Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi ron. is this huge game the game also known as the colossal cave adventure? ie, the game where you went into a cave attempting to find various treasures and controlled things through an interactive fiction style parza by typing commands like get lamp, fight trol etc. If so, there's

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Yes, there are several. win frotz, win frotz tts (both of which have pages on audiogames.net), and indeed filfer, and probably others too. All will play zcode if games no trouble. Btw, is huge cave the same as the colossal cave adventure? it's just the port of colossal cave is in tads format

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi jim. Actually as a serious suggestion have you ever considdered making your own origan trail type game anyway? Afterall we've not seen homer simpson in the wild west yet :D. Seriously, the amount of times I've heard the gaem mentioned on list has been amazing, meaning lots of people

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Lisa. Actually all the Zork games, along with infocoms' other titles are available on http://if.illuminion.de/infocom.html Most can be played by just running the dat, z5 or zip files in win frotz (zip in this case doesn't mean compression, it was just a file format infocom used back in

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Hayden Presley
Hi Dark, Oh, most definitely not. There was of course a port of colossal cave done by Graham Nelson, but this is the Humongous cave written in AGT by David Momburg, and ported to Inform by Al Golden. There are actually quite a few more locations (300, if I recall correctly) and the score to

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
Yes!!! That's it. Where and how were you playing it? Curious minds would love to know. Many Many Thanks. -Original Message- From: dark Sent: Wednesday, January 04, 2012 6:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Dark, Actually I have never played the Oregon Trail game. It was written for the Apple 2e computer. Not sure what programming language that would have been. But I never owned an Apple 2e computer. And I have no application that will open the original source code. BTW I did not write

[Audyssey] Wednesday's Out of Sight events

2012-01-04 Thread Charles Rivard
Here are the events scheduled for Wednesday, January 4th: From the Pulpit 7:00 PM eastern Hosted by Lee from WV Location: House of Our Lord Come listen to a live service, which will include, worship, music, preaching, and special singing. My own added note: Come on in for the fun of playing

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Charles Rivard
I think, but am not quite sure, that it is the same as the original game, which was called something like adventures in c or something like that, only expanded. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi all, I actually have the original source code for Oregon Trail, and it is on my list of games to port to Windows at some point. However, I'm so heavily involved with my other games at the moment I haven't had time to do it yet. However, the original source code for Oregon Trail was written in

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Jim, Just for reference. Most of the text adventures like Oregon Trail, Escape, and others were written in Apple Basic for the Apple iI-E. I'm pretty rusty at Apple Basic, but I do remember writing some text adventures for myself in the language when I was like 10 or so. On 1/4/12, Jim

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Dark, Smile. Given the number of people asking for it maybe I should take some time off Tomb Hunter and write Oregon Trail. :D Seriously, though I actually have the original source for the Apple II version written in Apple Basic, and I have plans to convert it to something more modern for the

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Lisa, Smile. As Dark and others said the Zork games can be downloaded and played in Winfrotz TTS on Windows. In fact, they are among my favorite text adventures and I play them quite a bit on my Linux laptop using frotz for Linux.Since they were written in ZCode you can pretty much run Zork on

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Ron, Neither project would be difficult to create, and I wouldn't mind seeing a fully modern Huge Cave or Oregon Trail myself. The problem is, of course, time. We have so few coders programming games, most of us want to work on new games, that some of these older games of yesterday get left

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Thomas Ward
Hi Dean, So have I. Which I think proves whatever problems people are having with these games are PC specific. I've got Windows 7 Home Premium 64-bit on my new Toshiba and Tarzan Junior, Dark Destroyer, Duckblaster, etc work fine. On 1/3/12, Dean Masters dwmaster...@gmail.com wrote: I just

Re: [Audyssey] Did a search for Z-Code interpreter for windows 7 and came up with the following link.

