Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Andy Ross
Erik Hofman wrote: I try to get it working when on the ground only by adding the following tho the YASim configuration file: control-input axis=/gear/gear[0]/wow control=EXTEND/ which checks for weight on the nosegear, but it seems to work inverted. Andy? You can play with the

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Andy Ross
Erik Hofman wrote: Andy Ross wrote: You can play with the src0/src1/dst0/dst1 attributes to get any linear mapping you want. Hmm, Im not sure I can do what I want then. What is needed is a switch that says, hey if this property is false then ignore this input. Is this possible at all

Re: [Flightgear-devel] Turbulence redux

2003-02-12 Thread Andy Ross
David Megginson wrote: 2. Turbulence does a linear fade-out within two wingspans of the ground. The second item is there merely to annoy Jon into implementing something more realistic. Actually, that sounds pretty good to me. Doing realistic turbulence models near the ground is

Re: [Flightgear-devel] Turbulence redux

2003-02-12 Thread Andy Ross
David Megginson wrote: As long as I have you on the line, Andy, how hard would it be for you to adapt the FGAtmosphere::Turbulence() function (in src/FDM/JSBSim/FGAtmosphere.cpp) for YASim? It looks like it should be fairly clean. You would take the per-iteration turbulence vector and add it

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Andy Ross
Norman Vine wrote: -lopengl is there in the link line *but* it is in the wrong place i.e Win32 linkage is quite different then Unix linkage and the order of the libraries *is* important ie sybols must be resolved *after* they are used. Actually, Unix-style compilers are sensitive to link

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Andy Ross
[Chiming in because the subject is cool, and because I'm currently stuck debugging a parser that is giving me fits and need a break.] David Megginson wrote: For the cockpit view, it might be interested to add optional acceleration effects to make up for the lack of full motion -- I think I

Re: [Flightgear-devel] Live property picker

2003-02-05 Thread Andy Ross
Jumping in here, just to prove to folks that I'm still alive. :) James Turner wrote: I'm pretty adamant that's the wrong way to do this, we're reduced to polling. Being anal for a second, SGPropertyNode is an interface, and therefore is supposed to make some guarantees about it's behavior. One

Re: [Flightgear-devel] Performance analysis

2003-01-22 Thread Andy Ross
Michael Pujos wrote: Yes but there are techniques to sustain high poly count, none of which would be easy to integrate in flightgear. One great demo of high poly count terrain rendering with LOD is the chunked LOD demo from Thatcher Ulrich (http://sourceforge.net/projects/tu-testbed). This

Re: [Flightgear-devel] compile warning

2003-01-16 Thread Andy Ross
Curtis L. Olson wrote: For the C++ experts, I'm starting to see a lot of these sorts of warnings? Other than trying to avoid and clean up warning litter, is this dangerous? What's the best fix for this? warning: `class FGGlobals' has virtual functions but non-virtual destructor If you have

Re: [Flightgear-devel] Aircraft updates in CVS

2003-01-09 Thread Andy Ross
Curtis L. Olson wrote: I've just commited some aircraft updates from Lee Elliott to the base package cvs. This is a neat aircraft to fly and is crying for someone to add textures to the beautifly done 3d model. Indeed, Lee rocks. But seriously, someone needs to come to his home, tie him

[Flightgear-devel] Moving [was: Trip Report: Roads and Rivers]

2003-01-07 Thread Andy Ross
Curtis L. Olson wrote: One that I have enjoyed is following the Columbia river. If you start from Portland, OR (KPDX) the airport is right next to the river. For those who haven't seen it, the Colombia River gorge is even better in reality, too. And while we're on the subject of Portland, I

Re: [Flightgear-devel] 747 segfault

2003-01-06 Thread Andy Ross
Matthew Johnson wrote: Major A wrote: does the 747-yasim segfault fgfs on everyone's computer? Yes I get a segfault too I can't reproduce this with the command line solver (and can't run fgfs from work). Crashes in YASim are (well, have been) almost always in the parser, and happen due to

Re: [Flightgear-devel] Problem: unrealistic YASim stalls

2003-01-06 Thread Andy Ross
[Sorry for the delay. This one was hard, and had to wait for the weekend for an investigation.] David Megginson wrote: Andy: unfortunately, none of your suggestions helped (details below). How are you modelling washout in YASim? From the violent roll that comes with every stall, it looks

