[Flightgear-devel] FW: [gts-general] New Project Annoucement - TriAero

2005-12-08 Thread Norman Vine
FYI > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Sriram > Rallabhandi > Sent: Wednesday, December 07, 2005 5:53 PM > To: [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: [gts-general] New Project Annoucement - TriAero > > > All, > > I am pleased to

RE: [Flightgear-devel] Possible new thinking for 2D/3Dcockpitinstruments

2005-12-01 Thread Norman Vine
Steve Hosgood writes: > > Agreed, but if we've got a better scheme, why keep the dialog boxes? > Every disjoint aspect to the GUI is just another thing waiting to go > wrong, as with the Cessna autopilot where the dialog box is invisibly > disconnected from the real autopilot. Steve Apparently

RE: [Flightgear-devel] OpenGL and new video card

2005-12-01 Thread Norman Vine
Jon Berndt writes: > > I've installed a new video card (eVGA 6800, 128mb) in my Windows 2K box. > Unfortunately, > now OpenGL apps give an application error - they don't even start up. I'm > trying to get > some answers out of the card and driver manufacturer, but if anyone here has > any > sug

RE: [Flightgear-devel] Possible new thinking for 2D/3D cockpitinstruments

2005-12-01 Thread Norman Vine
Steve Hosgood writes: > > Makes me wonder whether there's an excuse for some new thinking on the > subject of UI design, regardless of whether a cockpit is 3D or 2D. > Here's what I propose - please be kind with your comments, I'm not > trying to dictate terms or tread on anyone's toes: > > Flightg

RE: [Flightgear-devel] [BUG] earth rotational axis poked a hole inthe planet?

2005-11-06 Thread Norman Vine
Mathias Fröhlich writes: > > On Samstag 05 November 2005 17:21, Vassilii Khachaturov wrote: > > With either jsbsim or yasim aircraft, when is in the vicinity of the > > (North) pole, the AGL (as seen in the HUD) goes into 2*10^7 ranges. You > > can either start up with --lat=90 (and any longtitude

RE: [Flightgear-devel] Re: gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Norman Vine
> Melchior FRANZ wrote: > > > I thought it might be advisable to make Ctrl-q the key for exiting > > from fgfs (like it's standard in almost all GUI apps I know), and Esc > > the key for canceling/dismissing/closing dialogs. Alt-F4 is the key used for the this on the *vast* majority of programs

RE: [Flightgear-devel] wish list for next release

2005-10-30 Thread Norman Vine
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Dave Culp > Sent: Sunday, October 30, 2005 7:55 AM > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] wish list for next release > > > > Ow, that I'm not sure of. > > I guess it w

RE: [Flightgear-devel] CVS compiling error

2005-10-20 Thread Norman Vine
Erik Hofman > > David Luff wrote: > > > Fair point. Do you know if HUGE is part of a standard anywhere that > > definately should be supplied by Cygwin, or is it simply available from > > everyone else by unwritten convention? > > According to the IRIX header file it would be an ANSI definition

RE: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Norman Vine
Erik Hofman writes: > > Martin Spott wrote: > > > Additionally we need junctions if the plan should make sense. Junctions > > like this one: > > When carefully designed this could be done with the quad approach > (although it would not be easy). So the data should be quad based. > It is up to t

RE: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Norman Vine
Erik Hofman writes: > > Martin Spott wrote: > > > So: However somebody is going to design a new airports description > > format we always should have a method to merge Robin's updates. > > Additionally we need someone who tracks these updates on a regular > > basis because we don't want to loose

RE: [Flightgear-devel] HUD fonts for Norman Vine

2005-10-11 Thread Norman Vine
> > The problem is I need to change the font that is showing on my HUD > to make it larger (and brighter). I cannot figure out where this is done. > It seems to refer back to properties in some way, but I can't find where > the lever is. If I change the sizes in the programs in Cockpit, nothing

RE: [Flightgear-devel] fonts for HUD

2005-10-11 Thread Norman Vine
rhett3 writes: > > Reply to Michael Krizansky, > > Thank you for replying. My browser mangled the attachment, however. > The reference is not in cockpit.cxx, and the problem may go back to a > change made by Norman Vine, who changed the > definitions for textStri

