...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 8:06 AM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Trouble,
While I definitely agree up to a point, I think we'd have a whole
lot more griping and complaining if this thing wasn't released
until Christmas. Even
Hi Thomas,
Have a look at http://www.allegro.cc/. In Allegro 5, they have completely
rewritten the sound API and it is now extremely versatile, powerful and, of
course, cross platform. It has pan, volume, pitch etc but unfortunately no
3d. It allows you to customize things a great deal,
Weel, the most funny thing here is fact, the game is developed from a
few years and we have nothing, and what is really incredibly
interesting, you haven't nothing.
Think about me what you want, not my case, but it's true, little
offtopic, but when i read tons of messages from you regarding
Subject: Re: [Audyssey] MOTA Audio Support
Weel, the most funny thing here is fact, the game is developed from a few
years and we have nothing, and what is really incredibly interesting, you
haven't nothing.
Think about me what you want, not my case, but it's true, little offtopic,
but when i read
Hi Philip,
Thanks for the information. I'll definitely give Allegro a look
although I shutter at having to rewrite the input, audio, and
threading to fully support Allegro. Although, this might be the answer
I am looking for. Its too bad they don't have 3d audio as I've got all
the hardware for
My thoughts are that if a game relies on accurate sound, then you should go
with what produces the most accurate sound. To a lot of people, MOTA's
nineteenth beta is like a game for the sighted gamer that has poor graphics.
Direct sound gave the best, smoothest, and most accurate sound. If
Hi Lirin,
You are certainly welcome to your opinions, but I don't consider the
fact I have written Star Trek Final Conflict, got screwed over
Montezuma's Revenge just about a month from final release, and writing
a cross-platform game engine exactly nothing. Yes it is true I have
released
Hi Charles,
Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead of
forward. The problem is that I want and need a completely
cross-platform solution
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it is
called was not very usable on the playyer's side in the latest public Beta.
We already had such problems in earlier beta versions, i think Beta 12, 13
or 14 or all of them.
There panning in combination with walking
@audyssey.org
Sent: Sunday, June 12, 2011 10:27 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 1:30 PM
Subject: Re: [Audyssey] MOTA Audio Support
I think that was more than a little uncalled for. And I don't see what
Final Fantasy has to do with this.
We are the Knights who say...Ni
: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know that the audio, joystick
support, etc was much better in the Windows version of the G3D Engine,
and I even agree beta 19 seems like a step backward instead of
forward. The problem is that I want and need
.
Karl
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 12, 2011 4:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Audio Support
Hi Charles,
Yeah, I certainly understand that. I know
Hi Pitr,
That all sounds well and good except for one thing you are over
looking. Who am I writing this game for? You or me? Why am I writing
these games in the first place?
Well, to answer the first question I thought i was writing the games
for myself, because they are games I like and wanted
Hi Karl,
That's probably what I'll end up doing in the end. I'm really sick and
tired of being asked when MOTA will be out, please fix the audio
because it sucks, etc and since the Windows version of the G3D engine
used in beta 18 is rock solid stable that only seems like the best
thing to do
with
the cross platform game, keep it up!
Ron
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 12, 2011 4:15 PM
Subject: Re: [Audyssey] MOTA Audio Support
Hi Lirin,
You are certainly welcome to your opinions
well there is also that long platform or long platforms in gneral I
don't like them that much.
At 08:32 a.m. 13/06/2011, you wrote:
Hi Tom,
I know that the current Windows sound library (Fmod EX), or what it
is called was not very usable on the playyer's side in the latest public Beta.
We
...@sbcglobal.net
Sent: Sunday, June 12, 2011 3:50 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Audio Support
There was no constructive criticism, nor was there any encouragement in
it. As far as a message like that being sent to the list instead of
directly to the target
Sent: Wednesday, May 25, 2011 7:38 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA beta 19 released!
I think he was talking about the User's Gide.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
Hi Tom,
What exactly do you mean by updating the attack function? I do not
understand.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 25, 2011 12:16 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi
He means the way you attack players so you can get a faster response.
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Sounds like Kun Fooey, to me?