Re: [Flightgear-devel] Problem: unrealistic YASim stalls

2003-01-06 Thread Andy Ross
Arnt Karlsen wrote: ..some planes use distinctly different airfoils, leading edge cuffs, slots etc, towash out. Some different-airfoil wings transform gradually towards the tip, and not neccesarily in a linear fashion, some of these can get really weird. Actually, this is supported already,

Re: [Flightgear-devel] Problem: unrealistic YASim stalls

2003-01-06 Thread Andy Ross
David Megginson wrote: I found it easier simply to picture different 2D sections of the wing stalling at different times, but I can see how your explanation might lead to a programmatic solution faster. Right, but what is it about different secions of the wing stalling at different times that

Re: [Flightgear-devel] 747 segfault

2003-01-06 Thread Andy Ross
Major A wrote: #0 ssgSGIHeader::getRow() at ssgLoadSGI.cxx:211 #1 ssgSGIHeader::ssgSGIHeader(... /usr/local/FlightGear/lib/FlightGear/Aircraft/747/Models/boeing747-400-jw-08.rgb, ...) at ssgLoadSGI.cxx:328 This is plib crashing while trying to load a texture file. My guess is

Re: [Flightgear-devel] build identification

2003-01-06 Thread Andy Ross
Bernie Bright wrote: The very first thing FG displays is its version number and compiler info: [...] It would be trivial to add a timestamp. A much better idea would be to store a time in the CVS archive. Relying on a compilation date can bite you in very strange ways. Who knows when the

Re: [Flightgear-devel] Another question (udp sockets/broadcast)

2003-01-04 Thread Andy Ross
Curtis L. Olson wrote: However, I can only open one receiving server on my machine. Subsequent processes fail to open the socket returning Address already in use. Are you sure you're using the broadcast address configured for your ethernet device? I might be wrong on this, but I believe the

Re: [Flightgear-devel] Question on YASim ....

2003-01-02 Thread Andy Ross
Gene Buckle wrote: Andy, is it technically possible to fiddle with the model parameters in real-time? Not easily. Changing the parameters requires a re-solution, which can take a second or two for aircraft with lots of elements like the 747. So it would have to be done a little bit at a time

Re: [Flightgear-devel] Question on YASim ....

2003-01-02 Thread Andy Ross
Gene Buckle wrote: My thought is that a real-time model wrench might make it easier for people to develop or improve aircraft models. I imagine it would save a _lot_ of time if the edit parameter file, run fgfs, test, re-edit cycle could be reduced to run fgfs, tweak in-flight, dump new

Re: [Flightgear-devel] What's in the job jar?

2002-12-22 Thread Andy Ross
Michael Bonar wrote: MSVC6 has a Visio add-on that allows you to reverse engineer C code into UML diagrams. Anybody have experience with it? I was thinking of giving that a try to see what it looks like. It probably looks a lot like UML generated automatically from C code. :) I've never

[Flightgear-devel] DC-3 crash fixed

2002-12-21 Thread Andy Ross
Curtis L. Olson wrote: actually my guess is that due to the gear problem, it probably crashes instantly so nothing will work at all with it. Yup, that was it. Sorry, I've been ignoring this one. I recently changed the default gear spring strength. But taildraggers have different c.g.

[Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Andy Ross
Norman Vine wrote: This method should also be *considerably* faster then the current Panel code in that the actual updating of the instruments can be done on a round robin basis I'm not sure this will work as well as you think. The only way to reduce the amount of work done is to re-render

Re: [Flightgear-devel] Render-to-texture for the panel

2002-12-20 Thread Andy Ross
Norman Vine wrote: This used to be true but not with the current cards or on any NVIDIA card with a current driver glCopyTexSubImage is FAST even without using pbuffers It's not all that fast. You still have to clear the back buffer and you still need to do the memory blit into the texture.

Re: [Flightgear-devel] Re: [Plib-devel] Texture border (ATI performanceissue)

2002-12-19 Thread Andy Ross
Whee, here we go. :) Steve wrote: I think you have it wrong. EVERY card implements GL_CLAMP because all that it requires is that the texture coordinates are clamped to the range 0..1. No. Check the spec, or the recent discussion on the DRI list. I thought this must be the case, too, but I

[Flightgear-devel] procmail trivia (OT)

2002-12-19 Thread Andy Ross
David Megginson wrote: On my system, I use procmail to sort messages into separate lists. When someone crossposts to flightgear-devel and plib-devel (for example), both messages end up in the flightgear-devel folder, because that rule fires first, so it just looks like a duplicate posting.