RE: [Flightgear-devel] Rita

2005-09-20 Thread Norman Vine
Jon Berndt writes: > > I'll likely be relatively sparse on the Internet for the next week or so - > perhaps much, > much longer depending on how things go in League City, due to Rita. I'm about > 14 feet > above sea level, about a mile inland from Galveston Bay. > > Anyone else look like they'

RE: [Flightgear-devel] Re: Custom scenery integration

2005-08-13 Thread Norman Vine
> > Martin Spott wrote: > > > Does osgPlanet allow for contour lines for elevation data instead of > > DEM's ? No FYI osgPlanet questions better asked on the OSSIM list. http://mailman.remotesensing.org/mailman/listinfo/ossim ___ Flightgear-devel ma

RE: [Flightgear-devel] [Fwd: licensing problems in SUSE Linux]

2005-07-22 Thread Norman Vine
You should find everything you need to replace the objectional code here http://www.stjarnhimlen.se/comp/sunriset.c /* +++Date last modified: 05-Jul-1997 */ /* SUNRISET.C - computes Sun rise/set times, start/end of twilight, and the length of the day at any date and latitude Writ

RE: [Flightgear-devel] Cirrus SR20 Model?

2005-07-21 Thread Norman Vine
Curtis L. Olson writes: > > If it helps motivate someone, he might be able to come up with a small > amount of $$$ to do the job, but in this case, if he's spending his own > money, he wants to own the result. I suggest mentioning the "Free as in beer" analogy might get the itch solved more qu

RE: [Flightgear-devel] Re: Code Typo?

2005-07-07 Thread Norman Vine
Melchior FRANZ writes: > > * Patrick Quirk -- Wednesday 06 July 2005 21:50: > > In file Main/viewer.cxx, in function MakeVIEW_OFFSET(...), on line ~118 > > where the third matrix is being made, there is the following line: > [...] > > Since this is making the third matrix from the third angle, sh

RE: [Flightgear-devel] Re: Custom scenery integration

2005-07-04 Thread Norman Vine
Ralf Gerlich writes: > > My point was that we don't have to store the DEM data in raster format. > As long as there is no PostGIS support for raster data, we either need > to store the raster data outside of PostGIS or store it as vector data > such as contours. I agree you don't have to but t

RE: [Flightgear-devel] Re: Custom scenery integration

2005-07-04 Thread Norman Vine
Martin Spott writes: > > Ralf Gerlich wrote: > > > I don't see why we need to store elevation data for the whole world in > > the database anyway. I wouldn't think elevation data would be a typical > > subject for user-submitted modifications related to wide areas. If more > > detailed structu

RE: [Flightgear-devel] Re: Custom scenery integration

2005-07-03 Thread Norman Vine
Martin Spott writes: > > By definition you can transform the current VMAP0 data, which comes in > the so called VPF format, into shapefiles. In order to achieve this you > need OGR and the OGDI VPF driver (Norman, please correct me if I'm > wrong). The same set of tool scan be used to go directl

RE: Custom scenery integration (was: Re: [Flightgear-devel] Re:[Terragear-devel])

2005-07-03 Thread Norman Vine
Ralf Gerlich writes: > > Hello, > > Martin Spott schrieb: > > [SNIP] > > Actually, I _do_ agree that having preprocessed scenery > > _is_ an advantage. But it does have disadvantages as well: > > 1.) At the current state it appears (to me) nearly impossible to inject > > user-contributed add

RE: [Flightgear-devel] Re: [Terragear-devel]

2005-07-02 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" wrote: > > > Because it has only recently been released see > > http://radar.oreilly.com/archives/2005/06/os_gis_conferen.html > > Yep, I talked to Jan-Oliver Wagner who attended your presentation and > was deep

RE: [Flightgear-devel] Re: [Terragear-devel]

2005-07-02 Thread Norman Vine
> I believe the most promising effort of this sort is 'osgPlanet' where > you apparently can plug almost every sort of geodata. I wonder why > Norman Vine didn't tell us about it ;-) Because it has only recently been released see http://radar.oreilly.com/archives/2005/0

RE: [Flightgear-devel] About 3D Clouds

2005-07-01 Thread Norman Vine
Harald JOHNSEN writes: > > > Apparently there is no stencil in 16 bpp mode. > Can someone check if there is an alpha channel in 16bpp mode and how > many bits in it ? There is a 5 5 5 1 where 5 bits per color and one bit alpha mode GL_RGB5_A1 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034

