Re: [Audyssey] New accessible train simulator in development
woww man. ok right now guys the sim is really crappy. read my other message, there are no turns and you only have a steam train. right now its really not much. but this is in early stages. At 05:58 p.m. 15/08/2009, you wrote: >Hi, >Well, if their train simulator is anything like Microsoft Train Simulator >there is a whole lot more to it then just inputting two locations and letting >the train go. In MS Train Simulator you have a variety of trains to choose >from. You can pick anything from a classic steam engine to a state-of-the-art >electric powered engine. Each train is unique to drive, and you have to train >with the simulator a while before you get the hang of driving that particular >train. Then, you have to select a route. Once you have selected/filed the >route to drive you need to drive the route. I've not had much experience with >Train Simulator, but I know it can get pretty involved in driving the routes. >For example, you pretty much have to get a feel for when you should begin >slowing down for a curve in the track, when taking a train bridge, or when >passing through a town. If you have your realism settings turned on the last >thing you want to do is take a curve at maximum speed. That is an accident >waiting to happen. If you are taking a long hill you will want to throddle >down to 0 in order to let the train coast thus saving steam/fuel on the >descent. >As I mentioned the other day there are things you can do such as on steam >trains you can have the computer fireman manage your coal, fire box, etc for >you. You can turn the computer fireman off and handle the job as fireman as >well as drive the train. There are some advantages in manually being your own >fireman such as if you are good at it you can operate the train at peak >efficiency. Of course if you take over the job as fireman you need to be able >to tell the difference in the smoke and find out if you have a full head of >steam or you have too much or too little coal in the fire box. >Another thing about MS Train Simulator is they use the actual train wistle >codes. A lot of people think that the engineer blows the wistle for fun. Not >true. The train wistle is used for a variety of signals and messages that you >should learn when playing Train Simulator. > >Nick Helms wrote: >>Same here >>Is this a train simulator that you are developing, or did Harren find it? >>Also, forgive me, but what exactly do you do in a train simulator. >>Do you just imput two stations and hit ok and watch your train move >>between them? >>No afence, but what exactly does it involve? ? >>Best, >>Nick >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
well right now its not much to look at. currently there are like 4 or so places you go passed, these include forrest, rivers, swiming pools, stations and a food factory. its quite boring and sucky right now because its still quite beta maybe even alpha. although its actually a compiled autoit script a load of stuff thats being tested is still in source, so its going to get better at least it may. there are some speed limits, etc but that be it. At 05:52 p.m. 15/08/2009, you wrote: >this sounds boring to be honest lol > >On 15 Aug 2009, at 05:32, tim kilgore wrote: > >>Can we check out this cool-sounding sim yet? >> >>Tim >>- Original Message - From: "Valiant8086" >>To: "Gamers Discussion list" >>Sent: Friday, August 14, 2009 1:21 AM >>Subject: Re: [Audyssey] New accessible train simulator in development >> >> >>>The .ini track loading system is working now. Nothing is set in >>>stone so this might be different later. At the moment ctrl+o will >>>pop up the list box of tracks that are found in the tracks folder >>>that can be selected. when on a track doing stuff, ctrl+s will save >>>the current state of things so that one can close the train and >>>then run the program again and find they're right where they were >>>doing exactly what they were doing when they hit ctrl+s. So you can >>>be going 85 miles per hour and press ctrl+s, close the train, open >>>it again and you're going 85 miles per hour, traveling right where >>>you were when you saved. Orriginally, it saved when you closed the >>>train but it looks like not everyone is going to want it to work >>>that way so at the moment saving is an option. the info is saved in >>>an .ini file called train.ini. that file can be deleted to cause >>>the train to pop up the dialogue as soon as you open the train for >>>you to select a track. This should allow us to just delete >>>that .ini file when we distribute and everyone who tries it out >>>will get generic behavior. >>> >>>harun mentioned the speed limit system we were thinking about. >>>Basically you use two objects that are pretty much just going to be >>>signs. One will set the speed limit and the other will remove it so >>>you can get up a good head of steam again. >>> >>>When pulling up to a station it's hard, both in reality and in this >>>simulator to stop when you want to. You'll pass the station or stop >>>too soon, or find you're about a quarter of a mile from it but >>>going too slowly to be there any time inside of a decade. You get >>>old waiting on it and speed things up a bit, only to go zooming >>>past the station before you're aware of the fact. So we put in a >>>beep that only plays if you're moving under 5 miles per hour. The >>>beep indicates when you're within 0.0001 miles of what ever object >>>you happen to be that close to. for a station this allows you to >>>stop pretty darned close to where you want. You listen for that >>>beep. You hear it and you hold down the letter k until the train >>>comes to a hault. the beep only plays if you're moving and at a >>>rate of under 5 miles per hour. So if you're zooming along you >>>don't have to worry about that beep getting in the way of sound >>>effects. >>> >>>- Original Message - From: Valiant8086 >>>To: Gamers Discussion list >>>Sent: Wednesday, August 12, 2009 9:01 PM >>>Subject: [Audyssey] New accessible train simulator in development >>> >>> >>>Sorry if you guys get this twice. >>>The .ini track loading system is in, but is still broken a bit and >>>needs some serious work to get it to actually work like it's >>>supposed to. It would appear, at least for now, that using .ini >>>files doesn't slow the main loop down enough to bother with. this >>>is good. At the moment we have an every day list box that popps up >>>when you go to pick a track. The tracks are listed in there and the >>>file extention is on the end, ini. Don't know if we should remove >>>the extention from the list or not. You select the track you want >>>and then tab to the ok button and press that. >>> >>>Right now all of the game except that is self voicing, though we >>>considered using the API for the screen reader if a compatible one >>>happened to be running to speak stuff instead of SAPI. We aren't >>>using any key commands yet that a screen reader could conflict >>>with, but when key echo is on it's kind of bothersome as you hold >>>down a button, like the letter i, to accelerate and the screen >>>reader keeps saying the letter over and over again. I know a way to >>>make the track select list box speak with SAPI if necessary. Don't >>>know if the ok button could be spoken or not. We're using all SAPI >>>for now and probably going to keep using a synthesizer of some sort >>>since things are going to be so generic. When we have object names >>>and such loading from a .ini file that anyone can create with any >>>name they can think of,
Re: [Audyssey] The real Game Circle
Hi William, Well, maybe nothing totally new, but I've released a few demos of Mysteries of the Ancients. That's better than nothing I guess. As it happens Mysteries of the Ancients is undergoing a major update, and I can pretty much say the game will be out sometime between now and Christmas provided nothing major happens between now and then. Once I complete the upgrades I am doing now all that will be left is to add the game levels. Smile. william lomas wrote: same for us in the blind community no games have came out this year and we are eight months into the year already --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Hi, No, they aren't free. MS Flight Simulator 2004 is roughly $19 to $29 depending on where you buy it from. Microsoft Train Simulator for XP costs about $10 most places. So neither simulator costs very much. Although, they aren't 100% accessible so you will have to figure out work arounds to play them. sal wrote: hello, I was wondering about the ms train and fs 2004 are they both free? and if so where can I get them as a website or if they do cost roughly how much? thanks Sal --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] vipmud help needed-about sounds and triggers
Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a sound to trigger off of (You slash * very hard*, and I got to minimize my vipmud and go sort through my 3000 odd sound files to find the one that fits, find it's exact path, then come back and paste into the trigger editor... There must be an easier way of doing this? 2. Now I've created a trigger: (You stand in your recall* and it plays the mp3 file I wanted it to play. Problem is, the song is like 6 mins long, and now I can't get it to stop? The helpfile mentioned the #pc stop command and the stopmusic alias, but neither seem to work here. 3. So if I got multiple characters on one mud and I want the above 'recall' trigger to be shared by them all, how do I go about setting that up? 4. I read somewhere that you can make vipmud open different windows for different texts, but I can't figure out how... Say if I want all gossip messages to go on a separate window, what's the commands I would use, and where do I type them in? Before some of ya tell me to go read the helpfile again, let me quickly mention that I have been doing just that this past half a day rofl. I guess being quite happily simplified with Gmud for the past 7 years, my brain's just not quite ready to take in all these scripting symbols and rules- helpfile or no helpfile. So, before I trash this new comp of mine out of frustration, I am going to close that file now, and hope some of you can answer me in the language that I can understand --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] nentendo wii and intro
You have to listen carefully to your Wiimote. It won't vibrate but you'll hear the chime through it when your turn's up. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "sal" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 1:15 AM Subject: Re: [Audyssey] nentendo wii and intro how about the way it let's you know its your turn do you have to set that yourself? or will it do that automactically. Sal - Original Message - From: "Ken" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 10:02 PM Subject: Re: [Audyssey] nentendo wii and intro Oh and by the way, unless you have a very small child, don't even bother with Wii Music. I mean, it's great if all you want to do is lay down pre-recorded melodies with new rhythms and dynamics, but there is no way to make your own melody. They had a great concept though, so maybe they'll do something more with it. I especially liked the way you could adjust the volume by moving the wiimote up and down--pretty cool actually, so as a learning tool it's very cool, but it's not much of a game or music creation lab of any kind. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 6:49 PM Subject: Re: [Audyssey] nentendo wii and intro Hi, Smile. There are always exceptions to the rule. However, by and large the games out there for the WII are pretty much family oriented rather than for the blood and guts fans. Ken wrote: There are a few exceptions to that. The one off hand I can think of is Red Steel, but of course it's not made by Nintendo. It's a game where you go around shooting bad guys and having sword duals--not accessible of course. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] The real Game Circle
Hi Kelly, Thanks for the encouragement. It always is nice to get abit of encouragement now and then. Smile. Kellie and my lovable Lady J. wrote: Tom, I can tell you thta I support you creating a fully 3d sound and all that engine. I like a challenge and the more complex the game, the more it holds my attention. There are always those who dislike change or something foreign. There are many who critasize the IPhone for being a touch screen and too difficult to use. I have one, and while it isn't a phone that everyone would want, I use it with ease. But, I can't wait til you create an engine like that and games. I wish I understood programming, if I did I would aid any way I could. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
hello, I was wondering about the ms train and fs 2004 are they both free? and if so where can I get them as a website or if they do cost roughly how much? thanks Sal - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 10:58 PM Subject: Re: [Audyssey] New accessible train simulator in development Hi, Well, if their train simulator is anything like Microsoft Train Simulator there is a whole lot more to it then just inputting two locations and letting the train go. In MS Train Simulator you have a variety of trains to choose from. You can pick anything from a classic steam engine to a state-of-the-art electric powered engine. Each train is unique to drive, and you have to train with the simulator a while before you get the hang of driving that particular train. Then, you have to select a route. Once you have selected/filed the route to drive you need to drive the route. I've not had much experience with Train Simulator, but I know it can get pretty involved in driving the routes. For example, you pretty much have to get a feel for when you should begin slowing down for a curve in the track, when taking a train bridge, or when passing through a town. If you have your realism settings turned on the last thing you want to do is take a curve at maximum speed. That is an accident waiting to happen. If you are taking a long hill you will want to throddle down to 0 in order to let the train coast thus saving steam/fuel on the descent. As I mentioned the other day there are things you can do such as on steam trains you can have the computer fireman manage your coal, fire box, etc for you. You can turn the computer fireman off and handle the job as fireman as well as drive the train. There are some advantages in manually being your own fireman such as if you are good at it you can operate the train at peak efficiency. Of course if you take over the job as fireman you need to be able to tell the difference in the smoke and find out if you have a full head of steam or you have too much or too little coal in the fire box. Another thing about MS Train Simulator is they use the actual train wistle codes. A lot of people think that the engineer blows the wistle for fun. Not true. The train wistle is used for a variety of signals and messages that you should learn when playing Train Simulator. Nick Helms wrote: Same here Is this a train simulator that you are developing, or did Harren find it? Also, forgive me, but what exactly do you do in a train simulator. Do you just imput two stations and hit ok and watch your train move between them? No afence, but what exactly does it involve? ? Best, Nick --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Hi, Well, if their train simulator is anything like Microsoft Train Simulator there is a whole lot more to it then just inputting two locations and letting the train go. In MS Train Simulator you have a variety of trains to choose from. You can pick anything from a classic steam engine to a state-of-the-art electric powered engine. Each train is unique to drive, and you have to train with the simulator a while before you get the hang of driving that particular train. Then, you have to select a route. Once you have selected/filed the route to drive you need to drive the route. I've not had much experience with Train Simulator, but I know it can get pretty involved in driving the routes. For example, you pretty much have to get a feel for when you should begin slowing down for a curve in the track, when taking a train bridge, or when passing through a town. If you have your realism settings turned on the last thing you want to do is take a curve at maximum speed. That is an accident waiting to happen. If you are taking a long hill you will want to throddle down to 0 in order to let the train coast thus saving steam/fuel on the descent. As I mentioned the other day there are things you can do such as on steam trains you can have the computer fireman manage your coal, fire box, etc for you. You can turn the computer fireman off and handle the job as fireman as well as drive the train. There are some advantages in manually being your own fireman such as if you are good at it you can operate the train at peak efficiency. Of course if you take over the job as fireman you need to be able to tell the difference in the smoke and find out if you have a full head of steam or you have too much or too little coal in the fire box. Another thing about MS Train Simulator is they use the actual train wistle codes. A lot of people think that the engineer blows the wistle for fun. Not true. The train wistle is used for a variety of signals and messages that you should learn when playing Train Simulator. Nick Helms wrote: Same here Is this a train simulator that you are developing, or did Harren find it? Also, forgive me, but what exactly do you do in a train simulator. Do you just imput two stations and hit ok and watch your train move between them? No afence, but what exactly does it involve? ? Best, Nick --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
same for us in the blind community no games have came out this year and we are eight months into the year already On 15 Aug 2009, at 04:58, Thomas Ward wrote: Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested in. Last fall Edos released Tomb raider 8, but Underworld was more of a disappointment than anything else. The Tomb Raider games have been really losing sales over the passed few releases, and is nothing like what it was in the late 1990's. The graphics and sound effects are superior, but the games have lost something that made the first few games special. Well, I've heard about some technical issues with Tomb Raider Underworld and camera angles which probably didn't help the game any. shaun everiss wrote: well to tell you the truth there are not so many big shots now. in fact nothing has made the headlines of late. no big company has released anything lately that has hit the lines either my friend that is sighted says he does pick the odd bit up but its not as bussy as it was like a year or 2 back. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
this sounds boring to be honest lol On 15 Aug 2009, at 05:32, tim kilgore wrote: Can we check out this cool-sounding sim yet? Tim - Original Message - From: "Valiant8086" > To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the train sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questi
Re: [Audyssey] New accessible train simulator in development
