[hlds] Dedicated server special

2014-03-07 Thread admin
Hello,

i have a great deal on dedicated servers to offer you, all servers come
with a 7 days free trial, so you can test our server for free.

CPU: Intel Core Xeon L5520 at 2.27GHz (16 HT Cores)
RAM: 32gb
Uplink: 1gbps unmetered
Disk: 1tb
Price: $200
KVM Access included.
AntiDDoS firewall included.
Location: Denver, CO

CPU: Intel Core Xeon L5520 at 2.27GHz (16 HT Cores)
RAM: 32gb
Uplink: 100mbps unmetered
Disk: 2tb
Price: $150
KVM Access included.
AntiDDoS firewall included.
Location: Denver, CO

CPU: Intel Core Xeon E5420 at 2.5GHz (8 Cores)
RAM: 8gb
Uplink: 100mbps unmetered
Disk: 250gb
Price: $80
AntiDDoS firewall included.
Location: Denver, CO

CPU: Intel Core Xeon L5520 at 2.27GHz (16 HT Cores)
RAM: 72gb
Uplink: 1gbps unmetered
Disk1: 1tb
Disk2: 120gb SSD
Price: $250
KVM Access included.
AntiDDoS firewall included.
Location: Chicago, IL

Best regards


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Valve Only Servers in Community Servers

2014-02-18 Thread admin
Thank you for your message. A PlayHost.Org representative will reach you 
shortly if this is a valid email address.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Dota 2 Actualizado y listo para usarse

2013-08-28 Thread admin
Hola chicos, ya termine de instalar el nuevo update, hubo cambios
importantes, lo cual me obligo a actualizar todos sus plugins, metamod,
sourcemod, etc.

Finalmente ya esta listo.

necesitaria que verifiquen si aparece en la lista de servidores de steam.

en el caso de que no aparezca, que les parece la idea de armar una web
donde se listen todos los servers de dota argentinos y que se pueda jugar
haciendole click en la web? seria algo como gametracker, pero solo para
dota2 en argentina.

les dejo la ip para que lo prueben: 200.58.100.10:27015

saludos y gracias.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Dota 2 Server List

2013-08-27 Thread admin
Hello,

I am having a problem with a Dota 2 Server setup.

Server starts ok, but it desn't get listed for Argentina.

I want to know if i am doing something wrong or argentina is not enabled
to have dedicated dota 2 servers.

sv_region is set to 2 (south america)

best reards


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dota 2 Server List

2013-08-27 Thread admin
Hola,

ya tengo el server montado en 200.58.100.10:27015

puedes entrar poniendo connect 200.58.100.10:27015 en la consola

lo que estoy viendo es como hacer para que aparezca en la lista.

recien cambie unos settings, si tienes el dota a mano fijate si aparece

saludos


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Rising Storm Beta Required Server Update Imminent

2013-05-27 Thread admin
Thanks for sending an email to us. This is an outgoing email address only. If 
you have any issues or concerns feel free to ask any administrator on the 
forums http://www.ponyfortress2.com If your having account issues or missing an 
account, please note an email is sent to the email address you signed up with 
when you create your account. If you do not respond to the verification email 
the account is automatically deleted after 48 hours. Just sign up again and 
make sure you verify the account.


Thanks,
Pony Fortress 2



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] TF2 server performance spikes?

2013-05-13 Thread admin
Still having issues with the SV spiking on my servers. After about 16  
players up to 32 players it spikes a lot, unsure whats causing it.  
Players are always complaining about lag when it spikes and we have  
changed nothing from regular tf2 to steampipe.


Windows 2008 R2. I noticed windows SRCDS is no longer  
multithreaded...what happened?


-DragonLight

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread HyperionGaming.org Admin
I haven't had a single crash whether MvM or non-MvM since the update.
Windows 2008 R2.
I started using the SourceMod extension when it was released (and that
stopped the crashes), but I uninstalled it since the update.

I'm also using the latest Metamod/SourceMod snapshots.

P.

On Wed, Aug 22, 2012 at 1:51 PM, Game-Over gameover.serv...@gmail.comwrote:


 No crashes today at all on Windows, but I still have the extensions you
 linked to loaded. I still haven't forgiven Valve for the mess they decided
 to leave us all in last weekend, so couldn't risk trusting the update to
 actually fix the problems. I can't believe I'm saying that about Valve but
 there you go. Sad times indeed.

 That said, I'm not seeing any noise on this Windows list today, so I'll
 remove the extensions tomorrow morning and see how the servers do for 24hrs
 without the extensions.



 On 22/08/2012 18:31, EHG wrote:

 Same mistake. I am on linux without crashes. Don't know about windows.

 --EHG

 On 8/22/2012 1:22 PM, ics wrote:

 Whoops, windows list. Then again, these crashes might be related after all
 ;-)

 -ics

 22.8.2012 20:20, ics kirjoitti:

 These crashes that some of you are getting must be plugin related because
 i haven't seen a single crash on a server. Only my own game client seems to
 have gone crashing down about 3 times in an hour.

 -ics

 22.8.2012 20:07, EHG kirjoitti:

 I removed the extension No MvM - Block MvM sound precache and updated
 the server with yesterdays update.
 So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

 --EHG

 On 8/22/2012 12:34 PM, Mike M wrote:

 Well this is disheartening, still getting the Scenes table overflowing
 left and right on my MvMs and PvPs. Server 2003 x64 R2.

 On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote:


 This worked for PVP servers on 2008 (R2), not a single crash today so far
 on any
 server, so thanks again EHG!


 On 20/08/2012 19:21, EHG wrote:

 Give this a try until next update. Has been working for me on linux. I
 did not test on windows. I also run only pvp servers so this might break
 mvm or the sounds at least.
 https://forums.alliedmods.net/showthread.php?t=193515

 --EHG

 On 8/20/2012 2:11 PM, Game-Over wrote:


 I've had 4 servers go down in the last 30 minutes, nearly 100 players
 wiped out in just the last half an
 hour. I've lost count of the total crashes today so far. Please let us
 know you are still working on this Valve.

 On 20/08/2012 14:18, Essay Tew Phaun wrote:

 The coffee pot in their offices shouldn not even drip the first drop
 before they post in response to what they've left us to deal with the past
 few days.
  /list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




-- 
*Plasma*
HyperionGaming.org Admin http://www.hyperiongaming.org
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-23 Thread HyperionGaming.org Admin
Hello,

I just tried forcing the quickplay beta on my computer to test the system.
It sent me to a UK based TF2 server (I'm in CA; I'm guessing the quickplay
beta server pool is so small that's why it sent me there), and I had to
download a whole bunch of sound files (at least 30), which I'm guessing are
used to play random sounds in-game or at round end. Is Valve OK with that?
I was under the impression that a server labelled Quickplay had to be as
Vanilla as possible, including not having to download extra sound/models.

I'm not saying it shouldn't be allowed, I'm just curious since it's
probably a bit strange for new TF2 players (we get so many new-ish players
that are amazed there's a Respawn Timer in TF2 Payload mode.) (Maybe the
current quickplay already works like this? I admit I don't use it at all).

Thanks.
HG

On Mon, Jul 23, 2012 at 11:18 AM, Devin O'Malley omalley@gmail.comwrote:

 Thank you, I had a moment of stupidity. Sorry about that.


 On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:

  One is a server cvar and the other is a client cvar...


 On 7/23/2012 2:15 PM, Devin O'Malley wrote:

 What is the difference, rather.

 On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote:

 That is the difference between that one and tf_mm_servermode?


  On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Since the weekend went without any significant problems, we're going to
 increase the percentage of people who are asked if they want to participate
 to 100 soon.  Also, we'll increase the number of players needed to seed a
 server, since the player pool will be a bit bigger.  (It's really low right
 now.)

 In the meantime, you can set the client convar

 tf_quickplay_beta_preference = 1

 to force into the beta.

 -Original Message-
 From: Michael Tharp [mailto:g...@partiallystapled.com]
 Sent: Monday, July 23, 2012 11:05 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: Fletcher Dunn
 Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
 beta

 On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
  Correct.  Shipping this particular feature to beta would not get us
  the type of testing we need.  So we ship it as a beta feature.  If
  it's broken, server operators and users can opt out, and we can
  quickly turn down the percentage of people who get prompted do you
  want to participate to zero.

 Hey Fletch,

 Is there a way to opt in to the client side of this feature? It sounds
 very interesting and solves the #1 problem I had with quickplay, which is
 that it punishes servers that are already empty except when there's a
 supply shortage (e.g. immediately after an update). I'd like to play with
 it, but it seems like right now only a few randomly-chosen players get the
 golden ticket. My #2 issue is that there's no love for nocrits, but
 hopefully a lobby system will pave the way to having more knobs for players
 to tweak.

 Sorry if this was already answered elsewhere, I'm discarding mail not
 from Valve employees because the signal-to-noise ratio is regrettably low.

 -- m. tharp

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




-- 
*Plasma*
HyperionGaming.org Admin http://www.hyperiongaming.org
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Policy of Truth??

2012-05-03 Thread admin
*Is Policy of Truth still in effect? Because I see users with fakeclient
spoof + bot join time running *
*
*
*
*
*ON WELL OVER 80 SERVERS*
*
*
*
*
*or does this only apply to WONKAGAMING? for when you banned me for one
month?!*
*
*
*Fletcher Dunn? Hello i'll start posting in here because you tend not to
care for users running it*
*
*
*
*
*I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these
server are not banned.*
*
*


-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Release of FakeClient spoof + Botjoin time

2012-05-03 Thread admin
Will be Released soon. on multiple communitys

and as for your lil smart lip kid No wonder why people blacklist shut
your lil fucking mouth before I shit on your network and FBI scramble to
figure out what happened

-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] FakeClient + Botjoin time Youtube video

2012-05-03 Thread admin
Making the video of how to install to have a huge community overnight

step by step youtube instruction how to compile and how to update with codex

COMING SOON!

-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Game hosting

2012-04-30 Thread Admin
What

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Stefan Giroux
Sent: Tuesday, 1 May 2012 5:24 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Game hosting

 

In addition:

If you are hosting pirated game servers, you may not be listed on server
browsers. Maybe, maybe not. If you choose to host pirated game servers, do
not e-mail this list any more.

On Mon, Apr 30, 2012 at 3:21 PM, Stefan Giroux syntron...@gmail.com wrote:

Instead of ignoring your questions like the rest of the list:

 

 1 css v34, is licensed as a game or it is still a pirate version? (old
css)

It does not matter what version it is. You either own the game or your do
not own the game.
The server is free. Only pirates use old versions.

 

 2 Does it make sense to write in Valve? Sent them several emails, no
response. I
think they do not particularly interested in such things

No, I do not see how they can help you.

 

On Mon, Apr 30, 2012 at 11:30 AM, Martin Weltchek cozmicshred...@gmail.com
wrote:

There are a lot of Russians who own a legit copy of CSS... I have seen
plenty of Russian users on our servers over the years but lately not
as many... I am sure there are server hosting companies in Russia that
do not host for Pirated games...

If you know people who use Pirated software or host game with Pirated
software then they are probably never going to know if they are good
or not as they probably do not take a strong stance against
cheaters... Maybe they do not allow cheating but how can you trust
companies or people who use Pirated software?

Russia is not a poor country just as with any place I am sure the Laws
are not as easy to threaten the people hosting those Pirated servers
or selling the pirated games!


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Game hosting

2012-04-30 Thread Admin
I haven't seen anyone asking about personally running a game server.
Seriously fella ketchup.

'kn DH 

QUOTE
Once again, we are only at the Steam servers. We do not want to sell
pirated server.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Secv74
Sent: Tuesday, 1 May 2012 7:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Game hosting

Stefan Giroux syntroniks at gmail.com writes:
 
 
 In addition:If you are hosting pirated game servers, you may not be 
 listed on
server browsers. Maybe, maybe not. If you choose to host pirated game
servers, do not e-mail this list any more.



Thank you all for your responses. 
We think carefully about your next steps


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Game hosting

2012-04-29 Thread Admin
I don't think you understood him Mike. He is asking (in my opinion) how he
is supposed to exist on a legitimate level when others are running on an
illegitimate level. You are making assumptions on very little knowladge.. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Monday, 30 April 2012 3:47 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Game hosting

My Friends,

We shouldn't even bother discussing this on the list. He's asking about
using illegal software practices. He can go elsewhere to search for this
information. This is an Official Valve server list. I can't believe you guys
are even replying to him. All he wants to know is if he will get caught or
sanctioned for being the catalyst to illegal software activity. Valve and
the rest of us legit operators suffer when people like these work their
magic. Please don't help him, it only hurts the people doing the right
thing.

Just my two cents.
Mike

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Sunday, April 29, 2012 10:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Game hosting

That's what i think he means too. It's kind of hard to compete with legit
version over the cheap pirated servers, especially on CS/CSS scene.

-ics

29.4.2012 20:27, Ravnox kirjoitti:
 Secv74, if you are using Google translate or some such service to 
 translate from Russian to English, it is doing a terrible job and it 
 is very hard to understand what it is exactly that you are trying to 
 achieve.

 If I understand correctly, you want to offer legit dedicated Source 
 gaming servers that players can rent. However, you are worry that 
 there is no market to offer such services because of the proliferation 
 of illegal servers that allow unregistered copies of games to connect.
 So, you are wondering if Valve are doing anything to shutdown or 
 fine those servers operators. Is that it?

 --
 Ravnox


 Quoting Secv74 sec...@yandex.ru:

 Cc2iscooL cc2iscool at gmail.com writes:



 Neither Valve nor this mailing list will give you any support on 
 your pirated
 servers. Buy the game.
 On Sun, Apr 29, 2012 at 7:19 AM, Secv74 secv74 at yandex.ru 
 wrote:Hi We want to open your game hosting. But we are interested in 
 one question. Valve monitors that provide for hosting pirated css 
 server?
 In our region - Russia, a lot of customers pirated the game.
 Therefore, we would like to know whether or not they are prohibited.
 Many official hosting server we sell the old version of the game css 
 and cssv70 and have nothing for it did not. We are ready to compete, 
 but competition must be fair. Hence the question:
 1 Can a game server hosting is provided pirated css, l4d and other
 (ks16
 with the situation clear, but now with other games - no)
 2 If allowed, what sanctions can be imposed?
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please
 visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds






 You do not understand the meaning, or simply through an interpreter 
 went bad.
 We want to rent only to steam servers, but there are many hosting 
 services in our country who are quietly selling pirated css server. 
 Therefore, the question is how do Valvel oversees the hosting, or you 
 can provide years of pirate server and we do not?





 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Admin
Twat

-Original Message-


Nope.avi


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] sv log fix

2012-04-18 Thread admin
   - Updated console logging system to minimize opening and closing of
   files, greatly improving performance under certain conditions


   Thanks this was causing major spikes I am testing on 2servers with it
   enabled again I was having to use 3rd party logger once I disabled sv_log

Thanks again for this update it FIXED allot of issues that I was having.

-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] CS 1.6 Help

2012-04-17 Thread admin
Still no luck 

Can you help me little more

 

From: hlds [mailto:h...@gmx.com] 
Sent: Tuesday, April 17, 2012 10:39 AM
To: ad...@crazyfreakgamers.com; 'Half-Life dedicated Win32 server mailing
list'
Subject: RE: [hlds] CS 1.6 Help

 

See the AmxModX logs, all CSDM plugins fail because they cannot find a
native. This means that the CSDM module is not loaded, probably because in
configs/modules.ini file you have csdm_amxx instead of csdm (without _amxx
suffix).

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
ad...@crazyfreakgamers.com
Sent: Tuesday, April 17, 2012 6:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] CS 1.6 Help

 

Hi,

 

I am new to setting up CS 1.6. I have got a request to setup a cs 1.6 dm
server.

I tried and looked in the internet and made it up and running.

 

But somehow death match mode is not coming in.