RE: [Flightgear-devel] readXML problems

2005-06-28 Thread Norman Vine
Erik Hofman writes: > > Are you calling readXML while another call to readXML is in progress? Can't be done unless this other call is in a different thread :-) Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.fligh

RE: [Flightgear-devel] OpenAL for CygWin

2005-06-14 Thread Norman Vine
I have placed a compiled tarball of yesterdays OpenAL CVS files @ http://www.vso.cape.com/~nhv/files/cygwin/cyg_openAL.tgz you might want to test these against the current FGFS before blindly overwriting your currrent installation Norman ___ Flightge

RE: [Flightgear-devel] OpenAL for CygWin

2005-05-30 Thread Norman Vine
Vivian Meazza writes: > > Jon Berndt wrote: > > > > > I'm finally getting around to reinstalling FlightGear after a hard drive > > crash a couple > > months ago. I have this as a place to get OpenAL for Cygwin: > > > > http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz > > > > Is this still th

RE: [Flightgear-devel] Cygwin slowness

2005-05-28 Thread Norman Vine
Vivian Meazza writes: > > Andy Ross wrote: > > > > > Erik Hofman wrote: > > > Norman Vine wrote: > > > > FWIW I think these apply here > > > > http://www.catb.org/~esr/faqs/smart-questions.html#id3001405 > > > > http://www.catb

RE: [Flightgear-devel] Cygwin slowness

2005-05-28 Thread Norman Vine
Erik Hofman writes: > > bass pumped wrote: > >>Well, I submitted it. Alas, it didn't go well. You can follow the > >>flame war here: > >> > >> http://cygwin.com/ml/cygwin/2005-05/threads.html#01305 > > > > I just read that... that guy certainly has a problem!!! > > Tell me about it, I've wor

RE: [Flightgear-devel] Potential startup speed fix

2005-05-26 Thread Norman Vine
> On Thursday 26 May 2005 22:48, Andy Ross wrote: > > > > Attached is a patch that pre-reads the directory contents ahead of > > time (currently that is a list of length zero) to avoid having to hit > > the kernel (twice!) for every airport. > > > > Under Linux, this doesn't provide much speedup.

RE: [Flightgear-devel] More startup speed work

2005-05-26 Thread Norman Vine
Andy Ross writes: > > > Here's another "startup speed" patch (against plib this time) for > windows users to try. Nice one Andy :-) > Anyway, let me know if this produces any appreciable speedup under > windows, and we can start the, ahem, bureacratic process of getting > this into plib. :) s

RE: [Flightgear-devel] Re: FlightGear startup time

2005-05-26 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" wrote: > > > Just use the source Luke :-) > > Yes, I do right on the track to figure how much effort it would > be to 'port' CWXML to IRIX/MIPSpro. Apparently they rely on having GCC > as compiler on

RE: [Flightgear-devel] Re: FlightGear startup time

2005-05-26 Thread Norman Vine
Martin Spott writes: > > "Richard Bytheway" wrote: > > > Would it be possible to have a compiled form stroed on disk, which is > > automatically regenerated on startup of FGFS based on rules similar > > to make. If the ASCII version is newer than the compiled version, > > rebuild the compiled ver

RE: [Flightgear-devel] Re: FlightGear startup time

2005-05-25 Thread Norman Vine
Gerard ROBIN writes: > > > > Durk Talsma wrote: > > >> > > Another issue that has been brought up a number of times is the ascii vs > > binary file format disussion. While I absolutely believe that ascii/xml > > files > > are ideal for development work, combined they may have a pretty big impa

RE: [Flightgear-devel] Re: FlightGear startup time

2005-05-24 Thread Norman Vine
> > * Drew -- Tuesday 24 May 2005 07:54: > > FlightGear takes nearly a minute to start up from my Windows build, > > and I'm just wondering if there's an easy way to shorten this if I'm > > not using all of flightgear's features. Is there one particular task > > that takes particularly long? > >

RE: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Norman Vine
Vivian Meazza writes: > > Drew wrote > > > FlightGear takes nearly a minute to start up from my Windows build, > > and I'm just wondering if there's an easy way to shorten this if I'm > > not using all of flightgear's features. Is there one particular task > > that takes particularly long? > >