Gary
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 28, 2011 12:49 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
He means the way you attack players so
Hi Dean,
I honestly don't get what the problem is. There is no secret to
getting to the first floor. Sheesh, you don't even have to use the
rope if you don't want to. Just jump off the ledge and land on the
floor below. If the r key says room 4, or something like that, you are
on the bottom floor
well the engine is quite stable and sounds are real cool.
At 11:26 a.m. 26/05/2011, you wrote:
Hi Phil,
As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a
Hi,
I'd like to say a few things about what I experienced when trying the latest
beta of mota.
First and foremost the change of the sound library seriously does affect
accouracy of positioning of sounds relative to you. Best examples for this
are collectable objects like torches in level 1. I
i may trya dn put linux on to my imac under fusion if i can work out why i
can't get it to work at the moment then to play on the mac
On 25 May 2011, at 22:20, Thomas Ward wrote:
Hi Will,
First, I understand your frustration, but you must have missed my
message to Phil about my plans for
great.
So again we have this issue.
I am downloading it now but wander if I should hold off I couldn't
finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or 15.
At 02:44 p.m. 25/05/2011, you wrote:
I noticed that the bug from a much earlier cross-platform beta is back,
, 2011 10:53 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found the proper
conversion to get
Ah good new!
saygilar sevgiler.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 25, 2011 4:19 AM
Subject: [Audyssey] MOTA beta 19 released!
Hello gamers,
USA Games would like to announce the
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 24, 2011 11:43 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Phil,
Yeah, the laser scope makes things easier. The panning issue really
isn't a big issue with that. That's what I meant by its ok with me
then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc.
Is this what you tried to do?
Phil
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 24, 2011 11:43 PM
Subject: Re: [Audyssey] MOTA beta
well I think beta 17 was easier the platforms especially the ones in
level2 are a real mennace.
To be honest though the old directx was good enough, after that maybe
you could convert.
This game has got tricky, but there is no real pan, now sound jumps
round like a rabbit.
The scope does not
hi will, i totaly agree with you. look what has been changed in this
beta! removed joystick support and mouse support! it wasn't perfect but
at least it worked, pluss the audio with fmod, going back to sdl, i
think that you will create mota in all the programming languages
available, lol. just
!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 25, 2011 8:03 AM
Subject: Re: [Audyssey] mota
If the vgame can be
made to be played on platforms other than Windows, I'd say to go for it,
as long as Windows
Hi Will,
First, I understand your frustration, but you must have missed my
message to Phil about my plans for beta 20 which will likely be 1.0
rc1. What I mean by that is now that I have finally merged the Windows
G3D Engine and the Linux G3D Engine into a single cross-platform
engine I can focus
Hi Bryan,
Yeah, but as I just explained to Will that's too much work. The G3D
Windows version and the cross-platform version are fairly different
which requires a number of changes to the MOTA code itself. Things
like panning, setting volume, changing pitch, initializing an
application window,
HI Charles,
Thank you. I'm glad you understand my point-of-view. As you said
non-Windows users need games too. We have been left out for far too
long and I intend to begin changing that by making more games
available for non-Windows platforms while maintaining some degree of
support for Windows
Hi Mattheus and all,
A few corrections. While it is true joystick and mouse support was
disabled in this release by no means did I say it was perminit. It was
merely removed until I could find time to either add a better
cross-platform design, or decide to add in some platform specific
support
Hi Shaun,
If you are talking about the analog jumps they aren't even in beta 19.
So you might have less problems playing beta 19. In any case from here
on out beta 19 will be the platform I'll be working from. I'll
probably release patches, updates, bug fixes for that release so
you'll need the
: Wednesday, May 25, 2011 6:33 PM
Subject: Re: [Audyssey] mota
Hi Mattheus and all,
A few corrections. While it is true joystick and mouse support was
disabled in this release by no means did I say it was perminit. It was
merely removed until I could find time to either add a better
cross
Subject: Re: [Audyssey] mota
Hi Mattheus and all,
A few corrections. While it is true joystick and mouse support was
disabled in this release by no means did I say it was perminit. It was
merely removed until I could find time to either add a better
cross-platform design, or decide to add in some
Hi Phil,
As Willem and I were just discussing off list the issue is that FMOD
and DirectSound use two completely different mathematical scales to
pan sounds and control volume. DirectSound uses a Linear scale to roll
off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll
off. What
Hi,
Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL
1.2.13. That doesn't have any video issues that I am aware of. In
fact, over all the new 3.0 engine is rock solid stable. Other than the
audio and support for some game controllers like joysticks and mice
the engine is ready
Hi Alfredo,
Mind telling us what you are talking about? I haven't a clue what you
are asking.
