[Audyssey] MOTA 18

2011-05-27 Thread Dean Masters
That's right. This is just the second time I have tried MOTA 18. I have spent half an hour trying to figure out how to jump from the rope down to the first level. I did it once but didn't count the number of up or down arrows but I have tried over and over. When you jump you can hit the up

Re: [Audyssey] MOTA 18

2011-05-27 Thread Thomas Ward
Hi Dean, I honestly don't get what the problem is. There is no secret to getting to the first floor. Sheesh, you don't even have to use the rope if you don't want to. Just jump off the ledge and land on the floor below. If the r key says room 4, or something like that, you are on the bottom floor

Re: [Audyssey] MOTA 18 bug and question

2011-05-12 Thread burakyuksek
Hi, Lever has a timer anymore. So you have to quick to unlock the door or torch. saygilar sevgiler. - Original Message - From: Dean Masters dwmast...@earthlink.net To: Audyssey list gamers@audyssey.org Sent: Wednesday, May 11, 2011 6:19 PM Subject: [Audyssey] MOTA 18 bug and question

[Audyssey] MOTA 18 bug and question

2011-05-11 Thread Dean Masters
I have not been following all the talk since I am just now getting to try the beta. I can climb the rope and go to that level and get to the lever. In the previous beta to get back down to the original level I could climb to the top of the rope and then jump to the left. That doesn't work in

Re: [Audyssey] MOTA 18 bug and question

2011-05-11 Thread Charles Rivard
dwmast...@earthlink.net To: Audyssey list gamers@audyssey.org Sent: Wednesday, May 11, 2011 10:19 AM Subject: [Audyssey] MOTA 18 bug and question I have not been following all the talk since I am just now getting to try the beta. I can climb the rope and go to that level and get to the lever

Re: [Audyssey] MOTA 18 bug and question

2011-05-11 Thread Thomas Ward
Hi Dean, In case you haven't read the changelog all of the levers, switches, and locks for the statues are timed. If you don't reach a statue and open it in time it will relock and the lever will reset. Diddo for the doors. Then, you have to go back and pull the lever or switch again. As far as

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Damien Pendleton
: [Audyssey] MOTA 18 - levers? LOL Sounds like mike has one to. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:55 PM Subject: Re: [Audyssey] MOTA 18

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
I agree with you Phil. saygilar sevgiler. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 11:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread william lomas
Subject: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could understand your thinking

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
This is a very big file. Is there a way to shrink file sys other than compressing? saygilar sevgiler. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 11:25 AM Subject: Re: [Audyssey] MOTA 18

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread burakyuksek
: Re: [Audyssey] MOTA 18 - levers? If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards, Damien. - Original Message - From: Shane Lowe shanel...@insightbb.com To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread The Addictor
www.TheAddictor.com - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 3:06 AM Subject: Re: [Audyssey] MOTA 18 - levers? If you want my opinion, I think Mike and Mary are Sam's children. Lol. Regards

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Shiny protector
Hi, How do you do prerecorded speach? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 9:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand daughter. If you ask me she's a huge improvement over Sam, Mary, and Mike. On 4/6/11, burakyuksek burakyuksek...@gmail.com wrote: Yes! But I think mary is mother, mike is

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi Muhammed, Easy. On Windows I use a program called Text Aloud which converts Sapi speech into wav or mp3 format. Then, I can copy the files into my game's speech directory and use them kind of like a synth except of course its just wav files instead of he actual TTS Engine. On Linux most TTS

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Charles Rivard
What voice wouldn't be? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 1:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread The Addictor
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 2:08 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi, No, Anna can't be grandmother. She is practically brand new and was first introduced in Sapi 5.3. So she must be grand

Re: [Audyssey] MOTA 18 - levers?