well you can if you get on the test team, for those that don't at some point in the next 2 weeks I will be doing some podcasts on things pkd has done so far. At 04:32 p.m. 15/08/2009, you wrote: >Can we check out this cool-sounding sim yet? > >Tim >- Original Message - From: "Valiant8086" >To: "Gamers Discussion list" >Sent: Friday, August 14, 2009 1:21 AM >Subject: Re: [Audyssey] New accessible train simulator in development > > >>The .ini track loading system is working now. Nothing is set in stone so this >>might be different later. At the moment ctrl+o will pop up the list box of >>tracks that are found in the tracks folder that can be selected. when on a >>track doing stuff, ctrl+s will save the current state of things so that one >>can close the train and then run the program again and find they're right >>where they were doing exactly what they were doing when they hit ctrl+s. So >>you can be going 85 miles per hour and press ctrl+s, close the train, open it >>again and you're going 85 miles per hour, traveling right where you were when >>you saved. Orriginally, it saved when you closed the train but it looks like >>not everyone is going to want it to work that way so at the moment saving is >>an option. the info is saved in an .ini file called train.ini. that file can >>be deleted to cause the train to pop up the dialogue as soon as you open the >>train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. >> >>harun mentioned the speed limit system we were thinking about. Basically you >>use two objects that are pretty much just going to be signs. One will set the >>speed limit and the other will remove it so you can get up a good head of >>steam again. >> >> When pulling up to a station it's hard, both in reality and in this >> simulator to stop when you want to. You'll pass the station or stop too >> soon, or find you're about a quarter of a mile from it but going too slowly >> to be there any time inside of a decade. You get old waiting on it and speed >> things up a bit, only to go zooming past the station before you're aware of >> the fact. So we put in a beep that only plays if you're moving under 5 miles >> per hour. The beep indicates when you're within 0.0001 miles of what ever >> object you happen to be that close to. for a station this allows you to stop >> pretty darned close to where you want. You listen for that beep. You hear >> it and you hold down the letter k until the train comes to a hault. the beep >> only plays if you're moving and at a rate of under 5 miles per hour. So if >> you're zooming along you don't have to worry about that beep getting in the >> way of sound effects. >> >> - Original Message - From: Valiant8086 >> To: Gamers Discussion list >> Sent: Wednesday, August 12, 2009 9:01 PM >> Subject: [Audyssey] New accessible train simulator in development >> >> >> Sorry if you guys get this twice. >> The .ini track loading system is in, but is still broken a bit and needs >> some serious work to get it to actually work like it's supposed to. It would >> appear, at least for now, that using .ini files doesn't slow the main loop >> down enough to bother with. this is good. At the moment we have an every day >> list box that popps up when you go to pick a track. The tracks are listed in >> there and the file extention is on the end, ini. Don't know if we should >> remove the extention from the list or not. You select the track you want and >> then tab to the ok button and press that. >> >> Right now all of the game except that is self voicing, though we considered >> using the API for the screen reader if a compatible one happened to be >> running to speak stuff instead of SAPI. We aren't using any key commands yet >> that a screen reader could conflict with, but when key echo is on it's kind >> of bothersome as you hold down a button, like the letter i, to accelerate >> and the screen reader keeps saying the letter over and over again. I know a >> way to make the track select list box speak with SAPI if necessary. Don't >> know if the ok button could be spoken or not. We're using all SAPI for now >> and probably going to keep using a synthesizer of some sort since things are >> going to be so generic. When we have object names and such loading from a >> .ini file that anyone can create with any name they can think of, audio >> voiceovers won't work for reading names of those objects and all that good >> stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. >> Right now the train sim is >> portable. We're going to keep it that way if we can. There is no installer. >> You just download it, unzip it and run the train.exe file. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make chan
Re: [Audyssey] New accessible train simulator in development
aah. thanks for the keys man I suppose if I bothered hacking the code like I do then I would have noticed it. the only thing I have done is to doodle with one of the other projects to make a battle even or something. I'll redo the train again and see. At 06:21 p.m. 14/08/2009, you wrote: >The .ini track loading system is working now. Nothing is set in stone so this >might be different later. At the moment ctrl+o will pop up the list box of >tracks that are found in the tracks folder that can be selected. when on a >track doing stuff, ctrl+s will save the current state of things so that one >can close the train and then run the program again and find they're right >where they were doing exactly what they were doing when they hit ctrl+s. So >you can be going 85 miles per hour and press ctrl+s, close the train, open it >again and you're going 85 miles per hour, traveling right where you were when >you saved. Orriginally, it saved when you closed the train but it looks like >not everyone is going to want it to work that way so at the moment saving is >an option. the info is saved in an .ini file called train.ini. that file can >be deleted to cause the train to pop up the dialogue as soon as you open the >train for you to select a track. This should allow us to just delete that . ini file when we distribute and everyone who tries it out will get generic behavior. > >harun mentioned the speed limit system we were thinking about. Basically you >use two objects that are pretty much just going to be signs. One will set the >speed limit and the other will remove it so you can get up a good head of >steam again. > > When pulling up to a station it's hard, both in reality and in this > simulator to stop when you want to. You'll pass the station or stop too soon, > or find you're about a quarter of a mile from it but going too slowly to be > there any time inside of a decade. You get old waiting on it and speed things > up a bit, only to go zooming past the station before you're aware of the > fact. So we put in a beep that only plays if you're moving under 5 miles per > hour. The beep indicates when you're within 0.0001 miles of what ever object > you happen to be that close to. for a station this allows you to stop pretty > darned close to where you want. You listen for that beep. You hear it and > you hold down the letter k until the train comes to a hault. the beep only > plays if you're moving and at a rate of under 5 miles per hour. So if you're > zooming along you don't have to worry about that beep getting in the way of > sound effects. > > - Original Message - > From: Valiant8086 > To: Gamers Discussion list > Sent: Wednesday, August 12, 2009 9:01 PM > Subject: [Audyssey] New accessible train simulator in development > > > Sorry if you guys get this twice. > The .ini track loading system is in, but is still broken a bit and needs > some serious work to get it to actually work like it's supposed to. It would > appear, at least for now, that using .ini files doesn't slow the main loop > down enough to bother with. this is good. At the moment we have an every day > list box that popps up when you go to pick a track. The tracks are listed in > there and the file extention is on the end, ini. Don't know if we should > remove the extention from the list or not. You select the track you want and > then tab to the ok button and press that. > > Right now all of the game except that is self voicing, though we considered > using the API for the screen reader if a compatible one happened to be > running to speak stuff instead of SAPI. We aren't using any key commands yet > that a screen reader could conflict with, but when key echo is on it's kind > of bothersome as you hold down a button, like the letter i, to accelerate and > the screen reader keeps saying the letter over and over again. I know a way > to make the track select list box speak with SAPI if necessary. Don't know if > the ok button could be spoken or not. We're using all SAPI for now and > probably going to keep using a synthesizer of some sort since things are > going to be so generic. When we have object names and such loading from a > .ini file that anyone can create with any name they can think of, audio > voiceovers won't work for reading names of those objects and all that good > stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. > Right now the train sim is > portable. We're going to keep it that way if we can. There is no installer. > You just download it, unzip it and run the train.exe file. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam..
Re: [Audyssey] The real Game Circle
Hi, That's my problem as well. I like online game play, but I really don't have time to devote to it.I've played some games like SoundRTS and Rail Racer online, but you really have to do it when there are enough people around to play.That's really the problem with network game play. You have to do it when everyones schedules match, or else you don't have a game. For me, that's not very convenient, as I generally pick up and play a game when it suits me. If it is at midnight then is when I expect to play. Obviously, if there is no one online at midnight when I am ready to play online then online play wouldn't be too fun. That's why single player games tend to suit me. I can play them at any time anywhere. shaun everiss wrote: same here. online play sounds nice but I must admit I rarely have the time or care to go online. Although I enjoyed the comcept, after testing I didn't bother. the other thing is my connection is slow on upload so 12kb. so if I ever needed to download anything ginormous or anything forget it. dropouts, etc. I dabble here and there. At 06:28 a.m. 15/08/2009, you wrote: Personally I could care less about online play. I don't know, I've just never had much interest in it. But I imagine my games will probably include the option at some point even if not right away. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] nentendo wii and intro
how about the way it let's you know its your turn do you have to set that yourself? or will it do that automactically. Sal - Original Message - From: "Ken" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 10:02 PM Subject: Re: [Audyssey] nentendo wii and intro Oh and by the way, unless you have a very small child, don't even bother with Wii Music. I mean, it's great if all you want to do is lay down pre-recorded melodies with new rhythms and dynamics, but there is no way to make your own melody. They had a great concept though, so maybe they'll do something more with it. I especially liked the way you could adjust the volume by moving the wiimote up and down--pretty cool actually, so as a learning tool it's very cool, but it's not much of a game or music creation lab of any kind. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 6:49 PM Subject: Re: [Audyssey] nentendo wii and intro Hi, Smile. There are always exceptions to the rule. However, by and large the games out there for the WII are pretty much family oriented rather than for the blood and guts fans. Ken wrote: There are a few exceptions to that. The one off hand I can think of is Red Steel, but of course it's not made by Nintendo. It's a game where you go around shooting bad guys and having sword duals--not accessible of course. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] nentendo wii and intro
Oh and by the way, unless you have a very small child, don't even bother with Wii Music. I mean, it's great if all you want to do is lay down pre-recorded melodies with new rhythms and dynamics, but there is no way to make your own melody. They had a great concept though, so maybe they'll do something more with it. I especially liked the way you could adjust the volume by moving the wiimote up and down--pretty cool actually, so as a learning tool it's very cool, but it's not much of a game or music creation lab of any kind. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 6:49 PM Subject: Re: [Audyssey] nentendo wii and intro Hi, Smile. There are always exceptions to the rule. However, by and large the games out there for the WII are pretty much family oriented rather than for the blood and guts fans. Ken wrote: There are a few exceptions to that. The one off hand I can think of is Red Steel, but of course it's not made by Nintendo. It's a game where you go around shooting bad guys and having sword duals--not accessible of course. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Same here Is this a train simulator that you are developing, or did Harren find it? Also, forgive me, but what exactly do you do in a train simulator. Do you just imput two stations and hit ok and watch your train move between them? No afence, but what exactly does it involve? ? Best, Nick On 8/14/09, Nick Helms wrote: > On 8/14/09, dennis wrote: >> i would like to be a tester >> - Original Message - >> From: "tim kilgore" >> To: "Gamers Discussion list" >> Sent: Saturday, August 15, 2009 12:32 AM >> Subject: Re: [Audyssey] New accessible train simulator in development >> >> >>> Can we check out this cool-sounding sim yet? >>> >>> Tim >>> - Original Message - >>> From: "Valiant8086" >>> To: "Gamers Discussion list" >>> Sent: Friday, August 14, 2009 1:21 AM >>> Subject: Re: [Audyssey] New accessible train simulator in development >>> >>> The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of som
Re: [Audyssey] New accessible train simulator in development
On 8/14/09, dennis wrote: > i would like to be a tester > - Original Message - > From: "tim kilgore" > To: "Gamers Discussion list" > Sent: Saturday, August 15, 2009 12:32 AM > Subject: Re: [Audyssey] New accessible train simulator in development > > >> Can we check out this cool-sounding sim yet? >> >> Tim >> - Original Message - >> From: "Valiant8086" >> To: "Gamers Discussion list" >> Sent: Friday, August 14, 2009 1:21 AM >> Subject: Re: [Audyssey] New accessible train simulator in development >> >> >>> The .ini track loading system is working now. Nothing is set in stone so >>> this might be different later. At the moment ctrl+o will pop up the list >>> >>> box of tracks that are found in the tracks folder that can be selected. >>> when on a track doing stuff, ctrl+s will save the current state of things >>> >>> so that one can close the train and then run the program again and find >>> they're right where they were doing exactly what they were doing when >>> they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, >>> close the train, open it again and you're going 85 miles per hour, >>> traveling right where you were when you saved. Orriginally, it saved when >>> >>> you closed the train but it looks like not everyone is going to want it >>> to work that way so at the moment saving is an option. the info is saved >>> in an .ini file called train.ini. that file can be deleted to cause the >>> train to pop up the dialogue as soon as you open the train for you to >>> select a track. This should allow us to just delete that .ini file when >>> we distribute and everyone who tries it out will get generic behavior. >>> >>> harun mentioned the speed limit system we were thinking about. Basically >>> you use two objects that are pretty much just going to be signs. One will >>> >>> set the speed limit and the other will remove it so you can get up a good >>> >>> head of steam again. >>> >>> When pulling up to a station it's hard, both in reality and in this >>> simulator to stop when you want to. You'll pass the station or stop too >>> soon, or find you're about a quarter of a mile from it but going too >>> slowly to be there any time inside of a decade. You get old waiting on it >>> >>> and speed things up a bit, only to go zooming past the station before >>> you're aware of the fact. So we put in a beep that only plays if you're >>> moving under 5 miles per hour. The beep indicates when you're within >>> 0.0001 miles of what ever object you happen to be that close to. for a >>> station this allows you to stop pretty darned close to where you want. >>> You listen for that beep. You hear it and you hold down the letter k >>> until the train comes to a hault. the beep only plays if you're moving >>> and at a rate of under 5 miles per hour. So if you're zooming along you >>> don't have to worry about that beep getting in the way of sound effects. >>> >>> - Original Message - >>> From: Valiant8086 >>> To: Gamers Discussion list >>> Sent: Wednesday, August 12, 2009 9:01 PM >>> Subject: [Audyssey] New accessible train simulator in development >>> >>> >>> Sorry if you guys get this twice. >>> The .ini track loading system is in, but is still broken a bit and needs >>> >>> some serious work to get it to actually work like it's supposed to. It >>> would appear, at least for now, that using .ini files doesn't slow the >>> main loop down enough to bother with. this is good. At the moment we have >>> >>> an every day list box that popps up when you go to pick a track. The >>> tracks are listed in there and the file extention is on the end, ini. >>> Don't know if we should remove the extention from the list or not. You >>> select the track you want and then tab to the ok button and press that. >>> >>> Right now all of the game except that is self voicing, though we >>> considered using the API for the screen reader if a compatible one >>> happened to be running to speak stuff instead of SAPI. We aren't using >>> any key commands yet that a screen reader could conflict with, but when >>> key echo is on it's kind of bothersome as you hold down a button, like >>> the letter i, to accelerate and the screen reader keeps saying the letter >>> >>> over and over again. I know a way to make the track select list box speak >>> >>> with SAPI if necessary. Don't know if the ok button could be spoken or >>> not. We're using all SAPI for now and probably going to keep using a >>> synthesizer of some sort since things are going to be so generic. When we >>> >>> have object names and such loading from a .ini file that anyone can >>> create with any name they can think of, audio voiceovers won't work for >>> reading names of those objects and all that good stuff. I wouldn't mind >>> using the dll version of ESpeak to tell the trooth. Right now the train >>> sim is >>> portable. We're going to keep it that way if we can. There is no >>> installer. You just download it, unzip it and
Re: [Audyssey] nentendo wii and intro
was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] nentendo wii and intro
