Hi All-
We are updating the SDK later today to address the issues with using Hammer and
Model Viewer with games built with the 2007 release of Source. Here are the
release notes:
==Source SDK Update==
The Source SDK was updated today to fix tool problems for some games and mods.
We are sorry
Thanks for the clarification Mike, I understand you're going through a tough
time with all the Mac updates :)
Thanks,
- Saul.
On 11 May 2010 22:52, Mike Durand mik...@valvesoftware.com wrote:
Hi All-
We are updating the SDK later today to address the issues with using Hammer
and Model
You have Episode 1 listed twice. Is the entry in 2007 supposed to be Episode 2?
Also, thanks for the news and the update.
On 11 May 2010 22:56, Saul Rennison saul.renni...@gmail.com wrote:
Thanks for the clarification Mike, I understand you're going through a tough
time with all the Mac
Yes. Thanks!
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
Sent: Tuesday, May 11, 2010 3:16 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Update 5/11/2009
You have
...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
Sent: Tuesday, May 11, 2010 3:16 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Update 5/11/2009
You have Episode 1 listed twice. Is the entry in 2007 supposed to be
Episode 2?
Also
Of Harry Jeffery
Sent: Tuesday, May 11, 2010 3:16 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Update 5/11/2009
You have Episode 1 listed twice. Is the entry in 2007 supposed to be
Episode 2?
Also, thanks for the news and the update.
On 11 May 2010 22
Subject: Re: [hlcoders] SDK Update 5/11/2009
You have Episode 1 listed twice. Is the entry in 2007 supposed to be
Episode 2?
Also, thanks for the news and the update.
On 11 May 2010 22:56, Saul Rennison saul.renni...@gmail.com wrote:
Thanks for the clarification Mike, I understand
, 2010 3:16 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Update 5/11/2009
You have Episode 1 listed twice. Is the entry in 2007 supposed to be
Episode 2?
Also, thanks for the news and the update.
On 11 May 2010 22:56, Saul Rennison saul.renni
...@valvesoftware.com wrote:
Yes. Thanks!
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com [mailto:
hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
Sent: Tuesday, May 11, 2010 3:16 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK
...@list.valvesoftware.com] On Behalf Of Harry Jeffery
Sent: Tuesday, May 11, 2010 3:16 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Update 5/11/2009
You have Episode 1 listed twice. Is the entry in 2007 supposed to
be
Episode 2?
Also, thanks for the news and the update.
On 11 May 2010
Absolutely cannot wait. Thanks!
~M
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Mike,
filesystem-MountFileSystem(SteamAppID) is broken. It caused an engine error
:
MountFileSystem( 312 ) failed:
SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed with error 5:
No Steam Content Servers are available
If I remove my line : filesystem-MountFileSystem(320) it is
Are you compiling Debug? If so, this happens. You need to compile
release to mount content, its a known bug.
Janek wrote:
Mike,
filesystem-MountFileSystem(SteamAppID) is broken. It caused an engine error
:
MountFileSystem( 312 ) failed:
Sure I mean in Release. Things which drives me to this problem was that it
was working in debug mod but not in release due to the fact mountfilesystem
is not used in debug mod.
I use #ifndef DEBUG blabla #endif
2008/3/25, Tom Leighton [EMAIL PROTECTED]:
Are you compiling Debug? If so, this
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release notes:
=Enhancements=
* There is now a drop list in the SDK Launcher that allows the user to
switch between engine versions.
* Modders can now create single player and
Great to hear Mike, is there any chance you could email me ([EMAIL PROTECTED])
details on how to obtain the steamworks development kit?
Thanks,
-Steve
--Original Message--
Mike Durand [EMAIL PROTECTED] wrote: Hi All-
The Source SDK has been updated to address some crashes and is no
Steven O'Brien wrote:
Great to hear Mike, is there any chance you could email me
([EMAIL PROTECTED]) details on how to obtain the steamworks
development kit?
There is contact information on the Steamworks Getting Started webpage...
http://www.steampowered.com/steamworks/gettingstarted.php
--
Yes, but I have not received a reply, even though I sent an email to Jason 20
days ago...
-Steve
---Original Message---
Jeffrey \botman\ Broome [EMAIL PROTECTED] wrote: Steven O'Brien wrote:
Great to hear Mike, is there any chance you could email me
([EMAIL PROTECTED]) details on how to
Much needed. Much appreciated. Can finally finish my mod o/. Do *not*
update anything for another month or two, unless if it introduces an
opt-out of updates and nothing else =]
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release
I beat you!
I sent jason an email on the 8th of February 2008, but with the same
result... No Reply =(
Steven O'Brien schrieb:
Yes, but I have not received a reply, even though I sent an email to Jason 20
days ago...
