Hi ron.
is this huge game the game also known as the colossal cave adventure? ie,
the game where you went into a cave attempting to find various treasures and
controlled things through an interactive fiction style parza by typing
commands like get lamp, fight trol etc.
If so, there's
Yes, there are several. win frotz, win frotz tts (both of which have pages
on audiogames.net), and indeed filfer, and probably others too.
All will play zcode if games no trouble.
Btw, is huge cave the same as the colossal cave adventure? it's just the
port of colossal cave is in tads format
Hi jim.
Actually as a serious suggestion have you ever considdered making your own
origan trail type game anyway?
Afterall we've not seen homer simpson in the wild west yet :D.
Seriously, the amount of times I've heard the gaem mentioned on list has
been amazing, meaning lots of people
Hi Lisa.
Actually all the Zork games, along with infocoms' other titles are available
on http://if.illuminion.de/infocom.html
Most can be played by just running the dat, z5 or zip files in win frotz
(zip in this case doesn't mean compression, it was just a file format
infocom used back in
Hi Dark,
Oh, most definitely not. There was of course a port of colossal cave done by
Graham Nelson, but this is the Humongous cave written in AGT by David
Momburg, and ported to Inform by Al Golden. There are actually quite a few
more locations (300, if I recall correctly) and the score to
Yes!!!
That's it.
Where and how were you playing it?
Curious minds would love to know.
Many Many Thanks.
-Original Message-
From: dark
Sent: Wednesday, January 04, 2012 6:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi
Hi Dark,
Actually I have never played the Oregon Trail game. It was written for the
Apple 2e computer. Not sure what programming language that would have been.
But I never owned an Apple 2e computer. And I have no application that will
open the original source code.
BTW I did not write
Here are the events scheduled for Wednesday, January 4th:
From the Pulpit
7:00 PM eastern
Hosted by Lee from WV
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching,
and special singing.
My own added note:
Come on in for the fun of playing
I think, but am not quite sure, that it is the same as the original game,
which was called something like adventures in c or something like that,
only expanded.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: dark d...@xgam.org
To: Gamers
Hi all,
I actually have the original source code for Oregon Trail, and it is
on my list of games to port to Windows at some point. However, I'm so
heavily involved with my other games at the moment I haven't had time
to do it yet.
However, the original source code for Oregon Trail was written in
Hi Jim,
Just for reference. Most of the text adventures like Oregon Trail,
Escape, and others were written in Apple Basic for the Apple iI-E. I'm
pretty rusty at Apple Basic, but I do remember writing some text
adventures for myself in the language when I was like 10 or so.
On 1/4/12, Jim
Hi Dark,
Smile. Given the number of people asking for it maybe I should take
some time off Tomb Hunter and write Oregon Trail. :D
Seriously, though I actually have the original source for the Apple II
version written in Apple Basic, and I have plans to convert it to
something more modern for the
Hi Lisa,
Smile. As Dark and others said the Zork games can be downloaded and
played in Winfrotz TTS on Windows. In fact, they are among my favorite
text adventures and I play them quite a bit on my Linux laptop using
frotz for Linux.Since they were written in ZCode you can pretty much
run Zork on
Hi Ron,
Neither project would be difficult to create, and I wouldn't mind
seeing a fully modern Huge Cave or Oregon Trail myself. The problem
is, of course, time. We have so few coders programming games, most of
us want to work on new games, that some of these older games of
yesterday get left
Hi Dean,
So have I. Which I think proves whatever problems people are having
with these games are PC specific. I've got Windows 7 Home Premium
64-bit on my new Toshiba and Tarzan Junior, Dark Destroyer,
Duckblaster, etc work fine.
On 1/3/12, Dean Masters dwmaster...@gmail.com wrote:
I just
Hi Ron,
Why don't you just use Winfrotz TTS. I'm pretty sure its in the
Audiogames.net database. Its perhaps the most accessible interpreter
out there for ZCode games.
On 1/3/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
For my fellow gamers.
I did a search for
Z-Code interpreter for
Hi John,
Actually, as Tomb Hunter is scheduled to be an ongoing story spanning
multiple games I'm not going to kill off Arthur Vanderbilt, in the
game as I plan to set him up as a ruthless competitor trying to find
and recover rare and perhaps magical items from the ancient world.
