Re: [JAVA3D] RES: [JAVA3D] Collision Detection

2004-11-23 Thread Renato Simoes
em: terça-feira, 23 de novembro de 2004 > 16:03 > Para: [EMAIL PROTECTED] > Assunto: [JAVA3D] Collision Detection > > > Hello, > > I'm working in a project that need collision > detection. I see that have many techniques to a

[JAVA3D] RES: [JAVA3D] Collision Detection

2004-11-23 Thread Leandro Taddeo
Hi Renato, I think, this will help Are you from Brasil? Leandro Taddeo -Mensagem original- De: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] nome de Renato Simoes Enviada em: terça-feira, 23 de novembro de 2004 16:03 Para: [EMAIL PROTECTED] Assunto: [JAVA3D] Collision

[JAVA3D] Collision Detection

2004-11-23 Thread Renato Simoes
Hello, I'm working in a project that need collision detection. I see that have many techniques to apply, but i want a example code. Anyone may help me? Tks 4 all; Renato Simões ___ Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o

[JAVA3D] Collision detection/behavior

2004-10-14 Thread Bernhard Erb
Hello, i've a problem with the collision detection system. I'm trying to collidate a IndexedTriangleArray(ita) with another Shape. Sometimes it works fine, sometimes occurs that only the half part of the ita(its a rectangular) is been detected. I tryied and retried but i havnt found the problem.

Re: [JAVA3D] Collision detection and response

2004-06-14 Thread Nikolai V. Chr.
Ricardo Chaves wrote: Hi, I'm a relative new in Java 3D programming. I was trying to make a program like a FPS game, where you can navigate in a 3D virtual environment. But I'm having problems with collision detection and response... Many people said that I have to use behaviors (WakeupOnColl

[JAVA3D] Collision detection and response

2004-06-14 Thread Ricardo Chaves
Hi,    I'm a relative new in Java 3D programming. I was trying to make a program like a FPS game, where you can navigate in a 3D virtual environment. But I'm having problems with collision detection and response...    Many people said that I have to use behaviors (WakeupOnCollisionEntry, WakeupOnC

[JAVA3D] collision detection and .3ds objects

2004-03-14 Thread David Murtagh
Hi all, Has anyone ever implemented collision detection with a .3ds object imported in a scene. I have a wall which is a java 3d Box and a .3ds object in the scene which I want to stop going through the wall. Is the collision detection just implemented the same way?? Cheers, Dave.

[JAVA3D] collision detection

2004-01-29 Thread nagehan pala
hi There are two shapes in my scene. Both of them are loaded by using Lw3dLoader class.(They are lws models) user can move,rotate and zoom by picking on one of them. When two shapes are intersected, I want to write a message to the screen. I write a code similar the example that is given demo Tick

Re: [JAVA3D] Collision Detection

2003-10-30 Thread Bradley Vender
I need to detect the collision between object and viewer (avatar). My scene is a set of rooms, and I do not want the viewer to run through walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit conditions ... but how avoid the modification in transform related to viewer? Thanks a lot. Wa

Re: [JAVA3D] Collision Detection

2003-10-29 Thread Christian Britton
assia Trojahn dos Santos To: [EMAIL PROTECTED] Sent: Wednesday, October 29, 2003 2:32 PM Subject: [JAVA3D] Collision Detection I need to detect the collision between object and viewer (avatar). My scene is a set of rooms, and I do not want the viewer to run through walls.

[JAVA3D] Collision Detection

2003-10-29 Thread Cassia Trojahn dos Santos
I need to detect the collision between object and viewer (avatar). My scene is a set of rooms, and I do not want the viewer to run through walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit conditions ... but how avoid the modification in transform related to viewer? Thanks a lot.

