Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread Ken the Crazy
Well, judging by the low volume of traffic on the list today, everybody 
seems to be playing it lol.  It's not just mame though.  The mame emulator 
is only one of about four or five.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Bob Montowski" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 10:32 PM
Subject: Re: [Audyssey] collection of accessible emulators for the blind



I have been playig with the MAME emulator for years now.
The only real problem I ran into was when new version of MAME came out to 
emulatore newer arcade roms, some of the rolder game roms stopped working 
and would not even show up in the MAME list of roms on your system.
I solved this by putting roms onto a DVD with all versions of MAME that I 
had.
If I wished to play a certain arcade game, I might have to change fromone 
MAME to the next till the game showed up int he game list.
MAME was cute in that you had to put quarters intot he 
emulator...grin...to start up a game.

I found all versions of MAME to work fine with Jaws.
So it will be interesting to try this blind accessible version this thread 
is talkign about?



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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread Bob Montowski

I have been playig with the MAME emulator for years now.
The only real problem I ran into was when new version of MAME came out to 
emulatore newer arcade roms, some of the rolder game roms stopped working 
and would not even show up in the MAME list of roms on your system.
I solved this by putting roms onto a DVD with all versions of MAME that I 
had.
If I wished to play a certain arcade game, I might have to change fromone 
MAME to the next till the game showed up int he game list.
MAME was cute in that you had to put quarters intot he emulator...grin...to 
start up a game.

I found all versions of MAME to work fine with Jaws.
So it will be interesting to try this blind accessible version this thread 
is talkign about?



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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread dark

Hi Karl.

I'd rather not monkey about with game code (ha ha), sinse in fact this 
always feels a bit too much like cheating to me as opposed to using cheats 
which the developer actually put into the game.


There's no reason why but this is my feeling on the matter.

However, thanks a lot for the skip level code, that one will deffiantely 
come in handy.


Beware the grue!

Dark.
- Original Message - 
From: "Karl Belannger" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 4:35 PM
Subject: Re: [Audyssey] Monkey business was shell shock



Major:
S
P
O
I
L
E
R
S
P
A
C
E
Dark, if you press left control, right shift and the ` key at the same 
time, you can skip the current level. This will enable you to try the 
other levels, and you can always go back and restarting the game.
There is a way to access any level you want, as well as effecting your 
inventory, but I'd rather not discuss that on list as it involves the 
registry. If your interested, please write me off list.

Karl

On Mar 25, 2011, at 12:27 PM, "dark"  wrote:

Well Karl, I've never actually played those levels sinse obviously I've 
never got passed the jungle.


I wouldn't actually mind hereing a playthrough of the game at some point 
just to get an idea of what the other levels are like.


Beware the Grue!

Dark.

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[Audyssey] Sound Voyager

2011-03-25 Thread Ken the Crazy
Okay, I guess I haven't come near to winning all those games--haven't even seem 
them all apparently.
I read the overview on audiogames, but I've come across a game with cuckoo-like 
sounds.  I can usually catch one, but time runs out before I get to the next 
one.  Any tricks or tips?
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread Shane Lowe

I don't think dropbox liked that link.

- Original Message - 
From: "Frost" 

To: "Gamers Discussion list" 
Sent: Thursday, March 24, 2011 5:29 PM
Subject: Re: [Audyssey] collection of accessible emulators for the blind



On Thu, Mar 24, 2011 at 05:53:54PM -0300, Matheus r.c. souza wrote:

http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z


What's a 7z file format?  Will I have to download something that
will fill my system with spyware, plague me with spam from that time on,
bog down my system with taskbars I don't want and/or "Really Neat!"
utilities that will slow my system to a standstill, and last but not
least, how many advertizements and websites will I have to look through
before I find an actual working download link?

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Re: [Audyssey] cheats

2011-03-25 Thread Shane Lowe

for what game?

- Original Message - 
From: "Jack F" 

To: "gamers" 
Sent: Wednesday, March 23, 2011 10:33 PM
Subject: [Audyssey] cheats



Hi,
Thanks, I was able to get farther in the game. But does anyone have
all of the cheats?
best regards,
jack

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[Audyssey] Neospeech Voices was Pull

2011-03-25 Thread Thomas Ward
Hi Philip,

For what its worth I don't understand it either. When I was writing my
engine in C# .Net, using Sapi as a com object, I had no problems with
the Neospeech voices. However, when I converted to C++ and added Sapi
5 support just exactly according to the Microsoft API documentation
Neospeech broke. I don't think it is necessarily a problem with BGT
specifically, but something wrong with the Neospeech voices
themselves. I never could understand why they work ok with VB .Net and
C# .Net, but not at all with C++.


Cheers!

On 3/25/11, Philip Bennefall  wrote:
> Hi all,
>
> This bug baffles me. I am using Sapi exactly as listed in the Microsoft SDK
> documentation, and since most voices work just fine I don't see how I can do
> things very differently. One thing I have been thinking about is rewriting
> the wrapper to use the Active X interface instead rather than interacting
> with Sapi directly, in other words do it the same way as scripting languages
> like JavaScript or Autoit would do it when you instanciate the spVoice
> object. Whether this will actually make a difference, however, I do not
> know.
>
> Kind regards,
>
> Philip Bennefall

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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread Darren Duff
ab one of those bloody 
>> monkies it dives into the river, and not only can I not use my net 
>> but I end up getting disorientated and swept of somewhere else,  
>> often to my
> doom!
>> 
>> Actually Phil, even though Sarah is probably a more complex game 
>> overall, especially in terms of many sound objects, I find it far 
>> easier to play owing to the good sound positioning and distinction, 
>> handy review commands and precise location of sounds in the Gma engine.
>> 
>> Beware the grue!
>> 
>> Dark.
> 
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Re: [Audyssey] iphone game skee ball

2011-03-25 Thread Thomas Ward
Hi Charles,

Definitely a good point. If people write companies with the  usual
sloppiness they write to the list they are going to be ignored. Most
companies are going to take one glance at a sloppy message and write
you off as not very bright/intelligent. Since we are trying to get
them to make modifications for a specialized group, the blind, imagine
what their general opinion of blind gamers are going to be if they get
a few extremely sloppy messages with gramatical errors, spelling
errors, etc.First impressions are everything when trying to open a
dialog with a company.

Cheers!


On 3/25/11, Charles Rivard  wrote:
> Write to them about it, but please, above all else, be sure to make yourself
> intelligible when you do.  Otherwise your complaint will be totally
> disregarded because they will automatically have the opinion that you don't
> even know what you're talking about.  The message I am replying to is a
> prime example.  Thanks.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] iphone game skee ball

2011-03-25 Thread Charles Rivard
Write to them about it, but please, above all else, be sure to make yourself 
intelligible when you do.  Otherwise your complaint will be totally 
disregarded because they will automatically have the opinion that you don't 
even know what you're talking about.  The message I am replying to is a 
prime example.  Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "michael barnes" 

To: 
Sent: Sunday, March 20, 2011 9:06 PM
Subject: [Audyssey] iphone game skee ball


Hey, If any of you know what skee ball is then their is one for the 
iphone.  But the problem is the game is not accessible for the blind what 
I mean is voice over won't work with the game.
If I had alot of you would help me keep at the company that make this game 
to make it work with vocie over that would be great.  The only problem I 
am having with this game is the buttons and text and tickets and how many 
more balls you have is not label also the prizes anc score is not label 
aswell.
I found out it does not cost anything to make the game work with voice 
over.  So please help me if we keep sending more then one email a day then 
they will get tire of us and they will hopefully reply to our problem.

The email for the company is supp...@freeverse.com
If they give you a email address that is informat...@freeverse.com then 
keep sending your messeges to the first email address I gave.


--
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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread simon dowling
 list,
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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread william lomas
ll, especially in terms of many sound objects, I find it far 
>> easier to play owing to the good sound positioning and distinction, 
>> handy review commands and precise location of sounds in the Gma engine.
>> 
>> Beware the grue!
>> 
>> Dark.
> 
> ---
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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread Darren Duff
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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread Karl Belannger
Major:
S
P
O
I
L
E
R
S
P
A
C
E
Dark, if you press left control, right shift and the ` key at the same time, 
you can skip the current level. This will enable you to try the other levels, 
and you can always go back and restarting the game.
There is a way to access any level you want, as well as effecting your 
inventory, but I'd rather not discuss that on list as it involves the registry. 
If your interested, please write me off list.
Karl

On Mar 25, 2011, at 12:27 PM, "dark"  wrote:

> Well Karl, I've never actually played those levels sinse obviously I've never 
> got passed the jungle.
> 
> I wouldn't actually mind hereing a playthrough of the game at some point just 
> to get an idea of what the other levels are like.
> 
> Beware the Grue!
> 
> Dark. 
> 
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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread dark
That makes sense tom, and would very much explain why I do so badly at the 
game, sinse mental mapping and spacial exercizes are something my brain 
simply does not do at the best of times.