To switch games: Press the plus key (the little round button to the right of the indented menu button.) Arrow down once to restart a game you want to play, or down twice to quit. This brings you to the game selection menu. The order is tennis on top, then bowling, then baseball, then golf and finally boxing at the bottom--or if you want boxing, up one, golf, up two and so on. In baseball--the game, not the training, you'll need to turn the sound up a bit. You'll hear two vooming sounds when you're the batter. Swing about a third of a second after the second zoom starts--varies according to pitch speed and there is no indication of that based on sound but you can still kick most sighted tail if you practice. To throw pitches, do a throwing motion for fast pitches or hold down a, b, or both to varry the throw. HTH Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "sal" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 12:13 AM Subject: Re: [Audyssey] nentendo wii and intro Hello, I was wondering I was able to get the game started but was wondering for instance when I am playing tennis,and want to play baseball what do I do I tried to play baseball and managed to get it kinda going but it just gives me a few throws where I swing the bat and that's it. and as for the party games do you do the same thing as you do for the sports game? thanks for the help and hope I explained myself Sal - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 5:08 PM Subject: Re: [Audyssey] nentendo wii and intro I agree completely here. It's all a matter of preference. Personally I play the Wii rather a lot because my parents have one. In fact if I had more money and enough space in my apartment I'd probably have a Wii myself. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 3:58 PM Subject: Re: [Audyssey] nentendo wii and intro Hi Shaun, I don't think it is a matter of good or bad, but it comes down to personal preference here. The WII is intended to be a family oriented console rather than for hard core gamers. That's the reason why the WII doesn't feature games like MK VS DC, Tomb Raider Underworld, and various other games you see on the PS 3 and XBox 360. If the WII games appear to be lame it is because of Nentendo's new family oriented approach to gaming. All of the WII games I know of have an E rating and you don't see a lot of M rated games like you see on XBox and PS 2 and PS 3. So it is like comparing a G rated movie with one rated R. Good or bad is in the eyes of the beholder, and is subjective here. shaun everiss wrote: aggreed man. I have heard the wii is just not really that good or at least the games for it are not necessarily good. xbox 360 all the way, ps2 and psp and ps3. or one of the philips gamepads. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4333 (20090813) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@au
Re: [Audyssey] nentendo wii and intro
I wish! If you're hearing music in the Wii sports game though you're in training mode. Don't go left or right when selecting games, just up and down. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "sal" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 12:16 AM Subject: Re: [Audyssey] nentendo wii and intro hello I had one more questio do any of you know how to get the music durring the game to stop playing so that you can hear it better? thanks Saln - Original Message - From: "sal" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 9:13 PM Subject: Re: [Audyssey] nentendo wii and intro Hello, I was wondering I was able to get the game started but was wondering for instance when I am playing tennis,and want to play baseball what do I do I tried to play baseball and managed to get it kinda going but it just gives me a few throws where I swing the bat and that's it. and as for the party games do you do the same thing as you do for the sports game? thanks for the help and hope I explained myself Sal - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 5:08 PM Subject: Re: [Audyssey] nentendo wii and intro I agree completely here. It's all a matter of preference. Personally I play the Wii rather a lot because my parents have one. In fact if I had more money and enough space in my apartment I'd probably have a Wii myself. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 3:58 PM Subject: Re: [Audyssey] nentendo wii and intro Hi Shaun, I don't think it is a matter of good or bad, but it comes down to personal preference here. The WII is intended to be a family oriented console rather than for hard core gamers. That's the reason why the WII doesn't feature games like MK VS DC, Tomb Raider Underworld, and various other games you see on the PS 3 and XBox 360. If the WII games appear to be lame it is because of Nentendo's new family oriented approach to gaming. All of the WII games I know of have an E rating and you don't see a lot of M rated games like you see on XBox and PS 2 and PS 3. So it is like comparing a G rated movie with one rated R. Good or bad is in the eyes of the beholder, and is subjective here. shaun everiss wrote: aggreed man. I have heard the wii is just not really that good or at least the games for it are not necessarily good. xbox 360 all the way, ps2 and psp and ps3. or one of the philips gamepads. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4333 (20090813) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 ant
Re: [Audyssey] The real Game Circle
Tom, I can tell you thta I support you creating a fully 3d sound and all that engine. I like a challenge and the more complex the game, the more it holds my attention. There are always those who dislike change or something foreign. There are many who critasize the IPhone for being a touch screen and too difficult to use. I have one, and while it isn't a phone that everyone would want, I use it with ease. But, I can't wait til you create an engine like that and games. I wish I understood programming, if I did I would aid any way I could. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com - Original Message - From: "CSF inc." To: "Gamers Discussion list" Sent: Friday, August 14, 2009 5:46 AM Subject: Re: [Audyssey] The real Game Circle I agree, and I loved the trailer for Star Wars Jedi Attack.. Hey, you guys do a great job, bottom line.. I know developers are true gamers at the very core and that is what pushes you to make games in general, I just would like to see that 13 year old gamer come back out in the creation of games; Like when I played Coleko Vision for the first time.. Smile - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:29 AM Subject: Re: [Audyssey] The real Game Circle Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two catagories. Either they are simple board and card games, or an arcade game type theme. Personally, I find the options rather limitting compared to what was available to me before I lost my sight, and is the main reason I began writing accesible games myself. As for the GMA engine I have to disagree with you. Besides the fact it is a bit old it still is one of the best tools an accessible developer can use. It is an FPS game engine, and in the right hands it could be used to create some killer accessible games. We have already seen what it can do with Shades of Doom and Tank Commander, and I think with some updates it should be able to create games more or less on par with Star Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it isn't the fault of the tool here, but perhaps it is the developer's lack of imagination, creativity, or experience with full blown FPS games here. As for the Star Wars game I was working on I had to put that project on hold for a couple of reasons. First, I am still trying to work with Lucas Film on obtaining a Star Wars license. Second, when Alchemy closed up I took over their games and projects which I want to complete before returning to my own original projects. CSF inc. wrote: With the current game circle we have as blind gamers, it's disappointing; There are interesting games we play but very few; other games are not accessible to certain computers and operating systems; others are so simple and plain, for some of us who has played "regular games," it's disheartening; Effort should be made into making games more involved, more ideas "ie stop making games off of GMA's frame work," There is only 1 Shades, 1 Tank Commander.. lastly, we need games we can play along with our sighted family like "Soul Caliber". We have no fighting games, no sports games we can play without some A.I. making it not real; even though the 2nd best player in the world in Mortal Combat is Blind!! We should of taken that initiative and created some type of fighting game at least similar to Mortal.. Are blind people not sports fans? would we like to box? run the football? aim the pitch in a baseball game? even fly a F-16 in combat.. Sim's are O.K. I guess, but it takes the control and fun out of the game.. Some will complain about this post, some will agree; the point is We Need More Variety, And Not The Same Games With Different Titles.. What happened to Star Wars Jedi attack? OOh Yeah Baby.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have
Re: [Audyssey] The real Game Circle
To give another example, how about some Iron Butterfly while playing a game of Sudoku? It just doesn't fit. On the other hand, the music and background ambiance in your currently being played demo certainly do fit the game, creating the desired mood. --- Shepherds are the best beasts. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 9:13 PM Subject: Re: [Audyssey] The real Game Circle Hi Bryan, Well, my point was that certain games require a certain type of music, a theme to set the mood, and is all part of the art of game design. Sticking heavy metal, hip-hop, or anything else in a game were it doesn't belong will kill the game. You can't write a purely fantacy game and have hard rock like AC-DC or hip-hop music like Ice Cube playing in the background. It just sounds out of place as well as very annoying to some people. As for copyrights goes that is very true. Although, I legally license my music for my games so that at least isn't a problem. Though, it cost me quite a bit of cash to do it. Bryan Peterson wrote: Or you could do what Che did for Rail Racer and give players the option of using their own music via WinAmp. I never did that myself because the music got too distracting and I couldn't hear ART. Actually if Angel and my plans work out we'll probably do that for a lot of our games, particularly if we develop any sports type titles. And that's not entirely out of the question despite my not being a sports fan. If I do this I want to appeal to as many people as I possibly can. Giving players the option and a means to use their own music might be one way to do that. It also means you're less likely to get sued for selling copyrighted material, which you very well could if you bundled copyrighted music with your game. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi Charles, Actually, I don't think coming up with fresh ideas is the problem, but the trouble is coming up with a fresh idea that sells. Not everyone can come up with a story line that is in the league of Star Trek, Harry Potter, Star Wars, Final Fantacy, etc. I'm pretty sure when George Lucas came up with Star Wars and J.K. Rolling came up with Harry Potter they had no idea that their ideas would sell like crazy. Just a person with the right idea at the right time. Anyway, the goal of a successful game developer is to create that perfect game. One that everyone is interested in trying, bying, and playing. A remarkably good story line, that hooks the customers imagination, is a big part in adding interest in a game. At least it has been a selling point for me. Charles Rivard wrote: As for game creation ideas, I think of it this way: How long have games for the blind been produced and by how many companies? Compare this with the number of companies that have been producing games for the sighted and the period of time they have been doing so. Fresh ideas are bound to be hard to come by. It's not because of a lack of creativity. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
i would like to be a tester - Original Message - From: "tim kilgore" To: "Gamers Discussion list" Sent: Saturday, August 15, 2009 12:32 AM Subject: Re: [Audyssey] New accessible train simulator in development Can we check out this cool-sounding sim yet? Tim - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the train sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] New accessible train simulator in development
Can we check out this cool-sounding sim yet? Tim - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the train sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus
Re: [Audyssey] The real Game Circle
Hi Bryan, Yes, there is a gray area where copyrights are concerned. For example, a game company like Edos can copyright a game story called Tomb Raider, with a female character named Lara Croft, and so on. However, that doesn't exclude someone coming up with a similar type of game with different characters and slightly different plot. I've done it in my Tomb Hunter series, it is similar to Tomb Raider, but I am well with in the gray area that it is all legal. As long as I don't go around calling my game Tomb Raider, call my main character Lara Croft, and so on I'm safe. Sarah and the Castle of Wichcraft is another one of those games that falls in a gray area. It isn't specifically a Harry Potter game, but it does use a few aspects of the Harry Potter books/movies. If necessary all Phil would have to do is change the names of the ghosts, spells, castle, and he'd be 100% in the clear. Bryan Peterson wrote: Ideas themselves, such as general storylines, can't be copyrighted. It's when you start using the names of characters and places that you run the risk of legal trouble. I imagine the main reason people like Phil haven't run into trouble about Sarah and the Castle of Witchcraft and Wizardry, which does use names and locations from copyrighted books, is that we're such a small community. But at the same time that's no guaranteer of safety as THomas found out. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 4:13 PM Subject: Re: [Audyssey] The real Game Circle As for game creation ideas, I think of it this way: How long have games for the blind been produced and by how many companies? Compare this with the number of companies that have been producing games for the sighted and the period of time they have been doing so. Fresh ideas are bound to be hard to come by. It's not because of a lack of creativity. --- Shepherds are the best beasts. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:41 PM Subject: Re: [Audyssey] The real Game Circle Hi, Not to take you down, but... Sadly, it seems to me like the sighted come up with every idea that we have before it ever even seemed like an idea. They have millions and still counting of video games released in one country. Thousands for single consoles, sometimes it seems like whatever ideas I think up are copyrighted or used somewhere else. That's just me. I may not have the spark of creativity that others may have, or I may be right. Just my oppinion. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "michael barnes" To: Sent: Friday, August 14, 2009 3:12 PM Subject: Re: [Audyssey] The real Game Circle i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would be cool to play never before ideals that none of the sighted game maker ever came up with i do wish someone would make a newer version of distnation mars and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update yo
Re: [Audyssey] nentendo wii and intro
hello I had one more questio do any of you know how to get the music durring the game to stop playing so that you can hear it better? thanks Saln - Original Message - From: "sal" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 9:13 PM Subject: Re: [Audyssey] nentendo wii and intro Hello, I was wondering I was able to get the game started but was wondering for instance when I am playing tennis,and want to play baseball what do I do I tried to play baseball and managed to get it kinda going but it just gives me a few throws where I swing the bat and that's it. and as for the party games do you do the same thing as you do for the sports game? thanks for the help and hope I explained myself Sal - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 5:08 PM Subject: Re: [Audyssey] nentendo wii and intro I agree completely here. It's all a matter of preference. Personally I play the Wii rather a lot because my parents have one. In fact if I had more money and enough space in my apartment I'd probably have a Wii myself. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 3:58 PM Subject: Re: [Audyssey] nentendo wii and intro Hi Shaun, I don't think it is a matter of good or bad, but it comes down to personal preference here. The WII is intended to be a family oriented console rather than for hard core gamers. That's the reason why the WII doesn't feature games like MK VS DC, Tomb Raider Underworld, and various other games you see on the PS 3 and XBox 360. If the WII games appear to be lame it is because of Nentendo's new family oriented approach to gaming. All of the WII games I know of have an E rating and you don't see a lot of M rated games like you see on XBox and PS 2 and PS 3. So it is like comparing a G rated movie with one rated R. Good or bad is in the eyes of the beholder, and is subjective here. shaun everiss wrote: aggreed man. I have heard the wii is just not really that good or at least the games for it are not necessarily good. xbox 360 all the way, ps2 and psp and ps3. or one of the philips gamepads. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4333 (20090813) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4336 (20090814) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] nentendo wii and intro
Hello, I was wondering I was able to get the game started but was wondering for instance when I am playing tennis,and want to play baseball what do I do I tried to play baseball and managed to get it kinda going but it just gives me a few throws where I swing the bat and that's it. and as for the party games do you do the same thing as you do for the sports game? thanks for the help and hope I explained myself Sal - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 5:08 PM Subject: Re: [Audyssey] nentendo wii and intro I agree completely here. It's all a matter of preference. Personally I play the Wii rather a lot because my parents have one. In fact if I had more money and enough space in my apartment I'd probably have a Wii myself. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 3:58 PM Subject: Re: [Audyssey] nentendo wii and intro Hi Shaun, I don't think it is a matter of good or bad, but it comes down to personal preference here. The WII is intended to be a family oriented console rather than for hard core gamers. That's the reason why the WII doesn't feature games like MK VS DC, Tomb Raider Underworld, and various other games you see on the PS 3 and XBox 360. If the WII games appear to be lame it is because of Nentendo's new family oriented approach to gaming. All of the WII games I know of have an E rating and you don't see a lot of M rated games like you see on XBox and PS 2 and PS 3. So it is like comparing a G rated movie with one rated R. Good or bad is in the eyes of the beholder, and is subjective here. shaun everiss wrote: aggreed man. I have heard the wii is just not really that good or at least the games for it are not necessarily good. xbox 360 all the way, ps2 and psp and ps3. or one of the philips gamepads. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 4333 (20090813) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi Bryan, Well, my point was that certain games require a certain type of music, a theme to set the mood, and is all part of the art of game design. Sticking heavy metal, hip-hop, or anything else in a game were it doesn't belong will kill the game. You can't write a purely fantacy game and have hard rock like AC-DC or hip-hop music like Ice Cube playing in the background. It just sounds out of place as well as very annoying to some people. As for copyrights goes that is very true. Although, I legally license my music for my games so that at least isn't a problem. Though, it cost me quite a bit of cash to do it. Bryan Peterson wrote: Or you could do what Che did for Rail Racer and give players the option of using their own music via WinAmp. I never did that myself because the music got too distracting and I couldn't hear ART. Actually if Angel and my plans work out we'll probably do that for a lot of our games, particularly if we develop any sports type titles. And that's not entirely out of the question despite my not being a sports fan. If I do this I want to appeal to as many people as I possibly can. Giving players the option and a means to use their own music might be one way to do that. It also means you're less likely to get sued for selling copyrighted material, which you very well could if you bundled copyrighted music with your game. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Tank Commander controller support?
