(the outboard one) was angled to illuminate the area immediately
infront of the aircraft when on the ground (taxi) and the other (inboard) was
angled to illuminate the nominal glideslope (landing).
Dave Martin
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Sense(tm) and you'll do fine.
Even better would be a filter on the mailing list software to parse out
email addresses in message bodies.
Well, there's no arguments there
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* the models and .xml files might still be kicking around on another system (or even worse) a backup CD!! *somewhere*. If someone is genuinely interested in working with them, I'll look them out and put them somewhere they can be grabbed (assuming they still exists)
Let me know, cheers.
-- Dave
On Wednesday 02 November 2005 11:34, Dave Martin wrote:
Sounds like a good idea.
I don't know if you'd be interested in finishing them, but I have a set of
fairly generic 3D GA instruments that I made (IIRC, they mainly need
animating)
Few bits of eye-candy:
http://www.cyfinity.com/fgfs
that sort of 'resolution' in the GPS/IMU downlink.
Glad you got back in the air so soon too :)
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..one check
before reaching 650' QNH and turning crosswind.
Just re-read my mail this-morning.
Worryingly, thats not the first time I've confused QNH and QFE.
Hmm, I don't remember the ground being *that* close in the circuit.
;)
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On Thursday 27 October 2005 14:19, Vivian Meazza wrote:
What happened to the poor reindeers' antlers?
V.
I take it you're not aware of Reindeer Service Bulletin 63-11-05 SE 15?
The antlers were removed to improve 'engine out' characteristics after the
infamous 'Rudolph food-poisoning'
On Thursday 27 October 2005 15:18, George Patterson wrote:
Correct me if I am wrong but isn't there supposed to be eight reindeers?
What became of the other four?
George Patterson
Cutbacks.
The Lapland Reindeer Union fought it but Santa Inc. won in the end.
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aircraft.
When this is done on the FG c150, the engine stutters (FDM program fuel
starvation on neg-G?)
According to the HUD, it stutters at about +0.30G.
In the real aircraft, we could make 0G manouevers that could last for a couple
of seconds without the engine missing.
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as in the cruise.
Having flown the manouvers during PPL training (not required but none the less
useful) I am adamant that the IO-200 will experience no power-loss down to a
small fraction of a G even when sustained for several seconds.
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is for Windows and MSFS only.
So are there, or have there been any examples of someone succesfully driving
analog instruments using FlightGear on Linux?
Cheers
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think I could drive an ASI, AI, TC, VSI and engine guages using Phidgets
just by writing FG values to a phidgets device in the correct sense but
anything more is rocket-science to me due to the code involved.
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controls
infront of the LCD, do you have a trick to do this or do you set them
separately (via a normal key/mouse interface)?
Thanks
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will support 127 devices per
channel; more than enough for a light-aircraft cockpit interface.
Cheers.
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On Saturday 24 September 2005 16:28, Curtis L. Olson wrote:
This is somewhat off topic, but in the spirit of open source I'd like to
share the tragedies as well as the triumphs ...
http://www.flightgear.org/~curt/Models/Special/Rascal110_1/
This is part of a university project I'm helping
On Saturday 24 September 2005 20:07, Curtis L. Olson wrote:
It's definitely an interesting thought. Anyone know what size parachute
a person would need to gentle let down about 15 lbs (7kg)? Many R/C
receivers have a failsafe mode so you can trigger the servos to go to
preset locations in
On Saturday 24 September 2005 16:28, Curtis L. Olson wrote:
This is somewhat off topic, but in the spirit of open source I'd like to
share the tragedies as well as the triumphs ...
http://www.flightgear.org/~curt/Models/Special/Rascal110_1/
This is part of a university project I'm helping
On Wednesday 14 September 2005 18:03, Curtis L. Olson wrote:
I have a question I'd like to toss out to the group for discussion/comment.
What would people think of abandoning our mailing lists and converting
over to online/web-based forums?
I quite like the idea of forums at least for the
On Saturday 10 September 2005 10:25, Jon Stockill wrote:
Here's a couple of pics, the first is looking west over the gherkin, and
the second is looking out over regents park. Generation time was over an
hour for that tile on a 1GHz athlon (the resource limits in
fgfs-construct needed a
On Saturday 10 September 2005 15:39, Martin Spott wrote:
We have to be careful about simply dropping a shapefile into our
landcover database. Wenever we add a road, river or some other data
to the database we'll have to have a look if the respective object is
already represented there.
Is it
week. Now that you've mentioned the site I'm all
grins. Thanks very much Jon. :)
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done.
I look forward to seeing that.
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flocking bird
hazard? ;)
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the
possibility to look at it.
Erik
I'd be opposed to it to for the above mentioned and that VATSIM appear to only
cater for the Windows OS.