RE: Re : [Flightgear-devel] Re: terrain elevation at a given position

2005-05-23 Thread Norman Vine
BONNEVILLE David writes: > > That is the problem ;-) > I am diving into SG code, but if Norman or somebody helped by Norman know > where > i could find it, feel free to post a maessage :D I haven't kept current with the code but AFAIK the elevation routines live in FGFS / src / scenery / hitlis

RE: [Flightgear-devel] SimGear as shared lib

2005-05-08 Thread Norman Vine
Jim Wilson writes: > > I think the real issue is that SimGear shouldn't be installed anywhere ever, > because it isn't a shared library (and > doesn't need to be). It seems like it should be possible to fix the fgfs > build setup so that it just links libraries > right from the SimGear buil

RE: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Norman Vine
Erik Hofman writes: > > Another thing is that it seems to depend on glut functions which need to > be resolved for SDL users also. Hmm... a quick grep of the directory yields f:\tmp\fgfs\SimGear\simgear\scene\sky\bbcache.cxx: #include SG_GLUT_H f:\tmp\fgfs\SimGear\simgear\scene\sky\cloudfield

RE: [Flightgear-devel] AIManager and AIBase

2005-04-22 Thread Norman Vine
Not sure if I have pointed this out before or not http://www.cert.fr/CERTI/ Currently Unix only but HLA would make a great addition to FGFS Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/l

RE: [Flightgear-devel] YASim turbo/supercharger issues

2005-04-21 Thread Norman Vine
Andy Ross writes: > > Vivian Meazza wrote: > > I used the power form because it is easier to read, but if the other > > form produces a performance advantage, then of course we must use > > it. > > It's actually not so much about performance, really. Readability can > mean different things. The

RE: [Flightgear-devel] screen capture causes loss of control

2005-04-20 Thread Norman Vine
Curtis L. Olson writes: > > > Hmmm, I wonder if this is a way to "hide" the cursor so it doesn't > appear in the screen shots? Bingo ! Cheers Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailma

RE: [Flightgear-devel] Building on Cygwin

2005-03-30 Thread Norman Vine
Vivian Meazza writes: > Andy Ross wrote: > > > Vivian Meazza wrote: > > > I have the same problem with Main/renderer.cxx. Your solution (or > > > one very like it) solves the problem. I guess near/far are reserved > > > words in Cygwin? > > > > Goodness, that brings back memories. The near and f

Re: [Flightgear-devel] net_fdm.hxx net_ctrls.hxx

2005-03-27 Thread Norman Vine
structures and account for this. Again I point out the myriad of image formats that demonstrate that you can successfully pass structures over the Net. Cheers Norman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Norman Vine Sent: Sunday, March 27, 2005

RE: [Flightgear-devel] net_fdm.hxx net_ctrls.hxx

2005-03-27 Thread Norman Vine
Paul Kahler writes: > > Never block transfer a structure by providing a pointer and size, there > is simply no way for that to work cross-platform. Please That this isn't true is amply demonstrated by all the images that get passed around the net :-) All one needs to do is make sure that

RE: [Flightgear-devel] Making FlightGear more deterministic

2005-03-04 Thread Norman Vine
Frederic Bouvier writes: > > Quoting Andy Ross: > > > * Hopefully in a CPU-friendly way. I know that older versions of > > the NVidia drivers did this by spinning in a polling loop > > inside the driver. I'm not sure if this has been fixed or not. > > >From my experience, the latest non-be

RE: [Flightgear-devel] Camera/FOV/View Frustum question.

2005-02-25 Thread Norman Vine
Curtis L. Olson writes: > > First let me explain what I need to do. I need to configure an > "asymmetric view frustum". .. > For what it's worth, I think the same issue is happening with the "TR" > tiled rendering routines that generate the ultra-highres tiled screen > shots ... that

[Flightgear-devel] FW: [vtp] FW: Announce: Forum on Open Geodata, London, April 14th

2005-02-23 Thread Norman Vine
> -Original Message- > From: Ben Discoe [mailto:[EMAIL PROTECTED] > Sent: Wednesday, February 23, 2005 4:58 PM > To: [EMAIL PROTECTED] > Subject: [vtp] FW: Announce: Forum on Open Geodata, London, April 14th > > > > I'm forwarded this announcement for those of you in the UK who are not

