Converting sample points to adjacent polys??

2012-04-19 Thread Morten Bartholdy
I thought this one had been built in long ago, but seems not. I found an old (5.11) addon by Szabolcs Matefy: Convert Sample points that should do it but it seems to not work in Soft 2012. I have looked through rray.de/xsi but fail to find something that does this. Are there maybe other

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Morten Bartholdy
have a Maya dept. here) but I guess I am glad a new team is in place. Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com Den 19. april 2012 kl. 12:14 skrev Chun-Pong Yu chun-pong...@autodesk.com: Luc-Eric's comments are a good segway for me to introduce some members

Re: Converting sample points to adjacent polys??

2012-04-19 Thread Morten Bartholdy
So it was built in - didn't know that one - thanks Matt! Morten Den 19. april 2012 kl. 14:49 skrev Matt Morris matt...@gmail.com: if you change the sync method to components in the texture editor prefs, then selecting in the TE will give you points or polys in the viewport - dunno if

Re: UeberTage 2012...going international..?

2012-04-30 Thread Morten Bartholdy
That would be great Oliver! My german is kind of rusty so I only grasp about a third of what is being said, so if you were to switch to english presentations I would seriously consider attending. It is not a very long drive from Copenhagen. Morten Den 24. april 2012 kl. 19:37 skrev Oliver

ICE context problems

2012-05-10 Thread Morten Bartholdy
I keep running into annoying context problems in ICE, usually when wanting to use weightmap data from the emitter geo to drive a scalar value in a pointcloud. An example would be generating strands from a grid and wanting to modify the length of the strands with a weightmap from the emitter grid.

RE: ICE context problems

2012-05-10 Thread Morten Bartholdy
...@autodesk.com: Or use the “Get Weightmap Value” compound. (NOT the “Get Weight Map Value” compound ;-) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: May-10-12 9:15 AM To: Morten Bartholdy; softimage

Re: ICE strand orientation trouble - again :/ now with images

2012-05-15 Thread Morten Bartholdy
and pointers given here earlier this should do the trick, but no go. Is there a magic step I might have missed to get it working? /Morten Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy x...@colorshopvfx.dk: I have a nice setup which creates lovely grass deforming geometry instances on strands so

Strands instance orientation update - with images

2012-05-15 Thread Morten Bartholdy
Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg I just need to randomize of the geometrys y-rotation, and according to the docs and

Re: Strands instance orientation update - with images

2012-05-15 Thread Morten Bartholdy
Sorry for the doublepost noise - webmail client is acting up. /MB Den 15. maj 2012 kl. 13:50 skrev Morten Bartholdy x...@colorshopvfx.dk: Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg http

RE: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Morten Bartholdy
achieve the same result with mr, or that the Arnold result itself is wrong? Stefano On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: Here are a couple of images showing what I am doing: http://dl.dropbox.com/u/763668

Re: ICE strand orientation trouble - again :/ now with images

2012-05-16 Thread Morten Bartholdy
Ahem, I'd be curious too ^^ Le 16/05/2012 14:29, Morten Bartholdy a écrit : I would be very interested in that one Sandy :) Morten Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland sandy.sutherl...@triggerfish.co.za mailto:sandy.sutherl...@triggerfish.co.za

RANT warning: AD licensing ingeniousness

2012-05-22 Thread Morten Bartholdy
So I got around to installing Soft 2013 only to find that Autodesk in their wisdom designed the licensing activation procedure so that I should activate our Maya and Mudbox 2013 licenses simultaneously to avoid conflicts, and on top of that the licensing for older versions may break and need

RE: RANT warning: AD licensing ingeniousness

2012-05-22 Thread Morten Bartholdy
serials for each product? For network licenses, you have to stop the license server, yes. Also, you can run Softimage 2013 in trial mode for 30 days. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: May-22-12 6:55

Softimage sim stop and Wacom

2012-06-08 Thread Morten Bartholdy
There is a fix where the Wacom cna be disabled for Softimage so it is possible to stop heavy simulations with a Wacom pen - unfortunately the link to the procedure has dissappeared - http://www.softimageblog.com/archives/546 http://www.softimageblog.com/archives/546 Does someone here have the

ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
I need to pass gradient color from ICE to the Rendertree, and following the docs, I have set up the ICE Tree with Get Data and Set Data for the pointcloud.Color. Now when I look up the attribute in the Rendertree for a Polygonizer object I only get Use Default Value in the dropdown menu of the

Re: ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: I need to pass gradient color from ICE to the Rendertree, and following the docs, I have set up the ICE Tree with Get Data and Set Data for the pointcloud.Color. Now

Re: ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
that attribute in the ICE tree, so I'm gonna ignore it.. Good luck! Cheers, -- Alan On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: I need to pass gradient color from ICE to the Rendertree, and following

Cool ICE animations?

2012-08-15 Thread Morten Bartholdy
I am doing some motion graphics work and have been looking for some cool ICE animations, particles as well as strands stuff, for technical inspiration. So I was wondering if you guys have some links to cool animations done with ICE? Thanks! Morten Best Regards Morten Bartholdy VFX Supervisor

Re: Cool ICE animations?

2012-08-15 Thread Morten Bartholdy
Ah, yes I should probably mention I did check whats on Vimeo. I was thinking about stuff lurking elsewhere, possibly on production house sites :) MB Den 15. august 2012 kl. 11:27 skrev Chris Marshall chrismarshal...@gmail.com: On 15 August 2012 10:03, Morten Bartholdy x...@colorshopvfx.dk

Re: Autodesk Layoffs

2012-08-28 Thread Morten Bartholdy
:D Den 25. august 2012 kl. 12:34 skrev Nic Groot Bluemink nicgrootbluem...@gmail.com: http://news.bbc.co.uk/1/hi/8248056.stm http://news.bbc.co.uk/1/hi/8248056.stm On Sat, Aug 25, 2012 at 11:09 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za

Re: Bye Bye

2012-09-03 Thread Morten Bartholdy
You will surely be missed here Guillaume - thanks for all your work for Softimage and us. Good luck with Helge and the other guys at Fabric Engine :) Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com Den 1. september 2012 kl. 04:49 skrev Guillaume Laforge

Re: Friday Flashback

2012-09-03 Thread Morten Bartholdy
Aw, that sucks Stephen - it goes to show they (AD) really don't know what they are doing anymore :( Thanks for your help and support over the years - your seat will be hard to fill. You will be missed! Take care. Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com Den 31

RE: Friday Flashback

2012-09-03 Thread Morten Bartholdy
My sentiments exactly :/ Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com Den 31. august 2012 kl. 13:15 skrev Sandy Sutherland sandy.sutherl...@triggerfish.co.za: Stephen Blair has been MR Softimage for US - Autodesk - sorry but you are the biggest bunch of blundering

RE: Friday Flashback

2012-09-03 Thread Morten Bartholdy
-so they jut picked every 14th below a certain paygrade, or did they roll dice?... MB Den 31. august 2012 kl. 13:53 skrev Graham Bell graham.b...@autodesk.com: Frankly no, the recent layoffs have affected many locations, divisions, and departments. No one in particular seems to have been

Cool particle plugin - Sparta Sync

2012-10-02 Thread Morten Bartholdy
I just saw this and thought I would share: https://vimeo.com/46968905 https://vimeo.com/46968905 http://spartaproject.com/ http://spartaproject.com/ Looks pretty interesting, not least in conjunction with Fabric Engine. MB

Re: Imagemodeller and Softimage

2012-10-09 Thread Morten Bartholdy
I usually get cameras in via FBX or Collada which have pixel aspect 0.9 and the image ratio is off by the same ratio, so I would check those two first. Morten Den 9. oktober 2012 kl. 15:54 skrev Rob Chapman tekano@gmail.com: different or the units of measure are out between imagemodeller

F-curve editor funkiness

2012-10-18 Thread Morten Bartholdy
will be much appreciated, thanks! Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com

