as an open source
project on its own as well.
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with the example data the origin of the earth is
at the Galapagos Islands and not in the center of the earth...
makes rotating a bit tricky ;-)
On 9/6/07, Glenn Waldron [EMAIL PROTECTED] wrote:
The osgGIS project (http://osggis.org) is now online! This is a library
that
aims to facilitate
Glenn,
a perfect project idea, i like to test it. do you have the boston datas?
or some more complex ones as the world is
/regards adrian
2007/9/7, Glenn Waldron [EMAIL PROTECTED]:
That is because osggis_viewer uses the TerrainManipulator. Use the
middle button to rotate instead
On 9/20/07, HUTTERER ARIEL [EMAIL PROTECTED] wrote:
Hi :
That OSG support , DB builded with CTS???
Ariel,
There was talk a while back about a CTS Metaflight loader ... try a Google
for osg metaflight
-gw
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All,
Just a quick follow-up to say that osgGIS now uses the CMake build system.
Hopefully this will make it more accessible to interested members of the OSG
community.
-Glenn
On 9/6/07, Glenn Waldron [EMAIL PROTECTED] wrote:
The osgGIS project (http://osggis.org) is now online
? Thank you! -gw
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http
into VirtualPlanetBuilder;
it does not write TerraPage but it does generate paged terrain datasets in
formats OSG can read:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder
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On Nov 14, 2007 6:06 PM, ümit uzun
/listinfo.cgi/osg-users-openscenegraph.org
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-addSlave( cam.get() );
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On Nov 19, 2007 1:08 PM, Romain Blanchais [EMAIL PROTECTED]
wrote:
Hello,
In my c# application I would like to create a Level Editor around an
engine using osg. I need an user Interface in c
=0.00
By the way how can I retrieve the terrain projection type?
And then, how can I convert lat/lon to the terrain's projection?
BR,
Stephane
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everything you need for spatial referencing.
As for the LA database, best guess would be either UTM 11N or California
State Plane Zone V. But that is just a guess. The real answer is to check
the source TerraVista project if you can. -gw
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masks etc., but I would prefer to do it simply by setting or removing the
texture attribute.)
Thanks in advance! -gw
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will be added.
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*Sent:* 04 December 2007 20:21
*To:* OpenSceneGraph Users
*Subject:* [osg-users] Adding an alpha channel to a texture?
I want to set up a geometry such that when I
to terrain without
affecting performance?
Thanks in Advance
Regards
Weng Heng
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Another related project to check out is osgTDS, which I believe is designed
to cut in models to a pre-built terrain. I have not tried it myself but
here's the link:
http://www.andesengineering.com/Projects/TDS/
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(with the same
filename) ... but is there a more elegant solution? Thanks. -gw
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corresponding to
the main camera -- what I'm looking for are the dimensions of the RTT
surface.
What is the correct call in this case? Thanks in advance. -gw
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having a look at the internals of CullVisitor to see the management of
the viewport stack, a little fix is probably all that is required.
Robert.
On Dec 17, 2007 4:09 PM, Glenn Waldron [EMAIL PROTECTED] wrote:
Hi, hopefully this is an easy one!
I am subclassing MatrixTransform
GraphicsWindowsWin32, btw.Thanks. -gw
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_projectionResizePolicy; }
So just do:
viewer.getCamera()-setProjectionResizePolicy(osg::Camera::FIXED);
Robert.
On Dec 20, 2007 10:23 PM, Glenn Waldron [EMAIL PROTECTED] wrote:
I'm upgrading an application from OSG 1.2 to OSG 2.2. I used the
Producer::Camera::setLensAutoAspectRatio(false
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FYI there should not be any spaces in that symbol name. Sorry for the typo..
-gw
On Dec 22, 2007 10:24 AM, Glenn Waldron [EMAIL PROTECTED] wrote:
John,
I had the same problem. I was able to resolve this my setting the
VS.NEToption Linker-Input-Force Symbol References to include a symbol
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know much
about how to use them. If anyone have a knowledge on this topic we can
collaborate on an osg implementation. It can be an interesting topic to work
on.
/emre
On Dec 24, 2007 4:53 PM, Glenn Waldron [EMAIL PROTECTED] wrote:
Another option may be to use geometry shaders for curved
example, where you insert the overlay node between the CoordSystemNode and
its children.
The VS8 stack trace is attached.
