alf Of *Eric Smith
> *Sent:* Friday, April 15, 2011 11:25 AM
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* Re: [hlds] status command in server console broken again!!
>
> We’ll fix this regression for the next update (probably later today).
>
> -Eri
old to click the unsubscribe link so shut up already.
>>
>>
>>
>> *From:*hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Eric Smith
>> *Sent:* Friday, April 15, 2011 11:25 AM
>> *To:* 'Half-
erver mailing list'
*Subject:* Re: [hlds] status command in server console broken again!!
We’ll fix this regression for the next update (probably later today).
-Eric
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *raydan
*Sent:* Friday, April
re.com] On Behalf Of Eric Smith
Sent: Friday, April 15, 2011 11:25 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] status command in server console broken again!!
We'll fix this regression for the next update (probably later today).
-Er
We'll fix this regression for the next update (probably later today).
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of raydan
Sent: Friday, April 15, 2011 2:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] status co
On Wed, Aug 25, 2010 at 08:48:01AM +0800, raydan wrote:
> my email? nothing there
http://list.valvesoftware.com/mailman/private/hlds/2010-August/066806.html
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my email? nothing there
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check your email :/ it was about commands not doing anything if entered more
than once
On Tue, Aug 24, 2010 at 8:13 PM, raydan wrote:
> where?
>
> 2010/8/25 Bajdechi "Nightbox" Alexandru :
> > there is already a thread :D
> >
> > 2010/8/24 raydan
> >
> >> in CSS windows server, i type "status"
where?
2010/8/25 Bajdechi "Nightbox" Alexandru :
> there is already a thread :D
>
> 2010/8/24 raydan
>
>> in CSS windows server, i type "status" 3 times in server console, the
>> result only show once.
>>
>> my another css servers, "status" command completely broken (server
>> console & client),
there is already a thread :D
2010/8/24 raydan
> in CSS windows server, i type "status" 3 times in server console, the
> result only show once.
>
> my another css servers, "status" command completely broken (server
> console & client), i must restart the server to fix it.
>
> hlstats completely
I noticed this last night, pre-update.
Very annoying.
On Sat, Aug 21, 2010 at 9:06 AM, Dominik Friedrichs wrote:
> I only noticed that when I do this on my Win servers console, the first
> attempt works, but successive ones will not yield a response until about 15
> seconds have passed - I suspe
I only noticed that when I do this on my Win servers console, the first
attempt works, but successive ones will not yield a response until about 15
seconds have passed - I suspect some kind of spam protection...
- Original Message -
From: "Harry Strongburg"
To: ;
Sent: Saturday, Aug
Yes, and I like to have cheese in my tummy. I don't see how that is
relevant though.
On Sat, May 23, 2009 at 1:39 AM, k e wrote:
> I use the KAC anti cheat
>
> On Fri, May 22, 2009 at 6:52 PM, Tom Schumann wrote:
>
>> I didn't think spectating was possible, I've never been able to work how
>> it
I use the KAC anti cheat
On Fri, May 22, 2009 at 6:52 PM, Tom Schumann wrote:
> I didn't think spectating was possible, I've never been able to work how
> it's done.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
I didn't think spectating was possible, I've never been able to work how
it's done.
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t;>> Valve is not really useful to anyone.
>>>
>>>> I'm going to try the 1 strike and you're out policy for a while on the
>>>>
>>> list and see how that goes. If people are really upset about something
>>>
>> and
and you're out policy for a while on the
> >>>
> >> list and see how that goes. If people are really upset about something
> and
> >> want to shoot me an e-mail, that is OK and won't get you banned.
> >>
> >>> -Original Message-
7;m going to try the 1 strike and you're out policy for a while on the
> > list and see how that goes. If people are really upset about something
> and
> > want to shoot me an e-mail, that is OK and won't get you banned.
> > >
> > > -Original Message--
t;
>> list and see how that goes. If people are really upset about something and
>> want to shoot me an e-mail, that is OK and won't get you banned.
>>
>>> -Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:
>>>
>>
anned.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Timothy L Havener
> > Sent: Wednesday, November 12, 2008 11:04 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Statu
2, 2008 11:04 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Status
>
> I overreact when I'm frustrated...as I am with Valve. I love their
> games but I am getting really tired of hosting servers for their games
> when they are continually twisting
an e-mail, that is OK and won't get you banned.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, November 12, 2008 11:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
I overreact when
could anyone tell me the command to stop the auto disconnect after the getting
to the end, if there is one..
thank you..