Re: F-curve editor funkiness

2012-10-18 Thread Morten Bartholdy
theme? My f-curve editor doesn't work if I'm not runing AERO. G On 2012/10/18 10:21 AM, Morten Bartholdy wrote: I am experiencing some weird issues in the F-curve editor which I have not run into in the past, ie. pre SI 2013 SP1. Simple operations such as changing a curve from splined to linear

Re: BA Fluid Shader

2012-10-30 Thread Morten Bartholdy
Morten Bartholdy VFX Supervisor 3D Lead www.gimmickvfx.com Den 30. oktober 2012 kl. 00:28 skrev pete...@skynet.be: I could be very opportunistic and say I was one of the few people that did send an image. (there, that’s done

Re: catrice color, latest work

2012-11-05 Thread Morten Bartholdy
Beautiful work Sebastian and very nice dust splashes. I especially like the cool patterns in them. Are they particles rendered in Arnold? Morten Den 5. november 2012 kl. 12:37 skrev Sebastian Kowalski l...@sekow.com: here is a spot I've finished at Infected Post in Hamburg, rendered (of

FBX I/O camera weirdness

2013-01-14 Thread Morten Bartholdy
We are exporting cameras animated in Maya and importing to Softimage to create fluids with emFluid5/baVolume and have run in to some weird stuff around values for Focal Length vs. Field of View. We are exporting a scene with a camera, a cup and a gridplane. Previously we have exported the camera

Re: FBX I/O camera weirdness

2013-01-14 Thread Morten Bartholdy
We are using 2013 in both apps - will check backwards. Morten Den 14. januar 2013 kl. 13:08 skrev Xavier Lapointe xl.mailingl...@gmail.com: It's been a while since I touched fbx ( :D ), but I remember having that kind of issue and it was somehow related to the fbx/crosswalk version. Using

Re: capturing spherical HDRi's?

2013-01-16 Thread Morten Bartholdy
We do pretty much the same - a fisheye lens shooting in 3 directions for good overlap, 10 exposures via software control and stitch the result into a fairly highres LatLong HDRI 360. This is good for lighting and in most cases reflections too, but hardly enough resolution for a background. The

Rendermapping a reflection?

2013-02-20 Thread Morten Bartholdy
I need to reposition an environmentmap hdri, essentially moving it on the z axis and create a new env map hdri from that, because space on the hdri aquirement location did not allow me to put the camera exactly where it should have been. Thinking I just need to rendermap out reflections from a

ICE Cache methodology?

2013-02-28 Thread Morten Bartholdy
I have never been good friends with the caching methods in ICE . What is the most simple way to write cache and read cache for farm rendering? I am doing simple particle stuff and just need it to render reliably on the farm with motionblur. What I do now: Use Cache on File node and cache all

Animation editor slow updating

2013-03-01 Thread Morten Bartholdy
, but now not s much. Aero is turned off, so that should not interfere. I am guessing a Windows update somewhere along the way has caused this. Does anyone here have experiencee with this problem and how to fix it? Thanks! best Morten Bartholdy

Tumbling in ICE?

2013-04-09 Thread Morten Bartholdy
Which is the best method to make totally randomly tumbling particles in ICE? I am doing it with Spin Particle and altering the input axis with Randomizing the rotation by cone. I am thinking I would like to turbulize direction of the the vector instead of randomizing but have not cracked that one

Re: Tumbling in ICE?

2013-04-10 Thread Morten Bartholdy
). Then rotate the particle using vector A and the other rate of rotation. It should look fairly natural, although I doubt it obeys conservation of angular momentum exactly. Cheers, A On 09 April 2013 at 12:38 Morten Bartholdy x...@colorshopvfx.dk wrote

Re: Cannot save scene, locked by server?

2013-04-10 Thread Morten Bartholdy
Same here - win7 x64, Softimage 2013 SP1 and several version back - network win7 fileserver. Morten Den 10. april 2013 kl. 15:06 skrev Jens Lindgren jens.lindgren@gmail.com: I have had this problem a couple of times lately also... really annoying. Win 7 x64, Softimage 2013 SP1 and a

emTopolizer or emPolygonizer?