Re: [Flightgear-devel] perl scripting

2002-12-19 Thread Andy Ross
David Megginson wrote: Last time I looked at swig, it was for creating bindings for native libraries from include files. Try perldoc -f pack perldoc -f unpack Perl has excellent support for this kind of thing, once you get your head around it. BIG WARNING: The pack/unpack facilities

[Flightgear-devel] Texture border (ATI performance issue)

2002-12-18 Thread Andy Ross
I've been playing with the new ATI linux drivers recently. It turns out that they have a performance problem that gets tickled by plib. Plib allows you to pick wrapped or clamped texture borders when you create your ssgTexture. To get the clamping, it uses the original GL_CLAMP mode, instead of

[Flightgear-devel] Re: Texture border (ATI performance issue)

2002-12-18 Thread Andy Ross
I wrote: [snipped] Can someone forward this to the plib list? For whatever reason, none of my posts seem to get through there. Dunno if that's a sourceforge thing or what... Andy -- Andrew J. RossNextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL

Re: [Flightgear-devel] 3D model origin proposal

2002-12-16 Thread Andy Ross
Jon Berndt wrote: Also, Andy: which point does YASim provide to FGFS? Is it the CG, or some other point? It provides the coordinates of the origin, be that the nose or centroid or FAA reference point or whatever. Going back into hiding now; wake me up if you need me to move the origins. :)

Re: [Flightgear-devel] 3D model origin proposal

2002-12-16 Thread Andy Ross
Erik Hofman wrote: Jon Berndt wrote: Well, to rotate the aircraft realistically the refference point should be known by the 3D modellers, but that aside. The rigid body rotates about the CG, not the aero ref. pt. Even when in motion? It seems to me there would otherwise be no need

Re: [Flightgear-devel] 3D model origin proposal

2002-12-16 Thread Andy Ross
David Luff wrote: Jon Berndt wrote: Well, to rotate the aircraft realistically the refference point should be known by the 3D modellers, but that aside. The rigid body rotates about the CG, not the aero ref. pt. What about rotation (the taking-off one)? Surely in that case it rotates

Re: [Flightgear-devel] c310 origin

2002-12-13 Thread Andy Ross
David Megginson wrote: 1. Put the X axis origin at the published weight-and-balance reference datum. 2. Put the Y axis origin at the centreline of the plane. 3. Put the Z axis origin [where? the ground?]. I'll just state my opinion again, and then keep my head down until someone tells me

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Fabien ILLIDE wrote: David Luff wrote: FWIW, the grey panel with the Radeon 7500 and the DRI drivers still persists despite the patch to fix this behaviour with the ATI binary drivers. I jump onto this post to say that I've just see that I've got the same problem with my new Dell

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Jim Wilson wrote: FWIW I'm also seeing a significant degree of what appears to be z-buffer fighting with geforce2 at 24bpp. The c310-3d panel goes grey at certain angles and the c172-3d and a4-yasim panels display a lot of instability in the rendering (problems between layers in the

Re: [Flightgear-devel] Grey panel with Radeon 7500 and dri driversstill there.

2002-12-12 Thread Andy Ross
Jim Wilson wrote: Right, the polygon offsets that I thought I rememebered Andy had been adjusting for this issue seem to have introduced some other problems though. The way it worked was that the original code I submitted used a very high offset number (because I'm using NVidia hardware too,

Re: [Flightgear-devel] Fwd: Re: preferences.xml change

2002-12-12 Thread Andy Ross
Jim Wilson wrote: Michael would like to add an additional default view (a third, closer tower) to the base package preferences.xml. I'm against it since we offer the ability to add custom views and there's already too many default views for my taste. I'd argue that this is a UI limitation.

