Re: [Flightgear-devel] Bug 772 (Yasim on ground)

2013-07-20 Thread Heiko Schulz
Hello, I have re-opened today this issue again, after I played with some better developed YASim aircrafts like MD 81 to find out what is the issue behind the bad crosswind behavior of my Dornier 328TP- project, and a lot of other aircraft. (couldn't test all of course) Especially I

Re: [Flightgear-devel] static friction patch

2013-07-20 Thread Heiko Schulz
Hello, since april 15th, there had been some time. I wonder if there is any progress on the code patch? As reminder: The ground slide issue is the biggest issue on YASim- would be great that could be solved as soon as possible. (Though it won't make it the coming release now) Cheers

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread Heiko Schulz
Now, sorry, FG snapshots With ALS and Without Rembrandt https://sites.google.com/site/grtuxhangarctd/other-download/ P-38_demo1.png Who said we don't need a specific version when using ALS ? I have to wonder- because you don't need a specific version for ALS! Use the shader as it is in

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-30 Thread Heiko Schulz
If I can't remember what ALS stands for, can I call it Lou Gehrig's Renderer? Is the name Charcot's Renderer to complicated for you? ;-) -- Introducing AppDynamics Lite, a free troubleshooting tool for

Re: [Flightgear-devel] static friction patch

2013-04-15 Thread Heiko Schulz
Hi Diogo, Hi all others, Great to hear- I already thought your work stalled. With some intelligent distributing of ballast you could at least reduce the movements with stopped engines to a minimum. But as soon the rotors started there was no hold Unfortunately I can't test your patch -

Re: [Flightgear-devel] FG - YASim model output data in txt file

2013-04-02 Thread Heiko Schulz
Hi, Unfortunately YASim doesn't output all too much values. You can't directly plot like with JSBSim, but FlightGear offers a logging function, so you can log available values and use it. As an example that's how I determine roll rates etc... Menubar -- Developers -- Logging You can change

[Flightgear-devel] Issue 894: Stuck at loading nav datas while launching FGFS 2.11.0 win32

2013-03-29 Thread Heiko Schulz
size: 960 x 720 Initializing splash screen Enabling ATI viewport hack Configuration State === == aircraft-dir = C:/Programme/FlightGear/fgdata2/Aircraft/ec135 fghome-dir = C:\Dokumente und Einstellungen\Heiko Schulz\Anwendungsdaten\flight gear.org aircraft-dir = C:/Programme/FlightGear

Re: [Flightgear-devel] Issue 894: Stuck at loading nav datas whilelaunching FGFS 2.11.0 win32

2013-03-29 Thread Heiko Schulz
Problem is NOT seen here - windows 7, MSVC10, git updated 5 minutes ago. I also tried with the ec135 that is in git -- all OK with that as well. Good to hear, maybe just a windows xp issue? I suggest you check your new ec135, then system.fgfsrc and any other initialisation files you may

Re: [Flightgear-devel] Issue 894: Stuck at loading nav datas while launching FGFS 2.11.0 win32

2013-03-29 Thread Heiko Schulz
Hi James, Thanks for the explanation. Did I understand correct that the issue is much more complex than I though? That one platform behaves completely different on different machines as expected? Wow, strange. Because it did work pretty well some weeks ago, I thought the issue was more or

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 20

2013-02-28 Thread Heiko Schulz
Hello C-VALL, No ! ESP is just an SDK by M$ And the work of Lockheed Martin is absolutly separate of FS X. FS X and Prepar3D are totaly different. Lockheed Martin also promises no compatibility with various X Addons FS. And ESP is free. Lockheed Martin did not buy anything.

