[hlds] Dedicated server special
Hello, i have a great deal on dedicated servers to offer you, all servers come with a 7 days free trial, so you can test our server for free. CPU: Intel Core Xeon L5520 at 2.27GHz (16 HT Cores) RAM: 32gb Uplink: 1gbps unmetered Disk: 1tb Price: $200 KVM Access included. AntiDDoS firewall included. Location: Denver, CO CPU: Intel Core Xeon L5520 at 2.27GHz (16 HT Cores) RAM: 32gb Uplink: 100mbps unmetered Disk: 2tb Price: $150 KVM Access included. AntiDDoS firewall included. Location: Denver, CO CPU: Intel Core Xeon E5420 at 2.5GHz (8 Cores) RAM: 8gb Uplink: 100mbps unmetered Disk: 250gb Price: $80 AntiDDoS firewall included. Location: Denver, CO CPU: Intel Core Xeon L5520 at 2.27GHz (16 HT Cores) RAM: 72gb Uplink: 1gbps unmetered Disk1: 1tb Disk2: 120gb SSD Price: $250 KVM Access included. AntiDDoS firewall included. Location: Chicago, IL Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Valve Only Servers in Community Servers
Thank you for your message. A PlayHost.Org representative will reach you shortly if this is a valid email address. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Dota 2 Actualizado y listo para usarse
Hola chicos, ya termine de instalar el nuevo update, hubo cambios importantes, lo cual me obligo a actualizar todos sus plugins, metamod, sourcemod, etc. Finalmente ya esta listo. necesitaria que verifiquen si aparece en la lista de servidores de steam. en el caso de que no aparezca, que les parece la idea de armar una web donde se listen todos los servers de dota argentinos y que se pueda jugar haciendole click en la web? seria algo como gametracker, pero solo para dota2 en argentina. les dejo la ip para que lo prueben: 200.58.100.10:27015 saludos y gracias. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Dota 2 Server List
Hello, I am having a problem with a Dota 2 Server setup. Server starts ok, but it desn't get listed for Argentina. I want to know if i am doing something wrong or argentina is not enabled to have dedicated dota 2 servers. sv_region is set to 2 (south america) best reards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Dota 2 Server List
Hola, ya tengo el server montado en 200.58.100.10:27015 puedes entrar poniendo connect 200.58.100.10:27015 en la consola lo que estoy viendo es como hacer para que aparezca en la lista. recien cambie unos settings, si tienes el dota a mano fijate si aparece saludos ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Rising Storm Beta Required Server Update Imminent
Thanks for sending an email to us. This is an outgoing email address only. If you have any issues or concerns feel free to ask any administrator on the forums http://www.ponyfortress2.com If your having account issues or missing an account, please note an email is sent to the email address you signed up with when you create your account. If you do not respond to the verification email the account is automatically deleted after 48 hours. Just sign up again and make sure you verify the account. Thanks, Pony Fortress 2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] TF2 server performance spikes?
Still having issues with the SV spiking on my servers. After about 16 players up to 32 players it spikes a lot, unsure whats causing it. Players are always complaining about lag when it spikes and we have changed nothing from regular tf2 to steampipe. Windows 2008 R2. I noticed windows SRCDS is no longer multithreaded...what happened? -DragonLight ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
I haven't had a single crash whether MvM or non-MvM since the update. Windows 2008 R2. I started using the SourceMod extension when it was released (and that stopped the crashes), but I uninstalled it since the update. I'm also using the latest Metamod/SourceMod snapshots. P. On Wed, Aug 22, 2012 at 1:51 PM, Game-Over gameover.serv...@gmail.comwrote: No crashes today at all on Windows, but I still have the extensions you linked to loaded. I still haven't forgiven Valve for the mess they decided to leave us all in last weekend, so couldn't risk trusting the update to actually fix the problems. I can't believe I'm saying that about Valve but there you go. Sad times indeed. That said, I'm not seeing any noise on this Windows list today, so I'll remove the extensions tomorrow morning and see how the servers do for 24hrs without the extensions. On 22/08/2012 18:31, EHG wrote: Same mistake. I am on linux without crashes. Don't know about windows. --EHG On 8/22/2012 1:22 PM, ics wrote: Whoops, windows list. Then again, these crashes might be related after all ;-) -ics 22.8.2012 20:20, ics kirjoitti: These crashes that some of you are getting must be plugin related because i haven't seen a single crash on a server. Only my own game client seems to have gone crashing down about 3 times in an hour. -ics 22.8.2012 20:07, EHG kirjoitti: I removed the extension No MvM - Block MvM sound precache and updated the server with yesterdays update. So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds --EHG On 8/22/2012 12:34 PM, Mike M wrote: Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm or the sounds at least. https://forums.alliedmods.net/showthread.php?t=193515 --EHG On 8/20/2012 2:11 PM, Game-Over wrote: I've had 4 servers go down in the last 30 minutes, nearly 100 players wiped out in just the last half an hour. I've lost count of the total crashes today so far. Please let us know you are still working on this Valve. On 20/08/2012 14:18, Essay Tew Phaun wrote: The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. /list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Plasma* HyperionGaming.org Admin http://www.hyperiongaming.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Hello, I just tried forcing the quickplay beta on my computer to test the system. It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay beta server pool is so small that's why it sent me there), and I had to download a whole bunch of sound files (at least 30), which I'm guessing are used to play random sounds in-game or at round end. Is Valve OK with that? I was under the impression that a server labelled Quickplay had to be as Vanilla as possible, including not having to download extra sound/models. I'm not saying it shouldn't be allowed, I'm just curious since it's probably a bit strange for new TF2 players (we get so many new-ish players that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the current quickplay already works like this? I admit I don't use it at all). Thanks. HG On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.comwrote: Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Plasma* HyperionGaming.org Admin http://www.hyperiongaming.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Policy of Truth??
*Is Policy of Truth still in effect? Because I see users with fakeclient spoof + bot join time running * * * * * *ON WELL OVER 80 SERVERS* * * * * *or does this only apply to WONKAGAMING? for when you banned me for one month?!* * * *Fletcher Dunn? Hello i'll start posting in here because you tend not to care for users running it* * * * * *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these server are not banned.* * * -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Release of FakeClient spoof + Botjoin time
Will be Released soon. on multiple communitys and as for your lil smart lip kid No wonder why people blacklist shut your lil fucking mouth before I shit on your network and FBI scramble to figure out what happened -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] FakeClient + Botjoin time Youtube video
Making the video of how to install to have a huge community overnight step by step youtube instruction how to compile and how to update with codex COMING SOON! -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Game hosting
What From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Stefan Giroux Sent: Tuesday, 1 May 2012 5:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Game hosting In addition: If you are hosting pirated game servers, you may not be listed on server browsers. Maybe, maybe not. If you choose to host pirated game servers, do not e-mail this list any more. On Mon, Apr 30, 2012 at 3:21 PM, Stefan Giroux syntron...@gmail.com wrote: Instead of ignoring your questions like the rest of the list: 1 css v34, is licensed as a game or it is still a pirate version? (old css) It does not matter what version it is. You either own the game or your do not own the game. The server is free. Only pirates use old versions. 2 Does it make sense to write in Valve? Sent them several emails, no response. I think they do not particularly interested in such things No, I do not see how they can help you. On Mon, Apr 30, 2012 at 11:30 AM, Martin Weltchek cozmicshred...@gmail.com wrote: There are a lot of Russians who own a legit copy of CSS... I have seen plenty of Russian users on our servers over the years but lately not as many... I am sure there are server hosting companies in Russia that do not host for Pirated games... If you know people who use Pirated software or host game with Pirated software then they are probably never going to know if they are good or not as they probably do not take a strong stance against cheaters... Maybe they do not allow cheating but how can you trust companies or people who use Pirated software? Russia is not a poor country just as with any place I am sure the Laws are not as easy to threaten the people hosting those Pirated servers or selling the pirated games! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Game hosting
I haven't seen anyone asking about personally running a game server. Seriously fella ketchup. 'kn DH QUOTE Once again, we are only at the Steam servers. We do not want to sell pirated server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Secv74 Sent: Tuesday, 1 May 2012 7:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Game hosting Stefan Giroux syntroniks at gmail.com writes: In addition:If you are hosting pirated game servers, you may not be listed on server browsers. Maybe, maybe not. If you choose to host pirated game servers, do not e-mail this list any more. Thank you all for your responses. We think carefully about your next steps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Game hosting
I don't think you understood him Mike. He is asking (in my opinion) how he is supposed to exist on a legitimate level when others are running on an illegitimate level. You are making assumptions on very little knowladge.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Monday, 30 April 2012 3:47 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Game hosting My Friends, We shouldn't even bother discussing this on the list. He's asking about using illegal software practices. He can go elsewhere to search for this information. This is an Official Valve server list. I can't believe you guys are even replying to him. All he wants to know is if he will get caught or sanctioned for being the catalyst to illegal software activity. Valve and the rest of us legit operators suffer when people like these work their magic. Please don't help him, it only hurts the people doing the right thing. Just my two cents. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Sunday, April 29, 2012 10:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Game hosting That's what i think he means too. It's kind of hard to compete with legit version over the cheap pirated servers, especially on CS/CSS scene. -ics 29.4.2012 20:27, Ravnox kirjoitti: Secv74, if you are using Google translate or some such service to translate from Russian to English, it is doing a terrible job and it is very hard to understand what it is exactly that you are trying to achieve. If I understand correctly, you want to offer legit dedicated Source gaming servers that players can rent. However, you are worry that there is no market to offer such services because of the proliferation of illegal servers that allow unregistered copies of games to connect. So, you are wondering if Valve are doing anything to shutdown or fine those servers operators. Is that it? -- Ravnox Quoting Secv74 sec...@yandex.ru: Cc2iscooL cc2iscool at gmail.com writes: Neither Valve nor this mailing list will give you any support on your pirated servers. Buy the game. On Sun, Apr 29, 2012 at 7:19 AM, Secv74 secv74 at yandex.ru wrote:Hi We want to open your game hosting. But we are interested in one question. Valve monitors that provide for hosting pirated css server? In our region - Russia, a lot of customers pirated the game. Therefore, we would like to know whether or not they are prohibited. Many official hosting server we sell the old version of the game css and cssv70 and have nothing for it did not. We are ready to compete, but competition must be fair. Hence the question: 1 Can a game server hosting is provided pirated css, l4d and other (ks16 with the situation clear, but now with other games - no) 2 If allowed, what sanctions can be imposed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds You do not understand the meaning, or simply through an interpreter went bad. We want to rent only to steam servers, but there are many hosting services in our country who are quietly selling pirated css server. Therefore, the question is how do Valvel oversees the hosting, or you can provide years of pirate server and we do not? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released
Twat -Original Message- Nope.avi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] sv log fix
- Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions Thanks this was causing major spikes I am testing on 2servers with it enabled again I was having to use 3rd party logger once I disabled sv_log Thanks again for this update it FIXED allot of issues that I was having. -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] CS 1.6 Help
Still no luck Can you help me little more From: hlds [mailto:h...@gmx.com] Sent: Tuesday, April 17, 2012 10:39 AM To: ad...@crazyfreakgamers.com; 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] CS 1.6 Help See the AmxModX logs, all CSDM plugins fail because they cannot find a native. This means that the CSDM module is not loaded, probably because in configs/modules.ini file you have csdm_amxx instead of csdm (without _amxx suffix). From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ad...@crazyfreakgamers.com Sent: Tuesday, April 17, 2012 6:00 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] CS 1.6 Help Hi, I am new to setting up CS 1.6. I have got a request to setup a cs 1.6 dm server. I tried and looked in the internet and made it up and running. But somehow death match mode is not coming in. When I do meta list it shows me dm server plugins. Its enabled but when I type guns in the server nothing happens. To make it more simple to understand I have uploaded my addons folder on my website http://www.crazyfreakgamers.com/addons/addons/ Just click this link and you can view the settings and recommend me what I am doing wrong. Thanks, Sachin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Nehox Panel
Hi, Yes I tried there panel, its nice but the problems are :- 1) It overrides everything in your system 2) It modifies iptables rules and removes old rules 3) Majorly, if you want to remove it, you need to go for complete OS reinstall which is actually sad. Thanks for your comments, Sachin From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Mjelde Sent: Sunday, April 15, 2012 9:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Nehox Panel I have actually tried this panel. It was a little complicated to setup, and they do not have a custom installer yet (it just installs its settings and overrides all your current settings). Although their last announcement was in January, they are still very active. If you submit a ticket to them, they respond within 24 hours. I see real promise in this panel. On 4/13/2012 6:18 PM, Cc2iscooL wrote: Seeing as it looks like something extremely new, I would say you probably won't get much of any reviews on it. It looks like they have a beta signup going on but other than that, no idea. Last announcement back in January. Doesn't look too incredibly active. On Fri, Apr 13, 2012 at 6:37 AM, Sachin Sud ad...@crazyfreakgamers.com wrote: Hi, Has anyone used Nehox game panel ,? Any reviews for the same would be appretiated. Thanks, Sachin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someones taking my server down
There using a source-mod crash script that's plugged into a cheat (overloads sourcemod very fast and makes it look like lag) make sure you have all settings that are going to public users hidden.. like such as vote menus that are not ness. Another fix is installing SMAC for week and have it perm ban him or her. Command Monitorhttp://forums.alliedmods.net/showpost.php?p=1577705postcount=6 - smac_commands.smxhttp://godtony.mooo.com/smac/plugins/smac_commands.smx http://forums.alliedmods.net/showthread.php?t=169586 -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC
tf_weapon_criticals 0 Fixed! ( this will exclude you from valves Quick play setting though BUT if you having that many troubles with crit hackers then its well worth it..) -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Crit hacking + VAC?
