Re: [Flightgear-devel] tree textures

2008-02-11 Thread Stuart Buchanan
--- Csaba Halász wrote: On Feb 9, 2008 12:29 PM, Vivian Meazza [EMAIL PROTECTED] wrote: I would be pleasantly surprised if condition worked in materials.xml Here you go :) As a side effect, we could get rid of the ugly code that makes Terrain.season out of Terrain at the expense of

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread Stuart Buchanan
--- Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. Don't they call that 'radar' in real life? :)

[Flightgear-devel] Generic Blackout/Redout

2008-02-16 Thread Stuart Buchanan
Hi All, We currently have a number of aircraft which feature blackout and redout due to the G-force on the pilot. Blackout occurs when the pilot is subject to high positive G-loading, as the blood is drained from the head. Red-out occurs when the pilot is subject to high negative G-loading, as

Re: [Flightgear-devel] Generic Blackout/Redout

2008-02-16 Thread Stuart Buchanan
--- Stuart Buchanan wrote: I've just committed a generic, configurable version which means that all aircraft now have G-force blackout, and the aircraft-specific versions can now be retired. As G-force affects all pilots, it seems appropriate to have a single solution for everyone as part

Re: [Flightgear-devel] tree problems ...

2008-03-02 Thread Stuart Buchanan
--- SydSandy wrote: I know the differences between tree species , LeeE ,thats not the problem ... if I set a certain tree texture for a terrain type ... for example , I have 2 meter high shrub trees for the ShrubCover/ShrubGrassCover/ScrubCover. When I fly over the area , it is covered by

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Stuart Buchanan
--- On Wed, 9/4/08, Melchior FRANZ wrote: We certainly don't want redundant texture duplicates in $FG_ROOT/AI/. Did you scale them down or do anything else that justifies this step? If not, then just refer to the original textures (converting those to PNG if you want). As I mentioned in my

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Stuart Buchanan
--- On Wed, 9/4/08, Melchior FRANZ wrote: * Stuart Buchanan -- Wednesday 09 April 2008: As I mentioned in my reply to Vivian, I don't want any dependency on the Aircraft tree, You don't want that, fine. And *I* don't want a parallel structure of aircraft with megabytes of duplicated

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread Stuart Buchanan
--- On Wed, 9/4/08, Durk Talsma wrote: I do forsee that adding loads of AI aircraft could add to the size of the release version of the base package. That being the case, we could consider spawning off a separately downloadable, optional AI aircraft package (including not only aircraft,

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread Stuart Buchanan
-- On Wed, 9/4/08, AJ MacLeod wrote: On Wednesday 09 April 2008 16:20:05 Stuart Buchanan wrote: How about the following - Maximum size 250KB. - All textures converted to PNG and scaled to 1/4 size in both dimensions. Does that seem reasonable? I think we have two slightly

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread Stuart Buchanan
--- On Wed, 9/4/08, Vivian Meazza wrote: 1. A long time ago in the early days of MP the policy was agreed: If you don't have it you don't see it. No glider, no ufo, nothing. And AFAIK that's still the case. IF we want to depart from this long standing policy, then that's a slightly

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread Stuart Buchanan
--- On Wed, 9/4/08, Melchior FRANZ wrote: * Stuart Buchanan -- Wednesday 09 April 2008: --- On Wed, 9/4/08, Melchior FRANZ wrote: So, please let's discuss that first, before anyone dumps more of that stuff into $FG_ROOT/AI/! Hence my original post - discussion is good. Yes

[Flightgear-devel] Generic Headshake/G-compression

2008-04-20 Thread Stuart Buchanan
Hi All, Enthused by a comment on the forum by snork (http://www.flightgear.org/forums/viewtopic.php?t=1333), I've been working on an extension to the generic blackout/redout script which attempts to simulate the feeling of compression due to g-forces, by moving the pilot viewpoint vertically

Re: [Flightgear-devel] Generic Headshake/G-compression

2008-04-23 Thread Stuart Buchanan
--- On Sun, 20/4/08, Ron Jensen wrote: On Sun, 2008-04-20 at 12:55 -0700, Stuart Buchanan wrote: Hi All, Enthused by a comment on the forum by snork (http://www.flightgear.org/forums/viewtopic.php?t=1333), I've been working on an extension to the generic blackout/redout script which

