Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Graeme Geldenhuys
On 29/01/2008, A.J. Venter [EMAIL PROTECTED] wrote:

 Sorry for the late response, I am backreading a bit - but I thought you
 should know this is NOT needed.
 gtkproc unit has a call load_rc I think which you can call in your
 application to load a custom theme file in a sepperate location for the
 running app ONLY.

 Not ideal, but a work-around for gtk1 cases perhaps ?


Thanks for the response AJ.  The other factor that comes into play is
that we had lots of IFDEF's in our old code when we used Delphi and
Kylix.  Moving over to Lazarus we had the intent of not needing
IFDEF's again as we run on mixed platforms.  The above is a possible
solution, but not ideal.  ;-)


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-29 Thread Martin Schreiber
On Tuesday 29 January 2008 10.45:47 A.J. Venter wrote:
  MSEide+MSEgui is designed with the goal to provide identical look and
  feel on Linux and win32:
  http://sourceforge.net/projects/mseide-msegui/
 
  Another main focus of MSEide+MSEgui are database components.

 Does it support lazarus components however ? I wouldn't even THINK of
 using it if I couldn't use the custom components I developed for lazarus
 - the ones included in lazarus now as well as the ones I just use myself.

No, MSEgui is a fresh approach of GUI toolkit design which does not aim to be 
VCL compatible.

Martin


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Re: [lazarus] Introduction

2008-01-29 Thread Graeme Geldenhuys
On 29/01/2008, A.J. Venter [EMAIL PROTECTED] wrote:

  Have a look on SourceForge. I have seen quite a few toolkits
  implemented in C/C++ and uses OpenGL or SDL or whatever hw
  acceleration they picked.

 Eeeek ! Components should NOT require hardware acceleration support !
 There is still a significant number of computers without this feature.

I think if you used SDL you should be safe...  I don't know SDL much,
but doesn't that auto detect hardware acceleration and if nothing is
found, switch to software rendering.

Either way, it's not by baby I don't use any SDL or OpenGL
features in any of my applications. I simply commented on what I found
in SF.net


Regards,
  - Graeme -


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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread A.J. Venter



Thanks for the response AJ.  The other factor that comes into play is
that we had lots of IFDEF's in our old code when we used Delphi and
Kylix.  Moving over to Lazarus we had the intent of not needing
IFDEF's again as we run on mixed platforms.  The above is a possible
solution, but not ideal.  ;-)

Hiya Graham,
Well I wasn't actually saying it would be the answer for you right now - 
but I wanted to fix the misconception - it is possible to use a custom 
theme for just your program, ship it with it etc.
In fact in some earlier versions of direqcafe I did that. Nowadays I use 
gtk2 for it and that nowadays already has the features I need.


As for the whole 'native-look' debate:
One thing keeps coming up in usability studies - every app on the user's 
desktop should behave the same to the largest possible extent. So the 
user does not need to learn how to navigate 20 types of file open 
dialogs. More and more even disparate systems like Linux is pursuing 
this - a kde distro will ship as few gnome apps as it can get away with 
- so the apps will behave the same - ditto for a gnome one.


Now lazarus here offers the ability to create multi-platform apps that 
NEVERTHELESS blend into the desktop the user is using - that is a good 
thing in 99% of the cases.
In fact the ONLY use case where it breaks down is the mixed environment 
- where people use the same app on many systems in the same place as a 
major app. There consistency for the app across environments becomes a 
higher priority.
This use-case remains however by far the minority one. This is YOUR 
use-case though, and at least one other person here has the same one. So 
 for you - the current lazarus falls short. For the rest of us - it's 
doing exactly what OUR users actually DEMAND.
But, FPgui is well on it's way to fully supporting your use-case - and 
once it's LCL linked, lazarus will be able to meet either use-case.


My time is rather limited, but (although I don't need it myself) I would 
like to help make this happen - so that lazarus can have yet another 
major capability - native-look or app-consistent becomes a choice of the 
developer based on the needs of HIS user-base.
Can you mail me offlist with some of the priority missing pieces ? Then 
if I have time, I can send you back some patches to help it along.


Ciao
A.J.

--
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Re: [lazarus] Introduction

2008-01-29 Thread A.J. Venter



Have a look on SourceForge. I have seen quite a few toolkits
implemented in C/C++ and uses OpenGL or SDL or whatever hw
acceleration they picked.


Eeeek ! Components should NOT require hardware acceleration support ! 
There is still a significant number of computers without this feature. 
The brand new AMD64 I bought at the beginning of the year had an onboard 
card with no acceleration support ! I did add an nvidia card of my own 
so it didn't bother me - but to limit lazarus applications to only those 
machines with accelerated 3D would simply be a massively stupid thing 
for at least another 5 years.
If you want hardware accelerated rendering - do it (optionally) on the 
graphical system level - that's the direction that composition managers, 
VISTA etc. all went - because the alternative is to start making a very 
expensive piece of extra hardware a requirement to even running the 
programs, even if they do not actually DO anything three dimensional.


A.J.

--
Any sufficiently advanced technology is indistinguishable from magic - 
Clarke's law
Any technology that is distinguishable from magic is insufficiently 
advanced -Gehm's corollary
Any technologist that is distinguishable from a magician is 
insufficiently advanced - My corollary

The worlds worst webcomic: http://silentcoder.co.za/scartoonz
The worlds best cybercafe manager: http://outkafe.outkastsolutions.co.za

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n:Venter;AJ
org:Global Pact Trading Pty. Ltd.;OutKast Solutions
email;internet:[EMAIL PROTECTED]
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version:2.1
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Re: [lazarus] Introduction

2008-01-29 Thread Graeme Geldenhuys
On 29/01/2008, Michael Van Canneyt [EMAIL PROTECTED] wrote:

 Aha !
 So, in the end, the problem solves itself, if they are all on linux ;-)

It's a slow process though! :-)  +-250 franchisees with avg 25+
computers and +-230 schools with a avg 30+ computers.  That's around
13150 computers.

We can't force everybody to switch to Linux because in places like
schools, the computers get used for other things as well. And you get
the huge factor which slows things down - people are scared of
something they are unfamiliar with. So we introduce new equipment with
Linux so they can get a feel for things and see that it isn't that
different (from a GUI point of view). This is where the side-by-side
OS's come in play.


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-29 Thread Graeme Geldenhuys
On 29/01/2008, Alexsander Rosa [EMAIL PROTECTED] wrote:
 with mixed environments complained about the visual differences. They
 demanded a standard, consistent look and feel, regardless of the OS. A few

This is exactly what our clients said.  And more so when they ran a
mixed environment - Linux and Windows side-by-side (which is becoming
more and more so as they move to Linux).

 Rave Reports. We still plan to migrate to a binary-native solution and
 Lazarus is a top candidate -- however, the current LCL approach of using
 multiple widget sets may bring us back the same visual differences.

That's why we started working on fpGUI. I think you have  few options
available though:
* Wait a few months for the LCL-fpGUI widgetset
* Help implement it, to have it done quicker. ;-)
* Or use fpGUI directly without the LCL layer.

For obvious reasons (no LCL-fpGUI yet) we opted for the last option.
We still use Lazarus as our IDE and we (fpGUI) do have our own visual
form designer.

Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-29 Thread Michael Van Canneyt


On Tue, 29 Jan 2008, Graeme Geldenhuys wrote:

 On 29/01/2008, Alexsander Rosa [EMAIL PROTECTED] wrote:
  with mixed environments complained about the visual differences. They
  demanded a standard, consistent look and feel, regardless of the OS. A few
 
 This is exactly what our clients said.  And more so when they ran a
 mixed environment - Linux and Windows side-by-side (which is becoming
 more and more so as they move to Linux).

Aha ! 
So, in the end, the problem solves itself, if they are all on linux ;-)

Michael.

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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread A.J. Venter

I remember I was told to use a custom theme file, but that would
change it for all application, and I needed to change colors based on
data entered in forms (validation things), so that solution was
totally useless.

Sorry for the late response, I am backreading a bit - but I thought you 
should know this is NOT needed.
gtkproc unit has a call load_rc I think which you can call in your 
application to load a custom theme file in a sepperate location for the 
running app ONLY.


Not ideal, but a work-around for gtk1 cases perhaps ?


A.J.

--
Any sufficiently advanced technology is indistinguishable from magic - 
Clarke's law
Any technology that is distinguishable from magic is insufficiently 
advanced -Gehm's corollary
Any technologist that is distinguishable from a magician is 
insufficiently advanced - My corollary

The worlds worst webcomic: http://silentcoder.co.za/scartoonz
The worlds best cybercafe manager: http://outkafe.outkastsolutions.co.za

begin:vcard
fn:AJ Venter
n:Venter;AJ
org:Global Pact Trading Pty. Ltd.;OutKast Solutions
email;internet:[EMAIL PROTECTED]
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Re: [lazarus] Introduction

2008-01-29 Thread Michael Van Canneyt


On Tue, 29 Jan 2008, Martin Schreiber wrote:

 On Tuesday 29 January 2008 04.13:31 Alexsander Rosa wrote:
 
  The OPF is ported to Lazarus (with IFDEF's). We removed most of the
  3rd-party components, the only remaining are Colrcal (TMonthCalendar does
  not work under Wine), AlignEdit (a simple TEdit with Alignment property)
  and Rave Reports. We still plan to migrate to a binary-native solution and
  Lazarus is a top candidate -- however, the current LCL approach of using
  multiple widget sets may bring us back the same visual differences.
 
 MSEide+MSEgui is designed with the goal to provide identical look and feel on 
 Linux and win32:
 http://sourceforge.net/projects/mseide-msegui/
 
 Another main focus of MSEide+MSEgui are database components.

... but it is i386 only. No 64-bit, meaning it is unusable for me, since
I work on 64-bit only...

All projects have their advantages and disadvantages... 

Michael.

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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Graeme Geldenhuys
On 29/01/2008, A.J. Venter [EMAIL PROTECTED] wrote:
 Well I wasn't actually saying it would be the answer for you right now -
 but I wanted to fix the misconception - it is possible to use a custom
 theme for just your program, ship it with it etc.

I understand that you can ship a custom theme (rc file or whatever)
for GTK with your application. Somebody else told me that before.  But
I needed more flexibility by changing the appearance of a _single_
component on-demand (eg: TEdit's background to clError [yellow] when
there was a validation issue).  All this is water under the bridge for
me now - we are already 2.5 years into development. Why to late to
change GUI toolkits again.

It would be nice if what you said was documented on the Lazarus wiki
though (if it's not already there).  It might be handy for other
users.

 One thing keeps coming up in usability studies - every app on the user's
 desktop should behave the same to the largest possible extent. So the
 user does not need to learn how to navigate 20 types of file open

fpGUI's designs like the File Open dialog are based on Windows look,
so any user should be able to use it.  The Font dialog (not used much
in general apps) have a slightly different look, but that's because it
has some unique features. Still very simple to use.

Oh, fpGUI's Buttons work similar to Windows to point and click.  ;-)

 But, FPgui is well on it's way to fully supporting your use-case - and
 once it's LCL linked, lazarus will be able to meet either use-case.

That is what I am hoping for and why I'll justify spending time
working on the LCL-fpGUI integration.

 Can you mail me offlist with some of the priority missing pieces ? Then
 if I have time, I can send you back some patches to help it along.

Thanks AJ, I'll send you a mail...


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-29 Thread Martin Schreiber
On Tuesday 29 January 2008 04.13:31 Alexsander Rosa wrote:

 The OPF is ported to Lazarus (with IFDEF's). We removed most of the
 3rd-party components, the only remaining are Colrcal (TMonthCalendar does
 not work under Wine), AlignEdit (a simple TEdit with Alignment property)
 and Rave Reports. We still plan to migrate to a binary-native solution and
 Lazarus is a top candidate -- however, the current LCL approach of using
 multiple widget sets may bring us back the same visual differences.

MSEide+MSEgui is designed with the goal to provide identical look and feel on 
Linux and win32:
http://sourceforge.net/projects/mseide-msegui/

Another main focus of MSEide+MSEgui are database components.

Martin

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Re: [lazarus] Introduction

2008-01-29 Thread A.J. Venter
MSEide+MSEgui is designed with the goal to provide identical look and feel on 
Linux and win32:

http://sourceforge.net/projects/mseide-msegui/

Another main focus of MSEide+MSEgui are database components.

Does it support lazarus components however ? I wouldn't even THINK of 
using it if I couldn't use the custom components I developed for lazarus 
- the ones included in lazarus now as well as the ones I just use myself.


A.J.
--
Any sufficiently advanced technology is indistinguishable from magic - 
Clarke's law
Any technology that is distinguishable from magic is insufficiently 
advanced -Gehm's corollary
Any technologist that is distinguishable from a magician is 
insufficiently advanced - My corollary

The worlds worst webcomic: http://silentcoder.co.za/scartoonz
The worlds best cybercafe manager: http://outkafe.outkastsolutions.co.za

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Re: [lazarus] Introduction

2008-01-29 Thread Martin Schreiber
On Tuesday 29 January 2008 10.59:57 Michael Van Canneyt wrote:

 ... but it is i386 only. No 64-bit, meaning it is unusable for me, since
 I work on 64-bit only...

 All projects have their advantages and disadvantages...

I have no need for 64 bit so I didn't port it to 64 bit up to now.
What did you gain from switch to 64 bit?
Can't you run 32 bit applications on your Systems?

Martin

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Re: [lazarus] Introduction

2008-01-29 Thread Michael Van Canneyt


On Tue, 29 Jan 2008, Martin Schreiber wrote:

 On Tuesday 29 January 2008 10.59:57 Michael Van Canneyt wrote:
 
  ... but it is i386 only. No 64-bit, meaning it is unusable for me, since
  I work on 64-bit only...
 
  All projects have their advantages and disadvantages...
 
 I have no need for 64 bit so I didn't port it to 64 bit up to now.
 What did you gain from switch to 64 bit?

Memory space  2GB.

Michael.

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Re: [lazarus] Introduction

2008-01-29 Thread willem

Graeme Geldenhuys wrote:

On 29/01/2008, Michael Van Canneyt [EMAIL PROTECTED] wrote:
  

Aha !
So, in the end, the problem solves itself, if they are all on linux ;-)



It's a slow process though! :-)  +-250 franchisees with avg 25+
computers and +-230 schools with a avg 30+ computers.  That's around
13150 computers.

We can't force everybody to switch to Linux because in places like
schools, the computers get used for other things as well. And you get
the huge factor which slows things down - people are scared of
something they are unfamiliar with. So we introduce new equipment with
Linux so they can get a feel for things and see that it isn't that
different (from a GUI point of view). This is where the side-by-side
OS's come in play.


Regards,
  - Graeme -


Well I am running Kubuntu but also virtualbox , in which I can run windows XP.
  

Maybe that is a solution

regards Wim

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Re: [lazarus] Introduction

2008-01-29 Thread Lee Jenkins

Graeme Geldenhuys wrote:


For obvious reasons (no LCL-fpGUI yet) we opted for the last option.
We still use Lazarus as our IDE and we (fpGUI) do have our own visual
form designer.



Graeme,

Will fpGUI/LCL still support theming later when theming is implemented?

