[Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi everyone, Okay, here is the deal. Beta 17 is almost ready for public release and it may appear as early as Friday/Saturday barring any unforseen issues/problems. Which brings me to the point of this e-mail. Basically, if there is any last minute comments, suggestions, or input you would like

Re: [Audyssey] Novag Citrine chess computer findings

2011-01-25 Thread Charles Rivard
What is it exactly? I don't understand your question. Uh, the description should have told you. It's a course to teach you beginning chess. You can check it out at] www.hadley.edu --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread william lomas
I think we need more advanced elements and puzzles otherwise games we have will remain to easy On 25 Jan 2011, at 08:13, Thomas Ward wrote: Hi everyone, Okay, here is the deal. Beta 17 is almost ready for public release and it may appear as early as Friday/Saturday barring any unforseen

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Jacob Kruger
Not too sure relevant at all, but in terms of randomisation closest would really think you'd want to go is that on certain levels, the same monsters/adversaries might want appear/arrive at different placements, but that's about as far as would take it. In terms of different jumping levels it

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Will, Yeah, that goes without saying. The big picture here is how to balance it out so it allows new/inexperienced gamers a serious chanse at playing plus give advanced gamers like myself something worth buying and continuing to play for some time to come. To give it replay value that holds

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Sarah Haake
Hi Thomas, very interesting things you brought up there. For me personally, the random enemies and items are not important at all. I perfectly understand what you said about enemies fitting into a plot and so on, and that is a lot more important for me at least. So, I would say, just place

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Ryan Strunk
I'm in favor of taking out randomness. I'm not overly concerned with scoring. My biggest point in this email, though: In the Tomb Raider games puzzles range from using a specific lever/switch to unlock a door to more advanced puzzles like jumping on certain pressure switches,hidden in the floor,

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread shaun everiss
hi tom. Ok, I aggree with you on the monsters thing. There are 2 ways you could accomplish this. 1. have randomised monsters per location. That is every location where monsters exist as is in the current release can have randomised monsters, unless for example these don't fit in which case you

Re: [Audyssey] Games from APH?

2011-01-25 Thread Jim Kitchen
Hi Peter, Angry Birds, guess I would be too if someone loaded me into a slingshot and shot me at a pig. grin Thanks. BFN Jim confucious say: never raise hands to angry child, leave groin exposed. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers

Re: [Audyssey] Games from APH?

2011-01-25 Thread Jim Kitchen
Hi Ken, Thanks for the description of the game of mahjong. Doesn't sound like the easiest game to create and play via sound. I might have to look into it though after Awesome Homer. BFN Jim I'd love to, but none of my socks match. j...@kitchensinc.net http://www.kitchensinc.net (440)

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread shaun everiss
well you could remove the randomised code while you test it and then add it back in later if you cared to. Issue is once people know where everything is then it won't matter if you have the game or not. At 09:43 p.m. 25/01/2011, you wrote: Hi Will, Yeah, that goes without saying. The big

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread dark
Hi tom. The chief reason I can see for random monsters, is to provide interest in the rest of your game. Gameplay wise Q9 scores over superliam in my book because while they have basically the same formular, walk along left to right, jump holes, smack stuff when close etc, q9 has randomly

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Ryan, Ryan wrote: As it stands now, you may be right, but I don't think that's a good reason not to include such puzzles. If we keep the bar intentionally low, we'll never teach people to jump higher. My reply: That's quite true, but my concern is actually translating some of these complex

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Dark, Dark wrote: As to puzles and traps, how about an easy mode for compromise. I'm not just thinking here of mucking about with game mechanics, but of something potentially plot specific which could provide audio help similar to the eva in shades of doom. Say, on easy mode angela takes a

[Audyssey] puzles was MOTA Last Minute Comments

2011-01-25 Thread dark
Hi Tom. interesting thoughts regarding audio puzles. The first and most obvious thing that occurs to me though, is false trails. Take that picture in Guardian of light as an example. It does not immediately occur to the player because he/she has seen lots of pictures and other decorations

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Phil Vlasak
Hi Thomas, I am not sure why you can not have random monsters and specific monsters. The skeletons and other low level monsters should be random and show up everywhere and on all levels. But then you should have another specific monster class that shows up only where and when you decide. In the

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Shaun, As I said in a prier e-mail doing that wouldn't really work. I could never balance the game that way. Let me explain it another way. Let's assume you enter the first room and you have a pistol with 15 rounds of ammo. There is a big ugly skeleton in their with a rusty dagger in his

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Phil Vlasak
Hi Thomas, Another suggestion about the placement of monsters. How about no random monsters, so they are positioned exactly where you want them. But then have a random removal of those monsters function at the start of each level. Phil --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] just wondering If anyone is still into msfs...

