0500> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Sta

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make it harder to build a community around those same games. It just feels lik

Re: [hlds] Status

2008-11-12 Thread Blood Letter
From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Wed, 12 Nov 2008 12:51:16 +0000 > Subject: Re: [hlds] Status > > You have to realise that Valve are forever treading a fine line > between the players and the server admins. > > If you look at some of the mods

Re: [hlds] Status

2008-11-12 Thread Ferenc Kovacs
2008/11/12 Dj Satane <[EMAIL PROTECTED]> > Its not like we are crying for taking out matchmaking lobby, but it would > be > nice for steam server browser to support l4d just like tf2. That's all. > > On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED] > >wrote: > > > You have to reali

Re: [hlds] Status

2008-11-12 Thread Dj Satane
Its not like we are crying for taking out matchmaking lobby, but it would be nice for steam server browser to support l4d just like tf2. That's all. On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED]>wrote: > You have to realise that Valve are forever treading a fine line > between

Re: [hlds] Status

2008-11-12 Thread Leonard L. Church
So why are you still on this list? Give up already. Timothy L Havener wrote: > I had that hope after the custom tab debacle. I now no longer hold onto > it. I give up on Valve. > > [ЯтR] The-/> Hopefully its only nibbling in ignorance, as we are they're bread and >> butter, and hopefully it wil

Re: [hlds] Status

2008-11-12 Thread Andy Simpson
You have to realise that Valve are forever treading a fine line between the players and the server admins. If you look at some of the mods being run out there, some of them are actively player-hostile, especially to new players, as the game experience changes semi-randomly. Instant respawn i

Re: [hlds] Status

2008-11-12 Thread Timothy L Havener
I had that hope after the custom tab debacle. I now no longer hold onto it. I give up on Valve. [ЯтR] The-/ Hopefully its only nibbling in ignorance, as we are they're bread and > butter, and hopefully it will be balanced in the end, keep console as > console and PC above it all. > > Timothy L

Re: [hlds] Status

2008-11-12 Thread Ferenc Kovacs
2008/11/12 Timothy L Havener <[EMAIL PROTECTED]> > Where once Valve was an innovator in the way we play online games they > have no become a force of complete destruction to the way we play PC > games. By reverting to a console style server browser they have > devolved their game into an Idoit's

Re: [hlds] Status

2008-11-12 Thread Ronny Schedel
Quickplay throw me to a server with 3 bots yesterday. "Find running game" throws me in a running game with humans. > What he's saying is that via the server browser, there is no guarantee > that > any more players will join the game...thus you have only bots to help you. > With the matchmaking

Re: [hlds] Status

2008-11-12 Thread [ЯтR] The-/
Hopefully its only nibbling in ignorance, as we are they're bread and butter, and hopefully it will be balanced in the end, keep console as console and PC above it all. Timothy L Havener wrote: > Where once Valve was an innovator in the way we play online games they > have no become a force of

Re: [hlds] Status

2008-11-11 Thread Timothy L Havener
Where once Valve was an innovator in the way we play online games they have no become a force of complete destruction to the way we play PC games. By reverting to a console style server browser they have devolved their game into an Idoit's Guide to Online Gaming. This is just another move on

Re: [hlds] Status

2008-11-11 Thread Cc2iscooL
What he's saying is that via the server browser, there is no guarantee that any more players will join the game...thus you have only bots to help you. With the matchmaking system, if someone hits quickplay, it will drop them into a game already in progress. Also, there seems to be a bug on loading

Re: [hlds] Status

2008-11-11 Thread Dj Satane
Let me get something straight, Erik wrote: " When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game." Erik, you don't explain the matchmaking how it solves the problem you are talking about. How doe

Re: [hlds] Status

2008-11-10 Thread Andrew Armstrong
That sounds great. A feature I think that would be neat would be to have two other options on the GUI where appropriate: * Join Group Chat Room * View Group Profile This may help bring group members a bit closer together by allowing them to quickly chat with one another and then join a game toget

Re: [hlds] Status

2008-11-10 Thread Kevin Ottalini
as well as a great challenge for map makers (a mod within a mod). - Original Message - From: "Aaron Edgington" To: "'Half-Life dedicated Win32 server mailing list'" Sent: Monday, November 10, 2008 4:45 PM Subject: Re: [hlds] Status >I don't

Re: [hlds] Status

2008-11-10 Thread Luke Lewis
Personally in my opinion and knowing how I like to run my community, I have three possible combinations of servers I would use. A purely private locked server for a "regulars" night or private fun with a group of friends. A group + match making connect server, where people in my group as well as th

Re: [hlds] Status

2008-11-10 Thread Aaron Edgington
nt: Monday, November 10, 2008 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status Would it be possible to add a feature, so that we could select our own server in the match making system? Rather than using someone else's server. That way some of us that like matchm

