[osg-users] Cannot pick with LOD nodes

2008-11-04 Thread Can T. Oguz
Hi, Couldn't make osgViewer::View::computeIntersections() work with LOD nodes. From an old discussion I have read that IntersectVisitor has a LODSelectionMode. But I haven't met such option in the path of osgViewer::View::computeIntersections(). I'm sure picking is possible with LOD nodes; but

Re: [osg-users] Cannot pick with LOD nodes

2008-11-04 Thread Can T. Oguz
Hi Again, That has turned out to be a basic coding error (the nearest position on LOD was 1.0f not 0.0f) Since visitors use value 0.0f as the closest distance (of course they would) nothing was picked. Sorry for the disturbance, Can 2008/11/4 Can T. Oguz [EMAIL PROTECTED] Hi, Couldn't

Re: [osg-users] osg::Plane

2008-11-04 Thread Alberto Luaces
El Lunes 03 Noviembre 2008ES 21:20:57 Renan Mendes escribió: Stupid but fast question. Just want to make sure I'm getting it right, as notations can vary and there is no explanation at the reference docs. Let's say I have an osg::Plane that can be represented as ax + by + cz + d = 0. The

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Alberto Luaces
Hello, I submitted the same patch that Oleg said for the 1.4 DOM sometime ago (http://sourceforge.net/tracker/index.php?func=detailaid=2003257group_id=157838atid=805426), but it seems that they haven't applied it on newer versions. We should do the same this time. Alberto El Lunes 03

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Max Pfingsthorn
Hi Robert, On Tue, Nov 4, 2008 at 12:01 PM, Robert Osfield [EMAIL PROTECTED] wrote: Which version of the OSG do find problems with? What is the exact machine/OS combination are you using? I am using OSG trunk (2.7.5) from this morning on Ubuntu 8.04 32bit. The machine is a Intel Pentium D

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Alberto Luaces
El Martes 04 Noviembre 2008ES 13:08:46 Patrick Castonguay escribió: Hi everybody, I am just new to OSG and currently am just using but would hope to do some development in the future. I was wondering if there has been any thoughts given recently to moving to a forum structure instead of the

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Cedric Pinson
Hi Robert, Robert Osfield wrote: Hi Cedric, On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I put osgAnimation in the svn osgwidget branch and i have a version to try. I think to work with mercurial then i will get and push my change to the osgWidget branch, it's

[osg-users] composite view and cameras question

2008-11-04 Thread Peter Wraae Marino
Hi Users, when having a composite view I have two camera, one for each view. Is there an elegant way of syncing these two cameras? so they have the same fov, position, direction, and so on... -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Peter Wraae Marino
Hi Jan, like you said just to forums instead.. every descent forum has thread notifications. So no need to track down forums, you will get an email when someone has answered or posted in your forum thread. Peter On Tue, Nov 4, 2008 at 3:18 PM, Jan Ciger [EMAIL PROTECTED] wrote: -BEGIN

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Cedric Pinson
I prefer mailing list too, you just need to configure and make filter to manage mailing in the way you want. for me it's perfect, i can manage and sort it very quickly. Cheers, Cedric Mathias Fröhlich wrote: Hi, Please not forums! On Tuesday 04 November 2008 15:18, Jan Ciger wrote:

[osg-users] my problem with VPB 0.9.9

2008-11-04 Thread legeochen
Hi all I have just managed to compile VPB 0.9.9. But there is a problem: when run the applications like osgdem, vpbmaster, it just stop there. osgdem --xx 10 --yy 10 -t ps_texture_16k.tif \ --xx 10 --yy 10 -d ps_height16.tif \ -l 8 -v 0.1 -o puget.ive -a pegout.osga I have osg 2.7.4 installed

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Robert Osfield
Hi Cedric, On Tue, Nov 4, 2008 at 1:42 PM, Cedric Pinson [EMAIL PROTECTED] wrote: What other components are you thinking of? there is a some examples, so i know where to put it, there is also an animation viewer but i guess i will put it in example, Examples should just go straight into the

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Jeremy Moles
On Tue, 2008-11-04 at 14:42 +0100, Cedric Pinson wrote: Hi Robert, Robert Osfield wrote: Hi Cedric, On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I put osgAnimation in the svn osgwidget branch and i have a version to try. I think to work with mercurial

