Hi Nicol,
Ahem... I guess I would have been busy when you posted that message. I
just got it a few minutes ago, and according to the time stamp it was
recieved at 2:56 AM. That means I would have been in bed sleeping. Grin.
Anyway, as I just responded in the private post you might want to talk
t
Hi Liam,
No change isn't always bad, and in this case I feel it was about to
happen sooner or later. As I understand it from what I have heard from
Microsoft on the subject was that many VB programmers in the field
bombarded MS with requests to update the language and include more
features pres
Hi Jim,
Yes, I am completely certain of it. As I mentioned in previous posts
many many things changed when Microsoft released VB 7 which was VB.NET
2002. VB.NET 2003 and VB.NET 2005 improved upon the 2002 version with
2005 being apart of the .NET Framework 2.0 current framework.
There are some f
Hi,
Yeah, Jaws 4 definately won't cut it. You should at least have Jaws 6 or
7 for Visual Studio 2005 or Window Eyes 5.0 or better. I hear Window
Eyes 6 beta 1 has some improvements with 2005 so it is possible Jaws 8
beta does as well.
Jim Kitchen wrote:
> Hi Thomas,
>
> Yeah, not only don't I
Hi Ron,
Assuming you have the proper training materials you should be able to
pick up either C#, (C-Sharp,) or VB.NET rather quickly using the Express
compilers from Microsoft.
I highly recommend the beginner books like Learning VB.NET, Learning
C#.NET, and the In a Nutshell series from O'reilly
Hi,
I can say from previous experience paperback programming books do not
scan well, and do not make it in any sense through the scanning process.
It is better to buy the programming books through a online vender like
Safari rather than scan them.
Jude DaShiell wrote:
> If you can get a scanner
Hi all,
In the interest of everyone who wants to begin learning how to program
accessible games I will be launching the USA Games game programming
education project. What I plan to do is write an accessible version of
Asteroids complete with saving and restoring games, standard and arcade
style
Hi Richard,
Those are some good questions, and here are my answers.
First, off all of the Asteroids will have flyby sounds associated to
them so as you approach one you should hear it in front of you, off to
the left, off to the right. I am probably going to go with the
DirectSound pan control f
altogether, whereas
> #include
> GUICreate("Hello World!")
> GUISetState()
> is a lot easier to understand. that's why i started with autoit. maybe i'm
> just far too impatient *grin*
>
> regards,
>
> damien
>
>
>
>
>
> - Or
Hi Nolan,
Snip
there may be 30 or more targets in the playing field. As such, the
asteroid whooshes tended to blend together into one long string of
white noise.
End Snip
Nolan, I've found when dealing with noises that are the same or similar
spinning asteroids, walking soldiers, boiling lava pi
Hi Damion,
Snip
There are still basic concepts i don't know how to code in vb, like how
to make it
wait, how to create arrays, how to use timers, position forms...
End Snip
When you mean make it wait are you waiting on a certain sound to finish,
wait for a Windows message cue, or what exactly d
Hi Damion,
Snip
i did actually try at one point with msvs.net and the ide was terrible -
kept hanging on my system.
End Snip
Hmmm... Which version of the IDE did you have? Also what versions of
Windows are you running, screen reader, and when was the last time your
computer has had a good refor
Hi Damien,
Well, in my experience learning from a person doesn't work as well as
reading programming books and working through them on a purely beginner
to advance level of learning. Books can fill in so much more than any
one person. That includes college profs which only have an hour or so
ea
Hi Damien,
Waiting for a sound to finish is quite simple. DirectX DirectSound can
check the status of the playback of a sound which can be put in a while
loop. When the state of the sound changes the loop ends and the function
continues. In VB 6 it would look like this.
Do While dsSoundBuffer.
Oh, I see. Well, I recommend putting on VS.NET Express 2005. VS.NET
2003 was known for huge crashes and VS.NET 2002 was worse.
If they are using Super Nova it was no wonder the IDE sucked. Super Nova
isn't known for supporting Visual Studio anything very well. For that
you need Jaws 7 or Window
Hi,
Yeah, I am hoping a fully qualified program source will help people
learn and give them useful examples. Games like Chopper Patrol were good
for a start, but it really was incomplete in many areas. It also covered
an outdated version of VB which isn't widely being supported by
programmers a
Ah, thanks for the correction, Jim. I used the wrong flag. I used
Capture rather than Playing. Been a long while since I did anything with
VB 6.
