Re: [Audyssey] Games for Mac
hmmm I am not sure if this works or not but any vip game made with python will probably work. Mota has a mac file I think. You probably will need a vm to run windows though. Its a pitty you can't play iphone apps on the mac. At 10:35 a.m. 7/11/2011 -0500, you wrote: Hi all, I have recently gotten a mac, and am looking for playable games. I already have the RS Games client and Sound RTS. Are any mainstream games playable on the mac? Are there any good mud clients? Any other game suggestions are also welcome. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audyssey plus or extra
Hi. I have been thinking on this for a week or so. I have been thinking on a something between issues of the mag, some sort of podcasts which has game playthroughs, reviews, etc. Mainly to run through the majority of audiogames on the forums and other places. The magazine is hardly regular and while I don't want to replace the magazine, something really needs to be done between issues. I myself have an external mic, I have skype, msn and a few things now, a crappy card in my box can probably record the games. I also have my soni handhold recorder. My major issue would be storage. Dropbox is the most likely for short term. Another is something like 000webhost but since the download is really hopeless resetting all the time for large files, I have second thoughts. I know where I can get a site for 60 us bucks a year, and a domain that costs 30 dollars a year. I have access to a few other places to, but some of those won't be regular. I guess I could use something like podbean or something but we will have to see. Firstly I need to know who is interested. This by no means will be all of my work. This is a chance for developers, and community members alike both on the list and the forums a like to talkk about things. Everything will probably be its own part and be split apart into seperate files. though this just an idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
The problem was actually that the server went down. I had a friend over and while we were working on some things in the basement the server got bumped and it pulled the Ethernet cord out. Neither of us realized it had happened until probably a few hours later. Hi Aprone and all, I've been playing swamp today, and ran into a rather frustrating problem. As I was reloading my hunting rifle, the game crashed. While this in itself was annoying, the real problem is that now (15 minutes after the event) my computer still can't connect to the server. I've deleted the swamp folder, and re-extracted everything, and it's not connecting. Any help on what I could do to fix this would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Your mouse is probably configured to be a left handed mouse. In control panel there is a mouse section which lets you reverse its buttons. Hi list: I am having a problem with swamp on my laptop. I have a mac and running a virtual machine. When I click on right click of a mouse i shoot my gun. Is this supposed to happen? I read the instructions and thought that the right click was supposed to make the character move. Am I correct with this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
The balance issues of multiplayer are only temporary. I've been adding in weapons but really haven't done any work making those weapons balanced. These are all things I am in the process of working on. I've already decided that zombies will never wield weapons, especially not guns. I've never seen any interpretations of zombies where they could use weapons, so I have no desire to take that approach either. I do plan to make things more difficult though, I just haven't gotten to it yet. Deleting progress.ini will not reset your character. That information is stored on the server itself. There is not currently a way to start over unless you create a new name. Direct verbal chat is something I've looked in to at length. It is actually very complicated to implement so I don't see it happening. If it was something relatively easy to do, it would have been my first choice, trust me lol. Ok, don't shoot me or hack my head off, but I think that the multiplayer game balance is too easy. I mean, it's possible to get killed (just did, seem to have been at a zombie spawn point and multiple bandits appeared on top of me with no warning, but in general, it seems very possible to stay alive without having to make lots of snap decisions, once you know where you are and have any one of the top three weapons. Things that would make the game harder: make the zombies react to shots from a longer distance. I've had several instances where I fired and missed at a target, only to have it continue its slow patrol walk. I think that any target that is missed narrowly should immediately turn and search for the shooter. More zombies please. The single player game is too much, too many zombies in too little space, but the multi-player often feels empty. Perhaps tweak spawning a bit so there are more zombies at a time in the larger map size. Zombies should be able to acquire fire arms as well. perhaps they aren't excellent shots, but the concept of a zombie firing at you from a distance would be very frightening and would encourage the use of cover and sniping tactics. More zombie packs. It's easy to pick them off one at a time, but the fun comes when there's a pack of five or six. Maybe tweak the AI so that zombies that are near one another tend to agglomerate into packs. I think one has to erase progress.ini to go back to the beginning state of the game after once having saved. Future updates should automagically erase this file for a death situation, though not a crash. Zombies flooding the safe zone: Thematically, the safe zone is a known location where tasty human brains collect. As such, it should be under constant siege, thus making it more difficult for players to reach it without a concerted team effort to clear the area. I actually hung out southwest of the zone for a while and kept it clean, just on a whim, role-playing you understand, but if there's always a lot of zombies nearby, it becomes necessary to do this as the zone takes on more functions. You've already heard my thoughts on weapon drops and usage. And yes, this makes it harder to learn from the beginning. Perhaps allow for a beginner mode in multiplayer where the character is by default more stealthy, thus drawing less unexpected attention. perhaps this mode exists until the player has reached a certain number of kills, then it is permanently removed. Re: chat, I'm sorry, I just don't use this feature in its current incarnation. It's a great idea, but the limitations are such that I don't find myself with a need. Would it be feasible to simply implement direct verbal chat for those of us with headset mikes? You'd hold down a transmit key and simply talk and it would be broadcast over the server with the same sound localization. This would replace the slash key, and would remove universal chat, but would make actual character cooperation much more intuitive. I don't know if this would be technically difficult, my understanding of networking protocols is limited. Looking forward to the next incarnation. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Lol! Gotta love technology! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 08, 2011 4:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp problem The problem was actually that the server went down. I had a friend over and while we were working on some things in the basement the server got bumped and it pulled the Ethernet cord out. Neither of us realized it had happened until probably a few hours later. Hi Aprone and all, I've been playing swamp today, and ran into a rather frustrating problem. As I was reloading my hunting rifle, the game crashed. While this in itself was annoying, the real problem is that now (15 minutes after the event) my computer still can't connect to the server. I've deleted the swamp folder, and re-extracted everything, and it's not connecting. Any help on what I could do to fix this would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6609 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] require cheat codes and key bord commands for GMA tank commander
hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Perilous hearts audio demo!
Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
HI Philip, How dare you kill those little virtual monkeys? What have they ever done to you, except taking up a little ram? grin Atany rate, I'm definitely enjoying what I'm hearing here; keep up the good work! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 08, 2011 5:38 AM To: Gamers Discussion list Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4003 - Release Date: 11/07/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMA tank commander
For your first request: Just read the manual or press f1 in the game. Second: But.. why? If you never played the game before (sounds like it) there'd be no challenge if you just turned on cheats and roared your way through the 6 levels with unlimited ammo and invisibility. Trust me when I say it's not as rewarding. I just used to cheat my way through and just follow walkthroughs, but I do that only in extreme cases of stuckyness now, and it's certainly more enjoyable.. especially seeing how limited the AG market is. On 11/8/2011 11:37 AM, austin pinto wrote: hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMA tankcommander
Hi Austin. Firstly, all the keyboard keys are listed in the games manual, I suggest you look there, sinse that's what it's for. It also has handy tips on stratogy and even an overview of all the games' missions. Second, sinse the cheatcodes are copy specific to the game and need unlocking individually, we can't tell you what they are, and to be honest the fact that you've not even tried the game and yet are asking for cheats is I think not really a good thing, especially for a game which has difficulty modes that run from extremely! easy to very difficult, pluss a training mode for you to get used to the game. Lastly, Might I suggest that what you require most is some manners, particularly as regards using the word please. Asking for help with a game is fine, we've all done it and it's one of the purposes of this list, but simply saying I require as if your ordering items from a catalogue is really not a pleasant way of doing it and probably won't encline others to take the time to write you an answer, even more especially when you are asking something which could really be answered in the games documentation anyway. I'm sorry if this comes across as harsh, it's certainly not intended as a slight or a putdown, it's just a reminder sinse I'm afraid messages like your previous one are rather likely to irritate people or at the least not be answered. All the best, Dark. - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 10:37 AM Subject: [Audyssey] require cheat codes and key bord commands for GMA tankcommander hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] questions about playing swamp for the first time.
Hi. I have a few questions about playing swamp for the first time. 1 what is the newest version? and 2 where do you download the link to it? also about playing in malty player moad how do I do that? since I seem to end up in the networks tab when I hit that option. I go to swamp.exe hit enter select malty player moad and then tabb and then end up in the networks tab also should I choose no graphicks? I hit enter select my name and then I don't hear anything. also should I have jaws running? or un load it? I am running jaws 12 with windows xp sp 3 btw. I also am wondering what is the best moad to start off playing in to get a handle of the game and game play? many thanks for answering these questions. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
I do suggest the desktop mouse suggestion, although holding control isn't such a difficult concept. Still, I applaud you using a slightly difficult technology to play a game that's worthwhile. Signed: Dakotah Rickard On 11/8/11, Darren Duff duff...@gmail.com wrote: Lol! Gotta love technology! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 08, 2011 4:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp problem The problem was actually that the server went down. I had a friend over and while we were working on some things in the basement the server got bumped and it pulled the Ethernet cord out. Neither of us realized it had happened until probably a few hours later. Hi Aprone and all, I've been playing swamp today, and ran into a rather frustrating problem. As I was reloading my hunting rifle, the game crashed. While this in itself was annoying, the real problem is that now (15 minutes after the event) my computer still can't connect to the server. I've deleted the swamp folder, and re-extracted everything, and it's not connecting. Any help on what I could do to fix this would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6609 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Oh wow, can't wait for this!! Can't wait to play it. lol Thanks Philip. -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Perilous hearts audio demo! Date: Tue, 8 Nov 2011 12:37:47 +0100 Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 3000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4eb92601e3126e7c67est03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander
Hi Dark. While I agree with you hole heartedly here. I do have to correct one thing. The GTC cheats are not tied to the individual. That being said. I am not going to list them here. *grin* -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 08, 2011 7:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander Hi Austin. Firstly, all the keyboard keys are listed in the games manual, I suggest you look there, sinse that's what it's for. It also has handy tips on stratogy and even an overview of all the games' missions. Second, sinse the cheatcodes are copy specific to the game and need unlocking individually, we can't tell you what they are, and to be honest the fact that you've not even tried the game and yet are asking for cheats is I think not really a good thing, especially for a game which has difficulty modes that run from extremely! easy to very difficult, pluss a training mode for you to get used to the game. Lastly, Might I suggest that what you require most is some manners, particularly as regards using the word please. Asking for help with a game is fine, we've all done it and it's one of the purposes of this list, but simply saying I require as if your ordering items from a catalogue is really not a pleasant way of doing it and probably won't encline others to take the time to write you an answer, even more especially when you are asking something which could really be answered in the games documentation anyway. I'm sorry if this comes across as harsh, it's certainly not intended as a slight or a putdown, it's just a reminder sinse I'm afraid messages like your previous one are rather likely to irritate people or at the least not be answered. All the best, Dark. - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 10:37 AM Subject: [Audyssey] require cheat codes and key bord commands for GMA tankcommander hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Thanks for posting this phill -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 08, 2011 6:38 AM To: Gamers Discussion list Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander
Ah Darren, I didn't know that, I thought that was how each gma game worked in the same way as shades of doom generates it's cheat files. Sorry for the mistake. Beware the gRue! Dark. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 08, 2011 12:54 PM Subject: Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander Hi Dark. While I agree with you hole heartedly here. I do have to correct one thing. The GTC cheats are not tied to the individual. That being said. I am not going to list them here. *grin* -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 08, 2011 7:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander Hi Austin. Firstly, all the keyboard keys are listed in the games manual, I suggest you look there, sinse that's what it's for. It also has handy tips on stratogy and even an overview of all the games' missions. Second, sinse the cheatcodes are copy specific to the game and need unlocking individually, we can't tell you what they are, and to be honest the fact that you've not even tried the game and yet are asking for cheats is I think not really a good thing, especially for a game which has difficulty modes that run from extremely! easy to very difficult, pluss a training mode for you to get used to the game. Lastly, Might I suggest that what you require most is some manners, particularly as regards using the word please. Asking for help with a game is fine, we've all done it and it's one of the purposes of this list, but simply saying I require as if your ordering items from a catalogue is really not a pleasant way of doing it and probably won't encline others to take the time to write you an answer, even more especially when you are asking something which could really be answered in the games documentation anyway. I'm sorry if this comes across as harsh, it's certainly not intended as a slight or a putdown, it's just a reminder sinse I'm afraid messages like your previous one are rather likely to irritate people or at the least not be answered. All the best, Dark. - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 10:37 AM Subject: [Audyssey] require cheat codes and key bord commands for GMA tankcommander hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
Re: [Audyssey] Swamp reflections.
