Great and interesting man.
On 14 October 2013 18:58, Cristobal Infante cgc...@gmail.com wrote:
I went to the softimage uber tager this year, and had the great pleasure
of meeting Eric Mootz, Oliver Weingarten, Holger and all the talented
german lot. They have such a nice thing going down
I am surprised there isn't a rigging section in the idea categories,
softimage has been a great package for rigging, but surely there are some
riggers out there that can think of something they would like to see
developed to help their daily interactions in soft ?
On 11 October 2013 23:22, Matt
Cheers Greg. this is a really cool initiative you've got rolling
On 12 October 2013 01:38, Gregory Ducatel gduca...@gmail.com wrote:
Hi Sebastian,
I just added this new category.
Cheers,
Greg
--
From: Sebastien Sterling sebastien.sterl...@gmail.com
Sent
There should be a link to this on the Area, SI community, Softimage tv,
everywhere a softy is likely to be found.. water holes in Africa...etc
On 10 October 2013 15:56, Eric Thivierge ethivie...@hybride.com wrote:
More or less he's the Softimage dev team lead.
On Thursday, October 10, 2013
I tried to see if it would stick, and it didn't, so i guess that was post
fix, had there been accumulation i would have reported it... no, really :)
On 10 October 2013 19:59, Christopher Crouzet christopher.crou...@gmail.com
wrote:
While looking for security breaches, I might have abused a
One word, Emotional
On 9 October 2013 18:33, Toonafish ron...@toonafish.nl wrote:
Wow, muchos gracias Leonard and Royale !! What a generous gift.
Just gave it a spin, and the interactivity and renderspeed is amazing. I'm
sure this will come in extremely handy.
Thanks again guys,
-
LK Loom has a nice ring
On 9 October 2013 22:43, Eric Lampi ericla...@gmail.com wrote:
Loom
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Wed, Oct 9, 2013 at 4:31 PM, Stephen Davidson
magic...@bellsouth.netwrote:
how about FABRIC WEAVER ? :)
On Wed, Oct
could b... C4D? (stop booing :P)
On 9 October 2013 21:47, olivier jeannel olivier.jean...@noos.fr wrote:
He really found some nice methods, he has very beautiful turbulize along
strands.
Le 09/10/2013 20:10, christian a écrit :
he done similiar stuff before which he confirmed as ICE,
TF2 seems to be a pan studio phenomena
On 8 October 2013 20:56, Tim Crowson tim.crow...@magneticdreams.com wrote:
What? Steve hasn't gotten the Blur crowd into TF2? For shame!
-Tim
On 10/8/2013 1:01 PM, Christopher Crouzet wrote:
I've heard that candidates need to be good at Quake 3
GoZ bridge between Zbrush and: Max;Maya;C4D;Softimage:Lightwave;Modo;
regardless of version...
On 9 October 2013 00:35, Graham Bell graham.b...@autodesk.com wrote:
The C drive thing is a new one on me.
The Send To option will only appear if the target application is installed
on your
I too think this is cool, i hope someone can forward it on to the right
people :P
On 5 October 2013 10:44, Toonafish ron...@toonafish.nl wrote:
Great initiative, let's hope AD takes notice. Just added an idea to the
list, time to sacrifice some small animals.
- Ronald
On 10/4/2013 17:23,
, that was the
intension behind this imitative.
Thanks,
Greg
--
From: Sebastien Sterling sebastien.sterl...@gmail.com
Sent: 2013-10-05 05:14
To: ron...@toonafish.nl; softimage@listproc.autodesk.com
Subject: Re: Unofficial Softimage user voice
I too think
Ducatel gduca...@gmail.comwrote:
The unofficial status, is related to the fact that I am not an Autodesk
employee... This is a user initiative that can become the official one if
autodesk embrase it... ;)
--
From: Sebastien Sterling sebastien.sterl...@gmail.com
Crowd sym's are like a game and there are rules and you have to follow them
CAUSE ITS NOT A GAME !