Re: [Flightgear-devel] Jon Stockill - please read this to protect your models database from copyright problems

2008-05-03 Thread Stuart Buchanan
--- On Thu, 1/5/08, Georg Vollnhals wrote: Jon Stockill - please read this to protect your models database from copyright problems On a related note, we're going to have to be careful about textures too - see http://www.flightgear.org/forums/viewtopic.php?t=1443 I'll make sure that the

[Flightgear-devel] Texture contribution

2008-05-08 Thread Stuart Buchanan
Hi All, The maintainer of a textures website has offered some of his textures to be GPL'd and contributed to the project: http://www.flightgear.org/forums/viewtopic.php?p=10163 On the assumption that we should take up his kind offer, who would like to be the point of contact? As anyone who

Re: [Flightgear-devel] Texture contribution

2008-05-08 Thread Stuart Buchanan
--- On Thu, 8/5/08, Arnt Karlsen wrote: ..maybe he could join us here? ;o) I don't think he has any interest in FG - he was approached by another forum member who wanted to use his textures in a building. ..I believe he is wrong in his opinion of being unable to make a good living off his

[Flightgear-devel] Patch to perform airport searches case-insensitively

2008-05-31 Thread Stuart Buchanan
Hi All, Someone on the Forum (or was it here?) mentioned a problem where they couldn't use the Airport Search dialog easily because some airports in apt.dat are named in mixed case while some are in all-caps. Rather than attempt to fix apt.dat (I'm not completely mad ;) ), I've created a

Re: [Flightgear-devel] Patch to perform airport searches case-insensitively

2008-06-02 Thread Stuart Buchanan
--- On Sun, 1/6/08, Frederic Bouvier wrote: I confirm there in no strcasestr or equivalent in MS runtime. The patch below should be portable, although more convoluted. From reading the patch, I don't think this does quite what we want either. My reading is that this ensures that the

Re: [Flightgear-devel] Patch to perform airport searches case-insensitively

2008-06-02 Thread Stuart Buchanan
--- On Mon, 2/6/08, Melchior FRANZ wrote: * Stuart Buchanan -- Monday 02 June 2008: Nevertheless, I think these are acceptable numbers for a 3 character string. The user can easily perform a more specific search on receiving a large number of results. As I told on IRC already

Re: [Flightgear-devel] Patch to perform airport searches case-insensitively

2008-06-02 Thread Stuart Buchanan
--- On Mon, 2/6/08, Stuart Buchanan wrote: I will continue looking at this, though if anyone else would like to jump in with suggestions, that would be very welcome. ... and here's the patch, based on Fred's original patch. Assuming it passes muster, could someone review and commit please

[Flightgear-devel] Scotland Scenery

2008-06-05 Thread Stuart Buchanan
Hi All, For my own amusement, I generated some scenery for Scotland using the GSHHS coastline and OpenStreetMap for roads. Scotland greatly benefits from using GSHHS coastline, as the VMAP0 data doesn't include many of the small islands on the west coast. There are sufficiently few roads that

Re: [Flightgear-devel] FlightGear OSG

2008-07-24 Thread Stuart Buchanan
--- On Wed, 23/7/08, Vivian Meazza wrote: 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Progress is marginally better than that - I've ported the code and have even got it to compile. I'm now at the stage of crashes-on-startup which

Re: [Flightgear-devel] new Cockpit View Options dialog

2008-07-27 Thread Stuart Buchanan
--- On Sun, 27/7/08, Ron Jensen wrote: http://cvs.flightgear.org/viewvc/data/gui/menubar.xml?view=loghideattic=1 Log of /data/gui/menubar.xml Revision 1.80 - Wed Jun 11 21:20:43 2008 UTC (6 weeks, 3 days ago) by stuart Branch: MAIN Changes since 1.79: +2 -15 lines Collate Dynamic

[Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Stuart Buchanan
Hi All, Just to keep everyone up to date on where I am with porting 3D clouds to FG OSG: http://www.nanjika.co.uk/flightgear/clouds.jpg Obviously there is still a lot of work to be done before they are complete, but progress is being made. I'm hoping that once I've completed the OSG part of

