Re: [Audyssey] Swamp question

2012-01-31 Thread Kelvin Tan
hi thomas. I believe u haven't played swamp before. if u have I don't think u will forget that to move forward it's actually the right click and not w. thanks u for your precious info anyway. -- From: "Thomas Ward" Sent: Tuesday, January 31, 2012

Re: [Audyssey] Swamp question

2012-01-30 Thread Kelvin Tan
i'm using a touch pad on my laptop to play swamp as well. all u need to do is to slide your finger left or right to turn in swamp. it's not difficult at all after some practice. - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Tuesday, January 31, 2012 3:5

Re: [Audyssey] swamp idea-howlers

2012-01-25 Thread Kelvin Tan
good idea!! i like it! - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Wednesday, January 25, 2012 5:02 PM Subject: [Audyssey] swamp idea-howlers Since we're tossing out ideas, how about a kind of zombie that can call others to its location when spotting a p

Re: [Audyssey] swamp idea for map 3

2012-01-25 Thread Kelvin Tan
yes it makes some sense too johnny. maybe, only allow semi automatic guns like mp5 and rifle to be used in this map? as in the m60 and minigun are kind of too big to be lugged around anyway since they are big and therefore unable to be transported/teleported from the other maps. - Original M

Re: [Audyssey] swamp idea for map 3

2012-01-25 Thread Kelvin Tan
wow great idea!!! so i will have to make sure i get lots of emmo and med kits before venturing to this map then! but then maybe for this map, since the area is smaller, so there will definitely be more chance of being swarmed by zombies, maybe each zombie kill will get more exp or rep points as

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-20 Thread Kelvin Tan
ok thanks! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, January 20, 2012 4:32 PM Subject: Re: [Audyssey] Swamp needs some volunteer testers On audiogames.net, on the Swamp thread, I've posted a new testing client. You'll still need the one y

Re: [Audyssey] Swamp needs some volunteer testers

2012-01-19 Thread Kelvin Tan
hi jeremy. i'm now unable to access the swamp test server. - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Monday, January 16, 2012 1:24 PM Subject: [Audyssey] Swamp needs some volunteer testers The version 1.9b update is still being finished up, but in the mean time

Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-18 Thread Kelvin Tan
some time back, i actually thought of having another spare weapon in reserve, which in that case then it was a mp5. i actually already own 1 of course, and bought 1 more mp5 with my rep points hoping that in the event that if the 1 i'm currently using gets broken by zombies, i will still have a

Re: [Audyssey] swamp problem with ammo count when unloading

2012-01-17 Thread Kelvin Tan
another bug to add. i tried buying 2 armors of each type, and also an extra of the guns that i deam important for me, hoping that in the case either the armors or weapon gets broken i can still have 1 extra in waiting. but it doesn't seem to work. so more rep points wasted there. - Original

Re: [Audyssey] swamp-gun sound question

2012-01-01 Thread Kelvin Tan
so which are the most zombies attracting guns for the time being? can u give us a list in descending order or something? or unless in the next version it will become more obvious? lol. i would sure want to know as it may affect the gun i use when in an embush. - Original Message - From:

Re: [Audyssey] swamp off center and blue language

2011-12-15 Thread Kelvin Tan
agreed on both counts there che!! especially when using the snipper rifle, the off center aiming success becomes more noticeable - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, December 15, 2011 12:45 PM Subject: [Audyssey] swamp off center and blue languag

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
but how much would be enough? - Original Message - From: "john" To: "Gamers Discussion list" Sent: Wednesday, December 14, 2011 12:50 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Then don't give it to people, my thought was that the giving system would be to give some

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I've heard many complaints of short

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
yup agree with steady there. - Original Message - From: "Steady Goh" To: "Gamers Discussion list" Sent: Tuesday, December 13, 2011 1:29 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 20

Re: [Audyssey] swamp problem

2011-12-08 Thread Kelvin Tan
just press right click again and u will stop. - Original Message - From: "Richard Claridge" To: "Gamers Discussion list" Sent: Thursday, December 08, 2011 11:18 PM Subject: Re: [Audyssey] swamp problem I have also experienced this. Richard Sent from my iPhone On 8 Dec 2011, at 14:32,