-Steve
---Original Message---
Jeffrey \botman\ Broome [EMAIL
Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats.
Mike Durand wrote:
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release notes:
=Enhancements=
* There is now a drop list in the SDK Launcher that
What is eta for next update containing Linux makefiles? Do mod players
need ep2 to run an ep2 based mod?
On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand [EMAIL PROTECTED] wrote:
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release
Same for me, neither have I received a rel=ly of the Steamworks app, but
great work Mike, and thanks again!
On Mon, Mar 24, 2008 at 11:57 AM, Maarten De Meyer [EMAIL PROTECTED]
wrote:
Much needed. Much appreciated. Can finally finish my mod o/. Do *not*
update anything for another month or
Nope, you can run an ep2 mod with the Source Orange box sdk base.
On Mon, Mar 24, 2008 at 12:09 PM, Nick [EMAIL PROTECTED] wrote:
What is eta for next update containing Linux makefiles? Do mod players
need ep2 to run an ep2 based mod?
On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand [EMAIL
Also when are you folks gonna fix the low quality texture bug in the
source sdk? It's quite annoying to work with.
Jake Breen wrote:
Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats.
Mike Durand wrote:
Hi All-
The Source SDK has been updated to address
Yeah I have the same , and it's very annoying, but not much of a problem.
On Mon, Mar 24, 2008 at 1:19 PM, Jake Breen [EMAIL PROTECTED]
wrote:
Also when are you folks gonna fix the low quality texture bug in the
source sdk? It's quite annoying to work with.
Jake Breen wrote:
Aw no particle
Not to sound rude, but this update is uncalled for. This is practically the
same stuff we got from our last update a couple MONTHS ago. I was expecting
shader code, updated sdk code bugs, at the very least... more things. I
know omega has fixed alot of bugs with the sdk code. So why are we
Does this mean VAC will work now?
Mike Durand wrote:
Hi All-
The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release notes:
___
To unsubscribe, edit your list preferences, or view the list
Vac only works half the time anyway..
http://www.youtube.com/results?search_query=css+hacksearch_type=
I can always tell when Vac has been upgraded because I suddenly become
the best player on any sever I join :)
On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote:
Does this
: [hlcoders] SDK Update - No More Beta
Vac only works half the time anyway..
http://www.youtube.com/results?search_query=css+hacksearch_type=
I can always tell when Vac has been upgraded because I suddenly become
the best player on any sever I join :)
On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz
more evident cheaters and
more cheating tools coming out for source games.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: 24 March 2008 20:48
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Update - No More Beta
Vac
cheaters and
more cheating tools coming out for source games.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: 24 March 2008 20:48
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Update - No More Beta
Vac only works half
Bug 260 (error 21: A different version of this FS is already in use) is
the most irritating issue for me at the moment.
http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=260
Mike Durand wrote:
Please overcome your typical shyness and report any problems you have to
me. J
but
probably won't make it out before January 1st.
-Happy Holidays,
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Friday, December 21, 2007 12:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] sdk update
]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Friday, December 21, 2007 12:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] sdk update coming before '08?
--
[ Picked text/plain from multipart/alternative ]
Not to be rude, but the more time Mike's
Sif 24 matt, 3 22 ftw :D
Happy crissy to all.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford
Sent: Saturday, December 22, 2007 5:24 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] sdk update coming before '08?
--
[ Picked
--
[ Picked text/plain from multipart/alternative ]
becuz you can't get enough of me ..er..i mean us
- Original Message -
From: Matt Stafford [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, December 22, 2007 12:23 AM
Subject: Re: [hlcoders] sdk update coming before
- Original Message -
From: Matt Stafford [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, December 22, 2007 12:23 AM
Subject: Re: [hlcoders] sdk update coming before '08?
--
[ Picked text/plain from multipart/alternative ]
Ever since I got a part time job
With Xmas nearing, we're only a few weeks before '08 comes along. Are we
still getting the SDK update, or will we have to wait sometime in
January for it?
-Jake
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
--
[ Picked text/plain from multipart/alternative ]
Not to be rude, but the more time Mike's gotta spend on answering mails like
this, the later we'll get it. Besides with Christmas and New Years eve
coming up, I'm sure you've got loads of social stuff to attend to.
Merry Christmas to everyone,
Merry Christmas back at ya (and to the rest of the list)!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Friday, December 21, 2007 12:05
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] sdk update coming before '08
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] sdk update coming before '08?
--
[ Picked text/plain from multipart/alternative ]
Not to be rude, but the more time Mike's gotta spend on answering mails
like
this, the later we'll get it. Besides with Christmas and New Years eve
coming up, I'm
,
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Friday, December 21, 2007 12:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] sdk update coming before '08?
--
[ Picked text/plain from multipart/alternative
close but
probably won't make it out before January 1st.