2011-04-06 Thread Thomas Ward
Hi Charles, I said Microsoft Anna couldn't be grandma because it ships with SAPI 5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older 5.1 voices. If you don't know what I'm talking about Microsoft Anna is the default voice for Windows Vista and Windows 7 which comes with SAPI 5.3

[Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of some who would not be able to understand it at that speed and would

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread shaun everiss
they go away but if the statue relocks they come back but you have to go back and foreward a bit to make it all come up again. This game is defenately a different approach and learning curve to what most blind gamers are used to. Right now its a bit hard to do some stuff but part is just getting

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Darren Duff
Spoilers Shawn! Spoilers! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, April 05, 2011 5:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 18 - levers? they go away but if the statue

[Audyssey] MOTA 18 bugs

2011-04-05 Thread Karl Belanger
Hi, I'm really liking the new beta of Mota. I have found a few bugs, though. First, the sight on/off messages still use the old voice. Also, the chasm in level 2 doesn't appear to have a voice clip, nor do the platforms. There also seem to be some bugs with the laser sight as sometimes it locks

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
I do agree about the speach. It was a little fast for me. We are the Knights who say...Ni! - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 1:02 AM Subject: [Audyssey] MOTA 18

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:02 AM Subject: [Audyssey] MOTA 18 - levers? Hey, Good work on this beta. I have a couple of suggestions and a question. I would suggest slowing the narrator speech down. Although I and possibly a load of other

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien, Damien wrote: Good work on this beta. My reply: Thanks. I certainly put a lot of time and energy into this one. Damien wrote: I would suggest slowing the narrator speech down. Although I and possibly a load of other people could understand it at that rate, I personally know of

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mich
then that all in all a really good job. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 12:42 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Damien, Damien wrote: Good work on this beta

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas,You wrote about the levers, Angela pulls it and it unlocks a statue somewhere else in the tomb. New in this release the statues are time so if you don't get there, and open it in a certain length of time the lock will reset, and you will have to travel back to the correct lever, pull it

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more exciting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread william lomas
and then have a deep voice saying statue locked!!! how cool!! On 5 Apr 2011, at 18:56, Phil Vlasak wrote: Hi Thomas, I didn't know the levers and statues were already labeled. I still think a ticking sound when the timed levers are counting down would make the run to the statue more

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise. Cheers! On 4/5/11,

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
] MOTA 18 - levers? Hi, Well, I'll look at sslowing it down some. However, the thought of doing all that work over again makes me want to scream. I just spent the last week working on that, and nothing but that. So to hear people need the voice slower is something of an unexpected surprise

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? hi thomas. i have a suggestion then: why not use the sapi voice that the user currently have installed instead of forcing everyone to use this voice? some peoples will prefer voices from scansoft

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
-interactive.net Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 20:28 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point of the puzzle. In games like Tomb Raider there is no way to know which lever, switch, or chain opens what door until you try it. You just

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac and Linux for those markets. Using Sapi just makes it that much harder to port because I have to

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:45 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, Phil wrote: Each lever and statue could be numbered. So lever 1 opens statue 1 and so on. My reply: Well, that would completely defeat the point

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
Hi tom. While I agree about keeping the lables off switches and statues, I do agree with Phil that there should be an indicator when the time runs out, eg, a door slamming sound or an extra lever sound or similar sinse this just helps the player to know how long he/she has next time he/she

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
: Terça, 5 de Abril de 2011 16:00 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi Thomas, I completely disagree with your logic that the levers should not be described. In many sighted games the items are colored differently to indicate that they go together, so a gold key unlocks a gold lock. I could

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
gamers@audyssey.org Data: Terça, 5 de Abril de 2011 15:57 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, There are two reasons I'm not using Sapi. One, that is one more dependency I have to build into my game source code. I have made no secret of the fact eventually I want to port the game to Mac

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
that are on the way. Sincerely Mauricio almeida Blind games brazil -Mensagem original- De: Matheus r.c. souza an...@bol.com.br Para: gamers@audyssey.org Data: 5 de Abril de 2011 17:12 Assunto: Re: [Audyssey] MOTA 18 - levers? hi thomas. but there are two sides of the coin here. if you use

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes otherwise, it all depends upon situation and general overall difficulty of the game. I personally think until Tom's switch puzles get far more complex and there are many more statues in range of one lever,

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
the hidden puzzles marked door and lock. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread dark
That's really my point Phil. Currently Tom hasn't got any puzles like that in the game. I'm sure If he did, he would stick in different levers in that room just for that puzle. but for general useage and the type of puzles he's got now, I personally think the current lever system is