Re: [osg-users] Pergunta

2008-11-04 Thread Renan Mendes
Hi, In my application, I'm trying to create a point (a small sphere) and alter its properties, like shininess and transparency. When I execute the following method, the point is created with shininess effects alright. However, no matter how much I change the values related to transparency

Re: [osg-users] composite view and cameras question

2008-11-04 Thread Robert Osfield
Hi Peter, On Tue, Nov 4, 2008 at 2:21 PM, Peter Wraae Marino [EMAIL PROTECTED] wrote: when having a composite view I have two camera, one for each view. Is there an elegant way of syncing these two cameras? so they have the same fov, position, direction, and so on... What is different between

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Jeremy Moles
On Tue, 2008-11-04 at 15:35 +0100, Cedric Pinson wrote: I prefer mailing list too, you just need to configure and make filter to manage mailing in the way you want. for me it's perfect, i can manage and sort it very quickly. Cheers, Cedric Mathias Fröhlich wrote: Hi, Please not

Re: [osg-users] my problem with VPB 0.9.9

2008-11-04 Thread Robert Osfield
Hi Legeo, Could please explain what you mean by it just stop there as it's totally meaningless. Does it crash? Does it hang? Does time freeze? Does a bell ring and the bus conductor tell you to get off at the next stop? Robert. On Tue, Nov 4, 2008 at 2:36 PM, legeochen [EMAIL PROTECTED]

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Alejandro Aguilar Sierra
Robert: That system already exists. It is the google group http://groups.google.com/group/osg-users . It can work as a mailing list for those who want to get the e-mails, or as a forum for those who don't. Another advantage is that it will not fall when osg servers fail. I guess currently that

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Cedric Pinson
Hi Sukender, The way to proceed to commit fix is to submit on osg-submissions. I added your modification on the http://hg.plopbyte.net/osg-branch/ and the osgWidget branch. Cheers, Cedric Sukender wrote: Great. As soon as it's okay, I'm going to learn/work with osgATK from the branch (but

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Wang Rui
Hi J-S, 2008/11/4 Jean-Sébastien Guay [EMAIL PROTECTED] Hello Wang Rui, Very interesting! There was discussion a while ago about implementing something like that for OSG, good to see it get done at last! Some quick questions (I have not checked the code, I'm just curious): How are the

Re: [osg-users] Pergunta

2008-11-04 Thread Can T. Oguz
May be it is that blending is not turned on : stateSet-setMode(GL_BLEND, StateAttribute::ON); Can 2008/11/4 Renan Mendes [EMAIL PROTECTED] Hi, In my application, I'm trying to create a point (a small sphere) and alter its properties, like shininess and transparency. When I execute the

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Max Pfingsthorn
Hi Robert, yes, that modified PThread.c++ seems to work for me without having to put the init into my main. Thanks for the help! Bye, max On Tue, Nov 4, 2008 at 3:48 PM, Robert Osfield [EMAIL PROTECTED] wrote: On Tue, Nov 4, 2008 at 2:06 PM, Max Pfingsthorn [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Robert Osfield
Hi Alejandro, The current googlegroups is just observers our mailman server, but it doesn't allow you to post to the list. Migrating googlegroups wholesale would loose users who don't like giving more control over to google. Robert. On Tue, Nov 4, 2008 at 3:06 PM, Alejandro Aguilar Sierra

Re: [osg-users] MAX to COLLADA or which format ?

2008-11-04 Thread Kim C Bale
I'm afraid I can't recall the interpolation method used for generating the normals from the gerstner model, it is detailed in the book. I personally didn't use the gerstner approach since I had already built an FFT simulation for the wave surface and wanted to use that for the the normal

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Robert Osfield
On Tue, Nov 4, 2008 at 3:16 PM, Max Pfingsthorn [EMAIL PROTECTED] wrote: Hi Robert, yes, that modified PThread.c++ seems to work for me without having to put the init into my main. Great, now checked into svn/trunk. Robert. ___ osg-users mailing

Re: [osg-users] Pergunta

2008-11-04 Thread Renan Mendes
Hi, Can. The stateSet whose mode you are setting is from the drawable or the geode? And how exactly can I do that without destroying my previous settings? (geode - getOrCreateStateSet() - setAttributeAndModes(this-material.get(), osg::StateAttribute::ON);) Thanks again,