Re: [Flightgear-devel] 3D clouds - progress report·

2008-08-09 Thread Stuart Buchanan
--- On Sat, 9/8/08, John Wojnaroski wrote: just 2 more cts. if you're porting to OSG why not consider Mark Harris' cloud code? far superior in texture, appearance, extendibility, transparency, lighting, etc, etc,might require a tad more work but IMHO the results are worth the

Re: [Flightgear-devel] black out behavior

2008-08-16 Thread Stuart Buchanan
--- On Sat, 16/8/08, gerard robin wrote: Coming back to the Erik, Alexis remark and my crazy first answer. Won't it be possible, to include in the Cockpit view parameters the additional parameters delay which gives the delay for 5g blackout and 9 g blackout ? All the code calculating

[Flightgear-devel] 3D Clouds - Update on (lack of) progress

2008-09-21 Thread Stuart Buchanan
Hi All, I was hoping that I'd be able to provide a positive update on my work on 3-D clouds this weekend. Unfortunately, I've hit what appears to be an OSG issue that is beyond my knowledge to solve. The problem I've hit relates to Impostors and Billboards. Impostors are used to reduce the

Re: [Flightgear-devel] updrafts...

2008-09-25 Thread Stuart Buchanan
--- On Thu, 25/9/08, Syd wrote: I 've been pondering an idea of adding updraft/downdrafts to the environment, probably as a part of turbulence , so it can be enabled/disabled... My idea is to calculate wind-speed-from -down , by checking wind speed , direction , and the normal of the

Re: [Flightgear-devel] 3D Clouds - Update on (lack of) progress

2008-09-30 Thread Stuart Buchanan
(Resend - my previous reply got lost in the ether) --- On Mon, 22/9/08, Csaba Halász wrote: Patch is broken in multiple places (missing line breaks, parts of lines) Sorry you are having problems. I did a comparison between the results of a straight cvs diff and what is in my patch, and they

Re: [Flightgear-devel] 3D Clouds - Update on (lack of) progress

2008-09-30 Thread Stuart Buchanan
--- On Tue, 30/9/08, Csaba Halász wrote: In flightgear.diff, however, the hunk at line 36 concerning environment_mgr.hxx doesn't have any modifications even though the line count says a line should have been added: @@ -58,6 +58,7 @@ public: virtual void bind (); virtual void unbind

Re: [Flightgear-devel] Prospects for a new release

2008-10-04 Thread Stuart Buchanan
--- On Sat, 4/10/08, Melchior FRANZ wrote: * Durk Talsma -- Saturday 04 October 2008: Given that we have an OSG branch that has undergone significant development this year, and a PLIB branch, with little or no development, I would strongly urge that the main release would be OSG based.

Re: [Flightgear-devel] 3D Clouds - Update on (lack of) progress

2008-10-04 Thread Stuart Buchanan
--- On Mon, 22/9/08, Csaba Halász wrote: Patch is broken in multiple places (missing line breaks, parts of lines) Sorry you are having problems. I did a comparison between the results of a straight cvs diff and what is in my patch, and they match (apart from date changes, and ignoring some

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re: Only to remember)

2008-10-04 Thread Stuart Buchanan
--- On Fri, 3/10/08, James Turner wrote: On 3 Oct 2008, at 14:01, Tim Moore wrote: Stuart has run into a bug in OSG with respect to Imposters, which manage the cached rendering of the individual cloud sprites. It's unclear if this ever worked well in OSG. Unfortunately I haven't had the

[Flightgear-devel] 3D Clouds - progress report

2008-10-04 Thread Stuart Buchanan
Hi All, As I mentioned in my mail yesterday, I'm taking another look at 3D clouds. Rather than using Impostors, I instead looked at what I could do by using GPU shaders - basically offloading as much processing onto the graphics card as possible. This worked very well for the random-forests,

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Stuart Buchanan
Heiko Schulz wrote: Martin wrote: Durk Talsma wrote: So, with these criteria in mind, what would be your current top 10 of aircraft? I'd be very happy to see Heiko's overhauled C172 model included in the release. The outer hull is waaay better than the old one, yet the

Re: [Flightgear-devel] Multiplayer Chat Frequencies?