The model in question is available at
http://pelicanmapping.com/downloads/world.zip
I'm using SVN head as of 25-Dec-07. Thanks for taking a look at this. -gw
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, 2008 4:12 AM, Glenn Waldron [EMAIL PROTECTED] wrote:
However, it only works for areas of limited geographic size. Overlaying
a
geocentric model onto a geocentric globe using osgSim::OverlayNode
doesn't
work for projecting models that cover larger areas or the entire earth.
Robert may
of it within a
finite texture size. Google Earth overlays behave the same way.
You can adjust the texture size itself with
OverlayNode::setOverlayTextureSizeHint(). Try 2048 or 4096 if your video
card support it; it definitely helps -gw
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the VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, but
The overlay texture map disappear at some distance, I have not find the
rule. I don't why.
在08-1-13,Glenn Waldron [EMAIL PROTECTED] 写道:
Hi,
If you are using VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, the
display resolution of the overlay texture will depend on how much
I have a simple OSG file that references a few JPG and RGB textures. It
displays correctly. But when I build an OSGA archive containing the same
files, the textures cannot be found.
osgarchive --list --archive scene.osga reports:
List of files in archive:
bank1.jpg
comm1.jpg
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Alejandro,
One option is to use osgEarth for this:
http://wush.net/trac/osgearth/wiki/TileSourcePluginVPB
Glenn
On Fri, Oct 2, 2009 at 9:49 AM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
Hi Robert,
Thanks for the information. By the way, how you can modify a terrain
without
Thanks Adrian, fixed and checked in.
This was a result of the new Options header appearing around OSG 2.9.5.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Sat, Oct 31, 2009 at 12:26 PM, Adrian Egli OpenSceneGraph (3D)
3dh...@gmail.com wrote:
Hi
i build
You can monitor gfx mem usage with this tool:
http://www.nuclearplayground.com/NuclearPlayground/
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Tue, Nov 10, 2009 at 9:36 AM, Cory Riddell c...@codeware.com wrote:
Nope. Running an ATI FireGL V7700 card
node-getOrCreateStateSet()-setMode( GL_CULL_FACE, osg::StateAttribute::OFF
);
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Fri, Nov 13, 2009 at 12:59 PM, Dominic Stalder
dominic.stal...@bluewin.ch wrote:
Hi there
is there a way to disable the backface
Folks,
Is it legal to call setNumChildrenRequiringUpdateTraversal() during the CULL
traversal?
I ask because I'm getting a very hard-to-replicate crash in that method and
I'm trying to eliminate possibilities.
Thanks.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com
On Wed, Nov 18, 2009 at 4:31 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Glenn,
On Wed, Nov 18, 2009 at 2:46 AM, Glenn Waldron gwald...@gmail.com wrote:
Is it legal to call setNumChildrenRequiringUpdateTraversal() during the
CULL
traversal?
I certainly isn't something I would
the texture size hint in the OverlayNode api.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Thu, Nov 19, 2009 at 7:29 AM, Vaibhav Bansal vaib...@darshan3d.comwrote:
Yes, this is what the overlay node does for me.
But I am unable to understand, why
I'm no shader expert, so I cannot answer that.
I do know that osgEarth plays well with OverlayNode though -- it has some
built-in vector overlay support that uses OverlayNode in perspective mode
(see the osgearth_feature_overlay driver).
Glenn Waldron : Pelican Mapping : http
support as well (use
geos 3.1.1 on windows) to get geometry buffering.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Fri, Nov 20, 2009 at 1:53 AM, Vaibhav Bansal vaib...@darshan3d.comwrote:
Hello Glenn,
Thanks for your help.
I was working on osgearth1.2
it.
Regarding VPB or osgEarth, this explains the difference in a nutshell:
http://wush.net/trac/osgearth/wiki/FAQ#osgEarthvs.VPB
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Thu, Oct 29, 2009 at 10:01 AM, Janna Terde brja...@gmail.com wrote:
Hi all!
I am
On Mon, Nov 23, 2009 at 11:10 AM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Wojtek,
On Mon, Nov 23, 2009 at 2:34 PM, Wojciech Lewandowski
lewandow...@ai.com.pl wrote:
But I would strongly defend merits of arguments in the post. You say we
did
wrong, but whats you recommendation on
... can you elaborate? Too large to fit on disk?
In memory?