 

When I do meta list it shows me dm server plugins. Its enabled but when I
type guns in the server nothing happens.

 

To make it more simple to understand 

I have uploaded my addons folder on my website

 

http://www.crazyfreakgamers.com/addons/addons/

 

Just click this link and you can view the settings and recommend me what I
am doing wrong.

 

Thanks,

Sachin

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Nehox Panel

2012-04-16 Thread admin
Hi,

 

Yes I tried there panel, its nice but the problems are :-

1)  It overrides everything in your system

2)  It modifies iptables rules and removes old rules

3)  Majorly, if you want to remove it, you need to go for complete OS
reinstall which is actually sad.

 

Thanks for your comments,

Sachin

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Mjelde
Sent: Sunday, April 15, 2012 9:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Nehox Panel

 

I have actually tried this panel.  It was a little complicated to setup, and
they do not have a custom installer yet (it just installs its settings and
overrides all your current settings).  Although their last announcement was
in January, they are still very active.  If you submit a ticket to them,
they respond within 24 hours.  I see real promise in this panel.

On 4/13/2012 6:18 PM, Cc2iscooL wrote: 

Seeing as it looks like something extremely new, I would say you probably
won't get much of any reviews on it. It looks like they have a beta signup
going on but other than that, no idea. Last announcement back in January.
Doesn't look too incredibly active.

On Fri, Apr 13, 2012 at 6:37 AM, Sachin Sud ad...@crazyfreakgamers.com
wrote:

Hi,

 

Has anyone used Nehox game panel ,?

Any reviews for the same would be appretiated.

 

Thanks,

Sachin


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds







___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Someones taking my server down

2012-03-30 Thread admin
There using a source-mod crash script that's plugged into a cheat
(overloads sourcemod very fast and makes it look like lag)  make sure you
have all settings that are going to public users hidden.. like such as vote
menus that are not ness. Another fix is installing SMAC for week and have
it perm ban him or her.

Command Monitorhttp://forums.alliedmods.net/showpost.php?p=1577705postcount=6
 - smac_commands.smxhttp://godtony.mooo.com/smac/plugins/smac_commands.smx


http://forums.alliedmods.net/showthread.php?t=169586



-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Crit hacking + VAC

2012-03-26 Thread admin
tf_weapon_criticals 0

Fixed! ( this will exclude you from valves Quick play setting though BUT
if you having that many troubles with crit hackers then its well worth it..)

-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread admin
http://forums.alliedmods.net/showthread.php?p=1672809


This mod allows you to have Weapons crit OFF and still be on valves quick
play KEEP IN MIND this is against the policy of truth so it is not
recommended* * you use it.. but it is a TEMP solution

Anything that hides server flags to public is against the policy if I
recall.. So it might not be worth the risk...

-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-04 Thread admin
I took the link down last night when I seen this post... Was just trying to
help... Not cause people to go into depth of copy-right of how something is
written.. But anyways VAC can block it just matter of them doing it...

-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-03 Thread admin
ot my hands on the source-code of this hook that is reeking havoc on
Teamfortress 2 Community's here is what it's ability's are

*Aimbot:*
- Enable/Disable
- Smooth aim
- Triggerbot
- Autoshooot
- FOV Aiming
- Ignore Steam Friends
- Silent Aim (no view or movement change)
- Aim at Teammates
- Ignore spawn-protected players
- Airblast Aimbot (aims at projectiles within airblast range)
- Full projectile prediction
- Automatic hitbox selection based on class  weapon
- Sniper feature: fire only when rifle is fully chared

*Visual:*
- Name ESP
- Bounding Box ESP
- Aimspot ESP
- Chams
- Class ESP
- Projectile ESP
- Engineer Building ESP
- Pickup ESP (ammo/medkit)
- Radar ESP

*Removal:*
- No spread
- No taunting (allows you to move and shoot normally while taunting!)

*Misc:*
- Bunnyhopping
- Namestealer
- Crithack (fires only when a critical hit is ready)
- Auto Airblast
- Auto Sticky Detonation

I managed to edit SMAC to detect it but to Block this nasty hack VAC will
have to update its codecs for it to be globally secure every server from
it. I have a plugin for sourcemod to detect name changes of users and if
they hit a certain threshold it'l ban em. (name change plugin I believe
should be available to public on source-mods plugins page idk if its
approved or not)

make your config like this

namechangepunisher.cfg

// If ncp_punishmode is 1, how many minutes to ban for? 0 means
indefinitely.
// -
// Default: 60
// Minimum: 0.00
ncp_banlength 60

// Show debugging messages.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_debug 1

// Number of detections before taking action
// -
// Default: 5
// Minimum: 3.00
// Maximum: 20.00
ncp_detections 5

// Max length of time in seconds between detections before counter resets
// -
// Default: 10
// Minimum: 5.00
// Maximum: 60.00
ncp_detectiontime 10

// Punish mode. 0 is Kick, 1 is Ban.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_punishmode 1

IF you cannot find on sourcemod I'll host the plugin for 48hours

http://www.wonkagaming.com/namechangepunisher.smx

-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] 100 TICK SERVERS

2012-03-03 Thread admin
-tickrate 66 +fps_max 600 is all you need to use with SRCDS Frequency
Booster I attempted 100tick 1000fps 2 months ago with Turbine ya it was
smooth but didn't really matter having a 32 person 100tick 1000fps windows
server to use rest of resources on a westmere processor took 23% of cpu and
when playing in there i noticed that unless each user is using scripts to
boost there client its useless So i reduced to 600 and said it was 1000fps
and no one noticed.

if you cannot compile or make a frequency booster for windows you may post
on my forums and I'll help if you still wish to attempt 100tick 1000fps

www.wonkagaming.com

-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] Untitled

2012-02-20 Thread admin

  
  

  Hello all!

  

  Does any one knows the process of getting bf3 license.

  

  I am planning to get one.

  

  Thanks In advance

  

   I am from India.

  ad...@crazyfreakgamers.com

  

  Thanks

  Sachin Sud
  

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Item server, Steam Community, etc... down

2012-02-12 Thread Admin
ahhh you Gmail accounts are all the same

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adrian iFeaR
Sent: Monday, 13 February 2012 5:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Item server, Steam Community, etc... down

http://nooo.com/

2012/2/12 Ross Bemrose rbemr...@vgmusic.com:
 I assume someone at Valve knows about this already, but the following 
 are all down at the moment:
 TF2 Item Server
 Steam Cloud
 Steam Community Site (it's currently throwing Error 503 Service 
 Unavailable) Steam Community Forum was down, but appears to be back up
now.

 The Steam Downtime Announcements thread on SPUF says nothing about a 
 current outage.
 http://forums.steampowered.com/forums/showthread.php?t=784745



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Item server, Steam Community, etc... down

2012-02-12 Thread Admin
No fear, the STEAM STORE will never go down.  And thats all we should really
care about.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Monday, 13 February 2012 6:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Item server, Steam Community, etc... down

 

and just posted now:
Update: Our data center's uninterruptible power supplies experienced a
power failure. The power is back on now and we're working to get service
restored as quickly as possible. We apologize for any inconvenience this may
have caused.

On 2/12/2012 3:25 PM, ics wrote: 

We're currently experiencing unexpected downtime that started around 10:30
PST (GMT-8). We're working on getting everything running again as soon as
possible. 

Says the downtime thread now. Calm down.

-ics

12.2.2012 21:13, Whisperity kirjoitti: 

I can second and confirm this. The Steam Community being down also includes
the Friends network of the client. Steam shows NO CONNECTION and we are
offline.

2012/2/12 Ross Bemrose rbemr...@vgmusic.com

I assume someone at Valve knows about this already, but the following are
all down at the moment:
TF2 Item Server
Steam Cloud
Steam Community Site (it's currently throwing Error 503 Service Unavailable)
Steam Community Forum was down, but appears to be back up now.

The Steam Downtime Announcements thread on SPUF says nothing about a current
outage.
http://forums.steampowered.com/forums/showthread.php?t=784745




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds







___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds







___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Item server, Steam Community, etc... down

2012-02-12 Thread Admin
everyone I know in Australia with any relation to me and steam is claiming
that their steam id and password are being rejected, my staff can converse
due to not being able to log in and apparently some kind of stupid captcha
is popping up on login causing all kinds of issues.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Monday, 13 February 2012 7:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Item server, Steam Community, etc... down

 

Oh - and suddenly all my friends came back online. Looks like things are
coming back up.


---

Jonah Hirsch




On Sun, Feb 12, 2012 at 2:49 PM, Jonah Hirsch crazydog...@gmail.com wrote:

Nothing stopping them from playing if it's in their favorites and Steam was
open before everything went down.


---

Jonah Hirsch






On Sun, Feb 12, 2012 at 2:07 PM, Whisperity whisper...@gmail.com wrote:

So much for being uninterruptable I guess. :)

The strange thingy, we can still play. At least the Garry's Mod server I am
an administrator on is having players. But Steam goes extremely mad on my PC
so I am not able to log in.

Let's hope the best. Good night for everyone.

 

2012/2/12 Ross Bemrose rbemr...@vgmusic.com

and just posted now:
Update: Our data center's uninterruptible power supplies experienced a
power failure. The power is back on now and we're working to get service
restored as quickly as possible. We apologize for any inconvenience this may
have caused.



On 2/12/2012 3:25 PM, ics wrote: 

We're currently experiencing unexpected downtime that started around 10:30
PST (GMT-8). We're working on getting everything running again as soon as
possible. 

Says the downtime thread now. Calm down.

-ics

12.2.2012 21:13, Whisperity kirjoitti: 

I can second and confirm this. The Steam Community being down also includes
the Friends network of the client. Steam shows NO CONNECTION and we are
offline.

2012/2/12 Ross Bemrose rbemr...@vgmusic.com

I assume someone at Valve knows about this already, but the following are
all down at the moment:
TF2 Item Server
Steam Cloud
Steam Community Site (it's currently throwing Error 503 Service Unavailable)
Steam Community Forum was down, but appears to be back up now.

The Steam Downtime Announcements thread on SPUF says nothing about a current
outage.
http://forums.steampowered.com/forums/showthread.php?t=784745




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] CSS Radar

2012-02-08 Thread Admin
Quite simply because people would be confused if there wasn't an update for the 
add-on that fixed the error after the patch that fixed the update to the 
add-ons patch that addressed the updated patch. 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eagle
Sent: Thursday, 9 February 2012 6:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar

 

Hi Eric,

 

why just dont make a rollback to the version where it worked? 

 

 

 

From: Eric Smith mailto:er...@valvesoftware.com  

Sent: Wednesday, February 08, 2012 8:38 PM

To: Half-Life dedicated Win32 server mailing list 
mailto:hlds@list.valvesoftware.com  

Subject: Re: [hlds] CSS Radar

 

We’ve found the problem with the background image going away after a level 
change, but we haven’t been able to repro the wrong team colors for teammates 
in the radar.  If you have steps to reproduce the problem, please email them to 
me.  Thanks.

 

-Eric

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, February 08, 2012 9:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar

 

We’re looking into it.

 

-Eric

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of IBIS Customer Service
Sent: Wednesday, February 08, 2012 9:49 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CSS Radar

 

Yea I just saw, it does not appear to be a fix for this glitch. Hopefully valve 
or someone who cares will fix it soon :)

On Wed, Feb 8, 2012 at 12:45 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

I think the fix you saw was for fixing the UpdateRadar overflow by creating 
multiple user messages if the message is over 254 bytes (instead of flooding 
the console). Regardless, this bug is practically destroying league games 
(Radar is pretty critical to gameplay). Imagine what would happen if you see a 
CT on your radar that's actually your teammate, or even just a large C4/Green 
Thing running around.

Hopefully it's addressed sooner then later.
Kyle.

On Wed, Feb 8, 2012 at 6:59 AM, Caveman cave...@pigotts.org.uk wrote:

Sadly I think this is likely true. I saw something on the sourcemod forums that 
purported to be a fix for the radar, but I don't run sourcemod so I can't say 
if it works or not. It may be that they aren't putting a fix as high priority 
since there is a community fix available.
It really is very broken though, I have seen people showing as a small round 
radar icon (green circle with 1/4 brighter green), teammates showing as dead 
enemies (cross icon) along with all the normal ones.



On 08/02/2012 13:49, Dominik Friedrichs wrote:

Quite frankly, I dont think Valve has any manpower at all allocated to working 
on CS:S at the moment... but maybe something might happen after the release of 
CS:GO?

On 2012/02/08 14:00, Neil Rajani wrote:

I just want to keep this going. I’m surprised that Valve are not aware
of this issue as I mentioned in the January digest. It is affecting
nearly all CSS players.

Here is the thread on the Steam forums:
http://forums.steampowered.com/forums/showthread.php?t=2341103

Ignoring the troll posts, but the bottom line is the radar has been
messed up since the Christmas gifts update. Teammates can now appear as
the enemy in radar and vice versa, there are funny objects in the radar
appearing and most of the time , the radar does not even draw properly.





 

  _  

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dealing with persistent cheaters

2012-02-07 Thread admin
VAC can ban most of these source hooks they have to *update codex* to do
it... or make a new way that's more complex for injection of openGL

Source-Mod Anti Cheat uses allot of resources and most rent a server
places will not allow you to use it...

Here is what was release little then month ago is why your Cheating
problem has grown... (this was released last month)

http://i.imgur.com/k7Uh0.jpg
http://i.imgur.com/E52NS.jpg

Keep in mind the cheat designers read this hlds digest also so when you
talk about using a anti cheat there updating there hooks..

So last time i checked to get in-game interface you have to have matching
codex with VAC to validate there is no altering of the game..
Only other way for them to CHEAT is with material hacks I don't know if
Valve knows about it or how to fix it but one update did slow it down..
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

   - Updated the materials used on models to ignore the $ignorez flag, to
   make it harder to create wallhacks on sv_pure 0 servers




And that was a little off topic but the main way to Ban this cheat that
keeps coming in and to use HLSW and do get info capture his ip copy+paste
PERM BAN.. FIXED if hes changing ips ban range for 24hours.



-- 
This communication is for use by the intended recipient and contains
information that may be Privileged, confidential or copyrighted under
applicable law. If you are not the intended recipient, you are hereby
formally notified that any use, copying or distribution of this e-mail, in
whole or in part, is strictly prohibited. Please notify the sender by
return e-mail and delete this e-mail from your system. Unless explicitly
and conspicuously designated as E-Contract Intended, this e-mail does not
constitute a contract offer, a contract amendment, or an acceptance of a
contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
Systems Terms  Conditions. This e-mail DOES NOT constitute a consent to
the use of sender's contact information for direct marketing purposes or
for transfers of data to third parties.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dealing with persistent cheaters

2012-02-07 Thread Admin
OMG yes they do and they lose 35% audience as a result. People will just
move on. It would be less damaging to just eradicate TF2

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Wednesday, 8 February 2012 11:21 AM
To: d...@forlix.org; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dealing with persistent cheaters

 

Lotta places use phone numbers with text message verification to this
effect.


---

Jonah Hirsch




On Tue, Feb 7, 2012 at 7:38 AM, Dominik Friedrichs d...@forlix.org wrote:

Or require a Steam account to be verified somehow and to be tied to an
individual, maybe via name of credit card owner or something.



On 2012/02/07 15:06, lwf wrote:

Requiring other games on the account is the way to go. The problem
we're dealing with now is the TF2 license not having any value. A ban
doesn't mean anything other than to older players that doesn't cheat,
but makes no difference to cheaters with a week old account, they got
a different or brand new within 20 seconds. The same goes for VAC
which in practice has become a non issue for all cheaters except those
competitive scene, but you could never rely on it anyway so it's not
the main issue here.

