em: terça-feira, 23 de novembro de 2004
> 16:03
> Para: [EMAIL PROTECTED]
> Assunto: [JAVA3D] Collision Detection
>
>
> Hello,
>
> I'm working in a project that need collision
> detection. I see that have many techniques to a
Hi Renato,
I think, this will help
Are you from Brasil?
Leandro Taddeo
-Mensagem original-
De: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] nome de Renato Simoes
Enviada em: terça-feira, 23 de novembro de 2004 16:03
Para: [EMAIL PROTECTED]
Assunto: [JAVA3D] Collision
Hello,
I'm working in a project that need collision
detection. I see that have many techniques to apply,
but i want a example code. Anyone may help me?
Tks 4 all;
Renato Simões
___
Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o
Hello,
i've a problem with the collision detection system. I'm trying to
collidate a IndexedTriangleArray(ita) with another Shape.
Sometimes it works fine, sometimes occurs that only the half part of the
ita(its a rectangular) is been detected. I tryied and retried but i havnt
found the problem.
Ricardo Chaves wrote:
Hi,
I'm a relative new in Java 3D programming. I was trying to make a
program like a FPS game, where you can navigate in a 3D virtual
environment. But I'm having problems with collision detection and
response...
Many people said that I have to use behaviors
(WakeupOnColl
Hi,
I'm a relative new in Java 3D programming. I was trying to make a program like a FPS game, where you can navigate in a 3D virtual environment. But I'm having problems with collision detection and response...
Many people said that I have to use behaviors (WakeupOnCollisionEntry, WakeupOnC
Dear Peter,
I have worked out a solution for this problem:-) But on M$\'s windows2000 platform,
not Linux(Are you linux guy?I like it either, but I have to work this project on
Windows. Maybe we can discuss Linux later, surely not in this mailing list) What I do
is putting all my colllision b
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ATTENDEE;CN=David Murtagh;PARTSTAT=ACCEPTED;ROLE=CHAIR;
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ORGANIZER;CN=David Murtagh:
Hi all,
Has anyone ever implemented collision detection with a .3ds object imported in a
scene. I have a wall which is a java 3d Box and a .3ds object in the scene which I
want to stop going through the wall.
Is the collision detection just implemented the same way??
Cheers,
Dave.
Michael Pfeiffer wrote:
Thats an possible solution but it doesn't works in complex scenes either.
Imagine a object you can collide with (e.g. the wall of an house) and you
can stand onto (its roof). Here only the first case should be detected as
collision ( and in this special case uing the Arming
EMAIL PROTECTED]
Subject: Re: [JAVA3D] collision avoidance problem
Thats an possible solution but it doesn't works in complex scenes either.
Imagine a object you can collide with (e.g. the wall of an house) and you
can stand onto (its roof). Here only the first case should be detected as
collision (
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] collision avoidance problem
But I think a PickRay is limited for that purpose. In most cases you
won't
find objects like fences with it when it picks the holes in such an
object
and therefore doesn't detects it.
On Tue, 24 Feb 2004 13:57:19
Michael Pfeiffer wrote:
But I think a PickRay is limited for that purpose. In most cases you
won't
find objects like fences with it when it picks the holes in such an
object
and therefore doesn't detects it.
You are right it is rather crude, but my geometry is crude and without
lots of these hol
rious
sizes for the parts of the body).
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Dienstag, 24. Februar 2004 14:02
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] collision avoidance problem
But I th
But I think a PickRay is limited for that purpose. In most cases you won't
find objects like fences with it when it picks the holes in such an object
and therefore doesn't detects it.
On Tue, 24 Feb 2004 13:57:19 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]>
wrote:
Flavius wrote:
HEre's my problem...
Flavius wrote:
HEre's my problem...I use a cylinder to pick infront of the camera. Not in
all directions, only in the direction teh camera is currently moving.
Anyway, I have to have the radius of the cylinder vry large..almost 2
meters...or was it the diameter?? Doesn't really matter. The thi
HEre's my problem...I use a cylinder to pick infront of the camera. Not in
all directions, only in the direction teh camera is currently moving.