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Robert Osfield
On Tue, Nov 4, 2008 at 2:46 PM, Jeremy Moles [EMAIL PROTECTED] wrote: What other components are you thinking of? Morph animations! :) (Imagine a character breathing, where no skeletal animation takes place but vertexes are displaced arbitrarily.) I know osgAnimation will support this one

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Robert Osfield
On Tue, Nov 4, 2008 at 2:06 PM, Max Pfingsthorn [EMAIL PROTECTED] wrote: Hi Robert, On Tue, Nov 4, 2008 at 2:36 PM, Robert Osfield [EMAIL PROTECTED] wrote: Could you try adding a: Thread::Init(); To the start of your main and see if that makes a difference. Yes, that did it. Before,

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Jean-Sébastien Guay
Hi Peter, like you said just to forums instead.. every descent forum has thread notifications. So no need to track down forums, you will get an email when someone has answered or posted in your forum thread. So you prefer getting e-mail *and* going to a forum rather than just getting

Re: [osg-users] Pergunta

2008-11-04 Thread Jean-Sébastien Guay
Hello Renan, In my application, I'm trying to create a point (a small sphere) and alter its properties, like shininess and transparency. When I execute the following method, the point is created with shininess effects alright. However, no matter how much I change the values related to

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Jean-Sébastien Guay
Hello Wang Rui, They are tessellated at a given detail level, that is, they are all derived from osg::Geometry and can be regard as geometries. I know it is more efficient to use geometry shaders, but maybe it is more easier to save and modify data from vertices arrays, and make the library

Re: [osg-users] Pergunta

2008-11-04 Thread Jean-Sébastien Guay
Hello Renan, Can is probably right, blending is probably not enabled on your node. If you enable it, setting the transparency through the material will probably work. You will probably also need to give OSG a hint that your node contains transparency:

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Max Pfingsthorn
Hi Robert, On Tue, Nov 4, 2008 at 10:58 AM, Robert Osfield [EMAIL PROTECTED] wrote: Any further ideas? I'm pretty sure I'm doing something wrong because osgviewer works. It might be a long shot, but my only idea right now is that perhaps the main thread for

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Jefferson Pinheiro
I would prefer a forum too. Even though I use gmail with filters. 2008/11/4 Jean-Sébastien Guay [EMAIL PROTECTED] Hi Peter, like you said just to forums instead.. every descent forum has thread notifications. So no need to track down forums, you will get an email when someone has answered

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Max Pfingsthorn
Hello everyone, I've checked out OSG again, rebuilt it completely with debugging symbols. I checked with ldd which libraries are linked to, and they are the correct ones. First I thought this happened because I still had an old OpenThreads library lying around (from the ubuntu repos), but now

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Jeremy Moles
On Tue, 2008-11-04 at 17:30 +0100, Sukender wrote: Hi Cedric, The way to proceed to commit fix is to submit on osg-submissions. That's ok. I'm registered now. I added your modification on the http://hg.plopbyte.net/osg-branch/ and the osgWidget branch. Err... I think I'm going to

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Cedric Pinson
Hu Sukender, Good to hear that. I will take care to sync my branch with the osgWidget as soon as possible. Cheer, Cedric Sukender wrote: Hi Cedric, The way to proceed to commit fix is to submit on osg-submissions. That's ok. I'm registered now. I added your modification on the

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Robert Osfield
Hi Cedirc, On Tue, Nov 4, 2008 at 3:49 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I don't know what you mean by this, could you explain which animation viewer feature would be. Select an animation and play/pause it, and visualize more animation at the same time. Like a timeline viewer of

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Robert Osfield
Guys. Please re-read the previous thread on this discussion. Everything has been said before, everything has be rehashed to death. You are never going to please everyone by going for a forum or by going for mailing list only. The only way to appease everyone is to have a system where users

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oleg Dedkow wrote: Hello Jan, you just have to include memory header file in dae.h. After adding this line of code I was able to compile the actual COLLADA version under Xubuntu. Regards, Oleg Ah, cool! Thanks Oleg, I will give this a

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Sukender
Hi Cedric, The way to proceed to commit fix is to submit on osg-submissions. That's ok. I'm registered now. I added your modification on the http://hg.plopbyte.net/osg-branch/ and the osgWidget branch. Err... I think I'm going to work on the osgWidget branch, simply because I'm used to work