Hi, Unfortunately, no. Technically the GMA Game Engine has joystick support, but it was never enabled for GTC for some reason. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, True. There really hasn't been any thing new that has made a big splash of late. At least nothing I would be really interested in. Last fall Edos released Tomb raider 8, but Underworld was more of a disappointment than anything else. The Tomb Raider games have been really losing sales over the passed few releases, and is nothing like what it was in the late 1990's. The graphics and sound effects are superior, but the games have lost something that made the first few games special. Well, I've heard about some technical issues with Tomb Raider Underworld and camera angles which probably didn't help the game any. shaun everiss wrote: well to tell you the truth there are not so many big shots now. in fact nothing has made the headlines of late. no big company has released anything lately that has hit the lines either my friend that is sighted says he does pick the odd bit up but its not as bussy as it was like a year or 2 back. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, Yes, that is definitely one of the major problems I face as a game developer. Even something as simple as a title for a game is already used, copyrighted to the hilt, and there isn't much I can do about it. For example, I've been thinking of creating a large roll playing game. Well, I wrote down a list of possible titles for the game. I had about 10 possibles written down in a text file. I then took that list, went online, and checked if there were games using those titles. Sure enough every single title I thought I had come up with was already used by somebody else, and was copyrighted by someone else. It's pretty depressing to know you spend x amount of time thinking up what might be cool titles for a game only to discover someone else has beat you to the punch so to speak. When it comes to new and innovative game stories I can't think of anything that hasn't already been done before. You have your vampire games, zomby fighting games, loads of military games, your civilization style games, and so on. You name it someone has probably done it. Tristan B wrote: Hi, Not to take you down, but... Sadly, it seems to me like the sighted come up with every idea that we have before it ever even seemed like an idea. They have millions and still counting of video games released in one country. Thousands for single consoles, sometimes it seems like whatever ideas I think up are copyrighted or used somewhere else. That's just me. I may not have the spark of creativity that others may have, or I may be right. Just my oppinion. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete that .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any name they can think of, audio voiceovers won't work for reading names of those objects and all that good stuff. I wouldn't mind using the dll version of ESpeak to tell the trooth. Right now the train sim is portable. We're going to keep it that way if we can. There is no installer. You just download it, unzip it and run the train.exe file. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 090812-0, 08/12/2009 Tested on: 8/12/2009 9:04:13 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] The real Game Circle
same here. online play sounds nice but I must admit I rarely have the time or care to go online. Although I enjoyed the comcept, after testing I didn't bother. the other thing is my connection is slow on upload so 12kb. so if I ever needed to download anything ginormous or anything forget it. dropouts, etc. I dabble here and there. At 06:28 a.m. 15/08/2009, you wrote: >Personally I could care less about online play. I don't know, I've just never >had much interest in it. But I imagine my games will probably include the >option at some point even if not right away. >You have acquired the skill of Weaponry Theremin. >Your current level of mastery is 10 Apprentice. >- Original Message - From: "James Howard" >To: "Charles Rivard" ; "Gamers Discussion list" > >Sent: Friday, August 14, 2009 10:47 AM >Subject: Re: [Audyssey] The real Game Circle > > >>I'll admit, I'm not into audio games that much, because of the simple >>fact, they're like some say, not really inovative. I don't know about >>rail racer, cause I haven't ried it yet, but I'm planning on doing so. >>If I do play any audio games, I only stick to the ones that go online, >>thats the biggest threal I get out of them right now. >>I go with alot of people said, I would love to see more complex stuff, >>real rpgs, just to name a certain type I like. but if I game was more >>complex, had more of a plot, and alot more involved, I'd be more into >>playing it. >>I enjoy the stuff Che has done with the online card stuff, I'm sort of >>hooked on that. >> >>On 8/14/09, Charles Rivard wrote: >>>I'll bet that technical support for a game that was created by a bunch of >>>different developers would be a mess, too. >>>--- >>>Shepherds are the best beasts. >>>- Original Message - >>>From: "Che" >>>To: "Gamers Discussion list" >>>Sent: Thursday, August 13, 2009 11:48 PM >>>Subject: Re: [Audyssey] The real Game Circle >>> >>> regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice in reality. every developer i have talked to without exception, myself included have large egos and set ways of doing things, this would be a serious problem i think. secondly, deciding how to whack up the proceeds would be a huge issue. lastly, all involved would have to agree on a language to use for programming, which may or may not be a big problem depending on folks involved. anyhow, if some developers can get something done as a group, i'm all for it. but i know as for myself, i work better alone, where the vision is one, all problems as well as successes are also mine alone to deal with, and if something is screwed up, i have nobody to blame but myself. i think this could work out if everyone agreed on the outline of the project, and designed things modularly so each programmer would have their own little corner to work on, which could be intergrated into the whole later on. once again, easier said than done. later che - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:31 AM Subject: Re: [Audyssey] The real Game Circle >it will be interesting though to be fair, to see what draconis have up >their sleives. i thought 2009 was the year for draconis, but nothing as >of yet? > >On 14 Aug 2009, at 07:29, Thomas Ward wrote: > >>Hi, >>Well said. I too also feel as though the accessible games we have are a >> >>bit disappointing. No disrespect to my fellow game developers, but >>there really isn't anything that is really new or innovative to speak >>of besides Rail Racer. >>For the most part accessible games tend to fall into two catagories. >>Either they are simple board and card games, or an arcade game type >>theme. Personally, I find the options rather limitting compared to what >> >>was available to me before I lost my sight, and is the main reason I >>began writing accesible games myself. >>As for the GMA engine I have to disagree with you. Besides the fact it >>is a bit old it still is one of the best tools an accessible developer >>can use. It is an FPS game engine, and in the right hands it could be >>used to create some killer accessible games. We have already seen what >>it can do with Shades of Doom and Tank Commander, and I think with some >> >>updates it should be able to create games more or less on par with Star >> >>Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it >>isn't the fault of the tool here, but perhaps it is the developer's >>lack of imagination, creativity, or experience with full blown FPS >>games here. >>As for the Star Wars game I was working on I had to put that project on >> >>hold for a couple of reasons. First, I am still trying
Re: [Audyssey] The real Game Circle
Agreed. I have gotten the same complaints about Three-D Velocity--although it seems as if most people here are very tempted to try new things. So yes, you get the occasional "this is too hard, add feature X to make it easier" message, but for the most part you'll see a positive outlook; if for nothing else, at least because you bring new ideas to the AG market. I think we're all sick of the guess the numbers and side-side shooting games like Dark Destroyer. Just remember, if they don't like it, they don't have to buy it, so don't let it put your hopes down if a couple people do start complaining. Keep your target audience in mind, and don't try to cater to everyone because it won't work. Several games (including Treasure Hunt) failed because of this. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 11:25 AM Subject: Re: [Audyssey] The real Game Circle Hello, I sure hope it does; it sounds like you and her would make a great game dev team. *grins*. And I agree holeheartedly with your message.. Regards, Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 12:00 PM Subject: Re: [Audyssey] The real Game Circle You're definitely right about that Tristan. Many of us complain about how most games are too easy, which I can definitely agree with, but then when something new comes out or is even mentioned we start whining and snivelling about how it'd be too hard. Take Technoshock for instance. Granted I spent months on Technoshock before I got really frustrated with it, but I saw complaints on the audiogames.net forum within days. Some were quite rude as I recall. But if this business between myself and my girlfriend Angel works out hopefully the AG market will start to see some games we can really be proud of. My girlfriend is a fairly apt programmer I found out and when I mentioned the idea of computer games for the blind she got really excited and wanted us to work together on something. She might even join this list. It's one of the places I referred her to for information. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 7:48 AM Subject: Re: [Audyssey] The real Game Circle Its pretty sad, if I must say so myself, because gamers are basicly just shooting themselves in the foot. They ask for enw games, then they complain. Not pointing fingers here, but its what I've noticed. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I supp
Re: [Audyssey] The real Game Circle
Well thankyou. Thankyouverymuch. Yeah, I hope this works out. Angel's offered to try to teach me some of what she knows and we can go from there. Like I may have said she's in college and her major is computer programming. She's actually hoping to open her own computer repair shop someday, but if audio game development worked out there could be that little bit of extra income on top of our regular one, even if it wasn't all that much. And if we did figure out how to get word out to more blind people, folks who were interested in gaming but either didn't know about or couldn't be captivated by our current market, it might make it more worthwhile. Of course that would be the hard part right there. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 8:25 AM Subject: Re: [Audyssey] The real Game Circle Hello, I sure hope it does; it sounds like you and her would make a great game dev team. *grins*. And I agree holeheartedly with your message.. Regards, Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 12:00 PM Subject: Re: [Audyssey] The real Game Circle You're definitely right about that Tristan. Many of us complain about how most games are too easy, which I can definitely agree with, but then when something new comes out or is even mentioned we start whining and snivelling about how it'd be too hard. Take Technoshock for instance. Granted I spent months on Technoshock before I got really frustrated with it, but I saw complaints on the audiogames.net forum within days. Some were quite rude as I recall. But if this business between myself and my girlfriend Angel works out hopefully the AG market will start to see some games we can really be proud of. My girlfriend is a fairly apt programmer I found out and when I mentioned the idea of computer games for the blind she got really excited and wanted us to work together on something. She might even join this list. It's one of the places I referred her to for information. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 7:48 AM Subject: Re: [Audyssey] The real Game Circle Its pretty sad, if I must say so myself, because gamers are basicly just shooting themselves in the foot. They ask for enw games, then they complain. Not pointing fingers here, but its what I've noticed. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much pr
Re: [Audyssey] The real Game Circle
is gonna make a living doing this stuff. i've seen cracked copies of most of the accessible games out there, hosted by fellow blinks. these people are total idiots, not realizing the damage they are doing to the accessible gaming market, but they don't care. i know some of them are reading this, and if you are sharing any cracked games, you should be very ashamed of yourself. in sucha small market, the damage you are doing is immense. Bottom line, if your a fellow developer working on a game now, my hat is off to you, this is a hard task without much reward or thanks, but non developers don't get that and don't seem to care either. But having said that, can't we push the envelope a little bit? Do we really need another shoot em up or arcade action game? hasn't all that been done enough by now? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4335 (20090814) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hey Che, I sent you a song to hear but your server rejected my message stating the size was to much; the file is 4.7 mb; would you like me to set up a link from send space? - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 12:35 AM Subject: Re: [Audyssey] The real Game Circle Hi ya Mister CSF, where can i go to listen to a sample of your stuff? might be interested in using you down the line for my projects if its good enough. feel free to write me off list. later che c...@blindadrenaline.com - Original Message - From: "CSF inc." To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:26 AM Subject: Re: [Audyssey] The real Game Circle I'm a artist with connections to full audio studio's; Pro Tools, Reasons, SSL complete 48 track; 3XD audio like you never herd.. Ya herd.. Smile - Original Message - From: "Ken" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 11:10 PM Subject: Re: [Audyssey] The real Game Circle Well, what we need is our own game team. We need two or three developers working together to program it, we need at least four actors/actresses, we need sound engineers and effects guys. I think a team of six or so could really pull something incredible off, especially if they didn't get impatient about getting a product out fast. I think that's the only way a truly new innovative game is going to come out--because one person can only do so much. I suppose that Che could have spent ten years on Rail Racer and really done a lot more with it--but by then everything would change and he'd have to start from scratch. So how bout some team spirit and a little unity, eh? I'm great with sound effects, acting and narrating, and music. I'm not a very good programmer, and I stop at VB6 for now--maybe I'll learn more later. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "CSF inc." To: "Gamers Discussion list" Sent: Friday, August 14, 2009 12:36 AM Subject: Re: [Audyssey] The real Game Circle Don't get me wrong, I respect the developers of all audio games because each game is a new exploration in audio gaming itself; I have been playing games both audio and graphical for many years and I'm a true gamer; I think most of the list are true gamers and are hungry for more; we as a culture of audio game players have come a long way, I would like us to keep moving up levels in creation, and not be stagnated in certain type of games; just as we have come a long way from my first game "battle ship," to my favorite Tank Commander, we still have much more game exploration to conquer, and I know with new technology and innovation we will become more extravagant in our options of game playing.. Thanks - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 9:49 PM Subject: Re: [Audyssey] The real Game Circle Sure, I'd love a huge library of varied titles to choose from as much as the next bored blind guy with a penchant for gaming, but to be blunt, saying "I want this, we need that" doesn't actually do much. For your "I want this, we need that" to become a reality, the fact is that somebody has got to sit down and put in the hours of story creation, game design, and hard graft coding to make the product. The reason that people use the GMA engine seems to be that it's stable and will save them hundreds of hours of building their own from scratch. The reason that we're lacking variation is that a developer with a great imagination, top writing skills, a knack for inivative usability, bags of skill at writing code, and tons of time to pour into all those things and probably some others I've missed hasn't materialised yet. The creation of mainstream titles has that work load spread across huge teams of people in the cases of the games you mentioned, most of the time we're talking about whole teams for each specific area. Every one of those people gets paid full time to do it, has an actual budget to work with, and has probably fought pretty hard to be doing the job they're doing. Maybe you're actually the developer we need having read all that? I know I'm not. I skated over a few points about graphics etc because they were... well... a bit ridiculous. Sorry it's slightly ranty, I've just had a surprising hour of discovering how much playability there is left in the games I own now I've switched away from the keyboar
[Audyssey] Muds with sound packs