http://forums.alliedmods.net/showthread.php?p=1672809 This mod allows you to have Weapons crit OFF and still be on valves quick play KEEP IN MIND this is against the policy of truth so it is not recommended* * you use it.. but it is a TEMP solution Anything that hides server flags to public is against the policy if I recall.. So it might not be worth the risk... -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Hackers on the rise
I took the link down last night when I seen this post... Was just trying to help... Not cause people to go into depth of copy-right of how something is written.. But anyways VAC can block it just matter of them doing it... -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Hackers on the rise
ot my hands on the source-code of this hook that is reeking havoc on Teamfortress 2 Community's here is what it's ability's are *Aimbot:* - Enable/Disable - Smooth aim - Triggerbot - Autoshooot - FOV Aiming - Ignore Steam Friends - Silent Aim (no view or movement change) - Aim at Teammates - Ignore spawn-protected players - Airblast Aimbot (aims at projectiles within airblast range) - Full projectile prediction - Automatic hitbox selection based on class weapon - Sniper feature: fire only when rifle is fully chared *Visual:* - Name ESP - Bounding Box ESP - Aimspot ESP - Chams - Class ESP - Projectile ESP - Engineer Building ESP - Pickup ESP (ammo/medkit) - Radar ESP *Removal:* - No spread - No taunting (allows you to move and shoot normally while taunting!) *Misc:* - Bunnyhopping - Namestealer - Crithack (fires only when a critical hit is ready) - Auto Airblast - Auto Sticky Detonation I managed to edit SMAC to detect it but to Block this nasty hack VAC will have to update its codecs for it to be globally secure every server from it. I have a plugin for sourcemod to detect name changes of users and if they hit a certain threshold it'l ban em. (name change plugin I believe should be available to public on source-mods plugins page idk if its approved or not) make your config like this namechangepunisher.cfg // If ncp_punishmode is 1, how many minutes to ban for? 0 means indefinitely. // - // Default: 60 // Minimum: 0.00 ncp_banlength 60 // Show debugging messages. // - // Default: 1 // Minimum: 0.00 // Maximum: 1.00 ncp_debug 1 // Number of detections before taking action // - // Default: 5 // Minimum: 3.00 // Maximum: 20.00 ncp_detections 5 // Max length of time in seconds between detections before counter resets // - // Default: 10 // Minimum: 5.00 // Maximum: 60.00 ncp_detectiontime 10 // Punish mode. 0 is Kick, 1 is Ban. // - // Default: 1 // Minimum: 0.00 // Maximum: 1.00 ncp_punishmode 1 IF you cannot find on sourcemod I'll host the plugin for 48hours http://www.wonkagaming.com/namechangepunisher.smx -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] 100 TICK SERVERS
-tickrate 66 +fps_max 600 is all you need to use with SRCDS Frequency Booster I attempted 100tick 1000fps 2 months ago with Turbine ya it was smooth but didn't really matter having a 32 person 100tick 1000fps windows server to use rest of resources on a westmere processor took 23% of cpu and when playing in there i noticed that unless each user is using scripts to boost there client its useless So i reduced to 600 and said it was 1000fps and no one noticed. if you cannot compile or make a frequency booster for windows you may post on my forums and I'll help if you still wish to attempt 100tick 1000fps www.wonkagaming.com -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Untitled
Hello all! Does any one knows the process of getting bf3 license. I am planning to get one. Thanks In advance I am from India. ad...@crazyfreakgamers.com Thanks Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Item server, Steam Community, etc... down
ahhh you Gmail accounts are all the same -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adrian iFeaR Sent: Monday, 13 February 2012 5:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Item server, Steam Community, etc... down http://nooo.com/ 2012/2/12 Ross Bemrose rbemr...@vgmusic.com: I assume someone at Valve knows about this already, but the following are all down at the moment: TF2 Item Server Steam Cloud Steam Community Site (it's currently throwing Error 503 Service Unavailable) Steam Community Forum was down, but appears to be back up now. The Steam Downtime Announcements thread on SPUF says nothing about a current outage. http://forums.steampowered.com/forums/showthread.php?t=784745 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Item server, Steam Community, etc... down
No fear, the STEAM STORE will never go down. And thats all we should really care about. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Monday, 13 February 2012 6:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Item server, Steam Community, etc... down and just posted now: Update: Our data center's uninterruptible power supplies experienced a power failure. The power is back on now and we're working to get service restored as quickly as possible. We apologize for any inconvenience this may have caused. On 2/12/2012 3:25 PM, ics wrote: We're currently experiencing unexpected downtime that started around 10:30 PST (GMT-8). We're working on getting everything running again as soon as possible. Says the downtime thread now. Calm down. -ics 12.2.2012 21:13, Whisperity kirjoitti: I can second and confirm this. The Steam Community being down also includes the Friends network of the client. Steam shows NO CONNECTION and we are offline. 2012/2/12 Ross Bemrose rbemr...@vgmusic.com I assume someone at Valve knows about this already, but the following are all down at the moment: TF2 Item Server Steam Cloud Steam Community Site (it's currently throwing Error 503 Service Unavailable) Steam Community Forum was down, but appears to be back up now. The Steam Downtime Announcements thread on SPUF says nothing about a current outage. http://forums.steampowered.com/forums/showthread.php?t=784745 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Item server, Steam Community, etc... down
everyone I know in Australia with any relation to me and steam is claiming that their steam id and password are being rejected, my staff can converse due to not being able to log in and apparently some kind of stupid captcha is popping up on login causing all kinds of issues. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Monday, 13 February 2012 7:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Item server, Steam Community, etc... down Oh - and suddenly all my friends came back online. Looks like things are coming back up. --- Jonah Hirsch On Sun, Feb 12, 2012 at 2:49 PM, Jonah Hirsch crazydog...@gmail.com wrote: Nothing stopping them from playing if it's in their favorites and Steam was open before everything went down. --- Jonah Hirsch On Sun, Feb 12, 2012 at 2:07 PM, Whisperity whisper...@gmail.com wrote: So much for being uninterruptable I guess. :) The strange thingy, we can still play. At least the Garry's Mod server I am an administrator on is having players. But Steam goes extremely mad on my PC so I am not able to log in. Let's hope the best. Good night for everyone. 2012/2/12 Ross Bemrose rbemr...@vgmusic.com and just posted now: Update: Our data center's uninterruptible power supplies experienced a power failure. The power is back on now and we're working to get service restored as quickly as possible. We apologize for any inconvenience this may have caused. On 2/12/2012 3:25 PM, ics wrote: We're currently experiencing unexpected downtime that started around 10:30 PST (GMT-8). We're working on getting everything running again as soon as possible. Says the downtime thread now. Calm down. -ics 12.2.2012 21:13, Whisperity kirjoitti: I can second and confirm this. The Steam Community being down also includes the Friends network of the client. Steam shows NO CONNECTION and we are offline. 2012/2/12 Ross Bemrose rbemr...@vgmusic.com I assume someone at Valve knows about this already, but the following are all down at the moment: TF2 Item Server Steam Cloud Steam Community Site (it's currently throwing Error 503 Service Unavailable) Steam Community Forum was down, but appears to be back up now. The Steam Downtime Announcements thread on SPUF says nothing about a current outage. http://forums.steampowered.com/forums/showthread.php?t=784745 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] CSS Radar
Quite simply because people would be confused if there wasn't an update for the add-on that fixed the error after the patch that fixed the update to the add-ons patch that addressed the updated patch. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eagle Sent: Thursday, 9 February 2012 6:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS Radar Hi Eric, why just dont make a rollback to the version where it worked? From: Eric Smith mailto:er...@valvesoftware.com Sent: Wednesday, February 08, 2012 8:38 PM To: Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] CSS Radar We’ve found the problem with the background image going away after a level change, but we haven’t been able to repro the wrong team colors for teammates in the radar. If you have steps to reproduce the problem, please email them to me. Thanks. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, February 08, 2012 9:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS Radar We’re looking into it. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of IBIS Customer Service Sent: Wednesday, February 08, 2012 9:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS Radar Yea I just saw, it does not appear to be a fix for this glitch. Hopefully valve or someone who cares will fix it soon :) On Wed, Feb 8, 2012 at 12:45 PM, Kyle Sanderson kyle.l...@gmail.com wrote: I think the fix you saw was for fixing the UpdateRadar overflow by creating multiple user messages if the message is over 254 bytes (instead of flooding the console). Regardless, this bug is practically destroying league games (Radar is pretty critical to gameplay). Imagine what would happen if you see a CT on your radar that's actually your teammate, or even just a large C4/Green Thing running around. Hopefully it's addressed sooner then later. Kyle. On Wed, Feb 8, 2012 at 6:59 AM, Caveman cave...@pigotts.org.uk wrote: Sadly I think this is likely true. I saw something on the sourcemod forums that purported to be a fix for the radar, but I don't run sourcemod so I can't say if it works or not. It may be that they aren't putting a fix as high priority since there is a community fix available. It really is very broken though, I have seen people showing as a small round radar icon (green circle with 1/4 brighter green), teammates showing as dead enemies (cross icon) along with all the normal ones. On 08/02/2012 13:49, Dominik Friedrichs wrote: Quite frankly, I dont think Valve has any manpower at all allocated to working on CS:S at the moment... but maybe something might happen after the release of CS:GO? On 2012/02/08 14:00, Neil Rajani wrote: I just want to keep this going. I’m surprised that Valve are not aware of this issue as I mentioned in the January digest. It is affecting nearly all CSS players. Here is the thread on the Steam forums: http://forums.steampowered.com/forums/showthread.php?t=2341103 Ignoring the troll posts, but the bottom line is the radar has been messed up since the Christmas gifts update. Teammates can now appear as the enemy in radar and vice versa, there are funny objects in the radar appearing and most of the time , the radar does not even draw properly. _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Dealing with persistent cheaters
VAC can ban most of these source hooks they have to *update codex* to do it... or make a new way that's more complex for injection of openGL Source-Mod Anti Cheat uses allot of resources and most rent a server places will not allow you to use it... Here is what was release little then month ago is why your Cheating problem has grown... (this was released last month) http://i.imgur.com/k7Uh0.jpg http://i.imgur.com/E52NS.jpg Keep in mind the cheat designers read this hlds digest also so when you talk about using a anti cheat there updating there hooks.. So last time i checked to get in-game interface you have to have matching codex with VAC to validate there is no altering of the game.. Only other way for them to CHEAT is with material hacks I don't know if Valve knows about it or how to fix it but one update did slow it down.. Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers And that was a little off topic but the main way to Ban this cheat that keeps coming in and to use HLSW and do get info capture his ip copy+paste PERM BAN.. FIXED if hes changing ips ban range for 24hours. -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Dealing with persistent cheaters