It isn't so much TF2 not having any value as it is the Steam account
not having any value that is the real problem, since we like to ban
using Steam IDs. It doesn't matter to the community if a player spent
5 USD/EUR filling his Steam wallet to buy a sticky launcher and become
premium or if it was spent buying some indie game. The only thing that
matters is that something much more significant than 20 seconds of
clicking next was spent to gain access, which once again makes the
Steam account into collateral. Of course now it doesn't because the
Steam account having a value isn't required to play TF2, but if that
were to change the problem is solved.

Most real (as opposed to playing on a secondary account) players are
likely to own some games on Steam already, if you don't then why are
you even gaming on a PC (or Apple PC) in the first place? Many of the
most popular games are Steam only, making a Steam account requirement
much less intrusive than a TF2 DLC requirement. If a F2P kicking
plugin could be extended to also check the total value of a Steam
account to also allow access to players with games for more than
4-5ish USD/EUR (TF2 premium is 5 USD/EUR and it would be a bit of a
kicker if a player is denied access for owning games worth 4.8
USD/EUR), filtering some games that could, can or has been registered
en masse, such as Portal, HL2DM and indie bundles or even using a
database of the lowest prices and use those when counting the total. A
central database for storing the players that has passed would be
ideal in case of future lowered prices (losing access you already had
because of a Steam sale or permanent price change would not be OK) as
well as having a web interface using Steams OpenID to allow players
with private account settings to gain access to all servers using such
filtering without having to set their profile to public, which I
believe would otherwise be required. Now it costs 4-5 USD/EUR to
bypass a ban instead of 20 seconds and that's enough.

Summery: TF2 is free but that isn't the problem, bans not having any
impact is. Require the Steam account to be worth an equivalent of the
price of TF2 premium to play and the problem is solved.

On Tue, Feb 7, 2012 at 13:17, Mart-Jan Reeuwijkmreeu...@yahoo.com  wrote:

Been thinking bout these:

If having a stats system (http://www.hlxce.com/ for example) that one only
allows access to a bunch of servers if they have at least an xx amount of
time on the system. The remainder of server(s) can then be heavily loaded
with SMAC and other anticheat.

The other being that only accounts created before a certain date are
allowed. For later players, make it some request for access thread on the
community forum or w/e.

Another that its required that having at least 1 paid game on the account
must be there (so anything, excluding the F2P games and free weekend games)
to be playing on the server.


From: E. Olsenceo.eol...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, 7 February 2012, 12:40

Subject: Re: [hlds] Dealing with persistent cheaters

I would honestly just like to hear why there does not seem to be any limit
on new accounts these clowns can create. When F2P was announced, all the
server operators voiced their concerns about this very issue, and we were
assured that there were already mechanisms in place to prevent abuse. I've
had one player that is on his 11th or 12th account now, and he creates them
to be able to sexually harass some of our female players (some really vile
stuff). He has it down to a science now, in that he can get banned, and be
back on the server with a new account in under 5 

Re: [hlds] Map Change CPU 100%

2012-02-01 Thread admin
I was facing the same problem.

Try deleting logs , see if that helps.

 

It worked for me.

 

Thanks,

Sachin

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, January 29, 2012 9:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Map Change CPU 100%

 

I noticed you mentioned that you are running 4 servers plus the CSS. What
are the other servers? Depending on what you're running, most of the valve
games such as TF2/CSS/etc can take up to 2gb of memory each...if not more,
especially during map changes. It could be that your box is swapping memory,
thus using your hard drive for virtual memory while trying to load the map
at the same time.

On Sun, Jan 29, 2012 at 5:34 AM, Aerolite Gaming
ad...@aerolitegaming.co.uk wrote:

Thanks for the reply, I've got Windows Server 2003 64 bit, 6GB ram, Intel
Xeon X3210 @ 2.13ghz.
I'm not using any control panel software, just manual srcds through a bat
file. Like I say they run perfectly full until a map change.






On 29/01/2012 02:51, Mike @ BOOM! wrote:

Aerolite,

What are the specs of your server? I'm very curious about the CPU, RAM, O/S
etc. you are using. Also, are you using any software to control your servers
like TCAdmin or GameCP? I've never experienced your problem and I run 8
active 24-slot TF2 servers and 2 CSS servers on a dual Intel quad-core Xeon
box. I have never set affinity and let TCAdmin do all the work. The box runs
perfectly. I was also running a single Intel Q6600 box for a long time too
and again, never saw your issue with 10 CSS servers. Something's not right
if you ask me, but I could just be lucky I guess.

Mike



 

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] FPS ISSUE

2012-02-01 Thread admin
Hi,

 

My servers are facing a strange issue after last update.

We are observing a sudden fps drop at client side. I am currently running
css servers and its happening with all the servers.

 

Anyone facing such issue?

 

Thanks.

Sachin Sud

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Admin
Exactly. Its worse than that.

 

As for prior comments. I am probably more informed on the situation than
most, at least no less that up to date, but there's a reason for that. 

I stand by my prior comments and findings (Mike) SMAC does not force one to
use the global database and would most probably proffer not to have it
included but as an option to those who gave up on KAC and are happy to rely
on a Global system that is flawed, the SMAC developers offered it in as an
option, disabled by default.

 

Emil is correct. The KAC website is hardly monitored and not at all in
favour of opinions or input from outside entities especially if critical.
Users have been witnessed to be openly punished.

SMAC is CPU intense mainly due to the Wallhack module but this has been
improved and continues to be improved on a regular basis. 

 

I have known KAC and SMAC to be used together but this would seem pointless
as SMAC does whatever KAC does but efficiently faster and with more positive
results. I am not bias for any other reason less the fact I have thoroughly
tested and compared both anticheat modules, in conclusion my findings state
to me that KAC doesn't work and SMAC does. 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Monday, 30 January 2012 3:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dealing with persistent cheaters

 

I was reading the Kigen forums and a lot of people are banned for
sv_consistency errors, which could be as simple as just having a skin on a
server that doesn't allow them.

Hilarious.

On Sun, Jan 29, 2012 at 11:13 PM, Admin essential...@bigpond.com wrote:

LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server
with his conditions. There is no leeway or allowances for independent
control over banning and you are forced to kigens global banning system.
There is no decent support less being dictated too. I highly recommend that
one avoids this system entirely

SMAC is far more superior and has no restrictions or limitations. It is
constantly updated and when an issue is found it is mostly corrected
immediately upon the team reading the issues

SMAC can be found at allied modders
http://forums.alliedmods.net/showthread.php?t=156872

I have tried both cheat systems and found KAC to be lacking and missed 8 out
of ten simulated cheats. SMAC prevented 10 out of ten and allows you to
freely configure its uses without being forced to use a global system.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Monday, 30 January 2012 12:56 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Dealing with persistent cheaters

I was like you when it came to dealing with cheaters. I was so sick of them
I almost stopped hosting.

The came SourceBans and Kigen's AC. For the past 2+ years we have used
SourceBans: www.sourcebans.net to handle our Admin management and bans list
on a global community level. Banned in one server means banned in all our
servers when using SourceBans. We also use the Steambans SBSRC Plugin at:
www.steambans.com, which is another global ban list with 1000's of banned
cheater SteamIDs in it. Finally and most importantly, there are two cheat
detection plugins that block and ban a ton of cheaters for us. The original
Kigen's Anticheat: http://www.kigenac.com/ SourceMod plugin (wonderful!!!)
and the newer SourceMod Anticheat (SMAC), spun off of Kigen's platform. Both
Kigen's and SMAC integrate seamlessly with Sourcebans to perma-ban suspect
cheaters without an Admin being in the server. I can't say enough about
Kigen and his wonderful work. It really has saved our asses and it's very
cool to see players being banned when they cheat when Admins are in the
server. It's like having an Admin who is spectating every player on every
server 24/7!

By running a global ban management system like SourceBans and having
real-time cheat detection of the likes of Kigen's AC or SMAC, we have
virtually eliminated the need for Admins most of the time. Sure and
occasional player is missed when using some cheat we can't T detect, but
this is so rare we don't worry that much about it. You can even download the
banlists from other communities who make them available on their Sourcebans
site so you don't have to start from scratch.

Check out the links and let me know if you have any questions.
Mike

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
Sent: Sunday, January 29, 2012 5:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dealing with persistent cheaters

Price of the game going free to play.  Servers get more traffic, but no
other way to deal with persistent cheaters and griefers.  Ban has lost its
meaning.  There is nothing we can do as server

Re: [hlds] Dealing with persistent cheaters

2012-01-29 Thread Admin
LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his server
with his conditions. There is no leeway or allowances for independent
control over banning and you are forced to kigens global banning system.
There is no decent support less being dictated too. I highly recommend that
one avoids this system entirely

SMAC is far more superior and has no restrictions or limitations. It is
constantly updated and when an issue is found it is mostly corrected
immediately upon the team reading the issues

SMAC can be found at allied modders
http://forums.alliedmods.net/showthread.php?t=156872

I have tried both cheat systems and found KAC to be lacking and missed 8 out
of ten simulated cheats. SMAC prevented 10 out of ten and allows you to
freely configure its uses without being forced to use a global system.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Monday, 30 January 2012 12:56 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Dealing with persistent cheaters

I was like you when it came to dealing with cheaters. I was so sick of them
I almost stopped hosting. 

The came SourceBans and Kigen's AC. For the past 2+ years we have used
SourceBans: www.sourcebans.net to handle our Admin management and bans list
on a global community level. Banned in one server means banned in all our
servers when using SourceBans. We also use the Steambans SBSRC Plugin at:
www.steambans.com, which is another global ban list with 1000's of banned
cheater SteamIDs in it. Finally and most importantly, there are two cheat
detection plugins that block and ban a ton of cheaters for us. The original
Kigen's Anticheat: http://www.kigenac.com/ SourceMod plugin (wonderful!!!)
and the newer SourceMod Anticheat (SMAC), spun off of Kigen's platform. Both
Kigen's and SMAC integrate seamlessly with Sourcebans to perma-ban suspect
cheaters without an Admin being in the server. I can't say enough about
Kigen and his wonderful work. It really has saved our asses and it's very
cool to see players being banned when they cheat when Admins are in the
server. It's like having an Admin who is spectating every player on every
server 24/7!

By running a global ban management system like SourceBans and having
real-time cheat detection of the likes of Kigen's AC or SMAC, we have
virtually eliminated the need for Admins most of the time. Sure and
occasional player is missed when using some cheat we can't T detect, but
this is so rare we don't worry that much about it. You can even download the
banlists from other communities who make them available on their Sourcebans
site so you don't have to start from scratch.

Check out the links and let me know if you have any questions.
Mike

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
Sent: Sunday, January 29, 2012 5:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dealing with persistent cheaters

Price of the game going free to play.  Servers get more traffic, but no
other way to deal with persistent cheaters and griefers.  Ban has lost its
meaning.  There is nothing we can do as server owners.

Valve really need to figure something out.

On 1/30/12, hlds h...@gmx.com wrote:
 I had once a problem with a guy that had many F2P accounts and as 
 provider one of the biggest from my country (dynamic IPs and 
 impossible to ban), but I was lucky to find out that he also had a web 
 server hosted on his computer. I did a script to check every 5 minutes 
 the IP for that site and to update a firewall rule, but usually you 
 can't do nothing, except to have some nice words for Valve and as many
admins as possible.



 I don't understand why this is not a top priority thing for Valve, 
 because a cheater with speedhack can empty a server in few minutes. At 
 least we should have access to some hardware fingerprint or something 
 like
this.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Z
 Sent: Sunday, January 29, 2012 10:42 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Dealing with persistent cheaters



 The kind with dynamic IPs, lots of F2P accounts and time to spare.

 Any tips on dealing with them?



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-01-26 Thread Admin
Very professional.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Friday, 27 January 2012 10:58 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released

 

trololol

 

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Policy of truth

2012-01-14 Thread Admin
What

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Sunday, 15 January 2012 9:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Policy of truth

 

It takes alot more than 4 people to get a server going these days, with or
without quickplay. Get 8-10 active players on there, and it should fill up.
If you have to rely on quickplay to fill any server, you're already behind
the 8-ball.

On Sat, Jan 14, 2012 at 4:22 PM, Jason pctool...@gmail.com wrote:

Seems like since this announcement, one of my servers has been affected
despite the Good status it says when starting up.  I haven't seen more
than 4 people connect to it at any one time since this announcement (or
thereabouts)  so how can we tell if our servers were part of this hit?
We don't have bots or have anything to falsly advertise our server...how
do we get someone at valve to respond and/or look into this?  Prior to this
announcement, we were seeing the server full of randoms a couple of times
per day.  Now, I am lucky to fill it with more than 4 people - most of whom,
have been on before, and probably connected via history or adding it as a
favorite.

 

Thanks in advance.

On Thu, Jan 5, 2012 at 12:40 AM, Phillip Vector t...@mostdeadlygame.com
wrote:

and fencing new players off from it by only allowing stock is (IMHO)
shooting themselves in the foot

If that fence was 1 foot high and easily walked around. They are free
to use the server browser and if they know the game well enough, they
know how to use the game browser to find what they want.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2011-10-21 Thread admin
Yeah getting the same errors on 2 of my linux servers. Both are running SM
1.3.9-hg3188 with updated gamedata files from 1.4 and MM 1.8.8-hg777. I'll
check the windows servers in an hour when I get home. 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, October 21, 2011 2:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

 

Has anyone noticed when starting their servers a lot of messages about
specular texture files (or something like that) and something dealing with
UGC medals among a couple other errors (one of which I have a screen shot at
home but don't have it available here at work)?  The servers come up
seemingly with no problems, but I watch my servers for errors when they
start, and they never had this before yesterday's update.anyone else see
this?

On Fri, Oct 21, 2011 at 2:43 PM, Eugenio Roman eugenio.motanu...@gmail.com
wrote:

It works now! Thanks!

 

On Fri, Oct 21, 2011 at 12:24 AM, Team BOOM! teamb...@comcast.net wrote:

Additional info:

 

I re-ran the update tool on one of our servers that was experiencing the
client crashes for some clients. I just saw the following update came down
evn thought I already updated the server to the latest version

Updating 'Team Fortress 2 Content' from version 285 to version 286
Updating 'Team Fortress 2 Content' from version 285 to version 286
100.00% downloading /orangebox\tf\scripts\items\items_game.txt

 

It seems newer clients without few items were less likely to experience the
join-class crashes than ones with certain items. Since running the update
again and receiving this one file, the broken clients are now able to join a
class without crashing on our server.

 

I recommend re-running the update tool if your clients are still crashing
when joining a class on your server.

 

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pilger
Sent: Thursday, October 20, 2011 9:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

 

Crashing the same as before. Twice or once a map. That's probably once every
15 minutes.

On 21 October 2011 00:20, Eugenio Roman eugenio.motanu...@gmail.com wrote:

I also keep on crashing. Managed to get past the character selection, but
still, crash a few minutes after.

 

On Thu, Oct 20, 2011 at 8:17 PM, Rob Liu robl...@gmail.com wrote:

I'm having the same problem too.  I crashed the moment I pick a class.

 

On Fri, Oct 21, 2011 at 2:14 PM, Wander wander...@gmail.com wrote:

Since this update I crash as soon as I pick a class, and I'm not the only
one.

Any chance a fix for this will be released within 1-2 hours? Otherwise
I'm just gonna go sleep.



On Fri, Oct 21, 2011 at 02:41, Eugenio Roman
eugenio.motanu...@gmail.com wrote:
 Thanks! Will test it very soon!