However, Angela
Hi Shaun,
Lol! Well, I wouldn't go that far. The old game was ok, and certainly
the game mechanics were decent for an audio side-scroller. It was
quite a bit more advanced than Super Liam, Q9, or Tarzan Junior. I
just felt that the game's original story was under developed, and that
this game
HI Dark,
Right. Unfortunately, a lot of VI gamers look at Super Liam, Q9, and
assume its 2d when its only 1d, and doesn't have nearly the features a
normal mainstream side-scroller would have. You and I both have that
experience, and its just as irritating to me to have people put
side-scrollers
i tried it with windows 7 and it did not work for me
On 1/4/12, Thomas Ward thomasward1...@gmail.com wrote:
Hi Ron,
Why don't you just use Winfrotz TTS. I'm pretty sure its in the
Audiogames.net database. Its perhaps the most accessible interpreter
out there for ZCode games.
On 1/3/12,
I have some guesses as to who that may be, if I know Osirus's story right.
But I'm curious... could Arthur not eventually be affected some supernatural
way? Not in tomb raider necessarily but in other games, the ordinary human
baddy goes to drastic measures to get what they want and end up
Thank you Tom.
This is exciting news.
We realize that you have more irons in the fire tht you can handle at the
current moment.
Oregon Trials would be cool with the sound effects and converting it to
windows.
so when ever you can get it up dated will be cool for me.
Just waiting for when you
Like I stated earlier in one of your letters Tom.
We who appreciate all of the hard work that a handful of you programers do
for our enjoyment understand and can or can't wait.
Just knowing tht you will bring them up to day if and when you get the time
to do them.
this is enough for me and will
I'm curious about one thing though, and that is... do side scrollers have to
be as complex as donkey kong to be considered good ones? Sure Super Liam and
q9 are simple, but many side scrollers also played like that... final fight,
Streets of Rage, dynasty world... all those old classics are
It's like I said on the audiogames.net forum. Somebody really needs to
develop an audio version of Battletoads, complete with its infamous level of
difficulty. A few days with that and they'll be crying for another Q9. LOL.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh
It's like I said on the audiogames.net forum. Somebody really needs to
develop an audio version of Battletoads, complete with its infamous level of
difficulty. A few days with that and they'll be crying for another Q9. LOL.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh
Ah, thanks for letting me know haiden.
I must confess I could never get into the cave crawl type of if, sinse the
puzle solutions were mostly completely illogical or required manipulation of
the parza in crazy ways, this is indeed why i've largely quit playing if
now.
in fact I'd say this
Hi Ron.
There is a rather good page about tads on www.whitestick.co.uk which has a
link to various tads games including colossal cave.
Also though, you can find a page on html tads on audiogaems.net with a link
to the tads games on baff's guide.
apparently the Tads port of colossal cave
Hi Jim.
My appologies, I thought you were one of the people who'd played the
original game at least, even if you couldn't open the source code.
that's quite a collection that you have written from scratch, though i find
it interesting the source to golf wasn't yours being as how much that
That would be cool if and when you might have the time, I'm quite intreagued
to try the game with all i've heard about it.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January
Hi Tom.
How different are the events in the westward game?
I confused that with the origan traile game people it has basically the same
theme, thoughf rom what I gather the random events in the original origan
traille as well as the resources you needed to keep track of were quite
different.
P U Z Z L E!
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 12:09 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
if there having problems with java script. They need to open up IE
and check the security tab menu in options. Look for custom... then
find all the java script and change it to run.
Sometimes when updates come the browser settings take a hit too.
Now if your using something else to play them in
Hi Dark,
Yes, adding several different random events can be fun. I recently was
testing out my speech module for the Genesis Engine, using SAPI 5
support, and I wrote a simple adult interactive fiction game. The
reason I chose to use my engine instead of a dedicated I.F. language
is I wanted a
What was frustating for my borther and myself and for a friend of ours was
tht we never could open up the clam shell.
It was a interesting puzzle game though.
-Original Message-
From: dark
Sent: Wednesday, January 04, 2012 1:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any
The more the random and realistic like play makes for a better game no
matter what the game is.
Just my opinion.
