Re: [Audyssey] Montezuma's Revenge News

2007-11-27 Thread Thomas Ward
Hi William, I would not go as far to say the content is totally different from the visual games. That is not completely true, but you are right that the companies are less likely to see the game as a serious threat since it has low market value to begin with, and it has no graphics so sighted

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Bryan, Perhaps, but that information was never shared with me while transfering the game. As I said the idea of a boss never occurred to me since I was intending to clone the original to some greater degree. My only question is if bosses were going to be so important why wait until the last

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Phil, That bites. In the words of Alanis Morissette, And isn't it ironic... don't you think? It's like rain on your wedding day. It's a free ride when you've already paid. It's the good advice that you just didn't take. Who would've thought... it figures. Phil Vlasak wrote: Hi Tom, I

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread william lomas
hi who is going to know whyd o you guys get so hung up on a game title, the content is totally different than the visual games anyways On 26 Nov 2007, at 17:48, Thomas Ward wrote: Hi Phil, That bites. In the words of Alanis Morissette, And isn't it ironic... don't you think? It's like

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Phil, No, the USA Games version isn't pyramid shaped as was the maps you are reading. I based mine on a virble descriptions of each of the levels and attempted to duplicate it based on what was described to me. To make things easier to program I made a 100 by 50 rectangle to place the game

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi, The only way that would have worked is if you got as many swords as possible and ten killed the boss with a series of attacks. After 1.0 hits a web download near you I plan to go back in and look into adding at least one boss for the game. Shadow Dragon wrote: Yeah, that's what I was

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Bryan, Yeah, adding bosses at this very late date is pretty nasty business. I don't think i will proceed with this until 1.0 is out the door and making some sales. The game is pretty goood as it is without bosses. Bryan wrote: In that case I'd say don't do it. There's always updates later

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi, No kidding. One of the reasons I want to get Monte released is because it is truly the easier game to finish first. Once it is out of the way working on Raceway can be my primary focus. william lomas wrote: to be fair as well we have other games which we are waiting for such as raceway

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Ryan, Quote The game's been altared enough from it's original version.. lol It's nothing like it's original intent. I don't see why it would hurt to change it some more. End quote That is sort of a yes and no. I do want to keep something of the original game in place. However, I do have

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Bryan, Right. Not only add on updates, but possably design a from scratch 2.0 version for sale that would go all out with new features, boss battles, and whatever else people wanted but didn't get in 1.0. Bryan wrote: Because people have been waiting for the game for two years. I

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Ronald Hopkins II
:53:21 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi, No kidding. One of the reasons I want to get Monte released is because it is truly the easier game to finish first. Once it is out of the way working on Raceway can be my primary focus. william lomas wrote: to be fair

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Bryan
Then go for it. That's my vote. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 26, 2007 11:57 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Bryan, Right

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
is send error report dialog box. Did I do something worng? [Original Message] From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: 11/26/2007 1:53:21 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi, No kidding. One of the reasons I want

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Charles, Yes, one of the difficulties I have had to face. On one hand we have the arcade purest who wants the game to match very closely to the original. On the other hand we have the not so purest view who wants everything new and different. Obviously, in a case like this both views can't

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi, Well, that is where things begin to go wrong for a developer. You get into this mind set of what will one more change do, then one more, one more, and eventually the game is so different the original is absolutely lost under a mountain of what will one more change matter thinking. I wrote

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Phil, Hmmm That wouldn't be too hard to introduce. One skull as sort of a boss skull. That is interesting. Phil Vlasak wrote: Hi Tom, I quite understand your having to stop game development to get the game finished and ready to sell. One suggestion for an upgrade so as not to

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Bryan, Exactly. Murder isn't the word for it. One reason RPG games etc haven't been too popular by the audio game developers is they just want to get a game written and out to the customers in a timely fassion. Imagine if it took me three or four years to write my Zelda clone. How many