Anyway, I have to have the radius of the cylinder vry large..almost 2
meters...or was it the diameter?? Doesn't really matter. The thing why I
have t
hi
There are two shapes in my scene. Both of them are loaded by using
Lw3dLoader class.(They are lws models) user can move,rotate and zoom by
picking on one of them. When two shapes are intersected, I want to write a
message to the screen. I write a code similar the example that is given demo
Tick
Hi,
Mark Hale, Martin Baker and I are actually tying to do something on
particles motions, physics and the like at jsci.sourceforge.net. May be we
will release a Java3D binding layer someday.
Feel free to join us developping this opensource project.
Thanks.
___
: [JAVA3D] collision avoidance/terrain following
ok, another thread about this stuff...
Here's my problem...I read everything I found on the subject and I found the
tutorials on j3d.org to be the most useful ones for me...
So now I understand how to implement the collision avoidance and te
At http://www.3dchat.org/dev.php you can find an other source package. The
KeyNavigator
(
http://www.3dchat.org/doc/com/vwp/j3d/utils/behaviors/keyboard/KeyNavigatorBehavior.html
) implements collision avoidance and terrain following. This class
alsocontains a little bit more but possibly it can h
Flavius,
> So now I understand how to implement the collision avoidance and terrain
> following, but I just don't have that J3D knowledge.
There are two or three chapters in my online book that may help:
Ch. 16 3D Maze
http://fivedots.coe.psu.ac.th/~ad/jg/ch16/
Ch. 17 Fractal Land
http://fi
ok, another thread about this stuff...
Here's my problem...I read everything I found on the subject and I found the
tutorials on j3d.org to be the most useful ones for me...
So now I understand how to implement the collision avoidance and terrain
following, but I just don't have that J3D knowledge
I need to detect the collision between object and viewer (avatar). My
scene is a set of rooms, and I do not want the viewer to run through
walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit
conditions ... but how avoid the modification in transform related to
viewer?
Thanks a lot.
Wa
assia Trojahn dos Santos
To: [EMAIL PROTECTED]
Sent: Wednesday, October 29, 2003 2:32
PM
Subject: [JAVA3D] Collision
Detection
I need to detect the
collision between object and viewer (avatar). My scene is a set of rooms, and
I do not want the viewer to run through walls.
I need to detect the collision between object and viewer (avatar). My scene is a set of
rooms, and I do not want the viewer to run through walls. I use
WakeupOnCollisionEntry and WakeupOnCollisionExit conditions ... but how avoid the
modification in transform related to viewer?
Thanks a lot.
At 14:45 17/10/2003 +0200, you wrote:
anyone know any ebooks or tutorials
where I can read more about implementing
collision detectin? or collision avoidance..not the one already existing
in
Java.
I read on j3d.org but I didn't manage to understand everything they did,
and
I can't find the source
anyone know any ebooks or tutorials where I can read more about implementing
collision detectin? or collision avoidance..not the one already existing in
Java.
I read on j3d.org but I didn't manage to understand everything they did, and
I can't find the source in their code repository..so I was wond
Hi Csaba,
Please send us a test program to investigate.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
Csaba Pales wrote:
Hi,
I'm developing a little simulation, and need collision detection in
this. There are some objects in the scene that will be anim
Hi,
I'm developing a little simulation, and need collision detection in
this. There are some objects in the scene that will be animated and
they may collide with each other.
During the simulation I have to attach and detach a lot of objects. It
happens some times that I attach an object and place
It doesn't work by default, you have to set it. Just make sure that in your
behavior subclass it is NOT in the wakeup conditions.
Tony
-Original Message-
From: Igor Belousov [mailto:[EMAIL PROTECTED]]
Sent: 10 December 2002 09:27
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] coll
> >If there is default collision detection checking between View Platform
> >and objects of the scene?
>
> use "WakeuponViewPlatformEntry(Bounds b)"
>
> cheers,
> Chris
Chris,
thank you for respons, but my problem is how to switch OFF this detection if it
is working by default. I want to check ON
hi,
If there is default collision detection checking between View Platform
and objects of the scene?
use "WakeuponViewPlatformEntry(Bounds b)"
cheers,
Chris
_
Protect your PC - get McAfee.com VirusScan Online
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Dear all,
If there is default collision detection checking between View Platform
and objects of the scene?
