I thought this one had been built in long ago, but seems not. I found an
old (5.11) addon by Szabolcs Matefy: Convert Sample points that should
do it but it seems to not work in Soft 2012.
I have looked through rray.de/xsi but fail to find something that does
this. Are there maybe other
have a Maya dept. here) but I guess
I am glad a new team is in place.
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
Den 19. april 2012 kl. 12:14 skrev Chun-Pong Yu
chun-pong...@autodesk.com:
Luc-Eric's comments are a good segway for me to introduce some members
So it was built in - didn't know that one - thanks Matt!
Morten
Den 19. april 2012 kl. 14:49 skrev Matt Morris matt...@gmail.com:
if you change the sync method to components in the texture editor prefs,
then selecting in the TE will give you points or polys in the viewport -
dunno if
That would be great Oliver! My german is kind of rusty so I only grasp
about a third of what is being said, so if you were to switch to english
presentations I would seriously consider attending. It is not a very long
drive from Copenhagen.
Morten
Den 24. april 2012 kl. 19:37 skrev Oliver
I keep running into annoying context problems in ICE, usually when wanting
to use weightmap data from the emitter geo to drive a scalar value in a
pointcloud.
An example would be generating strands from a grid and wanting to modify
the length of the strands with a weightmap from the emitter grid.
...@autodesk.com:
Or use the “Get Weightmap Value” compound. (NOT the “Get Weight Map
Value” compound ;-)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: May-10-12 9:15 AM
To: Morten Bartholdy; softimage
and pointers given here earlier this should do the trick, but no go.
Is there a magic step I might have missed to get it working?
/Morten
Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy x...@colorshopvfx.dk:
I have a nice setup which creates lovely grass deforming geometry instances
on strands so
Here are a couple of images showing what I am doing:
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
I just need to randomize of the geometrys y-rotation, and according to the
docs and
Sorry for the doublepost noise - webmail client is acting up.
/MB
Den 15. maj 2012 kl. 13:50 skrev Morten Bartholdy x...@colorshopvfx.dk:
Here are a couple of images showing what I am doing:
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
http
achieve the same result with mr, or that the Arnold
result itself is wrong?
Stefano
On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk wrote:
Here are a couple of images showing what I am doing:
http://dl.dropbox.com/u/763668
Ahem, I'd be curious too ^^
Le 16/05/2012 14:29, Morten Bartholdy a écrit :
I would be very interested in that one Sandy :)
Morten
Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za
mailto:sandy.sutherl...@triggerfish.co.za
So I got around to installing Soft 2013 only to find that Autodesk in their
wisdom designed the licensing activation procedure so that I should
activate our Maya and Mudbox 2013 licenses simultaneously to avoid
conflicts, and on top of that the licensing for older versions may break
and need
serials for each product?
For network licenses, you have to stop the license server, yes.
Also, you can run Softimage 2013 in trial mode for 30 days.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: May-22-12 6:55
There is a fix where the Wacom cna be disabled for Softimage so it is
possible to stop heavy simulations with a Wacom pen - unfortunately the
link to the procedure has dissappeared -
http://www.softimageblog.com/archives/546
http://www.softimageblog.com/archives/546
Does someone here have the
I need to pass gradient color from ICE to the Rendertree, and following the
docs, I have set up the ICE Tree with Get Data and Set Data for the
pointcloud.Color. Now when I look up the attribute in the Rendertree for a
Polygonizer object I only get Use Default Value in the dropdown menu of the
On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk wrote:
I need to pass gradient color from ICE to the Rendertree, and following
the
docs, I have set up the ICE Tree with Get Data and Set Data for the
pointcloud.Color. Now
that attribute in
the ICE tree, so I'm gonna ignore it..
Good luck!
Cheers,
-- Alan
On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk wrote:
I need to pass gradient color from ICE to the Rendertree, and following
I am doing some motion graphics work and have been looking for some cool
ICE animations, particles as well as strands stuff, for technical
inspiration. So I was wondering if you guys have some links to cool
animations done with ICE?
Thanks!