2008-10-06 Thread Stuart Buchanan
Csaba/Jester wrote: On Mon, Oct 6, 2008 at 5:51 PM, Michael Smith wrote: Is it possible in Flightgear to chat on mutliplayer though frequencies? Gijs and Natovr found this line in preferences.xml under the mutliplay section: type=string11850 but they changed the line and they

Re: [Flightgear-devel] Random trees

2008-10-17 Thread Stuart Buchanan
Gérard wrote: Hello, Is it only me ? or is there a funny behaviour with the random objects ? I have found trees into the stadium :) http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg No, it isn't just you :) The random objects, including trees, are placed randomly based on

[Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Stuart Buchanan
Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
George wrote: 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather.

Re: [Flightgear-devel] Flightgear contest

2008-10-26 Thread Stuart Buchanan
James Sleeman wrote: On Sat, 2008-10-25 at 23:55 -0400, Ampere K. wrote: On October 24, 2008 12:38:46 pm Curtis Olson wrote: 1. Do we like the idea of a scavenger hunt type contest? If so, what types ... If you want a scavenger hunt, then this is one idea. Through an add-on

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Fred wrote: I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) : error C0201: unsupported

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Ron Jensen wrote: I could never see the clouds with --enable-real-weather-fetch set There's an interaction between the real weather fetch code and the 3D cloud that I'm still working out. I think the root problem is that the 3D clouds are bolted onto the side of the 2D ones, and don't always

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Stuart Buchanan
Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect

Re: [Flightgear-devel] 3d clouds

2008-10-30 Thread Stuart Buchanan
Roman Grigoriev wrote: I try to dig clouds problem and come across to this situation Clouds particles are improperly sorted from back to front So DepthRenderBin doesn’t sort cloud particles Here is to screen shots First I made by manual placing clouds particles so 1st particle is near to

[Flightgear-devel] Improved 3D Clouds patch

2008-11-06 Thread Stuart Buchanan
Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Tatsuhiro Nishioka wrote: By the way, I found a very interesting thing that the clouds always face to the aircraft. I placed ufo in the middle of clouds and made a spin by pressing left cursor. Then all the clouds were turning toward me, changing their order. I don't complain about this.

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Heiko Schulz wrote: For now I which a bit more documentation about making the cloudshapes. I did understand that there are layers with Boxes with a set of clouds. But I have problems with these coordinates: box x3200/x y0/y z2400/z typest-large/type /box

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Gerard Robin wrote: I do like that new version , i hope that the next one without that ordering problem will be perfect. It appears that Manuel has solved the ordering bug. http://pagesperso-orange.fr/GRTux/3DClouds-img6.jpg with that screenshot we may identify where the problem is:

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Manuel Massing wrote: Attached is a small fix for the sorting in CloudShaderGeometry.cxx. I think the sorting problem stems from the osg idiosyncracy to store transposed matrices...so the intuitive osg::Vec4f p = vm * osg::Vec4f(_cloudsprites[i]-position.osg(), 1.0f); needs to be

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Ron Jensen wrote: Well, that seems to have solved the alpha blending issues! Thanks! Is this applicable to the trees, too? The cloud code does a single bubble sort pass per frame, to avoid the performance penalty of sorting the entire cloud set each frame. We could do something similar for

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread Stuart Buchanan
Heiko Schulz wrote: There is only thing I miss, or can't see it really- are the clouds moving due to the wind? I know that the old clouds did this... Not yet.That's on my list of things to solve next. -Stuart

Re: [Flightgear-devel] TerraSync/SVN should be ready to use

2008-11-13 Thread Stuart Buchanan
Frederic Bouvier wrote: I'll be able to build Unix binaries for the most common platforms. Would someone do us the honour of providing a standalone 'terrasync' binary for Win32 - statically linked against libsvn in order to save the users from installing yet another dependency ?