Jim Kitchen wrote:
> Hi Damien
>
> In DirectX there is a function to have it wait for the wave file to finish
> playing. It looks something like
>
>
Hi Damien,
Unload Me is used to unload the active form. If the form happens to be
the main form the game will close.
x-sight interactive wrote:
> unload me? that's strange lol, so what's the difference between end and
> unload me then?
>
> regards,
>
> damien
>
_
Hi,
Agreed. I also start the ones nearest the player first, and turn off the
sounds that are suppose to be out of earshot per say.
A simple timer feature or UpdateSound() function can check all the
sounds if it is in range and if it is out of range. The ones in range
can be started while the one
Hi,
Yeah, it is possible to have it set a random frequency for each sound.
That way each sound will have it's own unique effect without altering
the actual base effect.
This would be especially helpful in asteroids where big Asteroids would
have a lower frequency, medium sized ones have a mid r
Hi,
Yeah, the agdev comunity does need to come back to life. For a while
there was allot of good game development with ESP, BSC, GMA, and so on
but over the last couple of years things have slackened off to games few
and far between. Worse most of them don't fall in to the quality of what
ESP,
Hi Nolan,
Snip
First, as all targets are visible on-
screen, they're also all audible, although targets at extreme range
are more difficult to hear.
End Snip
While I see where you are coming from with this what I am doing in my
asteroids clone is making a large 1000 by1000 grid area of the entir
Hi Damien,
If it is VS.NET 2002 don't even bother installing it. It is
unaccessible, the IDE totally sucks, and it uses a very very old .NET
framework that isn't supported any longer.
VS.NET 2003 is ok, it works well enough with Jaws 7 and Window Eyes 5,
but the only reason I can think of agains
Hi Ken,
When I was talking about 3D I wasn't just meaning audio. I was meaning
an entire 3D world. However, I've decided against something of that
complexity.
\The audio alone is problematic, and I generally don't recommend 3D
buffers. The main reason is you can have less effects loading in 3D
Hi,
Snip
speaking of BSC any games off them for xmas i wonder?
End Snip
Not that I am aware of. Last time I talked to Justin, which was a while
ago, he was heavily involved with his day job catching up with some
pressing projects. Not sure what else, but I do know he has been
extremely busy t
Hi,
Snip
What I don't understan is why BSC couldn't siply have ditched the
3rd party people they were working with and continued on with the project
End Snip
I've talked to Justin at length about this and the bottom line is the
3rd party were pro game developers writing the engine for CQ for BS
USA Games
News
11/9/2006
Introduction
Hello gamers,
I know many of you are no doubt wondering what is happening with USA
Games, how progress is going both in my personal and professional life.
I intend to give a full progress report here on our projects, plans, and
updates.
As many of yo
Hi Chris,
Email GMA Games and ask for a product key replacement. You contact David at
[EMAIL PROTECTED]
moonsinger wrote:
> Hi. I reformatted my computer and lost the keycode. How do I retrieve it?
> I already purchased it.
> Thanks a ton.
> Chrissie (Chris)
>
>
>
Hi Raul,
Yeah, the laptop is a really nice one. I wouldn't have had to replace
anything on this if the previous owners hadn't been so abusive to it,
but I guess their abuse was what made it possible for me to offer them
some cash for it used, and repair it myself for a fraction of it's
actual v
Hi Richard,
Asteroids is not a tutorial. It is an open source game from USA Games.
When it is released you wioll be able to download the full game to play
or download the source release to use as a template or example for
future games. It is written in Visual C#.NET 2005.
Richard Bennett wrote:
Hi,
End user problems with the .NET Framework 1.1 is the major reason all
future releases of STFC, Monty, and all other games will be using
framework 2.0.
Just for reference with .NET Framework 1.0 and 1.1 it use to create a
special account on your computer. In order to restore your functunality
Hi,
Ahemm... Yeah, it is possible, and there are tools that could do it, but
I would be compromising ESPs security by allowing you to know the
secrets of how they pack and unpack the *.esp files.