Baffling work Rodeo people, for a film about magic tricks, looks like there
was a lot more magic on screen then the average viewer would expect :)
On 27 September 2013 22:53, Alan Fregtman
: Looking for artists
From: Sebastien Sterling sebastien.sterl...@gmail.com
Date: Sat, September 21, 2013 7:14 pm
To: softimage@listproc.autodesk.com
Hello, What does BC stand for :) ?
On 22 September 2013 02:10, Emilio Hernandez emi...@e-roja.com wrote:
Great! Count me in!
Cheers!
2013
for the inconvinience.
Sincerely,
*BC VIP Studio*
Artist Pool
Original Message
Subject: Re: Looking for artists
From: Sebastien Sterling sebastien.sterl...@gmail.com
Date: Sat, September 21, 2013 7:14 pm
To: softimage@listproc.autodesk.com
Hello, What does BC stand
http://wsdata.com/redirect/2013-09-18/bcvipstudio.com
is dis you :)
On 23 September 2013 01:16, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Are you Based in Scottsdale ?
On 23 September 2013 01:10, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
The reason we
Hello, What does BC stand for :) ?
On 22 September 2013 02:10, Emilio Hernandez emi...@e-roja.com wrote:
Great! Count me in!
Cheers!
2013/9/21 BC Artist Pool softimage.l...@bcvipstudio.com
Hello Softimage Community artists.
We are a new studio gathering talent all around the globe.
really comprehensive.
On 17 September 2013 16:20, Eric Thivierge ethivie...@hybride.com wrote:
You don't want to see Paul on site... trust me.
Thanks for the video Helge!
On September-17-13 10:18:01 AM, Paul Doyle wrote:
Hi guys - Helge wasn't able to attend the event last week due to
in Belgium – dunno if
there’s any left at your studio but there were a couple not so long ago.
*From:* Sebastien Sterling sebastien.sterl...@gmail.com
*Sent:* Friday, September 13, 2013 2:41 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Le Gouffre short film done in Softimage - Project
Count me in, hello Mario !
On 4 September 2013 14:40, Mario Domingos mdomingos.p...@gmail.com wrote:
I'm in! :)
—
Sent from Mailbox https://www.dropbox.com/mailbox for iPhone
On Wed, Sep 4, 2013 at 1:34 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
oooh look at you outdoing
Fow evow :( ?
On 2 September 2013 11:29, Luca superposit...@gmail.com wrote:
Yeah, that's quite wierd, I'd like to know why, even if I understand no
one is forced to explain. But... Guillaume
2013/9/2 Rob Chapman tekano@gmail.com
Incredibly
On 2 Sep 2013 04:46, Bradley Gabe
YES !
On 28 August 2013 08:20, Szabolcs Matefy szabol...@crytek.com wrote:
Thanks Miguel and Jeremie, Gear is one of the ebst and most important
contribution to Softimage community. J
** **
So when the new features video will be alive?
** **
** **
** **
Cheers
** **
5%, sure eric, :) this guy is so good he can make Maya show viewport
displacement by shear force of will.
On 28 August 2013 16:46, sue jang suejan...@gmail.com wrote:
really nice character design!
On Wed, Aug 28, 2013 at 10:37 AM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:
in that
Hopefully fabric and splice will be on this next year :)
On 21 August 2013 01:43, Stefan Kubicek s...@tidbit-images.com wrote:
http://www.studiodaily.com/**2013/08/academy-releases-**
A character fx td once told me that SH looks a lot like softimages old
hair solution, he also sells a plugin that seems to do the same thing as
the secondary shape modelling mode, only you can actually sculpt
correctives using a brush.