Re: [JAVA3D] collision detection

2003-10-17 Thread Silvère Martin-Michiellot
At 14:45 17/10/2003 +0200, you wrote: anyone know any ebooks or tutorials where I can read more about implementing collision detectin? or collision avoidance..not the one already existing in Java. I read on j3d.org but I didn't manage to understand everything they did, and I can't find the source

[JAVA3D] collision detection

2003-10-17 Thread Flavius Alecu
anyone know any ebooks or tutorials where I can read more about implementing collision detectin? or collision avoidance..not the one already existing in Java. I read on j3d.org but I didn't manage to understand everything they did, and I can't find the source in their code repository..so I was wond

Re: [JAVA3D] Collision detection Exception

2002-12-18 Thread Kelvin Chung
Hi Csaba, Please send us a test program to investigate. Thanks for your bug report. - Kelvin - Java 3D Team Sun Microsystems Inc. Csaba Pales wrote: Hi, I'm developing a little simulation, and need collision detection in this. There are some objects in the scene that will be anim

[JAVA3D] Collision detection Exception

2002-12-18 Thread Csaba Pales
Hi, I'm developing a little simulation, and need collision detection in this. There are some objects in the scene that will be animated and they may collide with each other. During the simulation I have to attach and detach a lot of objects. It happens some times that I attach an object and place

[JAVA3D] collision detection problem

2002-12-05 Thread Igor Belousov
Dear all, I've got a problem while using collision detection in Java3D. Problem: When 2 objects are quite close to each other system detects collision, but there is no collision in reality. Rotating the scene by the mouse (using MouseRotate class) causes dissapearing of this un-real "collision".

Re: [JAVA3D] Collision detection issues

2002-11-11 Thread Burrows Anthony
riginal Message- From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] Sent: 06 November 2002 17:48 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Collision detection issues I meant about the boundingsphere. I gave a overall boundingsphere in my code (0,0,0,1000) and placed few objects within this

Re: [JAVA3D] Collision detection issues

2002-11-06 Thread ramanathan v
Original Message- > From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] > Sent: 05 November 2002 18:59 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Collision detection issues > > > Hi Group, > > I am working on some collision detections, when i > place more objects wi

Re: [JAVA3D] Collision detection issues

2002-11-06 Thread Burrows Anthony
Not sure quite what you mean by the 'collision domain' Ramanath. -Original Message- From: ramanathan v [mailto:v_ramanath@;YAHOO.CO.UK] Sent: 05 November 2002 18:59 To: [EMAIL PROTECTED] Subject: [JAVA3D] Collision detection issues Hi Group, I am working on some collision

[JAVA3D] Collision detection issues

2002-11-05 Thread ramanathan v
Hi Group, I am working on some collision detections, when i place more objects within a branchgroup and try defining the collision domain, its not functioning properly. If i just place two objects are that in collision domain then that works well and good. So is there any changes i need to make or

[JAVA3D] Collision Detection

2002-10-29 Thread Greg Baboolal
Hi there, I'm trying to implement the collision detection between two Primitive spheres, each with their own associated Object properties. However for some reason when these spheres collide and I try to capture the terminal object node with ScreenGraphPath.getObject(), I am being told that the l

[JAVA3D] Collision Detection Problem

2002-10-03 Thread Alex
Hi All, I am facing a problem with collision in Java3D. I have a model which runs on this terrain and I would want it to stop moving once it bump into walls rather than running through it. I manage to detect the collision between objects using the PickBounds method. My model navigate around using

Re: [JAVA3D] Collision detection question

2002-06-13 Thread Carsten Friedrich
Actually I'm not so sure anymore that the reported collisions are with the Cylinder. If I rotate the scene using the usual MouseBehavior I get all kinds of wakeupOnCollisionEntry and wakeupOnCollisionExit events. How can I find out what causes these collisions? As all objects maintain their

[JAVA3D] Collision detection question

2002-06-13 Thread Carsten Friedrich
I want to do something quite simple and I'm not sure how to do it. I have an scene object which is a combination of a Cylinder and several Cones. Each Cone intersects the cylinder by construction. I now want to write a behavior that changes the color of a cone if that Cone collides with any