It's a technology USA Games may or may not use in our comercial games so
I would be shooting myself
Hi,
That is correct. If a game company is encrypting there files in a file
then they generally don't want you copying, changing, or doing things
with the game files. Cracking the files can get you in hot water with
the company in question.
I as a developer know what Draconis was using for it's o
Hi,
Also there is another way to secure sound effects and it is about as
full proof as it gets. In Visual C++ you can clude your effects as a
resource, and compile it directly in to the *.exe file. It pretty much
insures no one will get at them. You can also build them in to a *.dll
and access
Lol! /good one Charles. Welcome back to the list. Grin.
Charles Rivard wrote:
> Tom: Don't shoot your feet off. If you did, you would never be able to be
> out standing in your field.
>
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Hi Shaun,
I have no immediate plans to support .NET Framework 3 directly. However,
since I am building against .NET Framework 2 3 is backward compatible
with 2.0. So no problems I know of if you want to go ahead and upgrade
to 3.0. Perhaps you can serve as a tester.
STFC 1.0 is do to come out as
Hi Josh,
Glad to here that. I was dismayed to see that ESP Raceway was using
such a well known packing format, and that there are plenty of crackers
out there that could pick it up in 10 seconds or less.
Draconis Entertainment wrote:
> Hello,
>
>
> The method of sound packing that Tom's aware o
Hello Niall,
The skill of gating is not required to complete the Shadow Gate
adventure. Gating will help you complete it easier, but is not necessary
to complete it if you don't have it.
You will be given a stone by the munks to close the gate, and basicly if
you figure out how it works you can
Hi Steve,
Before using any armour and weapons you should always check it's mr and
stamina points. For example a well crafted armour would be more
desirable than a poor, common, or sterty set.
Even if an armour is magical as in the case of the seven knights quest
those aren't the best armour aro
Hello list,
When posting to this list please keep in mind that there are gamers all
over the world attending this forum. Many of them, like Wagner, English
may be their second language and we should respect that fact. While we
the moderators would suggest that everyone here use a spell checker
discussion list, not
> an autobiography list. I could tell you off-list and not risk getting off
> topic.
> - Original Message -----
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Monday, November 20, 2006 10:26
Hi Sean,
Yeah, there are several kinds of cyborgs. There are those like in the
movies Cyborg 1 and 2 that are very human looking with organic skin, but
mechanical in nature. There is the type of cyborg where the human brain
is placed in to a robotic body. There is the Star Trek type Borg white
Hi Ron,
If memory serves me you head south out of hawklor to dernsig. You head
in to the in and eat a meal. After the meal you will be hired on to
clear out the barn of tarnratts.
Ron Schamerhorn wrote:
> Hey all
>
> Just wondering if someone can tell me where it was to clear the gents barn
Hi,
Does the Holiday savings include PBC or Pinball Extreme? Those are two
games I am thinking of getting this year.
Draconis Entertainment wrote:
> Greetings Gamers,
>
> It’s the biggest shopping weekend of the year! And here at Draconis is
> no exception! We’re please to announce the second o
whats the difference.
> At 11:55 AM 11/22/2006, Sean Mealin wrote:
>
>> When I think of the cyborgs, I think of cibermen from Doctor Who.
>> Or, maybe Borg from Star Trek, but with out the O-C-A syndrome.
>> (Obsessive, Compulsive Assimilation syndrome.)
>>
>>
t; At 11:55 AM 11/22/2006, Sean Mealin wrote:
>>>
>>>
>>>> When I think of the cyborgs, I think of cibermen from Doctor Who.
>>>> Or, maybe Borg from Star Trek, but with out the O-C-A syndrome.
>>>> (Obsessive, Compulsive Assimilation syndrome.)
Hi,
Interesting. I will scope it out. Anyone know where I can find the old
series with Tom
Baker playing Dr. Who? I wouldn't mind seen reruns of that one again,
but I will certainly checkout the new series.
Sean Mealin wrote:
> Hi Tom;
> Sorry, but your mistaken. Doctor Who is in season 2 (of
we just finnished series2 of dr
> who, although I saw other series and there are series on dved 5 volumes being
> advertised.