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Stuart Buchanan
Heiko Schulz wrote: I began with making new cloud textures and shaping via xml. Creating clouds is easier than I thought though it is a lot of work- like building an aircraft! ;-) Here is a video featuring the 3d-clouds with new textures. I need still work on shaping and creating

Re: [Flightgear-devel] Another person selling FlightGear under dubious pretenses

2008-11-20 Thread Stuart Buchanan
--- On Thu, 20/11/08, Curtis Olson wrote: Someone pointed out this site to me. It probably falls into the category of just barely ok, but I thought I'd post the link here to get some more eyes on it. http://flight-aviator.com/ One way to discourage this sort of thing would be to

[Flightgear-devel] Further 3D Clouds updates

2008-11-22 Thread Stuart Buchanan
Hi All, Attached is a small patch for 3D clouds. It provide the following: 1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops) 2) Better shading, so the bottom of the cloud is darker than the top. 3) Fixed a couple of texture sizing bugs. I

Re: [Flightgear-devel] Another person selling FlightGear under dubious pretenses

2008-11-23 Thread Stuart Buchanan
James Sleeman wrote: Arnt Karlsen wrote: [a whole bunch of stuff cut] Sigh, I'm sorry Arnt but trying to debate this with you seems to be a waste of time, and it's just getting off topic in my opinion. For once and for all, I have nothing to do with this other than as an observant

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-23 Thread Stuart Buchanan
Frederic Bouvier wrote: I applied your patch. I noticed this message being repeated endlessly when clouds are activated : Warning: detected OpenGL error 'valeur non valide' after RenderBin::draw(,) I'm not sure what is going on here. I'm seeing the same warning, but I haven't yet managed to

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-23 Thread Stuart Buchanan
Frederic Bouvier wrote: Stuart Buchanan a écrit : Hi All, Attached is a small patch for 3D clouds. It provide the following: 1) Proper spherical distribution of sprites (previously they were distributed cylindrically - whoops) 2) Better shading, so the bottom of the cloud

Re: [Flightgear-devel] 3d-clouds- Texture updates

2008-11-25 Thread Stuart Buchanan
Heiko Schulz wrote: To: FGFS Developers Mail List flightgear-devel@lists.sourceforge.net Sent: Monday, 24 November, 2008 23:24:52 Subject: [Flightgear-devel] 3d-clouds- Texture updates Hi, There is a lot of improvement left- some days ago I used for testing the cloudstextures from

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-25 Thread Stuart Buchanan
James Turner wrote: On 24 Nov 2008, at 20:30, Curtis Olson wrote: I received this email today and am forwarding it to our devel list so all our UK based developers can see. Assuming the packs are free, worth considering. We have enough people in the UK (or close to it). Depends if

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-25 Thread Stuart Buchanan
Stuart Buchanan wrote: Vivian Meazza wrote: And I have yet to see any 3d clouds. Any clues on where I should be looking (yes the box is checked :-)) Something has changed in the environment manager which means that clouds generateion is now inconsistent. I'm still tracking it down

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-26 Thread Stuart Buchanan
Frederic Bouvier wrote: I cheched your patch in but I still have the checkerboard : http://frbouvi.free.fr/flightsim/fgfs_clouds_checker.jpg but only when the weather scenario is set to none. -Fred Thanks for checking in all my patches. I'm aware that there are still checkerboard issues.

Re: [Flightgear-devel] 3d clouds interaction with overcast layer

2008-11-27 Thread Stuart Buchanan
Hi James, James Sleeman wrote: Sorry if this has already been noted, I don't remember seeing it in the recent discussions. A picture is worth 1000 words... http://sirius.gogo.co.nz/fgfs-invisible-cloud.png Taken from about 7000ft, 1500 ft thick overcast layer at low level, scattered

Re: [Flightgear-devel] 3d clouds interaction with overcast layer

2008-11-27 Thread Stuart Buchanan
Tim Moore wrote: The 2D layers are drawn in that order, relative to each other. I didn't consider 3D clouds when I implemented that in OSG. Grep for setRenderBinDetails in simgear/scene/sky/cloud.cxx to see how to insert the 3d clouds into the cloud layer rendering order. Tim

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-11-30 Thread Stuart Buchanan
Durk Talsma wrote: I just placed the sources and base package for the pending FlightGear 1.9 release on my webserver: http://durktalsmal.xs4all.nl/SimGear-1.99.5.tar.gz http://durktalsmal.xs4all.nl/FlightGear-1.99.5.tar.gz http://durktalsmal.xs4all.nl/FlightGear-data-1.99.5.tar.bz2