There is a physiological reason for this due to brain damage caused at my 
birth, and generally I find that use of my memory and a system of land marks 
can get me around most things (including mobility in everyday life), 
extremely well, however in mb I completely failed at this.


Imho Josh should really! look at bringing the game up to the same standard 
of navigation we've seen in the other first person titles.


Beware the Grue!

Dark. 



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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread dark
Well Karl, I've never actually played those levels sinse obviously I've 
never got passed the jungle.


I wouldn't actually mind hereing a playthrough of the game at some point 
just to get an idea of what the other levels are like.


Beware the Grue!

Dark. 



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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread Karl Belanger
I agree that level navigation can sometimes be difficult. That said, the
Aztec level is probably my favorite out of the whole game. The final level
comes in a close second, but is somewhat simplistic after the other levels.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, March 25, 2011 12:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey business was shell shock

Hi Dark,

Although, I'm pretty good at FPS games I found Monkey Business rather
disorienting the first few times I played it as well. Eventually, I got the
hang of it, but as you said relying totally on audio won't help much. The
only way I really got the hang of Monkey Business is by creating a mental
map of the levels and could get around pretty much by memory. That made
catching monkies easier because I remembered I'd have to walk around a
stone, tree, etc and could use those stationary items as landmarks. They
also could be used to hide, and you could jump out from behind a tree or
stone to catch the monkeies as they pass buy. The absolutely worst level is
the ledges level. I've never beaten it just by exploring it. Instead I've
had to memorize it step by step to successfully get passed it.



On 3/25/11, dark  wrote:
> Hi Phil.
>
> Actually, following the professor was never the bit I had trouble with 
> and did it first time I played the game.
>
> I just waited for the professor to get a bit ahead then kept his 
> footsteps or humming in the center of my sterrio field, occasionally 
> adjusting with either right and left arrows or ctrl arrows,  much 
> as in fact I do when doing the follow the truck mission in tank commander.
>
> sinse there isn't much other sound going on at the time it's fairly 
> easy to isolate the prof from everything else.
>
> it's the jungle that really gives me trouble.
>
> firstly, the tracking of sound sources seems amazingly imprecise. 
> Frequently I'll here an object bleep in my locator of say the sword or 
> a coin, center it, walk towards it and go right past.
>
> Then, the placement of sounds relative to obstacles seems very dodgy.
> Frequently I'll here something but not be able to get to it and go 
> slamming into a tree, this is true of both stationary objects, and 
> moving ones and makes catching monkies a right royal pest. For someone 
> who navigates by markers and directional memory rather than by 
> actually creating a mental map of the terrain, this is frankly a 
> nightmare, because it means I cannot accurately work out where sound 
> markers of certain things are and plan routes around that without slamming
head on into something.
>
> Just to make things even harder, there is no handy backup as in the 
> gma engine of things like scan or object identity menues, so I can't 
> get a 360 or 180 scan around me,  the sonar I find nearly useless.
>
> Finally, it seems the engine has no distinction betwene forground 
> sound sources eg, object sounds or purely sound objects which move in 
> the 3D field, and background ones, ie, constant ambience. Everything 
> seems to have the same volume, which makes distinguishing one from the
other a right pest.
>
> this is why, even with the manual description, I find the jungle and 
> the game generally so hard to play,  pluss of course there are a 
> few mechanical issues with the game, such as the way you can't swing 
> your net,  or even actually navigate very well, while swimming, it 
> always seems when I'm just about to gnab one of those bloody monkies 
> it dives into the river, and not only can I not use my net but I end 
> up getting disorientated and swept of somewhere else,  often to my
doom!
>
> Actually Phil, even though Sarah is probably a more complex game 
> overall, especially in terms of many sound objects, I find it far 
> easier to play owing to the good sound positioning and distinction, 
> handy review commands and precise location of sounds in the Gma engine.
>
> Beware the grue!
>
> Dark.

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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread Thomas Ward
Hi Dark,

Although, I'm pretty good at FPS games I found Monkey Business rather
disorienting the first few times I played it as well. Eventually, I
got the hang of it, but as you said relying totally on audio won't
help much. The only way I really got the hang of Monkey Business is by
creating a mental map of the levels and could get around pretty much
by memory. That made catching monkies easier because I remembered I'd
have to walk around a stone, tree, etc and could use those stationary
items as landmarks. They also could be used to hide, and you could
jump out from behind a tree or stone to catch the monkeies as they
pass buy. The absolutely worst level is the ledges level. I've never
beaten it just by exploring it. Instead I've had to memorize it step
by step to successfully get passed it.



On 3/25/11, dark  wrote:
> Hi Phil.
>
> Actually, following the professor was never the bit I had trouble with and
> did it first time I played the game.
>
> I just waited for the professor to get a bit ahead then kept his footsteps
> or humming in the center of my sterrio field, occasionally adjusting with
> either right and left arrows or ctrl arrows,  much as in fact I do when
> doing the follow the truck mission in tank commander.
>
> sinse there isn't much other sound going on at the time it's fairly easy to
> isolate the prof from everything else.
>
> it's the jungle that really gives me trouble.
>
> firstly, the tracking of sound sources seems amazingly imprecise. Frequently
> I'll here an object bleep in my locator of say the sword or a coin, center
> it, walk towards it and go right past.
>
> Then, the placement of sounds relative to obstacles seems very dodgy.
> Frequently I'll here something but not be able to get to it and go slamming
> into a tree, this is true of both stationary objects, and moving ones and
> makes catching monkies a right royal pest. For someone who navigates by
> markers and directional memory rather than by actually creating a mental map
> of the terrain, this is frankly a nightmare, because it means I cannot
> accurately work out where sound markers of certain things are and plan
> routes around that without slamming head on into something.
>
> Just to make things even harder, there is no handy backup as in the gma
> engine of things like scan or object identity menues, so I can't get a 360
> or 180 scan around me,  the sonar I find nearly useless.
>
> Finally, it seems the engine has no distinction betwene forground sound
> sources eg, object sounds or purely sound objects which move in the 3D
> field, and background ones, ie, constant ambience. Everything seems to have
> the same volume, which makes distinguishing one from the other a right pest.
>
> this is why, even with the manual description, I find the jungle and the
> game generally so hard to play,  pluss of course there are a few
> mechanical issues with the game, such as the way you can't swing your
> net,  or even actually navigate very well, while swimming, it always
> seems when I'm just about to gnab one of those bloody monkies it dives into
> the river, and not only can I not use my net but I end up getting
> disorientated and swept of somewhere else,  often to my doom!
>
> Actually Phil, even though Sarah is probably a more complex game overall,
> especially in terms of many sound objects, I find it far easier to play
> owing to the good sound positioning and distinction, handy review commands
> and precise location of sounds in the Gma engine.
>
> Beware the grue!
>
> Dark.

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[Audyssey] The Addictor Addicted

2011-03-25 Thread Ken the Crazy
Man, I should have never started playing with these emulators.  I started 
playing Sound Revolution, beat all the games, don't know that to do next--but 
this one audio catcher game goes on and on and on, and some of the music it 
makes is nearly hypnotic and certainly addictive, and I never know what sounds 
are going to mix next.
I also tried Rhythm to Go but it seems a bit boring.  My son has a game boy 
advanced--guess I'm going to have to steal it from him and get some of these 
games!

Ken Downey
The Addicted Addictor
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[Audyssey] Stem Stumper Looking for Testers!

2011-03-25 Thread Kwasi Mensah
Hey Audyssey,

I wanted to let everyone know that Stem Stumper, Ananse Productions' blind
accessible iOS game, is looking for more testers! You don't have to be in
the Boston area this time around. If you have an iOS device and are
interested please email me at kwasi.men...@ananseproductions.com. I've
included instructions below for getting me your UDID.

Even if you don't have an iOS device I'd be more than happy to show the game
to you over food/coffee.

Thanks,
Kwasi

-

Since Stem Stumper isn't in the App Store yet we need some information about
your iPhones in order to make a build that will run on them, the
UDIDspecifically.

