Re: [Audyssey] please excuse this test

2006-10-26 Thread Thomas Ward
Hi Nicol, Ahem... I guess I would have been busy when you posted that message. I just got it a few minutes ago, and according to the time stamp it was recieved at 2:56 AM. That means I would have been in bed sleeping. Grin. Anyway, as I just responded in the private post you might want to talk t

Re: [Audyssey] Learning VisualBasic

2006-10-26 Thread Thomas Ward
Hi Liam, No change isn't always bad, and in this case I feel it was about to happen sooner or later. As I understand it from what I have heard from Microsoft on the subject was that many VB programmers in the field bombarded MS with requests to update the language and include more features pres

Re: [Audyssey] Learning VisualBasic

2006-10-26 Thread Thomas Ward
Hi Jim, Yes, I am completely certain of it. As I mentioned in previous posts many many things changed when Microsoft released VB 7 which was VB.NET 2002. VB.NET 2003 and VB.NET 2005 improved upon the 2002 version with 2005 being apart of the .NET Framework 2.0 current framework. There are some f

Re: [Audyssey] Learning VisualBasic

2006-10-27 Thread Thomas Ward
Hi, Yeah, Jaws 4 definately won't cut it. You should at least have Jaws 6 or 7 for Visual Studio 2005 or Window Eyes 5.0 or better. I hear Window Eyes 6 beta 1 has some improvements with 2005 so it is possible Jaws 8 beta does as well. Jim Kitchen wrote: > Hi Thomas, > > Yeah, not only don't I

Re: [Audyssey] Learning VisualBasic

2006-10-27 Thread Thomas Ward
Hi Ron, Assuming you have the proper training materials you should be able to pick up either C#, (C-Sharp,) or VB.NET rather quickly using the Express compilers from Microsoft. I highly recommend the beginner books like Learning VB.NET, Learning C#.NET, and the In a Nutshell series from O'reilly

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi, I can say from previous experience paperback programming books do not scan well, and do not make it in any sense through the scanning process. It is better to buy the programming books through a online vender like Safari rather than scan them. Jude DaShiell wrote: > If you can get a scanner

[Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi all, In the interest of everyone who wants to begin learning how to program accessible games I will be launching the USA Games game programming education project. What I plan to do is write an accessible version of Asteroids complete with saving and restoring games, standard and arcade style

Re: [Audyssey] Game programming education project.

2006-10-29 Thread Thomas Ward
Hi Richard, Those are some good questions, and here are my answers. First, off all of the Asteroids will have flyby sounds associated to them so as you approach one you should hear it in front of you, off to the left, off to the right. I am probably going to go with the DirectSound pan control f

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
altogether, whereas > #include > GUICreate("Hello World!") > GUISetState() > is a lot easier to understand. that's why i started with autoit. maybe i'm > just far too impatient *grin* > > regards, > > damien > > > > > > - Or

Re: [Audyssey] Accessible Asteroids (was Game programming education project.)

2006-10-29 Thread Thomas Ward
Hi Nolan, Snip there may be 30 or more targets in the playing field. As such, the asteroid whooshes tended to blend together into one long string of white noise. End Snip Nolan, I've found when dealing with noises that are the same or similar spinning asteroids, walking soldiers, boiling lava pi

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion, Snip There are still basic concepts i don't know how to code in vb, like how to make it wait, how to create arrays, how to use timers, position forms... End Snip When you mean make it wait are you waiting on a certain sound to finish, wait for a Windows message cue, or what exactly d

Re: [Audyssey] Learning VisualBasic

2006-10-29 Thread Thomas Ward
Hi Damion, Snip i did actually try at one point with msvs.net and the ide was terrible - kept hanging on my system. End Snip Hmmm... Which version of the IDE did you have? Also what versions of Windows are you running, screen reader, and when was the last time your computer has had a good refor

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien, Well, in my experience learning from a person doesn't work as well as reading programming books and working through them on a purely beginner to advance level of learning. Books can fill in so much more than any one person. That includes college profs which only have an hour or so ea

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien, Waiting for a sound to finish is quite simple. DirectX DirectSound can check the status of the playback of a sound which can be put in a while loop. When the state of the sound changes the loop ends and the function continues. In VB 6 it would look like this. Do While dsSoundBuffer.