2012-01-04 Thread Thomas Ward
Hi Ron, Why don't you just use Winfrotz TTS. I'm pretty sure its in the Audiogames.net database. Its perhaps the most accessible interpreter out there for ZCode games. On 1/3/12, Ron Kolesar kolesar16...@roadrunner.com wrote: For my fellow gamers. I did a search for Z-Code interpreter for

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi John, Actually, as Tomb Hunter is scheduled to be an ongoing story spanning multiple games I'm not going to kill off Arthur Vanderbilt, in the game as I plan to set him up as a ruthless competitor trying to find and recover rare and perhaps magical items from the ancient world. However, Angela

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
Hi Shaun, Lol! Well, I wouldn't go that far. The old game was ok, and certainly the game mechanics were decent for an audio side-scroller. It was quite a bit more advanced than Super Liam, Q9, or Tarzan Junior. I just felt that the game's original story was under developed, and that this game

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
HI Dark, Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and assume its 2d when its only 1d, and doesn't have nearly the features a normal mainstream side-scroller would have. You and I both have that experience, and its just as irritating to me to have people put side-scrollers

Re: [Audyssey] Did a search for Z-Code interpreter for windows 7 and came up with the following link.

2012-01-04 Thread lenron brown
i tried it with windows 7 and it did not work for me On 1/4/12, Thomas Ward thomasward1...@gmail.com wrote: Hi Ron, Why don't you just use Winfrotz TTS. I'm pretty sure its in the Audiogames.net database. Its perhaps the most accessible interpreter out there for ZCode games. On 1/3/12,

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
I have some guesses as to who that may be, if I know Osirus's story right. But I'm curious... could Arthur not eventually be affected some supernatural way? Not in tomb raider necessarily but in other games, the ordinary human baddy goes to drastic measures to get what they want and end up

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
Thank you Tom. This is exciting news. We realize that you have more irons in the fire tht you can handle at the current moment. Oregon Trials would be cool with the sound effects and converting it to windows. so when ever you can get it up dated will be cool for me. Just waiting for when you

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
Like I stated earlier in one of your letters Tom. We who appreciate all of the hard work that a handful of you programers do for our enjoyment understand and can or can't wait. Just knowing tht you will bring them up to day if and when you get the time to do them. this is enough for me and will

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
I'm curious about one thing though, and that is... do side scrollers have to be as complex as donkey kong to be considered good ones? Sure Super Liam and q9 are simple, but many side scrollers also played like that... final fight, Streets of Rage, dynasty world... all those old classics are

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Bryan Peterson
It's like I said on the audiogames.net forum. Somebody really needs to develop an audio version of Battletoads, complete with its infamous level of difficulty. A few days with that and they'll be crying for another Q9. LOL. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Bryan Peterson
It's like I said on the audiogames.net forum. Somebody really needs to develop an audio version of Battletoads, complete with its infamous level of difficulty. A few days with that and they'll be crying for another Q9. LOL. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Ah, thanks for letting me know haiden. I must confess I could never get into the cave crawl type of if, sinse the puzle solutions were mostly completely illogical or required manipulation of the parza in crazy ways, this is indeed why i've largely quit playing if now. in fact I'd say this

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Ron. There is a rather good page about tads on www.whitestick.co.uk which has a link to various tads games including colossal cave. Also though, you can find a page on html tads on audiogaems.net with a link to the tads games on baff's guide. apparently the Tads port of colossal cave

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Jim. My appologies, I thought you were one of the people who'd played the original game at least, even if you couldn't open the source code. that's quite a collection that you have written from scratch, though i find it interesting the source to golf wasn't yours being as how much that

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
That would be cool if and when you might have the time, I'm quite intreagued to try the game with all i've heard about it. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Tom. How different are the events in the westward game? I confused that with the origan traile game people it has basically the same theme, thoughf rom what I gather the random events in the original origan traille as well as the resources you needed to keep track of were quite different.

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Charles Rivard
P U Z Z L E! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 12:09 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows?

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Trouble
if there having problems with java script. They need to open up IE and check the security tab menu in options. Look for custom... then find all the java script and change it to run. Sometimes when updates come the browser settings take a hit too. Now if your using something else to play them in

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Thomas Ward
Hi Dark, Yes, adding several different random events can be fun. I recently was testing out my speech module for the Genesis Engine, using SAPI 5 support, and I wrote a simple adult interactive fiction game. The reason I chose to use my engine instead of a dedicated I.F. language is I wanted a

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
What was frustating for my borther and myself and for a friend of ours was tht we never could open up the clam shell. It was a interesting puzzle game though. -Original Message- From: dark Sent: Wednesday, January 04, 2012 1:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Any

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Ron Kolesar
The more the random and realistic like play makes for a better game no matter what the game is. Just my opinion. -Original Message- From: Thomas Ward Sent: Wednesday, January 04, 2012 2:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Any chance of making huge cave work with

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
I'm afraid clemment, even if we considder q9 and sperliam in the same vane as final fight or streets of rage, the games are stil ridiculously simplistic sinse once again they miss a vertical dimention. This is slightly hard to explain to someone who has not actually seen the graphics of such

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
No! not battletoads! Battlemania on the snes is bad enough, and that was apparently toned down from the nes version, though i will admit the beat em up level there is pretty fun, especially turning your hands to giant drills and other weapons to give the enemies a mighty smash! :D.

