em: terça-feira, 23 de novembro de 2004
> 16:03
> Para: [EMAIL PROTECTED]
> Assunto: [JAVA3D] Collision Detection
>
>
> Hello,
>
> I'm working in a project that need collision
> detection. I see that have many techniques to a
Hi Renato,
I think, this will help
Are you from Brasil?
Leandro Taddeo
-Mensagem original-
De: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] nome de Renato Simoes
Enviada em: terça-feira, 23 de novembro de 2004 16:03
Para: [EMAIL PROTECTED]
Assunto: [JAVA3D] Collision
Hello,
I'm working in a project that need collision
detection. I see that have many techniques to apply,
but i want a example code. Anyone may help me?
Tks 4 all;
Renato Simões
___
Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o
Hello,
i've a problem with the collision detection system. I'm trying to
collidate a IndexedTriangleArray(ita) with another Shape.
Sometimes it works fine, sometimes occurs that only the half part of the
ita(its a rectangular) is been detected. I tryied and retried but i havnt
found the problem.
Ricardo Chaves wrote:
Hi,
I'm a relative new in Java 3D programming. I was trying to make a
program like a FPS game, where you can navigate in a 3D virtual
environment. But I'm having problems with collision detection and
response...
Many people said that I have to use behaviors
(WakeupOnColl
Hi,
I'm a relative new in Java 3D programming. I was trying to make a program like a FPS game, where you can navigate in a 3D virtual environment. But I'm having problems with collision detection and response...
Many people said that I have to use behaviors (WakeupOnCollisionEntry, WakeupOnC
Hi all,
Has anyone ever implemented collision detection with a .3ds object imported in a
scene. I have a wall which is a java 3d Box and a .3ds object in the scene which I
want to stop going through the wall.
Is the collision detection just implemented the same way??
Cheers,
Dave.
hi
There are two shapes in my scene. Both of them are loaded by using
Lw3dLoader class.(They are lws models) user can move,rotate and zoom by
picking on one of them. When two shapes are intersected, I want to write a
message to the screen. I write a code similar the example that is given demo
Tick
I need to detect the collision between object and viewer (avatar). My
scene is a set of rooms, and I do not want the viewer to run through
walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit
conditions ... but how avoid the modification in transform related to
viewer?
Thanks a lot.
Wa
assia Trojahn dos Santos
To: [EMAIL PROTECTED]
Sent: Wednesday, October 29, 2003 2:32
PM
Subject: [JAVA3D] Collision
Detection
I need to detect the
collision between object and viewer (avatar). My scene is a set of rooms, and
I do not want the viewer to run through walls.
I need to detect the collision between object and viewer (avatar). My scene is a set of
rooms, and I do not want the viewer to run through walls. I use
WakeupOnCollisionEntry and WakeupOnCollisionExit conditions ... but how avoid the
modification in transform related to viewer?
Thanks a lot.
At 14:45 17/10/2003 +0200, you wrote:
anyone know any ebooks or tutorials
where I can read more about implementing
collision detectin? or collision avoidance..not the one already existing
in
Java.
I read on j3d.org but I didn't manage to understand everything they did,
and
I can't find the source
anyone know any ebooks or tutorials where I can read more about implementing
collision detectin? or collision avoidance..not the one already existing in
Java.
I read on j3d.org but I didn't manage to understand everything they did, and
I can't find the source in their code repository..so I was wond
Hi Csaba,
Please send us a test program to investigate.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
Csaba Pales wrote:
Hi,
I'm developing a little simulation, and need collision detection in
this. There are some objects in the scene that will be anim
Hi,
I'm developing a little simulation, and need collision detection in
this. There are some objects in the scene that will be animated and
they may collide with each other.
During the simulation I have to attach and detach a lot of objects. It
happens some times that I attach an object and place
Dear all,
I've got a problem while using collision detection in Java3D.
Problem:
When 2 objects are quite close to each other system detects collision,
but there is no collision in reality.