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Phil Vlasak
Hi Tom, I just went to the Montezuma's Revenge wiki and found, A new 3D game for the latest generation game engines has been developed by Utopia Technologies, called Montezuma's Return, which is also the title of a 2D version for the Game Boy Color. I loved your new game name but it looks like

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
be problematic from a programmer's perspective. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 25, 2007 9:23 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Phil

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi, In this instance both are going to be problematic because I had no bosses scheduled so the monsters don't have triditional HP values. All the if statements check for is weather you have a sword and if monster x is in range. If that is true kill it. In order to add any bosses, even one, I

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Phil Vlasak
I checked out another site for Revenge, The game has nine different levels, each consisting of 100 screens, organized as a pyramid with a base 19 screens wide and with 10 screens height (although the topmost screen is the title screen of the game, and you cannot control Panama Joe when he is in

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Shadow Dragon
Yeah, that's what I was thinking of. That's what gave me the idea for having boss fights in the game in the first place. I'm really curious to see how he would have made that work since swords were one time use and most other weapons in the game were the same. --- Gamers mailing list __

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
Subject: Re: [Audyssey] Montezuma's Revenge News Hi, In this instance both are going to be problematic because I had no bosses scheduled so the monsters don't have triditional HP values. All the if statements check for is weather you have a sword and if monster x is in range. If that is true

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
] To: gamers@audyssey.org Sent: Sunday, November 25, 2007 1:42 PM Subject: Re: [Audyssey] Montezuma's Revenge News This would be a detraction from the original, losing some of the flavor and appeal of the purist from the game. The game's been altared enough from it's original version.. lol It's

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread william lomas
, November 25, 2007 1:42 PM Subject: Re: [Audyssey] Montezuma's Revenge News This would be a detraction from the original, losing some of the flavor and appeal of the purist from the game. The game's been altared enough from it's original version.. lol It's nothing like it's original intent

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Raul A. Gallegos
One more change will introduce more time. That is what Tom wants to avoid. Shadow Dragon wrote: But that's the point. We've already made so many changes, what's one more change going to hurt? I mean the game is far, far from being the classic game it was, its got modernized sounds, its got

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread jason
and this is Jason known as Blind Fury - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 23, 2007 11:09 PM Subject: [Audyssey] Montezuma's Revenge News Montezuma's Revenge News Hello gamers, USA Games Interactive

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Phil Vlasak
Hi Tom, Since you are changing the name to Montezuma's Return, this implies that Montezuma will be in part of the game. Is he going to be a sort of boss level baddy? If not, you could call the game, Montezuma's Tomb Robbers Return. Or, Montezuma's Temple Raiders Return. Of course, if one of the

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
I really like the idea of having some kind of boss level at the end of the temples here. It'd more than likely make me consider buying the game. If you're making so many changes, any chance you could put in a few bosses, like a giant rolling skull that you'd have to defeat somehow, maybe giant

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Charles Rivard
] Montezuma's Revenge News I really like the idea of having some kind of boss level at the end of the temples here. It'd more than likely make me consider buying the game. If you're making so many changes, any chance you could put in a few bosses, like a giant rolling skull that you'd have to defeat

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Thomas Ward
Hi Phil, Well, at this point probably not. I have already closed down new developments to the engine and am working on finalisation of the game. Since the original classic game did not have bosses I had not made plans for any, and I'd have to reopen the engine development which could push the

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Thomas Ward
Hi Shadow, I understand what you are saying, but I can't simply intruduce this feature into the game before 1.0. I have tentatively scheduled the release date as December 15, 2007. However, the actual release date could be a few days earlier or later depending on any issues encountered or

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
, *grin*. Ah well. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 24, 2007 2:16 PM Subject: Re: [Audyssey] Montezuma's Revenge News This would be a detraction from the original, losing some of the flavor

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
Yeah, I figured as much. It'd be cool if they went in eventually, I'd expect it'd take quite some time to make bosses for each level, or every 3 levels or whatever. It'd be a cool implementation but I understand where you're coming from. *shrug* I just hope you decide to do it eventually. It'd