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
r me. > > I honestly would rather prefer Jeremy mend the bugs that are there and > continue working on missions, rather than burdening him with more > exotic game ideas. > > Kai > > - Original Message - From: "Kelvin Tan" > To: "Gamers Discussion li

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
yes. agreed there steady. there will be a chit chat channel for chatters and another for those who are more into game play and less chat. - Original Message - From: "Steady Goh" To: "Gamers Discussion list" Sent: Saturday, December 03, 2011 10:03 AM Subject: Re: [Audyssey] Swamp, versio

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
have some experience and reputation points deducted? As for field kit, I think it should also heal the zombies near by which was hit but not dead yet. 锦发/Steady Goh - Original Message ----- From: "Kelvin Tan" To: "Gamers Discussion list" Sent: Friday, December 02, 2011 3:14 P

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Kelvin Tan
yes great idea man jeremy! looking forward to the next update. i'll be keep my weapons till the next update before i donate them because i'm afraid that i will not get the rep points again! is the radio toggle working for everyone here? so far i think only me and steady are facing the problem of

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Kelvin Tan
to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: > hi all. did the alt / key to turn of chat work for ev

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Kelvin Tan
not so much into playing coming in. I guess too many complains and jeremy have to give in a bit. 锦发/Steady Goh - Original Message - From: "Kelvin Tan" To: "Gamers Discussion list" Sent: Friday, December 02, 2011 9:51 AM Subject: Re: [Audyssey] Swamp, version 1.6b update

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Kelvin Tan
hi all. did the alt / key to turn of chat work for everyone? because when i press it, nothing happens. - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Wednesday, November 30, 2011 9:23 AM Subject: [Audyssey] Swamp, version 1.6b update I've posted version 1.6b. I'm

Re: [Audyssey] Swamp: a couple of insects crawling around the game

2011-12-01 Thread Kelvin Tan
e, barring having multiple armors of the same type you're going to be wearing any armor you have automatically. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelvin Tan Sent: Wednesday, November 30, 2011 7

Re: [Audyssey] Swamp, version 1.6b update

2011-11-30 Thread Kelvin Tan
hi jeremy. when i donate more than 1 item 1 after another, the rep points tends to mix up. i donated a m60 it gave me the rep points that i was supposed to get, but right after that, when i donated shot gun shells, mthe game tells me my rep has increased to ---, but in actual fact, it has actua

Re: [Audyssey] Swamp: a couple of insects crawling around the game

2011-11-30 Thread Kelvin Tan
i think it only happens to personal equipment like weapon/armor. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Thursday, December 01, 2011 7:00 AM Subject: [Audyssey] Swamp: a couple of insects crawling around the game When a zombie dies near yo

Re: [Audyssey] swamp suggestions

2011-11-29 Thread Kelvin Tan
and not forgeting there is a group of players who are not speaking english. it gets really annoying after a while. can u guys imagine different groups speaking different languages to each other at the same time? as far as i can understand, this particular group of people are speaking spanish, an

Re: [Audyssey] swamp

2011-11-26 Thread Kelvin Tan
always bare in mind, that this is a free game. games like judgement day, alien outback, and even some of the side scroller games which require the centering of sounds are also unplayable by people with hearing problems. this is a free game, so i feel that we should not compremise the game by ha

Re: [Audyssey] swamp

2011-11-26 Thread Kelvin Tan
yes!!! fully agreed there! - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Sunday, November 27, 2011 5:08 AM Subject: Re: [Audyssey] swamp Ok, possibly unpopular point of view here. What the hell is the point of playing a game you can't lose and

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Kelvin Tan
yes!! totally agreed there kai! - Original Message - From: "Kai" To: "Gamers Discussion list" Sent: Wednesday, November 23, 2011 3:48 AM Subject: Re: [Audyssey] Swamp reflections. I'm personally against the perfect targeting beeps. You're basically then playing a game of listen for the

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Kelvin Tan
maybe u can consider only with the longest range weapon, u will be able to aim and shoot zombies once u can hear them? for the low range weapons, u will either have to run towards zombies or hope that u will attract their attention and wait for them to come nearer for your other shorter range

Re: [Audyssey] A swamp bug.