OMG yes they do and they lose 35% audience as a result. People will just move on. It would be less damaging to just eradicate TF2 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, 8 February 2012 11:21 AM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Dealing with persistent cheaters Lotta places use phone numbers with text message verification to this effect. --- Jonah Hirsch On Tue, Feb 7, 2012 at 7:38 AM, Dominik Friedrichs d...@forlix.org wrote: Or require a Steam account to be verified somehow and to be tied to an individual, maybe via name of credit card owner or something. On 2012/02/07 15:06, lwf wrote: Requiring other games on the account is the way to go. The problem we're dealing with now is the TF2 license not having any value. A ban doesn't mean anything other than to older players that doesn't cheat, but makes no difference to cheaters with a week old account, they got a different or brand new within 20 seconds. The same goes for VAC which in practice has become a non issue for all cheaters except those competitive scene, but you could never rely on it anyway so it's not the main issue here. It isn't so much TF2 not having any value as it is the Steam account not having any value that is the real problem, since we like to ban using Steam IDs. It doesn't matter to the community if a player spent 5 USD/EUR filling his Steam wallet to buy a sticky launcher and become premium or if it was spent buying some indie game. The only thing that matters is that something much more significant than 20 seconds of clicking next was spent to gain access, which once again makes the Steam account into collateral. Of course now it doesn't because the Steam account having a value isn't required to play TF2, but if that were to change the problem is solved. Most real (as opposed to playing on a secondary account) players are likely to own some games on Steam already, if you don't then why are you even gaming on a PC (or Apple PC) in the first place? Many of the most popular games are Steam only, making a Steam account requirement much less intrusive than a TF2 DLC requirement. If a F2P kicking plugin could be extended to also check the total value of a Steam account to also allow access to players with games for more than 4-5ish USD/EUR (TF2 premium is 5 USD/EUR and it would be a bit of a kicker if a player is denied access for owning games worth 4.8 USD/EUR), filtering some games that could, can or has been registered en masse, such as Portal, HL2DM and indie bundles or even using a database of the lowest prices and use those when counting the total. A central database for storing the players that has passed would be ideal in case of future lowered prices (losing access you already had because of a Steam sale or permanent price change would not be OK) as well as having a web interface using Steams OpenID to allow players with private account settings to gain access to all servers using such filtering without having to set their profile to public, which I believe would otherwise be required. Now it costs 4-5 USD/EUR to bypass a ban instead of 20 seconds and that's enough. Summery: TF2 is free but that isn't the problem, bans not having any impact is. Require the Steam account to be worth an equivalent of the price of TF2 premium to play and the problem is solved. On Tue, Feb 7, 2012 at 13:17, Mart-Jan Reeuwijkmreeu...@yahoo.com wrote: Been thinking bout these: If having a stats system (http://www.hlxce.com/ for example) that one only allows access to a bunch of servers if they have at least an xx amount of time on the system. The remainder of server(s) can then be heavily loaded with SMAC and other anticheat. The other being that only accounts created before a certain date are allowed. For later players, make it some request for access thread on the community forum or w/e. Another that its required that having at least 1 paid game on the account must be there (so anything, excluding the F2P games and free weekend games) to be playing on the server. From: E. Olsenceo.eol...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 7 February 2012, 12:40 Subject: Re: [hlds] Dealing with persistent cheaters I would honestly just like to hear why there does not seem to be any limit on new accounts these clowns can create. When F2P was announced, all the server operators voiced their concerns about this very issue, and we were assured that there were already mechanisms in place to prevent abuse. I've had one player that is on his 11th or 12th account now, and he creates them to be able to sexually harass some of our female players (some really vile stuff). He has it down to a science now, in that he can get banned, and be back on the server with a new account in under 5
Re: [hlds] Map Change CPU 100%
I was facing the same problem. Try deleting logs , see if that helps. It worked for me. Thanks, Sachin From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, January 29, 2012 9:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Map Change CPU 100% I noticed you mentioned that you are running 4 servers plus the CSS. What are the other servers? Depending on what you're running, most of the valve games such as TF2/CSS/etc can take up to 2gb of memory each...if not more, especially during map changes. It could be that your box is swapping memory, thus using your hard drive for virtual memory while trying to load the map at the same time. On Sun, Jan 29, 2012 at 5:34 AM, Aerolite Gaming ad...@aerolitegaming.co.uk wrote: Thanks for the reply, I've got Windows Server 2003 64 bit, 6GB ram, Intel Xeon X3210 @ 2.13ghz. I'm not using any control panel software, just manual srcds through a bat file. Like I say they run perfectly full until a map change. On 29/01/2012 02:51, Mike @ BOOM! wrote: Aerolite, What are the specs of your server? I'm very curious about the CPU, RAM, O/S etc. you are using. Also, are you using any software to control your servers like TCAdmin or GameCP? I've never experienced your problem and I run 8 active 24-slot TF2 servers and 2 CSS servers on a dual Intel quad-core Xeon box. I have never set affinity and let TCAdmin do all the work. The box runs perfectly. I was also running a single Intel Q6600 box for a long time too and again, never saw your issue with 10 CSS servers. Something's not right if you ask me, but I could just be lucky I guess. Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] FPS ISSUE
Hi, My servers are facing a strange issue after last update. We are observing a sudden fps drop at client side. I am currently running css servers and its happening with all the servers. Anyone facing such issue? Thanks. Sachin Sud ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Dealing with persistent cheaters
Exactly. Its worse than that. As for prior comments. I am probably more informed on the situation than most, at least no less that up to date, but there's a reason for that. I stand by my prior comments and findings (Mike) SMAC does not force one to use the global database and would most probably proffer not to have it included but as an option to those who gave up on KAC and are happy to rely on a Global system that is flawed, the SMAC developers offered it in as an option, disabled by default. Emil is correct. The KAC website is hardly monitored and not at all in favour of opinions or input from outside entities especially if critical. Users have been witnessed to be openly punished. SMAC is CPU intense mainly due to the Wallhack module but this has been improved and continues to be improved on a regular basis. I have known KAC and SMAC to be used together but this would seem pointless as SMAC does whatever KAC does but efficiently faster and with more positive results. I am not bias for any other reason less the fact I have thoroughly tested and compared both anticheat modules, in conclusion my findings state to me that KAC doesn't work and SMAC does. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Monday, 30 January 2012 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Dealing with persistent cheaters I was reading the Kigen forums and a lot of people are banned for sv_consistency errors, which could be as simple as just having a skin on a server that doesn't allow them. Hilarious. On Sun, Jan 29, 2012 at 11:13 PM, Admin essential...@bigpond.com wrote: LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server with his conditions. There is no leeway or allowances for independent control over banning and you are forced to kigens global banning system. There is no decent support less being dictated too. I highly recommend that one avoids this system entirely SMAC is far more superior and has no restrictions or limitations. It is constantly updated and when an issue is found it is mostly corrected immediately upon the team reading the issues SMAC can be found at allied modders http://forums.alliedmods.net/showthread.php?t=156872 I have tried both cheat systems and found KAC to be lacking and missed 8 out of ten simulated cheats. SMAC prevented 10 out of ten and allows you to freely configure its uses without being forced to use a global system. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM! Sent: Monday, 30 January 2012 12:56 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Dealing with persistent cheaters I was like you when it came to dealing with cheaters. I was so sick of them I almost stopped hosting. The came SourceBans and Kigen's AC. For the past 2+ years we have used SourceBans: www.sourcebans.net to handle our Admin management and bans list on a global community level. Banned in one server means banned in all our servers when using SourceBans. We also use the Steambans SBSRC Plugin at: www.steambans.com, which is another global ban list with 1000's of banned cheater SteamIDs in it. Finally and most importantly, there are two cheat detection plugins that block and ban a ton of cheaters for us. The original Kigen's Anticheat: http://www.kigenac.com/ SourceMod plugin (wonderful!!!) and the newer SourceMod Anticheat (SMAC), spun off of Kigen's platform. Both Kigen's and SMAC integrate seamlessly with Sourcebans to perma-ban suspect cheaters without an Admin being in the server. I can't say enough about Kigen and his wonderful work. It really has saved our asses and it's very cool to see players being banned when they cheat when Admins are in the server. It's like having an Admin who is spectating every player on every server 24/7! By running a global ban management system like SourceBans and having real-time cheat detection of the likes of Kigen's AC or SMAC, we have virtually eliminated the need for Admins most of the time. Sure and occasional player is missed when using some cheat we can't T detect, but this is so rare we don't worry that much about it. You can even download the banlists from other communities who make them available on their Sourcebans site so you don't have to start from scratch. Check out the links and let me know if you have any questions. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu Sent: Sunday, January 29, 2012 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Dealing with persistent cheaters Price of the game going free to play. Servers get more traffic, but no other way to deal with persistent cheaters and griefers. Ban has lost its meaning. There is nothing we can do as server
Re: [hlds] Dealing with persistent cheaters
LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server with his conditions. There is no leeway or allowances for independent control over banning and you are forced to kigens global banning system. There is no decent support less being dictated too. I highly recommend that one avoids this system entirely SMAC is far more superior and has no restrictions or limitations. It is constantly updated and when an issue is found it is mostly corrected immediately upon the team reading the issues SMAC can be found at allied modders http://forums.alliedmods.net/showthread.php?t=156872 I have tried both cheat systems and found KAC to be lacking and missed 8 out of ten simulated cheats. SMAC prevented 10 out of ten and allows you to freely configure its uses without being forced to use a global system. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM! Sent: Monday, 30 January 2012 12:56 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Dealing with persistent cheaters I was like you when it came to dealing with cheaters. I was so sick of them I almost stopped hosting. The came SourceBans and Kigen's AC. For the past 2+ years we have used SourceBans: www.sourcebans.net to handle our Admin management and bans list on a global community level. Banned in one server means banned in all our servers when using SourceBans. We also use the Steambans SBSRC Plugin at: www.steambans.com, which is another global ban list with 1000's of banned cheater SteamIDs in it. Finally and most importantly, there are two cheat detection plugins that block and ban a ton of cheaters for us. The original Kigen's Anticheat: http://www.kigenac.com/ SourceMod plugin (wonderful!!!) and the newer SourceMod Anticheat (SMAC), spun off of Kigen's platform. Both Kigen's and SMAC integrate seamlessly with Sourcebans to perma-ban suspect cheaters without an Admin being in the server. I can't say enough about Kigen and his wonderful work. It really has saved our asses and it's very cool to see players being banned when they cheat when Admins are in the server. It's like having an Admin who is spectating every player on every server 24/7! By running a global ban management system like SourceBans and having real-time cheat detection of the likes of Kigen's AC or SMAC, we have virtually eliminated the need for Admins most of the time. Sure and occasional player is missed when using some cheat we can't T detect, but this is so rare we don't worry that much about it. You can even download the banlists from other communities who make them available on their Sourcebans site so you don't have to start from scratch. Check out the links and let me know if you have any questions. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu Sent: Sunday, January 29, 2012 5:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Dealing with persistent cheaters Price of the game going free to play. Servers get more traffic, but no other way to deal with persistent cheaters and griefers. Ban has lost its meaning. There is nothing we can do as server owners. Valve really need to figure something out. On 1/30/12, hlds h...@gmx.com wrote: I had once a problem with a guy that had many F2P accounts and as provider one of the biggest from my country (dynamic IPs and impossible to ban), but I was lucky to find out that he also had a web server hosted on his computer. I did a script to check every 5 minutes the IP for that site and to update a firewall rule, but usually you can't do nothing, except to have some nice words for Valve and as many admins as possible. I don't understand why this is not a top priority thing for Valve, because a cheater with speedhack can empty a server in few minutes. At least we should have access to some hardware fingerprint or something like this. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Z Sent: Sunday, January 29, 2012 10:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Dealing with persistent cheaters The kind with dynamic IPs, lots of F2P accounts and time to spare. Any tips on dealing with them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
Very professional. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, 27 January 2012 10:58 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released trololol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Policy of truth
What From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Sunday, 15 January 2012 9:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Policy of truth It takes alot more than 4 people to get a server going these days, with or without quickplay. Get 8-10 active players on there, and it should fill up. If you have to rely on quickplay to fill any server, you're already behind the 8-ball. On Sat, Jan 14, 2012 at 4:22 PM, Jason pctool...@gmail.com wrote: Seems like since this announcement, one of my servers has been affected despite the Good status it says when starting up. I haven't seen more than 4 people connect to it at any one time since this announcement (or thereabouts) so how can we tell if our servers were part of this hit? We don't have bots or have anything to falsly advertise our server...how do we get someone at valve to respond and/or look into this? Prior to this announcement, we were seeing the server full of randoms a couple of times per day. Now, I am lucky to fill it with more than 4 people - most of whom, have been on before, and probably connected via history or adding it as a favorite. Thanks in advance. On Thu, Jan 5, 2012 at 12:40 AM, Phillip Vector t...@mostdeadlygame.com wrote: and fencing new players off from it by only allowing stock is (IMHO) shooting themselves in the foot If that fence was 1 foot high and easily walked around. They are free to use the server browser and if they know the game well enough, they know how to use the game browser to find what they want. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Yeah getting the same errors on 2 of my linux servers. Both are running SM 1.3.9-hg3188 with updated gamedata files from 1.4 and MM 1.8.8-hg777. I'll check the windows servers in an hour when I get home. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Friday, October 21, 2011 2:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Has anyone noticed when starting their servers a lot of messages about specular texture files (or something like that) and something dealing with UGC medals among a couple other errors (one of which I have a screen shot at home but don't have it available here at work)? The servers come up seemingly with no problems, but I watch my servers for errors when they start, and they never had this before yesterday's update.anyone else see this? On Fri, Oct 21, 2011 at 2:43 PM, Eugenio Roman eugenio.motanu...@gmail.com wrote: It works now! Thanks! On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote: Additional info: I re-ran the update tool on one of our servers that was experiencing the client crashes for some clients. I just saw the following update came down evn thought I already updated the server to the latest version Updating 'Team Fortress 2 Content' from version 285 to version 286 Updating 'Team Fortress 2 Content' from version 285 to version 286 100.00% downloading /orangebox\tf\scripts\items\items_game.txt It seems newer clients without few items were less likely to experience the join-class crashes than ones with certain items. Since running the update again and receiving this one file, the broken clients are now able to join a class without crashing on our server. I recommend re-running the update tool if your clients are still crashing when joining a class on your server. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger Sent: Thursday, October 20, 2011 9:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Crashing the same as before. Twice or once a map. That's probably once every 15 minutes. On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com wrote: I also keep on crashing. Managed to get past the character selection, but still, crash a few minutes after. On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote: I'm having the same problem too. I crashed the moment I pick a class. On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote: Since this update I crash as soon as I pick a class, and I'm not the only one. Any chance a fix for this will be released within 1-2 hours? Otherwise I'm just gonna go sleep. On Fri, Oct 21, 2011 at 02:41, Eugenio Roman eugenio.motanu...@gmail.com wrote: Thanks! Will test it very soon! On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed Not Usable in Crafting text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Eugenio Motanum Roman https://sites.google.com/site/motanumproyect/ eugenio.motanu...@gmail.com http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Nuclear Dawn Beta 4 update
maybe some more information on what this is for so people don't get confused? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Ginger Sent: Friday, 23 September 2011 7:47 PM To: HLDS Linux; Half-Life dedicated Win32 server mailing list; dedica...@mailing.interwavestudios.com Subject: [hlds] Nuclear Dawn Beta 4 update Update 4 is live for hldsupdatetool and steam download. This is a required server update. Here is the list of changes for this update: General Issues - Further improvements to structure collision detection. - Fixed a players sometimes getting stuck leaving the CT command chair. - Fixed a bug causing some people to get random stats when there are less than 4 people in a server. - Fixed ragdolls not always spawning. - Fixed collision issue with supply stations. - Fixed CT supply station resource display being offset from structure. - Fixed interior of CT bunker sometimes disappearing on certain graphics settings. - Fixed interior elements of both armouries disappearing on low graphics settings. - Polished round end camera and scoreboard to compliment new stats display. - Added music for round end (win and lose cues). - Reduced scale of recoil on the X-01 fire animation. - Fixed not being able to build structures on debris. - Fixed XP not being saved for support class. - Added sell action to newly built assemblers. You cannot sell the your first assembler. - Lowered XP requirements. Your rank will be updated to fit the new level requirements. Weapons/Balance - Reduced damage per second done by Poison and Radiation grenades. - Reduced poisoned time after leaving the cloud radius. - Fixed modifier making the Poison and Radiation grenades effective against Exos. - X-01 splash damage restored. - X-01 rate of fire increased. - M95 splash damage reduced. Levels - Silo - - Increased width of the dock area, to make more room for deploying big structures - - Fixed the rooftop near EMP base, where the commander was able to place structures - - Added no-build areas in several locations where the commander shouldn't be able to build - - Increased height of a certain rooftop near the primary point, to make it easier to mount/dismount the ladder on the top - - Fixed not able to build an EMP power station in the primary area - - Lowered a rooftop near the primary point to reduce the amount of relay towers needed, to reach the center area ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Nuclear Dawn Beta 4 update
My apologies it was in the subject. my bad -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Ginger Sent: Friday, 23 September 2011 7:47 PM To: HLDS Linux; Half-Life dedicated Win32 server mailing list; dedica...@mailing.interwavestudios.com Subject: [hlds] Nuclear Dawn Beta 4 update Update 4 is live for hldsupdatetool and steam download. This is a required server update. Here is the list of changes for this update: General Issues - Further improvements to structure collision detection. - Fixed a players sometimes getting stuck leaving the CT command chair. - Fixed a bug causing some people to get random stats when there are less than 4 people in a server. - Fixed ragdolls not always spawning. - Fixed collision issue with supply stations. - Fixed CT supply station resource display being offset from structure. - Fixed interior of CT bunker sometimes disappearing on certain graphics settings. - Fixed interior elements of both armouries disappearing on low graphics settings. - Polished round end camera and scoreboard to compliment new stats display. - Added music for round end (win and lose cues). - Reduced scale of recoil on the X-01 fire animation. - Fixed not being able to build structures on debris. - Fixed XP not being saved for support class. - Added sell action to newly built assemblers. You cannot sell the your first assembler. - Lowered XP requirements. Your rank will be updated to fit the new level requirements. Weapons/Balance - Reduced damage per second done by Poison and Radiation grenades. - Reduced poisoned time after leaving the cloud radius. - Fixed modifier making the Poison and Radiation grenades effective against Exos. - X-01 splash damage restored. - X-01 rate of fire increased. - M95 splash damage reduced. Levels - Silo - - Increased width of the dock area, to make more room for deploying big structures - - Fixed the rooftop near EMP base, where the commander was able to place structures - - Added no-build areas in several locations where the commander shouldn't be able to build - - Increased height of a certain rooftop near the primary point, to make it easier to mount/dismount the ladder on the top - - Fixed not able to build an EMP power station in the primary area - - Lowered a rooftop near the primary point to reduce the amount of relay towers needed, to reach the center area ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] tf2 item server down?
