Re: softimage to modo

2014-08-20 Thread Tim Crowson
Not pushing anything here, but since some folks on this list are in the market for software, they should know that Modo is 40% off (USD $897) until August 27th. -Tim

Re: Softimage to Modo

2014-08-12 Thread Sebastien Sterling
@listproc.autodesk.com Subject: Re: Softimage to Modo He, he, if I had to do production work and had to switch to another package then Houdini would be my first choice. Regarding its SDK: haven't looked at it yet, but I'm pretty sure it has everything one needs. I will probably be meeting some

Re: Softimage to Modo

2014-08-08 Thread Eric Mootz
True. Let's see how the Modo SDK develops. It is still fairly young. Am 07.08.2014 18:39, schrieb Angus Davidson: Hi Eric Once the documentation is in place will that make things a lot easier for the average person to dig into the sdk. Some SDK¹s even with great documentation are not great to

Re: Softimage to Modo

2014-08-08 Thread Simon van de Lagemaat
Would be neat to see Houdini get some loving. How do you find it for development? We've been using it for fx work for years now and have a small but capable team of guys. Looks like we'll be moving lighting over there as well. Losing ICE will suck and Houdini is really the only thing that

Re: Softimage to Modo

2014-08-08 Thread Eric Mootz
He, he, if I had to do production work and had to switch to another package then Houdini would be my first choice. Regarding its SDK: haven't looked at it yet, but I'm pretty sure it has everything one needs. I will probably be meeting some Houdini guys at the Softimage Ubertage this year,

RE: Softimage to Modo

2014-08-08 Thread Nick Angus
Subject: Re: Softimage to Modo He, he, if I had to do production work and had to switch to another package then Houdini would be my first choice. Regarding its SDK: haven't looked at it yet, but I'm pretty sure it has everything one needs. I will probably be meeting some Houdini guys

Re: Softimage to Modo

2014-08-07 Thread Eric Mootz
for what it's worth, here the Mootzoid plans regarding Modo: * *emReader* This little plugin is already available for Modo. * *emPolygonizer5* The up-coming new emPolygonizer5 is also going to be available for Modo (a first beta should be ready by the end of this month). I am in

Re: Softimage to Modo

2014-08-07 Thread Angus Davidson
Hi Eric Once the documentation is in place will that make things a lot easier for the average person to dig into the sdk. Some SDK¹s even with great documentation are not great to use. Kind regards Angus On 2014/08/07, 6:33 PM, Eric Mootz e...@mootzoid.com wrote: PS (@Paulo): I am not

Re: Softimage to Modo

2014-08-07 Thread Jason S
To post details on a sheer poly-count (only) test, involving  subdividing a 600k poly head scan twice (to a 15 million poly head) and instancing it as many times as possible. (using instances to load poly display without loading memory)

Softimage to Modo

2014-08-06 Thread Paulo Cesar Duarte
Hello everyone, I'm learning Modo and have some doubts and if anyone can help here goes: 1) How can I work with assets in Modo, Is there any format to work with, like the Models in XSI? 2) Modo has its own format of particle and geometry cache? 3) Is there a way create and work with animation

Re: Softimage to Modo

2014-08-06 Thread Sergio Mucino
I'll do my best to help you with these... On Aug 6, 2014, at 4:50 PM, Paulo Cesar Duarte paulocdua...@gmail.com wrote: Hello everyone, I'm learning Modo and have some doubts and if anyone can help here goes: 1) How can I work with assets in Modo, Is there any format to work with, like

Re: Softimage to Modo

2014-08-06 Thread Paulo Cesar Duarte
Wow, thank's for replying so quickly, and all questions [?] The other way of working with assets is through Assemblies. They can be anything from a node you can use in the schematic, to a full sub-scene with some parameters exposed. They are quite powerful, although the workflow around them

Re: Softimage to Modo

2014-08-06 Thread Tim Crowson
Hi Paulo, Like Sergio, I'll try to answer as best I can.. 1) Modo does not have a models paradim like XSI. It follows Maya's philosophy more than anything else: reference /*scenes*/, and manage /*overrides */on the scene. It was overhauled in 801, but is still not complete. However, I think