2011-11-22 Thread Kelvin Tan
yes the panning bug is the most serious bug for me now. - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, November 22, 2011 1:53 AM Subject: [Audyssey] A swamp bug. One thing I just descovered when starting a new game is that if I hear a zombie gron

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Kelvin Tan
hi jeremy. when u say distance is being measured in tiles, do u mean 1 coordinate = 1 tile? so from coordinates 1 0 to coordinates 1 50 will be 50 tiles? so basically 1 step forward = 1 tile i.e. 2 steps backwards = 1 tile? because we are now hearing the sounds of zombies much earlier than the

[Audyssey] swamp suggestions and questions

2011-11-14 Thread Kelvin Tan
hi jeremy and all. was just wondering is there a weapons specifications list for swamp? as for now when i use a different weapon to shoot zombies, basically i only get to hear a different firing sound for the variety of different weapons. other than the different amount of emmo that each gun can

Re: [Audyssey] discoveries in castaways

2011-08-24 Thread Kelvin Tan
agreed in full there. especially about the more injuries and the uselessness of the war tent raid in the later stages of mission 3. - Original Message - From: "Steady Goh" To: "Gamers Discussion list" Sent: Wednesday, August 24, 2011 3:32 PM Subject: Re: [Audyssey] discoveries in castaw

Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread Kelvin Tan
agreed about the enemy gets stronger so much faster than most normal players can! i tried to delay on the start of the catapault building, trying to build a big army to fend off enemy troops, but i must say i failed big time! i choose to produce about 10 knights and 10 cavalry, and it totally di

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Kelvin Tan
hi jeremy and all! i just completed mission 3! enemies were just starting to destroy my first building when my 12th catapault bagan construction. i through all my population to become builders before my first catappault is destroyed! it was really a struggle! i created only 8 knights and i think

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Kelvin Tan
hi jeremy. i'm a little confused here. u said from your previous email: - Cavalry are weaker than even Rangers. They deal about 3 times the damage of a regular soldier, but their speed on the field is much faster than anyone else. If memory serves me, they are nearly double the speed of a nigh

Re: [Audyssey] discoveries in castaways

2011-08-12 Thread Kelvin Tan
oh really!!! because i didn't find much differences especially in terms of the disease rate. as for the working efficiency, i did not pay attention to much to it. but i think the difference isn't very noticable as compared to giving them more food types. and the game somehow feels easier to go t

[Audyssey] discoveries in castaways

2011-08-12 Thread Kelvin Tan
hi jeremy and all. made a few discoveries in castaways, and got a few suggestions to make the game better. i realise that the whole settlement can just survive on meat alone. i don't have to produce anything else as long as i have sufficient hunters and boother to keep up the meat supplies. i

Re: [Audyssey] possibly 2 more bugs in castaways

2011-08-01 Thread Kelvin Tan
same problem here about the cloth/leather disappearing. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, August 02, 2011 7:13 AM Subject: Re: [Audyssey] possibly 2 more bugs in castaways It actually takes 2 yarn to make 1 cloth, so that was the

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-08-01 Thread Kelvin Tan
sorry man. i did not have a save game on that time, i will save a game after i encounter the monk/tailor thingy again next time ok. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Monday, August 01, 2011 9:35 PM Subject: Re: [Audyssey] Castaways version

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-08-01 Thread Kelvin Tan
hi. i just successfuly completed mission 2! i think i found a few bugs. from what i understand from this new version, monks can also double as leather workers, but what happens each time is that they took my fur, but it just disappeared off the face of the earth. when i use the d and f keys to g

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-08-01 Thread Kelvin Tan
1 more that i forgot to mention. when i press control s to assign someone as a stone mason, it will assign that person to the next job thats on the right of the stone mason job. depending on what buildings u have up at the time, the assignment will not be correct. i think there is a key clash fo

Re: [Audyssey] Castaways and serfs

2011-07-30 Thread Kelvin Tan
hi dark. how do i get the cloth production faster? i don't really get your msg. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, July 30, 2011 11:26 PM Subject: Re: [Audyssey] Castaways and serfs Don't worry Dark, I will always keep cooperativ

[Audyssey] completing mission 2?