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
I don't actually know what feature you're describing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Monday, November 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status You k

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
3 months you say? Sounds good :) Oh I still get a kick out of that. I don't care if it's older than numa numa. >We're planning on getting it done before next week. > >I guess someone should add the above quote to this page if we don't make it: > >http://developer.valvesoftware.com/wiki/Valve_t

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
You know.. It's concerning to me that Eric answered everyones questions but mine... Do I smell? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Status

2008-11-10 Thread Ronny Schedel
-Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of K Jarrett > Sent: Monday, November 10, 2008 11:50 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > This is an excellent idea, how likely is this

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
nt: Monday, November 10, 2008 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status This is an excellent idea, how likely is this to be included at launch? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: 1

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
Yes, it should support multiple servers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Monday, November 10, 2008 11:52 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I trust it'll support mul

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
Just Left 4 Dead for starters. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Monday, November 10, 2008 11:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status And this would be for every steam game, not just for L4D

Re: [hlds] Status

2008-11-10 Thread Blood Letter
gestions. > Date: Mon, 10 Nov 2008 13:48:28 -0600 > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Status > > You sir, make me very happy with this post. > > On Mon, Nov 10, 2008 at 1:35 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: >

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
the >>> servers? I highly doubt this is the case. I know burton has nailed a few >>> guys for exploiting the system, and I'm sure that is the only reason it'd >>> be removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED]> >>> To: h

Re: [hlds] Status

2008-11-10 Thread Donnie Newlove
y doubt this is the case. I know burton has nailed a few >> guys for exploiting the system, and I'm sure that is the only reason it'd be >> removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED]> To: >> hlds@list.valvesoftware.com> Subject: Re

Re: [hlds] Status

2008-11-10 Thread Donnie Newlove
ubt this is the case. I know burton has nailed a few guys > for exploiting the system, and I'm sure that is the only reason it'd be > removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Status&

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
servers? I highly doubt this is the case. I know burton has nailed a few guys > for exploiting the system, and I'm sure that is the only reason it'd be > removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com&

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
gt; From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Status> > Just a side note..> > There is rumblings about the rep system going away on the forums. Is > this true and if it isn't, then how would the system deal with group > members who ha

Re: [hlds] Status

2008-11-10 Thread gameadmin
server would be able to pull people from this > method, and from matchmaking at the same time. > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Alex Smith > Sent: Monday, November 10, 2008 11:20 AM > To: Half-Life de

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Also, what if I want to play on a specific server and I'm not actually part of that group. Would I be able to still connect to it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/ma

Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Just a side note.. There is rumblings about the rep system going away on the forums. Is this true and if it isn't, then how would the system deal with group members who have below server rep who try to join? Would it override the rep system? ___ To u

Re: [hlds] Status

2008-11-10 Thread Kitteny Berk
gt; > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith > Sent: Monday, November 10, 2008 11:20 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > Would it be possible to add a feature,

Re: [hlds] Status

2008-11-10 Thread K Jarrett
This is an excellent idea, how likely is this to be included at launch? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson Sent: 10 November 2008 19:36 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status In what we&#x

Re: [hlds] Status

2008-11-10 Thread Cc2iscooL
lex Smith > Sent: Monday, November 10, 2008 11:20 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > Would it be possible to add a feature, so that we could select our own > server in the match making system? Rather than using someone else

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
And this would be for every steam game, not just for L4D, correct? Keep up the good work :) .> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Mon, 10 Nov 2008 11:35:54 -0800> Subject: Re: [hlds] Status> > In what we're building, this should be

Re: [hlds] Status

2008-11-10 Thread gameadmin
-Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Kitteny Berk > Sent: 10 November 2008 19:18 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Status > > It's true! Valve does love us! :D > >

Re: [hlds] Status

2008-11-10 Thread Erik Johnson
atchmaking at the same time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith Sent: Monday, November 10, 2008 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status Would it be possible to add a feature, so tha

Re: [hlds] Status

2008-11-10 Thread Don Williams
In all honesty I love the match making system.. Servers remain full no matter what.. I can always find a way to get to my server and so can my players. While some people disagree and want a server browser I like this idea 100x better. Good job valve! - Original Message - From: "Erik J

Re: [hlds] Status

2008-11-10 Thread Ferenc Kovacs
2008/11/10 Kitteny Berk <[EMAIL PROTECTED]> > It's true! Valve does love us! :D > > Erik Johnson wrote: > > First off, thanks to everyone for running servers for the demo. We knew > going into the release that we were going to need to figure out some ways to > make it worth it for server administr

