Re: [Audyssey] 3D Navigation was Important MOTA News

2010-07-18 Thread weisi4u
sound has been made by some sort of object that you can see on the map. Maybe not interact with, but it is there. My thoughts. Kevin - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Date: Sun, 18 Jul 2010 15:34:02 -0600 Subject: Re: [Audysse

Re: [Audyssey] 3D Navigation was Important MOTA News

2010-07-18 Thread Bryan Peterson
I don't even think there are keyboards with six arrows, so if you did need one you'd pretty much be out of luck. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, July 18, 2010

[Audyssey] 3D Navigation was Important MOTA News

2010-07-18 Thread Thomas Ward
Hello Nicol, Um…think about that question a moment. There is no such thing as a keyboard with six arrow keys. So no you don’t need a special keyboard to play my 3d games. In answer to your question to climb up or down you would use a keyboard combo like control-up arrow or control-down arrow to asc

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
amers Discussion list' Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios Yes mine too though my mobility instructor was worse than me laughing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread mike maslo
Yes mine too though my mobility instructor was worse than me laughing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] 3D

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 26, 2009 9:32 PM Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios Hi Dark, Ok? Sounds like your mobility instructor was an idiot. Never once in my life has a mobility

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Dark, Ok? Sounds like your mobility instructor was an idiot. Never once in my life has a mobility instructor told me to count steps. Quite the opposite in fact. They usually cued me into land marks, sounds, and other things I could use to assess where I was without depending on something

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread dark
ssage - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Saturday, December 26, 2009 10:38 PM Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios Interesting point about coordinates Dark. With your taste for RPG's that tend to hav

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
was a cattle > grid, so all I neded to do to find it was go too far, reach the grid > and turn back. > > needless to say, i called the mobility officer some very colourful names > after that. > - Original Message - > From: "Thomas Ward" > To: "Gamer

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread dark
- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 26, 2009 8:32 PM Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios Hi Dark, As a game developer I find your comments and suggestions most helpful. So

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Dark, As a game developer I find your comments and suggestions most helpful. So as I understand it as long as I design my game engine a long the GMA engine, which I am, including such features as place markers, visited here before announcements, and even try my best to give each room a name

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread dark
n the control scheme, as if everything turned with the character, you would lose the perspective of what is around them. Beware the Grue! Dark. - Original Message - From: "clement chou" To: "Gamers Discussion list" Sent: Friday, December 25, 2009 5:53 AM S

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-26 Thread dark
thing like shades, so long as there is something to distinguish in the different directions. beware the Grue! dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, December 26, 2009 4:32 AM Subject: Re

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread clement chou
maybe the first three onimusha games. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, December 25, 2009 7:10 PM Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios Hi. As regards 3D navigation, in fact naviga

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, December 25, 2009 9:10 PM To: Gamers Discussion list Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios Hi. As regards 3D navigation, in fact navigation in general, as I've said,

[Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread dark
Hi. As regards 3D navigation, in fact navigation in general, as I've said, i'm probably the worst person you meet, with a biological cause sinse I was born prematurely and suffered brain damage which has resulted in me having an attrocious sense of spacial coordination and balance. Freq

Re: [Audyssey] 3D navigation

2009-11-03 Thread Charles Rivard
uot;Charles Rivard" Sent: Monday, November 02, 2009 12:00 AM Subject: Re: [Audyssey] 3D navigation Hi Charles, I due to RPs tunnel vision became legally blind at 21 and had to give up driving at that point. I could still see pretty good until I was about 30. So I still think that I have pre

Re: [Audyssey] 3D navigation

2009-11-03 Thread Jacob Kruger
- Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, November 02, 2009 8:11 PM Subject: Re: [Audyssey] 3D navigation Hi Tom. On the matter of sound, well I've never had the full 5.1 but have always used a pair of very good headphones, and th

Re: [Audyssey] 3D navigation

2009-11-02 Thread shaun everiss
know friends that have >been totally blind their entire lives and have no problems. for me to learn a >new area it takes a lot of memorization and practice. >- Original Message - From: "Thomas Ward" >To: "Gamers Discussion list" >Sent: Saturday,

Re: [Audyssey] 3D navigation

2009-11-02 Thread Yohandy
uot;Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 31, 2009 4:56 PM Subject: Re: [Audyssey] 3D navigation Hi Dark, Yes, I do understand. Although, it seams to me that quite a few gamers on this list do have serious difficulties with spacial orientation e

