draft will help you.
You will discover, a such manipulation is rather difficult.
Tell us what is missing for you
Gerard
From Gerard Robin ([EMAIL PROTECTED]) to FlightGear community
That document
Le lundi 20 juin 2005 09:09 +1000, Mostyn Gale a crit :
Clifford,
It can be done, however it is a rather long winded process.
You need to get a program called pretty polly editor (PPE). Open the *.mdl
file in PPE and save it as a *.dxf file. Close the program. Re-open it load
the *.dxf
Le lundi 20 juin 2005 09:09 +1000, Mostyn Gale a crit :
I have been trying to make the JSB flight model for my PA-25 pawnee for over
a week now, however, I can not get it to steer on the ground. Every time I
start my take off roll the plane goes in circles.
Has anybody encountered any
Le lundi 20 juin 2005 10:49 +1000, Mostyn Gale a crit :
If you feel it you could continu and modify the doc i began.
May be i am wrong .
Do you thing that doc is good for garbage.
--
Gerard
Gerard
I just answered in a hurry this morning. Perhaps I should have said
Le vendredi 17 juin 2005 13:19 +0200, Erik Hofman a crit :
Harald JOHNSEN wrote:
BONNEVILLE David wrote:
I forced 60 Hz because I will use a projection system ;)
Well for the moment, I don't think I need to lower my fps, but maybe,
what would
be nice is if I could force FG to run
Using SCSI (and disk striping) would help also.
Erik
SCSI has ever been, surely, the best way, i do use it with the best
results.
May be an other way: Does anybody tried to preload scenery in virtual
memory disk ?
I Do mean RAMDISK.
--
Gerard
Le vendredi 17 juin 2005 22:13 +0800, yue xianf a crit :
Hi every one:
any one can give me some hint about how to run the MS FS models under
flightgear?
I have searched for long time, It is said Wolfram's manual can help,
http://home.t-online.de/home/Wolfram.Kuss/,this websit looks
Le vendredi 17 juin 2005 16:54 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Friday 17 June 2005 16:45:
Yes I can help in detail,
It will be rather a long way to explain in detail, and i fear that
Melchior will accept that kind of DOC taking place here.
Can you elaborate?
m
Le vendredi 17 juin 2005 22:53 +0800, yue xianf a crit :
hi Gerard:
Thanks lot, I found the hope to finish my project.
Clifford
Be careful, don't hope to much, we meet limitations, we cannot work
with every .mdl format, don't wait for miracle.
I will try to explain that in a DOC next
Le vendredi 17 juin 2005 22:37 +0100, Lee Elliott a crit :
I had to patch FG, because i need a hight speed graphic card,
I don't hope any come back from NVidia.
The graphics card suplyer, don't take care with the old
releases, they answer to the instant mass request.
With FG Beware
Le vendredi 17 juin 2005 22:33 +, eagle monart a crit :
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors first
Le vendredi 17 juin 2005 22:33 +, eagle monart a crit :
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors first
I would like to present what i am developing for crash animation
handling, with JSBSim
That exemple is only a skeleton. It use Nasal, and should be tailor made
for the Aircraft.
It is only based on AC_GEAR contact points (CP) definitions, test of
values for each CP and decision or not to start
Is it any way to get a best smoothing of high altitude clouds.
Here an exemple which worry me. That exemple is coming with Metar
enabled. ( it should probably the same without metar)
http://ghours.club.fr/f4u-ventoux.jpg
--
Gerard
___
Message transfr
De: Gerard Robin [EMAIL PROTECTED]
Objet: Re: [Flightgear-devel] Metar: Clouds tile, border line.
Date: Thu, 16 Jun 2005 16:15:28 +0200
Le jeudi 16 juin 2005 13:54 +, Martin Spott a crit :
Gerard Robin wrote:
http://ghours.club.fr/f4u-ventoux.jpg
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Is it any way to get a best smoothing of high altitude clouds.
Here an exemple which worry me. That exemple is coming with Metar
enabled. ( it should probably the same without metar)
http://ghours.club.fr/f4u
Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Is it any way to get a best smoothing of high altitude clouds.