Almost everyone I talk to can't load any custom items. Though there are a few that can. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming soon
Some of us feel that way about Canada, it's called toleration: P Way to support your fellow human being. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TRISTAN MARLER Sent: Thursday, 22 September 2011 4:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming soon Is this question really worthy of spamming everyone on the list? I don't suppose you use dictionary.com now do you? Forgive me if English is not your first language, but this really isn't appropriate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Is the no way to stop receiving updates here for RO2 only? No offense but it's a spam fest I don't need. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thanks Miikka it's nice to receive non condescending replies here. I appreciate your help. Cheers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Miikka Virtanen Sent: Saturday, 17 September 2011 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available You could add a mail filter that checks the title for RO2 and Red Orchestra 2, or whatever you'd like to filter out. To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds In the meantime, is there no way to stop receiving updates here for CS:S only? No offense but it's a spam fest I don't need. On 9/16/2011 8:16 PM, Admin wrote: Is the no way to stop receiving updates here for RO2 only? No offense but it's a spam fest I don't need. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] ERROR: pulish timed out after 60 seconds
I get the same exact hang in linux. On Tue, 13 Sep 2011 19:48:36 -0400, E. Olsen ceo.eol...@gmail.com wrote: Hangs have occurred (on windows server 2008R2) with and without replay, with and without sourcemod, on 24 AND 32 player servers. At present, it appears to be a steam issue, but a confirmed cause has not been found. On Tue, Sep 13, 2011 at 7:45 PM, pilger wrote: I've heard of them, indeed. I was wondering if it had anything to do with the replay system. The publish part got me pointed towards it. Have with replay disabled been suffering from the hangs? On Tue, Sep 13, 2011 at 7:56 PM, E. Olsen wrote: TF2 server hangs have been an ongoing issue for months. As far as I know, Valve is looking into it, but no word yet on a fix. Hopefully, it will come soon, as we have several of these per day as well. On Tue, Sep 13, 2011 at 6:49 PM, pilger wrote: Hey guys, My server is getting this (Error: publish timed out after 60 seconds) and then it hangs. I have to terminate and restart it everytime this occours. The server is on a host company running Windows Server. Here's a screenshot sent to me by their support:http://www.brimg.info/uploads/5/82f93fc225.jpg [4] Any thought on how can i prevent this from happening? Thanks in advance. Pilger / Auditor ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [6] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [7] Links: -- [1] mailto:pilger...@gmail.com [2] mailto:ceo.eol...@gmail.com [3] mailto:pilger...@gmail.com [4] http://www.brimg.info/uploads/5/82f93fc225.jpg [5] http://list.valvesoftware.com/mailman/listinfo/hlds [6] http://list.valvesoftware.com/mailman/listinfo/hlds [7] http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Took, 5 min tops for us. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Brunelle Sent: Friday, 16 September 2011 6:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Why does updating servers take forever. I've been sitting on Updating installation... for ten minutes now. On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote: - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.com wrote: No longer causes the wielder to take increased damage from other sources I'm glad that got fixed, i actually reported it through the Bug Report on Team Fortress 2. Awesome work :) On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a server command line option called -dumplongticks which will generate minidumps when there are long server frames - Fixed startmovie failing for the raw, tga, jpg, and wav options - Fixed some HUD messages not displaying properly on widescreen resolutions - Updated the localization files for all games Team Fortress 2 - Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health - Fixed hatless headgear not removing the player's hat - Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola - Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging - Fixed a rare server crash related to assists - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text - Reduced the amount of server console output when client commands are out of sync - Added the following ConVars for proxy support for replay FTP offloading: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port - Removed replay_port ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers - Updated Pl_Upward - Fixed ending the game mid-round when mp_timelimit has been reached - Fixed several exploit areas - Updated Pl_Goldrush - Stage 1 : Fixed overlapping train track models - Stage 1 : Fixed terrain seam by red spawn exit - Stage 1 : Fixed red spawn room door going through ceiling - Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid - Stage 2 : Added func_nobuild under bridge that would get teleported players stuck - Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam - Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables - Stage 3 : Added clip brush to top of main gate entrance - Stage 3 : Extended red's respawn room brushes to enclose entire interior - Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route - Updated Items - Added the Killer Exclusive - Added the Mask of the Shaman to the droplist and made it craftable - Added the El Jefe to the droplist and made it craftable - Added two new styles for the Large Luchadore - Fixed the Industrial Festivizer sometimes turning white - Updated the shading on the Crusader's Crossbow - Updated the Magnificent Mongolian texture and made it paintable - Updated the Carouser's Capotain with an improved appearance - Updated the Whiskered Gentlemen with an improved appearance - Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison - Updated the Stickybomb Jumper - Now uses a unique texture and projectile - No longer causes the wielder to take increased damage from other sources Counter-Strike: Source Cumulative weapon updates - All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior - Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders - All weapons are now more accurate while crouching - Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed - All rifles are less accurate while running - Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires
Re: [hlds] sv_pure 1 whitlist repeats
Yes I have read that on a few forums. And I have that issue with one custom model I had made. I thought I would tackle one issue at a time :P From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta Sent: Wednesday, 7 September 2011 5:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_pure 1 whitlist repeats Another problem linked to this is that when switching to sv_pure 1 to any other server (even with sv_pure 0), custom models won't be loaded and the big red ERROR model will be shown. This is a rather old bug, introduced months ago with an update On Wed, Sep 7, 2011 at 2:21 AM, Admin administrat...@necrokillia.org wrote: I have two servers running CS:S (Windows Server) and when players switch between the game servers, they are forced to download sounds/models/etc that they have already downloaded previously. This seems to happen whenever a player switches between sv_pure 1 servers with different whitelists. The cost on bandwidth is getting ridiculous. I will give you an example. 65GB bandwidth shared between two 32 slot servers in one month that are never full (MAX 15 - 18 players). Has anyone else come across this issue? I have read this on the steam forums also and at AlliedModders and quite a few other sites with no answers in sight. just frustrations I apologise if this has been passed before but I am fairly new to these lists. Thanks for any comments. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update coming soon
Its already released http://store.steampowered.com/news/6209/ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of kelly joe Sent: Thursday, 8 September 2011 12:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon On 6 September 2011 18:58, Eric Smith er...@valvesoftware.com wrote: We're going to release an optional (for servers) TF2 update in a little while. This is just a heads-up that it's coming. What will it fix? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_pure 1 whitlist repeats
I have two servers running CS:S (Windows Server) and when players switch between the game servers, they are forced to download sounds/models/etc that they have already downloaded previously. This seems to happen whenever a player switches between sv_pure 1 servers with different whitelists. The cost on bandwidth is getting ridiculous. I will give you an example. 65GB bandwidth shared between two 32 slot servers in one month that are never full (MAX 15 - 18 players). Has anyone else come across this issue? I have read this on the steam forums also and at AlliedModders and quite a few other sites with no answers in sight. just frustrations I apologise if this has been passed before but I am fairly new to these lists. Thanks for any comments. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_pure 1 whitlist repeats
Im not referring to traffic from clients I am referring to 25 sounds/6 models on a fast download server nothing to do with Bandwidth from the Game Server. I know for a fact at average of 15 players a day 65 gig is a crapload of bandwidth. In comparison to a 32 slot that I help maintain that is constantly full with more to download per client running at 15gb bandwidth a month. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J M Sent: Wednesday, 7 September 2011 10:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_pure 1 whitlist repeats 65 GB is not a lot per month... On Tue, Sep 6, 2011 at 8:21 PM, Admin administrat...@necrokillia.org wrote: I have two servers running CS:S (Windows Server) and when players switch between the game servers, they are forced to download sounds/models/etc that they have already downloaded previously. This seems to happen whenever a player switches between sv_pure 1 servers with different whitelists. The cost on bandwidth is getting ridiculous. I will give you an example. 65GB bandwidth shared between two 32 slot servers in one month that are never full (MAX 15 - 18 players). Has anyone else come across this issue? I have read this on the steam forums also and at AlliedModders and quite a few other sites with no answers in sight. just frustrations I apologise if this has been passed before but I am fairly new to these lists. Thanks for any comments. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_pure 1 whitlist repeats
just to stress a point its a separate server from the game server all together, its a web server distributing minimal files. But if you think that the issue I am referring to is OK (or maybe you totally missed the important factor) re clients having to re-download ever time the switch servers, then I must of missed something in the how to manual. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Wednesday, 7 September 2011 10:57 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] sv_pure 1 whitlist repeats It's about what one of my 3 servers pushes a day From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J M Sent: 07 September 2011 01:54 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_pure 1 whitlist repeats 65 GB is not a lot per month... On Tue, Sep 6, 2011 at 8:21 PM, Admin administrat...@necrokillia.org wrote: I have two servers running CS:S (Windows Server) and when players switch between the game servers, they are forced to download sounds/models/etc that they have already downloaded previously. This seems to happen whenever a player switches between sv_pure 1 servers with different whitelists. The cost on bandwidth is getting ridiculous. I will give you an example. 65GB bandwidth shared between two 32 slot servers in one month that are never full (MAX 15 - 18 players). Has anyone else come across this issue? I have read this on the steam forums also and at AlliedModders and quite a few other sites with no answers in sight. just frustrations I apologise if this has been passed before but I am fairly new to these lists. Thanks for any comments. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update coming soon
Correct me if I am wrong but shouldn't replay NOT take a server slot? I finally got around to enabled it and my server dropped from 18/18 to 17/17 as soon as I map changed to bring replay online. Was this intended? I thought that it was fixed where replay wouldn't eat a player slot. -Steve On Tue, 6 Sep 2011 01:44:49 +, Jon Lippincott j...@valvesoftware.com wrote: Please let me know what your command line and configs look like and I'll see if I can reproduce. -Jon FROM: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF SakeFox SENT: Monday, September 05, 2011 6:27 PM TO: Half-Life dedicated Win32 server mailing list SUBJECT: Re: [hlds] Optional TF2 update coming soon I have a problem with 24 player server when a player would spawn it will crash the server. Running just sourcetv everything work fine just, but adding replay causes a lot of problems. I had already sent some crash dumps to Eric last week. Don't know if anywhere related, but just putting it out there. On 9/5/2011 9:14 PM, Jon Lippincott wrote: If you want to run SourceTV with Replay on at the same time, lowering maxplayers to 31 should work. -Jon FROM: hlds-boun...@list.valvesoftware.com [1] [mailto:hlds-boun...@list.valvesoftware.com [2]] ON BEHALF OF Jon Lippincott SENT: Monday, September 05, 2011 5:36 PM TO: Half-Life dedicated Win32 server mailing list SUBJECT: Re: [hlds] Optional TF2 update coming soon We're going to be working on this this week. Are you running with any mods/plugins? What does your command-line and configs look like? -Jon FROM: hlds-boun...@list.valvesoftware.com [3] [mailto:hlds-boun...@list.valvesoftware.com [4]] ON BEHALF OF 1nsane SENT: Saturday, September 03, 2011 7:32 AM TO: Half-Life dedicated Win32 server mailing list SUBJECT: Re: [hlds] Optional TF2 update coming soon I tried enabling replay + sourcetv on my 32 player server. But when the clients join, they crash with a bogus client index error. Wasn't there supposed to be a fix for this? On Fri, Sep 2, 2011 at 8:06 PM, Jon Lippincott wrote: If anyone can figure out a set of steps to reproduce the hang we should be able to get it fixed quickly. -Jon FROM: hlds-boun...@list.valvesoftware.com [6] [mailto:hlds-boun...@list.valvesoftware.com [7]] ON BEHALF OF E. Olsen SENT: Friday, September 02, 2011 2:53 PM TO: Half-Life dedicated Win32 server mailing list SUBJECT: Re: [hlds] Optional TF2 update coming soon Any chance this is to address the server hang issue(s)? On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith wrote: We're going to release an optional (for servers) TF2 update in a little while. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [9] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [10] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [11] Links: -- [1] mailto:hlds-boun...@list.valvesoftware.com [2] mailto:hlds-boun...@list.valvesoftware.com [3] mailto:hlds-boun...@list.valvesoftware.com [4] mailto:hlds-boun...@list.valvesoftware.com [5] mailto:j...@valvesoftware.com [6] mailto:hlds-boun...@list.valvesoftware.com [7] mailto:hlds-boun...@list.valvesoftware.com [8] mailto:er...@valvesoftware.com [9] http://list.valvesoftware.com/mailman/listinfo/hlds [10] http://list.valvesoftware.com/mailman/listinfo/hlds [11] http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 64 Player RO2 Servers