Hi, Are there any other muds, apart from Miriani, that have sound packs for VipMud? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, And that is exactly the problem game developers face. What would be the point in creating an infurior clone of MK or Street Fighter when the ones out there are already playable. Maybe not 100% accessible, but playable. All I could do is come up with an infurior clone that might get some interest, but I am not sure I can create something absolutely on par with the real MK or Street Fighter games. Maybe if I got hold of the sounds, music, etc I could come close, but that's a lot of work for a clone when the original is playable. Scott Chesworth wrote: I too am of the pursuation that would quite like to have a fighting game rock my socks off, mainly because I'm too broke to own a console at the moment. Seems to me though having seen some of the PS3 and even the later PS2 titles that it would be a massive project to get it up to current console standard. There are so many games in this genre that are playable to the point of being worth buying on consoles that anything less would seem kinda pointless to me, unless it was ridiculously adddictive in some non-standard way. I think the developer that takes on this project is gonna have a lot on their plate. Without some real innovation or a touch of something nobody is expecting, we're likely to end up with something not dissimilar to Mortal Kombat 3 with talking menues at best. I dunno if I'd buy that, I already own MK3. Not meaning to put a downer on a project that hasn't even started yet, just musing really. Something else I'd be very very interested in would be some innovations to one of the open source musical game projects like frets on fire to make it more accessible. Sure rockband is playable, but proper speech feedback with online play and such would be just the ticket for me. Can't imagine buying a whole console for it, but I can definitely imagine buying the music controllers to hook up to the pc. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, Unfortunately, that is all too true. Working with other game developers can be and is problematic for a lot of reasons. For example, a couple of years back a lot of people were disappointed when Justin announced he was not going to release Castle Quest. There was a problem with the leade developer, and so on. I e-mailed him asking if I could help in any way. As it turned out we could not join up to work on the project for a variety of reasons. One, there was the issue of time. Justin was putting in several hours at work so didn't have much time personally to commit to the project. I had just more or less taken over Alchemy Game Studeo's projects so had a fairly full plate already. So it was clear from the outset both of us didn't really have the time for it. Second, neither of us had the original source code. Another developer was creating the game for BSC, and when he quit he tchose to take the source code with him. As a result we had nothing to start with. We would have started from scratch which neither of us were inclined to do with our personal work schedules. Third, it was Justin's project so he would be the lead developer calling the shots on the project. Personally I like being in charge of the coding and admit I have a big ego when it comes to programming. I am proud of what I do, and freely admit it. However, I would have had to take a back seat on this project, and given my ego i don't think I would have been completely happy in the arrangement after all. Finally, there was the issue that programming wise we were not completely compatible. Justin's strengths lie in Visual Basic and Visual Basic .NET where mine tend to be in languages like C++, C#, and Java. I'm certain we could have worked this outsince I have some experience programming in Visual Basic languages, but I don't use the language much for my own projects. As a result if I would have had to work on the project in Visual Basic .NET I could probably have done it, but it wouldn't be my best programming wise. I'd likely have to look up this or that in the MSDN library to remind myself of how to do this or that in VB. Anyway, as it turned out we decided not to go there. Neither of us had the time to work on the project, and we had our differences of opinion on how to proceed with programming the game. It was a nice thought, but wasn't practical for either of us. Che wrote: regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice in reality. every developer i have talked to without exception, myself included have large egos and set ways of doing things, this would be a serious problem i think. secondly, deciding how to whack up the proceeds would be a huge issue. lastly, all involved would have to agree on a language to use for programming, which may or may not be a big problem depending on folks involved. anyhow, if some developers can get something done as a group, i'm all for it. but i know as for myself, i work better alone, where the vision is one, all problems as well as successes are also mine alone to deal with, and if something is screwed up, i have nobody to blame but myself. i think this could work out if everyone agreed on the outline of the project, and designed things modularly so each programmer would have their own little corner to work on, which could be intergrated into the whole later on. once again, easier said than done. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Or you could do what Che did for Rail Racer and give players the option of using their own music via WinAmp. I never did that myself because the music got too distracting and I couldn't hear ART. Actually if Angel and my plans work out we'll probably do that for a lot of our games, particularly if we develop any sports type titles. And that's not entirely out of the question despite my not being a sports fan. If I do this I want to appeal to as many people as I possibly can. Giving players the option and a means to use their own music might be one way to do that. It also means you're less likely to get sued for selling copyrighted material, which you very well could if you bundled copyrighted music with your game. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 5:17 PM Subject: Re: [Audyssey] The real Game Circle Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called "up to date" music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined to include that sort of music in my games. One way to resolve this problem is for a developer to use music that is acceptable to just about everyone such as by using cinematic music tracks. I've got plenty of mainstream games here that use cinematic music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force I and Elite Force II, etc. The music is something that is there and doesn't disrupt your concentration while playing. Now, could you imagine playing something like Star Trek Elite Force and instead of the Star Trek cinematic music in the background you have some hip-hop music in the background instead. Not only would it sound completely out of place for that kind of game, but I would find it totally distracting. For me it would kill the mood, and be come a major disruption. Now, let's assume the game was about gang warfair in L.A. Then, I could see some hip-hop music in the game. Something like natural Born Killer would fit right in with the games kill or be killed game play. However, that style of game is completely different from Star Trek. HTH CSF inc. wrote: Your the man, and can't wait for your football game, dude, call me personally.. As for a fighting game. I can only wish, and allot of other blind gamers I know is starving for it.. And what about up to dat music? Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, When it comes to choosing game music a developer must always keep his target audience in mind. Not everyone likes the so-called "up to date" music you speak of. I know several people who absolutely hate hip-hop and I know a few people who think it is the best music on earth. I personally dislike hip-hop, I am an 80's rock fan myself, so I would not be inclined to include that sort of music in my games. One way to resolve this problem is for a developer to use music that is acceptable to just about everyone such as by using cinematic music tracks. I've got plenty of mainstream games here that use cinematic music tracks like Star Wars, Tomb Raider, Indiana Jones, Star Trek Elite Force I and Elite Force II, etc. The music is something that is there and doesn't disrupt your concentration while playing. Now, could you imagine playing something like Star Trek Elite Force and instead of the Star Trek cinematic music in the background you have some hip-hop music in the background instead. Not only would it sound completely out of place for that kind of game, but I would find it totally distracting. For me it would kill the mood, and be come a major disruption. Now, let's assume the game was about gang warfair in L.A. Then, I could see some hip-hop music in the game. Something like natural Born Killer would fit right in with the games kill or be killed game play. However, that style of game is completely different from Star Trek. HTH CSF inc. wrote: Your the man, and can't wait for your football game, dude, call me personally.. As for a fighting game. I can only wish, and allot of other blind gamers I know is starving for it.. And what about up to dat music? Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Microsoft x box 360 wireless controller for windows
Hi Shaun, Ummm..Don't take one opinion as an absolute sign of failior. I have one myself and it works fine. I have it since I have been experimenting with including XBox 360 controller support in the Genesis Engine at some point. shaun everiss wrote: hmph and I was thinking about getting one of those. thanks for nothing ms. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Ideas themselves, such as general storylines, can't be copyrighted. It's when you start using the names of characters and places that you run the risk of legal trouble. I imagine the main reason people like Phil haven't run into trouble about Sarah and the Castle of Witchcraft and Wizardry, which does use names and locations from copyrighted books, is that we're such a small community. But at the same time that's no guaranteer of safety as THomas found out. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 4:13 PM Subject: Re: [Audyssey] The real Game Circle As for game creation ideas, I think of it this way: How long have games for the blind been produced and by how many companies? Compare this with the number of companies that have been producing games for the sighted and the period of time they have been doing so. Fresh ideas are bound to be hard to come by. It's not because of a lack of creativity. --- Shepherds are the best beasts. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:41 PM Subject: Re: [Audyssey] The real Game Circle Hi, Not to take you down, but... Sadly, it seems to me like the sighted come up with every idea that we have before it ever even seemed like an idea. They have millions and still counting of video games released in one country. Thousands for single consoles, sometimes it seems like whatever ideas I think up are copyrighted or used somewhere else. That's just me. I may not have the spark of creativity that others may have, or I may be right. Just my oppinion. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "michael barnes" To: Sent: Friday, August 14, 2009 3:12 PM Subject: Re: [Audyssey] The real Game Circle i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would be cool to play never before ideals that none of the sighted game maker ever came up with i do wish someone would make a newer version of distnation mars and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] nentendo wii and intro
Hi, Smile. There are always exceptions to the rule. However, by and large the games out there for the WII are pretty much family oriented rather than for the blood and guts fans. Ken wrote: There are a few exceptions to that. The one off hand I can think of is Red Steel, but of course it's not made by Nintendo. It's a game where you go around shooting bad guys and having sword duals--not accessible of course. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Microsoft x box 360 wireless controller for windows
Hi, Same here. I got mine a few months back, and it is the best controller I've owned so far. In terms of developing for it I'm trying an open source technology called SlimDX. It is an open source version of Managed DirectX and it also has support for the XNA libraries including XAudio2, X3D, and XInput. So far I have no complaints about the controller to speak of. Che wrote: Hi scott, I've had this exact same controller for a few months, and it works great. i am experimenting with it with the XNA studio as I develop my football game, and it will be one of the preferred controllers. this joystick is a joy to use, and i've created a really basic helicopter flight simulation to play around with it. i think you guys are gonna be really happy using a controller like this or the mouse with the football game. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, Yeah, a game like Civilization or Galaxy Civilization would totally rock. However, as you pointed out that is a rather large task for a one or two man operation. A couple of games I really miss from my sighted days is Mech Warrior and Starcraft. Those were a couple of cool games that have no accessible equivalents currently. There are lots of cool games like that which are old hat for mainstream gamers, but blind gamers haven't even got started with games like that yet. Zachary Kline wrote: Hi, I for one will wholeheartedly agree with this. My personal preference runs more for grand strategy, along the lines of Master of Orion, Civilization, etc. I can currently play both these games somewhat awkwardly via sighted proxy. I wish I didn't have to do it that way. What we need is something like the currently accessible Anacreon Reconstruction with better AI and diplomacy options. Just my two cents here. I know these kinds of games are probably the hardest to program, despite not having any realtime or 3D audio or what have you. All the best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, All too true. In many cases it boils down to the difference between a corporation and a small business. Comparatively speaking none of us accessible developers are in the same league with the mainstream game companies. That is why we really can't compare with the latest and greatest Play Station and XBox titles. The major mainstream game companies have a really large operating budget with teams of developers, graphics designers, story writers, actors, etc to work on a really high quality game product, and had excellent training to start with. The accessible game companies we have are one to three man operations. Most of the developers are self-taught, and learn as they go. They have small operating budgets which means they can't higher a lot of voice talent, buy sounds and music tracks, etc. It is really remarkable what has been done with the resources that have been available to the accessible game developers so far. As you pointed out yourself a tool like the GMA Game engine saves a developer countless hours of development time. The core features of a game such as input handling, sound system, core classes, etc are already in the engine. A developer needs to script the game levels, monsters, etc and bang you have a new game. Once I complete my Genesis engine I'll be similarly able to produce games quickly and with relative ease. My game engine has a level editor that allows me to move the cursor over an area and draw a wall, door, staircase, rope, etc. This obviously saves time since I'm drawing the level with an editor rather than coding it all by hand. Scott Chesworth wrote: Sure, I'd love a huge library of varied titles to choose from as much as the next bored blind guy with a penchant for gaming, but to be blunt, saying "I want this, we need that" doesn't actually do much. For your "I want this, we need that" to become a reality, the fact is that somebody has got to sit down and put in the hours of story creation, game design, and hard graft coding to make the product. The reason that people use the GMA engine seems to be that it's stable and will save them hundreds of hours of building their own from scratch. The reason that we're lacking variation is that a developer with a great imagination, top writing skills, a knack for inivative usability, bags of skill at writing code, and tons of time to pour into all those things and probably some others I've missed hasn't materialised yet. The creation of mainstream titles has that work load spread across huge teams of people in the cases of the games you mentioned, most of the time we're talking about whole teams for each specific area. Every one of those people gets paid full time to do it, has an actual budget to work with, and has probably fought pretty hard to be doing the job they're doing. Maybe you're actually the developer we need having read all that? I know I'm not. I skated over a few points about graphics etc because they were... well... a bit ridiculous. Sorry it's slightly ranty, I've just had a surprising hour of discovering how much playability there is left in the games I own now I've switched away from the keyboard and I don't like seeing the good developers we actually do have being put down much. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] GMA Tank Commander controller support?
Hi all, The subject asks it all here really. does GTC have any sort of controller support? I've been right through the help system and couldn't track down anything about it, but thought I'd ask here to be doubly sure. Cheers Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
well to tell you the truth there are not so many big shots now. in fact nothing has made the headlines of late. no big company has released anything lately that has hit the lines either my friend that is sighted says he does pick the odd bit up but its not as bussy as it was like a year or 2 back. At 08:41 a.m. 15/08/2009, you wrote: >Hi, >Not to take you down, but... > >Sadly, it seems to me like the sighted come up with every idea that we have >before it ever even seemed like an idea. They have millions and still counting >of video games released in one country. Thousands for single consoles, >sometimes it seems like whatever ideas I think up are copyrighted or used >somewhere else. > >That's just me. I may not have the spark of creativity that others may have, >or I may be right. Just my oppinion. > >Tristan B > >TrekGames.net > >Cosmos - >TrekGames.net, port 1234. > >- Original Message - From: "michael barnes" >To: >Sent: Friday, August 14, 2009 3:12 PM >Subject: Re: [Audyssey] The real Game Circle > > >>i agree with you since i lost my sight that is all i can play is audio games >>they do remind me of old video games that i enjoy playing but it would be >>cool to play never before ideals that none of the sighted game maker ever >>came up with i do wish someone would make a newer version of distnation mars >>and run for presdinent >> >>-- >>Email services provided by the System Access Mobile Network. Visit >>www.serotek.com to learn more about accessibility anywhere. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] che's football game
When the game is ready, I'll be curious as to how the location of all the players can be determined by the game player. Hopefully, we can play against other people as well as against the computer. Another thought, although I don't know how popular this would be, would be to be able to set your offense or defense, then someone else at your computer sets up the other side, and then the play is run. Not as good as reacting to changing situations on the fly, but it's a thought. --- Shepherds are the best beasts. - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 2:46 PM Subject: Re: [Audyssey] che's football game keyboard support will definately be supported, but i can't promise it will be as fulfilling an experience without using a mouse or joystick, the keyboard is simply too limiting, and personally i hate playing action games of any type with it. For example, with the mouse, the speed of your pass will be determined by how quickly you flick the mouse forward, replicating this action on the keyboard is a pain at best. as for offline play and the rest, i'm keeping all that under wraps for now, both to keep folks from complaining about how the final product will be before its even started an alpha, and also because i'm not completely sure about some of these aspects myself. as the development cycle matures, different possibilities open themselves up, but i'll let you all know where we're headed as things get closer to alpha. what i can promise you is it will be a sports game we can all be proud of. regarding beta testing, which is still a long ways off, i am limiting the initial testing to the purchasers of rail racer, i believe in rewarding those that have supported my efforts, and the folks playing railr acer are some of the best hard core gamers out there anyhow in my opinion, and able to give me solid feedback. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] che's football game