Here an exemple which worry me. That exemple is coming with Metar
Le jeudi 16 juin 2005 15:12 +0200, BONNEVILLE David a crit :
Hi people,
I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on
WinXP.
Without any anysotropic and antialiasing, i get FG running 30 fps and
sometimes
20 fps.
Here are the option i use in my command line :
Le jeudi 16 juin 2005 17:15 +0200, Gerard Robin a crit :
Le jeudi 16 juin 2005 15:12 +0200, BONNEVILLE David a crit :
Hi people,
I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on
WinXP.
Without any anysotropic and antialiasing, i get FG running 30 fps
Le jeudi 16 juin 2005 16:44 +0200, Gerard Robin a crit :
Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Is it any way to get a best smoothing of high altitude clouds.
Here
De: Gerard Robin [EMAIL PROTECTED]
Objet: Re: [Fwd: Re: [Flightgear-devel] Metar: Clouds tile, border
line.]
Date: Thu, 16 Jun 2005 18:06:27 +0200
Le jeudi 16 juin 2005 15:45 +, Martin Spott a crit :
Gerard Robin wrote:
Oh, it is an other story, it is only a sketch, because it is rather
Le jeudi 16 juin 2005 17:48 +0200, Gerard Robin a crit :
Le jeudi 16 juin 2005 16:44 +0200, Gerard Robin a crit :
Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote
Le jeudi 16 juin 2005 21:54 +, Martin Spott a crit :
Gerard Robin wrote:
If you are fond of bicycling sport, you could see it on the TV, with Jan
Ullrich, Armonstrong, ...and others. They don't need FG to fly over
the mountain :-)
My parents have a small residence south
Le jeudi 16 juin 2005 23:01 +0200, Oliver C. a crit :
On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote:
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to
Le mercredi 15 juin 2005 22:19 +0200, Melchior FRANZ a crit :
* Josh Babcock -- Wednesday 15 June 2005 21:50:
It seems that the material animation nullifies the alpha channel of .rgb
files mapped to the objects being animated.
No, it doesn't.
The objects face and ball both have
Le mercredi 15 juin 2005 23:33 +0200, Frederic Bouvier a crit :
Selon Josh Babcock :
This grouping thing keeps coming up. It is a real pain. I guess the
chances of getting the plib people to fix it are about nil though.
This has nothing to do with plib. It is the animation code ( in
Le mardi 14 juin 2005 10:13 +0200, Erik Hofman a crit :
Ampere K. Hardraade wrote:
Water isn't the only other material that should be modelled. There are
also
other materials such as grass and soil. Right now, I can take a short cut
across the grass in any airport without concern,
When the connection to Metar is unavailable (loop of requests on the
net), FG loads only after about 2 minutes.
Is it possible to reduce it.
It only happen with CVS release, 9-8 is good (no response, go on)
--
Gerard
___
Flightgear-devel mailing
Le mardi 14 juin 2005 16:13 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Le mardi 14 juin 2005 10:13 +0200, Erik Hofman a crit :
Ampere K. Hardraade wrote:
Water isn't the only other material that should be modelled. There are
also
other materials such as grass and soil. Right
Le mardi 14 juin 2005 16:14 +0200, Erik Hofman a crit :
Gerard Robin wrote:
When the connection to Metar is unavailable (loop of requests on the
net), FG loads only after about 2 minutes.
Is it possible to reduce it.
It only happen with CVS release, 9-8 is good (no response, go
Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit :
Gerard Robin wrote:
If you think some numbers are (way) off, please sent corrections to me.
Most numbers where rough estimates without any testing.
OK, don't you think it could be rather an open discussion?
It would
Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit :
Gerard Robin wrote:
If you think some numbers are (way) off, please sent corrections to me.
Most numbers where rough estimates without any testing.
OK, don't you think it could be rather an open discussion?
It would
Le mardi 14 juin 2005 19:17 +0200, Gerard Robin a crit :
Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit :
Gerard Robin wrote:
If you think some numbers are (way) off, please sent corrections to me.
