Re: [Audyssey] MOTA 18
Hi Dean, I honestly don't get what the problem is. There is no secret to getting to the first floor. Sheesh, you don't even have to use the rope if you don't want to. Just jump off the ledge and land on the floor below. If the r key says room 4, or something like that, you are on the bottom floor of the tomb. I often speed up time by drawing a weapon, jumping down into room 4, and then walking left into room 5, kill the monster there, grab the lute, and head into room 6 where the lever is. Using the rope isn't that difficult either. To use the rope, jump off the ledge, catch the rope, go down I'd say about 5 times, and then jumpleft or right to land on the floor in room 4. What exactly is so complicated about that? HTH On 5/27/11, Dean Masters wrote: > That's right. This is just the second time I have tried MOTA 18. I have > spent half an hour trying to figure out how to jump from the rope down to > the first level. I did it once but didn't count the number of up or down > arrows but I have tried over and over. When you jump you can hit the up > arrow 14 times before hitting the top. Thomas said to jump near the bottom > of the rope so I have tried going to the top then going down and trying to > jump after hitting the down arrow 10 times then 11 times. etc. but not > getting off the second level. Is there some other secret I am missing here > or what? > > Thanks, > Dean > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA 18
That's right. This is just the second time I have tried MOTA 18. I have spent half an hour trying to figure out how to jump from the rope down to the first level. I did it once but didn't count the number of up or down arrows but I have tried over and over. When you jump you can hit the up arrow 14 times before hitting the top. Thomas said to jump near the bottom of the rope so I have tried going to the top then going down and trying to jump after hitting the down arrow 10 times then 11 times. etc. but not getting off the second level. Is there some other secret I am missing here or what? Thanks, Dean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 bug and question
Hi, Lever has a timer anymore. So you have to quick to unlock the door or torch. saygilar sevgiler. - Original Message - From: "Dean Masters" To: "Audyssey list" Sent: Wednesday, May 11, 2011 6:19 PM Subject: [Audyssey] MOTA 18 bug and question I have not been following all the talk since I am just now getting to try the beta. I can climb the rope and go to that level and get to the lever. In the previous beta to get back down to the original level I could climb to the top of the rope and then jump to the left. That doesn't work in this beta. so I end up in the same room. And every time I jump off the rope and go to the end of the room the lever is there. Is the lever only supposed to appear once or is that a puzzle in the game? How can I get back into the room below the rope? Thanks, Dean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 bug and question
Hi Dean, In case you haven't read the changelog all of the levers, switches, and locks for the statues are timed. If you don't reach a statue and open it in time it will relock and the lever will reset. Diddo for the doors. Then, you have to go back and pull the lever or switch again. As far as getting down the rope thats easy. Climb to the bottom and jump a little ways off to the left or right. You will end up in the room below the rope. HTH On 5/11/11, Dean Masters wrote: > I have not been following all the talk since I am just now getting to try > the beta. I can climb the rope and go to that level and get to the lever. In > the previous beta to get back down to the original level I could climb to > the top of the rope and then jump to the left. That doesn't work in this > beta. so I end up in the same room. And every time I jump off the rope and > go to the end of the room the lever is there. > > Is the lever only supposed to appear once or is that a puzzle in the game? > > How can I get back into the room below the rope? > > Thanks, > Dean > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 bug and question
s! p! o! i! l! e! r! Let's see if you kick yourself. How to get back down the rope you jumped up to catch and climb? Catch the rope and climb down. When you get to the bottom, Jump and release. (grin) --- Shepherds are the best beasts! - Original Message - From: "Dean Masters" To: "Audyssey list" Sent: Wednesday, May 11, 2011 10:19 AM Subject: [Audyssey] MOTA 18 bug and question I have not been following all the talk since I am just now getting to try the beta. I can climb the rope and go to that level and get to the lever. In the previous beta to get back down to the original level I could climb to the top of the rope and then jump to the left. That doesn't work in this beta. so I end up in the same room. And every time I jump off the rope and go to the end of the room the lever is there. Is the lever only supposed to appear once or is that a puzzle in the game? How can I get back into the room below the rope? Thanks, Dean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA 18 bug and question
I have not been following all the talk since I am just now getting to try the beta. I can climb the rope and go to that level and get to the lever. In the previous beta to get back down to the original level I could climb to the top of the rope and then jump to the left. That doesn't work in this beta. so I end up in the same room. And every time I jump off the rope and go to the end of the room the lever is there. Is the lever only supposed to appear once or is that a puzzle in the game? How can I get back into the room below the rope? Thanks, Dean --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Charles, I said Microsoft Anna couldn't be grandma because it ships with SAPI 5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older 5.1 voices. If you don't know what I'm talking about Microsoft Anna is the default voice for Windows Vista and Windows 7 which comes with SAPI 5.3 and 5.4. Cheers! On 4/6/11, Charles Rivard wrote: > What voice wouldn't be? > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hey, Actually, Anne's doing quite well. She has gotten over the withdrawal from all the drugs her parents have taken, and after a little slip of her own, she's working the twelve step program of SAPI anonymous. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 2:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand daughter. If you ask me she's a huge improvement over Sam, Mary, and Mike. On 4/6/11, burakyuksek wrote: Yes! But I think mary is mother, mike is father and sam is grant father. anna is grant mother. saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