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Oh, I see. Well, I recommend putting on VS.NET Express 2005. VS.NET 2003 was known for huge crashes and VS.NET 2002 was worse. If they are using Super Nova it was no wonder the IDE sucked. Super Nova isn't known for supporting Visual Studio anything very well. For that you need Jaws 7 or Window

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Thomas Ward
Hi, Yeah, I am hoping a fully qualified program source will help people learn and give them useful examples. Games like Chopper Patrol were good for a start, but it really was incomplete in many areas. It also covered an outdated version of VB which isn't widely being supported by programmers a

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Ah, thanks for the correction, Jim. I used the wrong flag. I used Capture rather than Playing. Been a long while since I did anything with VB 6. Jim Kitchen wrote: > Hi Damien > > In DirectX there is a function to have it wait for the wave file to finish > playing. It looks something like > >

Re: [Audyssey] Learning VisualBasic

2006-10-30 Thread Thomas Ward
Hi Damien, Unload Me is used to unload the active form. If the form happens to be the main form the game will close. x-sight interactive wrote: > unload me? that's strange lol, so what's the difference between end and > unload me then? > > regards, > > damien > _

Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)

2006-10-30 Thread Thomas Ward
Hi, Agreed. I also start the ones nearest the player first, and turn off the sounds that are suppose to be out of earshot per say. A simple timer feature or UpdateSound() function can check all the sounds if it is in range and if it is out of range. The ones in range can be started while the one

Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.)

2006-10-30 Thread Thomas Ward
Hi, Yeah, it is possible to have it set a random frequency for each sound. That way each sound will have it's own unique effect without altering the actual base effect. This would be especially helpful in asteroids where big Asteroids would have a lower frequency, medium sized ones have a mid r

Re: [Audyssey] Game programming education project.

2006-10-30 Thread Thomas Ward
Hi, Yeah, the agdev comunity does need to come back to life. For a while there was allot of good game development with ESP, BSC, GMA, and so on but over the last couple of years things have slackened off to games few and far between. Worse most of them don't fall in to the quality of what ESP,

Re: [Audyssey] Accessible Asteroids (was Game programming education project.)

2006-10-30 Thread Thomas Ward
Hi Nolan, Snip First, as all targets are visible on- screen, they're also all audible, although targets at extreme range are more difficult to hear. End Snip While I see where you are coming from with this what I am doing in my asteroids clone is making a large 1000 by1000 grid area of the entir

Re: [Audyssey] Learning VisualBasic

2006-10-31 Thread Thomas Ward
Hi Damien, If it is VS.NET 2002 don't even bother installing it. It is unaccessible, the IDE totally sucks, and it uses a very very old .NET framework that isn't supported any longer. VS.NET 2003 is ok, it works well enough with Jaws 7 and Window Eyes 5, but the only reason I can think of agains

Re: [Audyssey] Game programming education project.

2006-11-02 Thread Thomas Ward
Hi Ken, When I was talking about 3D I wasn't just meaning audio. I was meaning an entire 3D world. However, I've decided against something of that complexity. \The audio alone is problematic, and I generally don't recommend 3D buffers. The main reason is you can have less effects loading in 3D

[Audyssey] BSC was bavisoft's lack of customer service

2006-11-03 Thread Thomas Ward
Hi, Snip speaking of BSC any games off them for xmas i wonder? End Snip Not that I am aware of. Last time I talked to Justin, which was a while ago, he was heavily involved with his day job catching up with some pressing projects. Not sure what else, but I do know he has been extremely busy t

[Audyssey] Castle Quest was bavisoft's lack of customer service

2006-11-03 Thread Thomas Ward
Hi, Snip What I don't understan is why BSC couldn't siply have ditched the 3rd party people they were working with and continued on with the project End Snip I've talked to Justin at length about this and the bottom line is the 3rd party were pro game developers writing the engine for CQ for BS

[Audyssey] USA Games News

2006-11-09 Thread Thomas Ward
USA Games News 11/9/2006 Introduction Hello gamers, I know many of you are no doubt wondering what is happening with USA Games, how progress is going both in my personal and professional life. I intend to give a full progress report here on our projects, plans, and updates. As many of yo