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-10 Thread Heiko Schulz
Vivian, I reset FG/SG to 23rd Jan - that compiled and ran successfully. Vivian according to James and fred on the bug tracker, the bug has been fixed already. I just wait for Jenkins running again to test. Heiko

[Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-09 Thread Heiko Schulz
Hi, Today I wanted to test all the new things I missed in the last couple of weeks. So updated FGdata, and downloaded the last win32 build on the Jenkins build server. To my surprise, fgfs.exe quits when pressing the launch button in FGRun. The console only shows following strange error

[Flightgear-devel] fgdata Commit c8a69dffd49a298e01c0e0e1320f4a1d49a0bca4

2012-12-19 Thread Heiko Schulz
The DR400 Guide (Aircraft/DR400/DR400 Guide.pdf) commited in this has a non-GPL compatible license (All rights reserved). A nice example of some small words can do. I would have never noticed as I would all rights misinterprete as simple copyright at first glance. *blush* It isn't just a

Re: [Flightgear-devel] Framerate improve with latest Git + effects problem.

2012-12-10 Thread Heiko Schulz
Hello, Indeed, I updated my system on the weekend, and I was surprised!! Especially with Lightfield-Shader enabled and Advanced Weather, Framerates are a dream! If we manage to get the Reflection-Lightmap-bmpmap-shader to work with, I would be in heaven! I did some advertisement in a swiss

Re: [Flightgear-devel] Nav-cache

2012-10-03 Thread Heiko Schulz
Hello, I thought today it would be nice again to have a flight in FGFS, since I found some spare time. Updated FGData, download the latest Jenkins build #726 for win32 and launched it. Since a whole while now, a bit more than 30min, it is stuck at Loading navigation datas. And I'm still

Re: [Flightgear-devel] Nav-cache

2012-10-03 Thread Heiko Schulz
On 10/03/2012 07:30 PM, Heiko Schulz wrote: But already done: http://www.hoerbird.net/reisen.html Gives me a 404 error. me too ;-) Changed the signature any other comments on my problem? After a while it loaded now the nav datas, but whenever I start FGFS again, it takes the same time again

Re: [Flightgear-devel] Nav-cache

2012-10-03 Thread Heiko Schulz
Hi Fred, I know some people erase the content of the folder having autosave.xml. This folder is now used to host a navigation data cache. The first time, a SQL database is built to speedup future start. If this cache is erased every time, it defeats the purpose of the cache and make the

Re: [Flightgear-devel] Unified Weather GUI

2012-08-09 Thread Heiko Schulz
Hello, So far, so good! Thanks! The only issue I found is that the visibility can't be changed in any way. Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html

Re: [Flightgear-devel] Shader menu structure

2012-07-09 Thread Heiko Schulz
Thorsten, you have email. And to all others: sorry for making a big noise here! -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and

Re: [Flightgear-devel] Shader menu structure

2012-07-07 Thread Heiko Schulz
Thorsten, What I really, really hate in FlightGear's last years developement, is how the ego of some people involved (yes, I think that's include me as well) seems to make things and discussions more and more difficult. And this discussion shows it again. But maybe it is only the

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Heiko Schulz
Thorsten, No, it is not so now (at least for me that is, maybe there are problems with other cards/systems/... I'm not aware of). I get to see a seamless and plausible match between sky and terrain from ground level to low Earth orbit, at all times of the day and under any weather

Re: [Flightgear-devel] Shader menu structure

2012-06-29 Thread Heiko Schulz
Emilian, There's only the default sky that works together with the normal shaders , or the Atmospheric scattering stuff which supersedes the old skydome shader. The Atmospheric scattering is a whole set of shaders, that interact to give a seamless horizon, and much more... They replace

Re: [Flightgear-devel] Shader menu structure

2012-06-28 Thread Heiko Schulz
Hello, I'm lost. Can you explain and give screenshots? I am seeing correctly rendered terrain and reasonably rendered aircraft when using the atmospheric scattering. I'm not seeing detailed aircraft effects because the shader hasn't been converted. In principle, I think here one could

Re: [Flightgear-devel] Shader menu structure

2012-06-28 Thread Heiko Schulz
Thorsten, FIRST: I'm not criticing your work. Instead I really appreciate your work, as you try to make things right! But I criticise the way we handle new features. Due to this I can pretty well understand Freds concerns about adding a simple switch for enabling Rembrandt, which is a