Poor Peregrine, i guess this kinda screws Yeti, any
it from Joe (or at least pay a royalty for the
rights)
** **
N
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien
Sterling
*Sent:* Sunday, 11 August 2013 10:27 PM
*To:* softimage@listproc.autodesk.com
+1
Hmm, every single time you work on a TVC or Episodical where characters
have hair? When you do DigiDoubles? Whenever you start a movie? The moment
you have furry creatures?
On 10 August 2013 11:04, Chris Gardner chrisg.dot@gmail.com wrote:
It beats having to pay Joe Alter for the
What i was saying a while back, an artist ready solution to hair, a gap
that ICE cant really fill without a comb, seriously though their not even
pretending to keep max and xsi in the loop.
sigh
On 9 August 2013 06:33, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
graphically cool hair
http://www.3dworldmag.com/2011/08/09/autodesk-gets-exclusive-licence-for-disneys-xgen-technology/
Wow that looks really cool AD must be trying really hard to push the aw
wait no they bought it off Disney.
On 9 August 2013 08:33, Helge Mathee helge.mat...@gmx.net wrote:
The point of xgen
The point isn't its bad Raff, its good, it looks very good, a fantastic
tool for artists, but why not implement some of these things like alembic
and Pixar Subdiv across the board ?
also the foundry is a software company, yes it may seem strange in this day
and age but they actually update their
...FaceRobot anyone :P
(ok that ones not fair...yet)
On 9 August 2013 09:44, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
The point isn't its bad Raff, its good, it looks very good, a fantastic
tool for artists, but why not implement some of these things like alembic
and Pixar
That raises an interesting question, which would best be put to a Fabric
person, but if Guillaume where to create a hair module/instancer engine
from the ground up in CP, would he be allowed to share it ? with other
people with a fabric license ?
On 9 August 2013 13:46, Greg Punchatz
...@gmail.com wrote:
I think that's a better question for his employer.
On Fri, Aug 9, 2013 at 12:58 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
That raises an interesting question, which would best be put to a Fabric
person, but if Guillaume where to create a hair module
Am feeling the Dev wood on this thread ! :)
so cool ! it NEEDS a shelf along side the other modules !
What a boon !
On 9 August 2013 19:08, Alan Fregtman alan.fregt...@gmail.com wrote:
Me too! SCOPs in Soft are so annoying and this looks really elegant and
portable. :D
I'm also super
buying competition for the purpose of shelving should be illegal, there
should be a two year development proofing in which buyer must prove he has
the DCC's best interest at hand. or the software should revert to the
owner, or the government or, hell some organism. i don't think DCC's are
dead in
not that you would want or need to Paul, but do you reckon the fabric
engine team could create a current generation DCC ? no follow up question
or tricks i'm just curious.
On 4 August 2013 17:40, Paul Doyle technove...@gmail.com wrote:
It depends how we approach it. I'm confident in our
Some may remember that a couple of months ago i was looking for information
about Arnold in production pipelines.
We where making a case to switch to Arnold for the next feature film we are
currently working on.
Well i'm 3delighted (mea culpa^^) to say we finally made the switch !
I would like
http://area.autodesk.com/mayaleapplugin
Meanwile ! Yay ! Warning ! its like a sick parody of kinect for maya so not
for the faint hearted !, i wonder if any user money went into this, or if
some resourceful little dude just cooked it up by himself?
Give your users the ability to imagine,
Afraid we are at odds again Raff :) i just can't see it, it seems gimmicky
as all hell. a glorified web browser. there is a kind of uncanny valley
effect when it comes to motion controls and user interaction, the closer
you try to bring the technology to 1:1 user interaction the more unsettling
Didn't know NASA used softimage.. hum, you live and learn.
On 30 July 2013 19:25, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Ben,
** **
Unfortunately I don’t have access to their subscription content at this
time.
** **
Thanks
** **
--
... batch move to modo ?