Rotating the scene by the mouse (using MouseRotate class) causes
dissapearing of this un-real "collision".
riginal Message-
From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
Sent: 06 November 2002 17:48
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Collision detection issues
I meant about the boundingsphere. I gave a overall
boundingsphere in my code (0,0,0,1000) and placed few
objects within this
Original Message-
> From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
> Sent: 05 November 2002 18:59
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Collision detection issues
>
>
> Hi Group,
>
> I am working on some collision detections, when i
> place more objects wi
Not sure quite what you mean by the 'collision domain' Ramanath.
-Original Message-
From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK]
Sent: 05 November 2002 18:59
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Collision detection issues
Hi Group,
I am working on some collision
Hi Group,
I am working on some collision detections, when i
place more objects within a branchgroup and try
defining the collision domain, its not functioning
properly. If i just place two objects are that in
collision domain then that works well and good.
So is there any changes i need to make or
Hi there, I'm trying to implement the collision detection between two Primitive
spheres, each with their own associated Object properties.
However for some reason when these spheres collide and I try to capture the terminal
object node with ScreenGraphPath.getObject(), I am being told that the l
Hi All,
I am facing a problem with collision in Java3D. I have a model which runs on
this terrain and I would want it to stop moving once it bump into walls
rather than running through it. I manage to detect the collision between
objects using the PickBounds method. My model navigate around using
Actually I'm not so sure anymore that the reported
collisions are with the
Cylinder. If I rotate the scene using the usual
MouseBehavior I get all kinds
of wakeupOnCollisionEntry and wakeupOnCollisionExit
events. How can I find
out what causes these collisions? As all objects
maintain their
I want to do something quite simple and I'm not
sure how to do it.
I have an scene object which is a combination of a
Cylinder and several Cones.
Each Cone intersects the cylinder by construction.
I now want to write
a behavior that changes the color of a cone if that
Cone collides with any
intersected object in turn and see if a normal dropped
from the sphere to the plane of the face intersected within the
face.
Tony
-Original Message-From: Christoph Wille
[mailto:[EMAIL PROTECTED]]Sent: 12 November 2001
12:57To: [EMAIL PROTECTED]Subject: [JAVA3D]
collision detection
Hi Christoph,
I have post to you a simple sample on this issue.
>From: Christoph Wille <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] collision detection
>Date: Mon, 12 Nov 2001 13:57:11 +0
Hello
I'd like to detect intersections of a sphere that
is moving around in space with other objects (shape3D) . Then I need to extract
the face of that object where it intersects the sphere.
Can anyone give me a hint how to realize such an
intersection detection. Has anyone maybe writt
Hello
I'd like to detect the intersections with other
objects (shape3D) of a sphere that is moving around in space. Then I'd like to
get the geometry of the face (coordinates of the vertices of a triangles) where
that shape3D object is intersected. Can anyone give me a hint how to realize
000
>From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] collision detection problem just for inclined plane ?
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hi Paul,
>
>Thnxs a lot by your reply, the demo works fine but the ground is al
;
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] collision detection problem just for inclined plane ?
>Date: Fri, 26 Oct 2001 09:33:54 -0700
>
>Hi Thomas,
>
>You may want to take a look at Java 3D Fly Through, available from the
>Java3D web page.
>
>The example appl
) 786 5852
--
>Delivered-To: [EMAIL PROTECTED]
>X-Originating-IP: [146.140.5.195]
>Mime-Version: 1.0
>X-OriginalArrivalTime: 26 Oct 2001 15:09:38.0103 (UTC)
FILETIME=[3ACCDC70:01C15E30]
>Date: Fri, 26 Oct 2001 15:09:37 +
>From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]>
>
Hi there,
I am implementing a collision detection using boundingSphere from the Java3D
API TickTockCollision as example. This works fines for a plane ground,
detecting collisions only when this happen... but, if my terrain has some
little inclination, e.g. as a climb inclined 20 degrees, the boun
Microsystems Inc.
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>X-EM-Version: 5, 0, 0, 4
>X-EM-Registration: #01E0520310450300B900
>X-Priority: 3
>MIME-Version: 1.0
>Date: Wed, 26 Sep 2001 11:46:36 -0500
>From: Sam <[EMAIL PROTECTED]>
>Subject: [JAVA3D] collision detection bug?