Cheers!
On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an html separator. I am sure
Hi Greg,
That's very true. If we look atsay the US, UK, and Canadian markets
Windows is clearly the big winner, but if we look at foreign markets
Linux has had a dramatic inpact on home and industry software world
wide. In what we would call the third-world markets those people can
not afford top
@audyssey.org
Sent: Wednesday, May 25, 2011 7:32 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi Alfredo,
Mind telling us what you are talking about? I haven't a clue what you
are asking.
Cheers!
On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote:
Hi, I have a question to ask
Hi Charles,
Well, I think I do. The fact of the matter is most people don't really
know or fully realise how developers work, operate, etc. Most projects
have a roadmap, sort of a master todo list/schedule, that states what
needs to be done and when the developer plans to work on that
particular
I think he was talking about the User's Gide.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, May 25, 2011 5:32 PM
Subject: Re: [Audyssey
gamers@audyssey.org
Sent: Thursday, May 26, 2011 2:31 AM
Subject: Re: [Audyssey] mota
Hi Charles,
Well, I think I do. The fact of the matter is most people don't really
know or fully realise how developers work, operate, etc. Most projects
have a roadmap, sort of a master todo list/schedule
Why was analogue jumping removed? Just curious. I kinda liked that feature.
-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA beta 19 released!
Date: Tue, 24 May 2011 21:19:18 -0400
Hello
Thanks Thomas!
Tommy
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All messages are archived
Hi Thomas,
Is there any possibility of an OS X version? I can always run MOTA under my
WIndows or Linux VMs, but it would be great if I didn't have to do it this way.
I look forward to trying the release regardless
Best and thanks,
Zack.
On May 24, 2011, at 6:19 PM, Thomas Ward wrote:
Hello
!
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Sent: Tuesday, May 24, 2011 7:48 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Why was analogue jumping removed? Just curious. I kinda liked that
feature.
-- Original Message --
From: Thomas
I notice that too. I thought that's just me.
Tommy
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I noticed that the bug from a much earlier cross-platform beta is back,
namely that sounds are again not panning properly. They stay all the way
over to one side, or exactly in the center, and do not pan at all like in
beta 18. I realize that you may not be able to get as exact as with DirectX,
Hi Ryan and all,
The analog jumping wasn't permanently removed, but just disabled for
this release. The reason is because when I recompiled Mysteries of the
Ancients using the Genesis 3.0 engine I found out my implamentation of
the analog jump system was causing problems with SDL input. Instead
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found the proper
conversion to get it just right. For now if this truly bothers you use
the laser
@audyssey.org
Sent: Tuesday, May 24, 2011 10:53 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Hi all,
Well, its not a bug persay, but just the way FMOD Ex seems to position
sounds. Trust me, I'm doing everything possible to try and get this as
close to DirectSound as possible, but haven't found
Hi Bryan,
Exactly. There were all kinds of funky things like that happening. I
might hjump a fire pit, Angela would run forward directly into the
second fire pit. There were times where Angela would continue jumping
into walls over and over, and over again until I just used alt+f4 to
exit or ran
Yeah, me too
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Sent: Tuesday, May 24, 2011 9:48 PM
Subject: Re: [Audyssey] MOTA beta 19 released!
Why was analogue jumping removed? Just curious. I kinda
Hi Phil,
No, beta 16 was built using the Windows engine. I never did exactly
find a way to get OpenAL to pan correctly, and am having the same
issue with FMOD Ex. There probably is a way to correct the problem, or
simulate DirectX using FMOD, but honestly this isn't the biggest issue
here. Right
Hi Zack,
That's on our todo list, but not for some time. That's for two
reasons. One, I don't have regular access to a Mac so I can't really
port and test the Genesis 3D engine and games on Mac OS X directly.
When I eventually get enough money to invest in a MacBook or something
like that I'll
.
instead of panning volume 100, 200, 300, 400, etc.