Ok, I really should have responded to this thread a little while ago, but here goes. As far as zombie packs go, I do agree that there should be more of them, but not all zombies should be in packs. If you have nothing but packs of five or six (or even two or three) zombies running around, having no ammo is a certain death statement. Also, as far as switching weapons timing goes, I've been in more than one situation even today (it's 7:45 am now) where if I didn't switch weapons right away, it would be the end of me. As far as encumbrance goes, I believe that it could be an interesting factor, but too much of it would overbalance the game. It's hard enough to survive as is. In regards to what chris said, I highly disagree with the idea of moving/fighting decreasing health and med-packs being less and less useful. If the safe zone is going to be under siege (which sounds awesome for multiple reasons) it would spell out death for a player who spent too long away from there. Also, this could trap players in the safe zone, and would eventually force the few remaining players to be extremely careful as to what they did, as there can't be reenforcement. I feel like I'm missing a few statements, so there may be another email from me on the subject, but this is all for now. I'd also like to make a suggestion, as in castaways, add a guide for zombie/weapon types, and a general explanation of the map. I managed to get a very helpful player to explain the weapons to me last night, but I still find the zombies confusing. As well, I don't really know the map (thank god for tracking beacons). Hope this rather long message makes sense, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audyssey plus or extra
I'll gladly make playthroughs, and help with the editing. I don't have a server, but could host files for you and email them out as needed. I have most of the games out there, including many of the old ones from x-site. Let me know what you want done and I'll see what I can do about it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
Ok, as I said in my earlier message, I missed a point. That was verbal chat. I could see that as an extra toggle, but bare in mind that many people don't have access to a mic (I didn't until I got a laptop with an internal one) so you could be severely inconveniencing everybody without a microphone. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 01:41:00 -0800 (PST) Subject: Re: [Audyssey] Swamp reflections. The balance issues of multiplayer are only temporary. I've been adding in weapons but really haven't done any work making those weapons balanced. These are all things I am in the process of working on. I've already decided that zombies will never wield weapons, especially not guns. I've never seen any interpretations of zombies where they could use weapons, so I have no desire to take that approach either. I do plan to make things more difficult though, I just haven't gotten to it yet. Deleting progress.ini will not reset your character. That information is stored on the server itself. There is not currently a way to start over unless you create a new name. Direct verbal chat is something I've looked in to at length. It is actually very complicated to implement so I don't see it happening. If it was something relatively easy to do, it would have been my first choice, trust me lol. Ok, don't shoot me or hack my head off, but I think that the multiplayer game balance is too easy. I mean, it's possible to get killed (just did, seem to have been at a zombie spawn point and multiple bandits appeared on top of me with no warning, but in general, it seems very possible to stay alive without having to make lots of snap decisions, once you know where you are and have any one of the top three weapons. Things that would make the game harder: make the zombies react to shots from a longer distance. I've had several instances where I fired and missed at a target, only to have it continue its slow patrol walk. I think that any target that is missed narrowly should immediately turn and search for the shooter. More zombies please. The single player game is too much, too many zombies in too little space, but the multi-player often feels empty. Perhaps tweak spawning a bit so there are more zombies at a time in the larger map size. Zombies should be able to acquire fire arms as well. perhaps they aren't excellent shots, but the concept of a zombie firing at you from a distance would be very frightening and would encourage the use of cover and sniping tactics. More zombie packs. It's easy to pick them off one at a time, but the fun comes when there's a pack of five or six. Maybe tweak the AI so that zombies that are near one another tend to agglomerate into packs. I think one has to erase progress.ini to go back to the beginning state of the game after once having saved. Future updates should automagically erase this file for a death situation, though not a crash. Zombies flooding the safe zone: Thematically, the safe zone is a known location where tasty human brains collect. As such, it should be under constant siege, thus making it more difficult for players to reach it without a concerted team effort to clear the area. I actually hung out southwest of the zone for a while and kept it clean, just on a whim, role-playing you understand, but if there's always a lot of zombies nearby, it becomes necessary to do this as the zone takes on more functions. You've already heard my thoughts on weapon drops and usage. And yes, this makes it harder to learn from the beginning. Perhaps allow for a beginner mode in multiplayer where the character is by default more stealthy, thus drawing less unexpected attention. perhaps this mode exists until the player has reached a certain number of kills, then it is permanently removed. Re: chat, I'm sorry, I just don't use this feature in its current incarnation. It's a great idea, but the limitations are such that I don't find myself with a need. Would it be feasible to simply implement direct verbal chat for those of us with headset mikes? You'd hold down a transmit key and simply talk and it would be broadcast over the server with the same sound localization. This would replace the slash key, and would remove universal chat, but would make actual character cooperation much more intuitive. I don't know if this would be technically difficult, my understanding of networking protocols is limited. Looking forward to the next incarnation. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] swamp problem
Ah thanks, I'm just glad it's not my machine. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 01:31:13 -0800 (PST) Subject: Re: [Audyssey] swamp problem The problem was actually that the server went down. I had a friend over and while we were working on some things in the basement the server got bumped and it pulled the Ethernet cord out. Neither of us realized it had happened until probably a few hours later. Hi Aprone and all, 젨� I've been playing swamp today, and ran into a rather frustrating problem.� As I was reloading my hunting rifle, the game crashed. While this in itself was annoying, the real problem is that now (15 minutes after the event) my computer still can't connect to the server. I've deleted the swamp folder, and re-extracted everything, and it's not connecting. Any help on what I could do to fix this would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Yes! Killing more monkeys! I'll be downloading as soon as I finish responding to the rest of these emails. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 12:37:47 +0100 Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMA tankcommander
Commands are in the help file. There are a couple cheats on the www.audiogames.net website. Honestly, you don't need the cheats though, specifically if your on the lower levels. I've been playing for a few years, and find only the highest difficulty to be a true challenge. - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: gamers@audyssey.org Date sent: Tue, 8 Nov 2011 16:07:21 +0530 Subject: [Audyssey] require cheat codes and key bord commands for GMA tankcommander hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] questions about playing swamp for the first time.
Alright, here goes. The download linke is: www.kaldobsky.com/audiogames and move to the swamp section. You probably want to start in multi player, single is just rediculously hard, you should be able to hold out for a bit in multi. As far as starting the game goes, it should automatically load sapi. You can just arrow down to set your name, change the voice if you prefer, and then move to the multi-player option. Press enter on that and your good to go. - Original Message - From: Mich mi...@eastlink.ca To: gamers @audyssey.org gamers@audyssey.org Date sent: Tue, 08 Nov 2011 07:43:54 -0500 Subject: [Audyssey] questions about playing swamp for the first time. Hi. I have a few questions about playing swamp for the first time. 1 what is the newest version? and 2 where do you download the link to it? also about playing in malty player moad how do I do that? since I seem to end up in the networks tab when I hit that option. I go to swamp.exe hit enter select malty player moad and then tabb and then end up in the networks tab also should I choose no graphicks? I hit enter select my name and then I don't hear anything. also should I have jaws running? or un load it? I am running jaws 12 with windows xp sp 3 btw. I also am wondering what is the best moad to start off playing in to get a handle of the game and game play? many thanks for answering these questions. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander
Very well written dark, my only point would be that the cheats for gtc are standard, or at least the ones I know about. I don't believe the game has many cheats built into it (it's really not that tough). - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 12:38:00 - Subject: Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander Hi Austin. Firstly, all the keyboard keys are listed in the games manual, I suggest you look there, sinse that's what it's for. It also has handy tips on stratogy and even an overview of all the games' missions. Second, sinse the cheatcodes are copy specific to the game and need unlocking individually, we can't tell you what they are, and to be honest the fact that you've not even tried the game and yet are asking for cheats is I think not really a good thing, especially for a game which has difficulty modes that run from extremely! easy to very difficult, pluss a training mode for you to get used to the game. Lastly, Might I suggest that what you require most is some manners, particularly as regards using the word please. Asking for help with a game is fine, we've all done it and it's one of the purposes of this list, but simply saying I require as if your ordering items from a catalogue is really not a pleasant way of doing it and probably won't encline others to take the time to write you an answer, even more especially when you are asking something which could really be answered in the games documentation anyway. I'm sorry if this comes across as harsh, it's certainly not intended as a slight or a putdown, it's just a reminder sinse I'm afraid messages like your previous one are rather likely to irritate people or at the least not be answered. All the best, Dark. - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 10:37 AM Subject: [Audyssey] require cheat codes and key bord commands for GMA tankcommander hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
There, at least according to Jeremy, is a consequence of death, at least once the safe zone becomes a storehouse. Unless I misread something, you drop whatever you were carrying when you die, once that's in effect. Imagine you're walking around with a rather difficult to find, rather expensive weapon. You die, and it's gone. That'd suck enough to discourage death, even if you do just go back to the last save state. Add to that that if the save hasn't happened anytime soon, as has happened to me on a crash situation, you may lose a lot of collected ammo and earned kills. Death sucks, even without it being permanent. Now, I do say this. I personally love the idea of permanent death, just not in this setting. I don't have anything explicitly against it, just that I think it doesn't add to the story line or really too much to the setting, although it does make you more careful. Instead, it can frustrate longtime players, if their awesome character dies. That's why so few games include a really permanent death. As for the fatigue aspect, I'd like it for people to be tired after running a lot. I know I'd be. Granted, I'm not in the best shape, but I imagine anyone would be tired after running/jogging around for hours. The game Alone in the Dark features a fairly in shape detective who eventually starts staggering if you make him run too much, because he gets fatigued. I don't know that fighting should add to this, as most fighting is done with guns. True, firing a gun isn't necessarily easy, but it isn't truly strenuous on its own. It makes, I think, more sense to just include fatigue for running. It's a bit more work on the server, what with it needing, probably, two timers for each character: a how long you've been running and a how long you've been not running. Still, walking rocks and it makes sense. I like the idea for the medkits to be less effective, but I don't think it should involve the safe zone. If the zone becomes so important, people won't leave it. it's already the store, warehouse, save point, and possibly doctor's office. If it becomes the reset point for your medkits' effectiveness, people may not leave. However, I can suggest an alternative that may be acceptable, though it would involve another timer. Medkits should maybe have a cool down period. Not that you can't use another one, just that it loses, say, 20 percent of its effectiveness if delivered within a certain time, or that percentage of loss could depend on how soon. For example: Bob takes a medkit, which gives him a 20 percent health boost to put him at 50 percent health. A timer starts in the program. The maximum time is 3 minutes. Within the first 30 seconds, the medkit is only 25 percent effective, delivering 5 percent health to Bob. The next thirty seconds restores the medkit to 50 percent effectiveness, delivering 10 health. From there, 5 percent effectiveness is restored to the medkit for each thirty seconds. So the patern is like this: first 30 seconds is +5 health, second 30 seconds is +10 percent, third thirty is 12 percent, fourth thirty is 14 percent, fifth thirty is 16 percent, sixth thirty is 18 percent, and after that the medkit is restored to full effectiveness. That was long and complicated, and I hope it made sense. Signed: Dakotah Rickard On 11/8/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The balance issues of multiplayer are only temporary. I've been adding in weapons but really haven't done any work making those weapons balanced. These are all things I am in the process of working on. I've already decided that zombies will never wield weapons, especially not guns. I've never seen any interpretations of zombies where they could use weapons, so I have no desire to take that approach either. I do plan to make things more difficult though, I just haven't gotten to it yet. Deleting progress.ini will not reset your character. That information is stored on the server itself. There is not currently a way to start over unless you create a new name. Direct verbal chat is something I've looked in to at length. It is actually very complicated to implement so I don't see it happening. If it was something relatively easy to do, it would have been my first choice, trust me lol. Ok, don't shoot me or hack my head off, but I think that the multiplayer game balance is too easy. I mean, it's possible to get killed (just did, seem to have been at a zombie spawn point and multiple bandits appeared on top of me with no warning, but in general, it seems very possible to stay alive without having to make lots of snap decisions, once you know where you are and have any one of the top three weapons. Things that would make the game harder: make the zombies react to shots from a longer distance. I've had several instances where I fired and missed at a target, only to have it continue its slow patrol walk. I think that any target that is missed narrowly should immediately turn
Re: [Audyssey] questions about playing swamp for the first time.
I agree that multiplayer is the best way to get started. Just as a reminder, tab changes your speech mode. The arrows are how you get through menus. Signed: Dakotah Rickard On 11/8/11, john jpcarnemo...@comcast.net wrote: Alright, here goes. The download linke is: www.kaldobsky.com/audiogames and move to the swamp section. You probably want to start in multi player, single is just rediculously hard, you should be able to hold out for a bit in multi. As far as starting the game goes, it should automatically load sapi. You can just arrow down to set your name, change the voice if you prefer, and then move to the multi-player option. Press enter on that and your good to go. - Original Message - From: Mich mi...@eastlink.ca To: gamers @audyssey.org gamers@audyssey.org Date sent: Tue, 08 Nov 2011 07:43:54 -0500 Subject: [Audyssey] questions about playing swamp for the first time. Hi. I have a few questions about playing swamp for the first time. 1 what is the newest version? and 2 where do you download the link to it? also about playing in malty player moad how do I do that? since I seem to end up in the networks tab when I hit that option. I go to swamp.exe hit enter select malty player moad and then tabb and then end up in the networks tab also should I choose no graphicks? I hit enter select my name and then I don't hear anything. also should I have jaws running? or un load it? I am running jaws 12 with windows xp sp 3 btw. I also am wondering what is the best moad to start off playing in to get a handle of the game and game play? many thanks for answering these questions. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander
Hi John. so I've heard indeed, sorry my mistake. Sinse as you said yourself the game doesn't really require cheats I've not looked into using them specifically. Beware the gRue! Dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 1:06 PM Subject: Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander Very well written dark, my only point would be that the cheats for gtc are standard, or at least the ones I know about. I don't believe the game has many cheats built into it (it's really not that tough). - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 12:38:00 - Subject: Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander Hi Austin. Firstly, all the keyboard keys are listed in the games manual, I suggest you look there, sinse that's what it's for. It also has handy tips on stratogy and even an overview of all the games' missions. Second, sinse the cheatcodes are copy specific to the game and need unlocking individually, we can't tell you what they are, and to be honest the fact that you've not even tried the game and yet are asking for cheats is I think not really a good thing, especially for a game which has difficulty modes that run from extremely! easy to very difficult, pluss a training mode for you to get used to the game. Lastly, Might I suggest that what you require most is some manners, particularly as regards using the word please. Asking for help with a game is fine, we've all done it and it's one of the purposes of this list, but simply saying I require as if your ordering items from a catalogue is really not a pleasant way of doing it and probably won't encline others to take the time to write you an answer, even more especially when you are asking something which could really be answered in the games documentation anyway. I'm sorry if this comes across as harsh, it's certainly not intended as a slight or a putdown, it's just a reminder sinse I'm afraid messages like your previous one are rather likely to irritate people or at the least not be answered. All the best, Dark. - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 10:37 AM Subject: [Audyssey] require cheat codes and key bord commands for GMA tankcommander hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
decisions, once you know where you are and have any one of the top three weapons. Things that would make the game harder: make the zombies react to shots from a longer distance. I've had several instances where I fired and missed at a target, only to have it continue its slow patrol walk. I think that any target that is missed narrowly should immediately turn and search for the shooter. More zombies please. The single player game is too much, too many zombies in too little space, but the multi-player often feels empty. Perhaps tweak spawning a bit so there are more zombies at a time in the larger map size. Zombies should be able to acquire fire arms as well. perhaps they aren't excellent shots, but the concept of a zombie firing at you from a distance would be very frightening and would encourage the use of cover and sniping tactics. More zombie packs. It's easy to pick them off one at a time, but the fun comes when there's a pack of five or six. Maybe tweak the AI so that zombies that are near one another tend to agglomerate into packs. I think one has to erase progress.ini to go back to the beginning state of the game after once having saved. Future updates should automagically erase this file for a death situation, though not a crash. Zombies flooding the safe zone: Thematically, the safe zone is a known location where tasty human brains collect. As such, it should be under constant siege, thus making it more difficult for players to reach it without a concerted team effort to clear the area. I actually hung out southwest of the zone for a while and kept it clean, just on a whim, role-playing you understand, but if there's always a lot of zombies nearby, it becomes necessary to do this as the zone takes on more functions. You've already heard my thoughts on weapon drops and usage. And yes, this makes it harder to learn from the beginning. Perhaps allow for a beginner mode in multiplayer where the character is by default more stealthy, thus drawing less unexpected attention. perhaps this mode exists until the player has reached a certain number of kills, then it is permanently removed. Re: chat, I'm sorry, I just don't use this feature in its current incarnation. It's a great idea, but the limitations are such that I don't find myself with a need. Would it be feasible to simply implement direct verbal chat for those of us with headset mikes? You'd hold down a transmit key and simply talk and it would be broadcast over the server with the same sound localization. This would replace the slash key, and would remove universal chat, but would make actual character cooperation much more intuitive. I don't know if this would be technically difficult, my understanding of networking protocols is limited. Looking forward to the next incarnation. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Oh not a problem. Just wanted to point that out. You are right shades does indeed work that way. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 08, 2011 8:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander Ah Darren, I didn't know that, I thought that was how each gma game worked in the same way as shades of doom generates it's cheat files. Sorry for the mistake. Beware the gRue! Dark. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 08, 2011 12:54 PM Subject: Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander Hi Dark. While I agree with you hole heartedly here. I do have to correct one thing. The GTC cheats are not tied to the individual. That being said. I am not going to list them here. *grin* -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 08, 2011 7:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander Hi Austin. Firstly, all the keyboard keys are listed in the games manual, I suggest you look there, sinse that's what it's for. It also has handy tips on stratogy and even an overview of all the games' missions. Second, sinse the cheatcodes are copy specific to the game and need unlocking individually, we can't tell you what they are, and to be honest the fact that you've not even tried the game and yet are asking for cheats is I think not really a good thing, especially for a game which has difficulty modes that run from extremely! easy to very difficult, pluss a training mode for you to get used to the game. Lastly, Might I suggest that what you require most is some manners, particularly as regards using the word please. Asking for help with a game is fine, we've all done it and it's one of the purposes of this list, but simply saying I require as if your ordering items from a catalogue is really not a pleasant way of doing it and probably won't encline others to take the time to write you an answer, even more especially when you are asking something which could really be answered in the games documentation anyway. I'm sorry if this comes across as harsh, it's certainly not intended as a slight or a putdown, it's just a reminder sinse I'm afraid messages like your previous one are rather likely to irritate people or at the least not be answered. All the best, Dark. - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 10:37 AM Subject: [Audyssey] require cheat codes and key bord commands for GMA tankcommander hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] Perilous hearts audio demo!
O My God that made me laugh so hard! I can't wait until this game is out! IF you need a good laugh download and listen! The game along with Phillip's dialog will have you rolling! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Tuesday, November 08, 2011 8:06 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Perilous hearts audio demo! Yes! Killing more monkeys! I'll be downloading as soon as I finish responding to the rest of these emails. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 8 Nov 2011 12:37:47 +0100 Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6610 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Hi Philip. Really nice demo, the ai of the creatures came across very well, though I do have to wonder what you have against monkies, sinse you seemed to go on a real killing spree there, I wonder if the alpha monkey and his crew from tarzan junior gave you a disturbed childhood? :D. I wonder if melany was working on Monkey conservation? :D. Seriously I do like the sound of the game, the sounds are exelent and the gameplay looks fantastic, however I stil have a couple of questions and suggestions. Firstly, as regards the store. While I'm not asking for spoilers, I do hope it's possible to pick up extra items such as amo for your guns later in the game, sinse otherwise that could make things possibly more tricky than they need to be. It'd be a real shame to get to the final boss or game challenge and fail because you run out of bullits and can't get anymore. Secondly, I was wondering about the 2D aspects of the game. As far as I could gather, you couldn't jump onto ledges above you but needed a vine to climb, which was identified by a vine swinging sound. At that point you were up in the trees and could shoot down or presumably climbe higher if you found another vine. How much however has been made of the ledge jumping? could you for instance jump from tree to tree without the use of vines or jump onto a treebranche directly from the ground, sinse I couldn't particularly tell if there were any sounds to indicate branches above or to either side of you. If the game is extensively 2D as I hope you might want to think about the indicator sounds for ledge endings or ledges above. Lastly, speaking of indicators a regen sound for when a medikit is in effect might be a good idea, sinse I couldn't tell when you were or were not regenerating health, and if calculating how many kits to use at what time this could be important to know. perhaps a slow calm breathing sound for when the kit is in effect? That way if it gets to the end of regeneration and health is not at exelent we can always use another kit, but with the way things currently work it'd be a case of having to check health status many times as in fact you did in the demo. I'm really looking forward to the game. The sounds and music were great, and even though i confess I'm not a huge fan of kidnapped girl plotlines I am interested to see where the story goes. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Hi guys, Thanks for all the nice comments! I spend a lot of time on my sound work so I'm really very glad that you're all liking that. To answer Dark's question about the 2d aspect of the game, you can certainly jump up on branches without climbing on vines. It just depends on the height of the branch in question, and when it comes to the tree near the quicksand it is too high for you to jump directly. There are plenty of other trees with several low hanging branches though. There is also an upcoming level where you are making your way up a mountain, and there you have to jump from ledge to ledge quite a lot and without any vines. Regarding items, yes you will definitely be getting things that help you along the way... Including friends who travel with you and who pack quite a powerful punch in their own right. You can choose when you do and when you do not want them to fight for you, so you might spare them until you get to the harder battles. I say no more. Smile. And lastly, regarding the medkits I have to think about that one. The player makes quite a few sounds all the time so having those interrupted by constant breathing as you regenerate might get a bit tiresome. Usually one medkit boosts you one level, so if you are criticly injured and take one medkit you will go to severely injured, and after another one you will just be injured, then slightly injured, fair, great, and excellent. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:14 PM Subject: Re: [Audyssey] Perilous hearts audio demo! Hi Philip. Really nice demo, the ai of the creatures came across very well, though I do have to wonder what you have against monkies, sinse you seemed to go on a real killing spree there, I wonder if the alpha monkey and his crew from tarzan junior gave you a disturbed childhood? :D. I wonder if melany was working on Monkey conservation? :D. Seriously I do like the sound of the game, the sounds are exelent and the gameplay looks fantastic, however I stil have a couple of questions and suggestions. Firstly, as regards the store. While I'm not asking for spoilers, I do hope it's possible to pick up extra items such as amo for your guns later in the game, sinse otherwise that could make things possibly more tricky than they need to be. It'd be a real shame to get to the final boss or game challenge and fail because you run out of bullits and can't get anymore. Secondly, I was wondering about the 2D aspects of the game. As far as I could gather, you couldn't jump onto ledges above you but needed a vine to climb, which was identified by a vine swinging sound. At that point you were up in the trees and could shoot down or presumably climbe higher if you found another vine. How much however has been made of the ledge jumping? could you for instance jump from tree to tree without the use of vines or jump onto a treebranche directly from the ground, sinse I couldn't particularly tell if there were any sounds to indicate branches above or to either side of you. If the game is extensively 2D as I hope you might want to think about the indicator sounds for ledge endings or ledges above. Lastly, speaking of indicators a regen sound for when a medikit is in effect might be a good idea, sinse I couldn't tell when you were or were not regenerating health, and if calculating how many kits to use at what time this could be important to know. perhaps a slow calm breathing sound for when the kit is in effect? That way if it gets to the end of regeneration and health is not at exelent we can always use another kit, but with the way things currently work it'd be a case of having to check health status many times as in fact you did in the demo. I'm really looking forward to the game. The sounds and music were great, and even though i confess I'm not a huge fan of kidnapped girl plotlines I am interested to see where the story goes. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I'm talking about a game with complexity, depth and a reason for different types of strategic choices. Jeremy has presented us with a great, fun game. it could be the basis for the first truly multi-layered FPS game we've ever had, with a replay value that dwarfs Shades of Doom. Does this mean the game becomes more complex? yes it does, and if Jeremy is willing to go there, I am encouraging him to do so. Look at Castaways. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Tuesday, November 08, 2011 8:33 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp reflections. Are we still talking about a game here or a simulation. Because to me at least that's what this is starting to sound like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Ok, now I really can't wait to get my grubby little paws on this one LOL. They're coming to take me away, ha-haaa! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 7:28 AM Subject: Re: [Audyssey] Perilous hearts audio demo! Hi guys, Thanks for all the nice comments! I spend a lot of time on my sound work so I'm really very glad that you're all liking that. To answer Dark's question about the 2d aspect of the game, you can certainly jump up on branches without climbing on vines. It just depends on the height of the branch in question, and when it comes to the tree near the quicksand it is too high for you to jump directly. There are plenty of other trees with several low hanging branches though. There is also an upcoming level where you are making your way up a mountain, and there you have to jump from ledge to ledge quite a lot and without any vines. Regarding items, yes you will definitely be getting things that help you along the way... Including friends who travel with you and who pack quite a powerful punch in their own right. You can choose when you do and when you do not want them to fight for you, so you might spare them until you get to the harder battles. I say no more. Smile. And lastly, regarding the medkits I have to think about that one. The player makes quite a few sounds all the time so having those interrupted by constant breathing as you regenerate might get a bit tiresome. Usually one medkit boosts you one level, so if you are criticly injured and take one medkit you will go to severely injured, and after another one you will just be injured, then slightly injured, fair, great, and excellent. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:14 PM Subject: Re: [Audyssey] Perilous hearts audio demo! Hi Philip. Really nice demo, the ai of the creatures came across very well, though I do have to wonder what you have against monkies, sinse you seemed to go on a real killing spree there, I wonder if the alpha monkey and his crew from tarzan junior gave you a disturbed childhood? :D. I wonder if melany was working on Monkey conservation? :D. Seriously I do like the sound of the game, the sounds are exelent and the gameplay looks fantastic, however I stil have a couple of questions and suggestions. Firstly, as regards the store. While I'm not asking for spoilers, I do hope it's possible to pick up extra items such as amo for your guns later in the game, sinse otherwise that could make things possibly more tricky than they need to be. It'd be a real shame to get to the final boss or game challenge and fail because you run out of bullits and can't get anymore. Secondly, I was wondering about the 2D aspects of the game. As far as I could gather, you couldn't jump onto ledges above you but needed a vine to climb, which was identified by a vine swinging sound. At that point you were up in the trees and could shoot down or presumably climbe higher if you found another vine. How much however has been made of the ledge jumping? could you for instance jump from tree to tree without the use of vines or jump onto a treebranche directly from the ground, sinse I couldn't particularly tell if there were any sounds to indicate branches above or to either side of you. If the game is extensively 2D as I hope you might want to think about the indicator sounds for ledge endings or ledges above. Lastly, speaking of indicators a regen sound for when a medikit is in effect might be a good idea, sinse I couldn't tell when you were or were not regenerating health, and if calculating how many kits to use at what time this could be important to know. perhaps a slow calm breathing sound for when the kit is in effect? That way if it gets to the end of regeneration and health is not at exelent we can always use another kit, but with the way things currently work it'd be a case of having to check health status many times as in fact you did in the demo. I'm really looking forward to the game. The sounds and music were great, and even though i confess I'm not a huge fan of kidnapped girl plotlines I am interested to see where the story goes. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Swamp reflections.
My comments interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Tuesday, November 08, 2011 8:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. There, at least according to Jeremy, is a consequence of death, at least once the safe zone becomes a storehouse. Unless I misread something, you drop whatever you were carrying when you die, once that's in effect. Imagine you're walking around with a rather difficult to find, rather expensive weapon. You die, and it's gone. That'd suck enough to discourage death, even if you do just go back to the last save state. Add to that that if the save hasn't happened anytime soon, as has happened to me on a crash situation, you may lose a lot of collected ammo and earned kills. Death sucks, even without it being permanent. I don't find that an emotionally satisfying argument, which is subjective and I'm not saying you're wrong. But this is a horror genre game. A game tells a story. Horror is by definition about, well, horror, which means it's about facing tremendous odds and either dying horribly or triumphing against those odds. Death is a sine qua non of the genre. Now it may be that I'm bringing literary tropes over into the game world, and that may be inappropriate. I have less than zero interest in a game that doesn't engage my emotions. This is why I have tended to not care about FPS style games, since they seem to be about technique. Here I have a chance to have input on the ground level of such a game. I don't personally find the loss of an assault rifle to be a sufficient consequence of dying. That may be because I'm not steeped in the tropes of mainstream gaming. If that's true, sobeit, I'll accept that critique. Now, I do say this. I personally love the idea of permanent death, just not in this setting. I don't have anything explicitly against it, just that I think it doesn't add to the story line or really too much to the setting, although it does make you more careful. Instead, it can frustrate longtime players, if their awesome character dies. That's why so few games include a really permanent death. The frustration of losing a carefully built-up character is part of the emotional consequences I'm talking about. Why is this different from getting through five and a half sectors of GTC, or to level 9 in SOD, or hell, even getting eleven catapults built in Castaways, then having it all go wrong? Is this a genre thing? See previous comments for the role of death in the horror genre. As for the fatigue aspect, I'd like it for people to be tired after running a lot. I know I'd be. Granted, I'm not in the best shape, but I imagine anyone would be tired after running/jogging around for hours. The game Alone in the Dark features a fairly in shape detective who eventually starts staggering if you make him run too much, because he gets fatigued. I don't know that fighting should add to this, as most fighting is done with guns. True, firing a gun isn't necessarily easy, but it isn't truly strenuous on its own. It makes, I think, more sense to just include fatigue for running. It's a bit more work on the server, what with it needing, probably, two timers for each character: a how long you've been running and a how long you've been not running. Still, walking rocks and it makes sense. Your technical comments are apt, and I can't speak to them. But fighting with guns is, according to anyone I've ever spoken to or read who has actually done it, quite fatiguing, not so much because of the physical strain, but because of the constant dumping of adrenaline into the system and its subsequent usage. The body can only do so much of that before it begins to tell. Still, I think your idea is probably a good compromise. I like the idea for the medkits to be less effective, but I don't think it should involve the safe zone. If the zone becomes so important, people won't leave it. it's already the store, warehouse, save point, and possibly doctor's office. If it becomes the reset point for your medkits' effectiveness, people may not leave. However, I can suggest an alternative that may be acceptable, though it would involve another timer. Medkits should maybe have a cool down period. Not that you can't use another one, just that it loses, say, 20 percent of its effectiveness if delivered within a certain time, or that percentage of loss could depend on how soon. *lengthy example deleted for space*. But if you never leave the safe zone, what's the point in playing the game? The reset idea makes it likely that you have to come back to the safe zone every so often, but it doesn't keep you there. your idea is also a good one though, and let's see what other people think. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] Swamp reflections.
My commentary interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Tuesday, November 08, 2011 8:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Ok, I really should have responded to this thread a little while ago, but here goes. As far as zombie packs go, I do agree that there should be more of them, but not all zombies should be in packs. If you have nothing but packs of five or six (or even two or three) zombies running around, having no ammo is a certain death statement. Also, as far as switching weapons timing goes, I've been in more than one situation even today (it's 7:45 am now) where if I didn't switch weapons right away, it would be the end of me. As far as encumbrance goes, I believe that it could be an interesting factor, but too much of it would overbalance the game. It's hard enough to survive as is. Your comments about zombie packs are true enough. It's hard to do a hit and run on a zombie with an axe, let alone if it has help from its friends. But when zombies spawn, they wouldn't necessarily have to be near one another, so there would still likely be solitaries roaming around. Also, if the safe zone is going to become a place where one can acquire weapons and ammo, this consideration is less relevant. And really, it's not that hard to evade zombies if your intention is strictly evasion, rather than combat. Just stay quiet and patient until you've acquired some ammunition. Walk, rather than run, and avoid any zombie sounds. As for the switching delay problem, yes, this would be a situation where you'd have a problem. It puts a premium on planning. And you can almost always run rather than fighting. Run to give yourself time to weapons-switch. In regards to what Chris said, I highly disagree with the idea of moving/fighting decreasing health and med-packs being less and less useful. If the safe zone is going to be under siege (which sounds awesome for multiple reasons) it would spell out death for a player who spent too long away from there. Also, this could trap players in the safe zone, and would eventually force the few remaining players to be extremely careful as to what they did, as there can't be reinforcement. I feel like I'm missing a few statements, so there may be another email from me on the subject, but this is all for now. The safe zone is going to bring lots of benefits. It should be hard to get to without help. Dakotah has proposed a good alternative to my original idea about med kits, which might balance better, but I'm pushing for the safe zone to be both important and difficult to reach. Remember, we've already got two NPCs who are working to keep the immediate vicinity clear for you. They seem to be really good shots. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Hi Philip, I just listened to the demmo, unfortunatley for me I decided to have my dinner at the same time and was treated to the lovely sound of corpses being eaten :) Where did you get that sound from? Also out of interest is it possible to shoot and eat a vulture? I like how you can save multible adventures, if one doesn't work out you can try a different way of doing things in a different slot. I hate to ask, but will the game be out in time for Christmas, I've been a good girl all year I promis :) Also how do you shoot in different directions like up down and side to side? It was a very good listen and I will be buying the full version for sure. Thanks, hope your cold is better, from Lori. P.S, does your cousin know you compaired them to a monkey? :) -- From: Philip Bennefall phi...@blastbay.com Sent: Tuesday, November 08, 2011 11:37 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
well this demo was really cool. When is the game due to come out, I am itching to get it maybe for christmas though it sounds like its a big project. At 12:37 p.m. 8/11/2011 +0100, you wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
I love the sound of this game. I also like how you have options. Such as all the weapons you can use. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 11:10 AM Subject: Re: [Audyssey] Perilous hearts audio demo! well this demo was really cool. When is the game due to come out, I am itching to get it maybe for christmas though it sounds like its a big project. At 12:37 p.m. 8/11/2011 +0100, you wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Hi Philip. this game was really cool smile I for sure will be buying it when it comes out. I really liked the demo!!! from Mich. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 12:10 PM Subject: Re: [Audyssey] Perilous hearts audio demo! well this demo was really cool. When is the game due to come out, I am itching to get it maybe for christmas though it sounds like its a big project. At 12:37 p.m. 8/11/2011 +0100, you wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I do take the point about simulation versus game. I remember how much fun it was, in Fallout II, to carry around ungodly amounts of weaponry and explosives. However, I love the concept of a realistic FPS. As I said, not realistic like unplayable, just realistic like not quake, or more truthfully, not doom. I like the 2d awesomeness that we have, and I can only praise Jeremy for what he's done. I would, frankly, love to see where he alone would want Swamp to go, whether it's incumbrance, fatigue, more weapons, flying monkeys, sheep zombies, or what have you. I'm so impressed with what I've seen so far that I can't imagine us coming up with anything to dwarf it. However, I will briefly say that the medkit thing is a potential idea that would probably be annoying to implement. That's the same with running. I think part of the problem is that we default to that, and most people either don't want to change it, don't know how, or don't care. As for the safe zone being under siege, it kind of makes sense that it'd be hard to clear, given the amount of zombie stuff out there suggesting sieges by the hoards, but it eventually becomes a question, as it was put, of simulation or game. If the safe zone is under siege, it would take a concerted effort of many players to clear the area. In fact, it'd probably take a bunch shooting their way out, running off, and making hellacious noise to attract zombies. To that end, I really would love to see the player communications, the Over here and such attract zombies. Even if it isn't all the messages, I think there maybe should be a way to attract them easily, if that's your choice, without wasting tons of ammo. Thanks again for the wake up call of game versus simulation. I hope I never forget that again. Signed: Dakotah Rickard On 11/8/11, Christopher Bartlett themusicalbre...@gmail.com wrote: My commentary interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Tuesday, November 08, 2011 8:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Ok, I really should have responded to this thread a little while ago, but here goes. As far as zombie packs go, I do agree that there should be more of them, but not all zombies should be in packs. If you have nothing but packs of five or six (or even two or three) zombies running around, having no ammo is a certain death statement. Also, as far as switching weapons timing goes, I've been in more than one situation even today (it's 7:45 am now) where if I didn't switch weapons right away, it would be the end of me. As far as encumbrance goes, I believe that it could be an interesting factor, but too much of it would overbalance the game. It's hard enough to survive as is. Your comments about zombie packs are true enough. It's hard to do a hit and run on a zombie with an axe, let alone if it has help from its friends. But when zombies spawn, they wouldn't necessarily have to be near one another, so there would still likely be solitaries roaming around. Also, if the safe zone is going to become a place where one can acquire weapons and ammo, this consideration is less relevant. And really, it's not that hard to evade zombies if your intention is strictly evasion, rather than combat. Just stay quiet and patient until you've acquired some ammunition. Walk, rather than run, and avoid any zombie sounds. As for the switching delay problem, yes, this would be a situation where you'd have a problem. It puts a premium on planning. And you can almost always run rather than fighting. Run to give yourself time to weapons-switch. In regards to what Chris said, I highly disagree with the idea of moving/fighting decreasing health and med-packs being less and less useful. If the safe zone is going to be under siege (which sounds awesome for multiple reasons) it would spell out death for a player who spent too long away from there. Also, this could trap players in the safe zone, and would eventually force the few remaining players to be extremely careful as to what they did, as there can't be reinforcement. I feel like I'm missing a few statements, so there may be another email from me on the subject, but this is all for now. The safe zone is going to bring lots of benefits. It should be hard to get to without help. Dakotah has proposed a good alternative to my original idea about med kits, which might balance better, but I'm pushing for the safe zone to be both important and difficult to reach. Remember, we've already got two NPCs who are working to keep the immediate vicinity clear for you. They seem to be really good shots. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Swamp reflections.
I've never played it. This is the first game of his that I have picked up. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Tuesday, November 08, 2011 10:49 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp reflections. I'm talking about a game with complexity, depth and a reason for different types of strategic choices. Jeremy has presented us with a great, fun game. it could be the basis for the first truly multi-layered FPS game we've ever had, with a replay value that dwarfs Shades of Doom. Does this mean the game becomes more complex? yes it does, and if Jeremy is willing to go there, I am encouraging him to do so. Look at Castaways. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Tuesday, November 08, 2011 8:33 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp reflections. Are we still talking about a game here or a simulation. Because to me at least that's what this is starting to sound like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6611 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6611 (2008) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
I'm curious whether you'll actually eat food you cook LOL. They're coming to take me away, ha-haaa! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 9:31 AM Subject: Re: [Audyssey] Perilous hearts audio demo! Hi Philip, I just listened to the demmo, unfortunatley for me I decided to have my dinner at the same time and was treated to the lovely sound of corpses being eaten :) Where did you get that sound from? Also out of interest is it possible to shoot and eat a vulture? I like how you can save multible adventures, if one doesn't work out you can try a different way of doing things in a different slot. I hate to ask, but will the game be out in time for Christmas, I've been a good girl all year I promis :) Also how do you shoot in different directions like up down and side to side? It was a very good listen and I will be buying the full version for sure. Thanks, hope your cold is better, from Lori. P.S, does your cousin know you compaired them to a monkey? :) -- From: Philip Bennefall phi...@blastbay.com Sent: Tuesday, November 08, 2011 11:37 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
same here. hopefully those levels will make it to a demo, since they've already been spoiled anyway. I'd prefer to play them than to listen to someone play them. plus I like to experiment with things and see what happens. Philip, release a demo immediately! lol - Original Message - From: Ryan Conroy staindadd...@juno.com To: phi...@blastbay.com; gamers@audyssey.org Sent: Tuesday, November 08, 2011 7:51 AM Subject: Re: [Audyssey] Perilous hearts audio demo! Oh wow, can't wait for this!! Can't wait to play it. lol Thanks Philip. -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Perilous hearts audio demo! Date: Tue, 8 Nov 2011 12:37:47 +0100 Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 3000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4eb92601e3126e7c67est03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMA tank commander
Hi, No offense, but if this is your first time playing you will sorely be disappointed in the game if you enable the cheat codes. Reason being is certain cheats such as the invisibility cheat make it impossible for the enemy tanks, bases, etc to fire on you. I recommend playing the game a while normally before playing with the all ammo or invisibility cheat codes. Cheers! On 11/8/11, austin pinto austinpinto.xavi...@gmail.com wrote: hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMA tankcommander
Hi Dark, Well said. I admit I was rather short with him a minute ago exactly because I felt his message was rude and came off like we owe him an answer or something. Saying I require was pretty darn rude in my opinion. Plus the fact he mentioned he wanted the keyboard commands--which is in the manual--just irritated me since that is what its for. Anyone who can't or won't look up an answer in the manual is just lazy and doesn't deserve a reply on list as far as I am concerned. As for the cheat codes go they are not tied to a specific product key like Shades of Doom, but I sorely wish they were. That way it would force lazy cheaters to actually play the game first, winning the cheat codes, instead of having the codes handed to them without trying the game to begin with. After all, if they don't want to play the game without cheating what's the point in buying and playing it in the first place? ' Cheers! On 11/8/11, dark d...@xgam.org wrote: Hi Austin. Firstly, all the keyboard keys are listed in the games manual, I suggest you look there, sinse that's what it's for. It also has handy tips on stratogy and even an overview of all the games' missions. Second, sinse the cheatcodes are copy specific to the game and need unlocking individually, we can't tell you what they are, and to be honest the fact that you've not even tried the game and yet are asking for cheats is I think not really a good thing, especially for a game which has difficulty modes that run from extremely! easy to very difficult, pluss a training mode for you to get used to the game. Lastly, Might I suggest that what you require most is some manners, particularly as regards using the word please. Asking for help with a game is fine, we've all done it and it's one of the purposes of this list, but simply saying I require as if your ordering items from a catalogue is really not a pleasant way of doing it and probably won't encline others to take the time to write you an answer, even more especially when you are asking something which could really be answered in the games documentation anyway. I'm sorry if this comes across as harsh, it's certainly not intended as a slight or a putdown, it's just a reminder sinse I'm afraid messages like your previous one are rather likely to irritate people or at the least not be answered. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Hi Philip, Lol! I can't remember when I laughed so hard. Your commentary was absolutely helarious. Let's just say the game sounds good, and your presentation of it was even better. Cheers!! On 11/8/11, Philip Bennefall phi...@blastbay.com wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander
Hi tom. I used to play many games with cheats on the amigar, but have rather got out of that habbit precisely because! I preferd to complete them without. These days, the only time I use cheat codes are either A, for access reasons, for instance turning off the time limit in order to give me more time to look at a graphical screen or B, in some older console games that do not have a save or password feature to substitute for these so that I do not constantly have to play earlier levels over and over again to get to the later ones which I might actually be on, thus I can skip to the start of whatever level I was on last which saves considderable amounts of time. For modern games on the pc or accessible ones though neither of these obviously applies, and generally the only time I'll use cheats is for a couple of seconds of amusement value, like at one point I had great fun mowing down all the enemmies in superliam with a machine gun. I will confess I've not earned the gma tank cheats, mostly because I'm afraid I simply completed the game once and then didn't play for quite some time after that (actually it's a long while sinse i tried the game myself), but this is my own fault and certainly I'd rather not just be told the cheats. Beware the grue! DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games for Mac
Hi, Well, in that case I can't help you there. The fact of the matter is that mainstream developers usually don't create native Mac ports of their games. What ends up happening is they will work with a commercial emulator like Transgaming's Cider so that the PC version will run on Mac via the emulator. That's what E.A. Games and a lot of mainstream game developers do instead of creating Mac specific ports. HTH On 11/7/11, Karl Belanger karl.belan...@comcast.net wrote: I already have windows 7 on another partition, which has most of the windows games on it. I'm looking for native mac games, either mainstream or otherwise, that are playable. One of my favorite games is Street Fighter, which I have on the windows partition, but haven't found anything similar for Mac. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
yeah i agree have these 2 levels as our playable ones for a demo perhaps On Nov 8, 2011, at 6:56 PM, Yohandy wrote: same here. hopefully those levels will make it to a demo, since they've already been spoiled anyway. I'd prefer to play them than to listen to someone play them. plus I like to experiment with things and see what happens. Philip, release a demo immediately! lol - Original Message - From: Ryan Conroy staindadd...@juno.com To: phi...@blastbay.com; gamers@audyssey.org Sent: Tuesday, November 08, 2011 7:51 AM Subject: Re: [Audyssey] Perilous hearts audio demo! Oh wow, can't wait for this!! Can't wait to play it. lol Thanks Philip. -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Perilous hearts audio demo! Date: Tue, 8 Nov 2011 12:37:47 +0100 Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 3000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4eb92601e3126e7c67est03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
I get the feeling that's what Philip intends to do judging from his commentary, since he did say after level two was where the demo would most likely end. They're coming to take me away, ha-haaa! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 1:54 PM Subject: Re: [Audyssey] Perilous hearts audio demo! yeah i agree have these 2 levels as our playable ones for a demo perhaps On Nov 8, 2011, at 6:56 PM, Yohandy wrote: same here. hopefully those levels will make it to a demo, since they've already been spoiled anyway. I'd prefer to play them than to listen to someone play them. plus I like to experiment with things and see what happens. Philip, release a demo immediately! lol - Original Message - From: Ryan Conroy staindadd...@juno.com To: phi...@blastbay.com; gamers@audyssey.org Sent: Tuesday, November 08, 2011 7:51 AM Subject: Re: [Audyssey] Perilous hearts audio demo! Oh wow, can't wait for this!! Can't wait to play it. lol Thanks Philip. -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Perilous hearts audio demo! Date: Tue, 8 Nov 2011 12:37:47 +0100 Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 3000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4eb92601e3126e7c67est03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New Interactive accessible comic
Andrew Plotkin, a member of the Boston Indies Group announced the release of Meanwhile for the iOS. It is an interactive comic by Jason Shiga. The plot is: On the way home from the ice cream store, little Jimmy discovers a mad scientist’s wonderland: an experimental mind-reading helmet, a time machine, and a doomsday device that can annihilate the human race. Which one would you like to test out first? MEANWHILE is not an ordinary comic. YOU make the choices that determine how the story unfolds. MEANWHILE splits off into thousands of different adventures. Most will end in DOOM and DISASTER. Only one path will lead you to happiness and success. - A thrilling adventure of quantum physics, self-discovery, and kids getting into trouble. (We mentioned the doomsday device, right?) - Completely redesigned by the author for an infinite scrollable canvas. - Full audio accessibility with VoiceOver; every panel and choice can be spoken. This can be played on the iPad, iPhone, and iPod touch. To access it, go to http://zarfhome.com/meanwhile/ The reason that this interactive comic was made accessible is because Kwasi Mensah, creator of StemStumper, did a talk on iOS game design and accessibility at a conference last spring. So the developer decided to try to make it accessible and this is the result. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I'm sorry not not seeming as active lately. I've been busy with a few things, working on Swamp, and reading many many emails posts and messages. Because I was finding myself responding to about 40 messages a day, some being quite long, I have started to conserve energy by not responding to everyone for the time. I am still receiving and reading them all, so please don't misinterpret my quietness as a lack of interest in the community's thoughts. The game of course has bugs in its current form, but for the most part it is pretty stable. When I'm not accidentally pulling the Ethernet cord out of the server it is stable, I mean. Haha, sorry again to all of those who were affected by that yesterday. Because the game is fairly stable, I am taking this time to implement several changes before I upload the next game update. At various stages in development, a programmer will hit places where much time is needed to proceed but an outside viewer wouldn't notice any changes. Foundations need to be built, code needs to be optimized, and few of those things bring about fun new content in and of themselves. I am at one of those points in the code, so it is going to take a bit longer before the next update. I also plan to hot glue the cord into the back of my server, ROFL! I'm also considering building something to alert me in the event that my lousy ISP resets my connection and changes my router redirect settings like it has done twice already. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Interactive accessible comic
Hello, Eleanor Robinson. May I forward this to people who may be interested in this but who aren't on this mailing list? Christina - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 4:30 PM Subject: [Audyssey] New Interactive accessible comic Andrew Plotkin, a member of the Boston Indies Group announced the release of Meanwhile for the iOS. It is an interactive comic by Jason Shiga. The plot is: On the way home from the ice cream store, little Jimmy discovers a mad scientist’s wonderland: an experimental mind-reading helmet, a time machine, and a doomsday device that can annihilate the human race. Which one would you like to test out first? MEANWHILE is not an ordinary comic. YOU make the choices that determine how the story unfolds. MEANWHILE splits off into thousands of different adventures. Most will end in DOOM and DISASTER. Only one path will lead you to happiness and success. - A thrilling adventure of quantum physics, self-discovery, and kids getting into trouble. (We mentioned the doomsday device, right?) - Completely redesigned by the author for an infinite scrollable canvas. - Full audio accessibility with VoiceOver; every panel and choice can be spoken. This can be played on the iPad, iPhone, and iPod touch. To access it, go to http://zarfhome.com/meanwhile/ The reason that this interactive comic was made accessible is because Kwasi Mensah, creator of StemStumper, did a talk on iOS game design and accessibility at a conference last spring. So the developer decided to try to make it accessible and this is the result. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
Jeremy, I think it's safe to say you have built up trust in your fan community, so that if you seem to disappear, we'll have faith that great things will come out of it. I know you listen to us, the proof is in the pudding of things that come up in your updates. So fear not, and yes a hot glue gun might not go amiss. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 08, 2011 4:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. I'm sorry not not seeming as active lately. I've been busy with a few things, working on Swamp, and reading many many emails posts and messages. Because I was finding myself responding to about 40 messages a day, some being quite long, I have started to conserve energy by not responding to everyone for the time. I am still receiving and reading them all, so please don't misinterpret my quietness as a lack of interest in the community's thoughts. The game of course has bugs in its current form, but for the most part it is pretty stable. When I'm not accidentally pulling the Ethernet cord out of the server it is stable, I mean. Haha, sorry again to all of those who were affected by that yesterday. Because the game is fairly stable, I am taking this time to implement several changes before I upload the next game update. At various stages in development, a programmer will hit places where much time is needed to proceed but an outside viewer wouldn't notice any changes. Foundations need to be built, code needs to be optimized, and few of those things bring about fun new content in and of themselves. I am at one of those points in the code, so it is going to take a bit longer before the next update. I also plan to hot glue the cord into the back of my server, ROFL! I'm also considering building something to alert me in the event that my lousy ISP resets my connection and changes my router redirect settings like it has done twice already. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
Duct tape's a litle cleaner, and I have nearly as much faith in that stuff as I do in you, Jeremy. You are a mighty force, and I am sincerely impressed. Signed: Dakotah Rickard On 11/8/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Jeremy, I think it's safe to say you have built up trust in your fan community, so that if you seem to disappear, we'll have faith that great things will come out of it. I know you listen to us, the proof is in the pudding of things that come up in your updates. So fear not, and yes a hot glue gun might not go amiss. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 08, 2011 4:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. I'm sorry not not seeming as active lately. I've been busy with a few things, working on Swamp, and reading many many emails posts and messages. Because I was finding myself responding to about 40 messages a day, some being quite long, I have started to conserve energy by not responding to everyone for the time. I am still receiving and reading them all, so please don't misinterpret my quietness as a lack of interest in the community's thoughts. The game of course has bugs in its current form, but for the most part it is pretty stable. When I'm not accidentally pulling the Ethernet cord out of the server it is stable, I mean. Haha, sorry again to all of those who were affected by that yesterday. Because the game is fairly stable, I am taking this time to implement several changes before I upload the next game update. At various stages in development, a programmer will hit places where much time is needed to proceed but an outside viewer wouldn't notice any changes. Foundations need to be built, code needs to be optimized, and few of those things bring about fun new content in and of themselves. I am at one of those points in the code, so it is going to take a bit longer before the next update. I also plan to hot glue the cord into the back of my server, ROFL! I'm also considering building something to alert me in the event that my lousy ISP resets my connection and changes my router redirect settings like it has done twice already. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Hello Philip, Major Lol! I can only echo what has been said thus far in that your demo was the most funny item I've heard in a good while. I am definitely planning on getting the game when it comes out! Dave. On 11/8/11, Bryan Peterson bpeterson2...@cableone.net wrote: I get the feeling that's what Philip intends to do judging from his commentary, since he did say after level two was where the demo would most likely end. They're coming to take me away, ha-haaa! - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 1:54 PM Subject: Re: [Audyssey] Perilous hearts audio demo! yeah i agree have these 2 levels as our playable ones for a demo perhaps On Nov 8, 2011, at 6:56 PM, Yohandy wrote: same here. hopefully those levels will make it to a demo, since they've already been spoiled anyway. I'd prefer to play them than to listen to someone play them. plus I like to experiment with things and see what happens. Philip, release a demo immediately! lol - Original Message - From: Ryan Conroy staindadd...@juno.com To: phi...@blastbay.com; gamers@audyssey.org Sent: Tuesday, November 08, 2011 7:51 AM Subject: Re: [Audyssey] Perilous hearts audio demo! Oh wow, can't wait for this!! Can't wait to play it. lol Thanks Philip. -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Perilous hearts audio demo! Date: Tue, 8 Nov 2011 12:37:47 +0100 Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Penny Stock Jumping 3000% Sign up to the #1 voted penny stock newsletter for free today! http://thirdpartyoffers.juno.com/TGL3131/4eb92601e3126e7c67est03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Perilous hearts audio demo!
Hi Philip That sounds like a great job on both the game and the commentary. Looking forward to it. Ron - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 6:37 AM Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Agree totally Thomas, I was laughing my head off and trying to eat my pasta chicken at the same time, well until we reached the corpses that is, poor Philip those animals didn't give him a break to show off his game, so no wonder he wanted to kill them all off. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, November 08, 2011 8:40 PM To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Perilous hearts audio demo! Hi Philip, Lol! I can't remember when I laughed so hard. Your commentary was absolutely helarious. Let's just say the game sounds good, and your presentation of it was even better. Cheers!! On 11/8/11, Philip Bennefall phi...@blastbay.com wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audyssey plus or extra
Hi It's quite a decent idea. I think having audio game reviews, Player commentary, and such would be a decent between issue idea. I'm thinking the first part of issue 55 should be out by tomorrow, then working on the more pamphlet styled update to cover the stuff that that issue doesn't. Though it will mainly be updating on game releases. Yes I'm sorry I've dropped the ball on producing the mag but life has given me alot to deal with the last while and I'm hoping now the worse is over and plan to keep it to the previous schedule of issuing. I have a few thoughts as for content and also a thought on the name of the pod. This will suffice for now. Ron Audyssey Editor - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:31 AM Subject: [Audyssey] audyssey plus or extra Hi. I have been thinking on this for a week or so. I have been thinking on a something between issues of the mag, some sort of podcasts which has game playthroughs, reviews, etc. Mainly to run through the majority of audiogames on the forums and other places. The magazine is hardly regular and while I don't want to replace the magazine, something really needs to be done between issues. I myself have an external mic, I have skype, msn and a few things now, a crappy card in my box can probably record the games. I also have my soni handhold recorder. My major issue would be storage. Dropbox is the most likely for short term. Another is something like 000webhost but since the download is really hopeless resetting all the time for large files, I have second thoughts. I know where I can get a site for 60 us bucks a year, and a domain that costs 30 dollars a year. I have access to a few other places to, but some of those won't be regular. I guess I could use something like podbean or something but we will have to see. Firstly I need to know who is interested. This by no means will be all of my work. This is a chance for developers, and community members alike both on the list and the forums a like to talkk about things. Everything will probably be its own part and be split apart into seperate files. though this just an idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audyssey plus or extra
Hello, I am looking forward to issue 55. I'm also agreeing with the ideas presented, I know there's a lot of games that have docs that are nonexistent or hard to follow or games themselves that are very complex and reading docs on them you kind of walk away going, huh I don't get it. I hope that makes sense. I'd like to offer services and resources I have access to for the podcast. I do have a server and can utilize it for podcasting, but storage I really don't have that much, it's about 20 gb, that'll get eaten pretty fast even with 64k mp3/ogg files, anything higher than that and the problem will exaserbate. I've also got site design experience, if I can help in producing content, or updating anything, let me know. As far as actually making a podcast I have Goldwave as my audio editor, and an olympus digital recorder, though it's dying and could use a recommendation for a new one. I've got an external microphone, but no mixer. Dave. On 11/8/11, Ron Schamerhorn blindwon...@cogeco.ca wrote: Hi It's quite a decent idea. I think having audio game reviews, Player commentary, and such would be a decent between issue idea. I'm thinking the first part of issue 55 should be out by tomorrow, then working on the more pamphlet styled update to cover the stuff that that issue doesn't. Though it will mainly be updating on game releases. Yes I'm sorry I've dropped the ball on producing the mag but life has given me alot to deal with the last while and I'm hoping now the worse is over and plan to keep it to the previous schedule of issuing. I have a few thoughts as for content and also a thought on the name of the pod. This will suffice for now. Ron Audyssey Editor - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:31 AM Subject: [Audyssey] audyssey plus or extra Hi. I have been thinking on this for a week or so. I have been thinking on a something between issues of the mag, some sort of podcasts which has game playthroughs, reviews, etc. Mainly to run through the majority of audiogames on the forums and other places. The magazine is hardly regular and while I don't want to replace the magazine, something really needs to be done between issues. I myself have an external mic, I have skype, msn and a few things now, a crappy card in my box can probably record the games. I also have my soni handhold recorder. My major issue would be storage. Dropbox is the most likely for short term. Another is something like 000webhost but since the download is really hopeless resetting all the time for large files, I have second thoughts. I know where I can get a site for 60 us bucks a year, and a domain that costs 30 dollars a year. I have access to a few other places to, but some of those won't be regular. I guess I could use something like podbean or something but we will have to see. Firstly I need to know who is interested. This by no means will be all of my work. This is a chance for developers, and community members alike both on the list and the forums a like to talkk about things. Everything will probably be its own part and be split apart into seperate files. though this just an idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
hmmm that would be something I'd be interested in when ips or something like that changes I smell another public free utility somewhere. On that note have you thought about having wireless on the server though it may not work so well depending where things exist. At 01:37 p.m. 8/11/2011 -0800, you wrote: I'm sorry not not seeming as active lately. I've been busy with a few things, working on Swamp, and reading many many emails posts and messages. Because I was finding myself responding to about 40 messages a day, some being quite long, I have started to conserve energy by not responding to everyone for the time. I am still receiving and reading them all, so please don't misinterpret my quietness as a lack of interest in the community's thoughts. The game of course has bugs in its current form, but for the most part it is pretty stable. When I'm not accidentally pulling the Ethernet cord out of the server it is stable, I mean. Haha, sorry again to all of those who were affected by that yesterday. Because the game is fairly stable, I am taking this time to implement several changes before I upload the next game update. At various stages in development, a programmer will hit places where much time is needed to proceed but an outside viewer wouldn't notice any changes. Foundations need to be built, code needs to be optimized, and few of those things bring about fun new content in and of themselves. I am at one of those points in the code, so it is going to take a bit longer before the next update. I also plan to hot glue the cord into the back of my server, ROFL! I'm also considering building something to alert me in the event that my lousy ISP resets my connection and changes my router redirect settings like it has done twice already. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMA tankcommander
If I'm understanding your message correctly, what a down right shame! I gather from what you said that you have never played the game before. You want someone to give you the keyboard commands to play the game when you already have them right at your fingertips through the documentation that came with the game. If you bought the game, you might as well start using the tools that come with it. I strongly urge you to do some of the work yourself by reading the user's guide and learning to play the game as you go along. Remember the keystrokes listed as you play through the first mission, which is the easiest. They get progressively harder in some ways, but you can succeed by using what you previously learn in the next mission. Secondly, you want the cheat codes before you even try? That's awful! You're taking the replay value right out of the game before you even try. What you want is to but a jigsaw puzzle, have someone put it together for you, or follow the instructions to construct it that someone gives you before opening the box, and claim success. I suggest having fun learning the game. Try to work through difficulties toward success you get a rewarding feeling of accomplishment from by beating the game using your own skill. Isn't that what gaming's all about? --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: austin pinto austinpinto.xavi...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 2:37 AM Subject: [Audyssey] require cheat codes and key bord commands for GMA tankcommander hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
Just because of all the devices that run in that frequency range, I'd suggest against running it wirelessly, although it could be a workable option if you're running an 802.11 N network. Signed: Dakotah Rickard On 11/8/11, shaun everiss sm.ever...@gmail.com wrote: hmmm that would be something I'd be interested in when ips or something like that changes I smell another public free utility somewhere. On that note have you thought about having wireless on the server though it may not work so well depending where things exist. At 01:37 p.m. 8/11/2011 -0800, you wrote: I'm sorry not not seeming as active lately. I've been busy with a few things, working on Swamp, and reading many many emails posts and messages. Because I was finding myself responding to about 40 messages a day, some being quite long, I have started to conserve energy by not responding to everyone for the time. I am still receiving and reading them all, so please don't misinterpret my quietness as a lack of interest in the community's thoughts. The game of course has bugs in its current form, but for the most part it is pretty stable. When I'm not accidentally pulling the Ethernet cord out of the server it is stable, I mean. Haha, sorry again to all of those who were affected by that yesterday. Because the game is fairly stable, I am taking this time to implement several changes before I upload the next game update. At various stages in development, a programmer will hit places where much time is needed to proceed but an outside viewer wouldn't notice any changes. Foundations need to be built, code needs to be optimized, and few of those things bring about fun new content in and of themselves. I am at one of those points in the code, so it is going to take a bit longer before the next update. I also plan to hot glue the cord into the back of my server, ROFL! I'm also considering building something to alert me in the event that my lousy ISP resets my connection and changes my router redirect settings like it has done twice already. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New Interactive accessible comic
Christina asked if she could forward the information about Meanwhile to people who might be interested but who aren't on the mailing list - The answer is decidedly yes. Thanks for asking. I haven't tried Meanwhile because I don't have an iPhone/PodTouch or mac but am a member of the Indie Gamer group here in Boston and like to pass on interesting stuff to people who might like to know about it. Eleanor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Interactive accessible comic
Thanks. Christina - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 8:53 PM Subject: [Audyssey] New Interactive accessible comic Christina asked if she could forward the information about Meanwhile to people who might be interested but who aren't on the mailing list - The answer is decidedly yes. Thanks for asking. I haven't tried Meanwhile because I don't have an iPhone/PodTouch or mac but am a member of the Indie Gamer group here in Boston and like to pass on interesting stuff to people who might like to know about it. Eleanor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Interactive accessible comic
Eleanor, I passed it on to the Visually Impaired Phones group for the Iphone. Fred Olver - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 7:53 PM Subject: [Audyssey] New Interactive accessible comic Christina asked if she could forward the information about Meanwhile to people who might be interested but who aren't on the mailing list - The answer is decidedly yes. Thanks for asking. I haven't tried Meanwhile because I don't have an iPhone/PodTouch or mac but am a member of the Indie Gamer group here in Boston and like to pass on interesting stuff to people who might like to know about it. Eleanor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Interactive accessible comic
If you are interested in the game listed below this message, you may also want to go to http://eblong.com/zarf/if.html and see many other games by Andrew Plotkin Fred Olver - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:30 PM Subject: [Audyssey] New Interactive accessible comic Andrew Plotkin, a member of the Boston Indies Group announced the release of Meanwhile for the iOS. It is an interactive comic by Jason Shiga. The plot is: On the way home from the ice cream store, little Jimmy discovers a mad scientists wonderland: an experimental mind-reading helmet, a time machine, and a doomsday device that can annihilate the human race. Which one would you like to test out first? MEANWHILE is not an ordinary comic. YOU make the choices that determine how the story unfolds. MEANWHILE splits off into thousands of different adventures. Most will end in DOOM and DISASTER. Only one path will lead you to happiness and success. - A thrilling adventure of quantum physics, self-discovery, and kids getting into trouble. (We mentioned the doomsday device, right?) - Completely redesigned by the author for an infinite scrollable canvas. - Full audio accessibility with VoiceOver; every panel and choice can be spoken. This can be played on the iPad, iPhone, and iPod touch. To access it, go to http://zarfhome.com/meanwhile/ The reason that this interactive comic was made accessible is because Kwasi Mensah, creator of StemStumper, did a talk on iOS game design and accessibility at a conference last spring. So the developer decided to try to make it accessible and this is the result. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
I tried the link to get this file, and also tried copying and pasting it into Internet Explorer 8. It doesn't connect at all. Does anyone have suggestions? Thanks. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:37 AM Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Interactive accessible comic