keyboard support will definately be supported, but i can't promise it will be as fulfilling an experience without using a mouse or joystick, the keyboard is simply too limiting, and personally i hate playing action games of any type with it. For example, with the mouse, the speed of your pass will be determined by how quickly you flick the mouse forward, replicating this action on the keyboard is a pain at best. as for offline play and the rest, i'm keeping all that under wraps for now, both to keep folks from complaining about how the final product will be before its even started an alpha, and also because i'm not completely sure about some of these aspects myself. as the development cycle matures, different possibilities open themselves up, but i'll let you all know where we're headed as things get closer to alpha. what i can promise you is it will be a sports game we can all be proud of. regarding beta testing, which is still a long ways off, i am limiting the initial testing to the purchasers of rail racer, i believe in rewarding those that have supported my efforts, and the folks playing railr acer are some of the best hard core gamers out there anyhow in my opinion, and able to give me solid feedback. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
As for game creation ideas, I think of it this way: How long have games for the blind been produced and by how many companies? Compare this with the number of companies that have been producing games for the sighted and the period of time they have been doing so. Fresh ideas are bound to be hard to come by. It's not because of a lack of creativity. --- Shepherds are the best beasts. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:41 PM Subject: Re: [Audyssey] The real Game Circle Hi, Not to take you down, but... Sadly, it seems to me like the sighted come up with every idea that we have before it ever even seemed like an idea. They have millions and still counting of video games released in one country. Thousands for single consoles, sometimes it seems like whatever ideas I think up are copyrighted or used somewhere else. That's just me. I may not have the spark of creativity that others may have, or I may be right. Just my oppinion. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "michael barnes" To: Sent: Friday, August 14, 2009 3:12 PM Subject: Re: [Audyssey] The real Game Circle i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would be cool to play never before ideals that none of the sighted game maker ever came up with i do wish someone would make a newer version of distnation mars and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Hi, Not to take you down, but... Sadly, it seems to me like the sighted come up with every idea that we have before it ever even seemed like an idea. They have millions and still counting of video games released in one country. Thousands for single consoles, sometimes it seems like whatever ideas I think up are copyrighted or used somewhere else. That's just me. I may not have the spark of creativity that others may have, or I may be right. Just my oppinion. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "michael barnes" To: Sent: Friday, August 14, 2009 3:12 PM Subject: Re: [Audyssey] The real Game Circle i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would be cool to play never before ideals that none of the sighted game maker ever came up with i do wish someone would make a newer version of distnation mars and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
totally agree with you there. RPG's are my favorite, or close to it. That's why I have started in coding my own MOO, which is a type of MUD -- on my MUD I enforce being "in-character", so the RP gets very intensive, at times. I also like how adventurous MUDS and other text-games can seem at times. That's why they call the older text games text-adventures, I would imagine. - Original Message - From: "James Howard" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 1:47 PM Subject: Re: [Audyssey] The real Game Circle I'll admit, I'm not into audio games that much, because of the simple fact, they're like some say, not really inovative. I don't know about rail racer, cause I haven't ried it yet, but I'm planning on doing so. If I do play any audio games, I only stick to the ones that go online, thats the biggest threal I get out of them right now. I go with alot of people said, I would love to see more complex stuff, real rpgs, just to name a certain type I like. but if I game was more complex, had more of a plot, and alot more involved, I'd be more into playing it. I enjoy the stuff Che has done with the online card stuff, I'm sort of hooked on that. On 8/14/09, Charles Rivard wrote: I'll bet that technical support for a game that was created by a bunch of different developers would be a mess, too. --- Shepherds are the best beasts. - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 11:48 PM Subject: Re: [Audyssey] The real Game Circle regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice in reality. every developer i have talked to without exception, myself included have large egos and set ways of doing things, this would be a serious problem i think. secondly, deciding how to whack up the proceeds would be a huge issue. lastly, all involved would have to agree on a language to use for programming, which may or may not be a big problem depending on folks involved. anyhow, if some developers can get something done as a group, i'm all for it. but i know as for myself, i work better alone, where the vision is one, all problems as well as successes are also mine alone to deal with, and if something is screwed up, i have nobody to blame but myself. i think this could work out if everyone agreed on the outline of the project, and designed things modularly so each programmer would have their own little corner to work on, which could be intergrated into the whole later on. once again, easier said than done. later che - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:31 AM Subject: Re: [Audyssey] The real Game Circle it will be interesting though to be fair, to see what draconis have up their sleives. i thought 2009 was the year for draconis, but nothing as of yet? On 14 Aug 2009, at 07:29, Thomas Ward wrote: Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two catagories. Either they are simple board and card games, or an arcade game type theme. Personally, I find the options rather limitting compared to what was available to me before I lost my sight, and is the main reason I began writing accesible games myself. As for the GMA engine I have to disagree with you. Besides the fact it is a bit old it still is one of the best tools an accessible developer can use. It is an FPS game engine, and in the right hands it could be used to create some killer accessible games. We have already seen what it can do with Shades of Doom and Tank Commander, and I think with some updates it should be able to create games more or less on par with Star Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it isn't the fault of the tool here, but perhaps it is the developer's lack of imagination, creativity, or experience with full blown FPS games here. As for the Star Wars game I was working on I had to put that project on hold for a couple of reasons. First, I am still trying to work with Lucas Film on obtaining a Star Wars license. Second, when Alchemy closed up I took over their games and projects which I want to complete before returning to my own original projects. CSF inc. wrote: With the current game circle we have as blind gamers, it's disappointing; There are interesting games we play but very few; other games are not accessible to certain computers and operating systems; others are so simple and plain, for some of us who has played "regular games," it's disheartening; Effort should be made into making games more involved, more ideas "ie stop making games off of GMA's frame w
Re: [Audyssey] che's football game
What do you mean? I use a netbook, and the only different keys are the page up, page down, and HOME/END. I just do FN + up arrow for the home, for example. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Josh" To: "gamers list" Sent: Friday, August 14, 2009 1:10 PM Subject: [Audyssey] che's football game Hi, For those who like to use netbooks, could you add keyboard support? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
try radio shack and the olympus series; excellent, hit a button and pull and the USB exposes itself, plug right into your port and Wham! For gaming the quality is great, the audio files can be transferred easily and enhanced with effects or whatever you like; great to tape live sounds for any background of games.. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:41 PM Subject: Re: [Audyssey] The real Game Circle well I have always accepted we will always be behind the sighted, no way in fridays that we will ever catch up. and we either catch up or try to adapt. I have the same issue with a voice recorder, I use soni as a prefured recorder as they record in a format meaning better space for recording and then convert for playback. my recorder I used to use is quite accessible, but lately it has died the other I have is semi accessible but the recorder itself is not so basic things only and hmph. Am getting another later to replace the other broke one. this will again not be accessible but if the computer control is then I will be in luck. if it is not I have older software which should work but ofcause that means I probably won't have the latest features. its the nature of the beast. At 02:48 a.m. 15/08/2009, you wrote: Its pretty sad, if I must say so myself, because gamers are basicly just shooting themselves in the foot. They ask for enw games, then they complain. Not pointing fingers here, but its what I've noticed. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other develope
Re: [Audyssey] The real Game Circle
yes a fighting game would be cool i wish someone would make a mortal kombat game like the old ones not like the ones on ps2 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
i agree with you since i lost my sight that is all i can play is audio games they do remind me of old video games that i enjoy playing but it would be cool to play never before ideals that none of the sighted game maker ever came up with i do wish someone would make a newer version of distnation mars and run for presdinent -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
well I am in pkd, which has piter mach in it. At least from the projects I run some of them say this. no official site yet though all there is is bits and bobs some of which I will comment on at some point. At 06:07 a.m. 15/08/2009, you wrote: >I'll bet that technical support for a game that was created by a bunch of >different developers would be a mess, too. >--- >Shepherds are the best beasts. >- Original Message - From: "Che" >To: "Gamers Discussion list" >Sent: Thursday, August 13, 2009 11:48 PM >Subject: Re: [Audyssey] The real Game Circle > > >>regarding the idea of developers teaming up, it is a great idea in theory, >>but a diffficult one to put into practice in reality. >> every developer i have talked to without exception, myself included have >> large egos and set ways of doing things, this would be a serious problem i >> think. >>secondly, deciding how to whack up the proceeds would be a huge issue. >> lastly, all involved would have to agree on a language to use for >> programming, which may or may not be a big problem depending on folks >> involved. >>anyhow, if some developers can get something done as a group, i'm all for it. >>but i know as for myself, i work better alone, where the vision is one, all >>problems as well as successes are also mine alone to deal with, and if >>something is screwed up, i have nobody to blame but myself. >> i think this could work out if everyone agreed on the outline of the >> project, and designed things modularly so each programmer would have their >> own little corner to work on, which could be intergrated into the whole >> later on. once again, easier said than done. >>later >>che >> >>- Original Message - From: "william lomas" >> >>To: "Gamers Discussion list" >>Sent: Friday, August 14, 2009 1:31 AM >>Subject: Re: [Audyssey] The real Game Circle >> >> >>>it will be interesting though to be fair, to see what draconis have up their >>>sleives. i thought 2009 was the year for draconis, but nothing as of yet? >>> >>>On 14 Aug 2009, at 07:29, Thomas Ward wrote: >>> Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two catagories. Either they are simple board and card games, or an arcade game type theme. Personally, I find the options rather limitting compared to what was available to me before I lost my sight, and is the main reason I began writing accesible games myself. As for the GMA engine I have to disagree with you. Besides the fact it is a bit old it still is one of the best tools an accessible developer can use. It is an FPS game engine, and in the right hands it could be used to create some killer accessible games. We have already seen what it can do with Shades of Doom and Tank Commander, and I think with some updates it should be able to create games more or less on par with Star Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it isn't the fault of the tool here, but perhaps it is the developer's lack of imagination, creativity, or experience with full blown FPS games here. As for the Star Wars game I was working on I had to put that project on hold for a couple of reasons. First, I am still trying to work with Lucas Film on obtaining a Star Wars license. Second, when Alchemy closed up I took over their games and projects which I want to complete before returning to my own original projects. CSF inc. wrote: >With the current game circle we have as blind gamers, it's disappointing; >There are interesting games we play but very few; other games are not >accessible to certain computers and operating systems; others are so >simple and plain, for some of us who has played "regular games," it's >disheartening; Effort should be made into making games more involved, >more ideas "ie stop making games off of GMA's frame work," There is only >1 Shades, 1 Tank Commander.. lastly, we need games we can play along >with our sighted family like "Soul Caliber". We have no fighting games, >no sports games we can play without some A.I. making it not real; even >though the 2nd best player in the world in Mortal Combat is Blind!! We >should of taken that initiative > >and created some type of fighting game at least similar to Mortal.. Are >blind people not sports fans? would we like to box? run the football? aim >the pitch in a baseball game? even fly a F-16 in combat.. Sim's are O.K. I >guess, but it takes the control and fun out of the game.. Some will >complain about this post, some will agree; the point is We Need More >Variety, And Not The
Re: [Audyssey] The real Game Circle
well I have always accepted we will always be behind the sighted, no way in fridays that we will ever catch up. and we either catch up or try to adapt. I have the same issue with a voice recorder, I use soni as a prefured recorder as they record in a format meaning better space for recording and then convert for playback. my recorder I used to use is quite accessible, but lately it has died the other I have is semi accessible but the recorder itself is not so basic things only and hmph. Am getting another later to replace the other broke one. this will again not be accessible but if the computer control is then I will be in luck. if it is not I have older software which should work but ofcause that means I probably won't have the latest features. its the nature of the beast. At 02:48 a.m. 15/08/2009, you wrote: >Its pretty sad, if I must say so myself, because gamers are basicly just >shooting themselves in the foot. > >They ask for enw games, then they complain. > >Not pointing fingers here, but its what I've noticed. >Tristan B > >TrekGames.net > >Cosmos - >TrekGames.net, port 1234. > >- Original Message - From: "Thomas Ward" >To: "Che" ; "Gamers Discussion list" > >Sent: Friday, August 14, 2009 2:51 AM >Subject: Re: [Audyssey] The real Game Circle > > >>Hi Che, >>I know the feeling. I'm not sure why but simple and easy games appears to be >>what sells in the accessible games market. As many people know one of my >>plans will be to create a full blown 3d game engine, as in actual 3d levels >>with 3d objects, 3d movement, as well as 3d audio support. No sooner did i >>mention my plans I got various comments to the effect that anything I made >>using it would be "too hard" even though they never seen the final product >>yet. >>One of the things that bothered me was some people immediately tried to tell >>me that because they have problems with Audioquake and Technoshock they >>absolutely know that they couldn't play any of my games. They didn't seam to >>consider the fact that with Audioquake accessibility is poorly implemented, >>and because it is a modified version of Quake it wasn't designed from the >>ground up for a blind player. Accessibility is an add on, and there could be >>a lot more done to it to provide accessibility. Technoshock also has some >>accessibility issues, that make it harder than say Shades of Doom to play, >>and i feel accessibility could b done better in that game. I've seen what >>works and what doesn't and I'd use that experience plus my own blindness to >>work out any and all accessibility problems that might crop up. >>Anyway, the bottom line is now and then we see a thread like this where >>someone suggests coming up with something new, something different, something >>more mainstream, and when a developer tries to do that, come up with >>something truly amazing like Rail Racer, the complaints thatit is too hard >>come rolling in. As a developer we really can't win. No matter if we do >>something easy or something new and slightly challenging someone is going to >>complain. >> >> >>Che wrote: >>>I agree with ya man, >>> I tried something different with rail racer, and I suppose it was somewhat >>> successful, but i got lots of complaints that it was too complicated to >>> play. >>> folks complain if it is too easy, if it is too hard, if it takes too much >>> practice to master, blah blah blah. just can't please all the folks all the >>> time. >>> next i am doing an online playable football game, driven with mouse >>> support, custom plays, online season play against human opponents, high end >>> sound effects, etc. . I was going to do a really involved fighting game as >>> posted on list here, but didn't get much feedback on it, and didn't want to >>> spend the next 18 months on something that wasn't going to sell, especially >>> such an ambitious project. I think the folks that would have enjoyed the >>> online fighting game would have really enjoyed it a lot, as those that play >>> rail racer constantly do, but there just aren't enough of them out there to >>> justify the time spent. >>>you can check the archives for details. the project might still get done, >>>but it will have to wait. >>>I think the masses want simple and easy, and those kind of games seem to >>>sell the best. troop n em sold a lot of copies, and at its core, its just a >>>simple shoot em up. >>> anyhow, i want a killer football game myself, so I'm gonna make one. if >>> folks like it fine, if not, whatever, you got to go with what yer >>> passionate about, or the results come out luke warm at best. >>> as for other developers out there, i can't comment, they do what they do, >>> and so far innovation hasn't been at the top of any of their lists lately >>> from what i've seen. >>>We can only hope that changes soon. >>>This is not a money making market to spend hundreds and perhaps thousands of >>>hours on a project and make just a few grand
Re: [Audyssey] Help with Tank Commander.