>
At 02:17 PM 11/26/2006, Thomas Ward wrote:
>> Hi,
>> Interesting. I will scope it out. Anyone know where I can find the old
>> series w
Hi Nicol,
Nicol wrote:
> I would very much like to know how its possible for the computer to
> randomise.
End Quote
Well, actually it isn't very complex, but you will have rto write a
function which does a few things such as seed the randomize function you
are making with the computers time,
Hi,
Also there is the bsd games which you can get the source for which you
can compile which will give you hangman and a couple of other text based
games. I have a few games I wrote for Linux ages ago if I can dig up the
source code somewhere I'll compile them, write an install script, and
drop
Hi Ari,
Mind you not all of what I am about to say here I am totally sure
about, but I've been looking over the beta sdks for Vista and it is
going to prove to be quite a bit different from the 98/2000/XP era of
Windows. First major change, from a programming standpoint, is that most
of the sdk
Hi Ari,
The entire problem with Vista for us is that Microsoft is being very
silent and tight jawed about Vista except what they want you to know.
I've only managed to find out tidbits through talking to other devs who
have tested it, and stuff I read between the lines on the Vista Platform
SDK
Hi Liam,
Yeah, I usually wait as well. I wait for the dust to settle and for the
issues to be discovered to upgrade.
As I recall I used Windows 2000 up until late 2003 or early 2004 before
I went XP, and it had already been out a while so I usually don't rush
in to upgrades. Especially what ha
Hi Shaun,
Snip
the vista interface if thats like ie7 with toolbars that can't turn
off and search
boxes that are core components, I wouldn't upgrade, I'd rather get xp...
End Snip
You are getting the point. The Vista interface is basically a fully
integrated Internet Exploder 7 which is which
Hi Nicol,
That is great news. Happy dooming, and happy birthday.
Nicol Oosthuizen wrote:
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
>
> Hay all
>
> Just letting you know that my dad is buying
Hi,
Yeah, that was funny. I was in college then and I remember when that
happened. I also remember evaluating 98 1st eddition at campass to see
how it worked with access. Answer was noth very much, and it crashed on
the test machine constantly.
Bryan Peterson wrote:
> I just thought it was funn
Hi,
A caution. Much of what has been said is informed speculation. Meaning
speculation compiled based on information those known or asumed to be
true. We won't know the status until someone gets Vista and starts
putting the games to the test. Although, I will scope out the DirectX 10
sdk prere
Hi Shaun,
Yeah, with sp3 for XP on the way and someday perhaps a sp4 XP should
still have quite a bit of life in it.
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t plan to discuss all the changes we will be doing
to the site, but when it is launched we will certainly let you know.
Thomas Ward
President of USA Games Entertainment
http://www.usagames.us
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Hi Ari,
Thanks for the post. This was a very good one, and I am glad to here the
news. It is something posative in favor of vista.
Ari wrote:
> I've eventually found some articles. Have selected some interesting parts
> below.
> However, one feature that hasn't racked up many column inches is the
Hi,
Yeah, and given a choice I would probably still pick 2K over XP except
most of the development stuff for .NET is geared for XP and Vista.
Raul A. Gallegos wrote:
> The answer is simple. MS is doing what it always has. Look at the
> current Windows. XP has been out for some time now, yet ther
Hi,
Yes, the TNG/DS9 sounds are still apart of STFC 1.0.
Dark wrote:
> Great news!
>
> I'm certainly looking forward to trying both games out, and I'm very glad
> that problems in final Conflict developement have been gotten around. sinse
> NExt Gen is by far my favourite Trek series, a stratogy
mmercial
> products.
>
> Thanks,
> Steve
>
> Azabat Software: accessible games for visually impaired beginners
> Web: www.azabat.co.uk
> Email: [EMAIL PROTECTED]
> Tel: 07740 777 364
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>
Hi Richard,
That is just the beginning. I am working on a totally unrelated area for
USA Games that will begin marketing to other technologies, and I am
venturing in to other types of media to give the site some life.
Richard Sherman wrote:
> Hi thom,
> Rock on! Keep up the great work and thanks
Hi,
short answer is because it is Microsoft. They need a good reason to have
everyone pay for an upgrade and get features they probably don't need or
want.
