Re: [JAVA3D] RES: [JAVA3D] Collision Detection

2004-11-23 Thread Renato Simoes
em: terça-feira, 23 de novembro de 2004 > 16:03 > Para: [EMAIL PROTECTED] > Assunto: [JAVA3D] Collision Detection > > > Hello, > > I'm working in a project that need collision > detection. I see that have many techniques to a

[JAVA3D] RES: [JAVA3D] Collision Detection

2004-11-23 Thread Leandro Taddeo
Hi Renato, I think, this will help Are you from Brasil? Leandro Taddeo -Mensagem original- De: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] nome de Renato Simoes Enviada em: terça-feira, 23 de novembro de 2004 16:03 Para: [EMAIL PROTECTED] Assunto: [JAVA3D] Collision

[JAVA3D] Collision Detection

2004-11-23 Thread Renato Simoes
Hello, I'm working in a project that need collision detection. I see that have many techniques to apply, but i want a example code. Anyone may help me? Tks 4 all; Renato Simões ___ Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o

[JAVA3D] Collision detection/behavior

2004-10-14 Thread Bernhard Erb
Hello, i've a problem with the collision detection system. I'm trying to collidate a IndexedTriangleArray(ita) with another Shape. Sometimes it works fine, sometimes occurs that only the half part of the ita(its a rectangular) is been detected. I tryied and retried but i havnt found the problem.

Re: [JAVA3D] Collision detection and response

2004-06-14 Thread Nikolai V. Chr.
Ricardo Chaves wrote: Hi, I'm a relative new in Java 3D programming. I was trying to make a program like a FPS game, where you can navigate in a 3D virtual environment. But I'm having problems with collision detection and response... Many people said that I have to use behaviors (WakeupOnColl

[JAVA3D] Collision detection and response

2004-06-14 Thread Ricardo Chaves
Hi,    I'm a relative new in Java 3D programming. I was trying to make a program like a FPS game, where you can navigate in a 3D virtual environment. But I'm having problems with collision detection and response...    Many people said that I have to use behaviors (WakeupOnCollisionEntry, WakeupOnC

Re: [JAVA3D] Collision node detach problem...

2004-05-23 Thread Liu Samuel
Dear Peter, I have worked out a solution for this problem:-) But on M$\'s windows2000 platform, not Linux(Are you linux guy?I like it either, but I have to work this project on Windows. Maybe we can discuss Linux later, surely not in this mailing list) What I do is putting all my colllision b

[JAVA3D] Collision Problem

2004-03-24 Thread David Murtagh
BEGIN:VCALENDAR PRODID:-//Novell Inc//NetMail ModWeb// VERSION:2.0 METHOD:REQUEST BEGIN:VEVENT ATTENDEE;CN=David Murtagh;PARTSTAT=ACCEPTED;ROLE=CHAIR; RSVP=TRUE:MAILTO:[EMAIL PROTECTED] ATTENDEE;[EMAIL PROTECTED];ROLE=REQ-PARTICIPANT; RSVP=TRUE:MAILTO:[EMAIL PROTECTED] ORGANIZER;CN=David Murtagh:

[JAVA3D] collision detection and .3ds objects

2004-03-14 Thread David Murtagh
Hi all, Has anyone ever implemented collision detection with a .3ds object imported in a scene. I have a wall which is a java 3d Box and a .3ds object in the scene which I want to stop going through the wall. Is the collision detection just implemented the same way?? Cheers, Dave.

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: Thats an possible solution but it doesn't works in complex scenes either. Imagine a object you can collide with (e.g. the wall of an house) and you can stand onto (its roof). Here only the first case should be detected as collision ( and in this special case uing the Arming

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Florin Herinean
EMAIL PROTECTED] Subject: Re: [JAVA3D] collision avoidance problem Thats an possible solution but it doesn't works in complex scenes either. Imagine a object you can collide with (e.g. the wall of an house) and you can stand onto (its roof). Here only the first case should be detected as collision (