FlightGear has a diverse userbase using everything from SGI thru Linux to Mac
so it would seem to be somewhat unsuitable for FlightGear.
Dave Martin
the
immersion effect 'feels' great.
The cockpit itself is stunning; top marks to its creators.
Just one point on the anaglyph; the difference in the seats is too great
(doesn't work visually) - I think this is probably down to the selected FOV
and proximity of the viewpoint to the seats.
Dave Martin
' trick.
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support 'rooms' and switching with the notable exception of Netmeeting on
Windows.
IIRC openmcu can handle packets produced by speex etc.
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I don't know if anyone has brought this up yet but the 1.0-7667 driver from
NVIDIA for linux breaks the drawn shadows as in they don't appear at all.
This tested and confirmed on a FX5800U and 6600GT PCIE
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On Saturday 30 July 2005 15:40, Oliver C. wrote:
No, it works here.
You just need to start flightgear in 24 bit mode.
fgfs --bpp=24
Best Regards,
Oliver C.
Thanks for that :)
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On Friday 29 July 2005 14:18, Arnt Karlsen wrote:
..and, this latter bit can get us some seriously fat funding:
FlightGear helps war game authors teach soldiers how
to prevent war crimes.
Or even just helps Fight Pilots avoid Friendly-Fire incidents ;)
Dave Martin
-platform version available but
apparently the License doesn't allow this :(
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'distribution'. (although it
would be nice ;-) )
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Hint hint Curtis :-)
Really hope you remembered the camera last weekend :-)
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Just to follow up on my own thread.
I found 1 picture from day 1.
http://www.socallinuxexpo.org/images/pictures/scale3x_day1_7.jpg
Must say, that is *extremely* impressive!
Think the 747 simulator could do with an 'F10' key somewhere on the panel
tho ;-P
Dave Martin
Just found this at http://www.linuxgames.com
Although the news story appears broken / mislinked, it states that someone
will be demoing a full-scale 747 cockpit driven by FlightGear at Scale 3x
this coming weekend.
Any idea who's hardware / project it is?
Dave Martin
On Monday 07 Feb 2005 20:18, Erik Hofman wrote:
Dave Martin wrote:
Just found this at http://www.linuxgames.com
Although the news story appears broken / mislinked, it states that
someone will be demoing a full-scale 747 cockpit driven by FlightGear at
Scale 3x this coming weekend
some
really impressive work with his cockpit both in software and hardware.
Regards,
Curt.
Please take plenty of pictures :-)
Hope all goes well for you.
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.
Simplest test is just to subdivide one face.
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but the specs are *really*
low.
SH-4 RISC CPU @ 206Mhz
8MB PowerVR2 Graphics
16MB RAM
12speed GD-ROM.
Who knows, perhaps FG would 'run' but I can't see it running 'fast' ;-)
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Was the terrain at Alcatraz designed 'by hand' or is it the regular terrain
data?
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on a window?
I use this on Linux to switch FlightGear from Windowed to fullscreen without
needing any 'locking' control over the WM.
If you can do that on Windows, just start FG with the correct geometry and
then set the window as 'borderless' or something along those lines.
Dave Martin
.
I believe that satellite photos can be used well in certain circumstances but
on the whole 'blanket coverage' can look far worse - you literally get the
feeling that you are flying over a 'polaroid'.
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and
holds there. (regardless of how you move the aircraft).
Has anyone got any ideas how I broke this?
The TC doesn't need to be an electrical system does it?
Thanks
Dave Martin.
Note: I'm using a weekend CVS build and the TC works in the other aircraft
electrical system config to see if that takes
care of the problem.
Curt.
Thank's that fixed it :-)
I think I should probably look into making a good electrical system for this
model.
Cheers
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Windows?
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On Friday 28 Jan 2005 00:02, Dave Martin wrote:
On Thursday 27 Jan 2005 23:39, Ivo wrote:
On Thursday 27 January 2005 23:08, Drew wrote:
Does anyone know the easiest way to run flight gear in game mode on a
secondary display.
It runs just fine if I drag the window over and maximize
operation.
Its a shame that (the) Sun is slowly burning away. I just hope that not too
many more *nix based business are going to go the same way. (I'm still trying
to buy a good SGI 02 but I'm having no luck)
Dave Martin
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might be a stretch for this
card).
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dots bring my new Model-X video card to its
knees?
So what's the crack? ;)
Dave Martin
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On Monday 24 Jan 2005 14:01, Oliver C. wrote:
On Monday 24 January 2005 15:05, Dave Martin wrote:
I've also been confused by the monumental frame drop that even the simple
runway lighting can produce at airports such as EGLL.