If you stick with XP and get SP3 which is f ree Microsoft isn't getting
any money out of that. Therefore Vista is what you will end up buyin
Hi Shaun,
Fortunately, for me I am working on a screen reader which I will replace
the expensive screen readers with, and once I am able to actually get my
hands on vista I can test how much of the access API MS broke and I need
to fix.
However, my screen reader project here isn't stable all bec
Hi Nicol,
As the manual clearly states John Britain and his staff were conducting
genetic experimentation when the experiment went wrong somehow. From the
story the complex is not in an office building, but in a mountain base
hidden inside the mountain.
Now, since we know the experiment was gene
Hi Sky,
If you mean my screen reader project I am developing it for Windows
2000, XP, and Vista.
Right now it isn't much better than Windows narater , but it is coming
along slowly.
Btw. when it is ready for 1.0 release I plan to offer it as a free
download, and unlike Thunder I plan to script
Hi Shaun,
How about we move the screen reader discussion over to the USA Games
discussion list since it is or will be one of my products. However,
since I have this email open here is a little blurb about it.
The screen reader right now isn't to the point I would replace Jaws or
Window Eyes with
Hi,
STDW stands for Star Trek Dominion War. It is another title on the
future projects list. It will be based on the Dominion War, will be in
real time, and will be an interesting title when it gets off the drawing
bord.
As for SWJS the game is still in the works, but very slowly. I have to
get
composed and
performed by
our own Thomas ward, (Presidant and C.E.O. of USA Games Entertainment.)
If you want
some holiday cheer, Christmas music to pack away on your mp3 player for
the road,
download and burn a free Christmas mix, here is where to do it. Download
and try
Heart Of Christmas
Hi Nicol,
biogrenades are a bit tricky to handle. They take allot of practice to
use. Generally, the longer you hold down the space bar while throwing
the further it will go. The best way to dispatch enemies quickly
especially in rooms where there several monsters open the door, lob it
in, and
Hi,
Thanks I'll check out the link, and fix it.
K4NKZ SICK and derange Jim wrote:
> hi tom, they all downloaded but 1!
> 9. Rudolph The Red Nosed Raindeer
> that page could not be found!
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
Rudoph.mp3
>
> Thanks,
> Phil
>
> ----- Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, December 01, 2006 11:58 PM
> Subject: [Audyssey] Heart Of Christmas.
>
>
>
>> Holiday News
>>
&g
Hi all,
The link to Rudolph The Red Nosed Raindeer is now fixed. You can
download the file now
http://www.usagames.us/music.html
Cheers.
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Hi Allan,
Sometimes I take requests. All depends on if it is a song I know, a song
I can learn, and is something I am interrested in.
I pretty much do classic rock and
Christian Contemperary, and some Country.
Allan Thompson wrote:
> Hi Tom,
> Thank you for the music, do you do requests? grin Pla
Hi DJC,
Thanks, and i am glad you are helping to promote my works. I worked
quite a while to crank out those 14 tracks.
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he trailer here at:
http://www.usagames.us/trailers.html
Sincerely,
Thomas Ward
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Hi Niall,
The feature is still there. However, in this version it can be turned
on/off. As was someones request who got tired of hearing every item grabbed.
Niall wrote:
> Hey Tom
> Looks awesome! JUst one thing, I think you should still have the voice
> announce the colour of the keys you are g
Hi Dark,
Actually, version 2 aims to have a more realistic environment than even
Alchemy's first attempt. I have been really planning an entire feel to
the audio environment, and greater detail to the sound of the temples.
As for finding ladders you can easily find them by the sharp
metallicsoun
Hi all,
Just a quick note to say that we are in the final ours of the launch of
STFC version 1.0. The setup file is tested and built and I expect the
files to hit the web sometime tomorrow Dec. 4. I'll make a full
announcement when it is all up and ready.
Cheers and happy gaming.
_
Hi Tom,
Yeah, allot of work is going in to Monty Alpha 2. It won't be ready for
a while though. I am writing a new core dll which will power all my
games. One of the issues I have had, and am going to attempt to address
is the bug which crashes the score after 10 points are reached.
__
Hi,
As much as I hate making comments like the one I am about to say I will
only say for instruction purposes Self Destruct isn't all that great an
example. I would not recommend it for amature programmers as it is not,
well, as Liam said not that good an example of good programming. Smile.