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Robert Osfield
Hi Max, On Tue, Nov 4, 2008 at 1:13 PM, Max Pfingsthorn [EMAIL PROTECTED] wrote: Hmm, ok. Thanks. I noticed that with the Ubuntu OSG package, CurrentThread is non-zero only after readNodeFiles was called, not before. This is different to your output, which was always non-zero. Can or should I

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Sukender
Just keep in mind that while I update the osgWidget branch pretty frequently, I only sync with trunk every 2 weeks or so. With Cedric committing there now too, you're bound to see updates every day... I understand that getting a modified source of the HEAD revision is better than an older

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Jeremy Moles
On Tue, 2008-11-04 at 10:53 -0500, Jean-Sébastien Guay wrote: Hello Wang Rui, They are tessellated at a given detail level, that is, they are all derived from osg::Geometry and can be regard as geometries. I know it is more efficient to use geometry shaders, but maybe it is more easier

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Robert Osfield
Hi Max, On Tue, Nov 4, 2008 at 9:46 AM, Max Pfingsthorn [EMAIL PROTECTED] wrote: The _threadHoldingMutex is NULL, is that ok? Also, there is only one thread. ReentrantMutex::threadHoldingMutex is initialized to 0, and when the mutex is released it is reset to 0 so it's perfectly normal. Any

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Wraae Marino wrote: Hi Patrick, I agree 100% mailing lists are old school forums are more structured and makes it easier to find already answered questions also forums won't spam my email box. A lot of projects use mailing lists and

Re: [osg-users] composite view and cameras question

2008-11-04 Thread Peter Wraae Marino
Hi Robert, To answer the question about the two views, i'll have to explain the problem that made us to use the two views. We have a terrain and an airplane... the problem is the terrain has a lot of decals and was giving z-fighting problems. The terrain is generated by a 3rd party software so

[osg-users] Migrating to a forum?

2008-11-04 Thread Patrick Castonguay
Hi everybody, I am just new to OSG and currently am just using but would hope to do some development in the future. I was wondering if there has been any thoughts given recently to moving to a forum structure instead of the full mailing list. I believe it would be much better to be able to

Re: [osg-users] MAX to COLLADA or which format ?

2008-11-04 Thread Ümit Uzun
Hi Kim, Thanks for detailed explanation. I grasp the method of sun-beams and I will read in ShaderX5 too. But could you clarify me at some point before I have started to search about this topic? I will create my own water surface and waves algorithm. And then with using sun light I will

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Cedric Pinson
Hi Sukender, The only risk you add if you dont use the osgWidget branch or my mercurial repository is to patch something outdated. if you are interested by those functionnalities i suggest to use this branch. osgAnimation is very young and will move quickly, so i suppose there is a lot of

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Peter Wraae Marino
Hi Robert, I can see that having both systems at the same time would be nice, but how would you solve the problem about catagory, topics, threads, subjects.. in a mailing list you only have a subject. so if we parsed the mailist and got the forum in sync then all posts would just come in one

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeremy Moles wrote: I'm using gcc 4.3.0 on Fedora 9 and got SVN trunk to compile properly, but I didn't try the 2.1 tag. OK, I can try SVN version. I was using the official release from May. On a different note: do you happen to know what the

Re: [osg-users] animtk release 0.0.9 - Win32 SUCCESS

2008-11-04 Thread Sukender
Hi again, Err... I think I missed something. What I plan to do is: - Check out osgWidget-dev branch - Use osgAnimation from the branch in my project (under Win32) - Send back *potential* modifications as an archive of modified sources on the osg-submissions list. These sources would always be

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Can T. Oguz
I think receiving everything is good (for rookies like me) 2008/11/4 Alberto Luaces [EMAIL PROTECTED] El Martes 04 Noviembre 2008ES 13:08:46 Patrick Castonguay escribió: Hi everybody, I am just new to OSG and currently am just using but would hope to do some development in the future.