And I do have a fairly hefty system which has been known to run
On Monday 24 Jan 2005 14:24, Erik Hofman wrote:
Dave Martin wrote:
On Monday 24 Jan 2005 14:01, Oliver C. wrote:
I assume that this feature is not supported by the hardware on the
consumer video cards.
So OpenGL falls back to software mode.
That's why we get 1-3 fps here.
Well, thats
On Monday 24 Jan 2005 14:47, Erik Hofman wrote:
Dave Martin wrote:
How about basic poly with a tiny texture set as 'spherical' (much as is
done with the bo105 lights)
Would that allow for better performance on consumer hardware or is that
too simmilar to the method in use?
It might
it does flog its guts out
to hold 15-20fps on approach to London Heathrow at night. (even w/o the
'enhanced' lighting)
At any other time (no runway lights in sight) I can expect 100fps or more -
rarely dipping under 50fps when there are many buildings etc in sight.
Dave Martin
On Monday 24 Jan 2005 17:50, Jim Wilson wrote:
Erik Hofman said:
Dave Martin wrote:
On Monday 24 Jan 2005 14:01, Oliver C. wrote:
I assume that this feature is not supported by the hardware on the
consumer video cards.
So OpenGL falls back to software mode.
That's why we get 1-3 fps
where near the slowdown I'm seeing now when
runway lights come on.
Regards,
Curt.
I will 'regress' my way back through the Nvidia drivers and check :-)
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On Monday 24 Jan 2005 20:15, Dave Martin wrote:
On Monday 24 Jan 2005 19:39, Curtis L. Olson wrote:
Something about runway lighting has changed recently. Either newer
nvidia drivers/cards have intentionally slowed down some things, or we
are doing something different. I don't recall
?
Oh sorry, just a disc constructed from five polygons.
OK I'm trying pentagonal vertex-fans and alpha blending for the nav lights
I'm just doing for the Hunter.
Regards,
Vivian
Any chance you could stack-up a hundred or so of them and see how the
frame-rate goes ;-)
Dave Martin
translate a number on the frequency display of a 3d instrument (nav
radio) the value will be shown incorrectly.
ie: if the frequency is 110.10 the 3d instrument will display 110.09 - at some
frequencies it may read correctly; at other frequencies the error is greater.
Cheers
Dave Martin
at a certain point.
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it writes to the
property rather than making it available for an effect (if you follow me).
Anyone in the know on the above?
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radio masts no less (they cut their own guy ropes) ;-)
Any insight into the method you used for the randomisation?
Cheers
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/cons0501/support_ltr.php
Text of the letter: http://demo.ffii.org/cons0501/letter.html
Many Thanks
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(SEP) or often on multi-engine they have a ducted
air-blower but this is mainly for keeping the screen clear of ice regardless
of the aircrafts known-icing clearance.
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to be covered in snow but I haven't
found anything all that convincing yet.
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On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
getting an aircraft working
is about 2 parts theory and 1 part voodoo (the part that the basic formulas
don't cover).
Best,
Jim
Any sufficiently advanced technology is indistinguishable from magic - Sir
Arthur C Clarke.
Dave Martin
.
Some YASIM FDMs are actually nicely taxiable now so you can do the whole
flight from apron to apron which helps greatly with perceived realism for
extended sessions.
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On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
Dave Martin said:
On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
getting an aircraft working
is about 2 parts theory and 1 part voodoo (the part that the basic
formulas don't cover).
Any sufficiently advanced technology
spam.
And anyway, everyone knows how to get to heaven; just keep pulling up! :-P
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the insistance of the inclusion of this
document, the best option would be disavowment.
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(70 below POH) :-/
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the world.
But then again ...
Erik
That reminds me; I must get a technical drawing of the Wallace Autogyro -
thanks for that :-)
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On Thursday 20 Jan 2005 18:01, Dave Martin wrote:
On Thursday 20 Jan 2005 17:37, Jim Wilson wrote:
Yes, I'm aware of the theory behind fixing these issues, but from the
beginning I was compensating for them and getting reasonable thrust
numbers (I think you are thinking of Vivian
contribute
here under the GPL I have no say in this matter.
I can only hope to distance myself from such potentially polar views.
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On Thursday 20 Jan 2005 19:45, Curtis L. Olson wrote:
Dave Martin wrote:
Aha! My mistake - it appears that the ASI in the b1900d is not pressure
compensated. According to the GPS, the aircraft is achieving its expected
GS of 270kts.
Am I understanding that correctly?
Yes, you have
the YF-23 200,000 ft (and still climbing at a fair
lick).
Both fdms still need a lot of work.
LeeE
Is there a 3d model for that Canberra? - If so is there any chance of some
eye-candy? :-)
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then yes, I'm
having a fiddle here and there (mainly B1900D at the mo to get it flyable).