2013-04-15 Thread Morten Bartholdy
A question to Mootzoiding colleagues: I am considering getting emPolygonizer4 or emTopolizer for current polygonizing needs. I have checked Eric's video demos and read up on features but I am still not quite sure which one is the better choice for my needs. It looks like emTopolizer is newer and

Re: Camera Focal Length

2013-04-18 Thread Morten Bartholdy
Hi Ben I may be missing your point here, but afaik focal length is expressed in mm wheereas backplanes ie. the Film Aperture (chip size in digital cameras) is expressed in inches - both as in Soft. We use this all the time and use Red and Alexa data to get it right when matching CGI to real

Re: XSI Hair

2013-04-18 Thread Morten Bartholdy
Afaik the orientation tools for instances on XSI hairs are limited so you will either need ICE or this: http://feathertools.michael-buettner.com/ http://feathertools.michael-buettner.com/ Hope you get it sorted. Morten Den 15. april 2013 kl. 22:06 skrev Ben Beckett nebbeck...@gmail.com: Hi

Re: emTopolizer or emPolygonizer?

2013-04-18 Thread Morten Bartholdy
in ICE – rather go for Topolizer. (to me, it felt faster and with better control for Polygonizing as well - though that’s just a hunch) Paul Griswold mailto:pgrisw...@fusiondigitalproductions.com Sent: Monday, April 15, 2013 3:51 PM To: Morten Bartholdy mailto:x...@colorshopvfx.dk

Re: ICE and audio?

2013-04-19 Thread Morten Bartholdy
Try this one: 3d-pixel.de/softimage/sound/ 3d-pixel.de/softimage/sound/sound.zip https://vimeo.com/8462573 https://vimeo.com/8462573 http://vimeo.com/8582638 Morten Den 19. april 2013 kl. 09:29 skrev Szabolcs Matefy szabol...@crytek.com: Hey Does anybody know how can I feed

Re: Yeti for Softimage

2013-04-19 Thread Morten Bartholdy
From the website :) pricing Yeti Studio License ( 1 floating interactive license + unlimited rendering ) CA$1195 I guess those are Canadian $ !? Morten Den 19. april 2013 kl. 11:42 skrev olivier jeannel olivier.jean...@noos.fr: Hi Sebastien, the site doesn't mention the price (if

Re: Yeti for Softimage

2013-04-19 Thread Morten Bartholdy
to be desired plus the initial learning curve is a bit steep as you need to know your way around ICE to make it work at all. I like the ease of use of the existing (old) hair in Soft, but it lacks tools and is too limited as is, so I would love to see something like Yeti for Softimage. Morten Bartholdy

Re: Yeti for Softimage

2013-04-19 Thread Morten Bartholdy
I believe it was Joe Alter holding some patents which Yeti might or might not infringe. MB Den 19. april 2013 kl. 12:02 skrev Piotrek Marczak piotrek.marc...@gmail.com: Last time I checked they couldn't sell it in USA because of some lame slide-to-unlock kinda patent. 2013/4/19

Controlling Strand length using flow along curve?

2013-04-22 Thread Morten Bartholdy
so it doesn't point straight down in the beginning, and is there a way to make the strand animate longer as the particle moves along the curve it flows along? Thanks! Morten Bartholdy Tired particle pusher

RE: Tips on volumetric strand render

2013-05-02 Thread Morten Bartholdy
brighter. Morten Den 2. maj 2013 kl. 11:21 skrev Chris Chia chris.c...@autodesk.com: You could achieve this in compositing inside FX Tree. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Thursday, May 02, 2013 4

RE: Tips on volumetric strand render

2013-05-02 Thread Morten Bartholdy
24 hours, if that does not suffice, I will take the night From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Thursday, May 02, 2013

Graphics update problem in animation editors

2013-05-03 Thread Morten Bartholdy
I am experiencing an annoying problem with lacking update in animation editors and other curve editors. I can select (tag) a key and it will not show the tagged point - I have to move or resize the window to force an update. Sometimes only part of the window updates until I move or resize, making

Re: Graphics update problem in animation editors

2013-05-03 Thread Morten Bartholdy
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Dan Yargici Sent: Friday, May 03, 2013 8:43 AM To: Morten Bartholdy; softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re

More Strands segments?