Re: [Flightgear-devel] Shader menu structure

2012-06-27 Thread Heiko Schulz
Hello, I noticed today that we can only decide between Thorstens Athmospheric Light scattering which disables other shaders, or FlightGear's Non-shaded Skydome. For me it is a regression compared with 2.6.0. So for me I have disabled the predicate-section in skydome.eff which enables the

[Flightgear-devel] (no subject)

2012-06-27 Thread Heiko Schulz
Hi, Allowing a decoupling between the Skydome and the ligthfield/haze shaders, would lead only to inconsistent settings, and useless bug reports from users blindingly enabling every switch available to them. ... I hope you can now better understand the reasoning behind this. Thanks,

[Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Heiko Schulz
Stuart, ...There is a significant memory footprint, but this appears to be only an issue when using building densities 1. At present our default is for random vegetation and random objects to be switched on, both of which also have fps and memory impacts. I'd therefore like to suggest that

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Heiko Schulz
Stuart, I got following error message: Warning: detected OpenGL error 'out of memory' at after RenderBin::draw(..) Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-07 Thread Heiko Schulz
Hello, Two questions have to be discussed and answered until the release branches get created on July, 17th: 1) What's the version number of the new release? a) 2.8.0 b) 3.0.0 Keep it consistent: 2.8.0 My reasons: -Rembrandt is still experimental and Fred's To-Do-list is still big. I

Re: [Flightgear-devel] Nasal performance

2012-06-07 Thread Heiko Schulz
Thorsten, Heiko and Vivian, please try the following version and let me know if this improves anything. If possible, do all tests with the weather tile type 'Test' (that has no randomness in the cloud configuration selection, so it delivers a fairly reproducable situation in terms of cloud

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Heiko Schulz
Hello Thorsten, Somehow I don't like the way this discussion is going. You had a worst of 27 in your list http://dl.dropbox.com/u/57645542/stagger-data.htm running everything and were unhappy. Now a stable worst of 24 makes you happy? The facts are: -it isn't that much important if you

Re: [Flightgear-devel] Head-up: several Rembrandt changes

2012-05-18 Thread Heiko Schulz
Hello, @/Kle: I downloaded the latest Git yesterday, and by enabling Rembrandt through the 'Internal Properties' dialog I get this lovely multicolored result: http://img515.imageshack.us/img515/8468/fgfsscreen133.png It never worked for me here. I always had to decide before to use Rembrandt

Re: [Flightgear-devel] Sea color

2012-05-18 Thread Heiko Schulz
Thorsten, It is for Vivian. We seem to agree that a stable 20 fps is possible (I get it and Vivian gets it if he throttles down), but he aims at more. Which is okay with me. I understood it wasn't stable. That's why he was happy with stable 24fps. I probably misunderstood here. Well,

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-30 Thread Heiko Schulz
Hello Thorsten, First again sorry when it sounded like rant. But I must admit I was dissapointed seeing the results on my system here. Having said that: To the best of my ability to determine from the screenshots, the skydome shader doesn't work for you (for some yet to be determined

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-30 Thread Heiko Schulz
Hello Thorsten, a) watch the console for any error message from shaders trying to compile but not succeeding Absolutly nothing- no error messages, just the usual .dds-warnings b) get me a screenshot from ~20.000 ft with good visibility over land facing the rising sun at dawn with skydome

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-29 Thread Heiko Schulz
Hello Fred, In case you didn't notice, Thorsten screenshots are from altitude, not from the ground, with more clouds on screen, and at dusk or dawn. Put yourself in the same conditions to do the comparison I did try that- after some more tryings with different settings I found out that I

[Flightgear-devel] (no subject)

2012-04-27 Thread Heiko Schulz
Btw - with the recent GIT, I now get Rembrandt working with --prop:/sim/ rendering/no-16bit-buffer=true in the commandline and a shadow map no larger than 4096x4096. I'm getting ~9-10 fps out at KSFO, about 14 in low vertex count situations like TNCM or a carrier - is that in the expected

