Hi Thomas,
I found that with the sapi5 voices if they do not know a word they will spell
it. But most of the time if you capitalize the first letter they will
pronounce the word.
I do also often have to misspell words. Some times just simple things like I
always spell it reed rather than re
Hi Sly,
Thank you very much. I will have to get that mp3 file.
BTW This weekend I got Awesome Homer level 6 finished. Now to start work on
creating level 7. Then just all of the documentation etc. And you know that
level 1 is similar to Donkey Kong.
BFN
Jim
Firmness in politics is c
hi,
sorry for disturbing the list, but may I ask which voice was used in beta
17?
that sounds much clear to me.
and I think it would make it a lot more easier to insert it into the current
release, since it was of a little more good quality then tom.
just my thoughts,
sid,
(sid512)
- Ori
Hi Tom.
Well while I've been fully aware you've been working on the engine, it has
been a litle unclear from your release notes how much of a given beta was
testing the engine, and how much the game.
i was quite aware that many early betas up to about 12 or 15 were
essentially engine tests,
Funnily enough, I much prefer british synths, which is why I have scansoft
daniel for my sapi applications and orphius Alan for Hal.
A lot is personal preference though. Obviously, I'm less of a fan of
American synths, not the least because my gramma and method of writing
always sound ext
Hello Dark.
Hal support should be working now, just run the updater. Let me know
if you have any issues.
As for SAPI, if you'd rather use that, you need to add a plugin called
tts_sapi.xml. If you want sapi to interrupt, just press the escape
key.
Good luck
On 6/25/11, "Oriol Gómez (iPhone)" wr
Hi Oriol.
I'll try the Hal support now.
As regards sapi, I added the tts xml plugin on both my desktop and laptop.
The thing that is confusing however, is that while sapi speaks on both, the
interupt key doesn't work on my laptop at all, neither did any of the
commands to try and set one up,
Hi.
After running the update mushclient.exe seems to have vanished.
When i try the "play alterean" shortcut (or when trying to open alterean.mcl
directly), I get a "windows cannot open this type of file" and when I try just
opening mush z, I get a "file not found" message.
i've looked in th
Hi,
I was wondering if any of you guys could help me. We have a computer running
Vista Home Basic, 32-bit. When we try to use it to play some of the older
games like Finger Panic and Light Cars we get a runtime error.
runtime error 429. Active.Exe cannot create object.
Any help with this wou
Okay, I had to go and dig the mushclient.exe file out of the recycle bin,
presumably it should've been replaced by the updater, but not (and the updater
doesn't seem to be working now either).
I can now run mushclient, but am seeing no changes regarding Hal whatsoever
(though presumably this i
Hi Angela.
I wonder if this is the visual basic problem which many people have found
trying to play old games while running vista and windows 7.
There are several components (noteably the visual basic runtime libraries),
that shipped with xp, but not with vista or 7.
No need to worry though.
Hello Angela,
That error is caused by a missing Visual Basic 6 activex component or
library. I'm, not sure if you are are aware of this about the time
Vista was released microsoft dropped support for Visual Basic 6 so
Vista and Windows 7 do not come with the required components for games
and appli
Hi Jim,
Oh, yeah. i've seen that problem. The neospeech voices in particular
are bad about spelling words they don't know. That makes them pretty
hard to use with a screen reader like NVDA as when you begin working
on a line of code they will start spelling function names rather than
saying them.
Hi Dark,
Well, I'm actually working on a three month release schedule right
now. Give or take 90 days assuming I don't get side tracked with
things in my personal life etc. I'm looking at a release either in
August or September, but don't quote me on that. As these things can
very from day to day
Hi Sid,
That was Acapela Heather. She was used for the majority of MOTA releases.
HTH
On 6/27/11, Siddhant Jain wrote:
> hi,
> sorry for disturbing the list, but may I ask which voice was used in beta
> 17?
> that sounds much clear to me.
>
> and I think it would make it a lot more easier to i
Hi there Angela,
You don't actually have to install the WinKit game if you don't want to,
though I hope you do since it is a good game.
However, there is WinLife3 which is just as good, also made by Jim Kitchen.
There are, in actual fact, two components you need to install.
The Visual Basic 6 ru
Hi Tom.
I must admit that's another reason I use Orphius with the British English
human voice alan. I've found it's pronunciation to be relatively accurate
with anything so long as the spelling doesn't require some actual none
english letter combinations.