Re: [Audyssey] gma tank commander

2006-11-10 Thread Thomas Ward
Hi Chris, Email GMA Games and ask for a product key replacement. You contact David at [EMAIL PROTECTED] moonsinger wrote: > Hi. I reformatted my computer and lost the keycode. How do I retrieve it? > I already purchased it. > Thanks a ton. > Chrissie (Chris) > > >

Re: [Audyssey] Tom's laptop

2006-11-10 Thread Thomas Ward
Hi Raul, Yeah, the laptop is a really nice one. I wouldn't have had to replace anything on this if the previous owners hadn't been so abusive to it, but I guess their abuse was what made it possible for me to offer them some cash for it used, and repair it myself for a fraction of it's actual v

Re: [Audyssey] USA Games News

2006-11-10 Thread Thomas Ward
Hi Richard, Asteroids is not a tutorial. It is an open source game from USA Games. When it is released you wioll be able to download the full game to play or download the source release to use as a template or example for future games. It is written in Visual C#.NET 2005. Richard Bennett wrote:

Re: [Audyssey] trouble running USa games.

2006-11-12 Thread Thomas Ward
Hi, End user problems with the .NET Framework 1.1 is the major reason all future releases of STFC, Monty, and all other games will be using framework 2.0. Just for reference with .NET Framework 1.0 and 1.1 it use to create a special account on your computer. In order to restore your functunality

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi, Ahemm... Yeah, it is possible, and there are tools that could do it, but I would be compromising ESPs security by allowing you to know the secrets of how they pack and unpack the *.esp files. It's a technology USA Games may or may not use in our comercial games so I would be shooting myself

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi, That is correct. If a game company is encrypting there files in a file then they generally don't want you copying, changing, or doing things with the game files. Cracking the files can get you in hot water with the company in question. I as a developer know what Draconis was using for it's o

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi, Also there is another way to secure sound effects and it is about as full proof as it gets. In Visual C++ you can clude your effects as a resource, and compile it directly in to the *.exe file. It pretty much insures no one will get at them. You can also build them in to a *.dll and access

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Lol! /good one Charles. Welcome back to the list. Grin. Charles Rivard wrote: > Tom: Don't shoot your feet off. If you did, you would never be able to be > out standing in your field. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscri

Re: [Audyssey] trouble running USa games.

2006-11-13 Thread Thomas Ward
Hi Shaun, I have no immediate plans to support .NET Framework 3 directly. However, since I am building against .NET Framework 2 3 is backward compatible with 2.0. So no problems I know of if you want to go ahead and upgrade to 3.0. Perhaps you can serve as a tester. STFC 1.0 is do to come out as

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread Thomas Ward
Hi Josh, Glad to here that. I was dismayed to see that ESP Raceway was using such a well known packing format, and that there are plenty of crackers out there that could pick it up in 10 seconds or less. Draconis Entertainment wrote: > Hello, > > > The method of sound packing that Tom's aware o

Re: [Audyssey] Sryth The Age of Igtheon

2006-11-14 Thread Thomas Ward
Hello Niall, The skill of gating is not required to complete the Shadow Gate adventure. Gating will help you complete it easier, but is not necessary to complete it if you don't have it. You will be given a stone by the munks to close the gate, and basicly if you figure out how it works you can

Re: [Audyssey] sryth

2006-11-16 Thread Thomas Ward
Hi Steve, Before using any armour and weapons you should always check it's mr and stamina points. For example a well crafted armour would be more desirable than a poor, common, or sterty set. Even if an armour is magical as in the case of the seven knights quest those aren't the best armour aro

[Audyssey] Moderator Comment was goal ball game

2006-11-16 Thread Thomas Ward
Hello list, When posting to this list please keep in mind that there are gamers all over the world attending this forum. Many of them, like Wagner, English may be their second language and we should respect that fact. While we the moderators would suggest that everyone here use a spell checker

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-21 Thread Thomas Ward
discussion list, not > an autobiography list. I could tell you off-list and not risk getting off > topic. > - Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Monday, November 20, 2006 10:26

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-21 Thread Thomas Ward
Hi Sean, Yeah, there are several kinds of cyborgs. There are those like in the movies Cyborg 1 and 2 that are very human looking with organic skin, but mechanical in nature. There is the type of cyborg where the human brain is placed in to a robotic body. There is the Star Trek type Borg white

Re: [Audyssey] Sryth

2006-11-22 Thread Thomas Ward
Hi Ron, If memory serves me you head south out of hawklor to dernsig. You head in to the in and eat a meal. After the meal you will be hired on to clear out the barn of tarnratts. Ron Schamerhorn wrote: > Hey all > > Just wondering if someone can tell me where it was to clear the gents barn

Re: [Audyssey] More Holiday Savings!