2013-05-04 Thread Morten Bartholdy
I am rendering Strands flying around where I need nice smooth streaks. I am using Generate Strand Trails and Flow Along Curve to make it move the way I ned. All good until I increase the speed - apparently the strand segments are per frame or so it seems, and poring through docs and trying any

Re: Question about method

2013-05-10 Thread Morten Bartholdy
Just an idea... Le 10/05/2013 10:31, Morten Bartholdy a écrit : Hi Guys I am working on some look development and think the stuff in Polynoyds Infiniti - Blue Essence looks really cool, particularly some of the glowing soft billowing clothlike trails - see

Re: Question about method

2013-05-10 Thread Morten Bartholdy
... http://vimeo.com/timmarinov http://vimeo.com/timmarinov Just an idea... Le 10/05/2013 10:31, Morten Bartholdy a écrit : Hi Guys I am working on some look development and think the stuff in Polynoyds Infiniti - Blue Essence looks really cool, particularly some of the glowing

Re: Mill 98% Human

2013-05-22 Thread Morten Bartholdy
It is spectacular, great work . Thanks for sharing the details! Interesting especially to hear how you have used the old hair to groom - I also find the ICE hair tools coming short in that respect. Morten Den 21. maj 2013 kl. 22:41 skrev jimmy gass ji...@nervegass.net: Thanks everyone.

Re: 3delight for softimage 4.0 preview

2013-05-28 Thread Morten Bartholdy
Looks interesting Greg. Two questions: 1. What is your hardware setup ? 2. Could you upload it in higher resolution so we can read the menus? MB Den 28. maj 2013 kl. 15:37 skrev Gregory Ducatel gduca...@gmail.com: Hi Guys, In case you did not had a chance to look into the next version of

Update issue in Render Manager

2013-05-29 Thread Morten Bartholdy
I have an annoying problem when working in the Render Manager: When I add channels in the Render Manager and need to change the output of specific channels to rgb but keep the Main channels rgbs, it seems the setting of rgb or rgba in channels in the Render Manager is very flakey. When I edit a

Moving Particle segments?

2013-05-29 Thread Morten Bartholdy
I am making clouds with ICE particles emitting from 2 geometry volumes. I need to move these clouds around, but if I emit x number of particles (total no of particles) at frame 1 and then move the emitters, the particles stick at their initial emission position. Now I can make them move using

Mapping spherical density?

2013-06-19 Thread Morten Bartholdy
I have a sphere I want to render with the built in particle volumetric shader. Now I need to map the density so it is spherical - imagine the earths atmosphere for instance where I might want to control the density with a gradient from the centre of the sphere and out to the circumference where

Re: a long time ago….

2013-06-25 Thread Morten Bartholdy
:D Den 25. juni 2013 kl. 01:28 skrev Raffaele Fragapane raffsxsil...@googlemail.com: Holy shit, Kim with colour in his hair?! That can't be 99, must be at the latest the second half of the seventies. On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson sander...@gmail.com

Re: path constraint via ICE

2013-06-28 Thread Morten Bartholdy
Pretty cool Alan! So tangency is controlled in the Increment Rotation node - how would I control the upvector, say with another null? To better understand how it works, how come it is necessary to key the null to zero rot and pos for it to work? Morten Den 26. juni 2013 kl. 16:45 skrev Alan

Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-23 Thread Morten Bartholdy
I now and then run in to wanting to fit my unwrapped UV set inside the 0-1 UV space after doing the basic UV layout, but have yet to find an automatic way, so eyeballing and hands caling has been my method so far. Does someone here know - is there indeed a tool (in the Soft TE) that does this or

Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-23 Thread Morten Bartholdy
: https://groups.google.com/forum/#!msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ https://groups.google.com/forum/#%21msg/xsi_list/OHHmaiO2IVU/YVFXtYq1ZGUJ Link2: http://rray.de/xsi/ http://rray.de/xsi/ - Search for Scale UV Am 23.07.2013 13:06, schrieb Morten Bartholdy: I now and then run

Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-23 Thread Morten Bartholdy
the Normalize-Button Am 23.07.2013 14:05, schrieb Morten Bartholdy: Thanks Vincent, That looks like what I need. Please forgive me - maybe my brain is working a bit slow here in the summerheat - how do I use it? MB Den 23. juli 2013 kl. 13:41 skrev Vincent Ullmann vincent.ullm

Re: Texture editor Q: How to fit unwrapped UV set inside 0-1 range?