Re: Softimage to Modo

2014-08-06 Thread Tim Crowson
The lack of 3rd party development is due to the poor documentation of the SDK. The actual functionality of the SDK is fine, but it's very poorly documented, with very few examples. This is a big problem and the Foundry and the Modo devs themselves acknowledge it and have placed a high priority

Re: Softimage to Modo

2014-08-06 Thread Sebastien Sterling
There is a fairly active modo c++ sdk skype chat going on On 6 August 2014 22:44, Tim Crowson tim.crow...@magneticdreams.com wrote: The lack of 3rd party development is due to the poor documentation of the SDK. The actual functionality of the SDK is fine, but it's very poorly documented,

Re: Softimage to Modo

2014-08-06 Thread Paulo Cesar Duarte
Thanks Tim, with your e-mail, I realized that actually Modo has a promising future ahead, think it will be worth the time invested in learning. Redshift would be really very good. 2014-08-06 18:57 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : There is a fairly active modo c++

Re: softimage to modo

2014-05-09 Thread Angus Davidson
@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: softimage to modo You'll probably have to nuke your main config (.CFG) file for that. But since that will also nuke your prefs, you'll first want to export your prefs by using File Config Export, then have it export to your user configs directory

Re: softimage to modo

2014-05-08 Thread Marco Peixoto
According to Brad on that first Modo for Softimage users webminar a month or so ago, he specifically told that improving scene interaction was the top priority for Modo 901, Modo is slow and they know it and they will be adressing that... of course these means waiting another 18 months or so

Re: softimage to modo

2014-05-08 Thread Oscar Juarez
Nice, thanks for the tutorial lists guys! On Thu, May 8, 2014 at 1:47 PM, Fabrice Altman fabr...@studioaka.co.ukwrote: Modo tutorials Compilation List, via the Foundry : Remember the Inline Help System in the Help tab will be one of your best friends while working.

Re: softimage to modo

2014-05-08 Thread Tim Crowson
By the way, if you want to see some black magic, try Modo's Bridge Tool with Auto-Connection on... Sure I suspect this could be done in ICE, but you gotta give props to Luxology for bringing this to market as a solution for such situations. This simple option has saved me a world of hurt on

RE: softimage to modo

2014-05-08 Thread Matt Lind
: Wednesday, May 07, 2014 12:16 PM To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Modo has a too that I find better than clusters. They're called weight containers. They're basically an item that stores a set of components, and associates weights to them. If you're curious as to how

Re: softimage to modo

2014-05-08 Thread David Rivera
      From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino [sergio.muc...@gmail.com] Sent: Wednesday, May 07, 2014 12:16 PM To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Modo has a too that I find better than

Re: softimage to modo

2014-05-08 Thread Tim Crowson
You'll probably have to nuke your main config (.CFG) file for that. But since that will also nuke your prefs, you'll first want to export your prefs by using File Config Export, then have it export to your user configs directory, and choose the Preferences fragement. Then close Modo, delete

Re: softimage to modo

2014-05-07 Thread Tim Crowson
The original question was whether Modo had any kind of modeling history. The answer there is no (not that I've ever needed it either). The bigger issue is that Modo doesn't have 'operators' at all in the Softimage sense. And believe me I miss this from Softimage. I still don't know how I

Re: softimage to modo

2014-05-07 Thread Paul Griswold
What do you guys think of Modo's nodal deformer layout? I just looked at that growing vine tutorial page and the splash page for the video shows exactly what I personally dislike. Their node connections seem to be really sloppy and IMHO could lead to a confusing mess pretty quickly. They've got

Re: softimage to modo

2014-05-07 Thread Angus Davidson
Subject: Re: softimage to modo What do you guys think of Modo's nodal deformer layout? I just looked at that growing vine tutorial page and the splash page for the video shows exactly what I personally dislike. Their node connections seem to be really sloppy and IMHO could lead to a confusing