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Phil Vlasak
be considered the boss scull. Hope you get many Christmas sales of the MR game. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 24, 2007 4:55 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Phil

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Thomas Ward
Hi, Developing bosses etc would take quite a bit of rnd which I really don't have time for at this moment. I can say though one game I have strongly considered is something similar to the megaman series powered by the Monte engine. in such a case then there certainly would be bosses on each

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
: Saturday, November 24, 2007 7:01 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi, Developing bosses etc would take quite a bit of rnd which I really don't have time for at this moment. I can say though one game I have strongly considered is something similar to the megaman series

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Bryan
: [Audyssey] Montezuma's Revenge News Yeah. I'm a little curious about how James was planning to work the tomb guardian battle at the end of the game he was making. Did you ever get any details on that? A megaman game or something along those lines would be cool, but I think it'd be cooler to see

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
Yeah, probably. If I had the patience for anything programming related I'd try some of this stuff myself, but I have no real patience for that sort of thing, plus I'm of the mind that if you make a game, especially a plot oriented game like Zelda, then what fun is it to play? *shrug* Guess

Re: [Audyssey] Montezuma's Revenge News

2007-03-29 Thread jason
- From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 24, 2007 9:28 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi, Yeah, I have tried hard to improve upon James North's games. I have spent allot of extra time gathering better

Re: [Audyssey] Montezuma's Revenge News

2007-03-29 Thread Thomas Ward
Hi Jason, Microsoft DirectX is a set of multimedia libraries for Windows based applications for drawing graphics, playing sound, accessing input devices, etc... As of version 9.0 and later DirectX has been designed to operate with .NET enabled applications, and Microsoft is slowly fasing out

Re: [Audyssey] Montezuma's Revenge News

2007-03-28 Thread jason
- Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 7:40 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Michael, I respect your opinions, but I do have some trouble understanding why just because a game

Re: [Audyssey] Montezuma's Revenge News

2007-03-24 Thread Thomas Ward
Hi Shaun, That is right. Keep in mind also most of our developers don't have B.S. degrees or Master degrees in computer science and programming. They simply don't have the skill of those big time developers. They may be good at what they do, but still don't have the training and skill such as

Re: [Audyssey] Montezuma's Revenge News

2007-03-24 Thread Thomas Ward
Hi, Yep. Carly Simon had the perfect song for them, your so vain. I have no idea where this attitude of old is bad comes from with people of my generation and younger, but it is totally illogical as Mr. Spock would say. After all Lord of the Rings was written before most of those on this list

Re: [Audyssey] Montezuma's Revenge News

2007-03-24 Thread Trouble
you have to remember that yours just like others that have pre paid for those two games, was under a different company. that company made a point to do things like that, and all it got them was bad news and grief. now under a new company. They have to be given time to redo what don't work and

Re: [Audyssey] Montezuma's Revenge News

2007-03-24 Thread Bryan Peterson
Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 11:53 PM Subject: Re: [Audyssey] Montezuma's Revenge News The game is still popular because it is what a game is supposed to be. FUN TO PLAY! The same can be said for why a band out of the early

Re: [Audyssey] Montezuma's Revenge News

2007-03-24 Thread Thomas Ward
Hi, Yeah, I have tried hard to improve upon James North's games. I have spent allot of extra time gathering better sound effects, editing, recording new ones, not to mention rewriting both games from scratch to support newer and better technologies such as the .NET Framework which is the

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Raul A. Gallegos
list' gamers@audyssey.org Sent: Thursday, March 22, 2007 9:22 PM Subject: Re: [Audyssey] Montezuma's Revenge News I am disappointed Thomas you have chosen to go to a old game instead of making a game modern. If I wanted to play a game from the 70's I would have kept the game from back then. We

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Thomas Ward
Hi Michael, I respect your opinions, but I do have some trouble understanding why just because a game is old to sighted people why does it have to be old and boring to many blind users that never had a first chance to play? This kind of reminds me of my college dorm mates first reaction when