I used 10, 20, 40, 80, 160, 320, etc.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 24, 2011 11:15 PM
Subject: Re: [Audyssey] MOTA beta 19 released
Hi Phil,
Yeah, the laser scope makes things easier. The panning issue really
isn't a big issue with that. That's what I meant by its ok with me
because if I'm not sure I can enable/disable a targeting beep.
Anyway, with DirectSound sounds are panned from a range of -1 to
1000 and in FMOD Ex
Hi, I have a question to ask. Could you explain how the === separator
works? Why not use an html separator. I am sure that would work fine as
well.
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Hi,
Lever has a timer anymore. So you have to quick to unlock the door or torch.
saygilar sevgiler.
- Original Message -
From: Dean Masters dwmast...@earthlink.net
To: Audyssey list gamers@audyssey.org
Sent: Wednesday, May 11, 2011 6:19 PM
Subject: [Audyssey] MOTA 18 bug and question
s!
p!
o! i! l! e! r!
Let's see if you kick yourself. How to get back down the rope you jumped up
to catch and climb? Catch the rope and climb down. When you get to the
bottom, Jump and release. (grin)
---
Shepherds are the best beasts!
- Original Message -
From: Dean Masters
Hi Dean,
In case you haven't read the changelog all of the levers, switches,
and locks for the statues are timed. If you don't reach a statue and
open it in time it will relock and the lever will reset. Diddo for the
doors. Then, you have to go back and pull the lever or switch again.
As far as
Hi Alfredo,
No, its because Mysteries of the Ancients is still in beta testing.
I.E. the game is only in the developmental stage right now. At the
moment all we have officially is two complete game levels, mostly
stable game engine for Windows, but there are still bugs etc to fix
and resolve, not
Hi Alfredo,
The reason Thomas has been utting all these versions of MOTA under BETAs, is
because all these versions of MOTA have been betas.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
Hi Daren,
Hmmm...I don't think that would work out so well. Lol!
Actually, I always imagined Angela holding the torch between her teeth
so she could climb up the rope two-handed and have both hands free for
climbing. Although, I imagine a real archeologist would have one of
those hard hats with
Hehehehe. This is true.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, April 28, 2011 5:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem
Hi Daren,
Hmmm...I don't think that would
to try it again.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, April 26, 2011 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem
Hi Hayden,
That's
Hi Phil,
That would be nice, but I need an actress to redo all the voice overs.
If you have one handy who doesn't cost too much I'll give her a try.
Otherwise adding messages like I need to put my weapon away, etc
can't be done until I find some female voice talent.
Cheers!
On 4/26/11, Phil
: Wednesday, April 27, 2011 4:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem
Hi Hayden,
Yeah, that would make a big difference. Angela can't exactly grab a rope
with a torch in one hand and a weapon in the other. Grin.
On 4/26/11, Hayden Presley hdpres...@hotmail.com wrote:
Hi
are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 3:58 AM
Subject: Re: [Audyssey] MOTA Problem
Hi Hayden,
Yeah, that would make a big difference. Angela can't exactly grab
: Re: [Audyssey] MOTA Problem
Hi Thomas,
One little suggestion for MOTA.
If Angela tries to jump with her weapon in her hand, Shouldn't she say
something like,
Oops.
or
Oh! gotta put that away to jump.
or
Hmm, I can't jump very far holding a weapon .
This would cut down the messages about
Discussion list' gamers@audyssey.org
Sent: Wednesday, April 27, 2011 1:57 PM
Subject: Re: [Audyssey] MOTA Problem
Now there's a nasty thought have her grab the rope in the same hand as the
torch, and then she has to climb it before the rope burns through!
Mohahahahahahahaha!
-Original
that would give her the
ability to float up or down to the next level.
smiles,
Phil
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 10:53 AM
Subject: Re: [Audyssey] MOTA Problem
Thomas: How's
Hi Hayden,
That's odd. I don'thave a problem with catching the rope or climing it
with my joystick/gamepad. I'll give it a look though. I've got a
similar issue I just fixed for the keyboard where some users were not
able to catch the rope, or if they did Angela immediately let go. It
is my guess
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Problem
Hi Hayden,
That's odd. I don'thave a problem with catching the rope or climing it
with my joystick/gamepad. I'll give it a look though. I've got a
similar issue I just fixed for the keyboard where some users were not
able to catch
I'll bet that'll make a difference!