2011-01-25 Thread peter Mahach
Well I think you did got just the issue I'm having, I go to control panel, it gives me an error and the meter will stay at 0 until I run sapisvr. To make things more fun, though, I can't get iyp to install. this click once deployment thing seems very unstable, to me at least. it worked once,

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Phil, Phil wrote: I am not sure why you can not have random monsters and specific monsters. In the Sarah game, I decide which monsters show up on each level and how many of them. Then I also adjust the number and type plus adjusting their capabilities before the level starts depending on

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Ryan Strunk
Hey Tom, That puzzle was used in technoshock, albeit with a bit more simplicity. S P O I L E R S P A C E On one of the levels there's a switch you need to press to get the teleporter to pop up on your side of a pit. The switch is too far away, though, so you have to ponder it until you get

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Karl Belanger
Here are my thoughts: As for randomized monsters and items, I have definitely experienced how things can be unbalanced, and I would be OK with completely unrandomizing things. Or, what about partial randomization? For example, you could only allow skeletons and zombies on level 1, add in centaurs

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Philip Bennefall
Hi Thomas, I would personally very much suggest that you do this, both from a gamer's and a developer's standpoint. From a gamer's because it provides for more realism since, as you say, you can actually hear monsters properly etc and it provides for some randomization while still following

Re: [Audyssey] Game Engines was Heli

2011-01-25 Thread Philip Bennefall
Hi Thomas, I certainly don't think that your engine is not marketable just because BGT is around. I'm sure you do things totally differently as compared to myself and BGT, and so your engine might appeal to some where BGT has not done so and the other way around. I would definitely say that

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Lori Duncan
Hi tom I personally preffer the randomness of the game, it keeps the player on their toes and doesn't become boring to expect the same monsters in the same places all of the time. I know of a few games where the monsters are always in the same place and good though they are, a bit of

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Michael Gauler
Hi Tom, since I have been there playing the game from your first Alpha onwards, I have been with it from the start. About random enemies/objects: drop it. I have had that problem of encountering a centauer in the first level with only the standard gun as a weapon, with nothing else. Even on easy

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Damien Pendleton
Hi, To be honest though, it all depends on just how complex something is. There are some games that I just cannot play because of the complexity of it. For example, I can't do some of the games where you can turn at angles etc, like Shades of Doom, Monkey Business etc. I purchased some of the

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Karl, Thanks for the comments. As for your comment about partial randomization that's part of the problem. As I was explaining to Phil earlier when I added that random code I didn't do it in such a way that would provide partial randomization or take certain types of special conditions into

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Michael, Michael wrote: Just a short question about traps and items. What happened to such things as the vanishing platforms to cross some traps instead of the bridges or bridges that only hold you for a time before breaking, and something like the force fields or other timed traps in

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Damien, You just hit upon one of my main concerns. Your definition and my ddefinition of easy and hard is vastly different. Below you explained that you have problems with games like Shades of Doom where I have beaten it several times. I have even beaten it a few times on the highest

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Damien Pendleton
Hi Thomas, Well this is it. I feel awful about that, because I feel that if somebody else can do it, then technically and theoretically I should be able to. I'm one of these people who believes that anything is possible. Yet when I sit down for years and years to try and read from rather

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread dark
That to an extent is true Tom, but equally bare in mind that 2D is spacially easier than 3D. Many of the problems some people have with 3D are simply space orientated, heck, if it weren't for good nav features in the gma engine and terraformers I couldn't play them myself, and in fact

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Ryan Conroy
Hi Tom, Just a couple things: 1. If you put an arcade mode in, can you have a high score server? I.E. We could submit our high scores to scoreboards on the internet like with Pipe, Troopanum, ETC, and compete with each other? If you can, I'd say definitely I'd like an arcade mode. If you

Re: [Audyssey] marvel vs. capcom 3 details

2011-01-25 Thread Clement Chou
Well, that's a good amount of background to know. I've scene all the x-men movies.. and loved them. But I don't know as much about these characters as I probably should. lol. At 11:10 PM 24/01/2011, you wrote: Let me shine some light on the marvel side of things: I'm not as knowledgeable