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Fri, Dec 4, 2009 at 3:57 PM, Hartwig Wiesmann
hartwig.wiesm...@wanadoo.nl wrote:
Hi,
I am looking for a recommendation how to implement best the following
(using the local up-vector at that point).
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On Sat, Dec 5, 2009 at 10:19 AM, Lv Qing donlvq...@msn.com wrote:
Hi,
I have build a geocentric coordinate earth model using VPB and want to put
a simple model
, caching the
reprojected data if you so desire.
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On Sat, Dec 5, 2009 at 4:44 PM, Hartwig Wiesmann
hartwig.wiesm...@wanadoo.nl wrote:
Hi Robert, hi Glen,
with different coordinate systems I meant different types
On Sun, Dec 6, 2009 at 7:53 AM, Lv Qing donlvq...@msn.com wrote:
Glenn Waldron wrote:
Lv,
convertLatLongHeightToXYZ gives you a point on the surface of the
ellipsoid, but the actual polygons in the terrain model are just a
tessellated approximation of that ellipsoid. So if you want
.
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On Tue, Dec 15, 2009 at 3:37 PM, Nick Schultz schul...@engr.orst.eduwrote:
Hi OSGers,
So I just got done creating the Pugent Sound example given from the vpb
website. The coloring didn't turn out right
substitution
(placing a model at the location of each point in a vector file). Forests
would fall into the last category.
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On Thu, Dec 17, 2009 at 2:41 AM, Torben Dannhauer
z...@saguaro-fight-club.de wrote:
Hi,
How
Eddy,
OverlayNode won't work on a whole globe. Try looking at osgEarth (
http://osgearth.org) and the feature-stencil function (
http://wush.net/trac/osgearth/wiki/TileSourcePluginModelFeatureStencil).
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On Fri, Dec 18
Tufan,
Read this:
http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembedanOSGviewerina.NETcontrol
The control variable is the C# control within which to embed the OSG
viewer, typically a Panel.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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Tufan,
I would probably derive a custom C++/CLI control (from UserControl) and then
reference this custom control in your C# UI. That way you have a nice .NET
control wrapping the OSG viewer.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Sun, Jan 10, 2010
OpenThreads::GetNumberOfProcessors()
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Tue, Jan 12, 2010 at 10:26 AM, Sukender suky0...@free.fr wrote:
Hi all,
Is there a way to easilly detect the number of CPU/cores available in a
cross-platform way? Do you know a piece of code or lib
You can try one of the following:
osgEarth (http://www.osgearth.org)
Virtual Planet Builder (
http://www.openscenegraph.org/projects/VirtualPlanetBuilder)
Either will produce a textured terrain model that you can use the OSG
manipulators (or your own custom code) to navigate.
Glenn Waldron
Chris,
Can you be a little more specific about the problems you are running into?
Things like low-res source data and navigation are not necessarily functions
of the terrain engine.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Wed, Jan 27, 2010 at 7:36 PM, Chris Innanen f
VPB and osgEarth both generate osgTerrain-based paging terrain models. The
difference is how/when they do it: VPB builds a terrain and stores it to
disk. osgEarth builds it on the fly at run time. Each approach has its pros
and cons. But the resulting scene graph is basically the same.
Glenn
Looks like a glitch. Can you provide your .earth file and possibly a piece
of sample data?
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Thu, Jan 28, 2010 at 3:55 PM, Chris Innanen f...@nonsanity.com wrote:
(And because I couldn't yet post a link in the last message, here's
Martin,
This is working correctly on my end. Are you using osgEarth 1.3? Can you
confirm that you have a usa.prj file alongside your usa.shp?
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Fri, Jan 29, 2010 at 3:45 PM, Martin Scheffler osgfo...@tevs.eu wrote:
It's the data included
Thanks Martin; I've opened a ticket to install better error checking in this
scenario. http://www.osgearth.org/ticket/100
http://www.osgearth.org/ticket/100
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Mon, Feb 1, 2010 at 7:20 AM, Martin Scheffler osgfo...@tevs.eu wrote:
OK, got
That's probably a generic Windows error, and not something I could fix. In
any case the plan is to get rid of the expat dependency anyway and embed
something like tinyxml instead, making the problem moot.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Fri, Feb 5, 2010 at 6:30 PM, Nick
Yes, the osgEarth forum supports email subscription. There is no separate
submissions list.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Tue, Feb 9, 2010 at 6:03 AM, Torben Dannhauer z...@saguaro-fight-club.de
wrote:
Hi,
There is a forum, but I don't know if its connected
Pelican will be there, of course ;)
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Wed, Feb 17, 2010 at 10:32 AM, Brett Wiesner br...@mak.com wrote:
Everyone,
I appreciate this feedback. It's a good start. If I receive a positive
response from this survey, my company (MAK, who
On Mon, Feb 22, 2010 at 4:30 PM, Chris Innanen f...@nonsanity.com wrote:
zonk wrote:
Your screenshot shows a geocentric earth model.