Re: [Audyssey] 3D navigation

2009-11-02 Thread dark
Hi Tom. On the matter of sound, well I've never had the full 5.1 but have always used a pair of very good headphones, and the virtual 3D support in the Gma engine has always done very well. On the sensary front though, - while obviously including smell and touch in a game is beyond the l

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Jim, Certainly having a 5.1 surround sound headphones and sound card certainly helps, but it isn't always necessary to play an FPS game like Shades of Doom. I know in Shades of Doom it can be configured for standard stereo headphones and speakers or for a full 5.1 surround sound system. E

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Dark, A good point. Not to mention if I'm intentionally creating a maze in the Tomb Hunter games like David with Shades of Doom an unexplored navigator might be too much like a cheat. A simple visited here reminder should be enough to tell you that you've explored this location before. Plus

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Dark, Yes, I am a fan of mazes too. Not to mention in games such as the Tomb Hunter series I'm starting mazes would be quite appropriate for that genre of game. After all mazes would be an effective deterrent for the casual tomb robber and treasure hunter. Plus it would be just another typ

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Peter, Hmmm...Well in Shades of Doom and Sarah too there are commands to mark your location.That way if you run across a marker you know you've been there before. Plus Shades of doom does let you find doors and exits with the x key. Both also have a way to check if you've visited that spot

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Kelly, That very well may be. Although, one thing I've noticed about Monkey Business in particular is you really have to depend a lot on audio landmarks. Take the jungle for example. You have a lot of very good clues to let you know exactly where you are in the jungle. You have the bee hive,

Re: [Audyssey] 3D navigation

2009-11-02 Thread Jim Kitchen
Hi Charles, I due to RPs tunnel vision became legally blind at 21 and had to give up driving at that point. I could still see pretty good until I was about 30. So I still think that I have pretty good spacial visualization skills. And with some exploring I get around new environments pretty

Re: [Audyssey] 3D navigation

2009-11-01 Thread Ken
nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 01, 2009 4:03 PM Subject: Re: [Audyssey] 3D navi

Re: [Audyssey] 3D navigation

2009-11-01 Thread Willem
I'm with you there dark, I won't mind the odd maze here and there. Even accidentally getting my head chopped off by a door isn't a problem lol. Though mindless difficulty isn't fun either, but that's where exploration comes in. dark wrote: As an exploration fan I enjoy mazes, sinse they give me

Re: [Audyssey] 3D navigation

2009-11-01 Thread dark
I'm not sure on the unexplored space navigator, sinse discovering ropes to climb etc would be part of the challenge of the game for me. Maybe it could tell you roughly where the nearest unexplored area was, and leave getting there up to you, Eg, east 30 meters, or down 10 if it

Re: [Audyssey] 3D navigation

2009-11-01 Thread dark
As an exploration fan I enjoy mazes, sinse they give me a wide variety of different rooms to explore, always with the possibility of meeting something new, and actuallly Tom i was hoping for a maze or two in the tomb hunter games later on. In shades as I said, the navigation features I found p

Re: [Audyssey] 3D navigation

2009-11-01 Thread David Chittenden
When I was in school learning geometry, the braille diagrams used dashes rather than complete lines to symbolize lines which were hidden from view. Something like that could be used to show rooms which are under other rooms in a level. David Chittenden, MS, CRC, MRCAA Thomas Ward wrote: Hi

Re: [Audyssey] 3D navigation

2009-11-01 Thread peter Mahach
e working with pads... the warp core in the middle of the room... etc. hth. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 01, 2009 10:03 PM Subject: Re: [Audyssey] 3D navigation Peter, Is there anything specifically ab

Re: [Audyssey] 3D navigation

2009-11-01 Thread Kellie and my lovable Lady J.
30, 2009 5:53 PM Subject: Re: [Audyssey] 3D navigation Hi Dark, That happens to me from time to time too, but I do have very good spacial orientation skills which is a huge plus in my favor. As a result I generally don't have a lot of problems getting around the levels in Monkey Busin

Re: [Audyssey] 3D navigation

2009-11-01 Thread Thomas Ward
Hi Phil, Yeah, I do know when I was learning Shades of Doom saving the level as a braille map and printing it out did help me a lot in getting a view of the level. Unfortunately, braille printers are expensive and very fiew blind people I know have one. So that is one reason I never added a br