[Audyssey] Papa Sangre price reduction

2011-01-25 Thread Karl Belanger
Hello, I just saw that Papa Sangre has been reduced in price from $6.99-$4.99. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] marvel vs. capcom 3 details

2011-01-25 Thread Clement Chou
Sorry, forgot to mention that. The game will be for the usual 2... ps3 and xbox360. At 07:36 AM 25/01/2011, you wrote: What systems will this game be for? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Tuesday,

Re: [Audyssey] New idea Game Engines was Heli

2011-01-25 Thread Shiny protector
Hi, Just a spectacular idea I've thought of. Why don't you Philip and Thomas rap the G Three-D engine in BGT? In that way, both of you won't have to compete, and it will be a good engine. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list

Re: [Audyssey] Games from APH?

2011-01-25 Thread Shiny protector
Isn't Homer based on the Simpsons? - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Ken the Crazy Gamers@audyssey.org Sent: Tuesday, January 25, 2011 10:02 AM Subject: Re: [Audyssey] Games from APH? Hi Ken, Thanks for the description of the game of mahjong. Doesn't

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Shiny protector
Hi Thomas, I think nere the firepits and other traps there should be monsters which are random. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 25, 2011 8:43 AM Subject: Re: [Audyssey] MOTA Last

Re: [Audyssey] New idea Game Engines was Heli

2011-01-25 Thread Philip Bennefall
Hi there, Thomas and I are starting from very different points when developing our respective engines. Thomas is all for cross platform compatibility, which is not something that I currently feel is very important. I also imagine that our API's, application programming interfaces, are vastly

Re: [Audyssey] just wondering If anyone is still into msfs...

2011-01-25 Thread shaun everiss
yeah some of the newer entombed players are having issues because one of the component directories looks empty for sql at least when I tried it. I still prefur old fassioned installers any day. At 12:54 a.m. 26/01/2011, you wrote: Well I think you did got just the issue I'm having, I go to

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread shaun everiss
well I don't mind if centors exist in one room, sod has been a replayed over and over. While its true some monsters are not random, items still are and I still come back again and again. same with gtc. these are really old games now and I still play em. At 02:30 a.m. 26/01/2011, you wrote: Hi,

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Hayden Presley
Hi, Blankblock? If you can play Tank Commander you can play that one. If you have to make a physical board out of it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, January 25, 2011

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Damien Pendleton
Hi, Blankblock is more complicated than Tank Commander. There are no puzzles in Tank Commander. No mazes, no real traps if you have enough sense to scan the area to avoid them, and all your missions and exits explained at the beginning of the level. Blankblock is all about jigsaw working,

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Hayden Presley
Hi, Not to be picky but I'm not sure why you're replacing ps with bs and ts with ds. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Gauler Sent: Tuesday, January 25, 2011 7:25 AM To: Gamers Discussion

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Charles Rivard
Puzzles? Once solved, do they detract from the challenge and replay value? A classic example of this is the first game put out by Bavisoft. Traps? I like the way that Q9's pits are, in that you can still fall into pits even with the muddy warning. Could it be possible to place a landing

[Audyssey] just curious

2011-01-25 Thread Charles Rivard
Why do so many people talk about puzles instead of puzzles? A spell checker or proofreading would quickly and easily cure this. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] just curious

2011-01-25 Thread Milos Przic
to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5818 (20110125) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature

Re: [Audyssey] marvel vs. capcom 3 details

2011-01-25 Thread Orin
I also pre-ordered this game. It's gonna be sweet. Story whise it sounds kinda interesting, but for once, I'm actually interested in the fighting. I do like the controls. I'm guessing the exchange does something different for each character. Never played a tag team game though, so learning

Re: [Audyssey] just curious

2011-01-25 Thread Ken the Crazy
questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5818 (20110125) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Bryan Peterson
It could be that English isn't his native language. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 25, 2011 4:12 PM Subject: Re: [Audyssey] MOTA Last Minute

Re: [Audyssey] just curious

2011-01-25 Thread Bryan Peterson
If they happen to use a synthesizer that pronounces it correctly even though it's not spelled correctly they might not realize it. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers list gamers@audyssey.org Sent:

Re: [Audyssey] just curious

2011-01-25 Thread shaun everiss
have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5818 (20110125) __ The message was checked by ESET NOD32 Antivirus. http

Re: [Audyssey] just curious

2011-01-25 Thread Charles Rivard
Any spell checker will know the difference. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 25, 2011 8:12 PM