osgOcean does not support this at the moment. Have you tried a flat
terrain model with osgEarth and osgOcean?
Hi, Torben.
I don't think osgEarth does
Akilan,
First, what is the exact compile error that you see printed?
Second, with the new driver API (in trunk) you no longer need to assemble
Config objects by hand. Grab the trunk and look at the sample apps for
details.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Tue, Feb 23
Thomas,
Take a look at osgEarthUtil::AutoClipPlaneHandler for inspiration.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Fri, Feb 26, 2010 at 4:50 PM, Thomas Canipel thomas.cani...@gmail.comwrote:
Hi,
I have actually problem with the far/near plan, by using the osgEarth, I
want
Not sure, but the code in the bmp plugin might help.
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2009/4/2 Jesper D. Thomsen j...@anybodytech.com
Hi all, (and thank you for you help on previous occasions).
I'm writing (in Visual studio 2005sp1
Can,
I'll see if I can dig it up.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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2009/4/16 Can T. Oguz cto...@gmail.com
Hi Glenn,
I do have some code to convert the DIB to an image if you need help on
that end of it.
I need to convert a device independent
Paul,
Don't know the answer to that yet but I will let you know. If so, we would
certainly be happy to do a demo.
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On Thu, Apr 23, 2009 at 5:44 PM, Paul Martz pma...@skew-matrix.com wrote:
Will one of you
Supposedly GDAL does support the TOC for CADRG/CIB:
http://www.gdal.org/frmt_various.html (search for RPF)
You might be able to coerce osgEarth's GDAL driver into doing what you want.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Tue, Apr 28, 2009 at 11:28
Try using the --threads 1 option and see if that helps.
osggis_build --threads 1 project.xml
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com
Hi Jason,
When I run osggis_build, it get stuck at some point
No clue. Can you run in debug and produce a stack trace?
Glenn Waldron : Pelican Mapping
2009/5/13 Alejandro Aguilar Sierra algsie...@gmail.com
It helps, it apparently finishes the task. Then I run osggis_mapper
and it dies noisily, droping a lot of hardware info:
[osgGIS] Loading map
, and re-clamp an object each time a new higher
LOD tile pages in under the object's location.
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On Thu, May 28, 2009 at 4:03 PM, brettwiesner brettwies...@gmail.comwrote:
Hi,
I want to position something (let's say
http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembedanOSGviewerina.NETcontrol
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On Mon, Jun 22, 2009 at 12:35 AM, buidinhba5 buidinh...@gmail.com wrote:
Hi Jason Beverage
You can give more
Ryan,
Cannot help you on this one. Please read the following:
http://maps.google.com/help/terms_maps.html
http://wush.net/trac/osgearth/wiki/TileSourcePluginGoogle (Data Usage)
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On Thu, Jul 2, 2009 at 3:38 PM, Ryan
With most TXPs you can just zoom in (right button) in osgviewer and you'll
eventually see the terrain. Or decrease the LOD scale ( forward slash key )
a few times until the terrain comes within LOD range.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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On Tue, Jul
John,
Go to this URL, look for the 1.2-RC1 tag, and click Tarball to download:
http://wush.net/websvn/osgearth/listing.php?repname=osgearthpath=%2Ftags%2F
Unfortunately you cannot get a tarball for the trunk/head revision.
HTH.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com
Huang,
Thank you. This should now be fixed; please try again.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
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2009/7/31 黄志勇 hzy5...@163.com
Hi Jason,
I got latest working revision osgEarth, and compile it.
There have some bugs in source code.
The error
so it's higher than that of the
Earth. Then, render the icons with an osg::Stencil attribute. Set it to pass
on either z-pass OR stencil-pass.
Finally, render everything else as usual (planes, etc).
Maybe?