Re: [Flightgear-devel] [OT] BA-609, V-22 derivative aircraft

2002-12-11 Thread Andy Ross
Carsten.Hoefer wrote: Forgetting about all 'unsafe' situations in helicopters, do we have one in flightgear? Is it possible to model one with the existing flight models we use? Not without a lot of code work. Helicopters have a bunch of effects that don't exist in the current FDMs. Things

Re: [Flightgear-devel] SimGear configure problem (metakit)

2002-12-11 Thread Andy Ross
David Megginson wrote: configure:8649: checking for ftime configure:8699: gcc-3.2 -o conftest -g -O1 -finline-limit=6 -finline-functions -D_REENTRANT -I/usr/X11R6/include -L/usr/X11R6/lib conftest.c -lm -ljpeg -lmk4 5 /usr/local/lib/libmk4.so:

Re: [Flightgear-devel] J3 Cub won't converge

2002-12-11 Thread Andy Ross
Curtis L. Olson wrote: With the latest YASim changes, the J3 Cub won't converge for me (and others.) Confirmed. Sorry, I didn't test this one. Any ideas? No, sadly. A quick spot check shows that it fails for pretty much all sane configuration changes. And the thing that *should* return it

Re: [Flightgear-devel] J3 Cub won't converge

2002-12-11 Thread Andy Ross
I wrote: Curtis L. Olson wrote: With the latest YASim changes, the J3 Cub won't converge for me (and others.) Confirmed. Sorry, I didn't test this one. OK, fixed. The model was almost converging, but wasn't getting close enough to the threshold. It was oscillating around the right

Re: [Flightgear-devel] Re: J3 Cub won't converge

2002-12-11 Thread Andy Ross
Curtis L. Olson wrote: Alex Romosan wrote: after updating to the latest cvs, i can't fly the a4-yasim anymore: For what it's worth, I can reproduce this. Oddly, I couldn't; the A-4 worked fine. But I did notice a newly induced failure of the (rarely used) Cessna 310 model. I gave it some

Re: [Flightgear-devel] Auto Pilot probs in 0.9.1

2002-12-09 Thread Andy Ross
Curtis L. Olson wrote: Heading hold seems to fail on YASim planes ... something seems to be missing, or not quite happening right. I thing this was introduced about the same time David implimented the vacuum driven AI and DG ... Hrm... did a property name change, perhaps? Or maybe something

[Flightgear-devel] Re: [Flightgear-users] Segmentation fault ?

2002-12-09 Thread Andy Ross
[bouncing discussion to flightgear-devel] Adam wrote: Andy Ross wrote: Adam wrote: As soon as I run ./fgfs I immediately get segmentation fault - with no other errors. John S. Coomler wrote: I am also using Mandrake 9 and I too get the same segmentation fault error

Re: [Flightgear-devel] Re: ld: Undefined symbols error linking fgfs0.9.1

2002-12-07 Thread Andy Ross
David Drum wrote: I am compiling FG 0.9.1 on Mac OS X. ld: Undefined symbols: _CPSEnableForegroundOperation _CPSGetCurrentProcess _CPSSetFrontProcess _CPSSetProcessName [...] I sent this to flightgear-users a couple days ago when 0.9.0 was out. No response. Unfortunately, the OS X port

Re: [Flightgear-devel] panel on Radeon 8500

2002-12-05 Thread Andy Ross
Major A wrote: There is another issue with the A4 though -- pressing shift-KP8 gives a default view which is nicely out of the window, but the instruments are no longer on the screen. You mean that the view is looking too far up, above the level of the instruments, right? Not that there's a

Re: [Flightgear-devel] terrasync

2002-12-04 Thread Andy Ross
Norman Vine wrote: Andy Ross writes: I think you have to give serious thought to enabling this by default, Great idea, got a URL for a native WIN32 version of rsync ?? Doing a google on rsync cygwin pulled up this post that claims that it works normally out of the box. You have to build

Re: [Flightgear-devel] terrasync

2002-12-04 Thread Andy Ross
Norman Vine wrote: But in any case I don't appreciate programs that automatically connect to the NET and I still want to have the default behaviour NO networking without explicit authorization ! That's a fair point, although as long as we aren't transmitting any data I don't see any ethical

Re: [Flightgear-devel] terrasync

2002-12-04 Thread Andy Ross
Michael Basler wrote: One ugly solution might be to provide just the rsync.exe, but I don't know if this works (it would require the cygwin dll, at least). Plus this might cause licensing troubles. Why not? I can't speak to whether it works with (only) the cygwin DLL, but there's nothing