[Audyssey] spacial visualization - Re: MOTA Last Minute Comments

2011-01-25 Thread Charles Rivard
Games like blank block are more easily played on a physical board than by using a screen reader to keep track of what is where on a grid type board. It's probably due to the facts that I have been blind since birth and that I used to play a very similar game on a wooden board with sliding

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Ryan, About arcade mode. Score servers and things like that is something we can consider in the future. For now I was mainly thinking of a classic arcade mode where it keeps track of your top 10 scores and you try to best your own score. Plus by having an arcade mode there are other things we

[Audyssey] Wednesday's Out of Sight events

2011-01-25 Thread Charles Rivard
Here are the events scheduled for Wednesday, January 26th: From the Pulpit 7:00 PM eastern Hosted by Lee from WV Location: House of Our Lord Come listen to a live service, which will include, worship, music, preaching, and special singing. Chain Reaction 8:00 PM eastern Hosted by

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Damien Pendleton
Hi Thomas, I do think that would be nice. That's why I like Judgment Day so much, mainly for the trophies. It adds replay value to the game and could enable greater flexibility, like reward upgrades, purchasable upgrades and the like. Regards, Damien. - Original Message - From:

Re: [Audyssey] marvel vs. capcom 3 details

2011-01-25 Thread Clement Chou
Just curious... why are you interested in the fighting for once? lol. And the exchange is a universal launcher, as well as tag out during air combos. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] just curious

2011-01-25 Thread Bryan Peterson
Assuming that people bother to use them. That's the problem right there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 25, 2011 8:04 PM Subject: Re: [Audyssey]

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Charles, Charles wrote: Puzzles?  Once solved, do they detract from the challenge and replay value? A classic example of this is the first game put out by Bavisoft. My reply: I don't think so. As long as there are more challenges besides the puzzles in place there will be plenty to offer a

Re: [Audyssey] Another suggestion

2011-01-25 Thread Hayden Presley
Hi, That's already there; what do you think the landing beaken is for? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, January 19, 2011 8:12 AM To: Gamers Discussion list Subject:

Re: [Audyssey] One mre suggestion with 3d volosity

2011-01-25 Thread Hayden Presley
Hi, Again, it's there. It's right three in options; have you even read the documentation? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of jason Sent: Wednesday, January 19, 2011 3:28 AM To: Gamers Discussion

Re: [Audyssey] racing game

2011-01-25 Thread Hayden Presley
Hi, Again; read the documentation... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of jason Sent: Wednesday, January 19, 2011 3:00 AM To: Gamers Discussion list Subject: [Audyssey] racing game Hey I know 3d

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Dark, True enough. Strangely though when it comes to creating level maps in my mind I can not for the life of me think of them in 2d. I suppose because when I was sighted I saw everything in 3d so when I start mapping things I automatically think of things having 3d left, right, up down,

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Ryan Conroy
I like the idea of trophies, very much. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Last Minute Comments Date: Tue, 25 Jan 2011 22:17:24 -0500 Hi Ryan, About arcade mode. Score

[Audyssey] marvel vs. capcom 3 adendum

2011-01-25 Thread Clement Chou
So a few more characters I forgot to list... Capcom Arthur: ghosts n goblins Nathan Spensor: Bionic Commando Amaterasu: Okami Marvel: Deadpool I'm pretty sure I've got it right now... if anyone has any questions, let's get the discussion rolling... and to orin, if you've preordered the game

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread dark
I'm fairly indifferent on the score front, but I love the trophy idea, exactly as you said, trying to unlock them all is a challenge I really appreciate. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] New idea Game Engines was Heli

2011-01-25 Thread Thomas Ward
Hi Muhammed, Well, that would not necessarily work. For one thing although we are both arguably C/C++ developers my engine design is extremely object oriented where BGT seams to take a more procedural approach to programming. That's not bad or good, but is just one of many differences in how the

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread dark
Hi Tom, it's actually something of an irony. I've always been able to play complex 2d games like Metroid Mega man and turrican, but one of the most depressing experiences of my life was when I found at the age of about 14 that games like Mario 64 and original tomb rader were utterly unplayable,

Re: [Audyssey] MOTA Last Minute Comments

2011-01-25 Thread Thomas Ward
Hi Dark, Basically, I figure unlocking trophies etc is one good use for arcade mode. In Guardian of Light you get certain points for performing various things like time bonuses etc that all go towards unlocking certain trophies and things like that. So if we add arcade mode this would be the most