Morten
Best Regards
Morten Bartholdy
VFX Supervisor
Ah, yes I should probably mention I did check whats on Vimeo. I was
thinking about stuff lurking elsewhere, possibly on production house sites
:)
MB
Den 15. august 2012 kl. 11:27 skrev Chris Marshall
chrismarshal...@gmail.com:
On 15 August 2012 10:03, Morten Bartholdy x...@colorshopvfx.dk
:D
Den 25. august 2012 kl. 12:34 skrev Nic Groot Bluemink
nicgrootbluem...@gmail.com:
http://news.bbc.co.uk/1/hi/8248056.stm
http://news.bbc.co.uk/1/hi/8248056.stm
On Sat, Aug 25, 2012 at 11:09 AM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za
You will surely be missed here Guillaume - thanks for all your work for
Softimage and us.
Good luck with Helge and the other guys at Fabric Engine :)
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
Den 1. september 2012 kl. 04:49 skrev Guillaume Laforge
Aw, that sucks Stephen - it goes to show they (AD) really don't know what
they are doing anymore :(
Thanks for your help and support over the years - your seat will be hard to
fill. You will be missed!
Take care.
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
Den 31
My sentiments exactly :/
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
Den 31. august 2012 kl. 13:15 skrev Sandy Sutherland
sandy.sutherl...@triggerfish.co.za:
Stephen Blair has been MR Softimage for US - Autodesk - sorry but you are
the biggest bunch of blundering
-so they jut picked every 14th below a certain paygrade, or did they roll
dice?...
MB
Den 31. august 2012 kl. 13:53 skrev Graham Bell graham.b...@autodesk.com:
Frankly no, the recent layoffs have affected many locations, divisions,
and departments. No one in particular seems to have been
I just saw this and thought I would share:
https://vimeo.com/46968905 https://vimeo.com/46968905
http://spartaproject.com/ http://spartaproject.com/
Looks pretty interesting, not least in conjunction with Fabric Engine.
MB
I usually get cameras in via FBX or Collada which have pixel aspect 0.9 and
the image ratio is off by the same ratio, so I would check those two first.
Morten
Den 9. oktober 2012 kl. 15:54 skrev Rob Chapman tekano@gmail.com:
different or the units of measure are out between imagemodeller
will be much appreciated, thanks!
Best Regards
Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com
theme?
My f-curve editor doesn't work if I'm not runing AERO.
G
On 2012/10/18 10:21 AM, Morten Bartholdy wrote:
I am experiencing some weird issues in the F-curve editor which I have not
run into in the past, ie. pre SI 2013 SP1. Simple operations such as
changing a curve from splined to linear
Morten Bartholdy
VFX Supervisor 3D Lead
www.gimmickvfx.com
Den 30. oktober 2012 kl. 00:28 skrev pete...@skynet.be:
I could be very opportunistic and say I was one of the few people that did send an image. (there, that’s done
Beautiful work Sebastian and very nice dust splashes. I especially like the
cool patterns in them. Are they particles rendered in Arnold?
Morten
Den 5. november 2012 kl. 12:37 skrev Sebastian Kowalski l...@sekow.com:
here is a spot I've finished at Infected Post in Hamburg, rendered (of
We are exporting cameras animated in Maya and importing to Softimage to
create fluids with emFluid5/baVolume and have run in to some weird stuff
around values for Focal Length vs. Field of View.
We are exporting a scene with a camera, a cup and a gridplane. Previously
we have exported the camera
We are using 2013 in both apps - will check backwards.
Morten
Den 14. januar 2013 kl. 13:08 skrev Xavier Lapointe
xl.mailingl...@gmail.com:
It's been a while since I touched fbx ( :D ), but I remember having that
kind of issue and it was somehow related to the fbx/crosswalk version.
Using
We do pretty much the same - a fisheye lens shooting in 3 directions for
good overlap, 10 exposures via software control and stitch the result into
a fairly highres LatLong HDRI 360. This is good for lighting and in most
cases reflections too, but hardly enough resolution for a background. The
I need to reposition an environmentmap hdri, essentially moving it on the z
axis and create a new env map hdri from that, because space on the hdri
aquirement location did not allow me to put the camera exactly where it
should have been.
Thinking I just need to rendermap out reflections from a
I have never been good friends with the caching methods in ICE . What is
the most simple way to write cache and read cache for farm rendering? I am
doing simple particle stuff and just need it to render reliably on the farm
with motionblur.