2006-11-24 Thread Thomas Ward
Hi, Does the Holiday savings include PBC or Pinball Extreme? Those are two games I am thinking of getting this year. Draconis Entertainment wrote: > Greetings Gamers, > > It’s the biggest shopping weekend of the year! And here at Draconis is > no exception! We’re please to announce the second o

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-24 Thread Thomas Ward
whats the difference. > At 11:55 AM 11/22/2006, Sean Mealin wrote: > >> When I think of the cyborgs, I think of cibermen from Doctor Who. >> Or, maybe Borg from Star Trek, but with out the O-C-A syndrome. >> (Obsessive, Compulsive Assimilation syndrome.) >> >>

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-25 Thread Thomas Ward
t; At 11:55 AM 11/22/2006, Sean Mealin wrote: >>> >>> >>>> When I think of the cyborgs, I think of cibermen from Doctor Who. >>>> Or, maybe Borg from Star Trek, but with out the O-C-A syndrome. >>>> (Obsessive, Compulsive Assimilation syndrome.)

Re: [Audyssey] a question about shades of doom and turret guns

2006-11-25 Thread Thomas Ward
Hi, Interesting. I will scope it out. Anyone know where I can find the old series with Tom Baker playing Dr. Who? I wouldn't mind seen reruns of that one again, but I will certainly checkout the new series. Sean Mealin wrote: > Hi Tom; > Sorry, but your mistaken. Doctor Who is in season 2 (of

[Audyssey] Moderator note was a question about shades of doom and turret guns

2006-11-26 Thread Thomas Ward
we just finnished series2 of dr > who, although I saw other series and there are series on dved 5 volumes being > advertised. > At 02:17 PM 11/26/2006, Thomas Ward wrote: >> Hi, >> Interesting. I will scope it out. Anyone know where I can find the old >> series w

Re: [Audyssey] randomising

2006-11-26 Thread Thomas Ward
Hi Nicol, Nicol wrote: > I would very much like to know how its possible for the computer to > randomise. End Quote Well, actually it isn't very complex, but you will have rto write a function which does a few things such as seed the randomize function you are making with the computers time,

Re: [Audyssey] text games under Linux

2006-11-27 Thread Thomas Ward
Hi, Also there is the bsd games which you can get the source for which you can compile which will give you hangman and a couple of other text based games. I have a few games I wrote for Linux ages ago if I can dig up the source code somewhere I'll compile them, write an install script, and drop

Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Ari, Mind you not all of what I am about to say here I am totally sure about, but I've been looking over the beta sdks for Vista and it is going to prove to be quite a bit different from the 98/2000/XP era of Windows. First major change, from a programming standpoint, is that most of the sdk

Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Ari, The entire problem with Vista for us is that Microsoft is being very silent and tight jawed about Vista except what they want you to know. I've only managed to find out tidbits through talking to other devs who have tested it, and stuff I read between the lines on the Vista Platform SDK

Re: [Audyssey] Gaming on Windows Vista?

2006-11-27 Thread Thomas Ward
Hi Liam, Yeah, I usually wait as well. I wait for the dust to settle and for the issues to be discovered to upgrade. As I recall I used Windows 2000 up until late 2003 or early 2004 before I went XP, and it had already been out a while so I usually don't rush in to upgrades. Especially what ha

Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi Shaun, Snip the vista interface if thats like ie7 with toolbars that can't turn off and search boxes that are core components, I wouldn't upgrade, I'd rather get xp... End Snip You are getting the point. The Vista interface is basically a fully integrated Internet Exploder 7 which is which

Re: [Audyssey] sod

2006-11-28 Thread Thomas Ward
Hi Nicol, That is great news. Happy dooming, and happy birthday. Nicol Oosthuizen wrote: > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > > Hay all > > Just letting you know that my dad is buying

Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi, Yeah, that was funny. I was in college then and I remember when that happened. I also remember evaluating 98 1st eddition at campass to see how it worked with access. Answer was noth very much, and it crashed on the test machine constantly. Bryan Peterson wrote: > I just thought it was funn

Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi, A caution. Much of what has been said is informed speculation. Meaning speculation compiled based on information those known or asumed to be true. We won't know the status until someone gets Vista and starts putting the games to the test. Although, I will scope out the DirectX 10 sdk prere

Re: [Audyssey] Gaming on Windows Vista?

2006-11-28 Thread Thomas Ward
Hi Shaun, Yeah, with sp3 for XP on the way and someday perhaps a sp4 XP should still have quite a bit of life in it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailm

[Audyssey] USA Games Holiday News.

2006-11-29 Thread Thomas Ward
t plan to discuss all the changes we will be doing to the site, but when it is launched we will certainly let you know. Thomas Ward President of USA Games Entertainment http://www.usagames.us ___ Gamers mailing list .. Gamers@audyssey.org To unsubscr

Re: [Audyssey] Gaming on Windows Vista?

2006-11-29 Thread Thomas Ward
Hi Ari, Thanks for the post. This was a very good one, and I am glad to here the news. It is something posative in favor of vista. Ari wrote: > I've eventually found some articles. Have selected some interesting parts > below. > However, one feature that hasn't racked up many column inches is the

Re: [Audyssey] Gaming on Windows Vista?

2006-11-29 Thread Thomas Ward
Hi, Yeah, and given a choice I would probably still pick 2K over XP except most of the development stuff for .NET is geared for XP and Vista. Raul A. Gallegos wrote: > The answer is simple. MS is doing what it always has. Look at the > current Windows. XP has been out for some time now, yet ther

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi, Yes, the TNG/DS9 sounds are still apart of STFC 1.0. Dark wrote: > Great news! > > I'm certainly looking forward to trying both games out, and I'm very glad > that problems in final Conflict developement have been gotten around. sinse > NExt Gen is by far my favourite Trek series, a stratogy

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
mmercial > products. > > Thanks, > Steve > > Azabat Software: accessible games for visually impaired beginners > Web: www.azabat.co.uk > Email: [EMAIL PROTECTED] > Tel: 07740 777 364 > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi Richard, That is just the beginning. I am working on a totally unrelated area for USA Games that will begin marketing to other technologies, and I am venturing in to other types of media to give the site some life. Richard Sherman wrote: > Hi thom, > Rock on! Keep up the great work and thanks

Re: [Audyssey] Gaming on Windows Vista?

2006-11-30 Thread Thomas Ward
Hi, short answer is because it is Microsoft. They need a good reason to have everyone pay for an upgrade and get features they probably don't need or want. If you stick with XP and get SP3 which is f ree Microsoft isn't getting any money out of that. Therefore Vista is what you will end up buyin

Re: [Audyssey] Gaming on Windows Vista?

2006-11-30 Thread Thomas Ward
Hi Shaun, Fortunately, for me I am working on a screen reader which I will replace the expensive screen readers with, and once I am able to actually get my hands on vista I can test how much of the access API MS broke and I need to fix. However, my screen reader project here isn't stable all bec

Re: [Audyssey] mutant humans

2006-12-01 Thread Thomas Ward
Hi Nicol, As the manual clearly states John Britain and his staff were conducting genetic experimentation when the experiment went wrong somehow. From the story the complex is not in an office building, but in a mountain base hidden inside the mountain. Now, since we know the experiment was gene

Re: [Audyssey] Gaming on Windows Vista?

2006-12-01 Thread Thomas Ward
Hi Sky, If you mean my screen reader project I am developing it for Windows 2000, XP, and Vista. Right now it isn't much better than Windows narater , but it is coming along slowly. Btw. when it is ready for 1.0 release I plan to offer it as a free download, and unlike Thunder I plan to script

Re: [Audyssey] Gaming on Windows Vista?

2006-12-01 Thread Thomas Ward
Hi Shaun, How about we move the screen reader discussion over to the USA Games discussion list since it is or will be one of my products. However, since I have this email open here is a little blurb about it. The screen reader right now isn't to the point I would replace Jaws or Window Eyes with

Re: [Audyssey] USA Games Holiday News.

2006-12-01 Thread Thomas Ward
Hi, STDW stands for Star Trek Dominion War. It is another title on the future projects list. It will be based on the Dominion War, will be in real time, and will be an interesting title when it gets off the drawing bord. As for SWJS the game is still in the works, but very slowly. I have to get

[Audyssey] Heart Of Christmas.

