[Audyssey] Aurora: Economics and Administration

2010-07-15 Thread Zachary Kline
Hi All, Another post just went up on my AUrora AAR and tutorial. It's all about economics, one of the important issues in the game. This'll be my last post for the evening, so enjoy. http://aurorablind.blogspot.com Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to l

Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-15 Thread Thomas Ward
On 7/15/10, Philip Bennefall wrote: > Hi Thomas, > > Right, this means that our situations are pretty much the same, I don't hire > sound designers, but I will definitely buy code snippets and sometimes > larger code libraries from programmers more experienced in a particular > field than I am, an

Re: [Audyssey] Open G3D Project

2010-07-15 Thread Thomas Ward
Hi Travis, Actually, I've tried SFML before and it is a pretty nice open source API. I was actually considering it for the Genisis 3D engine initially, when I was thinking of going cross-platform, but I was under the belief that the Mac OS X SFML binaries were not being regularly maintained like th

Re: [Audyssey] BGT - new pricing structure and pre-orderingavailable!

2010-07-15 Thread Philip Bennefall
Hi Thomas, Right, this means that our situations are pretty much the same, I don't hire sound designers, but I will definitely buy code snippets and sometimes larger code libraries from programmers more experienced in a particular field than I am, and the same goes for music. having said tha

Re: [Audyssey] Aurora new entry posted

2010-07-15 Thread David Mehler
Hi Zack, Please keep these coming. I'm now an avid reader! Dave. On 7/15/10, Zachary Kline wrote: > Hi All, > I just posted a new entry on my Aurora game tutorial and report. It's all > about ship design, much more complete than what I previously posted to the > list. The blog can be found at

Re: [Audyssey] Announcement from Driftwood and Blind Adrenaline

2010-07-15 Thread Hayden Presley
Hi, Wow...it feels like entombed was just released yesterday. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, July 15, 2010 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Annou

Re: [Audyssey] bgt question

2010-07-15 Thread Hayden Presley
Hi Brian, I agree.It's one thing to say there are far too many space invaders cloans. But...sidescrollers? Ithink not. There are very few of those floatingaround, and as you said, Thomas, there is a lot of room for development in that particular genre. Best Regards, Hayden -Original Message-

Re: [Audyssey] Open G3D Project

2010-07-15 Thread David Mehler
Hi Thomas and List, I've already got a subversion server set up for the current web project I'm doing, it is definitely essential for me, and I agree would be invaluable for your endeavor. We can set up branches how you want and can give commit access to whomever. Just let me know what you need and

Re: [Audyssey] Open G3D Project

2010-07-15 Thread Thomas Ward
Hi dave, Something like subversion for version control would definitely be essential for a project like this. Opening the engine up to public development means that anyone who joins the project can checkout and checkin changes to the engine. Initially I expect I’ll be the principle developer, but a

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-15 Thread Thomas Ward
Hi Philip, Yes, that is the case. USA Games is a business, but is privately owned by me and I am owner, developer, and treasurer all in one. My partner, if you want to call her that is my wife, which will occasionally answer sales questions, send product keys, whatever but her income and my income

Re: [Audyssey] Open G3D Project

2010-07-15 Thread David Mehler
Hello Thomas and List, I'm not a programmer unless you count web pages, but I'd like to say I think this is a great idea! I've got resources I can make available to game developers for alternative windows platforms, ranging to the ability to compile code on any Linux you might want, thanks to virtu

[Audyssey] Having problems downinstalling dotnetfx35.exe.

2010-07-15 Thread The Kolesar Brothers
Hi to all. I attempted to up date to the dotnetfx35.exe for Vista 32 bit processors. I can down load it but when I go to install it, I get a set up error. Just was wondering if anyone is having this same problem. I have checked the one link to ship feedback to Microsoft but haven't heard anything

[Audyssey] message from Out of Sight

2010-07-15 Thread Charles Rivard
Hi all, James still can't connect to the internet, so we will be playing Family Feud tonight instead of Sounds Of Music. Please pass the word if you talk to anyone. Shelley --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

[Audyssey] Open G3D Project

2010-07-15 Thread Thomas Ward
Hi everyone, Since we have been doing a lot of talking about game engines and toolkits like BGT I thought I’d bring up one of the current projects I have in the wings. I’d like to get some end user feedback and suggestions on it as I plan for this to be more or less a community driven project not o

[Audyssey] Open G3D Project

2010-07-15 Thread Thomas Ward
Hi everyone, Since we have been doing a lot of talking about game engines and toolkits like BGT I thought I’d bring up one of the current projects I have in the wings. I’d like to get some end user feedback and suggestions on it as I plan for this to be more or less a community driven project not o