If you have email setup on your iPhone the easiest way to get your UDID is
to download the free app Ad Hoc Helper (
http://itunes.apple.com/us/app/ad-hoc-helper/id285691333?mt=8) from the app
store. It'll create an email with all the information we need. Send the
email to kwasi.men...@ananseproductions.com and you should be all set!

Otherwise please follow the steps at
http://www.innerfence.com/howto/find-iphone-unique-device-identifier-udid

-- 
--
Founder, Ananse Productions
"Games for the Rest of Us"
www.ananseproductions.com
twitter: www.twitter.com/AnanseProds
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Re: [Audyssey] Monkey business was shell shock

2011-03-25 Thread dark

Hi Phil.

Actually, following the professor was never the bit I had trouble with and 
did it first time I played the game.


I just waited for the professor to get a bit ahead then kept his footsteps 
or humming in the center of my sterrio field, occasionally adjusting with 
either right and left arrows or ctrl arrows,  much as in fact I do when 
doing the follow the truck mission in tank commander.


sinse there isn't much other sound going on at the time it's fairly easy to 
isolate the prof from everything else.


it's the jungle that really gives me trouble.

firstly, the tracking of sound sources seems amazingly imprecise. Frequently 
I'll here an object bleep in my locator of say the sword or a coin, center 
it, walk towards it and go right past.


Then, the placement of sounds relative to obstacles seems very dodgy. 
Frequently I'll here something but not be able to get to it and go slamming 
into a tree, this is true of both stationary objects, and moving ones and 
makes catching monkies a right royal pest. For someone who navigates by 
markers and directional memory rather than by actually creating a mental map 
of the terrain, this is frankly a nightmare, because it means I cannot 
accurately work out where sound markers of certain things are and plan 
routes around that without slamming head on into something.


Just to make things even harder, there is no handy backup as in the gma 
engine of things like scan or object identity menues, so I can't get a 360 
or 180 scan around me,  the sonar I find nearly useless.


Finally, it seems the engine has no distinction betwene forground sound 
sources eg, object sounds or purely sound objects which move in the 3D 
field, and background ones, ie, constant ambience. Everything seems to have 
the same volume, which makes distinguishing one from the other a right pest.


this is why, even with the manual description, I find the jungle and the 
game generally so hard to play,  pluss of course there are a few 
mechanical issues with the game, such as the way you can't swing your 
net,  or even actually navigate very well, while swimming, it always 
seems when I'm just about to gnab one of those bloody monkies it dives into 
the river, and not only can I not use my net but I end up getting 
disorientated and swept of somewhere else,  often to my doom!


Actually Phil, even though Sarah is probably a more complex game overall, 
especially in terms of many sound objects, I find it far easier to play 
owing to the good sound positioning and distinction, handy review commands 
and precise location of sounds in the Gma engine.


Beware the grue!

Dark. 



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[Audyssey] Monkey business was shell shock

2011-03-25 Thread Phil Vlasak

Hi Dark,
When Monkey business came out I talked to James about the problem finding 
door openings.

The problem is when you are walking down a hall you don't hear into a room
until the sound of it is exactly to your left or right.
So if you are following someone such as the professor, and they start moving
to the left and you follow their sound, you will end up hitting the wall as
they go through the doorway.
One thing I did was not to follow his sound exactly. In other words if his
sound moves to the left I still go straight, until I hear his sound directly
left. Then I turn to face him and run faster to catch up.
James planned to put indicators to the edges of doors such as security
cameras to let you know where the door frames were.
But this did not happen.
Phil

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 9:53 AM
Subject: Re: [Audyssey] shell shock



Ah, rather weerd it doesn't work, perhaps if someone like Phil knows Josh
they could give him a poke on this subject, and on the matter of 3D sound.

Compared to the Gma engine or terraformers, Monkey business seems to me so
imprecise as to be unplayable.

in fact I think it's probably the only audio game I slightly regret buying
sinse the confusing sound pluss my general trouble with spacial navigation
means I've never got anywhere in it.

At the time I bought it, there was no demo and I was going on Kelly
sepergia's review which, while an exceptionally good review really didn't
show the difficulty I would have with the 3D navigation in the game, sinse
Kelly was a lot better at it than I am ;D.

Stil I can always practice, and this way if Josh ever does improve things
I have a copy.

Beware the grue!

Dark.

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1204 / Virus Database: 1498/3528 - Release Date: 03/25/11




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Re: [Audyssey] shell shock

2011-03-25 Thread dark
Ah, rather weerd it doesn't work, perhaps if someone like Phil knows Josh 
they could give him a poke on this subject, and on the matter of 3D sound.


Compared to the Gma engine or terraformers, Monkey business seems to me so 
imprecise as to be unplayable.


in fact I think it's probably the only audio game I slightly regret buying 
sinse the confusing sound pluss my general trouble with spacial navigation 
means I've never got anywhere in it.


At the time I bought it, there was no demo and I was going on Kelly 
sepergia's review which, while an exceptionally good review really didn't 
show the difficulty I would have with the 3D navigation in the game, sinse 
Kelly was a lot better at it than I am ;D.


Stil I can always practice, and this way if Josh ever does improve things I 
have a copy.


Beware the grue!

Dark. 



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Re: [Audyssey] Alien allies, --- batteries?

2011-03-25 Thread dark
well i have noticed a rather wise difference in models, --- -I bought one 
which was a nightmare, sinse it had some ridiculous programming settings 
involved and lots of extra stupid buttons.


it was so bad once it's batteries went the first time, I actually couldn't 
get it working again.


But with a good model I've found wireless keyboards very reliable. Batteries 
for me last a good six weeks or so, and I always keep a spare set in just in 
case.
I think the thing I like best about it is lying on my settee using Hal to do 
stuff, whether that's playing games, going on the net, listening to music or 
even writing my thesis (yes, I can work lying down ;d).


the pickup will even stretch as far as my kitchin, so I can do things like 
take my keyboard with me and controll audio or my computer while I'm washing 
up.


I've never had quite as much success with wireless headphones,  either 
in terms of signal strength or sound quality, however the cable on my 
extremely good sanheisar ones is about six foot long, which is more than 
long enough to comfortably reach my settee, so playing audio games or 
listening to radio plays or music while lying down is rather nice.


in fact when I stil lived in colidge, because I had one of those student 
study bedrooms, I could actually run my computer whilst lying in 
bed, --- -just for ultra laziness!


Beware the grue!

Dark. 



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Re: [Audyssey] pull

2011-03-25 Thread Philip Bennefall

Hi all,

This bug baffles me. I am using Sapi exactly as listed in the Microsoft SDK 
documentation, and since most voices work just fine I don't see how I can do 
things very differently. One thing I have been thinking about is rewriting 
the wrapper to use the Active X interface instead rather than interacting 
with Sapi directly, in other words do it the same way as scripting languages 
like JavaScript or Autoit would do it when you instanciate the spVoice 
object. Whether this will actually make a difference, however, I do not 
know.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 2:09 PM
Subject: Re: [Audyssey] pull


Hi Michael,

Pull was written by TJ Squires, and I don't remember his e-mail
address. However, I believe  it is in the readme that comes with the
game.

However, there is nothing TJ can do about the Neospeech problem. It is
a well known bug with BGT itself, and until Philip Bennefall fixes it
every game written with BGT will have the Neospeech problem. You'll
just have to use a different Sapi voice I'm afraid.

Cheers!


On 3/22/11, michael barnes  wrote:
Hey, does anyone know how I can contact the person that made the pull 
game?

I would like to tell them about the problem that I am having when I use
the neo speech with their game.
Thanks

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Alien allies, --- batteries?

2011-03-25 Thread Ken the Crazy

Is this game related to Desktop Cleanup?  LOL

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Re: [Audyssey] Alien allies, --- batteries?

2011-03-25 Thread dark

Well Tom, i did actually get my revenge.

I replayed the game the other day and completed it. Sadly not doing as well 
on some stages (though I did get a bonus stage on the 4th level).


My fight against The mother alien was actually pretty funny because I'd 
grabbed three rapid fire power ups in the level before, and sinse those 
bomber ships are better to snipe with one hit I'd got loads of it left.


I actually felt a litle sorry for the Mother ship, it didn't stand a chance 
and was dead in about ten seconds ;D.


Overall my score was about 31 million, which seems okay, though I'll have to 
try the game again on one of the higher difficulties and see how well it 
goes.


Beware the Grue!

Dark. 



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Re: [Audyssey] pull

2011-03-25 Thread Thomas Ward
Hi Michael,

Pull was written by TJ Squires, and I don't remember his e-mail
address. However, I believe  it is in the readme that comes with the
game.