I doubt luxologic will lead us to the promised land just yet :(
you are right about mudbox
On 31 July 2013 00:23, Greg Punchatz g...@janimation.com wrote:
As I find out more and more about what is going on behind the scenes at
at AD in regards to Softimage (plus
+1
On 31 July 2013 00:10, Ciaran Moloney moloney.cia...@gmail.com wrote:
I don't think there should be any debate on this. Job postings are always
welcome!
On Tue, Jul 30, 2013 at 3:15 PM, Simon Reeves si...@simonreeves.comwrote:
Hey everybody,
I recall debates about whether it's
I agree on all points Mass, but seriously every softimage user could switch
tomorrow to blender, and i doubt it would make much of an impact to AD.
maya has the industry in a head lock, companies are contented to pay for
the right to rent maya, its gotten to the point where they don't even need
to
Bitfrost kinda sounds like a torrent client :P
On 26 July 2013 04:56, Eric Lampi ericla...@gmail.com wrote:
No PR department has, in history, ever been able to prevent a cluster
of twats from speculating wildly and working themselves into
nerd-rage. If one was ever invented it would have to
like the volume modelling?
Worth a try.
On Jul 21, 2013 9:09 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
SI still needs a viable hair system, in the form of an updated
version/replacement of the old or a 3rd party plugin
, ICE solutions are great, but there difficult to style
You could try the melena method, which if i understand it, consists of
using the traditional method of hair as a guide system for the custom ICE
plugin Melena made by studio Nest, which can be found browsing the plugin
list of rray the softimage plugin hub
to save time i will link you directly to
for Kristinka... definitely might be what you are looking for.
But all i can say is that your going to have a lot of fun working on this.
:)
On 7/21/13, Sebastien Sterling sebastien.sterl...@gmail.com wrote:
You could try the melena method, which if i understand it, consists of
using
That looks really great !, and seamless integration really cool.
On 20 July 2013 08:08, Andres Stephens drais...@outlook.com wrote:
Great stuff! =)
--
Subject: Re: Arnold Scene Viewer integrated in Softimage using Creation
Platform
From:
Doesn't seem to be out in Belgium yet grrr, looks so cool, congratulations
to the guys at Rodeo ! yay Softimage !
On 16 July 2013 00:34, Upinder Dhaliwal udhali...@gmail.com wrote:
Saw it in Imax3D. Awesome movie.
Congrats to everyone involved.
Cheers,
Upinder Dhaliwal
Hey there Ognjen :)
Always nice meeting an enthusiastic softy.
nice work, thanks for sharing !
On 16 July 2013 12:11, Ognjen Vukovic ognj...@gmail.com wrote:
Hi Chris,
Thanks for the greetings,
I would be glad to post some of the work done. Here is something from my
previous work place,
Hello everyone, i'm trying to run *origin/ *Piotrek Marczak awsome looking
Mesh paint plugin, however when i run the command i get the following
message
link:
http://www.si-community.com/community/viewtopic.php?f=13t=2365
' INFO : pmMeshPaint
' INFO : Couldn't find meshPaint PPG
the mouse has
It must be the shipping Costs :P
On 11 July 2013 22:47, Daniel Kim dani...@magicboxandapps.com wrote:
In New Zealand, it is almost same price as Japan, which is too expensive.*
***
** **
Daniel
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
Regional staff, haha, then i guess it probably does take a lot of man power
to delete all those crash reports :P
On 12 July 2013 00:54, Sven Constable sixsi_l...@imagefront.de wrote:
Sorry, the prices I mentioned had VAT included. So it's not higher in
europe than in japan, assuming you guys
Does anyone know what was done in Soft ? was it modelled in soft ?
On 10 July 2013 20:11, John Richard Sanchez youngupstar...@gmail.comwrote:
I got it.
http://www.youtube.com/watch?v=3v1eiKAYOo8
On Wed, Jul 10, 2013 at 2:08 PM, John Richard Sanchez
youngupstar...@gmail.com wrote:
Thats
2013 02:03, Steven Caron car...@gmail.com wrote:
looks like it was lit and rendered in softimage and arnold i would guess.