Re: [Flightgear-devel] Terrain Haze v1.3

2012-04-27 Thread Heiko Schulz
Btw - with the recent GIT, I now get Rembrandt working with --prop:/sim/ rendering/no-16bit-buffer=true in the commandline and a shadow map no larger than 4096x4096. I'm getting ~9-10 fps out at KSFO, about 14 in low vertex count situations like TNCM or a carrier - is that in the expected

Re: [Flightgear-devel] Random Buildings

2012-04-25 Thread Heiko Schulz
Hello, Well done! A great enhancement! Now towns and Cities looks like they should! Here on my system Framerates are really good, but yes scenery loading needs some time- until framerates are stable enough to use it needs a much longer time. A very big surprise to me was that all buildings

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-06 Thread Heiko Schulz
Hello, Frederic Bouvier wrote: This is just designers' art. The light poles don't have hard edges. With a carefully designed light volume and well tune attenuation parameters, the hard edges will disappear after some iterations. Thanks for the input here and on youtube. I tried your tips and

Re: [Flightgear-devel] More Rembrandt Feedback

2012-04-03 Thread Heiko Schulz
Hello, Does anyone know whether FG is unique amongst desktop simulators in offering this?  I have no experience of X-Plane nor FS-X. Yes, X-Plane 10 also makes use of deferred shading. They just named it Global Lighting/HDR. Framerates aren't better there as in FGFS as now. The difference is

Re: [Flightgear-devel] Updated Cub and c172p for Rembrandt

2012-04-03 Thread Heiko Schulz
Hello, Martin Spott wrote: Service manual says: [...] Beginning with 1971 Models, the landing and taxi lights are located in the nose cowl. The D-EEQA (on the picture, sitting in wet grass) is a 1978's Cessna F 172N (serial 1697) and FlightGear's is, as far as I remember, a 1981's C172P.

[Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread Heiko Schulz
Hello, I updated my FGFS yesterday and today, after a whole while. Of course I tried Rembrandt and I'm impressed- finally shadows again! Rembrandt does work here without any error messages. (DualCore 2,6 Ghz, 4GB RAM, Nvidea GeForce GTX460) What I noticed is, that Anti-Aliasing does not work,

Re: [Flightgear-devel] Looking at a nice project from outside

2012-02-26 Thread Heiko Schulz
No, for a user it matters if he has to download a scenery from one place or from many partly incompatible scenerys scattered around the internet. Sorry, but being also a user I can tell you that it doesn't matter to me. And I'm pretty sure, a lot of others users as well! I fact, I have to say

[Flightgear-devel] (no subject)

2012-02-18 Thread Heiko Schulz
I have created now a merge Request including the ratings of aircraft I have been involved, I hope it is not too late. It is :-( Of course, it's never too late to be included in the master branch, which means that it will be part of 2.8.0 coming out in 6 months from now. But,

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 11

2012-02-17 Thread Heiko Schulz
I never refused improvements (Long Ez, Velocity XL, Carreidas 160, B25, A26 Invader, I16, UH 1, etc. ) So stop slandering without knowing. Which isn't true. You refused my improvement to the Velocity XL due to personal reasons, and you refused the contribution by another person due to

Re: [Flightgear-devel] Fair practice autorisations

2012-02-17 Thread Heiko Schulz
All people need to know that 60% (or more... it's approximate) of aircraft available for flightgear are created by helijah. More than 80% of them are totaly crappy ! They aren't a good point for FlightGear project ! vs. If you want to blame someone, you have to blame the people who made

Re: [Flightgear-devel] Aircraft ratings on the download page (was Re: Fair practice autorisations)

2012-02-17 Thread Heiko Schulz
Hello Stuart, I've managed to get this done, and passed the results to Curt, so the 2.6.0 Aircraft Download page will show ratings for aircraft, or a ? if the aircraft has not been rated. Many, many Thanks for the work! I have created now a merge Request including the ratings of aircraft I

Re: [Flightgear-devel] Aircraft ratings on the download page

2012-02-17 Thread Heiko Schulz
On a slightly related note, stumbled accross this: a HTML5 JavaScript library to render 3D models in .ac format using WebGL. Might be a nice addition to our download page... Demo: http://inmensia.com/files/hangar/flight-gallery/index.html Source: http://code.google.com/p/hangar/ Hmmm...