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Michael Pfeiffer
To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] collision avoidance problem But I think a PickRay is limited for that purpose. In most cases you won't find objects like fences with it when it picks the holes in such an object and therefore doesn't detects it. On Tue, 24 Feb 2004 13:57:19

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Nikolai V. Chr.
Michael Pfeiffer wrote: But I think a PickRay is limited for that purpose. In most cases you won't find objects like fences with it when it picks the holes in such an object and therefore doesn't detects it. You are right it is rather crude, but my geometry is crude and without lots of these hol

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Florin Herinean
rious sizes for the parts of the body). Cheers, Florin -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer Sent: Dienstag, 24. Februar 2004 14:02 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] collision avoidance problem But I th

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Michael Pfeiffer
But I think a PickRay is limited for that purpose. In most cases you won't find objects like fences with it when it picks the holes in such an object and therefore doesn't detects it. On Tue, 24 Feb 2004 13:57:19 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]> wrote: Flavius wrote: HEre's my problem...

Re: [JAVA3D] collision avoidance problem

2004-02-24 Thread Nikolai V. Chr.
Flavius wrote: HEre's my problem...I use a cylinder to pick infront of the camera. Not in all directions, only in the direction teh camera is currently moving. Anyway, I have to have the radius of the cylinder vry large..almost 2 meters...or was it the diameter?? Doesn't really matter. The thi

[JAVA3D] collision avoidance problem

2004-02-24 Thread Flavius
HEre's my problem...I use a cylinder to pick infront of the camera. Not in all directions, only in the direction teh camera is currently moving. Anyway, I have to have the radius of the cylinder vry large..almost 2 meters...or was it the diameter?? Doesn't really matter. The thing why I have t

[JAVA3D] collision detection

2004-01-29 Thread nagehan pala
hi There are two shapes in my scene. Both of them are loaded by using Lw3dLoader class.(They are lws models) user can move,rotate and zoom by picking on one of them. When two shapes are intersected, I want to write a message to the screen. I write a code similar the example that is given demo Tick

[JAVA3D] Collision

2003-11-07 Thread Silvère Martin-Michiellot
Hi, Mark Hale, Martin Baker and I are actually tying to do something on particles motions, physics and the like at jsci.sourceforge.net. May be we will release a Java3D binding layer someday. Feel free to join us developping this opensource project. Thanks. ___

Re: [JAVA3D] collision avoidance/terrain following

2003-10-31 Thread Ben Moxon
: [JAVA3D] collision avoidance/terrain following ok, another thread about this stuff... Here's my problem...I read everything I found on the subject and I found the tutorials on j3d.org to be the most useful ones for me... So now I understand how to implement the collision avoidance and te

Re: [JAVA3D] collision avoidance/terrain following

2003-10-31 Thread Michael Pfeiffer
At http://www.3dchat.org/dev.php you can find an other source package. The KeyNavigator ( http://www.3dchat.org/doc/com/vwp/j3d/utils/behaviors/keyboard/KeyNavigatorBehavior.html ) implements collision avoidance and terrain following. This class alsocontains a little bit more but possibly it can h

Re: [JAVA3D] collision avoidance/terrain following

2003-10-30 Thread á͹´ÃÙÇì à´ÇÔÊѹ (Andrew Davison)
Flavius, > So now I understand how to implement the collision avoidance and terrain > following, but I just don't have that J3D knowledge. There are two or three chapters in my online book that may help: Ch. 16 3D Maze http://fivedots.coe.psu.ac.th/~ad/jg/ch16/ Ch. 17 Fractal Land http://fi

[JAVA3D] collision avoidance/terrain following

2003-10-30 Thread Flavius Alecu
ok, another thread about this stuff... Here's my problem...I read everything I found on the subject and I found the tutorials on j3d.org to be the most useful ones for me... So now I understand how to implement the collision avoidance and terrain following, but I just don't have that J3D knowledge

Re: [JAVA3D] Collision Detection

2003-10-30 Thread Bradley Vender
I need to detect the collision between object and viewer (avatar). My scene is a set of rooms, and I do not want the viewer to run through walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit conditions ... but how avoid the modification in transform related to viewer? Thanks a lot. Wa

Re: [JAVA3D] Collision Detection

2003-10-29 Thread Christian Britton
assia Trojahn dos Santos To: [EMAIL PROTECTED] Sent: Wednesday, October 29, 2003 2:32 PM Subject: [JAVA3D] Collision Detection I need to detect the collision between object and viewer (avatar). My scene is a set of rooms, and I do not want the viewer to run through walls.