For me, using the native widget set is OK 95% of the time, but sometimes you 
need to put a theme on it.  But sometimes its necessary to create applications 
that are very different from traditional widget sets as you have found.


The be-all-end-all of widget sets IMO, would be one that supports native look 
and behavior as well as custom themes when required.


My company has a pos application for restaurants that consists primarily of 2 
separate applications.  The back office, looks and works like most traditional 
desktop applications.


The POS portion however, is like night and day.  Not just because navigation is 
primarily through touch screen taps, but in terms of the UI itself which I think 
any programmer would be hard pressed to guess which language it was written in 
just by looking at the application itself.


http://www.datatrakpos.com/pos/screenshots.aspx

Many hours of photoshop and writing TImage descendents to get that look.  I've 
tried (and purchased 2 of) 3 theming engines for Delphi I've found and not one 
could offer the speed and flicker free rendering we achieved from using simple 
TImage descendents.  This was especially important in a POS app where the UI 
really has to snap and keep up with the users who eventually operate the POS 
blindfolded.


I'm curious to see how fpGUI theming shapes up in terms of this kind of theme 
rendering and speed.


--
Warm Regards,

Lee

Everything I needed to learn in life, I learned selling encyclopedias door to 
door.


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Re: [lazarus] Introduction

2008-01-29 Thread Graeme Geldenhuys
On 29/01/2008, Lee Jenkins [EMAIL PROTECTED] wrote:

 Will fpGUI/LCL still support theming later when theming is implemented?

To be honest, I'm not sure how it's going to work. I still need to do
a lot of work on theming support in fpGUI and I don't know what the
other LCL widgetsets do in such a case? I would guess fpGUI would
loose some of it's features when used as LCL-fpGUI widgetset - or
maybe I just don't understand the LCL backend fully.  Could others
comment here?


 The POS portion however, is like night and day.  Not just because navigation 
 is
 primarily through touch screen taps, but in terms of the UI itself which I 
 think
 any programmer would be hard pressed to guess which language it was written in

We also have an application in our suite of software that has a very
unique interface because it always runs fullscreen (kiosk mode). We
haven't ported that to fpGUI yet, because it uses Flash OCX for the
main part of the screen. I still need to complete the Mozilla Plugin
Panel component [*1] before we can port that app, but it will be done.

[*1]:  http://opensoft.homeip.net/wiki/wiki.cgi?p=mozilla-plugin-panel


 TImage descendents.  This was especially important in a POS app where the UI
 really has to snap and keep up with the users who eventually operate the POS
 blindfolded.

fpGUI uses double buffering for all painting (GDI and X11). It's
pretty good, but I am sure it can be tweaked for even better
performance.


Regards,
  - Graeme -


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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Alexsander Rosa
Open Office will have all sorts of users, many of them are individuals with
different tastes. They have favorite OS, theme, etc. Some of them are old,
some have disabilities. It's a vastly heterogeneous population with very
different needs. Each user has his own Desktop Environment and the software
needs to appear right in each and every computer. The look and feel may
influence the buying decision.

On the other hand, SAP R/3 is an ERP used by companies. The company does not
want to waste time and money training people for different widget sets. They
want a single, consistent look across the entire company, it's an
homogeneous userbase. Even if there are many OSes, the ERP must look exactly
the same everywhere. The company may even need an odd widget like this one
(from FLTK):

http://www.fltk.org/documentation.php/doc-1.1/Fl_Dial.html

That's my point. Different types of users, different needs. A software with
a diverse userbase, like Open Office, needs to comply to every standard
possible -- even if this costs a few features. A software with a specific
user base, specially an enterprise core application, needs to implement
every feature the user wants, even if this costs a few standards.

2008/1/29, Marco van de Voort [EMAIL PROTECTED]:

 On Tue, Jan 29, 2008 at 09:50:11AM -0300, Alexsander Rosa wrote:
  OpenOffice needs to blend in the user's interface.
  SAP R/3 does not.

 Why not? They might get a way with it, but is it a hard requirement that
 SAP
 does not blend in?

  Different users, different needs.

 _IS_ it a need? Or something convenient for the programmers they cna get
 away with ?

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-- 
Atenciosamente,

Alexsander da Rosa
Linux User #113925


Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Marco van de Voort
On Tue, Jan 29, 2008 at 02:35:56PM +0200, Graeme Geldenhuys wrote:
  It's more than look and basic behaviour:
  - keyboard handling
  - disability support
  - internationalisation support
  - behaviour when scaling
  - following future extensions a bit. (See e.g. the site how to update 
  Delphi apps  to
  vista look. A overrides pertaining font changes here and there, a property
  there, and done. Try that with a widget set that paints itself)
 
 I'm not trying to recreate every possible OS to the tee, but I am
 trying to implement enough so users will feel comfortable and not
 alienated.  Take Pixel (the image editor) as an example - It looks
 like Windows XP default theme, but at closer inspection it's not (file
 dialogs are very different, no keyboard focus support, no mouse
 over/down states on buttons and scrollbars etc..) but it seems to be
 enough to fool the average user and make them feel okay with the
 application.

For me it is simple. Despite that I'm multiplatform oriented, I can't
wipeout that Windows is still dominant. Anything substandard on Windows is
thus IMHO a dead horse except in certain niches. When trying to improve the
behaviour when totally gets into the swamp of details, differences of
approach, customizability etc.

And with dead horse I mean the technique (the widget set), not necessarily
the application (like Pixel), since that can have additional features going
for it that make up for it.

So unless I have a very strong reason I'll go for the native set. 
 
 I'm trying the same with fpGUI - getting them to feel comfortable,
 even though some things might be a bit different. fpGUI's goal is
 consistency across platforms with the addition that anything can be
 customized if the developer needs it.  And whatever I missed and
 somebody else needs - hopefully it will be fairly straight forward to
 implement.

That is indeed a different vision. So you are more targeting the same user
working on multiple platforms, then delivering an app to multiple users on
different platforms.
 
 As for bleeding edge looks like Vista - 99% of ours clients use Win98
 and WinXP (and yes I know I shouldn't generalize only on our
 experience). Only now (the beginning of this year) we finally stopped
 supporting Win95!  People don't upgrade nearly as quick as Microsoft
 wishes! There is a lot of old hardware still being used with Win98.

Yes I know. I've been in the same position. But those machines were
dedicated to that hardware, and no new stuff was bought for that market. So
we gave up on pre 2000. (in my last job)

In my current job, we deliver a complete or partial machine that happens to
contain a PC installed with XP. So the situation here is totally different
(and licensing costs are negiable compared to even one bit of the non PC
hardware)

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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Alexsander Rosa
OpenOffice needs to blend in the user's interface.
SAP R/3 does not.
Different users, different needs.

2008/1/29, Marco van de Voort [EMAIL PROTECTED]:

 On Tue, Jan 29, 2008 at 12:04:11PM +0200, Graeme Geldenhuys wrote:
  It would be nice if what you said was documented on the Lazarus wiki
  though (if it's not already there).  It might be handy for other
  users.

 Agree. It was a nice post.

   One thing keeps coming up in usability studies - every app on the
 user's
   desktop should behave the same to the largest possible extent. So the
   user does not need to learn how to navigate 20 types of file open
 
  fpGUI's designs like the File Open dialog are based on Windows look,
  so any user should be able to use it.  The Font dialog (not used much
  in general apps) have a slightly different look, but that's because it
  has some unique features. Still very simple to use.
 
  Oh, fpGUI's Buttons work similar to Windows to point and click.  ;-)

 It's more than look and basic behaviour:
 - keyboard handling
 - disability support
 - internationalisation support
 - behaviour when scaling
 - following future extensions a bit. (See e.g. the site how to update
 Delphi apps  to
 vista look. A overrides pertaining font changes here and there, a property
 there, and done. Try that with a widget set that paints itself)

 etc etc

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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Marco van de Voort
On Tue, Jan 29, 2008 at 12:04:11PM +0200, Graeme Geldenhuys wrote:
 It would be nice if what you said was documented on the Lazarus wiki
 though (if it's not already there).  It might be handy for other
 users.

Agree. It was a nice post.
 
  One thing keeps coming up in usability studies - every app on the user's
  desktop should behave the same to the largest possible extent. So the
  user does not need to learn how to navigate 20 types of file open
 
 fpGUI's designs like the File Open dialog are based on Windows look,
 so any user should be able to use it.  The Font dialog (not used much
 in general apps) have a slightly different look, but that's because it
 has some unique features. Still very simple to use.
 
 Oh, fpGUI's Buttons work similar to Windows to point and click.  ;-)

It's more than look and basic behaviour:
- keyboard handling
- disability support
- internationalisation support
- behaviour when scaling
- following future extensions a bit. (See e.g. the site how to update Delphi 
apps  to
vista look. A overrides pertaining font changes here and there, a property
there, and done. Try that with a widget set that paints itself)

etc etc

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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Graeme Geldenhuys
On 29/01/2008, Marco van de Voort [EMAIL PROTECTED] wrote:

 It's more than look and basic behaviour:
 - keyboard handling
 - disability support
 - internationalisation support
 - behaviour when scaling
 - following future extensions a bit. (See e.g. the site how to update Delphi 
 apps  to
 vista look. A overrides pertaining font changes here and there, a property
 there, and done. Try that with a widget set that paints itself)

I'm not trying to recreate every possible OS to the tee, but I am
trying to implement enough so users will feel comfortable and not
alienated.  Take Pixel (the image editor) as an example - It looks
like Windows XP default theme, but at closer inspection it's not (file
dialogs are very different, no keyboard focus support, no mouse
over/down states on buttons and scrollbars etc..) but it seems to be
enough to fool the average user and make them feel okay with the
application.

I'm trying the same with fpGUI - getting them to feel comfortable,
even though some things might be a bit different. fpGUI's goal is
consistency across platforms with the addition that anything can be
customized if the developer needs it.  And whatever I missed and
somebody else needs - hopefully it will be fairly straight forward to
implement.

As for bleeding edge looks like Vista - 99% of ours clients use Win98
and WinXP (and yes I know I shouldn't generalize only on our
experience). Only now (the beginning of this year) we finally stopped
supporting Win95!  People don't upgrade nearly as quick as Microsoft
wishes! There is a lot of old hardware still being used with Win98.
Also, I am working on fpGUI's theme engine and theme designer, but
it's not priority yet. In the end graphics artists will be able to
create themes with easy, freeing up the developers to do what they do
best - code!

Regards,
  - Graeme -


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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Valdas Jankūnas

Graeme Geldenhuys rašė:

On 29/01/2008, A.J. Venter [EMAIL PROTECTED] wrote:

Well I wasn't actually saying it would be the answer for you right now -
but I wanted to fix the misconception - it is possible to use a custom
theme for just your program, ship it with it etc.


I understand that you can ship a custom theme (rc file or whatever)
for GTK with your application. Somebody else told me that before.  But
I needed more flexibility by changing the appearance of a _single_
component on-demand (eg: TEdit's background to clError [yellow] when
there was a validation issue).  All this is water under the bridge for
me now - we are already 2.5 years into development. Why to late to
change GUI toolkits again.


I implemented this in another way: when i need to show where user 
entered invalid data (f.e. TEdit) i simply draw animated frame around 
that control (for this i writted component error shower: at startup 
they collect all TControl's with error showing feature, and at runtime 
i tell for him where need error to show).


P.S. sorry for bad English.


--
  Valdas Jankūnas

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Re: [lazarus] Introduction - NOTE FOR GRAHAM

2008-01-29 Thread Marco van de Voort
On Tue, Jan 29, 2008 at 09:50:11AM -0300, Alexsander Rosa wrote:
 OpenOffice needs to blend in the user's interface.
 SAP R/3 does not.

Why not? They might get a way with it, but is it a hard requirement that SAP
does not blend in?

 Different users, different needs.

_IS_ it a need? Or something convenient for the programmers they cna get
away with ?

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Re: [lazarus] Introduction

2008-01-29 Thread Giuliano Colla

Graeme Geldenhuys ha scritto:

On 29/01/2008, Lee Jenkins [EMAIL PROTECTED] wrote:

Will fpGUI/LCL still support theming later when theming is implemented?


To be honest, I'm not sure how it's going to work. I still need to do
a lot of work on theming support in fpGUI and I don't know what the
other LCL widgetsets do in such a case? I would guess fpGUI would
loose some of it's features when used as LCL-fpGUI widgetset - or
maybe I just don't understand the LCL backend fully.  Could others
comment here?




I wouldn't be much in favor of an LCL-fpGUI widgetset, considered the 
amount of work it requires.


LCL is aimed to provide native support for ready made widgeset, which 
were not originally intended to be handled that way.


This, besides being a core developers decision, fulfills a requirement 
for a number of applications, but also creates a number of constraints.


It also makes dealing with LCL backend much more difficult than strictly 
necessary, because LCL interfaces with different high level functions 
each one conceived it's way, and is forced to includes workarounds for 
different philosophies of widgeset designers, widgetset whims, and 
widgeset bugs.


If the aim isn't that of supporting existing widgesets, but to have a 
Lazarus native widgetset, I'd see more efficient, both in terms of 
development time, and in terms of final result, to think of fpGUI as an 
*alternative* to LCL.


IOW:

a) You want/need GTK, WIN, Qt, Carbon, etc. widgetsets providing 
platform dependent native look'n feel? Then use LCL.


b) You want/need native fpc widgetset providing identical look and 
behavior on different platforms? Then use fpGUI, fpCL, or whatever you 
want to call it, *in place of LCL*.


It would be a higher level choice: LCL or fpGUI. Then next choice: in 
case of LCL the widgeset choice, in case of fpGUI the graphic interface 
choice (nobody forbids to use e.g. X in Windows or Mac environment. A 
bit harder to use GDI in Linux environment ;-) )


I've started my own experiment to verify if this road is viable, by 
attempting a port of Delphi clx to Lazarus. I.e replacing LCL with 
something else. The first results are quite promising. Just some 
compatibility problems between Delphi and fpc implementation, which 
demand many days to be located, and a couple of hours to be fixed.


In my test case I'm using something which is very roughly LCL 
compatible, while the native approach could not only be much more LCL 
compatible, but also profit of a great amount of LCL code, without being 
hampered by the constraints LCL developers must live with.


This would also make the fpGUI development line more integrated with 
Lazarus development line, so that each branch could profit from whatever 
comes from the other branch.


Just my 2 cents.

Giuliano

--
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Whenever people agree with me, I always feel I must be wrong (O. Wilde)

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Re: [lazarus] Introduction

2008-01-28 Thread Alexsander Rosa
My 2 cents:

Our company develops a 400+ KLOC software, and ERP-like package. We have
customers running it under Windows and Linux, sometimes both in the same
environment side-by-side. We used Kylix at first, but some of our customers
with mixed environments complained about the visual differences. They
demanded a standard, consistent look and feel, regardless of the OS. A few
of them are using the Windows version under Wine.