2013-07-24 Thread Morten Bartholdy
15:07, schrieb Morten Bartholdy: Sorry for mailing you directly - my web mail client does that when using the reply button. Here it goes listwise: - Thanks Vincent I realize I did not have the version 2.0 of the compound with the normalize button - I got the version

Gimmick VFX, Denmark looking for ICE TD Freelancer

2013-07-30 Thread Morten Bartholdy
but know someone who might fit the bill please let me know who to contact :) Thanks Morten Bartholdy VFX Supervisor www.gimmickvfx.com

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Morten Bartholdy
They probably pull straws at AD every two weeks to see who has to wear that hat for a while... MB Den 31. juli 2013 kl. 04:34 skrev Raffaele Fragapane raffsxsil...@googlemail.com: K... that wasn't very long lived. Keeping up with product manager who's who for Soft these days is harder

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Morten Bartholdy
, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: They probably pull straws at AD every two weeks to see who has to wear that hat for a while... it's not that bad.. as far as I know, it's just back to Cory (who took over after chinny left) full time instead of part

Re: Nike Evolution and a community thank you

2013-08-02 Thread Morten Bartholdy
Your story brings a little sunshine into the picture, given all the gloom and doom lately - thanks Andy! Great work on the spots - cool execution! Morten Den 2. august 2013 kl. 06:05 skrev Andy Moorer andymoo...@gmail.com: out to the folks who worked on Nike Evolution, it just posted. Those

Pacific Rim - familiar names on the credits

2013-08-14 Thread Morten Bartholdy
I eventually got to see Pacific Rim yesterday and just want to mention here it was great to see some familiar names on the credits. I saw Florian Witzel, Vincent Fortin and Alan Fregtman on it - the list was too long and moved too fast for me to catch them all so I have probably missed others,

Re: When slightly smart people try to do really smart things.. and fail

2013-08-14 Thread Morten Bartholdy
...@gmail.com: Hey Morten The scene is set up to create an ice modelled plant. The modelling part was removed from the scene to make it small enough to post on here. I can mail the full scene to you If you want it G On 2013/08/13 11:42 AM, Morten Bartholdy wrote: Pretty cool stuff Fabricio

Re: When slightly smart people try to do really smart things.. and fail

2013-08-14 Thread Morten Bartholdy
...@gmail.com mailto:nagv...@gmail.com wrote: Hey Morten The scene is set up to create an ice modelled plant. The modelling part was removed from the scene to make it small enough to post on here. I can mail the full scene to you If you want it G On 2013/08/13 11:42 AM, Morten Bartholdy

MoCap studio in Northern Europe?

2013-08-14 Thread Morten Bartholdy
Hi all I am looking for a MoCap Studio in or somewhere around the Denmark neighborhood, ie. in Sweden or Germany. Does anyone here have som pointers regarding this? Thanks! Morten

Re: MoCap studio in Northern Europe?

2013-08-14 Thread Morten Bartholdy
Thanks guys - this is very helpful! MB Den 14. august 2013 kl. 13:30 skrev Vincent Langer m...@vincentlanger.com: www.metricminds.com http://www.metricminds.com frankfurt, Germany 2013/8/14 Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk Hi all I am looking

Re: Future of Naiad

2013-08-15 Thread Morten Bartholdy
Thanks for posting Luc! Is AD ever going to get rid of the mega annoying requirement for logging in to The Area..?? Morten Den 14. august 2013 kl. 21:33 skrev Luc-Eric Rousseau luceri...@gmail.com: The siggraph user group meeting videos were posted. The one with bifrost is called

