Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Paul, you have a good point. I think it's important to note, though, that this isn't exactly a role reversal... the developers have been transparent about making this inclusive from the very beginning, so luckily, it's not an audiogame first with graphics slapped on... it was designed from the beginning to involve sighted players as well as those who would play it audio only, which I think is awesome. Ah, thanks for the tip Chris. Wish I'd've known that before a lot of the good rewards ran out! hehe. But this doesn't change the amount I am going to pledge, as I fully believe in what this company is trying to do. On 1/14/17, Christopher Bartlett wrote: > FYI, if you've never pledged on Kickstarter, you pay when the campaign > ends, which is February 3 for this one if I remember correctly. > > > On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm wrote: > >> Ah good point, it would be interesting to know how much detail will go >> into >> the graphics since it seems quite a big and deep game and I imagine >> coding >> graphics to it would be a seriously big task since it was designed for >> the >> blind in an audio setting. The interesting thing will be the role >> reversal >> of what is often talked about on here which is how difficult is it to >> convert a sighted game to a visual game, as now this company is trying >> the >> exact opposite and trying to make an audio game accessible to the >> sighted, >> I >> wonder if that in itself is just as big a task. Either way it will be >> interesting to see the final result and I'm seriously looking forward to >> trying this game >> >> >> -Original Message- to see the From: Gamers >> [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou >> Sent: 14 January 2017 21:08 >> To: Gamers Discussion list >> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under >> development. >> >> for the record, this game is actually going to have graphics so >> calling it an audiogame is a bit of a misnomer. haha. This company is >> doing what I consider to be an amazing thing in trying to include >> blind and sighted gamers at the same time, and the focus on graphics >> is a good step in bridging the gap between the two. Inclusive gaming >> is an amazing idea, and is long overdue in my opinion. I will pledge >> as well, next week, after I'm able to pay again. lol >> >> On 1/14/17, Paul Lemm wrote: >> > Just listened to the trailer for this and it sounds amazing! Pledged >> > straight away and really looking forward to trying out the game when >> > it's >> > ready. anyone who hasn't already checked out the trailer, go have a >> listen >> > to it at the link in the email below, it really is something special, >> > it >> > sounds like you're listening to a main stream game trailer but its an >> audio >> > game, really can't wait to play this. >> > >> > Thanks Phil by the way for sharing the info and links. >> > >> > Paul >> > >> > -Original Message- >> > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil >> Vlasak >> > Sent: 14 January 2017 00:01 >> > To: Gamers Discussion list >> > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under >> > development. >> > >> > A Hero's Call, from Out of Sight Games. >> > An Accessible Fantasy Role Playing Game. >> > Under development, the premier title from Out of Sight Games, >> > you are a traveler thrust into a world of possibilities >> > when you find the city of Farhaven under attack by a mysterious enemy. >> > Along with a small band of allies, you must explore the surrounding >> lands, >> > discover the identity of your enigmatic foe, and save Farhaven from >> certain >> > >> > conquest. >> > Do you have what it takes to answer a hero?s call? >> > Discover an expansive world, Venture forth from the town of Farhaven to >> > explore mysterious forests, goblin-infested tunnels, haunted catacombs, >> and >> > >> > much >> > more. >> > With 17 unique maps, you'll always have new lands to explore. >> > Follow a turn-by-turn beacon system to locations you've already >> discovered, >> > or venture out on your own, you never know what you might find! >> > Build your characters, Choose from one of six different classes, each >> with >> > unique skills, and tailor your a
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
for the record, this game is actually going to have graphics so calling it an audiogame is a bit of a misnomer. haha. This company is doing what I consider to be an amazing thing in trying to include blind and sighted gamers at the same time, and the focus on graphics is a good step in bridging the gap between the two. Inclusive gaming is an amazing idea, and is long overdue in my opinion. I will pledge as well, next week, after I'm able to pay again. lol On 1/14/17, Paul Lemm wrote: > Just listened to the trailer for this and it sounds amazing! Pledged > straight away and really looking forward to trying out the game when it's > ready. anyone who hasn't already checked out the trailer, go have a listen > to it at the link in the email below, it really is something special, it > sounds like you're listening to a main stream game trailer but its an audio > game, really can't wait to play this. > > Thanks Phil by the way for sharing the info and links. > > Paul > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak > Sent: 14 January 2017 00:01 > To: Gamers Discussion list > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under > development. > > A Hero's Call, from Out of Sight Games. > An Accessible Fantasy Role Playing Game. > Under development, the premier title from Out of Sight Games, > you are a traveler thrust into a world of possibilities > when you find the city of Farhaven under attack by a mysterious enemy. > Along with a small band of allies, you must explore the surrounding lands, > discover the identity of your enigmatic foe, and save Farhaven from certain > > conquest. > Do you have what it takes to answer a hero?s call? > Discover an expansive world, Venture forth from the town of Farhaven to > explore mysterious forests, goblin-infested tunnels, haunted catacombs, and > > much > more. > With 17 unique maps, you'll always have new lands to explore. > Follow a turn-by-turn beacon system to locations you've already discovered, > or venture out on your own, you never know what you might find! > Build your characters, Choose from one of six different classes, each with > unique skills, and tailor your attributes for your specific style of play. > Will you use melee or ranged weapons? > Will you strike down your opponents with the power of the elements? Or will > > you attack from the shadows? > Will you heal and defend with holy magic? > Or strike terror with the powers of necromancy? > Expand your party with four unique allies. > Engage with a dynamic world, Meet over 40 NonPlayer characters, with > dynamic > > behaviors and dialogues affected by your choices and actions. > Some will fight alongside you, while others may have secrets to reveal. > Test your might as you explore and encounter over 70 different enemies, > from bandits and wolves to giant spiders, golems, and dragons, > you will never be lacking for foes to vanquish. > Turn-based combat provides comfort for players of all skill levels, > while positional audio puts you in the center of visceral, action-packed > battles. > http://outofsightgames.com/a-heros-call/ > A Hero's Call KickStarter project. > This project will only be funded if it reaches its goal by Friday, February > > 3 2017. > > > > https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f > antasy-rpg?ref=discovery > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Ok... didn't mean to sound snappy or offend. On 1/14/17, Justin Jones wrote: > I said that I had only glanced at the web site and not given it a > thorough going-over. > > On 1/14/17, Clement Chou wrote: >> Demos are here. Anyone who is browsing the site and missed them, I >> find that surprising.. considering there is a link right at the top of >> the page that says audio demos right under game info. lol >> http://outofsightgames.com/a-heros-call/audio-demos/ >> >> On 1/14/17, Christina wrote: >>> It does. >>> You can listen to the demo on the KS page or on the game's website. >>> >>> >>> -Original Message- >>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua >>> Kennedy >>> Sent: Friday, January 13, 2017 11:10 PM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under >>> development. >>> >>> does it have sound and music and stuff? if so I'll surely buy it. >>> >>> >>> >>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >>>> I'm a tester for this game and have followed its development for over a >>>> year. Without giving away any trade secrets, I can say that the >>>> controls >>>> are quite intuitive, and the number of options scales with the >>>> advancement >>>> of the characters, so that at the beginning you have a manageable >>>> number >>> of >>>> choices, while further on, there are more complex things you can do. >>>> The >>>> devs have also included in-game tutorial text that is quite good at >>>> teaching you the basics, while leaving plenty of scope for you to >>>> discover >>>> little tricks of your own. >>>> As I said, I've been testing this game and would likely have received a >>>> copy when all was said and done, but I am sufficiently pleased with the >>>> product, and even more with the willingness of the devs to respond to >>>> feedback, and even add new features as an experiment that I have backed >>>> this project at a significant level. >>>> >>>> >>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >>>> wrote: >>>> >>>>> If you go to outofsightgames.com and look through the audio demos or >>>>> look >>>>> at the channel of out of sight games on Youtube, there are demos for >>>>> equipment, radar, and a full quest demo. I believe they're working on >>> more >>>>> to post. I'd go ahead and contribute. This game's going to be huge and >>> the >>>>> extras for Kickstarter backers are pretty nice. Discussion over how >>>>> such >>> a >>>>> game could be made has gone on as long as Audyssey Magazine and the >>>>> blind >>>>> gaming community has existed. Now, it's actually being created. What a >>>>> grand start to 2017. The devs seem very responsive to questions and a >>> bit >>>>> stunned by the intense interest their project has received. Even >>>>> better, >>>>> they experienced the kind of games we all wanted to play but couldn't >>>>> due >>>>> to blindnesss before they lost their sight. This is going to be >>>>> stupifyingly good gaming for us. >>>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >>>>> wrote: >>>>> >>>>>> That looks pretty damn impressive, actually. I watched the demo on >>>>>> >>>>>> YouTube, but I still am not sure how it controls. That is what is >>>>>> >>>>>> making me hesitate to contribute to the game. >>>>>> >>>>>> >>>>>> >>>>>> On 1/13/17, Phil Vlasak wrote: >>>>>> >>>>>>> A Hero's Call, from Out of Sight Games. >>>>>>> An Accessible Fantasy Role Playing Game. >>>>>>> Under development, the premier title from Out of Sight Games, >>>>>>> you are a traveler thrust into a world of possibilities >>>>>>> when you find the city of Farhaven under attack by a mysterious >>>>>>> enemy. >>>>>>> Along with a small band of allies, you must explore the surrounding >>>>>> lands,
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
Demos are here. Anyone who is browsing the site and missed them, I find that surprising.. considering there is a link right at the top of the page that says audio demos right under game info. lol http://outofsightgames.com/a-heros-call/audio-demos/ On 1/14/17, Christina wrote: > It does. > You can listen to the demo on the KS page or on the game's website. > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua > Kennedy > Sent: Friday, January 13, 2017 11:10 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under > development. > > does it have sound and music and stuff? if so I'll surely buy it. > > > > On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >> I'm a tester for this game and have followed its development for over a >> year. Without giving away any trade secrets, I can say that the controls >> are quite intuitive, and the number of options scales with the >> advancement >> of the characters, so that at the beginning you have a manageable number > of >> choices, while further on, there are more complex things you can do. The >> devs have also included in-game tutorial text that is quite good at >> teaching you the basics, while leaving plenty of scope for you to >> discover >> little tricks of your own. >> As I said, I've been testing this game and would likely have received a >> copy when all was said and done, but I am sufficiently pleased with the >> product, and even more with the willingness of the devs to respond to >> feedback, and even add new features as an experiment that I have backed >> this project at a significant level. >> >> >> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >> wrote: >> >>> If you go to outofsightgames.com and look through the audio demos or >>> look >>> at the channel of out of sight games on Youtube, there are demos for >>> equipment, radar, and a full quest demo. I believe they're working on > more >>> to post. I'd go ahead and contribute. This game's going to be huge and > the >>> extras for Kickstarter backers are pretty nice. Discussion over how such > a >>> game could be made has gone on as long as Audyssey Magazine and the >>> blind >>> gaming community has existed. Now, it's actually being created. What a >>> grand start to 2017. The devs seem very responsive to questions and a > bit >>> stunned by the intense interest their project has received. Even better, >>> they experienced the kind of games we all wanted to play but couldn't >>> due >>> to blindnesss before they lost their sight. This is going to be >>> stupifyingly good gaming for us. >>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones >>> wrote: >>> That looks pretty damn impressive, actually. I watched the demo on YouTube, but I still am not sure how it controls. That is what is making me hesitate to contribute to the game. On 1/13/17, Phil Vlasak wrote: > A Hero's Call, from Out of Sight Games. > An Accessible Fantasy Role Playing Game. > Under development, the premier title from Out of Sight Games, > you are a traveler thrust into a world of possibilities > when you find the city of Farhaven under attack by a mysterious enemy. > Along with a small band of allies, you must explore the surrounding lands, > discover the identity of your enigmatic foe, and save Farhaven from certain > conquest. > Do you have what it takes to answer a hero?s call? > Discover an expansive world, Venture forth from the town of Farhaven > to > explore mysterious forests, goblin-infested tunnels, haunted > catacombs, and > much > more. > With 17 unique maps, you'll always have new lands to explore. > Follow a turn-by-turn beacon system to locations you've already discovered, > or venture out on your own, you never know what you might find! > Build your characters, Choose from one of six different classes, each with > unique skills, and tailor your attributes for your specific style of play. > Will you use melee or ranged weapons? > Will you strike down your opponents with the power of the elements? Or will > you attack from the shadows? > Will you heal and defend with holy magic? > Or strike terror with the powers of necromancy? > Expand your party with four unique allies. > Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic > behaviors and dialogues affected by your choices and actions. > Some will fight alongside you, while others may have secrets to > reveal. > Test your might as you explore and encounter over 70 different > enemies, > from bandits and wolves to giant spiders, golems, and dragons, > you will never be lacking for foes to vanquish. > Turn-based combat provides comfort for players of all skill levels, > wh
Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.