-Happy Holidays,
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Friday, December 21, 2007 12:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] sdk
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Friday, December 21, 2007 12:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] sdk update coming before '08?
--
[ Picked text/plain from multipart/alternative ]
Not to be rude, but the more
08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture Shaded View soon the full
bright
is kinda burning my eyes D:
Mike Durand wrote:
This is a multi-part message in MIME format
John6000 wrote:
--
[ Picked text/plain from multipart/alternative ]
When can we expect the Orange Box, SDK C++ Code?
Shortly...
http://developer.valvesoftware.com/wiki/Valve_Time
:)
--
Jeffrey botman Broome
___
To unsubscribe, edit your list
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-
Just wanted to let you know that a release is going out tonight that
addresses a few of the issues people have been reporting.
1. Fixed problem with building cubemaps for TF2, Ep2,
Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:
Mike Durand wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-
Just wanted to let you know that a release is going out tonight that
]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:
Mike Durand wrote
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:
Mike Durand
Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my eyes D:
Mike Durand wrote:
This is a multi-part message in MIME
this or the low-res textures in Hammer problem people
are reporting.
-Thanks,
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda
people
are reporting.
-Thanks,
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture
are reporting.
-Thanks,
Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Thursday, November 08, 2007 7:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update 11/08
Awesome, hopefully you can fix Texture Shaded View soon the full bright
is kinda burning my
--
[ Picked text/plain from multipart/alternative ]
As its all saying 'Episode 2' does this mean there isnt a multi player code
update too?
On Nov 7, 2007 12:56 PM, Tom Leighton [EMAIL PROTECTED] wrote:
We aren't able to release this version of the SDK as a beta so I will try
to act as quickly
: [hlcoders] SDK Update Available Tomorrow Morning
We aren't able to release this version of the SDK as a beta so I will
try
to act as quickly as possible to fix problems and put out an update.
Now, is this the same reason why Garry Newman isnt putting garry's mod
2007 beta on steam? Have steam
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Wednesday, November 07, 2007 11:30 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
--
[ Picked text/plain from multipart/alternative ]
Rumor has it, the update
, 2007 11:30 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
--
[ Picked text/plain from multipart/alternative ]
Rumor has it, the update is released :-)!
/ProZak
On 07/11/2007, Mike Durand [EMAIL PROTECTED] wrote:
We couldn't beta
: [hlcoders] SDK Update Available Tomorrow Morning
--
[ Picked text/plain from multipart/alternative ]
Rumor has it, the update is released :-)!
/ProZak
On 07/11/2007, Mike Durand [EMAIL PROTECTED] wrote:
We couldn't beta the SDK because we changed the structure of the SDK
game
Hello,
thats update is from 2006...
September 14, 2006, 9:00 am - Jason Ruymen
With friendly Reguards
Ratman2000
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, November 07, 2007 8:56 PM
Subject: Re: [hlcoders] SDK Update
The next
major release will include the client and server DLL code for Episode 2
although there may be a couple of minor releases before to address any
problems.
They are updating CSS and HL2MP to EP2 engine, so we might be lucky and get new
HL2MP code for the new engine also :D
John6000
doh! I went to news and that was what I got ... NM!
- Original Message -
From: Ratman2000
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, November 07, 2007 12:06 PM
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
Hello,
thats update is from 2006...
September 14
Light preview turns the scene a washed out white and does nothing else.
Raytrace just crashes hammer.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--- [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, November 07, 2007 3:25 PM
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
Light preview turns the scene a washed out white and does nothing else.
Raytrace just crashes hammer
PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
We aren't able to release this version of the SDK as a beta so I will try
to act as quickly as possible to fix problems and put out an update.
Now, is this the same reason why Garry Newman isnt
We aren't able to release this version of the SDK as a beta so I will try
to act as quickly as possible to fix problems and put out an update.
Now, is this the same reason why Garry Newman isnt putting garry's mod
2007 beta on steam? Have steam managed to completely break the beta
system? :P
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Wednesday, November 07, 2007 11:13 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
Thanks as always Mike! Us modders would be lost without you. I know
this will probably annoy you
: Wednesday, November 07, 2007 11:13 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
Thanks as always Mike! Us modders would be lost without you. I know
this will probably annoy you to no end, but I was curious as to when
the new DLL
it just mean they'll be updated for both
ep1 and ob.