What voice wouldn't be? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 1:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand daughter. If you ask me she's a huge improvement over Sam, Mary, and Mike. On 4/6/11, burakyuksek wrote: Yes! But I think mary is mother, mike is father and sam is grant father. anna is grant mother. saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand daughter. If you ask me she's a huge improvement over Sam, Mary, and Mike. On 4/6/11, burakyuksek wrote: > Yes! But I think mary is mother, mike is father and sam is grant father. > anna is grant mother. > saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Muhammed, Easy. On Windows I use a program called Text Aloud which converts Sapi speech into wav or mp3 format. Then, I can copy the files into my game's speech directory and use them kind of like a synth except of course its just wav files instead of he actual TTS Engine. On Linux most TTS Engines come with a commandline utility which does something similar. For instance, the Cepstral voices come with a program called Swift. All I have to do is pass a few commandline parameters to Swift such as voice,rate, pitch, and a text file name and it will convert the text file to a wav file or read it outloud if I want it to. HTH On 4/6/11, Shiny protector wrote: > Hi, > > How do you do prerecorded speach? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi, How do you do prerecorded speach? - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 9:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever, or a number of different levers and statues which need activating scimultaniously to get through, things are better with the current more general setup. Just personal thoughts there. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Sam's s drunkard, Mike's a stoner, and Mary--well, she's in labor--about to have another horribly sounding child. But if Mike and Mary are Sam's kids, who's the ma, or is he like that guy that has babies? In that case, I quite understand his issues. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 3:06 AM Subject: Re: [Audyssey] MOTA 18 - levers? If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards, Damien. - Original Message - From: "Shane Lowe" To: "The Addictor" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:06 PM Subject: Re: [Audyssey] MOTA 18 - levers? LOL Sounds like mike has one to. - Original Message - From: "The Addictor" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:55 PM Subject: Re: [Audyssey] MOTA 18 - levers? I think it's just that Sam has a drug problem. I can't think of any other reason he'd talk like that. Ken Downey The Addictor www.TheAddictor.com - Original Message ----- From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:23 PM Subject: Re: [Audyssey] MOTA 18 - levers? They should use Sam if ever there's a zombey game and the zombey's talk I'm tempted to google "Who created the microsoft sam voice" then send them an email asking them if their imagination was taking a night off at the time. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] MOTA 18 - levers?
Yes! But I think mary is mother, mike is father and sam is grant father. anna is grant mother. saygilar sevgiler. - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 10:06 AM Subject: Re: [Audyssey] MOTA 18 - levers? If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards, Damien. - Original Message - From: "Shane Lowe" To: "The Addictor" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:06 PM Subject: Re: [Audyssey] MOTA 18 - levers? LOL Sounds like mike has one to. - Original Message - From: "The Addictor" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:55 PM Subject: Re: [Audyssey] MOTA 18 - levers? I think it's just that Sam has a drug problem. I can't think of any other reason he'd talk like that. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:23 PM Subject: Re: [Audyssey] MOTA 18 - levers? They should use Sam if ever there's a zombey game and the zombey's talk I'm tempted to google "Who created the microsoft sam voice" then send them an email asking them if their imagination was taking a night off at the time. ----- Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who saaaaay...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You c
Re: [Audyssey] MOTA 18 - levers?
This is a very big file. Is there a way to shrink file sys other than compressing? saygilar sevgiler. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Wednesday, April 06, 2011 11:25 AM Subject: Re: [Audyssey] MOTA 18 - levers? i am going to download and try mota eighteen now On 6 Apr 2011, at 09:14, burakyuksek wrote: I agree with you Phil. saygilar sevgiler. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking in the difficult levels of play, but not for the beginner level. I suggest the color of the lever and statues be a separate file so in beginner level it would say bronze lever but in a more difficult level you would have to guess which lever unlocked which statue. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 3:45 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just have to take a guess or if you are really not sure check someone's walkthrough. Same idea applies here. I'd be very very reluctant to number levers and statues as that would make it too easy. I don't want to sound critical, but I'm a little putout with this general idea that we have to simplify everything by labeling levers, statues, etc so someone would instantly know what lever unlocks what statue. Understand I'm trying to create a game that is more or less like a mainstream video game, one as complex as any other mainstream title you might buy if you were sighted, and your suggestion would completely undermine that intent. Its not really meant to be a simple game. In my personal opinion there are far too many accessible games that take the keep it simple stupid approach. That is precisely why they fail to interest me. They aren't written from an experienced mainstream game players point of view but written by blind developers, for blind players, who may or may have never played a serious mainstream game in their life. Therefore they tend to be rather simplistic compared to a similar game title for our sighted peers. I'm hoping to change that by introducing more complex game play elements and/or concepts to this market. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1209 / Virus Database: 1500/3551 - Release Date: 04/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...
Re: [Audyssey] MOTA 18 - levers?
