sound has been made by some sort of
object that you can see on the map. Maybe not interact with, but it is there.
My thoughts.
Kevin
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Date: Sun, 18 Jul 2010 15:34:02 -0600
Subject: Re: [Audysse
I don't even think there are keyboards with six arrows, so if you did need
one you'd pretty much be out of luck.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, July 18, 2010
Hello Nicol,
Um…think about that question a moment. There is no such thing as a
keyboard with six arrow keys. So no you don’t need a special keyboard
to play my 3d games.
In answer to your question to climb up or down you would use a
keyboard combo like control-up arrow or control-down arrow to asc
amers Discussion list'
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Yes mine too though my mobility instructor was worse than me laughing.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas
Yes mine too though my mobility instructor was worse than me laughing.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 26, 2009 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3D
-
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, December 26, 2009 9:32 PM
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi Dark,
Ok? Sounds like your mobility instructor was an idiot. Never once in my
life has a mobility
Hi Dark,
Ok? Sounds like your mobility instructor was an idiot. Never once in my
life has a mobility instructor told me to count steps. Quite the
opposite in fact. They usually cued me into land marks, sounds, and
other things I could use to assess where I was without depending on
something
ssage -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Saturday, December 26, 2009 10:38 PM
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Interesting point about coordinates Dark. With your taste for RPG's
that tend to hav
was a cattle
> grid, so all I neded to do to find it was go too far, reach the grid
> and turn back.
>
> needless to say, i called the mobility officer some very colourful names
> after that.
> - Original Message -
> From: "Thomas Ward"
> To: "Gamer
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, December 26, 2009 8:32 PM
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi Dark,
As a game developer I find your comments and suggestions most helpful. So
Hi Dark,
As a game developer I find your comments and suggestions most helpful.
So as I understand it as long as I design my game engine a long the GMA
engine, which I am, including such features as place markers, visited
here before announcements, and even try my best to give each room a name
n the control scheme, as if everything turned with the
character, you would lose the perspective of what is around them.
Beware the Grue!
Dark.
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Friday, December 25, 2009 5:53 AM
S
thing like shades, so long as there is something to distinguish in
the different directions.
beware the Grue!
dark.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Saturday, December 26, 2009 4:32 AM
Subject: Re
maybe the first three
onimusha games.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, December 25, 2009 7:10 PM
Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi.
As regards 3D navigation, in fact naviga
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, December 25, 2009 9:10 PM
To: Gamers Discussion list
Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios
Hi.
As regards 3D navigation, in fact navigation in general, as I've said,
Hi.
As regards 3D navigation, in fact navigation in general, as I've said,
i'm probably the worst person you meet, with a biological cause sinse I was
born prematurely and suffered brain damage which has resulted in me having
an attrocious sense of spacial coordination and balance.
Freq
uot;Charles Rivard"
Sent: Monday, November 02, 2009 12:00 AM
Subject: Re: [Audyssey] 3D navigation
Hi Charles,
I due to RPs tunnel vision became legally blind at 21 and had to give up
driving at that point. I could still see pretty good until I was about 30.
So I still think that I have pre
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Monday, November 02, 2009 8:11 PM
Subject: Re: [Audyssey] 3D navigation
Hi Tom.
On the matter of sound, well I've never had the full 5.1 but have always
used a pair of very good headphones, and th
know friends that have
>been totally blind their entire lives and have no problems. for me to learn a
>new area it takes a lot of memorization and practice.
>- Original Message - From: "Thomas Ward"
>To: "Gamers Discussion list"
>Sent: Saturday,
uot;Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 31, 2009 4:56 PM
Subject: Re: [Audyssey] 3D navigation
Hi Dark,
Yes, I do understand. Although, it seams to me that quite a few gamers on
this list do have serious difficulties with spacial orientation e
Hi Tom.
On the matter of sound, well I've never had the full 5.1 but have always
used a pair of very good headphones, and the virtual 3D support in the Gma
engine has always done very well.
On the sensary front though, - while obviously including smell and touch
in a game is beyond the l
Hi Jim,
Certainly having a 5.1 surround sound headphones and sound card
certainly helps, but it isn't always necessary to play an FPS game like
Shades of Doom. I know in Shades of Doom it can be configured for
standard stereo headphones and speakers or for a full 5.1 surround sound
system. E
Hi Dark,
A good point. Not to mention if I'm intentionally creating a maze in the
Tomb Hunter games like David with Shades of Doom an unexplored navigator
might be too much like a cheat. A simple visited here reminder should be
enough to tell you that you've explored this location before. Plus
Hi Dark,
Yes, I am a fan of mazes too. Not to mention in games such as the Tomb
Hunter series I'm starting mazes would be quite appropriate for that
genre of game. After all mazes would be an effective deterrent for the
casual tomb robber and treasure hunter. Plus it would be just another
typ
Hi Peter,
Hmmm...Well in Shades of Doom and Sarah too there are commands to mark
your location.That way if you run across a marker you know you've been
there before. Plus Shades of doom does let you find doors and exits with
the x key. Both also have a way to check if you've visited that spot
Hi Kelly,
That very well may be. Although, one thing I've noticed about Monkey
Business in particular is you really have to depend a lot on audio
landmarks. Take the jungle for example.
You have a lot of very good clues to let you know exactly where you are
in the jungle. You have the bee hive,
Hi Charles,
I due to RPs tunnel vision became legally blind at 21 and had to give up
driving at that point. I could still see pretty good until I was about 30. So
I still think that I have pretty good spacial visualization skills. And with
some exploring I get around new environments pretty
nervous anxiety...