Re: softimage to modo

2014-05-07 Thread Paul Griswold
Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 07 May 2014 at 4:22 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: softimage to modo What do you guys think of Modo's nodal deformer layout? I just looked

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: softimage to modo What do you guys think of Modo's nodal deformer layout? I just looked at that growing vine tutorial page and the splash page for the video shows exactly what I personally dislike. Their node

Re: softimage to modo

2014-05-07 Thread olivier jeannel
Hey Paul, can you point me to the video ? Just curious. Le 07/05/2014 16:22, Paul Griswold a écrit : What do you guys think of Modo's nodal deformer layout? I just looked at that growing vine tutorial page and the splash page for the video shows exactly what I personally dislike. Their node

Re: softimage to modo

2014-05-07 Thread Angus Davidson
2014 at 4:59 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: softimage to modo Even ICE Trees get messy. As for Modo, if you have a noodle circling back in Z fashion and it's distracting

Re: softimage to modo

2014-05-07 Thread Angus Davidson
@listproc.autodesk.com Date: Wednesday 07 May 2014 at 5:03 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: softimage to modo Hey Paul, can you point me to the video ? Just curious. Le 07

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
Actually, I find Modo's deformer stack as probably the most powerful I've used to date. Primarily because it's built on a concept that I don't think I've seen anywhere else. It's ability to mix-n-match normalized an Un-normalized deformers at will, and re-order them, is extremely liberating.

Re: softimage to modo

2014-05-07 Thread olivier jeannel
mailto:softimage@listproc.autodesk.com Subject: Re: softimage to modo Hey Paul, can you point me to the video ? Just curious. Le 07/05/2014 16:22, Paul Griswold a écrit : What do you guys think of Modo's nodal deformer layout? I just looked at that growing vine tutorial page and the splash page

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 07 May 2014 at 5:03 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: softimage to modo Hey Paul, can you point me to the video ? Just curious. Le 07/05/2014 16:22, Paul Griswold a écrit

Re: softimage to modo

2014-05-07 Thread Paul Griswold
Sure - http://community.thefoundry.co.uk/tv/training/view.aspx?id=774 Again, maybe it's my OCD kicking in, but even a little graph like that shouldn't be such a sloppy mess. ;-) ᐧ On Wed, May 7, 2014 at 11:03 AM, olivier jeannel olivier.jean...@noos.frwrote: Hey Paul, can you point me to the

Re: softimage to modo

2014-05-07 Thread Paul Griswold
things the same way. From: Paul Griswold pgrisw...@fusiondigitalproductions.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 07 May 2014 at 4:22 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: softimage

Re: softimage to modo

2014-05-07 Thread Steffen Dünner
The schematic in Modo is becoming more and more powerful. But with great power comes great responsibility! What I mean is, that it's equally important to have tools to cleanup and organize your node graphs as it is to add more features / nodes. What I currently miss most is something like a group

Re: softimage to modo

2014-05-07 Thread Paul Griswold
NICE! I might buy Modo today just because of that video. I'm in the process of working on a bunch of furniture models I'm dealing with seams, piping, etc.. I've been working in 3D Coat because it's great for organic shapes, but I wasn't really happy with the seams piping (3D Coat's spline

Re: softimage to modo

2014-05-07 Thread Tim Crowson
The Curve Probe modifier in 801 is pretty sweet. You can do some awesome stuff both in rigging and in shading with it. -Tim On 5/7/2014 12:51 PM, Paul Griswold wrote: NICE! I might buy Modo today just because of that video. I'm in the process of working on a bunch of furniture models I'm

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
I just discovered the other day that the Edge Bevel tool has some crazy preset profile shapes. My friends doing arch work would love them. Modo also has some very nice precision tools. Piping in Modo looks quite easy. I remember seeing a video somewhere that showed some pretty nice

Re: softimage to modo

2014-05-07 Thread Mário Domingos
WOW thats cool On Wed, May 7, 2014 at 6:57 PM, Tim Crowson tim.crow...@magneticdreams.comwrote: The Curve Probe modifier in 801 is pretty sweet. You can do some awesome stuff both in rigging and in shading with it. -Tim On 5/7/2014 12:51 PM, Paul Griswold wrote: NICE! I might buy