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Realistic and random aren't necessarily the same thing there ron. For instance, in reality! if you were exploring an underground dungeon you'd do far more walking around finding nothing at all than batling monsters, finding treasure etc, simply because even if we imagine a world with monsters

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
Hi Tom. while I'm not really a fan of adult games this is exactly what I meant. This is one of the things that entombed does well, all the weapons, the groups of monsters you fight and the quests you get are randomized. i'm only sorry the game doesn't have random environmental affects and

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi Clement, You can guess, but the boss enemy in the game isn't directly associated with Osiris's story.I picked this enemy based on her characteristics rather than being directly connected with Osiris himself. At any rate the way I've written the outline so far Arthur is mostly a shadowy

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
No no, all this made sense, because I've had people who were thankfully patient enough to explain all this to me as a kid, so I pretty much have as much knowledge as it is possible to have without having scene it. I agree with you in that these games are both relatively simple, and that Final

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
Hi, We aren't saying that Super Liam and Q9 aren't good games. What we are saying is that the full 2d potential of such games aren't fully realized or used where a lot of mainstream games included quite a bit of movement along both the x and y axis of movement. For instance, a beat-m-up I use to

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
I wasn't suggesting that wasn't good by any means. I like it so far... I actually like your design a lot better than typical game stories, simply because I feel like the boss who always commes back to life is a bit overdone, personally. - Original Message - From: Thomas Ward

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
As I said in my response to Dark's message, I think I get what is trying to be said. And like I said in my last message also, I just never considered the specifics of 2d vs. 3d. I grew up calling side scrollers 2d because that was what everyone else around me called it. Game review sites

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Hi clemment. No complaints from me, side scrollers like final fight are generally considdered 2D too, just in a different sense from games like mega man or mario. However my point is that games like Superliam and Q9 are stil lacking that vertical movement element which was so crytical to the

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Well clemment, fighting ames muddy the waters even more, sinse you can't turn around completely even in a game with an 8 way run system like soul calibur, you are always facing your opponent. This is indeed why I myself with limited spacial perception can play 3D beat em ups, but not other 3d

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
You have my complete agreement. I remember trying to beat Sodom... that was a nightmare. Not being able to see I pretty much had to guess my position all the time. Took me ages. lol. And yes, I do agree that audio games in general tend to be so much more see it and hit it than using your wits.

[Audyssey] Starbase orion question.

2012-01-04 Thread michael barnes
Hey. I sent a message last night, but I am not sure if it got posted to the list. I am wondering if the game for the iOS platform Starbase Orion has been fix so voice over users can play it! If so please let me know, thanks! -- Email services provided by the System Access Mobile Network.

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
I guess I can see that. I couldn't compare, because I do have good spacial perception as I grew up doing things the same way... I didn't have to transition from sight to none, so I guess spacial perception is easier for me to grasp. But Soul Calibur's lack of ability to turn makes sense,

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Bryan Peterson
I agree about JD. I mean if I've got a roket, a helicopter and one of those Disablers coming after me all at once I tink it's pretty self-explanatory which one I should go after first since the rocket and chopper will only damage my base. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Hi Clemment. i can certainly imagine a boss like sodom being a real nightmare, indeed generally the final fight bosses all required a fair degree of tactics to defeat, sinse you can't just walk up to them and wale on them the way you could bosses in some other games of the same type. As to

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Well the hard point in an audio beat em up would be showing the vertical position of the enemies around you rather than their horrizontal position. I suppose you could do as deakout egghunt and the like do and just have a volume as distance indicator with a notification when they were on the

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
More good points, of course. But I think half the problem is that ships in audio games like that don't fire anyway. Sure some drop bombs and the like, but not in the way we remember... and in alien Outback, it actually is possible to have four or five ships at once... you just need to turn up

[Audyssey] jeopardy is back

2012-01-04 Thread Charles Rivard
Hi, Jeopardy fans, Here we go again. If you join me in the Game Zone tonight at 8 pm Eastern, you can have fun playing Jeopardy with these categories. Tonight's categories are: Jeopardy 1. Going Alphanumeric 2. Medicine show 3. Musicals by Plot Double Jeopardy 1. Bed 2. Crossword Clues X 3.

