My friend says this update broke permissions for file saving. The game
cannot write new files. He said to send these errors:
Saving C:\Program Files (x86)\Steam\steamapps\common\Team Fortress
2\tf\tf2_sound_vo_english.vpk.sound.cacheWARN_FILEWRITE - Asked to write to
'C:\Program Files (x86)\Steam\
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3914266.
Server operators only need to install this update if they are
experiencing the crash below.
- John
-
- Fixed crash when running on systems without AVX support
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3703329.
Community servers only need this update if they are interested in the
CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side
update only.
- John
-
We've released an optional update for Team Fortress 2. The note for the
update is below. The new server version number is 3600545.
- John
-
- Fixthe Righteous Bison projectiles colliding with, but not impacting,
some doors (ex. the BLU spawn doors of cp_mountainlab)
- Updated the localizatio
An optional update is available for TF2 servers. The new version number
is 3593021. This update is only needed if you are running bootcamp.
There are no player-visible changes.
For bootcamp server operators: This update is in preparation for TF
system maintenance that will occur later today. It
Thank God this was fixed! It sucks to spend over an hour on a mission and
have it crash. And it happened to my group 3 times. Thanks for fixing it so
quickly!
On Fri, Aug 19, 2016 at 3:21 PM, Eric Smith wrote:
> We've released an optional update for Team Fortress 2. The note for the
> update is
We've released an optional update for Team Fortress 2. The note for the update
is below. You only need to update if your server has been crashing since the
TF2 update earlier this week.
Thanks.
-Eric
---
- Fixed a common server crash that primarily occurred dur
Are you absolutely nuts?
From: Jacob
To: Half-Life dedicated Win32 server mailing list
Sent: 7/8/2016 7:08 AM
Subject: Re: [hlds] Optional TF2 update released
This might not be the correct place for this, and I'm sorry if it's not, but
are there any plans
After applying this optional update, my server crashed with the
following engine error on map change:
Engine error: Unable to load manifest file
'scripts/soundscapes_manifest.txt'
Is there anybody else having this issue? My server was running stable
with population for hours but as soon as
This might not be the correct place for this, and I'm sorry if it's not, but
are there any plans to return quickplay?
On Jul 8, 2016, at 12:58 AM, Eric Smith wrote:
We’ve released an optional dedicated server update the fixes the Medic’s run
speed not adjusting when his heal target is killed.
We've released an optional dedicated server update the fixes the Medic's run
speed not adjusting when his heal target is killed. You do not need this update
unless you are experiencing this problem.
Thanks.
-Eric
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We've released an optional update for TF2. The update fixes a server crash
exploit in PASS Time mode related to dropped weapons and the jack. You do not
need this update if you're not running PASS Time mode.
Thanks.
-Eric
___
To unsubscribe, edit yo
We've released an optional server update for TF2 that fixes a crash related to
Mannpower mode. You only need to update your server if you are running
Mannpower and experiencing this crash.
Thanks.
- John
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We've released an optional update for TF2 that fixes an exploit related to
changing teams while in bumper car mode. You only need to update your server if
you are experiencing players exploiting this problem.
Thanks.
-Eric
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Yes, you can connect to sourcetv in insecure mode. This is how
teamfortress.tv and other casting organizations use their caster's
cheats (player and projectile outlines, health bars, etc.)
On 10/14/2015 11:01 AM, Peter Jerde wrote:
>
>> On Oct 13, 2015, at 12:53 PM, HD wrote:
>>
>> As I figured
> On Oct 13, 2015, at 12:53 PM, HD wrote:
>
> As I figured though not a single response from valve once again on this topic.
>
Probably because this is a server list, and you’re bringing up a client issue.
Also, you repeatedly said that it’s a “real” client you would use to “seed”, as
thoug
Someone's upset.
Who's we? I hope you're not trying to imply that no one on the HLDS has
done that because I can say with 100% confidence that many of you have
after seeing it in action. Where do you think folks get the idea from? Hah.
On Tue, Oct 13, 2015 at 4:16 PM, Bottiger wrote:
> On Tue, O
On Tue, Oct 13, 2015 at 11:36 AM, N-Gon wrote:
> Welp, you guys heard it here first.
> Let's call it a day and let ad-based servers like skial have complete
> reign of the place.
>
Excuse me?
We have *never* used text mode clients to seed our servers and couldn't
care less if it patched.
Pleas
I'm not sure how your got that from what I posted - but that's neither here
nor there.
At any rate, it's naive to think simply "playing on your server regularly"
will help grow a community and/or a server in the current environment. I've
been hosting TF2 since 2008, and I've never seen an environm
I never thought I'd see the day where E. Olsen, someone who I've long
considered to be a well informed contributor to discussions like these, the
day where he would stand up and essentially say, "Using a text-client to
fake a player on a server? No problem! Good server operators *need *some
kind of
You’re right in one respect: This change won’t be reverted, that much is
almost as certain as death and taxes. However, on a point of ethics, I feel
the need to point out that running a text-client with the intended purpose
of deceiving players into believing that there is an active population on a
t;>> sounds in the game while also allowing me to log my client into the game to
>>> help seed my server then by all means I’m ready to listen/read all about it.
>>>
>>>
>>>
>>> As I figured though not a single response from valve once again on this
, 2015 2:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released
What are you trying to hear exactly? You have no interest in being in your own
server to populate but wanna listen to what players are saying? Once a server
achieves enough players to
all means I’m ready to listen/read all about it.
>>
>>
>>
>> As I figured though not a single response from valve once again on this
>> topic.
>>
>>
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>&g
le response from valve once again on this
> topic.
>
>
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cody Mathisen
> *Sent:* Tuesday, October 13, 2015 1:10 PM
>
> *To:* Half-Life dedicated Win32 se
dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released
By the sounds of it the abuse that has come up heavily outweigh any benefits of
-textmode.
I'm not sure exactly what information you are 'seeding' but I'm sure there are
multiple add
gt; [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Tuesday, October 13, 2015 11:26 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Optional TF2 update released
>
> You may have used it for one client but the truth is, this guy earli
server mailing list
Subject: Re: [hlds] Optional TF2 update released
You may have used it for one client but the truth is, this guy earlier who
posted used it to ten, even more clients. Also i think someone already has a
script that can be ran in textmode that autoaccepts the items that drop. So
n
ent: Tuesday, October 13, 2015 3:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released
From the client patch notes from October 12, 2015:
- Running in textmode now places the client in insecure mode
On Sun, Oct 11, 2015 at 2:50 AM, HD <mailto:ad..
...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, October 13, 2015 10:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released
Just so we're clear, you guys were only using this to fake player counts on
your servers? Where's the negative i
abbing now.
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
>> Sent: Tuesday, October 13, 2015 3:02 AM
>> To: Half-Life dedicated Win32 server mailing list
&g
Oh, haven't actually tried it in a long time.
On Tue, Oct 13, 2015 at 9:06 AM, Asher Baker wrote:
> On Tue, Oct 13, 2015 at 1:59 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> And yes there is a server side setting for that. Start the server
>> with -insecure and all clients will be able to join.
--Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
> Sent: Tuesday, October 13, 2015 3:02 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Optional TF2 update relea
On Tue, Oct 13, 2015 at 1:59 PM, 1nsane <1nsane...@gmail.com> wrote:
> And yes there is a server side setting for that. Start the server
> with -insecure and all clients will be able to join.
That hasn't worked for a very long time.
~
"Their heads are green, and their hands are blue,
ides launching
> the game in full and alt tabbing now.
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
> Sent: Tuesday, October 13, 2015 3:02 AM
> To: Half-Life dedicated Win32 serve
-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released
Log streaming to something like HLSW or using a plugin to record chat/events to
a database with a website.
HLSW should use even less resources than textmode client.
On Tue, Oct 13, 2015 at 8:45 AM
.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
> Sent: Tuesday, October 13, 2015 3:02 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Optional TF2 update released
>
> From the client patch notes from October 12, 2015:
>
> - Running in
: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: Tuesday, October 13, 2015 3:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released
>From the client patch notes from October 12, 2
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Friday, October 09, 2015 5:52 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Subject: [hlds]
st.valvesoftware.com
Subject: [hlds] Optional TF2 update released
We've released an optional update for TF2 that updates the Invasion
Community Update Coin to also count assists. This is an optional dedicated
server update and is not required unless you are running any of the Invasion
maps and would l
We've released an optional update for TF2 that updates the Invasion Community
Update Coin to also count assists. This is an optional dedicated server update
and is not required unless you are running any of the Invasion maps and would
like to support this new feature.
Thanks.
-Eric
_
We've released an optional update for TF2 that fixes a dedicated server crash
on the Invasion map Watergate. You do not need the update unless your server is
having this problem.
-Eric
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Any update on this?
On 7/4/2015 5:28 PM, Eric Smith wrote:
- Temporarily reverted Valve official quickplay and matchmaking servers not
being listed in the server browser while we look into this further
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You can take the ball into spawn by teleporting to spawn with the Eureka
Effect and receive the ball during the taunt animation. After that, it's
impossible to get the ball out of spawn (invisible wall in door) unless you
use the Eureka again.
On Wed, Aug 19, 2015 at 4:01 PM, Ross Bemrose wrote:
Apparently the ball can still be taken into the spawns rooms. Not sure
if this is a map problem with pass_warehouse or a gameplay problem with
the game mode.
On 8/19/2015 12:17 AM, Eric Smith wrote:
We've released one last update tonight for TF2. The update is optional. It
fixes a sound prob
We've released one last update tonight for TF2. The update is optional. It
fixes a sound problem when carrying the Jack in the new PASS Time game mode.
You only need to sync and get the latest version if you're running a PASS Time
server.
Thanks.
-Eric
__
It has been over 1 and a half years since community servers were banned.
The community population has already become a shadow of what it used to be
and is no longer the majority of players. If a shutdown was to be effective
it should have been done right away after the change. But many people here
Shutting down communities won't help anything, anyone will just either stop
playing TF2 or hop right on a Valve server, you'd be doing what Valve wants
you to do.
On Tue, Aug 4, 2015 at 6:30 PM, Ash . wrote:
> I'll be honest, after hearing these same talking points many times over I
> have only
I'll be honest, after hearing these same talking points many times over I
have only one more thing to say.
Valve aren't gonna listen until players make waves. That isn't going to
happen by us complaining. There's only one sure-fire way to get this to
happen.
Make a fuss in our own communities abo
It amazes me that there are people like you that think like that. How bad
can Valve fanboys get?
How are we supposed to police other people's servers? I have personally
made dozens of reports and Valve has done nothing to them for months before
I stopped bothered to check. What else are we suppose
reas Willinger wrote:
Yea, also got one.
Von: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Paul
Gesendet: Dienstag, 04. August 2015 15:06
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released
A
That thought process is why we are where we are now. Valve doesn't trust
community servers to police the community beyond their own nose. They tried
to trust us for years and nothing happened. Terrible servers and shitty
communities ran rampant, and it was the duty of the community to try and
stop
We are not responsible for other people's actions. Does the police jail an
entire neighborhood because they keep finding criminals there? If you want
me to be responsible for what other people do, then give me the ability to
ban servers from the master list.
The way Valve dealt with bad servers, i
This quickplay conversation became tiresome after the umpteenth time.
Valve will address it when they feel like it, not when complaints keep
rolling it.
Surely you have realized that over the course of the past two years...
http://i.imgur.com/Xz07DrT.png
On Tue, Aug 4, 2015 at 3:22 PM, Matthias
You can blame your fellow server-ops for that.
The only thing you can blame valve for is kicking all our asses instead
of adding a proper report and blacklist system to deal with these .
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On Tue, Aug 4, 2015 at 6:34 AM, Andreas Willinger wrote:
>
>> Yea, also got one.
>>
>>
>>
>> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Paul
>> *Gesendet:* Dienstag, 04. August 2015 15:0
ftware.com] *Im Auftrag von *Paul
> *Gesendet:* Dienstag, 04. August 2015 15:06
>
> *An:* Half-Life dedicated Win32 server mailing list
> *Betreff:* Re: [hlds] Optional TF2 update released
>
>
>
> Although off topic, is anyone here getting any spam or similar email from
> someone
Yea, also got one.
Von: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Paul
Gesendet: Dienstag, 04. August 2015 15:06
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released
Although off topic, is
you never ran any TF2 servers then.
>
>
>
> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Brian Riedel
> *Gesendet:* Dienstag, 04. August 2015 13:03
> *An:* Half-Life dedicated Win32 server mailing list
> *Betreff
: [hlds] Optional TF2 update released
Seriously, this. If your servers can't retain people, then that's a problem
with the strength of your community, not with the updates to quickplay.
On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey
wrote:
Is there an email list on which I c
Thank you! I thought it was only for press releases of new games.
2015-08-04 13:01 GMT+02:00 Peter Jerde :
>
> > On Aug 4, 2015, at 5:58 AM, Rovanion Luckey
> wrote:
> >
> > Is there an email list on which I can get the update announcements and
> without the constant whining?
>
> Yes. It’s hlds-
Seriously, this. If your servers can't retain people, then that's a problem
with the strength of your community, not with the updates to quickplay.
On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey
wrote:
> Is there an email list on which I can get the update announcements and
> without the consta
> On Aug 4, 2015, at 5:58 AM, Rovanion Luckey wrote:
>
> Is there an email list on which I can get the update announcements and
> without the constant whining?
Yes. It’s hlds-announce.
- Peter
___
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Is there an email list on which I can get the update announcements and
without the constant whining?
2015-08-04 12:54 GMT+02:00 Rowedahelicon :
> Can I get a confirmation my emails go in?
>
> Anyway, wait until Dota II stops being popular, that's where the money is
> and that's where the focus is
Can I get a confirmation my emails go in?
Anyway, wait until Dota II stops being popular, that's where the money is
and that's where the focus is! Thing is is that the TF2 community as a
whole doesn't seem to understand why TF2 is as bad as it is, far too many
people think that everyone Valve does
Since Valve appears to have more or less confirmed their lack of support
towards communities these days I haven't bothered spending a single
penny/cent on games such as Team Fortress 2, especially not on these
contracts. I also asked a good number of my friends to see what their
opinion was and qui
Oh they know the setup is unfair, they said so from the very start a few
years ago, and last year they promised they'd give us a middle ground. They
don't care you see, Valve employees have said how money drives direction at
Valve now, and Valve servers mean less modding means more money.
On Mon,
The TF2 team, in a misguided effort to silence all complaints, ended up
making poor decisions that are killing community servers.
The truth is, whatever you do, someone is going to complain about
something. You blocked ads from being displayed for people connecting
through quickplay? One down. But
To: Half-Life dedicated Win32
server mailing list
Subject: Re: [hlds] Optional
TF2 update released
ults
>> hurled Valve's way will change things, then by all means - keep in keeping
>> on.
>>
>> On Sun, Jul 5, 2015 at 2:34 PM, Saint K.
>> wrote:
>>
>>> Amen.
>>>
>>>
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [ma
Sadly, neither the campaign hoster(ad serving company, i.e pinion or motdgd)
nor the server owner can regulate the ad volume. Some ad-placing companies talk
to the ad aggregators and vice-versa to fix all the problems and deliver good
ads, but right now it's mostly quantity vs. quality.
"Matt
Hello Powerlord,
No, no one has except valve. How are we supposed to gather that data?
That alone should raise a healthy amount of suspicion since it's a
question that is practically meant to not be definitely answered.
You could only guess that it might have some effect on how many
attempted
Where did I say that every server that even dares to play a single ad
needs to go? All the time I've been talking about servers that are
*ad-_infested_**and p2w*.
If anything in this regard raises any questions as to what I find
intolerable about ads, it should be answered pretty clearly in my
So then go to Pinion, MOTDgd, et al and insist that ads have a reasonable
sound level or else they get banned from the game entirely. Sounds like a
better solution that trying to stamp out every server which uses ads, no?
On Sun, Jul 5, 2015 at 3:02 PM, Matthias "InstantMuffin" Kollek <
proph...@s
lf Of
*Matthias "InstantMuffin" Kollek
*Sent:* Sunday, July 05, 2015 8:31 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Optional TF2 update released
I don't know if the last paragraph is meant sarcastical
Your schedule must be pretty busy, following your rule you literally
have to complain about overwatch, the community profile reporting
system, the csgo server reporting system, the tf2 abuse report system,
steam discussion reporting system, spuf...
There's well-known established solutions to h
way will change things, then by all means - keep in keeping
> on.
>
> On Sun, Jul 5, 2015 at 2:34 PM, Saint K. wrote:
>
>> Amen.
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Matt
.com] *On Behalf Of *Matthias
> "InstantMuffin" Kollek
> *Sent:* Sunday, July 05, 2015 8:31 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional TF2 update released
>
>
>
> I don't know if the last paragraph is meant sarcasti
Yes, having a reporting system that removed servers from the list
definitely isn't something that would be abused more than MOTD
advertisements. That pub community with 5-10k members surely couldn't wipe
out their entire up and coming competition, ya know, those who are trying
to grow their commun
What's the problem, exactly? You're subjected to the horror that is an ad?
Please go on YouTube (with AdBlock off), watch a couple videos, then try to
tell me that YouTube is broken and is driving away users.
In a perfect world, people wouldn't flounder around helplessly and would
join a server th
Amen.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthias
"InstantMuffin" Kollek
Sent: Sunday, July 05, 2015 8:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released
I don
I don't know if the last paragraph is meant sarcastically, but ads are a
huge problem on community servers. Feel free to write a script that
connects to all tf2 servers and keep the speakers on.
Yes, motds can be turned off client-side. But please don't expect the
average joe to be able to do an
Are we just ignoring the fact that for a long time, Pinion hosted many of
the CS:GO official matchmaking servers, which had terrible performance
issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a
multi-billion-dollar corporation to do it, but not average Joe trying to
make
Agreed.
Donation-driven communities were how servers were operated for years (and
how many still do). To suggest that there has been some kind of fundamental
shift in the game's demographic that would prevent that model from working
now is simply not true.
In fact, those very same people who were
Actually, decent community servers who provide value to their respective
communities generally do not have funding issues. It is possible to be a
donation driven community without handing out stupid perks. Just as it is
equally possible to innovate new features and game modes for your servers
that
So what you're essentially saying is that it's perfectly fine for Valve to
suck every penny out of players for cosmetics & pay to win items, to allow
the community servers to build up the game for years then steal all their
clients by virtually stuffing Official Servers down their throat while
mone
Seeing Paul attempt to portray advertising as a non-issue is completely
ineffable - that being far beyond the descriptive capability of words or
laughter. The continuing existence of MOTD advertising encourages all the
wrong behaviours within the community servers that use it. Furthermore, as
E. Ol
I guess either way nobody can win, so things should just stay as they are
then. One side will argue you're right, the other side will also argue
you're wrong however. It's one of these topics which have two perfectly
amicable views.
On 5 July 2015 at 13:46, E. Olsen wrote:
> If you honestly thin
If you honestly think "advertising is no longer and issue", than you don't
read reddit, or the steam user forums. While Valve may have blocked
advertising in the engine for players who connect via quickplay (and thanks
for that - those of us who've never used that junk got to see our MOTD
functiona
I hate to correct some people here, but advertising is no longer an issue
so I don't see why it has been brought up when it's no longer a problem.
HTML MOTD is not possible when the client joins via matchmaking or
quickplay, Valve changed that a long time ago. Sure, there are a few rogue
servers wh
The entire point of Quickplay from the get-go was to help people to easily
find servers offering vanilla-ish gameplay. That is, major game settings
are set to their defaults, no custom gamemodes, no game-breaking donor
perks, etc.
It's a decent idea, the only problem is that Valve added it and the
Your version of events borders on white-knighting, in my honest opinion.
Valve has a share of blame for allowing an environment where unscrupulous
operators were rewarded financially simply by getting people to join thier
servers. The rise of Pinion and the like was attractive to individuals who
wa
04, 2015 8:32 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Optional TF2 update released
>I honestly find it comical that people think those servers are a good
representation of what the game should be (or, frankly, are any fun at
all).
and this is why I rarely
As always both parties here aren't really unblemished. However, compared
to real life, given how much protest (and how intense it has to be) is
necessary, everyone is basically santa claus here (not the bad santa
version).
The only two things about the people here that annoy me is that some
sim
:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released
>I honestly find it comical that people think those servers are a good
>representation of what the game should be (or, frankly, are any fun at all).
and this is why I rarely pos
>
> Some were terrible and cheated the system to trick players joining their
> servers. When Valve tried to stop them, they cheated the system more. Even
> after Valve constantly tried to help those community servers who played by
> the rules, the community kept calling foul.
>
> So eventually, Val
>I honestly find it comical that people think those servers are a good
representation of what the game should be (or, frankly, are any fun at all).
and this is why I rarely post here. Because most people here are not
willing to listen to the other side of things and meet in the middle.
Insulting p
>What you just said implies that *every *community server provides a
modified game-play experience, which is not only a dubious claim but one
that almost certainly stems from a distinct level of benightedness.
A modified game-play experience, yes. Even if it's just placing a text ad
every 5 mins.,
I also don't think the phrase "Community" and "Custom" are necessarily
interchangeable. There are plenty of community servers out there with 100%
stock settings, and I certainly wouldn't call them "custom".
Further - I don't anyone who played TF2 before quickplay came along can say
that Valve's se
What you just said implies that *every *community server provides a
modified game-play experience, which is not only a dubious claim but one
that almost certainly stems from a distinct level of benightedness.
There are community servers out there, many of them, which offer a vanilla
experience in
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