>To:
Hello,
I think that there is a bug with the current release of Java 3D when it
come to collision detection. I think the WakeupOnCollisionEntry function
does not work when using geometry in computing the collision. A bounding
box is created and used instead.
I have made some ruff modifications
Howdy,
I am trying to implement some collision detection. What I have found is that
when I use Shape3D to detect collision, it works perfectly, but when I use a
Primitive (Sphere, Cylinder, or Cone) in exactly the same way, collision is
detected too early, as if there is a boundary that exists o
Hello, does anyone have an example of moving objects via some interpolator
(let's say RotPosPathInterpolator) and then detecting when the objects
collide? If you could show me how to do this, I would be tremendously
grateful. I could post my attempts at this, but it is very messy and I
don't thi
Research "picking" to learn how to do collision avoidance.
- John Wright
Starfire Research
"Tonz ." wrote:
>
> I'm sorry that i can't understand the concept of collision avoidence
> i don't know why?
> please send me an algorithm helping me in solving this problem.
> i read so much about this pr
I'm sorry that i can't understand the concept of collision avoidence
i don't know why?
please send me an algorithm helping me in solving this problem.
i read so much about this problem but there no preecding.
thanks for help
___
"Tonz ." wrote:
>
> Hi all .
>
> I have a wall, how can I detect the collision and how can I not allow the
> user from going through the wall.
http://www.j3d.org/tutorials/collision/
http://code.j3d.org/
http://www.j3d.org/implementation/collision.html
--
Justin Couch
Hi all .
I have a wall, how can I detect the collision and how can I not allow the
user from going through the wall.
any help well be appreciated :)
Thanx
_
Get Your Private, Free E-mail from MSN Hotmail at http://www.
Hi,
additional information:
- Using Java3D 1.2 works much better (why ???)
- If I reset the view to (0, 0, offset) before the collision test the results
with Java3D 1.2 seem to be correct (not with Java3D 1.2.1_01), but I
need to use Java3D 1.2.1_01 for other reasons :-(
Regards
Flori
Hi,
I've got a problem concerning collision detection. More concrete: What I'm going to do
is
to detect and highlight all colliding faces of two already colliding objects (which do
not
move at all during collision detection).
So, what I'm doing is:
for all models
for all faces
There is 2 diffrent ways you may want to do it...
The first and autmated way is to use the default Java3D collision detection
by setting up the objects and creating a behavior that wakes on collision
entries and exits. An example of that can be found in the java3d demos
directory under
hi there
i read Colliosion Detection in
http://www.j3d.org/implementation/collision.html
but still don't know how to do it
can anybody tell me where can i find anything about it
how to detect the collison !!!???
Thanx
_
Get Y
-Priority: Normal
> > X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
> > Date: Thu, 22 Feb 2001 15:51:12 +0100
> > From: alvaro zabala <[EMAIL PROTECTED]>
> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> > To: [EMAIL PROTECTED]
> &g
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
> Date: Thu, 22 Feb 2001 15:51:12 +0100
> From: alvaro zabala <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> To: [EMAIL PROTECTED]
>
> I'm having a lot of troubles with this task.
>
Hi all,
I am trying to introduce the applet into a Frame in order to add
my menus and icons ...?
Is there any reference where one can find these info. ?
If not any help is very appreciated ...
Thanx
Firas
Twilleager
Sun Microsystems
>MIME-Version: 1.0
>Subject: [JAVA3D] Collision detection...
>To: [EMAIL PROTECTED]
>
>Hi everyone,
>
>I'm having a bit of trouble with collision detection. I have a very simple
>scene that consists of only two objects -- a Sphere and a Co
Hi everyone,
I'm having a bit of trouble with collision detection. I have a very simple
scene that consists of only two objects -- a Sphere and a ColorCube. I've
set up a collision detection behavior, attached to the cube (using
wakeupOnCollisionEntry). This workswhen the two objects come
om: Kelvin Chung <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Comments: To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>
>Hi Siau,
>
> We can reproduce this bug and Bug 4419555 -
>Collision detection for geometry is not accurate
>X-Apparently-From:
>From: "Siau Tan Long" <[EMAIL PROTECTED]>
>To: "Kelvin Chung" <[EMAIL PROTECTED]>
>Cc: <[EMAIL PROTECTED]>
>Subject: Re: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Date: Sat, 24 Feb 2001 13:46:27 +0800
>
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
> Date: Thu, 22 Feb 2001 15:51:12 +0100
> From: alvaro zabala <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> To: [EMAIL PROTECTED]
>
> I'm having a lot of troubles with this task.