[Audyssey] chess

2012-01-04 Thread shaun everiss
Hi. any battle chess for the blind? I used to play battle chess on the amiga and there were sounds for things going on. it was rather interactive and for its time sounded quite good if a little cheap. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Lisa Hayes
oH cool i wonder if the voicenote and braillenote will run them. Thanks thomas. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 05, 2012 2:02 AM

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Hayden Presley
HI Lisa, Yes, they will. At least, the .z5 files will work: the .dat and .zip are not recognized by the BrailleNOte's version of the Jzip interpreter as game files. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread shaun everiss
hmph. Well, it looks like at least on xp with all the upgrades to all the tech that java or at least ms java is actually broken then or got broken. And to be honest I can't see it being fixed any time soon. Maybe I will get interest again on my next upgrade if ever. I haven't touched any pb

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread shaun everiss
they were written in ms java, as for porting them over, they are incripted, so they would have to be rewriten from scratch. But that gives me an interesting slant, if we could port to sun java maybe. I was thinking about bgt but if we wanted cross platform, sun java or maybe even python may be

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Hayden Presley
Shaun, Sigh...we've been ove this. The PB Games * were not * writtenin Java, nor is there sucha thing as mS Java. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, January 04, 2012

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Hayden Presley
HI, The only major female I can think of as of now is the lioness goddess, and that would be something of a fight: although, I'll keep thinking of other possibilities. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread shaun everiss
hmmm strange. I have always kept this box updated with all libs. I even have legacy jvms loaded on this system. Weird, it all worked before. I guess, next time I reinstall, i will just have to install those things at the end but you are right. Its not like they work its almost like I can't do

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Hayden Presley
HI Charles, No, the original, if you are referring to the one written by Krother, which I think you are, was just called Adventure. Although to compare Momburg's effort with that one is to compare a computer from a 50's to a computer today; they're based off of each other, in a round-about way,

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Hayden Presley
Shaun, They were, and I say this one more time, written in Javascript. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, January 04, 2012 5:42 PM To: Gamers Discussion list Subject:

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
What I would do is have pitches for that kind of thing. Higher pitch for above and lower pitch for below. I would have it so that as soon as an enemy got within your attack range, it would beep with an appropriate pitch in the direction they're coming from. Enemy was to the right and below you?

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Trouble
You sure your reading these emails? Because not only me but others have pointed out that the JVM has nothing to do with java script. Your browser security settings are stopping you from playing. At 06:48 PM 1/4/2012, you wrote: hmmm strange. I have always kept this box updated with all libs. I

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Ron, Sorry, but I have no idea. I mean I have never written any on line games, and actually have never played any myself. Sorry, just not my thing. BFN - Original Message - Hey Jim. Any chance on attempting to try the code somewhere online? Here's to a up dated copy of Oregon

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Jim Kitchen
Hi Lisa, Thank you very much. Can't wait to hear what impossible task you come up with for me next week. grin BFN - Original Message - Jim i know you do a good job,. i don't expect the imposible from you, not yet anyway wait till next week, grin. Lisa Hayes

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread Lisa Hayes
i'll thinki of something, grtin. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Lisa Hayes Gamers@audyssey.org Sent: Thursday, January 05, 2012 11:46 AM Subject: Re: [Audyssey] Any chance of making huge cave work with

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Thomas Ward
Hi Shaun, Please, get it straight. There is no such thing as MS Java! The PB games were written in Javascript, a web programming language, not Java! They are two completely, totally, absolutely two different programming languages with nothing in common but the name! As for the Java language

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Thomas Ward
Hi Shaun, No offense, but listen to us for a second. There is no such thing as MS Java. Microsoft does not have, never did have, and probably will never have a Java language. It was originally Sun not Microsoft who created the Java language. Plus you are obviously totally misinformed because Java

