Re: [Flightgear-devel] Landing Lights (was Re: Release of v0.9.9 source code)

2005-11-21 Thread Dave Martin
(the outboard one) was angled to illuminate the area immediately infront of the aircraft when on the ground (taxi) and the other (inboard) was angled to illuminate the nominal glideslope (landing). Dave Martin http://museum.bounce-gaming.net ___ Flightgear

Re: [Flightgear-devel] Re: Landing Lights

2005-11-21 Thread Dave Martin
Sense(tm) and you'll do fine. Even better would be a filter on the mailing list software to parse out email addresses in message bodies. Well, there's no arguments there -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Dave Martin
* the models and .xml files might still be kicking around on another system (or even worse) a backup CD!! *somewhere*. If someone is genuinely interested in working with them, I'll look them out and put them somewhere they can be grabbed (assuming they still exists) Let me know, cheers. -- Dave

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread Dave Martin
On Wednesday 02 November 2005 11:34, Dave Martin wrote: Sounds like a good idea. I don't know if you'd be interested in finishing them, but I have a set of fairly generic 3D GA instruments that I made (IIRC, they mainly need animating) Few bits of eye-candy: http://www.cyfinity.com/fgfs

Re: [Flightgear-devel] FlightGear as a real time synthetic view

2005-10-29 Thread Dave Martin
that sort of 'resolution' in the GPS/IMU downlink. Glad you got back in the air so soon too :) -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] c150 low G.

2005-10-28 Thread Dave Martin
..one check before reaching 650' QNH and turning crosswind. Just re-read my mail this-morning. Worryingly, thats not the first time I've confused QNH and QFE. Hmm, I don't remember the ground being *that* close in the circuit. ;) -- Dave Martin http://museum.bounce

Re: [Flightgear-devel] Santa's r[ae]i?ndeer

2005-10-27 Thread Dave Martin
On Thursday 27 October 2005 14:19, Vivian Meazza wrote: What happened to the poor reindeers' antlers? V. I take it you're not aware of Reindeer Service Bulletin 63-11-05 SE 15? The antlers were removed to improve 'engine out' characteristics after the infamous 'Rudolph food-poisoning'

Re: [Flightgear-devel] Santa's r[ae]i?ndeer

2005-10-27 Thread Dave Martin
On Thursday 27 October 2005 15:18, George Patterson wrote: Correct me if I am wrong but isn't there supposed to be eight reindeers? What became of the other four? George Patterson Cutbacks. The Lapland Reindeer Union fought it but Santa Inc. won in the end. -- Dave Martin http

[Flightgear-devel] c150 low G.

2005-10-27 Thread Dave Martin
aircraft. When this is done on the FG c150, the engine stutters (FDM program fuel starvation on neg-G?) According to the HUD, it stutters at about +0.30G. In the real aircraft, we could make 0G manouevers that could last for a couple of seconds without the engine missing. -- Dave Martin http

Re: [Flightgear-devel] c150 low G.

2005-10-27 Thread Dave Martin
as in the cruise. Having flown the manouvers during PPL training (not required but none the less useful) I am adamant that the IO-200 will experience no power-loss down to a small fraction of a G even when sustained for several seconds. -- Dave Martin http://museum.bounce-gaming.net

[Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
is for Windows and MSFS only. So are there, or have there been any examples of someone succesfully driving analog instruments using FlightGear on Linux? Cheers -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
think I could drive an ASI, AI, TC, VSI and engine guages using Phidgets just by writing FG values to a phidgets device in the correct sense but anything more is rocket-science to me due to the code involved. -- Dave Martin http://museum.bounce-gaming.net

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
controls infront of the LCD, do you have a trick to do this or do you set them separately (via a normal key/mouse interface)? Thanks -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
) -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
will support 127 devices per channel; more than enough for a light-aircraft cockpit interface. Cheers. -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman

Re: [Flightgear-devel] Driving real instruments.