[Audyssey] Aurora new entry posted

2010-07-15 Thread Zachary Kline
Hi All, I just posted a new entry on my Aurora game tutorial and report. It's all about ship design, much more complete than what I previously posted to the list. The blog can be found at http://aurorablind.blogspot.com Enjoy, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you wan

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-15 Thread Philip Bennefall
Hi Thomas, I'm glad to hear that you like the new pricing structure. I decided to make it Windows only for now, because my impression is that the majority of blind gamers are using Windows. Thus, porting to Mac or Unix at this point would probably be just an expense rather than a profit. In a

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
Exactly. The game I'm working on now, a rendition of Berzerk, is pennies compared to what I hope will be my first major project with BGT. That probably won't be until I purchase at least the single license. But it's going to be a side scroller in a fantasy setting and I hope to make things a li

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
That's the point I'm trying to make. And yet I've heard several people complain that there are already too many side scrollers. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, July 15, 2010 11:50 AM Subject: Re: [A

[Audyssey] Aurora blind AAAR and tutorial

2010-07-15 Thread Zachary Kline
Hi All, I've elected to use blogspot for the Aurora tutorial I previously mentioned here. The URL is http://aurorablind.blogspot.com Thus far I've got two posts up, one general introduction and a first gameplay post. I'll add more over the next while. Enjoy, Zack. --- Gamers mailing list _

Re: [Audyssey] jim kitchens games with win7 64bit

2010-07-15 Thread Thomas Ward
hi, In a manner of speaking. Advanced Setup Installer has a GUI to build setup files by dragging and dropping files in the IDE, dialogs to create icons, dialogs to configure installation settings, etc. No scripting required. So if you consider that a wizard yes. However, it is just another tool sim

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-15 Thread Thomas Ward
Hi Philip, Are you saying since USA games is a company that BGT would be more than $399?i understand your reasons, but how much more would the price be? thanks. On 7/14/10, Philip Bennefall wrote: > Hi Scott, > > I personally also thought the original prices were reasonable, but I have to > li

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-15 Thread Thomas Ward
Hi Philip, Yes, I definitely think more pro orders are in the making. I'm strongly considering ordering myself, but then again I've been thinking of switching to Mac soon so it would be more likely I'll be creating my own engine for Mac OS or Linux instead. It is not an easy decision for me as I th

Re: [Audyssey] BGT - new pricing structure and pre-ordering available!

2010-07-15 Thread Thomas Ward
Hi Philip, Wow! The pricing is definitely fair. $399 is beyond fair for an unlimited distribution license. Sounds great to me. Smile. On 7/14/10, Philip Bennefall wrote: > Hi all, > > I have two announcements to make this time. First, it is now possible to > pre-order the BGT engine by visiting

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Damien, I believe that is really the problem with most VI gamers. There scope or experience with games is limited ot what has been rendered in audio so far. They might look at something like Q9 and go, "so that's what all side-scrollers are like." Unfortunately, that is a narrow opinion based on

[Audyssey] Announcement from Driftwood and Blind Adrenaline

2010-07-15 Thread Thomas Ward
Hey gang, Driftwood Entertainment and Blind Adrenaline are teaming up to bring you some fun action this weekend. Blind Adrenaline are celebrating their one year birthday by letting everyone play their online card games for free for the month of July. These games include hold em, draw poker, blackja

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
Hi Thomas, I have not explored mainstream gaming like you have, so I wouldn't know. I am going by comments that have been made, especially by members of the BGT forum. What other arcade games are possible? I've seen quite a few in the blind gaming, such as Super Egg Hunt, Super Shot, Lockpick,

Re: [Audyssey] super shot

2010-07-15 Thread Thomas Ward
Hi Muhammed, As far as I know super shot is not suppose to be redistributed per the develper's wishes. if that is the case you have just found yourself on perminate moderation. No exceptions no excuses. Raul and I do not allow piracy of any kind in anyway, shape,or form. Let this be a warning to fu

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Damien, Game programming is definitely a lot more than just programming. It is more than just learning the programming language of your choice. You have to learn various game programming APIs like DirectX, SDL, FMOD, or whatever. There are various programming techniques like fuzzy logic for prog

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi, True. There aren't that many side-scrollers, and that is a genre that has a lot of room to grow for us. As I have proven with MOTA there is a lot that could be done that wasn't done before with games like Super Liam and Q9. With the Space Invader type games those have been pretty much been bea