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
Hi Dark, That's a good point. One of the things I didn't do when I wrote Montezuma's Revenge is I failed to ad the jumping skulls because it was far too difficult to figure out when they were up in the air or down on the ground. In the classic 1984 game you had to run under them as they jumped,

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi, Oh, I definitely agree. Games have a habit of raising the evil boss from the dead way too many times to count. Which is why I won't use that storyline. For example, this is precisely why I lost interest in the Castlevania games. No matter if you were playing the first Castlevania game or the

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Dallas O'Brien
wow, makes me wander if he is even reading the responses to the emails at all .. or if its just going in one ear, and straight out the other. i don't know how many of the emails in this thread have been aimed at correcting his mistake as to which code it is. lol. probably more then half of

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi Hayden, Ah, yes. You've got a good start on discovering her identity. At least her animal form if not her name. Well,since you've gotten that far I'll be a good sport and let you know it is Sekhmet the goddess of war and medicine. She is often shown as a lioness with fire coming out of her

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
I do have a question about that... with the bouncing skulls as a concept, could you not have a sound to represent them like a thud, but pan it toward the player and have it play at the same interval the skjull would be bouncing so the player would know when to run under it and time it

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
Imagine a power-hungry industrialist coming back from the dead again and again. Yuck... that would lead to all sorts of unintentional funny moments... and just the way things are, I can see some hilariously awful dialogue from a villain like that. Angela: You again? I thought I'd gotten rid of

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Thomas Ward
Hi, I suppose, but at the time I had no such sound. In fact I still don't, but were I to try it again I'd have to add some specific sound for jump and land so you knew when to run. I imagine a swoosh of air would do it as it would be an indication when the skull jumped into the air, and plus a

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
Saw I was right! As much as I would've liked it for Tom to keep it a secret... this just boosted my hype about ten times over. lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 04, 2012 8:10 PM

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
I think that would work well, and realistically if a skull was to do that, depending on what side was up... the swoosh of air would happen naturally anyway. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi, Lol! Omg. That would be funny. I can see some pretty bad but humorous dialog coming out of that scene too. Angela, I tthought I got rid of you. Your nothing but a pest. Arthur, you know I'm like a bad penny. I always turn up. I'll kill you again, and again, and again if need be. Oh, I don't

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
When you've developed MOTA fully, you will need to take a break and then make a parody game... instead of mercenaries Angela will be spraying kids with a water pistol... and the head man will be the principle of the school she's ransacking for the mystical fountain pen or something. Yikes...

[Audyssey] java script security things

2012-01-04 Thread shaun everiss
Hi. WHat ie settings do I need to modify to play javascript games? I don't touch most of these in fact have never needed to for ages. I have ie8 on my xp systems and ie9 on win7 here on another unit to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Yes, I've played world of war, but even so I'm not convinced, simply because while I agree the fact of more weapons does give more choice in the game, it didn't seem there was an extensive enough number of enemies to characterize a judgement based gamepaly, you could stil pretty much get by by

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
Too predictable, is what audio games boil down to imo. But once again, I agree... something needs to change. But I guess when a developer is working on a whole project by himself... it's hard to produce something like that. But when Mota gets released, I have a feeling that's going to

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread dark
Agreed Tom, that raising villain plot really can only go so far. That's actually one of the reasons I'm sorry i can't play the current mega man and mega man x games, sinse in the X series, Sigma has actually been perminantly killed off in mega man x 8, while the classic series games have just

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
Hi Tom. I've actually often thought part of the problem in the developement of some games is that when some mainstream concept is not possible for whatever reason, it seems to be just missed out rather than replaced by something to maintain the complexity. for instance in original duckhunt

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
I don't think it's predictability exactly clemment. Super mario is a very simple game. You have very few in game elements, indeed probably fewer than in many audio games. It's the fact that you do not control mario exactly, that his jumps all have a degree of stopping distance which you need

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread Clement Chou
Simple and predictable is not the same thing. Sure a yo-yo is simple to use, but if it can get a bit unpredictable if you move it in a way it shouldn't be moved. In audio games, everything is the same. In Judgement day if a helicopter is flying towards you, it'll always be the same. There's no

[Audyssey] Possible scoring bug in Roadsplat

2012-01-04 Thread Sarah Haake
Hi, I think it's possible that the scoring doesn't work right in Roadsplat. I just had a final score of 4800 and was on level 8. I don't think this should be possible if I got the explanation in the readme right. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you