Back in 2005 we started to port from CLX to VCL in order to port to Lazarus.
We wrote a blog on this effort:
http://port2laz.blogspot.com/2005_12_01_archive.html

The OPF is ported to Lazarus (with IFDEF's). We removed most of the
3rd-party components, the only remaining are Colrcal (TMonthCalendar does
not work under Wine), AlignEdit (a simple TEdit with Alignment property) and
Rave Reports. We still plan to migrate to a binary-native solution and
Lazarus is a top candidate -- however, the current LCL approach of using
multiple widget sets may bring us back the same visual differences.

2008/1/22, Michael Van Canneyt [EMAIL PROTECTED]:



 On Tue, 22 Jan 2008, Graeme Geldenhuys wrote:

  On 22/01/2008, Giuliano Colla [EMAIL PROTECTED] wrote:
  
   Well in all that time I've never met a single customer requiring a
   native look. On the contrary what I've always been asked for is a
   specific look, and specific behavior.
 
 
  Amazingly, I have had the exact same experience.  They want their
  product to stand out and not blend in and be unnoticed. Corporate
  colors in the application is also a big hit (and where LCL fell over).

 Well, I develop major database projects (in Delphi), and none of our
 customers has ever asked for a specific look. So I would be the last
 to ask this from lazarus. The thing I am looking for is portability.

 Most of our users hardly understand windows, let alone that they would
 require a specific (and hence more confusing) look for our application.

 By keeping it close to the windows standards, we make the application
 less frightful for them. And we have many thousands of such users.

 As in all things, it is dangerous to generalize your own experience.

 Michael.

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Alexsander da Rosa
Linux User #113925


Re: [lazarus] Introduction

2008-01-23 Thread Luca Olivetti

En/na Giuliano Colla ha escrit:

I can't say. I read that someone is *using* gtk2. I tried to make a form 
with a button, and the lower half of the caption was lost. I tried to 
put a panel with a memo on the form, and I could see the panel through 
the memo (or the opposite, I don't remember). From time to time I 
recover my test form, retry it and the situation hasn't changed. I would 
never think that it's usable. But someone claims to use it. What for is 
a mystery for me.


I've just done a project with gtk2 (disclaimer: it's not in production yet).
It manages a simple sqlite database (using zeos, a handful of forms with 
TDBgrid and TDBNavigator) and communicates with the control process 
(which is a console mode daemon, so no gtk*) via dbus (it was fun using 
dbus with fpc, well, if you are a masochist :-D )
It seems to be working well. The biggest problem is the gtk2 memory 
leak, however these programs aren't meant to work 24/7 (only the control 
process is working 24/7) so I don't worry too much.
When the graphical part has to run 24/7 I have no other option than use 
gtk1 (due to the above mentioned memory leak).

Oh, the ide is compiled with gtk2.

Bye
--
Luca Olivetti
Wetron Automatización S.A. http://www.wetron.es/
Tel. +34 93 5883004  Fax +34 93 5883007

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Re: [lazarus] Introduction

2008-01-23 Thread Graeme Geldenhuys
On 23/01/2008, Felipe Monteiro de Carvalho
[EMAIL PROTECTED] wrote:

 If the bug is annoying you, then *you* should do something about it =)
 If all users use the approach: Oh, I'll test now and wait 3 months and
 test again, then they are all risking that in 3 months there won't be
 any change to what they wanted changed.

 If you don't plan on doing anything about it, then I say it's not that
 annoying for you, because it's not annoying enougth to make you do
 something about it =)

I'm in the same boat.  I have a lot of (paying) work and other open
source projects I contribute to.  Learning the internals of GTK2 and
as always getting lost in the LCL widgetset backend, it's like looking
for a needle in a very big haystack. Even for the simplest bugs. At
which point I give up on GTK2 and move back to GTK1 where things
normally work better (for me).


Regards,
  - Graeme -


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http://opensoft.homeip.net/fpgui/

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Re: [lazarus] Introduction

2008-01-23 Thread Giuliano Colla

Felipe Monteiro de Carvalho ha scritto:

On Jan 23, 2008 2:08 AM, Giuliano Colla [EMAIL PROTECTED] wrote:

The test isn't by me, but by someone who complained about z-order in
gtk2 not being correct. A lot of time ago.
I know, it's voluntary work, everybody does its best. We take what's
available, and thank. But please don't tell me that gtk2 can be taken in
consideration for anything else than a specific project carried on by a
Lazarus developer, who knows enough the internals to fix the widgets he
needs.


And what do you plan to do about it?



Try and convince Lazarus developers to follow a route which makes it 
possible for a lot of people like me to actively contribute instead of 
just feeling helpless and whine.



What I mean is very simple: I have to get to work at 7:30 and come
back at 21:00. Why would I use my spare time to hunt for the endless,
arbitrary bugs in the gtk2 interface? And my experience with the
gtk/gtk2 interface is enougth to say it ain't particularly fun to work
endless hours to fix small bugs on that spaguetti code, which often
ends up without any fix.



That's the point. Attempting to fix z-order in GTK2, which is a minimum 
requirement in order to make a real world application work, requires to 
study gtk2 in detail. Moreover you may be forced to modify something in 
LCL, which will doubtless break gtk1, Qt, Carbon, windows, WINCE etc. (I 
see it happen every day) So you must study gtk1 in detail (loss of time 
because gtk1 is long dead), Qt, Carbon (I don't have a Mac), windows 
API's etc. It's above me. And apparently above Lazarus team. That's why 
I claim that the native widget route is a dead end.



If the bug is annoying you, then *you* should do something about it =)
If all users use the approach: Oh, I'll test now and wait 3 months and
test again, then they are all risking that in 3 months there won't be
any change to what they wanted changed.



See above. If something is within my reach, I attempt to fix it. If it's 
above my reach I can only whine.



If you don't plan on doing anything about it, then I say it's not that
annoying for you, because it's not annoying enougth to make you do
something about it =)



What *I* plan to do is to take alternative, more viable routes, but it's 
a pity. I just hopr that my alternatives can somehow fit into Lazarus, 
so that I can contribute them.


Giuliano

--
Giuliano Colla

Whenever people agree with me, I always feel I must be wrong (O. Wilde)

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Re: [lazarus] Introduction

2008-01-23 Thread Leonardo M. Ramé


Graeme, BTW, I can't access to http://opensoft.homeip.net/fpgui/ can you 
check this out?


Thanks in advance,
Leonardo M. Ramé
http://leonardorame.blogspot.com

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Re: [lazarus] Introduction

2008-01-23 Thread Marc Weustink

Giuliano Colla wrote:

Felipe Monteiro de Carvalho ha scritto:
On Jan 23, 2008 2:08 AM, Giuliano Colla [EMAIL PROTECTED] 
wrote:

The test isn't by me, but by someone who complained about z-order in
gtk2 not being correct. A lot of time ago.
I know, it's voluntary work, everybody does its best. We take what's
available, and thank. But please don't tell me that gtk2 can be taken in
consideration for anything else than a specific project carried on by a
Lazarus developer, who knows enough the internals to fix the widgets he
needs.


And what do you plan to do about it?



Try and convince Lazarus developers to follow a route which makes it 
possible for a lot of people like me to actively contribute instead of 
just feeling helpless and whine.


What route do you suggest ?


What I mean is very simple: I have to get to work at 7:30 and come
back at 21:00. Why would I use my spare time to hunt for the endless,
arbitrary bugs in the gtk2 interface? And my experience with the
gtk/gtk2 interface is enougth to say it ain't particularly fun to work
endless hours to fix small bugs on that spaguetti code, which often
ends up without any fix.



That's the point. Attempting to fix z-order in GTK2, which is a minimum 
requirement in order to make a real world application work, requires to 
study gtk2 in detail. 


Whatever model you come up with, be it native contols or customdrawn 
controls, as soon as there is a bug on OS/widget level, you need to 
understand that level.


Moreover you may be forced to modify something in 
LCL, which will doubtless break gtk1, Qt, Carbon, windows, WINCE etc. (I 
see it happen every day) So you must study gtk1 in detail (loss of time 
because gtk1 is long dead), Qt, Carbon (I don't have a Mac), windows 
API's etc. It's above me. And apparently above Lazarus team. 


Now you're taking the extreme route, this doesn't happen that often. 
However if there is a bug in the LCL it needs to be fixed. It's to 
noones advantage that every widgetset has to work around tose bugs.


Still we are happy to receive patches aginst gtk2+lcl in this case. It 
may only take longer before things are applied since more ppl are 
involved to fix other widgetsets.


That's why

I claim that the native widget route is a dead end.


That's your claim, not ours.


If the bug is annoying you, then *you* should do something about it =)
If all users use the approach: Oh, I'll test now and wait 3 months and
test again, then they are all risking that in 3 months there won't be
any change to what they wanted changed.



See above. If something is within my reach, I attempt to fix it. If it's 
above my reach I can only whine.


You can also help with small testcases and such exactly pinpointing the 
problem. Whining won't help anyone, only you loose. (I will certainly 
not inspire me to help you)



If you don't plan on doing anything about it, then I say it's not that
annoying for you, because it's not annoying enougth to make you do
something about it =)



What *I* plan to do is to take alternative, more viable routes, but it's 
a pity. I just hopr that my alternatives can somehow fit into Lazarus, 
so that I can contribute them.


Thank you.


Marc

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Re: [lazarus] Introduction

2008-01-23 Thread Giuliano Colla

Marc Weustink ha scritto:

Giuliano Colla wrote:

Felipe Monteiro de Carvalho ha scritto:
Try and convince Lazarus developers to follow a route which makes it 
possible for a lot of people like me to actively contribute instead of 
just feeling helpless and whine.


What route do you suggest ?

I understand that using a ready made widgetset is a good way to start a 
project which otherwise would appear a titanic task. But once the 
project has started consolidating, as it has, I believe it should be 
wise to reconsider the initial choices.


I see that work is being done to remove functions from LCL and move them 
to widgesets.
The route I suggest is the opposite: the maximum of functionalities 
should be in LCL, and widgetset should provide the bare minimum.


The advantages are:
One code base to maintain instead of many.
A cleaner code organization. Widgetset just paints, LCL does the work.
Cleaner code, free of bug prone callbacks from widgetset.
Code more readable, encouraging contribution from Pascal-addict users 
not deep enough in each widgetset C++ intricacies, whims and bugs.

Consistent behavior in different platforms.
A code base ready for Lazarus native widgets, getting rid of GTK, QT, 
etc. heavy and buggy libraries.


It appears that this is not the way core developers want to go, but I 
can always suggest it. Then it's up to them to drop the matter or give 
it a second thought.


That's the point. Attempting to fix z-order in GTK2, which is a 
minimum requirement in order to make a real world application work, 
requires to study gtk2 in detail. 


Whatever model you come up with, be it native contols or customdrawn 
controls, as soon as there is a bug on OS/widget level, you need to 
understand that level.




You're right, but the more intricate is the pattern, the more difficult 
is the approach. I've fixed a number of Kylix bugs in a fraction of the 
time it just took me just to locate in Lazarus the gkt functions 
involved in a bug.


Moreover you may be forced to modify something in LCL, which will 
doubtless break gtk1, Qt, Carbon, windows, WINCE etc. (I see it happen 
every day) So you must study gtk1 in detail (loss of time because gtk1 
is long dead), Qt, Carbon (I don't have a Mac), windows API's etc. 
It's above me. And apparently above Lazarus team. 


Now you're taking the extreme route, this doesn't happen that often. 
However if there is a bug in the LCL it needs to be fixed. It's to 
noones advantage that every widgetset has to work around tose bugs.




The problem isn't a bug in LCL. The problem is a bug (or just a poorly 
implemented feature) in the widgetset which can't be solved at widgetset 
level, and therefore requires an LCL workaround, which in turn breaks 
other things. I've seen that happen quite often.


Still we are happy to receive patches aginst gtk2+lcl in this case. It 
may only take longer before things are applied since more ppl are 
involved to fix other widgetsets.




I perfectly understand that GTK2 is a low priority, and I can see from 
svn logs that nobody is actively working on it. I raised the question 
only because Felipe appeared to believe that gtk2 is usable, which in my 
opinion isn't. I can live without gtk2 so I just check it from time to time.



That's why

I claim that the native widget route is a dead end.


That's your claim, not ours.



I know, and I tried to support my claim with arguments. Whenever a 
feature is moved from LCL to widgetset, all widgetset related portions 
must be updated, and this multiplies the problems given the limited 
resources available.




See above. If something is within my reach, I attempt to fix it. If 
it's above my reach I can only whine.


You can also help with small testcases and such exactly pinpointing the 
problem. Whining won't help anyone, only you loose. (I will certainly 
not inspire me to help you)




Most of the times, when I point a problem is just to help Lazarus to be 
a better product. If it's something I really need, I try to locate the 
cause and either fix it myself, or give the developers all useful 
information to fix it with minimum loss of time.
Back about GTK2, I don't need it, I don't need help on it, but I feel it 
right to let you know the impression one gets when trying to use it. And 
it seems to me that it's one more argument in favor of my point of view.


However, that's just my point of view.
Lazarus team has made an excellent work with an amazing IDE, and 
therefore deserves all my respect, whatever they decide to do, and I'll 
continue to contribute, within the limits of my time and my skills.


Thanks

Giuliano

--
Giuliano Colla

Whenever people agree with me, I always feel I must be wrong (O. Wilde)

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Re: [lazarus] Introduction

2008-01-23 Thread Felipe Monteiro de Carvalho
On Jan 23, 2008 7:45 PM, Giuliano Colla [EMAIL PROTECTED] wrote:
 I understand that using a ready made widgetset is a good way to start a
 project which otherwise would appear a titanic task. But once the
 project has started consolidating, as it has, I believe it should be
 wise to reconsider the initial choices.

I think that the LCL model is flexible enougth: Those that think we
shouldn't use native widgets can work on a fpgui or a msegui interface
for lazarus.

 You're right, but the more intricate is the pattern, the more difficult
 is the approach. I've fixed a number of Kylix bugs in a fraction of the
 time it just took me just to locate in Lazarus the gkt functions
 involved in a bug.

I don't think this can be generalized to LCL as a whole. If you try to
develop the Qt or Win32 interface you'll see it's much easier.

I already said my oppinion on gtk and the gtk interface many times, so
I won't repeat myself.

regards,
-- 
Felipe Monteiro de Carvalho

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Re: [lazarus] Introduction

2008-01-22 Thread Mattias Gärtner
Zitat von Giuliano Colla [EMAIL PROTECTED]:

[...] Michael Van Canneyt ha scritto:
 
  On Mon, 21 Jan 2008, Giuliano Colla wrote:
 
  Florian Klaempfl ha scritto:
  Lord Satan schrieb:
  [...]
  That's correct. And if they had used OpenGL for it, it would be
  hardware accelerated, cross plattform and good looking, too. And we
  would need no stupid Aero or Compiz or other composition managers.
  And we could do things other widgetsets could only dream of. And
  porting to OpenES would be easy, too. Stupid Lazarus developers.
  That's simply not the aim of the lazarus developers. They are interested
  in native gui support and high vcl compatibility, no more, no less.
  That's the real catch. They're not stupid, but they're faced with an
  impossible task: to implement conflicting specs.
 
  vcl implies a number of precise, consistent specs, which dictate component
  behavior. They're the real value of Delphi.
 