Re: [Flightgear-devel] panel on Radeon 8500

2002-12-03 Thread Andy Ross
Major A wrote: May I suggest a straight-forward solution: - For 2D panels, disable GL_DEPTH_TEST altogether. No objections here. It wouldn't even complicate the code much at all. The only downside is that the traditional 2D panels are essentially legacy features. All current development

Re: [Flightgear-devel] Cygwin + gcc 3.2 Issues

2002-12-02 Thread Andy Ross
Curtis L. Olson wrote: Do we know which source files are having problems with min/max under cygwin? My impression (watching from the peanut gallery) is that min and max are useful functions that simply can't be used portably, not unlike alloca or snprintf. But in this case, is this such a

Re: [Flightgear-devel] panel on Radeon 8500

2002-12-01 Thread Andy Ross
Major A wrote: Sorry, I only said 747 because that was the only one I could run in the broken build I used. I now fixed that one, it happens with all 2D panels, 172, 182, 747 (press P), etc. I can confirm this. Layers on the 2D panels (but oddly, only the 2D panels) aren't drawing over the

Re: [Flightgear-devel] panel on Radeon 8500

2002-12-01 Thread Andy Ross
I wrote: I can confirm this. Layers on the 2D panels (but oddly, only the 2D panels) aren't drawing over the background with the current ATI drivers. OK, this turns out to be a trivial fix, although I still think it's a driver bug. There are two calls to glPolygonOffset in the panel

Re: [Flightgear-devel] panel on Radeon 8500

2002-12-01 Thread Andy Ross
Curtis L. Olson wrote: I could easily be wrong since I've never messed with glPolygonOffset myself, but it's my understanding that one of the problems with this function is that the values you need to assign to the parameters can be different across platforms to accomplish the same thing.

Re: [Flightgear-devel] heading: magnetic or not?

2002-12-01 Thread Andy Ross
David Megginson wrote: Major A writes: - The autopilot in the 172 tries to keep the orange heading bug at the top of the directional gyro, period. If you set the DG to the true heading (as you would in the Arctic), then the autopilot uses true Ever flown a (real) 172 across the

Re: [Flightgear-devel] YASim: yasim

2002-11-30 Thread Andy Ross
Erik Hofman wrote: Now that your five minutes of fame are over, I'd like to ask you to remove the creation of the yasim program in a default build, because it has a lot of dependancy problems for me (IRIX/MipsPro). First it needs all objects files from src/Main and libFlight.a from src/FDM

Re: [Flightgear-devel] Error from latest CVS

2002-11-30 Thread Andy Ross
William Earnest wrote: js_demo.cxx:21: undefined reference to `jsJoystick::jsJoystick(int)' js_demo.cxx:84: undefined reference to `jsJoystick::read(int *, float *)' Recent plib changes have turned the joystick routines from an inlined header file into a real library. You need to add a

Re: [Flightgear-devel] YASim: yasim

2002-11-30 Thread Andy Ross
Erik Hofman wrote: I'll try to see if I can illiminate most of them by only adding the YASim object files required by yasim-test instead of including libYASim as a whole. OK, I've checked in a Makefile.am that does exactly that. It still works for me; is Irix happier? Andy -- Andrew J. Ross

Re: [Flightgear-devel] YASim: yasim

2002-11-30 Thread Andy Ross
Erik Hofman wrote: I propose a small change in the Makefile which might make life a little easier in the future, by defining SHARED_SOURCES wich hold (indeed) all the files that are shared between the library and the stand alone interpreter. Indeed. I actually tried that first, but gave up

Re: [Flightgear-devel] Today's new segfault

2002-11-30 Thread Andy Ross
William Earnest wrote: With the compile problems resolved, still getting a consistent segfault just after Done reading panel instruments. The other repeatable clue is that the fgfs window never appears. I'm not aware of any current crashing bugs. Can you run it in gdb and get a stack trace?