However, there is nothing TJ can do about the Neospeech problem. It is
a well known bug with BGT itself, and until Philip Bennefall fixes it
every game written with BGT will have the Neospeech problem. You'll
just have to use a different Sapi voice I'm afraid.

Cheers!


On 3/22/11, michael barnes  wrote:
> Hey, does anyone know how I can contact the person that made the pull game?
> I would like to tell them about the problem that I am having when I use
> the neo speech with their game.
> Thanks
>
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Re: [Audyssey] shell shock

2011-03-25 Thread Thomas Ward
Hi Dark,

A carnival level? No, there was never one of those in Monkey Business.
I heard someone was thinking about adding one, but it never was added.
However, the Wild West is definitely one of the game levels, and for
some reason when Draconis took over that level stopped working. As for
the 3d sounds it definitely could have been improved.

On 3/25/11, dark  wrote:
> Weerdly enough I never knew there was! a wild west level until someone
> mentioned it to me, sinse it's also missing in the documentation,  I've
> also heard people talk about a carnival level though i'm not sure if that
> was planned or not.
>
> perhaps someone who knows Josh could suggest to him he fixes these, 
> though given my general badness at monkey business owing to the rather dodgy
> 3D sound navigation in that game, it probably doesn't matter anyhow sinse
> for some reason I can stil! never get past the jungle.
>
> Actually that's something else it'd possibly be nice for Josh to think about
> fixing while we're talking about doing things in the game.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread Thomas Ward
Hi Shaun,

Welll, in my experience the command prompt window is not much
different than running MS Dos. When I play Adrift games via Scare
Window-Eyes reads all the new text as soon as it comes up on screen.
Diddo for frotz. I don't have to use any review cursors to read the
new text unless I missed something and need to read it again.I suppose
this probably depends on screen reader implamentation though. However,
I myself have no problems playing text games in Windows as Window-Eyes
is pretty good at reading new text in the command prompt window. The
only apps that give me problems is Winfrotz, Adrift, and Wintads as
those require a review cursor where the Dos versions are more
accessible.

Cheers!




On 3/22/11, shaun everiss  wrote:
> yes we are.
> Though to be fair, in the old dos days I got imersed in a story, let
> it run and it did.
> Now I need to go to my review curser to hear text and then out of it
> to put in dcommands.
> Though I still paly text games ocationally it never feels like I can
> fully get involved like I used to.

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Re: [Audyssey] More on shooting range

2011-03-25 Thread Thomas Ward
Hi Michael,

No. there is no ending to the game. You basically keep shooting glass
bottles until you get tired of shooting them.

HTH


On 3/23/11, michael barnes  wrote:
> I myself enjoy the game.  However there is one question I have.
> Does the game ever end?  It would be cool if you could add more stuff
> you got to shoot and not only shoot different kind of things.  Thanks
> for making this game keep up the great work.
>
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Re: [Audyssey] Alien allies, --- batteries?

2011-03-25 Thread Thomas Ward
Hi,

Yeah, no kidding. I use to use a wireless mouse and keyboard, but I
found them unreliable. They would always go dead when I needed it
most. So ended up purchasing a USB mouse and keyboard instead.


On 3/23/11, shaun everiss  wrote:
> 
> its why I still prefur corded usb devices over wireless.
> My brothers keyboard will fail at the most inopertune times.
> Sometimes windows finds it quite inconvenient.

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Re: [Audyssey] Alien allies, --- batteries?

2011-03-25 Thread Thomas Ward
HI Dark,

Lol! Yeah, that would be interesting weaponry if they could drain your
keyboard batteries like that. Lucky for them your keyboard whent dead
just at the right time wouldn't you say?

Cheers!


On 3/23/11, dark  wrote:
> As I've said I've recently been replaying some old classics in audio games.
>
> This evening I decided to give alien outback another go.
>
> All in all I was doing rather well. I got a bonus stage on the first level
> and a good few others without a single ship landed (imho Draconis should
> make it 3 waves with no landed ships, sinse it's damnably difficult to do 5
> on any stage but the first or second).
>
> Anyway, I get through the two imho hardest waves of ships, level 3 with
> those ships that fly down at a constant angle,  for some reason these
> are a real pain, and then level five with the ships that fly across and
> laser you.
>
> I'm just on level six wave four with over a hundred health, finding those
> teleporting ships actually to be quite easy (I got a no lander bonus on the
> first couple of waves), when suddently bang! my keyboard goes dead.
>
> As I'm frantically pressing keys, four separate ships land, get up on their
> robotic walker legs tramp across and in the space of about ten seconds have
> sent busher bob to that big ranche in the sky!
>
> Needless to say I put in some new batteries, and my wireless keyboard works
> fine, but not soon enough for busher bob unfortunately.
>
> All i can say is those aliens have some very! cunning weapons if they can
> depower my wireless keyboard batteries at such a helpful time ;D.
>
> Oh well, I'll have to go for the mother alien again at another time.
>
> No real point to this, I just thought it was amusing for my keyboard to fail
> me just! as I'm blowing the bejaggers out of the alien fleet and actually
> doing pretty well,  I had a score of something like six and a half
> million at that point too.
>
> Beware the Grue!
>
> Dark.
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Re: [Audyssey] Error with super egg hunt

2011-03-25 Thread Lori Duncan

Are there any chocolate eggs?
- Original Message - 
From: "Lisa Hayes" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 11:49 AM
Subject: Re: [Audyssey] Error with super egg hunt



Thanks a load, now i'm off to get some eggs.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Friday, March 25, 2011 2:24 PM
Subject: Re: [Audyssey] Error with super egg hunt



http://l-works.net/free.php
Click on the link to download super egg hunt.

Liam


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lisa Hayes
Sent: Thursday, March 24, 2011 10:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Error with super egg hunt

Liam I've forgot where I got the game from can you remind this old brain?
thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Liam Erven" 
To: "'Lori Duncan'" ; "'Gamers Discussion 
list'"


Sent: Friday, March 25, 2011 6:25 AM
Subject: Re: [Audyssey] Error with super egg hunt



Grab the latest set up file.
That will fix the problem


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Lori Duncan
Sent: Thursday, March 24, 2011 1:03 PM
To: Gamers Discussion list
Subject: [Audyssey] Error with super egg hunt

Hi I just opened Super Egg Hunt and was told there was an update, it
downloaded successfuly but then when the game re-started I get this 
error

which means I can't play.

---

---
Error loading chickenhit.ogg.  File not found.
---
OK
---
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Re: [Audyssey] Error with super egg hunt

2011-03-25 Thread shaun everiss

well it worked when I got it.
At 08:25 a.m. 25/03/2011, you wrote:

Grab the latest set up file.
That will fix the problem


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Thursday, March 24, 2011 1:03 PM
To: Gamers Discussion list
Subject: [Audyssey] Error with super egg hunt

Hi I just opened Super Egg Hunt and was told there was an update, it
downloaded successfuly but then when the game re-started I get this error
which means I can't play.

---

---
Error loading chickenhit.ogg.  File not found.
---
OK
---
---
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Re: [Audyssey] Alien allies, --- batteries?

2011-03-25 Thread shaun everiss


its why I still prefur corded usb devices over wireless.
My brothers keyboard will fail at the most inopertune times.
Sometimes windows finds it quite inconvenient.
 At 07:38 p.m. 23/03/2011, you wrote:

As I've said I've recently been replaying some old classics in audio games.

This evening I decided to give alien outback another go.

All in all I was doing rather well. I got a bonus stage on the first 
level and a good few others without a single ship landed (imho 
Draconis should make it 3 waves with no landed ships, sinse it's 
damnably difficult to do 5 on any stage but the first or second).


Anyway, I get through the two imho hardest waves of ships, level 3 
with those ships that fly down at a constant angle,  for some 
reason these are a real pain, and then level five with the ships 
that fly across and laser you.


I'm just on level six wave four with over a hundred health, finding 
those teleporting ships actually to be quite easy (I got a no lander 
bonus on the first couple of waves), when suddently bang! my 
keyboard goes dead.


As I'm frantically pressing keys, four separate ships land, get up 
on their robotic walker legs tramp across and in the space of about 
ten seconds have sent busher bob to that big ranche in the sky!


Needless to say I put in some new batteries, and my wireless 
keyboard works fine, but not soon enough for busher bob unfortunately.


All i can say is those aliens have some very! cunning weapons if 
they can depower my wireless keyboard batteries at such a helpful time ;D.


Oh well, I'll have to go for the mother alien again at another time.