Re: softimage to modo

2014-05-07 Thread Tim Crowson
Those profiles are available for the regular poly bevel tool as well, or any tool that accepts profiles. Makes things so much easier for arch stuff. -Tim On 5/7/2014 1:10 PM, Sergio Mucino wrote: I just discovered the other day that the Edge Bevel tool has some crazy preset profile

Re: softimage to modo

2014-05-07 Thread Steffen Dünner
2014-05-07 20:10 GMT+02:00 Sergio Mucino sergio.muc...@gmail.com: I just discovered the other day that the Edge Bevel tool has some crazy preset profile shapes. And whilst talking about recent discoveries: I found that the modeling falloffs (and there are plenty of them, most with

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
I agree. Falloffs in Modo are pretty wild. I haven't done much modeling yet, but the small things I did, just made me realize I have to rethink my modeling methods. I've always been relying on soft selections for most things. Falloffs go way beyond that. Sergio Muciño. Sent from my iPad.

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
Modo has a too that I find better than clusters. They're called weight containers. They're basically an item that stores a set of components, and associates weights to them. If you're curious as to how they work, I have a small intro video you could check over here...

Re: softimage to modo

2014-05-07 Thread Sebastien Sterling
Nice video Sergio, incidentally i saw your Modo Dorito video, so all it would take would be for the setup layer channels to be exposed, and you could create a SI similar Dorito effect ? On 7 May 2014 20:16, Sergio Mucino sergio.muc...@gmail.com wrote: Modo has a too that I find better than

Re: softimage to modo

2014-05-07 Thread Gideon Klindt
steffen.duen...@gmail.com; * To: * softimage@listproc.autodesk.com; * Subject: * Re: softimage to modo * Sent: * Tue, May 6, 2014 3:52:58 PM Yes, we have. And we're digging it more and more each day. My hint would be: Watch tutorials first! Especially about the shader tree, decoupled shading

Re: softimage to modo

2014-05-07 Thread Gideon Klindt
...@gmail.com; * To: * softimage@listproc.autodesk.com; * Subject: * Re: softimage to modo * Sent: * Tue, May 6, 2014 3:52:58 PM Yes, we have. And we're digging it more and more each day. My hint would be: Watch tutorials first! Especially about the shader tree, decoupled shading

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
Android From: Steffen Dünner steffen.duen...@gmail.com; To: softimage@listproc.autodesk.com; Subject: Re: softimage to modo Sent: Tue, May 6, 2014 3:52:58 PM Yes, we have. And we're digging it more and more each day. My hint would be: Watch tutorials first! Especially about the shader

Re: softimage to modo

2014-05-07 Thread Gideon Klindt
-- * From: * Steffen Dünner steffen.duen...@gmail.com; * To: * softimage@listproc.autodesk.com; * Subject: * Re: softimage to modo * Sent: * Tue, May 6, 2014 3:52:58 PM Yes, we have. And we're digging it more and more each day. My hint would be: Watch tutorials first! Especially about

Re: softimage to modo

2014-05-07 Thread Sergio Mucino
@listproc.autodesk.com; Subject: Re: softimage to modo Sent: Tue, May 6, 2014 3:52:58 PM Yes, we have. And we're digging it more and more each day. My hint would be: Watch tutorials first! Especially about the shader tree, decoupled shading, the principle of items and the way you can copypaste

softimage to modo

2014-05-06 Thread Francisco Criado
Hi guys, anyone already started using modo? first impressions or tips coming from soft? received our licenses today and soon starting to migrate...any tips from si users are more than welcome! F.