Re: [Flightgear-devel] ATI vs. Linux

2002-11-29 Thread Andy Ross
Martin Spott wrote: Andy Ross wrote: Probably most of you noticed last week that ATI has released a unified linux driver package for all of their 8x00/9x00 cards. [...] Wohoo, you made it into /. with this article. I would not wonder if this boosts FlightGear popularity :-) Yikes. My

[Flightgear-devel] New YASim stuff

2002-11-29 Thread Andy Ross
I had some time today to play with YASim stuff. New things in CVS: Fuel consumption has finally been implemented. It's pretty simplistic and doesn't support stuff like tank selection, engine-specific fuel feeds, inter-tank feeds (or fuel dumping), etc... But it seems to work. It probably also

Re: [Flightgear-devel] 747 flight deck

2002-11-27 Thread Andy Ross
Martin Dressler wrote: It was me, but unfortunetly I wasn't succesfull. The one problem is in drawing lines. Cause we use polygon offset you must use polygons instead of lines. This isn't entirely a showstopper. Polygon offset works for lines, but you have to enable it explicitly and there

[Flightgear-devel] ATI vs. Linux

2002-11-27 Thread Andy Ross
Probably most of you noticed last week that ATI has released a unified linux driver package for all of their 8x00/9x00 cards. I've been wanting to try one of these for a long time, but have been a little scared of the DRI drivers which are still maturing. This was a good excuse to buy a cheap

Re: [Flightgear-devel] heads up ...

2002-11-26 Thread Andy Ross
Curtis L. Olson wrote: Recently a very kind person donated some hardware to upgrade the flightgear web/cvs/ftp/rsync/cvs server. I am respecting their wishes to remain anonymous which is why I've avoided any hoopla. Aw, c'mon. Can't we have just a little hoopla? I hate anonymous donations.

Re: [Flightgear-devel] 747 flight deck

2002-11-26 Thread Andy Ross
Jim Wilson wrote: Well this probably isn't very impressive. But here it is. First view from the pilot's seat. Things are very rough at this point. Oh, baby. Someone get some instruments in that thing. :) One nit that occurs to me: looking at the horizon, it looks like the view down over

Re: [Flightgear-devel] Presets menu

2002-11-18 Thread Andy Ross
Curtis L. Olson wrote: BTW, Andy, how hard would it be to accept an initial airspeed for the YASim models so we can do in-air starts with those? Not hard at all. The only reason it doesn't is that, heh, I got really confused about how to figure out the units and precedence rules. Speed can be

Re: [Flightgear-devel] gear compression

2002-11-15 Thread Andy Ross
Jim Wilson wrote: What do the gear/compression-norm values in YASim represent? Is it a distance or travel range fraction or something else? It's a normalized value -- a fraction. A value of 0 represents full extension, 1 is full compression. The actual length numbers can be gotten from the

Re: [Flightgear-devel] Bug-Report for FGFS v0.8.0

2002-11-15 Thread Andy Ross
Roland Häder wrote: But what about fixing-out some compiler warnings? Most of those appeared with gcc 3.2, I believe. They don't look too scary to me -- mostly C++ standardization stuff. I'm sure they'll be fixed soon. Scanning through it quickly, it looks like mostly David's code. Sloppy

Re: [Flightgear-devel] Bug-Report for FGFS v0.8.0

2002-11-14 Thread Andy Ross
Roland Häder wrote: fgfs: relocation error: fgfs: undefined symbol: __10c4_StoragePCci Very complete bug report. Unfortunately, it's a FAQ. :) The metakit library you linked when compiling against isn't the one that is getting picked up by the shared linker at runtime. Try an ldd fgfs to find

Re: [Flightgear-devel] Latest CVS Crashes

2002-11-12 Thread Andy Ross
Jonathan Polley wrote: I updated plib, SimGear, and FlightGear before rebuilding. I cleaned everything on Windows because there were some changes to plib headers (MSVC isn't always smart enough to properly handle header changes if they are not in YOUR project). I haven't cleaned the MacOS

Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Andy Ross
Jim Wilson wrote: The origin location on the 747 and a4 were fixed (Andy?) as of yesterday. Yeah, that was me. I still say that the origin should be on the airframe instead of inside the plane, but a promise is a promise. :) Random note: how hard would it be to get the checkin account added

Re: [Flightgear-devel] tail scraping the 747

2002-11-11 Thread Andy Ross
Erik Hofman wrote: To be honnest, I don't think anyone would even notice if the Boeing were tail scraping over the runway. For example, it is very comon for F-16 to hit the runway with their ventral fins on startup or touchdown. This is usually only noticed afterwards by the groud crew. True

Re: [Flightgear-devel] 747 question

2002-11-11 Thread Andy Ross
Curtis L. Olson wrote: Cruising in the 747-yasim at 18,000' (altitude holding me steady) and with throttle adjusted so I'm stable at 490 kts, I'm seeing a -3 degree pitch down (/orientation/pitch-deg) This looks odd from an external view standpoint. It seems like we'd want a slight amount