2006-12-01 Thread Thomas Ward
composed and performed by our own Thomas ward, (Presidant and C.E.O. of USA Games Entertainment.) If you want some holiday cheer, Christmas music to pack away on your mp3 player for the road, download and burn a free Christmas mix, here is where to do it. Download and try Heart Of Christmas

Re: [Audyssey] the bio grenades in sod

2006-12-02 Thread Thomas Ward
Hi Nicol, biogrenades are a bit tricky to handle. They take allot of practice to use. Generally, the longer you hold down the space bar while throwing the further it will go. The best way to dispatch enemies quickly especially in rooms where there several monsters open the door, lob it in, and

Re: [Audyssey] Heart Of Christmas.

2006-12-02 Thread Thomas Ward
Hi, Thanks I'll check out the link, and fix it. K4NKZ SICK and derange Jim wrote: > hi tom, they all downloaded but 1! > 9. Rudolph The Red Nosed Raindeer > that page could not be found! > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]>

Re: [Audyssey] Heart Of Christmas.

2006-12-02 Thread Thomas Ward
Rudoph.mp3 > > Thanks, > Phil > > ----- Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: > Sent: Friday, December 01, 2006 11:58 PM > Subject: [Audyssey] Heart Of Christmas. > > > >> Holiday News >> &g

[Audyssey] Rudolph broken link fixed.

2006-12-02 Thread Thomas Ward
Hi all, The link to Rudolph The Red Nosed Raindeer is now fixed. You can download the file now http://www.usagames.us/music.html Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http:

Re: [Audyssey] Heart Of Christmas.

2006-12-02 Thread Thomas Ward
Hi Allan, Sometimes I take requests. All depends on if it is a song I know, a song I can learn, and is something I am interrested in. I pretty much do classic rock and Christian Contemperary, and some Country. Allan Thompson wrote: > Hi Tom, > Thank you for the music, do you do requests? grin Pla

Re: [Audyssey] Rudolph broken link fixed.

2006-12-02 Thread Thomas Ward
Hi DJC, Thanks, and i am glad you are helping to promote my works. I worked quite a while to crank out those 14 tracks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mai

[Audyssey] New Monty trailer is available.

2006-12-02 Thread Thomas Ward
he trailer here at: http://www.usagames.us/trailers.html Sincerely, Thomas Ward ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org t

Re: [Audyssey] New Monty trailer is available.

2006-12-03 Thread Thomas Ward
Hi Niall, The feature is still there. However, in this version it can be turned on/off. As was someones request who got tired of hearing every item grabbed. Niall wrote: > Hey Tom > Looks awesome! JUst one thing, I think you should still have the voice > announce the colour of the keys you are g

Re: [Audyssey] New Monty trailer is available.

2006-12-03 Thread Thomas Ward
Hi Dark, Actually, version 2 aims to have a more realistic environment than even Alchemy's first attempt. I have been really planning an entire feel to the audio environment, and greater detail to the sound of the temples. As for finding ladders you can easily find them by the sharp metallicsoun

[Audyssey] STFC Countdown.

2006-12-03 Thread Thomas Ward
Hi all, Just a quick note to say that we are in the final ours of the launch of STFC version 1.0. The setup file is tested and built and I expect the files to hit the web sometime tomorrow Dec. 4. I'll make a full announcement when it is all up and ready. Cheers and happy gaming. _

Re: [Audyssey] New Monty trailer is available.

2006-12-04 Thread Thomas Ward
Hi Tom, Yeah, allot of work is going in to Monty Alpha 2. It won't be ready for a while though. I am writing a new core dll which will power all my games. One of the issues I have had, and am going to attempt to address is the bug which crashes the score after 10 points are reached. __

Re: [Audyssey] self destruct source code

2006-12-04 Thread Thomas Ward
Hi, As much as I hate making comments like the one I am about to say I will only say for instruction purposes Self Destruct isn't all that great an example. I would not recommend it for amature programmers as it is not, well, as Liam said not that good an example of good programming. Smile. Li

[Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
USA Games News Dec. 4, 2006 Hello gamers, After two years of development, many unfortunate setbacks, and several hours of testing Star Trek Final Conflict version 1.0 is now ready for immediate download. Join in the action as you lead the Federation's most powerful fleet of starships and star

Re: [Audyssey] STFC Countdown.