lol From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Wednesday, 31 August 2011 2:38 AM To: TWI Server Admins; Half-Life dedicated Win32 server mailing list Subject: [hlds] 64 Player RO2 Servers Everyone, I just wanted to drop you all a message about 64 player RO2 servers. I've noticed this morning there are a LOT of 64 player RO2 servers showing up in the server browser in anticipation of the launch of the RO2 pre-purchase beta. This is really great, and we appreciate the support. With that said, if I had to guess I would say that it is very likely a lot of these machines don't have the horsepower to run 64 players. I would ask everyone hosting 64 player servers that please if you do not have a machine powerful enough for 64 players, do not try and run your server that high. All you are going to do is give the players on your server a poor experience, and give a lot of players their first impression of RO2 as being a lagfest. If you do not have a machine that at LEAST matches our recommended 64 player machine, then I implore you to bump your player slot limit down to 32. It takes quite a high end machine to handle 64 players. Here is what I posted on the Tripwire forums regarding the server specs: 64 Players: CPU usage - 1 Core of a Intel Xeon E3-1270 3.4 GHZ (3.8 GHZ actually with Turbo enabled) or equivalent (i.e. the server process will take most of 1 core, with a few smaller threads on other cores). A note on performance: 64 players was pushing the test machine (Intel Xeon E3-1270 3.4 GHZ (3.8 GHZ actually with Turbo enabled) pretty hard on certain maps, but did handle 64 players. Likewise 32 players pushed the Intel Core2 Quad Q8400 @ 2.66GHz pretty hard at 32 players, but did handle it. We're working on some final optimizations that might get the performance a little better, but there won't be any drastic changes from these specs. Likewise the number of players the server can handle (i.e. how much performance is needed) varies from map to map, and gametype to game type. Smaller maps and countdown tend to perform better than larger maps in territory or firefight. So if you run smaller maps only on your server, you might be able to push the slots higher. Just watch your CPU usage, and more importantly the ping of players connected. Ping will climb a bit as the server gets under load and as CPU usage goes up, this is to be expected. But watch the ping, if it is a server near you and the ping starts to go above 100ms consistently, then you are likely pushing your server too hard and need to reduce the number of slots. What I have found is that it looks like an Intel Xeon E3-1270 @ 3.4 GHZ (3.8 GHZ actually with Turbo enabled) can just handle 64 players now, and is being pushed pretty hard. We've got a last batch of optimizations that we're going to try over the weekend that might bet it down a bit lower so the CPU isn't pushed quite as hard (possibly getting things down by about 5%). We tested on an Intel Core2 Quad Q8400 @ 2.66GHz and that could handle 32 players but I wouldn't try and do 32 players with a machine much slower than that. As mentioned before, the final optimizations might push this down a little, but nothing drastic. Regards, John Gibson President Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Invitation to connect on LinkedIn
I didn't join the list to be spammed with Linkedln invites. Please refrain from sending them. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Crazed Gunman Sent: Thursday, 25 August 2011 2:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Invitation to connect on LinkedIn On 8/24/2011 1:03 PM, Thomas Rigby wrote: LinkedIn I'd like to add you to my professional network on LinkedIn. - Thomas Thomas Rigby Independent Architecture Planning Professional Toledo, Ohio Area https://www.linkedin.com/e/pbbyo7-grqm47pr-6l/isd/3968170428/vSs6ZPsm/EML-invg_59/ Confirm that you know Thomas © 2011, LinkedIn Corporation Image removed by sender. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I'm... a little confused about this. ~WRD000.jpg___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Same issue here -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Wednesday, 24 August 2011 11:01 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mandatory TF2 update released The update won't run on any of our servers. The Hldsupdatetool just aborts and the server restarts under the same version.. sigh... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, August 23, 2011 5:40 PM To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory TF2 update released We've released a mandatory TF2 update. The notes for the update are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once -replay [config file] and +tv_enable 1 should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots like to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
it's only been 15 minutes I am sure they are looking at it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Wednesday, 24 August 2011 11:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released we just wish that they'd confirm that it's actually been pushed correctly to all the content servers.. kind of getting annoyed with having to run a -verify_all on server when we update quickly.. it may not be that of course it may be that the content servers can't cope.. either way it needs fixing On 24/08/2011 02:01, Team BOOM! wrote: The update won't run on any of our servers. The Hldsupdatetool just aborts and the server restarts under the same version.. sigh... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, August 23, 2011 5:40 PM To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Mandatory TF2 update released We've released a mandatory TF2 update. The notes for the update are below. Thanks. Eric Smith Valve Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once -replay [config file] and +tv_enable 1 should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots like to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
Allot of the errors/issues/concerns I am reading today sound as if they are possibly related to 3rd party addons else I would assume that there would be ample more complaints. Sin. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Tuesday, 23 August 2011 8:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) I also have occasional crashes on mapchange in CS:S. The log usually ends after a few entered the game-lines. On 2011/08/22 23:44, E. Olsen wrote: I can confirm that it happens with our without replay, and with or without Sourcemod. All I know for certain is that this is an issue with TF2/steam itself, not the maps, mods, or hardware. On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com mailto:j...@valvesoftware.com wrote: Can anyone verify that this is occurring with replay disabled? __ __ -Jon __ __ *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake Haldeman *Sent:* Monday, August 22, 2011 2:01 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) __ __ One solution is to not go to sleep! __ __ Have you tried disabling addons or anything to see if it is related to something else? Also it doesn't happen at the same map rotation does it? __ __ *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen *Sent:* Monday, August 22, 2011 2:57 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) __ __ I agree. It does always seem to happen (mostly) right after a map change while people are joining the serverso it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressedthere's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed. On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com mailto:bigboomer...@gmail.com wrote: I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.com mailto:hu...@halsplayground.com wrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ __ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
you forgot dos 6.22 On Sun, 14 Aug 2011 12:29:20 -0700 (PDT), Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Think you'd have to account the environment as well... linux/windows servers, what specific version(windows 3.11, XP, Vista, 2000, centos, beos, openBSD, ubuntu and linux kernel x.x.x.x with optimization blah etc)/kernel of it, plugins, etc. The general trend is that there is memory growth, you not having such only would only feed my curiosity what you did disable/are using for environment. - FROM: Michael Tharp TO: hlds@list.valvesoftware.com SENT: Sunday, 14 August 2011, 20:20 SUBJECT: Re: [hlds] TF2 server memory usage - need some answers On 08/14/2011 07:46 AM, Joeri van der Velden wrote: Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? I have a 24-man TF2 server with replay that has been up for 4 days. It currently shows 465 MiB resident. It runs normal and custom maps including large ones like cashworks and swiftwater, so it isn't an unusual case. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds [1] Links: -- [1] http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
Thanks for all your hard work on this. On Thu, 28 Jul 2011 20:29:27 +, Fletcher Dunn fletch...@valvesoftware.com wrote: It was not a gcc bug, it was just gcc behaving differently (properly?) from VC on some very iffy code. This caused bad damage calculations. We believe that this then resulted in bad forces being calculated, and then physics code exploding the stack, a type of crash that is notorious for leaving little or misleading forensic evidence behind, and preventing all the usual error reporting from working. Plus, the code worked as intended on VC. We also fixed a problem at a global level to prevent NaNs or any numbers way out of expected range getting into the physics engine to begin with. I am hopeful, but not 100% confident, that this same issue was affecting the Dr. G weapons. - Fletch FROM: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Saul Rennison SENT: Thursday, July 28, 2011 1:15 PM TO: Half-Life dedicated Win32 server mailing list SUBJECT: Re: [hlds] TF2 update coming this afternoon Good job all glad you fixed the problem. What was the GCC error by the way? It'd be interesting to share with us developers! On Thursday, 28 July 2011, Fletcher Dunn wrote: We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TSource Engine Query Issue
Adam, this has been going on for years. I've experienced really nasty instances where the attacks came from spoofed IP addresses. If you are using a Linux Distro you can try filtering the attacks based on packet length, but I imagine since you are a GSP you are stuck with Windows due to TCAdmin. In that case you would have to attempt to filter from a router. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Garrysmod Servers and Invalid STEAM UserID Ticket
As of yesterday, all players connecting to garrysmod servers on one of my machines receive an invalid steam userid ticket error. Oddly enough, the servers connect to steam and the master servers successfully and TF2 and L4D2 servers appear to be unaffected. I've tried to rectify this by changing the ports and reinstalling the servers entirely but to no avail. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A few suggestions for Valve
Freezing code for a few weeks would probably result in the final game being postponed for a few weeks. Is that really want you want? For a demo? Didn't think so. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Neil Voutt Sent: Wednesday, October 28, 2009 4:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A few suggestions for Valve amen -Neil On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord li...@thegeeklord.net wrote: Oh Valve, how you tease us with all these sneaky release time changes! Maybe learning about the concept of freezing your code a few weeks before you plan to release the demo content would be a good idea? Then we wouldn't need to sit through the pain of waiting and having to update for every single change (I believe the Left 4 Dead 2 demo server content is on revision 3 and it hasn't even been released yet)! I'm sure this would cause a lot less stress for server admins and for you. -TheGeekLord ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] post list
/me tips his hat to Dr Stinglock. Dr Stinglock wrote: Well, most religion does have a half-life and people are pretty damn dedicated regardless... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mick Carter Sent: Saturday, 6 June 2009 1:37 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] post list WTF has religion got to do with this list? - Original Message - From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, June 05, 2009 6:09 PM Subject: Re: [hlds] post list JESUS CHRIST! How do these people end up subscribing to this god-damn list?! 2009/6/5 Cc2iscooL cc2isc...@gmail.com Click the link and unsubscribe then. On 6/5/09, jami jarmo.meriku...@kolumbus.fi wrote: donut send enymore enytingh pls !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
i dont thik it will becuase l4d(2) has a new director and that would require a major update (not a problem) but that would mean that l4d1 would need a major update too or else there would be no servers to run l4d(1) :( On Jun 3, 2009, at 3:11 PM, msleeper wrote: First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. Nobody cares what your opinion on the game is here. Go to Steampowered or something. We're talking about how the servers are going to work, try to pay attention. As Brent Veal said, L4D2 has been said that it will include the L4D1 content, so while we may be able to play the L4D1 campaigns in L4D2, that may not mean that L4D1 game clients will be able to access it. I think there's no point in speculating about it when we are like 5-6 months away from release. Revisit this topic when release is imminent. On Wed, 2009-06-03 at 13:53 -0500, Cc2iscooL wrote: I am very disappointed that I paid 50 for a game that lasted me two weeks and then got boring. I guess they're getting back at me for playing TF2 so much. What's up with that, though? I'm NOT spending 50 on another L4D game. I'll take my chances and not buy it. On 6/3/09, TheNob HLDS h...@thenob.de wrote: If I look in my installed L4D-Server directory by HLDS, I say it will be a new/seperate server installation. By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. 2009/6/3 Munra mu...@anbservers.net First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