Re: [Flightgear-devel] Sound vol/pitch transforms are like panelx/y/r transforms

2002-11-11 Thread Andy Ross
Julian Foad wrote: Hey, it's slightly different! How about we scrap the differences and the anomalies and combine them? To do so, I'd suggest: If you guys are thinking of changing the way we do linear function of a property value definitions in configurations, let me argue for a slightly

Re: [Flightgear-devel] Keyboard braking power

2002-11-10 Thread Andy Ross
Julian Foad wrote: It seems silly to have the brake key slam on full braking power, if it is to be used on the runway. No wonder the aircraft tend to tip over or burst their tyres. Can I recommend this patch which sets the all brakes strength to 0.5 and the individual left/right to 0.7?

Re: [Flightgear-devel] Yasim origin and model offsets

2002-11-09 Thread Andy Ross
Jim Wilson wrote: After moving the AC3D model origin to where Yasim wants it (at the nose) the aircraft rotates fine. (Note that it appears the gear still compresses abit too much as when doing Curt's throw on the breaks at 40kts test, the nose comes very close to the ground). Yeah, the nose

Re: [Flightgear-devel] Yasim origin and model offsets

2002-11-09 Thread Andy Ross
I wrote: I need to get per-gear tunable spring constants and damping coefficients working; the automatically generated ones are almost, but not quite, good enough for all cases. Well, that was easy enough. You can now use spring and damp attributes on gear objects to modify the default ones

Re: [Flightgear-devel] glass panel instruments

2002-11-09 Thread Andy Ross
Jason Viloria wrote: Can anyone please tell me the state(or existence) of development on glass panel cockpit instruments on flightgear please. There's nothing working inside of FlightGear for this yet, but the OpenGC project (www.opengc.org) is available as a stand-alone app. You run it on a

Re: [Flightgear-devel] Engine models: start-up and commonality betweenFDMs

2002-11-09 Thread Andy Ross
Julian Foad wrote: David Megginson wrote: it would be nice if the engine were its own subsystem and we could mix-and-match engines and FDMs Well, I suppose it needs someone to show how the two aims can be compatible. But it's not easy; it would require becoming familiar with both

Re: [Flightgear-devel] multitex investigation

2002-11-05 Thread Andy Ross
Roman Grigoriev wrote: ok it's done at startup but if we want to have landing lights moves we have generate second texture coordinates in realtime please give me hint where in flightgear it can be done? in tileentry? I'm not the right person to answer questions about the scenery tile

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Andy Ross
Tony Peden wrote: BTW, you will rarely see the c.g. used as a reference point for dimensions on aircraft. First of all, it moves in flight. Second of all, it's very difficult to actually point to its location. That's my intuition too. David is correct, though, that most lightplane POH's use

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Andy Ross
Jim Wilson wrote: When the 3D model origin is set at the nose or cockpit, the aircraft is too far back on the runway at startup. So far back that the main gear is not on the pavement. It looks stupid. Ah, now I think I understand what you mean. I agree, the model placement looks dumb. But

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Andy Ross
Burrito Jack wrote: Is fuel consumption modeled in yasim, or will it ever be? Someday. :) Right now, you can use --prop:/sim/fuel-fraction=0.2 to get an appropriate landing weight. Really, this would be very simple. Like I've said, I'm lazy. To be honest, I don't usually fly cross country in

Re: [Flightgear-devel] Clickable 3D panel

2002-11-05 Thread Andy Ross
I wrote: Jim Wilson wrote: How hard would it be to have a property that toggles hotspot visibility? It'd be nice to be able to turn it on and have yellow rectangles show up on the hotspots... That's not a bad idea. It's actually an astoundingly good idea, and implementable over lunch to

Re: [Flightgear-devel] Clickable 3D panel

2002-11-05 Thread Andy Ross
Michael Basler wrote: Andy Ross wrote: Try the attached patch, which predicates the boxes on the /sim/panel-hotspots property. I mapped a toggle event on this to a spare joystick button, and had fun. :) Up until we'll have that pretty menu system soon ;-) would it be hard to bind

Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Andy Ross
Manuel Bessler wrote: BTW: What is the difference between Speedbrakes and Spoilers? Typically spoilers refer only to flaps on the top of a wing. They spoil the lift generated and allow the plane to fly at a higher angle of attack for the same lift, and thus descend more steeply (or remain on

Re: [Flightgear-devel] KJFK at night

2002-11-04 Thread Andy Ross
Jim Wilson wrote: That's a little too small to resolve differences at 16bpp. Try the patch below. It decreases the lifting substantially. You will see a slight increase in z-buffer flickering but it isn't bad. Has anyone tried offsetting the lights in the direction of the viewer? While this

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Andy Ross
Cool, someone's playing with the 747. This model hasn't had a lot of tweaking yet beyond the engine thrust bugs that Jim Wilson dealt with a few months back. Manual Bessler wrote: Here are a few things I wanted to ask about the 747-yasim: Does it model the thrust reversers ? What about

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Andy Ross
Curtis L. Olson wrote: Speaking of gear modeling in the 747-yasim, have you tried getting the aircraft up to say 40kts. taxiing and then hit the brakes ... there is clearly something going on with the 747 gear modeling that is not physically possible ... best seen when viewed from the chase

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Andy Ross
Curtis L. Olson wrote: Speaking of gear modeling in the 747-yasim, have you tried getting the aircraft up to say 40kts. taxiing and then hit the brakes ... there is clearly something going on with the 747 gear modeling that is not physically possible ... best seen when viewed from the chase

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Andy Ross
Julian Foad wrote: For those who were wondering why it seems intermittently broken, what seems to be happening is the 2D panel hotspots are always active as well, and they pick up the mouse clicks as well (or instead, if the 2D hotspot area overlaps a 3D hotspot area). Are you sure? I

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Andy Ross
Julian Foad wrote: Well, I'll put it this way: If I turn the 2D panel on and off with P while flying --aircraft=c172-3d, and note where a particular button is, and then turn it off so that only the 3D panel is visible, I can still click where the 2D button was as well as where the 3D button is

Re: [Flightgear-devel] 747-yasim Questions

2002-11-04 Thread Andy Ross
Jim Wilson wrote: It isn't tedious at all, we can offset the origin to where we want without messing with the ac file *and* it won't affect the animation. Cool. Uh, how? :) Having the FDM origin at the center of gravity should improve the appearance of the 3D modeling since pitching of the

Re: [Flightgear-devel] Clickable 3D panel

2002-11-04 Thread Andy Ross
Jim Wilson wrote: How hard would it be to have a property that toggles hotspot visibility? It'd be nice to be able to turn it on and have yellow rectangles show up on the hotspots...or something like that. Thinking about making hotspots to control some of the 3D instrumentation. That's not

[Flightgear-devel] One down, two patches left

2002-10-29 Thread Andy Ross
I give up; I withdraw the HUD patch. Too many people want the code to stay the same to make it a good basis for doing 3D cockpit work, even with the compatibility hook in place. (Although I suspect that if people tried it, they might change their minds). I'll maintain it for my personal use, of

Re: [Flightgear-devel] Clickable cockpit

2002-10-29 Thread Andy Ross
Norman Vine wrote: Andy Ross writes: Sure there is. But the ladder will only work at 1024x768 with the default view direction and field of view. The current HUD ladder works fine at all resolutions with all view directions once you accept the fact that it is a 2D Overlay instrument

Re: [Flightgear-devel] Clickable panel and zooming

2002-10-29 Thread Andy Ross
David Megginson wrote: To simplify things, I've just committed a base-package patch to bind zoom-in to '+', zoom-out to '-', and return to default zoom to '='. Ooh, this brings up a good point. Is there a place to store a default

Re: [Flightgear-devel] DEM, sigh

2002-10-29 Thread Andy Ross
David Megginson wrote: I have a feeling that we won't have good, free geodata for the rest of the world until the U.S. decides to provide it for us, Actually, wasn't there a shuttle mission about two years ago which did a high-resolution radar survey of the whole planet? I remember reading

Re: [Flightgear-devel] DEM, sigh

2002-10-29 Thread Andy Ross
I wrote: Actually, wasn't there a shuttle mission about two years ago which did a high-resolution radar survey of the whole planet? Duh, that's what the SRTM link is about on the page Norman sent. I followed through to the project webpage at JPL (http://www.jpl.nasa.gov/srtm). In their words:

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