Most numbers where rough estimates without any testing.
OK, don't you
Le mardi 14 juin 2005 20:25 -0500, Jon Berndt a crit :
I was looking at the gear jitter in the latest version of FlightGear with the
current C172
(JSBSim). I didn't notice much jitter at all - really very little. Is that
because winds
are off by default, now? Is there a particular setup
Le lundi 13 juin 2005 10:29 +0200, Erik Hofman a crit :
Hi,
How would you all feel about making the old Haris' 3d clouds code
obsolete by now?
Erik
We must keep it, with Metar it is the most Representative of the real
weather the new 3D clouds is beautiful only.
--
Gerard
Le lundi 13 juin 2005 12:58 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Monday 13 June 2005 12:21:
Le lundi 13 juin 2005 10:29 +0200, Erik Hofman a crit :
How would you all feel about making the old Haris' 3d clouds code
obsolete by now?
We must keep it, with Metar
Le lundi 13 juin 2005 13:05 +0200, Erik Hofman a crit :
Melchior FRANZ wrote:
Both the old 2D clouds (note the TWO) and the new 3D clouds consider
METAR.
The old 3D clouds that Erik is talking about do AFAIK not. They are ugly and
broken, and aren't representative for anything. It
Airport LFPO -Paris Orly gives a bad runway position.
The defined take-off point is outside of the visual runway position.
I dont know if the error is in the Airport data.
Does anybody has tried to modify it ?
Thanks
--
Gerard
___
Something wrong ?
in fgfsrc in have:
--geometry=1280x896
--enable-real-weather-fetch
--timeofday=afternoon
--prop:/nasal/local/script=![CDATA[ INIT = func { setprop
(/sim/rendering/clouds3d-cache-size, 4096); } ]]
nasal does give error message: Nasal parse error: parse error in /nasal
Le lundi 13 juin 2005 07:13 -0700, Andy Ross a crit :
--prop:/sim/rendering/clouds3d-cache-size=4096
It should work but the program overload the data, only one way the nasal
way
thanks
--
Gerard
___
Flightgear-devel mailing list
Le lundi 13 juin 2005 15:16 +0100, Vivian Meazza a crit :
Gerard Robin asked
Something wrong ?
in fgfsrc in have:
--geometry=1280x896
--enable-real-weather-fetch
--timeofday=afternoon
--prop:/nasal/local/script=![CDATA[ INIT = func { setprop
(/sim/rendering/clouds3d-cache
Le lundi 13 juin 2005 07:37 -0700, Andy Ross a crit :
Andy Ross a crit :
--prop:/sim/rendering/clouds3d-cache-size=4096
It should work but the program overload the data, only one way the
nasal way
That sounds like a bug to me. The command line should be overwriting
anything in the
Le lundi 13 juin 2005 16:32 +0200, Gerard Robin a crit :
Le lundi 13 juin 2005 15:16 +0100, Vivian Meazza a crit :
Gerard Robin asked
Something wrong ?