[Flightgear-devel] Yet Another Clouds Patch

2008-11-30 Thread Stuart Buchanan
Hi All, Attached is another clouds patch. This does the following: 1) Puts the 3D clouds in a cloud rendering bin, to reduce the transparent edge problem. Viewing 3d clouds against a 2D layer _above_ it now blends correctly. There is still a problem when viewing a layer below the 3d clouds, and

[Flightgear-devel] Aircraft inter-dependencies for sound and OpenAL

2008-11-30 Thread Stuart Buchanan
Hi Guys, On some systems (in particular Windows I think), if an aircraft refers to a .wav file in another, not installed aircraft, OpenAL prints the following error and FG exits: (AL_INVALID_VALUE): constructor (alBufferData) Fatal error: Failed to buffer data. This makes diagnosis

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-12-01 Thread Stuart Buchanan
James wrote: A light sport aircraft or something close would be good, there is a big gap between the Dragonfly and a 172, this in fact is probably the biggest growth area of aviation these days so seems a shame to skip over it. Likely candidates (one of): Lionceau Skyranger

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-12-01 Thread Stuart Buchanan
James Turner wrote: On 30 Nov 2008, at 22:23, gerard robin wrote: For instance, yes, the Stampe is easy to fly but not realistic regarding the FDM. Don't forget we don't make a Game. I think the Stampe has fairly good FDM. From my limited experience, it flies as described here:

Re: [Flightgear-devel] 3D Clouds Check Board

2008-12-04 Thread Stuart Buchanan
gerard robin wrote: Hello, I recently succeeded to build FG CVS with osg 2.7.5 and boost ( ouf , but on only one computer) . I get that strange 3D clouds mapping , is it just me ? http://pagesperso-orange.fr/GRTux/checkboard.jpg No, it's not just you. It is a (rather poor) attempt by

Re: [Flightgear-devel] Aircraft inter-dependencies for sound and OpenAL

2008-12-04 Thread Stuart Buchanan
Geoff Air wrote: (AL_INVALID_VALUE): constructor (alBufferData) Fatal error: Failed to buffer data. I think the ONLY reason you would get this not very helpful specific message is that the FG/SG is compiled against an ALUT previous to version 1, if it still exists?, or the header alut.h has

[Flightgear-devel] Yet another Clouds Patch (again)

2008-12-04 Thread Stuart Buchanan
Hi All, Attached is yet another patch for 3D clouds. Could someone please apply it to CVS? This provides the following enhancements bug fixes - Fix the chequer-board bug. - Add proper cloud coverage function - so scattered clouds are now truly scattered. - Add real-time control for visibility

Re: [Flightgear-devel] Yet another Clouds Patch (again)

2008-12-05 Thread Stuart Buchanan
Curt wrote: I did think of that after scratching my head a while ... the metar reported several cloud layers and I did try to switch to a new location as well as switching to fair weather and thunderstorm ... I did get snow and rain, but with a perfectly clear sky. I think there's a

[Flightgear-devel] Final (?) 3D clouds patch

2008-12-06 Thread Stuart Buchanan
Hi All, Attached is what I'm hoping will be the final 3D clouds patch. It does the following: - Replaces simple shader attributes with vectors (this was missed out of the last patch by mistake) - Includes Yon's Fog update code (Thanks!) - Fixes a bug since 1.0 where --enable-real-weather-fetch

Re: [Flightgear-devel] Final (?) 3D clouds patch

2008-12-06 Thread Stuart Buchanan
I wrote: Hi All, Attached is what I'm hoping will be the final 3D clouds patch. Nope, it wasn't attached, because I hit Send rather than Attach. This time it is attached. Sorry for the noise. It does the following: - Replaces simple shader attributes with vectors (this was missed out

Re: [Flightgear-devel] Final (?) 3D clouds patch

2008-12-08 Thread Stuart Buchanan
Heiko wrote: The clouds looking great now- the order problem is 99% solved so much as I can see! Yes - I think we're pretty much done. I see only some few problems still: -against a second 3d-clouds layer, the problem with z-drawing appears again I don't know how to solve this at the