2005-10-25 Thread Dave Martin
?) -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Crash carnage

2005-09-24 Thread Dave Martin
On Saturday 24 September 2005 16:28, Curtis L. Olson wrote: This is somewhat off topic, but in the spirit of open source I'd like to share the tragedies as well as the triumphs ... http://www.flightgear.org/~curt/Models/Special/Rascal110_1/ This is part of a university project I'm helping

Re: [Flightgear-devel] Crash carnage

2005-09-24 Thread Dave Martin
On Saturday 24 September 2005 20:07, Curtis L. Olson wrote: It's definitely an interesting thought. Anyone know what size parachute a person would need to gentle let down about 15 lbs (7kg)? Many R/C receivers have a failsafe mode so you can trigger the servos to go to preset locations in

Re: [Flightgear-devel] Crash carnage

2005-09-24 Thread Dave Martin
On Saturday 24 September 2005 16:28, Curtis L. Olson wrote: This is somewhat off topic, but in the spirit of open source I'd like to share the tragedies as well as the triumphs ... http://www.flightgear.org/~curt/Models/Special/Rascal110_1/ This is part of a university project I'm helping

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread Dave Martin
On Wednesday 14 September 2005 18:03, Curtis L. Olson wrote: I have a question I'd like to toss out to the group for discussion/comment. What would people think of abandoning our mailing lists and converting over to online/web-based forums? I quite like the idea of forums at least for the

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-10 Thread Dave Martin
On Saturday 10 September 2005 10:25, Jon Stockill wrote: Here's a couple of pics, the first is looking west over the gherkin, and the second is looking out over regents park. Generation time was over an hour for that tile on a 1GHz athlon (the resource limits in fgfs-construct needed a

Re: [Flightgear-devel] Announcement: First TerraGear landcover

2005-09-10 Thread Dave Martin
On Saturday 10 September 2005 15:39, Martin Spott wrote: We have to be careful about simply dropping a shapefile into our landcover database. Wenever we add a road, river or some other data to the database we'll have to have a look if the respective object is already represented there. Is it

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Dave Martin
week. Now that you've mentioned the site I'm all grins. Thanks very much Jon. :) -- Dave Martin museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Announcement: First TerraGear landcover database export

2005-09-09 Thread Dave Martin
done. I look forward to seeing that. -- Dave Martin http://museum.bounce-gaming.net ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Re: [Flightgear-users] RE: Turbine Engine (Concorde, Hunter and Citation Information Needed)

2005-09-03 Thread Dave Martin
flocking bird hazard? ;) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Multiplayer VATSIM-IVAO Network

2005-08-14 Thread Dave Martin
the possibility to look at it. Erik I'd be opposed to it to for the above mentioned and that VATSIM appear to only cater for the Windows OS. FlightGear has a diverse userbase using everything from SGI thru Linux to Mac so it would seem to be somewhat unsuitable for FlightGear. Dave Martin

Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Dave Martin
the immersion effect 'feels' great. The cockpit itself is stunning; top marks to its creators. Just one point on the anaglyph; the difference in the seats is too great (doesn't work visually) - I think this is probably down to the selected FOV and proximity of the viewpoint to the seats. Dave Martin

Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread Dave Martin
' trick. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns

2005-07-31 Thread Dave Martin
support 'rooms' and switching with the notable exception of Netmeeting on Windows. IIRC openmcu can handle packets produced by speex etc. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman

[Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-30 Thread Dave Martin
I don't know if anyone has brought this up yet but the 1.0-7667 driver from NVIDIA for linux breaks the drawn shadows as in they don't appear at all. This tested and confirmed on a FX5800U and 6600GT PCIE Dave Martin ___ Flightgear-devel mailing list

Re: [Flightgear-devel] NVIDIA 1.0-7667 breaks shadows entirely.