[Flightgear-devel] (no subject)

2012-02-17 Thread Heiko Schulz
Hello, My last two cents about [snip] ...Above all, the problems shouldn't be mixed together. If there is a problem, that should be addressed, but not by creating a new problem. If a person has reacted improperly in some context, it doesn't give grounds to calling his work worthless in

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 9

2012-02-16 Thread Heiko Schulz
They seek only to discredit me in the eyes of all. I think I've proven myself many times and I have never refused any improvements for my aircraft hangar. Except, I confess, for JSBSim (and even if the work is good why I refuse, even JSBSim ). Beside the fact that it isn't quite true,

Re: [Flightgear-devel] Fair practice autorisations

2012-02-16 Thread Heiko Schulz
For what its worth , I see several of my aircraft in this hangar and I wasn't asked permission for that so sounds like a ridiculous argument from the start . This team should others as they wish to be treated .Good place to end the discussion. Several? I only see one aircraft (Aerostar

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 8

2012-02-15 Thread Heiko Schulz
Sorry, without any offense, I have to disagree in following points. The original author of instruments panel is Alexis Laille Absolutely and totally false! The first version, albeit a very simple, is my work. Alexis Laille has nothing to do with that! When he improves/ replace the panel, when

Re: [Flightgear-devel] Fair practice autorisations

2012-02-15 Thread Heiko Schulz
Hello, I agree he is the owner of the model, but he is not the owner of the FlightGear project. I would disagree here in one point. From my understanding of the law, he is just the owner = copyright-holder of the parts he made (basic 3d-model, basic .xmls), but not the parts which had been

Re: [Flightgear-devel] Shader performance

2012-02-06 Thread Heiko Schulz
Thorsten, And especially in FGFS not really Vertices is one of the big problems, but .xml's and nasal-scripts. No, you can't say that in general. It quite depends on what you do and what options you use. Whatever you compute, it costs some amount of resource, and how long your frame takes is

Re: [Flightgear-devel] Shader performance

2012-02-05 Thread Heiko Schulz
Quote: #2 has long been a point of frustration for me. I've given up trying to address folks on the forum who say throw all the vertices/polygons at it that you like! Graphics cards can handle millions with no problem! Last time I looked there was even an FG wiki article that advised modelers to

[Flightgear-devel] FlightGear used in a worldwide unique paragliding simulator!

2012-01-21 Thread Heiko Schulz
Hi, found by accident today: FlightGear is used in a worldwide unique paragliding simulator! ActiveFly is a simulator just for paragliding. It let's you practice paragliding on the ground. In order to make practicing with the ActiveFly Simulator as realistic as possible, the harness as well

Re: [Flightgear-devel] Aircraft issues: Vostok-1, dc-3, dhc6, CRJ700, pa24-250-CIIB

2012-01-03 Thread Heiko Schulz
Hello, * dc-3: Very nice cockpit work - the manual needs an update though, starting the engine seems to require at least one more step than advertized (the selection of a fuel tank). Even then for some reason I got only the left engine on - repeating symmetrically what I did never started the

[Flightgear-devel] Aircraft issues: Cessna Citation-X

2012-01-03 Thread Heiko Schulz
Hello, I updated my FGdata today, and wow- the Citation X has improved! Especially the Primus Display are great- the NAV map was a long missing feature! I also could see that the Autopilot has been improved and works now like it should: a real FLC-Mode! But I have problems with the locking on

Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-23 Thread Heiko Schulz
Hello, Also a different issue: I seem to recall there was a golden era when model loading was nicely done in the background, not causing severe stuttering in the display. Nowadays if I look around the scene, FG freezes for seconds at a time. I noticed the same some while now. I thought that it

Re: [Flightgear-devel] cessna c172p cockpit (2) + ambient light level.