Re: [JAVA3D] collision detection

2001-11-13 Thread Burrows Anthony
intersected object in turn and see if a normal dropped from the sphere to the plane of the face intersected within the face.   Tony -Original Message-From: Christoph Wille [mailto:[EMAIL PROTECTED]]Sent: 12 November 2001 12:57To: [EMAIL PROTECTED]Subject: [JAVA3D] collision detection

Re: [JAVA3D] collision detection

2001-11-13 Thread Thomas Gilbert Giusepe
Hi Christoph, I have post to you a simple sample on this issue. >From: Christoph Wille <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] collision detection >Date: Mon, 12 Nov 2001 13:57:11 +0

[JAVA3D] collision detection

2001-11-12 Thread Christoph Wille
Hello   I'd like to detect intersections of a sphere that is moving around in space with other objects (shape3D) . Then I need to extract the face of that object where it intersects the sphere.   Can anyone give me a hint how to realize such an intersection detection. Has anyone maybe writt

[JAVA3D] collision detection

2001-11-12 Thread Christoph Wille
Hello   I'd like to detect the intersections with other objects (shape3D) of a sphere that is moving around in space. Then I'd like to get the geometry of the face (coordinates of the vertices of a triangles) where that shape3D object is intersected. Can anyone give me a hint how to realize

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-30 Thread Paul Byrne
000 >From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] collision detection problem just for inclined plane ? >Comments: To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] > >Hi Paul, > >Thnxs a lot by your reply, the demo works fine but the ground is al

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-30 Thread Thomas Gilbert Giusepe
; >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] collision detection problem just for inclined plane ? >Date: Fri, 26 Oct 2001 09:33:54 -0700 > >Hi Thomas, > >You may want to take a look at Java 3D Fly Through, available from the >Java3D web page. > >The example appl

Re: [JAVA3D] collision detection problem just for inclined plane ?

2001-10-26 Thread Paul Byrne
) 786 5852 -- >Delivered-To: [EMAIL PROTECTED] >X-Originating-IP: [146.140.5.195] >Mime-Version: 1.0 >X-OriginalArrivalTime: 26 Oct 2001 15:09:38.0103 (UTC) FILETIME=[3ACCDC70:01C15E30] >Date: Fri, 26 Oct 2001 15:09:37 + >From: Thomas Gilbert Giusepe <[EMAIL PROTECTED]> >

[JAVA3D] collision detection problem just for inclined plane ?

2001-10-26 Thread Thomas Gilbert Giusepe
Hi there, I am implementing a collision detection using boundingSphere from the Java3D API TickTockCollision as example. This works fines for a plane ground, detecting collisions only when this happen... but, if my terrain has some little inclination, e.g. as a climb inclined 20 degrees, the boun

Re: [JAVA3D] collision detection bug?

2001-09-26 Thread Kelvin Chung
Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >X-EM-Version: 5, 0, 0, 4 >X-EM-Registration: #01E0520310450300B900 >X-Priority: 3 >MIME-Version: 1.0 >Date: Wed, 26 Sep 2001 11:46:36 -0500 >From: Sam <[EMAIL PROTECTED]> >Subject: [JAVA3D] collision detection bug? >To:

[JAVA3D] collision detection bug?

2001-09-26 Thread Sam
Hello, I think that there is a bug with the current release of Java 3D when it come to collision detection. I think the WakeupOnCollisionEntry function does not work when using geometry in computing the collision. A bounding box is created and used instead. I have made some ruff modifications

[JAVA3D] Collision Detection Inconsistencies

2001-09-20 Thread Rich Bragg
Howdy, I am trying to implement some collision detection. What I have found is that when I use Shape3D to detect collision, it works perfectly, but when I use a Primitive (Sphere, Cylinder, or Cone) in exactly the same way, collision is detected too early, as if there is a boundary that exists o

[JAVA3D] collision detection from interpolator

2001-07-26 Thread ro
Hello, does anyone have an example of moving objects via some interpolator (let's say RotPosPathInterpolator) and then detecting when the objects collide? If you could show me how to do this, I would be tremendously grateful. I could post my attempts at this, but it is very messy and I don't thi