2005-07-30 Thread Dave Martin
On Saturday 30 July 2005 15:40, Oliver C. wrote: No, it works here. You just need to start flightgear in 24 bit mode. fgfs --bpp=24 Best Regards, Oliver C. Thanks for that :) Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] Free simulator of the Frecce Tricoloriaerobatic jet

2005-07-29 Thread Dave Martin
On Friday 29 July 2005 14:18, Arnt Karlsen wrote: ..and, this latter bit can get us some seriously fat funding: FlightGear helps war game authors teach soldiers how to prevent war crimes. Or even just helps Fight Pilots avoid Friendly-Fire incidents ;) Dave Martin

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Martin
-platform version available but apparently the License doesn't allow this :( Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Martin
'distribution'. (although it would be nice ;-) ) Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Any pictures of the 747 simulator at Scale 3x?

2005-02-14 Thread Dave Martin
Hint hint Curtis :-) Really hope you remembered the camera last weekend :-) Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Any pictures of the 747 simulator at Scale 3x?

2005-02-14 Thread Dave Martin
Just to follow up on my own thread. I found 1 picture from day 1. http://www.socallinuxexpo.org/images/pictures/scale3x_day1_7.jpg Must say, that is *extremely* impressive! Think the 747 simulator could do with an 'F10' key somewhere on the panel tho ;-P Dave Martin

[Flightgear-devel] Flightgear to demo 747 at Scale 3x.

2005-02-07 Thread Dave Martin
Just found this at http://www.linuxgames.com Although the news story appears broken / mislinked, it states that someone will be demoing a full-scale 747 cockpit driven by FlightGear at Scale 3x this coming weekend. Any idea who's hardware / project it is? Dave Martin

Re: [Flightgear-devel] Flightgear to demo 747 at Scale 3x.

2005-02-07 Thread Dave Martin
On Monday 07 Feb 2005 20:18, Erik Hofman wrote: Dave Martin wrote: Just found this at http://www.linuxgames.com Although the news story appears broken / mislinked, it states that someone will be demoing a full-scale 747 cockpit driven by FlightGear at Scale 3x this coming weekend

Re: [Flightgear-devel] Flightgear to demo 747 at Scale 3x.

2005-02-07 Thread Dave Martin
some really impressive work with his cockpit both in software and hardware. Regards, Curt. Please take plenty of pictures :-) Hope all goes well for you. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] Moving to 0.9.8 kills model rotations

2005-02-02 Thread Dave Martin
. Simplest test is just to subdivide one face. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] [Fwd: Dreamcast porting competition]

2005-02-01 Thread Dave Martin
but the specs are *really* low. SH-4 RISC CPU @ 206Mhz 8MB PowerVR2 Graphics 16MB RAM 12speed GD-ROM. Who knows, perhaps FG would 'run' but I can't see it running 'fast' ;-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] Alcatraz

2005-01-28 Thread Dave Martin
. Was the terrain at Alcatraz designed 'by hand' or is it the regular terrain data? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Dave Martin
on a window? I use this on Linux to switch FlightGear from Windowed to fullscreen without needing any 'locking' control over the WM. If you can do that on Windows, just start FG with the correct geometry and then set the window as 'borderless' or something along those lines. Dave Martin

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Dave Martin
. I believe that satellite photos can be used well in certain circumstances but on the whole 'blanket coverage' can look far worse - you literally get the feeling that you are flying over a 'polaroid'. Dave Martin ___ Flightgear-devel mailing list

[Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Dave Martin
and holds there. (regardless of how you move the aircraft). Has anyone got any ideas how I broke this? The TC doesn't need to be an electrical system does it? Thanks Dave Martin. Note: I'm using a weekend CVS build and the TC works in the other aircraft

Re: [Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Dave Martin
electrical system config to see if that takes care of the problem. Curt. Thank's that fixed it :-) I think I should probably look into making a good electrical system for this model. Cheers Dave Martin ___ Flightgear-devel mailing list Flightgear-devel