raul has one, now I foget the mirrors. At 10:16 p.m. 14/08/2009, you wrote: >Hi, > >I was wondering if anyone would be willing to do a walkthrough on Tank >Commander for me? I just need the fifth sector done. I can beat all other >missions, but not number five. Big thanks for anyone that wants to help. >Ryan > >Click to consolidate debt and lower month expenses. >http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHDfMWwaNNluxdTnmpw3Ab28k3fjcbXbxOmrWLQ4u3ft9Uew8qzNe/ >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
Personally I could care less about online play. I don't know, I've just never had much interest in it. But I imagine my games will probably include the option at some point even if not right away. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "James Howard" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 10:47 AM Subject: Re: [Audyssey] The real Game Circle I'll admit, I'm not into audio games that much, because of the simple fact, they're like some say, not really inovative. I don't know about rail racer, cause I haven't ried it yet, but I'm planning on doing so. If I do play any audio games, I only stick to the ones that go online, thats the biggest threal I get out of them right now. I go with alot of people said, I would love to see more complex stuff, real rpgs, just to name a certain type I like. but if I game was more complex, had more of a plot, and alot more involved, I'd be more into playing it. I enjoy the stuff Che has done with the online card stuff, I'm sort of hooked on that. On 8/14/09, Charles Rivard wrote: I'll bet that technical support for a game that was created by a bunch of different developers would be a mess, too. --- Shepherds are the best beasts. - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 11:48 PM Subject: Re: [Audyssey] The real Game Circle regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice in reality. every developer i have talked to without exception, myself included have large egos and set ways of doing things, this would be a serious problem i think. secondly, deciding how to whack up the proceeds would be a huge issue. lastly, all involved would have to agree on a language to use for programming, which may or may not be a big problem depending on folks involved. anyhow, if some developers can get something done as a group, i'm all for it. but i know as for myself, i work better alone, where the vision is one, all problems as well as successes are also mine alone to deal with, and if something is screwed up, i have nobody to blame but myself. i think this could work out if everyone agreed on the outline of the project, and designed things modularly so each programmer would have their own little corner to work on, which could be intergrated into the whole later on. once again, easier said than done. later che - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:31 AM Subject: Re: [Audyssey] The real Game Circle it will be interesting though to be fair, to see what draconis have up their sleives. i thought 2009 was the year for draconis, but nothing as of yet? On 14 Aug 2009, at 07:29, Thomas Ward wrote: Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two catagories. Either they are simple board and card games, or an arcade game type theme. Personally, I find the options rather limitting compared to what was available to me before I lost my sight, and is the main reason I began writing accesible games myself. As for the GMA engine I have to disagree with you. Besides the fact it is a bit old it still is one of the best tools an accessible developer can use. It is an FPS game engine, and in the right hands it could be used to create some killer accessible games. We have already seen what it can do with Shades of Doom and Tank Commander, and I think with some updates it should be able to create games more or less on par with Star Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it isn't the fault of the tool here, but perhaps it is the developer's lack of imagination, creativity, or experience with full blown FPS games here. As for the Star Wars game I was working on I had to put that project on hold for a couple of reasons. First, I am still trying to work with Lucas Film on obtaining a Star Wars license. Second, when Alchemy closed up I took over their games and projects which I want to complete before returning to my own original projects. CSF inc. wrote: With the current game circle we have as blind gamers, it's disappointing; There are interesting games we play but very few; other games are not accessible to certain computers and operating systems; others are so simple and plain, for some of us who has played "regular games," it's disheartening; Effort should be made into making games more involved, more ideas "ie stop making games off of GMA's frame work," There is only 1 Shades, 1 Tank Commander.. lastly, we need games we can play
Re: [Audyssey] The real Game Circle
I'll admit, I'm not into audio games that much, because of the simple fact, they're like some say, not really inovative. I don't know about rail racer, cause I haven't ried it yet, but I'm planning on doing so. If I do play any audio games, I only stick to the ones that go online, thats the biggest threal I get out of them right now. I go with alot of people said, I would love to see more complex stuff, real rpgs, just to name a certain type I like. but if I game was more complex, had more of a plot, and alot more involved, I'd be more into playing it. I enjoy the stuff Che has done with the online card stuff, I'm sort of hooked on that. On 8/14/09, Charles Rivard wrote: > I'll bet that technical support for a game that was created by a bunch of > different developers would be a mess, too. > --- > Shepherds are the best beasts. > - Original Message - > From: "Che" > To: "Gamers Discussion list" > Sent: Thursday, August 13, 2009 11:48 PM > Subject: Re: [Audyssey] The real Game Circle > > >> regarding the idea of developers teaming up, it is a great idea in theory, >> >> but a diffficult one to put into practice in reality. >> every developer i have talked to without exception, myself included have >> large egos and set ways of doing things, this would be a serious problem i >> >> think. >> secondly, deciding how to whack up the proceeds would be a huge issue. >> lastly, all involved would have to agree on a language to use for >> programming, which may or may not be a big problem depending on folks >> involved. >> anyhow, if some developers can get something done as a group, i'm all for >> it. but i know as for myself, i work better alone, where the vision is >> one, all problems as well as successes are also mine alone to deal with, >> and if something is screwed up, i have nobody to blame but myself. >> i think this could work out if everyone agreed on the outline of the >> project, and designed things modularly so each programmer would have their >> >> own little corner to work on, which could be intergrated into the whole >> later on. once again, easier said than done. >> later >> che >> >> - Original Message - >> From: "william lomas" >> To: "Gamers Discussion list" >> Sent: Friday, August 14, 2009 1:31 AM >> Subject: Re: [Audyssey] The real Game Circle >> >> >>> it will be interesting though to be fair, to see what draconis have up >>> their sleives. i thought 2009 was the year for draconis, but nothing as >>> of yet? >>> >>> On 14 Aug 2009, at 07:29, Thomas Ward wrote: >>> Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two catagories. Either they are simple board and card games, or an arcade game type theme. Personally, I find the options rather limitting compared to what was available to me before I lost my sight, and is the main reason I began writing accesible games myself. As for the GMA engine I have to disagree with you. Besides the fact it is a bit old it still is one of the best tools an accessible developer can use. It is an FPS game engine, and in the right hands it could be used to create some killer accessible games. We have already seen what it can do with Shades of Doom and Tank Commander, and I think with some updates it should be able to create games more or less on par with Star Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it isn't the fault of the tool here, but perhaps it is the developer's lack of imagination, creativity, or experience with full blown FPS games here. As for the Star Wars game I was working on I had to put that project on hold for a couple of reasons. First, I am still trying to work with Lucas Film on obtaining a Star Wars license. Second, when Alchemy closed up I took over their games and projects which I want to complete before returning to my own original projects. CSF inc. wrote: > With the current game circle we have as blind gamers, it's > disappointing; There are interesting games we play but very few; other > > games are not accessible to certain computers and operating systems; > others are so simple and plain, for some of us who has played "regular > > games," it's disheartening; Effort should be made into making games > more involved, more ideas "ie stop making games off of GMA's frame > work," There is only 1 Shades, 1 Tank Commander.. lastly, we need > games we can play along with our sighted family like "Soul Caliber". > We have no fighting games, no sports games we can play without some > A.I. making it not real; even though the
Re: [Audyssey] the real game circle
Hi, I wish liteTech interactive would come back, the trailor for their star wars game sounded pretty cool. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] che's football game
Hi, For those who like to use netbooks, could you add keyboard support? Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Che's football game
Hi Che, When you make your high quality football game can you make an offline mode where you play against the computer in case people with limited internet connections would rather play offline? Thanks, Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] advertising games - Re: The real Game Circle
As for word of mouth, the best advertising tools are current customers. Us, folks. Spread the word that there are games we can play, and spread the word about where they can be obtained. This kind of advertising is free to the developer, and, the more the better! --- Shepherds are the best beasts. - Original Message - From: "CSF inc." To: "Gamers Discussion list" Sent: Friday, August 14, 2009 6:04 AM Subject: Re: [Audyssey] The real Game Circle I see this situation as a challenge, I feel with correct marketing and advertising of the games the market would expand; NFB, ACB and others could be considered as a avenue of advertisement. Secondly, even paying monthly for a on - line "Digital Marketing," company to push the games for the first few months will expand your profitability. Word of mouth is also a great way and one of the best ways of advertisement; seriously hitting game blogs and forums is a good way to accomplish this.. Just some ideas.. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 1:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other developers out there, i can't comment, they do what they do, and so far innovation hasn't been at the top of any of their lists lately from what i've seen. We can only hope that changes soon. This is not a money making market to spend hundreds and perhaps thousands of hours on a project and make just a few grand on it. you have to love doing it almost as a hobby , or yer in for dissapointment. I set up the card room because I love poker, and also to offset some of my dedicated server costs, and folks that have played have told me they are the best card games out there for the blind, with featur
Re: [Audyssey] The real Game Circle
I'll bet that technical support for a game that was created by a bunch of different developers would be a mess, too. --- Shepherds are the best beasts. - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 11:48 PM Subject: Re: [Audyssey] The real Game Circle regarding the idea of developers teaming up, it is a great idea in theory, but a diffficult one to put into practice in reality. every developer i have talked to without exception, myself included have large egos and set ways of doing things, this would be a serious problem i think. secondly, deciding how to whack up the proceeds would be a huge issue. lastly, all involved would have to agree on a language to use for programming, which may or may not be a big problem depending on folks involved. anyhow, if some developers can get something done as a group, i'm all for it. but i know as for myself, i work better alone, where the vision is one, all problems as well as successes are also mine alone to deal with, and if something is screwed up, i have nobody to blame but myself. i think this could work out if everyone agreed on the outline of the project, and designed things modularly so each programmer would have their own little corner to work on, which could be intergrated into the whole later on. once again, easier said than done. later che - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:31 AM Subject: Re: [Audyssey] The real Game Circle it will be interesting though to be fair, to see what draconis have up their sleives. i thought 2009 was the year for draconis, but nothing as of yet? On 14 Aug 2009, at 07:29, Thomas Ward wrote: Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two catagories. Either they are simple board and card games, or an arcade game type theme. Personally, I find the options rather limitting compared to what was available to me before I lost my sight, and is the main reason I began writing accesible games myself. As for the GMA engine I have to disagree with you. Besides the fact it is a bit old it still is one of the best tools an accessible developer can use. It is an FPS game engine, and in the right hands it could be used to create some killer accessible games. We have already seen what it can do with Shades of Doom and Tank Commander, and I think with some updates it should be able to create games more or less on par with Star Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it isn't the fault of the tool here, but perhaps it is the developer's lack of imagination, creativity, or experience with full blown FPS games here. As for the Star Wars game I was working on I had to put that project on hold for a couple of reasons. First, I am still trying to work with Lucas Film on obtaining a Star Wars license. Second, when Alchemy closed up I took over their games and projects which I want to complete before returning to my own original projects. CSF inc. wrote: With the current game circle we have as blind gamers, it's disappointing; There are interesting games we play but very few; other games are not accessible to certain computers and operating systems; others are so simple and plain, for some of us who has played "regular games," it's disheartening; Effort should be made into making games more involved, more ideas "ie stop making games off of GMA's frame work," There is only 1 Shades, 1 Tank Commander.. lastly, we need games we can play along with our sighted family like "Soul Caliber". We have no fighting games, no sports games we can play without some A.I. making it not real; even though the 2nd best player in the world in Mortal Combat is Blind!! We should of taken that initiative and created some type of fighting game at least similar to Mortal.. Are blind people not sports fans? would we like to box? run the football? aim the pitch in a baseball game? even fly a F-16 in combat.. Sim's are O.K. I guess, but it takes the control and fun out of the game.. Some will complain about this post, some will agree; the point is We Need More Variety, And Not The Same Games With Different Titles.. What happened to Star Wars Jedi attack? OOh Yeah Baby.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the managem
Re: [Audyssey] The real Game Circle
Hello, I sure hope it does; it sounds like you and her would make a great game dev team. *grins*. And I agree holeheartedly with your message.. Regards, Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 12:00 PM Subject: Re: [Audyssey] The real Game Circle You're definitely right about that Tristan. Many of us complain about how most games are too easy, which I can definitely agree with, but then when something new comes out or is even mentioned we start whining and snivelling about how it'd be too hard. Take Technoshock for instance. Granted I spent months on Technoshock before I got really frustrated with it, but I saw complaints on the audiogames.net forum within days. Some were quite rude as I recall. But if this business between myself and my girlfriend Angel works out hopefully the AG market will start to see some games we can really be proud of. My girlfriend is a fairly apt programmer I found out and when I mentioned the idea of computer games for the blind she got really excited and wanted us to work together on something. She might even join this list. It's one of the places I referred her to for information. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 7:48 AM Subject: Re: [Audyssey] The real Game Circle Its pretty sad, if I must say so myself, because gamers are basicly just shooting themselves in the foot. They ask for enw games, then they complain. Not pointing fingers here, but its what I've noticed. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em
Re: [Audyssey] The real Game Circle
You're definitely right about that Tristan. Many of us complain about how most games are too easy, which I can definitely agree with, but then when something new comes out or is even mentioned we start whining and snivelling about how it'd be too hard. Take Technoshock for instance. Granted I spent months on Technoshock before I got really frustrated with it, but I saw complaints on the audiogames.net forum within days. Some were quite rude as I recall. But if this business between myself and my girlfriend Angel works out hopefully the AG market will start to see some games we can really be proud of. My girlfriend is a fairly apt programmer I found out and when I mentioned the idea of computer games for the blind she got really excited and wanted us to work together on something. She might even join this list. It's one of the places I referred her to for information. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Tristan B" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 7:48 AM Subject: Re: [Audyssey] The real Game Circle Its pretty sad, if I must say so myself, because gamers are basicly just shooting themselves in the foot. They ask for enw games, then they complain. Not pointing fingers here, but its what I've noticed. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other developers out there, i can't comment, they do what they do, and so far innovation hasn't been at the top of any of their lists lately from what i've seen. We can onl
Re: [Audyssey] The real Game Circle
Its pretty sad, if I must say so myself, because gamers are basicly just shooting themselves in the foot. They ask for enw games, then they complain. Not pointing fingers here, but its what I've noticed. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 2:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other developers out there, i can't comment, they do what they do, and so far innovation hasn't been at the top of any of their lists lately from what i've seen. We can only hope that changes soon. This is not a money making market to spend hundreds and perhaps thousands of hours on a project and make just a few grand on it. you have to love doing it almost as a hobby , or yer in for dissapointment. I set up the card room because I love poker, and also to offset some of my dedicated server costs, and folks that have played have told me they are the best card games out there for the blind, with features not seen anywhere else. But even so, nobody is gonna make a living doing this stuff. i've seen cracked copies of most of the accessible games out there, hosted by fellow blinks. these people are total idiots, not realizing the damage they are doing to the accessible gaming market, but they don't care. i know some of them are reading this, and if you are sharing any cracked games, you should be very ashamed of yourself. in sucha small market, the damage you are doing is immense. Bottom line, if your a fellow developer working on a game now, my hat is off to you, this is a hard task without much reward or thanks, but non developers don't get that and don't seem to care either. But having said
Re: [Audyssey] The real Game Circle
Possibly on http://fredshead.info/ - Original Message - From: "CSF inc." To: "Gamers Discussion list" Sent: Friday, August 14, 2009 9:04 AM Subject: Re: [Audyssey] The real Game Circle I see this situation as a challenge, I feel with correct marketing and advertising of the games the market would expand; NFB, ACB and others could be considered as a avenue of advertisement. Secondly, even paying monthly for a on - line "Digital Marketing," company to push the games for the first few months will expand your profitability. Word of mouth is also a great way and one of the best ways of advertisement; seriously hitting game blogs and forums is a good way to accomplish this.. Just some ideas.. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 1:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other developers out there, i can't comment, they do what they do, and so far innovation hasn't been at the top of any of their lists lately from what i've seen. We can only hope that changes soon. This is not a money making market to spend hundreds and perhaps thousands of hours on a project and make just a few grand on it. you have to love doing it almost as a hobby , or yer in for dissapointment. I set up the card room because I love poker, and also to offset some of my dedicated server costs, and folks that have played have told me they are the best card games out there for the blind, with features not seen anywhere else. But even so, nobody is gonna make a living doing this stuff. i've seen cracked copies of most of the accessible games out there, hosted by fellow blinks. these people are total idiots, not realizing the damage they are doing to the access
Re: [Audyssey] The real Game Circle