No real point to this, I just thought it was amusing for my keyboard 
to fail me just! as I'm blowing the bejaggers out of the alien fleet 
and actually doing pretty well,  I had a score of something like 
six and a half million at that point too.


Beware the Grue!

Dark.
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[Audyssey] Fwd: [GameTalk] blog.blindsoftware.com

2011-03-25 Thread shaun everiss

HI.
MORE BSC NEWS.


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From: "Justin Daubenmire" 
To: 
Subject: [GameTalk] blog.blindsoftware.com
Date: Tue, 22 Mar 2011 15:59:21 -0400
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All,
Please forward onto any mailing lists or person you think would 
enjoy reading this information.


Just a quick note to mention that I started a new blog found at 
http://blog.blindsoftware.com. Please pass it on... I'll be posting 
some useful and fun content! Please feel free to comment on the 
posts since your feedback is valued!


Oh and before I forget, for more timely updates, you can now follow 
us on face book at http://facebook.blindsoftware.com and on twitter 
at http://twitter.blindsoftware.com


Talk soon,
Justin


To unsubscribe or manage your GameTalk subscription please access 
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BSC Games
Computer Games For The Blind Or Visually Impaired
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Re: [Audyssey] Sound FX contest

2011-03-25 Thread shaun everiss

Hmmm listened to the sounds.
The siron and drill and in fact most of them sound like one of those 
electric drills.
These have been in sound libraries, but I think my dad has a drill 
like that sort of, its probably a battery drill of some sort since an 
electric can't make that noise though it could be that to.

It could be a small or medium drill.
The first skyfi sound had some elements, also some bell and maybe a door.
The second did not download right and the decoder had issues with 
decoding but it sounded like a bird maybe with drill elements in it.

At 05:53 a.m. 22/03/2011, you wrote:
Ok yall, just to make your lives a bit more interesting, (Yeah, I 
know--some of you wish they were a bit *less* interesting,) I am 
posting a link to a small set of sound effects I created this morning.

http://dl.dropbox.com/u/13071564/KensSfx.zip
is where you can get the file.  It has five or six MP3 files inside.
Here's the deal--I'm running a contest.  If any of you can guess how 
I made any of the sounds in that package, I'll give you two hours of 
free sound design.  This is a contest--a game, so post your answers 
right on list.  Let's see how well you can get your imaginations working.
Oh, and I don't want answers like, "Well, you took some sound, 
applied a Doppler affect, put in some nasty sounding reverb, added 
some echoes..."
That's all obvious.  What I want to see is if you can figure out 
what's underneath the editing.  I'll give you one hint: I didn't 
just record a dentist's drill and modify it.  That would be 
cheating.  I recorded, right from my own home, any of the sounds you 
hear that are NOT synthesized--but which ones...

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Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss

yes we are.
Though to be fair, in the old dos days I got imersed in a story, let 
it run and it did.
Now I need to go to my review curser to hear text and then out of it 
to put in dcommands.
Though I still paly text games ocationally it never feels like I can 
fully get involved like I used to.

At 04:05 a.m. 22/03/2011, you wrote:
How would the addition of sound improve a text game's story 
line?  Whether you hear a battle or read a description of it, it 
still happens, and aren't we talking about a text? Game?


Shepherds are the best beasts!

On Mar 21, 2011, at 5:16 AM, "Ken the Crazy"  wrote:

> Hey Tom,
> First, you say that acting would cost too much money--but I find 
that there are a lot of ham actors on list.  I have heard many 
people claim to be willing to do voice-overs.  Many of these same 
people are the ones that want a community project, so why not let 
them shine?  The same can be said for sound design.  I don't see 
having to pay much money for anything personally.
> A text game with audio sounds different.  I would be interested 
in that, because it would have a better story line and 
everything--and you could, as you said, do audio mainly for the 
ambience, with maybe some cut scenes thrown in.

> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
>
> - Original Message - From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Sunday, March 20, 2011 7:40 PM
> Subject: Re: [Audyssey] Thoughts on Community Projects
>
>
>> Hi Shaun,
>>
>> Just because a game is text-based doesn't mean it necessarily won't
>> have any audio at all. I didn't mean to give you that impression. What
>> I was trying to point out is that I'm not planning on creating an RPG
>> game as advanced as Entombed with sounds and music for every single
>> thing just because that would cost an out ragious amount of money for
>> a game I'm planning to produce as open source,. So sounds and things
>> like that are negotiable depending on cost of course.
>>
>> However, I don't see having a few ambient sounds like the sound of a
>> space station while you are in the watch tower or a background
>> cityscape as you are patroling one of the cities a big deal. I have
>> loads of common effects like that. Plus some effects like punches,
>> kicks, guns, lasers, whatever are more or less easy to come by too if
>> I wanted to have some background effects included. However, as far as
>> things like voice acting I think it would cost too much to come up
>> with anything like that for a free open source game. What I want to
>> do, if I do it at all, is produce something on a shoe-string budget we
>> can build together and have fun with it.
>>
>> Although, I'm not sure exactly why you don't like text games any more.
>> Personally, although I like audio games I find text-based games have a
>> lot better plots, story lines, and everything can be described in
>> detail. Audio tends to really lack this story element and there are
>> certain things visually that can not be, nore will ever be, conveyed
>> through audio alone.
>>
>> Cheers!
>>
>> On 3/20/11, shaun everiss  wrote:
>>> hmmm I am not much for text rpgs anymore.
>>> Audio is the way to go even if its just generic audio.
>>> As long as you could play the nes and spc files, etc you could
>>> probably find soundtracks I have 7gb of capcom and megaman track
>>> remixes and probably several nes and snes track files floating round.
>>
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of the list,

>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss
well on the ffproject.com site most calculations are done for you and 
you select different options via link, obviously you have no control 
where you go and you can't always go back but you still need to make 
critical decisions.

These are good but I haven't touched  the site  for a number of months.
Firstly due to life etc I have not had the energy to actually bother with it.
THen there is only so much of that I can play, though I may just 
check it again now I am thinking about it.

The engine it uses is quite good.
maybe you should see about using that system.
Its quite basic but all dice roles are done.
At 03:28 a.m. 22/03/2011, you wrote:

Hi Ken and all,

Well, one way to get interested in text-based RPG games is to try a
few out. I'd go to
http://www.srith.com
and sign up for a free membership. It isn't as good as a full guild
membership, but it might give you an idea of the type of gamebook
system I'm thinking of.It is fairly sstraight forward all things
considered.

As far as remembering hot keys etc don't worry about that. I was
thinking of using menus with shortcut keys asigned so that wouldn't be
like the kinds of text adventure games you are thinking of were you
have to type commands like "north" "south" "east" "west" and all that.
Generally, keys like n, s, e, and w will move in those directions.
However, as I said I was mainly thinking of some sort of menu system
were you simply select the action to do from a list and it does it
rather than trying to remember complex commands etc.

From what I'm reading here I think a lot of you don't really
understand exactly of what I'm thinking of so let me try and explain
the idea more in detail if I can. I think that might answer your
questions ahead of time.

Essentially, what I'm thinking of is a text-based gamebook adventure
system similar to other gamebook  style roll playing games where you
select a list of predefined characters from a list of super heroes,
and then you'll enter the game and select an adventure to play. Like
many roll playing games you'll have certain skills you need to train
up as you play the game. For example, Batman might start out with
unarmed combat, stealth, weaponry since those are the skills he
generally uses when battling enemies. As you play you will gather up
general experience points which you can allocate to combat, weaponry,
and stealth to improve his skills. Superman on the other hand will
start out with special powers such as heat vision, freeze breath, and
x-ray vision. The higher you train Superman's powers the better his
x-ray vision will be or the easier his heat vision will cut through
walls etc. If playing Wonder Woman the higher her weaponry skill is
the more effective she is at blocking enemy attacks with her magic
bracelets. That's pretty much how training skills and powers will
work.

Obviously, since the roll playing game comes from the standpoint of an
untrained hero or heroine the game stories will range from beginner to
expert levels of challenge. You won't be able to unlock an adventure
involving Dark Seid or Mongul until you have reached a certain skill
level or power level to actually fight one of the higher bosses in the
game. Instead your first adventures will probably deal with petty
criminals like muggers, bank robbers, or basic game bosses like Cat
Woman who has no special powers or abilities. So in that way the game
play is balanced and you won't accidently be biting off more than you
can chew at once.

As I've mentioned navigation will be simple. What you'll get is a
screen of text followed by a basic menu of options you can take from
this location such as enter city hall, visit the museum,  visit star
labs, rrest, whatever. It won't involve typing in complex commands,
using maps, or any of the other things I've seen over the past couple
of days. The user interface will hopefully be designed to be simple
stupid.