RE: Dealing with CAD files format

2013-08-16 Thread Morten Bartholdy
I had this recently and found that either using Rhino or Maya for converting the Iges model to polys and then into Softimage was a viable solution. One thing was clear though - Maya supports the Nurbs surfaces in the Iges file properly so rendres out of Maya didn't suffer from the discontinuities

RE: scale UVs to fit image

2013-09-04 Thread Morten Bartholdy
Szabolcs, you just made my day! I keep having to do this manually and it should(!) just be a push on a button. Thanks!! Morten Den 4. september 2013 kl. 09:15 skrev Szabolcs Matefy szabol...@crytek.com: I made long time ago few tools to help this. I have a collection of script I made or I

Slowing simulation down?

2013-09-09 Thread Morten Bartholdy
I am making thin ribbons hanging from a hot air lantern , which are supposed to be flowing gently and poetically in the air. I am using Syflex (not the ICE version) which is fast and reliable. However, the motion is too fast, so I have tried caching the deformed geometry, loading it back as a clip

ICE deform by curve keeps breaking live link

2013-09-10 Thread Morten Bartholdy
When deforming geometry by curve in ICE I keep loosing the live link to the curve, so the geometry doesn't change shape when the curve does. The geo is still deformed like when I applied the deform by curve, only it does not react to shape changes on the curve, which makes me think it might be an

Re: Rant: Caching tools still suck

2013-09-10 Thread Morten Bartholdy
I would definately vote for a reworked centralized cacheing tool which left no doubt what is being done. I agree with Eric that the current implementation is a mess. +1 for better mixer integration Vincent :) Morten Den 10. september 2013 kl. 18:06 skrev Vincent Fortin vfor...@gmail.com:

Tips on exporting scenes from Maya to Soft while maintaining sane pivots?

2013-10-25 Thread Morten Bartholdy
the two apps, so someone may know which switch to throw in Maya, to keep pivot/centres and group locators in the right position. Any help will be much appreciated :) Morten Bartholdy

Re: Tips on exporting scenes from Maya to Soft while maintaining sane pivots?

2013-10-25 Thread Morten Bartholdy
of like the option to go back to a bindpose for easier matching/adding/swapping elements. There´s sure more elaborate ways to do stuff like that but sometimes the above is good enough to align things... Cheers, tim On 25.10.2013 13:14, Morten Bartholdy wrote: Hi all When our Maya artists

Re: Tips on exporting scenes from Maya to Soft while maintaining sane pivots?

2013-10-25 Thread Morten Bartholdy
for sanity reasons PLUS making sure you´re not bitten by bogus euler rotations. Cheers, tim On 25.10.2013 14:40, Morten Bartholdy wrote: Thanks for the elaborate reply, Tim! I was sort of hoping it was something simple like freezing or not freezing transforms before baking/plotting. Our Maya

Re: Tips on exporting scenes from Maya to Soft while maintaining sane pivots?

2013-10-25 Thread Morten Bartholdy
rotate properly, unless the geometry is not symetrically built or the offset is higher in the hierarchy. Maybe you´d really be better off not plotting the propeller geo but the a Null you can verify is in the correct axis/aligned? Cheers, tim On 25.10.2013 15:11, Morten Bartholdy wrote: I

Re: Painting negative weightmap values

2013-10-25 Thread Morten Bartholdy
Like David and Paul says, set the weight range from -1 to 1 - then when you paint you use Shift for painting negative values. MB Den 25. oktober 2013 kl. 18:02 skrev olivier jeannel olivier.jean...@noos.fr: I thought I did this before, but can't remember how... I want to paint (interractive

Re: semi OT: flying from space to street level

2013-11-12 Thread Morten Bartholdy
Scale of your scene becomes important here, as you will likely find numerical inaccuracies in one end of the animation if you don't make sure the scale is somewhere between what is comfortable in either end. If possible, it can help you to do transitions between LOD versions of your scene in

Re: How to trigger particle emissions?