What I do now: Use Cache on File node and cache all
, but now not s much. Aero is turned off, so that should not interfere.
I am guessing a Windows update somewhere along the way has caused this.
Does anyone here have experiencee with this problem and how to fix it?
Thanks!
best
Morten Bartholdy
Which is the best method to make totally randomly tumbling particles in
ICE? I am doing it with Spin Particle and altering the input axis with
Randomizing the rotation by cone. I am thinking I would like to turbulize
direction of the the vector instead of randomizing but have not cracked
that one
). Then rotate
the
particle using vector A and the other rate of rotation.
It should look fairly natural, although I doubt it obeys
conservation of
angular
momentum exactly.
Cheers,
A
On 09 April 2013 at 12:38 Morten Bartholdy x...@colorshopvfx.dk
wrote
Same here - win7 x64, Softimage 2013 SP1 and several version back - network
win7 fileserver.
Morten
Den 10. april 2013 kl. 15:06 skrev Jens Lindgren
jens.lindgren@gmail.com:
I have had this problem a couple of times lately also... really annoying.
Win 7 x64, Softimage 2013 SP1 and a
A question to Mootzoiding colleagues:
I am considering getting emPolygonizer4 or emTopolizer for current
polygonizing needs. I have checked Eric's video demos and read up on
features but I am still not quite sure which one is the better choice for
my needs.
It looks like emTopolizer is newer and
Hi Ben
I may be missing your point here, but afaik focal length is expressed in mm
wheereas backplanes ie. the Film Aperture (chip size in digital cameras) is
expressed in inches - both as in Soft. We use this all the time and use Red
and Alexa data to get it right when matching CGI to real
Afaik the orientation tools for instances on XSI hairs are limited so you
will either need ICE or this:
http://feathertools.michael-buettner.com/
http://feathertools.michael-buettner.com/
Hope you get it sorted.
Morten
Den 15. april 2013 kl. 22:06 skrev Ben Beckett nebbeck...@gmail.com:
Hi
in ICE – rather go for Topolizer.
(to me, it felt faster and with better control for Polygonizing as well -
though that’s just a hunch)
Paul Griswold mailto:pgrisw...@fusiondigitalproductions.com
Sent: Monday, April 15, 2013 3:51 PM
To: Morten Bartholdy mailto:x...@colorshopvfx.dk
Try this one:
3d-pixel.de/softimage/sound/
3d-pixel.de/softimage/sound/sound.zip
https://vimeo.com/8462573 https://vimeo.com/8462573
http://vimeo.com/8582638
Morten
Den 19. april 2013 kl. 09:29 skrev Szabolcs Matefy szabol...@crytek.com:
Hey
Does anybody know how can I feed
From the website :)
pricing
Yeti Studio License ( 1 floating interactive license + unlimited rendering
) CA$1195
I guess those are Canadian $ !?
Morten
Den 19. april 2013 kl. 11:42 skrev olivier jeannel
olivier.jean...@noos.fr:
Hi Sebastien, the site doesn't mention the price (if
to be
desired plus the initial learning curve is a bit steep as you need to know
your way around ICE to make it work at all.
I like the ease of use of the existing (old) hair in Soft, but it lacks
tools and is too limited as is, so I would love to see something like Yeti
for Softimage.
Morten Bartholdy
I believe it was Joe Alter holding some patents which Yeti might or might
not infringe.
MB
Den 19. april 2013 kl. 12:02 skrev Piotrek Marczak
piotrek.marc...@gmail.com:
Last time I checked they couldn't sell it in USA because of some lame
slide-to-unlock kinda patent.
2013/4/19
so it doesn't point straight down in the
beginning, and is there a way to make the strand animate longer as the
particle moves along the curve it flows along?
Thanks!
Morten Bartholdy
Tired particle pusher
brighter.
Morten
Den 2. maj 2013 kl. 11:21 skrev Chris Chia chris.c...@autodesk.com:
You could achieve this in compositing inside FX Tree.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: Thursday, May 02, 2013 4
24 hours, if that does not suffice, I will take the night
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: Thursday, May 02, 2013
I am experiencing an annoying problem with lacking update in animation
editors and other curve editors. I can select (tag) a key and it will not
show the tagged point - I have to move or resize the window to force an
update. Sometimes only part of the window updates until I move or resize,
making
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Dan
Yargici
Sent: Friday, May 03, 2013 8:43 AM
To: Morten Bartholdy; softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re
I am rendering Strands flying around where I need nice smooth streaks. I am
using Generate Strand Trails and Flow Along Curve to make it move the way I
ned. All good until I increase the speed - apparently the strand segments
are per frame or so it seems, and poring through docs and trying any
Just an idea...