Re: [hlds] Status

2008-11-10 Thread Alec Sanger
Appreciate the response, Erik! Keep us updated!> From: [EMAIL PROTECTED]> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com> Date: Mon, 10 Nov 2008 11:08:57 -0800> Subject: [hlds] Status> > First off, thanks to everyone for running servers for the demo. We knew going into the release that we w

Re: [hlds] Status

2008-11-10 Thread AnAkIn .
"With the update last night, search key is already there: sv_search_key on the servers and client restrict matchmaking to those servers. We'll see about adding it to the UI soon." (Zoid - A valve developer, posted that on the mailing list in the last days). So it seems like there'll be an option

Re: [hlds] Status

2008-11-10 Thread Alex Smith
Would it be possible to add a feature, so that we could select our own server in the match making system? Rather than using someone else's server. That way some of us that like matchmaking can still use the matchmaking system with our own server. The sv_search_key feature is already in place.

Re: [hlds] Status

2008-11-10 Thread Kitteny Berk
It's true! Valve does love us! :D Erik Johnson wrote: > First off, thanks to everyone for running servers for the demo. We knew going > into the release that we were going to need to figure out some ways to make > it worth it for server administrators, and now we have a ton of feedback to > wor

Re: [hlds] STATUS command doesn't output to logs

2007-10-04 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Not the answer I was hoping for Thanks anyway Kevin On 10/4/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > about the only way I know to log that information is via the console log > (not in the regular logs): > > add: > -condebug -flushlog >

Re: [hlds] STATUS command doesn't output to logs

2007-10-04 Thread Kevin Ottalini
about the only way I know to log that information is via the console log (not in the regular logs): add: -condebug -flushlog to your launch options and get the data immediately from console.log in the mod directory. watch those console.log files though, on a busy server they can quickly grow to

Re: [hlds] status bar at top not updating.

2005-11-27 Thread [EMAIL PROTECTED]
Ook wrote: I have noticed it but honestly payed it no mind. I did notice that it seemed to occur when a player left after sitting in spectate for an extended time. I have no idea why. I always assumed that it was just a status bug and ignored it. By the way I had seen this occur on all of my

Re: [hlds] status bar at top not updating.

2005-11-26 Thread Ook
Ook wrote: Check out this screen shot: http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg Notice the current map is ook_hoover, with one player. Notice that the status bar shows op4_meanie and no players. After watching this for a while, I realized that the status bar has frozen and no l

Re: [hlds] status bar at top not updating.

2005-11-26 Thread [EMAIL PROTECTED]
Ook wrote: Check out this screen shot: http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg Notice the current map is ook_hoover, with one player. Notice that the status bar shows op4_meanie and no players. After watching this for a while, I realized that the status bar has frozen and no longe

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread James Tucker
clear is not a normal part of this process. > > Dagok > > > > - Original Message - > From: "James Tucker" <[EMAIL PROTECTED]> > To: > Sent: Monday, June 13, 2005 4:46 AM > Subject: Re: [hlds] Status of VAC2 Beta > > > >I am interested

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Hajo
> i have beetlemod on there do you know if bm has the same anticheat as > mani? Yes, it does. Mani uses the same method as BM, bm had it first. Check BM's documentation to see how to set it up. It's enabled by default. http://qoda.net/cssource/minimumadmin/doc/#CheatDetection ___

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Stephen Moretti
Zachary Doherty wrote: I can't join any of the VAC servers, It will get to Verifying and Downloading Resources and it will download Security Module and freeze up for a second and then say Error about Cannot verify, any ideas? This never happened on VAC 1 Its a known issue with the VAC 2 BETA.

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Steve Dalberg
The "VAC2 Beta" refers to the servers enabling VAC2. The servers don't do the cheat detection, so that testing is completely independant, and I believe has been going on since march/april. Steve (aka Mudboy) The-Space.net Jonathan wrote: Apologies if I've somehow missed this in an earlier mes

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Zachary Doherty
I can't join any of the VAC servers, It will get to Verifying and Downloading Resources and it will download Security Module and freeze up for a second and then say Error about Cannot verify, any ideas? This never happened on VAC 1 ___ To unsubscribe, ed

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] i have beetlemod on there do you know if bm has the same anticheat as mani? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/ma

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Hajo
gt; Sent: Monday, June 13, 2005 4:04 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Status of VAC2 Beta > > -- > [ Picked text/plain from multipart/alternative ] > anyone have a link to download the mani anticheat > -- > > ___

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] anyone have a link to download the mani anticheat -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Megatron
d VAC2 proof cheats. Megatron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Monday, June 13, 2005 1:00 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Status of VAC2 Beta They should just make a new anti-

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Andrew Armstrong
Are there any cvars checks possible to detect nonsteam? - Original Message - From: "KingPin Servers" <[EMAIL PROTECTED]> To: Sent: Monday, June 13, 2005 11:10 PM Subject: Re: [hlds] Status of VAC2 Beta > there are no real anti-hack plugins/programs public yet, j