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On Thursday 20 Jan 2005 20:10, David Megginson wrote:
On Thu, 20 Jan 2005 20:06:13 +, Dave Martin
[EMAIL PROTECTED] wrote:
Is there any way to get a compensated 'TAS' output to drive the ASI
because I *think* the B1900D's ASI is compensated (but I must check)
I'd be pretty incredibly
WOW!
I don't know where you find the time or where you keep that bottomless bucket
of talent but this is another gorgeous model!
It seems that you will soon have covered the majority of Britains best jet-age
aero-engineering heritage.
Dave Martin
On Thursday 20 Jan 2005 21:11, Curtis L. Olson wrote:
If we want to hop on the bandwagon and start stamping things out let's
go after the big problems like aids, or poverty, or Jennifer Lopez/Ben
Afflec movies.
Regards,
Curt.
I'll go with all of the above especially the latter ;-)
Dave
as Yasim just evenly places the dry
mass otherwise.
I do agree that Yasim is great fun to work with - feels like I'm learning a
lot.
A bit more flight testing and then I will show what I have got and you can all
'shoot me down' ;-)
Dave Martin
Footnote: It appears that the B1900D props *do
their
work under the GPL, they are permitting anyone to make commercial use of
their models / work providing that credit is not removed and the source of
the work and any modifications to it is also made freely available.
It is the Authors choice to use this licence.
Dave Martin
be a shrinking market with the uptake of broadband.
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On Wednesday 19 Jan 2005 21:21, Chris Metzler wrote:
On Wed, 19 Jan 2005 21:02:10 +
Dave Martin wrote:
The authors would have no recourse then. If they had willingly licenced
their work under the GPL, they are permitting anyone to make commercial
use of their models / work providing
On Wednesday 19 Jan 2005 22:29, Curtis L. Olson wrote:
Oh, and please, those who need to eat or feed their kids, please
continue to do so. :-)
Curt.
I find it vaguely disturbing that you feel it is okay for people to consume
their offspring.
Dave Martin
to read dead-on at all speeds (or
perhaps the HUD is on ground-speed??)
Let me know what you think :-)
FDM: http://www.cyfinity.com/fgfs/b1900d.xml - copy to your Aircraft/b1900d/
directory after backing up the original.
Cheers!
Dave Martin
nice. A few minutes after taking
off from there and flying in a straight line, a new user will pass
over KSFO, which will be more exciting to look at from the air, and
then San Francisco, adding a nice sense of discovery.
All the best,
David
Sounds like a great idea :-)
Dave Martin
this isn't a problem most of the time
it means that it's not possible to place oil and gas rigs in the sea
unless they're close enough to the coast to be on the same tile as the
land.
Aha! I wonder if that is why I couldn't find the Morcambe field?
Dave Martin
without wings).
Any thoughts?
Dave Martin
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support such a thing.
Look forward to seeing it :-)
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accurately model roll inertia when the outer tanks are full?
Fantastic model btw :-)
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Dammit!
Its a conspiracy!
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but it
needs more work to match up things like rate-of-climb etc to the real
figures.
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followed by an enthusiastic roll to 30deg
immediately after takeoff.
Of note that a single aileron on an AN-225 is more than the total span of a
172's wing :-O
So what do you think? - Shall I have a go at the FDM or is someone else better
qualified? ;-)
Cheers.
Dave Martin
On Monday 17 Jan 2005 15:31, Martin Spott wrote:
Dave Martin wrote:
http://www.airshowphotography.com/videos/videos2.html
Nice, a 45 degree turn just one wing-span AGL :-)
Martin.
I've been playing with the FDM and changing the line in the yasim file:
flap1 start=0.75 end=0.95 lift=1.15
On Monday 17 Jan 2005 17:06, Vivian Meazza wrote:
Dave Martin wrote
On Monday 17 Jan 2005 15:31, Martin Spott wrote:
Dave Martin wrote:
http://www.airshowphotography.com/videos/videos2.html
Nice, a 45 degree turn just one wing-span AGL :-)
Martin.
I've been playing
- - at ebay you'll find MSFS and not flightgear...
- - personally I don't line their aggressive marketing policy (they
tolerate search engine spamming; probably they are supporting it even)
Quick!
Lets flood ebay with FGFS cds ;-)
Dave Martin
)as Chalgrove in real
life appears as a classic RAF undeveloped 3-axis triangular airfield with
very minimal infrastructure.
I know the basic layout but it would be good to have accurate details -
although I assume it is non radio and unlit.
Cheers
Dave Martin
On Friday 14 Jan 2005 21:08, David Megginson wrote:
On Fri, 14 Jan 2005 20:59:23 +, Dave Martin
[EMAIL PROTECTED] wrote:
I then spent 2 hours trying to work out what this huge 3 runway
centre-intersecting airport with full runway lighting and PAPIs was. ;-P
It looks like the runways
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