RE: [Flightgear-devel] fgrun WIN32 double quoted path bug

2005-02-17 Thread Norman Vine
Geoff Air writes: > > I use msvc7, in XP, cygwin not installed, so also do not > use pthreads ... FYI you do not need Cygwin to run with pthreads on Windows see http://sources.redhat.com/pthreads-win32/ Norman ___ Flightgear-devel mailing list Fli

RE: [Flightgear-devel] SimGear CVS errors

2005-02-06 Thread Norman Vine
Giles Robertson writes: > > In case anyone's interested, I have at times had to add -lwsock32 to > LIBS to get some compiles working under mingw (with network programs). > I forget if that's currently the case for FlightGear. please use '-lws2_32' it is a better library __

RE: [Flightgear-devel] SimGear CVS errors

2005-02-06 Thread Norman Vine
Frederic Bouvier writes: > > > John Wojnaroski wrote: > > > >> Started building a CVS version and bombed out in Simgear with the > >> following: > >> > >> RenderTexture.cpp: In method `RenderTexture::Render > >> RenderTexture.cpp:151: `GLX_RENDER_TYPE_SGIX' undec > > > > > >> RenderTexture.cpp:17

RE: [Flightgear-devel] Simgear-cvs

2005-02-03 Thread Norman Vine
Vivian Meazza writes: > > > > Now Flightgear won't compile - stops as following: > > > > /usr/lib/gcc-lib/i686-pc- > > cygwin/3.3.3/../../../libplibjs.a(jsWindows.o)(.tex > > t+0 > > 5c9):jsWindows.cxx: undefined reference to [EMAIL PROTECTED]' > > collect2: ld returned 1 exit status > > make[2]:

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Norman Vine
Of Vivian > Meazza > Sent: Wednesday, February 02, 2005 5:55 AM > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] Simgear-cvs > > > Norman Vine wrote > > > > Vivian Meazza writes: > > > > > > I'm havin

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Norman Vine
Vivian Meazza writes: > > I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops > with the following error: > > In file included from soundmgr_openal.hxx:50, > from xmlsound.hxx:40, > from xmlsound.cxx:38: > /usr/local/include/AL/alc.h:39: e

RE: [Flightgear-devel] [PATCH] Simgear support for emissiveanimationfor instruments (ver 2)

2005-01-31 Thread Norman Vine
Jim Wilson writes: > > Norman Vine said: > > > Jim Wilson writes: > > > > > > > > > > As far as the reason the existing alpha-blend code doesn't work may be > > > related > > > to an update in 1.8.4 that was described in C

RE: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-30 Thread Norman Vine
Jim Wilson writes: > > > > As far as the reason the existing alpha-blend code doesn't work may be related > to an update in 1.8.4 that was described in ChangeLog as "smaller and cleaner > scene graphs". That's just a WAG, but it seems that this function would be > better accomplished through an

RE: [Flightgear-devel] RE: --aircraft=ufo in system.fgfsrc is ignored

2005-01-29 Thread Norman Vine
Geoff Air writes: > > Those who 'regularly' use system.fgfsrc, like I do, > to control each run of FG, and use 'panel-less' > aircraft, like ufo, have probably been 'adding' this > patch to fg_init for 'years' ;=)) Oooh it is not just me then who doesn't just 'use' all the eye candy :-) Cheer

RE: [Flightgear-devel] Runway lighting - What happened to the newterrain engine?

2005-01-29 Thread Norman Vine
Manuel Massing writes: > > > > It could be worthwhile looking into if we need to store large images. > > The SDK with source code is available at http://www.ermapper.com > > The terrain engine also supports the jasper JPEG2000 library. Unfortunately, > the last time I tested, JPEG2000 decoding per

RE: [Flightgear-devel] Runway lighting

2005-01-28 Thread Norman Vine
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman > Sent: Friday, January 28, 2005 3:58 AM > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Runway lighting > > > Ampere K. Hardraade wrote: > > How about not renderin

RE: [Flightgear-devel] Runway lighting

2005-01-28 Thread Norman Vine
Erik Hofman wrote: > > The code to draw > untextured terrain has been removed some time ago. Saddly :-( Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e