And if yes - how to switch off this type of collision detection? I used
the following, but it didn't help:
SimpleUniverse su = new SimpleUniverse(canvas3D);
ViewingPlatform vp = new Viewing
Dear all,
I've got a problem while using collision detection in Java3D.
Problem:
When 2 objects are quite close to each other system detects collision,
but there is no collision in reality.
Rotating the scene by the mouse (using MouseRotate class) causes
dissapearing of this un-real "collision".
riginal Message-
From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
Sent: 06 November 2002 17:48
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Collision detection issues
I meant about the boundingsphere. I gave a overall
boundingsphere in my code (0,0,0,1000) and placed few
objects within this
Original Message-
> From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
> Sent: 05 November 2002 18:59
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Collision detection issues
>
>
> Hi Group,
>
> I am working on some collision detections, when i
> place more objects wi
Not sure quite what you mean by the 'collision domain' Ramanath.
-Original Message-
From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
Sent: 05 November 2002 18:59
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Collision detection issues
Hi Group,
I am working on some collision
Hi Group,
I am working on some collision detections, when i
place more objects within a branchgroup and try
defining the collision domain, its not functioning
properly. If i just place two objects are that in
collision domain then that works well and good.
So is there any changes i need to make or
Hi,
I am working on something that requires collision
detection techniques...
i have a cuboid object in its rospathinterpolation and
there is another cuboid in the universe with which i m
detecting the collision. if only these two objects are
there in the universe then the collision detection
seem
Hi there, I'm trying to implement the collision detection between two Primitive
spheres, each with their own associated Object properties.
However for some reason when these spheres collide and I try to capture the terminal
object node with ScreenGraphPath.getObject(), I am being told that the l
Hi All,
I am facing a problem with collision in Java3D. I have a model which runs on
this terrain and I would want it to stop moving once it bump into walls
rather than running through it. I manage to detect the collision between
objects using the PickBounds method. My model navigate around using
Title: Collision question
As far
as I know, no. Collision does an intersect between the geometries of the
shapes in the scene.
Tony
-Original Message-From: Jonathan Smolarski
[mailto:[EMAIL PROTECTED]]Sent: 03 September 2002
15:20To: [EMAIL PROTECTED]Subject: [JAVA3D
Title: Collision question
Is it possible to use wakeUpOnCollision() criterion to detect a collision between a 3d object in my scene and the view ?
Cordialement, Jonathan Smolarski.
Mail : [EMAIL PROTECTED]
I watch myself drown
In the blue aura
Of mine and I see
The swans leave the po
Actually I'm not so sure anymore that the reported
collisions are with the
Cylinder. If I rotate the scene using the usual
MouseBehavior I get all kinds
of wakeupOnCollisionEntry and wakeupOnCollisionExit
events. How can I find
out what causes these collisions? As all objects
maintain their
I want to do something quite simple and I'm not
sure how to do it.
I have an scene object which is a combination of a
Cylinder and several Cones.
Each Cone intersects the cylinder by construction.
I now want to write
a behavior that changes the color of a cone if that
Cone collides with any
>
>I'm trying to implement the VisibilitySensor for VRML. This time(take 3
>for the J3D list as a whole at least), I'm using a
>WakeupOnCollisonEntry. I'm creating a geometry representing the viewing
>frustum. All is well and good as long as I use a Shape with a real
>geometry node. But the mo
I'm trying to implement the VisibilitySensor for VRML. This time(take 3
for the J3D list as a whole at least), I'm using a
WakeupOnCollisonEntry. I'm creating a geometry representing the viewing
frustum. All is well and good as long as I use a Shape with a real
geometry node. But the moment I
>X-Unix-From: [EMAIL PROTECTED] Tue Feb 19 10:10:37 2002
>Date: Tue, 19 Feb 2002 13:07:56 -0500
>From: Mojtaba Hosseini <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Collision management
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>X-Acc
I concur! We've played a bit with collision management and have run into
the same problem: that if objects A and B are in collision or close
proximity, they cannot detect object C colliding with them. We were not
able to solve this problem in a nice way (We took a rather dirty
approach and separat
I am currently constructing a game with Java 3D in
which a ball is bounced around in a court and smashes the bricks against the
back wall. Once the ball enters into collision with a brick, the brick is
removed from the court using the function detach() of BranchGroup. Both
the ball and the
intersected object in turn and see if a normal dropped
from the sphere to the plane of the face intersected within the
face.