From: [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] SDK Update Available Tomorrow Morning
Date: Tue, 6 Nov 2007 17:44:47 -0800
Hi All-
I wanted to let you all know that I have finished testing the SDK update
@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning
Thanks as always Mike! Us modders would be lost without you. I know
this will probably annoy you to no end, but I was curious as to when
the new DLL code would be released. Take your time, I know how
: [hlcoders] SDK Update Available Tomorrow Morning
--
[ Picked text/plain from multipart/alternative ]
they better be, or the new particle system will be useless
heh
On 11/6/07, Matt Stafford [EMAIL PROTECTED] wrote:
Mike, what about the engine tools like the Particle editor, Material
editor etc
: [hlcoders] SDK Update Available Tomorrow Morning
The new particle system tool is not in this release. But it will be
included in a subsequent one.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent: Tuesday, November 06, 2007 7:18 PM
Subject: RE: [hlcoders] SDK Update Available Tomorrow Morning
Pardon my prodding, but do you have any idea of what the date of that
subsequent release would be?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, November 06, 2007 9:01
: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
Hey Mike,
Any word when the big merge will be ready for us to try? Now that the
Orange Box is out and we've played the games we're itching to get our
mod
code working with the new engine. Any chance
@list.valvesoftware.com hlcoders@list.valvesoftware.com
Sent: Thu Nov 01 21:29:09 2007
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
Hey Mike,
I don't mean to be a pest, but we're into November now, is there a new
estimated release time? Is there something
--
[ Picked text/plain from multipart/alternative ]
On 11/2/07, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Valve Time
Sounds like Cuban Time :)
http://www.urbandictionary.com/define.php?term=Cuban+Time
--
Jorge Vino Rodriguez
--
___
To
Matt Stafford wrote:
--
[ Picked text/plain from multipart/alternative ]
Yeah, I thought that the release was gonna be End of October for the code
update, and if anything changed with that timeline, we'd be notified...
I'm sure it will be coming out Shortly. See the Valve Time to Actual
Time
Mike Durand wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain
from multipart/alternative ] No, you aren't being a pest at all. It's
a fair question since I've missed my forecast release schedule.
Thanks Mike. We appreciate the time you put into making the SDK
--
[ Picked text/plain from multipart/alternative ]
Agreed-- thanks very much for your work to get this put together cleanly,
Mike.
Can't wait to get my hands on the formal SDK, but it'll be worth the wait to
have it well-organized and solid.
Thanks for the update,
-Mattie
On 11/2/07, Jeffrey
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Friday, November 02, 2007 11:32 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative
--
[ Picked text/plain from multipart/alternative ]
I find balancing elephants on spoons pretty easy myself ;)
Anyways, cheers for the update Mike, good to see theres been care taken this
time around :)
On 11/3/07, Jorge Rodriguez [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart
Will vehicles be implemented or possible with the orange box SDK?
Thanks,
Keeper
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Vehicles have always been possible with the Source SDK. What do you mean?
Keeper wrote:
Will vehicles be implemented or possible with the orange box SDK?
Thanks,
Keeper
___
To unsubscribe, edit your list preferences, or view the list archives,
]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, October 16, 2007 11:15 AM
Subject: Re: [hlcoders] SDK Update heads up?
Vehicles have always been possible with the Source SDK. What do you mean?
Keeper wrote:
Will vehicles be implemented or possible with the orange box SDK?
Thanks,
Keeper
] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK update's compatibility with various
to the new engine.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up
Thanks,
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, October 16, 2007 2:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative
serviceable
Thanks,
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, October 16, 2007 2:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain
--
[ Picked text/plain from multipart/alternative ]
If Vehicles worked in real life as they do in hldm..you would have a pretty
sore head from banning it on the dashboard allot :p
adam
_
What are you waiting for? Join Lavalife
,
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, October 16, 2007 2:33 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
yea, vehicles
--
[ Picked text/plain from multipart/alternative ]
Sup all
Hopefully someone from Valve will be able to answer this for me, I'm sure a
few other people may be wondering a few of these things too
First and foremost, can we get any insight into how the Cinematic Physics
works? We've got a couple
:05 2007
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
Hey Mike,
Any word when the big merge will be ready for us to try? Now that the
Orange Box is out and we've played the games we're itching to get our mod
code working with the new engine. Any
On 15 Oct 2007, at 17:41, Mike Durand wrote:
I'm shooting for an update that includes the updated tools this
week or early next. After that I will work on an update that
includes the new game DLL code and I am hoping that it will be
available in beta by the end of the month.
I'll let you guys
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK update's compatibility with various AppID's. Our
mod uses AppID 240 (for CS:S). Will merging with this update break our mod?
Jonathan
On 10/15/07, Adam Foster [EMAIL PROTECTED] wrote:
On 15 Oct 2007, at 17:41, Mike
is released.
Chris
- Original Message -
From: Jonathan Middleton [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, October 15, 2007 12:38 PM
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK
] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SDK Update heads up?
--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK update's compatibility with various AppID's.
Our
mod uses AppID 240
1 - 100 of 204 matches
Mail list logo