-Original Message-
From: Thomas Ward
Sent: Wednesday, January 04, 2012 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any chance of making huge cave work with
I'm afraid clemment, even if we considder q9 and sperliam in the same vane
as final fight or streets of rage, the games are stil ridiculously
simplistic sinse once again they miss a vertical dimention.
This is slightly hard to explain to someone who has not actually seen the
graphics of such
No! not battletoads!
Battlemania on the snes is bad enough, and that was apparently toned down
from the nes version, though i will admit the beat em up level there is
pretty fun, especially turning your hands to giant drills and other weapons
to give the enemies a mighty smash! :D.
Realistic and random aren't necessarily the same thing there ron.
For instance, in reality! if you were exploring an underground dungeon you'd
do far more walking around finding nothing at all than batling monsters,
finding treasure etc, simply because even if we imagine a world with
monsters
Hi Tom.
while I'm not really a fan of adult games this is exactly what I meant.
This is one of the things that entombed does well, all the weapons, the
groups of monsters you fight and the quests you get are randomized.
i'm only sorry the game doesn't have random environmental affects and
Hi Clement,
You can guess, but the boss enemy in the game isn't directly
associated with Osiris's story.I picked this enemy based on her
characteristics rather than being directly connected with Osiris
himself.
At any rate the way I've written the outline so far Arthur is mostly a
shadowy
No no, all this made sense, because I've had people who were thankfully
patient enough to explain all this to me as a kid, so I pretty much have as
much knowledge as it is possible to have without having scene it. I agree
with you in that these games are both relatively simple, and that Final
Hi,
We aren't saying that Super Liam and Q9 aren't good games. What we are
saying is that the full 2d potential of such games aren't fully
realized or used where a lot of mainstream games included quite a bit
of movement along both the x and y axis of movement.
For instance, a beat-m-up I use to
I wasn't suggesting that wasn't good by any means. I like it so far... I
actually like your design a lot better than typical game stories, simply
because I feel like the boss who always commes back to life is a bit
overdone, personally.
- Original Message -
From: Thomas Ward
As I said in my response to Dark's message, I think I get what is trying to
be said. And like I said in my last message also, I just never considered
the specifics of 2d vs. 3d. I grew up calling side scrollers 2d because that
was what everyone else around me called it. Game review sites
Hi clemment.
No complaints from me, side scrollers like final fight are generally
considdered 2D too, just in a different sense from games like mega man or
mario. However my point is that games like Superliam and Q9 are stil lacking
that vertical movement element which was so crytical to the
Well clemment, fighting ames muddy the waters even more, sinse you can't
turn around completely even in a game with an 8 way run system like soul
calibur, you are always facing your opponent.
This is indeed why I myself with limited spacial perception can play 3D beat
em ups, but not other 3d
You have my complete agreement. I remember trying to beat Sodom... that was
a nightmare. Not being able to see I pretty much had to guess my position
all the time. Took me ages. lol. And yes, I do agree that audio games in
general tend to be so much more see it and hit it than using your wits.
Hey.
I sent a message last night, but I am not sure if it got posted to the list.
I am wondering if the game for the iOS platform Starbase Orion has
been fix so voice over users can play it!
If so please let me know, thanks!
--
Email services provided by the System Access Mobile Network.
I guess I can see that. I couldn't compare, because I do have good spacial
perception as I grew up doing things the same way... I didn't have to
transition from sight to none, so I guess spacial perception is easier for
me to grasp. But Soul Calibur's lack of ability to turn makes sense,
I agree about JD. I mean if I've got a roket, a helicopter and one of those
Disablers coming after me all at once I tink it's pretty self-explanatory
which one I should go after first since the rocket and chopper will only
damage my base.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg
Hi Clemment.
i can certainly imagine a boss like sodom being a real nightmare, indeed
generally the final fight bosses all required a fair degree of tactics to
defeat, sinse you can't just walk up to them and wale on them the way you
could bosses in some other games of the same type.