2011-07-30 Thread Kelvin Tan
hi jeremy. i've just started mission 2. but i still don't get the objective of mission 2. what is it i have to do to complete this mission? to kill enough yatys? - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, July 29, 2011 5:14 PM Subject: Re:

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Kelvin Tan
ok! got u! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, July 29, 2011 5:17 PM Subject: Re: [Audyssey] Castaways: Stone Masons It isn't super realistic, or efficient, but this is how the do things in order to keep the game balanced how it cur

Re: [Audyssey] Castaways: Stone Masons

2011-07-29 Thread Kelvin Tan
does lumberjacks carry the logs they cut to the store house first, and then relying on peasants to carry them to the soremill for the carpenters, or do lumberjacks carry the logs to soremills directly. and for the bricks that the masons make, will they have to be transported to the store house b

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-29 Thread Kelvin Tan
oh. how can i miss that detail out!!! will do. but i sure took a super long time completing this mission with only 20 population!!! lol. will try it again with a different fault this time. on the subject of perks and faults, what are the most popular perks and faults that other players love to

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-28 Thread Kelvin Tan
hi there. i've just successfully completed the game. towards the end, when i need to stock up on food items on the ship, i realise that the production of food can never cope, simply because the peasants are prioritising on stalking up the ship with food and and there is not enough man power for

Re: [Audyssey] Luminal, the latest version impressions.

2011-06-06 Thread Kelvin Tan
hi there. i am unable to run this game on my windows 7 machine. has any windows 7 users managed to play this game? this is a good game. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:01 AM Subject: Re: [Audyssey] Luminal, the la

[Audyssey] face book games

2010-09-21 Thread Kelvin Tan
hi all. was just wondering have any of u here found any games that are playable on face book. i personally found 2, mafia wars and airline manager, which i'm currently very much in to lately. anyone have any other games to recommend or to share with those blind face book users here? thanks. Fo

Re: [Audyssey] Fwd: fantastic game for the iPhone/iPod Touch - Aurifi - full sound scape game

2010-07-30 Thread Kelvin Tan
hi there. can anyone post a link where i can download maybe a audio trailer or review of aurifi? thanks. - Original Message - From: "Raul A. Gallegos" To: "Gamers Discussion list" Sent: Saturday, July 24, 2010 11:57 AM Subject: [Audyssey] Fwd: fantastic game for the iPhone/iPod Touch -

Re: [Audyssey] Palace Punch-up Released!

2010-07-11 Thread Kelvin Tan
hi phillip and all. i got a few comments and suggestions for palace punch up. 1. i find that our foot steps are kind of difficult to be heard in the midst of multiple stones flying to and fro, so maybe the volume of the foot steps can be raised in the next version if possible? 2. when too many

Re: [Audyssey] Super tennis and football from wipgameszone

2010-06-22 Thread Kelvin Tan
hi there. sure i would like to have a match with u too. do u have galaxy ranger too? that's my favourite game of this game company. - Original Message - From: "Bogdan Muresan" To: Sent: Saturday, June 12, 2010 10:10 PM Subject: [Audyssey] Super tennis and football from wipgameszone Hi

Re: [Audyssey] Games on Twitter

2010-03-31 Thread Kelvin Tan
yup. u can go to www.140mafia.com and sign in with your twitter user name and password. and don't forget to send your mob join invite link to the group. - Original Message - From: "Ann" To: "Gamers Discussion list" Sent: Friday, March 26, 2010 9:17 AM Subject: [Audyssey] Games on Twitt