Exactly. And since her major in college is computer programming I'm sure she could find others interested in the project. They'd just have to understand that the financial gain for such a project isn't likely to be very large at first if ever. That could be a dealbreaker for a lot of people. Devs teaming up is something we'd have to be careful of though. That's why BSC had to shelve Castle Quest, because the developer they teamed up with wanted the license to distribute the game, and I'm sure there were creative differences as well. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "CSF inc." To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 11:18 PM Subject: Re: [Audyssey] The real Game Circle That sounds great and that is the innovation I was talking about.. - Original Message - From: "Bryan Peterson" To: "Che" ; "Gamers Discussion list" Sent: Thursday, August 13, 2009 11:07 PM Subject: Re: [Audyssey] The real Game Circle Exactly. My new girlfriend Angel and I have been talking about teaming up to try designing some games since she's apparently a very skilled programmer. She's sighted but when I mentioned the idea of audio gaming she seemed quite fascinated with the idea. So we'll see what happens. We're definitely going to try to develop some more complex games, maybe an RPG or two or something along the lines of the old Castlevania games. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 8:01 PM Subject: Re: [Audyssey] The real Game Circle I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other developers out there, i can't comment, they do what they do, and so far innovation hasn't been at the top of any of their lists lately from what i've seen. We can only hope that changes soon. This is not a money making market to spend hundreds and perhaps thousands of hours on a project and make just a few grand on it. you have to love doing it almost as a hobby , or yer in for dissapointment. I set up the card room because I love poker, and also to offset some of my dedicated server costs, and folks that have played have told me they are the best card games out there for the blind, with features not seen anywhere else. But even so, nobody is gonna make a living doing this stuff. i've seen cracked copies of most of the accessible games out there, hosted by fellow blinks. these people are total idiots, not realizing the damage they are doing to the accessible gaming market, but they don't care. i know some of them are reading this, and if you are sharing any cracked games, you should be very ashamed of yourself. in sucha small market, the damage you are doing is immense. Bottom line, if your a fellow developer working on a game now, my hat is off to you, this is a hard task without much reward or thanks, but non developers don't get that and don't seem to care either. But having said that, can't we push the envelope a little bit? Do we really need another shoot em up or arcade action game? hasn't all that been done enough by now? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] The real Game Circle
I see this situation as a challenge, I feel with correct marketing and advertising of the games the market would expand; NFB, ACB and others could be considered as a avenue of advertisement. Secondly, even paying monthly for a on - line "Digital Marketing," company to push the games for the first few months will expand your profitability. Word of mouth is also a great way and one of the best ways of advertisement; seriously hitting game blogs and forums is a good way to accomplish this.. Just some ideas.. - Original Message - From: "Thomas Ward" To: "Che" ; "Gamers Discussion list" Sent: Friday, August 14, 2009 1:51 AM Subject: Re: [Audyssey] The real Game Circle Hi Che, I know the feeling. I'm not sure why but simple and easy games appears to be what sells in the accessible games market. As many people know one of my plans will be to create a full blown 3d game engine, as in actual 3d levels with 3d objects, 3d movement, as well as 3d audio support. No sooner did i mention my plans I got various comments to the effect that anything I made using it would be "too hard" even though they never seen the final product yet. One of the things that bothered me was some people immediately tried to tell me that because they have problems with Audioquake and Technoshock they absolutely know that they couldn't play any of my games. They didn't seam to consider the fact that with Audioquake accessibility is poorly implemented, and because it is a modified version of Quake it wasn't designed from the ground up for a blind player. Accessibility is an add on, and there could be a lot more done to it to provide accessibility. Technoshock also has some accessibility issues, that make it harder than say Shades of Doom to play, and i feel accessibility could b done better in that game. I've seen what works and what doesn't and I'd use that experience plus my own blindness to work out any and all accessibility problems that might crop up. Anyway, the bottom line is now and then we see a thread like this where someone suggests coming up with something new, something different, something more mainstream, and when a developer tries to do that, come up with something truly amazing like Rail Racer, the complaints thatit is too hard come rolling in. As a developer we really can't win. No matter if we do something easy or something new and slightly challenging someone is going to complain. Che wrote: I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other developers out there, i can't comment, they do what they do, and so far innovation hasn't been at the top of any of their lists lately from what i've seen. We can only hope that changes soon. This is not a money making market to spend hundreds and perhaps thousands of hours on a project and make just a few grand on it. you have to love doing it almost as a hobby , or yer in for dissapointment. I set up the card room because I love poker, and also to offset some of my dedicated server costs, and folks that have played have told me they are the best card games out there for the blind, with features not seen anywhere else. But even so, nobody is gonna make a living doing this stuff. i've seen cracked copies of most of the accessible games out there, hosted by fellow blinks. these people are total idiots, not realizing the damage they are doing to the accessible gaming market, but they don't care. i know some of them are reading this, and if you are sharing any cracked games, you should be very ashamed of yourself. in sucha small market, the damage you
Re: [Audyssey] The real Game Circle
I agree, and I loved the trailer for Star Wars Jedi Attack.. Hey, you guys do a great job, bottom line.. I know developers are true gamers at the very core and that is what pushes you to make games in general, I just would like to see that 13 year old gamer come back out in the creation of games; Like when I played Coleko Vision for the first time.. Smile - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 1:29 AM Subject: Re: [Audyssey] The real Game Circle Hi, Well said. I too also feel as though the accessible games we have are a bit disappointing. No disrespect to my fellow game developers, but there really isn't anything that is really new or innovative to speak of besides Rail Racer. For the most part accessible games tend to fall into two catagories. Either they are simple board and card games, or an arcade game type theme. Personally, I find the options rather limitting compared to what was available to me before I lost my sight, and is the main reason I began writing accesible games myself. As for the GMA engine I have to disagree with you. Besides the fact it is a bit old it still is one of the best tools an accessible developer can use. It is an FPS game engine, and in the right hands it could be used to create some killer accessible games. We have already seen what it can do with Shades of Doom and Tank Commander, and I think with some updates it should be able to create games more or less on par with Star Trek Elite Force, Star Wars Jedi Knight, etc. In some respects it isn't the fault of the tool here, but perhaps it is the developer's lack of imagination, creativity, or experience with full blown FPS games here. As for the Star Wars game I was working on I had to put that project on hold for a couple of reasons. First, I am still trying to work with Lucas Film on obtaining a Star Wars license. Second, when Alchemy closed up I took over their games and projects which I want to complete before returning to my own original projects. CSF inc. wrote: With the current game circle we have as blind gamers, it's disappointing; There are interesting games we play but very few; other games are not accessible to certain computers and operating systems; others are so simple and plain, for some of us who has played "regular games," it's disheartening; Effort should be made into making games more involved, more ideas "ie stop making games off of GMA's frame work," There is only 1 Shades, 1 Tank Commander.. lastly, we need games we can play along with our sighted family like "Soul Caliber". We have no fighting games, no sports games we can play without some A.I. making it not real; even though the 2nd best player in the world in Mortal Combat is Blind!! We should of taken that initiative and created some type of fighting game at least similar to Mortal.. Are blind people not sports fans? would we like to box? run the football? aim the pitch in a baseball game? even fly a F-16 in combat.. Sim's are O.K. I guess, but it takes the control and fun out of the game.. Some will complain about this post, some will agree; the point is We Need More Variety, And Not The Same Games With Different Titles.. What happened to Star Wars Jedi attack? OOh Yeah Baby.. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with vipmud
hi, thanks so much peter, aaron and ryan, it worked like a charm. -Mensagem original- De: "peter Mahach" Para: "Gamers Discussion list" Data: Sexta, 14 de Agosto de 2009 11:37 Assunto: Re: [Audyssey] problem with vipmud vip's manual says you can access up to 99 stars just so you know but I dout you'd need tht much. - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 8:24 AM Subject: Re: [Audyssey] problem with vipmud Try \%1 entered the room. If you have two of those star symbols, %2 will access the second one. That might help. - Original Message - From: Matheus To: gamers@audyssey.org Sent: Thursday, August 13, 2009 9:21 PM Subject: [Audyssey] problem with vipmud hey everyone. i decided to go ahead and translate the card game that i told here to english, however, i'm finding 1 problem related to the #sub command. i'll give a example of what is giving me the problem by posting the entire line and explaining what's wrong: #trigger {*Entra na conversação} {#sub {*Entered the room}} in this case, the first part of the line shows the portuguese text, that should be converted to english, as you can see. the problem is that, instead of showing the name of the people that entered the room (wen the script is in action) it shows just that: *entered the room instead of showing, for example: matheus entered the room what i'm doing wrong? can anyone pls tell me if there's a way to fix it, and how? i'm planning to be ready with the project in 1 week if everything go right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 090813-0, 08/13/2009 Tested on: 8/13/2009 9:22:50 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4075 (20090514) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Tank Commander.
Hey Ryan, Check out Raul's walkthrough on www.asmodean.net It's broken down into individual missions so you don't have to spoil anything you don't want too, a really thorough and well played run. hth Scott On 8/14/09, Ryan Conroy wrote: > Hi, > > I was wondering if anyone would be willing to do a walkthrough on Tank > Commander for me? I just need the fifth sector done. I can beat all other > missions, but not number five. Big thanks for anyone that wants to help. > Ryan > > Click to consolidate debt and lower month expenses. > http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHDfMWwaNNluxdTnmpw3Ab28k3fjcbXbxOmrWLQ4u3ft9Uew8qzNe/ > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help with Tank Commander.
Hi, I was wondering if anyone would be willing to do a walkthrough on Tank Commander for me? I just need the fifth sector done. I can beat all other missions, but not number five. Big thanks for anyone that wants to help. Ryan Click to consolidate debt and lower month expenses. http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHDfMWwaNNluxdTnmpw3Ab28k3fjcbXbxOmrWLQ4u3ft9Uew8qzNe/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The real Game Circle
I too am of the pursuation that would quite like to have a fighting game rock my socks off, mainly because I'm too broke to own a console at the moment. Seems to me though having seen some of the PS3 and even the later PS2 titles that it would be a massive project to get it up to current console standard. There are so many games in this genre that are playable to the point of being worth buying on consoles that anything less would seem kinda pointless to me, unless it was ridiculously adddictive in some non-standard way. I think the developer that takes on this project is gonna have a lot on their plate. Without some real innovation or a touch of something nobody is expecting, we're likely to end up with something not dissimilar to Mortal Kombat 3 with talking menues at best. I dunno if I'd buy that, I already own MK3. Not meaning to put a downer on a project that hasn't even started yet, just musing really. Something else I'd be very very interested in would be some innovations to one of the open source musical game projects like frets on fire to make it more accessible. Sure rockband is playable, but proper speech feedback with online play and such would be just the ticket for me. Can't imagine buying a whole console for it, but I can definitely imagine buying the music controllers to hook up to the pc. Scott On 8/14/09, Milos Przic wrote: >Yes, fighting game would be cool, something I have been waiting for since > I first saw an audio game! > - Original Message - > From: "CSF inc." > To: "Che" ; "Gamers Discussion list" > > Sent: Thursday, August 13, 2009 11:13 PM > Subject: Re: [Audyssey] The real Game Circle > > >> Your the man, and can't wait for your football game, dude, call me >> personally.. As for a fighting game. I can only wish, and allot of other >> blind gamers I know is starving for it.. And what about up to dat music? >> Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later >> - Original Message - >> From: "Che" >> To: "Gamers Discussion list" >> Sent: Thursday, August 13, 2009 10:01 PM >> Subject: Re: [Audyssey] The real Game Circle >> >> >>> I agree with ya man, >>> I tried something different with rail racer, and I suppose it was >>> somewhat successful, but i got lots of complaints that it was too >>> complicated to play. >>> folks complain if it is too easy, if it is too hard, if it takes too >>> much practice to master, blah blah blah. just can't please all the folks >>> all the time. >>> next i am doing an online playable football game, driven with mouse >>> support, custom plays, online season play against human opponents, high >>> end sound effects, etc. . I was going to do a really involved fighting >>> game as posted on list here, but didn't get much feedback on it, and >>> didn't want to spend the next 18 months on something that wasn't going to >>> >>> sell, especially such an ambitious project. I think the folks that would >>> have enjoyed the online fighting game would have really enjoyed it a lot, >>> >>> as those that play rail racer constantly do, but there just aren't enough >>> >>> of them out there to justify the time spent. >>> you can check the archives for details. the project might still get done, >>> >>> but it will have to wait. >>> I think the masses want simple and easy, and those kind of games seem to >>> sell the best. troop n em sold a lot of copies, and at its core, its just >>> >>> a simple shoot em up. >>> anyhow, i want a killer football game myself, so I'm gonna make one. if >>> folks like it fine, if not, whatever, you got to go with what yer >>> passionate about, or the results come out luke warm at best. >>> as for other developers out there, i can't comment, they do what they >>> do, and so far innovation hasn't been at the top of any of their lists >>> lately from what i've seen. >>> We can only hope that changes soon. >>> This is not a money making market to spend hundreds and perhaps thousands >>> >>> of hours on a project and make just a few grand on it. you have to love >>> doing it almost as a hobby , or yer in for dissapointment. >>> I set up the card room because I love poker, and also to offset some of >>> my dedicated server costs, and folks that have played have told me they >>> are the best card games out there for the blind, with features not seen >>> anywhere else. But even so, nobody is gonna make a living doing this >>> stuff. >>> i've seen cracked copies of most of the accessible games out there, >>> hosted by fellow blinks. these people are total idiots, not realizing the >>> >>> damage they are doing to the accessible gaming market, but they don't >>> care. i know some of them are reading this, and if you are sharing any >>> cracked games, you should be very ashamed of yourself. in sucha small >>> market, the damage you are doing is immense. >>> Bottom line, if your a fellow developer working on a game now, my hat is >>> >>> off to you, this is a hard task without much reward or t
Re: [Audyssey] The real Game Circle
Yes, fighting game would be cool, something I have been waiting for since I first saw an audio game! - Original Message - From: "CSF inc." To: "Che" ; "Gamers Discussion list" Sent: Thursday, August 13, 2009 11:13 PM Subject: Re: [Audyssey] The real Game Circle Your the man, and can't wait for your football game, dude, call me personally.. As for a fighting game. I can only wish, and allot of other blind gamers I know is starving for it.. And what about up to dat music? Rock, Hip - Hop, club, dance.. Come on it's almost 2010.. Later - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, August 13, 2009 10:01 PM Subject: Re: [Audyssey] The real Game Circle I agree with ya man, I tried something different with rail racer, and I suppose it was somewhat successful, but i got lots of complaints that it was too complicated to play. folks complain if it is too easy, if it is too hard, if it takes too much practice to master, blah blah blah. just can't please all the folks all the time. next i am doing an online playable football game, driven with mouse support, custom plays, online season play against human opponents, high end sound effects, etc. . I was going to do a really involved fighting game as posted on list here, but didn't get much feedback on it, and didn't want to spend the next 18 months on something that wasn't going to sell, especially such an ambitious project. I think the folks that would have enjoyed the online fighting game would have really enjoyed it a lot, as those that play rail racer constantly do, but there just aren't enough of them out there to justify the time spent. you can check the archives for details. the project might still get done, but it will have to wait. I think the masses want simple and easy, and those kind of games seem to sell the best. troop n em sold a lot of copies, and at its core, its just a simple shoot em up. anyhow, i want a killer football game myself, so I'm gonna make one. if folks like it fine, if not, whatever, you got to go with what yer passionate about, or the results come out luke warm at best. as for other developers out there, i can't comment, they do what they do, and so far innovation hasn't been at the top of any of their lists lately from what i've seen. We can only hope that changes soon. This is not a money making market to spend hundreds and perhaps thousands of hours on a project and make just a few grand on it. you have to love doing it almost as a hobby , or yer in for dissapointment. I set up the card room because I love poker, and also to offset some of my dedicated server costs, and folks that have played have told me they are the best card games out there for the blind, with features not seen anywhere else. But even so, nobody is gonna make a living doing this stuff. i've seen cracked copies of most of the accessible games out there, hosted by fellow blinks. these people are total idiots, not realizing the damage they are doing to the accessible gaming market, but they don't care. i know some of them are reading this, and if you are sharing any cracked games, you should be very ashamed of yourself. in sucha small market, the damage you are doing is immense. Bottom line, if your a fellow developer working on a game now, my hat is off to you, this is a hard task without much reward or thanks, but non developers don't get that and don't seem to care either. But having said that, can't we push the envelope a little bit? Do we really need another shoot em up or arcade action game? hasn't all that been done enough by now? later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4075 (20090514) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4075 (20090514) __ The message was checked by ESET Smart Security. http:/
Re: [Audyssey] problem with vipmud
vip's manual says you can access up to 99 stars just so you know but I dout you'd need tht much. - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Friday, August 14, 2009 8:24 AM Subject: Re: [Audyssey] problem with vipmud Try \%1 entered the room. If you have two of those star symbols, %2 will access the second one. That might help. - Original Message - From: Matheus To: gamers@audyssey.org Sent: Thursday, August 13, 2009 9:21 PM Subject: [Audyssey] problem with vipmud hey everyone. i decided to go ahead and translate the card game that i told here to english, however, i'm finding 1 problem related to the #sub command. i'll give a example of what is giving me the problem by posting the entire line and explaining what's wrong: #trigger {*Entra na conversação} {#sub {*Entered the room}} in this case, the first part of the line shows the portuguese text, that should be converted to english, as you can see. the problem is that, instead of showing the name of the people that entered the room (wen the script is in action) it shows just that: *entered the room instead of showing, for example: matheus entered the room what i'm doing wrong? can anyone pls tell me if there's a way to fix it, and how? i'm planning to be ready with the project in 1 week if everything go right. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 090813-0, 08/13/2009 Tested on: 8/13/2009 9:22:50 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.