Finally, besides what I've mentioned above one of the aims of making
this free and open source is so that the project is portible and can
be run on various devices such as a Windows PC, Linux PC, Macbook,
IPhone, etc. For that reason using a text-based user interface is
perfect because it can be compiled on virtually anything and run from
almost any device. At the moment I'm considering C or C++ for that
very reason. You can use native libraries without having to worry
about third-party runtime libraries like Java, .Net, or Python. Any
thoughts?

Even though many of you aren't programmers you can help in other ways.
Even though I might use the source books as a guide I'd rather write
my own game adventures. Perhaps some of you who are familiar with the
comic books or the Justice League comics like Justice League Unlimited
will be able to submit story ideas, add suggestions, or make
suggestions for your favorite super hero or villain.

For example, right now I've been writing down a list of what I believe
to be the most popular DC Comics super heroes. Feel free to add to the
list 

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss

yeah that would be my beef to.
Screen readers reading out games like in the old days was fine but 
now you have sound well I like that better.

At 10:52 p.m. 21/03/2011, you wrote:

Hey all,
As far as roll playing games, the text version doesn't sound bad, 
but what would really kick butt, in my oppinion, is a game like that 
set up on Teamtalk, played live and with a real DM.  For me it's 
just hard to feel I'm in a game when it's a screen reader reading 
out everything, and I'm as concerned with moving the cursors around, 
trying to remember that right hot key and so on.  (Guess I got way 
overdone with text adventure games?)  When I was a teen I played D&D 
a few times, and loved it--and never really found that level of 
enjoying other games since.  I remember feeling such a part of the 
d&d world that I starting using my cane more like a staff for a 
while--mainly just for fun, but there was that feeling...
However, I've never played the text-based role playing games like 
you're talking about, so it might be fun too.  I know that playing 
Supedrman would just absolutely rock!


As far as the arcade games go, I've be

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Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss

we don't really need the voice acting for opensource unless you want it.
At 12:40 p.m. 21/03/2011, you wrote:

Hi Shaun,

Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just because that would cost an out ragious amount of money for
a game I'm planning to produce as open source,. So sounds and things
like that are negotiable depending on cost of course.

However, I don't see having a few ambient sounds like the sound of a
space station while you are in the watch tower or a background
cityscape as you are patroling one of the cities a big deal. I have
loads of common effects like that. Plus some effects like punches,
kicks, guns, lasers, whatever are more or less easy to come by too if
I wanted to have some background effects included. However, as far as
things like voice acting I think it would cost too much to come up
with anything like that for a free open source game. What I want to
do, if I do it at all, is produce something on a shoe-string budget we
can build together and have fun with it.

Although, I'm not sure exactly why you don't like text games any more.
Personally, although I like audio games I find text-based games have a
lot better plots, story lines, and everything can be described in
detail. Audio tends to really lack this story element and there are
certain things visually that can not be, nore will ever be, conveyed
through audio alone.

Cheers!

On 3/20/11, shaun everiss  wrote:
> hmmm I am not much for text rpgs anymore.
> Audio is the way to go even if its just generic audio.
> As long as you could play the nes and spc files, etc you could
> probably find soundtracks I have 7gb of capcom and megaman track
> remixes and probably several nes and snes track files floating round.

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Re: [Audyssey] More on shooting range

2011-03-25 Thread michael barnes

I myself enjoy the game.  However there is one question I have.
Does the game ever end?  It would be cool if you could add more stuff 
you got to shoot and not only shoot different kind of things.  Thanks 
for making this game keep up the great work.


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[Audyssey] pull

2011-03-25 Thread michael barnes

Hey, does anyone know how I can contact the person that made the pull game?
I would like to tell them about the problem that I am having when I use 
the neo speech with their game.

Thanks

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[Audyssey] soul trapper problem

2011-03-25 Thread michael barnes

Hey I just bought this game and I am having problems.
First the buttons in the gameplay is not label.  The other thing is the 
arrows are hard to use example when I was in the first level it said 
something about getting the spirit but I can never tap the arrows.
If all you would help me email the company and keep at them to fix 
these problems then that would be great.

email for the them is
supp...@rtaudioadventures.com

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[Audyssey] iphone game skee ball

2011-03-25 Thread michael barnes
Hey, If any of you know what skee ball is then their is one for the 
iphone.  But the problem is the game is not accessible for the blind 
what I mean is voice over won't work with the game.
If I had alot of you would help me keep at the company that make this 
game to make it work with vocie over that would be great.  The only 
problem I am having with this game is the buttons and text and tickets 
and how many more balls you have is not label also the prizes anc score 
is not label aswell.
I found out it does not cost anything to make the game work with voice 
over.  So please help me if we keep sending more then one email a day 
then they will get tire of us and they will hopefully reply to our problem.

The email for the company is supp...@freeverse.com
If they give you a email address that is informat...@freeverse.com then 
keep sending your messeges to the first email address I gave.


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Re: [Audyssey] Error with super egg hunt

2011-03-25 Thread Lisa Hayes

Thanks a load, now i'm off to get some eggs.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Friday, March 25, 2011 2:24 PM
Subject: Re: [Audyssey] Error with super egg hunt



http://l-works.net/free.php
Click on the link to download super egg hunt.

Liam


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lisa Hayes
Sent: Thursday, March 24, 2011 10:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Error with super egg hunt

Liam I've forgot where I got the game from can you remind this old brain?
thanks.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message -
From: "Liam Erven" 
To: "'Lori Duncan'" ; "'Gamers Discussion 
list'"


Sent: Friday, March 25, 2011 6:25 AM
Subject: Re: [Audyssey] Error with super egg hunt



Grab the latest set up file.
That will fix the problem


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Thursday, March 24, 2011 1:03 PM
To: Gamers Discussion list
Subject: [Audyssey] Error with super egg hunt

Hi I just opened Super Egg Hunt and was told there was an update, it
downloaded successfuly but then when the game re-started I get this error
which means I can't play.

---

---
Error loading chickenhit.ogg.  File not found.
---
OK
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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread Matheus r.c. souza
Hi Dark.
In the case of you having the consoles, there's no point in having a
emulator to run the games, the original versions will be always better.
although i can say that the emulators are working pretty good, since
these consoles are old like the psx, snes etc, you don't even need a
awesome system to run the games, and all of then that i tested worked
perfectly(at least the sound) and run really fast.
i strongly recommend you try the psx emulator with some of the games
i'll post in these packs of games, there are lots of fun stuff there to
try.

-Mensagem original-
De: "dark" 
Para: "Ken the Crazy" ,"Gamers Discussion list" 

Data: Sexta, 25 de Março de 2011 10:36
Assunto: Re: [Audyssey] collection of accessible emulators for the blind

Well Ken, Mame if I remember rightly stands for multiple arcade machine
emulator.

Thus, the rom's you can run on it are only those of arcade games, be that
Tron, the simpsons beat em up or something else.

Sinse back in the 80's and 90's, many games like golden axe and double
dragon also had ports on consoles like the Snes and Mega drive, this means
there are some duplications sinse games like double dragon came out as
coinops on those systems, though there are often advantages in playing games
both on the arcade system and on the console version.

for instance, Arcade golden axe has better sound and graphics than any of
it's console ports, however Mega drive golden axe has a duel mode, a last
level, and far more options in the game.

Then of course there were many games that never had arcade originals
before, --- -Mario brothers 2, the Turrican series, the donkey Kong country
games on the snes etc, so you won't find these on mame.

Myself, Mame is the only emulator I've ever got into running being as I
personally own a snes and mega drive anyway, and playing on the original
console is far easier than running emulators.

i've also done amigar emulation, though only to play original turrican games
sinse Amigar emulation (as your emulating an actual computer not just a
games system), is far more complicated.

Generally I find emulators extremely buggy and tempramental, and some roms
may or may not work, so though I've had some fun playing a couple of arcade
classics like the Turtles walk along beat em up game and arcade double
dragon, it's not something I tend to bother with,  especially
considdering that a lot of ports of older games are available in far more
stable versions on consoles, for instance the Nes classics series on the
gameboy advanced which I can run on my gamecube through the gba player.

Running old games is chiefly what I'd be interested in getting a wii for,
though as I've said I've never found a sufficiently workable way of using
the annoying menues enough to run a game once I had it.

Beware the Grue!