2011-12-19 Thread Heiko Schulz
Hello, Hi Everybody,thank you for all your replies. I have downloaded and compiled 2.4.0 from the website. I have cloned fgdata on my local machine. Until I compile 2.5.0 from git, I am cheating by using the data from 2.4.0 + symlinks to the c127p and Instruments-3d folders from fgdata from

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Heiko Schulz
Hello, Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png As the name of the project hints, this is only the beginning. Regards, -Fred I thought cristmas times begins next week? Man thanks

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-05 Thread Heiko Schulz
Hi, I read that X-Plane 10 is using a complete new system for clouds (LOD based): I haven't seen this in action, and don't know how good this really is. I have tried the X-Plane 10 Demo. I have a DualCore 2.6 Ghz, 4 GB Ram, Nvidea GTX460. While graphic looks really good, and the idea behind the

[Flightgear-devel] Jenkins Builds for win32 down?

2011-12-01 Thread Heiko Schulz
Hello, I wanted to update FlightGear today. but I noticed that the last win32/64 builds has be created a while ago, though I can see a lot of new things has been added to SimGear and Flightgear since. It looks as currently no win-builds are possible, as OSG, FGRun and TerraGear Builds are

Re: [Flightgear-devel] Lit the lights!

2011-11-22 Thread Heiko Schulz
Hello, It isn't really recommneded to use more than the provided OSG-Lights in FGFS for some reasons. Bur for cockpit lighting we have in 2.4.0 and 2.5.0 ow a lightmap shader, which might be more interesting Heiko still in work: http://www.hoerbird.net/galerie.html But already done:

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
Hello, I just noticed today that the textures folder in scenery growed from 50 MB to ~200 MB. But I don’t see that many new textures ? I read once here that the benefit from getting DDS is also we get smaller file sizes for the textures. But now I see textures like crop (and cropA) DDS files

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
And btw. there have been only 4 or 5 replacements/additions for covers ... Thanks, I will do so. And where do I find the lossless origins now in the repo ? Do the origins co-exist in the repo, as png, or as GIMP files ? Ouch!! 1.) the whole .dds-texture are currently additional in 2.5.0 to

[Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
If your using dxt compression, which is why most people use dds, then it is NOT equal to the original image. Amount of degradation will depend on the image, resolution, type of dxt used, etc..but will never be the same or better quality. This applies to every texture file which use compression.

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
Hello, Ouch ? This was regarding about your statement about the 4-5replacements/additionals and maybe I'm wrong, but I think I can read something between your lines. You are not happy with the conversion to .dds-files, right, though you didn't spoke out yet ? With .dds editing and reediting

Re: [Flightgear-devel] fgdata: Important note

2011-10-27 Thread Heiko Schulz
Hope so ;-) With the current setup you can for example commit (and accept merge requests) for your EC130:https://gitorious.org/flightgear-aircraft/ec130 But I want to give commit rights to my wife to my repo, without asking you, can I do that ? Why not ? What gives the team the right to

Re: [Flightgear-devel] fgdata: Important note

2011-10-25 Thread Heiko Schulz
Hello, IMHO that adds another not very logical layer of complication for little gain. There's a nice democratic aspect to every aircraft being in a single central repository, and reduced opportunities for those clique type groups that so naturally spring up and are divisive and very

Re: [Flightgear-devel] fgdata: Important note

2011-10-25 Thread Heiko Schulz
Hello, there was little input on the fgdata split and few people speaking up when things were started. We do see a lot of responses now - many being in favor of the change, but also concerns about remaining issues. Indeed, setting up the new repo isn't as simple as it seemed initially, and

[Flightgear-devel] MyCopter- or another use of Flightgear in Research and Development

2011-10-23 Thread Heiko Schulz
Hello, Today I found something interesting. There is a project in Europe called MyCopter. They indeed aimed for a creating a personal air transport system (PATS) with Personal Aerial Vehicles (PAVs). So they are investigating what it needs to have such a system in the future. Several

Re: [Flightgear-devel] specular reflections, where did they go?

2011-10-13 Thread Heiko Schulz
Hiwhere did that go? nothing alike in gitthanks To get the fuselage reflections enable Specular reflections on objects in View - Rendering options.--- ?? Are you sure you are using the latest FGFS-version? Seems not To get the specular reflections just enable the

Re: [Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?

2011-10-06 Thread Heiko Schulz
Hello Syd, I did a DESCEND/CLIMB mode for the b1900d autopilot , and a few others that i never did commit , but have to admit I'm not sure what you mean by decoupling the throttle ... is there a controller in the autopilot file that's taking control of the throttle at the same time ?My

Re: [Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?

2011-10-06 Thread Heiko Schulz
Hello Syd, Don't worry, don't get yourself into rush. I'm working on the Dornier Do328 TP/JET, which uses a version of the Autopilot System of the Citation X. At least the main functions are the same, that's why I noticed the issues. And digging into teaches me some new things. Thanks for your

[Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?

2011-10-03 Thread Heiko Schulz
Hello, I'm looking for a way to create a correct FLCH-Mode for autopilots like it is used on the real Citation X or Dornier 328. Usually it works this way: Engaging this mode the AP will maintain the pitch to hold the current or selected airspeed. Maintaining throttle by the pilot will

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Heiko Schulz
Finally, I found 3 affected global models in fgdata. Martin, can you fix these please (needs to go to the scenery database): Models/Transport/ICE3middlecar.ac Models/Transport/ICE3middlecar2.ac these had been directly committed to CVS by one of those overly clever committers who are

[Flightgear-devel] (no subject)

2011-05-27 Thread Heiko Schulz
http://www.gbabrasil.net/images/news.html-- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-25 Thread Heiko Schulz
Hello, Thanks for the poke. I completely forgot to write this up. I'll try to do this today, though it needs a proper name. This is done. I've gone ahead and replaced the article completely with the rating system described in December. Now I'm off to rate all the aircraft I

Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-19 Thread Heiko Schulz
Ron beat me to it, but I was going to suggest the same thing ... create an alouette2-easy-set.xml ... or aloutte2-beginner-set.xml or something along those lines.  Then we can have both FDM's available and the end user can choose which one they want.  A git commit war would be no fun. I'm

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 9

2011-05-19 Thread Heiko Schulz
The fact is that Heiko do not like the way I work. He does not understand organization and compliance. He thinks that Maik JUSTUS knows everything about everything. For the rotation of the rotor, I acknowledge that I did not notice. This will be fixed soon. For the rest, Yasim (like

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-19 Thread Heiko Schulz
All this is absolutely false. I never  requested a change in the FDM Alouette 2 ! I never wrote this. I said that you wasn't happy- but not that you requested. If I could not fly, and although it does not bother me. JM-26 and many, many others were sad not to do so. But I did never

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 9

2011-05-19 Thread Heiko Schulz
I think we'd have to get a little bit more precise here. _I_ understand FlightGear's goal of development for aircraft/heli FDM's to get as close as possible to the flight characteristics of the real aircraft. Think of someone connecting a set of real helicopter controls to FlightGear

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-19 Thread Heiko Schulz
It appears that just come and complain on the devel list (which is intended for developers code FG) is not interpreted as anything other than a personal attack. If you can't understand I can not do anything about it. Even Martin did you notice that your mail has nothing to do on the

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 9

2011-05-19 Thread Heiko Schulz
Whether you're able to tweak your system to compensate for worries FDM is good for you. But this does not solve the problem of the majority of users. And I don't work for 1 or 2 people, but for 99% of users. You're not the navel of the world and your skills are not those of everyone.