2013-11-13 Thread Morten Bartholdy
/1502921 https://vimeo.com/1502921 Le 12/11/2013 15:24, Morten Bartholdy a écrit : I am looking to emit particles from a modeled volume, but starting in one place and then gradually from an area moving through the object. Imagine a solid item starting to dissolve into dust which flies

Softimage and Alembic?

2013-11-19 Thread Morten Bartholdy
I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage.

Re: Softimage and Alembic?

2013-11-19 Thread Morten Bartholdy
Interesting Mario :) MB Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at: I heard it from a bird. You might be lucky with the next release. On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy x...@colorshopvfx.dk wrote: I just checked 2014 features (on 2013 here

Re: Friday Flashback #147

2013-11-26 Thread Morten Bartholdy
I remember that duck! That is from back when I started using Softimage :) Morten Den 22. november 2013 kl. 19:01 skrev Stephen Blair stephenrbl...@gmail.com: Friday Flashback #147 http://wp.me/powV4-2UR http://wp.me/powV4-2UR April 1992 #SOFTIMAGE Animation Software Breaks New Ground

Re: Friday Flashback #147

2013-11-27 Thread Morten Bartholdy
:) Den 26. november 2013 kl. 17:46 skrev Stephen Blair stephenrbl...@gmail.com: The duck also appeared in Friday Flashback #138: http://xsisupport.com/2013/09/20/friday-flashback-138/ http://xsisupport.com/2013/09/20/friday-flashback-138/ On Tue, Nov 26, 2013 at 9:57 AM, Morten

OT: Motion Capture pricing?

2013-12-02 Thread Morten Bartholdy
I apologize for the OT but I know some of you have used MoCap services and need some pricing info for a quote. Does anyone know - what can I expect to pay for a days worth of ful body mocap in Europe? Thanks! Morten

Re: Lagoa realistic water

2013-12-02 Thread Morten Bartholdy
Hi David You will want to go with the Splashy Water preset , and like Olivier says, it is quite slow, which is also clear from the stats in those videos. I made a test a while ago to see what could be achieved and stuck with a fairly small volume of water as I didn't quite have the patience.

Cage deformer acting up

2013-12-05 Thread Morten Bartholdy
It has been a while since I needed Cage deformers and I am running in to a weird problem with it today. I have frozen geometry with frozen translation, pick the cage deformer which is also frozen and translation zeroed, but when I apply the Cade deformer the deformed object pops to a very deformed

RE: Cage deformer acting up

2013-12-05 Thread Morten Bartholdy
on it needs resetting. Check the normals on import maybe some things whacky there. -manny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Thursday, December 05, 2013 10:29 AM To: softimage

Re: MoCap studio in Northern Europe?

2013-12-06 Thread Morten Bartholdy
Thanks Rob. MB Den 14. august 2013 kl. 13:27 skrev Rob Wuijster r...@casema.nl: There's Motek in A'dam: http://www.motekentertainment.com/ http://www.motekentertainment.com/ Rob \/-\/\/ On 14-8-2013 13:17, Morten Bartholdy wrote: Hi all

Re: MoCap studio in Northern Europe?

2013-12-06 Thread Morten Bartholdy
Cool, thanks! MB Den 6. december 2013 kl. 09:35 skrev philipp seis dpi...@gmail.com: we have GOTOXY in Nuremberg/Germany 2013/12/6 Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk Thanks Rob. MB Den 14. august 2013 kl. 13:27 skrev Rob Wuijster

ICE deformation not rendering on the farm

2013-12-09 Thread Morten Bartholdy
I have a weird problem, which might have a simple fix, but I don't know what. I have a mesh which I deform with Turbulize Mesh in a non simulated ICE tree. It works fine in the viewport and the renderregion, plus when rendering on my workstation. However when I render on the farm (RoyalRender)

Re: ICE deformation not rendering on the farm

2013-12-10 Thread Morten Bartholdy
No ref models - simple flat hierarchy. MB Den 9. december 2013 kl. 17:00 skrev Alan Fregtman alan.fregt...@gmail.com: Are you using refmodels? On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: I have a weird problem, which

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