>
imeOLE V4.72.2106.4
Date: Thu, 22 Feb 2001 15:51:12 +0100
From: alvaro zabala <[EMAIL PROTECTED]>
Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
To: [EMAIL PROTECTED]
I'm having a lot of troubles with this task.
I think that some very important subjects in collide re
your
scene's object.
Alvaro Zabala Ordoñez.
-Mensaje original-
De: Siau Tan Long <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: jueves 22 de febrero de 2001 15:00
Asunto: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
>Additi
Additional observation:
I have also added a MouseZoom,MouseRotate and MouseTranslate behavior to the
scene.
Whenever I rotate the scene(the whole universe), the object of concern
reports collision entry.(which is not yet collide and should not be
reporting so)
> What I see is:
> The object did
What I see is:
The object did not collide and the collision detection(entry) is already
triggered.
By the way, I am using vrml loader. All my objects are loaded from the vrml
file.
Do you think that is the problem?
> Current specification will not do collison avoidance,
> so you may see the obj
Hi Siau,
>
>But I have 1 more problem.
>How do I adjust the accurary of the collision detection?
>I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord
>but both doesn't seem to improve the accurary.
>
>Is there other thing I could try?
speedhint "USE_GEOMETRY" should do the tr
Thanks. I got it working.
But I have 1 more problem.
How do I adjust the accurary of the collision detection?
I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord
but both doesn't seem to improve the accurary.
Is there other thing I could try?
Thanks again.
_
Hi Siau,
>
>This is my collision detector behavior class:
>
>
> public void initialize()
>{
> wEnter = new WakeupOnCollisionEntry(tg);
> wMove= new WakeupOnCollisionMovement(tg);
> wExit = new WakeupOnCollisionExit(tg);
> wakeupOn(wMove);
>System.out.println("init");
>
February 13, 2001 10:20 AM
Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> Hi Siau,
>
> >
> >I was actually using a VRML loader to load my mesh.
> >Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)?
>
> See,
> /**
> * Constru
Hi Siau,
>
>I was actually using a VRML loader to load my mesh.
>Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)?
See,
/**
* Constructs a new WakeupOnCollisionEntry criterion.
* @param armingNode the Group, Shape, or Morph node used to
* arm collision detecti
t; <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 13, 2001 3:54 AM
Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2
> Hi Siau,
>
>Yes, collision detection is fully functional since 1.2.
> As John suggest, you can use picking to detec
Team
Sun Microsystems Inc.
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>MIME-Version: 1.0
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>X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
>Date: Tue, 13 Feb 2001 01:39:31 +0800
>From: Siau Tan Long <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Co
Siau,
I'd say most of us use "picking" to do collision detection.
- John Wright
Starfire Research
> Siau Tan Long wrote:
>
> Is collision detection fully functional in beta2?
> Is there any other ways to implement collision detection in J3D?
> Thanks.
==
Is collision detection fully functional in
beta2?
Is there any other ways to implement collision
detection in J3D?
Thanks.
At 21:34 01/01/01 -0600, you wrote:
> Once a collision has occurred and a behavior triggered - is there a way
>to get the normal of the face of the object with which the collision
>occurred? I read something on www.j3d.org I tried this, but have a
>couple questions: I only want to pick o
Once a collision has occurred and a behavior
triggered - is there a way to get the normal of the face of the object with
which the collision occurred?
I read something on www.j3d.org that suggesting using the PickTool and
a bounds area to check for the object that you have collided with. I
Hi!
We have tested the Java3d-CollisionEngine in a project some months ago.