Ken Downey, LMT
President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, November 01, 2009 4:03 PM
Subject: Re: [Audyssey] 3D navi
I'm with you there dark, I won't mind the odd maze here and there. Even
accidentally getting my head chopped off by a door isn't a problem lol.
Though mindless difficulty isn't fun either, but that's where
exploration comes in.
dark wrote:
As an exploration fan I enjoy mazes, sinse they give me
I'm not sure on the unexplored space navigator, sinse discovering ropes
to climb etc would be part of the challenge of the game for me.
Maybe it could tell you roughly where the nearest unexplored area was,
and leave getting there up to you, Eg, east 30 meters, or down 10 if it
As an exploration fan I enjoy mazes, sinse they give me a wide variety of
different rooms to explore, always with the possibility of meeting something
new, and actuallly Tom i was hoping for a maze or two in the tomb hunter
games later on.
In shades as I said, the navigation features I found p
When I was in school learning geometry, the braille diagrams used dashes
rather than complete lines to symbolize lines which were hidden from
view. Something like that could be used to show rooms which are under
other rooms in a level.
David Chittenden, MS, CRC, MRCAA
Thomas Ward wrote:
Hi
e working with pads...
the warp core in the middle of the room... etc. hth.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, November 01, 2009 10:03 PM
Subject: Re: [Audyssey] 3D navigation
Peter,
Is there anything specifically ab
30, 2009 5:53 PM
Subject: Re: [Audyssey] 3D navigation
Hi Dark,
That happens to me from time to time too, but I do have very good spacial
orientation skills which is a huge plus in my favor. As a result I
generally don't have a lot of problems getting around the levels in Monkey
Busin
Hi Phil,
Yeah, I do know when I was learning Shades of Doom saving the level as a
braille map and printing it out did help me a lot in getting a view of
the level. Unfortunately, braille printers are expensive and very fiew
blind people I know have one. So that is one reason I never added a
br
Peter,
Is there anything specifically about FPS games like Shades of Doom that
confuses you. Any specific reason why you get lost, and anything I can
do as a developer to make it easier for gamers like you to get full
enjoyment out of the game?
I will say this about Shades of Doom though. Sh
e you are.
Phil
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 31, 2009 4:56 PM
Subject: Re: [Audyssey] 3D navigation
Hi Dark,
Yes, I do understand. Although, it seams to me that quite a few gamers
on this list do
mers Discussion list"
Sent: Saturday, October 31, 2009 4:56 PM
Subject: Re: [Audyssey] 3D navigation
Hi Dark,
Yes, I do understand. Although, it seams to me that quite a few gamers
on this list do have serious difficulties with spacial orientation
especially in games like Shades of Doom. As
: "Gamers Discussion list"
Sent: Sunday, November 01, 2009 10:37 AM
Subject: Re: [Audyssey] 3D navigation
Once I learn my way around an area, I can visualize it as you do for the
most part. In a game, especially one with a lot of stuff to work with,
and
you do a lot of moving around
d we trust!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 31, 2009 11:56 AM
Subject: Re: [Audyssey] 3D navigation
Hi Dark,
Yes, I do understand. Although, it seams to me that quite a few gamers
on this list do have serious difficu
are the gruie!
Dark.
Actual relations betwene any of these places are literally impossible for me
to say.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, October 31, 2009 9:56 PM
Subject: Re: [Audyssey] 3D navigation
Hi Dark,
Hi Dark,
Yes, I do understand. Although, it seams to me that quite a few gamers
on this list do have serious difficulties with spacial orientation
especially in games like Shades of Doom. As I don't seam to have this
problem I can't help but wonder what is the cause. Why do they have
difficul
09 9:53 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] 3D navigation
Hi Dark,
That happens to me from time to time too, but I do have very good spacial
orientation skills which is a huge plus in my favor. As a result I
generally don't have a lot of problems getting ar
Hi tom.
do not judge perception of blind people in general by me at all, sinse my
spacial awareness is actually worse than most people's, possibly due to
some brain damage I suffered at birth.
I have absolutely no idea how to spacially relate one place I am in to
another, construct any
Hi Dark,
That happens to me from time to time too, but I do have very good
spacial orientation skills which is a huge plus in my favor. As a
result I generally don't have a lot of problems getting around the
levels in Monkey Business. One reason I believe I am so good at Monkey
Business, Sar
Hi Dark,
I would agree with that assessment. I'll admit I've largely noddled my
own engine after the GMA engine for the plane fact that it is familiar
to me, it has some very excellent features, and it seamed like a great
example of a fully accessible game engine to me. Even though it isn't
fu
ich is
probably why i personally need such a handy navigation system as the one in
the Gma engine and terraformers.
Beware the grue!
dark.
- Original Message -
From: "Kellie and my lovable Lady J."
To: "Gamers Discussion list"
Sent: Friday, October 30, 2009 6:18
the Blind Oregon campus
www.guidedogs.com
- Original Message -
From: "dark"
To:
Sent: Friday, October 30, 2009 10:29 AM
Subject: [Audyssey] 3D navigation
Hi.
to me, the difficulty of a 3D game depends entirely upon how good the
navigation tools in that particular game are
Hi.
to me, the difficulty of a 3D game depends entirely upon how good the
navigation tools in that particular game are.
Monkey business, i have to admit, I'm actually absolutely appauling! at and
have never made it through the Jungle stage successfully. I just find the
navigation used in tha
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