It will be a single player RPG, so there will be no need to play online, as far as has been announced. This will not be the same as alter eon. On 1/13/17, Stephen wrote: > Can it be played offline or do you need to be online to play it? > At 03:54 PM 1/14/2017, you wrote: >>if its really good like alter aeon I'll definitely be getting it >>whenver its out. >> >> >> >>On 1/13/2017 11:49 PM, Christopher Bartlett wrote: >>>I'm not sure what I am allowed to say and what not, so I'll answer >>> general >>>questions until given other permissions, or until the devs comment here. >>>The game play will be tens of hours per session. It is (so far as I >>> know) >>>not yet available for general evaluation; I am one of a set of private >>>testers. There are a good double dozen quests to solve, many of which >>>dovetail into, or affect other quests. >>>Combat is turn-based, but takes account of time in a neat and (to >>>accessible games) new way. Each of the six character classes has unique >>>combat and non-combat abilities that make each worth playing. There is >>>already some nice NPC interaction that affects the story, with more >>>promised in the kickstarter updates. >>>I'm sorry if I can't answer specific questions yet, but I hope that gives >>> a >>>sense of what the devs are doing. Let's say that I thought it was worth >>>supporting them at the $200 level of their kickstarter, and call that an >>>endorsement. >>> >>> >>>On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy >>>wrote: >>> oh good, how much will it cost? i plan on getting a new windows10 laptop next month from blair technology group with a solid state hard drive in it, a lenovo computer with windows 10 in it. On 1/13/2017 11:21 PM, Christopher Bartlett wrote: >It does have sound and music, which will be expanded, due to the > success >of >the kickstarter campaign. There is full keyboard movement, and there > may >be mouse, I haven't tried it and can't remember if they've implemented > it. > >On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy > >wrote: > >does it have sound and music and stuff? if so I'll surely buy it. >> >> >> >>On 1/13/2017 9:01 PM, Christopher Bartlett wrote: >> >>I'm a tester for this game and have followed its development for over >> a >>>year. Without giving away any trade secrets, I can say that the >>>controls >>>are quite intuitive, and the number of options scales with the >>>advancement >>>of the characters, so that at the beginning you have a manageable >>> number >>>of >>>choices, while further on, there are more complex things you can do. >>>The >>>devs have also included in-game tutorial text that is quite good at >>>teaching you the basics, while leaving plenty of scope for you to >>>discover >>>little tricks of your own. >>>As I said, I've been testing this game and would likely have received >>> a >>>copy when all was said and done, but I am sufficiently pleased with >>> the >>>product, and even more with the willingness of the devs to respond to >>>feedback, and even add new features as an experiment that I have >>> backed >>>this project at a significant level. >>> >>> >>>On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir >>> >>>wrote: >>> >>>If you go to outofsightgames.com and look through the audio demos or >>>look >>> at the channel of out of sight games on Youtube, there are demos for equipment, radar, and a full quest demo. I believe they're working on more to post. I'd go ahead and contribute. This game's going to be huge and the extras for Kickstarter backers are pretty nice. Discussion over how such a game could be made has gone on as long as Audyssey Magazine and the blind gaming community has existed. Now, it's actually being created. What a grand start to 2017. The devs seem very responsive to questions and a bit stunned by the intense interest their project has received. Even better, they experienced the kind of games we all wanted to play but couldn't due to blindnesss before they lost their sight. This is going to be stupifyingly good gaming for us. On Fri, Jan 13, 2017 at 8:24 PM Justin Jones wrote: That looks pretty damn impressive, actually. I watched the demo on >YouTube, but I still am not sure how it controls. That is what is > >making me hesitate to contribute to the game. > > > >On 1/13/17, Phil Vlasak wrote: > >A Hero's Call, from Out of Sight Games. > >>An Accessible Fantasy Role Playing Game. >>Unde
Re: [Audyssey] problems with shadow rine
Well, it should not be that complicated... especially if your locale is set to Japanese. Just remember that even with the protalker english addon installed, that's the synthesizer that has to be active. Espeak by itself won't recognize the language. I'm not quite sure why you're having that problem.. unless you haven't downloaded the language pack for Japanese. On 2/24/14, william lomas wrote: > hi to all > > > i have a windows seven laptop running a sixty court bit OS of home premium > 32-bit. when i set system locale to japanese and reboot and run shadow fine > with nvda and pro talker english installed and keyboard set to japanese, all > i get is chinese letter japanese letter spoken etc, no interaction with the > game is occurring. why is this so complicated to get going? lol > thanks william > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shadow line issues
You may be waiting a long time... I would recommend just trying the game out first. Two main reasons for that... one is that I'm quite busy with other projects as well as my daily life, and two.. it's always more fun to explore and try out a game before you consult a playthrough. On 2/12/14, shaun everiss wrote: > I would be interested when you get a full playthrough of this out. > I have not spent serious time on japanese games just yet but I will > eventually do so. > > At 12:33 PM 2/13/2014, you wrote: >>The first time you start the game, the game will not be outputting to >>the clipboard, but will be running through nvda directly. And you >>missed a step, it sounds like... you didn't actually switch >>synthesizers and use the protalker English addon. If you do that, it >>should be fine. >>Here's a little recording I made explaining how everything gets set up >>after you install everything you need and add the Japanese language. >>https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3 >> >>On 2/12/14, william lomas wrote: >> > hi to all >> > >> > Ok i downloaded >> > NVDA >> > the game of shadow line >> > and the instant translate >> > I also on my win seven machine, set the japanese keyboard and >> microsoft imid >> > thing lol!!! >> > now, when i installed the english pro talker add-on and start the game, >> > and >> > switch keyboards with alt shift, i hear japanese roman something and >> > just a >> > bunch of crap being read out lol no pro talker add on is being >> > activated. >> > What please, am i doing wrong? i am using the full voice edition. >> > also i know i have to set the clipboard copy feature first, but the >> > problem >> > is when i am in japanese keyboard mode nothing is happening yet when in >> > english, NVDA is aying no text on clipboard when in UK english so >> > confused >> > why caps lock shift y is not working >> > regards, will >> > >> > >> > --- >> > Gamers mailing list __ Gamers@audyssey.org >> > If you want to leave the list, send E-mail to >> > gamers-unsubscr...@audyssey.org. >> > You can make changes or update your subscription via the web, at >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> > All messages are archived and can be searched and read at >> > http://www.mail-archive.com/gamers@audyssey.org. >> > If you have any questions or concerns regarding the management of the >> > list, >> > please send E-mail to gamers-ow...@audyssey.org. >> > >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the >> list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shadow line issues
Yes, everything should work correctly. If not, then you may need to try installing the Japanese language pack through windows update or the app store, depending on which version you're using. And last, try switching your system locale to Japanese to see if the game works. I have no problems with these games because I have my computer set to have a Japanese locale, and that hasn't screwed anything up that I can't fix. On 2/13/14, william lomas wrote: > I will try this, guide on the Internet, seems to refer to that program only > for playing games that are not audiotext. > If I win it through this program, and always running through this program, > should everything worked correctly? Thank you, William > > Sent from my iPhone > >> On 13 Feb 2014, at 06:00, Clement Chou wrote: >> >> Are you running the program through app locale? The fact that your >> region is set to display non-unicode programs in english may be >> causing the problem. >> >>> On 2/12/14, william lomas wrote: >>> Hi >>> I did add japanese as per the article >>> I do recording show what happens >>> >>> Sent from my iPhone >>> >>>> On 12 Feb 2014, at 23:33, Clement Chou wrote: >>>> >>>> The first time you start the game, the game will not be outputting to >>>> the clipboard, but will be running through nvda directly. And you >>>> missed a step, it sounds like... you didn't actually switch >>>> synthesizers and use the protalker English addon. If you do that, it >>>> should be fine. >>>> Here's a little recording I made explaining how everything gets set up >>>> after you install everything you need and add the Japanese language. >>>> https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3 >>>> >>>>> On 2/12/14, william lomas wrote: >>>>> hi to all >>>>> >>>>> Ok i downloaded >>>>> NVDA >>>>> the game of shadow line >>>>> and the instant translate >>>>> I also on my win seven machine, set the japanese keyboard and >>>>> microsoft >>>>> imid >>>>> thing lol!!! >>>>> now, when i installed the english pro talker add-on and start the >>>>> game, >>>>> and >>>>> switch keyboards with alt shift, i hear japanese roman something and >>>>> just >>>>> a >>>>> bunch of crap being read out lol no pro talker add on is being >>>>> activated. >>>>> What please, am i doing wrong? i am using the full voice edition. >>>>> also i know i have to set the clipboard copy feature first, but the >>>>> problem >>>>> is when i am in japanese keyboard mode nothing is happening yet when >>>>> in >>>>> english, NVDA is aying no text on clipboard when in UK english so >>>>> confused >>>>> why caps lock shift y is not working >>>>> regards, will >>>>> >>>>> >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>>
Re: [Audyssey] shadow line issues
Are you running the program through app locale? The fact that your region is set to display non-unicode programs in english may be causing the problem. On 2/12/14, william lomas wrote: > Hi > I did add japanese as per the article > I do recording show what happens > > Sent from my iPhone > >> On 12 Feb 2014, at 23:33, Clement Chou wrote: >> >> The first time you start the game, the game will not be outputting to >> the clipboard, but will be running through nvda directly. And you >> missed a step, it sounds like... you didn't actually switch >> synthesizers and use the protalker English addon. If you do that, it >> should be fine. >> Here's a little recording I made explaining how everything gets set up >> after you install everything you need and add the Japanese language. >> https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3 >> >>> On 2/12/14, william lomas wrote: >>> hi to all >>> >>> Ok i downloaded >>> NVDA >>> the game of shadow line >>> and the instant translate >>> I also on my win seven machine, set the japanese keyboard and microsoft >>> imid >>> thing lol!!! >>> now, when i installed the english pro talker add-on and start the game, >>> and >>> switch keyboards with alt shift, i hear japanese roman something and just >>> a >>> bunch of crap being read out lol no pro talker add on is being >>> activated. >>> What please, am i doing wrong? i am using the full voice edition. >>> also i know i have to set the clipboard copy feature first, but the >>> problem >>> is when i am in japanese keyboard mode nothing is happening yet when in >>> english, NVDA is aying no text on clipboard when in UK english so >>> confused >>> why caps lock shift y is not working >>> regards, will >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] shadow line issues
The first time you start the game, the game will not be outputting to the clipboard, but will be running through nvda directly. And you missed a step, it sounds like... you didn't actually switch synthesizers and use the protalker English addon. If you do that, it should be fine. Here's a little recording I made explaining how everything gets set up after you install everything you need and add the Japanese language. https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3 On 2/12/14, william lomas wrote: > hi to all > > Ok i downloaded > NVDA > the game of shadow line > and the instant translate > I also on my win seven machine, set the japanese keyboard and microsoft imid > thing lol!!! > now, when i installed the english pro talker add-on and start the game, and > switch keyboards with alt shift, i hear japanese roman something and just a > bunch of crap being read out lol no pro talker add on is being activated. > What please, am i doing wrong? i am using the full voice edition. > also i know i have to set the clipboard copy feature first, but the problem > is when i am in japanese keyboard mode nothing is happening yet when in > english, NVDA is aying no text on clipboard when in UK english so confused > why caps lock shift y is not working > regards, will > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shadow Line... again!
Well, to put it simply... resources are available on the web. It all depends on the method you want to learn by... I just studied grammar and vocabulary off a website, and used as much Japanese as I'm able to playing games, and most importantly, talking to people. On 2/7/14, william lomas wrote: > Hello Clement, > I understand that you study like any other language, what I meant sorry, > was, what resources are available for totally blind person to learn a > language? Other any good guides I can get, to help me as tiotidine person. > I'm really interested to have a go at learning. > > Sent from my iPhone > >> On 7 Feb 2014, at 11:04, Bryan Peterson >> wrote: >> >> Well it's not quite fully voiced since the hero doesn't actually talk. >> Then again I suppose mainstream RPG's like the Lunar games were the same >> way. There would be FMV cutscenes interspersed with text dialogue. >> >> >> >> Pinky, are you pondering what I'm pondering? >> -Original Message- From: Clement Chou >> Sent: Friday, February 07, 2014 2:04 AM >> To: gamers >> Subject: [Audyssey] Shadow Line... again! >> >> Well, all those who have seen my posts about this game know just how >> awesome I think it is, especially compared to everything we currently >> have to play in the audiogames market. This Saturday, February 8th... >> the fully voiced version of this game will be released. Here I've >> given a link to a recording I just finished making of the game in >> action... from the first sub-boss to the end of the first main boss >> fight. I don't want to ramble on, partly because I'm not altogether >> awake right now... but partly because the rave about this game has >> been given before. lol. The acting is in Japanese, of course, and if >> anyone wants to know what the characters are saying... I'd be happy to >> translate as best I can given how much of the language I know, which >> isn't too much on the grand scale of things. Anyhow... enjoy, and get >> those questions coming! I intend to do a walkthrough after the voiced >> version comes out... and yes, this time I do intend to finish it. >> Because this is not just the original game with some voices thrown >> in... the game's gone through a pretty big overhaul from the demo I've >> played so far. All comments welcome! >> https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3 >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shadow Line... again!
William... I learned like anyone else. Studying and practice. lol Brian, it's actually meant to be that way, since your character is supposed to be you. Your character in the story doesn't even have a name... because that is supposed to be an imagination of yourself. On 2/7/14, Bryan Peterson wrote: > Well it's not quite fully voiced since the hero doesn't actually talk. Then > > again I suppose mainstream RPG's like the Lunar games were the same way. > There would be FMV cutscenes interspersed with text dialogue. > > > > Pinky, are you pondering what I'm pondering? > -Original Message- > From: Clement Chou > Sent: Friday, February 07, 2014 2:04 AM > To: gamers > Subject: [Audyssey] Shadow Line... again! > > Well, all those who have seen my posts about this game know just how > awesome I think it is, especially compared to everything we currently > have to play in the audiogames market. This Saturday, February 8th... > the fully voiced version of this game will be released. Here I've > given a link to a recording I just finished making of the game in > action... from the first sub-boss to the end of the first main boss > fight. I don't want to ramble on, partly because I'm not altogether > awake right now... but partly because the rave about this game has > been given before. lol. The acting is in Japanese, of course, and if > anyone wants to know what the characters are saying... I'd be happy to > translate as best I can given how much of the language I know, which > isn't too much on the grand scale of things. Anyhow... enjoy, and get > those questions coming! I intend to do a walkthrough after the voiced > version comes out... and yes, this time I do intend to finish it. > Because this is not just the original game with some voices thrown > in... the game's gone through a pretty big overhaul from the demo I've > played so far. All comments welcome! > https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Shadow Line... again!