  Native widgetsets implies a number of specs (often vague and loosely
 defined)
  which are different from vcl, and don't map into them.
 
  The VCL doesn't dictate anything, it's a wrapper around Win32 native
  controls, so at least that widgetset should work.
 

 It provides properties and methods which are in most cases
 self-explanatory. The Color Property of a Form or of a Button dictates
 its color. Well, try just to set this property to clRed, or clButtonFace
 with different widgesets, and compare the behavior.

This is a question of priority.
Some widgetset developers and some lazarus developers think that changing the
'color' is seldom a good solution and so they don't invest time on this. So it
is up to those who think, that this property is useful to implement and
maintain it. If the implementation breaks other features then the developers
have to decide what is more important.


  I doubt Borland went as far as to specify a set of consistent specs.
  At least I never saw them. And the behaviour changed (subtly) over the
  versions of Delphi/Windows as well.
 
  You can discuss forever about this. The only thing that the Lazarus people
  can try to do is make the widgetset behave as consistent as possible over
  all widgetsets, without sacrificing the native look they get by using
 native
  widgets.
 

 Or they could achieve native look just by using a Bitmap, and consistent
 behavior with code in LCL, with less duplicated work, less bugs, and
 better results.

  Instead of putting a lot of time in such mostly useless debates (its not
  the first, and probably not the last) it would have been better to report
  possible bugs or - better yet - provide patches to improve the behaviour.
 

 When you're told that the feature can't be implemented because the
 widgetset doesn't support it, you stop reporting.

 When you see that the development line is to move the implementation
 from LCL to widgetset, instead of the opposite, (and breaking what was
 already working in the process), you stop providing patches, and start
 whining. :-(

Breaking is bad, but sometimes inevitable.
For example Drag and Drop was improved in the LCL/gtk, but without a proper
threshold, so treeviews become unusable on some machines. I will not complain,
because the general direction is right and if no one fixes it I will fix it
myself. Even though I already fixed it in the past.

About: move from LCL to widgetset
That was the goal of lazarus from the beginning.
If you want a visual component library with a minimal backend, then use fpGUI or
msegui.
Keep in mind that using the native widgets has several advantages:
- native look. Even when user switches theme or OS.
- widgetset specific goodies: e.g. tab menu of gtk notebook, unicode input
method, assistive technology, hardware acceleration, network support (X
client/server modell).
So basically every drawing should be avoided in the LCL or at least use only
high level drawing functions.


Mattias

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Re: [lazarus] Introduction

2008-01-22 Thread Joost van der Sluis
Op dinsdag 22-01-2008 om 15:03 uur [tijdzone +0200], schreef Graeme
Geldenhuys:
 On 22/01/2008, Mattias Gärtner [EMAIL PROTECTED] wrote:
  About: move from LCL to widgetset
  That was the goal of lazarus from the beginning.
 
 OK, I get that and respect the choice.  I'm simply wondering (from a
 personal point of view) if it's still the right way of doing things?
 Considering you have years of experience with Lazarus development...
 If you could do it (Lazarus LCL) over again, what would you change?
 Hindsight is a awesome thing.  :-)

For me: if Lazarus woudn't use native widgets, I woudn't use it. It's
one of the most important features for me. 

Else I could also use Java, for example. for me the main issue with Java
is that it doesn't 'feel' native for most users.

Joost

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Re: [lazarus] Introduction

2008-01-22 Thread Giuliano Colla

Damien Gerard ha scritto:


On Jan 21, 2008, at 10:03 PM, Graeme Geldenhuys wrote:


On 21/01/2008, Den Jean [EMAIL PROTECTED] wrote:

On Monday 21 January 2008 01:18:56 pm Giuliano Colla wrote:

Either one takes the Qt way, i.e. using style to *mimic* the native
*look*, without actually using it, and provides a consistent behavior,

this does not honour the huge Qt effort. Qt DOES use
the native widget when necessary do have native look for XP, Vista 
and Mac OS
X style. This is why these styles are not available on the other 
platforms

because the lack of the native widget set library.


Nope, it's like I explained before. Qt does all custom painting, it
does not required the underlying 'native' widgets. They used to copy
the look of OS's by manually drawing all controls.  Since late 3.x or
starting with 4.x (not sure which version) Qt under XP, Vista, MacOS X
and GTK asks the corresponding component (via native API) to draw
itself on a memory bitmap. Qt then paints that bitmap to the correct
location on the form. This overcomes the issue when user install there
own custom themes. Qt does not create a instance of the native widget.




For others I don't know but for Carbon I have a big doubt.




It's virtually impossible to support styles (which can be changed at 
run-time, don't forget) and actually use native widgetsets.


This would mean dynamically readjust all dependencies, taking into 
account the different implementation whims. They would be fools, and 
they aren't.


From Qt4 sources (Qtstyle.cpp):
/quote
Qt contains a set of QStyle subclasses that emulate the styles of
the different platforms supported by Qt (QWindowsStyle,
QMacStyle, QMotifStyle, etc.). By default, these styles are built
into the QtGui library. Styles can also be made available as
plugins.

Qt's built-in widgets use QStyle to perform nearly all of their
drawing, ensuring that they look exactly like the equivalent
native widgets. The diagram below shows a QComboBox in eight
different styles.
quote/

Giuliano

--
Giuliano Colla

Whenever people agree with me, I always feel I must be wrong (O. Wilde)

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Re: [lazarus] Introduction

2008-01-22 Thread Graeme Geldenhuys
On 22/01/2008, Mattias Gärtner [EMAIL PROTECTED] wrote:
 About: move from LCL to widgetset
 That was the goal of lazarus from the beginning.

OK, I get that and respect the choice.  I'm simply wondering (from a
personal point of view) if it's still the right way of doing things?
Considering you have years of experience with Lazarus development...
If you could do it (Lazarus LCL) over again, what would you change?
Hindsight is a awesome thing.  :-)

 Keep in mind that using the native widgets has several advantages:
 - native look. Even when user switches theme or OS.

As I mentioned before. This is very easy to achieve - Trolltech has
proved this. Simply ask the native widget to draw itself on a memory
bitmap.  All native toolkits send out a message when the theme
changes, so it's very easy to detect that as well.

 - widgetset specific goodies: e.g. tab menu of gtk notebook, unicode input
 method, assistive technology, hardware acceleration, network support (X
 client/server modell).

All this can be implemented in a custom drawn toolkit. At least that
way all platforms will have these features. Currently only GTK
Notebook has tab menu for example. LCL now needs to support a basic
set of features which are common to all widget sets - nothing more
otherwise it's not compatible across widget sets.


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-22 Thread Mattias Gärtner
Zitat von Graeme Geldenhuys [EMAIL PROTECTED]:

 On 22/01/2008, Mattias Gärtner [EMAIL PROTECTED] wrote:
  About: move from LCL to widgetset
  That was the goal of lazarus from the beginning.

 OK, I get that and respect the choice.  I'm simply wondering (from a
 personal point of view) if it's still the right way of doing things?
 Considering you have years of experience with Lazarus development...
 If you could do it (Lazarus LCL) over again, what would you change?

I would optimize it for smart linking and a console widgetset.


 Hindsight is a awesome thing.  :-)

  Keep in mind that using the native widgets has several advantages:
  - native look. Even when user switches theme or OS.

 As I mentioned before. This is very easy to achieve - Trolltech has
 proved this. Simply ask the native widget to draw itself on a memory
 bitmap.  All native toolkits send out a message when the theme
 changes, so it's very easy to detect that as well.

Why should qt render a native button, if they can draw a qt button with a
'native' looking theme? Are you sure, that qt uses native widgets?


  - widgetset specific goodies: e.g. tab menu of gtk notebook, unicode input
  method, assistive technology, hardware acceleration, network support (X
  client/server modell).

 All this can be implemented in a custom drawn toolkit.

Yes, by reinventing the wheel.

 At least that way all platforms will have these features. Currently only GTK
 Notebook has tab menu for example.

A Mac user will be confused if she sees this menu.
A disabled person wants to use his OS features and not setup this for each
program.


 LCL now needs to support a basic
 set of features which are common to all widget sets - nothing more
 otherwise it's not compatible across widget sets.

Only the API is limited to the common features. The program is not limited.
As said above: You get extra features of the widgetset.

And if a programmer needs uncommon things, he can write a specific control. See
for example the printers4lazarus or the lazopenglcontext package. They started
on one platform and nowadays they run on all majors.


Mattias

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Re: [lazarus] Introduction

2008-01-22 Thread Graeme Geldenhuys
On 22/01/2008, Michael Van Canneyt [EMAIL PROTECTED] wrote:

 Everything has its ups and downs. But the nice thing about Lazarus is that
 it can use for instance FPGUI, which will work on all platforms, hence
 rendering the whole discussion moot.

I was waiting for another 50 or so replies before mentioning that  ;-)


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-22 Thread Giuliano Colla

Mattias Gärtner ha scritto:

Zitat von Giuliano Colla [EMAIL PROTECTED]:


[...] Michael Van Canneyt ha scritto:

On Mon, 21 Jan 2008, Giuliano Colla wrote:


Florian Klaempfl ha scritto:

Lord Satan schrieb:

[...]

That's correct. And if they had used OpenGL for it, it would be
hardware accelerated, cross plattform and good looking, too. And we
would need no stupid Aero or Compiz or other composition managers.
And we could do things other widgetsets could only dream of. And
porting to OpenES would be easy, too. Stupid Lazarus developers.

That's simply not the aim of the lazarus developers. They are interested
in native gui support and high vcl compatibility, no more, no less.

That's the real catch. They're not stupid, but they're faced with an
impossible task: to implement conflicting specs.

vcl implies a number of precise, consistent specs, which dictate component
behavior. They're the real value of Delphi.

Native widgetsets implies a number of specs (often vague and loosely

defined)

which are different from vcl, and don't map into them.

The VCL doesn't dictate anything, it's a wrapper around Win32 native
controls, so at least that widgetset should work.


It provides properties and methods which are in most cases
self-explanatory. The Color Property of a Form or of a Button dictates
its color. Well, try just to set this property to clRed, or clButtonFace
with different widgesets, and compare the behavior.


This is a question of priority.
Some widgetset developers and some lazarus developers think that changing the
'color' is seldom a good solution and so they don't invest time on this. So it
is up to those who think, that this property is useful to implement and
maintain it. If the implementation breaks other features then the developers
have to decide what is more important.



I doubt Borland went as far as to specify a set of consistent specs.
At least I never saw them. And the behaviour changed (subtly) over the
versions of Delphi/Windows as well.

You can discuss forever about this. The only thing that the Lazarus people
can try to do is make the widgetset behave as consistent as possible over
all widgetsets, without sacrificing the native look they get by using

native

widgets.


Or they could achieve native look just by using a Bitmap, and consistent
behavior with code in LCL, with less duplicated work, less bugs, and
better results.


Instead of putting a lot of time in such mostly useless debates (its not
the first, and probably not the last) it would have been better to report
possible bugs or - better yet - provide patches to improve the behaviour.


When you're told that the feature can't be implemented because the
widgetset doesn't support it, you stop reporting.

When you see that the development line is to move the implementation
from LCL to widgetset, instead of the opposite, (and breaking what was
already working in the process), you stop providing patches, and start
whining. :-(


Breaking is bad, but sometimes inevitable.
For example Drag and Drop was improved in the LCL/gtk, but without a proper
threshold, so treeviews become unusable on some machines. I will not complain,
because the general direction is right and if no one fixes it I will fix it
myself. Even though I already fixed it in the past.

About: move from LCL to widgetset
That was the goal of lazarus from the beginning.
If you want a visual component library with a minimal backend, then use fpGUI or
msegui.
Keep in mind that using the native widgets has several advantages:
- native look. Even when user switches theme or OS.
- widgetset specific goodies: e.g. tab menu of gtk notebook, unicode input
method, assistive technology, hardware acceleration, network support (X
client/server modell).
So basically every drawing should be avoided in the LCL or at least use only
high level drawing functions.



Well, I can't claim that I only hold the truth, and everybody else is wrong.

But I can claim to represent a part of the outside world, those who are 
USING Delphi,Lazarus, etc. to develop applications, and who make a 
living out of it.


I've been earning my bread and butter developing computer applications 
for 40 years now (my God, how old I've become! :-) ) I presume i didn't 
do it so badly, because I never missed a meal, and the only customers 
I've ever lost are those who died of old age (sadly too many, now that I 
think of it). I could happily retire now, weren't that I still have fun 
doing what I'm doing.


Well in all that time I've never met a single customer requiring a 
native look. On the contrary what I've always been asked for is a 
specific look, and specific behavior.
Recently I've visited a customer which has still an old text-style 
implementation (sort of custom ncurses) and when I proposed a GUI 
interface, he reacted: Provided it's not Windows-like. We have already 
had this bad experience. We want something user oriented, not Windows 
oriented!. Then I showed him some samples and he 

Re: [lazarus] Introduction

2008-01-22 Thread Graeme Geldenhuys
On 22/01/2008, Mattias Gärtner [EMAIL PROTECTED] wrote:

 Why should qt render a native button, if they can draw a qt button with a
 'native' looking theme? Are you sure, that qt uses native widgets?

Qt has built-in themes (custom coded) and also allows for hooking into
the native widgets theme manager.  Take Windows XP for example: By
simply hooking into the UxTheme API, your custom toolkit can look like
any Windows XP theme.  Trolltech does similar.

 
  All this can be implemented in a custom drawn toolkit.

 Yes, by reinventing the wheel.

Yeah but it would be a 'super' wheel that fits and works on all cars!  :)


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-22 Thread Graeme Geldenhuys
On 22/01/2008, Lord Satan [EMAIL PROTECTED] wrote:

 What hw acceleration are you talking about? I don't know of any hw
 accelerated widgetset.

Have a look on SourceForge. I have seen quite a few toolkits
implemented in C/C++ and uses OpenGL or SDL or whatever hw
acceleration they picked.


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-22 Thread Graeme Geldenhuys
On 22/01/2008, Giuliano Colla [EMAIL PROTECTED] wrote:

 Well in all that time I've never met a single customer requiring a
 native look. On the contrary what I've always been asked for is a
 specific look, and specific behavior.


Amazingly, I have had the exact same experience.  They want their
product to stand out and not blend in and be unnoticed. Corporate
colors in the application is also a big hit (and where LCL fell over).


I only develop commercial applications with Lazarus and from judging
by all these conversations, it seems like we are the only two. Also we
seem to experience the same issues - coincidence?

What does everyone else use Lazarus for? Console apps maybe?


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-22 Thread Lord Satan
On Tue, 22 Jan 2008 16:20:57 +0200
Graeme Geldenhuys [EMAIL PROTECTED] wrote:

 On 22/01/2008, Lord Satan [EMAIL PROTECTED] wrote:
 
  What hw acceleration are you talking about? I don't know of any hw
  accelerated widgetset.
 
 Have a look on SourceForge. I have seen quite a few toolkits
 implemented in C/C++ and uses OpenGL or SDL or whatever hw
 acceleration they picked.