Re: softimage to modo

2014-05-06 Thread Steffen Dünner
Yes, we have. And we're digging it more and more each day. My hint would be: Watch tutorials first! Especially about the shader tree, decoupled shading, the principle of items and the way you can copypaste polys, edges, vertices etc. in and out of them and the tool pipeline stuff. Don't open up

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
I've been using it for rigging for a while now. Are you particularly interested in something? Cheers! P.S. Start by going to your System/Preferences dialog, do perform the following... * In Defaults/Application, set Item Selection Type to Item. Set the Item Index Style to whatever you prefer

Re: softimage to modo

2014-05-06 Thread Tim Crowson
Sergio, you should do a video, or a series of videos, on this and other workflows... -Tim On 5/6/2014 10:55 AM, Sergio Mucino wrote: I've been using it for rigging for a while now. Are you particularly interested in something? Cheers! P.S. Start by going to your System/Preferences dialog, do

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
Unfortunately, my time with Softimage was rather brief, and is only got to know well the rigging tools and ICE. I'm not sure I could be of help for anything else. However, I'll definitely keep this in mind for those areas. Thanks for the vote of confidence! Sergio Muciño. Sent from my iPad.

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
P.S. Maybe I can do something about general application concepts and stuff like that... Sergio Muciño. Sent from my iPad. On May 6, 2014, at 12:10 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Sergio, you should do a video, or a series of videos, on this and other workflows...

Re: softimage to modo

2014-05-06 Thread Mário Domingos
Being a Softimage and Maya user was really disappointing not having history when modeling. If i do a bevel I cant modify it after dropping the tool... I just tried Modo briefly but that was the first downside I bumped into. I hope im doing something wrong :)— Sent from Mailbox On Tue, May 6,

Re: softimage to modo

2014-05-06 Thread Tim Crowson
Nope, you're not doing anything wrong... there is no modeling history of any kind in Modo. -Tim On 5/6/2014 1:52 PM, Mário Domingos wrote: Being a Softimage and Maya user was really disappointing not having history when modeling. If i do a bevel I cant modify it after dropping the tool... I

RE: softimage to modo

2014-05-06 Thread Marc-Andre Carbonneau
Think…before you move! -Fancy yellow suit martial art guru. ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: 6 mai 2014 15:17 To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Nope, you're not doing

Re: softimage to modo

2014-05-06 Thread Angus Davidson
@listproc.autodesk.com Date: Tuesday 06 May 2014 at 10:04 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: softimage to modo Think…before you move! -Fancy yellow suit martial art guru

Re: softimage to modo

2014-05-06 Thread David Saber
Ouch Deal breaker. No history in Modo, no history in C4D, that leaves us... On 2014-05-06 21:16, Tim Crowson wrote: Nope, you're not doing anything wrong... there is no modeling history of any kind in Modo. -Tim

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
Honestly, I hasn't been a deal breaker for me. I found that I used the history during modeling a lot less than I initially thought so (in applications that have it), and always end up deleting it. For animation, I do think I'd need it, but if Modo has been capable of delivering animations

RE: softimage to modo

2014-05-06 Thread Matt Lind
a construction history. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Tuesday, May 06, 2014 2:57 PM To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Honestly, I hasn't

Re: softimage to modo

2014-05-06 Thread Steven Caron
maybe not a deal breaker but not having the ability to edit operators after the fact is pretty surprising. just because you end up freezing/deleting at the end doesn't mean it isn't useful along the way. i don't keep every operator ever used to create an object thinking i can just go back an

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Honestly, I hasn't been a deal breaker for me. I found that I used the history during modeling a lot less than I initially thought so (in applications that have it), and always end up deleting it. For animation, I do think I'd

Re: softimage to modo

2014-05-06 Thread Sebastien Sterling
...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Tuesday, May 06, 2014 2:57 PM To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Honestly, I hasn't been a deal breaker for me. I found that I used the history during modeling a lot less than I initially thought so

Re: softimage to modo

2014-05-06 Thread Martin
That is indeed very useful, but I don't think you can do that in any other software but Softimage. Maya's history is nowhere near SI stacks and in my experience it is so useless that I almost never touch it, except for those things like bevel where you can't see the final result in real time if

Re: softimage to modo

2014-05-06 Thread Raffaele Fragapane
Maya doesn't really have a history, it keeps a network of nodes, and by design there are a lot of operations it consolidates in the name of performance (e.g. tweaks). It also has no clear entry points, which means no easy means to make a distinction between things, and lastly it has a separation