On Wed, Jul 10, 2013 at 5:01 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Does anyone know what was done in Soft ? was it modelled in soft ?
Do you reckon they will work with you again using a softimage pipe ?
On 5 July 2013 18:40, olivier jeannel olivier.jean...@noos.fr wrote:
Genial !
Le 05/07/2013 18:05, Simon Reeves a écrit :
Hey everyone,
Here at Analog we've just finished up working on a commercial directed
by Smith
ow and props, that was a treat for the eyes i wish there where more magic
tricky stuff done in cg.
On 5 July 2013 19:32, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
Do you reckon they will work with you again using a softimage pipe ?
On 5 July 2013 18:40, olivier jeannel
Hello !
On 4 July 2013 19:59, Pingo van der Brinkloev xsil...@comxnet.dk wrote:
Mailbox lag. Sorry for the noise. Carry on
On 04/07/2013, at 16.22, Mats Bertil Tegner mats.bertil.teg...@gmail.com
wrote:
Pingo van der Brinkloev skrev 2013-07-04 14:40:
anybody?
Yes effendi?
Do ubisoft use softimage ? i thought they had a history of 3ds max ?
On 26 June 2013 18:37, carl callewaert c...@fundi3d.com wrote:
Do you have work permit in Canada?
If not, once you have a job offer in Canada (excluding the province of
Quebec) it takes 1 day to get the work visa.
Carl
But Softimage or not, Szabolcs mentions he knows all the DCCs. :)
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
*Sent:* 26 juin 2013 12:56
*To:* softimage@listproc.autodesk.com
*Subject:* Re
of in-house tools
built on top of MAX… is MAX still relevant in today’s game pipelines? My
opinion is less and less…
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
*Sent:* 26 juin 2013 13:38
It makes the SDK more valuable :P
(sorry)
On 27 June 2013 01:56, Christopher christop...@thecreativesheep.ca wrote:
I'm not quite understanding what the Value(Argument) does in the SDK ? I
hope that question isn't too vague.
::Christopher::
, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Hello Raff, yes i have seen the maya app store presentation but i
wasn't referring to it specifically, i actually share your sentiments
regarding its current implementation, i was just reflecting that it might
one day become a business model
There could be a kick starter site specially made for custom tools across a
wide variety of platforms :) it definitely bares an investigation,might
even help you demo some of those plugins you had to abandon Raff, to gauge
interest.
yes i have seen topo gun in action, nice app, was also looking
Call me whatever you want (sticks and stones.etc) I fail to see what
is grande about Fabric Engine !
I think Chris that regardless off your doubts concerning the uses of Fabric
engine, surely even you can appreciate that they are taking the time to
develop this for softimage, i can't imagine
, 2013 at 10:40 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Call me whatever you want (sticks and stones.etc) I fail to see what
is grande about Fabric Engine !
I think Chris that regardless off your doubts concerning the uses of
Fabric engine, surely even you can appreciate
By offering in Maya some of the greatest upsides of ICE well before AD
seems to be managing to bring forth the fabled Maya ICE equivalent?
I somewhat struggle to see the logic :)
On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Sounds like
:20 PM, Ahmidou Lyazidi wrote:
You can already get local kinematics, you can't just set them.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/21 Sebastien Sterling
How is this actually a thing !!?
https://www.youtube.com/watch?v=LHzXP4jRwvk
On 21 June 2013 16:31, Paul Doyle technove...@gmail.com wrote:
yes, at Siggraph we are having a splICE splICE baby party (we're not). It
was unintentional btw :)
On 21 June 2013 10:25, Sebastien Sterling
layout Rigged animated in Softimage ... and they modeled it in maya... :P
On 20 June 2013 16:11, Christopher christop...@thecreativesheep.ca wrote:
Would be nice to have, and OpenEXR 2.0 support too, although what good
is 2.0 if the compositor can't accept it :(
Thats exactly the point.