We needed exact collsion detection (a bounding box was to unprecise). But
the build-in Java3d collision was far to slow. So we switched to vcollide
(written in c) and jni ( :( porting to other platforms sucks ).
My quest
geometries and handling static contact appropriately
was tricky. Maybe I gave up too easily. Just needs a good rethinking.
-Original Message-
From:Mark Beckman [EMAIL PROTECTED]
Sent:Fri, 15 Dec 2000 08:51:03 -0800
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Collision Detection
Hi gang
I am trying to incorporate collision detection into
my application. I have looked at the
TickTockCollision example that comes with the Java 3D
JDK and it seems straight forward. I have tried to
incorporate the code into my application with little
success.
I have attached a "Collisi
Hehe, people have GOT to start using the "search
archives" feature. This question was asked and answered 3 days
ago.
Dave Yazel
- Original Message -
From:
Ravi Goel
To: [EMAIL PROTECTED]
Sent: Tuesday, November 21, 2000 12:34
AM
Subject: [JAVA3D]
Hi,
I'm working in Java3D...i'm trying to
stop 2 objects from collision...i tried the to add
WakeupOnCollisionEntry..it fries on collision...but how do i stop the object
which collided from going further up...(i.e) i want the object to stop moving as
soon as its collides with another ob
Hi,
maybe, you can fix it like this:
PickIntersection info = ...
Vector3d normal = calculateNormal( info.getPrimitiveCoordinates() );
and
private Vector3d calculateNormal(Point3d[] verts) {
if ( verts.length < 3 ) {
return null;
} else {
Vect
Hello everybody!
I'm trying to implement collision detection in j3d 1.2 API using
picking. The problem is the following: when I use a CylinderShape for
intersection test with the geometry of the picking scope, I always get a
null pointer for the normal vector in the intersection point. Any other
d
ngineering
- Original Message -
From: "Yazel, David J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 16, 2000 11:14 AM
Subject: Re: [JAVA3D] Collision Detection!
> The problem people generally want to solve is not really collision
> detection,
> --
> From: Tina Manoharan Valappil[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Thursday, November 16, 2000 10:39 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Collision Detection!
>
> Hello,
>
> I saw t
Tina,
I'd recommend you use "picking" to detect collisions *before* they
occur, then you can stop your moving object before it has actually
intersected another object.
- John Wright
Starfire Research
Tina Manoharan Valappil wrote:
>
> Hello,
>
> I saw the collision detection program under the d
Hello,
I saw the collision detection program under the demos for java3D. But what
the program does is, it changes the color of the object that collides with
another object in the scenegraph. But, what if I want to stop the object
from passing through the other object. Can somebody help me please.
- Original Message -
From:
Illarramendi Amilibia, Aitor
To: [EMAIL PROTECTED]
Sent: Wednesday, November 15, 2000 3:21
AM
Subject: [JAVA3D] Collision
detection
Hello everybody!
I just want to know where could I find some
information about Java3D collision
Title: Collision detection
Hello everybody!
I just want to know where could I find some information about Java3D collision detection. I mean, something more than in the Java3D API tutorial. If anyone knows something about links, examples, tutorials, papers,etc. I have hunger of knowledge
Canoe wrote:
> Could you give me some collision detection examples, or where can I get source code
>about collision detection?
Unfortunately I don't have any handy and j3d.org doesn't seem to have
any links to tutorials etc. I thought my Raw J3D tutorial had a whole
bunch of code there (I remem
ember 20, 2000 7:42 AM
Subject: Re: [JAVA3D] Collision Detection Challenges
> John Wright wrote:
>
> > What I believe most of us are doing in order to have accurate collision
> > detection is to use picking to detect collisions. For instance in our
> > application the ava
EMAIL PROTECTED]>
Sent: Tuesday, September 19, 2000 7:42 PM
Subject: Re: [JAVA3D] Collision Detection Challenges
John Wright wrote:
> What I believe most of us are doing in order to have accurate collision
> detection is to use picking to detect collisions. For instance in our
> appl
John Wright wrote:
> What I believe most of us are doing in order to have accurate collision
> detection is to use picking to detect collisions. For instance in our
> application the avatar sends out a pickray in the direction it is
> walking *before* it moves to make sure it's a valid move.