RE: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-26 Thread Norman Vine
Robicd writes: > > I've found "Geotrans Translator v.2.2.5" software; I tried using it for > converting from WGS84/NUTM33 to WGS84/Geodetic coordinates and I had > some not very good results. > I don't know if I am making something wrong with that software or the > starting coordinates are not

RE: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-25 Thread Norman Vine
Andy Ross writes: > > > > You're right, the picture shows a Projection field too. Complete infos are: > > > > Datum: WGS84 > > Projection: NUTM33 > > > > Coordinate top left > > x: 353620.2 y: 4225543.6 > > > > Coordinate bottom right > > x: 354212.2 y: 4225976.1 > > Those are odd looking number

RE: [Flightgear-devel] Terrain elevation question

2005-01-24 Thread Norman Vine
Durk Talsma writes: > > What I am really looking for is a hint where I can find the code in > FlightGear > that actually does these calculations. I tried tracing back through the > functions that eventually set the value of > the /environment/ground-elevation-m property, but couldn't really fi

RE: [Flightgear-devel] Terrain elevation question

2005-01-24 Thread Norman Vine
Curtis L. Olson writes: > > The terrain elevation system could stand to be looked at a bit. I think > there is still a lurking bug where the wrong elevation can be returned > under some circumstances immediately after a tile boundary is crossed. > There are some optimizations in the current s

RE: [Flightgear-devel] FG GUI toolkits

2005-01-23 Thread Norman Vine
Erik Hofman writes: > > Paul Surgeon wrote: > > Can someone comment on how FLTK works under OpenGL? > > > > Would it be possible to use FLTK and all it's nice widgets in FG and drop > > the > > rather crude PUI toolkit? > > To be honest, I did some small first steps in developing using fltk >

RE: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Norman Vine
Curtis L. Olson writes: > > Stewart Andreason wrote: > > > Jim Wilson wrote: > > > >> There are a couple bugs or at least they were there a week or so > >> ago. One is > >> just a mapping typo where latitude goes into both latitude and > >> altitude. The > >> other is under linux the fg-roo

RE: [Flightgear-devel] [OT] curve direction.

2005-01-20 Thread Norman Vine
Curtis L. Olson writes: > > This is kind of off today's topic, but I have an unrelated question. > > Working in 2d space, given 3 points, I know how to compute a circle > (center/radius) that passes through those three points. Now I need to > compute the direction of curvature of the 3 points.

RE: [Flightgear-devel] splash screen

2005-01-16 Thread Norman Vine
maybe something like static void fgIdleFunction ( void ) { // printf("idle state == %d\n", idle_state); if ( idle_state == 0 ) { // Initialize the splash screen right away if ( fgGetBool("/sim/startup/splash-screen") ) { fgSplashInit(fgGetString("/sim/startup/s

RE: [Flightgear-devel] May I help with scenery?

2005-01-13 Thread Norman Vine
Martin Spott writes: > > Martin Spott wrote: > > > The tools to not only import VMAP0 data but GSHHS shorelines as well > > into a PostGIS database are already present. I think you also can use > > these tools to export back into VMAP0 or any other format. > > BTW, does anyone know which sort of

RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Paul Surgeon writes: > > On Wednesday, 12 January 2005 10:29, Martin Spott wrote: > > > One other possibility you might wanna consider is allowing uploads/ > > > dloads of terrain (e.g. tiles modified through fgsd). > > > > This is not as easy as it sounds because you'd have to redo the tiles > >

RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Martin Spott writes: > > "Norman Vine" wrote: > > > PostGIS can be used to serve a WFS or WCS that is built on top > > of the UMN Mapserver which will handle 'z' values just fine. > > Right, but this doesn't picture all the required feature

RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Martin Spott writes: > > This is not as easy as it sounds because you'd have to redo the tiles > on every scenery update. The "right way" to incorporate manual scenery > changes would be to parametrize these changes and provide a method > to add them to the automatic scenery build. > Typically thi

RE: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Norman Vine
Chris Metzler writes: > I've been working > on making a site in Zope that one can upload to/download from, with the > intent of having pictures, a description, download links, and a comment > log for each item. Cool ! Are you familiar with ZMapServer ? http://zmapserver.sourceforge.net/ If yo

RE: [Flightgear-devel] May I help with scenery?