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Charles Rivard
Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's really my point Phil. Currently Tom hasn't got

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
: Tuesday, April 05, 2011 1:28 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Matthias, You could easily argue that about SAPI as well. There are good voices out there, but they cost a great deal and tend to lag some, so one is only left with the smaller and inferior voices of Sam, Mike and Mary, all

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Bryan Peterson
PM Subject: Re: [Audyssey] MOTA 18 - levers? Puzzles, not puzles! --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 3:41 PM Subject: Re: [Audyssey] MOTA 18 - levers? That's

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Lori Duncan
...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 10:00 PM Subject: Re: [Audyssey] MOTA 18 - levers? Not to mention the fact that Sam sounds suicidally depressed. I wish I still had that sound file of him I created... We are the Knights who say...Ni

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
and lock. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 4:25 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil. Sometimes things are colour coded or demarkated in similar ways, sometimes

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use Linux and for most Linux users all they get for free is Festival or ESpeak. You only get good Linux voices like ATT,

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Damien Pendleton
Hi there, True. But again, there's the lag issue, and the fact that they are so sky high expensive. Regards, Damien. - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, April 05, 2011 8:43 PM Subject: Re: [Audyssey] MOTA 18

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread The Addictor
, 2011 5:23 PM Subject: Re: [Audyssey] MOTA 18 - levers? They should use Sam if ever there's a zombey game and the zombey's talk Smile I'm tempted to google Who created the microsoft sam voice then send them an email asking them if their imagination was taking a night off at the time. - Original

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Matheus, Matheus wrote: but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice and that they may have

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Shane Lowe
LOL Sounds like mike has one to. - Original Message - From: The Addictor kenwdow...@neo.rr.com To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 05, 2011 5:55 PM Subject: Re: [Audyssey] MOTA 18 - levers? I think it's just

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Damien, That's a good point. Let's take the Cepstral voices. I don't think $30 USD is exactly sky high, but other than reading books etc they are too slow for screen readers. I own a couple of them for Linux such as Cepstral David, Callie, and Diane, and the voices are nice voices for Linux.

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Mauricio Almeida
Discussion list gamers@audyssey.org Data: Terça, 5 de Abril de 2011 17:33 Assunto: Re: [Audyssey] MOTA 18 - levers? Hi, I happen to agree with you. Personally, using SAPI or any other text to speech system is often a downgrade as not everyone has a quality voice. Especially, for those of who use

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Matheus r.c. souza
: [Audyssey] MOTA 18 - levers? Hi Matheus, Matheus wrote: but there are two sides of the coin here. if you use these recorded speech clips it will be more time consuming for you to adjust it, because you will always get complaints that the speech is too fast, that some users don't like this voice

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Phil Vlasak
@audyssey.org Sent: Tuesday, April 05, 2011 5:24 PM Subject: Re: [Audyssey] MOTA 18 - levers? Hi Phil, However, that is not the case. There is not 10 levers on any level, and the current system is fairly basic. Obviously, if there were 10 levers and x number of doors I might want to properly

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi, No problem, and thanks for the work you guys are doing. As I mentioned to Matheus the kind of work you are doing simply isn't possible with SAPI right now anyway. I'm certainly not going to hand my source code to someone else, and adding some sort of language data file to the game is far too

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Phil, Nope, that's definitely not the case. Besides the five bronze levers you know about there are a couple of hidden pressure switches to lower bridges, etc, but people probably have a good idea what those do already anyway. So no it isn't like you will have 20 levers and 20 doors to unlock.

Re: [Audyssey] MOTA 18 - levers?

2011-04-05 Thread Thomas Ward
Hi Matheus, Like I explained to Dark, must have been about a month back, a lot of issues like that are going to be taken care of once I get all the levels finished. So the enchanted sword which is clearly the most powerful in the game won't appear until a later game level. the only reason you

[Audyssey] mota 18

2011-04-04 Thread shaun everiss
Hi. This game rocks. I sometimes have issues finding the ropes though if I am not facing in the right direction I can't not jump off at the rifht spot sometimes that doesn't even work right. Though mostly I can target with the site the site sometimes does not get in range although I am able to