[JAVA3D] Collision Detection

2003-10-29 Thread Cassia Trojahn dos Santos
I need to detect the collision between object and viewer (avatar). My scene is a set of rooms, and I do not want the viewer to run through walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit conditions ... but how avoid the modification in transform related to viewer? Thanks a lot.

Re: [JAVA3D] collision detection

2003-10-17 Thread Silvère Martin-Michiellot
At 14:45 17/10/2003 +0200, you wrote: anyone know any ebooks or tutorials where I can read more about implementing collision detectin? or collision avoidance..not the one already existing in Java. I read on j3d.org but I didn't manage to understand everything they did, and I can't find the source

[JAVA3D] collision detection

2003-10-17 Thread Flavius Alecu
anyone know any ebooks or tutorials where I can read more about implementing collision detectin? or collision avoidance..not the one already existing in Java. I read on j3d.org but I didn't manage to understand everything they did, and I can't find the source in their code repository..so I was wond

Re: [JAVA3D] Collision detection Exception

2002-12-18 Thread Kelvin Chung
Hi Csaba, Please send us a test program to investigate. Thanks for your bug report. - Kelvin - Java 3D Team Sun Microsystems Inc. Csaba Pales wrote: Hi, I'm developing a little simulation, and need collision detection in this. There are some objects in the scene that will be anim

[JAVA3D] Collision detection Exception

2002-12-18 Thread Csaba Pales
Hi, I'm developing a little simulation, and need collision detection in this. There are some objects in the scene that will be animated and they may collide with each other. During the simulation I have to attach and detach a lot of objects. It happens some times that I attach an object and place

Re: [JAVA3D] collision problem

2002-12-11 Thread Burrows Anthony
It doesn't work by default, you have to set it. Just make sure that in your behavior subclass it is NOT in the wakeup conditions. Tony -Original Message- From: Igor Belousov [mailto:[EMAIL PROTECTED]] Sent: 10 December 2002 09:27 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] coll

Re: [JAVA3D] collision problem

2002-12-10 Thread Igor Belousov
> >If there is default collision detection checking between View Platform > >and objects of the scene? > > use "WakeuponViewPlatformEntry(Bounds b)" > > cheers, > Chris Chris, thank you for respons, but my problem is how to switch OFF this detection if it is working by default. I want to check ON

Re: [JAVA3D] collision problem

2002-12-09 Thread Hristo Matev
hi, If there is default collision detection checking between View Platform and objects of the scene? use "WakeuponViewPlatformEntry(Bounds b)" cheers, Chris _ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee

[JAVA3D] collision problem

2002-12-09 Thread Igor Belousov
Dear all, If there is default collision detection checking between View Platform and objects of the scene? And if yes - how to switch off this type of collision detection? I used the following, but it didn't help: SimpleUniverse su = new SimpleUniverse(canvas3D); ViewingPlatform vp = new Viewing

[JAVA3D] collision detection problem

2002-12-05 Thread Igor Belousov
Dear all, I've got a problem while using collision detection in Java3D. Problem: When 2 objects are quite close to each other system detects collision, but there is no collision in reality. Rotating the scene by the mouse (using MouseRotate class) causes dissapearing of this un-real "collision".

Re: [JAVA3D] Collision detection issues

2002-11-11 Thread Burrows Anthony
riginal Message- From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] Sent: 06 November 2002 17:48 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Collision detection issues I meant about the boundingsphere. I gave a overall boundingsphere in my code (0,0,0,1000) and placed few objects within this

Re: [JAVA3D] Collision detection issues

2002-11-06 Thread ramanathan v
Original Message- > From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] > Sent: 05 November 2002 18:59 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Collision detection issues > > > Hi Group, > > I am working on some collision detections, when i > place more objects wi

Re: [JAVA3D] Collision detection issues

2002-11-06 Thread Burrows Anthony
Not sure quite what you mean by the 'collision domain' Ramanath. -Original Message- From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] Sent: 05 November 2002 18:59 To: [EMAIL PROTECTED] Subject: [JAVA3D] Collision detection issues Hi Group, I am working on some collision

[JAVA3D] Collision detection issues

2002-11-05 Thread ramanathan v
Hi Group, I am working on some collision detections, when i place more objects within a branchgroup and try defining the collision domain, its not functioning properly. If i just place two objects are that in collision domain then that works well and good. So is there any changes i need to make or

[JAVA3D] Collision problem

2002-11-02 Thread ramanathan v
Hi, I am working on something that requires collision detection techniques... i have a cuboid object in its rospathinterpolation and there is another cuboid in the universe with which i m detecting the collision. if only these two objects are there in the universe then the collision detection seem

[JAVA3D] Collision Detection

2002-10-29 Thread Greg Baboolal
Hi there, I'm trying to implement the collision detection between two Primitive spheres, each with their own associated Object properties. However for some reason when these spheres collide and I try to capture the terminal object node with ScreenGraphPath.getObject(), I am being told that the l

[JAVA3D] Collision Detection Problem

2002-10-03 Thread Alex
Hi All, I am facing a problem with collision in Java3D. I have a model which runs on this terrain and I would want it to stop moving once it bump into walls rather than running through it. I manage to detect the collision between objects using the PickBounds method. My model navigate around using

Re: [JAVA3D] Collision question

2002-09-03 Thread Burrows Anthony
Title: Collision question As far as I know, no.  Collision does an intersect between the geometries of the shapes in the scene.   Tony -Original Message-From: Jonathan Smolarski [mailto:[EMAIL PROTECTED]]Sent: 03 September 2002 15:20To: [EMAIL PROTECTED]Subject: [JAVA3D

[JAVA3D] Collision question

2002-09-03 Thread Jonathan Smolarski
Title: Collision question Is it possible to use wakeUpOnCollision() criterion to detect a collision between a 3d object in my scene and the view ? Cordialement, Jonathan Smolarski. Mail : [EMAIL PROTECTED]   I watch myself drown In the blue aura Of mine and I see The swans leave the po

Re: [JAVA3D] Collision detection question

2002-06-13 Thread Carsten Friedrich
Actually I'm not so sure anymore that the reported collisions are with the Cylinder. If I rotate the scene using the usual MouseBehavior I get all kinds of wakeupOnCollisionEntry and wakeupOnCollisionExit events. How can I find out what causes these collisions? As all objects maintain their

[JAVA3D] Collision detection question

2002-06-13 Thread Carsten Friedrich
I want to do something quite simple and I'm not sure how to do it. I have an scene object which is a combination of a Cylinder and several Cones. Each Cone intersects the cylinder by construction. I now want to write a behavior that changes the color of a cone if that Cone collides with any

Re: [JAVA3D] Collision

2002-05-29 Thread Doug Twilleager
> >I'm trying to implement the VisibilitySensor for VRML. This time(take 3 >for the J3D list as a whole at least), I'm using a >WakeupOnCollisonEntry. I'm creating a geometry representing the viewing >frustum. All is well and good as long as I use a Shape with a real >geometry node. But the mo

[JAVA3D] Collision

2002-05-22 Thread Giles
I'm trying to implement the VisibilitySensor for VRML. This time(take 3 for the J3D list as a whole at least), I'm using a WakeupOnCollisonEntry. I'm creating a geometry representing the viewing frustum. All is well and good as long as I use a Shape with a real geometry node. But the moment I

Re: [JAVA3D] Collision management

2002-02-19 Thread Kelvin Chung
>X-Unix-From: [EMAIL PROTECTED] Tue Feb 19 10:10:37 2002 >Date: Tue, 19 Feb 2002 13:07:56 -0500 >From: Mojtaba Hosseini <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Collision management >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Content-transfer-encoding: 7bit >X-Acc