 On Thu, Oct 20, 2011 at 7:16 PM, Tony Paloma to...@valvesoftware.com
 wrote:

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Improvements to client stability related to loading mesh content during
 gameplay
 - Fixed an engine error that mentioned CL_CallPostDataUpdates
 - Fixed Not Usable in Crafting text not appearing under certain
 conditions on item tooltips in the trading UI

 Thanks,
 Tony

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 --
 Eugenio Motanum Roman
 https://sites.google.com/site/motanumproyect/
 eugenio.motanu...@gmail.com
 http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR 
 http://steamcommunity.com/id/Motanum
 http://www.youtube.com/user/motanium


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





 

-- 
Eugenio Motanum Roman

 

https://sites.google.com/site/motanumproyect/

eugenio.motanu...@gmail.com

http://twitter.com/#!/MotanumR http://twitter.com/#%21/MotanumR 

http://steamcommunity.com/id/Motanum

http://www.youtube.com/user/motanium

 

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please 

Re: [hlds] Nuclear Dawn Beta 4 update

2011-09-23 Thread Admin
maybe some more information on what this is for so people don't get confused?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Ginger
Sent: Friday, 23 September 2011 7:47 PM
To: HLDS Linux; Half-Life dedicated Win32 server mailing list; 
dedica...@mailing.interwavestudios.com
Subject: [hlds] Nuclear Dawn Beta 4 update

Update 4 is live for hldsupdatetool and steam download. This is a
required server update.

Here is the list of changes for this update:

General Issues
- Further improvements to structure collision detection.
- Fixed a players sometimes getting stuck leaving the CT command chair.
- Fixed a bug causing some people to get random stats when there are
less than 4 people in a server.
- Fixed ragdolls not always spawning.
- Fixed collision issue with supply stations.
- Fixed CT supply station resource display being offset from structure.
- Fixed interior of CT bunker sometimes disappearing on certain
graphics settings.
- Fixed interior elements of both armouries disappearing on low
graphics settings.
- Polished round end camera and scoreboard to compliment new stats display.
- Added music for round end (win and lose cues).
- Reduced scale of recoil on the X-01 fire animation.
- Fixed not being able to build structures on debris.
- Fixed XP not being saved for support class.
- Added sell action to newly built assemblers. You cannot sell the
your first assembler.
- Lowered XP requirements. Your rank will be updated to fit the new
level requirements.

Weapons/Balance
- Reduced damage per second done by Poison and Radiation grenades.
- Reduced poisoned time after leaving the cloud radius.
- Fixed modifier making the Poison and Radiation grenades effective
against Exos.
- X-01 splash damage restored.
- X-01 rate of fire increased.
- M95 splash damage reduced.

Levels
- Silo
- - Increased width of the dock area, to make more room for deploying
big structures
- - Fixed the rooftop near EMP base, where the commander was able to
place structures
- - Added no-build areas in several locations where the commander
shouldn't be able to build
- - Increased height of a certain rooftop near the primary point, to
make it easier to mount/dismount the ladder on the top
- - Fixed not able to build an EMP power station in the primary area
- - Lowered a rooftop near the primary point to reduce the amount of
relay towers needed, to reach the center area

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Nuclear Dawn Beta 4 update

2011-09-23 Thread Admin
My apologies it was in the subject. my bad

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Ginger
Sent: Friday, 23 September 2011 7:47 PM
To: HLDS Linux; Half-Life dedicated Win32 server mailing list; 
dedica...@mailing.interwavestudios.com
Subject: [hlds] Nuclear Dawn Beta 4 update

Update 4 is live for hldsupdatetool and steam download. This is a
required server update.

Here is the list of changes for this update:

General Issues
- Further improvements to structure collision detection.
- Fixed a players sometimes getting stuck leaving the CT command chair.
- Fixed a bug causing some people to get random stats when there are
less than 4 people in a server.
- Fixed ragdolls not always spawning.
- Fixed collision issue with supply stations.
- Fixed CT supply station resource display being offset from structure.
- Fixed interior of CT bunker sometimes disappearing on certain
graphics settings.
- Fixed interior elements of both armouries disappearing on low
graphics settings.
- Polished round end camera and scoreboard to compliment new stats display.
- Added music for round end (win and lose cues).
- Reduced scale of recoil on the X-01 fire animation.
- Fixed not being able to build structures on debris.
- Fixed XP not being saved for support class.
- Added sell action to newly built assemblers. You cannot sell the
your first assembler.
- Lowered XP requirements. Your rank will be updated to fit the new
level requirements.

Weapons/Balance
- Reduced damage per second done by Poison and Radiation grenades.
- Reduced poisoned time after leaving the cloud radius.
- Fixed modifier making the Poison and Radiation grenades effective
against Exos.
- X-01 splash damage restored.
- X-01 rate of fire increased.
- M95 splash damage reduced.

Levels
- Silo
- - Increased width of the dock area, to make more room for deploying
big structures
- - Fixed the rooftop near EMP base, where the commander was able to
place structures
- - Added no-build areas in several locations where the commander
shouldn't be able to build
- - Increased height of a certain rooftop near the primary point, to
make it easier to mount/dismount the ladder on the top
- - Fixed not able to build an EMP power station in the primary area
- - Lowered a rooftop near the primary point to reduce the amount of
relay towers needed, to reach the center area

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] tf2 item server down?

2011-09-22 Thread srcds admin
Almost everyone I talk to can't load any custom items. Though there are a
few that can. 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming soon

2011-09-21 Thread Admin
Some of us feel that way about Canada, it's called toleration: P

Way to support your fellow human being.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TRISTAN MARLER
Sent: Thursday, 22 September 2011 4:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming soon

 

Is this question really worthy of spamming everyone on the list? I don't
suppose you use dictionary.com now do you?

Forgive me if English is not your first language, but this really isn't
appropriate.




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2011-09-16 Thread Admin
Is the no way to stop receiving updates here for RO2 only? No offense but
it's a spam fest I don't need.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2011-09-16 Thread Admin
Thanks Miikka it's nice to receive non condescending replies here. I
appreciate your help. Cheers

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Miikka Virtanen
Sent: Saturday, 17 September 2011 10:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

You could add a mail filter that checks the title for RO2 and Red 
Orchestra 2, or whatever you'd like to filter out.

 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 In the meantime, is there no way to stop receiving updates here for 
 CS:S only? No offense but it's a spam fest I don't need.

 On 9/16/2011 8:16 PM, Admin wrote:
 Is the no way to stop receiving updates here for RO2 only? No offense 
 but
 it's a spam fest I don't need.



 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [TF2] ERROR: pulish timed out after 60 seconds

2011-09-15 Thread srcds admin
I get the same exact hang in linux. 



On Tue, 13 Sep 2011 19:48:36 -0400, E. Olsen ceo.eol...@gmail.com
wrote:
 Hangs have occurred (on windows server 2008R2) with and without replay,
 with and without sourcemod, on 24 AND 32 player servers. At present, it
 appears to be a steam issue, but a confirmed cause has not been found.
 
 On Tue, Sep 13, 2011 at 7:45 PM, pilger  wrote:
  I've heard of them, indeed.
 
 I was wondering if it had anything to do with the replay system. The
 publish part got me pointed towards it. 
 
 Have with replay disabled been suffering from the hangs? 
 
 On Tue, Sep 13, 2011 at 7:56 PM, E. Olsen  wrote:
  TF2 server hangs have been an ongoing issue for months. As far as I
 know, Valve is looking into it, but no word yet on a fix. Hopefully, it
 will come soon, as we have several of these per day as well.
 
   On Tue, Sep 13, 2011 at 6:49 PM, pilger  wrote:
   Hey guys, 
 
 My server is getting this (Error: publish timed out after 60 seconds)
 and then it hangs. I have to terminate and restart it everytime this
 occours.
 
 The server is on a host company running Windows Server.
 
 Here's a screenshot sent to me by their
 support:http://www.brimg.info/uploads/5/82f93fc225.jpg [4]
 
 Any thought on how can i prevent this from happening?
 
 Thanks in advance.
 
 Pilger / Auditor 
 
 ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds [5]
 
 ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds [6]
 
 ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds [7]
 
 
 
 Links:
 --
 [1] mailto:pilger...@gmail.com
 [2] mailto:ceo.eol...@gmail.com
 [3] mailto:pilger...@gmail.com
 [4] http://www.brimg.info/uploads/5/82f93fc225.jpg
 [5] http://list.valvesoftware.com/mailman/listinfo/hlds
 [6] http://list.valvesoftware.com/mailman/listinfo/hlds
 [7] http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Admin
Took, 5 min tops for us. 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Brunelle
Sent: Friday, 16 September 2011 6:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch Updates Released

 

Why does updating servers take forever.  I've been sitting on Updating
installation... for ten minutes now.

On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen ceo.eol...@gmail.com wrote:

- Added a server command line option called -dumplongticks which will
generate minidumps when there are long server frames

Is that to assist in diagnosing the server hang issues?

 

On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:

No longer causes the wielder to take increased damage from other sources


I'm glad that got fixed, i actually reported it through the Bug Report on
Team Fortress 2.
Awesome work :)

On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen jas...@valvesoftware.com
wrote:

Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch are now available.  The specific changes
include: 

 

Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)

- Added a server command line option called -dumplongticks which will
generate minidumps when there are long server frames

- Fixed startmovie failing for the raw, tga, jpg, and wav options

- Fixed some HUD messages not displaying properly on widescreen resolutions

- Updated the localization files for all games

 

Team Fortress 2

- Fixed Demomen with the Persian Persuader equipped picking up ammo crates
when they're already at full health

- Fixed hatless headgear not removing the player's hat

- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola

- Fixed teleporter progress being displayed incorrectly after upgrading a
teleporter while it was recharging

- Fixed a rare server crash related to assists

- Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the new
value for the cvar

- Purchased items are no longer announced in the chat text

- Reduced the amount of server console output when client commands are out
of sync

- Added the following ConVars for proxy support for replay FTP offloading:
replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host,
and replay_fileserver_offload_proxy_port

- Removed replay_port ConVar (and the need for replay to open a port)

- Updated the matchmaking filtering to speed up searches and reduce the
number of pinged servers

- Updated Pl_Upward

   - Fixed ending the game mid-round when mp_timelimit has been reached

   - Fixed several exploit areas

- Updated Pl_Goldrush

   - Stage 1 : Fixed overlapping train track models

   - Stage 1 : Fixed terrain seam by red spawn exit 

   - Stage 1 : Fixed red spawn room door going through ceiling

   - Stage 1 : Light fixture on roof structure of red's first spawn building
switched to non-solid 

   - Stage 2 : Added func_nobuild under bridge that would get teleported
players stuck

   - Stage 3 : Added invisible func_brushes above roofs to block blind demo
grenade spam

   - Stage 3 : Fixed wood structure by main gate entrance so it doesn't
destroy teleport buildables

   - Stage 3 : Added clip brush to top of main gate entrance

   - Stage 3 : Extended red's respawn room brushes to enclose entire
interior

   - Stage 3 : Added respawn visualizer material to back face of blocker
that prevents red from entering blue's respawn area from the top route

- Updated Items

   - Added the Killer Exclusive

   - Added the Mask of the Shaman to the droplist and made it craftable

   - Added the El Jefe  to the droplist and made it craftable

   - Added two new styles for the Large Luchadore

   - Fixed the Industrial Festivizer sometimes turning white

   - Updated the shading on the Crusader's Crossbow

   - Updated the Magnificent Mongolian texture and made it paintable

   - Updated the Carouser's Capotain with an improved appearance

   - Updated the Whiskered Gentlemen with an improved appearance

   - Updated the particle effects for the Cow Mangler 5000 and the Righteous
Bison

   - Updated the Stickybomb Jumper

  - Now uses a unique texture and projectile

  - No longer causes the wielder to take increased damage from other
sources

 

Counter-Strike: Source

Cumulative weapon updates

- All weapons now have a new accuracy model which fixes many bugs and
provides more intuitive weapon behavior

- Weapons now have separate accuracy penalties for jumping, landing, and
standing on ladders

- All weapons are now more accurate while crouching

- Accuracy penalties for movement no longer have a discrete threshold, but
scale between crouch move and run speed

- All rifles are less accurate while running

- Fixed bug that caused the glock to fire burst rounds on three consecutive
tick frames. It now fires 

Re: [hlds] sv_pure 1 whitlist repeats

2011-09-07 Thread Admin
Yes I have read that on a few forums. And I have that issue with one custom
model I had made. I thought I would tackle one issue at a time :P

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Wednesday, 7 September 2011 5:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_pure 1 whitlist repeats

 

Another problem linked to this is that when switching to sv_pure 1 to any
other server (even with sv_pure 0), custom models won't be loaded and the
big red ERROR model will be shown.

This is a rather old bug, introduced months ago with an update

 

On Wed, Sep 7, 2011 at 2:21 AM, Admin administrat...@necrokillia.org
wrote:

 

I have two servers running CS:S (Windows Server) and when players switch
between the game servers, they are forced to download sounds/models/etc that
they have already downloaded previously. This seems to happen whenever a
player switches between sv_pure 1 servers with different whitelists. 

The cost on bandwidth is getting ridiculous. I will give you an example.
65GB bandwidth shared between two 32 slot servers in one month that are
never full (MAX 15 - 18 players). 

Has anyone else come across this issue? I have read this on the steam forums
also and at AlliedModders and quite a few other sites with no answers in
sight. just frustrations

 

I apologise if this has been passed before but I am fairly new to these
lists.

 

Thanks for any comments.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Optional TF2 update coming soon

2011-09-07 Thread Admin
Its already released

http://store.steampowered.com/news/6209/

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of kelly joe
Sent: Thursday, 8 September 2011 12:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update coming soon

 

 

On 6 September 2011 18:58, Eric Smith er...@valvesoftware.com wrote:

We're going to release an optional (for servers) TF2 update in a little
while.  This is just a heads-up that it's coming.

 

What will it fix?

 


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] sv_pure 1 whitlist repeats

2011-09-06 Thread Admin
 

I have two servers running CS:S (Windows Server) and when players switch
between the game servers, they are forced to download sounds/models/etc that
they have already downloaded previously. This seems to happen whenever a
player switches between sv_pure 1 servers with different whitelists. 

The cost on bandwidth is getting ridiculous. I will give you an example.
65GB bandwidth shared between two 32 slot servers in one month that are
never full (MAX 15 - 18 players). 

Has anyone else come across this issue? I have read this on the steam forums
also and at AlliedModders and quite a few other sites with no answers in
sight. just frustrations

 

I apologise if this has been passed before but I am fairly new to these
lists.

 

Thanks for any comments.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] sv_pure 1 whitlist repeats

2011-09-06 Thread Admin
Im not referring to traffic from clients I am referring to 25 sounds/6
models on a fast download server nothing to do with Bandwidth from the Game
Server. I know for a fact at average of 15 players a day 65 gig is a
crapload of bandwidth. In comparison to a 32 slot that I help maintain that
is constantly full with more to download per client running at 15gb
bandwidth a month.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J M
Sent: Wednesday, 7 September 2011 10:54 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_pure 1 whitlist repeats

 

65 GB is not a lot per month...

On Tue, Sep 6, 2011 at 8:21 PM, Admin administrat...@necrokillia.org
wrote:

 

I have two servers running CS:S (Windows Server) and when players switch
between the game servers, they are forced to download sounds/models/etc that
they have already downloaded previously. This seems to happen whenever a
player switches between sv_pure 1 servers with different whitelists. 

The cost on bandwidth is getting ridiculous. I will give you an example.
65GB bandwidth shared between two 32 slot servers in one month that are
never full (MAX 15 - 18 players). 

Has anyone else come across this issue? I have read this on the steam forums
also and at AlliedModders and quite a few other sites with no answers in
sight. just frustrations

 

I apologise if this has been passed before but I am fairly new to these
lists.

 

Thanks for any comments.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] sv_pure 1 whitlist repeats

2011-09-06 Thread Admin
just to stress a point its a separate server from the game server all
together, its a web server distributing minimal files. But if you think that
the issue I am referring to is OK (or maybe you totally missed the important
factor) re clients having to re-download ever time the switch servers, then
I must of missed something in the how to manual.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
gamead...@127001.org
Sent: Wednesday, 7 September 2011 10:57 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] sv_pure 1 whitlist repeats

 

It's about what one of my 3 servers pushes a day

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J M
Sent: 07 September 2011 01:54
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_pure 1 whitlist repeats

 

65 GB is not a lot per month...

On Tue, Sep 6, 2011 at 8:21 PM, Admin administrat...@necrokillia.org
wrote:

 

I have two servers running CS:S (Windows Server) and when players switch
between the game servers, they are forced to download sounds/models/etc that
they have already downloaded previously. This seems to happen whenever a
player switches between sv_pure 1 servers with different whitelists. 