Le 10/05/2013 10:31, Morten Bartholdy a écrit :
Hi Guys
I am working on some look development and think the stuff in Polynoyds
Infiniti - Blue Essence looks really cool, particularly some of the
glowing soft billowing clothlike trails - see
...
http://vimeo.com/timmarinov http://vimeo.com/timmarinov
Just an idea...
Le 10/05/2013 10:31, Morten Bartholdy a écrit :
Hi Guys
I am working on some look development and think the stuff in Polynoyds
Infiniti - Blue Essence looks really cool, particularly some of the
glowing
It is spectacular, great work . Thanks for sharing the details!
Interesting especially to hear how you have used the old hair to groom - I
also find the ICE hair tools coming short in that respect.
Morten
Den 21. maj 2013 kl. 22:41 skrev jimmy gass ji...@nervegass.net:
Thanks everyone.
Looks interesting Greg. Two questions:
1. What is your hardware setup ?
2. Could you upload it in higher resolution so we can read the menus?
MB
Den 28. maj 2013 kl. 15:37 skrev Gregory Ducatel gduca...@gmail.com:
Hi Guys,
In case you did not had a chance to look into the next version of
I have an annoying problem when working in the Render Manager:
When I add channels in the Render Manager and need to change the output of
specific channels to rgb but keep the Main channels rgbs, it seems the
setting of rgb or rgba in channels in the Render Manager is very flakey.
When I edit a
I am making clouds with ICE particles emitting from 2 geometry volumes. I
need to move these clouds around, but if I emit x number of particles
(total no of particles) at frame 1 and then move the emitters, the
particles stick at their initial emission position.
Now I can make them move using
I have a sphere I want to render with the built in particle volumetric
shader. Now I need to map the density so it is spherical - imagine the
earths atmosphere for instance where I might want to control the density
with a gradient from the centre of the sphere and out to the circumference
where
:D
Den 25. juni 2013 kl. 01:28 skrev Raffaele Fragapane
raffsxsil...@googlemail.com:
Holy shit, Kim with colour in his hair?!
That can't be 99, must be at the latest the second half of the seventies.
On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson sander...@gmail.com
Pretty cool Alan! So tangency is controlled in the Increment Rotation node
- how would I control the upvector, say with another null?
To better understand how it works, how come it is necessary to key the null
to zero rot and pos for it to work?
Morten
Den 26. juni 2013 kl. 16:45 skrev Alan
I now and then run in to wanting to fit my unwrapped UV set inside the 0-1
UV space after doing the basic UV layout, but have yet to find an automatic
way, so eyeballing and hands caling has been my method so far. Does someone
here know - is there indeed a tool (in the Soft TE) that does this or
:
https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ
https://groups.google.com/forum/#%21msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ
Link2:
http://rray.de/xsi/ http://rray.de/xsi/ - Search for Scale UV
Am 23.07.2013 13:06, schrieb Morten Bartholdy:
I now and then run
the Normalize-Button
Am 23.07.2013 14:05, schrieb Morten Bartholdy:
Thanks Vincent,
That looks like what I need. Please forgive me - maybe my brain is working
a bit slow here in the summerheat - how do I use it?
MB
Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann
vincent.ullm
15:07, schrieb Morten Bartholdy:
Sorry for mailing you directly - my web mail client does that when using
the reply button.
Here it goes listwise:
- Thanks Vincent
I realize I did not have the version 2.0 of the compound with the normalize
button - I got the version
but know someone who might fit the bill please let
me know who to contact :)
Thanks
Morten Bartholdy
VFX Supervisor
www.gimmickvfx.com
They probably pull straws at AD every two weeks to see who has to wear that
hat for a while...
MB
Den 31. juli 2013 kl. 04:34 skrev Raffaele Fragapane
raffsxsil...@googlemail.com:
K... that wasn't very long lived.