[Audyssey] BA announcement and over size message info

2010-07-15 Thread Che
Hi all, I'm trying to send a message to list here announcing a new hold em tournament sponsored by Driftwood in conjunction with Blind Adrenaline. I think its probably over the size limit, and I'm not sure who I am supposed to send this to for approval. I sent what I have to thomas' addre

Re: [Audyssey] super shot

2010-07-15 Thread Ben
Thanks! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: 15 July 2010 17:03 To: Gamers Discussion list Subject: Re: [Audyssey] super shot I have a coppy of it. Get it at. http://dl.dropbox.com/u/3562406/supershots

Re: [Audyssey] windows xp mode

2010-07-15 Thread Thomas Ward
Hi Josh, Yes, VMWare definitely does work better than Virtual PC. I've got an older copy of VMWare for Linux and I have run XP via VMWare before and it runs decently. Better to run it natively, of course, but acceptable if you want to run Windows side by side with something like Mac OS, Linux, etc

Re: [Audyssey] games not working

2010-07-15 Thread Thomas Ward
Hi Jim, Actually, Windows 7 comes with Sapi 5.4. Sapi 5.4 is technically backward compatible with Sapi 5.1 as it is basically just a newer version of the Sapi 5 library. Anna, though, was specifically compiled using Sapi 5.3 or later so won't run on XP. As for the AT&T voices those work fine on Win

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
Thing is there really aren't that many side scrollers in the audio games market. The same can't be said of Space Invaders clones. We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Thursday, July 15, 2010 10:56 AM Subject:

Re: [Audyssey] bgt question

2010-07-15 Thread dark
Beware the grue! Dark.I have every intention of using bgt myself, however after a few days of trial, I had to admit that trying to write a phd thesis, not to mention stage performances, working for audiogames.net and the other things I do just weren't compatible with the amount of time it wo

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
Yeah. While all I've accomplished with BGT is play an intro sound and then an ambience afterward, I can definitely see that it's much more what I've been looking for all these years. Of course life's gotten in the way so I haven't done much with BGT lately. We are the Knights who say...Ni!

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
Hi Thomas, As much as I enjoy general purpose programming I must admit I did struggle with game development, since it had so many areas that I had never explored before, such as memory management, sorting, position calculating, extremely large checks and loops to make levels, etc. The only way

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Damien, Well, when I started programming we took a corse on pseudo code to get us introduced to the concept of programming without actually handling a programming language. then, we took Visual Basic which was simple enough to learn, and by the end of the 12 week course I had written a number of

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi, Yes, AGM would have ended up being a flop. AGM was far to limited in what you could actually do with it. As a skilled developer I took one look at it and say no way. On 7/15/10, Bryan Peterson wrote: > Like I said, I think that's why Audio Game Maker was and would have been a > flop even had

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
Hi Thomas, I believe if a developer really wants to learn the language and the tutorials do not help for whatever reason, then at least the examples produced by the wizard will hopefully allow them to see the language in action. I learnt the bulk of BGT through the language tutorial, but for e

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
Hi Thomas, I quite agree that games programming hardly comes naturally, but I remember being taught Visual Basic 6 in 2002, and I more or less grasped at least the syntax structure within a few weeks, and that was through casual learning, no courses. I think it was three or four months later th

Re: [Audyssey] bgt question

2010-07-15 Thread Bryan Peterson
Like I said, I think that's why Audio Game Maker was and would have been a flop even had it worked properly. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, July 15, 2010 10:26 AM Subject: Re: [Audyssey] bgt questi

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Liam, No, you definitely are not the only person in the universe that feels that way. I have no trouble with giving new developers a leg up, but spoon feeding is not the answer. Giving someone a wizard with the ability to click here and click that to make a game is just too restrictive and will

Re: [Audyssey] super shot

2010-07-15 Thread Muhammed Deniz
A game can't be crack prooth, Oriole. Yes, with an ID system it will be hard, but their are other ways. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Liam, Yes, in deed. the only way to become an expert at anything is understanding how it works from early on. I don't believe doing a lot of handholding, creating easy step by step wizards, etc would really help a new developer as much as they might think. Part of learning and growing is underst

Re: [Audyssey] super shot

2010-07-15 Thread Muhammed Deniz
I have a coppy of it. Get it at. http://dl.dropbox.com/u/3562406/supershotsetup.exe Enjoy and have fun! My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays b

Re: [Audyssey] bgt question

2010-07-15 Thread Muhammed Deniz
It'd be good for me. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send

Re: [Audyssey] bgt question

2010-07-15 Thread Muhammed Deniz
If you want to learn something, ixperance with it will help. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know h

Re: [Audyssey] bgt lite

2010-07-15 Thread Muhammed Deniz
I don't really like audio game maker. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to