As to
Well the hard point in an audio beat em up would be showing the vertical
position of the enemies around you rather than their horrizontal position. I
suppose you could do as deakout egghunt and the like do and just have a
volume as distance indicator with a notification when they were on the
More good points, of course. But I think half the problem is that ships in
audio games like that don't fire anyway. Sure some drop bombs and the like,
but not in the way we remember... and in alien Outback, it actually is
possible to have four or five ships at once... you just need to turn up
Hi, Jeopardy fans,
Here we go again. If you join me in the Game Zone tonight at 8 pm Eastern,
you can have fun playing Jeopardy with these categories.
Tonight's categories are:
Jeopardy
1. Going Alphanumeric
2. Medicine show
3. Musicals by Plot
Double Jeopardy
1. Bed
2. Crossword Clues X
3.
Hi.
any battle chess for the blind?
I used to play battle chess on the amiga and there were sounds for
things going on.
it was rather interactive and for its time sounded quite good if a
little cheap.
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oH cool i wonder if the voicenote and braillenote will run them. Thanks
thomas.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 2:02 AM
HI Lisa,
Yes, they will. At least, the .z5 files will work: the .dat and .zip are not
recognized by the BrailleNOte's version of the Jzip interpreter as game
files.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
hmph.
Well, it looks like at least on xp with all the upgrades to all the
tech that java or at least ms java is actually broken then or got broken.
And to be honest I can't see it being fixed any time soon.
Maybe I will get interest again on my next upgrade if ever.
I haven't touched any pb
they were written in ms java, as for porting them over, they are
incripted, so they would have to be rewriten from scratch.
But that gives me an interesting slant, if we could port to sun java maybe.
I was thinking about bgt but if we wanted cross platform, sun java or
maybe even python may be
Shaun,
Sigh...we've been ove this. The PB Games * were not * writtenin Java, nor is
there sucha thing as mS Java.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, January 04, 2012
HI,
The only major female I can think of as of now is the lioness goddess, and
that would be something of a fight: although, I'll keep thinking of other
possibilities.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
hmmm strange.
I have always kept this box updated with all libs.
I even have legacy jvms loaded on this system.
Weird, it all worked before.
I guess, next time I reinstall, i will just have to install those
things at the end but you are right.
Its not like they work its almost like I can't do
HI Charles,
No, the original, if you are referring to the one written by Krother, which
I think you are, was just called Adventure. Although to compare Momburg's
effort with that one is to compare a computer from a 50's to a computer
today; they're based off of each other, in a round-about way,
Shaun,
They were, and I say this one more time, written in Javascript.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, January 04, 2012 5:42 PM
To: Gamers Discussion list
Subject:
What I would do is have pitches for that kind of thing. Higher pitch for
above and lower pitch for below. I would have it so that as soon as an enemy
got within your attack range, it would beep with an appropriate pitch in the
direction they're coming from. Enemy was to the right and below you?
You sure your reading these emails? Because not only me but others
have pointed out that the JVM has nothing to do with java script.
Your browser security settings are stopping you from playing.
At 06:48 PM 1/4/2012, you wrote:
hmmm strange.
I have always kept this box updated with all libs.
I
Hi Ron,
Sorry, but I have no idea. I mean I have never written any on line games, and
actually have never played any myself. Sorry, just not my thing.
BFN
- Original Message -
Hey Jim.
Any chance on attempting to try the code somewhere online?
Here's to a up dated copy of Oregon
Hi Lisa,
Thank you very much.
Can't wait to hear what impossible task you come up with for me next week.
grin
BFN
- Original Message -
Jim i know you do a good job,. i don't expect the imposible from you, not
yet anyway wait till next week, grin.
Lisa Hayes
i'll thinki of something, grtin.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Lisa Hayes Gamers@audyssey.org
Sent: Thursday, January 05, 2012 11:46 AM
Subject: Re: [Audyssey] Any chance of making huge cave work with
Hi Shaun,
Please, get it straight. There is no such thing as MS Java! The PB
games were written in Javascript, a web programming language, not
Java! They are two completely, totally, absolutely two different
programming languages with nothing in common but the name!
As for the Java language
Hi Shaun,
No offense, but listen to us for a second. There is no such thing as
MS Java. Microsoft does not have, never did have, and probably will
never have a Java language. It was originally Sun not Microsoft who
created the Java language. Plus you are obviously totally misinformed
because Java
Hi Dark,
That's a good point. One of the things I didn't do when I wrote
Montezuma's Revenge is I failed to ad the jumping skulls because it
was far too difficult to figure out when they were up in the air or
down on the ground. In the classic 1984 game you had to run under them
as they jumped,
Hi,
Oh, I definitely agree. Games have a habit of raising the evil boss
from the dead way too many times to count. Which is why I won't use
that storyline.