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Dave Martin
Windows? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Dave Martin
On Friday 28 Jan 2005 00:02, Dave Martin wrote: On Thursday 27 Jan 2005 23:39, Ivo wrote: On Thursday 27 January 2005 23:08, Drew wrote: Does anyone know the easiest way to run flight gear in game mode on a secondary display. It runs just fine if I drag the window over and maximize

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Dave Martin
operation. Its a shame that (the) Sun is slowly burning away. I just hope that not too many more *nix based business are going to go the same way. (I'm still trying to buy a good SGI 02 but I'm having no luck) Dave Martin ___ Flightgear-devel mailing list

Re: [Flightgear-devel] OT: Open Source 3d video card

2005-01-25 Thread Dave Martin
might be a stretch for this card). Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
dots bring my new Model-X video card to its knees? So what's the crack? ;) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:01, Oliver C. wrote: On Monday 24 January 2005 15:05, Dave Martin wrote: I've also been confused by the monumental frame drop that even the simple runway lighting can produce at airports such as EGLL. And I do have a fairly hefty system which has been known to run

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:24, Erik Hofman wrote: Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps here. Well, thats

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:47, Erik Hofman wrote: Dave Martin wrote: How about basic poly with a tiny texture set as 'spherical' (much as is done with the bo105 lights) Would that allow for better performance on consumer hardware or is that too simmilar to the method in use? It might

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
it does flog its guts out to hold 15-20fps on approach to London Heathrow at night. (even w/o the 'enhanced' lighting) At any other time (no runway lights in sight) I can expect 100fps or more - rarely dipping under 50fps when there are many buildings etc in sight. Dave Martin

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 17:50, Jim Wilson wrote: Erik Hofman said: Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
where near the slowdown I'm seeing now when runway lights come on. Regards, Curt. I will 'regress' my way back through the Nvidia drivers and check :-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 20:15, Dave Martin wrote: On Monday 24 Jan 2005 19:39, Curtis L. Olson wrote: Something about runway lighting has changed recently. Either newer nvidia drivers/cards have intentionally slowed down some things, or we are doing something different. I don't recall

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
? Oh sorry, just a disc constructed from five polygons. OK I'm trying pentagonal vertex-fans and alpha blending for the nav lights I'm just doing for the Hunter. Regards, Vivian Any chance you could stack-up a hundred or so of them and see how the frame-rate goes ;-) Dave Martin

[Flightgear-devel] Nav radio and 3d instrument output.

2005-01-23 Thread Dave Martin
translate a number on the frequency display of a 3d instrument (nav radio) the value will be shown incorrectly. ie: if the frequency is 110.10 the 3d instrument will display 110.09 - at some frequencies it may read correctly; at other frequencies the error is greater. Cheers Dave Martin

Re: [Flightgear-devel] Model animation

2005-01-23 Thread Dave Martin
at a certain point. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Model animation

2005-01-23 Thread Dave Martin
it writes to the property rather than making it available for an effect (if you follow me). Anyone in the know on the above? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] Model animation

2005-01-23 Thread Dave Martin
radio masts no less (they cut their own guy ropes) ;-) Any insight into the method you used for the randomisation? Cheers Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear

[Flightgear-devel] EU Software Patents *Fisheries* A-List Monday (Again)

2005-01-21 Thread Dave Martin
/cons0501/support_ltr.php Text of the letter: http://demo.ffii.org/cons0501/letter.html Many Thanks Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-21 Thread Dave Martin
(SEP) or often on multi-engine they have a ducted air-blower but this is mainly for keeping the screen clear of ice regardless of the aircrafts known-icing clearance. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] Rain and snow videos or photos

