Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Paul, you have a good point. I think it's important to note, though,
that this isn't exactly a role reversal... the developers have been
transparent about making this inclusive from the very beginning, so
luckily, it's not an audiogame first with graphics slapped on... it
was designed from the beginning to involve sighted players as well as
those who would play it audio only, which I think is awesome.
Ah, thanks for the tip Chris. Wish I'd've known that before a lot of
the good rewards ran out! hehe. But this doesn't change the amount I
am going to pledge, as I fully believe in what this company is trying
to do.

On 1/14/17, Christopher Bartlett <atouchofrevere...@gmail.com> wrote:
> FYI, if you've never pledged on Kickstarter, you pay when the campaign
> ends, which is February 3 for this one if I remember correctly.
>
>
> On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm <paul.lem...@gmail.com> wrote:
>
>> Ah good point, it would be interesting to know how much detail will go
>> into
>> the graphics since it seems quite a big and deep game and I imagine
>> coding
>> graphics to it would be a seriously big task since it was designed for
>> the
>> blind  in an audio setting.  The interesting thing will be the role
>> reversal
>> of what is often talked about on here which is how difficult is it to
>> convert a sighted game to a visual game, as now this company is trying
>> the
>> exact opposite and trying to make an audio game accessible to the
>> sighted,
>> I
>> wonder if that in itself is just as big a task. Either way it will be
>> interesting to see the final result and I'm seriously looking forward to
>> trying this game
>>
>>
>> -Original Message- to see the From: Gamers
>> [mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou
>> Sent: 14 January 2017 21:08
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
>> development.
>>
>> for the record, this game is actually going to have graphics so
>> calling it an audiogame is a bit of a misnomer. haha. This company is
>> doing what I consider to be an amazing thing in trying to include
>> blind and sighted gamers at the same time, and the focus on graphics
>> is a good step in bridging the gap between the two. Inclusive gaming
>> is an amazing idea, and is long overdue in my opinion. I will pledge
>> as well, next week, after I'm able to pay again. lol
>>
>> On 1/14/17, Paul Lemm <paul.lem...@gmail.com> wrote:
>> > Just listened to the trailer for this and it sounds amazing! Pledged
>> > straight away and really looking forward to trying out the game when
>> > it's
>> > ready. anyone who hasn't already checked out the trailer, go have a
>> listen
>> > to it at the link in the email below, it really is something special,
>> > it
>> > sounds like you're listening to a main stream game trailer but its an
>> audio
>> > game, really can't wait to play this.
>> >
>> > Thanks Phil by the way for sharing the info and links.
>> >
>> > Paul
>> >
>> > -Original Message-
>> > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil
>> Vlasak
>> > Sent: 14 January 2017 00:01
>> > To: Gamers Discussion list
>> > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
>> > development.
>> >
>> > A Hero's Call, from Out of Sight Games.
>> > An Accessible Fantasy Role Playing Game.
>> > Under development, the premier title from Out of Sight Games,
>> > you are a traveler thrust into a world of possibilities
>> > when you find the city of Farhaven under attack by a mysterious enemy.
>> > Along with a small band of allies, you must explore the surrounding
>> lands,
>> > discover the identity of your enigmatic foe, and save Farhaven from
>> certain
>> >
>> > conquest.
>> > Do you have what it takes to answer a hero?s call?
>> > Discover an expansive world, Venture forth from the town of Farhaven to
>> > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>> and
>> >
>> > much
>> > more.
>> > With 17 unique maps, you'll always have new lands to explore.
>> > Follow a turn-by-turn beacon system to locations you've already
>> discovered,
>> > or venture out on your own, you never know what you might find!
>> > Build your characters, Choose from one of six different classes, each
>> with
>> > unique skills, and tailor yo

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm  wrote:
> Just listened to the trailer for this and it sounds amazing! Pledged
> straight away and really looking forward to trying out the game when it's
> ready. anyone who hasn't already checked out the trailer, go have a listen
> to it at the link in the email below, it really is something special, it
> sounds like you're listening to a main stream game trailer but its an audio
> game, really can't wait to play this.
>
> Thanks Phil by the way for sharing the info and links.
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
> Sent: 14 January 2017 00:01
> To: Gamers Discussion list
> Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
> development.
>
> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding lands,
> discover the identity of your enigmatic foe, and save Farhaven from certain
>
> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs, and
>
> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already discovered,
> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each with
> unique skills, and tailor your attributes for your specific style of play.
> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or will
>
> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral, action-packed
> battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by Friday, February
>
> 3 2017.
>
>
>
> https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
> antasy-rpg?ref=discovery
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Ok... didn't mean to sound snappy or offend.

On 1/14/17, Justin Jones <atreides...@gmail.com> wrote:
> I said that I had only glanced at the web site and not given it a
> thorough going-over.
>
> On 1/14/17, Clement Chou <chou.clem...@gmail.com> wrote:
>> Demos are here. Anyone who is browsing the site and missed them, I
>> find that surprising.. considering there is a link right at the top of
>> the page that says audio demos right under game info. lol
>> http://outofsightgames.com/a-heros-call/audio-demos/
>>
>> On 1/14/17, Christina <greensleev...@wind-haven.net> wrote:
>>> It does.
>>> You can listen to the demo on the KS page or on the game's website.
>>>
>>>
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
>>> Kennedy
>>> Sent: Friday, January 13, 2017 11:10 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
>>> development.
>>>
>>> does it have sound and music and stuff? if so I'll surely buy it.
>>>
>>>
>>>
>>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>>> I'm a tester for this game and have followed its development for over a
>>>> year.  Without giving away any trade secrets, I can say that the
>>>> controls
>>>> are quite intuitive, and the number of options scales with the
>>>> advancement
>>>> of the characters, so that at the beginning you have a manageable
>>>> number
>>> of
>>>> choices, while further on, there are more complex things you can do.
>>>> The
>>>> devs have also included in-game tutorial text that is quite good at
>>>> teaching you the basics, while leaving plenty of scope for you to
>>>> discover
>>>> little tricks of your own.
>>>> As I said, I've been testing this game and would likely have received a
>>>> copy when all was said and done, but I am sufficiently pleased with the
>>>> product, and even more with the willingness of the devs to respond to
>>>> feedback, and even add new features as an experiment that I have backed
>>>> this project at a significant level.
>>>>
>>>>
>>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com>
>>>> wrote:
>>>>
>>>>> If you go to outofsightgames.com and look through the audio demos or
>>>>> look
>>>>> at the channel of out of sight games on Youtube, there are demos for
>>>>> equipment, radar, and a full quest demo. I believe they're working on
>>> more
>>>>> to post. I'd go ahead and contribute. This game's going to be huge and
>>> the
>>>>> extras for Kickstarter backers are pretty nice. Discussion over how
>>>>> such
>>> a
>>>>> game could be made has gone on as long as Audyssey Magazine and the
>>>>> blind
>>>>> gaming community has existed. Now, it's actually being created. What a
>>>>> grand start to 2017.  The devs seem very responsive to questions and a
>>> bit
>>>>> stunned by the intense interest their project has received. Even
>>>>> better,
>>>>> they experienced the kind of games we all wanted to play but couldn't
>>>>> due
>>>>> to blindnesss before they lost their sight. This is going to be
>>>>> stupifyingly good gaming for us.
>>>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> That looks pretty damn impressive, actually. I watched the demo on
>>>>>>
>>>>>> YouTube, but I still am not sure how it controls. That is what is
>>>>>>
>>>>>> making me hesitate to contribute to the game.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 1/13/17, Phil Vlasak <phi...@bex.net> wrote:
>>>>>>
>>>>>>> A Hero's Call, from Out of Sight Games.
>>>>>>> An Accessible Fantasy Role Playing Game.
>>>>>>> Under development, the premier title from Out of Sight Games,
>>>>>>> you are a traveler thrust into a world of possibilities
>>>>>>> when you find the city of Farhaven under attack by a mysterious
>>>>>>> enemy.
>>

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Clement Chou
Demos are here. Anyone who is browsing the site and missed them, I
find that surprising.. considering there is a link right at the top of
the page that says audio demos right under game info. lol
http://outofsightgames.com/a-heros-call/audio-demos/

On 1/14/17, Christina  wrote:
> It does.
> You can listen to the demo on the KS page or on the game's website.
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Joshua
> Kennedy
> Sent: Friday, January 13, 2017 11:10 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game Under
> development.
>
> does it have sound and music and stuff? if so I'll surely buy it.
>
>
>
> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>> I'm a tester for this game and have followed its development for over a
>> year.  Without giving away any trade secrets, I can say that the controls
>> are quite intuitive, and the number of options scales with the
>> advancement
>> of the characters, so that at the beginning you have a manageable number
> of
>> choices, while further on, there are more complex things you can do.  The
>> devs have also included in-game tutorial text that is quite good at
>> teaching you the basics, while leaving plenty of scope for you to
>> discover
>> little tricks of your own.
>> As I said, I've been testing this game and would likely have received a
>> copy when all was said and done, but I am sufficiently pleased with the
>> product, and even more with the willingness of the devs to respond to
>> feedback, and even add new features as an experiment that I have backed
>> this project at a significant level.
>>
>>
>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
>> wrote:
>>
>>> If you go to outofsightgames.com and look through the audio demos or
>>> look
>>> at the channel of out of sight games on Youtube, there are demos for
>>> equipment, radar, and a full quest demo. I believe they're working on
> more
>>> to post. I'd go ahead and contribute. This game's going to be huge and
> the
>>> extras for Kickstarter backers are pretty nice. Discussion over how such
> a
>>> game could be made has gone on as long as Audyssey Magazine and the
>>> blind
>>> gaming community has existed. Now, it's actually being created. What a
>>> grand start to 2017.  The devs seem very responsive to questions and a
> bit
>>> stunned by the intense interest their project has received. Even better,
>>> they experienced the kind of games we all wanted to play but couldn't
>>> due
>>> to blindnesss before they lost their sight. This is going to be
>>> stupifyingly good gaming for us.
>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>>> wrote:
>>>
 That looks pretty damn impressive, actually. I watched the demo on

 YouTube, but I still am not sure how it controls. That is what is

 making me hesitate to contribute to the game.



 On 1/13/17, Phil Vlasak  wrote:

> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding
 lands,

> discover the identity of your enigmatic foe, and save Farhaven from
 certain

> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven
> to
> explore mysterious forests, goblin-infested tunnels, haunted
> catacombs,
 and

> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already
 discovered,

> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each
 with

> unique skills, and tailor your attributes for your specific style of
 play.

> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or
 will

> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
 dynamic

> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to
> reveal.
> Test your might as you explore and encounter over 70 different
> enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread Clement Chou
It will be a single player RPG, so there will be no need to play
online, as far as has been announced. This will not be the same as
alter eon.

On 1/13/17, Stephen  wrote:
> Can it be played offline or do you need to be online to play it?
> At 03:54 PM 1/14/2017, you wrote:
>>if its really good like alter aeon I'll definitely be getting it
>>whenver its out.
>>
>>
>>
>>On 1/13/2017 11:49 PM, Christopher Bartlett wrote:
>>>I'm not sure what I am allowed to say and what not, so I'll answer
>>> general
>>>questions until given other permissions, or until the devs comment here.
>>>The game play will be tens of hours per session.  It is (so far as I
>>> know)
>>>not yet available for general evaluation; I am one of a set of private
>>>testers.  There are a good double dozen quests to solve, many of which
>>>dovetail into, or affect other quests.
>>>Combat is turn-based, but takes account of time in a neat and (to
>>>accessible games) new way.  Each of the six character classes has unique
>>>combat and non-combat abilities that make each worth playing.  There is
>>>already some nice NPC interaction that affects the story, with more
>>>promised in the kickstarter updates.
>>>I'm sorry if I can't answer specific questions yet, but I hope that gives
>>> a
>>>sense of what the devs are doing.  Let's say that I thought it was worth
>>>supporting them at the $200 level of their kickstarter, and call that an
>>>endorsement.
>>>
>>>
>>>On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy 
>>>wrote:
>>>
oh good, how much will it cost?

i plan on getting a new windows10 laptop next month from blair
 technology
group with a solid state hard drive in it, a lenovo computer with
 windows
10 in it.




On 1/13/2017 11:21 PM, Christopher Bartlett wrote:

>It does have sound and music, which will be expanded, due to the
> success
>of
>the kickstarter campaign.  There is full keyboard movement, and there
> may
>be mouse, I haven't tried it and can't remember if they've implemented
> it.
>
>On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy
> 
>wrote:
>
>does it have sound and music and stuff? if so I'll surely buy it.
>>
>>
>>
>>On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>
>>I'm a tester for this game and have followed its development for over
>> a
>>>year.  Without giving away any trade secrets, I can say that the
>>>controls
>>>are quite intuitive, and the number of options scales with the
>>>advancement
>>>of the characters, so that at the beginning you have a manageable
>>> number
>>>of
>>>choices, while further on, there are more complex things you can do.
>>>The
>>>devs have also included in-game tutorial text that is quite good at
>>>teaching you the basics, while leaving plenty of scope for you to
>>>discover
>>>little tricks of your own.
>>>As I said, I've been testing this game and would likely have received
>>> a
>>>copy when all was said and done, but I am sufficiently pleased with
>>> the
>>>product, and even more with the willingness of the devs to respond to
>>>feedback, and even add new features as an experiment that I have
>>> backed
>>>this project at a significant level.
>>>
>>>
>>>On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir
>>> 
>>>wrote:
>>>
>>>If you go to outofsightgames.com and look through the audio demos or
>>>look
>>>
at the channel of out of sight games on Youtube, there are demos for
equipment, radar, and a full quest demo. I believe they're working
 on
more
to post. I'd go ahead and contribute. This game's going to be huge
 and
the
extras for Kickstarter backers are pretty nice. Discussion over how
such
a
game could be made has gone on as long as Audyssey Magazine and the
blind
gaming community has existed. Now, it's actually being created. What
 a
grand start to 2017.  The devs seem very responsive to questions and
 a
bit
stunned by the intense interest their project has received. Even
better,
they experienced the kind of games we all wanted to play but
 couldn't
due
to blindnesss before they lost their sight. This is going to be
stupifyingly good gaming for us.
On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
wrote:

That looks pretty damn impressive, actually. I watched the demo on

>YouTube, but I still am not sure how it controls. That is what is
>
>making me hesitate to contribute to the game.
>
>
>
>On 1/13/17, Phil Vlasak  

Re: [Audyssey] problems with shadow rine

2014-02-24 Thread Clement Chou
Well, it should not be that complicated... especially if your locale
is set to Japanese. Just remember that even with the protalker english
addon installed, that's the synthesizer that has to be active. Espeak
by itself won't recognize the language. I'm not quite sure why you're
having that problem.. unless you haven't downloaded the language pack
for Japanese.

On 2/24/14, william lomas w.lo...@icloud.com wrote:
   hi to all


 i have a windows seven laptop running a sixty court bit OS of home premium
 32-bit. when i set system locale to japanese and reboot and run shadow fine
 with nvda and pro talker english installed and keyboard set to japanese, all
 i get is chinese letter japanese letter spoken etc, no interaction with the
 game is occurring. why is this so complicated to get going? lol
 thanks william


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] shadow line issues

2014-02-15 Thread Clement Chou
You may be waiting a long time... I would recommend just trying the
game out first. Two main reasons for that... one is that I'm quite
busy with other projects as well as my daily life, and two.. it's
always more fun to explore and try out a game before you consult a
playthrough.

On 2/12/14, shaun everiss sm.ever...@gmail.com wrote:
 I would be interested when you get a full playthrough of this out.
 I have not spent serious time on japanese games just yet but I will
 eventually do so.

 At 12:33 PM 2/13/2014, you wrote:
The first time you start the game, the game will not be outputting to
the clipboard, but will be running through nvda directly. And you
missed a step, it sounds like... you didn't actually switch
synthesizers and use the protalker English addon. If you do that, it
should be fine.
Here's a little recording I made explaining how everything gets set up
after you install everything you need and add the Japanese language.
https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3

On 2/12/14, william lomas w.lo...@icloud.com wrote:
  hi to all
 
  Ok i downloaded
  NVDA
  the game of shadow line
  and the instant translate
  I also on my win seven machine, set the japanese keyboard and
 microsoft imid
  thing lol!!!
  now, when i installed the english pro talker add-on and start the game,
  and
  switch keyboards with alt shift, i hear japanese roman something and
  just a
  bunch of crap being read out lol no pro talker add on is being
  activated.
  What please, am i doing wrong? i am using the full voice edition.
  also i know i have to set the clipboard copy feature first, but the
  problem
  is when i am in japanese keyboard mode nothing is happening yet when in
  english, NVDA is aying no text on clipboard when in UK english so
  confused
  why caps lock shift y is not working
  regards, will
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list,
  please send E-mail to gamers-ow...@audyssey.org.
 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
 list,
please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] shadow line issues

2014-02-13 Thread Clement Chou
Yes, everything should work correctly. If not, then you may need to
try installing the Japanese language pack through windows update or
the app store, depending on which version you're using. And last, try
switching your system locale to Japanese to see if the game works. I
have no problems with these games because I have my computer set to
have a Japanese locale, and that hasn't screwed anything up that I
can't fix.

On 2/13/14, william lomas w.lo...@icloud.com wrote:
 I will try this, guide on the Internet, seems to refer to that program only
 for playing games that are not audiotext.
 If I win it through this program, and always running through this program,
 should everything worked correctly? Thank you, William

 Sent from my iPhone

 On 13 Feb 2014, at 06:00, Clement Chou chou.clem...@gmail.com wrote:

 Are you running the program through app locale? The fact that your
 region is set to display non-unicode programs in english may be
 causing the problem.

 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 Hi
 I did add japanese as per the article
 I do recording show what happens

 Sent from my iPhone

 On 12 Feb 2014, at 23:33, Clement Chou chou.clem...@gmail.com wrote:

 The first time you start the game, the game will not be outputting to
 the clipboard, but will be running through nvda directly. And you
 missed a step, it sounds like... you didn't actually switch
 synthesizers and use the protalker English addon. If you do that, it
 should be fine.
 Here's a little recording I made explaining how everything gets set up
 after you install everything you need and add the Japanese language.
 https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3

 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 hi to all

 Ok i downloaded
 NVDA
 the game of shadow line
 and the instant translate
 I also on my win seven machine, set the japanese keyboard and
 microsoft
 imid
 thing lol!!!
 now, when i installed the english pro talker add-on and start the
 game,
 and
 switch keyboards with alt shift, i hear japanese roman something and
 just
 a
 bunch of crap being read out lol no pro talker add on is being
 activated.
 What please, am i doing wrong? i am using the full voice edition.
 also i know i have to set the clipboard copy feature first, but the
 problem
 is when i am in japanese keyboard mode nothing is happening yet when
 in
 english, NVDA is aying no text on clipboard when in UK english so
 confused
 why caps lock shift y is not working
 regards, will


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] shadow line issues

2014-02-12 Thread Clement Chou
The first time you start the game, the game will not be outputting to
the clipboard, but will be running through nvda directly. And you
missed a step, it sounds like... you didn't actually switch
synthesizers and use the protalker English addon. If you do that, it
should be fine.
Here's a little recording I made explaining how everything gets set up
after you install everything you need and add the Japanese language.
https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3

On 2/12/14, william lomas w.lo...@icloud.com wrote:
 hi to all

 Ok i downloaded
 NVDA
 the game of shadow line
 and the instant translate
 I also on my win seven machine, set the japanese keyboard and microsoft imid
 thing lol!!!
 now, when i installed the english pro talker add-on and start the game, and
 switch keyboards with alt shift, i hear japanese roman something and just a
 bunch of crap being read out lol no pro talker add on is being activated.
 What please, am i doing wrong? i am using the full voice edition.
 also i know i have to set the clipboard copy feature first, but the problem
 is when i am in japanese keyboard mode nothing is happening yet when in
 english, NVDA is aying no text on clipboard when in UK english so confused
 why caps lock shift y is not working
 regards, will


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] shadow line issues

2014-02-12 Thread Clement Chou
Are you running the program through app locale? The fact that your
region is set to display non-unicode programs in english may be
causing the problem.

On 2/12/14, william lomas w.lo...@icloud.com wrote:
 Hi
 I did add japanese as per the article
 I do recording show what happens

 Sent from my iPhone

 On 12 Feb 2014, at 23:33, Clement Chou chou.clem...@gmail.com wrote:

 The first time you start the game, the game will not be outputting to
 the clipboard, but will be running through nvda directly. And you
 missed a step, it sounds like... you didn't actually switch
 synthesizers and use the protalker English addon. If you do that, it
 should be fine.
 Here's a little recording I made explaining how everything gets set up
 after you install everything you need and add the Japanese language.
 https://dl.dropboxusercontent.com/u/3394499/how%20to%20set%20up%20shadow%20line.mp3

 On 2/12/14, william lomas w.lo...@icloud.com wrote:
 hi to all

 Ok i downloaded
 NVDA
 the game of shadow line
 and the instant translate
 I also on my win seven machine, set the japanese keyboard and microsoft
 imid
 thing lol!!!
 now, when i installed the english pro talker add-on and start the game,
 and
 switch keyboards with alt shift, i hear japanese roman something and just
 a
 bunch of crap being read out lol no pro talker add on is being
 activated.
 What please, am i doing wrong? i am using the full voice edition.
 also i know i have to set the clipboard copy feature first, but the
 problem
 is when i am in japanese keyboard mode nothing is happening yet when in
 english, NVDA is aying no text on clipboard when in UK english so
 confused
 why caps lock shift y is not working
 regards, will


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shadow Line... again!

2014-02-08 Thread Clement Chou
Well, to put it simply... resources are available on the web. It all
depends on the method you want to learn by... I just studied grammar
and vocabulary off a website, and used as much Japanese as I'm able to
playing games, and most importantly, talking to people.

On 2/7/14, william lomas w.lo...@icloud.com wrote:
 Hello Clement,
 I understand that you study like any other language, what I meant sorry,
 was, what resources are available for totally blind person to learn a
 language? Other any good guides I can get, to help me as tiotidine person.
 I'm really interested to have a go at learning.

 Sent from my iPhone

 On 7 Feb 2014, at 11:04, Bryan Peterson bpeterson2...@cableone.net
 wrote:

 Well it's not quite fully voiced since the hero doesn't actually talk.
 Then again I suppose mainstream RPG's like the Lunar games were the same
 way. There would be FMV cutscenes interspersed with text dialogue.



 Pinky, are you pondering what I'm pondering?
 -Original Message- From: Clement Chou
 Sent: Friday, February 07, 2014 2:04 AM
 To: gamers
 Subject: [Audyssey] Shadow Line... again!

 Well, all those who have seen my posts about this game know just how
 awesome I think it is, especially compared to everything we currently
 have to play in the audiogames market. This Saturday, February 8th...
 the fully voiced version of this game will be released. Here I've
 given a link to a recording I just finished making of the game in
 action... from the first sub-boss to the end of the first main boss
 fight. I don't want to ramble on, partly because I'm not altogether
 awake right now... but partly because the rave about this game has
 been given before. lol. The acting is in Japanese, of course, and if
 anyone wants to know what the characters are saying... I'd be happy to
 translate as best I can given how much of the language I know, which
 isn't too much on the grand scale of things. Anyhow... enjoy, and get
 those questions coming! I intend to do a walkthrough after the voiced
 version comes out... and yes, this time I do intend to finish it.
 Because this is not just the original game with some voices thrown
 in... the game's gone through a pretty big overhaul from the demo I've
 played so far. All comments welcome!
 https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Shadow Line... again!

2014-02-07 Thread Clement Chou
Well, all those who have seen my posts about this game know just how
awesome I think it is, especially compared to everything we currently
have to play in the audiogames market. This Saturday, February 8th...
the fully voiced version of this game will be released. Here I've
given a link to a recording I just finished making of the game in
action... from the first sub-boss to the end of the first main boss
fight. I don't want to ramble on, partly because I'm not altogether
awake right now... but partly because the rave about this game has
been given before. lol. The acting is in Japanese, of course, and if
anyone wants to know what the characters are saying... I'd be happy to
translate as best I can given how much of the language I know, which
isn't too much on the grand scale of things. Anyhow... enjoy, and get
those questions coming! I intend to do a walkthrough after the voiced
version comes out... and yes, this time I do intend to finish it.
Because this is not just the original game with some voices thrown
in... the game's gone through a pretty big overhaul from the demo I've
played so far. All comments welcome!
https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shadow Line... again!

2014-02-07 Thread Clement Chou
William... I learned like anyone else. Studying and practice. lol
Brian, it's actually meant to be that way, since your character is
supposed to be you. Your character in the story doesn't even have a
name... because that is supposed to be an imagination of yourself.

On 2/7/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Well it's not quite fully voiced since the hero doesn't actually talk. Then

 again I suppose mainstream RPG's like the Lunar games were the same way.
 There would be FMV cutscenes interspersed with text dialogue.



 Pinky, are you pondering what I'm pondering?
 -Original Message-
 From: Clement Chou
 Sent: Friday, February 07, 2014 2:04 AM
 To: gamers
 Subject: [Audyssey] Shadow Line... again!

 Well, all those who have seen my posts about this game know just how
 awesome I think it is, especially compared to everything we currently
 have to play in the audiogames market. This Saturday, February 8th...
 the fully voiced version of this game will be released. Here I've
 given a link to a recording I just finished making of the game in
 action... from the first sub-boss to the end of the first main boss
 fight. I don't want to ramble on, partly because I'm not altogether
 awake right now... but partly because the rave about this game has
 been given before. lol. The acting is in Japanese, of course, and if
 anyone wants to know what the characters are saying... I'd be happy to
 translate as best I can given how much of the language I know, which
 isn't too much on the grand scale of things. Anyhow... enjoy, and get
 those questions coming! I intend to do a walkthrough after the voiced
 version comes out... and yes, this time I do intend to finish it.
 Because this is not just the original game with some voices thrown
 in... the game's gone through a pretty big overhaul from the demo I've
 played so far. All comments welcome!
 https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20full%20voice%20demo%20version%20gameplay.mp3

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Shadow Line... again

2013-12-20 Thread Clement Chou
Hey gang. It's been ages since I've posted... just haven't had much to
say lately on the subject of gaming because of how busy I've been. But
I've definitely been keeping an eye on the list... anyhow, I just beat
one of the Japanese audio games, Shadow Line... after taking a very
long break from it. lol And the final boss of the game blew my mind.
At least... he did for audio game standards. Thi is probably the most
strategy and timing I've needed to use for a boss, as he has four
different forms... and each form has some sort of unique quality that
requires you to change your game plan at least a little. Anyhow,
here's the recording... enjoy and feel free to comment! :D
https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20final%20battle.mp3

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] shadow line let's play continued

2013-08-27 Thread Clement Chou
Hi all. Here's part two of the playthrough, where I explain a little more, and 
start in the ruins where I left off in part one.
https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20let%27s%20play/shadow%20line%20lp%20part%202.mp3
Enjoy!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Shadow Line let's play / walkthrough

2013-08-22 Thread Clement Chou
James, thanks for notifying me I was living in an apparently slowed down 
stream of time. hahaha The recording turned out fine on my end... maybe try 
redownloading? I will be away for the next few days but will post another 
part when I'm home. And for anyone who wants to try the game, here is the 
link.

https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/shadow_rine_1.06.exe
I don't have the links to all the other utlities, but if you go on the 
audiogames forum and look for the topic that says guide to playing Japanese 
games by bladestorm360, you'll find everything you need there. I hope to see 
many emails about it when I get back!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 21, 2013 10:35 PM
Subject: Re: [Audyssey] Shadow Line let's play / walkthrough


He did correct himself onthe month. LOL. I definitely look forward to the 
next part.




We are the Knights who say...Ni!
-Original Message- 
From: James Bartlett

Sent: Wednesday, August 21, 2013 10:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shadow Line let's play / walkthrough

hI Clement

   Thanks for the recording, but it's not July r o f l. It was very chopy
on my end. other then that very cool.

bfn
James

--
From: Clement Chou chou.clem...@gmail.com
Sent: Wednesday, August 21, 2013 10:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Shadow Line let's play / walkthrough

Hey all. So recently, there's been a game that's been garnering some 
attention on the audio games forum... and that game is Shadow Line. It's 
grown immensely popular there among a good lot of people, and I hope once 
you hear this recording you'll see why. How to play Japanese games if you 
don't speak the language has already been explained... and this game is 
perhaps the closest thing to a j-rpg game that we have access to right 
now. You can listen to the first part of the let's play att:

https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20let%27s%20play/shadow%20line%20lp%20part%201.mp3
Let me know what you think! I love this game, as with many of the other 
great Japanese games we've recently found, and wish for more people to 
give these things a try. If there is interest, I will put a link up to 
the setup file. Enjoy!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Shadow Line let's play / walkthrough

2013-08-21 Thread Clement Chou
Hey all. So recently, there's been a game that's been garnering some attention 
on the audio games forum... and that game is Shadow Line. It's grown immensely 
popular there among a good lot of people, and I hope once you hear this 
recording you'll see why. How to play Japanese games if you don't speak the 
language has already been explained... and this game is perhaps the closest 
thing to a j-rpg game that we have access to right now. You can listen to the 
first part of the let's play att:
https://dl.dropboxusercontent.com/u/3394499/shadow%20line%20let%27s%20play/shadow%20line%20lp%20part%201.mp3
Let me know what you think! I love this game, as with many of the other great 
Japanese games we've recently found, and wish for more people to give these 
things a try. If there is interest, I will put a link up to the setup file. 
Enjoy!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] guide to playing Japanese audio games

2013-08-16 Thread Clement Chou
Appologies! Jacob posted it.. I've been a little tired the last hour or two 
and I wrote it then just sent the email without the link. lol Here it is 
again, just to make sure this time. :D

http://forum.audiogames.net/viewtopic.php?id=11309
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 16, 2013 1:03 AM
Subject: Re: [Audyssey] guide to playing Japanese audio games



Hi Clement,

Um...Where is the tutorial I don't see a link for it here. :D

On 8/16/13, Clement Chou chou.clem...@gmail.com wrote:
I know I posted a recording of this a while ago, but this guide is done 
by
someone else, and written in more detail than the little audio snip that 
i

put up. As someone who primarily relies on my knowledge of Japanese, this
one was written better because this is written by someone who relies much
more on the translation methods that people who don't know Japanese use. 
To
everyone reading this, I ask you to please give this a chance. I know 
some

people have cited needing to press one more keystroke to translate the
dialog and thus ruining the immersion experience is a detrament, but I'd 
be

the first to admit that it's worth it. Even with the japanese I know, the
translation addons are still handy, especially as it costs nothing to 
play.

For absolutely nothing, this takes about as much time as a gamer who is
willing to play console games is willing to put in, and you get the 
complete

experience. These games, as I have said, are way beyond anything that we
have in the English market, which bladestorm360, the writer of this topic 
on
the forum, has also stated. So I hope everyone will give this a read and 
at
least give one game a try, and please, feel free to ask questions and I 
will
do my best to answer them along with anyone else on the list who knows 
about

these games.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] guide to playing Japanese audio games

2013-08-15 Thread Clement Chou
I know I posted a recording of this a while ago, but this guide is done by 
someone else, and written in more detail than the little audio snip that i put 
up. As someone who primarily relies on my knowledge of Japanese, this one was 
written better because this is written by someone who relies much more on the 
translation methods that people who don't know Japanese use. To everyone 
reading this, I ask you to please give this a chance. I know some people have 
cited needing to press one more keystroke to translate the dialog and thus 
ruining the immersion experience is a detrament, but I'd be the first to admit 
that it's worth it. Even with the japanese I know, the translation addons are 
still handy, especially as it costs nothing to play. For absolutely nothing, 
this takes about as much time as a gamer who is willing to play console games 
is willing to put in, and you get the complete experience. These games, as I 
have said, are way beyond anything that we have in the English market, wh
 ich bladestorm360, the writer of this topic on the forum, has also stated. So 
I hope everyone will give this a read and at least give one game a try, and 
please, feel free to ask questions and I will do my best to answer them along 
with anyone else on the list who knows about these games.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] recording iPhone games

2013-08-12 Thread Clement Chou
Or you could plug your iphone into your line in jack on your computer and 
use the stereo mix / what you hear feature of your computer and then just 
record it with whatever sound editing software you want.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 12, 2013 9:50 AM
Subject: Re: [Audyssey] recording iPhone games


Dropvox, with a V instead of dropbox, with a b.  Darned these screen 
readers, anyway!  Braille gives the best and most accurate feedback.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Chris H christopher...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 12, 2013 2:44 AM
Subject: Re: [Audyssey] recording iPhone games


But Audioshare and Dropvox I said not Dropbox does have recording 
capabilities, even if they are not specifically recording apps.


On 11/08/2013 23:36, Charles Rivard wrote:

Audio Share or Drop Box are not for recording.  They are for
distributing an already recorded project, which has nothing at all to do
with what I asked.

--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message - From: Chris H christopher...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 11, 2013 4:28 PM
Subject: Re: [Audyssey] recording iPhone games



Get an app like Audioshare or Dropvox or the tons of others that are
out there. There are also mikes you can buy that are designed for the
iPhone.

On 11/08/2013 22:15, Charles Rivard wrote:

I would like to record the playing of iPhone apps while describing
what I am doing using a mike.  I want the sounds from the iPhone to
go directly into the recording rather than through the mike I will be
speaking into. I will, of course, also need to be able to hear the
sounds from the iPhone in order to use the app.  What do I need to do
this?  Thanks in advance.

--
If guns kill people, writing implements cause grammatical and
spelling errors!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to 

[Audyssey] Happy Canada day!

2013-07-01 Thread Clement Chou
I know most of you are in the US and other parts of the world, but we all up 
here in Canada want to wish everyone a happy Canada day from our igloos... and 
on a sidenote, Canadians don't actually live in Igloos... at least most of us 
don't. lol and it's way too hot right now for that to happen. *grin* Have a 
good day everyone!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Happy Canada day!

2013-07-01 Thread Clement Chou

Like I said, good thing most of us don't! lol
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 01, 2013 10:14 AM
Subject: Re: [Audyssey] Happy Canada day!



If you live in an Igloo, wear your swimming gear.  Your house is gone!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 01, 2013 9:31 AM
Subject: [Audyssey] Happy Canada day!


I know most of you are in the US and other parts of the world, but we all 
up here in Canada want to wish everyone a happy Canada day from our 
igloos... and on a sidenote, Canadians don't actually live in Igloos... at 
least most of us don't. lol and it's way too hot right now for that to 
happen. *grin* Have a good day everyone!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games playable on consoles [was]Re: what will ittake for this community to learn?

2013-06-25 Thread Clement Chou
Fighting games actually are very current. There are tons of them being made, 
especially in Asia. I'm not entirely sure what you mean though.. are you 
talking about current as in popular, what people are playing at the time? 
Because that changes depending on what the new fad is... seems like most of 
what you're refering to are shooters as those are the examples you've given. 
I wasn't trying to criticize, I know you are just curious... most people 
are. lol And racing games, depending on which game you're talking about, can 
be playable to a degree. I can't think of any off the top of my head. 
Fighting games are where i spend most of my time.. especially with the 
inclusion of online features. And fighting games are actually quite popular 
and out in the open now... there are a lot of fighting game tournaments and 
they are probably one of the few genres that allows for competition. And now 
that internet streaming of tournaments is so common, fighting games are 
getting more and more noticed.
- Original Message - 
From: Mike Wassel blindndanger...@aim.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 8:11 PM
Subject: Re: [Audyssey] games playable on consoles [was]Re: what will ittake 
for this community to learn?



Yes sports games are possible. But answer me this: How do you play racing 
games?  How do you know where to turn or if you're going the wrong way? 
Rockband I understand, it's a great game and I like playing it.  I guess 
my point is that we can't play more of the current things if that makes 
sense.  Like COD or Resident Evil.  That's why I like playing games like 
Final Fantasy X, Kingdom Hearts and Mass Effect (to a degree).  I guess 
you could play third person shooters if you do what I do and use a lock-on 
system or use sound cues which is how I play them, ut FPS's are, I think, 
out completely.  I'm not trying to make it sound like totals can't, I'm 
really just curious.

Mike.

On Jun 24, 2013, at 11:00 PM, lenron brown lenro...@gmail.com wrote:


very true I love racing games and many others on my x box 360 it
sometimes just takes practice

On 6/24/13, Clement Chou chou.clem...@gmail.com wrote:
Let's just say that as a total we've been able to play more games than 
most


people expect... even my friends with low vision. Fighting games are
probaqbly boring only because you play against the computer... it's much
more stimulating to play against humans and delve into the meet of the 
game


which is usually more mental. Street Fighter IV, for example, has pretty
simple mechanics. But those mechanics build into longer combos and 
strategy


that can't be found in any other genre. But totals can play the majority 
of


hack n slashes to at least a certain degree. Many people are able to 
play
Ninja gaiden 3 without issue and are already close to beating the game, 
and


games such as Rock Band and some sports games are also playable. But 
that's


a whole other topic. lol
- Original Message -
From: Mike Wassel blindndanger...@aim.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 3:55 AM
Subject: Re: [Audyssey] what will it take for this community to learn?


I am not about to read 40 messages, so I will just comment on this 
first

one.  I agree with Thomas on his points.  While I don't play many audio
games mainly because I don't care for the content when I have other 
games
on my ps2/ps3 that I play more, I see it all the time with this 
community
that people aren't happy, that they bitch and moan about keys/cracks 
of

games all the time after a game is released, and even after it's been
released.  However, you can't put the blind community at 100% fault. 
The

same thing goes on with sighted gamers.  But since we are a relatively
smaller community it hits a lot harder.  If you don't have a thick skin 
and


can just let comments roll off, you're going to quit.  This is why I 
don't


develop.  One reason is because I don't have the time to do it, the 
other
reason is if  I did and started to get a whole lot of complaints, I 
know

I'd explode on somebody.
I've said it before.  These debs go through a lot of work to create a 
game


for everyone to enjoy.  It takes a while to code and find bugs and get 
rid


of them.  I'm glad Jeremy has not quit his work because right now, he's
the only one that is making modern games for us.  If he wasn't here, I
doubt that TRTR would've been made or any of the other games that are
starting to come out.  The same thing happened with Entombed.  That was
the closest that I've ever seen an audio game come to final fantasy. 
I'd


like to see more like that, however I know that that starts to get 
harder


because with more complex things you want happening, the more code you
need to put in/the more time you need to put into the game.
Another person who has been working with this for a while is Dentin. 
He's


actually put in code for us to make Alter better and easier

[Audyssey] games playable on consoles [was]Re: what will it take for this community to learn?

2013-06-24 Thread Clement Chou
Let's just say that as a total we've been able to play more games than most 
people expect... even my friends with low vision. Fighting games are 
probaqbly boring only because you play against the computer... it's much 
more stimulating to play against humans and delve into the meet of the game 
which is usually more mental. Street Fighter IV, for example, has pretty 
simple mechanics. But those mechanics build into longer combos and strategy 
that can't be found in any other genre. But totals can play the majority of 
hack n slashes to at least a certain degree. Many people are able to play 
Ninja gaiden 3 without issue and are already close to beating the game, and 
games such as Rock Band and some sports games are also playable. But that's 
a whole other topic. lol
- Original Message - 
From: Mike Wassel blindndanger...@aim.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 24, 2013 3:55 AM
Subject: Re: [Audyssey] what will it take for this community to learn?


I am not about to read 40 messages, so I will just comment on this first 
one.  I agree with Thomas on his points.  While I don't play many audio 
games mainly because I don't care for the content when I have other games 
on my ps2/ps3 that I play more, I see it all the time with this community 
that people aren't happy, that they bitch and moan about keys/cracks  of 
games all the time after a game is released, and even after it's been 
released.  However, you can't put the blind community at 100% fault.  The 
same thing goes on with sighted gamers.  But since we are a relatively 
smaller community it hits a lot harder.  If you don't have a thick skin and 
can just let comments roll off, you're going to quit.  This is why I don't 
develop.  One reason is because I don't have the time to do it, the other 
reason is if  I did and started to get a whole lot of complaints, I know 
I'd explode on somebody.
I've said it before.  These debs go through a lot of work to create a game 
for everyone to enjoy.  It takes a while to code and find bugs and get rid 
of them.  I'm glad Jeremy has not quit his work because right now, he's 
the only one that is making modern games for us.  If he wasn't here, I 
doubt that TRTR would've been made or any of the other games that are 
starting to come out.  The same thing happened with Entombed.  That was 
the closest that I've ever seen an audio game come to final fantasy.  I'd 
like to see more like that, however I know that that starts to get harder 
because with more complex things you want happening, the more code you 
need to put in/the more time you need to put into the game.
Another person who has been working with this for a while is Dentin.  He's 
actually put in code for us to make Alter better and easier to play.  Not 
only does he put up with sighted people bitching at him because equipment 
gets dented or things are really hard, but he's putting up with the blind 
community complaining when mush-z doesn't work.  Hopefully most of those 
messages get sent to the right channel but who knows.
I don't know if I'll read this thread after I send this message.  But I'll 
repeat what I said at the beginning of this reply.  While we are a smaller 
community, we can not put all the blame on the blind people.  This kind of 
thing happens on a much larger scale with the sighted players.  However, 
if we keep this up pretty soon you're going to have no one left who wants 
to make games for the blind and then you all will start complaining about 
how you all have nothing that matches up with what todays consoles have. 
And whose fault will that be but your own?  Not everyone can play todays 
games on the ps3 or Xbox360.  I know I'm having trouble with the little 
amount of vision that I have.  It's almost impossible for me to play 
anything new that comes out because the print is to small for me to read 
or I can't see what is on the screen.  I know it's way harder if not 
completely impossible for totals to play anything but fighting games which 
I can not stand whatsoever.  They just bore me after about 15 minutes.  As 
I said, keep it up and see what happens.

Mike.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Clement Chou

The amount of flack that just flew around is absolutely unbelievable.
Yes, on the one point, I can see how it could be taken with the particular 
wording used... however, I don't think there's any cause for ripping him one 
the way you did, Charles. I'm probably sticking my neck out onto the 
chopping block... but I think as well that some people are taking a 
miswritten comment and blowing it way, way out of proportion.
As to the main topic.. I feel 72 hours is a reasonable amount of time to 
wait. After that I would start asking... but while I understand Liam's 
position one also has to look at the standpoint of the gamers. 3 days? 
Fine... but if no keys are being sent in months, then shouldn't there be 
something done? If Liam is too busy to check keys every few days which is 
again understandable, couldn't there be an automated system as with 
Draconis?
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 23, 2013 2:56 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, 
but

I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Japanese audio games

2013-06-18 Thread Clement Chou
Insert+shift+y, as I mentioned in the recording. capslock doesn't work 
because when you use the Japanese keyboard, that switches between input 
modes.
- Original Message - 
From: lenron brown lenro...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 17, 2013 10:45 PM
Subject: Re: [Audyssey] Japanese audio games



How can I make the translater plugin translate the  text to the clipboard

On 6/18/13, Clement Chou chou.clem...@gmail.com wrote:

Let me know how it turns out! :D
- Original Message -
From: Paul Lemm paul.l...@sky.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 17, 2013 2:45 PM
Subject: Re: [Audyssey] Japanese audio games



Much appreciated I've just managed to add the keyboard  and change the
system settings , just downloaded the game to and about to give it a go.

Many thanks again.

Paul lemm
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: Monday, June 17, 2013 1:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Japanese audio games

The link is.
https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/shadow_rine_1.
06.exe
The reason for switching to the Japanese keyboard is so that it loads 
the

correct character set so the text displays properly. Otherwise, the
game's
output to the clipboard will become nonreadable. The shortcut for
switching
keyboards is left alt+left shift. You should hear your screenreader
announce
the switch.
- Original Message -
From: Paul Lemm paul.l...@sky.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 16, 2013 1:53 PM
Subject: Re: [Audyssey] Japanese audio games



Hi,

Great description of how to get the Japanese games working.  I would
really like to try the shadow gate game, do you have a link to it?

Also after you added the Japanese keyboard and you were playing the
games you seemed to switch to the Japanese keyboard, is there a
keyboard shortcut to change the keyboard layout when you start to play
a game?

Paul lemm
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: 14 June 2013 19:53
To: Gamers Discussion list
Subject: [Audyssey] Japanese audio games

So many people have heard of these... but the explanations on how to
get them working have been a little scrambbled since so many different
people try and explain how to do it. lol I figured I would do a quick
demonstration on how this whole thing works. Links will follow in a
second email if anyone is interested. Hope this proves to be of help
to somebody! lol
https://dl.dropboxusercontent.com/u/3394499/how%20to%20play%20japanese
%20gam
es.mp3
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
list,

send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers

Re: [Audyssey] Japanese audio games

2013-06-17 Thread Clement Chou

Let me know how it turns out! :D
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 17, 2013 2:45 PM
Subject: Re: [Audyssey] Japanese audio games



Much appreciated I've just managed to add the keyboard  and change the
system settings , just downloaded the game to and about to give it a go.

Many thanks again.

Paul lemm
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement 
Chou

Sent: Monday, June 17, 2013 1:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Japanese audio games

The link is.
https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/shadow_rine_1.
06.exe
The reason for switching to the Japanese keyboard is so that it loads the
correct character set so the text displays properly. Otherwise, the game's
output to the clipboard will become nonreadable. The shortcut for 
switching
keyboards is left alt+left shift. You should hear your screenreader 
announce

the switch.
- Original Message -
From: Paul Lemm paul.l...@sky.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 16, 2013 1:53 PM
Subject: Re: [Audyssey] Japanese audio games



Hi,

Great description of how to get the Japanese games working.  I would
really like to try the shadow gate game, do you have a link to it?

Also after you added the Japanese keyboard and you were playing the
games you seemed to switch to the Japanese keyboard, is there a
keyboard shortcut to change the keyboard layout when you start to play
a game?

Paul lemm
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement
Chou
Sent: 14 June 2013 19:53
To: Gamers Discussion list
Subject: [Audyssey] Japanese audio games

So many people have heard of these... but the explanations on how to
get them working have been a little scrambbled since so many different
people try and explain how to do it. lol I figured I would do a quick
demonstration on how this whole thing works. Links will follow in a
second email if anyone is interested. Hope this proves to be of help
to somebody! lol
https://dl.dropboxusercontent.com/u/3394499/how%20to%20play%20japanese
%20gam
es.mp3
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list, please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Japanese audio games

2013-06-16 Thread Clement Chou

The link is.
https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/shadow_rine_1.06.exe
The reason for switching to the Japanese keyboard is so that it loads the 
correct character set so the text displays properly. Otherwise, the game's 
output to the clipboard will become nonreadable. The shortcut for switching 
keyboards is left alt+left shift. You should hear your screenreader announce 
the switch.
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 16, 2013 1:53 PM
Subject: Re: [Audyssey] Japanese audio games



Hi,

Great description of how to get the Japanese games working.  I would 
really

like to try the shadow gate game, do you have a link to it?

Also after you added the Japanese keyboard and you were playing the games
you seemed to switch to the Japanese keyboard, is there a keyboard 
shortcut

to change the keyboard layout when you start to play a game?

Paul lemm
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement 
Chou

Sent: 14 June 2013 19:53
To: Gamers Discussion list
Subject: [Audyssey] Japanese audio games

So many people have heard of these... but the explanations on how to get
them working have been a little scrambbled since so many different people
try and explain how to do it. lol I figured I would do a quick 
demonstration
on how this whole thing works. Links will follow in a second email if 
anyone

is interested. Hope this proves to be of help to somebody! lol
https://dl.dropboxusercontent.com/u/3394499/how%20to%20play%20japanese%20gam
es.mp3
---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Japanese audio games

2013-06-14 Thread Clement Chou
So many people have heard of these... but the explanations on how to get them 
working have been a little scrambbled since so many different people try and 
explain how to do it. lol I figured I would do a quick demonstration on how 
this whole thing works. Links will follow in a second email if anyone is 
interested. Hope this proves to be of help to somebody! lol
https://dl.dropboxusercontent.com/u/3394499/how%20to%20play%20japanese%20games.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] world of war

2013-06-09 Thread Clement Chou
Since there's been some curiocity about it, here is the game. The game is more 
or less a Japanese remake of judgement day. If you can't afford JD for whatever 
reason, here's a free alternative... the only downside to this being that 
movies and stuff are in Japanese. Nevertheless, enjoy!
https://dl.dropboxusercontent.com/u/3394499/yukio%27s%20games/wSetup_en.exe
Also, this director has made many other great games, most of which are only in 
Japanese... but if any people are interested in trying these Japanese games 
out, there are ways to get around it if you do not speak the language. Some 
people will not want to, but to each their own.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Japanese Games

2013-05-24 Thread Clement Chou
You might want to check your spelling when you write. About the games.. if 
you look on the forum, you will hear audio playthroughs of these games.
- Original Message - 
From: dbzfan largel1...@gmail.com

To: gamers@audysseY.org
Sent: Friday, May 24, 2013 11:55 AM
Subject: [Audyssey] Japanese Games



Hi,

I just learned about Japanese audio Games on the Audio-dames Yum. I wanted 
to know whaar they sound like because I am learning ?panese and i am 
wanting to play the games ofthe Best Countoy in the world. Thanks, Leo


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-05 Thread Clement Chou
No problem... interesting discussions are my thing. :D lol But I think you 
hit on a good point about how customizable quake is. I would've just liked 
to see something built from the ground up is all, not countless mods for an 
already existing game. but I'll take what we've gotten now.. because there's 
no use longing after what we don't have at least at the moment. I need to 
get all the quake mods again and start playing... time was when I was 
actually kind of good at the game. lol
- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 6:54 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of 
theAncientsConsiderations



Hi Clement,

Actually the weapons in Quake can have any kind of properties you'd like.

The reason the sniper rifle allows you to sight players so far away is that 
I coded it to actually change the audio threshold of your avatar so you 
could hear your targeting beeps further away. You might have noticed that 
you would only have a very small window of targeting when sighting someone 
at a great distance because of perspective. This is how a sighted gamer 
plays as well.


anyway, as I said to Paul, AQ can be completely rewritten and customized 
because in order to work with AQ you need to use Quake C which is a quite 
powerful language considering it is only for quake.


anyway, thanks for starting an interesting discussion!

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou

Hi Tom.
The way I understood it.. that mouse demo was going to be one of the 
features of Max Shrapnel in terms of how it was controlled. I'm not sure how 
into that style of multiplayer pvp shooter you are similar to things like 
Counterstrike or Unreal Tournament, but it would be great to see something 
like that some time down the road. Not saying right now, of course, just a 
suggestion for a possible project. Max Shrapnel, when I read the features 
list James put up on Alchemy, was my dream game... because that was at the 
peak of the hype at the time which was Counterstrike 1.6, probably one of 
the most popular multiplayer shooters out there.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 03, 2013 9:56 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations



Hi Charles,

You and many people probably forgot but while all the list was focused
on Montezuma's Revenge James North wrote a simple game in the inter
rum that was a prototype of a game he was working on simply called the
Mouse Demo. You might say this Mouse Demo was the forerunner of Swamp
because you would walk around a graveyard with a shotgun killing
zombies. You would walk forward/back using the w and s keys and the
mouse would turn you left/right and would fire your shotgun. It was a
cool game and ahead of its time by at least 8 years. We wouldn't see
anything like that again until Jeremy Kaldobsky came up with Swamp.

Now, I've thought many times of recreating that game, expanding it,
and continuing the work James North had planned, but got bogged down
with MOTA, Raceway, etc. Now, I'm not sure  if I should finish that
zombie demo game, because Swamp is already the same basic concept only
better. Lol.

Cheers!





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-04 Thread Clement Chou
I definitely agree. As fun as Troopanum and Pacman talks are, the inovations 
that James came up with and the way he executed them are unique and 
shouldn't be underestimated. As I already said, his blueprint for Max 
Shrapnel and Montazuma's Revenge were two of my dream games and Max still 
is. I'm still hoping it will be  fashioned in one form or another, maybe not 
as max shrapnel, but as a multiplayer shooter that is more complicated than 
simply point and shoot. Of all the games I've played and seen played, the 
ones I've always wanted in on were multiplayer first-person shooters. Sadly, 
that's never come to fruition in anything even close to resembling how 
complicated a shooter culd be. Audio Quake and Road to Rage are good 
foundation points... but both those games are far too simple to play and far 
too lucky. Road to Rage, made by Ghorthalon on the audiogames forum, for all 
its amazing sounds and high action, is not complex nearly to the degree that 
Max Shrapnel probably would've been let alone something like Unreal 
tournament. It's far too easy to just stand there and shoot and eventually 
hit something. But I digress. James North's contributions are definitely 
still missed by me.. especially as I got to know him a little more 
personally in the last year or so when he was around. His games are still 
some of my favorite ones to play.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 1:41 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations



Hi Clement,

Exactly. The mouse demo was suppose to give gamers an idea of how Max
Shrapnel was to be controlled, and to give them a little practice
using the mouse as Max Shrapnel was to be largely played using the
mouse much like Swamp is today.  Of course, I remember people wined
and complained about lack of keyboard support back then as they did
with Che over Rail Racer and Jeremy over Swamp until a majority found
out they actually  liked it. Lol.

Anyway, I think a lot of people forget what a great innovator James
North really was. He created Alien Outback before Justin and Dan came
out with Troopanum. He came out with Dynaman before Phil came out with
Pac-Man Talks for Windows. He created Monkey Business and I think it
was the very first attempt at an audio FPS game. He wrote Pinball
Classic and it still remains only one of two pinball games for the
blind. He came out with his rendition of Montezuma's Revenge in 2004
which is the very first audio 2d side-scroller with a vertical and
horizontal axis of movement. Shall I continue?

The point is James North created a lot of firsts, and this community
would be a lot worse off without his contributions. Oh, sure Troopanum
would have come along, and I'm sure Phil would have released Pac-Man
Talks for Windows as he did. Someone would have come up with a 2d
side-scroller eventually, but all of these things were done in the
first few years of the audio game industry and James North was the one
cranking out new games and new ideas that other devs hadn't thought
about yet.

Cheers!





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Issues wiht Zone BBS.

2013-05-04 Thread Clement Chou
Not sure why you're trying to sort it out on this list... this discussion 
isn't game-related and should probably be taken somewhere else.
- Original Message - 
From: Nicole white bookworm.nic...@gmail.com

To: Games list\ gamers@audyssey.org
Sent: Saturday, May 04, 2013 8:34 AM
Subject: [Audyssey] Issues wiht Zone BBS.


One i time, i had created an account and had accidentally gotten into a 
heated battle with the administrators. IN the discussion they have banned 
me for supposedly trying to create multiple account that i have never 
done.

Coule yo uplease straighten this out and try to get me back over there.
i had borrowed an email address of a friend which they took as me trying 
to use both addresses.

Could someone please get me back over there?
---



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Why SAPI Output is Superior

2013-05-04 Thread Clement Chou
Well, then you also have to assume that the gamer in question has that many 
voices in the first place. lol It would be nice to be able to find a voice 
for each situation, but I find the issue then lies in inflection. Even with 
a deep voice, tts can only read things a certain way... and if a player in 
an rpg is streaming or giving commands, I'd much rather hear it with good 
feeling and inflection. But that's what I get for being a voice-acting 
nerd... lol. But of course, that's all my personal taste... and I do 
understand the cost implications and all the rest of it as well.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 10:33 AM
Subject: Re: [Audyssey] Why SAPI Output is Superior



Hi Charles,

That's definitely an advantage of SAPI output. Now, I happen to really
like Ivona Amy, she is probably the best British female SAPI voice
I've ever heard, but given your dislike for foreign accents it
wouldn't be ideal for you personally. The way those British voices say
things are slightly different than American voices and that is a turn
off for some people. The best solution therefore is to let people use
whatever they want.

Now, Philip has a point about atmosphere, but then again if a person
has a large number of SAPI voices they can often get a voice to suit
the atmosphere they are looking for. For instance,in Entombed I use
Realspeak Daniel, because I think a deep British voice is appropriate
for an RPG. For Jim's Football I use something like Realspeak Tom or
perhaps Ivona Joey because they make good sports announcers. If I were
playing a game like Tomb Raider and it had SAPI support I'd probably
use Ivona Amy since it is a good British female voice. Bottom line,
with the right voices a gamer can find the voice to suit the mood so
to speak. It doesn't have to be as bad as Microsoft Sam trying to be a
play by play announcer in Jim's Football or the narrator in Entombed.
Its all up to the player what they want in the end. :D

Cheers!



On 5/4/13, Charles Rivard wee1s...@fidnet.com wrote:
This is purely personal, but I hate hearing to press entuh instead of 
to
press enter. or to stot game rather than to start game.  This is 
why I


prefer SAPI, as long as I am selecting the voice to be used.  With
prerecorded speech, this cannot be done.

---
Shepherds are the best beasts, but Labs are a close second.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the AncientsConsiderations

2013-05-04 Thread Clement Chou
Actually, that rifle was one of the things I loved about Jedi Quake when I 
tried it. I got pretty good with it at one point, but haven't played AQ in 
so long... should probably give it a go again. I just wish we had more 
multiplayer fps titles. I've said before that I think Swamp's base combat 
and weapons would translate wonderfully to a pvp game. But it's been a dream 
of mine to be able to enjoy something as complex and strategic as 
Counterstrike for a long time, which is why I wish weapons in games like AQ 
would have different properties other than just rate of fire and amount of 
shots that it can hold, etc. The remaining thing for me too... all the audio 
fps titles I've played require too many shots to kill an enemy. In a 
mainstream shooter, it's possible if you're skilled enough to pick people 
off with one shot or two that are well-placed. I wish there'd be some way to 
implement more precise aiming. Targetting headshots is something that 
happens in regular shooters all the time, yet there hasn't been an 
implementation of that in any sort of form that I'm aware of. Swamp in 
particular, with the whole zombie thing would probably benefit greatly from 
a head shot  mechanic, given the fact that in most contemporary fiction 
zombies die the fastest when shot in the head.
- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 12:38 PM
Subject: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of the 
AncientsConsiderations



Hey there, thank you!

I should ask though, had you ever used the sniper rifle I developed for Jedi 
Quake?


I specifically created it so that it did three things to address all of your 
points. :)


• it used more ammo than normal

• It enabled long-range sniping

• It required a delay of several seconds to fire a second shot

I too, wanted very much to eliminate the whole stand in one place and hold 
down the control key behavior! lol! And yes, I and other players 
successfully and routinely tagged players from long distances and 
occasionally even got off a second shot too. Many of us could also dispatch 
them without them knowing what the heck just happened. ;)


I also added an EM Pulse to Jedi Quake specifically for taking out all 
electronic weapons so players would need to only rely on mechanical, 
slower-firing weapons or weapons with limited ammo.


Anyway, no worries on your opinions of the gameplay, I just want to get 
feedback as your point of view wasn't one I've heard in regard to AQ so far, 
that's all.


Yes, sure, by all means write me off-list if you like. I do think this 
discussion would be great here though too.


Thanks a bunch and talk soon!…

Smiles,

Cara AKA Frag Doll :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of theAncientsConsiderations

2013-05-04 Thread Clement Chou
I think I remember you telling me that at some point. And honestly, the 
problem with audiogamers... is that a lot of people, not all but a fair few, 
want things to be easy. What audio gamers consider a difficult game would be 
standard affair for mainstream gamers, and I think that headshot aspect 
should've remained in, especially since it wasn't technically necessary. I'm 
curious though... how would you have people centre the sound in both 
horrizontal and vertical planes? Most headphones can't handle up and down 
all that well when panning sounds, at least, not that I know... I was 
thinking to have some sort of elongated sound for when you were lined up for 
a headshot. That's how I would've done it. I've just always found that to be 
an aspect of fps games that've been missing in audio shooters and would add 
so much more skill and challenge.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 2:19 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteries of 
theAncientsConsiderations



Clement, Swamp almost had a headshot aspect to it, but early in development 
I took decided against that feature because it increased the difficulty for 
players.  The original idea was that moving the mouse vertically would line 
up head shots, so you had to center the sound on both axis.  In those early 
days I was still fighting tooth and nail to even get people to accept the 
mouse, so I limited the game to a single horizontal axis.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
The beeps would've been what I would use. And Swamp definitely feels like a 
mainstream game... definitely no disagreement there, and I love it. I just 
think it's a shame that there couldn't be another multiplayer fps with as 
much refinement and as many weapons worked into it as Swamp already has. The 
groundwork for what could potentially be a competetive shooting game is 
there, but it doesn't work like that from a programming perspective. But we 
can hope for an eventual game like that. At least, I can. lol Shooters are 
the style of game that's fascinated me the most, and playing online against 
multiple other people is something I've always liked the concept of. I would 
love nothing more than to be able to sink my teeth into something like call 
of Duty.
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 04, 2013 2:58 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof 
theAncientsConsiderations



Not sure how Jeremy planned to use the vertical axis, but I think 
(although

it wasn't exactly for head shots) in audio quake since there could be
enemies on different heights you had the standard  left and right stereo
panning  for aiming left and right and then 2 bleeps  that sounded at
different  speeds until you lined them up for the vertical axis.  Have
played many main stream zombie games such as resident evil and have always
loved the ability to head shot and take out a zombie with just one shot,
there's just  something very satisfying about it lol. I know Jeremy's not
planning on any more updates to swamp but maybe if he did as a compromise 
to

not make it seem to complex  that people don't want to try it maybe there
could be that head shot choice just when using the sniper. Even without 
the

head shots though swamp is still an amazing game  and to me feels like
playing a main stream game   already and I look forward to seeing what
Jeremy produces next.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Quake / 3D FPS games -was- Re: MysteriesoftheAncientsConsiderations

2013-05-04 Thread Clement Chou
I would love to hear about it.. because especially lately I find myself 
paying much more attention to things going on here than on the forum. lol
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 3:14 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: 
MysteriesoftheAncientsConsiderations



At that early stage it wasn't a very polished idea, so it was going to rely 
on firing first to know how close you were to a headshot.  Basically you'd 
fire and hear a different impact sound based on how low or high you had hit 
on the zombie.  Well, that was the plan anyway and the idea was trashed 
before even making it far enough in to have sounds for it.  I don't even 
think Kai was working on Swamp sounds yet when the feature was cut.


Thank you for the compliments.  I think here in the audio game community, 
saying a game feels mainstream is among the highest expressions of praise 
possible!  :D


I should write something up about my current project.  I've informed many 
people from the audiogames.net group but I don't remember ever saying 
anything here on audyssey.  I could use a code break right now, so I'll toss 
something together so that people at least know what I'm working on these 
days.


- Aprone


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof theAncientsConsiderations

2013-05-04 Thread Clement Chou
I'm no programmer at all, but from what I understand it would be a little on 
the complicated side since you would have to implement health and recode the 
server to handle multiple players that can take damage from each other, and 
there's probably other things I'm missing out on. But it would be nice... 
however, I think I remember Aprone saying at some point that he wasn't 
intending to work on that particular area, as Road to Rage was already the 
multiplayer pvp shooter. But I'm still hoping he'll change his mind at some 
point. lol
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 04, 2013 3:23 PM
Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof 
theAncientsConsiderations




The closest thing I've ever done to programming is following the
instructions  from a book to write the most basic of games on my old
spectrum  128k( now I'm showing  my age lol), so I really don't have the
first idea about programming  but since swamp is  such a good game and
completed ,  (and excuse my complete ignorance here as I really don't know
the first thing about programming) but would it be very difficult to take
out the zombies and replace with PVP? Totally appreciate  though  that 
it's

not all about programming and it might just be a direction that Jeremy
doesn't want the game to go but I just wondered theoretically if  it would
be  huge to make a change like that and then release it as a separate 
game?





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Clement Chou
Well, I'm definitely excited to see what this will turn out to look like! 
Wish we knew more about the rpg though... and I can't believe you got that 
much into a headtracking piece of equipment and are selling it for 50 bucks. 
Guess we'll see how it turns out though!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 04, 2013 4:33 PM
Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep 
audyssey in the loop.




Hey guys,

   I spend most of my time on the audiogames.net forum, and every now and 
then I'm reminded that I've shared news with them but forgot to post it 
here as well.  My apologies, people of the audyssey list!  :D  LOL.


   After my 2.9 patch for Swamp I began working on a new project.  To make 
a long story short, I learned I was going to need to get a second job in 2 
months so I wanted to make the most of them.  I officially ended 
development on Swamp and have dedicated myself to getting some stuff 
accomplished in the 2 months I have left.  After I get the additional job 
I will have a lot less time available to work on projects, so I don't know 
how that will impact my efforts as a game developer.


   The new project can actually be thought of as 2 separate, but linked, 
projects.  My new game is going to be an RPG based in the 
Daytona/Castaways storyline.  It will take place many years after the 
Daytona game, and you will learn what happened to the leader from the end 
of the Castaways game.


   The mouse hardware requirement for Swamp was a terribly unpopular move 
for a very very long time.  Using the word unpopular may even be an 
understatement, ROFL!  Well that battle was fought and won, and I feel the 
audio games community is a better place now that the mouse is an accepted 
tool for gaming.  This opens up more options for game developers, and that 
is always a good thing!  Well this RPG is going to follow in those foot 
steps and require a new piece of hardware.  In a move that will go down in 
audio games' history as an epic mistake, or as a revolution, my RPG will 
require players to have a 3D head tracking headset I have named the See 
Munkey.  (I still crack a smile when I say See Munkey out loud.)  While 
wearing the headset in the RPG you can simply move your head around to 
move the head of your in-game character.  This will give a more natural 
playing experience plus allow you to easily look up or down to get a 3D 
feeling of your
surroundings.  To determine the locations of sounds in the real world, we 
naturally move our heads to see how the sounds will change.  This gives us 
far more data than we can get from being perfectly still, which is how we 
normally are in games.  I'm trying to give players that same advantage 
inside of the game world.


   Development of this device has burned through 3 weeks, which is more 
than I planned for.  The good news is that I not only have a working 
prototype but I've already ordered a shipment of parts to produce 13 more. 
More detailed information about the Munkey will show up once I'm ready 
to sell them but here are the basics:


   The device clips on to your existing headphones, or clips on to a 
plastic headband that comes with it in case you use ear buds instead of 
headphones.  It does not produce sound to replace your headphones, which 
is a common misconception, but rather tracks the orientation of your head 
in all 3 axis.  This data can be read by games and programs to customize 
the experience.  This is similar to how a game can be designed to receive 
input from a mouse or a joystick.


   The device can be used by other developers!  If these do find their way 
into the hands of many players, it will be a brand new tool for 
developers.  It is my understanding that BGT is already set up to handle 
serial communications, which means programmers who use BGT will be able to 
incorporate the headset immediately into their own projects.  Other 
developers can easily look up how to read and write to the device using 
serial communication, which will give them the same ability.


   Games that aren't designed for the headset won't suddenly become 3D 
when you use it.  This is the same as playing a game that isn't designed 
to work with a joystick or mouse.  Separate software can be used to map 
the See Munkey to the mouse or keys though, which means you can have an 
interesting new way to play even those games.  As an example, Swamp is not 
designed to use the headset yet I was still able to play using it.  I 
mapped turning my head to the mouse X-axis, forward to tilting my head 
down, and backward to tilting my head back.  I didn't do it at the time, 
but I could have also made tilting my head left or right to perhaps side 
step, reload my weapon, or toggle the radar.  It wouldn't replace the need 
for the keyboard, but it was definitely a new playing experience!


So yeah, that's pretty much what 

Re: [Audyssey] Best controller for fighting games on Xbox

2013-04-29 Thread Clement Chou
Your best option would be the pdp pad then. I personally love playing with a 
ps3 controller, so if you could find a way to convert the ps3 controller to 
be usable by the xbox, you're out of luck with that option.
- Original Message - 
From: Karl Belanger k...@belanger.net

To: Audyssey discussion list gamers@audyssey.org
Sent: Saturday, April 27, 2013 7:44 PM
Subject: [Audyssey] Best controller for fighting games on Xbox



Hi all,
For those of you who play fighting games, what controller do you use? I've 
been using the stock Xbox 360 controller for a few days, and am rather 
unimpressed. I'm currently leaning toward the Versus pad from PDP, because 
it has great reviews, and is on clearance for cheap. I've also been 
looking at the Microsoft controller with transforming D-pad, but that 
one's a bit on the pricey side right now, plus I don't really need the 
charge and play kit it comes with.
I'm at a bit of a double disadvantage because I'm used to playing street 
fighter with a keyboard, so any controller feels clunky to a degree.
Any controller recommendations or other tips in this area would be greatly 
appreciated.

Karl

Sent from my iPhone
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Chain Reaction

2013-04-29 Thread Clement Chou
Not a good idea to get into this on list... I suggest you go look up what 
piracy means.
- Original Message - 
From: Nicole white bookworm.nic...@gmail.com

To: gamers@audyssey.org
Sent: Monday, April 29, 2013 9:26 AM
Subject: [Audyssey] Chain Reaction


This sia game where the words connect together to form a word train and 
they give yo uhints to figure it out.
As far as Change Reaction, i aboslutely don't have the money for that 
either.

If someone wishes to drop box it to me, i have no issue with that.
i never saw piracy as stealing.
i always thought that stealing that you had to personally pick something 
up and take it.

If stealing has multiple meaningsk, please explain them to me.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Clement Chou
Part of the problem with a virtual environment is that many people have 
experienced either input lag, audio lag or both. That can prove problematic 
even for audio games.
- Original Message - 
From: Chris H christopher...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 27, 2013 12:45 AM
Subject: Re: [Audyssey] why worry? - Re: Please No More Contact Requests


And how about putting these games in a virtual environment? They should 
run quite well as they are all audio based.



Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] why worry? - Re: Please No More Contact Requests

2013-04-27 Thread Clement Chou
Well, I would assume under that circumstance that you'd have a beast of a 
machine. A good xp computer had 512 mb of ram back in the day and could work 
well... with 4 gb you'd have plenty of room left over to have enough to 
process games, one would think. I'm not exactly an expert with hardware 
though... I just know more than my average joe friends who don't look into 
computers that much. lol
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 27, 2013 1:43 PM
Subject: Re: [Audyssey] why worry? - Re: Please No More Contact Requests



Hi Clement,

True. Although, a lot of the reason for the input and audio lag is not
enough memory on the virtual machine. The more ram you throw at it and
have to throw at it the better it will run. I often wondered if I
updated this laptop to say 8 GB and then gave an XP virtual machine
say 4 GB how well games and applications would run on it.

Cheers!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Please No More Contact Requests

2013-04-26 Thread Clement Chou
Because a lot of people, including myself may not upgrade to something like 
windows 8 unless we have to or in the near future, and we enjoy these games. 
For me personally, BSC being the first audiogames I ever played, it's 
awesome to play them... and I think some of them are a little 
underappreciated. They're simple, sure, but fun as heck when you just need a 
quick blast. No pun intended...
- Original Message - 
From: Wil James w...@wilanddenise.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 26, 2013 4:04 PM
Subject: Re: [Audyssey] Please No More Contact Requests


My question is why worry about the key generator at all? These games are 
not going to be updated, and technological advances will be made where 
these games will not run. Period Windows 8 anyone?



Sent from Wil's iPhone 4S
--
E-mail or iMessage: w...@wilanddenise.com
Twitter: wiljames
zellow: wilcjames





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] super deekout setup?

2013-04-23 Thread Clement Chou
Does anyone still have this game? I wanted to play it a while ago... but since 
my computer crashed I haven't been able to find it again, as I never backed up 
the setup file. Is it still floating around somewhere?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] super deekout setup?

2013-04-23 Thread Clement Chou
Thanks Tom. I must've missed that bit of news last year... I've been so busy 
a lot of audio game news has just gone right under my radar. lol
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 23, 2013 12:50 PM
Subject: Re: [Audyssey] super deekout setup?



Hi Clement,

Sure. Just go to Daniel Zingaro's site
http://www.danielzingaro.com
and download the setup. That's where he put them when he put up his
new site last year.

Cheers!

On 4/23/13, Clement Chou chou.clem...@gmail.com wrote:

Does anyone still have this game? I wanted to play it a while ago... but
since my computer crashed I haven't been able to find it again, as I 
never

backed up the setup file. Is it still floating around somewhere?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames

2013-04-23 Thread Clement Chou
Definitely agree with all the points. But at the same time, I don't think 
it's just blind customers either. Sighted gamers or computer users are 
liable to pirate anything they think is to expensive because they are on 
fixed incomes or because they don't think something is worth the value that 
they have to pay.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 23, 2013 2:07 PM
Subject: Re: [Audyssey] Giving Away Free Games was Announcement About 
BSCGames




Hi Michael,

Yes, exactly. Plus I think something people often overlook is a free
game should be considered a gift not an obligation. When Philip
Bennefall created Kryngal Crash he could have charged $10 for that
game and I would have gladly paid for it,but he gave that game away
for free. I equally think the Grate Toy Robbery from L-Works is
another game worth a small fee like $10 but Liam gave that game away
for free. Some people though are under the mistaken impression just
because Jim Kitchen gives away his games for free or Liam gives away a
free handout like Great Toy Robbery that they should get games out of
some sense of obligation etc. Its this entitlement attitude that some
people have that really angers me.

I remember a case in point a few months back. I was on a list where
someone was giving away copies of some commercial audio games. When I
called the list moderators and the person on it they gave me the
excuse that well some blind people are on fixed incomes like SSI. They
do not have a lot of money so its OK if someone buys it and gives the
games away for free. So I am given to understand due to this
entitlement attitude people have if a person doesn't have much money
the developer is obligated to give their games away for free, and if
they don't they are morally in the right to just pirate it. Its no
wonder certain developers don't have much respect or trust for their
blind customers.

Cheers!




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Clement Chou
The first thing that would make it easier for sighted people to play swamp 
is that Swamp does have graphics. And it also is important to consider how 
you approach someone sighted with a game that has no graphics. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Clement Chou
I will say this. It depends very much on the person... but if I can 
introduce sighted people to Goalball, a sport way more complex than the most 
complex audio game... and if they can enjoy that without vision, audiogames 
are just a step down.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 16, 2013 11:21 AM
Subject: Re: [Audyssey] Can a sighted person play swamp?



how do you approach a sighted gamer with a game with no graphics.
I havn't showed swamp in its latest reencarnation but when I  showed 2.8 
to my friend he had a look at the game, screwed up his face and told me 
that they were crappy line graphics and that he was wasting his time.

same with shades of doom.
if I could get over that maybe but how do you tell a sightling to not use 
their eyes at all on those games with no graphics.


At 05:48 AM 4/17/2013, you wrote:
The first thing that would make it easier for sighted people to play swamp 
is that Swamp does have graphics. And it also is important to consider how 
you approach someone sighted with a game that has no graphics.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] translating japanese games [was]Re: Looking For Something New to Play

2013-03-22 Thread Clement Chou
The difference is, a lot of people don't want to have to try so hard to 
understand 50% of a game's story. I'll be honest... I'm one of them. I want 
to be able to leap right into a game and not have to worry about setting up 
clipboard monitoring, translation software, etc etc. Yes, yu may understand 
505 of the story... but that's how much you think you can understand. For 
all you know the words could be completely different, but because of 
different Kanji used it's hard to tell. To be frank... if I didn't have the 
knowledge of Japanese I do, I would probably be in the same boat as Tom and 
Dark on this matter. Heck I find it irritating to have to pause the game 
just to look up a couple words. I can't imagine stopping at every line of 
dialog to translate it and try and decode the mess that I usually get.
At Dark... while Japanese itself isn't that hard to translate, that isn't 
the problem... the problem is the grammar and syntax difference. At its most 
basic form, the basic word order for Japanese is subject, object and verb 
whereas in English it's subject verb object.  That can mess up translator 
sometimes, and also because words in Japanese have different meaning 
depending on the sentence and context. Toriaezu, for example can mean at 
first, right away and a couple of others. How do you translate that? A 
translator can't figure that out.. that's where you need someone with a 
working knowledge of the language to figure out what context that is. That's 
why the BK 2 translation project has been halted for so long.. because noone 
has time to pick through the translated sentences to pick out what little 
meaning can be found in them. I admire their patience in being able to 
handle that much pasting, but I couldn't do it. Sure I could slog through 
it... but then the game just straight becomes more about the action, not the 
story and action together, and especially in an rpg, that's important. At 
least, to me.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 21, 2013 6:11 PM
Subject: Re: [Audyssey] Looking For Something New to Play


If I had to make an estimate, I'd say I understand at least 50% of the 
story. The story is definitely not utterly unreadable, not if you pay 
close attention and pick what you can out of the translated sentences. 
They are fairly jumbled, but most of the time I can figure out at least 
the jist of what was being said. It's especially easy now that there's the 
InstantTranslate Addon for NVDA.


As for the games speaking Japanese, first of all, that sounded more like 
chinese, haha. And secondly, that only happens with the self-voicing 
games, which don't work with translators anyway. The only way the games 
that use clipboard output speak japanese is if you set them up with a 
clipboard monitor and a japanese Sapi voice.


These games are very, extremely playable, the storyline can be read with 
some patience and careful listening, the game mechanics of every game I've 
played so far are easy to understand and I personally think anyone who 
doesn't at least give the games a try is missing out on some serious 
awesomeness since there is nothing even remotely equivalent in english, 
and won't be for a while if the games that are in development now are any 
indication.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] translating japanese games [was]Re: LookingForSomething New to Play

2013-03-22 Thread Clement Chou
Well if I assumed a little too much I appologize. Though the trouble with 
the games for me specifically hasn't actually been the language.. more the 
lack of time to sit down and play them. But at least you can understand the 
majority of what's going on... which is more than I could do with the use of 
translation stuff. It isn't that I'm trying to be arrogant or anything, I 
just honestly find it throws me off to the point where it makes more sense 
to me to figure out what I can with my knowledge of the language and learn 
words when I need them.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 22, 2013 12:49 AM
Subject: Re: [Audyssey] translating japanese games [was]Re: 
LookingForSomething New to Play



No, that's not what I think I can understand, that's what I understand. 
It's actually not as hard as you're making it out to be, and with 
InstantTranslate, there is no pasting anymore, it's just a matter of 
hitting one extra keystroke in between lines of dialogue, menu choices, 
etc. The stories make sense to me, and I can usually tell when a line of 
dialogue has gotten seriously messed up by the translator. I have used 
translation to beat Shadow Line, a game that many people, including you, 
had trouble with for supposed lack of direction. In truth, there's plenty 
of direction in that it tells you exactly where to go or has you follow 
straight paths, like getting to the first dungeon. I've also confirmed a 
lot of things with Yukio, for example, I just went through and translated 
the entirety of BK2 using instant translate, then asked Yukio about some 
of the storyline. Turns out I was able to make sense of about 80% of it 
and the only parts I missed were some of the goofy humor parts that seem 
to be common in the japanese audiogames. I also have a little trouble 
translating some scenes where the characters are just sitting around 
talking about things that aren't story related for some reason, but that's 
it. So please, don't tell me what I think I understand when A, I know how 
japanese grammar structure works so I know what to watch out for, and B, I 
can tell you what every game I've beaten was about, with confirmation from 
someone native to the language, and exactly how the game mechanics work.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou
The problem of course is that noone's made anything like that in English. 
Yet at least three Japanese games I know of have enough to lose yourself in, 
and I haven't even finished them yet. lol You gotta give people a little 
credit though for being patient enough to cope with translating line by 
line.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 21, 2013 11:50 AM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Jim,

No problem. I meant what I said. Press Your Luck is a great little
game when I have a few minutes to kill, but the reason I began this
thread is I'm looking for something other than a quick and easy  game.
I'm looking for something with a back story, hours of exploration, and
basically an adventure I can lose myself in. I think if I want one I'm
going to have to pull up Python or perhaps BGT and write one. :D

Cheers!

On 3/21/13, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Thank you for saying that my Press Your Luck game is good for what it is.
It is my new favorite little fun and easy to play game when you've got a 
few

minutes.

Thanks again.

BFN

 Jim

As easy as 3.14159265358979323846264338327950288419716 ( PI )

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou
No I can understand that. Was just commenting on how lamentable that it is 
there are no English games that complex. Love being able to speak the 
language though. grin
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 21, 2013 12:13 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Clement,

Yeah, I know. I've been hearing about the Japanese games, heard they
are awesome, but I don't have the patients to translate the game line
by line. If I want to play I want to sit down and play it without
hearing ching chow who and going what did it say? That's just too
distracting for me and takes away from the enjoyment of the game.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou

Hi Dark.
Like I said earlier, I get it.. these games aren't for everyone. I'm just 
curious as to how much story the people using the translator tools are 
getting since for me, a good rpg or action adventure title would definitely 
need to have a good story. It's almost ironic... that I understand more 
without the translators than with them. While my Japanese isn't completely 
fluent, it's good enough that I understand about 30-40% of what's usually 
said. If I try to use the translation methods most of the audiogamers use, I 
get so confused. lol
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 21, 2013 4:06 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Tom.

I'm afraid regarding the Japanese games I'm in the same position. I'll 
also add that for an rpg where for me a good part of the interest is! the 
story, if that story is literally unreadable that removes a significant 
element of enjoyment from the game.


this was why i grew quickly frustrated when i tried bockerano debuken, 
which had a tutorial entirely in japanese at that point not to mention 
story sequences.


Of course, if I spoke japanese my position would likely be different 
though at the moment I'm having enough fun learning Italian :D.


Beware the Grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Found a new iPhone game

2013-03-13 Thread Clement Chou
You know what I find funny? Sighted people spell it iphone as well... it 
isn't just people who are blind. Though if people are fussy about hearing 
their screenreader pronounce iPhone instead of iphone, that's a whole 
different story... then it's no longer about spelling. Just wanted to point 
that out... because every sighted person I know spells it iphone, and every 
time I go look for news about it or look on craigslist for used items or 
whatever, it's always iphone. Maybe with a capital I sometimes. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] proper spelling [was]Re: Found a new iPhone game

2013-03-13 Thread Clement Chou
I would've agreed, but that w in wynth should've been an s. Not trying to 
start any attacks, just wanted to point it out that if you're going to 
comment on something like this issue you should make whatever effort to make 
sure your own spelling suits synth pronunciation as much as possible.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 13, 2013 2:53 PM
Subject: Re: [Audyssey] Found a new iPhone game


thank you clement that was my origional point its a speech wynth issue, 
and should be adjusted probably can be.


At 07:37 AM 3/14/2013, you wrote:
You know what I find funny? Sighted people spell it iphone as well... it 
isn't just people who are blind. Though if people are fussy about hearing 
their screenreader pronounce iPhone instead of iphone, that's a whole 
different story... then it's no longer about spelling. Just wanted to 
point that out... because every sighted person I know spells it iphone, 
and every time I go look for news about it or look on craigslist for used 
items or whatever, it's always iphone. Maybe with a capital I sometimes.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Podcasts?

2013-03-05 Thread Clement Chou
Not sure what people are saying about windows not letting them record audio 
and their voice at once anymore. My windows 7 computer still gives me the 
option to do so. And most computers I've seen with a realtech hd audio sound 
card works just fine.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 05, 2013 8:01 AM
Subject: [Audyssey] Podcasts?



Hi there.

I hope this isn't too off-topic.

I hear a lot about how people are going to make podcasts for pc or
iphone products, and I think I might have something worth contributing
on that score. I was, at one point, more than capable of creating
podcasts, but now I'm h just not sure what people use to get a good
recording of their computer's audio, since Windows doesn't really seem
to allow people to do the Record all audio thing anymore.

As for iphones and such, is the only way to pull that stuff and record
it plugging it into a mixer?

THanks for the help.

Signed:
Dakotah Rickard

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blindness United: Was: You Don't Know Jack for iOS

2013-02-12 Thread Clement Chou
That's why I brought up the patching console games thing. Sure implementing 
accessibility might not cost 4 dollars... well then again it might 
depending on the game. A few grand at the very least, that probably wouldn't 
be made up in the sales. Blind people are a small enough community... and VI 
gamers are an even smaller percentage of that community.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 12, 2013 11:18 AM
Subject: Re: [Audyssey] Blindness United: Was: You Don't Know Jack for iOS



Hi Clement,

Couldn't agree with you more. Regardless how bogus or not cost verses
benefit is perceived to be its still a driving force regardless what
any of us might think. If a company does not think adding feature x is
in their best interests long term they aren't going to do it out of
the goodness of their hearts, for ethical reasons, or because they
want to show equality to their fellow man. The cold truth is we live
in a capitalist society, at least most of us do, and in that type of
economic system making money is the bottom line. Regardless of what a
non-programmer might think adding accessibility does cost money, and
for a company all they care about is the cost of developing the
accessibility verses how much adding that accessibility will net them
if added. In short, what's in it for them?

On 2/11/13, Clement Chou chou.clem...@gmail.com wrote:
Dakada I do agree with you on principle. But however bogus the thing 
about

market and cost vs. benefit has to be taken into consideration. Whether
we're united or not, developers won't do it if there's no reason better 
than


just because a bunch of people want it. And while I believe in this 
cause, I


think there are way more important things the blind community could be a 
lot


more united about. Getting back on topic though... I do agree that 
something


needs to be done. But frankly... I'm not quite sure how to go about doing 
it


either.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Blindness United: Was: You Don't Know Jack for iOS

2013-02-11 Thread Clement Chou
Dakada I do agree with you on principle. But however bogus the thing about 
market and cost vs. benefit has to be taken into consideration. Whether 
we're united or not, developers won't do it if there's no reason better than 
just because a bunch of people want it. And while I believe in this cause, I 
think there are way more important things the blind community could be a lot 
more united about. Getting back on topic though... I do agree that something 
needs to be done. But frankly... I'm not quite sure how to go about doing it 
either. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] weii bowling cannot beplayedindependentlybytheblind- Re: Accessable games fortheplaystation three.

2013-02-08 Thread Clement Chou
Makes sense, and I can see where you're coming from. I never asked for 
bowling rails, I always just tried it based on my own orientation, but I 
guess you would want a lot more out of a bowling game because of the fact 
you did it seriously once. I would probably do the same for Goalball or any 
video game that had a protagonist who used the martial art I practice. I 
would want as much detail and accuracy as possible too.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 03, 2013 2:37 PM
Subject: Re: [Audyssey] weii bowling cannot beplayedindependentlybytheblind- 
Re: Accessable games fortheplaystation three.



I guess I want more than a lot of other people when it comes to 
accessibility.  It is true that blind people need sighted help when at the 
bowling center.  Making sure that the rail is correctly set, telling us the 
remaining pins after the first ball, and so on.  But if I know the result 
of each shot, I keep my own score on an abacus so that I know how I'm 
doing. When I was on a sanctioned league, I carried a 110 average.  No 
bumpers were used.  But I did my own aiming by using a bowling rail.  I 
would want at least that much from any game I play.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 10:23 PM
Subject: Re: [Audyssey] weii bowling cannot be 
playedindependentlybytheblind- Re: Accessable games for theplaystation 
three.



Fair enough. But I guess the mindset I have is that when I play games, I 
almost always play them with other people... console games are just more 
fun when there are friends around. By that definition, Rock Band isn't 
accessible either, since you can't know how much you got for points and 
whatnot at the end of a song. But everyone has their own opinion, I 
guess. I just grew up on console games so it's never really mattered that 
much to me. I've always believed that if I could access most of the 
features of the game, then as far as I'm concerned it's accessible. 
Though to be quite honest, I never really liked sports games anyway... 
for things like bowling especially. I'd rather participate in the real 
thing, like going bowling for real.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 6:49 PM
Subject: Re: [Audyssey] weii bowling cannot be 
playedindependentlybytheblind - Re: Accessable games for theplaystation 
three.



To me, it does matter than I cannot know the remaining pins or 
accurately aim, and what's the point of bowling if you don't know your 
score frame by frame?  While bowling is a sport that is more fun with a 
crowd, I enjoy it as a challenging game of skill, and if skill cannot be 
used, or the results cannot be known, I'm not satisfied with the game.


To me, useable feedback is being able to accomplish the tasks given 
above with no sighted help.


A good example of a good bowling game is Tenpin Alley from

www.draconisentertainment.com

It gives the feedback I need to enjoy a game of bowling, plus, others 
can play as well.  Everyone is on equal ground when playing this bowling 
game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 4:48 PM
Subject: Re: [Audyssey] weii bowling cannot be played 
independentlybytheblind - Re: Accessable games for the playstation 
three.



I can do everything you said, other than hitting what's left and knowing 
what my final score is. But why would it matter... because I would only 
play it when friends were around, and would know final scores 
regardless? Again, I think it comes down to personal definitions of 
accessible... I am not trying to provoke an argument, only to discuss. I 
don't deal with the wii as much anymore, I find my ps3 much more 
accessible. And what is your definition of usable feedback? My 
definition is the clicking of the system as I move through the menus, 
and in the ps3's case, the fact that they don't wrap. My definition of 
usable feedback when playing bowling is judging crowd sounds, and when 
friends are around, what they tel me. So again, down to personal 
perspective.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 8:44 AM
Subject: Re: [Audyssey] weii bowling cannot be played independently 
bytheblind - Re: Accessable games for the playstation three.



Could you come into a room, turn the unit on, choose a game without 
hunting for it by trial and error, roll the first ball at the desired 
spot by knowing your target

Re: [Audyssey] You Don't Know Jack for iOS

2013-02-07 Thread Clement Chou
I only have one question about that. Again, the blind community is a small 
one... and we wouldn't put a dent in their sales by not buying a game 
because of inaccessibility. I agree with you on principle, but the fact is, 
do you know exactly how easy it would be to implement any of the changes 
you're mentioning? Developers who work with their own ui's have no interest 
whatsoever in working with the native api which includes support for 
voiceover just because a small handful of people, no matter how united, sees 
it as useful. And small changes can be expensive. I found out recently that 
just to update a mainstream console game with some minor fixes costs them 
quite a sum. Just uploading the patch costs them $4. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] weii bowling cannot be played independentlybytheblind - Re: Accessable games for the playstation three.

2013-02-02 Thread Clement Chou
I used to have a wii. I can say with confidence that once you get used to 
it, it doesn't come close to taking 5 minutes... maybe about 10 seconds.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 6:11 AM
Subject: Re: [Audyssey] weii bowling cannot be played 
independentlybytheblind - Re: Accessable games for the playstation three.




Hi,

well, I know that the thing vibrates and makes a sound when you click on 
something, but this method of clicking through everything until you find 
the correct button is nothing I'd like to do to play a game. That means 
spending at least 5 minutes searching before I can even start. Besides, 
you get the same when you finally started Wii Sports, because you have to 
find the bowling game too. It's playable with help, yes. But it's not 
accessible. Accessible for me is when you can play a game without sighted 
help at all. But that doesn't mean that this is only for audiogames, I 
would for example call quite a few fighting games accessible, because you 
can pretty much play alone when you had someone who explained the menus 
once. But the Wii is a completely different thing here, for me at least. I 
want to know what I'm doing when I play something, not just randomly try 
something in hope that it might work.


Best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] weii bowling cannot be played independently bytheblind - Re: Accessable games for the playstation three.

2013-02-02 Thread Clement Chou
I can do everything you said, other than hitting what's left and knowing 
what my final score is. But why would it matter... because I would only play 
it when friends were around, and would know final scores regardless? Again, 
I think it comes down to personal definitions of accessible... I am not 
trying to provoke an argument, only to discuss. I don't deal with the wii as 
much anymore, I find my ps3 much more accessible. And what is your 
definition of usable feedback? My definition is the clicking of the system 
as I move through the menus, and in the ps3's case, the fact that they don't 
wrap. My definition of usable feedback when playing bowling is judging crowd 
sounds, and when friends are around, what they tel me. So again, down to 
personal perspective.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 8:44 AM
Subject: Re: [Audyssey] weii bowling cannot be played independently 
bytheblind - Re: Accessable games for the playstation three.



Could you come into a room, turn the unit on, choose a game without 
hunting for it by trial and error, roll the first ball at the desired spot 
by knowing your target instead of randomly throwing it, know what pins 
remain (if any), use skill rather than guesswork to aim at them, and know 
your score after the first frame is over?  Could you tell me your final 
score after the tenth frame had ended, all with no sighted help?  If you 
can play the bowling game with no sighted help at all, knowing everything 
you need to in order to play the game completely through, then I would say 
that it is accessible, and be interested.  If you cannot, then the game is 
not accessible.  Console and game operation by guesswork does not, in any 
way, equate to doing so using accurate and useable feedback.  If you don't 
get the feedback needed to operate and play the games, it's not 
accessible.  In a sense, it would be like operating your computer without 
a screen reader if you are totally blind.  You could conceivably do it by 
guessing at your results as you type.  You could go through the correct 
motions such as typing what you need to, but did it work?  Without the 
necessary feedback, you don't know.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 2:21 AM
Subject: Re: [Audyssey] weii bowling cannot be played independently by 
theblind - Re: Accessable games for the playstation three.



Exactly On our whiee when we had it I had the highest score on the 
bowling on our console and no one could break it including sighted 
people.


Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] weii bowling cannot be playedindependentlybytheblind - Re: Accessable games for theplaystation three.

2013-02-02 Thread Clement Chou
Fair enough. But I guess the mindset I have is that when I play games, I 
almost always play them with other people... console games are just more fun 
when there are friends around. By that definition, Rock Band isn't 
accessible either, since you can't know how much you got for points and 
whatnot at the end of a song. But everyone has their own opinion, I guess. I 
just grew up on console games so it's never really mattered that much to me. 
I've always believed that if I could access most of the features of the 
game, then as far as I'm concerned it's accessible. Though to be quite 
honest, I never really liked sports games anyway... for things like bowling 
especially. I'd rather participate in the real thing, like going bowling for 
real.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 6:49 PM
Subject: Re: [Audyssey] weii bowling cannot be 
playedindependentlybytheblind - Re: Accessable games for theplaystation 
three.



To me, it does matter than I cannot know the remaining pins or accurately 
aim, and what's the point of bowling if you don't know your score frame by 
frame?  While bowling is a sport that is more fun with a crowd, I enjoy it 
as a challenging game of skill, and if skill cannot be used, or the 
results cannot be known, I'm not satisfied with the game.


To me, useable feedback is being able to accomplish the tasks given above 
with no sighted help.


A good example of a good bowling game is Tenpin Alley from

www.draconisentertainment.com

It gives the feedback I need to enjoy a game of bowling, plus, others can 
play as well.  Everyone is on equal ground when playing this bowling game.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 4:48 PM
Subject: Re: [Audyssey] weii bowling cannot be played 
independentlybytheblind - Re: Accessable games for the playstation three.



I can do everything you said, other than hitting what's left and knowing 
what my final score is. But why would it matter... because I would only 
play it when friends were around, and would know final scores regardless? 
Again, I think it comes down to personal definitions of accessible... I am 
not trying to provoke an argument, only to discuss. I don't deal with the 
wii as much anymore, I find my ps3 much more accessible. And what is your 
definition of usable feedback? My definition is the clicking of the system 
as I move through the menus, and in the ps3's case, the fact that they 
don't wrap. My definition of usable feedback when playing bowling is 
judging crowd sounds, and when friends are around, what they tel me. So 
again, down to personal perspective.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 8:44 AM
Subject: Re: [Audyssey] weii bowling cannot be played independently 
bytheblind - Re: Accessable games for the playstation three.



Could you come into a room, turn the unit on, choose a game without 
hunting for it by trial and error, roll the first ball at the desired 
spot by knowing your target instead of randomly throwing it, know what 
pins remain (if any), use skill rather than guesswork to aim at them, 
and know your score after the first frame is over?  Could you tell me 
your final score after the tenth frame had ended, all with no sighted 
help? If you can play the bowling game with no sighted help at all, 
knowing everything you need to in order to play the game completely 
through, then I would say that it is accessible, and be interested.  If 
you cannot, then the game is not accessible.  Console and game operation 
by guesswork does not, in any way, equate to doing so using accurate and 
useable feedback.  If you don't get the feedback needed to operate and 
play the games, it's not accessible.  In a sense, it would be like 
operating your computer without a screen reader if you are totally 
blind.  You could conceivably do it by guessing at your results as you 
type.  You could go through the correct motions such as typing what you 
need to, but did it work?  Without the necessary feedback, you don't 
know.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 02, 2013 2:21 AM
Subject: Re: [Audyssey] weii bowling cannot be played independently by 
theblind - Re: Accessable games for the playstation three.



Exactly On our whiee when we had it I had the highest score on the 
bowling on our console and no one could break it including sighted 
people.


Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave

Re: [Audyssey] weii bowling cannot be played independently by theblind - Re: Accessable games for the playstation three.

2013-02-01 Thread Clement Chou
I think this comes down to a definition of what's accessible... as Brian 
already said, that while things like the wii are not accessible in the 
traditional sense that audio games are, they are very much accessible in the 
way we can access them and play them effectively. Personally, again agree 
with brian... I wouldn't ever play wii sports by myself, or any other sports 
or rhythm game for that matter. Those are just more fun to do with 
friends... and actually, you don't have to try and find the start button, as 
long as you're pointing the control on an item on the screen of the system 
menu, the item will click and controller will vibrate.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2013 4:29 PM
Subject: Re: [Audyssey] weii bowling cannot be played independently by 
theblind - Re: Accessable games for the playstation three.



I notice that you say that you have to try to find the correct game and 
to try to find the start button.  To me, the hunt and peck method of 
finding what you want is very undesirable.  If you could raise or lower the 
triggering device to the top or bottom and count clicks from a known 
reference point, then it would be accessible.


But once the game has started, can you accurately and skillfully play the 
games with a known target with no sighted assistance?  If not, it is not 
accessible.  Wildly and randomly shooting, or just guessing when or where 
to shoot or aim is not playing with skill.  You might succeed by pure luck 
or on a chance, but you're not using any actual skill.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] need help with Bokurano daiboukenn

2013-01-28 Thread Clement Chou
Not quite sure where you are... 6-2 or 6-3? If it's 6-3, you'll have a piece 
of paper in your collection items... look on that piece of paper, and it'll 
give you the hint you need.
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 28, 2013 12:22 AM
Subject: [Audyssey] need help with Bokurano daiboukenn



HI,

I am on level 6-2-3. It is the level with many doors and mysterious signs.
Well I am at the end, and there is a door that needs a password. How do I
get thru this door please? I am checking the forum for the answer, but 
much

to look over there.

Thanks in advance.

Shermanator


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] need help with Bokurano daiboukenn

2013-01-28 Thread Clement Chou
I can indeed. Incidentally, the words on the paper say u-r-e-r-w-3 That 
is, count back from those letters 3 more letters and you have the word. 
robot. Demo here:
https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Hatsuuri combat

2013-01-27 Thread Clement Chou
Strategy means this is the wrong place to look. This game is just one for 
mindless fun... I have one game design that's been sitting in the back of my 
brain for about a year which would be a beat em up with a lot more strategy. 
But no programming knowledge or time to learn it means no fruition. lol And 
the thing about this game is... you can't button-mash. That's when you get 
killed... because there's a lot of recovery time between each strike or 
jump. If you time that jump wrong, you still get caught, and sometimes you 
have to jump over chains right into an item or wall. So there is some 
measure of strategy.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 27, 2013 7:09 AM
Subject: Re: [Audyssey] Hatsuuri combat


This is MM's new one, yes? I found it sort of boring. The sounds are good, 
but since there's no clipboard output and the readme made it sound very 
simplistic, I'm already pretty much done with it, especially since unless 
you know japanese you have no idea what loot you're even collecting or 
what your stats look like so you're basically just running around punching 
enemies and dodging weird little obstacle things till you complete levels. 
But then again, Beat 'em Ups have never really been my thing anyway, no 
matter how simple or complex. I prefer less button mashing and more 
strategy.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Sunday, January 27, 2013 12:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Hatsuuri combat

Hey folks. Here's another game that's quite interesting, another Japanese 
one... I will post the download link later. But for now, here's a quick 
demo of the game. Very addicting arcade fun, and a bit of a new twist on 
the beat em up where audio games are concerned.

https://dl.dropbox.com/u/3394499/hatsuuri%20combat%20demo.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] NVDA Instant Translate

2013-01-26 Thread Clement Chou
If you go into bk 2, under the  screen reader setting where the nvda and 
sapi options are, the top is clipboard. Just click it... and you'll get no 
speech. As to your locale, that's in your changing keyboards and input 
methods. I don't remember exact steps. Locale doesn't change your whole 
system... only the non-unicode programs.
- Original Message - 
From: Hunter Jozwiak potbelliedj...@aol.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 26, 2013 12:08 PM
Subject: Re: [Audyssey] NVDA Instant Translate


I can't find the IME thing, and how can you set the enable clipboard 
option? I did it in the screenreader, but it didn't work.  It just took 
away my speech, so I had no idea what I was doing.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Hatsuuri combat

2013-01-26 Thread Clement Chou
Hey folks. Here's another game that's quite interesting, another Japanese 
one... I will post the download link later. But for now, here's a quick demo of 
the game. Very addicting arcade fun, and a bit of a new twist on the beat em up 
where audio games are concerned.
https://dl.dropbox.com/u/3394499/hatsuuri%20combat%20demo.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Japanese audiogames

2013-01-22 Thread Clement Chou
I am going to upload a few games and create a public folder in dropbox for 
them. the problem is... most of these are self-voicing. They're all games by 
the person who made Bokurano Daibouken 2.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2013 2:32 AM
Subject: [Audyssey] Japanese audiogames



Hi list,

now that I got this translation plugin for NVDA to work, I wanted to find 
out which other Japanese audiogames I could play now. I currently play 
Bokurano Daibuken 2 and know about Brave of Cloudia. Are there other 
Japanese games which output the text to the clipboard so I can play them 
now using the plugin?


Thanks for your recommendations. *smiles*

Best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Brave of Cloudia translation difficulties

2013-01-22 Thread Clement Chou
It can't install the keyboard without the language support files... and if 
you're on xp, you definitely need the cd for those.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2013 5:41 AM
Subject: Re: [Audyssey] Brave of Cloudia translation difficulties


Hmm, it shouldn't need the windows CD to install new keyboards, that's 
odd. What version of windows are you running?




--
From: Sarah Haake ti...@gmx.net
Sent: Tuesday, January 22, 2013 05:03 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Brave of Cloudia translation difficulties


Hi,

ok, I downloaded Brave of Cloudia and I'm using NVDA with the translation 
plugin. When I now start the game and try to get the translated text from 
the clipboard it only reads the jumbled letters and ssymbols which you 
get when reading japanese text in windows. I tried to install the 
japanese keyboard from the windows control panel, but it wants the 
windows CD which I can't find right now. The strange thing is, the 
translation plugin just works with Bokurano Daibuken 2, without Japanese 
settings in windows or anything, but it won't work with brave of cloudia. 
What can I do now to get the translated text from the plugin?


Thanks for your help and best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Japanese audiogames

2013-01-22 Thread Clement Chou
Bloody school and dark war? Haven't heard of those particular two... do you 
have the setup for both those games?
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2013 5:38 AM
Subject: Re: [Audyssey] Japanese audiogames


All of Morokuma's games output text to the clipboard. That's the developer 
that is making brave of cloudia. Shadow Line by MM does as long as you 
select the correct option at startup. Those are all very good games, 
especially Morokuma's RPG's. Bokurano Daiboukenn 1 also outputs to the 
clipboard and I actually like it better than bk2. There's also Bloody 
School and ArkWar, but I can't remember the developer's name at the 
moment. All of these games can be found under the links sections of the 
various japanese developers websites.


--
From: Sarah Haake ti...@gmx.net
Sent: Tuesday, January 22, 2013 03:32 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Japanese audiogames


Hi list,

now that I got this translation plugin for NVDA to work, I wanted to find 
out which other Japanese audiogames I could play now. I currently play 
Bokurano Daibuken 2 and know about Brave of Cloudia. Are there other 
Japanese games which output the text to the clipboard so I can play them 
now using the plugin?


Thanks for your recommendations. *smiles*

Best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Brave of Cloudia translation difficulties

2013-01-22 Thread Clement Chou
If you use 7, windows should download the files automatically for you. And I 
do understand within regards to the self-voicing games. But a lot of people 
have tried them. It's simply a case of finding someone who knows enough to 
translate the menus or who's experimented enough. Just post if you need help 
and any of us on the list will be happy to help.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2013 6:11 AM
Subject: Re: [Audyssey] Brave of Cloudia translation difficulties



Hi,

yes, I'm on XP, but I also could try it on Windows 7 because this is also 
on my laptop. If this doesn't work, I guess I'll have to search for the CD 
after all. *sigh*


Thanks for your help.

Best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Brave of Cloudia translation difficulties

2013-01-22 Thread Clement Chou

Will do for sure!!
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 22, 2013 6:38 AM
Subject: Re: [Audyssey] Brave of Cloudia translation difficulties



Hi,

ok, I'll try it on Windows 7 then, sounds good.

Regarding the self-voicing games, just send the link to the folder when 
you have it. Maybe you could give me a short introduction of the games you 
tried? That way I had something to start with and maybe I'll have fun with 
them after all. *smiles*


Best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] IME and Japanese Keyboard

2013-01-21 Thread Clement Chou
You just install it through the control pannel... look on the AG forum. 
There's tons of topics on it especially with the Japanese games. Well, not 
tons of topics.. more like posts. lol
- Original Message - 
From: Hunter Jozwiak potbelliedj...@aol.com

To: Devin Prater r.d.t.pra...@gmail.com; gamers@audyssey.org
Sent: Monday, January 21, 2013 5:41 AM
Subject: [Audyssey] IME and Japanese Keyboard



Where can I grab the IME and japanese keyboard thing?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Clement Chou
Gotta say.. you'll be waiting a while for that. lol The likelyhood of it 
being translated is very, very slim... especially given that it has way way 
more text than bokurano daibouken, and even that translation is going 
terribly slowly.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 11:26 AM
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


I'll grant that it does soud fun but I'll wait and see about an English 
translation at some point.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Clement Chou
When has Morokuma actually expressed anything of interest? or am I just 
missing something... have people emailed him? Curious. haha
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 5:02 PM
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


Especially since the developer knows very little english and as far as I 
know, has no idea that his games are even being played in the states. The 
only one who seemed to show any interest in his english players is MM, the 
developer of Shadow Line. So yeah, good luck getting translations for 
these unless someone with a working knowledge of japanese decompiles and 
mods them somehow.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Sunday, January 20, 2013 05:25 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight

Gotta say.. you'll be waiting a while for that. lol The likelyhood of it 
being translated is very, very slim... especially given that it has way 
way more text than bokurano daibouken, and even that translation is going 
terribly slowly.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 11:26 AM
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


I'll grant that it does soud fun but I'll wait and see about an English 
translation at some point.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Bokura no deibouken

2013-01-18 Thread Clement Chou
None of the other games are translated, save for screaming strike and world 
of war.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2013 2:44 AM
Subject: Re: [Audyssey] Bokura no deibouken


Hi, I found it! I found some of the japanese guy's other games. Are some of
those a little translated as well?
Best,
 Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2013 8:38 AM
Subject: Re: [Audyssey] Bokura no deibouken


The first post of the bokura no daibouken topic on the audiogames forum will
have it. If that doesn't work, let me know and I'll give you the link to the
actual website. Dropbox would be easier, because you don't have to run it
through google translate or anything like that.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 7:02 AM
Subject: [Audyssey] Bokura no deibouken


Hi all,
How to obtain this game? I have hurd about it on the list, but was not
interested much till I hurd the demo.
Thanks in advance, and best regards!
 Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Clement Chou
Curious about that... does that mean then the games that can output directly 
through nvda have to be switched to output through the clipboard? And the 
nvda version I have already has an option for instant translate... does that 
mean it's already there?
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers@audyssey.org
Sent: Friday, January 18, 2013 5:50 AM
Subject: [Audyssey] Much easier Japanese Game Translation



Hello,

This is for those of you that have wanted to try out the japanese games, 
but don't want to go through the hastle of pasting everything into google 
translate. It's also a lot easier to set up.


Note that you will still need to install the japanese keyboard and IME for 
this to work properly.


https://dl.dropbox.com/u/2658966/Instant-Translate-2.1.nvda-addon

Download this Addon and run it to install it into NVDA. If it tries to 
download as a zip folder for whatever reason, set your filetype to all 
files, and add the .NVDA-addon extension to the end of the filename. 
Credit goes to Sadavoi Alexi for this awesome Plugin.


Now once you have your computer set up to display japanese correctly, 
including changing the system locale, all you need to do is go to instant 
translate settings in NVDA Preferences and set your input language to 
japanese. Do not use auto detect, as sometimes it tries to translate as 
chinese, which really does not work very well. Then you just select your 
japanese game of choice that has the auto-copy to clipboard function and 
you'll be able to play fine. NVDA shift T translates selected text, NVDA 
shift Y translates text from the clipboard.


I don't think there could be a simpler way to play these games. I hope 
this introduces some new people to the awesomeness that is the japanese 
audiogames, and I hope you all enjoy. If anyone needs help with anything, 
either plug-in or game related, let me know and I'll see what I can do.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Clement Chou
Just gave it a wirl... and I have to say so far, for all the things I've 
tried, the translation is superb. Not entirely accurate for sure... but 
definitely better than google! The only downside is having to ask for 
translation in menus. lol But this is definitely a good tool for the folks 
who don't speak Japanese. Actually... even those of us who do who aren't 
fluent might be able to learn from this.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers@audyssey.org
Sent: Friday, January 18, 2013 5:50 AM
Subject: [Audyssey] Much easier Japanese Game Translation



Hello,

This is for those of you that have wanted to try out the japanese games, 
but don't want to go through the hastle of pasting everything into google 
translate. It's also a lot easier to set up.


Note that you will still need to install the japanese keyboard and IME for 
this to work properly.


https://dl.dropbox.com/u/2658966/Instant-Translate-2.1.nvda-addon

Download this Addon and run it to install it into NVDA. If it tries to 
download as a zip folder for whatever reason, set your filetype to all 
files, and add the .NVDA-addon extension to the end of the filename. 
Credit goes to Sadavoi Alexi for this awesome Plugin.


Now once you have your computer set up to display japanese correctly, 
including changing the system locale, all you need to do is go to instant 
translate settings in NVDA Preferences and set your input language to 
japanese. Do not use auto detect, as sometimes it tries to translate as 
chinese, which really does not work very well. Then you just select your 
japanese game of choice that has the auto-copy to clipboard function and 
you'll be able to play fine. NVDA shift T translates selected text, NVDA 
shift Y translates text from the clipboard.


I don't think there could be a simpler way to play these games. I hope 
this introduces some new people to the awesomeness that is the japanese 
audiogames, and I hope you all enjoy. If anyone needs help with anything, 
either plug-in or game related, let me know and I'll see what I can do.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread Clement Chou
Well, I've never done it the translating way... I've always just relied on 
my Japanese knowledge, so this clipboard thing actually slows me down. lol 
But for anyone who doesn't already know the language, it's a fantastic way 
to get in to those games.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 18, 2013 1:59 PM
Subject: Re: [Audyssey] Much easier Japanese Game Translation


What I find amusing about this message is that the PlugIn uses google 
translate for it's translation, lol. Maybe where you ran into problems was 
using the detect language option on google translate and having it try to 
detect japanese as chinese.


As for translating menues, just be glad you have the PlugIn now and didn't 
do it the way I did when I was beating all of morokuma's games. I had to 
paste each menu option into google translate, and it got especially bad 
for item and equipment management. This PlugIn makes it much easier, easy 
enough that I've decided to give Brave of Cloudia another whirl and am 
doing a lot better with it since I can actually realistically equip my 
characters without it taking 4 hours, haha.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Friday, January 18, 2013 12:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Much easier Japanese Game Translation

Just gave it a wirl... and I have to say so far, for all the things I've 
tried, the translation is superb. Not entirely accurate for sure... but 
definitely better than google! The only downside is having to ask for 
translation in menus. lol But this is definitely a good tool for the 
folks who don't speak Japanese. Actually... even those of us who do who 
aren't fluent might be able to learn from this.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Arc of hope ideas

2013-01-17 Thread Clement Chou
I'm studying mythology... I should know this. But it won't come to me... 
I'll venture a guess when I have more of an idea. lol
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 3:35 AM
Subject: Re: [Audyssey] Arc of hope ideas



Hi Phil

Oh, let me just say the Ark won't be empty. After all, that is the
entire point of finding it. It would be extremely anticlimactic to say
the least if you open the Ark of Hope and find absolutely nothing
inside. That would be a huge let down.

No, if you open the Ark of Hope, which is the point of the game, you
will let Elpis, the spirit of hope, out of the ark where upon she will
give you the power to defeat the final boss. Anyone want to make a
guess who will be the final boss?

Hint:

His name is often used in the English language to describe a certain
state of mind, but he was a well known villain in the Greek legends as
well.


Cheers!

On 1/17/13, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
On some of these I'm joking. But the idea that you open the box and it's
empty or that the game is just over doesn't appeal to me.
Opening the box filled with hope and hearing,
Bob Hope singing Thanks for the Memory, would be really funny!

Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Bokura no daibouken 2... the answer

2013-01-17 Thread Clement Chou

The neospeech or voiceware Japanese voice.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 17, 2013 1:03 AM
Subject: Re: [Audyssey] Bokura no daibouken 2... the answer



What synth do you use in the demo?  Just wondering as it sounds cool.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement 
Chou

Sent: 17 January 2013 06:52
To: Gamers Discussion list
Subject: [Audyssey] Bokura no daibouken 2... the answer

So I'm pretty sure a lot of people here have been wondering just what
Bokurano Daibouken is. Here's hoping this demo will shed some light on it,
and why it's become, personally, my top audio game. If anyone asked me 
what

my favorite game of the current time was, I would have to say bokura no
daibouken 2. No disrespect meant to other developers, because I love all 
the
games around right now and appreciate the hard work put in to them. but 
the

sounds, music, gameplay challenge and sheer amount of content, weapons and
items is staggering. I urge anyone who likes challenging action titles, or
even people who just are interested in beat em ups but don't mind not
getting much of the story to check out this game, and oyu won't be
disappointed.
https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3
So here's my follow up to what I said in the recording. In order for the
game to display properly, you have to change your system locale, or your
non-unicode programs language to Japanese. This will have some small 
effects

on your computer as a result. And the option you have to change will be
named differently depending on windows 7 or xp, respectively. I mentioned
health and upgrading in the demo... you can upgrade your health and buy
more, but there are no actual upgradable weapons... just better variants 
of

the one you have. I hope this information and the demo I put together
quickly will shed some light on what this game actually is... and if there
are any questions, feel free to ask and I will do my best to answer, along
with all the people who are playing or have played this game.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2890 / Virus Database: 2638/6037 - Release Date: 01/16/13


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Bokura no deibouken

2013-01-17 Thread Clement Chou
The first post of the bokura no daibouken topic on the audiogames forum will 
have it. If that doesn't work, let me know and I'll give you the link to the 
actual website. Dropbox would be easier, because you don't have to run it 
through google translate or anything like that.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 17, 2013 7:02 AM
Subject: [Audyssey] Bokura no deibouken


Hi all,
How to obtain this game? I have hurd about it on the list, but was not 
interested much till I hurd the demo.

Thanks in advance, and best regards!
 Miloš Pržic
msn: milos.pr...@gmail.com
skype: Milosh-hs
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The Dragon Answers Questions

2013-01-16 Thread Clement Chou
Agree with you completely, Thomas. And I personally like the idea of a user 
ID for a given game site. If players need to upgrade to a new system or 
recover the key, they can b e limitted to a certain amount of authorizing 
computers. And, to mix in some Sony methods, if one computer is deauthorized 
that means the program can no longer be used on that computer. But have, say 
three authorizations available, and then if they want to reuse it they'll 
have to either buy it again or at least pay half-price for a fresh set of 
three authorizations.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 16, 2013 6:15 PM
Subject: Re: [Audyssey] The Dragon Answers Questions


Hi Josh,

Oh, I definitely understand where you are coming from on this subject.
Piracy is in deed a real problem, and if its true there are 300
pirated copies of Monkey Business out there that is something on par
of $9,000 loss in sales. That is most definitely not a small sum to
just take lightly.

One thing I have been considering doing here is instead of offering
unlockable demos on the website is to having a demo version and a full
version available for download. A person can download the demo from
our website, but when they pay they will be sent a one time random
link where to download the actual game from. After they download it
the link will expire so no one else can come along and download the
game again.

The other idea I have had is a type of ID system similar to Apple
where you have an account on the server that keeps track of what games
you purchased and so on. When you register the game you enter your
user name and password and it goes online and checks if you have a
purchase for the product and activates the product if found.
Basically, I'm talking about online product activation which is far
less troublesome as the hardware registration used by some audio game
companies.

Either way I think there is a way to still do demos and limit piracy.
One big reason many people pirate software is because it costs too
much. I know there are people on this list who live in places where
$25 USD is a huge sum of money in their currency. Bringing the cost
down should hopefully help with that problem.

Cheers!




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Bokura no daibouken 2... the answer

2013-01-16 Thread Clement Chou
So I'm pretty sure a lot of people here have been wondering just what Bokurano 
Daibouken is. Here's hoping this demo will shed some light on it, and why it's 
become, personally, my top audio game. If anyone asked me what my favorite game 
of the current time was, I would have to say bokura no daibouken 2. No 
disrespect meant to other developers, because I love all the games around right 
now and appreciate the hard work put in to them. but the sounds, music, 
gameplay challenge and sheer amount of content, weapons and items is 
staggering. I urge anyone who likes challenging action titles, or even people 
who just are interested in beat em ups but don't mind not getting much of the 
story to check out this game, and oyu won't be disappointed.
https://dl.dropbox.com/u/3394499/bokura%20no%20daibouken%20demo.mp3
So here's my follow up to what I said in the recording. In order for the game 
to display properly, you have to change your system locale, or your non-unicode 
programs language to Japanese. This will have some small effects on your 
computer as a result. And the option you have to change will be named 
differently depending on windows 7 or xp, respectively. I mentioned health and 
upgrading in the demo... you can upgrade your health and buy more, but there 
are no actual upgradable weapons... just better variants of the one you have. I 
hope this information and the demo I put together quickly will shed some light 
on what this game actually is... and if there are any questions, feel free to 
ask and I will do my best to answer, along with all the people who are playing 
or have played this game.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Weapons in Sixthsense.

2013-01-09 Thread Clement Chou
Uh... some pretty basic questions here. The gun is reloaded by swiping your 
finger down... well, dartgging it more like. And that should've been told to 
you in the tutorial.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 09, 2013 9:26 PM
Subject: Re: [Audyssey] Weapons in Sixthsense.


Is there a help screen that might answer some of what seem to be pretty 
basic questions?


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, January 09, 2013 9:13 PM
Subject: [Audyssey] Weapons in Sixthsense.



Hey.
I purchase the weapons, however it shows that I can still buy all the 
weapons.

Wy does it show that?
Does anyone know how to refill the grenades?
How do you refill the ammo for the guns?
Does anyone know if you go through different levels?
Thanks for all the help!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-06 Thread Clement Chou
Agree with this message. And with the navigation features you have on your 
iphone, it isn't technically even necessary to use the entire screen. I can 
move to items, click on them by simply moving my fingers left and right and 
doing double tapping. But Thomas has a point... androids are definitely 
cost-effective. Just depends on what you want in the end.
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 5:33 PM
Subject: Re: [Audyssey] accessability costs,as usual - Re: Good iPhone games 
for Voiceover user




I don't usually chime in on these threads, but as an iPHone user and 
developer, I wanted to make a few points briefly.


If you just want a phone, not a smart phone, then an Android phone might be 
the more cost effective option…but if you want to use your phone…as most 
people do…as a smart phone, then an Android phone is a terrible solution, at 
present,  for a visually impaired person.


The iPhone has a far greater number of higher quality apps with 
accessibility, and you will get far more out of your phone than you can hope 
to do so, at least at present, with the half-baked access available for 
Android. This will hopefully change in the future, but at present access on 
Android phone's cannot hold a candle to the iPhone.


Also, the iPhone 5, as Charles pointed out, has a larger screen, but 
cost-wise, you also have the options of the iPhone 4S for $99, or the iPhone 
4 for free with a two year contract in the US and many other countries. Both 
of those devices are excellent, especially for the price.


Accessibility aside, compatibility across different Android devices is 
sketchy at best, and the Android marketplace is rattled with malware that 
one must contend with.


Also, most Android phones can not be updated to the latest software. 
Compare this to the iPhone 3GS, released with VoiceOver in 2009, which can 
run iOS 6, the current version of the operating system. I don't believe 
there are *any* Android phones released in 2009 that can run Jelly Bean. 
Your cost-effectiveness goes out the window if you want to stay current with 
the software. You'll be needing a new phone every few months to a year.


Hopefully, in time, these problem areas, including accessibility, will be 
ironed out on Android, but it is unlikely to be for the foreseeable future.


The fact that Android is a choice at all is good. Competition is always a 
good thing, but I think that there are a lot of factors to consider, 
especially as visually impaired users, here.


Just my two cents.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-04 Thread Clement Chou
True that. And like I said, I can't really comment on it... since I haven't 
used it in detail. I just use dictionaries to look up words I occasionally 
don't know, and once in a while I'll use Google translate to confirm whether 
I'm getting something right. What really messes it up is all the English 
words that are used in Japanese, especially in games. But I do admire anyone 
who has the patience to switch windows constantly to paste things.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 04, 2013 12:35 AM
Subject: Re: [Audyssey] The first Bokurano Daiboukenn game.


As I've said before, I have beaten nearly every japanese game that uses 
clipboard output. It definitely works, it just takes some time, patience 
and paraphrasing.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] The first Bokurano Daiboukenn game.

2013-01-04 Thread Clement Chou
Well, plainly it's an option that works. So go for it! :D And the games are 
as awesome as they look. haha
- Original Message - 
From: dan cook dan.sc...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 04, 2013 11:52 AM
Subject: Re: [Audyssey] The first Bokurano Daiboukenn game.



well as i don't have the time to propperly learn japanese at the
moment, I figured why not at least try as many of these games look
great.


On 1/4/13, Clement Chou chou.clem...@gmail.com wrote:
True that. And like I said, I can't really comment on it... since I 
haven't


used it in detail. I just use dictionaries to look up words I 
occasionally
don't know, and once in a while I'll use Google translate to confirm 
whether


I'm getting something right. What really messes it up is all the English
words that are used in Japanese, especially in games. But I do admire 
anyone


who has the patience to switch windows constantly to paste things.
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 04, 2013 12:35 AM
Subject: Re: [Audyssey] The first Bokurano Daiboukenn game.



As I've said before, I have beaten nearly every japanese game that uses
clipboard output. It definitely works, it just takes some time, patience
and paraphrasing.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Storyline for game.

2013-01-03 Thread Clement Chou
I don't know the entire story because I haven't finished the game. And I 
don't know the entire thing of what I've played so far, because my Japanese 
is high beginner level at best in terms of vocabulary. But this is what I 
know so far.
Your player character is the hero of a story that involves food going 
missing in your city. People aren't eating as much as they should be, and 
there are some, um, juveniles I guess that appear to be behind it. But with 
the more exotic enemies comes more mystery, since it becomes clear that 
there isn't just some problem with the food situation in the city. Machine 
enemies are appearing everywhere, and there are several instances where the 
player has to rescue hostages from buildings. It's starting to look like 
there's something to do with experimentation... not on humans as such, but 
it's something darker than how much food there is in the city.
that's as much as I know of the story, that I've been able to translate 
anyway.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, January 03, 2013 12:50 AM
Subject: [Audyssey] Storyline for game.



Hello, All.
I was wondering if anyone might know what is the storyline for Bokurano 
Daiboukenn?

It would be great to know the story.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] British coinage

2012-12-27 Thread Clement Chou
Chill out there, my friend. Personally, an option to choose from a list wuld 
be my preference. I see things from both sides... and Dark, as to having a 
physical experience that you can relate to, I would tend to agree... but 
video games don't necessarily have to be relatable to be imagined right? 
Yeah, one could argue that Blackpool tower would mean a lot more to anyone 
who's actually been there... but the sounds and ambiance could serve just as 
well to let someone who has never been there imagine they were. That's why 
games have and should have good ambiance and sounds... especially audio 
games. Video games are all about the immersion experience, whether you've 
been there or not. Playing final fight, you could say it's abstract because 
you've never been a martial artist who was stuck in a long, horrizontal 
space and fought enemy after enemy so you can't relate. Sure you can't 
physically relate... but that's what your imagination is for. Maybe it's 
different for a game based on coins, yes, but I think if you know enough 
about the coinage you're working with, then it shouldn't be that big of a 
deal... maybe you could find exchange rates or something. I'm not shooting 
anyone's ideas down, and again at trouble... this isn't about gripes or 
complaints. Just people expressing their opinion and wishing for something 
in a game from a developer who asked for fan input... nothing wrong with 
that.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 27, 2012 2:04 PM
Subject: Re: [Audyssey] British coinage


See this is why a lot of programmers don't even want to touch games for 
the blind. The blind on this list pick them apart, moan and grown until 
the programmers changes it to meet there gripes.
Well what about the programmer? They put the game out there for you to 
play. It is not like there are a lot of games for the blind. Who cares 
what kind of denomination the game uses.The numbers are still the same and 
mean the same in the game. A game should be put out without blind 
community influence or maybe those bitching would like to do the 
programming? I can understand fixing bugs, but changing the game to fit 
your petty egos?





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] bakurano screen reader problem

2012-12-26 Thread Clement Chou
First things first. When you load the game, during the logo, press e. 
That'll load the English patch if it skips the logo music. Then go down 
three times to options and hit enter. Go down twice for the speech option. 
Then, personally I recommend going down to the bottom by hitting end for 
sapi. Once you click that wait a few seconds and sapi should start talking.
- Original Message - 
From: Jess Varnell jess0...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 26, 2012 5:06 AM
Subject: [Audyssey] bakurano screen reader problem


   hi list. I've got no speech 
on this game. Any suggestions to fix it? Can someone walk me through the 
menus? Thanks much.


Jess
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-23 Thread Clement Chou
That'd be the issue then. I don't know... lol and I never hit anything, as 
there aren't any movement effects for fighters or asteroids. Back to the 
shooting practice then!
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 23, 2012 6:48 PM
Subject: Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game



Let me ask you this. How do you know you haven't found the stick?

There's no noise to indicate you're moving, only a shift in the stereo
positioning of the firing sounds of an enemy ship or of an explosion..

The stick is small, but if you touch in the bottom left corner of your
device, you'll at least be certain of going southwest.

Signed:
Dakotah Rickard

On 12/23/12, Clement Chou chou.clem...@gmail.com wrote:

Can't find that navigation stick. lol Right now seems I can only shoot.
That's frustrating... but I haven't given up yet! :P


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-22 Thread Clement Chou
Can't find that navigation stick. lol Right now seems I can only shoot. 
That's frustrating... but I haven't given up yet! :P 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game

2012-12-21 Thread Clement Chou
Alright. And just to confirm, this is all assuming your home button is to 
your right? Going to give this a spin again...
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 21, 2012 3:54 PM
Subject: Re: [Audyssey] Two-Fer-One E-mail: Laser Tag and iOS Game



Ok.

Hmmm. Where to begin.

The control stick for navigating your ship is located along the bottom
left corner of your screen, which is put into landscape mode by
default. Let's assume your Home button is to the right, your control
stick is about one inch square, maybe an inch and a half, but I don't
think so. It's just at the bottom left corner, and the thing you need
to remember is that there is inertia and acceleration. What I mean is
this. If you push the control stick on the left side or move it left,
you won't just slide left. You will build up speed in that direction.

If you are touching the control stick icon, your engines are firing,
and you are moving in the direction you've touched. If you go outside
the control stick's borders, you are no longer firing your engines,
and you come to a stop over time.

As for your weapons buttons, your bottom right corner, and a two inch
by one inch rectangle proceeding left and up from that point is your
primary firing button. Weapons fired with this button have unlimited
ammunition. Above this, along the right side of the device's screen
are two more panels, about an inch square, with secondary weapons
firing functions. These panels fire ammunition based weapons: rockets,
missiles, mines, and the like.
The primary weapon for your first ship is a straight-firing energy
cannon, with a firing rate of about 3 shots a second. It's pretty
distinctive.

As for switching ships, you start out with one ship, the Light
Fighter. It's fast, maneuverable, but relatively weak in both arms and
armor. You also start with a full complement of missiles and missile
plumes. These two weapons, unfortunately, sound identical, and you
really don't want to keep both equipped anyway, as they perform,
basically, the same function, firing a projectile, or a series of five
projectiles, which track to close-range targets.

In the store, there are three tabs, accessed with buttons across the
top. The first is the Items tab, and it contains all the ammunition
based weapons that you can buy. Technically, you already own whatever
weapons, you're just buying ammo for them.
If you follow the left side of the device's screen, you'll see the
list of weapons, starting with Homing Missile. On the right side and
in the middle are various data about the selected weapon. Swiping left
and right moves between these fields, and you'll see a button labeled
Equipped. If you select a different weapon, rockets, for example, you
will notice that the Equipped button changes to the Equip button, and
it's no longer dimmed out. press this to equip the selected weapon,
and you'll be prompted to choose one of your two currently equipped
systems to unequip to effect the transfer.

Changing ships works similarly. You select the Ships tab in the row
across the top and locate a different ship in the list down the left
side. Please remember that you start with only the Light Fighter.
Other ships cost money. Sometimes that money is in-game, sometimes'
it's real money. Explore your options and read about all the ships and
their prices and characteristics in the fields in the middle and on
the right.

Whether you're selecting weapons or ships, there's a buy button on the
bottom right, just below the Equip button. If this button is dimmed
out, you can't buy it, because you don't have the funds.

If you have the funds, select the buy button.

As for the tutorial mission, I sort of skipped it by mistake. Any
mission you choose, except I think the Tutorial, is multiplayer. Deep
Space mining is the first, under the missions selection screen. There
are others along the left side. You'll want to press the start button
in the bottom right part of the screen to begin and the OK button in
the bottom left, about an inch over, if you have any boosts.

Keep in mind that there are no unlabeled buttons in ErnCon that are
app-related. The only unlabeled buttons are advertisements, and these
should be treated with care.

If you have further questions, please ask.

Signed:
Dakotah Rickard

On 12/19/12, Clement Chou chou.clem...@gmail.com wrote:
So... I'm confused as to how to actually fly my ship. I've found out how 
to


shoot... but I can't seem to work out how to actually navigate. any help
there is appreciated... and I'll try getting in some multiplayer time to 
see


how it works.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched

  1   2   3   4   5   6   7   8   9   10   >