For example, this is precisely why I lost interest in the Castlevania
games. No matter if you were playing the first Castlevania game or the
wow, makes me wander if he is even reading the responses to the emails
at all .. or if its just going in one ear, and straight out the other. i
don't know how many of the emails in this thread have been aimed at
correcting his mistake as to which code it is. lol. probably more then
half of
Hi Hayden,
Ah, yes. You've got a good start on discovering her identity. At least
her animal form if not her name. Well,since you've gotten that far
I'll be a good sport and let you know it is Sekhmet the goddess of war
and medicine. She is often shown as a lioness with fire coming out of
her
I do have a question about that... with the bouncing skulls as a concept,
could you not have a sound to represent them like a thud, but pan it toward
the player and have it play at the same interval the skjull would be
bouncing so the player would know when to run under it and time it
Imagine a power-hungry industrialist coming back from the dead again and
again. Yuck... that would lead to all sorts of unintentional funny
moments... and just the way things are, I can see some hilariously awful
dialogue from a villain like that.
Angela: You again? I thought I'd gotten rid of
Hi,
I suppose, but at the time I had no such sound. In fact I still don't,
but were I to try it again I'd have to add some specific sound for
jump and land so you knew when to run. I imagine a swoosh of air would
do it as it would be an indication when the skull jumped into the air,
and plus a
Saw I was right! As much as I would've liked it for Tom to keep it a
secret... this just boosted my hype about ten times over. lol
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 8:10 PM
I think that would work well, and realistically if a skull was to do that,
depending on what side was up... the swoosh of air would happen naturally
anyway.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday,
Hi,
Lol! Omg. That would be funny. I can see some pretty bad but humorous
dialog coming out of that scene too.
Angela, I tthought I got rid of you. Your nothing but a pest.
Arthur, you know I'm like a bad penny. I always turn up. I'll kill
you again, and again, and again if need be.
Oh, I don't
When you've developed MOTA fully, you will need to take a break and then
make a parody game... instead of mercenaries Angela will be spraying kids
with a water pistol... and the head man will be the principle of the school
she's ransacking for the mystical fountain pen or something. Yikes...
Hi.
WHat ie settings do I need to modify to play javascript games?
I don't touch most of these in fact have never needed to for ages.
I have ie8 on my xp systems and ie9 on win7 here on another unit to.
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Yes, I've played world of war, but even so I'm not convinced, simply because
while I agree the fact of more weapons does give more choice in the game, it
didn't seem there was an extensive enough number of enemies to characterize
a judgement based gamepaly, you could stil pretty much get by by
Too predictable, is what audio games boil down to imo. But once again, I
agree... something needs to change. But I guess when a developer is working
on a whole project by himself... it's hard to produce something like that.
But when Mota gets released, I have a feeling that's going to
Agreed Tom, that raising villain plot really can only go so far.
That's actually one of the reasons I'm sorry i can't play the current mega
man and mega man x games, sinse in the X series, Sigma has actually been
perminantly killed off in mega man x 8, while the classic series games have
just
Hi Tom.
I've actually often thought part of the problem in the developement of some
games is that when some mainstream concept is not possible for whatever
reason, it seems to be just missed out rather than replaced by something to
maintain the complexity.
for instance in original duckhunt
I don't think it's predictability exactly clemment.
Super mario is a very simple game. You have very few in game elements,
indeed probably fewer than in many audio games.
It's the fact that you do not control mario exactly, that his jumps all have
a degree of stopping distance which you need
Simple and predictable is not the same thing. Sure a yo-yo is simple to use,
but if it can get a bit unpredictable if you move it in a way it shouldn't
be moved. In audio games, everything is the same. In Judgement day if a
helicopter is flying towards you, it'll always be the same. There's no
Hi,
I think it's possible that the scoring doesn't work right in Roadsplat.
I just had a final score of 4800 and was on level 8. I don't think this
should be possible if I got the explanation in the readme right.
Best regards
Sarah
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