Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Jim Kitchen
Hi Thomas, I found that with the sapi5 voices if they do not know a word they will spell it. But most of the time if you capitalize the first letter they will pronounce the word. I do also often have to misspell words. Some times just simple things like I always spell it reed rather than re

Re: [Audyssey] documentary about Arcade game Donkey Kong!

2011-06-27 Thread Jim Kitchen
Hi Sly, Thank you very much. I will have to get that mp3 file. BTW This weekend I got Awesome Homer level 6 finished. Now to start work on creating level 7. Then just all of the documentation etc. And you know that level 1 is similar to Donkey Kong. BFN Jim Firmness in politics is c

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Siddhant Jain
hi, sorry for disturbing the list, but may I ask which voice was used in beta 17? that sounds much clear to me. and I think it would make it a lot more easier to insert it into the current release, since it was of a little more good quality then tom. just my thoughts, sid, (sid512) - Ori

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. Well while I've been fully aware you've been working on the engine, it has been a litle unclear from your release notes how much of a given beta was testing the engine, and how much the game. i was quite aware that many early betas up to about 12 or 15 were essentially engine tests,

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Funnily enough, I much prefer british synths, which is why I have scansoft daniel for my sapi applications and orphius Alan for Hal. A lot is personal preference though. Obviously, I'm less of a fan of American synths, not the least because my gramma and method of writing always sound ext

Re: [Audyssey] alter server down?

2011-06-27 Thread Oriol Gómez
Hello Dark. Hal support should be working now, just run the updater. Let me know if you have any issues. As for SAPI, if you'd rather use that, you need to add a plugin called tts_sapi.xml. If you want sapi to interrupt, just press the escape key. Good luck On 6/25/11, "Oriol Gómez (iPhone)" wr

Re: [Audyssey] alter server down?

2011-06-27 Thread dark
Hi Oriol. I'll try the Hal support now. As regards sapi, I added the tts xml plugin on both my desktop and laptop. The thing that is confusing however, is that while sapi speaks on both, the interupt key doesn't work on my laptop at all, neither did any of the commands to try and set one up,

[Audyssey] Mushclient bust?

2011-06-27 Thread dark
Hi. After running the update mushclient.exe seems to have vanished. When i try the "play alterean" shortcut (or when trying to open alterean.mcl directly), I get a "windows cannot open this type of file" and when I try just opening mush z, I get a "file not found" message. i've looked in th

[Audyssey] runtime error

2011-06-27 Thread Angela Lerma
Hi, I was wondering if any of you guys could help me. We have a computer running Vista Home Basic, 32-bit. When we try to use it to play some of the older games like Finger Panic and Light Cars we get a runtime error. runtime error 429. Active.Exe cannot create object. Any help with this wou

[Audyssey] Mushclient crziness!

2011-06-27 Thread dark
Okay, I had to go and dig the mushclient.exe file out of the recycle bin, presumably it should've been replaced by the updater, but not (and the updater doesn't seem to be working now either). I can now run mushclient, but am seeing no changes regarding Hal whatsoever (though presumably this i

Re: [Audyssey] runtime error

2011-06-27 Thread dark
Hi Angela. I wonder if this is the visual basic problem which many people have found trying to play old games while running vista and windows 7. There are several components (noteably the visual basic runtime libraries), that shipped with xp, but not with vista or 7. No need to worry though.

Re: [Audyssey] runtime error

2011-06-27 Thread Thomas Ward
Hello Angela, That error is caused by a missing Visual Basic 6 activex component or library. I'm, not sure if you are are aware of this about the time Vista was released microsoft dropped support for Visual Basic 6 so Vista and Windows 7 do not come with the required components for games and appli

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Jim, Oh, yeah. i've seen that problem. The neospeech voices in particular are bad about spelling words they don't know. That makes them pretty hard to use with a screen reader like NVDA as when you begin working on a line of code they will start spelling function names rather than saying them.

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Dark, Well, I'm actually working on a three month release schedule right now. Give or take 90 days assuming I don't get side tracked with things in my personal life etc. I'm looking at a release either in August or September, but don't quote me on that. As these things can very from day to day

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Sid, That was Acapela Heather. She was used for the majority of MOTA releases. HTH On 6/27/11, Siddhant Jain wrote: > hi, > sorry for disturbing the list, but may I ask which voice was used in beta > 17? > that sounds much clear to me. > > and I think it would make it a lot more easier to i

Re: [Audyssey] runtime error

2011-06-27 Thread Damien C. Pendleton
Hi there Angela, You don't actually have to install the WinKit game if you don't want to, though I hope you do since it is a good game. However, there is WinLife3 which is just as good, also made by Jim Kitchen. There are, in actual fact, two components you need to install. The Visual Basic 6 ru

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. I must admit that's another reason I use Orphius with the British English human voice alan. I've found it's pronunciation to be relatively accurate with anything so long as the spelling doesn't require some actual none english letter combinations. For instance, where as Daniel has so

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Hi Tom. Fair enough, and it's good to know the windows engine is indeed done. I do hope the game is ready soon (though knowing my luck it'll be out in august when i'm at music school and unable to pick it up ;D). Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If yo

[Audyssey] best language for a first game atempt

2011-06-27 Thread David Mehler
Hello Everyone, I've got a game idea that I'd like to run with. I'm not sure if i'm going to make it freeware or pay that depends on how it all turns out. I'd like to know a good language to start with? I'm also interested in any game specific tutorials or howtos something to get started with. A

Re: [Audyssey] Mushclient crziness!