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Thomas Ward
: [Audyssey] Montezuma's Revenge News Here we go again. Do you see the point that a game is new to the blind gaming community if that blind community hasn't ever played it before? Why care if the game is out of the fifteen hundreds? Chess is, and it's still being played worldwide. This puts

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Thomas Ward
Hi Dark, Agreed. Simply saying that someone does or does not like something isn't just enough to sway a developer from his or her course. We would like reasons backed up with concrete examples of why side-scrollers are less desirable than an ultra modern FPS game. Is the reasoning have to do

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Charles Rivard
PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, March 23, 2007 7:22 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi List: Everyone has a right to a opinion. I personally don't look forward to the dark ages but at the same time I fully appreciate and respect for those

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Michael Maslo
Thomas: I thank you so much time for your response. I greatly appreciate the time you took to respond. As you said interests change and maybe since I most my vision not to long ago maybe my interest have moved ahead. I, as said before, will try the game and maybe will be surprised with how much

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread shaun everiss
I am sure tom is doing his best. On a side note, I think once a game switches from dev to dev and its still under development, that dev shouldn't incur the wrath from users over time on the project that he didn't have, ie the time the other dev has spent on the project in question shouldn't be

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread shaun everiss
well we all learned the hard way what was best and what plainly sucked. Read my last message I posted about the time reset thing. If a game in development switches devs then the time that the last dev put in the game shouldn't count against the other dev's time. I know from you tom that the

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread shaun everiss
Lets face it though, we are just starting. Sighted stuff is way ahead of our stuff. We have only just started the dotnet course of games. There are still a few of us that use vb6, and autoit, or have just dropped said older things. We have only just started multiplayer support. We have only just

Re: [Audyssey] Montezuma's Revenge News

2007-03-23 Thread Charles Rivard
Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 9:31 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Dark, Agreed. Simply saying that someone does or does not like something isn't just enough to sway a developer from his or her course. We would like reasons backed up

[Audyssey] Montezuma's Revenge News

2007-03-22 Thread Thomas Ward
Montezuma's Revenge News 3/22/2007 by Thomas Ward Hello gamers, A couple of weeks ago we mentioned that we would be putting out a demo sometime in the month of April. However, some very recent discussions with the test team have revealed a desire to make Montezuma's Revenge as close as

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Dark
for Monti, so that people who've bought the game could design their own levels. That would be fantastic! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, March 22, 2007 1:08 PM Subject: [Audyssey] Montezuma's Revenge News Montezuma's

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Tom Randall
, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, March 22, 2007 6:08 AM To: gamers@audyssey.org Subject: [Audyssey] Montezuma's Revenge News Montezuma's Revenge News 3/22/2007 by Thomas Ward Hello gamers, A couple

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Phil Vlasak
Hi Tom, From this I assume you have a description of the layout of the original levels of MR. Did you get them off the Internet or do you have the game? Will there be a change in how many levels you will produce? I think the actual maps will make the game more interesting for those who have

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Dark
the best, Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 5:08 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Dark, Quote For example, the maze in Packman talks I believe

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Thomas Ward
Hi Phil, Yeah, I have a written description of the Monty level maps, but I still may have to improvise in a few places. For example, the sighted folks that wrote them up were mainly concerned in directing new players where to pick up keys, gems, and other items, where to avoid skulls, and

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Thomas Ward
Hi Dark, Yes, the save feature is a major part of the game core, and has been for quite a long time. I have no intention of taking it out, and it has aided in the resolution of many bugs. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Michael Maslo
I am disappointed Thomas you have chosen to go to a old game instead of making a game modern. If I wanted to play a game from the 70's I would have kept the game from back then. We have so many old fashioned games already and now I feel in my own personal opinion is taking 200 steps backwards.