Re: [Flightgear-devel] Final (?) 3D clouds patch

2008-12-08 Thread Stuart Buchanan
Dave Perry wrote: The 3D cloud appearance is much improved. Thanks to all involved! Several questions and comments. 1. At night, the emmissive seems very very bright. 2. Are you intending that the 3D cloud base should match the lowest level in the current METAR? I just flew with a KDSM

Re: [Flightgear-devel] Final (?) 3D clouds patch

2008-12-08 Thread Stuart Buchanan
Curt wrote: I wonder if there is some sort of floating point resolution / rounding problem with the sort? I see a lot of flickering myself. Also if I look some particular direction and the clouds get sorted ok, then look away for even a second, and then look back (by changing the view

Re: [Flightgear-devel] Final (?) 3D clouds patch

2008-12-10 Thread Stuart Buchanan
gerard robin wrote: However i am , now, a bit disappointed with these flickering ( too often, may be it is my graphics cards NVIDIA 7800 GS 512 mo) which decrease dramatically the result (mainly with Metar) . And which make me to come back to the 2D clouds, with the GUI preference. I

Re: [Flightgear-devel] Final (?) 3D clouds patch

2008-12-10 Thread Stuart Buchanan
dave perry wrote: You were correct. I had not set the weather scenario to METAR. I ran fgfs once with 3D clouds and once w/o 3D clouds, both with real-weather-fetch and scenario METAR. I only got 1 fps with the 3D clouds. Earlier with 3D clouds, I got about 21 fps. I assume you

[Flightgear-devel] More 3D cloud changes

2008-12-10 Thread Stuart Buchanan
Hi All, Those keeping an eye on CVS will notice that Tim Moore has committed some changes to the clouds code. His changes massively improve performance - way above what I've been achieving with my attempts to re-use cloud definitions. I am very grateful to Tim for showing me once again how

Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR

2008-12-12 Thread Stuart Buchanan
Heiko wrote: since when are the 2d-clouds moving? Well exactly- the clouds aren't moving- but there is something between the 2d and 3d-clouds - maybe this explains some renderings bugs Gerad found? This is the weather being interpolated between METAR states. Rather than immediately changing

Re: [Flightgear-devel] More 3D cloud changes -Yes there is a bug with METAR

2008-12-12 Thread Stuart Buchanan
Heiko wrote: Flickering -o.k. I can live with that. I noticed the same issue on the MSFS x-Demo with their clouds. But it seems that they interpolate the color and alpha values of the sprites which makes the clouds soft and maybe prevent this visible sorting we still have. And well-

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Stuart Buchanan
Csaba wrote: Also, add one new bug reported by Jano: even if you are using METAR scenario, METAR updates don't affect the visuals. That is, if you fly to another airport, or wait for the 15 minute update interval, nothing changes even though the new values show in the property browser. The

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-15 Thread Stuart Buchanan
Martin Spott wrote: Not meaning to complain or trying to urge anyone, I just wanted to report back that setting: --prop:/environment/weather-scenario=METAR either on the command line or in the ~/-fgfsrc file still does neither set the Weather source to METAR in the Weather Scenario

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal globals.nas, 1.42, 1.43

2008-12-17 Thread Stuart Buchanan
Melchior FRANZ wrote: * James Turner -- Wednesday 17 December 2008: + var KT2MPS = 0.51; # knots to m/s Personally I think all these constants would be easier to read if they were written the same way as the Simgear ones, i.e MPS_TO_KT, NM_TO_M and so on. I find

[Flightgear-devel] (no subject)

2008-12-17 Thread Stuart Buchanan
Hi All, Attached is a very small patch that fixes the issue reported by Martin where --prop:/environment/weather-scenario=METAR had no effect. I think this is a pretty safe patch that should be included in the release. -Stuart flightgear.patch.gz Description: GNU Zip compressed

[Flightgear-devel] METAR Patch (was : no subject)

2008-12-17 Thread Stuart Buchanan
I wrote: Subject: Hi All, Attached is a very small patch that fixes the issue reported by Martin where --prop:/environment/weather-scenario=METAR had no effect. I think this is a pretty safe patch that should be included in the release. -Stuart Sorry for the lack of subject.

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-18 Thread Stuart Buchanan
John Denker wrote: On 12/17/2008 08:04 PM, Csaba Halász wrote: I assume you are not using sync-to-vblank or fps throttle. That's a correct assumption. Forsooth, I've never heard of sync-to-vblank or fps throttle in this context. The names sound nice, but -- They are not mentioned

Re: [Flightgear-devel] FlightGear-1.99.5-RC2

2008-12-18 Thread Stuart Buchanan
Durk Talsma wrote: Okay, of the people who responded, the vote was unanimously against this idea. If it's up to me, I vote for going back to our original consensus, and releasing this version as 1.9.0. As far as I can tell, this number has the majority vote, and although not Curt's

Re: [Flightgear-devel] Further 3D clouds patch

2008-12-19 Thread Stuart Buchanan
Vivian wrote: I hope I'm doing something wrong with cvs-head source and data as of this morning. I'm seeing this (using METAR at KSFO): ftp://ftp.abbeytheatre2.dyndns.org/fgfs/Screen-shots/clouds.jpg apart from this the recent cloud update is working well. Cumulus looks particularly well,

Re: [Flightgear-devel] Further 3D clouds patch

2008-12-19 Thread Stuart Buchanan
Vivian wrote: Of course, by the time I looked the METAR had changed. No matter - this gives a very similar effect: SCTO36 BKN047 OVC060 Don't suppose that helps much Yes, it helps. I can put together the appropriate cloud layers from that information. Thanks, -Stuart

Re: [Flightgear-devel] METAR interpolation?

2008-12-19 Thread Stuart Buchanan
Curt wrote: I just did a cross country flight with the latest CVS cloud/weather/metar changes and I noticed that the weather interpolation that smoothed out abrubt changes to wind and clouds when a new METAR report comes in seems to have now been lost. We are back to abrubt wind and cloud

Re: [Flightgear-devel] METAR interpolation?

2008-12-19 Thread Stuart Buchanan
Csaba wrote: On Fri, Dec 19, 2008 at 11:38 PM, Stuart Buchanan wrote: The patch below backs out that change. Unfortunately this means the change to the cloud coverage due to changing METAR will not be reflected in the 3D clouds (2D clouds are unaffected). Unfortunately I don't think

Re: [Flightgear-devel] METAR interpolation?

2008-12-21 Thread Stuart Buchanan
I wrote : Csaba wrote: On Fri, Dec 19, 2008 at 11:38 PM, Stuart Buchanan wrote: The patch below backs out that change. Unfortunately this means the change to the cloud coverage due to changing METAR will not be reflected in the 3D clouds (2D clouds are unaffected

Re: [Flightgear-devel] screenshots for v1.9

2008-12-23 Thread Stuart Buchanan
Heiko Schulz wrote Hi, Here are some of my screenies for the gallery! Feel free to take one or more of them. http://www.hoerbird.net/galerie/FGFS1.9.0/index.htm Absolutely superb! Merry Christmas and a happy new year to all! HHS And to you too. -Stuart

Re: [Flightgear-devel] RFC : FlightGear Roadmap for 2.0 and further

2008-12-25 Thread Stuart Buchanan
Tat wrote: I'm very happy that we finally released 1.9.0. Thanks for your hard work in making it happen! According to the discussions before the release, I believe that many of us are willing to release FlightGear more often, like semiannually or quarterly (or even more often). To

Re: [Flightgear-devel] 1.9.0 feedback

2008-12-27 Thread Stuart Buchanan
James Turner wrote: I'm noticing quite a few people on the forums with difficulty running 1.9.0 - either long delays on startup, hangs while loading scenery, crashes or rendering issues. Some of these are certainly driver issues, especially with ATI and the dreaded Intel chipsets. And

Re: [Flightgear-devel] 1.9.0 feedback

2008-12-28 Thread Stuart Buchanan
Durk wrote: In the mean time, here is the changelog. A couple of comments on reading this again. rendering bugs). The switch to OpenSceneGraph marks an important milestone for FlightGear, as it allows us to make full use of the advanced rendering options already available in

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