SDL is no acceleration, only if you use its OpenGL wrapper functionality you 
get hw acceleration.
I know a lot of those 'widgetsets', too, but they are meant for OpenGL apps and 
they are not general purpose widgetsets like WIN API, GTK, QT, etc. Most of 
them are very basic tools to provide GUIs for 3D apps.
So I would really like to know of at least one specific one.

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Re: [lazarus] Introduction

2008-01-22 Thread Lord Satan
On Tue, 22 Jan 2008 15:28:15 +0100
Mattias Gärtner [EMAIL PROTECTED] wrote:

 Zitat von Lord Satan [EMAIL PROTECTED]:

  @Mattias:
  What hw acceleration are you talking about? I don't know of any hw
  accelerated widgetset.
 
 For example:
 -gtk on embedded devices can render directly to the framebuffer.
 -trolltech advertises hardware accelerations on their website, but I don't 
 know
 if this available for free.
 -afaik carbon uses some opengl hw acceleration
 -And all widgetsets use some hand tuned graphic libs using vector libs or sse
 instructions.

Looks like we have different definitions of hw acceleration. If it is not 
D3D/OpenGL/OpenES it is not accelerated in my book (hw acceleration = gfx card 
does the job, and no the standard 2D acceleration from 20 years ago does not 
count). Perhaps carbon qualifies but I don't know enough about its interiors or 
better I don't how the textures are created that they pass to OpenGL.
And would you please stop talking about SSE.

ASM

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Re: [lazarus] Introduction

2008-01-22 Thread Mattias Gärtner
Zitat von Lord Satan [EMAIL PROTECTED]:

[..]
   - widgetset specific goodies: e.g. tab menu of gtk notebook, unicode
 input
   method, assistive technology, hardware acceleration, network support (X
   client/server modell).

 @Mattias:
 What hw acceleration are you talking about? I don't know of any hw
 accelerated widgetset.

For example:
-gtk on embedded devices can render directly to the framebuffer.
-trolltech advertises hardware accelerations on their website, but I don't know
if this available for free.
-afaik carbon uses some opengl hw acceleration
-And all widgetsets use some hand tuned graphic libs using vector libs or sse
instructions.


Mattias

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Re: [lazarus] Introduction

2008-01-22 Thread Michael Van Canneyt


On Tue, 22 Jan 2008, Graeme Geldenhuys wrote:

 On 22/01/2008, Giuliano Colla [EMAIL PROTECTED] wrote:
 
  Well in all that time I've never met a single customer requiring a
  native look. On the contrary what I've always been asked for is a
  specific look, and specific behavior.
 
 
 Amazingly, I have had the exact same experience.  They want their
 product to stand out and not blend in and be unnoticed. Corporate
 colors in the application is also a big hit (and where LCL fell over).

Well, I develop major database projects (in Delphi), and none of our
customers has ever asked for a specific look. So I would be the last 
to ask this from lazarus. The thing I am looking for is portability.

Most of our users hardly understand windows, let alone that they would 
require a specific (and hence more confusing) look for our application. 

By keeping it close to the windows standards, we make the application
less frightful for them. And we have many thousands of such users.

As in all things, it is dangerous to generalize your own experience.

Michael.

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Re: [lazarus] Introduction

2008-01-22 Thread Lord Satan
On Tue, 22 Jan 2008 17:02:08 +0200
Graeme Geldenhuys [EMAIL PROTECTED] wrote:

 No, the ones I looked at was for creating standard applications (not
 games). They just used shadow events under menus, dropdown animation,
 etc...
On my system the composition manager does this work not the widgetset. 
Sometimes people have strange ideas.

 I'll see if I can find them again.
This would be nice.

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Re: [lazarus] Introduction

2008-01-22 Thread Lord Satan
On Tue, 22 Jan 2008 14:50:16 +0100
Mattias Gärtner [EMAIL PROTECTED] wrote:

 And if a programmer needs uncommon things, he can write a specific control. 
 See
 for example the printers4lazarus or the lazopenglcontext package. They started
 on one platform and nowadays they run on all majors.

More or less. I just can't hunt down the lazopenglcontext GTK2 resize bug. But 
I keep trying.

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Re: [lazarus] Introduction

2008-01-22 Thread Mattias Gärtner
Zitat von Giuliano Colla [EMAIL PROTECTED]:

[...]
 Well, Lazarus is intended to develop commercial applications, not GPL
 utilities to be added to Gnome desktop.

Oops. Sorry, I didn't know.


 Commercial applications take
 care to provide their own specific look.
 If we look at some widely known multiplatform applications, we find that
 Red Hat created it's specific Bluecurve style, in order to avoid the
 native look of gtk, and provide uniform RedHat style to Gnome and Kde
 desktops.

... and RedHat achieved that, because the programs follow the system settings.


 OpenOffice, Mozilla, Gimp, Acrobat Reader (to some extent), Qt
 Designer, not to speak of players like Winamp or XMMS  provide the same
 look in all platforms, with OpenOffice and Acrobat going to the point of
 using only their own fonts.

Mozilla is using gtk under linux.
OpenOffice descended from StarOffice, which look much more the same on all
platforms. With every new version OO is becoming more native looking on all
platforms.
Gimp - it invented gtk.
...


 Moreover multiplatform doesn't mean adding up all limitations of the
 supported platforms, but rather providing a consistent look and behavior
 in different platforms, with minimal programmer extra work.

We are trying to improve the LCL to minimize the programmer work. But we don't
have the man power of Graeme and Martin, so either be patient or use
fpGUI/msegui/qt/gtk/wxWidgets/... .


 Of course, I can take a different path for myself (fpGUI, msegui,
 MyOwnGui), but I feel belonging to Lazarus community, I see a lot of
 work being done, a lot of impressing achievements whenever the sacred
 cows of Delphi compatibility and widgetset compliance are forgotten,
 such as in component anchoring or in IDE conception. Therefore, backed
 by my personal experience, I feel it right to raise doubts on the
 priorities you clearly indicated, and humbly suggest that it could be
 the time to reconsider them with open mind.


Mattias

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Re: [lazarus] Introduction

2008-01-22 Thread Graeme Geldenhuys
On 22/01/2008, Lord Satan [EMAIL PROTECTED] wrote:

 SDL is no acceleration, only if you use its OpenGL wrapper functionality you 
 get hw acceleration.

That's what I meant with SDL.

 I know a lot of those 'widgetsets', too, but they are meant for OpenGL apps 
 and they are not general purpose widgetsets like WIN API, GTK, QT, etc. Most 
 of them are very basic tools to provide GUIs for 3D apps.
 So I would really like to know of at least one specific one.


No, the ones I looked at was for creating standard applications (not
games). They just used shadow events under menus, dropdown animation,
etc...   I'll see if I can find them again.


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-22 Thread Lord Satan
On Tue, 22 Jan 2008 16:30:48 +0200
Graeme Geldenhuys [EMAIL PROTECTED] wrote:

 What does everyone else use Lazarus for? Console apps maybe?

For me it is just a hobby (at work there is only C++ and no chance to ever 
change this). As I do graphics programming I don't need a lot of GUI elements. 
Some Buttons, Labels, Edits, Memos, etc. The IDE is the main reason to use 
lazarus for me and the IDE should use native widgets to be visually pleasing to 
my eyes.
Since I have the freedom of ignoring Windows, I am satisfied if I can get the 
native Linux (GTK for Gnome and QT for KDE would be nice) and OSX look. It is 
just my choice and another good reason to use Lazarus. And it is really ugly to 
have shiny 3D graphics and Motif Buttons.
I really can't care less what commercial developers need and I doubt that 
whining on the mailing list really impresses the Lazarus developers.

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Re: [lazarus] Introduction

2008-01-22 Thread Al Boldi
Giuliano Colla wrote:
 I've been earning my bread and butter developing computer applications
 for 40 years now (my God, how old I've become! :-) ) 

Wow, that's impressive.

Maybe you could share some of your experience regarding these question:

What languages did you use?
Which one is the best?
How does OOP affect development (pros/cons)?
Is there a better dev-approach than OOP?
What has OOP missing?
When is it wrong to use OOP?
How can OOP be misused?


Thanks for shedding some light!

--
Al

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Re: [lazarus] Introduction

2008-01-22 Thread Graeme Geldenhuys
On 22/01/2008, Michael Van Canneyt [EMAIL PROTECTED] wrote:

 Well, I develop major database projects (in Delphi), and none of our
 customers has ever asked for a specific look. So I would be the last
 to ask this from lazarus. The thing I am looking for is portability.

Our clients normally don't want way-out looking apps. They simply want
some customizations using various colors for example. Validation
screens must change background colors of components to indication an
error state or missing input, Label colors indicating some or other
business status etc...  As you can see, I'm not talking about
triangular buttons or odd shaped forms - just subtle customizations.

Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-22 Thread Giuliano Colla

Al Boldi ha scritto:

Giuliano Colla wrote:

I've been earning my bread and butter developing computer applications
for 40 years now (my God, how old I've become! :-) ) 


Wow, that's impressive.

Maybe you could share some of your experience regarding these question:

What languages did you use?


Compiled languages:

1) Assembler from HP minicomputers to IBM mainframes (including an 
incredible Siemens computer, which at start-up was typing an obscure 
message in german: if you just typed return, it would take the default 
action, i.e. assume a new installation and reformat its hard disks! :-) 
) , and then micros for all the Intel Family, from  4004 (it was a 
nightmare, three instructions to read a memory location but with good 
macros you could get away) to nowadays Pentium

2) Fortran (different flavors in time)
3) Algol 60
4) Intel's PLM's: PLM48 PLM51 PLM80 PLM86 PLM386
5) C
6) C++
7) Delphi Pascal
8) Free Pascal

Interpreted Languages:

9) Basic
10) Visual Basic
11) Python
12) Tcl/Tk

Possibly I've left out some, but that's more or less the picture.


Which one is the best?


Among non OOPL PLM was certainly the best, both in terms of code 
efficiency and in clean syntax, with the best way I've ever met to deal 
cleanly with typed pointers (nothing to do with the C mess). It made 
almost possible to make it become an OOPL, with a minimal extra work.

Among OOPL doubtlessly Pascal.
However it's a matter of goal. You always end up with native computer 
instructions: the best language is the one which gives you the best 
compromise in terms of development costs, maintenance costs, and 
performance. If the language is good, but the compiler fails to provide 
efficient code, then it's not the right choice. That's why IBM's PL1 was 
a failure.



How does OOP affect development (pros/cons)?


Well designed objects provide the two features of reusability and hidden 
implementation, which strongly reduces development/debug time.
But you must be careful. The clean syntax of Pascal, the clean 
separation between Interface and implementation encourages to provide 
good objects. Can't say the same for C++. Bad C habit of making public 
whatever isn't declared static, or to let through implicit declarations 
can lead to strange bugs very hard to detect.
The con's are that it may encourage lazyness. You may end up using an 
object because it's ready made, taking advantage of a minimal part of 
its features, and making your code bigger and slower, and maybe harder 
to debug, when a small subroutine could have served the same purpose.



Is there a better dev-approach than OOP?


There's never a best for all approach. If I need to test a formula, 
Basic is still the best language. If I need a device driver, I may find 
out that I get the required efficiency only by assembler. Each problem 
requires the appropriate tools. Tombstones are made of stone. It's a 
stone-age technology, but it's the most appropriate to cover a grave.



What has OOP missing?


Well, standard C++ misses the property assignement, unless you go 
through the chore of overloading the '=' operator. For the rest I'm 
quite happy with it.



When is it wrong to use OOP?


Whenever it's not appropriate.


How can OOP be misused?


Using it when not appropriate.


Thanks for shedding some light!


Go and be content, my young friend. Study, when you've learned start 
coding, and don't sin any more. (I can detect sarcasm at least since as 
long as I have been programming, but your questions deserved a reply 
nonetheless).


Giuliano

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Re: [lazarus] Introduction

2008-01-22 Thread Giuliano Colla

Graeme Geldenhuys ha scritto:

On 22/01/2008, Giuliano Colla [EMAIL PROTECTED] wrote:

Well in all that time I've never met a single customer requiring a
native look. On the contrary what I've always been asked for is a
specific look, and specific behavior.



Amazingly, I have had the exact same experience.  They want their
product to stand out and not blend in and be unnoticed. Corporate
colors in the application is also a big hit (and where LCL fell over).


I only develop commercial applications with Lazarus and from judging
by all these conversations, it seems like we are the only two. Also we
seem to experience the same issues - coincidence?


It's the two of us against the rest of the world, one would say! :-)


What does everyone else use Lazarus for? Console apps maybe?



I can't say. I read that someone is *using* gtk2. I tried to make a form 
with a button, and the lower half of the caption was lost. I tried to 
put a panel with a memo on the form, and I could see the panel through 
the memo (or the opposite, I don't remember). From time to time I 
recover my test form, retry it and the situation hasn't changed. I would 
never think that it's usable. But someone claims to use it. What for is 
a mystery for me.


Giuliano



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Re: [lazarus] Introduction

2008-01-22 Thread Felipe Monteiro de Carvalho
On Jan 22, 2008 8:35 PM, Giuliano Colla [EMAIL PROTECTED] wrote:
 I can't say. I read that someone is *using* gtk2. I tried to make a form
 with a button

I suppose you meant the gtk2 Lazarus interface. Well, I use it for:

http://magnifier.sourceforge.net/

And works pretty well. The magnifier can't actually run in gtk1 at
all: it doesn't support screenshot taking. (I tryed to implement it
once, didn't work, gave up)

And also use it for Lazarus under Linux since more then 1 year and
it's quite stable. I think this is another case that generalizing
one's experience doesn't work =)

I probably never used the things you mentioned on gtk2, so I never
noticed they don't work and never had the need to find out why they
don't work. The magnifier uses buttons, a TPageControl, a tray icon,
some menus, etc, all those things work well in Gtk 2 since more then 1
year at least. At least in the way I used them on the project.

My idea of open source is that if everyone fixes the small issues they
find. Just enougth to make their apps work. We will eventually have a
perfect/bug-free project =)

Today I don't see any reason why I would use gtk 1 anymore. Even if
the gtk2 interface has bugs, gtk1 has catastrophical failures for me:

* Horrible look
* Bad/inconsistent internationalization support
* Not developed anymore, long time ago obsoleted

thanks,
-- 
Felipe Monteiro de Carvalho

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Re: [lazarus] Introduction

2008-01-22 Thread Giuliano Colla

Joost van der Sluis ha scritto:

Op dinsdag 22-01-2008 om 15:03 uur [tijdzone +0200], schreef Graeme
Geldenhuys:

On 22/01/2008, Mattias Gärtner [EMAIL PROTECTED] wrote:

About: move from LCL to widgetset
That was the goal of lazarus from the beginning.

OK, I get that and respect the choice.  I'm simply wondering (from a
personal point of view) if it's still the right way of doing things?
Considering you have years of experience with Lazarus development...
If you could do it (Lazarus LCL) over again, what would you change?
Hindsight is a awesome thing.  :-)


For me: if Lazarus woudn't use native widgets, I woudn't use it. It's
one of the most important features for me. 



You mean that someone is eager to see gtk1 style widgets? Or someone is 
prepared to pay to get a dialog Cancel - Retry -Abort if something 
goes wrong, instead of a dialog telling something meaningful?