in fgfsrc in have:
--geometry=1280x896
--enable-real-weather-fetch
--timeofday=afternoon
--prop:/nasal/local/script
Le lundi 13 juin 2005 16:58 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Monday 13 June 2005 16:32:
Le lundi 13 juin 2005 15:16 +0100, Vivian Meazza a crit :
--prop:/sim/rendering/clouds3d-enable=1
--prop:/sim/rendering/clouds3d-cache-size=4096
Does not work the program overload
Le lundi 13 juin 2005 17:35 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Monday 13 June 2005 17:21:
2/ with .fgfsrc
--config=$FG_HOME/.fgfs/preferences.xml
i get the message:
Error loading config file: Failed to open file
at $FG_HOME/.fgfs/preferences.xml
Shell variables
Le lundi 13 juin 2005 18:24 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Monday 13 June 2005 17:56:
Error loading config file: Failed to open file
at /home/tux-le-boss/.fgfs/preferences.xml
with .fgfsrc
--config=/home/tux-le-boss/.fgfs/preferences.xml
Well, then this file
Le lundi 13 juin 2005 18:34 +0200, Gerard Robin a crit :
Le lundi 13 juin 2005 18:24 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Monday 13 June 2005 17:56:
Error loading config file: Failed to open file
at /home/tux-le-boss/.fgfs/preferences.xml
with .fgfsrc
--config
Le lundi 13 juin 2005 18:53 +0200, Melchior FRANZ a crit :
strace -fF -eopen fgfs 21|grep tux
The answer is:
open(/home/tux-le-boss/.fgfsrc.servlinux.gours, O_RDONLY) = -1 ENOENT (No
such file or directory)
open(/home/tux-le-boss/.fgfsrc.servlinux.gours.gz, O_RDONLY) = -1 ENOENT (No
such
Le lundi 13 juin 2005 19:31 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Monday 13 June 2005 19:19:
open(/home/tux-le-boss/.fgfs/preferences.xml , O_RDONLY|O_LARGEFILE) = -1
ENOENT (No such file or directory)
Yes, and I was right: this file just doesn't exist! This is not an
fgfs
Le lundi 13 juin 2005 20:07 +0200, Ralf Gerlich a crit :
Hi,
Gerard Robin wrote:
open(/home/tux-le-boss/.fgfs/preferences.xml , O_RDONLY|O_LARGEFILE) =
-1 ENOENT (No such file or directory)
^^
Did you see those blanks at the end
Le lundi 13 juin 2005 19:58 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Monday 13 June 2005 19:41:
Not so Quick..
Oh do you remember i told you :
I do remember. But I don't believe you.
fgfscvs --airport=LFNH --aircraft=P38-L --config=/home/tux-le-
boss/.fgfs
Le lundi 13 juin 2005 20:07 +0200, Ralf Gerlich a crit :
Hi,
Gerard Robin wrote:
open(/home/tux-le-boss/.fgfs/preferences.xml , O_RDONLY|O_LARGEFILE) =
-1 ENOENT (No such file or directory)
^^
Did you see those blanks at the end
If someone wants to make a submarine simulator then they are
welcome to make a fork of FlightGear and name it SubGear but
I'm interested in aerodynamics and not aquadynamics.
...then we have the waves made by the aircraft floats. ;o)
You are right and today we
Le samedi 11 juin 2005 14:12 +0200, Mathias Frhlich a crit :
On Donnerstag 09 Juni 2005 15:29, Gerard ROBIN wrote:
I have ( for my personal use ),
rebuild a Patch which can be applied to the last release (today 12 GMT)
of /FlightGear/source/src/FDM/JSBSim.
If Jon, Mathias, JSB
May be one will be interested on two others little patch which are
available: http://ghours.club.fr/fgfs_little-patch.tar.gz
1/patch_fgfs-nvidia-driv.diffwhich apply to fgfs source
Dedicated to FGFS and NVIDIA graphic card users.
FGFS is not compatible with the last NVIDIA driver 7664
dimanche 12 juin 2005 15:32 +, Martin Spott a crit :
Gerard Robin wrote:
1/patch_fgfs-nvidia-driv.diffwhich apply to fgfs source
[...]
A part of code which animate runway landing light == vasi_lights
makes that problem (the code is in simgear/scene/tgdb/pt_lights.cxx
Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit :
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a
Le lundi 13 juin 2005 01:13 +0200, Gerard Robin a crit :
Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit :
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I
Le samedi 11 juin 2005 09:24 -0700, Andy Ross a crit :
Gerard Robin wrote:
with Yasim we must find a medium way to get the same effect. About
retractable gears no problems, about contact points on the fuse big
problems .
I'm not understanding this at all; JSBSim and YASim have all
Le samedi 11 juin 2005 10:20 +0100, Lee Elliott a crit :
On Friday 10 Jun 2005 22:41, Andy Ross wrote:
theoreticle wrote:
Let's say someone comes up with a model for the old Pan Am
Clipper, that wants to land fully loaded with passengers and
half loaded with fuel. The actual aircraft
Le samedi 11 juin 2005 08:39 -0700, Andy Ross a crit :
Gerard Robin wrote:
I could not use JSB (no rotor FDM) and with the use of Yasim it has
been very difficult to find the right way which make that model to
stand correctly on water with gear-up.