Re: [JAVA3D] Collision Detection/Restriction again

2001-07-03 Thread John Wright
Research "picking" to learn how to do collision avoidance. - John Wright Starfire Research "Tonz ." wrote: > > I'm sorry that i can't understand the concept of collision avoidence > i don't know why? > please send me an algorithm helping me in solving this problem. > i read so much about this pr

[JAVA3D] Collision Detection/Restriction again

2001-07-02 Thread Tonz .
I'm sorry that i can't understand the concept of collision avoidence i don't know why? please send me an algorithm helping me in solving this problem. i read so much about this problem but there no preecding. thanks for help ___

Re: [JAVA3D] Collision Detection/Restriction

2001-06-24 Thread Justin Couch
"Tonz ." wrote: > > Hi all . > > I have a wall, how can I detect the collision and how can I not allow the > user from going through the wall. http://www.j3d.org/tutorials/collision/ http://code.j3d.org/ http://www.j3d.org/implementation/collision.html -- Justin Couch

[JAVA3D] Collision Detection/Restriction

2001-06-24 Thread Tonz .
Hi all . I have a wall, how can I detect the collision and how can I not allow the user from going through the wall. any help well be appreciated :) Thanx _ Get Your Private, Free E-mail from MSN Hotmail at http://www.

Re: [JAVA3D] Collision detection...

2001-05-09 Thread Florian Arnold
Hi, additional information: - Using Java3D 1.2 works much better (why ???) - If I reset the view to (0, 0, offset) before the collision test the results with Java3D 1.2 seem to be correct (not with Java3D 1.2.1_01), but I need to use Java3D 1.2.1_01 for other reasons :-( Regards Flori

[JAVA3D] Collision detection...

2001-05-09 Thread Florian Arnold
Hi, I've got a problem concerning collision detection. More concrete: What I'm going to do is to detect and highlight all colliding faces of two already colliding objects (which do not move at all during collision detection). So, what I'm doing is: for all models for all faces

Re: [JAVA3D] Collision Detection

2001-04-05 Thread Leyland Needham
There is 2 diffrent ways you may want to do it... The first and autmated way is to use the default Java3D collision detection by setting up the objects and creating a behavior that wakes on collision entries and exits. An example of that can be found in the java3d demos directory under

[JAVA3D] Collision Detection

2001-04-05 Thread Tonz .
hi there i read Colliosion Detection in http://www.j3d.org/implementation/collision.html but still don't know how to do it can anybody tell me where can i find anything about it how to detect the collison !!!??? Thanx _ Get Y

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-26 Thread Eric Reiss
-Priority: Normal > > X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > > Date: Thu, 22 Feb 2001 15:51:12 +0100 > > From: alvaro zabala <[EMAIL PROTECTED]> > > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > > To: [EMAIL PROTECTED] > &g

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-26 Thread Bob Stewart
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > Date: Thu, 22 Feb 2001 15:51:12 +0100 > From: alvaro zabala <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > To: [EMAIL PROTECTED] > > I'm having a lot of troubles with this task. >

Re: [JAVA3D] Collision detection...

2001-03-19 Thread firas
Hi all, I am trying to introduce the applet into a Frame in order to add my menus and icons ...? Is there any reference where one can find these info. ? If not any help is very appreciated ... Thanx Firas  

Re: [JAVA3D] Collision detection...

2001-03-16 Thread Doug Twilleager
Twilleager Sun Microsystems >MIME-Version: 1.0 >Subject: [JAVA3D] Collision detection... >To: [EMAIL PROTECTED] > >Hi everyone, > >I'm having a bit of trouble with collision detection. I have a very simple >scene that consists of only two objects -- a Sphere and a Co

[JAVA3D] Collision detection...