Else I could also use Java, for example. for me the main issue with Java
is that it doesn't 'feel' native for most users.



Well Java is simply ugly, unless you make a lot of work on it.

Giuliano


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Re: [lazarus] Introduction

2008-01-22 Thread Al Boldi
Giuliano Colla wrote:
 Al Boldi ha scritto:
  Giuliano Colla wrote:
  I've been earning my bread and butter developing computer applications
  for 40 years now (my God, how old I've become! :-) )
 
  Wow, that's impressive.
 
  Maybe you could share some of your experience regarding these question:
 
  What languages did you use?

 Compiled languages:

 1) Assembler from HP minicomputers to IBM mainframes (including an
 incredible Siemens computer, which at start-up was typing an obscure
 message in german: if you just typed return, it would take the default
 action, i.e. assume a new installation and reformat its hard disks! :-)
 ) , and then micros for all the Intel Family, from  4004 (it was a
 nightmare, three instructions to read a memory location but with good
 macros you could get away) to nowadays Pentium
 2) Fortran (different flavors in time)
 3) Algol 60
 4) Intel's PLM's: PLM48 PLM51 PLM80 PLM86 PLM386
 5) C
 6) C++
 7) Delphi Pascal
 8) Free Pascal

 Interpreted Languages:

 9) Basic
 10) Visual Basic
 11) Python
 12) Tcl/Tk

 Possibly I've left out some, but that's more or less the picture.

  Which one is the best?
:
:
 Among OOPL doubtlessly Pascal.

Why?

  How does OOP affect development (pros/cons)?
:
:
 The con's are that it may encourage lazyness. You may end up using an
 object because it's ready made, taking advantage of a minimal part of
 its features, and making your code bigger and slower, and maybe harder
 to debug, when a small subroutine could have served the same purpose.

Good point.

 (I can detect sarcasm at least since as
 long as I have been programming, but your questions deserved a reply
 nonetheless).

Actually, there should be nothing sarcastic about trying to learn from 
somebody more experienced.

Just one more question: In another thread you said Java is ugly, what about 
the language, and how does it compare to pascal?


Thanks!

--
Al

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Re: [lazarus] Introduction

2008-01-22 Thread Graeme Geldenhuys
On 22/01/2008, Felipe Monteiro de Carvalho
[EMAIL PROTECTED] wrote:

 I probably never used the things you mentioned on gtk2, so I never
 noticed they don't work and never had the need to find out why they

Maybe we should create a 'universal' widget set test application...
Remember the old one in fpGUI v0.4 (widgetdemo)?  That really helped
to debug issue between X11 and GDI implementation? I think one can
create a much better / in depth toolkit test application for Lazarus.
It can test the firing of event orders, runtime (life) component
property changes to see the effect, etc...


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-22 Thread Vincent Snijders

Graeme Geldenhuys schreef:

On 22/01/2008, Felipe Monteiro de Carvalho
[EMAIL PROTECTED] wrote:


I probably never used the things you mentioned on gtk2, so I never
noticed they don't work and never had the need to find out why they


Maybe we should create a 'universal' widget set test application...
Remember the old one in fpGUI v0.4 (widgetdemo)?  That really helped
to debug issue between X11 and GDI implementation? I think one can
create a much better / in depth toolkit test application for Lazarus.
It can test the firing of event orders, runtime (life) component
property changes to see the effect, etc...


I have been thinking about that too, even started part of it.

One of the problems is that X11 and GDI and MacOSX all have different 
way of triggering events.


Vincent

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Re: [lazarus] Introduction

2008-01-22 Thread Giuliano Colla

Al Boldi ha scritto:

Giuliano Colla wrote:

Which one is the best?

:
:

Among OOPL doubtlessly Pascal.


Why?

Well, Pascal syntax is much cleaner. It's been planned. C syntax appears 
to have been made on the way. C (and C++) try to avoid typing as much as 
possible, and this makes code much less readable. This means in the long 
run more errors. Pointer arithmetic of C is simply a way to encourage 
programmer errors. In Pascal you have one Interface section and an 
Implementation section. They can't be inconsistent because the compiler 
will tell you, and the Interface is what is used by all other units. In 
C you have a source file and header files. Your program is the source, 
but other units will use the header file. If they're inconsistent you'll 
learn when debugging the program. If you fail to detect inconsistencies, 
it'll be the end users to experience the trouble.


We have our main line of application which is made by some tens of 
thousands lines in Delphi Pascal, and by a few thousand lines in C. It's 
a code base we're using for a line of industrial controls, and the C 
portion is required for the real-time part, which interacts with the 
Linux kernel. We make a new version for each new control, roughly two a 
month. Each time, during debug, there are many more errors in the C 
portion, than in the Pascal portion, although the Pascal portion is ten 
times larger. But Pascal errors are detected by the compiler, C error by 
testers. I'm trying to see if the C section could be written in Pascal.




Just one more question: In another thread you said Java is ugly, what about 
the language, and how does it compare to pascal?


I don't know enough about Java language to formulate a judgment. I've 
never used it, and a casual glance to some source code isn't enough to 
draw conclusions. I seldom used interpreters, because I've always been 
looking in need of fast response.


Giuliano

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Re: [lazarus] Introduction

2008-01-22 Thread Giuliano Colla

Felipe Monteiro de Carvalho ha scritto:

On Jan 22, 2008 8:35 PM, Giuliano Colla [EMAIL PROTECTED] wrote:
  

I can't say. I read that someone is *using* gtk2. I tried to make a form
with a button



I suppose you meant the gtk2 Lazarus interface. Well, I use it for:

http://magnifier.sourceforge.net/

And works pretty well. The magnifier can't actually run in gtk1 at
all: it doesn't support screenshot taking. (I tryed to implement it
once, didn't work, gave up)

  
Please give a look to the attached screenshots. Design form, and result 
with gtk2 r13823.
The test isn't by me, but by someone who complained about z-order in 
gtk2 not being correct. A lot of time ago.
I know, it's voluntary work, everybody does its best. We take what's 
available, and thank. But please don't tell me that gtk2 can be taken in 
consideration for anything else than a specific project carried on by a 
Lazarus developer, who knows enough the internals to fix the widgets he 
needs.

Today I don't see any reason why I would use gtk 1 anymore. Even if
the gtk2 interface has bugs, gtk1 has catastrophical failures for me:

* Horrible look
  

I agree, but it's *native look* ;-)

* Bad/inconsistent internationalization support
  

I agree.

* Not developed anymore, long time ago obsoleted

  

I agree.

But an average user can complain about a few well delimited bugs. Gtk2 
doesn't require bug fixes, require implementing. It's not ready. Qt, 
which still is not usable, is more advanced at the moment. What works 
works, what isn't there doesn't. The priority, for Lazarus 1.0, if I 
understand properly, was to have at least one widgeset (gtk1) complete. 
So I don't complain about gtk2, but I can't use it either.


Giuliano

inline: TestForm0.pnginline: TestForm1.png

Re: [lazarus] Introduction

2008-01-22 Thread Thierry Andriamirado

Le mardi 22 janvier 2008 à 15:12 +0100, Giuliano Colla a écrit :

 Well, Lazarus is intended to develop commercial applications, not GPL 
 utilities to be added to Gnome desktop. Commercial applications take 

Clic  paste from the about box, today's svn: 'License: GPL/LGPL'

IMO Lazarus is (not so far to be) the best tool to develop GPL
utilities to be added to Gnome desktop. But not only utilities. Not
only Gnome. 'can be LGPL libraries, and so on...

Lazarus can be used in order to develop professional apps. One can make
a living thanks to fpc/lazarus. Fine!

 care to provide their own specific look.

Sometimes, Free Softwares have to provide specific look too. For
example, multimedia softwares...

Actually, I love fpc and lazarus because they're intended to develop...
so many kind of apps. And they're free. I hope ;-)


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Re: [lazarus] Introduction

2008-01-22 Thread Thierry Andriamirado

Le mardi 22 janvier 2008 à 16:30 +0200, Graeme Geldenhuys a écrit :

 I only develop commercial applications with Lazarus and from judging
 by all these conversations, it seems like we are the only two. Also we
 seem to experience the same issues - coincidence?
 
 What does everyone else use Lazarus for? Console apps maybe?

From time to time, I needed some specific looks. And I'm still needing
them, in fact.

But, guys, I'm really thankful to you guys who have done the amazing
efforts (and good priority choice) in native look stuffs (especialy
GTK2 ;-))
I can be wrong, but IMO most developers just need to be able to build
softwares that just 'fit' into the user's graphical environment.
Softwares that have the same behaviours defined by the window manager
that their users choosed to use... and are used to use ;-)

Actually, as of today I haven't use Lazarus to build apps for customers
(not the Lazarus/fpc's fault), but most users and customers I met just
want standardized apps (look, and... feel!) so they don't have to learn
how to use this flashy and unusual open file dlg. Nor this 'metalic' and
so particular java thing.

I understand and I know that some customer need specific look  feel.
More than their logo in a splash-screen.

But, hey guys... IMO both point of view are ok! both lookfeel useful.
It depends of your user's needs. And as a developer, the more choice the
better. Thanks to FPC, Lazarus... to you!

So, native lookfeel as the very first priority is a good choice.
Specific ones are welcome, as they can be very usefull in some
contexts. 

Lazarus... what a rich and wonderful world!!

keep on...

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Re: [lazarus] Introduction

2008-01-22 Thread Felipe Monteiro de Carvalho
On Jan 23, 2008 2:08 AM, Giuliano Colla [EMAIL PROTECTED] wrote:
 The test isn't by me, but by someone who complained about z-order in
 gtk2 not being correct. A lot of time ago.
 I know, it's voluntary work, everybody does its best. We take what's
 available, and thank. But please don't tell me that gtk2 can be taken in
 consideration for anything else than a specific project carried on by a
 Lazarus developer, who knows enough the internals to fix the widgets he
 needs.

And what do you plan to do about it?

What I mean is very simple: I have to get to work at 7:30 and come
back at 21:00. Why would I use my spare time to hunt for the endless,
arbitrary bugs in the gtk2 interface? And my experience with the
gtk/gtk2 interface is enougth to say it ain't particularly fun to work
endless hours to fix small bugs on that spaguetti code, which often
ends up without any fix.

If the bug is annoying you, then *you* should do something about it =)
If all users use the approach: Oh, I'll test now and wait 3 months and
test again, then they are all risking that in 3 months there won't be
any change to what they wanted changed.

If you don't plan on doing anything about it, then I say it's not that
annoying for you, because it's not annoying enougth to make you do
something about it =)

regards,
-- 
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Re: [lazarus] Introduction

2008-01-21 Thread Lord Satan
On Mon, 21 Jan 2008 08:39:54 +0100
Florian Klaempfl [EMAIL PROTECTED] wrote:

 Lord Satan schrieb:
  On Sun, 20 Jan 2008 22:33:53 +0200 Graeme Geldenhuys
  [EMAIL PROTECTED] wrote:
  
  I still think having a custom Object Pascal written toolkit for
  Lazarus is the way to go. The LCL would have progressed and
  stabilized much faster if the Lazarus developers did that from the
  start.
  
  That's correct. And if they had used OpenGL for it, it would be
  hardware accelerated, cross plattform and good looking, too. And we
  would need no stupid Aero or Compiz or other composition managers.
  And we could do things other widgetsets could only dream of. And
  porting to OpenES would be easy, too. Stupid Lazarus developers. 
 
 That's simply not the aim of the lazarus developers. They are interested
 in native gui support and high vcl compatibility, no more, no less.

That's the point. fpGUI may be a nice idea but I got a little tired about 
reading how great it is over and over again (because it is really, really ugly, 
not the native gui for the different supported plattforms and native gui 
support has always been the aim of lazarus development - no offence Graeme).
So if any lazarus developer is offended, I apologize and instead of calling 
them stupid thank them for their great work.

P.S.: Perhaps I should have used the ASM keyword to suppress any mails (bonus 
points for everyone who understands this statement)

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Re: [lazarus] Introduction

2008-01-21 Thread Graeme Geldenhuys
On 21/01/2008, Lord Satan [EMAIL PROTECTED] wrote:
 That's the point. fpGUI may be a nice idea but I got a little tired about 
 reading how great it is over and over again (because it is really, really 
 ugly, not the native gui for the different supported plattforms and native 
 gui support has always been the aim of lazarus development - no offence 
 Graeme).


No offence taken.  fpGUI is a young project and making it look native
is on the todo list. It simply hasn't been a priority yet (I have lots
of other things to do first).  As for looking native... everybody
keeps raving about how great Pixel (image editor) looks like! Did you
know that's not native components either!  :)


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-21 Thread Lord Satan
On Mon, 21 Jan 2008 11:45:16 +0200
Graeme Geldenhuys [EMAIL PROTECTED] wrote:

 No offence taken.  fpGUI is a young project and making it look native
 is on the todo list. It simply hasn't been a priority yet (I have lots
 of other things to do first).  As for looking native... everybody
 keeps raving about how great Pixel (image editor) looks like! Did you
 know that's not native components either!  :)

Of course. It tries really hard to emulate my theme settings but fails 
miserably. Starting Pixel is like getting poked in the eye.

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Re: [lazarus] Introduction

2008-01-21 Thread Giuliano Colla

Florian Klaempfl ha scritto:

Lord Satan schrieb:

[...]

That's correct. And if they had used OpenGL for it, it would be
hardware accelerated, cross plattform and good looking, too. And we
would need no stupid Aero or Compiz or other composition managers.
And we could do things other widgetsets could only dream of. And
porting to OpenES would be easy, too. Stupid Lazarus developers. 


That's simply not the aim of the lazarus developers. They are interested
in native gui support and high vcl compatibility, no more, no less.


That's the real catch. They're not stupid, but they're faced with an 
impossible task: to implement conflicting specs.


vcl implies a number of precise, consistent specs, which dictate 
component behavior. They're the real value of Delphi.


Native widgetsets implies a number of specs (often vague and loosely 
defined) which are different from vcl, and don't map into them.
The result is that vcl compatibility is reduced to the minimal subset of 
coincident specs between native widgetset and vcl. Which is very often 
unsatisfactory. For my range of applications this makes LCL completely 
useless. I find one feature supported by gtk1, one supported by gtk2, 
another one by Qt, but nowhere all the required features supported.


Either one takes the Qt way, i.e. using style to *mimic* the native 
*look*, without actually using it, and provides a consistent behavior, 
regardless of the widget appearance, or a cross-platform application is 
unable to provide consistent behavior without loads of IFDEF's, which 
defeat the very cross-platform idea.


The current trend of moving implementation from LCL to widgetset goes 
exactly in the opposite direction: it becomes more *native*, and loses 
vcl specs.
There's also something to say about *native* widgetsets: show me someone 
really requesting a GTK1 native look, and which doesn't believe at the 
same time to be Napoleon, and I'll change my opinion. -:)




The
initial coding for fpGUI was done at the same time as lazarus starts
(1999). However, nobody was interested in contributing to it so it went
into hibernation.


Without a mature IDE to work with, fpGUI isn't worth the trouble. It 
becomes much easier to learn C++ and use Qt Designer, or whatever.