Re: softimage to modo

2014-05-06 Thread activemotionpictu...@yahoo.com
I agree: you should start first with your mindset to: wrap head around concepts. Pivots and centers were kinda hard to digest (in xsi we just move center to vertices and voilá) but this jus an aspect to keep in mind... after a while of watching intro seminar to modo 701 and other 1hour videos,

Re: softimage to modo

2014-05-06 Thread Angus Davidson
@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: softimage to modo I agree: you should start first with your mindset to: wrap head around concepts. Pivots and centers were kinda hard to digest (in xsi we just

Re: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Sebastien Sterling
Yes Motoa would be sweet ! On 26 April 2014 04:38, Angus Davidson angus.david...@wits.ac.za wrote: It is completely parallel. They are just two different workflows to achieve the same thing.It creates them for you and you can tweak them to what you need using Modo very good curve editor.

Re: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Sebastien Sterling
But i suppose, ironically, Modo is already a great renderer, in a way MR is so irrelevant, it makes third party renders all the more interesting. On 26 April 2014 14:16, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Yes Motoa would be sweet ! On 26 April 2014 04:38, Angus Davidson

RE: Softimage to Modo - Modo 801 global Launch

2014-04-26 Thread Manuel Huertas Marchena
to learn it in depth... :) From: si...@theembassyvfx.com Date: Fri, 25 Apr 2014 15:10:06 -0700 Subject: Re: Softimage to Modo - Modo 801 global Launch To: softimage@listproc.autodesk.com I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find a lot of people say

Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread David Rivera
Hi, I recorded some of the webinar launch. Around minute 7 you´ll see the new animation worflow in Modo 801. IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking south park 2D and regular 3D animation with this workflow? Modo801 - New Animation worflow ps: video is just

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Jordi Bares
I would say this is a game changer, just give it to a _real_ character animator (traditionally trained) and I would bet you the output will be amazing. Jordi Bares jordiba...@gmail.com On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I recorded some of the

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Norbert Kiehne
Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18:56, Jordi Bares wrote: I would say this is a game changer,

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Angus Davidson
@listproc.autodesk.com Subject: Re: Softimage to Modo - Modo 801 global Launch Hmmm, maybe I am missing something here, but what is the difference to selecting all your controls and using the dopesheet or meta curve region/ animation editor to change the timing and spacing of your animation? On 25.04.2014 18

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Jordi Bares
The difference imho is equivalent to modelling pulling vertices to zbrush sculpting. It is the state of mind in which you start thinking about poses, blocking, refinement of animation as a sequence of clear steps rather than a soup of keyframes. In the sense that an animator does not need to

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Sebastien Sterling
But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it into the ground. On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote: The difference imho is equivalent to modelling pulling

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Artur Woźniak
I am just watching the event and first of all, The Foundry shows how it's done. Damn. Then you see Brad (as he said too Ballmer to me but whatever) and the features. How come it is no as popular as it should, I have no idea. Actually I know, but I hope it'll change soon. You lazy Autodesk

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Artur Woźniak
..., I forgot. I just bought Octane renderer, which is also developed for Modo. Please, Solidangle, move your ass on the Modo ship. Please. Artur 2014-04-25 21:19 GMT+02:00 Artur Woźniak artur.w...@gmail.com: I am just watching the event and first of all, The Foundry shows how it's done.

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Greg Punchatz
I am assuming you can off set keys afterward? If not, it would be too limiting. On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread David Rivera
Yes you can. Basically anyone comming from the 2d animation world would be glad with this. I keep saying: Southpark with revamp worflow for 3D.   David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com wrote: I am

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Greg Punchatz
I hear a lot of requests for 3rd party rendering in modo, what are the limitations of modo's render engine that have people looking for other render engines? Does it not scale well? I would love to know its drawbacks. I have seen nothing but impressive images and demos from modo, but the only

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Sergio Mucino
I haven't put it through its paces, but I do know the Modo renderer is more than capable. I think most requests of this kind come from familiarity. VRay users want to keep using VRay, because they're familiar with it, and want to hit the ground up and running. I totally understand that.