Sounds like it will give soft a new lease on life !
On 20 June 2013 23:45, Michael Heberlein micheberl...@gmail.com wrote:
You guys rock! This looks like a very simple way to get in touch with KL
and share operators across applications.
On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman
http://www.penny-arcade.com/patv/episode/on-game-schools
Small but very informative vid, part of a much larger series which is
equally excellent and accessible.
Make sure he understands what exactly a Dev does. It often gets tossed like
a blanket statement to cover a vast number of disciplines.
Paul the Alian ?! you are talking at least a couple of months. it depends
what you need him to do...
On 9 June 2013 20:40, royston michaels royston...@gmail.com wrote:
Hi List,
I'm curious to know how much time someone would spend to model, texture
and rig an alien character(including rig
I doubt it took one week to make Paul, Dan :P
On 9 June 2013 22:54, Daniel Kim dani...@magicboxandapps.com wrote:
Hi Royston
** **
I’ve got same personal question from a production in NL. It is depending
on final quality, but it would not take more than 1 week I guess.
** **
A yes ! but you see thats why you need the good beer to improve the scenery
:)
On 7 June 2013 16:07, adrian wyer adrian.w...@fluid-pictures.com wrote:
** ** ** ** **
wait, there are other languages?!?!
** **
CreatePrim Surprise, Reaction
** **
a
** **
a ffs i'm not taking 4 hour drive to the Channel tunnel :( why not come to
Brussels we got better Beer :P
On 6 June 2013 18:51, Stefan Andersson sander...@gmail.com wrote:
I'll be there around 6:30, getting my stuff ready now.
regards
stefan
On Thu, Jun 6, 2013 at 5:02 PM, adrian wyer
integrated within MAYA, 3DsMAX and SOFTIMAGE
shown here:
http://www.theplantfactory-tech.com/index.php?post/2013/03/25/The-Plant-Factory-Technology-in-Your-3D-Application
On Wed, May 29, 2013 at 11:44 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Ow... Good times
Has anyone seen this yet ? it looks delightful !
http://www.theplantfactory-tech.com/index.php?category/Feature-Video
http://www.youtube.com/watch?v=FgSxH4GdJcMfeature=youtu.be
:08 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Has anyone seen this yet ? it looks delightful !
http://www.theplantfactory-tech.com/index.php?category/Feature-Video
http://www.youtube.com/watch?v=FgSxH4GdJcMfeature=youtu.be
PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
I know, they say it will come as stand alone and as a plugin for other
applications, but they don't mention which ones, same goes for supported
file formats...
On 30 May 2013 05:19, Daniel Kim danielki...@gmail.com wrote
I thought Development on 3Dlight got bricked on account of some American
copyright/patent law pertaining to algorithms ?
As a Ray-tracer it will never beat Arnold at its own game, but maybe it has
other tricks up its sleeve...
I've always heard that despite its legacy in the industry PRman is a
if they are no longer available anywhere, maybe someone can ask him if he
minds if they are made available,
i always thought the natural progression from rigger was doctor :)
On 20 May 2013 10:47, olivier jeannel olivier.jean...@noos.fr wrote:
The patient is suffering of a gimbal lock of the
for Topology there is no SDK access does this mean none existent or
locked ? and..Why ? if Matt wants to create custom nodes, are the
limitation inherent to ice, or is ice like the standard SDK locked in
certain areas ?
On 15 May 2013 20:25, Matt Lind ml...@carbinestudios.com wrote:
That’s
| CG artist
http://vimeo.com/ahmidou/videos
2013/5/9 Sebastien Sterling sebastien.sterl...@gmail.com
I'm not a coder unfortunately, :- ( but yes I'd definitely buy a
finished version with relax and symmetry, I have stated as much on previous
threads. (i don't know much about development costs
am runing win7 softimage 2013 x64
On 9 May 2013 17:20, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
i seem to be getting the same error as some people on the si community:
ERROR object expected line 1 ... i do infact have the latest version of MS
visual C++ 2010 redis...x64
2013/5/9 Sebastien Sterling sebastien.sterl...@gmail.com
sebastien.sterl...@gmail.com
I'm not a coder unfortunately, :- ( but yes I'd definitely buy a
finished version with relax and symmetry, I have stated as much on
previous
threads. (i don't know much about development costs)
On 9 May
is pyside just a more up to date version of the version of python currently
supported by softimage ?