Re: [Audyssey] bgt question

2010-07-15 Thread Thomas Ward
Hi Damien, Well, unfortunately I don't think programming of any kind comes naturally for most people. I know it didn't come naturally to me. I went through a number of programming courses in college and whenI got out I still needed quite a bit of practice before I got fairly good at it. Bottom line

Re: [Audyssey] super shot

2010-07-15 Thread Oriol Gómez
cant crack that game, remember? its computer ID based. On 7/15/10, Charles Rivard wrote: > I'm not sure if it is OK or not. The license agreement would have to be > checked. I would not give out an authorization code against the agreement. > > --- > Shepherds are the best beasts! > - Origin

Re: [Audyssey] super shot

2010-07-15 Thread Charles Rivard
I'm not sure if it is OK or not. The license agreement would have to be checked. I would not give out an authorization code against the agreement. --- Shepherds are the best beasts! - Original Message - From: "Ben" To: "'Gamers Discussion list'" Sent: Thursday, July 15, 2010 12:30

[Audyssey] bgt templates

2010-07-15 Thread Josh Kennedy
Hi having templates would or should not turn everything around because you can choose to use them or not to use them. Josh Kennedy jkenn...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make chan

[Audyssey] bgt lite

2010-07-15 Thread Josh Kennedy
Hi But audio game maker used flash, was slow, and did not have scripting ability. I think its a very good idea to include a way to make games without diving headlong into scripting right away. First it'll let people make games with little or no scripting. Second after the person makes their game

Re: [Audyssey] Blastbayh shopping cart

2010-07-15 Thread Philip Bennefall
Hi Phil, No, this is not currently the case but it's certainly something worth thinking about. Acting as a reseller for those who are just getting started making paid games and don't necessarily have a website and an integrated ordering system might be a very good idea. I'll have to think abou

[Audyssey] Blastbayh shopping cart

2010-07-15 Thread Phil Vlasak
Hi Philip, If someone purchased your pro version of BGT and wanted to sell a game, would they be able to sell it on your site using your shopping cart? thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] bgt question

2010-07-15 Thread Jim Kitchen
Hi Liam, Yep, I have been learning, practicing and producing computer games etc for 30 years. I certainly am not the fastest, sharpest or best at learning programming, but I like it, wanted to do it and have never given up at it. It is one thing that I can do eventually if I do not give up o

Re: [Audyssey] bgt question

2010-07-15 Thread dark
I think perhaps it's worth waiting to have a look at the wizards and tools offered along with bgt. I can afterall think of some very good examples of open graphical game engines which feature highly useable creation tools, but don't require scripting, see http://en.wikipedia.org/wiki/Rocks%27

Re: [Audyssey] bgt question

2010-07-15 Thread Liam Erven
Yes. But not everything comes naturally. It's called learning. It won't hurt anyone to learn something knew. People pick it up at different speeds, but if they are truly interested in doing something, they will find a way to learn. It's all about someone's drive and motivation. -Original

Re: [Audyssey] super shot

2010-07-15 Thread shaun everiss
well I've never needed to register the game. I have it but hmmm. At 05:30 p.m. 15/07/2010, you wrote: Anyone know where to get supershot and if possible a key (its ok in this context since he's not selling it anymore) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
Hi, If it comes natural, that's all well and good. If it doesn't though, they're in a bit of trouble. Regards, Damien. - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Thursday, July 15, 2010 8:44 AM Subject: Re: [Audyssey] bgt question I disagree. I t

Re: [Audyssey] bgt question

2010-07-15 Thread Liam Erven
I disagree. I think what is even more brilliant for newbies is learning a language and then understanding how it works. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Thursday, July 15, 2010 2:39 AM To: Gamer

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
Hi Liam, I don't think that Philip would just make a Space Invaders wizard. I'm sure that you could easily enough have a game builder, asking you what type of game you want to make, and in that situation you could have any game you want to, maybe a few modifications, and away you go. Maybe even

Re: [Audyssey] bgt question

2010-07-15 Thread Liam Erven
I have no problem with people getting a boost. That's what the help docs are there for, but it is not fair for those who work hard to watch others esentially get a free pass. If someone wants to learn to do something, they will find a way. I liken it to riding a bike or playing a piano. You have

Re: [Audyssey] bgt question

2010-07-15 Thread Damien Pendleton
Hi Liam, True. Some people are very independent, but some people do need a bit of help. I am quite capable of sitting there for months slaving away at the keyboard coding my own games, but sometimes it would be quicker to modify a template. That's not to say that I desperately want it, I don't