For instance, where as Daniel has so
Hi Tom.
Fair enough, and it's good to know the windows engine is indeed done.
I do hope the game is ready soon (though knowing my luck it'll be out in
august when i'm at music school and unable to pick it up ;D).
Beware the Grue!
dark.
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Hello Everyone,
I've got a game idea that I'd like to run with. I'm not sure if i'm
going to make it freeware or pay that depends on how it all turns out.
I'd like to know a good language to start with? I'm also interested in
any game specific tutorials or howtos something to get started with. A
Alright, here's what you do.
You need to have a mushclient.exe in the same folder that you run the
updater in. What you can try is reinstall mush-z and then run the
updater. if hal doesnt work, then maybe your version isnt uspported, I
do't know. if none of this works, just go into plugins, remove
Hi all,
I thank everyone who responded to my voice output query. Given all the
comments, suggestions, and feedback I think the best thing to do for
Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
one thing nobody had any complaints with that voice, everyone seems
agreed they li
Hi Mauricio,
Thanks. Well, the way I see it Heather is the logical choice here.
First, and fore most, nobody was complaining about Heather, and
people only started making complaints when I switched to Scansoft Tom.
They didn't like the voice, they thought it was too fast, etc. None of
that was t
Hi Angela,
Thanks for the info. have you ever experienced this issue with prior betas?
I'm going to do some testing here, to see if I can track down the
issue, but so far no luck reproducing the problem. By chance can you
check your Programs and Features and see if the Visual C++ 2008
runtime was
Hey Jim.
I really look forward to your next game. They are always loads of fun.
Could you give us a hint on what it will be about?
On a sidenote, have you considered putting all of your games in a single
installer? The only downside to that is that you would have to update it
each time you ch
Hi.
Everything depends on what style of language you are cumfortable with.
Javascript and php are c-style languages, so you might check out java or
even c#. The downside to it is that sapi is hard to use as things stand.
I would not recommend a language like c or c++ for someone just starting
Hi David,
I offer the BGT audio game development engine, which uses a scripting
language with C++ like syntax, as one of the products on my website. It
implements the things you mention. Screen reader support is coming up in the
1.1 release, and Sapi support is already present. Online capabili
Hi Dave,
To add to Philip's comments, there are language tutorials, game programming
tutorials, a reference guide and a friendly BGT community on the Blastbay
forum.
I'd also be glad to chip in on a personal level and provide you with tips
and guidance on using the BGT language, from my own exp
Hi Dave,
Well, a lot depends on what you want to do. The BGT toolkit, written
by Philip Bennifall, would certainly fulfill all of your requirements
as it is a fairly complete game engine and you can produce free games
using the Shareware license version which costs $29 as I recall. Of
course, if c
Hi,
Willem wrote:
The downside to using proprietary microsoft languages are that you are
at the mercy of microsoft in terms of support. A good example is vb6
which they decided not to continue supporting.
My reply:
Yes, that's true to a point. Although, to be fair Microsoft's C# .Net
language i
Oriol to explain.
Sapi was working fine on my desktop but not on my laptop, I am however
currently on my desktop and just trying the thing for the Hal support you
mention.
I ran the updater on my desktop, and it's deleted the mushclient.exe file
and put it in my recycle bin along with lots o
Hi Oriol.
I'm sorry to report I've reinstalled mushclient from the link on
http://oriolg.es/mush.php
In terms of Hal, I'm afraid I stil notice no difference at all. I can read the
screen with dolphin curser, but incomming text is not read at all.
I am using the latest version of Hal, Versio
Hi.
I am a new member.
My name is Amanda and I live in Aberdeen in Scotland. I decided to join
this list because I know nothing about computer games and I really want to
start learning about what games are on offer for blind people. I have found
the discussions on the list fascinating an
I'd say let's stick with Tom.
Mike
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how manny exist?
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You don't know how long I was looking for those last night.
Thank you sir!
- Original Message -
From: "mike maslo"
To: "Gamers Discussion list"
Sent: Sunday, June 26, 2011 5:56 AM
Subject: [Audyssey] Star Conquest
Here are the two links for both mush client sound pack and vip mud's
Ammanda, go to audiogames.net there you'll find all you could want and
probably more. Also for playing online games go to rsgames.org there you
will find some games you can play with others online. There is another site
called allinplay but not sure of the correct address.
Fred, in St. Louis Mi
Hi. The only complaint and I guess it's not even really that grins, is When
Angela runs in to walls. She yells out like she has been injured. In Beta 18
I think it was, She would say looks like a dead and I actually miss that
and thought it added a little more to the game What do Thomas an
Hello Amanda and welcome to the list.
I hope you will enjoy being on the list.
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Hi,
Thanks for that information. I will have a look at that.
Amanda
--
From: "fred olver"
Sent: Monday, June 27, 2011 7:20 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Hi
Ammanda, go to audiogames.net there you'll find all you could
I agree, Audiogames.net is a great place for audio games. In addition to the
games archive, the site has a great forum with a very friendly and active
community. I recommend joining it.
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Hi Amanda,
Welcome to the list. I hope you have a lot of fun with us and stay for a while.
Cheers!
On 6/27/11, Amanda Burt wrote:
> Hi.
>
> I am a new member.
>
> My name is Amanda and I live in Aberdeen in Scotland. I decided to join
> this list because I know nothing about computer games
Hi Daren,
I forgot about that. I wasn't aware it wasn't still doing that. As I'm
performing a update for beta 20 which corrects some bugs/issues I'll
add it to the todo list.
Cheers!
On 6/27/11, Darren Duff wrote:
> Hi. The only complaint and I guess it's not even really that grins, is When
>
Hi Mattias,
In terms of games available for linux it really depends on what
exactly you are looking for. While there are certainly games available
for Linux there isn't the wide variety available for Windows at this
time.
First, are the accessible text adventure games. Using Frotz, Scare,
Rogue,
Thanks for that. How do I go about doing that?
Thanks Amanda
--
From: "Jeremy Kaldobsky"
Sent: Monday, June 27, 2011 9:14 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Hi
I agree, Audiogames.net is a great place for audio games. In a
Hi dave.
There are several languages.
most start with autoit but thats crappy.
If you want to stay with a script based language that is free try python.
Obviously I don't know about the libs etc but python has made nvda so
its stable.
If you wan to not worry about stuff, bgt is a good idea.
Yo
tom if this is all you are updating why just not zip the folder, and
make a simple sfx patch rather than getting everyone to get the full
version again.
At 03:06 a.m. 28/06/2011, you wrote:
Hi all,
I thank everyone who responded to my voice output query. Given all the
comments, suggestions, an
Hi Shaun,
The voice isn't the only thing I will be changing in the next beta. I
was planning on not releasing a beta 21, but given the number of bugs
and issues that have cropped up over the last day or so I need to
release a new beta with bug fixes etc.
On 6/27/11, shaun everiss wrote:
> tom if
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Hi Dareen,
Well, yeah, there are a number of sounds in Mysteries of the Ancients
that could use better sounds. For example, the sword sounds are ok,
but I wouldn'tobject to finding better sword sound effects. The fire
pits could use some different sounds for variety and same goes with
the chasms.
Hi Darren,
Send me a post off list, and we can see what we need and what you have.
Cheers!
On 6/27/11, Darren Duff wrote:
> They are high quality as well
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Hi Tom.
Is mota a game and do you make it? If it's a game, is it free or do you
have to pay for it? I'm sorry if the questions I am asking sound silly.
Amanda
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Hi Amanda.
Welcome to this list.
Tom's games you will have to pay for by there is a demo so that you can try
before you decide if you'll want to purchase it or not.
The only free games that I know of come from Jim Kitchen's web site which is
www.kitchensinc.net
So enjoy the e-mail list and if yo
Hi Amanda
Welcome to the list. As for other free games there's Spoonbill Software
with free word, card, & puzzle games.
Tom does have Star Trek Final Conflict which is a freeware title. Jeremy
Kaldovsky has some free games as well.
Even most commercial games will always have some degree
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I have a serious issue with beta twenty in that when I start the game using
the desktop shortcut, the program stops responding almost immediately. When
I tried launching it via tomb.exe in the program files folder, the game ran
fine, but s would not activate the site, and one or two other odd behav
Hi,
When you reinstalled mushclient, did you remove the MushReader plugin?
The interrupt key is metnt to be escape.
Please remove MushReader plugin from plugin list with ctrl shift p and
add tts_Sapi.xml if it is not there and restart mushclient.
thanks, hope it works
On 6/27/11, dark wrote:
> Hi
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