2005-01-20 Thread Dave Martin
to be covered in snow but I haven't found anything all that convincing yet. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 14:42, Jim Wilson wrote: getting an aircraft working is about 2 parts theory and 1 part voodoo (the part that the basic formulas don't cover). Best, Jim Any sufficiently advanced technology is indistinguishable from magic - Sir Arthur C Clarke. Dave Martin

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Dave Martin
. Some YASIM FDMs are actually nicely taxiable now so you can do the whole flight from apron to apron which helps greatly with perceived realism for extended sessions. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 16:13, Jim Wilson wrote: Dave Martin said: On Thursday 20 Jan 2005 14:42, Jim Wilson wrote: getting an aircraft working is about 2 parts theory and 1 part voodoo (the part that the basic formulas don't cover). Any sufficiently advanced technology

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
spam. And anyway, everyone knows how to get to heaven; just keep pulling up! :-P Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
the insistance of the inclusion of this document, the best option would be disavowment. Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
(70 below POH) :-/ Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
the world. But then again ... Erik That reminds me; I must get a technical drawing of the Wallace Autogyro - thanks for that :-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 18:01, Dave Martin wrote: On Thursday 20 Jan 2005 17:37, Jim Wilson wrote: Yes, I'm aware of the theory behind fixing these issues, but from the beginning I was compensating for them and getting reasonable thrust numbers (I think you are thinking of Vivian

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
contribute here under the GPL I have no say in this matter. I can only hope to distance myself from such potentially polar views. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 19:45, Curtis L. Olson wrote: Dave Martin wrote: Aha! My mistake - it appears that the ASI in the b1900d is not pressure compensated. According to the GPS, the aircraft is achieving its expected GS of 270kts. Am I understanding that correctly? Yes, you have

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
the YF-23 200,000 ft (and still climbing at a fair lick). Both fdms still need a lot of work. LeeE Is there a 3d model for that Canberra? - If so is there any chance of some eye-candy? :-) Dave Martin ___ Flightgear-devel mailing list Flightgear

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
then yes, I'm having a fiddle here and there (mainly B1900D at the mo to get it flyable). Dave Martin. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 20:10, David Megginson wrote: On Thu, 20 Jan 2005 20:06:13 +, Dave Martin [EMAIL PROTECTED] wrote: Is there any way to get a compensated 'TAS' output to drive the ASI because I *think* the B1900D's ASI is compensated (but I must check) I'd be pretty incredibly

[Flightgear-devel] EE CanberraBI8 (FAO Lee E)

2005-01-20 Thread Dave Martin
WOW! I don't know where you find the time or where you keep that bottomless bucket of talent but this is another gorgeous model! It seems that you will soon have covered the majority of Britains best jet-age aero-engineering heritage. Dave Martin

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 21:11, Curtis L. Olson wrote: If we want to hop on the bandwagon and start stamping things out let's go after the big problems like aids, or poverty, or Jennifer Lopez/Ben Afflec movies. Regards, Curt. I'll go with all of the above especially the latter ;-) Dave

Re: [Flightgear-devel] B1900D

2005-01-19 Thread Dave Martin
as Yasim just evenly places the dry mass otherwise. I do agree that Yasim is great fun to work with - feels like I'm learning a lot. A bit more flight testing and then I will show what I have got and you can all 'shoot me down' ;-) Dave Martin Footnote: It appears that the B1900D props *do

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Dave Martin
their work under the GPL, they are permitting anyone to make commercial use of their models / work providing that credit is not removed and the source of the work and any modifications to it is also made freely available. It is the Authors choice to use this licence. Dave Martin

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Dave Martin
be a shrinking market with the uptake of broadband. Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Dave Martin
On Wednesday 19 Jan 2005 21:21, Chris Metzler wrote: On Wed, 19 Jan 2005 21:02:10 + Dave Martin wrote: The authors would have no recourse then. If they had willingly licenced their work under the GPL, they are permitting anyone to make commercial use of their models / work providing