The cost on bandwidth is getting ridiculous. I will give you an example.
65GB bandwidth shared between two 32 slot servers in one month that are
never full (MAX 15 - 18 players). 

Has anyone else come across this issue? I have read this on the steam forums
also and at AlliedModders and quite a few other sites with no answers in
sight. just frustrations

 

I apologise if this has been passed before but I am fairly new to these
lists.

 

Thanks for any comments.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Optional TF2 update coming soon

2011-09-05 Thread srcds admin
Correct me if I am wrong but shouldn't replay NOT take a server slot? 

I finally got around to enabled it and my server dropped from 18/18 to
17/17 as soon as I map changed to bring replay online. 

Was this intended? I thought that it was fixed where replay wouldn't eat a
player slot. 

-Steve

On Tue, 6 Sep 2011 01:44:49 +, Jon Lippincott j...@valvesoftware.com
wrote:
 Please let me know what your command line and configs look like and I'll
 see if I can reproduce.
 
 -Jon
 
 FROM: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF SakeFox
 SENT: Monday, September 05, 2011 6:27 PM
 TO: Half-Life dedicated Win32 server mailing list
 SUBJECT: Re: [hlds] Optional TF2 update coming soon
 
 I have a problem with 24 player server when a player would spawn it will
 crash the server. Running just sourcetv everything work fine just, but
 adding replay causes a lot of problems. I had already sent some crash
 dumps to Eric last week.
 
 Don't know if anywhere related, but just putting it out there.
 
 On 9/5/2011 9:14 PM, Jon Lippincott wrote: 
 
 If you want to run SourceTV with Replay on at the same time, lowering
 maxplayers to 31 should work.
 
 -Jon
 
 FROM: hlds-boun...@list.valvesoftware.com [1]
 [mailto:hlds-boun...@list.valvesoftware.com [2]] ON BEHALF OF Jon
 Lippincott
 SENT: Monday, September 05, 2011 5:36 PM
 TO: Half-Life dedicated Win32 server mailing list
 SUBJECT: Re: [hlds] Optional TF2 update coming soon
 
 We're going to be working on this this week.
 
 Are you running with any mods/plugins? What does your command-line and
 configs look like?
 
 -Jon
 
 FROM: hlds-boun...@list.valvesoftware.com [3]
 [mailto:hlds-boun...@list.valvesoftware.com [4]] ON BEHALF OF 1nsane
 SENT: Saturday, September 03, 2011 7:32 AM
 TO: Half-Life dedicated Win32 server mailing list
 SUBJECT: Re: [hlds] Optional TF2 update coming soon
 
 I tried enabling replay + sourcetv on my 32 player server. But when the
 clients join, they crash with a bogus client index error.
 
 Wasn't there supposed to be a fix for this?
 
 On Fri, Sep 2, 2011 at 8:06 PM, Jon Lippincott  wrote:
 
 If anyone can figure out a set of steps to reproduce the hang we should
 be able to get it fixed quickly. 
 
 -Jon
 
 FROM: hlds-boun...@list.valvesoftware.com [6]
 [mailto:hlds-boun...@list.valvesoftware.com [7]] ON BEHALF OF E. Olsen
 SENT: Friday, September 02, 2011 2:53 PM
 TO: Half-Life dedicated Win32 server mailing list
 SUBJECT: Re: [hlds] Optional TF2 update coming soon
 
 Any chance this is to address the server hang issue(s)?
 
 On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith  wrote:
 
 We're going to release an optional (for servers) TF2 update in a little
 while. This is just a heads-up that it's coming.
 
 -Eric
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds [9]
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds [10]
 
 ___
 
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds [11]
 
 
 Links:
 --
 [1] mailto:hlds-boun...@list.valvesoftware.com
 [2] mailto:hlds-boun...@list.valvesoftware.com
 [3] mailto:hlds-boun...@list.valvesoftware.com
 [4] mailto:hlds-boun...@list.valvesoftware.com
 [5] mailto:j...@valvesoftware.com
 [6] mailto:hlds-boun...@list.valvesoftware.com
 [7] mailto:hlds-boun...@list.valvesoftware.com
 [8] mailto:er...@valvesoftware.com
 [9] http://list.valvesoftware.com/mailman/listinfo/hlds
 [10] http://list.valvesoftware.com/mailman/listinfo/hlds
 [11] http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] 64 Player RO2 Servers

2011-08-30 Thread Admin
lol

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Wednesday, 31 August 2011 2:38 AM
To: TWI Server Admins; Half-Life dedicated Win32 server mailing list
Subject: [hlds] 64 Player RO2 Servers

 

Everyone,

 

I just wanted to drop you all a message about 64 player RO2 servers. I've
noticed this morning there are a LOT of 64 player RO2 servers showing up in
the server browser in anticipation of the launch of the RO2 pre-purchase
beta. This is really great, and we appreciate the support. 

 

With that said, if I had to guess I would say that it is very likely a lot
of these machines don't have the horsepower to run 64 players. I would ask
everyone hosting 64 player servers that please if you do not have a machine
powerful enough for 64 players, do not try and run your server that high.
All you are going to do is give the players on your server a poor
experience, and give a lot of players their first impression of RO2 as being
a lagfest. If you do not have a machine that at LEAST matches our
recommended 64 player machine, then I implore you to bump your player slot
limit down to 32. It takes quite a high end machine to handle 64 players.
Here is what I posted on the Tripwire forums regarding the server specs:

 

 

64 Players: CPU usage - 1 Core of a Intel Xeon E3-1270 3.4 GHZ (3.8 GHZ
actually with Turbo enabled) or equivalent (i.e. the server process will
take most of 1 core, with a few smaller threads on other cores).

 

A note on performance: 

64 players was pushing the test machine (Intel Xeon E3-1270 3.4 GHZ (3.8 GHZ
actually with Turbo enabled) pretty hard on certain maps, but did handle 64
players. Likewise 32 players pushed the Intel Core2 Quad Q8400 @ 2.66GHz
pretty hard at 32 players, but did handle it. We're working on some final
optimizations that might get the performance a little better, but there
won't be any drastic changes from these specs. 

 

Likewise the number of players the server can handle (i.e. how much
performance is needed) varies from map to map, and gametype to game type.
Smaller maps and countdown tend to perform better than larger maps in
territory or firefight. So if you run smaller maps only on your server, you
might be able to push the slots higher. Just watch your CPU usage, and more
importantly the ping of players connected. Ping will climb a bit as the
server gets under load and as CPU usage goes up, this is to be expected. But
watch the ping, if it is a server near you and the ping starts to go above
100ms consistently, then you are likely pushing your server too hard and
need to reduce the number of slots. 

 

What I have found is that it looks like an Intel Xeon E3-1270 @ 3.4 GHZ (3.8
GHZ actually with Turbo enabled) can just handle 64 players now, and is
being pushed pretty hard. We've got a last batch of optimizations that we're
going to try over the weekend that might bet it down a bit lower so the CPU
isn't pushed quite as hard (possibly getting things down by about 5%). We
tested on an Intel Core2 Quad Q8400 @ 2.66GHz and that could handle 32
players but I wouldn't try and do 32 players with a machine much slower than
that. As mentioned before, the final optimizations might push this down a
little, but nothing drastic.

 

Regards,

 

John Gibson

President

Tripwire Interactive

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Invitation to connect on LinkedIn

2011-08-24 Thread Admin
I didn't join the list to be spammed with Linkedln invites. Please refrain from 
sending them.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Crazed Gunman
Sent: Thursday, 25 August 2011 2:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Invitation to connect on LinkedIn

 

On 8/24/2011 1:03 PM, Thomas Rigby wrote: 



LinkedIn


I'd like to add you to my professional network on LinkedIn.

- Thomas 


Thomas Rigby
Independent Architecture  Planning Professional 
Toledo, Ohio Area 

 
https://www.linkedin.com/e/pbbyo7-grqm47pr-6l/isd/3968170428/vSs6ZPsm/EML-invg_59/
 Confirm that you know Thomas 

© 2011, LinkedIn Corporation 

Image removed by sender.

 
 
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

I'm... a little confused about this.

~WRD000.jpg___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2011-08-23 Thread Admin
Same issue here

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Wednesday, 24 August 2011 11:01 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory TF2 update released

The update won't run on any of our servers. The Hldsupdatetool just aborts
and the server restarts under the same version.. sigh...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, August 23, 2011 5:40 PM
To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com;
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory TF2 update. The notes for the update are below.

Thanks.

Eric Smith
Valve



Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at once
   -replay [config file] and +tv_enable 1 should be used to launch the
server

Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when
multiple targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
   - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
Diamondback, and The Machina
   - Added crit fire force for The Widowmaker and The Diamondback
   - Refined reload force for Flare Gun/Detonator
- Bot changes:
   - Fixed crash with Demoman-bots trying to detonate stickybombs that had
already been destroyed
   - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
   - Bots obey melee only mode a bit better
   - Added func_nav_avoid to allow map creators control over where bots
like to go
   - Fixed issue with Demoman bot reloading between each stickybomb he
fired, causing him to be very slow at setting traps/destroying sentries
   - Bots never taunt if carrying the flag now
   - Aiming logic for Huntsman sniper bots
   - Sniper bots prioritize enemy snipers more aggressively, as well as
enemy engineers now
   - Improved Demoman bot sentry gun sticky bombing 
   - Bots will no longer try to use health entities assigned to the enemy
team
   - Added simplistic behaviors for Chargin' Targe, and various consumables
(Bonk drink, sandvich, etc)
   - Medic-bots stay a bit closer to their patient now
   - Sniper-bots go after very nearby enemies with their melee weapon now
   - Added func_tfbot_hint entity to allow map creators to tell sniper bots
good places to lurk
   - Sniper-bots opportunistically fire on viable targets they encounter
while on the way to their desired lurking spot
   - Spy-bots are more aggressive about backstabbing an engineer before
sapping his nest now

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2011-08-23 Thread Admin
it's only been 15 minutes I am sure they are looking at it.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
Sent: Wednesday, 24 August 2011 11:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

we just wish that they'd confirm that it's actually been pushed 
correctly to all the content servers.. kind of getting annoyed with 
having to run a -verify_all on server when we update quickly.. it may 
not be that of course it may be that the content servers can't cope.. 
either way it needs fixing

On 24/08/2011 02:01, Team BOOM! wrote:
 The update won't run on any of our servers. The Hldsupdatetool just aborts
 and the server restarts under the same version.. sigh...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Tuesday, August 23, 2011 5:40 PM
 To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com;
 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Mandatory TF2 update released

 We've released a mandatory TF2 update. The notes for the update are below.

 Thanks.

 Eric Smith
 Valve

 

 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Fixed a client crash during demo playback
 - Fixed a SourceTV crash
 - Dedicated servers can now have both SourceTV and Replay enabled at once
 -replay [config file] and +tv_enable 1 should be used to launch
the
 server

 Team Fortress 2
 - Added TF birthday replacement models for health kits and ammo packs
 - Added TF birthday Party Hat and Noisemaker
 - Fixed The Short Circuit attacking friendly projectiles
 - Fixed The Short Circuit being hidden when the Engineer taunts
 - Fixed an infinite crits exploit using The Diamondback
 - Fixed The Widowmaker not returning the correct amount of ammo when
 multiple targets are hit
 - Fixed supply closets regenerating players while they are taunting
 - Fixed the Select Style UI text overlapping the image of the model
 - Fixed the sunbeams hat effect
 - Updated the localization files
 - Updated the gamehaptics file:
 - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
 Diamondback, and The Machina
 - Added crit fire force for The Widowmaker and The Diamondback
 - Refined reload force for Flare Gun/Detonator
 - Bot changes:
 - Fixed crash with Demoman-bots trying to detonate stickybombs that
had
 already been destroyed
 - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
 - Bots obey melee only mode a bit better
 - Added func_nav_avoid to allow map creators control over where bots
 like to go
 - Fixed issue with Demoman bot reloading between each stickybomb he
 fired, causing him to be very slow at setting traps/destroying sentries
 - Bots never taunt if carrying the flag now
 - Aiming logic for Huntsman sniper bots
 - Sniper bots prioritize enemy snipers more aggressively, as well as
 enemy engineers now
 - Improved Demoman bot sentry gun sticky bombing
 - Bots will no longer try to use health entities assigned to the enemy
 team
 - Added simplistic behaviors for Chargin' Targe, and various
consumables
 (Bonk drink, sandvich, etc)
 - Medic-bots stay a bit closer to their patient now
 - Sniper-bots go after very nearby enemies with their melee weapon now
 - Added func_tfbot_hint entity to allow map creators to tell sniper
bots
 good places to lurk
 - Sniper-bots opportunistically fire on viable targets they encounter
 while on the way to their desired lurking spot
 - Spy-bots are more aggressive about backstabbing an engineer before
 sapping his nest now

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Admin
Allot of the errors/issues/concerns I am reading today sound as if they are
possibly related to 3rd party addons else I would assume that there would be
ample more complaints.

Sin.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Tuesday, 23 August 2011 8:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I also have occasional crashes on mapchange in CS:S. The log usually 
ends after a few entered the game-lines.

On 2011/08/22 23:44, E. Olsen wrote:
 I can confirm that it happens with our without replay, and with or
 without Sourcemod. All I know for certain is that this is an issue with
 TF2/steam itself, not the maps, mods, or hardware.

 On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
 mailto:j...@valvesoftware.com wrote:

 Can anyone verify that this is occurring with replay disabled?

 __ __

 -Jon

 __ __

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
 Haldeman
 *Sent:* Monday, August 22, 2011 2:01 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 __ __

 One solution is to not go to sleep!

 __ __

 Have you tried disabling addons or anything to see if it is related
 to something else?  Also it doesn't happen at the same map rotation
 does it?

 __ __

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Monday, August 22, 2011 2:57 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 __ __

 I agree. It does always seem to happen (mostly) right after a map
 change while people are joining the serverso it seems like some
 kind of network error that locks up the server. I just wish we had
 some way to debug it so we could give Valve better specifics about
 exactly what's happening when the server hangs occur. Regardless, it
 needs to be addressedthere's nothing worse than having a popular
 server sit empty all night because it froze after I've gone to
bed.

 On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
 mailto:bigboomer...@gmail.com wrote:

 I have to be honest, after reading all these it seems like it may be
 an issue with the upload of stats or the connection to Valve not
 being available on map change.. It just seems to random for it to be
 a server side issue.. But hey who knows.

 On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
 hu...@halsplayground.com mailto:hu...@halsplayground.com
wrote:

 Mine seem to be crashing a bit more now. I used to run stable as all
 get out and now I have to do restarts every few hours on one server
 or another. Last night, oddly I had a hiccup and 4 servers froze at
 once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
 to not freeze, though my CS:S doesn't get near the traffic. My
 crashes happen on 24/7 servers with no map changes as well as on
 various stock rotations.

 Hutch


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 __ __


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread srcds admin
you forgot dos 6.22

On Sun, 14 Aug 2011 12:29:20 -0700 (PDT), Mart-Jan Reeuwijk
mreeu...@yahoo.com wrote:
 Think you'd have to account the environment as well... linux/windows
 servers, what specific version(windows 3.11, XP, Vista, 2000, centos,
 beos, openBSD, ubuntu and linux kernel x.x.x.x with optimization blah
 etc)/kernel of it, plugins, etc. 
 
 The general trend is that there is memory growth, you not having such
 only would only feed my curiosity what you did disable/are using for
 environment.
 