i am going to download and try mota eighteen now On 6 Apr 2011, at 09:14, burakyuksek wrote: > I agree with you Phil. > saygilar sevgiler. > - Original Message - From: "Phil Vlasak" > To: "Gamers Discussion list" > Sent: Tuesday, April 05, 2011 11:00 PM > Subject: Re: [Audyssey] MOTA 18 - levers? > > >> Hi Thomas, >> I completely disagree with your logic that the levers should not be >> described. In many sighted games the items are colored differently to >> indicate that they go together, so a gold key unlocks a gold lock. >> I could understand your thinking in the difficult levels of play, but not >> for the beginner level. >> I suggest the color of the lever and statues be a separate file so in >> beginner level it would say bronze lever but in a more difficult level you >> would have to guess which lever unlocked which statue. >> Phil >> >> - Original Message ----- From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Tuesday, April 05, 2011 3:45 PM >> Subject: Re: [Audyssey] MOTA 18 - levers? >> >> >>> Hi Phil, >>> >>> Phil wrote: >>> >>> Each lever and statue could be numbered. So lever 1 opens statue 1 and so >>> on. >>> >>> My reply: >>> >>> Well, that would completely defeat the point of the puzzle. In games >>> like Tomb Raider there is no way to know which lever, switch, or chain >>> opens what door until you try it. You just have to take a guess or if >>> you are really not sure check someone's walkthrough. Same idea applies >>> here. I'd be very very reluctant to number levers and statues as that >>> would make it too easy. >>> >>> I don't want to sound critical, but I'm a little putout with this >>> general idea that we have to simplify everything by labeling levers, >>> statues, etc so someone would instantly know what lever unlocks what >>> statue. Understand I'm trying to create a game that is more or less >>> like a mainstream video game, one as complex as any other mainstream >>> title you might buy if you were sighted, and your suggestion would >>> completely undermine that intent. Its not really meant to be a simple >>> game. >>> >>> In my personal opinion there are far too many accessible games that >>> take the keep it simple stupid approach. That is precisely why they >>> fail to interest me. They aren't written from an experienced >>> mainstream game players point of view but written by blind developers, >>> for blind players, who may or may have never played a serious >>> mainstream game in their life. Therefore they tend to be rather >>> simplistic compared to a similar game title for our sighted peers. I'm >>> hoping to change that by introducing more complex game play elements >>> and/or concepts to this market. >>> >>> >>> Cheers! >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> - >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 10.0.1209 / Virus Database: 1500/3551 - Release Date: 04/05/11 >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
I agree with you Phil. saygilar sevgiler. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking in the difficult levels of play, but not for the beginner level. I suggest the color of the lever and statues be a separate file so in beginner level it would say bronze lever but in a more difficult level you would have to guess which lever unlocked which statue. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 3:45 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just have to take a guess or if you are really not sure check someone's walkthrough. Same idea applies here. I'd be very very reluctant to number levers and statues as that would make it too easy. I don't want to sound critical, but I'm a little putout with this general idea that we have to simplify everything by labeling levers, statues, etc so someone would instantly know what lever unlocks what statue. Understand I'm trying to create a game that is more or less like a mainstream video game, one as complex as any other mainstream title you might buy if you were sighted, and your suggestion would completely undermine that intent. Its not really meant to be a simple game. In my personal opinion there are far too many accessible games that take the keep it simple stupid approach. That is precisely why they fail to interest me. They aren't written from an experienced mainstream game players point of view but written by blind developers, for blind players, who may or may have never played a serious mainstream game in their life. Therefore they tend to be rather simplistic compared to a similar game title for our sighted peers. I'm hoping to change that by introducing more complex game play elements and/or concepts to this market. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1209 / Virus Database: 1500/3551 - Release Date: 04/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards, Damien. - Original Message - From: "Shane Lowe" To: "The Addictor" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 11:06 PM Subject: Re: [Audyssey] MOTA 18 - levers? LOL Sounds like mike has one to. - Original Message - From: "The Addictor" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:55 PM Subject: Re: [Audyssey] MOTA 18 - levers? I think it's just that Sam has a drug problem. I can't think of any other reason he'd talk like that. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:23 PM Subject: Re: [Audyssey] MOTA 18 - levers? They should use Sam if ever there's a zombey game and the zombey's talk I'm tempted to google "Who created the microsoft sam voice" then send them an email asking them if their imagination was taking a night off at the time. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni! ----- Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] MOTA 18 - levers?
Hi Matheus, Like I explained to Dark, must have been about a month back, a lot of issues like that are going to be taken care of once I get all the levels finished. So the enchanted sword which is clearly the most powerful in the game won't appear until a later game level. the only reason you can get it at all on level 1 or 2 is simply because this is a beta and not everything is completely finished yet. HTH On 4/5/11, Matheus r.c. souza wrote: > hi thomas. > oh, i totaly understand it, and i know that you wrote this game using > several programming languages and accepting lots of suggestions from all > users. that's what took so much time, not to mention bugs and stuff like > that. i downloaded pretty much all the betas from beta 1 to 18, so i > know what you're talking about. > if adding sapi support would mean rewriting the game, then i say no. > leave things as they are, i'm not a english speaker and i can easyly > understand > this voice with this rate. and i can't wait to see this game get > finished to see the other bosses and stuff. > hmm, speaking about the game, i have a question: what about the weapons > that you pick up? the game seems to be much more fair now in that > regard, in the 2 games that i played i got a sword in the first level > with a bunch of other weapons. are they randomised or not? i think that > potions, gold, etc should be randomised, but torches, weapons should go > in defined locations. > spoiler! > space! > > when fighting the last creature in the first level, i noticed that it > was much more challenging to kill it with the dagger. so why not allow > only the dagger to appear in the first level instead of the sword? i had > to score more than 8 hits to kill it with the dagger, but i killed it > with 2 hits using a sword, i was even going to record and show the boss > to a friend of mine, but i was a little disappointed to see that i > didn't got the dagger and that it was too easy to just do it. > so when you come to a harder boss or harder creatures that will really > force you to use the sword, you could get it. > what do you think about that? > thanks and good job! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Phil, Nope, that's definitely not the case. Besides the five bronze levers you know about there are a couple of hidden pressure switches to lower bridges, etc, but people probably have a good idea what those do already anyway. So no it isn't like you will have 20 levers and 20 doors to unlock. It isn't going to be anything remotely that confusing or complex. Smile. On 4/5/11, Phil Vlasak wrote: > Hi Thomas, > The current design is fine if you plan on not having more than five levers > per level. > I was worried that the number levers per level would exponentially get > larger. > LOL > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi, No problem, and thanks for the work you guys are doing. As I mentioned to Matheus the kind of work you are doing simply isn't possible with SAPI right now anyway. I'm certainly not going to hand my source code to someone else, and adding some sort of language data file to the game is far too time consuming to consider at this late date. Plus I'm still working on the Linux version of this game and it is easy to copy a bunch of wav files from one version to the other. It is not so easy if you are using two completely different speech APIs etc. In my opinion using SAPI is actually more trouble than it is worth at this point in time. Cheers! On 4/5/11, Mauricio Almeida wrote: > Hello, > > We're glad you agree with our theory. > we are very excited to, soon, prompt you with voices for mota beta 18! > Our community looks forward to your production. > > Sincerely, > > mauricio almeida > Blind games brazil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Thomas, The current design is fine if you plan on not having more than five levers per level. I was worried that the number levers per level would exponentially get larger. LOL Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:24 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, However, that is not the case. There is not 10 levers on any level, and the current system is fairly basic. Obviously, if there were 10 levers and x number of doors I might want to properly label them in some way. However, since the puzzles aren't that complex I wouldn't worry about it. What you suspect or assume is just wrong from the way the game is designed. You are over complicating the situation believing that on higher levels there will be more levers too. There are only five levers for each level. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi thomas. oh, i totaly understand it, and i know that you wrote this game using several programming languages and accepting lots of suggestions from all users. that's what took so much time, not to mention bugs and stuff like that. i downloaded pretty much all the betas from beta 1 to 18, so i know what you're talking about. if adding sapi support would mean rewriting the game, then i say no. leave things as they are, i'm not a english speaker and i can easyly understand this voice with this rate. and i can't wait to see this game get finished to see the other bosses and stuff. hmm, speaking about the game, i have a question: what about the weapons that you pick up? the game seems to be much more fair now in that regard, in the 2 games that i played i got a sword in the first level with a bunch of other weapons. are they randomised or not? i think that potions, gold, etc should be randomised, but torches, weapons should go in defined locations. spoiler! space! when fighting the last creature in the first level, i noticed that it was much more challenging to kill it with the dagger. so why not allow only the dagger to appear in the first level instead of the sword? i had to score more than 8 hits to kill it with the dagger, but i killed it with 2 hits using a sword, i was even going to record and show the boss to a friend of mine, but i was a little disappointed to see that i didn't got the dagger and that it was too easy to just do it. so when you come to a harder boss or harder creatures that will really force you to use the sword, you could get it. what do you think about that? thanks and good job! -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 17:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Matheus, Matheus wrote: but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have something much better available to use, etc. My reply: Unfortunately, all I can say is that they are free to record and edit their own custom voice/language pack if it bothers them that much. I'm trying to create a high quality product, with the best possible voice possible, and using SAPI voices directly isn't as easy or simple as you think. I've got my reasons for not adding SAPI 5 support which I'll explain below. Matheus wrote: However, if you used sapi you could use a file to have the text in different lines. My reply: The thing is I'd litterally have to rewrite the entire game from scratch to add a feature like that. That's why I'm not adding SAPI support either. I don't think you understand the fact that what you are asking for is far too late in the development process. I am not going to spend the next six months or a year of my life totally rewriting Mysteries of the Ancients because a few people now want SAPI support. If we would have talked about this back when I was rewriting the G3D engine and game early in 2010 I might have considered it, but right now it is just way too late to think about it. Please, understand I want this game done in June if possible. I don't want to keep writing and rewriting the same thing over and over again. The fact of the matter is that no matter what I do weather I add SAPI support or don't add SAPI support I won't be able to please everyone. Somebody will just have to be unhappy with the results. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hello, We're glad you agree with our theory. we are very excited to, soon, prompt you with voices for mota beta 18! Our community looks forward to your production. Sincerely, mauricio almeida Blind games brazil -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 17:33 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use Linux and for most Linux users all they get for free is Festival or ESpeak. You only get good Linux voices like AT&T, Cepstral, Dectalk, Eloquence, unless you fork over money for them. I happen to know most VI Linux users don't generally pay for high quality voices so going from a voice like Scansoft Tom to ESpeak would definitely be a huge downgrade. On 4/5/11, Mauricio Almeida wrote: > greetings > > we at blind games brazil do not work with sapi productions, generally, > as we believe it is a down factor for any quality production, > but we are whiling to open an exception for mota, should the author > notify us that we should change the way we work and stand by recordings > that are on the way. > > Sincerely > > Mauricio almeida > Blind games brazil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Damien, That's a good point. Let's take the Cepstral voices. I don't think $30 USD is exactly sky high, but other than reading books etc they are too slow for screen readers. I own a couple of them for Linux such as Cepstral David, Callie, and Diane, and the voices are nice voices for Linux. Thing is when using them with Orca for day to day screen reader work they lag and they are quite choppy. The only time I really use them is when reading a book or e-mail. Otherwise I use something like ESpeak because it is fast and responsive even if the voice sounds very robotic. The Cepstral SAPI 5 voices for Windows are just as choppy and unresponsive with Jaws and Window-Eyes too. I know even in some of Jim Kitchen's SAPI 5 text to speech games the Cepstral voices breakup and get choppy so while they sound good, are inexpensive, they don't work as well as prerecorded speech. Another engine that appears to have issues is the Neospeech voices. Neospeech Kate and Paul sound good, but both Philip and I have experienced a weird problem with those voices and our game engines. Every other SAPI 5 voice works correctly with my G3D engine but those voices. I don't know why, haven't figured it out since my speech module is according to the SAPI 5 docs, but those voices won't work with my G3D Engine for some reason. So again we have good voices, but are kind of a hastle if you ask me. On 4/5/11, Damien Pendleton wrote: > Hi there, > True. But again, there's the lag issue, and the fact that they are so sky > high expensive. > Regards, > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
LOL Sounds like mike has one to. - Original Message - From: "The Addictor" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:55 PM Subject: Re: [Audyssey] MOTA 18 - levers? I think it's just that Sam has a drug problem. I can't think of any other reason he'd talk like that. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:23 PM Subject: Re: [Audyssey] MOTA 18 - levers? They should use Sam if ever there's a zombey game and the zombey's talk I'm tempted to google "Who created the microsoft sam voice" then send them an email asking them if their imagination was taking a night off at the time. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] MOTA 18 - levers?