Dark.
- Original Message -
From: "Ken the Crazy" 
To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 9:54 AM
Subject: Re: [Audyssey] collection of accessible emulators for the blind


> What is the difference between this pack of emulators and the MAME
> emulator, which seems to run just about every kind of game out there?
> There was a game I used to play, when I had the MAME, called Tron.  In the
> first level, you and your opponent would throw power discs at each other.
> It was a bit simplistic, but rather fun as well.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
>
> - Original Message -
> From: "Jacob Kruger" 
> To: "Gamers Discussion list" 
> Sent: Friday, March 25, 2011 1:42 AM
> Subject: Re: [Audyssey] collection of accessible emulators for the blind
>
>
>> Ok, while this interface seems somewhat accessible, how would I get it to
>> find something like a mame image of a game I have - have tried copying it
>> all over, moving it around, etc. etc., and never appears?
>>
>> TIA
>>
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> '...fate had broken his body, but not his spirit...'
>>
>> - Original Message -
>> From: "Matheus r.c. souza" 
>> To: 
>> Sent: Thursday, March 24, 2011 10:53 PM
>> Subject: [Audyssey] collection of accessible emulators for the blind
>>
>>
>>> hi everyone.
>>> finaly! after almost two days working on it, documentation, carefuly
>>> thinking what roms to add
>>> to it, the version 0.1 of this emulators collection is out!
>>> grab it from
>>> http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z
>>> try it and please give feedback!
>>> to read more info about this pack of emulators, read the post on ag
>>> forum which will give lots of details
>>> http://forum.audiogames.net/viewtopic.php?id=5025
>>> hope you all like it.
>>> thanks.
>>> p.s: i'm posting the pack of roms in the ag forum, when everything is
>>> uploaded i'll send links here.
>>> p.s2: read the licence_and_disclaimer file and all the other
>>> documentation available.
>>>
>>> ---
>>

[Audyssey] RSGames Client

2011-03-25 Thread Damien Pendleton
Hey guys,
Have any of you had any trouble with the RSGames Client menu system? I am 
playing Monopoly and am having problems when I can't afford a property and it 
asks me to manage my assets to pay off the owed money. When I mortgage my 
properties it says invalid choice and the menus start nesting each other. I 
have tried doing an admin chat and have also attempted to contact Ryan via both 
email and MSN and have received no response.
Is there a fix for this or is it being worked on?
Thanks for any assistance.
Regards,
Damien.
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[Audyssey] old games was, shell shock

2011-03-25 Thread dark
While I appreciate from a programmers point of view that you want the latest 
and best version of something available and don't want your old work kicking 
around, as a player it always strikes me as A, slightly sad, and B, a litle 
pointless when a game is taken down especially when it had some merrit.


if it's replaced by a more advanced version of the same game,  fair 
enough, but there are very few games that have so litle merrit their totally 
not worth playing, especially with the limited number of audiogames 
available, which is one reason you get requests for games like shellshock, 
supershot self destruct etc,  though interestingly enough this situation 
is changing as bgt allows more people to create simple arcade style games.


This is alsow why i personally will not be getting rid of my final beta of 
montizumas return whatever the legal scumbags say, sinse even though Mota is 
undoubtedly a better game, Monti is stil worth playing, and it's level 
layout, as well as elements like electric fields which have not yet shown up 
in another game make it unique enough for me to want to keep.


In fact were it not likely to get Tom into trouble, I'd post up both a setup 
file of the last beta and my unlock code so that people could play all 
levels that Tom made.


I won't however be doing this for obvious reasons, though i do think it's 
rather a shame that all! tom's work there is wasted even if he's doing 
something better now,  one reason why I'd like to see the title sound 
replaced with a generic name (miktanticutli's vengence? ;d), and the game 
with all levels unlocked or with a keygen stuck up as a free download, just 
so that it's unique elements, ie, level design and those features not 
present in Mota or other titles (which up until recently included vanishing 
platforms), aren't completely lost.


Beware the grue!

Dark. 



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Re: [Audyssey] shell shock

2011-03-25 Thread dark
There's a rather long winded but useable audio walkthru of the game on blind 
cool tech if I remember rightly.


it was listening to this which basically told me what the game was 
about,  though I'm afraid I confess it also slightly put me off wanting 
to play it sinse it struck me as a rather slow, and not precisely 
interesting game based mostly upon a combination of trial and error and some 
basic mathematics which all in all didn't strike me as too interesting.


if you like the game though,  fair enough.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 9:57 AM
Subject: Re: [Audyssey] shell shock



Hi Hayden,

Yes, I figured it out a long time ago. I can't exactly tell you how
but as Charles said there are three things you have to do in order to
hit the enemy island. You have to calculate the proper angle of the
shot, the distance to the target, the speed of your shot, and factor
that by the wind resistance. In other words it is helpful to have a
calculator nearby as you'll have to calculate the physics of each shot
to hit the enemy target. That's the real challenge of the game. The
manual should have a better explanation of how to calculate the shots
correctly.

HTH




On 3/23/11, Hayden Presley  wrote:

Hi,
Has someone figured out that game? I can't figure out how to aim my 
missiles

correctly at all. The panning wind sound is certainly no help.

Best Regards,
Hayden


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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread dark
Well Ken, Mame if I remember rightly stands for multiple arcade machine 
emulator.


Thus, the rom's you can run on it are only those of arcade games, be that 
Tron, the simpsons beat em up or something else.


Sinse back in the 80's and 90's, many games like golden axe and double 
dragon also had ports on consoles like the Snes and Mega drive, this means 
there are some duplications sinse games like double dragon came out as 
coinops on those systems, though there are often advantages in playing games 
both on the arcade system and on the console version.


for instance, Arcade golden axe has better sound and graphics than any of 
it's console ports, however Mega drive golden axe has a duel mode, a last 
level, and far more options in the game.


Then of course there were many games that never had arcade originals 
before, --- -Mario brothers 2, the Turrican series, the donkey Kong country 
games on the snes etc, so you won't find these on mame.


Myself, Mame is the only emulator I've ever got into running being as I 
personally own a snes and mega drive anyway, and playing on the original 
console is far easier than running emulators.


i've also done amigar emulation, though only to play original turrican games 
sinse Amigar emulation (as your emulating an actual computer not just a 
games system), is far more complicated.


Generally I find emulators extremely buggy and tempramental, and some roms 
may or may not work, so though I've had some fun playing a couple of arcade 
classics like the Turtles walk along beat em up game and arcade double 
dragon, it's not something I tend to bother with,  especially 
considdering that a lot of ports of older games are available in far more 
stable versions on consoles, for instance the Nes classics series on the 
gameboy advanced which I can run on my gamecube through the gba player.


Running old games is chiefly what I'd be interested in getting a wii for, 
though as I've said I've never found a sufficiently workable way of using 
the annoying menues enough to run a game once I had it.


Beware the Grue!

Dark.
- Original Message - 
From: "Ken the Crazy" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 9:54 AM
Subject: Re: [Audyssey] collection of accessible emulators for the blind


What is the difference between this pack of emulators and the MAME 
emulator, which seems to run just about every kind of game out there? 
There was a game I used to play, when I had the MAME, called Tron.  In the 
first level, you and your opponent would throw power discs at each other. 
It was a bit simplistic, but rather fun as well.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 1:42 AM
Subject: Re: [Audyssey] collection of accessible emulators for the blind


Ok, while this interface seems somewhat accessible, how would I get it to 
find something like a mame image of a game I have - have tried copying it 
all over, moving it around, etc. etc., and never appears?


TIA

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Thursday, March 24, 2011 10:53 PM
Subject: [Audyssey] collection of accessible emulators for the blind



hi everyone.
finaly! after almost two days working on it, documentation, carefuly 
thinking what roms to add

to it, the version 0.1 of this emulators collection is out!
grab it from
http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z
try it and please give feedback!
to read more info about this pack of emulators, read the post on ag
forum which will give lots of details
http://forum.audiogames.net/viewtopic.php?id=5025
hope you all like it.
thanks.
p.s: i'm posting the pack of roms in the ag forum, when everything is
uploaded i'll send links here.
p.s2: read the licence_and_disclaimer file and all the other
documentation available.

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Re: [Audyssey] shell shock

2011-03-25 Thread dark
Weerdly enough I never knew there was! a wild west level until someone 
mentioned it to me, sinse it's also missing in the documentation,  I've 
also heard people talk about a carnival level though i'm not sure if that 
was planned or not.


perhaps someone who knows Josh could suggest to him he fixes these,   
though given my general badness at monkey business owing to the rather dodgy 
3D sound navigation in that game, it probably doesn't matter anyhow sinse 
for some reason I can stil! never get past the jungle.