 -
 FROM: Michael Tharp 
 TO: hlds@list.valvesoftware.com
 SENT: Sunday, 14 August 2011, 20:20
 SUBJECT: Re: [hlds] TF2 server memory usage - need some answers
 
 On 08/14/2011 07:46 AM, Joeri van der Velden wrote:
 Is this memory use a common problem for TF2 servers? Can anyone else
 share some numbers?
 
 I have a 24-man TF2 server with replay that has been up for 4 days. It
 currently shows 465 MiB resident. It runs normal and custom maps
 including large ones like cashworks and swiftwater, so it isn't an
 unusual case.
 
 -- m. tharp
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds [1]
 
 
 
 Links:
 --
 [1] http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread hl admin
Thanks for all your hard work on this. 

On Thu, 28 Jul 2011 20:29:27 +, Fletcher Dunn
fletch...@valvesoftware.com wrote:
 It was not a gcc bug, it was just gcc behaving differently (properly?)
 from VC on some very iffy code. This caused bad damage calculations. We
 believe that this then resulted in bad forces being calculated, and then
 physics code exploding the stack, a type of crash that is notorious for
 leaving little or misleading forensic evidence behind, and preventing
all
 the usual error reporting from working. Plus, the code worked as
intended
 on VC. We also fixed a problem at a global level to prevent NaNs or any
 numbers way out of expected range getting into the physics engine to
 begin with. I am hopeful, but not 100% confident, that this same issue
 was affecting the Dr. G weapons.
 
 - Fletch
 
 FROM: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] ON BEHALF OF Saul Rennison
 SENT: Thursday, July 28, 2011 1:15 PM
 TO: Half-Life dedicated Win32 server mailing list
 SUBJECT: Re: [hlds] TF2 update coming this afternoon
 
 Good job all glad you fixed the problem.
 
 What was the GCC error by the way? It'd be interesting to share with us
 developers!
 
 On Thursday, 28 July 2011, Fletcher Dunn  wrote:
 We have fixed the crash related to the mantreads. (We also found a
 problem with the damage calculation.) The problem was gcc-specific and
 thus only affected Linux servers. We are mostly sure (though not 100%
 sure) that a similar problem was happening with the Dr. G weapons.

 

 This update will probably be an optional update, since it isn't
 critical for clients. But of course all the server operators will want
to
 make sure and get it.

 

 Further bulletins as events warrant.

 

 Your humble servant,

 Fletch



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TSource Engine Query Issue

2010-11-04 Thread admin
Adam, this has been going on for years. I've experienced really nasty
instances where the attacks came from spoofed IP addresses. If you are using
a Linux Distro you can try filtering the attacks based on packet length, but
I imagine since you are a GSP you are stuck with Windows due to TCAdmin. In
that case you would have to attempt to filter from a router.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Garrysmod Servers and Invalid STEAM UserID Ticket

2010-06-19 Thread admin
As of yesterday, all players connecting to garrysmod servers on one of my
machines receive an invalid steam userid ticket error. Oddly enough, the
servers connect to steam and the master servers successfully and TF2 and
L4D2 servers appear to be unaffected. I've tried to rectify this by changing
the ports and reinstalling the servers entirely but to no avail.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] A few suggestions for Valve

2009-10-28 Thread admin bob
Freezing code for a few weeks would probably result in the final game being
postponed for a few weeks.  Is that really want you want?  For a demo?
Didn't think so.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Neil Voutt
Sent: Wednesday, October 28, 2009 4:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] A few suggestions for Valve

amen

-Neil


On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord li...@thegeeklord.net wrote:

 Oh Valve, how you tease us with all these sneaky release time changes!

 Maybe learning about the concept of freezing your code a few weeks
 before you plan to release the demo content would be a good idea? Then
 we wouldn't need to sit through the pain of waiting and having to update
 for every single change (I believe the Left 4 Dead 2 demo server content
 is on revision 3 and it hasn't even been released yet)!

 I'm sure this would cause a lot less stress for server admins and for you.

 -TheGeekLord



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] post list

2009-06-05 Thread Surplus Power Admin
/me tips his hat to Dr Stinglock.

Dr Stinglock wrote:
 Well,  most religion does have a half-life and people are pretty damn
 dedicated regardless... 



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mick Carter
 Sent: Saturday, 6 June 2009 1:37 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] post list

 WTF has religion got to do with this list?

 - Original Message - 
 From: Saul Rennison saul.renni...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, June 05, 2009 6:09 PM
 Subject: Re: [hlds] post list


   
 JESUS CHRIST!

 How do these people end up subscribing to this god-damn list?!

 2009/6/5 Cc2iscooL cc2isc...@gmail.com

 
 Click the link and unsubscribe then.

 On 6/5/09, jami jarmo.meriku...@kolumbus.fi wrote:
   
 donut send enymore  enytingh  pls !!!

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
 --

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   

 -- 
 Thanks,
 - Saul.
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread admin
i dont thik it will becuase l4d(2) has a new director and that would  
require a major update (not a problem) but that would mean that l4d1  
would need a major update too or else there would be no servers to run  
l4d(1) :(
On Jun 3, 2009, at 3:11 PM, msleeper wrote:

 First I like to say this is not a debate topic on if L4D2 should be  
 DLC
 or not.  It is what it is.

 First I like to say this is not a debate topic on if L4D2 should be  
 DLC
 or not.  It is what it is.

 First I like to say this is not a debate topic on if L4D2 should be  
 DLC
 or not.  It is what it is.

 First I like to say this is not a debate topic on if L4D2 should be  
 DLC
 or not.  It is what it is.


 Nobody cares what your opinion on the game is here. Go to Steampowered
 or something. We're talking about how the servers are going to work,  
 try
 to pay attention.

 As Brent Veal said, L4D2 has been said that it will include the L4D1
 content, so while we may be able to play the L4D1 campaigns in L4D2,
 that may not mean that L4D1 game clients will be able to access it. I
 think there's no point in speculating about it when we are like 5-6
 months away from release. Revisit this topic when release is imminent.


 On Wed, 2009-06-03 at 13:53 -0500, Cc2iscooL wrote:
 I am very disappointed that I paid 50 for a game that lasted me two
 weeks and then got boring. I guess they're getting back at me for
 playing TF2 so much. What's up with that, though? I'm NOT spending 50
 on another L4D game. I'll take my chances and not buy it.

 On 6/3/09, TheNob HLDS h...@thenob.de wrote:
 If I look in my installed L4D-Server directory by HLDS, I say it  
 will be a
 new/seperate server installation.

 By the way, I am disappointed that a completely new game will be  
 released
 instead of a mappack for L4D, lets say with another 4 Levels like  
 the
 included ones for, let say, 20 to 25 bucks.


 2009/6/3 Munra mu...@anbservers.net

 First I like to say this is not a debate topic on if L4D2 should  
 be DLC or
 not.  It is what it is.

 My request is that L4D1 server supports L4D2 also.  As one one  
 trying to
 keep/create a better l4d community I think it would be great if  
 my already
 existing server L4D servers would support lobby connects from  
 both L4D1
 and
 L4D2 games.

 I know A gsp would rather see the servers separate as to the can  
 sell more
 which is fine a GSP does business to make money.

 I am just curios about what you guys think.

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread Surplus Power Admin
Well, I can't answer your question because I'm not even into L4D 1, but 
my recommendation would be to just discuss it with your community when 
it gets a bit closer to release. Say in mid-late September, set up some 
kind of poll, probably at outside forums if you have them (which I 
assume you do if your community is over 100 people or so). Then, create 
an event when you set up the poll and ask if your community members 
would go vote on whether they would be A) buying L4D2, and B) what they, 
personally, believe for the possible server situation. You may find out 
that 90% of them are completely for switching to all L4D2 servers, or it 
might be the complete opposite. The point is that your community can 
best answer your question of whether you should switch servers or not.

And I know that you wanted no opinions on this, but I seriously doubt 
that you'd be able to mix and match L4D 12 servers. To be honest, this 
move from Valve surprised me, because its not consistent with the 
standards that we -probably erroneously- hold them up to. But because 
they decided on a whole new game, your *probably* going to have to treat 
it as you would if they came out with TF3 right now. It would be a new 
game, and you'd need new servers.

Good Luck.

Munra wrote:
 Man I am really sorry I even started this topic now.  

 My concern is not if you are going to buy it or not.

 My concern is if I have 300 community members l4D2 comes out they are not all 
 going to switch over night. Yes some will but I don't know if  its going be 
 half or 3/4 or whatever.  It would be great if servers supported both games 
 that way I wouldnt have to worry about taking my 8 severs changing  6  to 
 l4d2 and leave the other 2 L4D1.  That is my concern i wouldnt really like 
 losing the people how don't but it right away from my community.  



 -Original message-
 From: Cc2iscooL cc2isc...@gmail.com
 Date: Wed, 03 Jun 2009 14:53:52 -0400
 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
 Subject: Re: [hlds] L4D/L4D2 run as the same server?

   
 I am very disappointed that I paid 50 for a game that lasted me two
 weeks and then got boring. I guess they're getting back at me for
 playing TF2 so much. What's up with that, though? I'm NOT spending 50
 on another L4D game. I'll take my chances and not buy it.

 On 6/3/09, TheNob HLDS h...@thenob.de wrote:
 
 If I look in my installed L4D-Server directory by HLDS, I say it will be a
 new/seperate server installation.

 By the way, I am disappointed that a completely new game will be released
 instead of a mappack for L4D, lets say with another 4 Levels like the
 included ones for, let say, 20 to 25 bucks.


 2009/6/3 Munra mu...@anbservers.net

   
 First I like to say this is not a debate topic on if L4D2 should be DLC or
 not.  It is what it is.

 My request is that L4D1 server supports L4D2 also.  As one one trying to
 keep/create a better l4d community I think it would be great if my already
 existing server L4D servers would support lobby connects from both L4D1
 and
 L4D2 games.

 I know A gsp would rather see the servers separate as to the can sell more
 which is fine a GSP does business to make money.

 I am just curios about what you guys think.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 -- 

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] *off topic* but urgent

2009-06-01 Thread admin
there is a new steam account phishing site i just thought this would  
be the place to tell alot of people who can spread the word the web  
site url is [do not not log in with this www.steampowered.prv.co.il g  
it is sent in mesages like this

 danino: www.steampowered.prv.co.il STEAM LOTTERY sign in to get your  
 ticket, games being raffled : CS,CS GTA:IV TF2 and more

just thought you ought to know

teh_spartan
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Lots of crashes since the newest update

2009-05-29 Thread admin
ya i just crash twice
On May 29, 2009, at 8:38 PM, Brent Veal wrote:

 Are you talking about server crashes or client crashes

 On Fri, May 29, 2009 at 5:33 PM, David J. Ulbrich david_ulbr...@hotmail.com
 wrote:

 Anyone else crashing since the newest update?

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] dDos attacs

2009-05-26 Thread admin
the ddos attacks have become so frequent that i have desided to contact
On May 25, 2009, at 8:21 AM, Donnie Newlove wrote:

 Don't post your private conversations here, send them to the receiver
 by email, if you know how to do that. I think even Hotmail can send
 mails.

 On Mon, May 25, 2009 at 10:41 AM, Ryan Batchelor ry- 
 ry...@hotmail.com wrote:

 Hey T2 i seen your name come up and it rememded of a kid i play cs  
 with back in eary 2000, he had a clan name [RED] if that was u  
 write back

 Date: Sun, 24 May 2009 18:32:58 -0400
 From: terminat...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] dDos attacs

 Numerous things could be the cause here. It could be an actual  
 DDoS attack
 from a botnet or a few people who have a decent connection DDoSing  
 you.
 Or it could be your provider having connection issues (unreliable
 datacenter?). If you rent a server from a GSP, speak to them about  
 the lag.
 It could be their datacenter or them actually doing something with  
 the
 server to cause the lag. But if you own a box or rent a dedi from a
 datacenter, speak to them about the lag. They may have to mitigate  
 the DDoS
 attack to get your server running normally. If the box is still  
 discoverable
 via lists and the server isn't down totally, it's definatly NOT a  
 DDoS
 attack.

 Try and remote desktop or SSH in and watch the CPU of the server.  
 If you can
 maintain a connection to the box without disconnecting or finding  
 noticable
 lag in response times, then it's not a DDoS, instead some script  
 kiddie shit
 that you can get rid of with that plugin. Hope that helps?

 On Sun, May 24, 2009 at 6:23 PM, [??R] The-/iller kil...@righttorule.com
 wrote:

 We were getting tcp rcon spammed, try wireshark to see what theyre
 spamming it will point it out pretty easily with malformed  
 packets, if
 its just TCP 27015 block that, you will lose rcon but save your  
 server.

 Cc2iscooL wrote:
 Unfortunately people are finding ways around this plugin using  
 basic UDP
 packet spamming. This plugin will block the script kiddies but  
 not the
 more
 advanced users.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm  
 mikesti...@gmail.com
 wrote:


 Tony Paloma has a plugin that should help out.

 http://www.sourceop.com/modules.php?name=Downloads

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
 Sent: Sunday, May 24, 2009 4:50 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] dDos attacs

 our server i under some heavy ddos attacks every 45min to an  
 hour. any
 one know a good method on how to prevent this from happening or  
 make
 them less frequent

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET NOD32 Antivirus, version of  
 virus
 signature
 database 4098 (20090522) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



 __ Information from ESET NOD32 Antivirus, version of  
 virus
 signature
 database 4098 (20090522) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Windows Live helps you keep up with all your friends, in one place.
 http://go.microsoft.com/?linkid=9660826
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] dDos attacs

2009-05-25 Thread admin
the ddosing is coming from an aol.com server the server does not have  
aol at all nor dose any other computer in my house

On May 25, 2009, at 5:39 AM, Alex wrote:

 LOL

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Monday, 25 May 2009 7:06 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] dDos attacs

 HLDS mailing list - Matching up couples daily. Join now, only $14.99  
 for
 your first online email listing.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Mon, May 25, 2009 at 3:41 AM, Ryan Batchelor ry- 
 ry...@hotmail.comwrote:


 Hey T2 i seen your name come up and it rememded of a kid i play cs  
 with
 back in eary 2000, he had a clan name [RED] if that was u write back

 Date: Sun, 24 May 2009 18:32:58 -0400
 From: terminat...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] dDos attacs

 Numerous things could be the cause here. It could be an actual DDoS
 attack
 from a botnet or a few people who have a decent connection DDoSing
 you.
 Or it could be your provider having connection issues (unreliable
 datacenter?). If you rent a server from a GSP, speak to them about  
 the
 lag.
 It could be their datacenter or them actually doing something with  
 the
 server to cause the lag. But if you own a box or rent a dedi from a
 datacenter, speak to them about the lag. They may have to mitigate  
 the
 DDoS
 attack to get your server running normally. If the box is still
 discoverable
 via lists and the server isn't down totally, it's definatly NOT a  
 DDoS
 attack.

 Try and remote desktop or SSH in and watch the CPU of the server.  
 If you
 can
 maintain a connection to the box without disconnecting or finding
 noticable
 lag in response times, then it's not a DDoS, instead some script  
 kiddie
 shit
 that you can get rid of with that plugin. Hope that helps?

 On Sun, May 24, 2009 at 6:23 PM, [??R] The-/iller 
 kil...@righttorule.com
 wrote:

 We were getting tcp rcon spammed, try wireshark to see what theyre
 spamming it will point it out pretty easily with malformed  
 packets, if
 its just TCP 27015 block that, you will lose rcon but save your
 server.