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread KingPin Servers
now about this. > > Does HLGuard work for CSS? > > Is there any available working anticheat for CSS at this time? > > > - Original Message - > From: "Dagok" <[EMAIL PROTECTED]> > To: > Sent: Monday, June 13, 2005 10:54 PM > Subject: Re: [hl

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Andrew Armstrong
Interesting, did not know about this. Does HLGuard work for CSS? Is there any available working anticheat for CSS at this time? - Original Message - From: "Dagok" <[EMAIL PROTECTED]> To: Sent: Monday, June 13, 2005 10:54 PM Subject: Re: [hlds] Status of VAC2 Beta

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread Dagok
installed and then based on the setting it can ban them automatically. So its really nothing to worry about. Dagok - Original Message - From: "James Tucker" <[EMAIL PROTECTED]> To: Sent: Monday, June 13, 2005 4:46 AM Subject: Re: [hlds] Status of VAC2 Beta I am inter

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Alexander Kobbevik
hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta I am interested to know if there will be any client side protection in VAC2, as this is something I am becoming increasingly concerned with. Just yesterday one of the servers outside of my management which I play on quite regu

Re: [hlds] Status of VAC2 Beta

2005-06-13 Thread James Tucker
ten litter manufacturers. > > And it will be in the EULA that you agree to it. > > People will stop cheating real fast. > > - voogru. > > > -Original Message- > From: Alexander Kobbevik [mailto:[EMAIL PROTECTED] > Sent: Monday, June 13, 2005 2:44 AM > To: hl

RE: [hlds] Status of VAC2 Beta

2005-06-13 Thread Spencer 'voogru' MacDonald
agree to it. People will stop cheating real fast. - voogru. -Original Message- From: Alexander Kobbevik [mailto:[EMAIL PROTECTED] Sent: Monday, June 13, 2005 2:44 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Status of VAC2 Beta Whatever people say, its better then nothing at all

RE: [hlds] Status of VAC2 Beta

2005-06-12 Thread Alexander Kobbevik
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 13. juni 2005 01:53 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta -- [ Picked text/plain from multipart/alternative ] vac2 will come out and then the next day it will be

RE: [hlds] Status of VAC2 Beta

2005-06-12 Thread Hellbilly
Roger that! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, June 12, 2005 7:53 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status of VAC2 Beta -- [ Picked text/plain from multipart/alternative ] vac2 will come

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread LiQuiDXAN3X
-- [ Picked text/plain from multipart/alternative ] vac2 will come out and then the next day it will be hacked . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/h

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread Jonathan
- Original Message - From: "Jonathan" <[EMAIL PROTECTED]> To: Sent: Sunday, June 12, 2005 3:47 PM Subject: Re: [hlds] Status of VAC2 Beta This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yeah, that'd be what I thoug

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread Dagok
se of VAC2, I'd expect to see VAC2 released by the end of the month. Dagok - Original Message - From: "Jonathan" <[EMAIL PROTECTED]> To: Sent: Sunday, June 12, 2005 3:47 PM Subject: Re: [hlds] Status of VAC2 Beta This is a multi-part message in MIME format. -

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread Jonathan
> >- Original Message - >From: "Matthew White" <[EMAIL PROTECTED]> >To: >Sent: Sunday, June 12, 2005 5:47 PM >Subject: Re: [hlds] Status of VAC2 Beta > > > > >>This is a multi-part message in MIME format. >>-- >>[ Picked text

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread artiecs
ter the connectivity issues, there's no way that the release could be 'imminent'. But this is all speculation on my part. - Original Message - From: "Matthew White" <[EMAIL PROTECTED]> To: Sent: Sunday, June 12, 2005 5:47 PM Subject: Re: [hlds] Status of

Re: [hlds] Status of VAC2 Beta

2005-06-12 Thread Matthew White
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] from what i remember reading the announcement of connectivity testing was the last official word before the system went live. correct me if im wrong. --- Matt White [ [EMAIL PROTECTED] ] Jonathan

RE: [hlds] Status of VAC2 Beta

2005-06-12 Thread Ryan Lewis
I hope they're doing full cheat detection, but tell you that they're just testing connectivity ;) Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Sent: 12 June 2005 21:26 To: hlds@list.valvesoftware.com Sub

Re: [hlds] status shows wrong ip

2005-01-06 Thread Kerry Dorsey
Graham M. wrote: It works, whats the problem? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wiCk3D.de Sent: 06 January 2005 11:21 To: hlds@list.valvesoftware.com Subject: [hlds] status shows wrong ip hi there... a few days ago i recognized that when im ty

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