Well, all those who have seen my posts about this game know just how awesome I think it is, especially compared to everything we currently have to play in the audiogames market. This Saturday, February 8th... the fully voiced version of this game will be released. Here I've given a link to a recording I just finished making of the game in action... from the first sub-boss to the end of the first main boss fight. I don't want to ramble on, partly because I'm not altogether awake right now... but partly because the rave about this game has been given before. lol. The acting is in Japanese, of course, and if anyone wants to know what the characters are saying... I'd be happy to translate as best I can given how much of the language I know, which isn't too much on the grand scale of things. Anyhow... enjoy, and get those questions coming! I intend to do a walkthrough after the voiced version comes out... and yes, this time I do intend to finish it. Because this is not just the original game with some voices thrown in... the game's gone through a pretty big overhaul from the demo I've played so far. All comments welcome! https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Shadow Line... again
Hey gang. It's been ages since I've posted... just haven't had much to say lately on the subject of gaming because of how busy I've been. But I've definitely been keeping an eye on the list... anyhow, I just beat one of the Japanese audio games, Shadow Line... after taking a very long break from it. lol And the final boss of the game blew my mind. At least... he did for audio game standards. Thi is probably the most strategy and timing I've needed to use for a boss, as he has four different forms... and each form has some sort of unique quality that requires you to change your game plan at least a little. Anyhow, here's the recording... enjoy and feel free to comment! :D https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20final%20battle.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] shadow line let's play continued
Hi all. Here's part two of the playthrough, where I explain a little more, and start in the ruins where I left off in part one. https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20let%27s%20play/shadow%20line%20lp%20part%202.mp3 Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shadow Line let's play / walkthrough
James, thanks for notifying me I was living in an apparently slowed down stream of time. hahaha The recording turned out fine on my end... maybe try redownloading? I will be away for the next few days but will post another part when I'm home. And for anyone who wants to try the game, here is the link. https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/shadow_rine_1.06.exe I don't have the links to all the other utlities, but if you go on the audiogames forum and look for the topic that says guide to playing Japanese games by bladestorm360, you'll find everything you need there. I hope to see many emails about it when I get back! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, August 21, 2013 10:35 PM Subject: Re: [Audyssey] Shadow Line let's play / walkthrough He did correct himself onthe month. LOL. I definitely look forward to the next part. We are the Knights who say...Ni! -Original Message- From: James Bartlett Sent: Wednesday, August 21, 2013 10:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shadow Line let's play / walkthrough hI Clement Thanks for the recording, but it's not July r o f l. It was very chopy on my end. other then that very cool. bfn James ------ From: "Clement Chou" Sent: Wednesday, August 21, 2013 10:29 PM To: "Gamers Discussion list" Subject: [Audyssey] Shadow Line let's play / walkthrough Hey all. So recently, there's been a game that's been garnering some attention on the audio games forum... and that game is Shadow Line. It's grown immensely popular there among a good lot of people, and I hope once you hear this recording you'll see why. How to play Japanese games if you don't speak the language has already been explained... and this game is perhaps the closest thing to a j-rpg game that we have access to right now. You can listen to the first part of the let's play att: https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20let%27s%20play/shadow%20line%20lp%20part%201.mp3 Let me know what you think! I love this game, as with many of the other great Japanese games we've recently found, and wish for more people to give these things a try. If there is interest, I will put a link up to the setup file. Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Shadow Line let's play / walkthrough
Hey all. So recently, there's been a game that's been garnering some attention on the audio games forum... and that game is Shadow Line. It's grown immensely popular there among a good lot of people, and I hope once you hear this recording you'll see why. How to play Japanese games if you don't speak the language has already been explained... and this game is perhaps the closest thing to a j-rpg game that we have access to right now. You can listen to the first part of the let's play att: https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20let%27s%20play/shadow%20line%20lp%20part%201.mp3 Let me know what you think! I love this game, as with many of the other great Japanese games we've recently found, and wish for more people to give these things a try. If there is interest, I will put a link up to the setup file. Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guide to playing Japanese audio games
Appologies! Jacob posted it.. I've been a little tired the last hour or two and I wrote it then just sent the email without the link. lol Here it is again, just to make sure this time. :D http://forum.audiogames.net/viewtopic.php?id=11309 - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 16, 2013 1:03 AM Subject: Re: [Audyssey] guide to playing Japanese audio games Hi Clement, Um...Where is the tutorial I don't see a link for it here. :D On 8/16/13, Clement Chou wrote: I know I posted a recording of this a while ago, but this guide is done by someone else, and written in more detail than the little audio snip that i put up. As someone who primarily relies on my knowledge of Japanese, this one was written better because this is written by someone who relies much more on the translation methods that people who don't know Japanese use. To everyone reading this, I ask you to please give this a chance. I know some people have cited needing to press one more keystroke to translate the dialog and thus ruining the immersion experience is a detrament, but I'd be the first to admit that it's worth it. Even with the japanese I know, the translation addons are still handy, especially as it costs nothing to play. For absolutely nothing, this takes about as much time as a gamer who is willing to play console games is willing to put in, and you get the complete experience. These games, as I have said, are way beyond anything that we have in the English market, which bladestorm360, the writer of this topic on the forum, has also stated. So I hope everyone will give this a read and at least give one game a try, and please, feel free to ask questions and I will do my best to answer them along with anyone else on the list who knows about these games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] guide to playing Japanese audio games
I know I posted a recording of this a while ago, but this guide is done by someone else, and written in more detail than the little audio snip that i put up. As someone who primarily relies on my knowledge of Japanese, this one was written better because this is written by someone who relies much more on the translation methods that people who don't know Japanese use. To everyone reading this, I ask you to please give this a chance. I know some people have cited needing to press one more keystroke to translate the dialog and thus ruining the immersion experience is a detrament, but I'd be the first to admit that it's worth it. Even with the japanese I know, the translation addons are still handy, especially as it costs nothing to play. For absolutely nothing, this takes about as much time as a gamer who is willing to play console games is willing to put in, and you get the complete experience. These games, as I have said, are way beyond anything that we have in the English market, wh ich bladestorm360, the writer of this topic on the forum, has also stated. So I hope everyone will give this a read and at least give one game a try, and please, feel free to ask questions and I will do my best to answer them along with anyone else on the list who knows about these games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] recording iPhone games
Or you could plug your iphone into your line in jack on your computer and use the stereo mix / what you hear feature of your computer and then just record it with whatever sound editing software you want. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, August 12, 2013 9:50 AM Subject: Re: [Audyssey] recording iPhone games Dropvox, with a V instead of dropbox, with a b. Darned these screen readers, anyway! Braille gives the best and most accurate feedback. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Chris H" To: "Gamers Discussion list" Sent: Monday, August 12, 2013 2:44 AM Subject: Re: [Audyssey] recording iPhone games But Audioshare and Dropvox I said not Dropbox does have recording capabilities, even if they are not specifically recording apps. On 11/08/2013 23:36, Charles Rivard wrote: Audio Share or Drop Box are not for recording. They are for distributing an already recorded project, which has nothing at all to do with what I asked. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Chris H" To: "Gamers Discussion list" Sent: Sunday, August 11, 2013 4:28 PM Subject: Re: [Audyssey] recording iPhone games Get an app like Audioshare or Dropvox or the tons of others that are out there. There are also mikes you can buy that are designed for the iPhone. On 11/08/2013 22:15, Charles Rivard wrote: I would like to record the playing of iPhone apps while describing what I am doing using a mike. I want the sounds from the iPhone to go directly into the recording rather than through the mike I will be speaking into. I will, of course, also need to be able to hear the sounds from the iPhone in order to use the app. What do I need to do this? Thanks in advance. -- If guns kill people, writing implements cause grammatical and spelling errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy Canada day!
Like I said, good thing most of us don't! lol - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, July 01, 2013 10:14 AM Subject: Re: [Audyssey] Happy Canada day! If you live in an Igloo, wear your swimming gear. Your house is gone! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, July 01, 2013 9:31 AM Subject: [Audyssey] Happy Canada day! I know most of you are in the US and other parts of the world, but we all up here in Canada want to wish everyone a happy Canada day from our igloos... and on a sidenote, Canadians don't actually live in Igloos... at least most of us don't. lol and it's way too hot right now for that to happen. *grin* Have a good day everyone! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Happy Canada day!
I know most of you are in the US and other parts of the world, but we all up here in Canada want to wish everyone a happy Canada day from our igloos... and on a sidenote, Canadians don't actually live in Igloos... at least most of us don't. lol and it's way too hot right now for that to happen. *grin* Have a good day everyone! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games playable on consoles [was]Re: what will ittake for this community to learn?
Fighting games actually are very current. There are tons of them being made, especially in Asia. I'm not entirely sure what you mean though.. are you talking about current as in popular, what people are playing at the time? Because that changes depending on what the new fad is... seems like most of what you're refering to are shooters as those are the examples you've given. I wasn't trying to criticize, I know you are just curious... most people are. lol And racing games, depending on which game you're talking about, can be playable to a degree. I can't think of any off the top of my head. Fighting games are where i spend most of my time.. especially with the inclusion of online features. And fighting games are actually quite popular and out in the open now... there are a lot of fighting game tournaments and they are probably one of the few genres that allows for competition. And now that internet streaming of tournaments is so common, fighting games are getting more and more noticed. - Original Message - From: "Mike Wassel" To: "Gamers Discussion list" Sent: Monday, June 24, 2013 8:11 PM Subject: Re: [Audyssey] games playable on consoles [was]Re: what will ittake for this community to learn? Yes sports games are possible. But answer me this: How do you play racing games? How do you know where to turn or if you're going the wrong way? Rockband I understand, it's a great game and I like playing it. I guess my point is that we can't play more of the current things if that makes sense. Like COD or Resident Evil. That's why I like playing games like Final Fantasy X, Kingdom Hearts and Mass Effect (to a degree). I guess you could play third person shooters if you do what I do and use a lock-on system or use sound cues which is how I play them, ut FPS's are, I think, out completely. I'm not trying to make it sound like totals can't, I'm really just curious. Mike. On Jun 24, 2013, at 11:00 PM, lenron brown wrote: very true I love racing games and many others on my x box 360 it sometimes just takes practice On 6/24/13, Clement Chou wrote: Let's just say that as a total we've been able to play more games than most people expect... even my friends with low vision. Fighting games are probaqbly boring only because you play against the computer... it's much more stimulating to play against humans and delve into the meet of the game which is usually more mental. Street Fighter IV, for example, has pretty simple mechanics. But those mechanics build into longer combos and strategy that can't be found in any other genre. But totals can play the majority of hack n slashes to at least a certain degree. Many people are able to play Ninja gaiden 3 without issue and are already close to beating the game, and games such as Rock Band and some sports games are also playable. But that's a whole other topic. lol - Original Message - From: "Mike Wassel" To: "Gamers Discussion list" Sent: Monday, June 24, 2013 3:55 AM Subject: Re: [Audyssey] what will it take for this community to learn? I am not about to read 40 messages, so I will just comment on this first one. I agree with Thomas on his points. While I don't play many audio games mainly because I don't care for the content when I have other games on my ps2/ps3 that I play more, I see it all the time with this community that people aren't happy, that they bitch and moan about keys/cracks of games all the time after a game is released, and even after it's been released. However, you can't put the blind community at 100% fault. The same thing goes on with sighted gamers. But since we are a relatively smaller community it hits a lot harder. If you don't have a thick skin and can just let comments roll off, you're going to quit. This is why I don't develop. One reason is because I don't have the time to do it, the other reason is if I did and started to get a whole lot of complaints, I know I'd explode on somebody. I've said it before. These debs go through a lot of work to create a game for everyone to enjoy. It takes a while to code and find bugs and get rid of them. I'm glad Jeremy has not quit his work because right now, he's the only one that is making modern games for us. If he wasn't here, I doubt that TRTR would've been made or any of the other games that are starting to come out. The same thing happened with Entombed. That was the closest that I've ever seen an audio game come to final fantasy. I'd like to see more like that, however I know that that starts to get harder because with more complex things you want happening, the more code you need to put in/the more time you need to put into the game. Another person who has been working
[Audyssey] games playable on consoles [was]Re: what will it take for this community to learn?
Let's just say that as a total we've been able to play more games than most people expect... even my friends with low vision. Fighting games are probaqbly boring only because you play against the computer... it's much more stimulating to play against humans and delve into the meet of the game which is usually more mental. Street Fighter IV, for example, has pretty simple mechanics. But those mechanics build into longer combos and strategy that can't be found in any other genre. But totals can play the majority of hack n slashes to at least a certain degree. Many people are able to play Ninja gaiden 3 without issue and are already close to beating the game, and games such as Rock Band and some sports games are also playable. But that's a whole other topic. lol - Original Message - From: "Mike Wassel" To: "Gamers Discussion list" Sent: Monday, June 24, 2013 3:55 AM Subject: Re: [Audyssey] what will it take for this community to learn? I am not about to read 40 messages, so I will just comment on this first one. I agree with Thomas on his points. While I don't play many audio games mainly because I don't care for the content when I have other games on my ps2/ps3 that I play more, I see it all the time with this community that people aren't happy, that they bitch and moan about keys/cracks of games all the time after a game is released, and even after it's been released. However, you can't put the blind community at 100% fault. The same thing goes on with sighted gamers. But since we are a relatively smaller community it hits a lot harder. If you don't have a thick skin and can just let comments roll off, you're going to quit. This is why I don't develop. One reason is because I don't have the time to do it, the other reason is if I did and started to get a whole lot of complaints, I know I'd explode on somebody. I've said it before. These debs go through a lot of work to create a game for everyone to enjoy. It takes a while to code and find bugs and get rid of them. I'm glad Jeremy has not quit his work because right now, he's the only one that is making modern games for us. If he wasn't here, I doubt that TRTR would've been made or any of the other games that are starting to come out. The same thing happened with Entombed. That was the closest that I've ever seen an audio game come to final fantasy. I'd like to see more like that, however I know that that starts to get harder because with more complex things you want happening, the more code you need to put in/the more time you need to put into the game. Another person who has been working with this for a while is Dentin. He's actually put in code for us to make Alter better and easier to play. Not only does he put up with sighted people bitching at him because equipment gets dented or things are really hard, but he's putting up with the blind community complaining when mush-z doesn't work. Hopefully most of those messages get sent to the right channel but who knows. I don't know if I'll read this thread after I send this message. But I'll repeat what I said at the beginning of this reply. While we are a smaller community, we can not put all the blame on the blind people. This kind of thing happens on a much larger scale with the sighted players. However, if we keep this up pretty soon you're going to have no one left who wants to make games for the blind and then you all will start complaining about how you all have nothing that matches up with what todays consoles have. And whose fault will that be but your own? Not everyone can play todays games on the ps3 or Xbox360. I know I'm having trouble with the little amount of vision that I have. It's almost impossible for me to play anything new that comes out because the print is to small for me to read or I can't see what is on the screen. I know it's way harder if not completely impossible for totals to play anything but fighting games which I can not stand whatsoever. They just bore me after about 15 minutes. As I said, keep it up and see what happens. Mike. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what will it take for this community to learn?