Well, I can't answer your question because I'm not even into L4D 1, but my recommendation would be to just discuss it with your community when it gets a bit closer to release. Say in mid-late September, set up some kind of poll, probably at outside forums if you have them (which I assume you do if your community is over 100 people or so). Then, create an event when you set up the poll and ask if your community members would go vote on whether they would be A) buying L4D2, and B) what they, personally, believe for the possible server situation. You may find out that 90% of them are completely for switching to all L4D2 servers, or it might be the complete opposite. The point is that your community can best answer your question of whether you should switch servers or not. And I know that you wanted no opinions on this, but I seriously doubt that you'd be able to mix and match L4D 12 servers. To be honest, this move from Valve surprised me, because its not consistent with the standards that we -probably erroneously- hold them up to. But because they decided on a whole new game, your *probably* going to have to treat it as you would if they came out with TF3 right now. It would be a new game, and you'd need new servers. Good Luck. Munra wrote: Man I am really sorry I even started this topic now. My concern is not if you are going to buy it or not. My concern is if I have 300 community members l4D2 comes out they are not all going to switch over night. Yes some will but I don't know if its going be half or 3/4 or whatever. It would be great if servers supported both games that way I wouldnt have to worry about taking my 8 severs changing 6 to l4d2 and leave the other 2 L4D1. That is my concern i wouldnt really like losing the people how don't but it right away from my community. -Original message- From: Cc2iscooL cc2isc...@gmail.com Date: Wed, 03 Jun 2009 14:53:52 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D/L4D2 run as the same server? I am very disappointed that I paid 50 for a game that lasted me two weeks and then got boring. I guess they're getting back at me for playing TF2 so much. What's up with that, though? I'm NOT spending 50 on another L4D game. I'll take my chances and not buy it. On 6/3/09, TheNob HLDS h...@thenob.de wrote: If I look in my installed L4D-Server directory by HLDS, I say it will be a new/seperate server installation. By the way, I am disappointed that a completely new game will be released instead of a mappack for L4D, lets say with another 4 Levels like the included ones for, let say, 20 to 25 bucks. 2009/6/3 Munra mu...@anbservers.net First I like to say this is not a debate topic on if L4D2 should be DLC or not. It is what it is. My request is that L4D1 server supports L4D2 also. As one one trying to keep/create a better l4d community I think it would be great if my already existing server L4D servers would support lobby connects from both L4D1 and L4D2 games. I know A gsp would rather see the servers separate as to the can sell more which is fine a GSP does business to make money. I am just curios about what you guys think. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] *off topic* but urgent
there is a new steam account phishing site i just thought this would be the place to tell alot of people who can spread the word the web site url is [do not not log in with this www.steampowered.prv.co.il g it is sent in mesages like this danino: www.steampowered.prv.co.il STEAM LOTTERY sign in to get your ticket, games being raffled : CS,CS GTA:IV TF2 and more just thought you ought to know teh_spartan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lots of crashes since the newest update
ya i just crash twice On May 29, 2009, at 8:38 PM, Brent Veal wrote: Are you talking about server crashes or client crashes On Fri, May 29, 2009 at 5:33 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Anyone else crashing since the newest update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dDos attacs
the ddos attacks have become so frequent that i have desided to contact On May 25, 2009, at 8:21 AM, Donnie Newlove wrote: Don't post your private conversations here, send them to the receiver by email, if you know how to do that. I think even Hotmail can send mails. On Mon, May 25, 2009 at 10:41 AM, Ryan Batchelor ry- ry...@hotmail.com wrote: Hey T2 i seen your name come up and it rememded of a kid i play cs with back in eary 2000, he had a clan name [RED] if that was u write back Date: Sun, 24 May 2009 18:32:58 -0400 From: terminat...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] dDos attacs Numerous things could be the cause here. It could be an actual DDoS attack from a botnet or a few people who have a decent connection DDoSing you. Or it could be your provider having connection issues (unreliable datacenter?). If you rent a server from a GSP, speak to them about the lag. It could be their datacenter or them actually doing something with the server to cause the lag. But if you own a box or rent a dedi from a datacenter, speak to them about the lag. They may have to mitigate the DDoS attack to get your server running normally. If the box is still discoverable via lists and the server isn't down totally, it's definatly NOT a DDoS attack. Try and remote desktop or SSH in and watch the CPU of the server. If you can maintain a connection to the box without disconnecting or finding noticable lag in response times, then it's not a DDoS, instead some script kiddie shit that you can get rid of with that plugin. Hope that helps? On Sun, May 24, 2009 at 6:23 PM, [??R] The-/iller kil...@righttorule.com wrote: We were getting tcp rcon spammed, try wireshark to see what theyre spamming it will point it out pretty easily with malformed packets, if its just TCP 27015 block that, you will lose rcon but save your server. Cc2iscooL wrote: Unfortunately people are finding ways around this plugin using basic UDP packet spamming. This plugin will block the script kiddies but not the more advanced users. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm mikesti...@gmail.com wrote: Tony Paloma has a plugin that should help out. http://www.sourceop.com/modules.php?name=Downloads -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Sunday, May 24, 2009 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] dDos attacs our server i under some heavy ddos attacks every 45min to an hour. any one know a good method on how to prevent this from happening or make them less frequent ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live helps you keep up with all your friends, in one place. http://go.microsoft.com/?linkid=9660826 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dDos attacs
the ddosing is coming from an aol.com server the server does not have aol at all nor dose any other computer in my house On May 25, 2009, at 5:39 AM, Alex wrote: LOL -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Monday, 25 May 2009 7:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] dDos attacs HLDS mailing list - Matching up couples daily. Join now, only $14.99 for your first online email listing. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Mon, May 25, 2009 at 3:41 AM, Ryan Batchelor ry- ry...@hotmail.comwrote: Hey T2 i seen your name come up and it rememded of a kid i play cs with back in eary 2000, he had a clan name [RED] if that was u write back Date: Sun, 24 May 2009 18:32:58 -0400 From: terminat...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] dDos attacs Numerous things could be the cause here. It could be an actual DDoS attack from a botnet or a few people who have a decent connection DDoSing you. Or it could be your provider having connection issues (unreliable datacenter?). If you rent a server from a GSP, speak to them about the lag. It could be their datacenter or them actually doing something with the server to cause the lag. But if you own a box or rent a dedi from a datacenter, speak to them about the lag. They may have to mitigate the DDoS attack to get your server running normally. If the box is still discoverable via lists and the server isn't down totally, it's definatly NOT a DDoS attack. Try and remote desktop or SSH in and watch the CPU of the server. If you can maintain a connection to the box without disconnecting or finding noticable lag in response times, then it's not a DDoS, instead some script kiddie shit that you can get rid of with that plugin. Hope that helps? On Sun, May 24, 2009 at 6:23 PM, [??R] The-/iller kil...@righttorule.com wrote: We were getting tcp rcon spammed, try wireshark to see what theyre spamming it will point it out pretty easily with malformed packets, if its just TCP 27015 block that, you will lose rcon but save your server. Cc2iscooL wrote: Unfortunately people are finding ways around this plugin using basic UDP packet spamming. This plugin will block the script kiddies but not the more advanced users. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm mikesti...@gmail.com wrote: Tony Paloma has a plugin that should help out. http://www.sourceop.com/modules.php?name=Downloads -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Sunday, May 24, 2009 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] dDos attacs our server i under some heavy ddos attacks every 45min to an hour. any one know a good method on how to prevent this from happening or make them less frequent ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live helps you keep up with all your friends, in one place. http://go.microsoft.com/?linkid=9660826 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
[hlds] dDos attacs
our server i under some heavy ddos attacks every 45min to an hour. any one know a good method on how to prevent this from happening or make them less frequent ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dDos attacs
the dDos attacks are coming from non players or at least not people on the server at the time they are pritty light only spikes pings to 999 for about 30 seconds not crashing it i am my server provider On May 24, 2009, at 6:03 PM, Cc2iscooL wrote: Unfortunately people are finding ways around this plugin using basic UDP packet spamming. This plugin will block the script kiddies but not the more advanced users. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm mikesti...@gmail.com wrote: Tony Paloma has a plugin that should help out. http://www.sourceop.com/modules.php?name=Downloads -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Sunday, May 24, 2009 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] dDos attacs our server i under some heavy ddos attacks every 45min to an hour. any one know a good method on how to prevent this from happening or make them less frequent ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Weapon Drops
i havent goten any thing 10 horurs game playin 2 days fuck the sytem (and the police) what do the hats do other than meake it easyer to see your head On May 22, 2009, at 3:18 PM, Michael Krasnow wrote: i got the ambassador and dead ringer right as i logged in no kills nothing then i play for hours and nothing new On Fri, May 22, 2009 at 3:11 PM, HoundDawg houndd...@dawgpaw.com wrote: Yes, I have to agree with the rush. I hear plenty of comments on how disappointed that the actual release, although contained what the marketing promised, it lacked the quality that the marketing provided us over the past 2 weeks. It wouldn't be nearly as bad, if the issues were not so simple that even a quick 3 round test couldn't spot. Unfortunately, it does appear, that so many issues could have been easily caught through some sort of QC test. Regardless, I know that Valve is aware of the issues, and are working on a patch. It's nothing new and we've been here with every update. In the meantime, if pipeline is crashing your sever, remove it from the playlist and vote, until it's fixed. Fresh updates require admins to be calm, smart, resiliant, and patient. -- HoundDawg UnitedAdmins.com http://steamcommunity.com/groups/UACommunity Joel R. wrote: I have to agree, I don't like this system at all. It seems rushed and not very thought out. I want the weapons now, not later. This backpack system does not fit into the TF2 world at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
i have mine set to 100 like the rest of the servers i run is that ok? will it be unstable? On May 21, 2009, at 5:44 PM, John Gibson wrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
yo thats the day to save mark your calenders people On May 21, 2009, at 7:08 PM, Matthew Gottlieb wrote: I posted on srcds.com I'm guessing it comes out by early morning May 22nd... 2010 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote: hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
oh i found out what time it is at valve corp valve time is ≈5*∛+3.5 gmt ⨊÷ 3.14 ≠ 0 clock tower goes to who ever can figure this out ≨ On May 21, 2009, at 7:08 PM, Matthew Gottlieb wrote: I posted on srcds.com I'm guessing it comes out by early morning May 22nd... 2010 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote: hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
sorry its 0 but good try you win... ... a pile of flameing dog shit jk thats correct On May 21, 2009, at 7:37 PM, Clyde cide wrote: 1.21 gigawatts is the answer! On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: SAVE THE CLOCK TOWER! SAVE THE CLOCK TOWER! *Drives off in DeLorian * On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net wrote: nice one hutch On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote: 5€ in the pot! 2009/5/22 Alec Sanger eclyp...@hotmail.com hell, i'll throw in $6! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ad...@firestormpcs.net To: hlds@list.valvesoftware.com Date: Thu, 21 May 2009 18:56:21 -0400 Subject: Re: [hlds] Team Fortress 2 Update Coming i am willing to chip in to buy a huge clock tower that looks like the clock in hl2 at the church so they can tell what time it is. any one else wana chip in $5 in the pot On May 21, 2009, at 6:38 PM, admin wrote: valve = punctual XD On May 21, 2009, at 6:13 PM, Yaakov Smith wrote: I would guess its within the next 3 hours, based on previous updates and blog posts. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad Sent: Friday, 22 May 2009 8:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Does that mean I can go to bed now because you still need 6 or 7 hours till the update is ready or do I have to stay awake because the update is coming in about 30 minutes and 150 people will complain in my forums until the servers are updated? The same procedure as every update... :D On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com wrote: Back to cleaning the pool it is for me then. Green water that smells like puke... mhh On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is coming later today. No specific ETA yet, but it should be out in the next few hours. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4094 (20090521) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Team Fortress 2 Update Available
wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de- cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline parameter which will allow the non- violent gibs to be enabled - Added a new taunt for the Kritzkrieg, which also heals for 10 points - Improved the deathcam camera handling used when a player plays a custom
Re: [hlds] Team Fortress 2 Update Available
steam servers are to busy to handle your request fuck that steam is to cheap to buy more servers to handle your request! we do'not care about the consumer AKA you On May 21, 2009, at 8:50 PM, Zack Slota wrote: I almost got wood when I read that. On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues - Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately - Spies disguised as medics now have an Ubercharge: line in their disguise target info - Spies outward facing disguise health now matches their disguise target when they first apply the disguise - Spies can now pick up health kits for their disguise health, even when uninjured - Disguise UI doesn't show up in minimum UI mode (hud_minmode) - Spies that disguise as a player using an unlockable now show that unlockable in hand - Spies can now use enemy teleporters - Added 70 new Spy voice lines - Added 34 new Spy achievements Scoreboard changes - Dominations no longer get wiped when teams switch sides - Dead players draw slightly darker in scoreboard - Converted class labels to class icons - All players now display the total number of people they are dominating General - Fixed a bug that would cause the scout's ball to regenerate at inappropriate times - Demomen can now detonate their stickies while taunting - Flamethrower's air burst now extinguishes fire on friendly targets - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals - The Heavy and Sniper now have new custom death animations - Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser - Added -sillygibs commandline
Re: [hlds] Team Fortress 2 Update Available