--- On Wed, 11/12/08, Alec Sanger <[EMAIL PROTECTED]> wrote:
From: Alec Sanger <[EMAIL PROTECTED]>
Subject: Re: [hlds] Status
To: hlds@list.valvesoftware.com
Dat
what has pissed you off besides the custom list and the matchmaking? I don't
really see where the "continually twisting" of arms comes in.
> Date: Wed, 12 Nov 2008 14:03:30 -0500> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Sta
I overreact when I'm frustrated...as I am with Valve. I love their
games but I am getting really tired of hosting servers for their games
when they are continually twisting my arm as an admin to accept things
which make it harder to build a community around those same games. It
just feels lik
From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Date: Wed, 12 Nov 2008 12:51:16 +0000
> Subject: Re: [hlds] Status
>
> You have to realise that Valve are forever treading a fine line
> between the players and the server admins.
>
> If you look at some of the mods
2008/11/12 Dj Satane <[EMAIL PROTECTED]>
> Its not like we are crying for taking out matchmaking lobby, but it would
> be
> nice for steam server browser to support l4d just like tf2. That's all.
>
> On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED]
> >wrote:
>
> > You have to reali
Its not like we are crying for taking out matchmaking lobby, but it would be
nice for steam server browser to support l4d just like tf2. That's all.
On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED]>wrote:
> You have to realise that Valve are forever treading a fine line
> between
So why are you still on this list? Give up already.
Timothy L Havener wrote:
> I had that hope after the custom tab debacle. I now no longer hold onto
> it. I give up on Valve.
>
> [ЯтR] The-/> Hopefully its only nibbling in ignorance, as we are they're bread and
>> butter, and hopefully it wil
You have to realise that Valve are forever treading a fine line
between the players and the server admins.
If you look at some of the mods being run out there, some of them are
actively player-hostile, especially to new players, as the game
experience changes semi-randomly. Instant respawn i
I had that hope after the custom tab debacle. I now no longer hold onto
it. I give up on Valve.
[ЯтR] The-/ Hopefully its only nibbling in ignorance, as we are they're bread and
> butter, and hopefully it will be balanced in the end, keep console as
> console and PC above it all.
>
> Timothy L
2008/11/12 Timothy L Havener <[EMAIL PROTECTED]>
> Where once Valve was an innovator in the way we play online games they
> have no become a force of complete destruction to the way we play PC
> games. By reverting to a console style server browser they have
> devolved their game into an Idoit's
Quickplay throw me to a server with 3 bots yesterday. "Find running game"
throws me in a running game with humans.
> What he's saying is that via the server browser, there is no guarantee
> that
> any more players will join the game...thus you have only bots to help you.
> With the matchmaking
Hopefully its only nibbling in ignorance, as we are they're bread and
butter, and hopefully it will be balanced in the end, keep console as
console and PC above it all.
Timothy L Havener wrote:
> Where once Valve was an innovator in the way we play online games they
> have no become a force of
Where once Valve was an innovator in the way we play online games they
have no become a force of complete destruction to the way we play PC
games. By reverting to a console style server browser they have
devolved their game into an Idoit's Guide to Online Gaming. This is
just another move on
What he's saying is that via the server browser, there is no guarantee that
any more players will join the game...thus you have only bots to help you.
With the matchmaking system, if someone hits quickplay, it will drop them
into a game already in progress.
Also, there seems to be a bug on loading
Let me get something straight, Erik wrote: " When a player or two leaves
Left 4 Dead the game suffers quite a bit, and we were worried that the
server browser model wasn't the right one for this game."
Erik, you don't explain the matchmaking how it solves the problem you
are talking about. How doe
That sounds great.
A feature I think that would be neat would be to have two other options on
the GUI where appropriate:
* Join Group Chat Room
* View Group Profile
This may help bring group members a bit closer together by allowing them to
quickly chat with one another and then join a game toget
as well as a great challenge for map makers (a mod within a mod).