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Charles Rivard
am pointing out? Thanks. - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 22, 2007 8:22 PM Subject: Re: [Audyssey] Montezuma's Revenge News I am disappointed Thomas you have chosen to go to a old game

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Liam Erven
Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 9:20 PM Subject: Re: [Audyssey] Montezuma's Revenge News Here we go again. Do you see the point that a game is new to the blind gaming community if that blind

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Charles Rivard
updates on the progress. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 9:29 PM Subject: Re: [Audyssey] Montezuma's Revenge News I actually understand what Michael means. I think it would be really cool

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Dark
Michael. May I suggest you please take the following points under considderation: 1: For many blind people, the option simply does not exist to go and play the original game because it is a completely graphical game. For this reason alone, making an audio version which will be accessible to

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Charles Rivard
Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 9:52 PM Subject: Re: [Audyssey] Montezuma's Revenge News Michael. May I suggest you please take the following points under considderation: 1: For many blind people, the option

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Liam Erven
, March 22, 2007 9:53 PM Subject: Re: [Audyssey] Montezuma's Revenge News He's complaining that the game is old, though. And for the blind gaming community, it is not. I don't like the setbacks, either, as I am one of those early purchasers of games that I have not received, but I'm willing

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Michael Feir
be what breaks down barriers and that kind of thing is always of great value. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 22, 2007 10:53 PM Subject: Re: [Audyssey] Montezuma's Revenge News He's complaining

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Dark
. Beware the Grue! Dark. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 23, 2007 3:03 AM Subject: Re: [Audyssey] Montezuma's Revenge News in all fairness, I'm extremely apreciative of the fact that Tom constantly

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Dark
Sent: Friday, March 23, 2007 2:59 AM Subject: Re: [Audyssey] Montezuma's Revenge News Maybe he can see this flaw: The Bible should not be reproduced in braille or in audio format. Why? Well, heck, the King James Bible has a copyright of, I think, 1611. Dang, that's an old book, so why

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Ron Schamerhorn
PM Subject: Re: [Audyssey] Montezuma's Revenge News I am disappointed Thomas you have chosen to go to a old game instead of making a game modern. If I wanted to play a game from the 70's I would have kept the game from back then. We have so many old fashioned games already and now I feel in my own

Re: [Audyssey] Montezuma's Revenge News

2007-03-22 Thread Bryan Peterson
pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 22, 2007 7:22 PM Subject: Re: [Audyssey] Montezuma's Revenge News I am

Re: [Audyssey] Montezuma's Revenge News.

2007-01-20 Thread Thomas Ward
Hi Ian, I can't promise you a time for the full release, but I am working on a trailer right now. I hope to have it posted sometime before the day is out. Stay tuned for updates as I get it packaged, and put on my web site. ian and riggs wrote: hi tom monty sounds like it is going to be a

[Audyssey] Montezuma's Revenge News.

2007-01-19 Thread Thomas Ward
Hello gamers, First, I'd like to start by clearing up a bit of confusion I made during my future of USA Games inquiry. Montezuma's Revenge is well on schedule, and I was not, nor am I planning on disrupting the development of Montezuma Revenge by switching programming languages mid development.

Re: [Audyssey] Montezuma's Revenge News.

2007-01-19 Thread ian and riggs
] To: gamers@audyssey.org Sent: Saturday, January 20, 2007 6:05 AM Subject: [Audyssey] Montezuma's Revenge News. Hello gamers, First, I'd like to start by clearing up a bit of confusion I made during my future of USA Games inquiry. Montezuma's Revenge is well on schedule, and I was not, nor am I planning

Re: [Audyssey] Montezuma's Revenge News

2006-12-13 Thread Thomas Ward
To: gamers@audyssey.org Sent: Monday, December 11, 2006 8:40 PM Subject: [Audyssey] Montezuma's Revenge News Montezuma's Revenge News Dec. 11, 2006 Hi all, With STFC 1.0 now released we have had more time to work directly on Montezuma's Revenge. As many of you know we

[Audyssey] Montezuma's Revenge News

2006-12-11 Thread Thomas Ward
Montezuma's Revenge News Dec. 11, 2006 Hi all, With STFC 1.0 now released we have had more time to work directly on Montezuma's Revenge. As many of you know we released a trailer sometime last week which showed off a bit of Montezuma's Revenge Alpha 2. As it happens there have been many new