Tony
-Original Message-From: Christoph Wille
[mailto:[EMAIL PROTECTED]]Sent: 12 November 2001
12:57To: [EMAIL PROTECTED]Subject: [JAVA3D]
collision detection
Hi Christoph,
I have post to you a simple sample on this issue.
>From: Christoph Wille <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] collision detection
>Date: Mon, 12 Nov 2001 13:57:11 +0
Hello
I'd like to detect intersections of a sphere that
is moving around in space with other objects (shape3D) . Then I need to extract
the face of that object where it intersects the sphere.
Can anyone give me a hint how to realize such an
intersection detection. Has anyone maybe writt
Hello
I'd like to detect the intersections with other
objects (shape3D) of a sphere that is moving around in space. Then I'd like to
get the geometry of the face (coordinates of the vertices of a triangles) where
that shape3D object is intersected. Can anyone give me a hint how to realize
000
>From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] collision detection problem just for inclined plane ?
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hi Paul,
>
>Thnxs a lot by your reply, the demo works fine but the ground is al
;
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] collision detection problem just for inclined plane ?
>Date: Fri, 26 Oct 2001 09:33:54 -0700
>
>Hi Thomas,
>
>You may want to take a look at Java 3D Fly Through, available from the
>Java3D web page.
>
>The example appl
) 786 5852
--
>Delivered-To: [EMAIL PROTECTED]
>X-Originating-IP: [146.140.5.195]
>Mime-Version: 1.0
>X-OriginalArrivalTime: 26 Oct 2001 15:09:38.0103 (UTC)
FILETIME=[3ACCDC70:01C15E30]
>Date: Fri, 26 Oct 2001 15:09:37 +
>From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]>
>
Hi there,
I am implementing a collision detection using boundingSphere from the Java3D
API TickTockCollision as example. This works fines for a plane ground,
detecting collisions only when this happen... but, if my terrain has some
little inclination, e.g. as a climb inclined 20 degrees, the boun
Hello again,
First of all, sorry for the formatting of my e-mails, I've seen that they appear not
word-wrapped, but I'm using JAVA3D-INTEREST own mail interface, so I'm afraid I can't
do much about it!
Te come back to my PickTool problem, it appears that this time it works; That means
that th
Hi everybody,
Thanks for your numerous answers; they led me to reconsider entirely my problem and
think to new solutions, which, naturally, bring their own issues.
As far as my performance problem is concerned, I have not decided yet which would be
the best implementation as far as my topic is
>Delivered-To: [EMAIL PROTECTED]
>Delivered-To: [EMAIL PROTECTED]
>Date: Thu, 4 Oct 2001 05:04:27 -0700
>From: Roland Sarrazin <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Collision avoidance, bounds & co
>To: [EMAIL PROTECTED]
>
>Hello,
>
>I'm really sorry
Daniel,
Thanks, I need to investigate this a bit further.
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman
Sent: 4. lokakuuta 2001 15:47
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Collision avoidance, bounds & co
bject: [JAVA3D] Collision avoidance, bounds & co
Hello,
I'm really sorry to get to this topic again (collision avoidance), but I
have been relatively disappointed of all what I have found until now about
it, as well as I haven't been convinced about my own programming trials!
As a
u only get one
collision at a time, so this wouldn't help much. Thanks anyway.
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman
Sent: 4. lokakuuta 2001 15:30
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Collision avoidance, boun
PI
[mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman
Sent: 4. lokakuuta 2001 15:30
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Collision avoidance, bounds & co
Pasi,
No, I don't think so, the data-structures are internal to the Java 3D
implementation. If the objects really don't
ons". That is, if I have two shapes that don't move but they overlap
partially, is there a quick way to find this out.