- Original Message -
From: "Aaron Edgington"
To: "'Half-Life dedicated Win32 server mailing list'"
Sent: Monday, November 10, 2008 4:45 PM
Subject: Re: [hlds] Status
>I don't
Personally in my opinion and knowing how I like to run my community, I have
three possible combinations of servers I would use. A purely private locked
server for a "regulars" night or private fun with a group of friends. A
group + match making connect server, where people in my group as well as th
nt: Monday, November 10, 2008 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
Would it be possible to add a feature, so that we could select our own
server in the match making system? Rather than using someone else's server.
That way some of us that like matchm
I don't actually know what feature you're describing.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Monday, November 10, 2008 1:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
You k
3 months you say? Sounds good :)
Oh I still get a kick out of that. I don't care if it's older than numa numa.
>We're planning on getting it done before next week.
>
>I guess someone should add the above quote to this page if we don't make it:
>
>http://developer.valvesoftware.com/wiki/Valve_t
You know.. It's concerning to me that Eric answered everyones questions
but mine... Do I smell? :)
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-Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of K Jarrett
> Sent: Monday, November 10, 2008 11:50 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Status
>
> This is an excellent idea, how likely is this
nt: Monday, November 10, 2008 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
This is an excellent idea, how likely is this to be included at launch?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: 1
Yes, it should support multiple servers.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Monday, November 10, 2008 11:52 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
I trust it'll support mul
Just Left 4 Dead for starters.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
Sent: Monday, November 10, 2008 11:49 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Status
And this would be for every steam game, not just for L4D
gestions.
> Date: Mon, 10 Nov 2008 13:48:28 -0600
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Status
>
> You sir, make me very happy with this post.
>
> On Mon, Nov 10, 2008 at 1:35 PM, Erik Johnson <[EMAIL PROTECTED]>wrote:
>
the
>>> servers? I highly doubt this is the case. I know burton has nailed a few
>>> guys for exploiting the system, and I'm sure that is the only reason it'd
>>> be removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED]>
>>> To: h
y doubt this is the case. I know burton has nailed a few
>> guys for exploiting the system, and I'm sure that is the only reason it'd be
>> removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED]> To:
>> hlds@list.valvesoftware.com> Subject: Re
ubt this is the case. I know burton has nailed a few guys
> for exploiting the system, and I'm sure that is the only reason it'd be
> removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Status&
servers? I highly doubt this is the case. I know burton has nailed a few guys
> for exploiting the system, and I'm sure that is the only reason it'd be
> removed> Date: Mon, 10 Nov 2008 11:59:00 -0800> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com&
gt; From: [EMAIL PROTECTED]> To:
hlds@list.valvesoftware.com> Subject: Re: [hlds] Status> > Just a side note..>
> There is rumblings about the rep system going away on the forums. Is > this
true and if it isn't, then how would the system deal with group > members who
ha
server would be able to pull people from this
> method, and from matchmaking at the same time.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Alex Smith
> Sent: Monday, November 10, 2008 11:20 AM
> To: Half-Life de
Also, what if I want to play on a specific server and I'm not actually
part of that group. Would I be able to still connect to it?
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Just a side note..
There is rumblings about the rep system going away on the forums. Is
this true and if it isn't, then how would the system deal with group
members who have below server rep who try to join? Would it override the
rep system?
___
To u
gt;
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith
> Sent: Monday, November 10, 2008 11:20 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Status
>
> Would it be possible to add a feature,
This is an excellent idea, how likely is this to be included at launch?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Johnson
Sent: 10 November 2008 19:36
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
In what we
lex Smith
> Sent: Monday, November 10, 2008 11:20 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Status
>
> Would it be possible to add a feature, so that we could select our own
> server in the match making system? Rather than using someone else
And this would be for every steam game, not just for L4D, correct?
Keep up the good work :)
.> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Mon, 10 Nov
2008 11:35:54 -0800> Subject: Re: [hlds] Status> > In what we're building, this
should be
-Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Kitteny Berk
> Sent: 10 November 2008 19:18
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Status
>
> It's true! Valve does love us! :D
>
>
atchmaking at
the same time.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alex Smith
Sent: Monday, November 10, 2008 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Status
Would it be possible to add a feature, so tha
In all honesty I love the match making system.. Servers remain full no
matter what.. I can always find a way to get to my server and so can my
players. While some people disagree and want a server browser I like this
idea 100x better. Good job valve!
