That true. But could you say only have the thing that's closest to
you be described? I think that could work, potentially... especially
with sounds giving you clues as to what items are in the room.
At 11:53 PM 10/02/2011, you wrote:
Hi Clement,
Clement wrote:
View commands have
a lot of way
Okay, it's a small desk, and you always get teased about it. Not only that,
but your friend bought you a mouse, and now there's barely enough room on
the desk for your cup of hot coffee, let alone to use that new mouse. Worse
yet, viruses, abandoned forums, boring games and the like clutter u
Exactly what I was thinking. That would work well, and history fans
like us would have something to read. lol.
At 11:54 PM 10/02/2011, you wrote:
Interesting idea there clement, especially if the scrolls revealed
weaknesses about the enemies too.
At the moment I think the scrolls are just ano
That is fair enough... but I personally would be willing to wait for
that. If it means waiting for a revampled version of the game and
upgrading, I'd be perfectly happy to do that. I just think the
scrolls should have something other than nothing. lol.
At 11:59 PM 10/02/2011, you wrote:
Hi,
Hi tom.
i actually like the direction your taking with Mota here. As I've said
before, it was the atmosphere of shades of doom and the large amount of area
to explore as much as it's evil monsters and full first person gameplay
which got me interested in audio games in the first place.
There
Okay, what about a dramatized audio book mixed in? I don't really mean cut
scenes, but what if Angela has a guide that's describing thing as she goes?
"My my, you're lucky you can't see this monster girl--that things
horrifying." Then the guide goes in depth about what the creature looks
like
Regarding the look command with arrows, it actually strikes me that isn't
really related to the object puzles business.
Looking with arrows as in treasurehunt or night of parasite tells you what
is around you, tells you where objects are, for a grid based game this is
very necessary, sinse rep
Well, think about it like this: you don't press keys to look at things when
you're sighted--they're just there. The few buttons you have to push, the
better. (This coming from somebody that LOVES pushing buttons,) but you
don't want to focus on what you're doing. It's the game that should hav
Hi ken.
To be honest that would be getting away from mota being an action game and
into something else, sinse action games are supposed to be quick, you can't
pause in every room for a description to speak without fighting creatures
etc, where as pausing and looking through a menue of descript
Well, unfortunately, commands are the only way to get past that... as
much as I enjoy audio books incessent chatter from the game I'm
playing would drive me crazy.
At 12:19 AM 11/02/2011, you wrote:
Well, think about it like this: you don't press keys to look at
things when you're sighted--the
Actually ken, graphical games which feature puzle elements have used logs
and text for the plot.
Resident evil, metroid prime, Mega man zero, and quite a few others. You can
see an item instantly, but often you need to examine it to get a full
description and idea.
Audio wise, it just strike
Communicator? Resident evil is famous for communication from an
outside source giving you info... though seeing as you're
underground, that would be a bit unrealistic... though I'd like to
see that. And I'd be happy to record communications as well.
At 12:21 AM 11/02/2011, you wrote:
Hi ken.
That's fare regarding the scrolls, but maybe you could considder some sort
of item whch provides a written background story as an addition to the game?
Ancient tablets, some special scrolls, doesn't matter, it just strikes
me this would be a great way to get more background, and also quite
On Thu, Feb 10, 2011 at 11:55:25PM -, dark wrote:
> This was actually something I noticed about my rather disasterous
> couple of years at a specialist school, they totally disliked the
> word blind in any context,
[My Reply:]
To the blazes with what they want to make themselves feel
Good point as well... that would be something I'd go for as well.
At 12:24 AM 11/02/2011, you wrote:
Actually ken, graphical games which feature puzle elements have used
logs and text for the plot.
Resident evil, metroid prime, Mega man zero, and quite a few others.
You can see an item insta
Interesting notion, though having angela stop and say "hay jo, d,
what's dis ting I got hhere" wouldn't be the best way to show her
inteligence, ;D.
Beware the grue!
dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, February 11, 2
Thing is, those messages don't have to be from any response to her
asking questions. She reports in on what she sees and gets a response
based on that.