Th
John,
The answer is you can't.
What I believe most of us are doing in order to have accurate collision
detection is to use picking to detect collisions. For instance in our
application the avatar sends out a pickray in the direction it is
walking *before* it moves to make sure it's a valid move
I'm using Java3D 1.2 (have tried both OpenGL and DirectX), and am having the
following problems with collision detection:
* The time at which a collision is reported is inaccurate (the parts might
be visually apart by a significant amount). What capabilities need to be
enabled to get ACCURATE col
I'm using vrmlLoader to load a escene in this way:
scene = vrmlLoader.load(nfich);
BranchGroup rep=scene.getSceneGroup();
i want to check the collitions of the other objects with this scene. How
can i atach the behavior to "rep".
it is posible to do it?
can anyone send me a piece o code to do t
I'm using vrmlLoader to load a escene in this way:
scene = vrmlLoader.load(nfich);
BranchGroup rep=scene.getSceneGroup();
i want to check the collitions of the other objects with this scene. How
can i atach the behavior to "rep".
it is posible to do it?
can anyone send me a piece o code to do th
Hi,
I'm writing a little car racing game and I need to
know when my car finished the race. So I thougt when my car(a simple box)
collides with the goal then the race is finished. But how can I find out with
which object the car collides? For all other collisions it is not important to
know
i solved the problem by setting user data
colReporter.setUserData("Checkpoint: "+(++num));
on the 'gate' object. When collision occurs, u just retrieve the data
from the node:
Node trigObj = trigPath.getNode(trigPath.nodeCount()-1);
Object userData = trigObj.getUser
for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Collision detection in Java3D
>Date: Mon, 26 Jun 2000 15:05:55 -0500
>
> I'm interested in understanding how Java3D is performing collision
>detection. If anyone could provide insight o
I'm interested in understanding how Java3D is performing collision
detection. If anyone could provide insight or references and pointers,
that would be great. Thanks.
DereK
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moment it just reverses the movement on collision, but I'm working on
better physics simulation.
Martin
http://www.martinb.com/
- Original Message -
From: Shahbaz Hafeez
To: [EMAIL PROTECTED]
Sent: Sunday, April 30, 2000 3:59 PM
Subject: [JAVA3D] Collision Detection and stopping mov
hi everyone,
I could really do with some help in implementing
collision :(
I have 2 objects, one in a static, fixed position
and the other (a colorcube) moving towards it, I cannot seem to stop the moving
object once it comes into contact/collides with the fixed one and it just passes
thro
On 24 Mar 00, at 15:41, ÃÖ¿øÅÂ wrote:
> Hi, I'm deeply interested in implementing VRML Browser with Java3D.
> I want my browser to support collision detection.
> But I can't find any sample codes, souces implement collision detections in Java3D.
> Help me...
> Thanks for reading
see www.burrows
Hi, I'm deeply interested in implementing VRML Browser with Java3D.
I want my browser to support collision detection.
But I can't find any sample codes, souces implement collision detections in Java3D.
Help me...
Thanks for reading..
^^^
NAME
I wait your mail.
[]s
Haroldo
>From: Daniel Selman <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Collision Detection - walking through walls.
>Date: Mon, 7 Feb 2000 01:53:41 -
>
>Anders,
>
>To use Java 3D
Anders,
To use Java 3D collision detection you want to use a Behavior with a
WakeupOnCollisionEntry / Exit condition. Create some geometry to represent
the viewer (an avatar) and check for collisions between this geometry and
the geometry in your scene.
You either have to manually assign collisi
On 2 Feb 00, at 18:15, Anders Breivik wrote:
> Hi,
>
> I've just started learning how to use Java3D's collision detection
> methods using the example TickTockCollision class. There is one simple issue
> which I can't figure out:
>
> I've used "WakeupOnCollisionExit(Node armingNode,int speedHint)"
- Original Message -
From: Anders Breivik <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 02, 2000 1:15 PM
Subject: [JAVA3D] Collision Detection
> Hi,
>
> I've just started learning how to use Java3D's collision detection
> methods using the e
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