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Dave Martin
On Wednesday 19 Jan 2005 22:29, Curtis L. Olson wrote: Oh, and please, those who need to eat or feed their kids, please continue to do so. :-) Curt. I find it vaguely disturbing that you feel it is okay for people to consume their offspring. Dave Martin

[Flightgear-devel] B1900D FDM (Test pilots req'd)

2005-01-19 Thread Dave Martin
to read dead-on at all speeds (or perhaps the HUD is on ground-speed??) Let me know what you think :-) FDM: http://www.cyfinity.com/fgfs/b1900d.xml - copy to your Aircraft/b1900d/ directory after backing up the original. Cheers! Dave Martin

Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Dave Martin
nice. A few minutes after taking off from there and flying in a straight line, a new user will pass over KSFO, which will be more exciting to look at from the air, and then San Francisco, adding a nice sense of discovery. All the best, David Sounds like a great idea :-) Dave Martin

Re: [Flightgear-devel] Missing scenery

2005-01-18 Thread Dave Martin
this isn't a problem most of the time it means that it's not possible to place oil and gas rigs in the sea unless they're close enough to the coast to be on the same tile as the land. Aha! I wonder if that is why I couldn't find the Morcambe field? Dave Martin

[Flightgear-devel] b1900d FDM

2005-01-18 Thread Dave Martin
without wings). Any thoughts? Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] QuickSilver MX - anyone making this?

2005-01-18 Thread Dave Martin
support such a thing. Look forward to seeing it :-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Antonov AN-225.

2005-01-18 Thread Dave Martin
accurately model roll inertia when the outer tanks are full? Fantastic model btw :-) Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-18 Thread Dave Martin
2f585eeea02e2c79d7b1d8c4963bae2d Dammit! Its a conspiracy! Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] B1900D

2005-01-18 Thread Dave Martin
but it needs more work to match up things like rate-of-climb etc to the real figures. Cheers Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
followed by an enthusiastic roll to 30deg immediately after takeoff. Of note that a single aileron on an AN-225 is more than the total span of a 172's wing :-O So what do you think? - Shall I have a go at the FDM or is someone else better qualified? ;-) Cheers. Dave Martin

Re: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
On Monday 17 Jan 2005 15:31, Martin Spott wrote: Dave Martin wrote: http://www.airshowphotography.com/videos/videos2.html Nice, a 45 degree turn just one wing-span AGL :-) Martin. I've been playing with the FDM and changing the line in the yasim file: flap1 start=0.75 end=0.95 lift=1.15

Re: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Dave Martin
On Monday 17 Jan 2005 17:06, Vivian Meazza wrote: Dave Martin wrote On Monday 17 Jan 2005 15:31, Martin Spott wrote: Dave Martin wrote: http://www.airshowphotography.com/videos/videos2.html Nice, a 45 degree turn just one wing-span AGL :-) Martin. I've been playing

Re: [Flightgear-devel] more google adds

2005-01-16 Thread Dave Martin
- - at ebay you'll find MSFS and not flightgear... - - personally I don't line their aggressive marketing policy (they tolerate search engine spamming; probably they are supporting it even) Quick! Lets flood ebay with FGFS cds ;-) Dave Martin

[Flightgear-devel] Any info for Chalgrove UK?

2005-01-14 Thread Dave Martin
)as Chalgrove in real life appears as a classic RAF undeveloped 3-axis triangular airfield with very minimal infrastructure. I know the basic layout but it would be good to have accurate details - although I assume it is non radio and unlit. Cheers Dave Martin

Re: [Flightgear-devel] Any info for Chalgrove UK?

2005-01-14 Thread Dave Martin
On Friday 14 Jan 2005 21:08, David Megginson wrote: On Fri, 14 Jan 2005 20:59:23 +, Dave Martin [EMAIL PROTECTED] wrote: I then spent 2 hours trying to work out what this huge 3 runway centre-intersecting airport with full runway lighting and PAPIs was. ;-P It looks like the runways

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