To answer that, JSBSim gives a better
Message transfr
De: Gerard Robin [EMAIL PROTECTED]
Rpondre : [EMAIL PROTECTED]
: [EMAIL PROTECTED]
Objet: Re: [Jsbsim-devel] crash handling options for JSBSim in
FlightGear
Date: Sat, 11 Jun 2005 18:39:41 +0200
Le vendredi 10 juin 2005 14:59 -0500, Dave Culp a crit :
It seems
Le samedi 11 juin 2005 09:24 -0700, Andy Ross a crit :
Gerard Robin wrote:
with Yasim we must find a medium way to get the same effect. About
retractable gears no problems, about contact points on the fuse big
problems .
I'm not understanding this at all; JSBSim and YASim have all
)
Newsgroups: list.flightgear-devel
Gerard Robin wrote:
Message transfr
De: Martin Spott [EMAIL PROTECTED]
Ah Ah Ah..WAS IT SO DIFFICULT to leave the facilities to manage
by ourself the crash handling, now with the PAUSE we cannot do anything.
Sure, you can override
Le samedi 11 juin 2005 21:40 +0100, AJ MacLeod (email lists) a crit :
On Saturday 11 Jun 2005 21:28, Gerard Robin wrote:
Sorry ,I probably, missed something but i have no access to CVS respective
changelog entry,
You can subscribe to the flightgear-cvslogs mailing list or check
Message transfr
De: Martin Spott [EMAIL PROTECTED]
De: Martin Spott [EMAIL PROTECTED]
This was explained in the CVS respective changelog entry,
Martin.
Sorry ,I probably, missed something but i have no access to CVS respective
changelog entry,
I
Le samedi 11 juin 2005 22:07 +, Martin Spott a crit :
Gerard Robin wrote:
Sorry ,I probably, missed something but i have no access to CVS
respective changelog entry,
http://baron.flightgear.org/pipermail/flightgear-cvslogs/
Look at the recent changes made by Erik
Le jeudi 09 juin 2005 20:52 -0500, Dave Culp a crit :
As for the /fdm/jsbsim property cloning problem, this has been around for
some time now. Any reset of FlightGear while using a JSBSim aircraft will
cause another /fdm/jsbsim node to be created. I've tried stopping that but
have had
Le vendredi 10 juin 2005 12:33 +0200, Gerard ROBIN a crit :
Le jeudi 09 juin 2005 20:52 -0500, Dave Culp a crit :
As for the /fdm/jsbsim property cloning problem, this has been around for
some time now. Any reset of FlightGear while using a JSBSim aircraft will
cause another /fdm
Le vendredi 10 juin 2005 12:20 -0500, Dave Culp a crit :
Could some of you help me out and test this solution to the JSBSim property
cloning-after-reset problem? In the file
source/src/FDM/JSBSim/FGFDMExec.cpp, line 137, just comment out the FDM
counter, like this:
//FDMctr++;
Le vendredi 10 juin 2005 13:21 -0500, Dave Culp a crit :
//FDMctr++;
Tested with my own carrier landing patched release :
IT IS OK == no clone now, JSB specific Functions working after reset.
Thanks Gerard,
I've commited the fix to the JSBSim CVS branches. Note that this will
Le vendredi 10 juin 2005 13:27 -0500, Dave Culp a crit :
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
Dave
That is a good question:-)
OK Aircrafts
Le vendredi 10 juin 2005 14:19 -0500, Curtis L. Olson a crit :
Dave Culp wrote:
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
I am surprised to
Message transfr
De: Gerard Robin [EMAIL PROTECTED]
: [EMAIL PROTECTED]
Objet: Re: [Jsbsim-devel] crash handling options for JSBSim in
FlightGear
Date: Fri, 10 Jun 2005 23:13:21 +0200
Le vendredi 10 juin 2005 14:59 -0500, Dave Culp a crit :
It seems like I misunderstood
Le vendredi 10 juin 2005 22:59 +0200, Arnt Karlsen a crit :
On Fri, 10 Jun 2005 20:38:55 +0200, Gerard wrote in message
[EMAIL PROTECTED]:
Le vendredi 10 juin 2005 13:21 -0500, Dave Culp a crit :
//FDMctr++;
Tested with my own carrier landing patched release :
IT IS
Le vendredi 10 juin 2005 16:08 -0500, Corrubia, Stacie K a crit :
Which version of AC3D gave compatible model files for FlightGear? I
have found references to the crease funtion not working with FG.