How accessible are those other games? Christina - Original Message - From: fred olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 08, 2011 10:02 PM Subject: Re: [Audyssey] New Interactive accessible comic If you are interested in the game listed below this message, you may also want to go to http://eblong.com/zarf/if.html and see many other games by Andrew Plotkin Fred Olver - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:30 PM Subject: [Audyssey] New Interactive accessible comic Andrew Plotkin, a member of the Boston Indies Group announced the release of Meanwhile for the iOS. It is an interactive comic by Jason Shiga. The plot is: On the way home from the ice cream store, little Jimmy discovers a mad scientist's wonderland: an experimental mind-reading helmet, a time machine, and a doomsday device that can annihilate the human race. Which one would you like to test out first? MEANWHILE is not an ordinary comic. YOU make the choices that determine how the story unfolds. MEANWHILE splits off into thousands of different adventures. Most will end in DOOM and DISASTER. Only one path will lead you to happiness and success. - A thrilling adventure of quantum physics, self-discovery, and kids getting into trouble. (We mentioned the doomsday device, right?) - Completely redesigned by the author for an infinite scrollable canvas. - Full audio accessibility with VoiceOver; every panel and choice can be spoken. This can be played on the iPad, iPhone, and iPod touch. To access it, go to http://zarfhome.com/meanwhile/ The reason that this interactive comic was made accessible is because Kwasi Mensah, creator of StemStumper, did a talk on iOS game design and accessibility at a conference last spring. So the developer decided to try to make it accessible and this is the result. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audyssey plus or extra
Well ron what name did you have in mind. I'd really like it to be a community project. For the purposes of actual work dropbox will be used. I'll see if there is just more than one person though. For now the cast will have to be somewhere like podbean or something, or podomatic or something, though if there are any other good podcast upload sites that are accessable then thats good if I know where I can put it. I really idealy would want to keep this free. Ofcause if it became any more than that, like a large user base, and the fact that it would have to be well rather full has me thinking. Another thing I could use is 000webhost to run the blog part of the site. though there are some annoyances I have issues with that place. Now, I could always make another wordpress blog linked to here and the forum and just update this, however I would have to somehow set email access to things. Another way is to pull storage for things. if dave meller or someone could give me a subdomain with wordpress on it and 2gb storage as initial then I could do it that way. Or I could do it on dropbox. The issue is it all gets pulled to the computer, so unless I had a couple accounts hmmm it would be a bit complex to maintain. Over that there is the fact I'd have to pay for storage. and web space. And this could be as much as 100-200 a year. At which point we run into a large ammount of problems. The first is cash and payments. I'd have to run on donations or have subscribers. This would mean I'd have to keep to a schedual, and then I'd need a large user base. Obviously I really don't want to do that. There is one posability, but its a bit cheaky. We could use audyssey.org for the cast. However I would feel guilty about not paying for the use, etc, etc. Then as we all know all the devs that burnout and such, well the same will happen here. So I really need more than one person to be interested. I would probably need at least 1000 or so to really make it worth going major postal with this. Otherwise it is likely to just be a public dropbox thingy or at least for the moment a share folder only cast. I have no dedicated system to set up for a server nore the space for one currently. I may eventually get an old clunker with win xp on it but then I'd have to seriously spend cash for something, and have a noisy thing in my room and still have no real space. Ron I am happy you aggree with me, but unless I get some more feadback this won't happen, At 06:57 p.m. 8/11/2011 -0500, you wrote: Hi It's quite a decent idea. I think having audio game reviews, Player commentary, and such would be a decent between issue idea. I'm thinking the first part of issue 55 should be out by tomorrow, then working on the more pamphlet styled update to cover the stuff that that issue doesn't. Though it will mainly be updating on game releases. Yes I'm sorry I've dropped the ball on producing the mag but life has given me alot to deal with the last while and I'm hoping now the worse is over and plan to keep it to the previous schedule of issuing. I have a few thoughts as for content and also a thought on the name of the pod. This will suffice for now. Ron Audyssey Editor - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:31 AM Subject: [Audyssey] audyssey plus or extra Hi. I have been thinking on this for a week or so. I have been thinking on a something between issues of the mag, some sort of podcasts which has game playthroughs, reviews, etc. Mainly to run through the majority of audiogames on the forums and other places. The magazine is hardly regular and while I don't want to replace the magazine, something really needs to be done between issues. I myself have an external mic, I have skype, msn and a few things now, a crappy card in my box can probably record the games. I also have my soni handhold recorder. My major issue would be storage. Dropbox is the most likely for short term. Another is something like 000webhost but since the download is really hopeless resetting all the time for large files, I have second thoughts. I know where I can get a site for 60 us bucks a year, and a domain that costs 30 dollars a year. I have access to a few other places to, but some of those won't be regular. I guess I could use something like podbean or something but we will have to see. Firstly I need to know who is interested. This by no means will be all of my work. This is a chance for developers, and community members alike both on the list and the forums a like to talkk about things. Everything will probably be its own part and be split apart into seperate files. though this just an idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] audyssey plus or extra
david, you may have solved my problem at least partually. if I could get a subdomain, ie audysseycast.yourname.com or something, or somehow be able to have you maintain a no-ip or something, then that would rock. On that note I wander if a sub domain could be created in audyssey.org and then we could link that to the cast. My rough plan is to have a wordpress blog. This makes it easy to maintain. My plan is to have a shared folder, a backup cast on podomatic just in case the old one dies and a dropbox shared folder. Then ofcause I'd need the ability to admin the wp side, ofcause if we had the site with wordpress we can use podpress. I have a gmail so I should have access to feadburner since thats where links should go. I think though that this cast will have to have some donation system or something at some point. David is it possable you could get more storage for the cast? Sorry if that sounds cheaky but its the simplest thing. The other idea is to pay for something like public ftp or dropbox or something. Dropbox public links though do eventually overload so that wouldn't solve it that much. There are shares but I don't want to fill my hard drive with shares really. There is sendspace but who in their right mind would use that as a perminant podcast thingy. Another thing we should get is a mirroring system. I have no idea how to get to or use the coral distrobution network or cdn but I know that its free I think and that places like the dectalk archive did use it. Another thing I could do would be to use one of the systems here as a server, but I'd have to buy more bandwidth, and then I'd have to limit upload speed to something stupid. And even if I did that holidays excluded I could only run it during the day. There are loads of options I just need to know where the list wants to go. Oh if someone wants to post it to the forums on audiogames if I don't get through there then that would rock. Thanks to my external plantronics headset things will work. However I can only record one device at once, so either voice or actual sound. I don't have the hardware myself to do all the things I could. If push comes to shove I have a single core I could try recording on, it however is only a single core with a small drive. its my grandpa's and he doesn't use the capacity, however its rather far from my location. And then ofcause I'd need some user input, I mean I won't be making all this myself all the time. Anyway I want this to be community driven so its up to you guys on what you want to do. I will try to previde resources where I can ofcause. At 07:09 p.m. 8/11/2011 -0500, you wrote: Hello, I am looking forward to issue 55. I'm also agreeing with the ideas presented, I know there's a lot of games that have docs that are nonexistent or hard to follow or games themselves that are very complex and reading docs on them you kind of walk away going, huh I don't get it. I hope that makes sense. I'd like to offer services and resources I have access to for the podcast. I do have a server and can utilize it for podcasting, but storage I really don't have that much, it's about 20 gb, that'll get eaten pretty fast even with 64k mp3/ogg files, anything higher than that and the problem will exaserbate. I've also got site design experience, if I can help in producing content, or updating anything, let me know. As far as actually making a podcast I have Goldwave as my audio editor, and an olympus digital recorder, though it's dying and could use a recommendation for a new one. I've got an external microphone, but no mixer. Dave. On 11/8/11, Ron Schamerhorn blindwon...@cogeco.ca wrote: Hi It's quite a decent idea. I think having audio game reviews, Player commentary, and such would be a decent between issue idea. I'm thinking the first part of issue 55 should be out by tomorrow, then working on the more pamphlet styled update to cover the stuff that that issue doesn't. Though it will mainly be updating on game releases. Yes I'm sorry I've dropped the ball on producing the mag but life has given me alot to deal with the last while and I'm hoping now the worse is over and plan to keep it to the previous schedule of issuing. I have a few thoughts as for content and also a thought on the name of the pod. This will suffice for now. Ron Audyssey Editor - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:31 AM Subject: [Audyssey] audyssey plus or extra Hi. I have been thinking on this for a week or so. I have been thinking on a something between issues of the mag, some sort of podcasts which has game playthroughs, reviews, etc. Mainly to run through the majority of audiogames on the forums and other places. The magazine is hardly regular and while I don't want to replace the magazine, something really needs to be done between issues. I myself have an external mic, I
Re: [Audyssey] New Interactive accessible comic
hmmm fred thanks for this. it all looks web based and I am so going to play this stuff. At 09:02 p.m. 8/11/2011 -0600, you wrote: If you are interested in the game listed below this message, you may also want to go to http://eblong.com/zarf/if.html and see many other games by Andrew Plotkin Fred Olver - Original Message - From: Eleanor Robinson elea...@7128.com To: gamers@audyssey.org Sent: Tuesday, November 08, 2011 3:30 PM Subject: [Audyssey] New Interactive accessible comic Andrew Plotkin, a member of the Boston Indies Group announced the release of Meanwhile for the iOS. It is an interactive comic by Jason Shiga. The plot is: On the way home from the ice cream store, little Jimmy discovers a mad scientist's wonderland: an experimental mind-reading helmet, a time machine, and a doomsday device that can annihilate the human race. Which one would you like to test out first? MEANWHILE is not an ordinary comic. YOU make the choices that determine how the story unfolds. MEANWHILE splits off into thousands of different adventures. Most will end in DOOM and DISASTER. Only one path will lead you to happiness and success. - A thrilling adventure of quantum physics, self-discovery, and kids getting into trouble. (We mentioned the doomsday device, right?) - Completely redesigned by the author for an infinite scrollable canvas. - Full audio accessibility with VoiceOver; every panel and choice can be spoken. This can be played on the iPad, iPhone, and iPod touch. To access it, go to http://zarfhome.com/meanwhile/ The reason that this interactive comic was made accessible is because Kwasi Mensah, creator of StemStumper, did a talk on iOS game design and accessibility at a conference last spring. So the developer decided to try to make it accessible and this is the result. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] more recordings to enjoy
So... here are two more recordings done by me. The first one is of a game called Arcana heart 3. It's a very typical Japanese game, that is to say it's a fighter with a bunch of squeally girls who all have some sort of super power or other, cool music and a fun gameplay system. Trick is... this game is has a cast of all female fighters, and they are all one example or another of Japanese stereotypes... the schoolgirls, priests, cross-dressing tomboys, and anything else that comes up in anime or any other form of Japanese media. It's a fun game and worth checking out, but those who have vision may get a kick out of watching some actual vids on youtube to get exactly what I mean with these descriptions... though keep in mind these are all passed on to me by word of mouth and reviews, since I don't have any vision myself. Enjoy. The gameplay, for those who are curious, is similar to that found in blazblue.. but there are a few unique things about it, the most important of which are the arcanas, which are... equips, if you will, kind of like an rpg that can enhance your cdharacter with some small atributes and provide you with their own special moves and supers in addition to the ones posessed by your character. http://dl.dropbox.com/u/3394499/arcana%20heart%203%20as%20weis.mp3 Second is of space channel 5, which is perhaps the most accessible rhythm game as of yet... and you'll see why. Shame it was never continued. http://dl.dropbox.com/u/3394499/space%20channel%205%20part%202%20hundred%20stage%20battle.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] more recordings to enjoy
once again clement a couple really cool recordings. thanks for those. At 09:12 p.m. 8/11/2011 -0800, you wrote: So... here are two more recordings done by me. The first one is of a game called Arcana heart 3. It's a very typical Japanese game, that is to say it's a fighter with a bunch of squeally girls who all have some sort of super power or other, cool music and a fun gameplay system. Trick is... this game is has a cast of all female fighters, and they are all one example or another of Japanese stereotypes... the schoolgirls, priests, cross-dressing tomboys, and anything else that comes up in anime or any other form of Japanese media. It's a fun game and worth checking out, but those who have vision may get a kick out of watching some actual vids on youtube to get exactly what I mean with these descriptions... though keep in mind these are all passed on to me by word of mouth and reviews, since I don't have any vision myself. Enjoy. The gameplay, for those who are curious, is similar to that found in blazblue.. but there are a few unique things about it, the most important of which are the arcanas, which are... equips, if you will, kind of like an rpg that can enhance your cdharacter with some small atributes and provide you with their own special moves and supers in addition to the ones posessed by your character. http://dl.dropbox.com/u/3394499/arcana%20heart%203%20as%20weis.mp3 Second is of space channel 5, which is perhaps the most accessible rhythm game as of yet... and you'll see why. Shame it was never continued. http://dl.dropbox.com/u/3394499/space%20channel%205%20part%202%20hundred%20stage%20battle.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.