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Tue
For which part? I can refer to you code in the examples:
osgfadetext - demonstrates cluster culling (osg::ClusterCullingCallback)
osgreflect - demonstrates writing and reading the stencil buffer
(osg::Stencil) and setting render bin numbers
(osg::StateSet::setRenderBinDetails)
HTH.
Glenn
No - osggis does not drape polygon geometries.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Wed, Aug 5, 2009 at 5:45 AM, John Vidar Larring larr...@weatherone.tvwrote:
Hi Jason,
Last time I checked (half a year ago), osggis did no create a curved
polygon
started. Thanks for your continued support!
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
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Miroslav,
It your data georeferenced?
If not, you can use gdal_translate to assign spatial reference information
to it. Then you can VPB or osgEarth to build your terrain.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Thu, Aug 13, 2009 at 3:09 AM, miroslav
attributes that direct the LOD at which the data should appear.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791
On Mon, Aug 24, 2009 at 9:52 AM, Andrea Martinimartini.and...@gmail.com wrote:
Hi to all,
i would like to create or use a software application ables
.
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791
On Wed, Aug 26, 2009 at 2:19 AM, Andrea Martinimartini.and...@gmail.com wrote:
Hi Glenn,
thank you for your answer. What do you think about the first question?
Can i create a dem file starting from a cloud of points
Hi,
The Community/Contractors wiki page does not seem to be editable, even
with a login. I was hoping to update my entry. I don't know who the
maintainer is but I'm hoping he or she can re-enable access. Thanks in
advance.
Glenn
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::TESS_WINDING_POSITIVE );
tess.retessellatePolygons( *geometry );
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791
On Tue, Sep 1, 2009 at 2:30 PM, Johannes Schüthacco...@jotschi.de wrote:
Hi,
i want to triangulate the following U character like shape.
[Image: http
http://www.alphapixel.com/osg/
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Thu, Apr 1, 2010 at 8:36 AM, issam boughanmi osgamigofac...@gmail.comwrote:
Hi,
i have serious problems to buils the vpb applications with cmake 2.6
and vc++ 2008 express
i tried all the combination
Akilan,
You are probably running out of texture units. In multitexture mode,
osgEarth uses one per layer. Try using multipass mode instead:
MapEngineProperties props;
props.layeringTechnique() = MapEngineProperties::LAYERING_MULTIPASS;
MapNode* node = new MapNode( map, props );
Glenn Waldron
the entire
array.
Glenn Waldron : Pelican Mapping
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) the number of verts
actually traversed by primitives. Thanks.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
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On Tue, May 11, 2010 at 7:35 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Glenn,
On Thu, May 6, 2010 at 2:31 PM, Glenn Waldron gwald...@gmail.com wrote:
I have a single vertex array (in a VBO) that is shared by multiple
Geometry
objects. The statistics are showing my Vertex count
think that's
true.) Then you can just create multiple PrimitiveSets and swap in the one
you want drawn at the appropriate time.
I'm not sure why osgparametric creates VBOs and EBOs manually, but I have
not studied it too closely.
Glenn Waldron : Pelican Mapping
On Fri, Jun 11, 2010 at 10:27 AM
Peter,
You create an index array (EBO) with one of the osg::DrawElements* classes.
Then call osg::Geometry::addPrimitiveSet to associate it with the VBO.
Glenn Waldron : Pelican Mapping
On Wed, Jun 16, 2010 at 6:18 AM, Peter Wrobrl particlepe...@gmx.de wrote:
Hi,
sorry, the process
Domingo,
You can also try osgEarth (http://osgearth.org).
Both osgEarth and VPB use GDAL to read image files. Not sure whether GDAL
supports .tga directly so you might have to convert it. (see:
http://www.gdal.org/formats_list.html)
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Sat
You can do that with osgEarth.
http://osgearth.org
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Mon, Jul 5, 2010 at 12:00 PM, Clay, Bruce bc...@ball.com wrote:
Is osgPlanet still an active project? I downloaded version 1.3 and it
does not build with OpenSceneGraph 2.8.3
. There are no
Microsoft-specific dependencies. Perhaps this was a side-effect of the GEOS
problem, not sure.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Mon, Jul 5, 2010 at 12:36 PM, Clay, Bruce bc...@ball.com wrote:
Glen:
Sorry I miss typed in my email. It is osgEarth that I am trying
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