The amount of flack that just flew around is absolutely unbelievable. Yes, on the one point, I can see how it could be taken with the particular wording used... however, I don't think there's any cause for ripping him one the way you did, Charles. I'm probably sticking my neck out onto the chopping block... but I think as well that some people are taking a miswritten comment and blowing it way, way out of proportion. As to the main topic.. I feel 72 hours is a reasonable amount of time to wait. After that I would start asking... but while I understand Liam's position one also has to look at the standpoint of the gamers. 3 days? Fine... but if no keys are being sent in months, then shouldn't there be something done? If Liam is too busy to check keys every few days which is again understandable, couldn't there be an automated system as with Draconis? - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Sunday, June 23, 2013 2:56 PM Subject: Re: [Audyssey] what will it take for this community to learn? Bryan says there's no other interpretation for that quote than the one you supplied. That makes me sad, Brian. As for yours, Charles, let me try and help. Quote: "If I want money for my product, I have to check orders at least once in a day, otherwise I lose my clients and, yes, get them to opt for the cracked product rather than buying from another developer" end quote. I.E. If I don't supply codes to my clients soon enough, they, not I, are going to opt for piracy instead of waiting. That doesn't make it right, but I believe that was the point. But hey! You're ripping the guy a new one for what you think he said. I'm defending him from the vigorous ripping you want to give him with what I think he said. So let's try this: What did you really mean? More deep breaths, gentlemen, and let's try not to think the worst of one another, shall we? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Japanese audio games
Insert+shift+y, as I mentioned in the recording. capslock doesn't work because when you use the Japanese keyboard, that switches between input modes. - Original Message - From: "lenron brown" To: "Gamers Discussion list" Sent: Monday, June 17, 2013 10:45 PM Subject: Re: [Audyssey] Japanese audio games How can I make the translater plugin translate the text to the clipboard On 6/18/13, Clement Chou wrote: Let me know how it turns out! :D - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, June 17, 2013 2:45 PM Subject: Re: [Audyssey] Japanese audio games Much appreciated I've just managed to add the keyboard and change the system settings , just downloaded the game to and about to give it a go. Many thanks again. Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, June 17, 2013 1:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Japanese audio games The link is. https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/shadow_rine_1. 06.exe The reason for switching to the Japanese keyboard is so that it loads the correct character set so the text displays properly. Otherwise, the game's output to the clipboard will become nonreadable. The shortcut for switching keyboards is left alt+left shift. You should hear your screenreader announce the switch. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Sunday, June 16, 2013 1:53 PM Subject: Re: [Audyssey] Japanese audio games Hi, Great description of how to get the Japanese games working. I would really like to try the shadow gate game, do you have a link to it? Also after you added the Japanese keyboard and you were playing the games you seemed to switch to the Japanese keyboard, is there a keyboard shortcut to change the keyboard layout when you start to play a game? Paul lemm -----Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 14 June 2013 19:53 To: Gamers Discussion list Subject: [Audyssey] Japanese audio games So many people have heard of these... but the explanations on how to get them working have been a little scrambbled since so many different people try and explain how to do it. lol I figured I would do a quick demonstration on how this whole thing works. Links will follow in a second email if anyone is interested. Hope this proves to be of help to somebody! lol https://dl.dropboxusercontent.com/u/3394499/how%20to%20play%20japanese %20gam es.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] Japanese audio games
Let me know how it turns out! :D - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Monday, June 17, 2013 2:45 PM Subject: Re: [Audyssey] Japanese audio games Much appreciated I've just managed to add the keyboard and change the system settings , just downloaded the game to and about to give it a go. Many thanks again. Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Monday, June 17, 2013 1:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Japanese audio games The link is. https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/shadow_rine_1. 06.exe The reason for switching to the Japanese keyboard is so that it loads the correct character set so the text displays properly. Otherwise, the game's output to the clipboard will become nonreadable. The shortcut for switching keyboards is left alt+left shift. You should hear your screenreader announce the switch. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Sunday, June 16, 2013 1:53 PM Subject: Re: [Audyssey] Japanese audio games Hi, Great description of how to get the Japanese games working. I would really like to try the shadow gate game, do you have a link to it? Also after you added the Japanese keyboard and you were playing the games you seemed to switch to the Japanese keyboard, is there a keyboard shortcut to change the keyboard layout when you start to play a game? Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 14 June 2013 19:53 To: Gamers Discussion list Subject: [Audyssey] Japanese audio games So many people have heard of these... but the explanations on how to get them working have been a little scrambbled since so many different people try and explain how to do it. lol I figured I would do a quick demonstration on how this whole thing works. Links will follow in a second email if anyone is interested. Hope this proves to be of help to somebody! lol https://dl.dropboxusercontent.com/u/3394499/how%20to%20play%20japanese %20gam es.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Japanese audio games
The link is. https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/shadow_rine_1.06.exe The reason for switching to the Japanese keyboard is so that it loads the correct character set so the text displays properly. Otherwise, the game's output to the clipboard will become nonreadable. The shortcut for switching keyboards is left alt+left shift. You should hear your screenreader announce the switch. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Sunday, June 16, 2013 1:53 PM Subject: Re: [Audyssey] Japanese audio games Hi, Great description of how to get the Japanese games working. I would really like to try the shadow gate game, do you have a link to it? Also after you added the Japanese keyboard and you were playing the games you seemed to switch to the Japanese keyboard, is there a keyboard shortcut to change the keyboard layout when you start to play a game? Paul lemm -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 14 June 2013 19:53 To: Gamers Discussion list Subject: [Audyssey] Japanese audio games So many people have heard of these... but the explanations on how to get them working have been a little scrambbled since so many different people try and explain how to do it. lol I figured I would do a quick demonstration on how this whole thing works. Links will follow in a second email if anyone is interested. Hope this proves to be of help to somebody! lol https://dl.dropboxusercontent.com/u/3394499/how%20to%20play%20japanese%20gam es.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Japanese audio games
So many people have heard of these... but the explanations on how to get them working have been a little scrambbled since so many different people try and explain how to do it. lol I figured I would do a quick demonstration on how this whole thing works. Links will follow in a second email if anyone is interested. Hope this proves to be of help to somebody! lol https://dl.dropboxusercontent.com/u/3394499/how%20to%20play%20japanese%20games.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] world of war
Since there's been some curiocity about it, here is the game. The game is more or less a Japanese remake of judgement day. If you can't afford JD for whatever reason, here's a free alternative... the only downside to this being that movies and stuff are in Japanese. Nevertheless, enjoy! https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/wSetup_en.exe Also, this director has made many other great games, most of which are only in Japanese... but if any people are interested in trying these Japanese games out, there are ways to get around it if you do not speak the language. Some people will not want to, but to each their own. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Japanese Games
You might want to check your spelling when you write. About the games.. if you look on the forum, you will hear audio playthroughs of these games. - Original Message - From: "dbzfan" To: Sent: Friday, May 24, 2013 11:55 AM Subject: [Audyssey] Japanese Games Hi, I just learned about Japanese audio Games on the Audio-dames Yum. I wanted to know whaar they sound like because I am learning ?panese and i am wanting to play the games ofthe Best Countoy in the world. Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations
No problem... interesting discussions are my thing. :D lol But I think you hit on a good point about how customizable quake is. I would've just liked to see something built from the ground up is all, not countless mods for an already existing game. but I'll take what we've gotten now.. because there's no use longing after what we don't have at least at the moment. I need to get all the quake mods again and start playing... time was when I was actually kind of good at the game. lol - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 6:54 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Hi Clement, Actually the weapons in Quake can have any kind of properties you'd like. The reason the sniper rifle allows you to sight players so far away is that I coded it to actually change the audio threshold of your avatar so you could hear your targeting beeps further away. You might have noticed that you would only have a very small window of targeting when sighting someone at a great distance because of perspective. This is how a sighted gamer plays as well. anyway, as I said to Paul, AQ can be completely rewritten and customized because in order to work with AQ you need to use Quake C which is a quite powerful language considering it is only for quake. anyway, thanks for starting an interesting discussion! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.
Well, I'm definitely excited to see what this will turn out to look like! Wish we knew more about the rpg though... and I can't believe you got that much into a headtracking piece of equipment and are selling it for 50 bucks. Guess we'll see how it turns out though! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 4:33 PM Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep audyssey in the loop. Hey guys, I spend most of my time on the audiogames.net forum, and every now and then I'm reminded that I've shared news with them but forgot to post it here as well. My apologies, people of the audyssey list! :D LOL. After my 2.9 patch for Swamp I began working on a new project. To make a long story short, I learned I was going to need to get a second job in 2 months so I wanted to make the most of them. I officially ended development on Swamp and have dedicated myself to getting some stuff accomplished in the 2 months I have left. After I get the additional job I will have a lot less time available to work on projects, so I don't know how that will impact my efforts as a game developer. The new project can actually be thought of as 2 separate, but linked, projects. My new game is going to be an RPG based in the Daytona/Castaways storyline. It will take place many years after the Daytona game, and you will learn what happened to the leader from the end of the Castaways game. The mouse hardware requirement for Swamp was a terribly unpopular move for a very very long time. Using the word unpopular may even be an understatement, ROFL! Well that battle was fought and won, and I feel the audio games community is a better place now that the mouse is an accepted tool for gaming. This opens up more options for game developers, and that is always a good thing! Well this RPG is going to follow in those foot steps and require a new piece of hardware. In a move that will go down in audio games' history as an epic mistake, or as a revolution, my RPG will require players to have a 3D head tracking headset I have named the See Munkey. (I still crack a smile when I say See Munkey out loud.) While wearing the headset in the RPG you can simply move your head around to move the head of your in-game character. This will give a more natural playing experience plus allow you to easily look up or down to get a 3D feeling of your surroundings. To determine the locations of sounds in the real world, we naturally move our heads to see how the sounds will change. This gives us far more data than we can get from being perfectly still, which is how we normally are in games. I'm trying to give players that same advantage inside of the game world. Development of this device has burned through 3 weeks, which is more than I planned for. The good news is that I not only have a working prototype but I've already ordered a shipment of parts to produce 13 more. More detailed information about the "Munkey" will show up once I'm ready to sell them but here are the basics: The device clips on to your existing headphones, or clips on to a plastic headband that comes with it in case you use ear buds instead of headphones. It does not produce sound to replace your headphones, which is a common misconception, but rather tracks the orientation of your head in all 3 axis. This data can be read by games and programs to customize the experience. This is similar to how a game can be designed to receive input from a mouse or a joystick. The device can be used by other developers! If these do find their way into the hands of many players, it will be a brand new tool for developers. It is my understanding that BGT is already set up to handle serial communications, which means programmers who use BGT will be able to incorporate the headset immediately into their own projects. Other developers can easily look up how to read and write to the device using serial communication, which will give them the same ability. Games that aren't designed for the headset won't suddenly become 3D when you use it. This is the same as playing a game that isn't designed to work with a joystick or mouse. Separate software can be used to map the See Munkey to the mouse or keys though, which means you can have an interesting new way to play even those games. As an example, Swamp is not designed to use the headset yet I was still able to play using it. I mapped turning my head to the mouse X-axis, forward to tilting my head down, and backward to tilting my head back. I didn't do it at the time, but I could have also made tilting my head left or right to perhaps side step, reload my weapon, or toggle the radar. It wouldn't replace the need for the keyboard, but it was definitely a new playing experience! So yeah, that's pretty much what I've been doing lately. I'll answe
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations
I'm no programmer at all, but from what I understand it would be a little on the complicated side since you would have to implement health and recode the server to handle multiple players that can take damage from each other, and there's probably other things I'm missing out on. But it would be nice... however, I think I remember Aprone saying at some point that he wasn't intending to work on that particular area, as Road to Rage was already the multiplayer pvp shooter. But I'm still hoping he'll change his mind at some point. lol - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Saturday, May 04, 2013 3:23 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations The closest thing I've ever done to programming is following the instructions from a book to write the most basic of games on my old spectrum 128k( now I'm showing my age lol), so I really don't have the first idea about programming but since swamp is such a good game and completed , (and excuse my complete ignorance here as I really don't know the first thing about programming) but would it be very difficult to take out the zombies and replace with PVP? Totally appreciate though that it's not all about programming and it might just be a direction that Jeremy doesn't want the game to go but I just wondered theoretically if it would be huge to make a change like that and then release it as a separate game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: MysteriesoftheAncientsConsiderations
I would love to hear about it.. because especially lately I find myself paying much more attention to things going on here than on the forum. lol - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 3:14 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: MysteriesoftheAncientsConsiderations At that early stage it wasn't a very polished idea, so it was going to rely on firing first to know how close you were to a headshot. Basically you'd fire and hear a different impact sound based on how low or high you had hit on the zombie. Well, that was the plan anyway and the idea was trashed before even making it far enough in to have sounds for it. I don't even think Kai was working on Swamp sounds yet when the feature was cut. Thank you for the compliments. I think here in the audio game community, saying a game feels mainstream is among the highest expressions of praise possible! :D I should write something up about my current project. I've informed many people from the audiogames.net group but I don't remember ever saying anything here on audyssey. I could use a code break right now, so I'll toss something together so that people at least know what I'm working on these days. - Aprone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations
The beeps would've been what I would use. And Swamp definitely feels like a mainstream game... definitely no disagreement there, and I love it. I just think it's a shame that there couldn't be another multiplayer fps with as much refinement and as many weapons worked into it as Swamp already has. The groundwork for what could potentially be a competetive shooting game is there, but it doesn't work like that from a programming perspective. But we can hope for an eventual game like that. At least, I can. lol Shooters are the style of game that's fascinated me the most, and playing online against multiple other people is something I've always liked the concept of. I would love nothing more than to be able to sink my teeth into something like call of Duty. - Original Message - From: "Paul Lemm" To: "'Gamers Discussion list'" Sent: Saturday, May 04, 2013 2:58 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations Not sure how Jeremy planned to use the vertical axis, but I think (although it wasn't exactly for head shots) in audio quake since there could be enemies on different heights you had the standard left and right stereo panning for aiming left and right and then 2 bleeps that sounded at different speeds until you lined them up for the vertical axis. Have played many main stream zombie games such as resident evil and have always loved the ability to head shot and take out a zombie with just one shot, there's just something very satisfying about it lol. I know Jeremy's not planning on any more updates to swamp but maybe if he did as a compromise to not make it seem to complex that people don't want to try it maybe there could be that head shot choice just when using the sniper. Even without the head shots though swamp is still an amazing game and to me feels like playing a main stream game already and I look forward to seeing what Jeremy produces next. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations
I think I remember you telling me that at some point. And honestly, the problem with audiogamers... is that a lot of people, not all but a fair few, want things to be easy. What audio gamers consider a difficult game would be standard affair for mainstream gamers, and I think that headshot aspect should've remained in, especially since it wasn't technically necessary. I'm curious though... how would you have people centre the sound in both horrizontal and vertical planes? Most headphones can't handle up and down all that well when panning sounds, at least, not that I know... I was thinking to have some sort of elongated sound for when you were lined up for a headshot. That's how I would've done it. I've just always found that to be an aspect of fps games that've been missing in audio shooters and would add so much more skill and challenge. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 2:19 PM Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations Clement, Swamp almost had a headshot aspect to it, but early in development I took decided against that feature because it increased the difficulty for players. The original idea was that moving the mouse vertically would line up head shots, so you had to center the sound on both axis. In those early days I was still fighting tooth and nail to even get people to accept the mouse, so I limited the game to a single horizontal axis. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations
Actually, that rifle was one of the things I loved about Jedi Quake when I tried it. I got pretty good with it at one point, but haven't played AQ in so long... should probably give it a go again. I just wish we had more multiplayer fps titles. I've said before that I think Swamp's base combat and weapons would translate wonderfully to a pvp game. But it's been a dream of mine to be able to enjoy something as complex and strategic as Counterstrike for a long time, which is why I wish weapons in games like AQ would have different properties other than just rate of fire and amount of shots that it can hold, etc. The remaining thing for me too... all the audio fps titles I've played require too many shots to kill an enemy. In a mainstream shooter, it's possible if you're skilled enough to pick people off with one shot or two that are well-placed. I wish there'd be some way to implement more precise aiming. Targetting headshots is something that happens in regular shooters all the time, yet there hasn't been an implementation of that in any sort of form that I'm aware of. Swamp in particular, with the whole zombie thing would probably benefit greatly from a head shot mechanic, given the fact that in most contemporary fiction zombies die the fastest when shot in the head. - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 12:38 PM Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations Hey there, thank you! I should ask though, had you ever used the sniper rifle I developed for Jedi Quake? I specifically created it so that it did three things to address all of your points. :) • it used more ammo than normal • It enabled long-range sniping • It required a delay of several seconds to fire a second shot I too, wanted very much to eliminate the whole stand in one place and hold down the control key behavior! lol! And yes, I and other players successfully and routinely tagged players from long distances and occasionally even got off a second shot too. Many of us could also dispatch them without them knowing what the heck just happened. ;) I also added an EM Pulse to Jedi Quake specifically for taking out all electronic weapons so players would need to only rely on mechanical, slower-firing weapons or weapons with limited ammo. Anyway, no worries on your opinions of the gameplay, I just want to get feedback as your point of view wasn't one I've heard in regard to AQ so far, that's all. Yes, sure, by all means write me off-list if you like. I do think this discussion would be great here though too. Thanks a bunch and talk soon!… Smiles, Cara AKA Frag Doll :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why SAPI Output is Superior
Well, then you also have to assume that the gamer in question has that many voices in the first place. lol It would be nice to be able to find a voice for each situation, but I find the issue then lies in inflection. Even with a deep voice, tts can only read things a certain way... and if a player in an rpg is streaming or giving commands, I'd much rather hear it with good feeling and inflection. But that's what I get for being a voice-acting nerd... lol. But of course, that's all my personal taste... and I do understand the cost implications and all the rest of it as well. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 10:33 AM Subject: Re: [Audyssey] Why SAPI Output is Superior Hi Charles, That's definitely an advantage of SAPI output. Now, I happen to really like Ivona Amy, she is probably the best British female SAPI voice I've ever heard, but given your dislike for foreign accents it wouldn't be ideal for you personally. The way those British voices say things are slightly different than American voices and that is a turn off for some people. The best solution therefore is to let people use whatever they want. Now, Philip has a point about atmosphere, but then again if a person has a large number of SAPI voices they can often get a voice to suit the atmosphere they are looking for. For instance,in Entombed I use Realspeak Daniel, because I think a deep British voice is appropriate for an RPG. For Jim's Football I use something like Realspeak Tom or perhaps Ivona Joey because they make good sports announcers. If I were playing a game like Tomb Raider and it had SAPI support I'd probably use Ivona Amy since it is a good British female voice. Bottom line, with the right voices a gamer can find the voice to suit the mood so to speak. It doesn't have to be as bad as Microsoft Sam trying to be a play by play announcer in Jim's Football or the narrator in Entombed. Its all up to the player what they want in the end. :D Cheers! On 5/4/13, Charles Rivard wrote: This is purely personal, but I hate hearing to "press entuh" instead of to "press enter". or to "stot game" rather than to "start game". This is why I prefer SAPI, as long as I am selecting the voice to be used. With prerecorded speech, this cannot be done. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Issues wiht Zone BBS.