At 12:29 AM 11/02/2011, you wrote:
Interesting notion, though having angela stop and say "hay jo,
d, what's dis ting I got hhere" wou
Hi Dark,
Back in the nineties there were FidoNet echos (mailing lists) named things such
as NFB Talk, Blind Talk, Blink Talk etc, and of course there was the Blink Link
BBS. Those were the places along with the Audyssey magazine that we shared
knowledge about and the accessible games. So bli
The multiplayer version isn't released yet, but I will continue to work on it
as I find time. Thanks for the offer to help with sounds and stuff, I'll keep
you in mind if I end up needing anything. I'll be releasing the Daytona
expansion and Daytona 2 as free games so I'd gladly give you a fre
It's not finding our eye sight again that sucks. grin.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Jim Kitchen"
To: "dark"
Sent: Friday, February 11, 2011 7:34 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Hi Dark,
Back i
actually its not the mouse that takes the room.
my desk was never big to start with.
now with the shelf with the drives on it another on the desk, phones,
the pc speakers mouse and such its a bit small.
Actually it would probably be a bit bigger if it were not for all the
cabling, and so if any
Okay... two matches in here, love the replay feature in this game!
Match 1: Guy VS. Juri
Wasn't my best one ever... made a lot of stupid mistakes. Last finish
of the match... I ran right into her ultra move, and my health was
already delicate at that point. Not my best match of the night.
2.
On Thu, Feb 10, 2011 at 11:16:26PM -0500, Thomas Ward wrote:
> Unfortunately, someone who is blind may not have any idea or clue what
> these creatures look like. If they are not really up on Egyptian
> mythology and religion they might not even know as much as I described
> above.
[My Reply:]
if you go to the ydkj official website they still, in fact, sell the old
games. And they will run on newer OS's- a friend of mine ran them on win7,
so yeah.
- Original Message -
From: "shaun everiss"
To:
Sent: Friday, February 11, 2011 6:34 AM
Subject: [Audyssey] you don't know jack
Hi Thomas,
One idea about the scrolls.
Right now you have a hot key,
Scrolls Found: f7
You could turn on a new hot key once you found one scroll.
Control f7 could read the scroll or scrolls.
You could base the detail of the reading on how many scrolls found.
Finding 1 scroll it would say scrolls a
Myst was a great game for both textual and communicative sources of info.
You could spend hours reading books in the game, or go around listening to
radios and TV sets, though the transmissions were often broken up by static.
Now there's a game I'd love to be able to play!
Ken Downey
President
Hey,
are you writing these programs in vb6? If so, would you mind giving me a
taste of how the gestures work? I'm seriously thinking of switching to
vb.net, but the process has been so daunting I've done nothing but dread it.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The
Hi Dark,
Dark wrote:
It might be that I just come from a different perspective, but I
actually love! finding
something new and thinking "ooo, what's that? let me examine it?" and pushing an
examine command, for me this is far more preferable to just hereing a
sound and reacting.
My reply:
Me to
Hi,
Yeah, that is possible I suppose. However, another way of doing it is
when you bring up the view menu select the item you would like to
examine, press x, and have it examine the item a little closer.
Another way of doing this is to have an examine menu that brings up a
list of items in the roo
Sinse you use the view menue anyway occasionally to look up distance, I'd
personally be in favour of pressing x in that menue to examine rather than
having a separate command.
you could have a similar x command when in the inventory menue too.
Not that it overly matters, but an examine menue w
Hi,
The podcast sounds interesting. I remember playing Volume 2 of YDKJ years
ago. What is Steam?
Thanks.
Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite
sites, and more, visit my personal website at http://www.ksapergia.net/.