Thanks,
Stacie
If you Fly with fgfs 9.8 it is not any difficulties with AC3D release
Le vendredi 10 juin 2005 17:27 -0400, [EMAIL PROTECTED] a crit :
Let's say someone comes up with a model for the old Pan Am Clipper, that
wants to land fully loaded with passengers and half loaded with fuel. The
actual aircraft will sink it's fuselage as far as 5 feet into the water,
Nobody wants subterranean flying. This will make the crash handling much
cleaner. We can make pause the default behavior and reset the optional
behavior, based on a property reset-on-crash.
Everyone agreed on this?
Dave
In that case the float are contact
Waiting for a permanent release which include the Carrier JSB property,
from the original Mathias Froehlich Patch which insert the Hook and
Launchbar Functionalities (it apply on FG 9.8)
I have ( for my personal use ),
rebuild a Patch which can be applied to the last release (today 12 GMT)
of
Le mercredi 08 juin 2005 00:16 -0400, Josh Babcock a crit :
Dave Culp wrote:
I believe you are seeing the results of a new capability that Dave Culp
added to JSBSim recently.
Aaah, I sense something: This might be a means to automagically
re-incarnate crashed AI aircraft :-)
Le mardi 07 juin 2005 23:41 -0400, Josh Babcock a crit :
If I start putting weekly updates to the superfort on my website, will
someone volunteer to commit them? I'm planning on just uploading it from
a cron job which can send the lucky contestant e-mail reminders if desired.
Josh
In
Le mercredi 08 juin 2005 03:08 +0200, Gerard ROBIN a crit :
Le mercredi 08 juin 2005 01:45 +0200, Gerard ROBIN a crit :
Le mardi 07 juin 2005 17:07 -0400, [EMAIL PROTECTED] a crit :
I also have an nvidia card, though an older one, and when I go from
Enhanced
Runway Lights (as low
Le mercredi 08 juin 2005 10:14 -0500, Dave Culp a crit :
Before I get too far on the property node cloning thing I want to make sure
this isn't a feature rather than a bug. Does anyone want there to be old
/fdm/jsbsim property nodes kept around whenever fgInitFDM() is called?
As
Le mercredi 08 juin 2005 18:51 +0200, Harald JOHNSEN a crit :
May be an other Question:
Is it, a PLIB bug, a NVIDIA bug, a FG bug ???
about NVIDIA 6600 it is now able to process GL 2.0 so !!
So you have 'Enhanced Runway Lighting' even when its disabled in the
rendering dialog ?
I have just rebuild the last cvs release, and, may be i am wrong
after crash, the aircraft is again in normal startup situation, we have
not time to see place and position of crash.
Is it new? if yes how can we disable that new function.
--
Gerard
Le mardi 07 juin 2005 13:39 +0200, Gerard ROBIN a crit :
I have just rebuild the last cvs release, and, may be i am wrong
after crash, the aircraft is again in normal startup situation, we have
not time to see place and position of crash.
Is it new? if yes how can we disable that new
Le mardi 07 juin 2005 07:11 -0500, Jon Berndt a crit :
I believe you are seeing the results of a new capability that Dave Culp added
to JSBSim
recently.
Jon
Gerard ROBIN wrote:
after crash, the aircraft is again in normal startup situation, we have
not time to see place
After RESET, and if using FDM JSBSim:
FG duplicate a new FDM JSBSim,
we can see it in Browser Property , /fdm/jsbsim (origine), /fdm/jsbsim1
(new 1 first reset), /fdm/jsbsim2 (new 2 second reset) and so on.