- Original Message -
From: "Erik J
2008/11/10 Kitteny Berk <[EMAIL PROTECTED]>
> It's true! Valve does love us! :D
>
> Erik Johnson wrote:
> > First off, thanks to everyone for running servers for the demo. We knew
> going into the release that we were going to need to figure out some ways to
> make it worth it for server administr
Appreciate the response, Erik! Keep us updated!> From: [EMAIL PROTECTED]> To:
[EMAIL PROTECTED]; hlds@list.valvesoftware.com> Date: Mon, 10 Nov 2008 11:08:57
-0800> Subject: [hlds] Status> > First off, thanks to everyone for running
servers for the demo. We knew going into the release that we w
"With the update last night, search key is already there: sv_search_key on
the servers and client restrict matchmaking to those servers. We'll see
about adding it to the UI soon."
(Zoid - A valve developer, posted that on the mailing list in the last
days).
So it seems like there'll be an option
Would it be possible to add a feature, so that we could select our own
server in the match making system? Rather than using someone else's server.
That way some of us that like matchmaking can still use the matchmaking
system with our own server.
The sv_search_key feature is already in place.
It's true! Valve does love us! :D
Erik Johnson wrote:
> First off, thanks to everyone for running servers for the demo. We knew going
> into the release that we were going to need to figure out some ways to make
> it worth it for server administrators, and now we have a ton of feedback to
> wor
--
[ Picked text/plain from multipart/alternative ]
Not the answer I was hoping for
Thanks anyway Kevin
On 10/4/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> about the only way I know to log that information is via the console log
> (not in the regular logs):
>
> add:
> -condebug -flushlog
>
about the only way I know to log that information is via the console log
(not in the regular logs):
add:
-condebug -flushlog
to your launch options and get the data immediately from console.log in the
mod directory.
watch those console.log files though, on a busy server they can quickly grow
to
Ook wrote:
I have noticed it but honestly payed it no mind. I did notice that it
seemed to occur when a player left after sitting in spectate for an
extended time. I have no idea why. I always assumed that it was just a
status bug and ignored it. By the way I had seen this occur on all of my
Ook wrote:
Check out this screen shot:
http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg
Notice the current map is ook_hoover, with one player. Notice that the
status bar shows op4_meanie and no players. After watching this for a
while,
I realized that the status bar has frozen and no l
Ook wrote:
Check out this screen shot:
http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg
Notice the current map is ook_hoover, with one player. Notice that the
status bar shows op4_meanie and no players. After watching this for a
while,
I realized that the status bar has frozen and no longe
clear
is not a normal part of this process.
>
> Dagok
>
>
>
> - Original Message -
> From: "James Tucker" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, June 13, 2005 4:46 AM
> Subject: Re: [hlds] Status of VAC2 Beta
>
>
> >I am interested
> i have beetlemod on there do you know if bm has the same anticheat as
> mani?
Yes, it does. Mani uses the same method as BM, bm had it first.
Check BM's documentation to see how to set it up. It's enabled by default.
http://qoda.net/cssource/minimumadmin/doc/#CheatDetection
___
Zachary Doherty wrote:
I can't join any of the VAC servers, It will get to Verifying and
Downloading Resources and it will download Security Module and freeze
up for a second and then say Error about Cannot verify, any ideas?
This never happened on VAC 1
Its a known issue with the VAC 2 BETA.
The "VAC2 Beta" refers to the servers enabling VAC2. The servers don't
do the cheat detection, so that testing is completely independant, and I
believe has been going on since march/april.
Steve (aka Mudboy)
The-Space.net
Jonathan wrote:
Apologies if I've somehow missed this in an earlier mes
I can't join any of the VAC servers, It will get to Verifying and
Downloading Resources and it will download Security Module and freeze
up for a second and then say Error about Cannot verify, any ideas?
This never happened on VAC 1
___
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--
[ Picked text/plain from multipart/alternative ]
i have beetlemod on there do you know if bm has the same anticheat as mani?
--
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gt; Sent: Monday, June 13, 2005 4:04 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Status of VAC2 Beta
>
> --
> [ Picked text/plain from multipart/alternative ]
> anyone have a link to download the mani anticheat
> --
>
> ___
--
[ Picked text/plain from multipart/alternative ]
anyone have a link to download the mani anticheat
--
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d VAC2 proof
cheats.