Not sure why you're trying to sort it out on this list... this discussion isn't game-related and should probably be taken somewhere else. - Original Message - From: "Nicole white" To: "Games list\" Sent: Saturday, May 04, 2013 8:34 AM Subject: [Audyssey] Issues wiht Zone BBS. One i time, i had created an account and had accidentally gotten into a heated battle with the administrators. IN the discussion they have banned me for supposedly trying to create multiple account that i have never done. Coule yo uplease straighten this out and try to get me back over there. i had borrowed an email address of a friend which they took as me trying to use both addresses. Could someone please get me back over there? --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
The trouble with translating 3d fps games into pure audio is that you are going to miss a lot of the precision that you can get by visual observation. I'm not saying audio quake was bad, just not as precise as I would like it to be. It was a lot of fun, but too often I found myself and saw other people just holding down the control key while trying to aim with the arrow keys. It isn't really a design thing, and I think Audio Quake and road to Rage have tapped into something good. And sniping doesn't work as complexly in audio shooters as in sighted ones. Sure you have long range rifles, but I've never been able to snipe from somewhere far and above my opponent. And I think that aiming could be refined a bit more as well, so that it isn't just centre your opponent by turning and then just mashing the fire button. If you watch videos or watch sighted people playing games like Call of Duty or Counterstrike, the shots don't come nearly as often... because for one, ammo is scarce... and for another, there are more precise aiming and or lock on features. Just some thoughts. Having said that though, I love Audio Quake and Road to Rage... because they're the closest we've gotten to those types of games. There are just things that could be taken further is all. We could always discuss this offlist as well since this is somewhat of a pet interest of mine too, I'm just not a programmer. lol - Original Message - From: "Cara Quinn" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 5:17 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations HI Clement, I'm curious why you're saying that Audio Quake was 'too lucky?" The original (pre-Jedi Quake) version is Quake itself with only the adaptive features in place to allow VI players to play the game. Can you clarify your comments a bit for me? I ask as the first-person 3D genre is obviously a pet interest of mine. ;) So I'm curious to hear more feedback on how this has worked for other VI players. thanks so much! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
I definitely agree. As fun as Troopanum and Pacman talks are, the inovations that James came up with and the way he executed them are unique and shouldn't be underestimated. As I already said, his blueprint for Max Shrapnel and Montazuma's Revenge were two of my dream games and Max still is. I'm still hoping it will be fashioned in one form or another, maybe not as max shrapnel, but as a multiplayer shooter that is more complicated than simply point and shoot. Of all the games I've played and seen played, the ones I've always wanted in on were multiplayer first-person shooters. Sadly, that's never come to fruition in anything even close to resembling how complicated a shooter culd be. Audio Quake and Road to Rage are good foundation points... but both those games are far too simple to play and far too lucky. Road to Rage, made by Ghorthalon on the audiogames forum, for all its amazing sounds and high action, is not complex nearly to the degree that Max Shrapnel probably would've been let alone something like Unreal tournament. It's far too easy to just stand there and shoot and eventually hit something. But I digress. James North's contributions are definitely still missed by me.. especially as I got to know him a little more personally in the last year or so when he was around. His games are still some of my favorite ones to play. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 04, 2013 1:41 AM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using the mouse as Max Shrapnel was to be largely played using the mouse much like Swamp is today. Of course, I remember people wined and complained about lack of keyboard support back then as they did with Che over Rail Racer and Jeremy over Swamp until a majority found out they actually liked it. Lol. Anyway, I think a lot of people forget what a great innovator James North really was. He created Alien Outback before Justin and Dan came out with Troopanum. He came out with Dynaman before Phil came out with Pac-Man Talks for Windows. He created Monkey Business and I think it was the very first attempt at an audio FPS game. He wrote Pinball Classic and it still remains only one of two pinball games for the blind. He came out with his rendition of Montezuma's Revenge in 2004 which is the very first audio 2d side-scroller with a vertical and horizontal axis of movement. Shall I continue? The point is James North created a lot of firsts, and this community would be a lot worse off without his contributions. Oh, sure Troopanum would have come along, and I'm sure Phil would have released Pac-Man Talks for Windows as he did. Someone would have come up with a 2d side-scroller eventually, but all of these things were done in the first few years of the audio game industry and James North was the one cranking out new games and new ideas that other devs hadn't thought about yet. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Considerations
Hi Tom. The way I understood it.. that mouse demo was going to be one of the features of Max Shrapnel in terms of how it was controlled. I'm not sure how into that style of multiplayer pvp shooter you are similar to things like Counterstrike or Unreal Tournament, but it would be great to see something like that some time down the road. Not saying right now, of course, just a suggestion for a possible project. Max Shrapnel, when I read the features list James put up on Alchemy, was my dream game... because that was at the peak of the hype at the time which was Counterstrike 1.6, probably one of the most popular multiplayer shooters out there. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 03, 2013 9:56 PM Subject: Re: [Audyssey] Mysteries of the Ancients Considerations Hi Charles, You and many people probably forgot but while all the list was focused on Montezuma's Revenge James North wrote a simple game in the inter rum that was a prototype of a game he was working on simply called the Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp because you would walk around a graveyard with a shotgun killing zombies. You would walk forward/back using the w and s keys and the mouse would turn you left/right and would fire your shotgun. It was a cool game and ahead of its time by at least 8 years. We wouldn't see anything like that again until Jeremy Kaldobsky came up with Swamp. Now, I've thought many times of recreating that game, expanding it, and continuing the work James North had planned, but got bogged down with MOTA, Raceway, etc. Now, I'm not sure if I should finish that zombie demo game, because Swamp is already the same basic concept only better. Lol. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Chain Reaction
Not a good idea to get into this on list... I suggest you go look up what piracy means. - Original Message - From: "Nicole white" To: Sent: Monday, April 29, 2013 9:26 AM Subject: [Audyssey] Chain Reaction This sia game where the words connect together to form a word train and they give yo uhints to figure it out. As far as Change Reaction, i aboslutely don't have the money for that either. If someone wishes to drop box it to me, i have no issue with that. i never saw piracy as stealing. i always thought that stealing that you had to personally pick something up and take it. If stealing has multiple meaningsk, please explain them to me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Best controller for fighting games on Xbox
Your best option would be the pdp pad then. I personally love playing with a ps3 controller, so if you could find a way to convert the ps3 controller to be usable by the xbox, you're out of luck with that option. - Original Message - From: "Karl Belanger" To: "Audyssey discussion list" Sent: Saturday, April 27, 2013 7:44 PM Subject: [Audyssey] Best controller for fighting games on Xbox Hi all, For those of you who play fighting games, what controller do you use? I've been using the stock Xbox 360 controller for a few days, and am rather unimpressed. I'm currently leaning toward the Versus pad from PDP, because it has great reviews, and is on clearance for cheap. I've also been looking at the Microsoft controller with transforming D-pad, but that one's a bit on the pricey side right now, plus I don't really need the charge and play kit it comes with. I'm at a bit of a double disadvantage because I'm used to playing street fighter with a keyboard, so any controller feels clunky to a degree. Any controller recommendations or other tips in this area would be greatly appreciated. Karl Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] why worry? - Re: Please No More Contact Requests
Well, I would assume under that circumstance that you'd have a beast of a machine. A good xp computer had 512 mb of ram back in the day and could work well... with 4 gb you'd have plenty of room left over to have enough to process games, one would think. I'm not exactly an expert with hardware though... I just know more than my average joe friends who don't look into computers that much. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, April 27, 2013 1:43 PM Subject: Re: [Audyssey] why worry? - Re: Please No More Contact Requests Hi Clement, True. Although, a lot of the reason for the input and audio lag is not enough memory on the virtual machine. The more ram you throw at it and have to throw at it the better it will run. I often wondered if I updated this laptop to say 8 GB and then gave an XP virtual machine say 4 GB how well games and applications would run on it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] why worry? - Re: Please No More Contact Requests
Part of the problem with a virtual environment is that many people have experienced either input lag, audio lag or both. That can prove problematic even for audio games. - Original Message - From: "Chris H" To: "Gamers Discussion list" Sent: Saturday, April 27, 2013 12:45 AM Subject: Re: [Audyssey] why worry? - Re: Please No More Contact Requests And how about putting these games in a virtual environment? They should run quite well as they are all audio based. Christopher Hallsworth E-mail and Facebook: challswor...@sky.com Skype: chrishallsworth7266 Twitter: http://www.twitter.com/@christopherh40 Find my blog at challsworth2.wordpress.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Please No More Contact Requests
Because a lot of people, including myself may not upgrade to something like windows 8 unless we have to or in the near future, and we enjoy these games. For me personally, BSC being the first audiogames I ever played, it's awesome to play them... and I think some of them are a little underappreciated. They're simple, sure, but fun as heck when you just need a quick blast. No pun intended... - Original Message - From: "Wil James" To: "Gamers Discussion list" Sent: Friday, April 26, 2013 4:04 PM Subject: Re: [Audyssey] Please No More Contact Requests My question is why worry about the key generator at all? These games are not going to be updated, and technological advances will be made where these games will not run. Period Windows 8 anyone? Sent from Wil's iPhone 4S -- E-mail or iMessage: w...@wilanddenise.com Twitter: wiljames zellow: wilcjames --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames
Definitely agree with all the points. But at the same time, I don't think it's just blind customers either. Sighted gamers or computer users are liable to pirate anything they think is to expensive because they are on fixed incomes or because they don't think something is worth the value that they have to pay. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 23, 2013 2:07 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames Hi Michael, Yes, exactly. Plus I think something people often overlook is a free game should be considered a gift not an obligation. When Philip Bennefall created Kryngal Crash he could have charged $10 for that game and I would have gladly paid for it,but he gave that game away for free. I equally think the Grate Toy Robbery from L-Works is another game worth a small fee like $10 but Liam gave that game away for free. Some people though are under the mistaken impression just because Jim Kitchen gives away his games for free or Liam gives away a free handout like Great Toy Robbery that they should get games out of some sense of obligation etc. Its this entitlement attitude that some people have that really angers me. I remember a case in point a few months back. I was on a list where someone was giving away copies of some commercial audio games. When I called the list moderators and the person on it they gave me the excuse that well some blind people are on fixed incomes like SSI. They do not have a lot of money so its OK if someone buys it and gives the games away for free. So I am given to understand due to this entitlement attitude people have if a person doesn't have much money the developer is obligated to give their games away for free, and if they don't they are morally in the right to just pirate it. Its no wonder certain developers don't have much respect or trust for their blind customers. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super deekout setup?
Thanks Tom. I must've missed that bit of news last year... I've been so busy a lot of audio game news has just gone right under my radar. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 23, 2013 12:50 PM Subject: Re: [Audyssey] super deekout setup? Hi Clement, Sure. Just go to Daniel Zingaro's site http://www.danielzingaro.com and download the setup. That's where he put them when he put up his new site last year. Cheers! On 4/23/13, Clement Chou wrote: Does anyone still have this game? I wanted to play it a while ago... but since my computer crashed I haven't been able to find it again, as I never backed up the setup file. Is it still floating around somewhere? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] super deekout setup?
Does anyone still have this game? I wanted to play it a while ago... but since my computer crashed I haven't been able to find it again, as I never backed up the setup file. Is it still floating around somewhere? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Can a sighted person play swamp?
I will say this. It depends very much on the person... but if I can introduce sighted people to Goalball, a sport way more complex than the most complex audio game... and if they can enjoy that without vision, audiogames are just a step down. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, April 16, 2013 11:21 AM Subject: Re: [Audyssey] Can a sighted person play swamp? how do you approach a sighted gamer with a game with no graphics. I havn't showed swamp in its latest reencarnation but when I showed 2.8 to my friend he had a look at the game, screwed up his face and told me that they were crappy line graphics and that he was wasting his time. same with shades of doom. if I could get over that maybe but how do you tell a sightling to not use their eyes at all on those games with no graphics. At 05:48 AM 4/17/2013, you wrote: The first thing that would make it easier for sighted people to play swamp is that Swamp does have graphics. And it also is important to consider how you approach someone sighted with a game that has no graphics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Can a sighted person play swamp?
The first thing that would make it easier for sighted people to play swamp is that Swamp does have graphics. And it also is important to consider how you approach someone sighted with a game that has no graphics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] translating japanese games [was]Re: LookingForSomething New to Play
Well if I assumed a little too much I appologize. Though the trouble with the games for me specifically hasn't actually been the language.. more the lack of time to sit down and play them. But at least you can understand the majority of what's going on... which is more than I could do with the use of translation stuff. It isn't that I'm trying to be arrogant or anything, I just honestly find it throws me off to the point where it makes more sense to me to figure out what I can with my knowledge of the language and learn words when I need them. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, March 22, 2013 12:49 AM Subject: Re: [Audyssey] translating japanese games [was]Re: LookingForSomething New to Play No, that's not what I think I can understand, that's what I understand. It's actually not as hard as you're making it out to be, and with InstantTranslate, there is no pasting anymore, it's just a matter of hitting one extra keystroke in between lines of dialogue, menu choices, etc. The stories make sense to me, and I can usually tell when a line of dialogue has gotten seriously messed up by the translator. I have used translation to beat Shadow Line, a game that many people, including you, had trouble with for supposed lack of direction. In truth, there's plenty of direction in that it tells you exactly where to go or has you follow straight paths, like getting to the first dungeon. I've also confirmed a lot of things with Yukio, for example, I just went through and translated the entirety of BK2 using instant translate, then asked Yukio about some of the storyline. Turns out I was able to make sense of about 80% of it and the only parts I missed were some of the goofy humor parts that seem to be common in the japanese audiogames. I also have a little trouble translating some scenes where the characters are just sitting around talking about things that aren't story related for some reason, but that's it. So please, don't tell me what I think I understand when A, I know how japanese grammar structure works so I know what to watch out for, and B, I can tell you what every game I've beaten was about, with confirmation from someone native to the language, and exactly how the game mechanics work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] translating japanese games [was]Re: Looking For Something New to Play
The difference is, a lot of people don't want to have to try so hard to understand 50% of a game's story. I'll be honest... I'm one of them. I want to be able to leap right into a game and not have to worry about setting up clipboard monitoring, translation software, etc etc. Yes, yu may understand 505 of the story... but that's how much you think you can understand. For all you know the words could be completely different, but because of different Kanji used it's hard to tell. To be frank... if I didn't have the knowledge of Japanese I do, I would probably be in the same boat as Tom and Dark on this matter. Heck I find it irritating to have to pause the game just to look up a couple words. I can't imagine stopping at every line of dialog to translate it and try and decode the mess that I usually get. At Dark... while Japanese itself isn't that hard to translate, that isn't the problem... the problem is the grammar and syntax difference. At its most basic form, the basic word order for Japanese is subject, object and verb whereas in English it's subject verb object. That can mess up translator sometimes, and also because words in Japanese have different meaning depending on the sentence and context. Toriaezu, for example can mean at first, right away and a couple of others. How do you translate that? A translator can't figure that out.. that's where you need someone with a working knowledge of the language to figure out what context that is. That's why the BK 2 translation project has been halted for so long.. because noone has time to pick through the translated sentences to pick out what little meaning can be found in them. I admire their patience in being able to handle that much pasting, but I couldn't do it. Sure I could slog through it... but then the game just straight becomes more about the action, not the story and action together, and especially in an rpg, that's important. At least, to me. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Thursday, March 21, 2013 6:11 PM Subject: Re: [Audyssey] Looking For Something New to Play If I had to make an estimate, I'd say I understand at least 50% of the story. The story is definitely not utterly unreadable, not if you pay close attention and pick what you can out of the translated sentences. They are fairly jumbled, but most of the time I can figure out at least the jist of what was being said. It's especially easy now that there's the InstantTranslate Addon for NVDA. As for the games speaking Japanese, first of all, that sounded more like chinese, haha. And secondly, that only happens with the self-voicing games, which don't work with translators anyway. The only way the games that use clipboard output speak japanese is if you set them up with a clipboard monitor and a japanese Sapi voice. These games are very, extremely playable, the storyline can be read with some patience and careful listening, the game mechanics of every game I've played so far are easy to understand and I personally think anyone who doesn't at least give the games a try is missing out on some serious awesomeness since there is nothing even remotely equivalent in english, and won't be for a while if the games that are in development now are any indication. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking For Something New to Play
Hi Dark. Like I said earlier, I get it.. these games aren't for everyone. I'm just curious as to how much story the people using the translator tools are getting since for me, a good rpg or action adventure title would definitely need to have a good story. It's almost ironic... that I understand more without the translators than with them. While my Japanese isn't completely fluent, it's good enough that I understand about 30-40% of what's usually said. If I try to use the translation methods most of the audiogamers use, I get so confused. lol - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, March 21, 2013 4:06 PM Subject: Re: [Audyssey] Looking For Something New to Play Hi Tom. I'm afraid regarding the Japanese games I'm in the same position. I'll also add that for an rpg where for me a good part of the interest is! the story, if that story is literally unreadable that removes a significant element of enjoyment from the game. this was why i grew quickly frustrated when i tried bockerano debuken, which had a tutorial entirely in japanese at that point not to mention story sequences. Of course, if I spoke japanese my position would likely be different though at the moment I'm having enough fun learning Italian :D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking For Something New to Play
No I can understand that. Was just commenting on how lamentable that it is there are no English games that complex. Love being able to speak the language though. grin - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, March 21, 2013 12:13 PM Subject: Re: [Audyssey] Looking For Something New to Play Hi Clement, Yeah, I know. I've been hearing about the Japanese games, heard they are awesome, but I don't have the patients to translate the game line by line. If I want to play I want to sit down and play it without hearing "ching chow who" and going "what did it say?" That's just too distracting for me and takes away from the enjoyment of the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking For Something New to Play
The problem of course is that noone's made anything like that in English. Yet at least three Japanese games I know of have enough to lose yourself in, and I haven't even finished them yet. lol You gotta give people a little credit though for being patient enough to cope with translating line by line. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, March 21, 2013 11:50 AM Subject: Re: [Audyssey] Looking For Something New to Play Hi Jim, No problem. I meant what I said. Press Your Luck is a great little game when I have a few minutes to kill, but the reason I began this thread is I'm looking for something other than a quick and easy game. I'm looking for something with a back story, hours of exploration, and basically an adventure I can lose myself in. I think if I want one I'm going to have to pull up Python or perhaps BGT and write one. :D Cheers! On 3/21/13, Jim Kitchen wrote: Hi Thomas, Thank you for saying that my Press Your Luck game is good for what it is. It is my new favorite little fun and easy to play game when you've got a few minutes. Thanks again. BFN Jim As easy as 3.14159265358979323846264338327950288419716 ( PI ) j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] proper spelling [was]Re: Found a new iPhone game
I would've agreed, but that w in wynth should've been an s. Not trying to start any attacks, just wanted to point it out that if you're going to comment on something like this issue you should make whatever effort to make sure your own spelling suits synth pronunciation as much as possible. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Wednesday, March 13, 2013 2:53 PM Subject: Re: [Audyssey] Found a new iPhone game thank you clement that was my origional point its a speech wynth issue, and should be adjusted probably can be. At 07:37 AM 3/14/2013, you wrote: You know what I find funny? Sighted people spell it iphone as well... it isn't just people who are blind. Though if people are fussy about hearing their screenreader pronounce iPhone instead of iphone, that's a whole different story... then it's no longer about spelling. Just wanted to point that out... because every sighted person I know spells it iphone, and every time I go look for news about it or look on craigslist for used items or whatever, it's always iphone. Maybe with a capital I sometimes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Found a new iPhone game
You know what I find funny? Sighted people spell it iphone as well... it isn't just people who are blind. Though if people are fussy about hearing their screenreader pronounce iPhone instead of iphone, that's a whole different story... then it's no longer about spelling. Just wanted to point that out... because every sighted person I know spells it iphone, and every time I go look for news about it or look on craigslist for used items or whatever, it's always iphone. Maybe with a capital I sometimes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Podcasts?
Not sure what people are saying about windows not letting them record audio and their voice at once anymore. My windows 7 computer still gives me the option to do so. And most computers I've seen with a realtech hd audio sound card works just fine. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Tuesday, March 05, 2013 8:01 AM Subject: [Audyssey] Podcasts? Hi there. I hope this isn't too off-topic. I hear a lot about how people are going to make podcasts for pc or iphone products, and I think I might have something worth contributing on that score. I was, at one point, more than capable of creating podcasts, but now I'm h just not sure what people use to get a good recording of their computer's audio, since Windows doesn't really seem to allow people to do the "Record all audio" thing anymore. As for iphones and such, is the only way to pull that stuff and record it plugging it into a mixer? THanks for the help. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blindness United: Was: You Don't Know Jack for iOS
That's why I brought up the patching console games thing. Sure implementing accessibility might not cost 4 dollars... well then again it might depending on the game. A few grand at the very least, that probably wouldn't be made up in the sales. Blind people are a small enough community... and VI gamers are an even smaller percentage of that community. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 12, 2013 11:18 AM Subject: Re: [Audyssey] Blindness United: Was: You Don't Know Jack for iOS Hi Clement, Couldn't agree with you more. Regardless how bogus or not cost verses benefit is perceived to be its still a driving force regardless what any of us might think. If a company does not think adding feature x is in their best interests long term they aren't going to do it out of the goodness of their hearts, for ethical reasons, or because they want to show equality to their fellow man. The cold truth is we live in a capitalist society, at least most of us do, and in that type of economic system making money is the bottom line. Regardless of what a non-programmer might think adding accessibility does cost money, and for a company all they care about is the cost of developing the accessibility verses how much adding that accessibility will net them if added. In short, what's in it for them? On 2/11/13, Clement Chou wrote: Dakada I do agree with you on principle. But however bogus the thing about market and cost vs. benefit has to be taken into consideration. Whether we're united or not, developers won't do it if there's no reason better than just because a bunch of people want it. And while I believe in this cause, I think there are way more important things the blind community could be a lot more united about. Getting back on topic though... I do agree that something needs to be done. But frankly... I'm not quite sure how to go about doing it either. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blindness United: Was: You Don't Know Jack for iOS
Dakada I do agree with you on principle. But however bogus the thing about market and cost vs. benefit has to be taken into consideration. Whether we're united or not, developers won't do it if there's no reason better than just because a bunch of people want it. And while I believe in this cause, I think there are way more important things the blind community could be a lot more united about. Getting back on topic though... I do agree that something needs to be done. But frankly... I'm not quite sure how to go about doing it either. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] weii bowling cannot beplayedindependentlybytheblind- Re: Accessable games fortheplaystation three.
Makes sense, and I can see where you're coming from. I never asked for bowling rails, I always just tried it based on my own orientation, but I guess you would want a lot more out of a bowling game because of the fact you did it seriously once. I would probably do the same for Goalball or any video game that had a protagonist who used the martial art I practice. I would want as much detail and accuracy as possible too. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, February 03, 2013 2:37 PM Subject: Re: [Audyssey] weii bowling cannot beplayedindependentlybytheblind- Re: Accessable games fortheplaystation three. I guess I want more than a lot of other people when it comes to accessibility. It is true that blind people need sighted help when at the bowling center. Making sure that the rail is correctly set, telling us the remaining pins after the first ball, and so on. But if I know the result of each shot, I keep my own score on an abacus so that I know how I'm doing. When I was on a sanctioned league, I carried a 110 average. No bumpers were used. But I did my own aiming by using a bowling rail. I would want at least that much from any game I play. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 10:23 PM Subject: Re: [Audyssey] weii bowling cannot be playedindependentlybytheblind- Re: Accessable games for theplaystation three. Fair enough. But I guess the mindset I have is that when I play games, I almost always play them with other people... console games are just more fun when there are friends around. By that definition, Rock Band isn't accessible either, since you can't know how much you got for points and whatnot at the end of a song. But everyone has their own opinion, I guess. I just grew up on console games so it's never really mattered that much to me. I've always believed that if I could access most of the features of the game, then as far as I'm concerned it's accessible. Though to be quite honest, I never really liked sports games anyway... for things like bowling especially. I'd rather participate in the real thing, like going bowling for real. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 6:49 PM Subject: Re: [Audyssey] weii bowling cannot be playedindependentlybytheblind - Re: Accessable games for theplaystation three. To me, it does matter than I cannot know the remaining pins or accurately aim, and what's the point of bowling if you don't know your score frame by frame? While bowling is a sport that is more fun with a crowd, I enjoy it as a challenging game of skill, and if skill cannot be used, or the results cannot be known, I'm not satisfied with the game. To me, useable feedback is being able to accomplish the tasks given above with no sighted help. A good example of a good bowling game is Tenpin Alley from www.draconisentertainment.com It gives the feedback I need to enjoy a game of bowling, plus, others can play as well. Everyone is on equal ground when playing this bowling game. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 4:48 PM Subject: Re: [Audyssey] weii bowling cannot be played independentlybytheblind - Re: Accessable games for the playstation three. I can do everything you said, other than hitting what's left and knowing what my final score is. But why would it matter... because I would only play it when friends were around, and would know final scores regardless? Again, I think it comes down to personal definitions of accessible... I am not trying to provoke an argument, only to discuss. I don't deal with the wii as much anymore, I find my ps3 much more accessible. And what is your definition of usable feedback? My definition is the clicking of the system as I move through the menus, and in the ps3's case, the fact that they don't wrap. My definition of usable feedback when playing bowling is judging crowd sounds, and when friends are around, what they tel me. So again, down to personal perspective. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 8:44 AM Subject: Re: [Audyssey] weii bowling cannot be played independently bytheblind - Re: Accessable games for the playstation three. Could you come into a room, turn the unit on, choose a game without hunting for it by trial and error, roll the first ball at the desired spot by knowing your tar
Re: [Audyssey] You Don't Know Jack for iOS
I only have one question about that. Again, the blind community is a small one... and we wouldn't put a dent in their sales by not buying a game because of inaccessibility. I agree with you on principle, but the fact is, do you know exactly how easy it would be to implement any of the changes you're mentioning? Developers who work with their own ui's have no interest whatsoever in working with the native api which includes support for voiceover just because a small handful of people, no matter how united, sees it as useful. And small changes can be expensive. I found out recently that just to update a mainstream console game with some minor fixes costs them quite a sum. Just uploading the patch costs them $4. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] weii bowling cannot be playedindependentlybytheblind - Re: Accessable games for theplaystation three.
Fair enough. But I guess the mindset I have is that when I play games, I almost always play them with other people... console games are just more fun when there are friends around. By that definition, Rock Band isn't accessible either, since you can't know how much you got for points and whatnot at the end of a song. But everyone has their own opinion, I guess. I just grew up on console games so it's never really mattered that much to me. I've always believed that if I could access most of the features of the game, then as far as I'm concerned it's accessible. Though to be quite honest, I never really liked sports games anyway... for things like bowling especially. I'd rather participate in the real thing, like going bowling for real. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 6:49 PM Subject: Re: [Audyssey] weii bowling cannot be playedindependentlybytheblind - Re: Accessable games for theplaystation three. To me, it does matter than I cannot know the remaining pins or accurately aim, and what's the point of bowling if you don't know your score frame by frame? While bowling is a sport that is more fun with a crowd, I enjoy it as a challenging game of skill, and if skill cannot be used, or the results cannot be known, I'm not satisfied with the game. To me, useable feedback is being able to accomplish the tasks given above with no sighted help. A good example of a good bowling game is Tenpin Alley from www.draconisentertainment.com It gives the feedback I need to enjoy a game of bowling, plus, others can play as well. Everyone is on equal ground when playing this bowling game. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 4:48 PM Subject: Re: [Audyssey] weii bowling cannot be played independentlybytheblind - Re: Accessable games for the playstation three. I can do everything you said, other than hitting what's left and knowing what my final score is. But why would it matter... because I would only play it when friends were around, and would know final scores regardless? Again, I think it comes down to personal definitions of accessible... I am not trying to provoke an argument, only to discuss. I don't deal with the wii as much anymore, I find my ps3 much more accessible. And what is your definition of usable feedback? My definition is the clicking of the system as I move through the menus, and in the ps3's case, the fact that they don't wrap. My definition of usable feedback when playing bowling is judging crowd sounds, and when friends are around, what they tel me. So again, down to personal perspective. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 8:44 AM Subject: Re: [Audyssey] weii bowling cannot be played independently bytheblind - Re: Accessable games for the playstation three. Could you come into a room, turn the unit on, choose a game without hunting for it by trial and error, roll the first ball at the desired spot by knowing your target instead of randomly throwing it, know what pins remain (if any), use skill rather than guesswork to aim at them, and know your score after the first frame is over? Could you tell me your final score after the tenth frame had ended, all with no sighted help? If you can play the bowling game with no sighted help at all, knowing everything you need to in order to play the game completely through, then I would say that it is accessible, and be interested. If you cannot, then the game is not accessible. Console and game operation by guesswork does not, in any way, equate to doing so using accurate and useable feedback. If you don't get the feedback needed to operate and play the games, it's not accessible. In a sense, it would be like operating your computer without a screen reader if you are totally blind. You could conceivably do it by guessing at your results as you type. You could go through the correct motions such as typing what you need to, but did it work? Without the necessary feedback, you don't know. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 2:21 AM Subject: Re: [Audyssey] weii bowling cannot be played independently by theblind - Re: Accessable games for the playstation three. Exactly On our whiee when we had it I had the highest score on the bowling on our console and no one could break it including sighted people. Ian McNamara --- Gamers mailing list __ Gamer
Re: [Audyssey] weii bowling cannot be played independently bytheblind - Re: Accessable games for the playstation three.
I can do everything you said, other than hitting what's left and knowing what my final score is. But why would it matter... because I would only play it when friends were around, and would know final scores regardless? Again, I think it comes down to personal definitions of accessible... I am not trying to provoke an argument, only to discuss. I don't deal with the wii as much anymore, I find my ps3 much more accessible. And what is your definition of usable feedback? My definition is the clicking of the system as I move through the menus, and in the ps3's case, the fact that they don't wrap. My definition of usable feedback when playing bowling is judging crowd sounds, and when friends are around, what they tel me. So again, down to personal perspective. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 8:44 AM Subject: Re: [Audyssey] weii bowling cannot be played independently bytheblind - Re: Accessable games for the playstation three. Could you come into a room, turn the unit on, choose a game without hunting for it by trial and error, roll the first ball at the desired spot by knowing your target instead of randomly throwing it, know what pins remain (if any), use skill rather than guesswork to aim at them, and know your score after the first frame is over? Could you tell me your final score after the tenth frame had ended, all with no sighted help? If you can play the bowling game with no sighted help at all, knowing everything you need to in order to play the game completely through, then I would say that it is accessible, and be interested. If you cannot, then the game is not accessible. Console and game operation by guesswork does not, in any way, equate to doing so using accurate and useable feedback. If you don't get the feedback needed to operate and play the games, it's not accessible. In a sense, it would be like operating your computer without a screen reader if you are totally blind. You could conceivably do it by guessing at your results as you type. You could go through the correct motions such as typing what you need to, but did it work? Without the necessary feedback, you don't know. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 2:21 AM Subject: Re: [Audyssey] weii bowling cannot be played independently by theblind - Re: Accessable games for the playstation three. Exactly On our whiee when we had it I had the highest score on the bowling on our console and no one could break it including sighted people. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] weii bowling cannot be played independentlybytheblind - Re: Accessable games for the playstation three.
I used to have a wii. I can say with confidence that once you get used to it, it doesn't come close to taking 5 minutes... maybe about 10 seconds. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Saturday, February 02, 2013 6:11 AM Subject: Re: [Audyssey] weii bowling cannot be played independentlybytheblind - Re: Accessable games for the playstation three. Hi, well, I know that the thing vibrates and makes a sound when you click on something, but this method of clicking through everything until you find the correct button is nothing I'd like to do to play a game. That means spending at least 5 minutes searching before I can even start. Besides, you get the same when you finally started Wii Sports, because you have to find the bowling game too. It's playable with help, yes. But it's not accessible. Accessible for me is when you can play a game without sighted help at all. But that doesn't mean that this is only for audiogames, I would for example call quite a few fighting games accessible, because you can pretty much play alone when you had someone who explained the menus once. But the Wii is a completely different thing here, for me at least. I want to know what I'm doing when I play something, not just randomly try something in hope that it might work. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] weii bowling cannot be played independently by theblind - Re: Accessable games for the playstation three.
I think this comes down to a definition of what's accessible... as Brian already said, that while things like the wii are not accessible in the traditional sense that audio games are, they are very much accessible in the way we can access them and play them effectively. Personally, again agree with brian... I wouldn't ever play wii sports by myself, or any other sports or rhythm game for that matter. Those are just more fun to do with friends... and actually, you don't have to try and find the start button, as long as you're pointing the control on an item on the screen of the system menu, the item will click and controller will vibrate. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, February 01, 2013 4:29 PM Subject: Re: [Audyssey] weii bowling cannot be played independently by theblind - Re: Accessable games for the playstation three. I notice that you say that you have to "try" to find the correct game and to "try" to find the start button. To me, the hunt and peck method of finding what you want is very undesirable. If you could raise or lower the triggering device to the top or bottom and count clicks from a known reference point, then it would be accessible. But once the game has started, can you accurately and skillfully play the games with a known target with no sighted assistance? If not, it is not accessible. Wildly and randomly shooting, or just guessing when or where to shoot or aim is not playing with skill. You might succeed by pure luck or on a chance, but you're not using any actual skill. -- If guns kill people, writing implements cause grammatical and spelling errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] need help with Bokurano daiboukenn
I can indeed. Incidentally, the words on the paper say "u-r-e-r-w-3" That is, count back from those letters 3 more letters and you have the word. robot. Demo here: https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] need help with Bokurano daiboukenn
Not quite sure where you are... 6-2 or 6-3? If it's 6-3, you'll have a piece of paper in your collection items... look on that piece of paper, and it'll give you the hint you need. - Original Message - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Monday, January 28, 2013 12:22 AM Subject: [Audyssey] need help with Bokurano daiboukenn HI, I am on level 6-2-3. It is the level with many doors and mysterious signs. Well I am at the end, and there is a door that needs a password. How do I get thru this door please? I am checking the forum for the answer, but much to look over there. Thanks in advance. Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hatsuuri combat
Strategy means this is the wrong place to look. This game is just one for mindless fun... I have one game design that's been sitting in the back of my brain for about a year which would be a beat em up with a lot more strategy. But no programming knowledge or time to learn it means no fruition. lol And the thing about this game is... you can't button-mash. That's when you get killed... because there's a lot of recovery time between each strike or jump. If you time that jump wrong, you still get caught, and sometimes you have to jump over chains right into an item or wall. So there is some measure of strategy. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Sunday, January 27, 2013 7:09 AM Subject: Re: [Audyssey] Hatsuuri combat This is MM's new one, yes? I found it sort of boring. The sounds are good, but since there's no clipboard output and the readme made it sound very simplistic, I'm already pretty much done with it, especially since unless you know japanese you have no idea what loot you're even collecting or what your stats look like so you're basically just running around punching enemies and dodging weird little obstacle things till you complete levels. But then again, Beat 'em Ups have never really been my thing anyway, no matter how simple or complex. I prefer less button mashing and more strategy. -- From: "Clement Chou" Sent: Sunday, January 27, 2013 12:17 AM To: "Gamers Discussion list" Subject: [Audyssey] Hatsuuri combat Hey folks. Here's another game that's quite interesting, another Japanese one... I will post the download link later. But for now, here's a quick demo of the game. Very addicting arcade fun, and a bit of a new twist on the beat em up where audio games are concerned. https://dl.dropbox.com/u/3394499/hatsuuri%20combat%20demo.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Hatsuuri combat
Hey folks. Here's another game that's quite interesting, another Japanese one... I will post the download link later. But for now, here's a quick demo of the game. Very addicting arcade fun, and a bit of a new twist on the beat em up where audio games are concerned. https://dl.dropbox.com/u/3394499/hatsuuri%20combat%20demo.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA Instant Translate
If you go into bk 2, under the screen reader setting where the nvda and sapi options are, the top is clipboard. Just click it... and you'll get no speech. As to your locale, that's in your changing keyboards and input methods. I don't remember exact steps. Locale doesn't change your whole system... only the non-unicode programs. - Original Message - From: "Hunter Jozwiak" To: "Gamers Discussion list" Sent: Saturday, January 26, 2013 12:08 PM Subject: Re: [Audyssey] NVDA Instant Translate I can't find the IME thing, and how can you set the enable clipboard option? I did it in the screenreader, but it didn't work. It just took away my speech, so I had no idea what I was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Brave of Cloudia translation difficulties
Will do for sure!! - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Tuesday, January 22, 2013 6:38 AM Subject: Re: [Audyssey] Brave of Cloudia translation difficulties Hi, ok, I'll try it on Windows 7 then, sounds good. Regarding the self-voicing games, just send the link to the folder when you have it. Maybe you could give me a short introduction of the games you tried? That way I had something to start with and maybe I'll have fun with them after all. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Brave of Cloudia translation difficulties
If you use 7, windows should download the files automatically for you. And I do understand within regards to the self-voicing games. But a lot of people have tried them. It's simply a case of finding someone who knows enough to translate the menus or who's experimented enough. Just post if you need help and any of us on the list will be happy to help. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Tuesday, January 22, 2013 6:11 AM Subject: Re: [Audyssey] Brave of Cloudia translation difficulties Hi, yes, I'm on XP, but I also could try it on Windows 7 because this is also on my laptop. If this doesn't work, I guess I'll have to search for the CD after all. *sigh* Thanks for your help. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Japanese audiogames
Bloody school and dark war? Haven't heard of those particular two... do you have the setup for both those games? - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, January 22, 2013 5:38 AM Subject: Re: [Audyssey] Japanese audiogames All of Morokuma's games output text to the clipboard. That's the developer that is making brave of cloudia. Shadow Line by MM does as long as you select the correct option at startup. Those are all very good games, especially Morokuma's RPG's. Bokurano Daiboukenn 1 also outputs to the clipboard and I actually like it better than bk2. There's also Bloody School and ArkWar, but I can't remember the developer's name at the moment. All of these games can be found under the links sections of the various japanese developers websites. -- From: "Sarah Haake" Sent: Tuesday, January 22, 2013 03:32 AM To: "Gamers Discussion list" Subject: [Audyssey] Japanese audiogames Hi list, now that I got this translation plugin for NVDA to work, I wanted to find out which other Japanese audiogames I could play now. I currently play Bokurano Daibuken 2 and know about Brave of Cloudia. Are there other Japanese games which output the text to the clipboard so I can play them now using the plugin? Thanks for your recommendations. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Brave of Cloudia translation difficulties
It can't install the keyboard without the language support files... and if you're on xp, you definitely need the cd for those. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, January 22, 2013 5:41 AM Subject: Re: [Audyssey] Brave of Cloudia translation difficulties Hmm, it shouldn't need the windows CD to install new keyboards, that's odd. What version of windows are you running? -- From: "Sarah Haake" Sent: Tuesday, January 22, 2013 05:03 AM To: "Gamers Discussion list" Subject: [Audyssey] Brave of Cloudia translation difficulties Hi, ok, I downloaded Brave of Cloudia and I'm using NVDA with the translation plugin. When I now start the game and try to get the translated text from the clipboard it only reads the jumbled letters and ssymbols which you get when reading japanese text in windows. I tried to install the japanese keyboard from the windows control panel, but it wants the windows CD which I can't find right now. The strange thing is, the translation plugin just works with Bokurano Daibuken 2, without Japanese settings in windows or anything, but it won't work with brave of cloudia. What can I do now to get the translated text from the plugin? Thanks for your help and best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Japanese audiogames
I am going to upload a few games and create a public folder in dropbox for them. the problem is... most of these are self-voicing. They're all games by the person who made Bokurano Daibouken 2. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Tuesday, January 22, 2013 2:32 AM Subject: [Audyssey] Japanese audiogames Hi list, now that I got this translation plugin for NVDA to work, I wanted to find out which other Japanese audiogames I could play now. I currently play Bokurano Daibuken 2 and know about Brave of Cloudia. Are there other Japanese games which output the text to the clipboard so I can play them now using the plugin? Thanks for your recommendations. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] IME and Japanese Keyboard
You just install it through the control pannel... look on the AG forum. There's tons of topics on it especially with the Japanese games. Well, not tons of topics.. more like posts. lol - Original Message - From: "Hunter Jozwiak" To: "Devin Prater" ; Sent: Monday, January 21, 2013 5:41 AM Subject: [Audyssey] IME and Japanese Keyboard Where can I grab the IME and japanese keyboard thing? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Brave of Cloudia SecondBoss Fight
When has Morokuma actually expressed anything of interest? or am I just missing something... have people emailed him? Curious. haha - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Sunday, January 20, 2013 5:02 PM Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight Especially since the developer knows very little english and as far as I know, has no idea that his games are even being played in the states. The only one who seemed to show any interest in his english players is MM, the developer of Shadow Line. So yeah, good luck getting translations for these unless someone with a working knowledge of japanese decompiles and mods them somehow. ------ From: "Clement Chou" Sent: Sunday, January 20, 2013 05:25 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight Gotta say.. you'll be waiting a while for that. lol The likelyhood of it being translated is very, very slim... especially given that it has way way more text than bokurano daibouken, and even that translation is going terribly slowly. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, January 20, 2013 11:26 AM Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight I'll grant that it does soud fun but I'll wait and see about an English translation at some point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Brave of Cloudia SecondBoss Fight
Gotta say.. you'll be waiting a while for that. lol The likelyhood of it being translated is very, very slim... especially given that it has way way more text than bokurano daibouken, and even that translation is going terribly slowly. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, January 20, 2013 11:26 AM Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight I'll grant that it does soud fun but I'll wait and see about an English translation at some point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Much easier Japanese Game Translation
Well, I've never done it the translating way... I've always just relied on my Japanese knowledge, so this clipboard thing actually slows me down. lol But for anyone who doesn't already know the language, it's a fantastic way to get in to those games. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, January 18, 2013 1:59 PM Subject: Re: [Audyssey] Much easier Japanese Game Translation What I find amusing about this message is that the PlugIn uses google translate for it's translation, lol. Maybe where you ran into problems was using the detect language option on google translate and having it try to detect japanese as chinese. As for translating menues, just be glad you have the PlugIn now and didn't do it the way I did when I was beating all of morokuma's games. I had to paste each menu option into google translate, and it got especially bad for item and equipment management. This PlugIn makes it much easier, easy enough that I've decided to give Brave of Cloudia another whirl and am doing a lot better with it since I can actually realistically equip my characters without it taking 4 hours, haha. -- From: "Clement Chou" Sent: Friday, January 18, 2013 12:29 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Much easier Japanese Game Translation Just gave it a wirl... and I have to say so far, for all the things I've tried, the translation is superb. Not entirely accurate for sure... but definitely better than google! The only downside is having to ask for translation in menus. lol But this is definitely a good tool for the folks who don't speak Japanese. Actually... even those of us who do who aren't fluent might be able to learn from this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Much easier Japanese Game Translation
Just gave it a wirl... and I have to say so far, for all the things I've tried, the translation is superb. Not entirely accurate for sure... but definitely better than google! The only downside is having to ask for translation in menus. lol But this is definitely a good tool for the folks who don't speak Japanese. Actually... even those of us who do who aren't fluent might be able to learn from this. - Original Message - From: "Shadow Dragon" To: Sent: Friday, January 18, 2013 5:50 AM Subject: [Audyssey] Much easier Japanese Game Translation Hello, This is for those of you that have wanted to try out the japanese games, but don't want to go through the hastle of pasting everything into google translate. It's also a lot easier to set up. Note that you will still need to install the japanese keyboard and IME for this to work properly. https://dl.dropbox.com/u/2658966/Instant-Translate-2.1.nvda-addon Download this Addon and run it to install it into NVDA. If it tries to download as a zip folder for whatever reason, set your filetype to all files, and add the .NVDA-addon extension to the end of the filename. Credit goes to Sadavoi Alexi for this awesome Plugin. Now once you have your computer set up to display japanese correctly, including changing the system locale, all you need to do is go to instant translate settings in NVDA Preferences and set your input language to japanese. Do not use auto detect, as sometimes it tries to translate as chinese, which really does not work very well. Then you just select your japanese game of choice that has the auto-copy to clipboard function and you'll be able to play fine. NVDA shift T translates selected text, NVDA shift Y translates text from the clipboard. I don't think there could be a simpler way to play these games. I hope this introduces some new people to the awesomeness that is the japanese audiogames, and I hope you all enjoy. If anyone needs help with anything, either plug-in or game related, let me know and I'll see what I can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Much easier Japanese Game Translation
Curious about that... does that mean then the games that can output directly through nvda have to be switched to output through the clipboard? And the nvda version I have already has an option for instant translate... does that mean it's already there? - Original Message - From: "Shadow Dragon" To: Sent: Friday, January 18, 2013 5:50 AM Subject: [Audyssey] Much easier Japanese Game Translation Hello, This is for those of you that have wanted to try out the japanese games, but don't want to go through the hastle of pasting everything into google translate. It's also a lot easier to set up. Note that you will still need to install the japanese keyboard and IME for this to work properly. https://dl.dropbox.com/u/2658966/Instant-Translate-2.1.nvda-addon Download this Addon and run it to install it into NVDA. If it tries to download as a zip folder for whatever reason, set your filetype to all files, and add the .NVDA-addon extension to the end of the filename. Credit goes to Sadavoi Alexi for this awesome Plugin. Now once you have your computer set up to display japanese correctly, including changing the system locale, all you need to do is go to instant translate settings in NVDA Preferences and set your input language to japanese. Do not use auto detect, as sometimes it tries to translate as chinese, which really does not work very well. Then you just select your japanese game of choice that has the auto-copy to clipboard function and you'll be able to play fine. NVDA shift T translates selected text, NVDA shift Y translates text from the clipboard. I don't think there could be a simpler way to play these games. I hope this introduces some new people to the awesomeness that is the japanese audiogames, and I hope you all enjoy. If anyone needs help with anything, either plug-in or game related, let me know and I'll see what I can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bokura no deibouken
None of the other games are translated, save for screaming strike and world of war. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Friday, January 18, 2013 2:44 AM Subject: Re: [Audyssey] Bokura no deibouken Hi, I found it! I found some of the japanese guy's other games. Are some of those a little translated as well? Best, Miloš Pržic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, January 18, 2013 8:38 AM Subject: Re: [Audyssey] Bokura no deibouken The first post of the bokura no daibouken topic on the audiogames forum will have it. If that doesn't work, let me know and I'll give you the link to the actual website. Dropbox would be easier, because you don't have to run it through google translate or anything like that. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Thursday, January 17, 2013 7:02 AM Subject: [Audyssey] Bokura no deibouken Hi all, How to obtain this game? I have hurd about it on the list, but was not interested much till I hurd the demo. Thanks in advance, and best regards! Miloš Pržic msn: milos.pr...@gmail.com skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bokura no deibouken
The first post of the bokura no daibouken topic on the audiogames forum will have it. If that doesn't work, let me know and I'll give you the link to the actual website. Dropbox would be easier, because you don't have to run it through google translate or anything like that. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Thursday, January 17, 2013 7:02 AM Subject: [Audyssey] Bokura no deibouken Hi all, How to obtain this game? I have hurd about it on the list, but was not interested much till I hurd the demo. Thanks in advance, and best regards! Miloš Pržic msn: milos.pr...@gmail.com skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bokura no daibouken 2... the answer
The neospeech or voiceware Japanese voice. - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Thursday, January 17, 2013 1:03 AM Subject: Re: [Audyssey] Bokura no daibouken 2... the answer What synth do you use in the demo? Just wondering as it sounds cool. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 17 January 2013 06:52 To: Gamers Discussion list Subject: [Audyssey] Bokura no daibouken 2... the answer So I'm pretty sure a lot of people here have been wondering just what Bokurano Daibouken is. Here's hoping this demo will shed some light on it, and why it's become, personally, my top audio game. If anyone asked me what my favorite game of the current time was, I would have to say bokura no daibouken 2. No disrespect meant to other developers, because I love all the games around right now and appreciate the hard work put in to them. but the sounds, music, gameplay challenge and sheer amount of content, weapons and items is staggering. I urge anyone who likes challenging action titles, or even people who just are interested in beat em ups but don't mind not getting much of the story to check out this game, and oyu won't be disappointed. https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3 So here's my follow up to what I said in the recording. In order for the game to display properly, you have to change your system locale, or your non-unicode programs language to Japanese. This will have some small effects on your computer as a result. And the option you have to change will be named differently depending on windows 7 or xp, respectively. I mentioned health and upgrading in the demo... you can upgrade your health and buy more, but there are no actual upgradable weapons... just better variants of the one you have. I hope this information and the demo I put together quickly will shed some light on what this game actually is... and if there are any questions, feel free to ask and I will do my best to answer, along with all the people who are playing or have played this game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2638/6037 - Release Date: 01/16/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Arc of hope ideas
I'm studying mythology... I should know this. But it won't come to me... I'll venture a guess when I have more of an idea. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, January 17, 2013 3:35 AM Subject: Re: [Audyssey] Arc of hope ideas Hi Phil Oh, let me just say the Ark won't be empty. After all, that is the entire point of finding it. It would be extremely anticlimactic to say the least if you open the Ark of Hope and find absolutely nothing inside. That would be a huge let down. No, if you open the Ark of Hope, which is the point of the game, you will let Elpis, the spirit of hope, out of the ark where upon she will give you the power to defeat the final boss. Anyone want to make a guess who will be the final boss? Hint: His name is often used in the English language to describe a certain state of mind, but he was a well known villain in the Greek legends as well. Cheers! On 1/17/13, Phil Vlasak wrote: Hi Thomas, On some of these I'm joking. But the idea that you open the box and it's empty or that the game is just over doesn't appeal to me. Opening the box filled with hope and hearing, Bob Hope singing Thanks for the Memory, would be really funny! Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Bokura no daibouken 2... the answer
So I'm pretty sure a lot of people here have been wondering just what Bokurano Daibouken is. Here's hoping this demo will shed some light on it, and why it's become, personally, my top audio game. If anyone asked me what my favorite game of the current time was, I would have to say bokura no daibouken 2. No disrespect meant to other developers, because I love all the games around right now and appreciate the hard work put in to them. but the sounds, music, gameplay challenge and sheer amount of content, weapons and items is staggering. I urge anyone who likes challenging action titles, or even people who just are interested in beat em ups but don't mind not getting much of the story to check out this game, and oyu won't be disappointed. https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3 So here's my follow up to what I said in the recording. In order for the game to display properly, you have to change your system locale, or your non-unicode programs language to Japanese. This will have some small effects on your computer as a result. And the option you have to change will be named differently depending on windows 7 or xp, respectively. I mentioned health and upgrading in the demo... you can upgrade your health and buy more, but there are no actual upgradable weapons... just better variants of the one you have. I hope this information and the demo I put together quickly will shed some light on what this game actually is... and if there are any questions, feel free to ask and I will do my best to answer, along with all the people who are playing or have played this game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Answers Questions
Agree with you completely, Thomas. And I personally like the idea of a user ID for a given game site. If players need to upgrade to a new system or recover the key, they can b e limitted to a certain amount of authorizing computers. And, to mix in some Sony methods, if one computer is deauthorized that means the program can no longer be used on that computer. But have, say three authorizations available, and then if they want to reuse it they'll have to either buy it again or at least pay half-price for a fresh set of three authorizations. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, January 16, 2013 6:15 PM Subject: Re: [Audyssey] The Dragon Answers Questions Hi Josh, Oh, I definitely understand where you are coming from on this subject. Piracy is in deed a real problem, and if its true there are 300 pirated copies of Monkey Business out there that is something on par of $9,000 loss in sales. That is most definitely not a small sum to just take lightly. One thing I have been considering doing here is instead of offering unlockable demos on the website is to having a demo version and a full version available for download. A person can download the demo from our website, but when they pay they will be sent a one time random link where to download the actual game from. After they download it the link will expire so no one else can come along and download the game again. The other idea I have had is a type of ID system similar to Apple where you have an account on the server that keeps track of what games you purchased and so on. When you register the game you enter your user name and password and it goes online and checks if you have a purchase for the product and activates the product if found. Basically, I'm talking about online product activation which is far less troublesome as the hardware registration used by some audio game companies. Either way I think there is a way to still do demos and limit piracy. One big reason many people pirate software is because it costs too much. I know there are people on this list who live in places where $25 USD is a huge sum of money in their currency. Bringing the cost down should hopefully help with that problem. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Weapons in Sixthsense.
Uh... some pretty basic questions here. The gun is reloaded by swiping your finger down... well, dartgging it more like. And that should've been told to you in the tutorial. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, January 09, 2013 9:26 PM Subject: Re: [Audyssey] Weapons in Sixthsense. Is there a help screen that might answer some of what seem to be pretty basic questions? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "michael barnes" To: Sent: Wednesday, January 09, 2013 9:13 PM Subject: [Audyssey] Weapons in Sixthsense. Hey. I purchase the weapons, however it shows that I can still buy all the weapons. Wy does it show that? Does anyone know how to refill the grenades? How do you refill the ammo for the guns? Does anyone know if you go through different levels? Thanks for all the help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user
Agree with this message. And with the navigation features you have on your iphone, it isn't technically even necessary to use the entire screen. I can move to items, click on them by simply moving my fingers left and right and doing double tapping. But Thomas has a point... androids are definitely cost-effective. Just depends on what you want in the end. - Original Message - From: "Draconis Entertainment" To: "Gamers Discussion list" Sent: Sunday, January 06, 2013 5:33 PM Subject: Re: [Audyssey] accessability costs,as usual - Re: Good iPhone games for Voiceover user I don't usually chime in on these threads, but as an iPHone user and developer, I wanted to make a few points briefly. If you just want a phone, not a smart phone, then an Android phone might be the more cost effective option…but if you want to use your phone…as most people do…as a smart phone, then an Android phone is a terrible solution, at present, for a visually impaired person. The iPhone has a far greater number of higher quality apps with accessibility, and you will get far more out of your phone than you can hope to do so, at least at present, with the half-baked access available for Android. This will hopefully change in the future, but at present access on Android phone's cannot hold a candle to the iPhone. Also, the iPhone 5, as Charles pointed out, has a larger screen, but cost-wise, you also have the options of the iPhone 4S for $99, or the iPhone 4 for free with a two year contract in the US and many other countries. Both of those devices are excellent, especially for the price. Accessibility aside, compatibility across different Android devices is sketchy at best, and the Android marketplace is rattled with malware that one must contend with. Also, most Android phones can not be updated to the latest software. Compare this to the iPhone 3GS, released with VoiceOver in 2009, which can run iOS 6, the current version of the operating system. I don't believe there are *any* Android phones released in 2009 that can run Jelly Bean. Your cost-effectiveness goes out the window if you want to stay current with the software. You'll be needing a new phone every few months to a year. Hopefully, in time, these problem areas, including accessibility, will be ironed out on Android, but it is unlikely to be for the foreseeable future. The fact that Android is a choice at all is good. Competition is always a good thing, but I think that there are a lot of factors to consider, especially as visually impaired users, here. Just my two cents. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The first Bokurano Daiboukenn game.
Well, plainly it's an option that works. So go for it! :D And the games are as awesome as they look. haha - Original Message - From: "dan cook" To: "Gamers Discussion list" Sent: Friday, January 04, 2013 11:52 AM Subject: Re: [Audyssey] The first Bokurano Daiboukenn game. well as i don't have the time to propperly learn japanese at the moment, I figured why not at least try as many of these games look great. On 1/4/13, Clement Chou wrote: True that. And like I said, I can't really comment on it... since I haven't used it in detail. I just use dictionaries to look up words I occasionally don't know, and once in a while I'll use Google translate to confirm whether I'm getting something right. What really messes it up is all the English words that are used in Japanese, especially in games. But I do admire anyone who has the patience to switch windows constantly to paste things. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, January 04, 2013 12:35 AM Subject: Re: [Audyssey] The first Bokurano Daiboukenn game. As I've said before, I have beaten nearly every japanese game that uses clipboard output. It definitely works, it just takes some time, patience and paraphrasing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The first Bokurano Daiboukenn game.
True that. And like I said, I can't really comment on it... since I haven't used it in detail. I just use dictionaries to look up words I occasionally don't know, and once in a while I'll use Google translate to confirm whether I'm getting something right. What really messes it up is all the English words that are used in Japanese, especially in games. But I do admire anyone who has the patience to switch windows constantly to paste things. - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Friday, January 04, 2013 12:35 AM Subject: Re: [Audyssey] The first Bokurano Daiboukenn game. As I've said before, I have beaten nearly every japanese game that uses clipboard output. It definitely works, it just takes some time, patience and paraphrasing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The first Bokurano Daiboukenn game.
Dan, it might not do you much good using Google translate. I don't know, I've never used it constantly... but the few times I tried it, I barely understood anything. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Storyline for game.
I don't know the entire story because I haven't finished the game. And I don't know the entire thing of what I've played so far, because my Japanese is high beginner level at best in terms of vocabulary. But this is what I know so far. Your player character is the hero of a story that involves food going missing in your city. People aren't eating as much as they should be, and there are some, um, juveniles I guess that appear to be behind it. But with the more exotic enemies comes more mystery, since it becomes clear that there isn't just some problem with the food situation in the city. Machine enemies are appearing everywhere, and there are several instances where the player has to rescue hostages from buildings. It's starting to look like there's something to do with experimentation... not on humans as such, but it's something darker than how much food there is in the city. that's as much as I know of the story, that I've been able to translate anyway. - Original Message - From: "michael barnes" To: Sent: Thursday, January 03, 2013 12:50 AM Subject: [Audyssey] Storyline for game. Hello, All. I was wondering if anyone might know what is the storyline for Bokurano Daiboukenn? It would be great to know the story. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] British coinage
Chill out there, my friend. Personally, an option to choose from a list wuld be my preference. I see things from both sides... and Dark, as to having a physical experience that you can relate to, I would tend to agree... but video games don't necessarily have to be relatable to be imagined right? Yeah, one could argue that Blackpool tower would mean a lot more to anyone who's actually been there... but the sounds and ambiance could serve just as well to let someone who has never been there imagine they were. That's why games have and should have good ambiance and sounds... especially audio games. Video games are all about the immersion experience, whether you've been there or not. Playing final fight, you could say it's abstract because you've never been a martial artist who was stuck in a long, horrizontal space and fought enemy after enemy so you can't relate. Sure you can't physically relate... but that's what your imagination is for. Maybe it's different for a game based on coins, yes, but I think if you know enough about the coinage you're working with, then it shouldn't be that big of a deal... maybe you could find exchange rates or something. I'm not shooting anyone's ideas down, and again at trouble... this isn't about gripes or complaints. Just people expressing their opinion and wishing for something in a game from a developer who asked for fan input... nothing wrong with that. - Original Message - From: "Trouble" To: "Gamers Discussion list" Sent: Thursday, December 27, 2012 2:04 PM Subject: Re: [Audyssey] British coinage See this is why a lot of programmers don't even want to touch games for the blind. The blind on this list pick them apart, moan and grown until the programmers changes it to meet there gripes. Well what about the programmer? They put the game out there for you to play. It is not like there are a lot of games for the blind. Who cares what kind of denomination the game uses.The numbers are still the same and mean the same in the game. A game should be put out without blind community influence or maybe those bitching would like to do the programming? I can understand fixing bugs, but changing the game to fit your petty egos? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bakurano screen reader problem
First things first. When you load the game, during the logo, press e. That'll load the English patch if it skips the logo music. Then go down three times to options and hit enter. Go down twice for the speech option. Then, personally I recommend going down to the bottom by hitting end for sapi. Once you click that wait a few seconds and sapi should start talking. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Wednesday, December 26, 2012 5:06 AM Subject: [Audyssey] bakurano screen reader problem hi list. I've got no speech on this game. Any suggestions to fix it? Can someone walk me through the menus? Thanks much. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game
That'd be the issue then. I don't know... lol and I never hit anything, as there aren't any movement effects for fighters or asteroids. Back to the shooting practice then! - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Sunday, December 23, 2012 6:48 PM Subject: Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game Let me ask you this. How do you know you haven't found the stick? There's no noise to indicate you're moving, only a shift in the stereo positioning of the firing sounds of an enemy ship or of an explosion.. The stick is small, but if you touch in the bottom left corner of your device, you'll at least be certain of going southwest. Signed: Dakotah Rickard On 12/23/12, Clement Chou wrote: Can't find that navigation stick. lol Right now seems I can only shoot. That's frustrating... but I haven't given up yet! :P --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.