 Cc2iscooL wrote:
 Unfortunately people are finding ways around this plugin using  
 basic
 UDP
 packet spamming. This plugin will block the script kiddies but not
 the
 more
 advanced users.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm  
 mikesti...@gmail.com
 wrote:


 Tony Paloma has a plugin that should help out.

 http://www.sourceop.com/modules.php?name=Downloads

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
 Sent: Sunday, May 24, 2009 4:50 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] dDos attacs

 our server i under some heavy ddos attacks every 45min to an  
 hour.
 any
 one know a good method on how to prevent this from happening or
 make
 them less frequent

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET NOD32 Antivirus, version of  
 virus
 signature
 database 4098 (20090522) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



 __ Information from ESET NOD32 Antivirus, version of  
 virus
 signature
 database 4098 (20090522) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Windows Live helps you keep up with all your friends, in one place.
 http://go.microsoft.com/?linkid=9660826
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http

[hlds] dDos attacs

2009-05-24 Thread admin
our server i under some heavy ddos attacks every 45min to an hour. any  
one know a good method on how to prevent this from happening or make  
them less frequent 

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] dDos attacs

2009-05-24 Thread admin
the dDos attacks are coming from non players or at least not people on  
the server at the time they are pritty light only  spikes pings to 999  
for about 30 seconds not crashing it

i am my server provider

On May 24, 2009, at 6:03 PM, Cc2iscooL wrote:

 Unfortunately people are finding ways around this plugin using basic  
 UDP
 packet spamming. This plugin will block the script kiddies but not  
 the more
 advanced users.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm mikesti...@gmail.com  
 wrote:

 Tony Paloma has a plugin that should help out.

 http://www.sourceop.com/modules.php?name=Downloads

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
 Sent: Sunday, May 24, 2009 4:50 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] dDos attacs

 our server i under some heavy ddos attacks every 45min to an hour.  
 any
 one know a good method on how to prevent this from happening or make
 them less frequent

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 4098 (20090522) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



 __ Information from ESET NOD32 Antivirus, version of virus
 signature
 database 4098 (20090522) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] New Weapon Drops

2009-05-23 Thread admin
i havent goten any thing 10 horurs game playin 2 days fuck the sytem  
(and the police)

what do the hats do other than meake it easyer to see your head
On May 22, 2009, at 3:18 PM, Michael Krasnow wrote:

 i got the ambassador and dead ringer right as i logged in no kills  
 nothing
 then i play for hours and nothing new

 On Fri, May 22, 2009 at 3:11 PM, HoundDawg houndd...@dawgpaw.com  
 wrote:

 Yes, I have to agree with the rush.  I hear plenty of comments on  
 how
 disappointed that the actual release, although contained what the  
 marketing
 promised, it lacked the quality that the marketing provided us over  
 the past
 2 weeks.

 It wouldn't be nearly as bad, if the issues were not so simple that  
 even a
 quick 3 round test couldn't spot.  Unfortunately, it does appear,  
 that so
 many issues could have been easily caught through some sort of QC  
 test.

 Regardless, I know that Valve is aware of the issues, and are  
 working on  a
 patch.  It's nothing new and we've been here with every update.

 In the meantime, if pipeline is crashing your sever, remove it from  
 the
 playlist and vote, until it's fixed.  Fresh updates require admins  
 to be
 calm, smart, resiliant, and patient.
 --
 HoundDawg

 UnitedAdmins.com
 http://steamcommunity.com/groups/UACommunity


 Joel R. wrote:
 I have to agree, I don't like this system at all.

 It seems rushed and not very thought out.  I want the weapons now,  
 not
 later.  This backpack system does not fit into the TF2 world at all.
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread admin

i have mine set to 100
like the rest of the servers i run is that ok? will it be unstable?
On May 21, 2009, at 5:44 PM, John Gibson wrote:

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated  
 to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix  
 the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make  
 the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in  
 Steam
 Friends.
 - Fixed the game prompting for a password after the password was  
 already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times  
 in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other  
 weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20  
 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
valve = punctual
XD

On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous updates  
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7  
 hours till
 the update is ready or do I have to stay awake because the update is  
 coming
 in about 30 minutes and 150 people will complain in my forums until  
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com  
 wrote:
 Back to cleaning the pool it is for me then. Green water that  
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus  
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus  
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
i am willing to chip in to buy a huge clock tower that looks like the  
clock in hl2 at the church so they can tell what time it is.

any one else wana chip in
  $5 in the pot

On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the update is
 coming
 in about 30 minutes and 150 people will complain in my forums until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
yo thats the day to save mark your calenders people

On May 21, 2009, at 7:08 PM, Matthew Gottlieb wrote:

 I posted on srcds.com

 I'm guessing it comes out by early morning May 22nd... 2010

 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com  
 wrote:

 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like  
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
   $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous  
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the  
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums  
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Hotmail® has ever-growing storage! Don’t worry about storage limits.
 http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
oh i found out what time it is at valve corp
valve time is ≈5*∛+3.5 gmt ⨊÷ 3.14 ≠ 0

clock tower goes to who ever can figure this out
≨
On May 21, 2009, at 7:08 PM, Matthew Gottlieb wrote:

 I posted on srcds.com

 I'm guessing it comes out by early morning May 22nd... 2010

 On Thu, May 21, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com  
 wrote:

 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like  
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
   $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous  
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the  
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums  
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Hotmail® has ever-growing storage! Don’t worry about storage  
 limits.
 http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
nice one hutch
On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:

 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like  
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
  $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous  
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6 or 7
 hours till
 the update is ready or do I have to stay awake because the  
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums  
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Hotmail® has ever-growing storage! Don’t worry about storage limits.

 http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
sorry its 0 but good try

you win...
... a pile of flameing dog shit
jk
thats correct

On May 21, 2009, at 7:37 PM, Clyde cide wrote:

 1.21 gigawatts is the answer!

 On Thu, May 21, 2009 at 7:31 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 SAVE THE CLOCK TOWER!
 SAVE THE CLOCK TOWER!

 *Drives off in DeLorian *

 On Thu, May 21, 2009 at 6:26 PM, admin ad...@firestormpcs.net  
 wrote:
 nice one hutch
 On May 21, 2009, at 7:17 PM, Prof. Safto Rangen wrote:

 5€ in the pot!

 2009/5/22 Alec Sanger eclyp...@hotmail.com


 hell, i'll throw in $6!

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



 From: ad...@firestormpcs.net
 To: hlds@list.valvesoftware.com
 Date: Thu, 21 May 2009 18:56:21 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 i am willing to chip in to buy a huge clock tower that looks like
 the
 clock in hl2 at the church so they can tell what time it is.

 any one else wana chip in
 $5 in the pot

 On May 21, 2009, at 6:38 PM, admin wrote:

 valve = punctual
 XD

 On May 21, 2009, at 6:13 PM, Yaakov Smith wrote:

 I would guess its within the next 3 hours, based on previous
 updates
 and
 blog posts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of  
 Redh3ad
 Sent: Friday, 22 May 2009 8:09 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 Does that mean I can go to bed now because you still need 6  
 or 7
 hours till
 the update is ready or do I have to stay awake because the
 update is
 coming
 in about 30 minutes and 150 people will complain in my forums
 until
 the
 servers are updated?

 The same procedure as every update... :D

 On Thu, 21 May 2009 17:57:48 -0400, 1nsane  
 1nsane...@gmail.com
 wrote:
 Back to cleaning the pool it is for me then. Green water that
 smells like
 puke... mhh

 On Thu, May 21, 2009 at 5:51 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is coming later  
 today.  No
 specific
 ETA yet, but it should be out in the next few hours.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of  
 virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of  
 virus
 signature
 database 4094 (20090521) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Hotmail® has ever-growing storage! Don’t worry about storage  
 limits.


 http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
wont up dater for me keeps checking and waiting 30 seconds
:(

On May 21, 2009, at 8:45 PM, Aj Collins wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich david_ulbr...@hotmail.com
 wrote:

 Yay for having the update downloaded , but it is not connecting to  
 steam so
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com;  
 hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new game  
 mode
 named payload race, which uses two carts in each map instead of  
 only one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a  
 sniper
 rifle, you have a bow that allows you to move around faster while  
 firing,
 and fire more quickly than the sniper rifle. Works better at  
 medium range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they  
 will take
 more damage for short period of time. Also extinguishes flames on
 yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you  
 against a
 single spy backstab, and stun the spy for a short period of time.  
 Comes
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is very
 accurate and will cause a critical hit if it hits an enemy's head.
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you will
 appear in all ways to die to the first damage you take from an  
 enemy.
 You'll be cloaked for 8 second after taking this damage. Upon de- 
 cloaking
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak  
 meter is
 only depleted when you move, so you can stay invisible  
 indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own  
 team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would  
 have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion  
 cloak
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're  
 bumped
 while cloaked
 - Improved the way your disguise weapon is determined to make it  
 clearer
 and fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help  
 complete
 the disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their
 disguise
 target info
 - Spies outward facing disguise health now matches their disguise
 target
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health,  
 even
 when
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are  
 dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly targets
 - Grenades and rockets deflected by a pyro under the effects of
 Kritzkrieg
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the  
 middle of a
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's  
 max_ammo
 (for each ammo type) on each use, based on the level of the  
 dispenser
 - Added -sillygibs commandline parameter which will allow the non- 
 violent
 gibs to be enabled
 - Added a new taunt for the Kritzkrieg, which also heals for 10  
 points
 - Improved the deathcam camera handling used when a player plays a  
 custom
 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
steam servers are to busy to handle your request

fuck that

steam is to cheap to buy more servers to handle your request!
we do'not care about the consumer AKA you
On May 21, 2009, at 8:50 PM, Zack Slota wrote:

 I almost got wood when I read that.

 On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com  
 wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
 wrote:

 Yay for having the update downloaded , but it is not connecting to  
 steam
 so
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
 
 Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new  
 game mode
 named payload race, which uses two carts in each map instead of  
 only
 one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a  
 sniper
 rifle, you have a bow that allows you to move around faster while
 firing,
 and fire more quickly than the sniper rifle. Works better at medium
 range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they  
 will
 take
 more damage for short period of time. Also extinguishes flames on
 yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you  
 against a
 single spy backstab, and stun the spy for a short period of time.  
 Comes
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is  
 very
 accurate and will cause a critical hit if it hits an enemy's head.
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you  
 will
 appear in all ways to die to the first damage you take from an  
 enemy.
 You'll be cloaked for 8 second after taking this damage. Upon
 de-cloaking
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak  
 meter
 is
 only depleted when you move, so you can stay invisible  
 indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own  
 team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies would  
 have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the  
 wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion
 cloak
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're
 bumped
 while cloaked
 - Improved the way your disguise weapon is determined to make it
 clearer
 and fix a couple of rare issues
 - Spies disguised as enemy spies now get a random mask to help  
 complete
 the disguise, and their target id will be set appropriately
 - Spies disguised as medics now have an Ubercharge: line in their
 disguise
 target info
 - Spies outward facing disguise health now matches their disguise
 target
 when they first apply the disguise
 - Spies can now pick up health kits for their disguise health,  
 even
 when
 uninjured
 - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 - Spies that disguise as a player using an unlockable now show that
 unlockable in hand
 - Spies can now use enemy teleporters
 - Added 70 new Spy voice lines
 - Added 34 new Spy achievements

 Scoreboard changes
 - Dominations no longer get wiped when teams switch sides
 - Dead players draw slightly darker in scoreboard
 - Converted class labels to class icons
 - All players now display the total number of people they are
 dominating

 General
 - Fixed a bug that would cause the scout's ball to regenerate at
 inappropriate times
 - Demomen can now detonate their stickies while taunting
 - Flamethrower's air burst now extinguishes fire on friendly  
 targets
 - Grenades and rockets deflected by a pyro under the effects of
 Kritzkrieg
 will now be criticals
 - The Heavy and Sniper now have new custom death animations
 - Fixed payload HUD not updating properly if you join in the  
 middle of
 a
 match and the cart isn't moving
 - Engineer's dispensers now give 20%, 30%, or 40% of player's  
 max_ammo
 (for each ammo type) on each use, based on the level of the  
 dispenser
 - Added -sillygibs commandline 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
same here east coast 50/10 mbs conection and dling at 600/kbs and cant  
run tf2

just thinking cant you have each computer that downloads the update to  
seed to other computers like torents to lessen server load for the  
first cupple of hours or days
On May 21, 2009, at 9:04 PM, Hutch wrote:

 (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7
 (k_EItemRequestRes
 ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned
 FAILCODE of 7 (k_EItemRequestRes
 ultNotLoggedOn).


 Yay errors! Server dumping!


 At 07:55 PM 5/21/2009, you wrote:
 Send hlds mailing list submissions to
hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
hlds-requ...@list.valvesoftware.com

 You can reach the person managing the list at
hlds-ow...@list.valvesoftware.com

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

   1. Re: Team Fortress 2 Update Available (Clyde cide)
   2. Re: Team Fortress 2 Update Available (Adam Smith)
   3. Re: Team Fortress 2 Update Available (Philip Bembridge)
   4. Re: Team Fortress 2 Update Available (Anthal)
   5. Re: Team Fortress 2 Update Available (admin)


 --

 Message: 1
 Date: Thu, 21 May 2009 20:51:02 -0400
 From: Clyde cide thedrunkenbraw...@gmail.com
 Subject: Re: [hlds] Team Fortress 2 Update Available
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
b8ccf1c80905211751v19ee26a1n3c597011e5619...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 My tf2 update when it was done told me DODS had finished updaiting  
 and that
 I dont have enough disk space to run it. I am using 250 gigs of 500

 On Thu, May 21, 2009 at 8:45 PM, Aj Collins gamerzwo...@gmail.com  
 wrote:

 - Spies can now use enemy teleporters
 Do not want.

 On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
 wrote:

 Yay for having the update downloaded , but it is not connecting  
 to steam
 so
 no achievements or loadouts.  Come on Jason, get this stuff fixed.

 -VM

 --
 From: Jason Ruymen jas...@valvesoftware.com
 Sent: Thursday, May 21, 2009 7:36 PM
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
 
 Subject: [hlds] Team Fortress 2 Update Available

 The required update to Team Fortress 2 is now released.  Please  
 run
 hldsupdatetool to receive it.  The specific changes include:

 Maps
 - Added new map, Pipeline. Pipeline is the first map in a new  
 game mode
 named payload race, which uses two carts in each map instead of  
 only
 one
 like traditional payload maps
 - Added new arena map Sawmill
 - Added new arena map Nucleus
 - Added new community payload map Hoodoo

 Sniper Changes
 - Added new sniper rifle replacement, The Huntsman. Instead of a  
 sniper
 rifle, you have a bow that allows you to move around faster while
 firing,
 and fire more quickly than the sniper rifle. Works better at  
 medium
 range
 than the standard rifle
 - Added new SMG replacement, Jarate. If thrown on an enemy they  
 will
 take
 more damage for short period of time. Also extinguishes flames on
 yourself
 or allies
 - Added new SMG replacement, The Razorback. Will protect you  
 against a
 single spy backstab, and stun the spy for a short period of  
 time. Comes
 with a 15% move speed penalty for the wearer
 - Standard sniper rifle now shoots through friendly players
 - Added 54 new Sniper voice lines
 - Added 35 new Sniper achievements

 Spy
 - Added new revolver replacement, The Ambassador. First shot is  
 very
 accurate and will cause a critical hit if it hits an enemy's head.
 Accuracy is poor for a period after that
 - Added new watch replacement, the Dead Ringer. When armed, you  
 will
 appear in all ways to die to the first damage you take from an  
 enemy.
 You'll be cloaked for 8 second after taking this damage. Upon
 de-cloaking
 you'll make a loud, distinct sound
 - Added new watch replacement, the Cloak and Dagger. Your cloak  
 meter
 is
 only depleted when you move, so you can stay invisible  
 indefinitely if
 you're standing still
 - Spy name tags now show up properly when disguised as their own  
 team
 - Fixed a bug that would cause spectators to see disguise weapons
 incorrectly
 - Fixed a bug where enemy spies disguised as friendly spies  
 would have
 cigarettes that didn't burn
 - Fixed a bug where overhealing disguised spies would show the  
 wrong
 overhealing amount to the medic
 - Made it more obvious on first person view model when your motion
 cloak
 is out of juice and you are partially visible
 - Also made it more obvious on first person view model when you're
 bumped
 while cloaked
 - Improved

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
two words Epic Fail
On May 21, 2009, at 9:08 PM, Karl Weckstrom wrote:


 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on Account 4525253 returned FAILCODE of 7  
 (k_EItemRequestResultNotLoggedOn).
 (SERVER) LoadItems on 

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
a gain valve time 30 seconds = 2 1/2 hours

On May 21, 2009, at 9:11 PM, Clyde cide wrote:

 Im tempted to retart the update on mine, but I dont want to wait  
 another 30
 minutes



 On Thu, May 21, 2009 at 9:07 PM, DontWannaName! ad...@topnotchclan.com 
 wrote:

 Im more worried about the slowest download speed ever for clients and
 servers. I have never seen the wait 30 seconds thing before. I got  
 1 server
 done and it needs to be redone :(
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
MILE STONES  IS EPIC STEAM FAIL

AND

HLDS UPDATE KEEPS CRASHING AT 99.9% THEN RESTARTING AT %50

On May 21, 2009, at 9:33 PM, Aj Collins wrote:

 err. Is it just me or are there no milestone achievements? :S

 On Thu, May 21, 2009 at 9:26 PM, Mike O'Laughlen  
 molaugh...@gmail.comwrote:

 Yah, know, I just realized what you were saying.  Hrm, still the  
 demoman
 would have to make it to the spawn and place all those stickies...  
 then
 move
 to the 1st floor Yeah it would not be as bad as you think even  
 with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen  
 molaugh...@gmail.com
 wrote:

 I've misunderstood something.


 That.

 Let's wait and see what the update has in store for us.

 On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Sorry, I don't think I'm sure what you mean.

 Well, imagine this scenario. A demoman is camping the main  
 entrance to
 2fort with stickies all over the place and standing on the second
 floor with his back against the wall (and against the entrance).  
 Now
 he can taunt with close to no risk of an enemy getting to him  
 while he
 can see anyone trying to get in the main entrance and detonating  
 while
 still taunting. The demoman will not even be in the victims sight.
 They might as well have unlocked r_drawothermodels for the  
 demoman, or
 hopefully I've misunderstood something.

 On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com 
 
 wrote:
 I believe the functionality is that you can start a taunt then  
 right
 click
 to detonate.  Plus taunts take 5 seconds to complete, so even if  
 it
 were
 the
 other way around it wouldn't be as effective as not taunting and  
 just
 right-clicking.

 On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Awesome, only one thing...

 * Demomen can now detonate their stickies while taunting

 That seems like a very, very, very bad thing to do. A demoman  
 could
 place stickies around a corner and run the sticky taunt over  
 and over
 again which is also very quiet while looking around the corner,
 basically giving him a wallhack. Or is that the idea?


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
  my steam dl is measured in bytes
:0

On May 21, 2009, at 9:33 PM, Flubber wrote:

 That's just another great update, no problem for downloading it was  
 even
 pretty fast, but no master connection so noone can test any new  
 weapons, so
 borring...

 2009/5/22 Mike O'Laughlen molaugh...@gmail.com

 Yah, know, I just realized what you were saying.  Hrm, still the  
 demoman
 would have to make it to the spawn and place all those stickies...  
 then
 move
 to the 1st floor Yeah it would not be as bad as you think even  
 with the
 bad camera clipping code.

 On Thu, May 21, 2009 at 9:24 PM, Mike O'Laughlen  
 molaugh...@gmail.com
 wrote:

 I've misunderstood something.


 That.

 Let's wait and see what the update has in store for us.

 On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Sorry, I don't think I'm sure what you mean.

 Well, imagine this scenario. A demoman is camping the main  
 entrance to
 2fort with stickies all over the place and standing on the second
 floor with his back against the wall (and against the entrance).  
 Now
 he can taunt with close to no risk of an enemy getting to him  
 while he
 can see anyone trying to get in the main entrance and detonating  
 while
 still taunting. The demoman will not even be in the victims sight.
 They might as well have unlocked r_drawothermodels for the  
 demoman, or
 hopefully I've misunderstood something.

 On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen molaugh...@gmail.com 
 
 wrote:
 I believe the functionality is that you can start a taunt then  
 right
 click
 to detonate.  Plus taunts take 5 seconds to complete, so even if  
 it
 were
 the
 other way around it wouldn't be as effective as not taunting and  
 just
 right-clicking.

 On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove 
 donnie.newl...@gmail.comwrote:

 Awesome, only one thing...

 * Demomen can now detonate their stickies while taunting

 That seems like a very, very, very bad thing to do. A demoman  
 could
 place stickies around a corner and run the sticky taunt over  
 and over
 again which is also very quiet while looking around the corner,
 basically giving him a wallhack. Or is that the idea?


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread admin
server give me errors that say it failed to pre cach then shuts down

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] tf2 update (crashes)

2009-05-21 Thread admin
every time my server starts it crashes every server i connect to  
crashes sv_pure 1 is null? my custom skins were working on sv_pure 1  
servers (for 5 seconds)


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
i relize this is confusing to all of you

I AM NOT AN HLDS ADMIN I AM TO STUPID TO BE AN HLDS ADMIN

On May 21, 2009, at 8:09 PM, shorec...@comcast.net wrote:

 When you get back, tell me how the update was! :)

 - Original Message -
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 
 Sent: Thursday, May 21, 2009 7:51:02 PM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 ADMIN! You have to come back with me... TO THE FUTURE!

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread admin
several people have reported SM not working any more
not admion
On May 21, 2009, at 10:40 PM, admin wrote:

 i relize this is confusing to all of you

 I AM NOT AN HLDS ADMIN I AM TO STUPID TO BE AN HLDS ADMIN

 On May 21, 2009, at 8:09 PM, shorec...@comcast.net wrote:

 When you get back, tell me how the update was! :)

 - Original Message -
 From: Matthew Gottlieb matthew.j.gottl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com

 Sent: Thursday, May 21, 2009 7:51:02 PM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Coming

 ADMIN! You have to come back with me... TO THE FUTURE!

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Way to auto kick SourceTV BOT

2009-05-20 Thread admin
i think he wants to get rid of it with out removeing source tv

On May 20, 2009, at 3:19 PM, f7 f0rkz wrote:

 Turn


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Killing Floor Connection issue

2009-05-18 Thread admin
um maybe its windows 2003 i don't know if you ran it successfully at  
all but i would try on windows Xp
even though windows 2003 is more stable i have found it doesn't run  
servers or ftp very well and you Don't have to worry about crashes in  
windows xp it not like you have that many procseces running

oh check your processes make sure nothing is using conflicting ports

lol i am not the admin

On May 18, 2009, at 8:36 PM, Munra wrote:

 I have having an issue connecting to a killing floor server

 Just stay in the connecting to index.rom screen

 I also notice this in console
 MasterServerGameStats not found - stats uploading disabled.
 and it keeps scrolling
 STEAMAUTH : Sending updated server details - edthosting.com Killing  
 Floor
 Badword
 s 0 | 6

 I have tried ServerBehindNAT=True and all ports are forward

 Windows 2003

 Any suggestions?

 Thanks
 - Original Message -
 From: msleeper mslee...@cyberwurx.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Monday, May 18, 2009 5:28 PM
 Subject: Re: [hlds] Killing Floor Linux Dedicated Server Update  
 Released


 Wewt! Thanks John.


 On Mon, 2009-05-18 at 17:22 -0400, John Gibson wrote:
 An update for the Killing Floor Linux Dedicated server has been
 released. This fixes the issues admins were having with Linux  
 servers
 not allowing perks.

 Regards,

 John Gibson
 President
 Tripwire Interactive LLC

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Killing Floor server name and other commands

2009-05-16 Thread admin
Three Questions.

1. How do i set up the hostname for my server so its not Killing  
Floor Server?
2. If you know can you include some other comands?
3. How do i change difficulty?

lol i am not the admin

Teh_spartan
ad...@firestormpcs.net

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Killing Floor server name and other commands

2009-05-16 Thread admin
thanks, ya i was realy confused i was like um am i missing some thing
On May 16, 2009, at 5:07 PM, Steven Hartland wrote:

 Please read the question before answering as this clearly targeted
 at a game which doesn't even have a server.cfg.

Regards
Steve

 - Original Message -
 From: Nightbox alexandrualexa...@gmail.com


 for hostname you put hostname in server.cfg

 2009/5/16 admin ad...@firestormpcs.net

 Three Questions.

 1. How do i set up the hostname for my server so its not Killing
 Floor Server?
 2. If you know can you include some other comands?
 3. How do i change difficulty?


 
 This e.mail is private and confidential between Multiplay (UK) Ltd.  
 and the person or entity to whom it is addressed. In the event of  
 misdirection, the recipient is prohibited from using, copying,  
 printing or otherwise disseminating it or any information contained  
 in it.

 In the event of misdirection, illegible or incomplete transmission  
 please telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Killing Floor server name and other commands

2009-05-16 Thread admin
its not a mod its a stand alone game they purchased the rights to use  
the unreal engine. like Gary's mod 10 (because Gary's game sounds  
stupid)


On May 16, 2009, at 6:27 PM, David Kellaway wrote:

 It took me, at most, five minutes to figure out how to configure
 everything (including obscure settings like friendly fire). I've never
 played the mod, didn't own the game at the time, and have never hosted
 a UE-based game before.

 It's not that hard to figure out just from section headings and
 variable names in the .ini file. Besides, it's not like Valve's
 documentation is any better, and Killing Floor has a very nice web
 admin interface that removes the need to manually edit in most
 changes.

 2009/5/16 Karl Weckstrom k...@weckstrom.com:
 Heh and they're CHARGING for that mod, right?

 They don't deserve my money or support if they can't supply  
 serverops a proper config file.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com 
 ] On Behalf Of Kitteny Berk
 Sent: Saturday, May 16, 2009 5:47 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Killing Floor server name and other commands

 This,  especially with unreal engine games/mods,   bloody nightmare.

 Karl Weckstrom wrote:
 I love it when mods come out with no documentation :)

 Seriously, mod creators - if you're not going to at LEAST have a  
 commented server config available, why bother?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com 
 ] On Behalf Of Steven Hartland
 Sent: Saturday, May 16, 2009 5:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Killing Floor server name and other commands

 Please read the question before answering as this clearly targeted
 at a game which doesn't even have a server.cfg.

 Regards
 Steve

 - Original Message -
 From: Nightbox alexandrualexa...@gmail.com



 for hostname you put hostname in server.cfg

 2009/5/16 admin ad...@firestormpcs.net


 Three Questions.

 1. How do i set up the hostname for my server so its not Killing
 Floor Server?
 2. If you know can you include some other comands?
 3. How do i change difficulty?



 
 This e.mail is private and confidential between Multiplay (UK)  
 Ltd. and the person or entity to whom it is addressed. In the  
 event of misdirection, the recipient is prohibited from using,  
 copying, printing or otherwise disseminating it or any information  
 contained in it.

 In the event of misdirection, illegible or incomplete transmission  
 please telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Killing Floor Win32 Dedicated Server files available

2009-05-14 Thread admin
i cant get my update tool to install it can someone post (or attach)  
the contents of the .bat

Teh_spartan
ad...@firestormpcs.net



On May 13, 2009, at 11:59 PM, Cc2iscooL wrote:

 Default config has 7757 as default port. Their forum lists it as  
 7707. Which
 is it? :P

 On Wed, May 13, 2009 at 10:08 PM, msleeper mslee...@cyberwurx.com  
 wrote:

 Thanks a ton.


 On Wed, 2009-05-13 at 23:00 -0400, Munra wrote:
 I sent him the link for the hlds list, he said he should join it.

 I hate buggin him he's still play testing the game and has a game  
 release
 in
 like 15 hours.  I'll tell him you asked.

 Looks like there is already A lot if information here

 http://forums.tripwireinteractive.com/forumdisplay.php?f=59

 - Original Message -
 From: msleeper mslee...@cyberwurx.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Wednesday, May 13, 2009 10:41 PM
 Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files  
 available


 Damn. Tell him thanks, and ask what info if any we'll have about  
 how to
 setup servers for optimal awesome.


 On Wed, 2009-05-13 at 22:31 -0400, Munra wrote:
 The answer is no.

 I talked to Ramm-Jaeger from trip wire.  This was his answer.

 10:24 PM - Munra: NP one guy asked if the server is multihreaded
 10:24 PM - [TW]Ramm-Jaeger: Nope
 10:24 PM - [TW]Ramm-Jaeger: Same as RO
 10:24 PM - [TW]Ramm-Jaeger: Although, with only 6 players you  
 don't
 really
 need it
 10:25 PM - [TW]Ramm-Jaeger: 1 core of most modern CPUs can run  
 lots of
 server instances
 10:25 PM - Munra: Figured can I copy this as a respones? to him?
 10:25 PM - [TW]Ramm-Jaeger: Sure



 Thanks for the heads up.

 Is the server (win or linux) going to be multithreaded? Just  
 want to
 know what machine to place this on. Thanks!



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 -- 
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Killing Floor Win32 Dedicated Server files available

2009-05-14 Thread admin
thanks
lol my name is admin

me no admin

On May 14, 2009, at 7:46 AM, Kitteny Berk wrote:

 hldsupdatetool -command update -game killingfloor -dir .

 admin wrote:
 i cant get my update tool to install it can someone post (or attach)
 the contents of the .bat

 Teh_spartan
 ad...@firestormpcs.net



 On May 13, 2009, at 11:59 PM, Cc2iscooL wrote:


 Default config has 7757 as default port. Their forum lists it as
 7707. Which
 is it? :P

 On Wed, May 13, 2009 at 10:08 PM, msleeper mslee...@cyberwurx.com
 wrote:


 Thanks a ton.


 On Wed, 2009-05-13 at 23:00 -0400, Munra wrote:

 I sent him the link for the hlds list, he said he should join it.

 I hate buggin him he's still play testing the game and has a game
 release

 in

 like 15 hours.  I'll tell him you asked.

 Looks like there is already A lot if information here

 http://forums.tripwireinteractive.com/forumdisplay.php?f=59

 - Original Message -
 From: msleeper mslee...@cyberwurx.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Wednesday, May 13, 2009 10:41 PM
 Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files
 available



 Damn. Tell him thanks, and ask what info if any we'll have about
 how to
 setup servers for optimal awesome.


 On Wed, 2009-05-13 at 22:31 -0400, Munra wrote:

 The answer is no.

 I talked to Ramm-Jaeger from trip wire.  This was his answer.

 10:24 PM - Munra: NP one guy asked if the server is multihreaded
 10:24 PM - [TW]Ramm-Jaeger: Nope
 10:24 PM - [TW]Ramm-Jaeger: Same as RO
 10:24 PM - [TW]Ramm-Jaeger: Although, with only 6 players you
 don't
 really
 need it
 10:25 PM - [TW]Ramm-Jaeger: 1 core of most modern CPUs can run
 lots of
 server instances
 10:25 PM - Munra: Figured can I copy this as a respones? to him?
 10:25 PM - [TW]Ramm-Jaeger: Sure



 Thanks for the heads up.

 Is the server (win or linux) going to be multithreaded? Just
 want to
 know what machine to place this on. Thanks!



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 --  
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] l4d deticated server bug fix HELP!!!

2009-05-12 Thread admin
can any one tell me how to get srcds sot restart if no one is on the  
server for a pirod of time like half an hour this would fix a bug in  
the l4d dedicated server

Teh_spartan
ad...@firestormpcs.net




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Referenced Memory

2009-05-04 Thread Surplus Power Admin
Lately, like in the past two days, it seems my 4 person (close friends 
only) arena server can't go for a half hour without getting some error 
message of this nature:


The instruction at 0x01091328 referenced memory at 0x0c1701b8. The 
memory could not be read. Click on OK to terminate the program

Anyone know what that means, or what I can do to fix it? Best I can 
figure is that its a leak... but w/ the engine or a plugin or what?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


  1   2   >