But a mature IDE is the real achievement of Lazarus team. Not being 
hampered by *native* considerations, or other impossible constraints, 
they've achieved an impressive work. It's Lazarus IDE which makes fpGUI 
worth considering today, and which could make worth seriously 
considering fgGUI way, i.e. an alternative to the buggy and inconsistent 
*native* widgetsets, for all the range of applications which require it.


Just my two cents.

Giuliano

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Re: [lazarus] Introduction

2008-01-21 Thread Michael Van Canneyt


On Mon, 21 Jan 2008, Giuliano Colla wrote:

 Florian Klaempfl ha scritto:
  Lord Satan schrieb:
 [...]
   That's correct. And if they had used OpenGL for it, it would be
   hardware accelerated, cross plattform and good looking, too. And we
   would need no stupid Aero or Compiz or other composition managers.
   And we could do things other widgetsets could only dream of. And
   porting to OpenES would be easy, too. Stupid Lazarus developers. 
  
  That's simply not the aim of the lazarus developers. They are interested
  in native gui support and high vcl compatibility, no more, no less.
 
 That's the real catch. They're not stupid, but they're faced with an
 impossible task: to implement conflicting specs.
 
 vcl implies a number of precise, consistent specs, which dictate component
 behavior. They're the real value of Delphi.
 
 Native widgetsets implies a number of specs (often vague and loosely defined)
 which are different from vcl, and don't map into them.

The VCL doesn't dictate anything, it's a wrapper around Win32 native
controls, so at least that widgetset should work. 

I doubt Borland went as far as to specify a set of consistent specs.
At least I never saw them. And the behaviour changed (subtly) over the
versions of Delphi/Windows as well.

You can discuss forever about this. The only thing that the Lazarus people
can try to do is make the widgetset behave as consistent as possible over 
all widgetsets, without sacrificing the native look they get by using native
widgets. 

Instead of putting a lot of time in such mostly useless debates (its not
the first, and probably not the last) it would have been better to report
possible bugs or - better yet - provide patches to improve the behaviour.

Michael.

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Re: [lazarus] Introduction

2008-01-21 Thread Graeme Geldenhuys
On 21/01/2008, Giuliano Colla [EMAIL PROTECTED] wrote:

 That's the real catch. They're not stupid, but they're faced with an
 impossible task: to implement conflicting specs.

 vcl implies a number of precise, consistent specs, which dictate
 component behavior. They're the real value of Delphi.

 Native widgetsets implies a number of specs (often vague and loosely
 defined) which are different from vcl, and don't map into them.
 The result is that vcl compatibility is reduced to the minimal subset of
 coincident specs between native widgetset and vcl. Which is very often
 unsatisfactory. For my range of applications this makes LCL completely
 useless. I find one feature supported by gtk1, one supported by gtk2,
 another one by Qt, but nowhere all the required features supported.


Exactly my point. All the different GUI toolkits have different
features. LCL can only implement the features that are common across
toolkits.  Hence the issue with setting a Form or Components
background color when compiled against GTK (sorry, I had to mention
that one again smile).

VCL had it easy.  They built their interface according to _one_ GUI
toolkit, the Win32 API.
And as soon as you used Delphi (VCL) and Kylix (CLX) on the same
source code with native components in mind, you would have noticed how
quickly you need to start adding IFDEF's.  LCL is in the same boat,
but the Lazarus team did improve on Borland's idea.


 Without a mature IDE to work with, fpGUI isn't worth the trouble. It
 becomes much easier to learn C++ and use Qt Designer, or whatever.

Umm... I don't know how I should take this!  :-)  fpGUI is by no means
tied to Lazarus. I often build my apps on test machines using 'gedit'
or 'mcedit' via the command line.  Also, fpGUI has it's own visual
forms designer.  Saying all this, I still prefer to use Lazarus as my
editor - with all the add-ons, source code navigation and keyboard
shortcuts, I'll be hard pressed to find any other editor that comes
close to it.

Just my two cents.  ;-)


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-21 Thread Graeme Geldenhuys
On 21/01/2008, Michael Van Canneyt [EMAIL PROTECTED] wrote:
 Instead of putting a lot of time in such mostly useless debates (its not
 the first, and probably not the last) it would have been better to report

Yeah, I can't even remember what the original post was about?  :-)


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  - Graeme -


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Re: [lazarus] Introduction

2008-01-21 Thread Giuliano Colla

Michael Van Canneyt ha scritto:


On Mon, 21 Jan 2008, Giuliano Colla wrote:


Florian Klaempfl ha scritto:

Lord Satan schrieb:

[...]

That's correct. And if they had used OpenGL for it, it would be
hardware accelerated, cross plattform and good looking, too. And we
would need no stupid Aero or Compiz or other composition managers.
And we could do things other widgetsets could only dream of. And
porting to OpenES would be easy, too. Stupid Lazarus developers. 

That's simply not the aim of the lazarus developers. They are interested
in native gui support and high vcl compatibility, no more, no less.

That's the real catch. They're not stupid, but they're faced with an
impossible task: to implement conflicting specs.

vcl implies a number of precise, consistent specs, which dictate component
behavior. They're the real value of Delphi.

Native widgetsets implies a number of specs (often vague and loosely defined)
which are different from vcl, and don't map into them.


The VCL doesn't dictate anything, it's a wrapper around Win32 native
controls, so at least that widgetset should work. 



It provides properties and methods which are in most cases 
self-explanatory. The Color Property of a Form or of a Button dictates 
its color. Well, try just to set this property to clRed, or clButtonFace 
with different widgesets, and compare the behavior.



I doubt Borland went as far as to specify a set of consistent specs.
At least I never saw them. And the behaviour changed (subtly) over the
versions of Delphi/Windows as well.

You can discuss forever about this. The only thing that the Lazarus people
can try to do is make the widgetset behave as consistent as possible over 
all widgetsets, without sacrificing the native look they get by using native
widgets. 



Or they could achieve native look just by using a Bitmap, and consistent 
behavior with code in LCL, with less duplicated work, less bugs, and 
better results.



Instead of putting a lot of time in such mostly useless debates (its not
the first, and probably not the last) it would have been better to report
possible bugs or - better yet - provide patches to improve the behaviour.



When you're told that the feature can't be implemented because the 
widgetset doesn't support it, you stop reporting.


When you see that the development line is to move the implementation 
from LCL to widgetset, instead of the opposite, (and breaking what was 
already working in the process), you stop providing patches, and start 
whining. :-(


Giuliano



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Re: [lazarus] Introduction

2008-01-21 Thread Den Jean
On Monday 21 January 2008 01:18:56 pm Giuliano Colla wrote:
 Either one takes the Qt way, i.e. using style to *mimic* the native
 *look*, without actually using it, and provides a consistent behavior,
this does not honour the huge Qt effort. Qt DOES use
the native widget when necessary do have native look for XP, Vista and Mac OS 
X style. This is why these styles are not available on the other platforms 
because the lack of the native widget set library.


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Re: [lazarus] Introduction

2008-01-21 Thread Micha Nelissen
Giuliano Colla wrote:
 However, if you're so kind to tell me:
 1) What is the irc channel (do I need a life jacket to join it? :-) )
 2) How to join it
 I'll gladly join the irc channel, because, from a user standpoint, I've

Server irc.freenode.net, join #lazarus-ide.

See you there ;-)

Micha

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Re: [lazarus] Introduction

2008-01-21 Thread Giuliano Colla

Micha Nelissen ha scritto:

Giuliano Colla wrote:

However, if you're so kind to tell me:
1) What is the irc channel (do I need a life jacket to join it? :-) )
2) How to join it
I'll gladly join the irc channel, because, from a user standpoint, I've


Server irc.freenode.net, join #lazarus-ide.

See you there ;-)


Thanks a lot, I'll try right away.

Giuliano

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Re: [lazarus] Introduction

2008-01-21 Thread Damien Gerard


On Jan 21, 2008, at 10:03 PM, Graeme Geldenhuys wrote:


On 21/01/2008, Den Jean [EMAIL PROTECTED] wrote:

On Monday 21 January 2008 01:18:56 pm Giuliano Colla wrote:

Either one takes the Qt way, i.e. using style to *mimic* the native
*look*, without actually using it, and provides a consistent  
behavior,

this does not honour the huge Qt effort. Qt DOES use
the native widget when necessary do have native look for XP, Vista  
and Mac OS
X style. This is why these styles are not available on the other  
platforms

because the lack of the native widget set library.


Nope, it's like I explained before. Qt does all custom painting, it
does not required the underlying 'native' widgets. They used to copy
the look of OS's by manually drawing all controls.  Since late 3.x or
starting with 4.x (not sure which version) Qt under XP, Vista, MacOS X
and GTK asks the corresponding component (via native API) to draw
itself on a memory bitmap. Qt then paints that bitmap to the correct
location on the form. This overcomes the issue when user install there
own custom themes. Qt does not create a instance of the native widget.




For others I don't know but for Carbon I have a big doubt.


--
Damien Gerard
[EMAIL PROTECTED]

Le temps n'a pas d'importance. Seul le code est important
   -- (f00ty)




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Re: [lazarus] Introduction

2008-01-20 Thread Damien Gerard


On Jan 20, 2008, at 8:00 AM, Graeme Geldenhuys wrote:


On 20/01/2008, Damien Gerard [EMAIL PROTECTED] wrote:


I better understand with all these explanations. Thanks to all !




Again, I disagree.  ;-) I did a study on this. I opened a random set
of applications that have things like File Dialogs and Font Dialogs.
You will be amazed at the amount of different dialogs being used. They
are not all the same - some look similar though.  Some dialogs in
applications don't have the shortcut bar on the left etc... This was
true for Windows and Gnome. KDE was the most consistent of them all.

I've already put some thought into adding a shortcut feature in File
Open and File Save dialogs.  fpGUI's font dialog is much better (or
will be) than Windows or GTKx's ones. It has a Collections column
sorting fonts by All fonts, Recently Used, Favourites, Fixed
Width, Sans, Serif and Font Aliases.  Other improvement to any
dialog type could easily be added if needed.  Overall they work
similar to all other 'native' dialogs, so the user will have no
difficulty in using them.



I don't think the Font dialog matters under win and Unix (for now).
But for Open and Save dialogs it was a criteria for my clients when  
they saw the different prototypes, the same for integration for the OS  
(that means a version for Ubuntu and a version for KDE and a Windows  
version with the good themes)



--
Damien Gerard
[EMAIL PROTECTED]

Le temps n'a pas d'importance. Seul le code est important
   -- (f00ty)




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Re: [lazarus] Introduction

2008-01-20 Thread Marc Santhoff
Am Sonntag, den 20.01.2008, 09:00 +0200 schrieb Graeme Geldenhuys:
  Always speaking about GTK-bugs but what about fpGUI bugs ?
 
 When using Lazarus and the LCL, the underlying toolkits are not under
 your control.  It's quick and easy to fix fpGUI bugs. You can't fix
 Win32 native component bugs and how long until you see GTK1 or GTK2
 bug fixes come through.

Only one additional note: fpGUI is actively developed, GTK1 is long time
abandoned in favour of GTK2.

Marc


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Re: [lazarus] Introduction

2008-01-20 Thread Graeme Geldenhuys
On 20/01/2008, Marco van de Voort [EMAIL PROTECTED] wrote:

 Apparantly the only person with skills to run into that started his own
 widgetset :-)

It didn't even take a lot of effort to hit those problems... Just
write commercial software. :-)  Good news is that some day Lazarus
will benefit from my work with fpGUI. I would like to try and complete
the LCL-fpGUI integration to have it as another working widgetset
choice for  developers using Lazarus and LCL. Obviously this is all
time permitting so I have no time frame set.  I still think having a
custom Object Pascal written toolkit for Lazarus is the way to go. The
LCL would have progressed and stabilized much faster if the Lazarus
developers did that from the start.

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  - Graeme -


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Re: [lazarus] Introduction

2008-01-20 Thread Luiz Americo Pereira Camara

Lord Satan wrote:

On Sun, 20 Jan 2008 22:33:53 +0200
Graeme Geldenhuys [EMAIL PROTECTED] wrote:

  

I still think having a
custom Object Pascal written toolkit for Lazarus is the way to go. The
LCL would have progressed and stabilized much faster if the Lazarus
developers did that from the start.



That's correct. And if they had used OpenGL for it, it would be hardware 
accelerated, cross plattform and good looking, too. And we would need no stupid 
Aero or Compiz or other composition managers. And we could do things other 
widgetsets could only dream of. And porting to OpenES would be easy, too.
Stupid Lazarus developers. Now we only get this sucking Win API, GTK1, GTK2, 
Carbon and QT. Nothing really works and all is full of bugs.
  


Take easy.

If you are not help with it you have three options:

- Don't use anymore
- Make patches
- Do a fork

For myself i have some differences with Lazarus developers vision, but i 
will never call them stupid. Instead, i make patches.


Luiz

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Re: [lazarus] Introduction

2008-01-20 Thread Marc Weustink

Lord Satan wrote:

On Sun, 20 Jan 2008 22:33:53 +0200
Graeme Geldenhuys [EMAIL PROTECTED] wrote:


I still think having a
custom Object Pascal written toolkit for Lazarus is the way to go. The
LCL would have progressed and stabilized much faster if the Lazarus
developers did that from the start.


That's correct. And if they had used OpenGL for it, it would be hardware 
accelerated, cross plattform and good looking, too. And we would need no stupid 
Aero or Compiz or other composition managers. And we could do things other 
widgetsets could only dream of. And porting to OpenES would be easy, too.
Stupid Lazarus developers. Now we only get this sucking Win API, GTK1, GTK2, 
Carbon and QT. Nothing really works and all is full of bugs.


If we had used OpenGL, then we had to create out component framework first.

Keep in mind, Lazarus is primarely focused in using *native* components
and I repeat it again *native* components.
OpenGL is *not* native. EOD.

Marc

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Re: [lazarus] Introduction

2008-01-20 Thread Florian Klaempfl
Lord Satan schrieb:
 On Sun, 20 Jan 2008 22:33:53 +0200 Graeme Geldenhuys
 [EMAIL PROTECTED] wrote:
 
 I still think having a custom Object Pascal written toolkit for
 Lazarus is the way to go. The LCL would have progressed and
 stabilized much faster if the Lazarus developers did that from the
 start.
 
 That's correct. And if they had used OpenGL for it, it would be
 hardware accelerated, cross plattform and good looking, too. And we
 would need no stupid Aero or Compiz or other composition managers.
 And we could do things other widgetsets could only dream of. And
 porting to OpenES would be easy, too. Stupid Lazarus developers. 

That's simply not the aim of the lazarus developers. They are interested
in native gui support and high vcl compatibility, no more, no less. The
initial coding for fpGUI was done at the same time as lazarus starts
(1999). However, nobody was interested in contributing to it so it went
into hibernation.

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Re: [lazarus] Introduction

2008-01-20 Thread Graeme Geldenhuys
On 21/01/2008, Lord Satan [EMAIL PROTECTED] wrote:
 Stupid Lazarus developers. Now we only get this sucking Win API, GTK1,
 GTK2, Carbon and QT. Nothing really works and all is full of bugs.