[Audyssey] 140mafia, a twitter game

2010-03-11 Thread Kelvin Tan
for those of u on twitter and looking for an accessible online strategy game to play amongst sighted players, please go to http://140mafia.com to try out this mafia wars alike game. it's a game where u recruit other twitterers as mobsters and fight against other mobs. feel free to join my mob on

[Audyssey] 140mafia on twitter

2009-12-17 Thread Kelvin Tan
hi all to those who have a twitter account, and are interested to play a game that is connected to twitter, please go to http://www.140mafia.com/ it is a game very similar to face book's famous mafia wars. feel free to join my mob at http://140mafia.com/invite/direct_link?uid=1000547174 Follo

Re: [Audyssey] Menu of street fighter 4 for PC

2009-07-05 Thread Kelvin Tan
hey sorry ment to send him privately. Follow me on twitter at http://twitter.com/KelWL/ All about me: http://www.weiliankelvin.com/ Blog: http://www.weiliankelvin.com/blog/ My YouTube channel: http://www.youtube.com/user/chenweilianonline - Original Message - From: "Angellko21" To: "Gamer

Re: [Audyssey] Menu of street fighter 4 for PC

2009-07-05 Thread Kelvin Tan
hey man. can u kindly send me a copy of your profile please? thanks u to u. Follow me on twitter at http://twitter.com/KelWL/ All about me: http://www.weiliankelvin.com/ Blog: http://www.weiliankelvin.com/blog/ My YouTube channel: http://www.youtube.com/user/chenweilianonline - Original Message

Re: [Audyssey] Blood money Online fighting

2009-03-20 Thread Kelvin Tan
yes. i do agree that if just by pressing the j i l keys in succession will be kind of too easy for players who use the keyboard for game play. i think the best way to encourage gamers to move on to using mouse, wii remote, or which ever game pad controler is to either make the j i l combination

Re: [Audyssey] Blood money Online fighting

2009-03-19 Thread Kelvin Tan
i'm sure if it all works out, this game will definitely rock! blood sounds like too strong a word for an accessible game actually in my opinion! just by listening to the title of this game makes it sound like a game not for the faint hearted u know hahaha! but, i'm definitely not a faint heart f

Re: [Audyssey] Blind Adrenaline's online fighting game

2009-03-19 Thread Kelvin Tan
t know what it is but I get quite a lot of those kinds of request about this is too hard, help me figure this or that out, can you make it easier, type of requests. I wonder why it is some gamers can't just try something challenging and not make an issue out of it? Kelvin Tan wrote: hey m

Re: [Audyssey] Blind Adrenaline's online fighting game

2009-03-19 Thread Kelvin Tan
not sure if u had a chance to use the wii remote before. it has force featback capabilities as well. e.g. when i play mk on a wii, and when the player i'm using recieves a hit by the opponent, the wii remote actually vibrates. and special moves can be performed when we perform certain gestures

Re: [Audyssey] Blind Adrenaline's online fighting game

2009-03-19 Thread Kelvin Tan
. If a game deloper who is creating a racing game can't do well in other racing games like rail racer, top speed or Homer on a Harley, you cannot expect much from him. His end product will be easy and won't be much fun to play. 锦发/Steady Goh - Original Message - From: Kelvin

Re: [Audyssey] Blind Adrenaline's online fighting game

2009-03-18 Thread Kelvin Tan
hey man. it's great to hear the the fighting game is in the works. i totally agree that blind gamers should get into using the mouse for game play. but of course the ability to use the keyboard should be still available for the more old fashioned fighter who might just end up banging on what e

Re: [Audyssey] Street Fighter IV VS. MK versus DC universe

2009-02-20 Thread Kelvin Tan
hi there. can i know where can i get these game amulators for these games that u guys mentioned? and where can i download the mk or sf for the pc to go with these amulators like dreamcast? thanks. - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Saturday, Fe

Re: [Audyssey] SoundRTS question

2009-01-17 Thread Kelvin Tan
hi. u should be able to find people to have a game or 2 with by selecting the multi player in the main menu and selecting choose a server from a list. there should be at least 1 or 2 servers that are up almost all the time that i know of. - Original Message - From: "Christian" To: Se