If y
I agree about the lack of an extensive learning curve and a vast number of
key combinations needed to play MOTA. It took me a bit of time to learn
Lone Wolf for that very reason. Look through the list of keystrokes in the
user's guide, and you'll find that there are quite a number of them. Ev
I think it's basically an app store for PC games. Don't know much else about it
though, although I do know some blind people have gotten it to work.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
On Feb 11, 2011, at 9:56 AM, Kelly Sapergia wrote:
> Hi,
>
> Th
Hi,
Got a few suggestions. 1. Discription of enemies. Ok. Skelliton. Really big,
looks like he can be killed easily. Very strong, he looks really vishous. 2.
Zombies. Really strong, it seems like his stamina is excellent. Rubbish.
Totally rubbish. Looks like this zomby could be taken down. Harp
Well does it mean super blind?
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, February 10, 2011 4:21 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Blink is a sort of affectionate slang term for blind person, --- -so super
bl
Uhm, excuse me?
We are the Knights who say...Ni!
- Original Message -
From: "Shiny protector"
To: "Gamers Discussion list"
Sent: Friday, February 11, 2011 9:12 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
Well does it mean super blind?
- Original
I didn't mean to be rude or anything. There is know need to take it like
that in my opinion. I was just asking a question.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, February 11, 2011 4:26 PM
Subject: Re: [Audyssey] Clearing Up Some Myths Abo
No, I was confused? Superblind?
We are the Knights who say...Ni!
- Original Message -
From: "Shiny protector"
To: "Gamers Discussion list"
Sent: Friday, February 11, 2011 10:18 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games
I didn't mean to be rude or an
Hi,
Oh right sorry. I don't know, Dark said that blink was meant blind, and I
thought that super blink means super blind.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, February 11, 2011 5:22 PM
Subject: Re: [Audyssey] Clearing Up Some Myths Ab
Hello all,
I was just wondering about some of the games for the blind out
there, and whether they used game strategies like Final Fantasy 7, where
you could 1) Get the Yuffie character to join the party, 2) get the
Morph Materia, 3) go down into the submarine and start morphing
There's actually no such term. It's just something sighted people came up
with to explain to their own satisfaction how we can do everyday ordinary
stuff like play games and things. I don't even think they actually use that
term. They probably just think it.
We are the Knights who say...Ni!
Uhm, could you imagine how much coding that would probably take?
We are the Knights who say...Ni!
- Original Message -
From: "Frost"
To: "Audyssey Gamers Mailing List"
Sent: Friday, February 11, 2011 10:30 AM
Subject: [Audyssey] Mainstream game strategies...
Hello all,
I was ju
Cool! This is excellent news!
- Original Message -
From: "Che"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Friday, February 11, 2011 1:01 AM
Subject: [Audyssey] a Rail Racer news brief and reply to : Clearing Up
SomeMyths About Mainstream Games
Hi guys, haven't posted i
I'd personally prefer having the nearest object described. I think
the sounds are sufficient to know what else is in the room... if I'm
standing near, say, a pickup for a weapon, and hit whatever the
examine key, v, as an example. It only needs to describe the weapon
or whatever object I'm clos
You're looking at what would go in a typical mud... and while those
descriptions work, they don't fit the tone of the game for me
personally... and they aren't in enough detail. You can't describe
something like Horus or Anubis like that... would ruin the atmosphere. lol.
At 08:08 AM 11/02/201
Hi Clement,
Okay, maybe I can use an examine command similar to the one found in
Sarah? If you are say five feet from a door, weapon, fire pit whatever
it will examine it.The reason i'm using distance here rather than the
closest item approach is there hundreds of items to compare here. It
would t
Hi Michael,
About the only game that fits your description would be Entombed.
Entombed is an accessible RPG game along the lines of Dungeons and
Dragons. You start out with one main character and his/her pet, and
from there you rescue other party members which you can control. If
you have powers y
So... I played some of the Megaman x series. Never much, just a
little... but my favorite theme and character has always been zero.
Here are a few remixes of his x2 theme, that I can't get enough of.
Check em out!
Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capco
That seems fine to me. So long as you're within a certain distance of
an object, it gets examined and described. That's what you're
intending, if I'm correct. I think that saves a lot of talking and
listing, and allows the game to move at a faster pace... since you
won't be pausing for 3-5 seco
With that version you gave me, did you just want drums?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 11 February 2011 22:35
To: gamers@audyssey.org
Subject: [Audyssey] retro time, megaman fans
So... I played some
Drums, bass and synth, please. lol. But let's take that offlist...