Actually that's something else it'd possibly be nice for Josh to think about 
fixing while we're talking about doing things in the game.


Beware the grue!

Dark. 



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Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread Thomas Ward
Hi Jim,

I know how you feel. I started learning to program in 1998 and 1999,
and things were definitely easier when I could do something like
printf ("Hello world!\n");
and have the text immediately written to the screen. Of course, as you
said with true Dos there was no way to really get audio support.
However, with DirectX you could use DirectSound or XAudio2 with the
Command Prompt window to have text and audio if you wanted.
Unfortunately, now days most people expect a window, even if it is an
empty one, to contain the contents of the game.

P.S.

As for Pat Benatar concerts I definitely agree with you on that score.
I went to se Pat Benatar several years ago at Blossom Music and the
consert was extremely loud. I was losing my sight at the time so we
got tickets to sit up close so I could see her and the band up close.
Thing was the amplifiers were so loud I thought my ears were going to
split. However, the concert was awesome.

Cheers!

On 3/24/11, Jim Kitchen  wrote:
> Hi Ken,
>
> Thank you very much.  Yeah in 1999 I was still doing dos.  I still liked
> that you could put text to the screen in dos and every single dos screen
> reader would read it automatically.  Do wish that we could do that in
> Windows.  But we can do so much more with sounds in Windows and we do have
> the sapi5 text to speech engine.
>
> I once picked up my ex's nieces little girl because she was crying.  I never
> did that ever again.  She screamed in my ear so loud that my ear rang for a
> day or so.  That was almost as bad as fourth row center stage at an out door
> amphitheater concert.  I mean Pat Benatar was great! but my ears rang for a
> day or so after.
>
> BFN
>
>  Jim
>
> Don't you hate boring taglines?
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] shell shock

2011-03-25 Thread Thomas Ward
Hi Phil,

Makes sense. I've thought about taking STFC down for similar reasons,
but as most people know how to get .Net and Managed DirectX setup now
I figured I'll leave it up until version 2.0 is ready. I know full
well how frustrating it is to have old software laying around that is
sorely in need of immediate upgrading. STFC II will be a major
improvement since it is cross platform and written in C++.

Cheers!


On 3/23/11, Phil Vlasak  wrote:
> Hi Thomas,
> It was a while ago and I may be mistaken but I think he doesn't want the
> game distributed as it was written in vb6 so would not work without effort
> on newer computers, and he doesn't want the annoyance of many people
> complaining about it.
> I also thought he was planning on updating it.
> Phil

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Re: [Audyssey] shell shock

2011-03-25 Thread Thomas Ward
Hi Hayden,

Yes, I figured it out a long time ago. I can't exactly tell you how
but as Charles said there are three things you have to do in order to
hit the enemy island. You have to calculate the proper angle of the
shot, the distance to the target, the speed of your shot, and factor
that by the wind resistance. In other words it is helpful to have a
calculator nearby as you'll have to calculate the physics of each shot
to hit the enemy target. That's the real challenge of the game. The
manual should have a better explanation of how to calculate the shots
correctly.

HTH




On 3/23/11, Hayden Presley  wrote:
> Hi,
> Has someone figured out that game? I can't figure out how to aim my missiles
> correctly at all. The panning wind sound is certainly no help.
>
> Best Regards,
> Hayden

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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread Ken the Crazy
What is the difference between this pack of emulators and the MAME emulator, 
which seems to run just about every kind of game out there?  There was a 
game I used to play, when I had the MAME, called Tron.  In the first level, 
you and your opponent would throw power discs at each other.  It was a bit 
simplistic, but rather fun as well.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 1:42 AM
Subject: Re: [Audyssey] collection of accessible emulators for the blind


Ok, while this interface seems somewhat accessible, how would I get it to 
find something like a mame image of a game I have - have tried copying it 
all over, moving it around, etc. etc., and never appears?


TIA

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Matheus r.c. souza" 

To: 
Sent: Thursday, March 24, 2011 10:53 PM
Subject: [Audyssey] collection of accessible emulators for the blind



hi everyone.
finaly! after almost two days working on it, documentation, carefuly 
thinking what roms to add

to it, the version 0.1 of this emulators collection is out!
grab it from
http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z
try it and please give feedback!
to read more info about this pack of emulators, read the post on ag
forum which will give lots of details
http://forum.audiogames.net/viewtopic.php?id=5025
hope you all like it.
thanks.
p.s: i'm posting the pack of roms in the ag forum, when everything is
uploaded i'll send links here.
p.s2: read the licence_and_disclaimer file and all the other
documentation available.

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Re: [Audyssey] shell shock

2011-03-25 Thread Thomas Ward
HI Charles,

Correct. Shellshock was actually an accessible version of a mainstream
game that was similar. At the moment I can't remember the original
game James based Shellshock off of, but needless to say it isn't an
original idea. Its the kind of generic game anyone could whip up and
clone without copyright issues.

Cheers!



On 3/24/11, Charles Rivard  wrote:
> From what I remember, because I haven't played it in ages, you gauge the
> power and angle of the shot, figuring in the wind resistance, and zero in on
> the opponent's island.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

---
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Re: [Audyssey] shell shock

2011-03-25 Thread Thomas Ward
Hi,

Well, as far as Monkey Business goes the ESP version was better. Ever
since Draconis took it over there has been the bug with the Wild West
level. It doesn't load unless you manually go in and copy and paste
certain files where they should go and then it loads. Draconis should
seriously consider a patch to correct this behavior as the ESP version
worked fine.





On 3/23/11, Hayden Presley  wrote:
> Hi,
> Why would we want the ESP versions of Pinball and MOneky Business?
>
> Best Regards,
> Hayden

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Re: [Audyssey] Error with super egg hunt

2011-03-25 Thread burakyuksek

Hi,
You have to download the updated setup at
www.l-works.net
saygilar sevgiler.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Thursday, March 24, 2011 8:03 PM
Subject: [Audyssey] Error with super egg hunt


Hi I just opened Super Egg Hunt and was told there was an update, it 
downloaded successfuly but then when the game re-started I get this error 
which means I can't play.


---

---
Error loading chickenhit.ogg.  File not found.
---
OK
---
---
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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread dark

you can also get 7zip from  http://www.7zip.com/

I actually use it as my main zipping and unzipping program, sinse it's very 
symple to use (you can do it from the applications menue in windows 
explorer), had a great compression wrate as Tom says, and also has lots of 
nice options,  like if your unzipping multiple folders, it can put 
everything into propper individual folders, or into another location, or 
just stick everything where the zip files are.


it's also great for alerting you of broken files in the archive or similar 
as well.


I'm a big fan of it myself, I just wish more people new about and used it so 
that I could compress stuff in the 7z format more often without getting lots 
of questions.


Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, March 25, 2011 8:56 AM
Subject: Re: [Audyssey] collection of accessible emulators for the blind



Hi Michael,

The 7z file format is a zip format used by 7zip. The 7zip archive
utility is free and isn't full of spyware, extra taskbars, and any of
that crap. It is simply an archive tool like Winzip, Winrar, etc, but
unlike Winzip and Winrar it is totally free. The 7z format also has a
huge improvement in compression over rar and zip as well.

HTH


On 3/24/11, Frost  wrote:

On Thu, Mar 24, 2011 at 05:53:54PM -0300, Matheus r.c. souza wrote:

http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z


What's a 7z file format?  Will I have to download something that
will fill my system with spyware, plague me with spam from that time on,
bog down my system with taskbars I don't want and/or "Really Neat!"
utilities that will slow my system to a standstill, and last but not
least, how many advertizements and websites will I have to look through
before I find an actual working download link?

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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-25 Thread Thomas Ward
Hi Michael,

The 7z file format is a zip format used by 7zip. The 7zip archive
utility is free and isn't full of spyware, extra taskbars, and any of
that crap. It is simply an archive tool like Winzip, Winrar, etc, but
unlike Winzip and Winrar it is totally free. The 7z format also has a
huge improvement in compression over rar and zip as well.

HTH


On 3/24/11, Frost  wrote:
> On Thu, Mar 24, 2011 at 05:53:54PM -0300, Matheus r.c. souza wrote:
>> http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z
>
>   What's a 7z file format?  Will I have to download something that
> will fill my system with spyware, plague me with spam from that time on,
> bog down my system with taskbars I don't want and/or "Really Neat!"
> utilities that will slow my system to a standstill, and last but not
> least, how many advertizements and websites will I have to look through
> before I find an actual working download link?
>
> ---
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> http://www.mail-archive.com/gamers@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>

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