2001-03-16 Thread Kelly, Jonathan
Hi everyone, I'm having a bit of trouble with collision detection. I have a very simple scene that consists of only two objects -- a Sphere and a ColorCube. I've set up a collision detection behavior, attached to the cube (using wakeupOnCollisionEntry). This workswhen the two objects come

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-03-01 Thread Kelvin Chung
om: Kelvin Chung <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Comments: To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] > >Hi Siau, > > We can reproduce this bug and Bug 4419555 - >Collision detection for geometry is not accurate

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-27 Thread Kelvin Chung
>X-Apparently-From: >From: "Siau Tan Long" <[EMAIL PROTECTED]> >To: "Kelvin Chung" <[EMAIL PROTECTED]> >Cc: <[EMAIL PROTECTED]> >Subject: Re: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Date: Sat, 24 Feb 2001 13:46:27 +0800 >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-23 Thread Siau Tan Long
MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > Date: Thu, 22 Feb 2001 15:51:12 +0100 > From: alvaro zabala <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > To: [EMAIL PROTECTED] > > I'm having a lot of troubles with this task. >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread Kelvin Chung
imeOLE V4.72.2106.4 Date: Thu, 22 Feb 2001 15:51:12 +0100 From: alvaro zabala <[EMAIL PROTECTED]> Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 To: [EMAIL PROTECTED] I'm having a lot of troubles with this task. I think that some very important subjects in collide re

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread alvaro zabala
your scene's object. Alvaro Zabala Ordoñez. -Mensaje original- De: Siau Tan Long <[EMAIL PROTECTED]> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Fecha: jueves 22 de febrero de 2001 15:00 Asunto: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 >Additi

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-22 Thread Siau Tan Long
Additional observation: I have also added a MouseZoom,MouseRotate and MouseTranslate behavior to the scene. Whenever I rotate the scene(the whole universe), the object of concern reports collision entry.(which is not yet collide and should not be reporting so) > What I see is: > The object did

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Siau Tan Long
What I see is: The object did not collide and the collision detection(entry) is already triggered. By the way, I am using vrml loader. All my objects are loaded from the vrml file. Do you think that is the problem? > Current specification will not do collison avoidance, > so you may see the obj

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Kelvin Chung
Hi Siau, > >But I have 1 more problem. >How do I adjust the accurary of the collision detection? >I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord >but both doesn't seem to improve the accurary. > >Is there other thing I could try? speedhint "USE_GEOMETRY" should do the tr

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-21 Thread Siau Tan Long
Thanks. I got it working. But I have 1 more problem. How do I adjust the accurary of the collision detection? I have tried using using the speedhint="USE_GEOMETRY" and hi-res coord but both doesn't seem to improve the accurary. Is there other thing I could try? Thanks again. _

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-13 Thread Kelvin Chung
Hi Siau, > >This is my collision detector behavior class: > > > public void initialize() >{ > wEnter = new WakeupOnCollisionEntry(tg); > wMove= new WakeupOnCollisionMovement(tg); > wExit = new WakeupOnCollisionExit(tg); > wakeupOn(wMove); >System.out.println("init"); >

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-13 Thread Siau Tan Long
February 13, 2001 10:20 AM Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > Hi Siau, > > > > >I was actually using a VRML loader to load my mesh. > >Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)? > > See, > /** > * Constru

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Kelvin Chung
Hi Siau, > >I was actually using a VRML loader to load my mesh. >Can I actually pass in TransformGroup to WakeupOnCollisionEntry( tg)? See, /** * Constructs a new WakeupOnCollisionEntry criterion. * @param armingNode the Group, Shape, or Morph node used to * arm collision detecti

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Siau Tan Long
t; <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 13, 2001 3:54 AM Subject: Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2 > Hi Siau, > >Yes, collision detection is fully functional since 1.2. > As John suggest, you can use picking to detec

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Kelvin Chung
Team Sun Microsystems Inc. >X-Apparently-From: >MIME-Version: 1.0 >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Date: Tue, 13 Feb 2001 01:39:31 +0800 >From: Siau Tan Long <[EMAIL PROTECTED]> >Subject: [JAVA3D] Co

Re: [JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread John Wright
Siau, I'd say most of us use "picking" to do collision detection. - John Wright Starfire Research > Siau Tan Long wrote: > > Is collision detection fully functional in beta2? > Is there any other ways to implement collision detection in J3D? > Thanks. ==

[JAVA3D] Collision Detection in J3D 1.2.1 beta2

2001-02-12 Thread Siau Tan Long
Is collision detection fully functional in beta2? Is there any other ways to implement collision detection in J3D? Thanks.

Re: [JAVA3D] Collision Detection - Need Normal

2001-01-04 Thread Tony Burrows
At 21:34 01/01/01 -0600, you wrote: > Once a collision has occurred and a behavior triggered - is there a way >to get the normal of the face of the object with which the collision >occurred? I read something on www.j3d.org I tried this, but have a >couple questions: I only want to pick o

[JAVA3D] Collision Detection - Need Normal

2001-01-01 Thread Keith Johnston
Once a collision has occurred and a behavior triggered - is there a way to get the normal of the face of the object with which the collision occurred?   I read something on www.j3d.org that suggesting using the PickTool and a bounds area to check for the object that you have collided with.  I

Re: [JAVA3D] Collision Detection

2000-12-18 Thread Sascha Koch
Hi! We have tested the Java3d-CollisionEngine in a project some months ago. We needed exact collsion detection (a bounding box was to unprecise). But the build-in Java3d collision was far to slow. So we switched to vcollide (written in c) and jni ( :( porting to other platforms sucks ). My quest

Re: [JAVA3D] Collision Detection

2000-12-17 Thread Adrian Shaw
geometries and handling static contact appropriately was tricky. Maybe I gave up too easily. Just needs a good rethinking. -Original Message- From:Mark Beckman [EMAIL PROTECTED] Sent:Fri, 15 Dec 2000 08:51:03 -0800 To: [EMAIL PROTECTED] Subject: [JAVA3D] Collision Detection

[JAVA3D] Collision Detection

2000-12-15 Thread Mark Beckman
Hi gang I am trying to incorporate collision detection into my application. I have looked at the TickTockCollision example that comes with the Java 3D JDK and it seems straight forward. I have tried to incorporate the code into my application with little success. I have attached a "Collisi

Re: [JAVA3D] Collision Detection....

2000-11-21 Thread David
Hehe, people have GOT to start using the "search archives" feature.  This question was asked and answered 3 days ago.   Dave Yazel - Original Message - From: Ravi Goel To: [EMAIL PROTECTED] Sent: Tuesday, November 21, 2000 12:34 AM Subject: [JAVA3D]

[JAVA3D] Collision Detection....

2000-11-20 Thread Ravi Goel
Hi,    I'm working in Java3D...i'm trying to stop 2 objects from collision...i tried the to add WakeupOnCollisionEntry..it fries on collision...but how do i stop the object which collided from going further up...(i.e) i want the object to stop moving as soon as its collides with another ob

Re: [JAVA3D] Collision detection

2000-11-20 Thread Marc Nienhaus
Hi, maybe, you can fix it like this: PickIntersection info = ... Vector3d normal = calculateNormal( info.getPrimitiveCoordinates() ); and private Vector3d calculateNormal(Point3d[] verts) { if ( verts.length < 3 ) { return null; } else { Vect

[JAVA3D] Collision detection

2000-11-20 Thread Massimo Manfredino
Hello everybody! I'm trying to implement collision detection in j3d 1.2 API using picking. The problem is the following: when I use a CylinderShape for intersection test with the geometry of the picking scope, I always get a null pointer for the normal vector in the intersection point. Any other d

Re: [JAVA3D] Collision Detection!

2000-11-16 Thread Fred Klingener
ngineering - Original Message - From: "Yazel, David J." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 16, 2000 11:14 AM Subject: Re: [JAVA3D] Collision Detection! > The problem people generally want to solve is not really collision > detection,

Re: [JAVA3D] Collision Detection!

2000-11-16 Thread Yazel, David J.
> -- > From: Tina Manoharan Valappil[SMTP:[EMAIL PROTECTED]] > Reply To: Discussion list for Java 3D API > Sent: Thursday, November 16, 2000 10:39 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Collision Detection! > > Hello, > > I saw t

Re: [JAVA3D] Collision Detection!

2000-11-16 Thread John Wright
Tina, I'd recommend you use "picking" to detect collisions *before* they occur, then you can stop your moving object before it has actually intersected another object. - John Wright Starfire Research Tina Manoharan Valappil wrote: > > Hello, > > I saw the collision detection program under the d

[JAVA3D] Collision Detection!

2000-11-16 Thread Tina Manoharan Valappil
Hello, I saw the collision detection program under the demos for java3D. But what the program does is, it changes the color of the object that collides with another object in the scenegraph. But, what if I want to stop the object from passing through the other object. Can somebody help me please.

Re: [JAVA3D] Collision detection

2000-11-15 Thread hongkun
- Original Message - From: Illarramendi Amilibia, Aitor To: [EMAIL PROTECTED] Sent: Wednesday, November 15, 2000 3:21 AM Subject: [JAVA3D] Collision detection Hello everybody! I just want to know where could I find some information about Java3D collision

[JAVA3D] Collision detection

2000-11-15 Thread Illarramendi Amilibia, Aitor
Title: Collision detection Hello everybody! I just want to know where could I find some information about Java3D collision detection. I mean, something more than in the Java3D API tutorial. If anyone knows something about links, examples, tutorials, papers,etc. I have hunger of knowledge

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread Justin Couch
Canoe wrote: > Could you give me some collision detection examples, or where can I get source code >about collision detection? Unfortunately I don't have any handy and j3d.org doesn't seem to have any links to tutorials etc. I thought my Raw J3D tutorial had a whole bunch of code there (I remem

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread Canoe
ember 20, 2000 7:42 AM Subject: Re: [JAVA3D] Collision Detection Challenges > John Wright wrote: > > > What I believe most of us are doing in order to have accurate collision > > detection is to use picking to detect collisions. For instance in our > > application the ava

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread David
EMAIL PROTECTED]> Sent: Tuesday, September 19, 2000 7:42 PM Subject: Re: [JAVA3D] Collision Detection Challenges John Wright wrote: > What I believe most of us are doing in order to have accurate collision > detection is to use picking to detect collisions. For instance in our > appl

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread Justin Couch
John Wright wrote: > What I believe most of us are doing in order to have accurate collision > detection is to use picking to detect collisions. For instance in our > application the avatar sends out a pickray in the direction it is > walking *before* it moves to make sure it's a valid move. Th

Re: [JAVA3D] Collision Detection Challenges

2000-09-19 Thread John Wright
John, The answer is you can't. What I believe most of us are doing in order to have accurate collision detection is to use picking to detect collisions. For instance in our application the avatar sends out a pickray in the direction it is walking *before* it moves to make sure it's a valid move

[JAVA3D] Collision Detection Challenges

2000-09-19 Thread John A. Tenney
I'm using Java3D 1.2 (have tried both OpenGL and DirectX), and am having the following problems with collision detection: * The time at which a collision is reported is inaccurate (the parts might be visually apart by a significant amount). What capabilities need to be enabled to get ACCURATE col

[JAVA3D] collision detection (VRML scene)

2000-07-12 Thread Jose Luis Gomez
I'm using vrmlLoader to load a escene in this way: scene = vrmlLoader.load(nfich); BranchGroup rep=scene.getSceneGroup(); i want to check the collitions of the other objects with this scene. How can i atach the behavior to "rep". it is posible to do it? can anyone send me a piece o code to do t

[JAVA3D] collision detection (VRML scene)

2000-07-12 Thread Jose Luis Gomez
I'm using vrmlLoader to load a escene in this way: scene = vrmlLoader.load(nfich); BranchGroup rep=scene.getSceneGroup(); i want to check the collitions of the other objects with this scene. How can i atach the behavior to "rep". it is posible to do it? can anyone send me a piece o code to do th

[JAVA3D] collision detection

2000-07-11 Thread Nathanael Schwalbe
Hi,   I'm writing a little car racing game and I need to know when my car finished the race. So I thougt when my car(a simple box) collides with the goal then the race is finished. But how can I find out with which object the car collides? For all other collisions it is not important to know

Re: [JAVA3D] collision detection

2000-07-11 Thread Vladimir Olenin
i solved the problem by setting user data colReporter.setUserData("Checkpoint: "+(++num)); on the 'gate' object. When collision occurs, u just retrieve the data from the node: Node trigObj = trigPath.getNode(trigPath.nodeCount()-1); Object userData = trigObj.getUser

Re: [JAVA3D] Collision detection in Java3D

2000-06-27 Thread Anders Breivik
for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] Collision detection in Java3D >Date: Mon, 26 Jun 2000 15:05:55 -0500 > > I'm interested in understanding how Java3D is performing collision >detection. If anyone could provide insight o

[JAVA3D] Collision detection in Java3D

2000-06-26 Thread Derek Augustus Ruths
I'm interested in understanding how Java3D is performing collision detection. If anyone could provide insight or references and pointers, that would be great. Thanks. DereK === To unsubscribe, send email to

Re: [JAVA3D] Collision Detection and stopping movement

2000-04-30 Thread Martin Baker
moment it just reverses the movement on collision, but I'm working on better physics simulation. Martin http://www.martinb.com/ - Original Message - From: Shahbaz Hafeez To: [EMAIL PROTECTED] Sent: Sunday, April 30, 2000 3:59 PM Subject: [JAVA3D] Collision Detection and stopping mov

[JAVA3D] Collision Detection and stopping movement

2000-04-30 Thread Shahbaz Hafeez
hi everyone,   I could really do with some help in implementing collision :( I have 2 objects, one in a static, fixed position and the other (a colorcube) moving towards it, I cannot seem to stop the moving object once it comes into contact/collides with the fixed one and it just passes thro

Re: [JAVA3D] Collision detection in JAVA3D

2000-03-28 Thread Tony Burrows
On 24 Mar 00, at 15:41, ÃÖ¿øÅÂ wrote: > Hi, I'm deeply interested in implementing VRML Browser with Java3D. > I want my browser to support collision detection. > But I can't find any sample codes, souces implement collision detections in Java3D. > Help me... > Thanks for reading see www.burrows

[JAVA3D] Collision detection in JAVA3D

2000-03-23 Thread 최원태
Hi, I'm deeply interested in implementing VRML Browser with Java3D. I want my browser to support collision detection. But I can't find any sample codes, souces implement collision detections in Java3D. Help me... Thanks for reading.. ^^^ NAME

Re: [JAVA3D] Collision Detection - walking through walls.

2000-02-08 Thread HAroldo Pereira
I wait your mail. []s Haroldo >From: Daniel Selman <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Collision Detection - walking through walls. >Date: Mon, 7 Feb 2000 01:53:41 - > >Anders, > >To use Java 3D

Re: [JAVA3D] Collision Detection - walking through walls.

2000-02-06 Thread Daniel Selman
Anders, To use Java 3D collision detection you want to use a Behavior with a WakeupOnCollisionEntry / Exit condition. Create some geometry to represent the viewer (an avatar) and check for collisions between this geometry and the geometry in your scene. You either have to manually assign collisi

Re: [JAVA3D] Collision Detection

2000-02-05 Thread Tony Burrows
On 2 Feb 00, at 18:15, Anders Breivik wrote: > Hi, > > I've just started learning how to use Java3D's collision detection > methods using the example TickTockCollision class. There is one simple issue > which I can't figure out: > > I've used "WakeupOnCollisionExit(Node armingNode,int speedHint)"

Re: [JAVA3D] Collision Detection

2000-02-04 Thread Dean Keeler
- Original Message - From: Anders Breivik <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 02, 2000 1:15 PM Subject: [JAVA3D] Collision Detection > Hi, > > I've just started learning how to use Java3D's collision detection > methods using the e

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