Re: [Audyssey] 3D navigation

2009-11-01 Thread Thomas Ward
Peter, Is there anything specifically about FPS games like Shades of Doom that confuses you. Any specific reason why you get lost, and anything I can do as a developer to make it easier for gamers like you to get full enjoyment out of the game? I will say this about Shades of Doom though. Sh

Re: [Audyssey] 3D navigation

2009-11-01 Thread Willem
e you are. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 31, 2009 4:56 PM Subject: Re: [Audyssey] 3D navigation Hi Dark, Yes, I do understand. Although, it seams to me that quite a few gamers on this list do

Re: [Audyssey] 3D navigation

2009-11-01 Thread Phil Vlasak
mers Discussion list" Sent: Saturday, October 31, 2009 4:56 PM Subject: Re: [Audyssey] 3D navigation Hi Dark, Yes, I do understand. Although, it seams to me that quite a few gamers on this list do have serious difficulties with spacial orientation especially in games like Shades of Doom. As

Re: [Audyssey] 3D navigation

2009-11-01 Thread peter Mahach
: "Gamers Discussion list" Sent: Sunday, November 01, 2009 10:37 AM Subject: Re: [Audyssey] 3D navigation Once I learn my way around an area, I can visualize it as you do for the most part. In a game, especially one with a lot of stuff to work with, and you do a lot of moving around

Re: [Audyssey] 3D navigation

2009-10-31 Thread Charles Rivard
d we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 31, 2009 11:56 AM Subject: Re: [Audyssey] 3D navigation Hi Dark, Yes, I do understand. Although, it seams to me that quite a few gamers on this list do have serious difficu

Re: [Audyssey] 3D navigation

2009-10-31 Thread dark
are the gruie! Dark. Actual relations betwene any of these places are literally impossible for me to say. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, October 31, 2009 9:56 PM Subject: Re: [Audyssey] 3D navigation Hi Dark,

Re: [Audyssey] 3D navigation

2009-10-31 Thread Thomas Ward
Hi Dark, Yes, I do understand. Although, it seams to me that quite a few gamers on this list do have serious difficulties with spacial orientation especially in games like Shades of Doom. As I don't seam to have this problem I can't help but wonder what is the cause. Why do they have difficul

Re: [Audyssey] 3D navigation

2009-10-31 Thread Casey Mathews
09 9:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] 3D navigation Hi Dark, That happens to me from time to time too, but I do have very good spacial orientation skills which is a huge plus in my favor. As a result I generally don't have a lot of problems getting ar

Re: [Audyssey] 3D navigation

2009-10-31 Thread dark
Hi tom. do not judge perception of blind people in general by me at all, sinse my spacial awareness is actually worse than most people's, possibly due to some brain damage I suffered at birth. I have absolutely no idea how to spacially relate one place I am in to another, construct any

Re: [Audyssey] 3D navigation

2009-10-30 Thread Thomas Ward
Hi Dark, That happens to me from time to time too, but I do have very good spacial orientation skills which is a huge plus in my favor. As a result I generally don't have a lot of problems getting around the levels in Monkey Business. One reason I believe I am so good at Monkey Business, Sar

Re: [Audyssey] 3D navigation

2009-10-30 Thread Thomas Ward
Hi Dark, I would agree with that assessment. I'll admit I've largely noddled my own engine after the GMA engine for the plane fact that it is familiar to me, it has some very excellent features, and it seamed like a great example of a fully accessible game engine to me. Even though it isn't fu

Re: [Audyssey] 3D navigation

2009-10-30 Thread dark
ich is probably why i personally need such a handy navigation system as the one in the Gma engine and terraformers. Beware the grue! dark. - Original Message - From: "Kellie and my lovable Lady J." To: "Gamers Discussion list" Sent: Friday, October 30, 2009 6:18

Re: [Audyssey] 3D navigation

2009-10-30 Thread Kellie and my lovable Lady J.
the Blind Oregon campus www.guidedogs.com - Original Message - From: "dark" To: Sent: Friday, October 30, 2009 10:29 AM Subject: [Audyssey] 3D navigation Hi. to me, the difficulty of a 3D game depends entirely upon how good the navigation tools in that particular game are

[Audyssey] 3D navigation

2009-10-30 Thread dark
Hi. to me, the difficulty of a 3D game depends entirely upon how good the navigation tools in that particular game are. Monkey business, i have to admit, I'm actually absolutely appauling! at and have never made it through the Jungle stage successfully. I just find the navigation used in tha