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-19 Thread Heiko Schulz
Emmanuel, and all here involved or not, with your answer to Martin here on the devel-list you began to discredit me. You didn't talk to me - but about me. Isn't that exactly the behaviour you don't like? So why did you do it? The fact that you tried to discredite me let me give no other

[Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by JM-26

2011-05-18 Thread Heiko Schulz
Hello, I just noticed that the Alouette II fdm has been replaced by a new fdm, which was originally made by Maik Justus. That's sad. As I know Maik Justus always uses a lot of real datas for the fdm's, based on pilot reports and real manuals as long it can be get free in the web. I hate to

Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Heiko Schulz
In general I'd recommend first to discuss the item with the author of the change.  In general it is my prefered way as well. With any author just but not this one for some reasons. If the drawbacks introduced by the new FDM are really that obvious and serious as you've stated here,

Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Heiko Schulz
Hello all, Does anyone know, if JM-26, the author of the new fdm, is reading the devel list or has an email address for me to contact him directly? Regards Maik I found the author on another french FlightGear Forum. Here you go:

Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Heiko Schulz
Hi, Yes they do look ugly, because the new textures expose problems that are hidden by the old ones. Here are some more: ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures.jpg ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures-1.jpg

Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Heiko Schulz
Anybody got a screenshot with stopways? -- Yep: GIT 04/29/2011 win32 Hudson Build www.hoerbird.net/fgfs-screen-251.jpg -- Achieve unprecedented app performance and reliability What every C/C++ and Fortran

Re: [Flightgear-devel] JSBSim turbulence models: revealing an almost hidden gem

2011-05-08 Thread Heiko Schulz
Yes, right. I used the turbulence model already before, but now it is used automatically. It was just this bridge missing. Great! Thank you! I really like the turbulence model of JSBSim- feels much more realistic than the one from YASim. All the credit for the model goes to the excellent

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Heiko Schulz
Hello, Thomas Albrecht wrote: Dear all, I also tried the textranslate method, but when I put the day/night textures, say van.png and van_LIT.png each 256 x 256), into one file (512 x 256) and make up an .xml as described in the wiki, both day and night textures look distorted in

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Heiko Schulz
Hello, Hmm, that depends. If those textures should be displayed all the time (like a livery), then yeah, I agree, one big texture is better than many smaller ones, also depending on your texturing needs. On the other hand, if you're not displaying half the texture most of the time,

Re: [Flightgear-devel] Cloud interface from Nasal

2011-04-26 Thread Heiko Schulz
One function I had on my TODO list was something to return the cloud position in lat/lon. However, it's a bit tricky due to the current limitations in the command interface. Do you see any need for it? Weather Radar?

Re: [Flightgear-devel] YASim issues

2011-04-22 Thread Heiko Schulz
Hello, So I tested the bo105 now with the HudsonBuild 262 win32-installer (before YASim-patch) vs. the latest HudsonBuild 272 win32-installer. (after YASim-patch) I used the Bo105, KMTN, rwy15 METAR: 012345Z 15000kt 12SM 20/08 Q1013 NOSIG I set Vy= 65, TOW 4531 lbs, Torque at 80% (end of

Re: [Flightgear-devel] Future repository for non-GPL aircraft

2011-04-21 Thread Heiko Schulz
Hi, I could imagine more something like a portal, (like avsim.com, x-plane.org) where you have all Downloads available, sorted in licencs, types, ratings. This would allow to search and find easily all aircraft, no need to search through the whole web. This would also allow to have multiple

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread Heiko Schulz
Hi, Hello Heiko, does your local FDM still uses default approach fuel etc? But even if not, there should be no difference in the flight behavior. The only effect of the approach fuel level is (for a rotorcraft) within the gear solver. Heiko, and anyone else: if you think there is

Re: [Flightgear-devel] terragear-cs segfault

2011-04-17 Thread Heiko Schulz
People who have never seen unix before and are diving in expecting to be able to click next a couple times and have something useful pop out the other end 3 seconds later probably will be a little terrorized by what they find.  But others who enjoy seeing dozens of machines cranking away in

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