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Jean-Sébastien Guay
Hi Peter, I can see that having both systems at the same time would be nice, but how would you solve the problem about catagory, topics, threads, subjects.. in a mailing list you only have a subject. so if we parsed the mailist and got the forum in sync then all posts would just come in one

Re: [osg-users] Computing bullet collision models from .3ds files

2008-11-04 Thread Max Pfingsthorn
Hi, there is the Physics Abstraction Library (http://www.adrianboeing.com/pal/index.html , http://pal.sourceforge.net). I'm not sure to what extend that is useful, but it seems to be rather popular. It already abstracts ODE, Bullet, and other, even commercial, engines. Possibly worth a look. I

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Max Pfingsthorn
Hi Robert, On Tue, Nov 4, 2008 at 2:36 PM, Robert Osfield [EMAIL PROTECTED] wrote: Could you try adding a: Thread::Init(); To the start of your main and see if that makes a difference. Yes, that did it. Before, OSG 2.6.1 and 2.5.5 finished compiling and *both* worked without

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Alberto Luaces
Nevermind, I realized that Jan was using the version of the downloads section. The error is already fixed in Collada SVN. El Martes 04 Noviembre 2008ES 10:09:35 Alberto Luaces escribió: Hello, I submitted the same patch that Oleg said for the 1.4 DOM sometime ago

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Peter Wraae Marino
Hi Patrick, I agree 100% mailing lists are old school forums are more structured and makes it easier to find already answered questions also forums won't spam my email box. A lot of projects use mailing lists and think that they are the only mailing list people use, but the fact is I am on 4

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread David _
i also prefer forums over a mailing lists all the way Date: Tue, 4 Nov 2008 13:18:10 +0100 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Migrating to a forum? Hi Patrick, I agree 100% mailing lists are old school forums are more structured and makes

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Max Pfingsthorn
Hi Robert, On Tue, Nov 4, 2008 at 1:40 PM, Robert Osfield [EMAIL PROTECTED] wrote: As another datapoint for your testing - I modified my Thread::CurrentThread method to return 0 and the test code worked without deadlocks. Hmm, ok. Thanks. I noticed that with the Ubuntu OSG package,

Re: [osg-users] Computing bullet collision models from .3ds files

2008-11-04 Thread Dusten Sobotta
The integration of PAL with OSG would in my opinion, be a waste of resources. PAL isn't maintained well, and doesn't support all of the features of the engines that it contains. In addition, documentation is -really- scarce for it. I do agree with Robert though, that any additions made to OSG

Re: [osg-users] [osg-submissions] AC3D Texture clamping

2008-11-04 Thread Mathias Fröhlich
Hi, On Monday 03 November 2008 20:30, John Cummings wrote: I think it may be too late to have anything changed, but I'd like to learn something out of this matter. I do not think that you are too late. I was just willing to make the majority of users again happy. When you had responded

Re: [osg-users] animtk release 0.0.9

2008-11-04 Thread Robert Osfield
Hi Cedric, On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I put osgAnimation in the svn osgwidget branch and i have a version to try. I think to work with mercurial then i will get and push my change to the osgWidget branch, it's easy for me and does not require an

Re: [osg-users] composite view and cameras question

2008-11-04 Thread David Spilling
Peter, You could have a look at the osgdepthpartition example, which does something similar, although for different reasons - I think this was originally due to precision issues for very large scenes, but its use of multiple z ranges might help your problem. David

Re: [osg-users] Computing bullet collision models from .3ds files

2008-11-04 Thread Robert Osfield
Hi Guys, It's good to see a number of different users popping with discussion of their own work on integrating physics with the OSG. I would be great to have an OSG NodeKit for doing physics, but I'm very wary of tying to one specific engine as each engine has it's own strengths and weakness,

[osg-users] VirtualPlantBuilder Ubuntu 64bit Quad Core only using single core

2008-11-04 Thread Mark Yantek
OSG-USERS, My build of VirtualPlanetBuilder(VPB) 0.9.1 only utilizes one core out of the available four. Is there a way to tell VPB to use more than one core? I'm using Ubuntu 8.10 64-bit with an Intel quad core CPU. Thanks -Mark Yantek

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Robert Osfield
Hi Max, I just run your code on my Kubuntu 7.10 64bit, Intel quad core system and got: OpenThreads::CurrentThread: 0x6030e0 start! OpenThreads::CurrentThread: 0x6030e0 OpenThreads::CurrentThread: 0x6030e0 The complete code is listed below. Which version of the OSG do find problems with? What

Re: [osg-users] deadlock loading io plugin?