---
Shepherds are the best beasts!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 26, 2011 3:04 PM
Subject: Re: [Audyssey] MOTA Problem
Hi,
Hmmm...part
Subject: Re: [Audyssey] MOTA Problem
I'll bet that'll make a difference!
---
Shepherds are the best beasts!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 26, 2011 3:04 PM
Subject: Re: [Audyssey] MOTA Problem
Hi Thomas,
One little suggestion for MOTA.
If Angela tries to jump with her weapon in her hand, Shouldn't she say
something like,
Oops.
or
Oh! gotta put that away to jump.
or
Hmm, I can't jump very far holding a weapon .
This would cut down the messages about not being able to jump
You need to hold down control+shift+right or left until you automatically
jump the obstacle.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tj Squires
Sent: Friday, April 15, 2011 6:01 PM
To: Gamers Discussion list
Subject:
Hi TJ,
I am sorry, but I don't understand what your problem is. When using
shift+control+left or shift+control+right Angela will run up to a trap
like a fire pit, lava pit, chasm, drop off, etc and then attempt to
jump as soon as she is a step or two away from the trap in question.
Of course,
Thanks tom. I'm glad it wasn't something i was doing wrong, and i'm glad i'm
not the only one that it was happening to.
P.s, great job on the game so far! I love it!
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14, 2011 5:30 PM
Subject: Re: [Audyssey] mota potions
Hi Briant,
Thanks. Yeah, its definitely not anything you did. I think somehow I
broke something when I added the armor and shield, and now I have to
hunt down and fix what I broke and figure out how it got broke in the
first place.
Cheers
Hi Bryan,
That's because the bug doesn't effect everyone or happen all the time.
I myself didn't notice this bug until very recently when testing and
finally confirmed it. However, the very next game I played it didn't
happen. Its one of those runtime errors that is very hard to track
down
Hi Bryant,
Yes, that is a well known bug in beta 18. We are trying to fix it, but
so far haven't found the cause of the bug. It probably has something
to do with when we added the shield and armor which means we might
have to yank them out until we figure out the cause of this problem.
Anyway,
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
I've managed to negotiate the spikes, and the statue opens as I've pulled
the lever back along that same level. But now I've come to a locked door..
The door is at 1:41. Now I'm assuming your supposed to be able to open this
: 07 April 2011 18:29
To: kr...@eklyon.co.uk; 'Gamers Discussion list'
Subject: RE: [Audyssey] MOTA help
Hi all, stuck again! I've been trying for 24 hours now and I'm at a loss.
I've managed to negotiate the spikes, and the statue opens as I've pulled
the lever back along that same level. But now
Hi Kevin,
I assume this is still level 1? If so you definitely missed a room.
There is a secret room on the level hidden behind something anonymous
where you can unlock that door.
On 4/7/11, kevin lyon kr...@eklyon.co.uk wrote:
Hi all, stuck again! I've been trying for 24 hours now and I'm at a
Hi Matheus,
When you say you can't climb are you using the mouse wheel. I.E. the
middle mouse button with a scroll wheel on it. That is the way to
climb ropes, staircases, etc. In private beta testing this was all
pretty much working as expected.
As far as sensativity goes you have to set that
.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quinta, 7 de Abril de 2011 17:36
Assunto: Re: [Audyssey] mota and mouse / controller support
Hi Matheus,
When you say you can't climb are you using the mouse wheel. I.E. the
middle
: [Audyssey] MOTA 18 - levers?
LOL
Sounds like mike has one to.
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:55 PM
Subject: Re: [Audyssey] MOTA 18
I agree with you Phil.
saygilar sevgiler.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 11:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic that the levers should not be
described. In many sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a gold lock.
I could understand your thinking
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 3:56 AM
Subject: Re: [Audyssey] Mota, a ropy problem
Hi Dark,
Dark wrote:
firstly, it seems really difficult now to jump onto or off ropes, even
when the pistol
is not drawn. Either ropes above you
This is a very big file. Is there a way to shrink file sys other than
compressing?
saygilar sevgiler.
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 11:25 AM
Subject: Re: [Audyssey] MOTA 18
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