Re: [JAVA3D] Collision management

2002-02-19 Thread Mojtaba Hosseini
I concur! We've played a bit with collision management and have run into the same problem: that if objects A and B are in collision or close proximity, they cannot detect object C colliding with them. We were not able to solve this problem in a nice way (We took a rather dirty approach and separat

[JAVA3D] Collision management

2002-02-19 Thread FLINT, Matthew
I am currently constructing a game with Java 3D in which a ball is bounced around in a court and smashes the bricks against the back wall.  Once the ball enters into collision with a brick, the brick is removed from the court using the function detach() of BranchGroup.  Both the ball and the

Re: [JAVA3D] collision detection

2001-11-13 Thread Burrows Anthony
intersected object in turn and see if a normal dropped from the sphere to the plane of the face intersected within the face.   Tony -Original Message-From: Christoph Wille [mailto:[EMAIL PROTECTED]]Sent: 12 November 2001 12:57To: [EMAIL PROTECTED]Subject: [JAVA3D] collision detection

Re: [JAVA3D] collision detection

2001-11-13 Thread Thomas Gilbert Giusepe
Hi Christoph, I have post to you a simple sample on this issue. >From: Christoph Wille <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] collision detection >Date: Mon, 12 Nov 2001 13:57:11 +0

[JAVA3D] collision detection

2001-11-12 Thread Christoph Wille
Hello   I'd like to detect intersections of a sphere that is moving around in space with other objects (shape3D) . Then I need to extract the face of that object where it intersects the sphere.   Can anyone give me a hint how to realize such an intersection detection. Has anyone maybe writt

[JAVA3D] collision detection

2001-11-12 Thread Christoph Wille
Hello   I'd like to detect the intersections with other objects (shape3D) of a sphere that is moving around in space. Then I'd like to get the geometry of the face (coordinates of the vertices of a triangles) where that shape3D object is intersected. Can anyone give me a hint how to realize

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-30 Thread Paul Byrne
000 >From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] collision detection problem just for inclined plane ? >Comments: To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] > >Hi Paul, > >Thnxs a lot by your reply, the demo works fine but the ground is al

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-30 Thread Thomas Gilbert Giusepe
; >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] collision detection problem just for inclined plane ? >Date: Fri, 26 Oct 2001 09:33:54 -0700 > >Hi Thomas, > >You may want to take a look at Java 3D Fly Through, available from the >Java3D web page. > >The example appl

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-26 Thread Paul Byrne
) 786 5852 -- >Delivered-To: [EMAIL PROTECTED] >X-Originating-IP: [146.140.5.195] >Mime-Version: 1.0 >X-OriginalArrivalTime: 26 Oct 2001 15:09:38.0103 (UTC) FILETIME=[3ACCDC70:01C15E30] >Date: Fri, 26 Oct 2001 15:09:37 + >From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]> >

[JAVA3D] collision detection problem just for inclined plane ?

2001-10-26 Thread Thomas Gilbert Giusepe
Hi there, I am implementing a collision detection using boundingSphere from the Java3D API TickTockCollision as example. This works fines for a plane ground, detecting collisions only when this happen... but, if my terrain has some little inclination, e.g. as a climb inclined 20 degrees, the boun

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-05 Thread Roland Sarrazin
Hello again, First of all, sorry for the formatting of my e-mails, I've seen that they appear not word-wrapped, but I'm using JAVA3D-INTEREST own mail interface, so I'm afraid I can't do much about it! Te come back to my PickTool problem, it appears that this time it works; That means that th

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-05 Thread Roland Sarrazin
Hi everybody, Thanks for your numerous answers; they led me to reconsider entirely my problem and think to new solutions, which, naturally, bring their own issues. As far as my performance problem is concerned, I have not decided yet which would be the best implementation as far as my topic is

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Paul Byrne
>Delivered-To: [EMAIL PROTECTED] >Delivered-To: [EMAIL PROTECTED] >Date: Thu, 4 Oct 2001 05:04:27 -0700 >From: Roland Sarrazin <[EMAIL PROTECTED]> >Subject: [JAVA3D] Collision avoidance, bounds & co >To: [EMAIL PROTECTED] > >Hello, > >I'm really sorry

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Pasi Paasiala
Daniel, Thanks, I need to investigate this a bit further. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman Sent: 4. lokakuuta 2001 15:47 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Collision avoidance, bounds & co

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Burrows Anthony
bject: [JAVA3D] Collision avoidance, bounds & co Hello, I'm really sorry to get to this topic again (collision avoidance), but I have been relatively disappointed of all what I have found until now about it, as well as I haven't been convinced about my own programming trials! As a

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Daniel Selman
u only get one collision at a time, so this wouldn't help much. Thanks anyway. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman Sent: 4. lokakuuta 2001 15:30 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Collision avoidance, boun

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Pasi Paasiala
PI [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman Sent: 4. lokakuuta 2001 15:30 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Collision avoidance, bounds & co Pasi, No, I don't think so, the data-structures are internal to the Java 3D implementation. If the objects really don't

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Daniel Selman
ons". That is, if I have two shapes that don't move but they overlap partially, is there a quick way to find this out. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman Sent: 4. lokakuuta 2001 15:16 To: [EMAIL PR

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Pasi Paasiala
[mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman Sent: 4. lokakuuta 2001 15:16 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Collision avoidance, bounds & co Roland, I have an example program that uses the code below for picking, which works for my purposes. You mention lots of performance prob

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Daniel Selman
Roland, I have an example program that uses the code below for picking, which works for my purposes. You mention lots of performance problems, but you don't give us any information on the likely culprits for the poor performance. Have you run any performance analysis tools on your application, s

Re: [JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Sky Rumsey
2001 13:04 To: [EMAIL PROTECTED] Subject: [JAVA3D] Collision avoidance, bounds & co Hello, I'm really sorry to get to this topic again (collision avoidance), but I have been relatively disappointed of all what I have found until now about it, as well as I haven't been con

[JAVA3D] Collision avoidance, bounds & co

2001-10-04 Thread Roland Sarrazin
Hello, I'm really sorry to get to this topic again (collision avoidance), but I have been relatively disappointed of all what I have found until now about it, as well as I haven't been convinced about my own programming trials! As a matter of fact, the problem is not that I haven't been able t

Re: [JAVA3D] collision detection bug?

2001-09-26 Thread Kelvin Chung
Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >X-EM-Version: 5, 0, 0, 4 >X-EM-Registration: #01E0520310450300B900 >X-Priority: 3 >MIME-Version: 1.0 >Date: Wed, 26 Sep 2001 11:46:36 -0500 >From: Sam <[EMAIL PROTECTED]> >Subject: [JAVA3D] collision detection bug? >To:

[JAVA3D] collision detection bug?

2001-09-26 Thread Sam
Hello, I think that there is a bug with the current release of Java 3D when it come to collision detection. I think the WakeupOnCollisionEntry function does not work when using geometry in computing the collision. A bounding box is created and used instead. I have made some ruff modifications

[JAVA3D] Collision Detection Inconsistencies

2001-09-20 Thread Rich Bragg
Howdy, I am trying to implement some collision detection. What I have found is that when I use Shape3D to detect collision, it works perfectly, but when I use a Primitive (Sphere, Cylinder, or Cone) in exactly the same way, collision is detected too early, as if there is a boundary that exists o

Re: [JAVA3D] Collision avoidance on imported 3DS files

2001-09-06 Thread Paul Byrne
By Microsoft MimeOLE V5.50.4133.2400 >Date: Thu, 6 Sep 2001 12:25:34 +0100 >From: Sky Rumsey <[EMAIL PROTECTED]> >Subject: [JAVA3D] Collision avoidance on imported 3DS files >To: [EMAIL PROTECTED] > >Hi all, > >I was wondering if anyone has written a collision avoidance behavior

[JAVA3D] Collision avoidance on imported 3DS files

2001-09-06 Thread Sky Rumsey
Hi all, I was wondering if anyone has written a collision avoidance behavior that can be used on complex 3DS files. For example, I have a complex model of a house, with rooms, corridors, stairs etc. I have used Starfires loader to import it. Now I'm not too sure how it imports the file, as to whe

Re: [JAVA3D] collision prevention via interpolators?