Hi Matheus, Matheus wrote: but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have something much better available to use, etc. My reply: Unfortunately, all I can say is that they are free to record and edit their own custom voice/language pack if it bothers them that much. I'm trying to create a high quality product, with the best possible voice possible, and using SAPI voices directly isn't as easy or simple as you think. I've got my reasons for not adding SAPI 5 support which I'll explain below. Matheus wrote: However, if you used sapi you could use a file to have the text in different lines. My reply: The thing is I'd litterally have to rewrite the entire game from scratch to add a feature like that. That's why I'm not adding SAPI support either. I don't think you understand the fact that what you are asking for is far too late in the development process. I am not going to spend the next six months or a year of my life totally rewriting Mysteries of the Ancients because a few people now want SAPI support. If we would have talked about this back when I was rewriting the G3D engine and game early in 2010 I might have considered it, but right now it is just way too late to think about it. Please, understand I want this game done in June if possible. I don't want to keep writing and rewriting the same thing over and over again. The fact of the matter is that no matter what I do weather I add SAPI support or don't add SAPI support I won't be able to please everyone. Somebody will just have to be unhappy with the results. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
I think it's just that Sam has a drug problem. I can't think of any other reason he'd talk like that. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 5:23 PM Subject: Re: [Audyssey] MOTA 18 - levers? They should use Sam if ever there's a zombey game and the zombey's talk I'm tempted to google "Who created the microsoft sam voice" then send them an email asking them if their imagination was taking a night off at the time. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original----- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] MOTA 18 - levers?
Hi there, True. But again, there's the lag issue, and the fact that they are so sky high expensive. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:43 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi damien. that's true, but you can buy some of these voices and use then for different things such as reading books, playing games, etc. i think that it's a good investment, even if you purchase only 1 voice that you like. -Mensagem original- De: "Damien Pendleton" Para: "Gamers Discussion list" Data: Terça, 5 de Abril de 2011 20:28 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use Linux and for most Linux users all they get for free is Festival or ESpeak. You only get good Linux voices like AT&T, Cepstral, Dectalk, Eloquence, unless you fork over money for them. I happen to know most VI Linux users don't generally pay for high quality voices so going from a voice like Scansoft Tom to ESpeak would definitely be a huge downgrade. On 4/5/11, Mauricio Almeida wrote: > greetings > > we at blind games brazil do not work with sapi productions, generally, > as we believe it is a down factor for any quality production, > but we are whiling to open an exception for mota, should the author > notify us that we should change the way we work and stand by recordings > that are on the way. > > Sincerely > > Mauricio almeida > Blind games brazil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Phil, However, that is not the case. There is not 10 levers on any level, and the current system is fairly basic. Obviously, if there were 10 levers and x number of doors I might want to properly label them in some way. However, since the puzzles aren't that complex I wouldn't worry about it. What you suspect or assume is just wrong from the way the game is designed. You are over complicating the situation believing that on higher levels there will be more levers too. There are only five levers for each level. HTH On 4/5/11, Phil Vlasak wrote: > Hi Dark, > I suspect that there will be many levers to open many doors on higher > levels. > He could have a lever room with ten levers and doors at both ends and doors > to stairs in the middle of the room. > Without some different in description it would be like playing concentration > with all the hidden puzzles marked door and lock. > Phil > > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Tuesday, April 05, 2011 4:25 PM > Subject: Re: [Audyssey] MOTA 18 - levers? > > >> Hi Phil. >> >> Sometimes things are colour coded or demarkated in similar ways, sometimes >> >> otherwise, it all depends upon situation and general overall difficulty of >> >> the game. >> >> I personally think until Tom's switch puzles get far more complex and >> there are many more statues in range of one lever, or a number of >> different levers and statues which need activating scimultaniously to get >> through, things are better with the current more general setup. >> >> Just personal thoughts there. >> >> Beware the grue! >> >> Dark. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 10.0.1209 / Virus Database: 1500/3552 - Release Date: 04/05/11 >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
They should use Sam if ever there's a zombey game and the zombey's talk I'm tempted to google "Who created the microsoft sam voice" then send them an email asking them if their imagination was taking a night off at the time. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you
Re: [Audyssey] MOTA 18 - levers?