At 02:58 PM 11/02/2011, you wrote:
With that version you gave me, did you just want drums?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 11 Febr
Hi,
What the heck does superblind mean anyway?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 11, 2011 10:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Clearing U
It's not even a word. But since a lot of people seem to assume we have
superpowers when we do everyday things that's probably what it means.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, February 11, 2011
Zero is particularly awsome, especially when you get into the full history
of who he is. That's why mega man x 5 is my favourite of the classic games,
and why I worked so hard at playing the mega man zero series, really
tough though they were.
You can actually get absolutely every piece o
Yeah... did you like the themes remixes though? And I've been
interested in playing the megaman zero series... as well as some of
the other games. On a scale of 10, how playable are they?
At 04:48 PM 11/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the full
hist
Without site, probably about 1 or 2, if your willing to do as tom did in the
tomb raider games and learn everything one step at a time, and even then,
sinse a major part of the games are bosses encounters with unpredictable
patterns it might be rather difficult.
Even from a low vision perspect
No worries... fair enough. This is primarily why I only discuss
fighting games onlist, actually... because they're the kind of game
that anyone can pick up and play, with sight or without. I figured
that was what it would be... but oddly enough, I get a lot out of the
games by watching vids...
clement bar 2 of the files all the links did not work.
can you shove them up again?
At 11:35 a.m. 12/02/2011, you wrote:
So... I played some of the Megaman x series. Never much, just a
little... but my favorite theme and character has always been zero.
Here are a few remixes of his x2 theme, tha
where are you getting all these.
please tell me, I may have some others that are interested in stuff like that.
At 11:35 a.m. 12/02/2011, you wrote:
So... I played some of the Megaman x series. Never much, just a
little... but my favorite theme and character has always been zero.
Here are a few
Are you sure? I just tested them.. they all work fine. But here they
are again...
Marvel Vs. Capcom 3 - zero's theme
http://dl.dropbox.com/u/3http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%27s%20theme.mp3
Zero's theme metal cover:
http://dl.dropbox.com/u/3394499/Mega%2
Well I wish we were super.
Things are changing though, things are changing and equalising slowly.
At 12:31 p.m. 12/02/2011, you wrote:
It's not even a word. But since a lot of people seem to assume we
have superpowers when we do everyday things that's probably what it means.
We are the Knights w
Mostly just youtube. lol. But Dark pointed out a site... might want
to check that out.
At 06:25 PM 11/02/2011, you wrote:
where are you getting all these.
please tell me, I may have some others that are interested in stuff like that.
At 11:35 a.m. 12/02/2011, you wrote:
So... I played some of t
Understandable, I actually do the same as far as reading walkthoughs go just
because I'm interested in what happens in various games.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, February 12, 2011 1:46 AM
Subject: Re:
We should keep in touch more often. lol. We seem to do a lot of the
same things... are those links working yet?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the
On Fri, Feb 11, 2011 at 05:04:10PM -0600, Hayden Presley wrote:
> What the heck does superblind mean anyway?
[My Reply:]
It means that the sighted person is super-clueless.
Michael
--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.or
On Fri, Feb 11, 2011 at 05:18:51PM -0500, Thomas Ward wrote:
> About the only game that fits your description would be Entombed.
[My Reply:]
Thanks. I'll check it out...
Michael
--
Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
Our most popular game just got a face lift!!! In super Egg hunt, your job is
to collect as many eggs as you can before the timer runs out. Run through
the
field picking up egg after egg. Watch out for Mr. Mcchicken who'd like to
take a few pecks at you. Pick up clocks to add more time and freeze th
Ok. I'll try and get something together
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 11 February 2011 23:01
To: Gamers Discussion list
Subject: Re: [Audyssey] retro time, megaman fans
Drums, bass and synth, pleas
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