2001-08-21 Thread Miguel Branco
You could create a trigger using WakeupOnElapsedFrames(0); to try an update the object position. This triggers on every frame so you should be able to know exactly where the object is. To do collision prevention, you could try an use greater bounds than necessary and after the WakeupOnCollisionEnt

[JAVA3D] collision prevention via interpolators?

2001-08-21 Thread Markus Poltorp
Hi people, I've been trying to monitor the position of various objects as they are interpolated. I figured that in that way, you could perform checks before the position of the object is updated. Since I'm kinda struggling, I'm just wondering if it is possible at all. I've tried to printout t

[JAVA3D] collision detection from interpolator

2001-07-26 Thread ro
Hello, does anyone have an example of moving objects via some interpolator (let's say RotPosPathInterpolator) and then detecting when the objects collide? If you could show me how to do this, I would be tremendously grateful. I could post my attempts at this, but it is very messy and I don't thi

Re: [JAVA3D] Collision Detection/Restriction again

2001-07-03 Thread John Wright
Research "picking" to learn how to do collision avoidance. - John Wright Starfire Research "Tonz ." wrote: > > I'm sorry that i can't understand the concept of collision avoidence > i don't know why? > please send me an algorithm helping me in solving this problem. > i read so much about this pr

[JAVA3D] Collision Detection/Restriction again

2001-07-02 Thread Tonz .
I'm sorry that i can't understand the concept of collision avoidence i don't know why? please send me an algorithm helping me in solving this problem. i read so much about this problem but there no preecding. thanks for help ___

Re: [JAVA3D] Collision Avoidance

2001-06-28 Thread Paul Byrne
ivalTime: 28 Jun 2001 13:16:11.0778 (UTC) FILETIME=[80581620:01C0FFD4] >Date: Thu, 28 Jun 2001 13:16:11 - >From: "Tonz ." <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Collision Avoidance >To: [EMAIL PROTECTED] > >Hi... >I've read what's wrote in the li

Re: [JAVA3D] Collision Avoidance

2001-06-28 Thread Justin Couch
"Tonz ." wrote: > I've read what's wrote in the links below but i didn't know how to implement > the collision avoidance. OK, this sounds like a dumb question but... What don't you understand about collision avoidance? There's about 50 pages total of discussion there, so it would be nice to

Re: [JAVA3D] Collision Avoidance

2001-06-28 Thread Tonz .
Hi... I've read what's wrote in the links below but i didn't know how to implement the collision avoidance. Thanx :) http://www.j3d.org/tutorials/collision/ http://code.j3d.org/ http://www.j3d.org/implementation/collision.html __

Re: [JAVA3D] Collision Avoidance

2001-06-28 Thread Tonz .
Hi... I've read what's wrote in the links below but i didn't know how to implement the collision avoidance. Thanx :) > >"Tonz ." wrote: > > > > Hi all . > > > > I have a wall, how can I detect the collision and how can I not allow >the > > user from going through the wall. > >http:/

Re: [JAVA3D] Collision Detection/Restriction

2001-06-24 Thread Justin Couch
"Tonz ." wrote: > > Hi all . > > I have a wall, how can I detect the collision and how can I not allow the > user from going through the wall. http://www.j3d.org/tutorials/collision/ http://code.j3d.org/ http://www.j3d.org/implementation/collision.html -- Justin Couch

[JAVA3D] Collision Detection/Restriction

2001-06-24 Thread Tonz .
Hi all . I have a wall, how can I detect the collision and how can I not allow the user from going through the wall. any help well be appreciated :) Thanx _ Get Your Private, Free E-mail from MSN Hotmail at http://www.

Re: [JAVA3D] Collision detection...