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman
Sent: 4. lokakuuta 2001 15:16
To: [EMAIL PR
[mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Selman
Sent: 4. lokakuuta 2001 15:16
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Collision avoidance, bounds & co
Roland,
I have an example program that uses the code below for picking, which works
for my purposes. You mention lots of performance prob
Roland,
I have an example program that uses the code below for picking, which works
for my purposes. You mention lots of performance problems, but you don't
give us any information on the likely culprits for the poor performance.
Have you run any performance analysis tools on your application, s
2001 13:04
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Collision avoidance, bounds & co
Hello,
I'm really sorry to get to this topic again (collision avoidance), but I
have been relatively disappointed of all what I have found until now about
it, as well as I haven't been con
Hello,
I'm really sorry to get to this topic again (collision avoidance), but I have been
relatively disappointed of all what I have found until now about it, as well as I
haven't been convinced about my own programming trials!
As a matter of fact, the problem is not that I haven't been able t
Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>X-EM-Version: 5, 0, 0, 4
>X-EM-Registration: #01E0520310450300B900
>X-Priority: 3
>MIME-Version: 1.0
>Date: Wed, 26 Sep 2001 11:46:36 -0500
>From: Sam <[EMAIL PROTECTED]>
>Subject: [JAVA3D] collision detection bug?
>To:
Hello,
I think that there is a bug with the current release of Java 3D when it
come to collision detection. I think the WakeupOnCollisionEntry function
does not work when using geometry in computing the collision. A bounding
box is created and used instead.
I have made some ruff modifications
Howdy,
I am trying to implement some collision detection. What I have found is that
when I use Shape3D to detect collision, it works perfectly, but when I use a
Primitive (Sphere, Cylinder, or Cone) in exactly the same way, collision is
detected too early, as if there is a boundary that exists o
By Microsoft MimeOLE V5.50.4133.2400
>Date: Thu, 6 Sep 2001 12:25:34 +0100
>From: Sky Rumsey <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Collision avoidance on imported 3DS files
>To: [EMAIL PROTECTED]
>
>Hi all,
>
>I was wondering if anyone has written a collision avoidance behavior
Hi all,
I was wondering if anyone has written a collision avoidance behavior that
can be used on complex 3DS files. For example, I have a complex model of a
house, with rooms, corridors, stairs etc. I have used Starfires loader to
import it. Now I'm not too sure how it imports the file, as to whe
You could create a trigger using WakeupOnElapsedFrames(0); to try an update
the object position. This triggers on every frame so you should be able to
know exactly where the object is. To do collision prevention, you could try
an use greater bounds than necessary and after the WakeupOnCollisionEnt
Hi people,
I've been trying to monitor the position of various objects as they are interpolated.
I figured that in that way, you could perform checks before the position of the object
is updated.
Since I'm kinda struggling, I'm just wondering if it is possible at all. I've tried to
printout t
Hello, does anyone have an example of moving objects via some interpolator
(let's say RotPosPathInterpolator) and then detecting when the objects
collide? If you could show me how to do this, I would be tremendously
grateful. I could post my attempts at this, but it is very messy and I
don't thi
Research "picking" to learn how to do collision avoidance.
- John Wright
Starfire Research
"Tonz ." wrote:
>
> I'm sorry that i can't understand the concept of collision avoidence
> i don't know why?
> please send me an algorithm helping me in solving this problem.
> i read so much about this pr
I'm sorry that i can't understand the concept of collision avoidence
i don't know why?
please send me an algorithm helping me in solving this problem.
i read so much about this problem but there no preecding.
thanks for help
___
ivalTime: 28 Jun 2001 13:16:11.0778 (UTC)
FILETIME=[80581620:01C0FFD4]
>Date: Thu, 28 Jun 2001 13:16:11 -
>From: "Tonz ." <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Collision Avoidance
>To: [EMAIL PROTECTED]
>
>Hi...
>I've read what's wrote in the li
"Tonz ." wrote:
> I've read what's wrote in the links below but i didn't know how to implement
> the collision avoidance.
OK, this sounds like a dumb question but... What don't you understand
about collision avoidance? There's about 50 pages total of discussion
there, so it would be nice to
Hi...
I've read what's wrote in the links below but i didn't know how to implement
the collision avoidance.