I agree with Luiz. Lazarus developers are *not* stupid.  They have
done an amazing job so far in getting the LCL to wrap so many toolkits
- it just wasn't the right fit for our company. They simply followed a
different path to what I would have taken, but I am sure at the time
they thought it to be the best solution. Hindsight is always great!
;-)   Plus, if it wasn't for them, I wouldn't have such a cool IDE to
work with!

Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-19 Thread Graeme Geldenhuys
On 19/01/2008, Lee Jenkins [EMAIL PROTECTED] wrote:
 I think for me, the biggest challenge was re-thinking the GUI widgets that I
 use.  Windows development seems to be centered around the sizzle of GUI
 components where everyone is trying to have their apps look like the latest
 version of MS Office and I have been on that bandwagon a bit myself until 
 recently.

We didn't want to go that way out.  We simply wanted to use different
background colors (corporate colors) for Forms, Labels and Buttons.
Such a simple thing, yet the LCL didn't allow us to change those. That
was 2 years ago, I don't know if things have improved since then.

A quick search in Mantis reveals that nothing has changed...

http://bugs.freepascal.org/view.php?id=7555   (dated 2006)
http://bugs.freepascal.org/view.php?id=1006   (dated 2005)
http://bugs.freepascal.org/view.php?id=9293   (dated 2007)
http://bugs.freepascal.org/view.php?id=10483  (dated 2006)


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-19 Thread Graeme Geldenhuys
On 19/01/2008, Martin Schreiber [EMAIL PROTECTED] wrote:
  1. Start cranking out LCL patches to fix the issues.  ;-)   2. Ditch
  the LCL, but continue using Lazarus with a different GUI toolkit.
  I've had great success with option 2.
 
 3. MSEide+MSEgui ;-)

Has anybody actually tried to use MSEgui with Lazarus IDE?  Or is
MSEgui tide to much to MSEide?  I guess it could be possible, but due
to MSEgui having such a huge amount of options (enum properties
etc..), it would be a daunting task.

Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-19 Thread Felipe Monteiro de Carvalho
On Jan 19, 2008 9:39 AM, Graeme Geldenhuys [EMAIL PROTECTED] wrote:
 We didn't want to go that way out.  We simply wanted to use different
 background colors (corporate colors) for Forms, Labels and Buttons.
 Such a simple thing, yet the LCL didn't allow us to change those. That
 was 2 years ago, I don't know if things have improved since then.

Well, the fault isn't Lazarus or it's developers. The problem is GTK!!
(all bug reports you mentioned are Gtk specific)

I tryed very hard to solve the window color problem some time ago, but
GTK just doesn't cohoperate. It's a rather problematic toolkit.

On Jan 19, 2008 9:44 AM, Graeme Geldenhuys [EMAIL PROTECTED] wrote:
 Has anybody actually tried to use MSEgui with Lazarus IDE?  Or is
 MSEgui tide to much to MSEide?  I guess it could be possible, but due
 to MSEgui having such a huge amount of options (enum properties
 etc..), it would be a daunting task.

You mean like a new widgetset?

I took a quick look some time ago, I think that the greatest problems are:
* Having a stable API, otherwise the work is almost useless
* Having examples which don't use the form designer

thanks,
-- 
Felipe Monteiro de Carvalho

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Re: [lazarus] Introduction

2008-01-19 Thread Graeme Geldenhuys
On 19/01/2008, Felipe Monteiro de Carvalho
[EMAIL PROTECTED] wrote:

 Well, the fault isn't Lazarus or it's developers. The problem is GTK!!
 (all bug reports you mentioned are Gtk specific)

Ah yes, now I remember someone mentioning something like that

 I tryed very hard to solve the window color problem some time ago, but
 GTK just doesn't cohoperate. It's a rather problematic toolkit.

I remember I was told to use a custom theme file, but that would
change it for all application, and I needed to change colors based on
data entered in forms (validation things), so that solution was
totally useless.


 You mean like a new widgetset?

No, I mean like I am using fpGUI.  I use Lazarus IDE as my editor and
manage the fpGUI packages.  Lazarus simply thinks I'm creating a Free
Pascal application (not a Lazarus Application).

 * Having examples which don't use the form designer

Oh yeah, that could be a problem with MSEgui I think.


Regards,
  - Graeme -


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Re: [lazarus] Introduction

2008-01-19 Thread Vincent Snijders

Felipe Monteiro de Carvalho schreef:
 On Jan 19, 2008 9:44 AM, Graeme Geldenhuys [EMAIL PROTECTED] 
wrote:

Has anybody actually tried to use MSEgui with Lazarus IDE?  Or is
MSEgui tide to much to MSEide?  I guess it could be possible, but due
to MSEgui having such a huge amount of options (enum properties
etc..), it would be a daunting task.


You mean like a new widgetset?



I guess Graeme means as a replacement of the LCL.

Vincent

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Re: [lazarus] Introduction

2008-01-19 Thread Mattias Gaertner
On Sat, 19 Jan 2008 11:53:17 +0200
Graeme Geldenhuys [EMAIL PROTECTED] wrote:

 On 19/01/2008, Felipe Monteiro de Carvalho
 [EMAIL PROTECTED] wrote:
 
  Well, the fault isn't Lazarus or it's developers. The problem is
  GTK!! (all bug reports you mentioned are Gtk specific)
 
 Ah yes, now I remember someone mentioning something like that
 
  I tryed very hard to solve the window color problem some time ago,
  but GTK just doesn't cohoperate. It's a rather problematic toolkit.
 
 I remember I was told to use a custom theme file, but that would
 change it for all application, and I needed to change colors based on
 data entered in forms (validation things), so that solution was
 totally useless.

Did you know
http://wiki.lazarus.freepascal.org/Lazarus_Faq#How_can_my_gtk_programs_use_custom_rc_files.3F
?


 
  You mean like a new widgetset?
 
 No, I mean like I am using fpGUI.  I use Lazarus IDE as my editor and
 manage the fpGUI packages.  Lazarus simply thinks I'm creating a Free
 Pascal application (not a Lazarus Application).

Is it possible to design fpGUI apps with the same trick as he KOL
package?

 
  * Having examples which don't use the form designer
 
 Oh yeah, that could be a problem with MSEgui I think.


Mattias

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Re: [lazarus] Introduction

2008-01-19 Thread Graeme Geldenhuys
On 19/01/2008, Mattias Gaertner [EMAIL PROTECTED] wrote:

 Did you know
 http://wiki.lazarus.freepascal.org/Lazarus_Faq#How_can_my_gtk_programs_use_custom_rc_files.3F
 ?

That's exactly what I was refering to.  But as far as I understood it,
you can change for example TEdit's background on demand.  For example,
it a edit form the user might have left out some required details.
Those edit forms will have their background colors set to yellow. As
they enter information, the TEdit's background color gets reset (which
is also a issue still active on Mantis if I remember correctly).  The
reason I said it's useless for what I want to do.

  No, I mean like I am using fpGUI.  I use Lazarus IDE as my editor and
  manage the fpGUI packages.  Lazarus simply thinks I'm creating a Free
  Pascal application (not a Lazarus Application).

 Is it possible to design fpGUI apps with the same trick as he KOL
 package?

I don't know KOL, could you explain more...?  A quick look on the
Lazarus wiki site, it sounds like KOL is something used for WindowsCE
applications.


Regards,
  - Graeme -


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http://opensoft.homeip.net/fpgui/

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Re: [lazarus] Introduction

2008-01-19 Thread Graeme Geldenhuys
On 19/01/2008, Mattias Gaertner [EMAIL PROTECTED] wrote:
  No, I mean like I am using fpGUI.  I use Lazarus IDE as my editor and
  manage the fpGUI packages.  Lazarus simply thinks I'm creating a Free
  Pascal application (not a Lazarus Application).

 Is it possible to design fpGUI apps with the same trick as he KOL
 package?

I read some more on KOL at [http://kolmck.net/].  As I understand it,
it's a miniture GUI toolkit used instead of VCL (under Delphi).  fpGUI
is small, but not as small as KOL (their example showing 20k
executables).  For example the fpGUI Visual Form Designer (which uses
all available fpGUI components) is 600kb in size (debug information
stipped).  So yes, it's much smaller that LCL in that sense

As for the same trick as KOL package statement - could you explain
this further?

Regards,
  - Graeme -


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http://opensoft.homeip.net/fpgui/

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Re: [lazarus] Introduction

2008-01-19 Thread Mattias Gaertner
On Sat, 19 Jan 2008 19:17:37 +0200
Graeme Geldenhuys [EMAIL PROTECTED] wrote:

 On 19/01/2008, Mattias Gaertner [EMAIL PROTECTED] wrote:
   No, I mean like I am using fpGUI.  I use Lazarus IDE as my editor
   and manage the fpGUI packages.  Lazarus simply thinks I'm
   creating a Free Pascal application (not a Lazarus Application).
 
  Is it possible to design fpGUI apps with the same trick as he KOL
  package?
 
 I read some more on KOL at [http://kolmck.net/].  As I understand it,
 it's a miniture GUI toolkit used instead of VCL (under Delphi).  fpGUI
 is small, but not as small as KOL (their example showing 20k
 executables).  For example the fpGUI Visual Form Designer (which uses
 all available fpGUI components) is 600kb in size (debug information
 stipped).  So yes, it's much smaller that LCL in that sense
 
 As for the same trick as KOL package statement - could you explain
 this further?

You can design KOL apps and forms visually in Lazarus.
The trick is that KOL is quite LCL compatible and tells the IDE to be
treated like the LCL.


Mattias

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Re: [lazarus] Introduction

2008-01-19 Thread Vincent Snijders

Graeme Geldenhuys schreef:

On 19/01/2008, Mattias Gaertner [EMAIL PROTECTED] wrote:

No, I mean like I am using fpGUI.  I use Lazarus IDE as my editor and
manage the fpGUI packages.  Lazarus simply thinks I'm creating a Free
Pascal application (not a Lazarus Application).

Is it possible to design fpGUI apps with the same trick as he KOL
package?


I read some more on KOL at [http://kolmck.net/].  As I understand it,
it's a miniture GUI toolkit used instead of VCL (under Delphi).  fpGUI
is small, but not as small as KOL (their example showing 20k
executables).  For example the fpGUI Visual Form Designer (which uses
all available fpGUI components) is 600kb in size (debug information
stipped).  So yes, it's much smaller that LCL in that sense

As for the same trick as KOL package statement - could you explain
this further?



Read more about it in this thread:
http://www.mail-archive.com/lazarus@miraclec.com/msg21410.html


Vincent

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Re: [lazarus] Introduction

2008-01-19 Thread Marc Santhoff
Am Samstag, den 19.01.2008, 19:09 +0200 schrieb Graeme Geldenhuys:

 For example,
 it a edit form the user might have left out some required details.
 Those edit forms will have their background colors set to yellow. As
 they enter information, the TEdit's background color gets reset (which
 is also a issue still active on Mantis if I remember correctly).

Something like that can be done. I remember posting some code here or on
the fpc users list. If this still is an issue I can post a snippet
switching the bar color of a slider, which is done at runtime.

That was a rather nasty experience, because some theming engines
interfere with this bar color (not implementing all kinds of stuff or
not respecting properties set from the program), but for TEdit I think
it'll be straight forward.

Marc


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Re: [lazarus] Introduction

2008-01-19 Thread Yury Sidorov

From: Vincent Snijders [EMAIL PROTECTED]

Graeme Geldenhuys schreef:

On 19/01/2008, Mattias Gaertner [EMAIL PROTECTED] wrote:
No, I mean like I am using fpGUI.  I use Lazarus IDE as my editor 
and
manage the fpGUI packages.  Lazarus simply thinks I'm creating a 
Free

Pascal application (not a Lazarus Application).

Is it possible to design fpGUI apps with the same trick as he KOL
package?


I read some more on KOL at [http://kolmck.net/].  As I understand 
it,
it's a miniture GUI toolkit used instead of VCL (under Delphi). 
fpGUI

is small, but not as small as KOL (their example showing 20k
executables).  For example the fpGUI Visual Form Designer (which 
uses

all available fpGUI components) is 600kb in size (debug information
stipped).  So yes, it's much smaller that LCL in that sense

As for the same trick as KOL package statement - could you 
explain

this further?



Read more about it in this thread:
http://www.mail-archive.com/lazarus@miraclec.com/msg21410.html


KOL has separate library of mirror classes named MCK. MCK installed 
into Lazarus as package. MCK components are regular visual or 
non-visual LCL components which have the same properties as 
corresponding KOL components. You can design your application using 
Lazarus IDE and MCK components, but as result you get pure KOL project 
which not depends on LCL and even SysUtils and Classes.
MCK library works as IDE expert and modifies form's unit code on fly 
by inserting needed defines and other modifications. It also generates 
runtime form creation using code and KOL controls. Form streaming and 
RTTI are not used at all.


It is better to install KOL-CE into Lazarus to see how it works...

Yury. 


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Re: [lazarus] Introduction

2008-01-19 Thread Graeme Geldenhuys
On 19/01/2008, Marc Santhoff [EMAIL PROTECTED] wrote:
 That was a rather nasty experience, because some theming engines
 interfere with this bar color (not implementing all kinds of stuff or
 not respecting properties set from the program), but for TEdit I think
 it'll be straight forward.

The other problem was that we needed our application to work under
Windows and Linux. The whole point of moving over to Free Pascal and
Lazarus was not to have IFDEF's in our code, like we had between
Delphi and Kylix.

fpGUI has solved all those issue for us.

Regards,
  - Graeme -


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http://opensoft.homeip.net/fpgui/

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Re: [lazarus] Introduction

2008-01-19 Thread Graeme Geldenhuys
On 19/01/2008, Mattias Gaertner [EMAIL PROTECTED] wrote:

 You can design KOL apps and forms visually in Lazarus.
 The trick is that KOL is quite LCL compatible and tells the IDE to be
 treated like the LCL.

No, fpGUI is not that compatible with LCL. It's different, but not way
different like MSEgui.
fpGUI has it's own visual form designer. The really nice thing is that
Lazarus detects file changes when it gets focus so it's pretty much
like pressing F12. I switch between the UI Designer and Lazarus with
ease.

The other difference in fpGUI is that the UI Designer writes the GUI
as Object Pascal code, directly in the .pas unit. It doesn't use a
external .lfm file like Lazarus.  The designer inserts comment markers
in the code to know what code to manage and _only_ changes that code.
One set of comment markers in the interface section (for field
variables) and one set in the implementation section.

I actually spoke to Michael about this recently.  The UI Designer also
has another very nice feature. It can handle unknown components or
properties as well.  Unknown components are draw in the designer as
green rectangle with the name and type of the component.  The
component palette also has a Unkown component you can drop on a form.
The Object Inspector has a text memo with holds all unknown
properties. Whatever is written in there gets added as is in the
implementation section of that component.  This works very nice.
The designer also supports Property Editors - eg: the column editor
for StringGrid.

See the following for a image of the designer at work. The screenshot
is a bit dated (new components have been added), but it gives you an
idea.
  http://opensoft.homeip.net/fpgui/images/form_designer.png


Regards,
  - Graeme -


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http://opensoft.homeip.net/fpgui/

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