2006-12-04 Thread Thomas Ward
Hi Mark, STFC is a turn based self-voicing Star Trek strategy game. You can read all about it and download 1.0 at http://www.usagames.us/stfc.html Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] Y

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Hi all, Just a quick reminder to uninstall all the test releases of Final Conflict before installing STFC version 1.0. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.o

Re: [Audyssey] Unlocking self-destruct

2006-12-04 Thread Thomas Ward
Hi, Hmm... I think the bugs were fixable, but more and like Jason was unable to figure out how to solve them or XL Studios went out of business before he had the time to solve them. Yvonne Alaniz wrote: > I was doing some research on the game Self Destruct. Is everyone aware that > it is abond

Re: [Audyssey] re pb-games.

2006-12-04 Thread Thomas Ward
Hi Chris, What game is it you are looking for and who is it made by. That will help us direct you to the right spot. In addition, you might want to look at http://www.audiogames.net which is the authority on finding audio games, who they are made by, and is one of the central hubs in the audio ga

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Bryan, I have tested the 1.0 install on two different machines locally and have not ben able to replicate your error locally. One test system had 1.1.43 and 2.0 frameworks on it and it used the 2.0 libs. The second only has net framework 2, and it ran fine. However, since you mentioned you did

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Robin and all, Be assured I will do all I can to figure out what is the matter, but honestly at this point I haven't a clue what the issue is. This error is new, and 1.0 hasn't been fully tested out in the wild with framework 1.1. This was one of the final builds before the accident of losing

Re: [Audyssey] christmass woop ass

2006-12-04 Thread Thomas Ward
Hi, Yeah, thanks for the tip. Now that you mention it the arrows are quite a bit easier to use. nicol wrote: > Hi All > I enjoy christmass woop ass. This is something I have noticed which is not > written in the manual. If you press your left right or up arrow you will hit > old man Stanley eit

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Dark, No need to be sorry for announcing a problem. That is what I am here for is solving and squashing the bugs. Although, I do have to ask if your system meets the system specs, and if you have followed the suggestions I have given to Bryan earlier in the thread. Dark wrote: > I'm afraid

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Bryan, Those are a couple of good questions, and ones I am asking myself at this very moment. However, there is two major changes between the version you are trying to get working and the test releases. The first is .NET 2.0 support. The original game was designed around a 1.1.43 platform. Se

[Audyssey] STFC problem

2006-12-04 Thread Thomas Ward
Hi Holden, I certainly don't have a solution for that error message, but at least the error reports coming in tonight are all saying about the same thing. Whatever, broke tends to be something you all have in common.What that might be I am not sure On the bright side if I find out the cause and

Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi, The framework from Nov 28 should be fine. I'm going to try a couple of experiments here, and hopefully figure out why the error message is coming up, but it could frankly be anything. One thing I'll have to try is select a select group of testers, send them a different exe file, and see if t

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Yohandy, That is interesting. I have never gotten that error with either STFC or Rail Racer. This seams to be a .NET thing, and likely do to something out of sink. Interesting thing is that I wasn't having this error at all until I switched to InnoSetup which is the same setup/installer Che i

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Shaun, Great you are the only person besides myself that had no issues. That means our computers have something in common that the others do not which is breaking the game. It would be helpful to find out what exactly that something is. shaun everiss wrote: > weird, stfc1.0 ran fine on my sys

Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
As far as I have gotten in to my email Shaun is the only one out in the wild who has it working. Although, he was on the beta team who initially tested the game and I figure what ever bugs there were worked themselves out over the course of the testing cycle. Last I recalled he was using XP SP2

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Wonderful! I am glad to know the game isn't completely insane. Grin... djc wrote: > The game runs fine here so I suggest that people make sure they have the > latest direcx and also I'd make sure you have the latest net2.0 > ___ Gamers mailing list

Re: [Audyssey] STFC error

2006-12-04 Thread Thomas Ward
Hi, yeah, must be some computer conspiracy against me. Everything seamed ready to go I was glad to be done with the game only to find out it blows up on half a dozen systems for some inexplicable reason which I don't have a hope in solving immediately. Bryan Peterson wrote: > Poor Thomas. He n

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