Thanx :)
http://www.j3d.org/tutorials/collision/
http://code.j3d.org/
http://www.j3d.org/implementation/collision.html
__
Hi...
I've read what's wrote in the links below but i didn't know how to implement
the collision avoidance.
Thanx :)
>
>"Tonz ." wrote:
> >
> > Hi all .
> >
> > I have a wall, how can I detect the collision and how can I not allow
>the
> > user from going through the wall.
>
>http:/
"Tonz ." wrote:
>
> Hi all .
>
> I have a wall, how can I detect the collision and how can I not allow the
> user from going through the wall.
http://www.j3d.org/tutorials/collision/
http://code.j3d.org/
http://www.j3d.org/implementation/collision.html
--
Justin Couch
Hi all .
I have a wall, how can I detect the collision and how can I not allow the
user from going through the wall.
any help well be appreciated :)
Thanx
_
Get Your Private, Free E-mail from MSN Hotmail at http://www.
Hi,
additional information:
- Using Java3D 1.2 works much better (why ???)
- If I reset the view to (0, 0, offset) before the collision test the results
with Java3D 1.2 seem to be correct (not with Java3D 1.2.1_01), but I
need to use Java3D 1.2.1_01 for other reasons :-(
Regards
Flori
Hi,
I've got a problem concerning collision detection. More concrete: What I'm going to do
is
to detect and highlight all colliding faces of two already colliding objects (which do
not
move at all during collision detection).
So, what I'm doing is:
for all models
for all faces
There is 2 diffrent ways you may want to do it...
The first and autmated way is to use the default Java3D collision detection
by setting up the objects and creating a behavior that wakes on collision
entries and exits. An example of that can be found in the java3d demos
directory under
hi there
i read Colliosion Detection in
http://www.j3d.org/implementation/collision.html
but still don't know how to do it
can anybody tell me where can i find anything about it
how to detect the collison !!!???
Thanx
_
Get Y
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> > X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
> > Date: Thu, 22 Feb 2001 15:51:12 +0100
> > From: alvaro zabala <[EMAIL PROTECTED]>
> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> > To: [EMAIL PROTECTED]
> &g
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> Date: Thu, 22 Feb 2001 15:51:12 +0100
> From: alvaro zabala <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> To: [EMAIL PROTECTED]
>
> I'm having a lot of troubles with this task.
>
Hello,
Yep just another collision detection problem. I just
started programming in java3d, read the sun tutorial and the rawj3d
tutorial.
Now the problem I'm facing is quite simple. When the
view collides with the colorcube it has to print "in" and when it exits
"out".
So I used the Tick
Hi all,
I am trying to introduce the applet into a Frame in order to add
my menus and icons ...?
Is there any reference where one can find these info. ?
If not any help is very appreciated ...
Thanx
Firas
Twilleager
Sun Microsystems
>MIME-Version: 1.0
>Subject: [JAVA3D] Collision detection...
>To: [EMAIL PROTECTED]
>
>Hi everyone,
>
>I'm having a bit of trouble with collision detection. I have a very simple
>scene that consists of only two objects -- a Sphere and a Co
Hi everyone,
I'm having a bit of trouble with collision detection. I have a very simple
scene that consists of only two objects -- a Sphere and a ColorCube. I've
set up a collision detection behavior, attached to the cube (using
wakeupOnCollisionEntry). This workswhen the two objects come
>
>This is great stuff, but I need more help on your terminology:
>
>A Behavior is instantiated, initialized (with Bounds set here?), attached to
>a scene graph, and the scene graph made live.
>
>When viewer "activation radius" and Behavior "scheduling region (bounds)"
>intersect, the Behavior is
-Original Message-
From: Doug Twilleager <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Friday, March 02, 2001 4:59 PM
Subject: Re: [JAVA3D] Collision Arch Doc up
>This is a pretty good synopsis of the overall features of the different
>collisio
Yes, this is correct. The BehaviorScheduler is bounded by the Renderer
threads as well as the other way around. It is just for the reasons
that you mention. At one point in time (early 1.1 developement), we
let the BehaviorScheduler run wild, and had some really cool effects. :^)
Doug.
>Doug
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