Keeping up with product manager who's who for Soft these days is harder
, Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk wrote:
They probably pull straws at AD every two weeks to see who has to wear
that
hat for a while...
it's not that bad.. as far as I know, it's just back to Cory (who took
over after chinny left) full time instead of part
Your story brings a little sunshine into the picture, given all the gloom
and doom lately - thanks Andy!
Great work on the spots - cool execution!
Morten
Den 2. august 2013 kl. 06:05 skrev Andy Moorer andymoo...@gmail.com:
out to the folks who worked on Nike Evolution, it just posted. Those
I eventually got to see Pacific Rim yesterday and just want to mention here
it was great to see some familiar names on the credits.
I saw Florian Witzel, Vincent Fortin and Alan Fregtman on it - the list was
too long and moved too fast for me to catch them all so I have probably
missed others,
...@gmail.com:
Hey Morten
The scene is set up to create an ice modelled plant.
The modelling part was removed from the scene to make it small enough to
post on here.
I can mail the full scene to you If you want it
G
On 2013/08/13 11:42 AM, Morten Bartholdy wrote:
Pretty cool stuff Fabricio
...@gmail.com
mailto:nagv...@gmail.com wrote:
Hey Morten
The scene is set up to create an ice modelled plant.
The modelling part was removed from the scene to make it small enough to
post on here.
I can mail the full scene to you If you want it
G
On 2013/08/13 11:42 AM, Morten Bartholdy
Hi all
I am looking for a MoCap Studio in or somewhere around the Denmark
neighborhood, ie. in Sweden or Germany. Does anyone here have som pointers
regarding this?
Thanks!
Morten
Thanks guys - this is very helpful!
MB
Den 14. august 2013 kl. 13:30 skrev Vincent Langer
m...@vincentlanger.com:
www.metricminds.com http://www.metricminds.com
frankfurt, Germany
2013/8/14 Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk
Hi all
I am looking
Thanks for posting Luc!
Is AD ever going to get rid of the mega annoying requirement for logging in
to The Area..??
Morten
Den 14. august 2013 kl. 21:33 skrev Luc-Eric Rousseau
luceri...@gmail.com:
The siggraph user group meeting videos were posted. The one with bifrost
is called
I had this recently and found that either using Rhino or Maya for
converting the Iges model to polys and then into Softimage was a viable
solution. One thing was clear though - Maya supports the Nurbs surfaces in
the Iges file properly so rendres out of Maya didn't suffer from the
discontinuities
Szabolcs, you just made my day! I keep having to do this manually and it
should(!) just be a push on a button. Thanks!!
Morten
Den 4. september 2013 kl. 09:15 skrev Szabolcs Matefy
szabol...@crytek.com:
I made long time ago few tools to help this. I have a collection of script
I made or I
I am making thin ribbons hanging from a hot air lantern , which are
supposed to be flowing gently and poetically in the air. I am using Syflex
(not the ICE version) which is fast and reliable. However, the motion is
too fast, so I have tried caching the deformed geometry, loading it back as
a clip
When deforming geometry by curve in ICE I keep loosing the live link to the
curve, so the geometry doesn't change shape when the curve does. The geo is
still deformed like when I applied the deform by curve, only it does not
react to shape changes on the curve, which makes me think it might be an
I would definately vote for a reworked centralized cacheing tool which left
no doubt what is being done. I agree with Eric that the current
implementation is a mess.
+1 for better mixer integration Vincent :)
Morten
Den 10. september 2013 kl. 18:06 skrev Vincent Fortin vfor...@gmail.com:
the two apps, so
someone may know which switch to throw in Maya, to keep pivot/centres and
group locators in the right position. Any help will be much appreciated :)
Morten Bartholdy
of like the option to go back to a bindpose for easier
matching/adding/swapping elements.
There´s sure more elaborate ways to do stuff like that but sometimes the
above is good enough to align things...
Cheers,
tim
On 25.10.2013 13:14, Morten Bartholdy wrote:
Hi all
When our Maya artists
for sanity reasons PLUS making sure
you´re not
bitten by bogus euler rotations.
Cheers,
tim
On 25.10.2013 14:40, Morten Bartholdy wrote:
Thanks for the elaborate reply, Tim! I was sort of hoping it was
something simple like freezing or not freezing transforms before
baking/plotting. Our Maya
rotate properly,
unless the geometry is not symetrically built or the offset is higher in
the hierarchy.