Megatron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Monday, June 13, 2005 1:00 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Status of VAC2 Beta
They should just make a new anti-
Are there any cvars checks possible to detect nonsteam?
- Original Message -
From: "KingPin Servers" <[EMAIL PROTECTED]>
To:
Sent: Monday, June 13, 2005 11:10 PM
Subject: Re: [hlds] Status of VAC2 Beta
> there are no real anti-hack plugins/programs public yet, j
now about this.
>
> Does HLGuard work for CSS?
>
> Is there any available working anticheat for CSS at this time?
>
>
> - Original Message -
> From: "Dagok" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, June 13, 2005 10:54 PM
> Subject: Re: [hl
Interesting, did not know about this.
Does HLGuard work for CSS?
Is there any available working anticheat for CSS at this time?
- Original Message -
From: "Dagok" <[EMAIL PROTECTED]>
To:
Sent: Monday, June 13, 2005 10:54 PM
Subject: Re: [hlds] Status of VAC2 Beta
installed
and then based on the setting it can ban them automatically.
So its really nothing to worry about.
Dagok
- Original Message -
From: "James Tucker" <[EMAIL PROTECTED]>
To:
Sent: Monday, June 13, 2005 4:46 AM
Subject: Re: [hlds] Status of VAC2 Beta
I am inter
hlds@list.valvesoftware.com
Subject: Re: [hlds] Status of VAC2 Beta
I am interested to know if there will be any client side protection in
VAC2, as this is something I am becoming increasingly concerned with.
Just yesterday one of the servers outside of my management which I
play on quite regu
ten litter manufacturers.
>
> And it will be in the EULA that you agree to it.
>
> People will stop cheating real fast.
>
> - voogru.
>
>
> -Original Message-
> From: Alexander Kobbevik [mailto:[EMAIL PROTECTED]
> Sent: Monday, June 13, 2005 2:44 AM
> To: hl
agree to it.
People will stop cheating real fast.
- voogru.
-Original Message-
From: Alexander Kobbevik [mailto:[EMAIL PROTECTED]
Sent: Monday, June 13, 2005 2:44 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Status of VAC2 Beta
Whatever people say, its better then nothing at all
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 13. juni 2005 01:53
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Status of VAC2 Beta
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vac2 will come out and then the next day it will be
Roger that!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
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Sent: Sunday, June 12, 2005 7:53 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Status of VAC2 Beta
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vac2 will come
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vac2 will come out and then the next day it will be hacked .
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- Original Message -
From: "Jonathan" <[EMAIL PROTECTED]>
To:
Sent: Sunday, June 12, 2005 3:47 PM
Subject: Re: [hlds] Status of VAC2 Beta
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Yeah, that'd be what I thoug
se of VAC2,
I'd expect to see VAC2 released by the end of the month.
Dagok
- Original Message -
From: "Jonathan" <[EMAIL PROTECTED]>
To:
Sent: Sunday, June 12, 2005 3:47 PM
Subject: Re: [hlds] Status of VAC2 Beta
This is a multi-part message in MIME format.
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>
>- Original Message -
>From: "Matthew White" <[EMAIL PROTECTED]>
>To:
>Sent: Sunday, June 12, 2005 5:47 PM
>Subject: Re: [hlds] Status of VAC2 Beta
>
>
>
>
>>This is a multi-part message in MIME format.
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>>[ Picked text
ter the connectivity
issues, there's no way that the release could be 'imminent'. But this is all
speculation on my part.
- Original Message -
From: "Matthew White" <[EMAIL PROTECTED]>
To:
Sent: Sunday, June 12, 2005 5:47 PM
Subject: Re: [hlds] Status of
This is a multi-part message in MIME format.
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from what i remember reading the announcement of connectivity testing
was the last official word before the system went live.
correct me if im wrong.
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Matt White
[ [EMAIL PROTECTED] ]
Jonathan
I hope they're doing full cheat detection, but tell you that they're
just testing connectivity ;)
Regards,
Ryan Lewis
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Sent: 12 June 2005 21:26
To: hlds@list.valvesoftware.com
Sub
Graham M. wrote:
It works, whats the problem?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wiCk3D.de
Sent: 06 January 2005 11:21
To: hlds@list.valvesoftware.com
Subject: [hlds] status shows wrong ip
hi there...
a few days ago i recognized that when im ty
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