On 10 May 2013 02:36, Jeremie Passerin gerem@gmail.com wrote:
Ohh Nice !
On 9 May 2013 17:33, joshxsi josh...@gmail.com wrote:
PySide is much more pythonic with data, strings etc are
/questions/1297660/pyside-vs-pyqt
On 10 May 2013 03:31, Tony Barbieri great...@gmail.com wrote:
PySide runs fine in 2.6 if that's what you mean. Might have to compile
it yourself though. Not sure what binaries they are distributing.
On Thu, May 9, 2013 at 9:03 PM, Sebastien Sterling
, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Apologies for resurrecting this topic, only i was chatting to our
character fx supervisor about Fabric, and it got me thinking, would it be
possible to create something like ice in fabric engine, but for maya? i
mean possible, not viable, i
:
for the time being...
LivePaint - Ahmidou
http://www.si-community.com/community/viewtopic.php?t=1735
On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
yes building ice in maya does sound excessively enterprising, which is
why i asked if it would
probably more as a tech demo at this stage, but they may be
planning to complete it as a full package.
It would of course be maya/soft compatible, and you know its good if Helge
Mathee had anything to do with it!
N
Sent from my Windows Phone
--
From: Sebastien
anything.
On 20 April 2013 11:54, Sebastien Sterling
sebastien.sterl...@gmail.comwrote:
i would have thought the more third party willing to develop on softimage
platform the better, yes the fabric engine looks really promising, but its
still not a solution its a tool designed to create other
Hello List.
I just wanted to perform a quick survey of what solutions people are using
for hair/fur/feathers in softimage these days.
recently a new tool has become available on the market, its a production
ready all in one hair/feather solution. it's called Yeti
http://peregrinelabs.com/yeti/
/04/2013 11:33, Sebastien Sterling a écrit :
Hello List.
I just wanted to perform a quick survey of what solutions people are
using for hair/fur/feathers in softimage these days.
recently a new tool has become available on the market, its a production
ready all in one hair/feather solution
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien
Sterling
*Sent:* Friday, April 19, 2013 12:09 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Yeti for Softimage
** **
It May seem expensive Sza, but consider what it does, this isn't just any
old
into the walls that most 'box' systems
would get to, then it does not matter
We found using ICE to do fur/hair and feathers pretty useable.
my 0.02c on it
S.
On 2013/04/19 12:25 PM, Sebastien Sterling wrote:
Thankyou Yolandi you rock, and your Bear rocks too, you see Szabolcs,
Training artists
of a leg pull at
the idea of the true artist friendly system. It would be really cool if
artists could use such a system until such point that it needs to be
stretched and then it gives you the flexibility to really go further.
Cheers
S.
On 2013/04/19 12:38 PM, Sebastien Sterling wrote
i just gota say this is pretty heart warming to see, i think I'll buy one
on principal even if I'm not necessarily an animator these days, i can use
it to mark stuff out on models :)
On 19 April 2013 09:50, Ahmidou Lyazidi ahmidou@gmail.com wrote:
Hi Enrique, good to know :)
Do you have
2013
On 18 April 2013 14:39, Christopher christop...@thecreativesheep.ca wrote:
2013 SP1.
Szabolcs Matefy szabol...@crytek.com
Thursday, April 18, 2013 8:23 AM
What Softimage version?
** **
It works on 2014, but if I set it to the OpenG: 4.x significantly slower
than the
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