2011-06-27 Thread Oriol Gómez
Alright, here's what you do. You need to have a mushclient.exe in the same folder that you run the updater in. What you can try is reinstall mush-z and then run the updater. if hal doesnt work, then maybe your version isnt uspported, I do't know. if none of this works, just go into plugins, remove

[Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi all, I thank everyone who responded to my voice output query. Given all the comments, suggestions, and feedback I think the best thing to do for Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For one thing nobody had any complaints with that voice, everyone seems agreed they li

Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi Mauricio, Thanks. Well, the way I see it Heather is the logical choice here. First, and fore most, nobody was complaining about Heather, and people only started making complaints when I switched to Scansoft Tom. They didn't like the voice, they thought it was too fast, etc. None of that was t

Re: [Audyssey] Mota Issue

2011-06-27 Thread Thomas Ward
Hi Angela, Thanks for the info. have you ever experienced this issue with prior betas? I'm going to do some testing here, to see if I can track down the issue, but so far no luck reproducing the problem. By chance can you check your Programs and Features and see if the Visual C++ 2008 runtime was

Re: [Audyssey] documentary about Arcade game Donkey Kong!

2011-06-27 Thread Willem
Hey Jim. I really look forward to your next game. They are always loads of fun. Could you give us a hint on what it will be about? On a sidenote, have you considered putting all of your games in a single installer? The only downside to that is that you would have to update it each time you ch

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Willem
Hi. Everything depends on what style of language you are cumfortable with. Javascript and php are c-style languages, so you might check out java or even c#. The downside to it is that sapi is hard to use as things stand. I would not recommend a language like c or c++ for someone just starting

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Philip Bennefall
Hi David, I offer the BGT audio game development engine, which uses a scripting language with C++ like syntax, as one of the products on my website. It implements the things you mention. Screen reader support is coming up in the 1.1 release, and Sapi support is already present. Online capabili

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Damien C. Pendleton
Hi Dave, To add to Philip's comments, there are language tutorials, game programming tutorials, a reference guide and a friendly BGT community on the Blastbay forum. I'd also be glad to chip in on a personal level and provide you with tips and guidance on using the BGT language, from my own exp

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Thomas Ward
Hi Dave, Well, a lot depends on what you want to do. The BGT toolkit, written by Philip Bennifall, would certainly fulfill all of your requirements as it is a fairly complete game engine and you can produce free games using the Shareware license version which costs $29 as I recall. Of course, if c

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Thomas Ward
Hi, Willem wrote: The downside to using proprietary microsoft languages are that you are at the mercy of microsoft in terms of support. A good example is vb6 which they decided not to continue supporting. My reply: Yes, that's true to a point. Although, to be fair Microsoft's C# .Net language i

Re: [Audyssey] Mushclient crziness!

2011-06-27 Thread dark
Oriol to explain. Sapi was working fine on my desktop but not on my laptop, I am however currently on my desktop and just trying the thing for the Hal support you mention. I ran the updater on my desktop, and it's deleted the mushclient.exe file and put it in my recycle bin along with lots o

[Audyssey] Mushclient stil bust and no hal

2011-06-27 Thread dark
Hi Oriol. I'm sorry to report I've reinstalled mushclient from the link on http://oriolg.es/mush.php In terms of Hal, I'm afraid I stil notice no difference at all. I can read the screen with dolphin curser, but incomming text is not read at all. I am using the latest version of Hal, Versio

[Audyssey] Hi

2011-06-27 Thread Amanda Burt
Hi. I am a new member. My name is Amanda and I live in Aberdeen in Scotland. I decided to join this list because I know nothing about computer games and I really want to start learning about what games are on offer for blind people. I have found the discussions on the list fascinating an

Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Mike Reiser
I'd say let's stick with Tom. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages

[Audyssey] games for linux

2011-06-27 Thread mattias
how manny exist? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can

Re: [Audyssey] Star Conquest

2011-06-27 Thread Keao Wright
You don't know how long I was looking for those last night. Thank you sir! - Original Message - From: "mike maslo" To: "Gamers Discussion list" Sent: Sunday, June 26, 2011 5:56 AM Subject: [Audyssey] Star Conquest Here are the two links for both mush client sound pack and vip mud's

Re: [Audyssey] Hi

2011-06-27 Thread fred olver
Ammanda, go to audiogames.net there you'll find all you could want and probably more. Also for playing online games go to rsgames.org there you will find some games you can play with others online. There is another site called allinplay but not sure of the correct address. Fred, in St. Louis Mi

[Audyssey] a thought on MOTA.