2005-01-11 Thread Norman Vine
Martin Spott writes: > > Does anyone have experiences with portable GPS recievers ? Do they tend > to increase the precision of their coordinate output if you remain at > a location for several minutes ? It depends but usually to some degree yes It is a worthwhile experiment to plot the position

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Norman Vine wrote: > > Manuel Massing writes: > > > > > Is this methodology you want to integrate ? > > > http://cg.cs.uni-bonn.de/docs/publications/2004/wahl-2004-scalable.pdf > > > > yes, that's it. > another interesting read from this proj

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Norman Vine writes: > > In the paper this appears to be based on a 'flat Earth' model > i.e. lon lat are taken to be simple X, Y or Cos(medianX)*X,Y ooops ... i.e. lon lat are taken to be simple X, Y or Cos(medianY)*X,Y ___ Fligh

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Manuel Massing writes: > > > I think an abstract Terrain API is a great idea however please > > keep in mind that FlightGear uses a round earth model and that > > this should be reflected in any FGFS Terrain API > > > Is this methodology you want to integrate ? > > http://cg.cs.uni-bonn.de/docs/p

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Manuel Massing writes: > > I want to start to integrate an alternative terrain engine > with flightgear > (http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html) > > For this, I need to adapt flightgear to use an abstract terrain API, which > will encapsulate the cur

RE: [Flightgear-devel] alternative terrain engine integration

2005-01-10 Thread Norman Vine
Manuel Massing wwrites: > Sent: Monday, January 10, 2005 7:33 AM > To: flightgear-devel@flightgear.org > Subject: [Flightgear-devel] alternative terrain engine integration > > > Hi, > > I want to start to integrate an alternative terrain engine > with flightgear > (http://baron.flightgear.org/

RE: [Flightgear-devel] FGNetFDM->time

2005-01-08 Thread Norman Vine
Arnt Karlsen writes: > > On Sat, 08 Jan 2005 14:47:20 +0800, Ivan wrote in message > <[EMAIL PROTECTED]>: > > > G''day all. > > > > I''ve written a client that drives FG using the native-fdm I/O > > mechanism. > > > > For the ''time'' variable, I've tried entering zero, and then entering > > t

[Flightgear-devel] Infra srtucture for searching Mailman archives

2005-01-06 Thread Norman Vine
FYI http://infothecary.org/jordan/mailman.html Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

RE: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Norman Vine
Jon Stockill writes: > > Yes, they do need fixing - I can see terrain through the furthest hangar > where you're looking through the mesh of the door runners. Anyone know > how to fix this? Is it just an object ordering problem? Probably you are only using one-sided polygons and the walls are

RE: [Flightgear-devel] Individual aircraft downloads

2005-01-04 Thread Norman Vine
Martin Spott writes: > > Dave Martin wrote: > > > How about a simple set of links on the same page to applications which can > > handle tar.gz on Windows. > > ftp://ftp.uni-duisburg.de/Windows/Win32/apps/powarc61.exe $ untarka untarka v0.34: super untar + untar.Z + untar.gz contains code (C

RE: [Flightgear-devel] Diamond TwinStar Panel

2005-01-02 Thread Norman Vine
Paul Surgeon writes: > > Yeah I know about off screen rendering to textures but I don't know of anyone > who is willing to implement it for us. There are at least two places this is already done in FGFS that can be used as examples of different ways of doing this 3D Clouds and the jpeg server.

RE: [Flightgear-devel] SG0.9.8-pre1 Mingw fix

2005-01-01 Thread Norman Vine
Giles Robertson writes: > > Can someone apply the following diff on > simgear/sound/soundmgr_openal.cxx: > > 45,47d44 > < #if defined(__MINGW32__) > < #define isnan(x) _isnan(x) > < #endif > 63a61,63 > > #if defined(__MINGW32__) > > #define isnan(x) _isnan(x) > > #endif > > This shifts the isnan

RE: [Flightgear-devel] CVS Build on Cygwin

2004-12-31 Thread Norman Vine
attached find my home grown Makefile to use copy it into $OPENAL/win and excute make You will have to figure out how to install it dll(s) go into $BIN .a(s) go into $LIB $OPENAL/include/AL/*.* go into $INCLUDE/AL > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECT

RE: [Flightgear-devel] Real weather fetch

2004-12-30 Thread Norman Vine
Chris Metzler wwrites: > > > Lot's of > > fun to be had if someone had the time to play with it ... > > I used to do stuff that bears some similarities to this for a living. > Unfortunately, it was in FORTRAN. Heh. Interesting I use to make a piece of my living integrating Delaunay based inte

RE: [Flightgear-devel] Real weather fetch

2004-12-29 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > > Yes lots of people helped for example > > > > http://jeremy.zawodny.com/perl/Geo-METAR/ > > http://www.schwarzvogel.de/software-pymetar.shtml > > This sounds as if you think the METAR data is fetched only

RE: [Flightgear-devel] Real weather fetch

2004-12-29 Thread Norman Vine
Erik Hofman writes: > > David Luff wrote: > > I tried out the real weather fetch option for the first time yesterday. > > It's absolutely excellent! It just worked, > with no setup or bother, and gave the correct weather in Chicago according to > the forcast, and the correct weather in > Not

RE: [Flightgear-devel] Bad elevation data in most recent scenery

2004-12-28 Thread Norman Vine
Curtis L. Olson writes: > > Our terrain data comes from SRTM which has a few warts and missing > areas. I haven't started to think about how to blend data to address > this. I was hoping that at somepoint someone would release a "fixed" > SRTM based data set. I haven't heard of anything yet.

RE: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Norman Vine
David Megginson writes: > > > Anyway, my original point was that whether you agree or disagree, you > were being a little loose with the accusation of FUD against Curt. > He's making a legitimate point, not trying to mislead people into > doubting plib. If you reread my original post you will no

RE: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Norman Vine
> > [offlist] > > On Sat, 25 Dec 2004 19:02:47 -0500, Norman Vine wrote: > > > Excuse me Curt but > > > > This is bordering on FUD > > Exchange formats are designed to capture common information for many > different uses; proprietary formats, lik

RE: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-25 Thread Norman Vine
Erik Hofman writes: > > Norman Vine wrote: > > > If someone was to do this I would suggest exporting to > > the native .ssg binary format :-) > > If they could fix the .ssg endianness problem in the process I'm all for it. Hi Eric, [EMAIL PROTECTED] Intel r

[Flightgear-devel] FW: [Edu-sig] Learn to Program in Ten Years

2004-12-25 Thread Norman Vine
This is just to good not to pass along > > http://norvig.com/21-days.html ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

RE: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-25 Thread Norman Vine
Curtis L. Olson writes: > > > Norman Vine wrote: > > > >> If someone was to do this I would suggest exporting to the native > >> .ssg binary format :-) > > > > .ssg format is basically a binary memory dump of the internal ssg > structu

RE: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-25 Thread Norman Vine
James Turner writes: > > On 25 Dec 2004, at 14:43, Chris Metzler wrote: > > > > > A plib loader for .blend would, IMHO, be an incredible boon for FG. > > > This is absolutely the wrong approach; the .blend file (like the .3ds > format) is a very, rich, complex format that evolves with Blender

RE: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-25 Thread Norman Vine
Chris Metzler writes: > > No kidding. It's really surprising that plib supports several proprietary > 3d modellers, but doesn't support the one really powerful and popular > open source modeller. PLib was written *before* blender *was* > A plib loader for .blend would, IMHO, be an incredible

RE: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Norman Vine
Curtis L. Olson writes: > > I am involved with a project where we are going to setup a multi-channel > visual system running flightgear. (3 PC's, 3 monitors.) We can budget > about $150-200 for the graphics cards, but the landscape has changed so > much since I last shopped I'm not sure what

RE: [Flightgear-devel] CVS Error?

2004-12-17 Thread Norman Vine
#include #if defined(WIN32) && !defined(__CYGWIN__) #define snprintf _snprintf #endif > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of John > Wojnaroski > Sent: Friday, December 17, 2004 11:33 AM > To: FlightGear developers discussions > Subject: [Fli

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Norman Vine
Jon Berndt writes: > > Boy, do I enjoy a vigorous debate, especially when I am right. Unfortunately, > in this > case, I appears that I did not consider all the needs of the animation > system. Neither one > should have to be designed to make up for something the other doesn't do. So > I think

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