same here east coast 50/10 mbs conection and dling at 600/kbs and cant run tf2 just thinking cant you have each computer that downloads the update to seed to other computers like torents to lessen server load for the first cupple of hours or days On May 21, 2009, at 9:04 PM, Hutch wrote: (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn). Yay errors! Server dumping! At 07:55 PM 5/21/2009, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Team Fortress 2 Update Available (Clyde cide) 2. Re: Team Fortress 2 Update Available (Adam Smith) 3. Re: Team Fortress 2 Update Available (Philip Bembridge) 4. Re: Team Fortress 2 Update Available (Anthal) 5. Re: Team Fortress 2 Update Available (admin) -- Message: 1 Date: Thu, 21 May 2009 20:51:02 -0400 From: Clyde cide thedrunkenbraw...@gmail.com Subject: Re: [hlds] Team Fortress 2 Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: b8ccf1c80905211751v19ee26a1n3c597011e5619...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 My tf2 update when it was done told me DODS had finished updaiting and that I dont have enough disk space to run it. I am using 250 gigs of 500 On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com wrote: - Spies can now use enemy teleporters Do not want. On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Yay for having the update downloaded , but it is not connecting to steam so no achievements or loadouts. Come on Jason, get this stuff fixed. -VM -- From: Jason Ruymen jas...@valvesoftware.com Sent: Thursday, May 21, 2009 7:36 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Team Fortress 2 Update Available The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include: Maps - Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps - Added new arena map Sawmill - Added new arena map Nucleus - Added new community payload map Hoodoo Sniper Changes - Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle - Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies - Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer - Standard sniper rifle now shoots through friendly players - Added 54 new Sniper voice lines - Added 35 new Sniper achievements Spy - Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that - Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound - Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still - Spy name tags now show up properly when disguised as their own team - Fixed a bug that would cause spectators to see disguise weapons incorrectly - Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn - Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic - Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible - Also made it more obvious on first person view model when you're bumped while cloaked - Improved
Re: [hlds] Team Fortress 2 Update Available
two words Epic Fail On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote: (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on
Re: [hlds] Team Fortress 2 Update Available
a gain valve time 30 seconds = 2 1/2 hours On May 21, 2009, at 9:11 PM, Clyde cide wrote: Im tempted to retart the update on mine, but I dont want to wait another 30 minutes On Thu, May 21, 2009 at 9:07 PM, DontWannaName! ad...@topnotchclan.com wrote: Im more worried about the slowest download speed ever for clients and servers. I have never seen the wait 30 seconds thing before. I got 1 server done and it needs to be redone :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
MILE STONES IS EPIC STEAM FAIL AND HLDS UPDATE KEEPS CRASHING AT 99.9% THEN RESTARTING AT %50 On May 21, 2009, at 9:33 PM, Aj Collins wrote: err. Is it just me or are there no milestone achievements? :S On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
my steam dl is measured in bytes :0 On May 21, 2009, at 9:33 PM, Flubber wrote: That's just another great update, no problem for downloading it was even pretty fast, but no master connection so noone can test any new weapons, so borring... 2009/5/22 Mike O'Laughlen molaugh...@gmail.com Yah, know, I just realized what you were saying. Hrm, still the demoman would have to make it to the spawn and place all those stickies... then move to the 1st floor Yeah it would not be as bad as you think even with the bad camera clipping code. On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen molaugh...@gmail.com wrote: I've misunderstood something. That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, I don't think I'm sure what you mean. Well, imagine this scenario. A demoman is camping the main entrance to 2fort with stickies all over the place and standing on the second floor with his back against the wall (and against the entrance). Now he can taunt with close to no risk of an enemy getting to him while he can see anyone trying to get in the main entrance and detonating while still taunting. The demoman will not even be in the victims sight. They might as well have unlocked r_drawothermodels for the demoman, or hopefully I've misunderstood something. On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com wrote: I believe the functionality is that you can start a taunt then right click to detonate. Plus taunts take 5 seconds to complete, so even if it were the other way around it wouldn't be as effective as not taunting and just right-clicking. On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Awesome, only one thing... * Demomen can now detonate their stickies while taunting That seems like a very, very, very bad thing to do. A demoman could place stickies around a corner and run the sticky taunt over and over again which is also very quiet while looking around the corner, basically giving him a wallhack. Or is that the idea? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
server give me errors that say it failed to pre cach then shuts down ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] tf2 update (crashes)
every time my server starts it crashes every server i connect to crashes sv_pure 1 is null? my custom skins were working on sv_pure 1 servers (for 5 seconds) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
i relize this is confusing to all of you I AM NOT AN HLDS ADMIN I AM TO STUPID TO BE AN HLDS ADMIN On May 21, 2009, at 8:09 PM, shorec...@comcast.net wrote: When you get back, tell me how the update was! :) - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, May 21, 2009 7:51:02 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Coming ADMIN! You have to come back with me... TO THE FUTURE! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
several people have reported SM not working any more not admion On May 21, 2009, at 10:40 PM, admin wrote: i relize this is confusing to all of you I AM NOT AN HLDS ADMIN I AM TO STUPID TO BE AN HLDS ADMIN On May 21, 2009, at 8:09 PM, shorec...@comcast.net wrote: When you get back, tell me how the update was! :) - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, May 21, 2009 7:51:02 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Coming ADMIN! You have to come back with me... TO THE FUTURE! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Way to auto kick SourceTV BOT
i think he wants to get rid of it with out removeing source tv On May 20, 2009, at 3:19 PM, f7 f0rkz wrote: Turn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Connection issue
um maybe its windows 2003 i don't know if you ran it successfully at all but i would try on windows Xp even though windows 2003 is more stable i have found it doesn't run servers or ftp very well and you Don't have to worry about crashes in windows xp it not like you have that many procseces running oh check your processes make sure nothing is using conflicting ports lol i am not the admin On May 18, 2009, at 8:36 PM, Munra wrote: I have having an issue connecting to a killing floor server Just stay in the connecting to index.rom screen I also notice this in console MasterServerGameStats not found - stats uploading disabled. and it keeps scrolling STEAMAUTH : Sending updated server details - edthosting.com Killing Floor Badword s 0 | 6 I have tried ServerBehindNAT=True and all ports are forward Windows 2003 Any suggestions? Thanks - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, May 18, 2009 5:28 PM Subject: Re: [hlds] Killing Floor Linux Dedicated Server Update Released Wewt! Thanks John. On Mon, 2009-05-18 at 17:22 -0400, John Gibson wrote: An update for the Killing Floor Linux Dedicated server has been released. This fixes the issues admins were having with Linux servers not allowing perks. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor server name and other commands
Three Questions. 1. How do i set up the hostname for my server so its not Killing Floor Server? 2. If you know can you include some other comands? 3. How do i change difficulty? lol i am not the admin Teh_spartan ad...@firestormpcs.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor server name and other commands
thanks, ya i was realy confused i was like um am i missing some thing On May 16, 2009, at 5:07 PM, Steven Hartland wrote: Please read the question before answering as this clearly targeted at a game which doesn't even have a server.cfg. Regards Steve - Original Message - From: Nightbox alexandrualexa...@gmail.com for hostname you put hostname in server.cfg 2009/5/16 admin ad...@firestormpcs.net Three Questions. 1. How do i set up the hostname for my server so its not Killing Floor Server? 2. If you know can you include some other comands? 3. How do i change difficulty? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor server name and other commands
its not a mod its a stand alone game they purchased the rights to use the unreal engine. like Gary's mod 10 (because Gary's game sounds stupid) On May 16, 2009, at 6:27 PM, David Kellaway wrote: It took me, at most, five minutes to figure out how to configure everything (including obscure settings like friendly fire). I've never played the mod, didn't own the game at the time, and have never hosted a UE-based game before. It's not that hard to figure out just from section headings and variable names in the .ini file. Besides, it's not like Valve's documentation is any better, and Killing Floor has a very nice web admin interface that removes the need to manually edit in most changes. 2009/5/16 Karl Weckstrom k...@weckstrom.com: Heh and they're CHARGING for that mod, right? They don't deserve my money or support if they can't supply serverops a proper config file. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Kitteny Berk Sent: Saturday, May 16, 2009 5:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor server name and other commands This, especially with unreal engine games/mods, bloody nightmare. Karl Weckstrom wrote: I love it when mods come out with no documentation :) Seriously, mod creators - if you're not going to at LEAST have a commented server config available, why bother? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of Steven Hartland Sent: Saturday, May 16, 2009 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Killing Floor server name and other commands Please read the question before answering as this clearly targeted at a game which doesn't even have a server.cfg. Regards Steve - Original Message - From: Nightbox alexandrualexa...@gmail.com for hostname you put hostname in server.cfg 2009/5/16 admin ad...@firestormpcs.net Three Questions. 1. How do i set up the hostname for my server so its not Killing Floor Server? 2. If you know can you include some other comands? 3. How do i change difficulty? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Win32 Dedicated Server files available
i cant get my update tool to install it can someone post (or attach) the contents of the .bat Teh_spartan ad...@firestormpcs.net On May 13, 2009, at 11:59 PM, Cc2iscooL wrote: Default config has 7757 as default port. Their forum lists it as 7707. Which is it? :P On Wed, May 13, 2009 at 10:08 PM, msleeper mslee...@cyberwurx.com wrote: Thanks a ton. On Wed, 2009-05-13 at 23:00 -0400, Munra wrote: I sent him the link for the hlds list, he said he should join it. I hate buggin him he's still play testing the game and has a game release in like 15 hours. I'll tell him you asked. Looks like there is already A lot if information here http://forums.tripwireinteractive.com/forumdisplay.php?f=59 - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 13, 2009 10:41 PM Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available Damn. Tell him thanks, and ask what info if any we'll have about how to setup servers for optimal awesome. On Wed, 2009-05-13 at 22:31 -0400, Munra wrote: The answer is no. I talked to Ramm-Jaeger from trip wire. This was his answer. 10:24 PM - Munra: NP one guy asked if the server is multihreaded 10:24 PM - [TW]Ramm-Jaeger: Nope 10:24 PM - [TW]Ramm-Jaeger: Same as RO 10:24 PM - [TW]Ramm-Jaeger: Although, with only 6 players you don't really need it 10:25 PM - [TW]Ramm-Jaeger: 1 core of most modern CPUs can run lots of server instances 10:25 PM - Munra: Figured can I copy this as a respones? to him? 10:25 PM - [TW]Ramm-Jaeger: Sure Thanks for the heads up. Is the server (win or linux) going to be multithreaded? Just want to know what machine to place this on. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Win32 Dedicated Server files available
thanks lol my name is admin me no admin On May 14, 2009, at 7:46 AM, Kitteny Berk wrote: hldsupdatetool -command update -game killingfloor -dir . admin wrote: i cant get my update tool to install it can someone post (or attach) the contents of the .bat Teh_spartan ad...@firestormpcs.net On May 13, 2009, at 11:59 PM, Cc2iscooL wrote: Default config has 7757 as default port. Their forum lists it as 7707. Which is it? :P On Wed, May 13, 2009 at 10:08 PM, msleeper mslee...@cyberwurx.com wrote: Thanks a ton. On Wed, 2009-05-13 at 23:00 -0400, Munra wrote: I sent him the link for the hlds list, he said he should join it. I hate buggin him he's still play testing the game and has a game release in like 15 hours. I'll tell him you asked. Looks like there is already A lot if information here http://forums.tripwireinteractive.com/forumdisplay.php?f=59 - Original Message - From: msleeper mslee...@cyberwurx.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 13, 2009 10:41 PM Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available Damn. Tell him thanks, and ask what info if any we'll have about how to setup servers for optimal awesome. On Wed, 2009-05-13 at 22:31 -0400, Munra wrote: The answer is no. I talked to Ramm-Jaeger from trip wire. This was his answer. 10:24 PM - Munra: NP one guy asked if the server is multihreaded 10:24 PM - [TW]Ramm-Jaeger: Nope 10:24 PM - [TW]Ramm-Jaeger: Same as RO 10:24 PM - [TW]Ramm-Jaeger: Although, with only 6 players you don't really need it 10:25 PM - [TW]Ramm-Jaeger: 1 core of most modern CPUs can run lots of server instances 10:25 PM - Munra: Figured can I copy this as a respones? to him? 10:25 PM - [TW]Ramm-Jaeger: Sure Thanks for the heads up. Is the server (win or linux) going to be multithreaded? Just want to know what machine to place this on. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] l4d deticated server bug fix HELP!!!
can any one tell me how to get srcds sot restart if no one is on the server for a pirod of time like half an hour this would fix a bug in the l4d dedicated server Teh_spartan ad...@firestormpcs.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Referenced Memory
Lately, like in the past two days, it seems my 4 person (close friends only) arena server can't go for a half hour without getting some error message of this nature: The instruction at 0x01091328 referenced memory at 0x0c1701b8. The memory could not be read. Click on OK to terminate the program Anyone know what that means, or what I can do to fix it? Best I can figure is that its a leak... but w/ the engine or a plugin or what? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds