Hi Julian,
I have just had a bash at recreating issues and have found a volume
model that works in close enough dimensional space to the cessna.osg
that I start seeing problems with the rendering of the volume
occluding the cessna at times when it shouldn't and at certain angles
the parts of the
I...have achieve something...
I removed line 394 in VolumeScene.cpp
Code:
viewData->_backdropSubgraph->accept(*cv);
and it works for me
but I can't tell if it's good A few doc on the underlying osgvolume design
would be cool...
mp3butcher wrote:
> Hi Robert et al
>
> It's been a while
Hi Robert et al
It's been a while I use a customized osgVolume::MultipassTechnique and
experienced a bug I think was coming from my code but in fact it affect
osgvolume application too.
It seams there a bug in texgen (or somerhing like that) when writing back Pre
rendered scene FB to the main
...And what's your question?
You should try playing with options of the osgvolume example .
Further it's good to know that the ive format is well fitted to store custom
Image3D..
Cheers
Trajce Nikolov NICK wrote:
> Hi Community,
>
> I am entering osgVolume for first time. Someone with some
Hi Community,
I am entering osgVolume for first time. Someone with some hints for this
core feature? Anything is welcome
And thanks a bunch as always!
Cheers,
Nick
--
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Robert,
The issue was I was setting a tileLocator, but I wasn't setting a
layerLocator. That was problematic in the following block of code:
Locator* layerLocator =
_volumeTile->getLayer()->getLocator();
if (tileLocator==layerLocator)
{
Hi Alex,
I haven't heard of the invert throwing a seg fault before. The stack trace
doesn't have any info about line numbers so we can't say what specifically
was amiss.
The only code in MultipassTechnique.cpp that calls Matrixd::invert() is:
Locator* tileLocator =
Also,
If it helps, I went and looked at the MultipassTechnique::cull method for
the use of invert, there is only one instance:
if (vs)
{
MultipassTileData* tileData =
dynamic_cast(vs->getTileData(cv, getVolumeTile()));
if (tileData)
Robert,
Here is a better looking stack trace on Linux. (I believe this stack trace
has gdb debug symbols enabled, it was a bit tricky to create and integrate
a build with DEBUG symbols in my environment here, apologies if I got it
wrong).
My guess is that the Matrixd object being inverted after
Hi Alex,
A stack trace with debugging info would be far more useful and should be
able to pinpoint the cause of the crash, or at least give some clues of
where to look.
Also, does the osgvolume example crash when you use the MultiPassTechnique?
Robert.
On 26 April 2016 at 21:35, Alex Taylor
Hey all,
I'm running into a segmentation violation when I attempt to use
osgVolume::MultipassTechnique more or less as a drop in replacement for
RayTracedTechnique using OSG 3.4. My use of RayTracedTechnique works and
renders fine.
Here is an partial code listing demonstrating my use of
Thanks for your answer
I have already change my original post with an attached example but this update
doesnt appear in the mailing list
So i repost it for the mailing list
robertosfield wrote:
Hi Julien,
I have done a quick code review of MultipassTechnique and the
computeRenderingMode()
Hi Julien,
I have done a quick code review of MultipassTechnique and the
computeRenderingMode() could easily be changed to check for whether
the _volumeTile is set to avoid this specific crash, but I suspect the
root cause of the problem is elsewhere - a technique should have a
valid _volumeTile
Thanks for your answer
I have already change my original post with an attached example but this update
doesnt appear in the mailing list
So i repost it for the mailing list
robertosfield wrote:
Hi Julien,
I have done a quick code review of MultipassTechnique and the
computeRenderingMode()
Hi,
First, excuse the lack of details of the further, i haven't been able to debug
enough to understand where the bug is...
So, I tried a simple scenario with the osgvolume::MultipassTechnique:
I initialize the volume rendering with MultipassTechnique (as in the example)
And at runtime I change
HI Jesus,
osgVolume doesn't yet support multiple over-lapping volumes.
To handle multiple intersecting volumes one will have to have the osgVolume
rendering back end and shaders handle both volumes at the same time where
the volumes overlap and separately handle the areas where only one volume
Hello Robert.
Thanks for your quick reply!
We´ll try to solve this problem ourselves then.
Regards.
Jesús.
2014-09-22 11:37 GMT+02:00 Robert Osfield robert.osfi...@gmail.com:
HI Jesus,
osgVolume doesn't yet support multiple over-lapping volumes.
To handle multiple intersecting volumes
Hi Jorden,
This behaviour is an artefact of the ray tracing implementation used in
osgVolume::RayTracedTechnique - the rays are generated from the back face
of the volume and if these fragments are culled by the z test nothing
appears, even if the complete ray would be in front of the z value in
Hi,
I am trying to get the intersection points between an intersection plane and a
terrain using osgUtil::PlaneIntersector。
The code is listed as following:
osg::Plane planeLeft( osg::Vec3(1,0,0), osg::Vec3(0+1,0,0) );//define an
intersetion plane
osg::Polytope polytopeLeft;//define the
In openscenegraph-3.0.0/OpenSceneGraph/src/osgVolume/RayTracedTechnique.cpp the
3D texture is being clamped to a border color of (0,0,0,0).
It seems to me this should be CLAMP_TO_EDGE rather than CLAMP_TO_BORDER, since
using a border color not in the actual texture is completely arbitrary. I'm
Hi Robert,
CLAMP_TO_BORDER is used so that if the shader lookup goes beyond the
bounds of the texture it doesn't get inappropriate data i.e back with
an alpha of zero at least will be culled by most shaders so will allow
the volume data to stand on it's own.
I can also see value in CLAMP_TO_EDGE
Hi Clement,
On 27 July 2012 15:40, clement@csiro.au wrote:
I tried osgVolume::SwitchProperty on testing code, but how to do to switch
property during runtime? I added keyboard event. When 1 is pressed, it will
call sp-setActiveProperty(1). I cannot see any change. Anyone know how
Hi Clement,
On 8 May 2012 08:44, clement@csiro.au wrote:
Thanks for your help. The colour map in the osgvolume.cpp example contains
specific colour. I would like to implement full range of colours as possible
supported by osg. Any idea what I can do to create a colour map of full
:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume brightness and sample density
Hi Clement,
On 8 May 2012 08:44, clement@csiro.au wrote:
Thanks for your help. The colour map in the osgvolume.cpp example contains
specific colour. I would like to implement full range
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Monday, 14 May 2012 9:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume brightness and sample density
-users] osgvolume brightness and sample density
Hi Clement,
This really isn't an OSG question, or at least answering isn't an OSG
question, it's really one of how to teach you how to program. You
have a for loop with a constant r,g,b value and varying i value and
you are stuck on how to vary r,g,b
Hi Clement,
On 14 May 2012 17:47, clement@csiro.au wrote:
I am not new in programming but I am new in doing 3D work. I tried to
generate a hugh colour map as 65535 colours and assign into
osg::TransferFunction1D::ColorMap, but the colour display is not much better
than I don't
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Saturday, 5 May 2012 5:01 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume brightness and sample
: [osg-users] osgvolume brightness and sample density
Hi Clement,
You simply need to attach a TransferFunctionProperty to the Layer
assigned VolumeTile and set up this to map floating point intensity
value to the colour/alpha value required. The osgvolume has example of
it's setup.
Robert.
On 12
Hi Clement,
On 4 May 2012 08:46, clement@csiro.au wrote:
Hi Robert,
Sorry, I just saw your reply. Is TransferFunctionProperty used for
defined colour map?
osg::ref_ptrosg::TransferFunction1D transferFunction = new
osg::TransferFunction1D;
...@gmail.com]
Sent: Friday, 4 May 2012 7:09 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume brightness and sample density
Hi Clement,
On 4 May 2012 08:46, clement@csiro.au wrote:
Hi Robert,
Sorry, I just saw your reply. Is TransferFunctionProperty used for
defined colour
HI Clement,
On 4 May 2012 19:30, clement@csiro.au wrote:
Thanks again for your reply. I am a bit confused on using color map. I
would like my program to support at least 8 bit color, so how should I create
the color map? Where can I find more information? osgvolume.cpp does not
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgVolume not working with latest ATI Radeon drivers
on Windows
Hello OSG users,
osgvolume does not work for me with an ati card and found the following thread
in the archives which sounds
like the same issue but unfortunately without
Hi Clement,
You simply need to attach a TransferFunctionProperty to the Layer
assigned VolumeTile and set up this to map floating point intensity
value to the colour/alpha value required. The osgvolume has example of
it's setup.
Robert.
On 12 April 2012 03:52, clement@csiro.au wrote:
Hi,
Hello OSG users,
osgvolume does not work for me with an ati card and found the following thread
in the archives which sounds
like the same issue but unfortunately without a solution:
http://forum.openscenegraph.org/viewtopic.php?t=8913start=0postdays=0postorder=aschighlight=
I am using Windows
Hi,
I am using osgVolume to display my CT data. If I set the value of
SampleDensityProperty lower, I can get more details, but the brightness will
become darker or dull. Does any method that allow to use smaller value of
SampleDensityProperty and keep image colour brighter. I tried to use
Hi Clement,
On 5 March 2012 03:04, clement@csiro.au wrote:
My program was using coin3D for volume rendering before. Now it is
replaced with osg, but I still want the existing machine is able to run osg
version. Last time you mentioned it is possible to implement a crude 3D
volume
...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Friday, 2 March 2012 8:24 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume RayTracedTechnique problem
Hi Clement,
On 2 March 2012 04:12, clement@csiro.au wrote:
The graphic details of this machine is Intel
Hi Clement,
On 2 March 2012 00:47, clement@csiro.au wrote:
I have updated the driver on one of machines. The 3D texture message is
gone, but I got other message.
Warning: Could not find plugin to read objects from file
shaders/volume.vert.
Warning: Could not find plugin to read
Hi Clement,
On 2 March 2012 04:12, clement@csiro.au wrote:
The graphic details of this machine is Intel Q35 Express Chipset. Is
osgVolume not support this chipset?
I'm rather surprised that you'd even attempt volume rendering on such
in capble hardware.
Volume rendering is one of most
Hi Clement,
On 29 February 2012 14:26, clement@csiro.au wrote:
My program is set to use RayTracedTechnique for display voxel. I tested
the same program on windows XP and windows 7 machines. Only windows 7
machine can display the image properly. In windows XP, it shows the cube
-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Thursday, 1 March 2012 7:59 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume RayTracedTechnique problem
Hi Clement,
On 29 February 2012 14
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Thursday, 1 March 2012 7:59 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume RayTracedTechnique problem
Hi
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume RayTracedTechnique problem
Hi Clement,
Check the console output from the OSG for errors, the OSG itself
doesn't create pop up for error reporting as it's a scene graph not a
user interface tool.
As for other OpenGL applications not having
] On Behalf Of clement@csiro.au
[clement@csiro.au]
Sent: Thursday, 1 March 2012 11:32 PM
To: osg-users@lists.openscenegraph.org
Subject: [ExternalEmail] Re: [osg-users] osgVolume RayTracedTechnique problem
Hi Robert,
If I set to use RayTracedTechnique, the output message shows below
Hi Clement,
On 1 March 2012 12:47, clement@csiro.au wrote:
I think all my windows xp machines cannot support 3D texture. Is possible
to force osg to use 2D texture on osgVolume? Thanks.
osgVolume is designed around 3D texturing, both the fixed function and
shader techniques use 3D
-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Friday, 2 March 2012 2:02 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume RayTracedTechnique problem
Hi Clement,
On 1 March 2012 12:47
-users] osgVolume RayTracedTechnique problem
Hi Clement,
On 1 March 2012 12:47, clement@csiro.au wrote:
I think all my windows xp machines cannot support 3D texture. Is possible
to force osg to use 2D texture on osgVolume? Thanks.
osgVolume is designed around 3D texturing, both the fixed
Hello Clement,
One of the machines is using Intel E8300 Du e core 2.83 cpu with using on
board graphic. Another XP machine I created by virtual machine.
You're kind of setting yourself up for problems trying to get an
advanced technique like GPU ray tracing working on onboard graphics
[clement@csiro.au]
Sent: Friday, 2 March 2012 11:47 AM
To: osg-users@lists.openscenegraph.org
Subject: [ExternalEmail] Re: [osg-users] osgVolume RayTracedTechnique problem
Hi Robert,
I have updated the driver on one of machines. The 3D texture message is
gone, but I got other message
Hi,
My program is set to use RayTracedTechnique for display voxel. I tested the
same program on windows XP and windows 7 machines. Only windows 7 machine can
display the image properly. In windows XP, it shows the cube filled with white
colour. I found out the problem is related to
-users] osgvolume performance
Hi Clement,
On 17 February 2012 01:53, clement@csiro.au wrote:
I am using MFC to display osg volume data. If the sample data is 30 * 30
* 20 voxel, it is quite smooth on rotating the image on viewer. If the
sample data is 350 * 350 * 60 voxel, I can't
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume performance
Hi Clement,
On 17 February 2012 01:53, clement@csiro.au wrote:
I am using MFC to display osg volume data. If the sample data is 30 * 30 *
20 voxel, it is quite smooth on rotating the image on viewer. If the sample
data
Hi Clement,
On 17 February 2012 01:53, clement@csiro.au wrote:
I am using MFC to display osg volume data. If the sample data is 30 * 30 *
20 voxel, it is quite smooth on rotating the image on viewer. If the sample
data is 350 * 350 * 60 voxel, I can't rotate the image as smooth as
Hi,
I am using MFC to display osg volume data. If the sample data is 30 * 30 *
20 voxel, it is quite smooth on rotating the image on viewer. If the sample
data is 350 * 350 * 60 voxel, I can't rotate the image as smooth as before. If
I used higher voxel data, the rotation become very
Osfield
[robert.osfi...@gmail.com]
Sent: Tuesday, 14 February 2012 11:41 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume opacity settings
Hi Clement,
It could be a driver issue. It could be something else going. I
really can't tell. I know way too little about the specifics of your
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume opacity settings
Hi Clement,
The pictures and your description don't provide sufficient information
to have any idea what might be wrong.
Robert.
On 10 February 2012 03:01, clement@csiro.au wrote:
Hi Robert,
I captured
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Thursday, 19 January 2012 8:05 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume
Hi Clement,
On 18 January 2012 23:37, clement@csiro.au wrote:
osgImage-setImage(nx, ny, nz, GL_RGB16F_ARB, GL_RGBA,
GL_UNSIGNED_BYTE, (unsigned char*)data, osg::Image::NO_DELETE);
My question is about the 4th parameter GL_RGB16F_ARB. It is very
difficult to find
: [osg-users] osgvolume opacity settings
Hi Clement,
On 16 January 2012 06:21, clement@csiro.au wrote:
My application is using osgvolume to display CT data. There is class
called CompositeProperty and there are three property classes
(AlphaFuncProperty, SampleDensityProperty
...@gmail.com]
Sent: Thursday, 19 January 2012 4:15 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume opacity settings
Hi Clement,
I can't work out specifically what you are expecting to happen. What
coin does is something I have no experience with so can't comment on
how you might try
Subject: Re: [osg-users] osgvolume opacity settings
Hi Clement,
I can't work out specifically what you are expecting to happen. What
coin does is something I have no experience with so can't comment on
how you might try to obtain a similar image.
Robert.
On 18 January 2012 15:14, clement
-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Thursday, 19 January 2012 9:22 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume opacity settings
Hi Clement,
I really don't know what is going on at your end, what you are
expecting
Hi Clement,
On 16 January 2012 06:21, clement@csiro.au wrote:
My application is using osgvolume to display CT data. There is class
called CompositeProperty and there are three property classes
(AlphaFuncProperty, SampleDensityProperty and TransparencyProperty) as well.
I would
Hi,
My application is using osgvolume to display CT data. There is class called
CompositeProperty and there are three property classes (AlphaFuncProperty,
SampleDensityProperty and TransparencyProperty) as well. I would like to know
more details of those classes and how to apply on
Hi Clement,
I can't really make much sense from your post so can't make any
specific suggestions.
General comments I would add are that different graphics hardware
supports different Texture3D resolution, you have to keep within this
to be able doing volume rendering. Also if you don't set up
-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Tuesday, 13 September 2011 5:51 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume volume size limitation
Hi Clement,
I can't
Hi,
I got to display volume data problem on windows MFC before. I got an useful
information in this forum and now I have fixed the problem. When I tried
different test cases, I found the volume image cannot be shown probably if the
volume is large such as 1000*1000*20. It cannot show the
Thanks for that information. I have bought a nVidia GTX550Ti and that works
fine with 275.33 drivers in osgVolume. Both ATI cards remain an issue with
Catalyst 11.7 drivers.
Does the issue you linked to about array uniform naming apply to 3D Sampler
uniforms as well? If so I could try it
Hi all,
This is one of those strange annoying ones, and I'm hoping some of you will
have some insight or pointers or suggestions on what might be wrong. I've
spent weeks on this myself, so I don't come to ask help from the forum
lightly...
I have been using osgVolume fine for years - Vista
This can be the same problem that exist with new Nvidia drivers, e.g.
disucssed here:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg50871.html
John Ivar
On Sat, Aug 6, 2011 at 2:36 AM, Mark Hodson mind.ran...@gmail.com wrote:
Hi all,
This is one of those strange
Hi Naimul,
It looks to me that all the intensities from the source imagery are
mapping to a large alpha value so little or no alpha blending is
taking place.
On the topic of normalization, the transfer function file is 5 fields,
I R G B A, where I is the intennity that you wish to map, followed
Thanks Robert, I will try different options to see what I can come up with.
Cheers,
Naimul
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37629#37629
___
osg-users mailing list
Hi Robert,
Thanks for your quick reply, good to know it can be done with osgVolume. I will
explain the problem I am facing in detail now:
1. I have tried to load some dicom images (provided by a doctor here) with the
following command:
osgvolume --images *.dcm
The images load without any
This is the link to the tutorial from where I downloaded the color transfer
functions:
http://dlfresources.pbworks.com/w/page/17954901/How-to-:-build-a-volume
(couldn't post links before 2 posts, so posting the link separately).
--
Read this topic online here:
Hi everyone,
Apologies for reviving an old thread. I have been playing around with osgvolume
recently and have been able to volume render set of dicom images. But I am
getting similar results as this thread's opener (i.e. the bounding box is still
there). I tried to tweak the 1D transfer
Hi Niamul,
I can't say anything abou the problems you having as you don't provide
any details about the transfer function you are using, what volume
rendering techniques and setings, or any screenshots you are using.
The only thing I can qualify is that the screenshots on the
DigitalLearning
Hi all,
See screenshot for the result in osgVolume. Pretty darn cool. :-)
Oops, sorry, I hadn't realized that my screenshot was so big.
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
Hi Emmanuel,
If you are trying to create a stack of images as a single volume then
use the --images filenames command line option.
Robert.
On Sat, Jul 17, 2010 at 1:50 PM, Emmanuel Roche
roche.emman...@gmail.com wrote:
One very interesting detail concerning those osgVolume tests (still on
Hi Manu,
You data DICOM data rendering suggests that the air around the subject
is returning a high intensity value rather than a low one. This is
not something I've seen with the DICOM datasets I've tested, so try
other data. A transfer function would certainly be one way to pick
out the data
Hi,
Hehe, now that you have succeeded at getting something, you start to get into
the problematics of volume rendering. Namely, to get a nice visual
representation, you have to provide a suitable transfer function. The example
uses some hard-coded transfer function (osgVolume supports only 1D
Hello Dzenan!
i've just tried the website you suggested, downloaded the baby.pvm,
bonsai1.pvm and bunny.pvm datasets, and tried commands such as:
osgvolume --window 50 50 600 400 --raw 256 256 98 1 1 big baby.pvm
-- As I have no idea about the numberOfcomponents and endianness of
those files I
Hi,
I don't think osg's data folder has anything to do with it.
I just took a look, and realized .pvm format is compressed. You can get gzipped
datasets from volvis.org, for example this 256x256x256 dataset:
http://www.gris.uni-tuebingen.de/edu/areas/scivis/volren/datasets/data/bonsai.raw.gz
Thanks for your help Dzenan,
but unfortunetaly, this is still not working (still get a crash and no
display), I used:
*osgvolume --raw 256 256 256 1 3 big bonzai.raw*
Note that I must specify the endianness and number of components (but I
tried multiple tests again), here is the help for the
One very interesting detail concerning those osgVolume tests (still on
Windows) by the way:
I use a command like:
*osgvolume --test2 --shader --zSize 100 --window 50 50 600 400
CEMRA_HIGHRES\IM-0001-0001.png CEMRA_HIGHRES\IM-0001-0002.png
CEMRA_HIGHRES\IM-0001-0003.png ... [more files here] ...
Okay guys !
I've just tested this on linux, and the command:
*osgvolume --raw 256 256 256 1 1 big bonzai.raw
worked just fine !!!
*So I guess this problem is only on Windows.
The good news is, I also did:
*osgvolume --raw 256 256 256 1 1 big bonzai.raw -o bonzai.dds [on linux]
*then used
Hi,
The command you used on linux should also work on windows. Don't have time to
investigate that right now, but you manged to get it to work, in some way.
Cheers,
Dženan
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30097#30097
Concerning the DICOM issue, I performed additional tests:
- The error seems to be related to compressed DICOM datasets.
- On the website http://pubimage.hcuge.ch:8080/, most dataset will generate
errors (Invalid data value) when trying to read the dcm files as is). the
PHENIX dataset works (it
Hi,
I don't know which version of GDCM osg is using, or how well is it integrated.
You could check out ITK library (http://itk.org), it has an example (called
DicomReadImageWrite or similar) which can read dicom images and convert them to
other formats - I recommend .mha, because its header
Hi,
I have a working osgVolume used in my program - I use it as a preliminary
visualization. Since it has only 1D transfer function support, and does not
combine with polygonal models, in later stage I replace it with
isosurface+polygonal model.
My version is basically a simplified osgVolume
Hi Manu,
It sounds like you aren't using osgVolume correctly. First up I would
recommend using 2.9.2 or svn/trunk as this will contain the latests
update to osgVolume.
Second up you talk about DCMTK build problems, you'll need to be more
precise that this for others to help. In general I would
Hi everyone,
I'm just starting to play with the osgVolume sample and I have a very
beginner question about it:
- Can you actually have any kind of volumetric rendering with this ???
I perform many tests with various arguments, but each time, all I get is a
simple 2D image sequence of all the
Hi,
If you are looking for fast isosurface generation, take a look at this thread:
http://forum.openscenegraph.org/viewtopic.php?t=5655
If that is what you need, I can give you the missing pieces of code (slightly
modified HPMC library). Code is for nVidia GPUs (ATI's approach to Transform
Hi,
I'd like to know if osgVolume can write an isosurface to a mesh file.
cheers,
bill
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Bill,
On Wed, May 12, 2010 at 3:54 PM, Poirier, Guillaume
guillaume.poir...@nrc-cnrc.gc.ca wrote:
I'd like to know if osgVolume can write an isosurface to a mesh file.
The isosurface shader in osgVolume does the compute of the isosurface
purely on the GPU for fragment, the only end result is
I was not able to get wild cards to work under Windows Vista OSG 2.8.2.
It did work with files listed on the command line explicitly. Also
loading files from a director worked with a command line like
osgvolume directoryName
When ran from the parent directory.
Jason
Johannes van
Hi,
I've been trying out the example application osgvolume. If I envoke the
application via the following command
./osgvolume --images image1.jpg image2.jpg [up to including] image64.jpg
--num-components 0 --r_maxTextureSize 512 --zMultiplier 1.0 -o volume.osg
I get the following command line
Hi Johannes,
osgvolume suggesting that it can't find file but not specifying the filename
so perhaps it's a blank filename for some reason. Try upping the verbosity
of the information logging via:
export OSG_NOTIFY_LEVEL=INFO
And then run the app, this should output more information about
Hi Robert,
I downloaded the source to look at the code. I commented out the block of code
starting from line 1068 directly after the comment
// assume remaining arguments are file names of textures.
up to line in osgvolume.cpp, and rebuilt the application. After that I was
able to build
Hi Johannes,
Which version of the OSG are you using?
Robert.
On Tue, Sep 15, 2009 at 2:09 PM, Johannes van Jaarsveld
jvjaarsv...@csir.co.za wrote:
Hi Robert,
I downloaded the source to look at the code. I commented out the block of
code starting from line 1068 directly after the comment
1 - 100 of 156 matches
Mail list logo