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Perry Harovas
Hey Greg, Honestly, from my (limited) experience with modo, I have not seen a major drawback to the renderer. The AOV's are extensive and well thought out, it has a pass system that is right up there with Soft, better in some ways, almost as good in others. It is VERY fast, and has great

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Eric Turman
I have to disagree. The reason that people would want to use Arnold it that it pretty mush renders beautiful without doing anything. In fact you have to put forth an effort if you want an Arnold render to look bad. On Fri, Apr 25, 2014 at 2:53 PM, Sergio Mucino sergio.muc...@gmail.comwrote: I

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Artur Woźniak
I'd like to have Arnold in Modo, because it's a beast and I love the look characteristics it produces. Basically everyone I work with loves how Arnold renders, but It is also less suitable for smaller jobs where Modo would shine. Modo is very fast for whipping quick and beautiful imagery. Artur

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Francisco Criado
Would love to see redshift in modo! i got used to the speed of the renderer... F.

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Gideon Klindt
You can always render to final size with Preview if you want to just let it cook at X amount of time per frame and walk away from it. Obviously not a total solution given Preview doesn't run on a network (yet), but it's an option. I think comparing the MODO render engine to Arnold is kind of

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Perry Harovas
Hi Eric, I wasn't implying that Arnold (which I have also used) isn't something to want in modo (in fact, just the opposite, I think it would be great to have in modo). I was just guessing that people wanting more renderers didn't necessarily mean that the modo renderer isn't good. On Fri, Apr

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Eric Turman
Hi Perry, I apologize for for the misunderstanding you then. I'm trying to scrape together some $$ for copy of Modo; it looks really great. Cheers, -=Eric On Fri, Apr 25, 2014 at 3:56 PM, Perry Harovas perryharo...@gmail.comwrote: Hi Eric, I wasn't implying that Arnold (which I have also

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Simon van de Lagemaat
I've used both in production and Arnold's ceiling is exponentially higher than Modos. I find a lot of people say all renderers are similar before ever really testing them in a heavy production. I love Modo but it is not capable of lifting anything close to what Arnold can. Arnold is also far

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread David Saber
I'd like to know that as well, because so far it reminds me of how Max's Biped works. On 2014-04-25 20:17, Sebastien Sterling wrote: But is it a completely parallel system to curves ? or can you tweak curves later ? not sure how this would work with gimble otherwise, unless you keyframe it

Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Angus Davidson
It is completely parallel. They are just two different workflows to achieve the same thing.It creates them for you and you can tweak them to what you need using Modo very good curve editor. Have a look at the 3 animation videos at http://www.thefoundry.co.uk/products/modo/latest-version/ On

Re: Softimage to MODO - Forum participation?

2014-04-24 Thread Sergio Mucino
Saw your post in the Modo forums. Mine is located here... C:\Users\{userName}\AppData\Roaming\Luxology Should be called MODO701.CFG. Just trash it and you should be good to go. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 11:47 PM, Sebastien Sterling sebastien.sterl...@gmail.com

Re: Softimage to MODO - Forum participation?

2014-04-24 Thread Serch Mucino
No prob! Sergio Mucino On Thu, Apr 24, 2014 at 12:16 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Cheers! it got solved in the end, was a windows issue after all, thanks for looking out for me Sergio ;) On 24 April 2014 16:50, Sergio Mucino sergio.muc...@gmail.com

Softimage to MODO - Forum participation?

2014-04-23 Thread David Rivera
Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some questions regarding all the videos around youtube about character setup / joints to modo. So I don´t know if there´s a way to register as a Foundry community user of the forum without a modo

Re: Softimage to MODO - Forum participation?

2014-04-23 Thread Ben Rogall
I think you can just go to the main forum page and click Create Account at the upper right. I've used Modo, but not for character animation. Ben On 4/23/2014 8:35 PM, David Rivera wrote: Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some

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