2011-06-27 Thread Darren Duff
Hi. The only complaint and I guess it's not even really that grins, is When Angela runs in to walls. She yells out like she has been injured. In Beta 18 I think it was, She would say looks like a dead and I actually miss that and thought it added a little more to the game What do Thomas an

Re: [Audyssey] Hi

2011-06-27 Thread michael barnes
Hello Amanda and welcome to the list. I hope you will enjoy being on the list. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Hi

2011-06-27 Thread Amanda Burt
Hi, Thanks for that information. I will have a look at that. Amanda -- From: "fred olver" Sent: Monday, June 27, 2011 7:20 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Hi Ammanda, go to audiogames.net there you'll find all you could

Re: [Audyssey] Hi

2011-06-27 Thread Jeremy Kaldobsky
I agree, Audiogames.net is a great place for audio games. In addition to the games archive, the site has a great forum with a very friendly and active community. I recommend joining it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] Hi

2011-06-27 Thread Thomas Ward
Hi Amanda, Welcome to the list. I hope you have a lot of fun with us and stay for a while. Cheers! On 6/27/11, Amanda Burt wrote: > Hi. > > I am a new member. > > My name is Amanda and I live in Aberdeen in Scotland. I decided to join > this list because I know nothing about computer games

Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Thomas Ward
Hi Daren, I forgot about that. I wasn't aware it wasn't still doing that. As I'm performing a update for beta 20 which corrects some bugs/issues I'll add it to the todo list. Cheers! On 6/27/11, Darren Duff wrote: > Hi. The only complaint and I guess it's not even really that grins, is When >

Re: [Audyssey] games for linux

2011-06-27 Thread Thomas Ward
Hi Mattias, In terms of games available for linux it really depends on what exactly you are looking for. While there are certainly games available for Linux there isn't the wide variety available for Windows at this time. First, are the accessible text adventure games. Using Frotz, Scare, Rogue,

Re: [Audyssey] Hi

2011-06-27 Thread Amanda Burt
Thanks for that. How do I go about doing that? Thanks Amanda -- From: "Jeremy Kaldobsky" Sent: Monday, June 27, 2011 9:14 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Hi I agree, Audiogames.net is a great place for audio games. In a

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread shaun everiss
Hi dave. There are several languages. most start with autoit but thats crappy. If you want to stay with a script based language that is free try python. Obviously I don't know about the libs etc but python has made nvda so its stable. If you wan to not worry about stuff, bgt is a good idea. Yo

Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread shaun everiss
tom if this is all you are updating why just not zip the folder, and make a simple sfx patch rather than getting everyone to get the full version again. At 03:06 a.m. 28/06/2011, you wrote: Hi all, I thank everyone who responded to my voice output query. Given all the comments, suggestions, an

Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi Shaun, The voice isn't the only thing I will be changing in the next beta. I was planning on not releasing a beta 21, but given the number of bugs and issues that have cropped up over the last day or so I need to release a new beta with bug fixes etc. On 6/27/11, shaun everiss wrote: > tom if

Re: [Audyssey] Hi

2011-06-27 Thread Darren Duff
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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Darren Duff
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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Darren Duff
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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Thomas Ward
Hi Dareen, Well, yeah, there are a number of sounds in Mysteries of the Ancients that could use better sounds. For example, the sword sounds are ok, but I wouldn'tobject to finding better sword sound effects. The fire pits could use some different sounds for variety and same goes with the chasms.

Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Thomas Ward
Hi Darren, Send me a post off list, and we can see what we need and what you have. Cheers! On 6/27/11, Darren Duff wrote: > They are high quality as well --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can ma

[Audyssey] an enquiry

2011-06-27 Thread Amanda Burt
Hi Tom. Is mota a game and do you make it? If it's a game, is it free or do you have to pay for it? I'm sorry if the questions I am asking sound silly. Amanda --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] an enquiry

2011-06-27 Thread Ron Kolesar
Hi Amanda. Welcome to this list. Tom's games you will have to pay for by there is a demo so that you can try before you decide if you'll want to purchase it or not. The only free games that I know of come from Jim Kitchen's web site which is www.kitchensinc.net So enjoy the e-mail list and if yo

Re: [Audyssey] an enquiry

2011-06-27 Thread Ron Schamerhorn
Hi Amanda Welcome to the list. As for other free games there's Spoonbill Software with free word, card, & puzzle games. Tom does have Star Trek Final Conflict which is a freeware title. Jeremy Kaldovsky has some free games as well. Even most commercial games will always have some degree

Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Darren Duff
and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6245 (20110627) information _ This message w

Re: [Audyssey] Mota Issue

2011-06-27 Thread Karl Belanger
I have a serious issue with beta twenty in that when I start the game using the desktop shortcut, the program stops responding almost immediately. When I tried launching it via tomb.exe in the program files folder, the game ran fine, but s would not activate the site, and one or two other odd behav

Re: [Audyssey] Mushclient stil bust and no hal

2011-06-27 Thread Oriol Gómez
Hi, When you reinstalled mushclient, did you remove the MushReader plugin? The interrupt key is metnt to be escape. Please remove MushReader plugin from plugin list with ctrl shift p and add tts_Sapi.xml if it is not there and restart mushclient. thanks, hope it works On 6/27/11, dark wrote: > Hi