We had the same error in FG-9.8
The consequence is, after reset we cannot use JSB
Le mardi 07 juin 2005 12:50 +, Martin Spott a crit :
Jon Berndt wrote:
Gerard ROBIN wrote:
after crash, the aircraft is again in normal startup situation, we have
not time to see place and position of crash.
Is it new? if yes how can we disable that new function.
I saw
I will tell you the most FGFS incredible history:
I have discovered a conflict between main Airports and the Nvidia
graphic card 6600GT. I cannot explain what and why.
Does anybody can help me to understand ?
With the last Nvidia driver (7664) that graphic card perform fgfs at a
70 fps speed
Le mercredi 08 juin 2005 06:06 +1000, Geoff Reidy a crit :
Gerard ROBIN wrote:
I will tell you the most FGFS incredible history:
I have discovered a conflict between main Airports and the Nvidia
graphic card 6600GT. I cannot explain what and why.
Does anybody can help me
Le mardi 07 juin 2005 22:34 +0200, Gerard ROBIN a crit :
Le mercredi 08 juin 2005 06:06 +1000, Geoff Reidy a crit :
Gerard ROBIN wrote:
I will tell you the most FGFS incredible history:
I have discovered a conflict between main Airports and the Nvidia
graphic card 6600GT. I
Le mardi 07 juin 2005 17:07 -0400, [EMAIL PROTECTED] a crit :
I also have an nvidia card, though an older one, and when I go from Enhanced
Runway Lights (as low as 3 fps) to no Enhanced Runway Lights, it jumps to 40
fps. Any connection?
As far as i understand the preference.xml content,
Le mercredi 08 juin 2005 01:45 +0200, Gerard ROBIN a crit :
Le mardi 07 juin 2005 17:07 -0400, [EMAIL PROTECTED] a crit :
I also have an nvidia card, though an older one, and when I go from
Enhanced
Runway Lights (as low as 3 fps) to no Enhanced Runway Lights, it jumps to
40
fps
Le mardi 07 juin 2005 23:55 +0100, AJ MacLeod (email lists) a crit :
On Tuesday 07 Jun 2005 23:16, [EMAIL PROTECTED] wrote:
1) I am using FGFS Version 0.9.4, I noticed that the Airport Data file
extensions changed to tgz, does the data can be used on the version 0.9.4.
Have you any
Le samedi 04 juin 2005 19:37 -0400, Josh Babcock a crit :
All done. Production version of the model at
http://jrbabcock.home.comcast.net/flightgear/colditz/colditz.tgz
This includes a set file and a whole new Models directory. The only
thing that needs to be done is put an AC_VRP in
Le vendredi 03 juin 2005 09:51 +0100, Steve Hosgood a crit :
http://jrbabcock.home.comcast.net/flightgear/colditz/colditz.tgz
Something to play with at lunchtime!
Wohhh
Very impressive, congratulation, it is a must of art.
as an extension we could use the (coming)
Le vendredi 03 juin 2005 07:33 -0500, Jon Berndt a crit :
I'm interested in tallying up the existing JSBSim aircraft flight models. I'd
be
interested to know (either by posting here or sending me a personal email)
which aircraft
you have modeled. It seems there are a lot of models floating
Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit :
OK, I give up!
Unzipped .tgz into 'Models' directory of colditz glider. Moved the .rgb
and .ac files to the 'Models' directory itself (they were in a 'Colditz'
subdirectory otherwise). Checked that 'colditz-set.xml' mentioned
Le vendredi 03 juin 2005 15:23 +0100, Steve Hosgood a crit :
On Fri, 2005-06-03 at 14:31, Gerard ROBIN wrote:
Le vendredi 03 juin 2005 14:08 +0100, Steve Hosgood a crit :
OK, I give up!
You should have
model
pathAircraft/colditz/Models/colditz.ac/path
/model
Yeah
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