2001-05-09 Thread Florian Arnold
Hi, additional information: - Using Java3D 1.2 works much better (why ???) - If I reset the view to (0, 0, offset) before the collision test the results with Java3D 1.2 seem to be correct (not with Java3D 1.2.1_01), but I need to use Java3D 1.2.1_01 for other reasons :-( Regards Flori

[JAVA3D] Collision detection...

2001-05-09 Thread Florian Arnold
Hi, I've got a problem concerning collision detection. More concrete: What I'm going to do is to detect and highlight all colliding faces of two already colliding objects (which do not move at all during collision detection). So, what I'm doing is: for all models for all faces

Re: [JAVA3D] Collision Detection

2001-04-05 Thread Leyland Needham
There is 2 diffrent ways you may want to do it... The first and autmated way is to use the default Java3D collision detection by setting up the objects and creating a behavior that wakes on collision entries and exits. An example of that can be found in the java3d demos directory under

[JAVA3D] Collision Detection

2001-04-05 Thread Tonz .
hi there i read Colliosion Detection in http://www.j3d.org/implementation/collision.html but still don't know how to do it can anybody tell me where can i find anything about it how to detect the collison !!!??? Thanx _ Get Y

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-26 Thread Eric Reiss
-Priority: Normal > > X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > > Date: Thu, 22 Feb 2001 15:51:12 +0100 > > From: alvaro zabala <[EMAIL PROTECTED]> > > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > > To: [EMAIL PROTECTED] > &g

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-26 Thread Bob Stewart
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > Date: Thu, 22 Feb 2001 15:51:12 +0100 > From: alvaro zabala <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > To: [EMAIL PROTECTED] > > I'm having a lot of troubles with this task. >

[JAVA3D] Collision problems

2001-03-24 Thread Koen Vanderloock
Hello,   Yep just another collision detection problem.  I just started programming in java3d, read the sun tutorial and the rawj3d tutorial. Now the problem I'm facing is quite simple.  When the view collides with the colorcube it has to print "in" and when it exits "out". So I used the Tick

Re: [JAVA3D] Collision detection...

2001-03-19 Thread firas
Hi all, I am trying to introduce the applet into a Frame in order to add my menus and icons ...? Is there any reference where one can find these info. ? If not any help is very appreciated ... Thanx Firas  

Re: [JAVA3D] Collision detection...

2001-03-16 Thread Doug Twilleager
Twilleager Sun Microsystems >MIME-Version: 1.0 >Subject: [JAVA3D] Collision detection... >To: [EMAIL PROTECTED] > >Hi everyone, > >I'm having a bit of trouble with collision detection. I have a very simple >scene that consists of only two objects -- a Sphere and a Co

[JAVA3D] Collision detection...

2001-03-16 Thread Kelly, Jonathan
Hi everyone, I'm having a bit of trouble with collision detection. I have a very simple scene that consists of only two objects -- a Sphere and a ColorCube. I've set up a collision detection behavior, attached to the cube (using wakeupOnCollisionEntry). This workswhen the two objects come

[JAVA3D] Behavior Scheduling Details - Was Re: [JAVA3D] Collision Arch Doc up

2001-03-05 Thread Doug Twilleager
> >This is great stuff, but I need more help on your terminology: > >A Behavior is instantiated, initialized (with Bounds set here?), attached to >a scene graph, and the scene graph made live. > >When viewer "activation radius" and Behavior "scheduling region (bounds)" >intersect, the Behavior is

Re: [JAVA3D] Collision Arch Doc up

2001-03-03 Thread Fred Klingener
-Original Message- From: Doug Twilleager <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: Friday, March 02, 2001 4:59 PM Subject: Re: [JAVA3D] Collision Arch Doc up >This is a pretty good synopsis of the overall features of the different >collisio

Re: [JAVA3D] Collision Arch Doc up

2001-03-02 Thread Doug Twilleager
Yes, this is correct. The BehaviorScheduler is bounded by the Renderer threads as well as the other way around. It is just for the reasons that you mention. At one point in time (early 1.1 developement), we let the BehaviorScheduler run wild, and had some really cool effects. :^) Doug. >Doug

  1   2   >