Li
USA Games News
Dec. 4, 2006
Hello gamers,
After two years of development, many unfortunate setbacks, and several
hours of testing Star Trek Final Conflict version 1.0 is now ready for
immediate download. Join in the action as you lead the Federation's most
powerful fleet of starships and star
Hi Mark,
STFC is a turn based self-voicing Star Trek strategy game. You can read
all about it and download 1.0 at
http://www.usagames.us/stfc.html
Cheers.
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Hi all,
Just a quick reminder to uninstall all the test releases of Final
Conflict before installing STFC version 1.0.
Smile.
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Hi,
Hmm... I think the bugs were fixable, but more and like Jason was unable
to figure out how to solve them or XL Studios went out of business
before he had the time to solve them.
Yvonne Alaniz wrote:
> I was doing some research on the game Self Destruct. Is everyone aware that
> it is abond
Hi Chris,
What game is it you are looking for and who is it made by. That will
help us direct you to the right spot.
In addition, you might want to look at
http://www.audiogames.net
which is the authority on finding audio games, who they are made by, and
is one of the central hubs in the audio ga
Hi Bryan,
I have tested the 1.0 install on two different machines locally and have
not ben able to replicate your error locally.
One test system had 1.1.43 and 2.0 frameworks on it and it used the 2.0
libs. The second only has net framework 2, and it ran fine.
However, since you mentioned you did
Hi Robin and all,
Be assured I will do all I can to figure out what is the matter, but
honestly at this point I haven't a clue what the issue is. This error is
new, and 1.0 hasn't been fully tested out in the wild with framework
1.1. This was one of the final builds before the accident of losing
Hi,
Yeah, thanks for the tip. Now that you mention it the arrows are quite a
bit easier to use.
nicol wrote:
> Hi All
> I enjoy christmass woop ass. This is something I have noticed which is not
> written in the manual. If you press your left right or up arrow you will hit
> old man Stanley eit
Hi Dark,
No need to be sorry for announcing a problem. That is what I am here
for is solving and squashing the bugs.
Although, I do have to ask if your system meets the system specs, and if
you have followed the suggestions I have given to Bryan earlier in the
thread.
Dark wrote:
> I'm afraid
Hi Bryan,
Those are a couple of good questions, and ones I am asking myself at
this very moment. However, there is two major changes between the
version you are trying to get working and the test releases.
The first is .NET 2.0 support. The original game was designed around a
1.1.43 platform. Se
Hi Holden,
I certainly don't have a solution for that error message, but at least
the error reports coming in tonight are all saying about the same thing.
Whatever, broke tends to be something you all have in common.What that
might be I am not sure
On the bright side if I find out the cause and
Hi,
The framework from Nov 28 should be fine. I'm going to try a couple of
experiments here, and hopefully figure out why the error message is
coming up, but it could frankly be anything.
One thing I'll have to try is select a select group of testers, send
them a different exe file, and see if t
Hi Yohandy,
That is interesting. I have never gotten that error with either STFC or
Rail Racer. This seams to be a .NET thing, and likely do to something
out of sink.
Interesting thing is that I wasn't having this error at all until I
switched to InnoSetup which is the same setup/installer Che i
Hi Shaun,
Great you are the only person besides myself that had no issues. That
means our computers have something in common that the others do not
which is breaking the game.
It would be helpful to find out what exactly that something is.
shaun everiss wrote:
> weird, stfc1.0 ran fine on my sys
As far as I have gotten in to my email Shaun is the only one out in the
wild who has it working. Although, he was on the beta team who initially
tested the game and I figure what ever bugs there were worked themselves
out over the course of the testing cycle. Last I recalled he was using
XP SP2
Wonderful! I am glad to know the game isn't completely insane. Grin...
djc wrote:
> The game runs fine here so I suggest that people make sure they have the
> latest direcx and also I'd make sure you have the latest net2.0
>
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Hi,
yeah, must be some computer conspiracy against me. Everything seamed
ready to go I was glad to be done with the game only to find out it
blows up on half a dozen systems for some inexplicable reason which I
don't have a hope in solving immediately.
Bryan Peterson wrote:
> Poor Thomas. He n
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