Maybe you´d really be better off not plotting the propeller geo but the a
Null you can verify is
in the correct axis/aligned?
Cheers,
tim
On 25.10.2013 15:11, Morten Bartholdy wrote:
I
Like David and Paul says, set the weight range from -1 to 1 - then when you
paint you use Shift for painting negative values.
MB
Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel
olivier.jean...@noos.fr:
I thought I did this before, but can't remember how...
I want to paint (interractive
Scale of your scene becomes important here, as you will likely find
numerical inaccuracies in one end of the animation if you don't make sure
the scale is somewhere between what is comfortable in either end.
If possible, it can help you to do transitions between LOD versions of your
scene in
/1502921 https://vimeo.com/1502921
Le 12/11/2013 15:24, Morten Bartholdy a écrit :
I am looking to emit particles from a modeled volume, but starting in one
place and then gradually from an area moving through the object. Imagine a
solid item starting to dissolve into dust which flies
I just checked 2014 features (on 2013 here) and no mention of Alembic, so I
guess it is still not available out of the box.
Does anyone know if AD are perhaps planning to include Softimage in the
Alembic club anytime soon?
I know I can go get Exocortex Crate to get Alembic support for Softimage.
Interesting Mario :)
MB
Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at:
I heard it from a bird.
You might be lucky with the next release.
On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy
x...@colorshopvfx.dk wrote:
I just checked 2014 features (on 2013 here
I remember that duck! That is from back when I started using Softimage :)
Morten
Den 22. november 2013 kl. 19:01 skrev Stephen Blair
stephenrbl...@gmail.com:
Friday Flashback #147
http://wp.me/powV4-2UR http://wp.me/powV4-2UR
April 1992 #SOFTIMAGE Animation Software Breaks New Ground
:)
Den 26. november 2013 kl. 17:46 skrev Stephen Blair
stephenrbl...@gmail.com:
The duck also appeared in Friday Flashback #138:
http://xsisupport.com/2013/09/20/friday-flashback-138/
http://xsisupport.com/2013/09/20/friday-flashback-138/
On Tue, Nov 26, 2013 at 9:57 AM, Morten
I apologize for the OT but I know some of you have used MoCap services and
need some pricing info for a quote. Does anyone know - what can I expect to
pay for a days worth of ful body mocap in Europe?
Thanks!
Morten
Hi David
You will want to go with the Splashy Water preset , and like Olivier says,
it is quite slow, which is also clear from the stats in those videos.
I made a test a while ago to see what could be achieved and stuck with a
fairly small volume of water as I didn't quite have the patience.
It has been a while since I needed Cage deformers and I am running in to a
weird problem with it today. I have frozen geometry with frozen
translation, pick the cage deformer which is also frozen and translation
zeroed, but when I apply the Cade deformer the deformed object pops to a
very deformed
on it needs resetting.
Check the normals on import maybe some things whacky there.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: Thursday, December 05, 2013 10:29 AM
To: softimage
Thanks Rob.
MB
Den 14. august 2013 kl. 13:27 skrev Rob Wuijster r...@casema.nl:
There's Motek in A'dam: http://www.motekentertainment.com/
http://www.motekentertainment.com/
Rob
\/-\/\/
On 14-8-2013 13:17, Morten Bartholdy wrote:
Hi all
Cool, thanks!
MB
Den 6. december 2013 kl. 09:35 skrev philipp seis dpi...@gmail.com:
we have GOTOXY in Nuremberg/Germany
2013/12/6 Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk
Thanks Rob.
MB
Den 14. august 2013 kl. 13:27 skrev Rob Wuijster
I have a weird problem, which might have a simple fix, but I don't know
what.
I have a mesh which I deform with Turbulize Mesh in a non simulated ICE
tree. It works fine in the viewport and the renderregion, plus when
rendering on my workstation. However when I render on the farm
(RoyalRender)
No ref models - simple flat hierarchy.
MB
Den 9. december 2013 kl. 17:00 skrev Alan Fregtman
alan.fregt...@gmail.com:
Are you using refmodels?
On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk wrote:
I have a weird problem, which
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