Problem is CHarles, his synthe might not pronounce it incorrectly even though it's not spelled right. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 2:52 PM Subject: Re: [Audyssey] MOTA 18 - levers? Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is sufficient myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is sufficient myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is sufficient myself. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Dark, I suspect that there will be many levers to open many doors on higher levels. He could have a lever room with ten levers and doors at both ends and doors to stairs in the middle of the room. Without some different in description it would be like playing concentration with all the hidden puzzles marked door and lock. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 4:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever, or a number of different levers and statues which need activating scimultaniously to get through, things are better with the current more general setup. Just personal thoughts there. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1209 / Virus Database: 1500/3552 - Release Date: 04/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever, or a number of different levers and statues which need activating scimultaniously to get through, things are better with the current more general setup. Just personal thoughts there. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
greetings we at blind games brazil do not work with sapi productions, generally, as we believe it is a down factor for any quality production, but we are whiling to open an exception for mota, should the author notify us that we should change the way we work and stand by recordings that are on the way. Sincerely Mauricio almeida Blind games brazil -Mensagem original- De: "Matheus r.c. souza" Para: Data: 5 de Abril de 2011 17:12 Assunto: Re: [Audyssey] MOTA 18 - levers? hi thomas. but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have something much better available to use, etc. considering the translations, yes, i'm from brazil and i know that this portuguese version is in the works. however if you used sapi you could use a file to have the text in different lines. for example: mainmenu=main menu newgame=new game beginner=beginner etc etc. so what the user would do is just remove what's written after the = sign and write the translation, change to the desired sapi voice and play it instantly. it's even faster to translate. i don't know how hard it is to program it, but i know that it's possible because i translated a game called magic blocks(developed by quentinc) it used the javaplatform and worked in this same way. i translated it in like 5 minuts. however since you're using a different language it might be harder to do it. but you know. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 15:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to end up replacing Sapi on those platforms with some other operating system specific speech API. It makes cross-platform development much more difficult not easier. Two, not everyone has a high quality Sapi speech engine. Back when I was using Sapi with Montezuma's Revenge I got a few complaints of the effect my Sapi voice sounds terrible. Please, include a better voice etc. When I told them they had to go to Nextup.com, Cepstral.com, or some place and buy one they got a little bent out of shape. So I found by shipping a high quality voice with the game just generally worked out better for everyone. Finally, there is another reason why prerecorded speech is better than Sapi. That is foreign language support. If you spoke another foreign language French, Spanish, German, etc you could in theory replace all the wav files with a foreign translation and add a language pack. If I use Sapi that means the game will be U.S. English only. So that's not really fair to my foreign ccustomers. As it happens a few language packs are in development right now such as the one being created by Blind Games Brazil. If I use Sapi you can forget about those language packs. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi thomas. but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have something much better available to use, etc. considering the translations, yes, i'm from brazil and i know that this portuguese version is in the works. however if you used sapi you could use a file to have the text in different lines. for example: mainmenu=main menu newgame=new game beginner=beginner etc etc. so what the user would do is just remove what's written after the = sign and write the translation, change to the desired sapi voice and play it instantly. it's even faster to translate. i don't know how hard it is to program it, but i know that it's possible because i translated a game called magic blocks(developed by quentinc) it used the javaplatform and worked in this same way. i translated it in like 5 minuts. however since you're using a different language it might be harder to do it. but you know. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 15:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to end up replacing Sapi on those platforms with some other operating system specific speech API. It makes cross-platform development much more difficult not easier. Two, not everyone has a high quality Sapi speech engine. Back when I was using Sapi with Montezuma's Revenge I got a few complaints of the effect my Sapi voice sounds terrible. Please, include a better voice etc. When I told them they had to go to Nextup.com, Cepstral.com, or some place and buy one they got a little bent out of shape. So I found by shipping a high quality voice with the game just generally worked out better for everyone. Finally, there is another reason why prerecorded speech is better than Sapi. That is foreign language support. If you spoke another foreign language French, Spanish, German, etc you could in theory replace all the wav files with a foreign translation and add a language pack. If I use Sapi that means the game will be U.S. English only. So that's not really fair to my foreign ccustomers. As it happens a few language packs are in development right now such as the one being created by Blind Games Brazil. If I use Sapi you can forget about those language packs. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi. i beat mota today in the beginner level and i have to say that the two levels aren't hard to figure out what does what. i mean, there are already steps to indicate when you're close to a trap, if thomas adds this "lever 1" "door 1" thing or make then colored, even in the beginner difficulty, it would completely kill the game. in later levels if there will be many puzzles, areas, etc to explore it will be fun and challenging to discover out what lever will open what door. -Mensagem original- De: "Phil Vlasak" Para: "Gamers Discussion list" Data: Terça, 5 de Abril de 2011 16:00 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking in the difficult levels of play, but not for the beginner level. I suggest the color of the lever and statues be a separate file so in beginner level it would say bronze lever but in a more difficult level you would have to guess which lever unlocked which statue. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi tom. While I agree about keeping the lables off switches and statues, I do agree with Phil that there should be an indicator when the time runs out, eg, a door slamming sound or an extra lever sound or similar sinse this just helps the player to know how long he/she has next time he/she presses the switch, and also determine whether their at the right statue too late or the wrong statue for that switch when multiple statues are in range of the same one. Prince of Persia, Kirby Superstar, some of the interesting bits of Mega man x 5, and I presume games in the tomb rader series very much followe this pattern, especially when the switch puzles got very complex requiring multiple switches to open multiple gates all to be pressed at once before you go through them. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking in the difficult levels of play, but not for the beginner level. I suggest the color of the lever and statues be a separate file so in beginner level it would say bronze lever but in a more difficult level you would have to guess which lever unlocked which statue. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 3:45 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just have to take a guess or if you are really not sure check someone's walkthrough. Same idea applies here. I'd be very very reluctant to number levers and statues as that would make it too easy. I don't want to sound critical, but I'm a little putout with this general idea that we have to simplify everything by labeling levers, statues, etc so someone would instantly know what lever unlocks what statue. Understand I'm trying to create a game that is more or less like a mainstream video game, one as complex as any other mainstream title you might buy if you were sighted, and your suggestion would completely undermine that intent. Its not really meant to be a simple game. In my personal opinion there are far too many accessible games that take the keep it simple stupid approach. That is precisely why they fail to interest me. They aren't written from an experienced mainstream game players point of view but written by blind developers, for blind players, who may or may have never played a serious mainstream game in their life. Therefore they tend to be rather simplistic compared to a similar game title for our sighted peers. I'm hoping to change that by introducing more complex game play elements and/or concepts to this market. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1209 / Virus Database: 1500/3551 - Release Date: 04/05/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to end up replacing Sapi on those platforms with some other operating system specific speech API. It makes cross-platform development much more difficult not easier. Two, not everyone has a high quality Sapi speech engine. Back when I was using Sapi with Montezuma's Revenge I got a few complaints of the effect my Sapi voice sounds terrible. Please, include a better voice etc. When I told them they had to go to Nextup.com, Cepstral.com, or some place and buy one they got a little bent out of shape. So I found by shipping a high quality voice with the game just generally worked out better for everyone. Finally, there is another reason why prerecorded speech is better than Sapi. That is foreign language support. If you spoke another foreign language French, Spanish, German, etc you could in theory replace all the wav files with a foreign translation and add a language pack. If I use Sapi that means the game will be U.S. English only. So that's not really fair to my foreign ccustomers. As it happens a few language packs are in development right now such as the one being created by Blind Games Brazil. If I use Sapi you can forget about those language packs. HTH On 4/5/11, Matheus r.c. souza wrote: > hi thomas. i have a suggestion then: > why not use the sapi voice that the user currently have installed > instead of forcing everyone to use this voice? some peoples will prefer > voices from scansoft for example, and some may prefer something like > ivona(which is very good). > besides, the user could choose the rate of the speech, volume, etc, and > the size of the game would be smaller. > what do you think? easyer and simple. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just have to take a guess or if you are really not sure check someone's walkthrough. Same idea applies here. I'd be very very reluctant to number levers and statues as that would make it too easy. I don't want to sound critical, but I'm a little putout with this general idea that we have to simplify everything by labeling levers, statues, etc so someone would instantly know what lever unlocks what statue. Understand I'm trying to create a game that is more or less like a mainstream video game, one as complex as any other mainstream title you might buy if you were sighted, and your suggestion would completely undermine that intent. Its not really meant to be a simple game. In my personal opinion there are far too many accessible games that take the keep it simple stupid approach. That is precisely why they fail to interest me. They aren't written from an experienced mainstream game players point of view but written by blind developers, for blind players, who may or may have never played a serious mainstream game in their life. Therefore they tend to be rather simplistic compared to a similar game title for our sighted peers. I'm hoping to change that by introducing more complex game play elements and/or concepts to this market. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi damien. that's true, but you can buy some of these voices and use then for different things such as reading books, playing games, etc. i think that it's a good investment, even if you purchase only 1 voice that you like. -Mensagem original- De: "Damien Pendleton" Para: "Gamers Discussion list" Data: Terça, 5 de Abril de 2011 20:28 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: > Hi Tom. I agree good job on the game. I find though that I do tend to > agree > about the rate of speech. it is fine going through the menus but some of > the > sounds that it is describing I find it is kind of hard to understand. not > the sounds them selves but what they represent but other then that all in > all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all three of which some people, including myself cannot understand. I would not be able to play a richly decorated audio game with these voices. For something like Jim Kitchen's games it's not too bad. But I do struggle with products like Klango, RailRacer, Entombed etc. Regards, Damien. - Original Message - From: "Matheus r.c. souza" To: Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft for example, and some may prefer something like ivona(which is very good). besides, the user could choose the rate of the speech, volume, etc, and the size of the game would be smaller. what do you think? easyer and simple. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Terça, 5 de Abril de 2011 14:38 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: > Hi Tom. I agree good job on the game. I find though that I do tend to agree > about the rate of speech. it is fine going through the menus but some of the > sounds that it is describing I find it is kind of hard to understand. not > the sounds them selves but what they represent but other then that all in > all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11, Mich wrote: > Hi Tom. I agree good job on the game. I find though that I do tend to agree > about the rate of speech. it is fine going through the menus but some of the > sounds that it is describing I find it is kind of hard to understand. not > the sounds them selves but what they represent but other then that all in > all a really good job. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
and then have a deep voice saying statue locked!!! how cool!! On 5 Apr 2011, at 18:56, Phil Vlasak wrote: > Hi Thomas, > I didn't know the levers and statues were already labeled. > I still think a ticking sound when the timed levers are counting down would > make the run to the statue more exciting. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more exciting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,You wrote about the levers, Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it again, and then try and open the statue. The timer is completely random so it is a good idea to get back to the statue as quick as possible, don't doddle, or it will reset on you. As we don't know what lever opens what statue or how much time we have, I have a few suggestions. Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. Also as the levers are timed, you could add a clock ticking sound to tell you that something is going on, and when the time is up you could play a lever sound way off in the distance. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Tom. I agree good job on the game. I find though that I do tend to agree about the rate of speech. it is fine going through the menus but some of the sounds that it is describing I find it is kind of hard to understand. not the sounds them selves but what they represent but other then that all in all a really good job. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 12:42 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I certainly put a lot of time and energy into this one. Damien wrote: I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. My reply: HThat's going to be a problem then. I spent almost an entire week recording and editing those speech clips, and have already put most of that in subversion to be used with other titles. I'm not exactly in any hurry to do all that work over again from scratch. Plus any slower and it will be too slow for me personally. So I don't know what to say. Let's see if anyone has any problems before resorting to putting another week into recreating well over 300 voice clips from scratch. Damien wrote: The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. My reply: Yeah, this is something I definitely want to work on. I've noticed problems with jumping like this as well. Especially, on ropes and things where you don't necessarily want Angela to jump, catch it, and swing off again. I've definitely got plans to fix this in the next beta. Damien wrote: My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. My reply: Well, you don't actually pick up the levers. Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it again, and then try and open the statue. The timer is completely random so it is a good idea to get back to the statue as quick as possible, don't doddle, or it will reset on you. That's what seams to be happening here. You aren't moving to the statue fast enough so the lock resets and seals the statue shut. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I certainly put a lot of time and energy into this one. Damien wrote: I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. My reply: HThat's going to be a problem then. I spent almost an entire week recording and editing those speech clips, and have already put most of that in subversion to be used with other titles. I'm not exactly in any hurry to do all that work over again from scratch. Plus any slower and it will be too slow for me personally. So I don't know what to say. Let's see if anyone has any problems before resorting to putting another week into recreating well over 300 voice clips from scratch. Damien wrote: The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. My reply: Yeah, this is something I definitely want to work on. I've noticed problems with jumping like this as well. Especially, on ropes and things where you don't necessarily want Angela to jump, catch it, and swing off again. I've definitely got plans to fix this in the next beta. Damien wrote: My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. My reply: Well, you don't actually pick up the levers. Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it again, and then try and open the statue. The timer is completely random so it is a good idea to get back to the statue as quick as possible, don't doddle, or it will reset on you. That's what seams to be happening here. You aren't moving to the statue fast enough so the lock resets and seals the statue shut. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
As far as the speech, I think it's just right, and as far as the jumps--well, two traps close together would be a challenge of reflexes to let go of the keys quickly. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 3:02 AM Subject: [Audyssey] MOTA 18 - levers? Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
I do agree about the speach. It was a little fast for me. We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Tuesday, April 05, 2011 1:02 AM Subject: [Audyssey] MOTA 18 - levers? Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA 18 bugs
Hi, I'm really liking the new beta of Mota. I have found a few bugs, though. First, the sight on/off messages still use the old voice. Also, the chasm in level 2 doesn't appear to have a voice clip, nor do the platforms. There also seem to be some bugs with the laser sight as sometimes it locks on but when I fire I waste my ammunition, and other times it doesn't lock on but firing still hits the enemy. Is there a trick to hitting enemies? And finally, I managed to get my strength to go negative somehow, and it would not recharge and I couldn't use any strength-based weapons. Lastly, is there any current use for the look up/down feature? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
Spoilers Shawn! Spoilers! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, April 05, 2011 5:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 18 - levers? they go away but if the statue relocks they come back but you have to go back and foreward a bit to make it all come up again. This game is defenately a different approach and learning curve to what most blind gamers are used to. Right now its a bit hard to do some stuff but part is just getting used to the interface and probably with some issues still to work with. Still its real good. Now if you could stop the intro game message playing ie when you start a level including the first one that would rock. At 07:02 p.m. 5/04/2011, you wrote: >Hey, >Good work on this beta. >I have a couple of suggestions and a question. >I would suggest slowing the narrator speech down. Although I and >possibly a load of other people could understand it at that rate, I >personally know of some who would not be able to understand it at that >speed and would struggle to navigate the menus because of it. >The second thing I would suggest is, since you now have to hold the >relevant keys down to be able to jump over a trap, as soon as you land >you instantly seem to start another jump before you can let go. >I would suggest implementing a jump timer that waits, for example >300MS, before allowing another jump, just to give the player chance to >let go of the keys should they want to continue walking. >Otherwise if there are two traps close together it'll be hard to clear >them both at the same time. Plus the fact that a person would usually >wait that bit more time before being able to perform another jump as >well. >My question is, the levers you pick up, do they disappear after a time? >I must've picked up three levers where the one usually is and still >can't get the statue to open. >Thanks. >Regards, >Damien. >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6016 (20110405) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6016 (20110405) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 18 - levers?
they go away but if the statue relocks they come back but you have to go back and foreward a bit to make it all come up again. This game is defenately a different approach and learning curve to what most blind gamers are used to. Right now its a bit hard to do some stuff but part is just getting used to the interface and probably with some issues still to work with. Still its real good. Now if you could stop the intro game message playing ie when you start a level including the first one that would rock. At 07:02 p.m. 5/04/2011, you wrote: Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA 18 - levers?
Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would struggle to navigate the menus because of it. The second thing I would suggest is, since you now have to hold the relevant keys down to be able to jump over a trap, as soon as you land you instantly seem to start another jump before you can let go. I would suggest implementing a jump timer that waits, for example 300MS, before allowing another jump, just to give the player chance to let go of the keys should they want to continue walking. Otherwise if there are two traps close together it'll be hard to clear them both at the same time. Plus the fact that a person would usually wait that bit more time before being able to perform another jump as well. My question is, the levers you pick up, do they disappear after a time? I must've picked up three levers where the one usually is and still can't get the statue to open. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mota 18
Hi. This game rocks. I sometimes have issues finding the ropes though if I am not facing in the right direction I can't not jump off at the rifht spot sometimes that doesn't even work right. Though mostly I can target with the site the site sometimes does not get in range although I am able to hit a target or it may get in range or not depending how close I am. On the level with the chasm and spikes I was able to jump that room and find the level1 boss. The spear won't even kill her and I had to run. I ran, but I would like to kill the boss. though with all those spikes in the way I have no place to withdraw to get my strength back or anything. On level2 I can't jump the pits. I tried a running jump and no good. I did not have a weapon done at all. I checked the distances. I had 13 steps betwene one and 3 betwene another. I gut on the edge of the first one and jumped. No luck. I did the running jump and it sounded I cleared the first trap. Something is either messed up or I am doing something seriously wrong. I looked at the manual a thing I hardly do these days especially since I knew what was supposed to happen but nothing was different I knew the keys I was doing it properly so any suggestions. I have played since the first public beta of this game so I should have no problem playing sucessive game versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.