Re: [Audyssey] SoundRTS question

2009-01-13 Thread Kelvin Tan
hey guys. i use to play sound rts quite a bit but haven't touched it in months. if any of u would like to arrange for a game or 2, u can contact me on msn with this address: wlkel...@yahoo.com.sg see u. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: W

Re: [Audyssey] Playing in the dark on msn,

2008-11-24 Thread Kelvin Tan
this email goes out to all top speed racers. my msn address is [EMAIL PROTECTED] i'm sure it would be easier to arrange races using msn. of course it's ok to add me just to talk about games or to arrange to play any other online game as well. - Original Message - From: "Leonard de Ruijt

Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Kelvin Tan
and soundrts, a great game. - Original Message - From: "aiden gardiner" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 20, 2008 3:19 AM Subject: Re: [Audyssey] audio games that can be played online Oh yeah, forgot about audio quake, but haven't got a copy of qu

Re: [Audyssey] Games for the Blind on Nintendo's Wii

2008-07-06 Thread Kelvin Tan
hi. there. yes it's true that u have to point and click to get in to the various channels to get in to the game itself. but it all u need is to get familiarise with the various positions of the icons on the screen and it can be done. because when u move your wii remote around the screen, and whe

Re: [Audyssey] sound rts server start

2007-07-19 Thread Kelvin Tan
hi i can't seem to connect to your server too. my log in name is kelvin. - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: Sent: Wednesday, July 18, 2007 1:59 PM Subject: [Audyssey] sound rts server start > Hi. > > as I have a stable connection I thought I'd try launching a serv

Re: [Audyssey] class three!

2007-06-22 Thread Kelvin Tan
hi there. the super charger and gravity puller is given free in the demo. for the full release of the game u will have to earn it as u progress from class to class. it's really a great game especially when it comes to multi player racing. - Original Message - From: "Josh" <[EMAIL PROTEC

Re: [Audyssey] top speed

2007-06-22 Thread Kelvin Tan
use nitros when there is a chance. - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, June 22, 2007 5:58 AM Subject: [Audyssey] top speed > Hi, > > Are there any class three tracks that let you race for good segments at > top > speed? I tri

[Audyssey] solving rail racer's game engine.exe issues

2007-06-15 Thread Kelvin Tan
hi all. i am 1 of the members of the beta team for rail racer. i actually just reformatted my pc not too long ago, and when i got my pc back up and going me too had the game enginer error when i try to start the game. but i have gotten all things sorted by just going to the windows update site to d

Re: [Audyssey] Rail Racer status was: Mouse games

2007-05-24 Thread Kelvin Tan
hi che. is the rail racer mailing list still active. i havent been receiving any messages from the list for a few months now. and i had to reinstall my rail racer game due to reformatting of my pc and i am having problems registering the game again. - Original Message - From: "Che" <[EM

Re: [Audyssey] wrecking ball

2007-01-31 Thread Kelvin Tan
hi. this link don't seem to work for me. regards, Kelvin/Wei Lian HomePage: http://www.weiliankelvin.com - Original Message - From: "Ken the Crazy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, January 31, 2007 5:07 PM Subject: [Audyssey] wrecking ball Many of you ha

Re: [Audyssey] Judgment Day Boss beating recordings

2006-12-13 Thread Kelvin Tan
hi can i have 1? regards, Kelvin/Wei Lian HomePage: http://www.weiliankelvin.com - Original Message - From: "Karl" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; Sent: Thursday, December 14, 2006 12:33 PM Subject: [Audyssey] Judgment Day Boss beating recordings Hi all, I created two audio

Re: [Audyssey] self distruct

2006-11-17 Thread Kelvin Tan
hi. i got a copy of the alfa urchent's cannon but couldn't figure out what is the key stroke to use it. can anyone help on this? thanks. regards, Kelvin/Wei Lian HomePage: http://www.weiliankelvin.com - Original Message - From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: "Chris" <[EMAIL PR