2008-11-04 Thread Robert Osfield
Hi Max, As another datapoint for your testing - I modified my Thread::CurrentThread method to return 0 and the test code worked without deadlocks. Do you have any other machines that you could try? Robert. On Tue, Nov 4, 2008 at 12:19 PM, Max Pfingsthorn [EMAIL PROTECTED] wrote: Hi Robert,

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Alberto Luaces wrote: Nevermind, I realized that Jan was using the version of the downloads section. The error is already fixed in Collada SVN. Right, that's correct - I have got the official release from May. Good to know that it is fixed

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Jean-Sébastien Guay
Hello Wang Rui, The osgModeling library is available online today! Very interesting! There was discussion a while ago about implementing something like that for OSG, good to see it get done at last! Some quick questions (I have not checked the code, I'm just curious): How are the

[osg-users] Character animation in OSG

2008-11-04 Thread Dusten Sobotta
Hello, From what I understand, in addition to OSG/Cal, OSG has some animation features built in. Which animation libraries or extensions are ideal for handling .3ds models with skeletal animation? Thanks in advance~ ___ osg-users mailing list

Re: [osg-users] osg::Plane

2008-11-04 Thread Renan Mendes
OK, thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Character animation in OSG

2008-11-04 Thread Cedric Pinson
Hi Dusten, Right now animation throw osgAnimation is limited and in a beta state, in fact it's not really fully merge in osg, but it contains character animation. There is today only a blender exporter that is capable to export character/animation for osgAnimation. I guess your best bet is

[osg-users] osgDB loader question

2008-11-04 Thread Sean Spicer
Is there a way to load files from a byte-buffer? I'd like to be able to store certain shape-files as resources and load them with something similar to: osgDB::readNodeFile(shapeFile) something like: osgDb::readFromByteBuffer(char *buffer, size_t size); I can't find anything like this in the

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Mathias Fröhlich
Hi, Please not forums! On Tuesday 04 November 2008 15:18, Jan Ciger wrote: Sorry, but I personally cannot imagine having to chase down 4-5 forums every day to check for new messages for projects I am involved in and then another 2-3 related to the office. That would be simply impossible to

Re: [osg-users] Computing bullet collision models from .3ds files

2008-11-04 Thread Robert Osfield
On Tue, Nov 4, 2008 at 1:28 PM, Dusten Sobotta [EMAIL PROTECTED] wrote: The integration of PAL with OSG would in my opinion, be a waste of resources. PAL isn't maintained well, and doesn't support all of the features of the engines that it contains. In addition, documentation is -really-

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Ulrich Hertlein
Quoting Peter Wraae Marino [EMAIL PROTECTED]: like you said just to forums instead.. every descent forum has thread notifications. So no need to track down forums, you will get an email when someone has answered or posted in your forum thread. Oh great, so not only do you get swamped with

Re: [osg-users] OSG MFC Fullscreen

2008-11-04 Thread Albino Rodrigues
Hi Simon, Thanks for the reply. I didn't have much luck with ChangeDisplaySettingsEx However, I found this http://www.codeguru.com/forum/showthread.php?t=363365 and it's worked quite well. It's a fake fullscreen where you hide components of your GUI and stretch the drawing window. It

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Wang Rui
Hi Jeremy, Thanks for help. BTW, I also have the plan to help implement some morph animations. For example, moving and rotating some of the vertices to make a multi-segment box walking like a snake. I think it can realize with the VBO or just with dirtyDisplayLists (but not efficient, anyhow

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Wang Rui
Hi Patrick, There is a Chinese forum with more than a thousand members: bbs.osgchina.org. But it's only for Chinese users. :) There are some other forums on google, but not so popular as the mailing list. Wang Rui 2008/11/4 Patrick Castonguay [EMAIL PROTECTED] Hi everybody, I am just new to

Re: [osg-users] osgDB loader question

2008-11-04 Thread Wang Rui
Hi Sean, Try this: osgDB::ReaderWriter::readNode(std::istream, const Options* =NULL) You should obtain the ReaderWriter plugin first: osgDB::Registry::instance()-getReaderWriterForExtension( osgDB::getLowerCaseFileExtension(filename) ); It supports .osg files. Wang Rui 2008/11/5 Sean Spicer

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Cedric Pinson
Hi Wang, I dont know exactly how you would want morph, today there is nothing yet in osgAnimation to do morph of shape, but you could use osgAnimation to control your controlpoints with an EaseMotion or a Sampler (it's something that contains keyframes and interpolates between them) Your

Re: [osg-users] The osgModeling Project

2008-11-04 Thread Wang Rui
Hi Cedric, At present I'm not sure what should be done, too. Maybe it's something like the Morpher or FFD modifier in 3dsmax, but performing in real-time rendering. I'm goint to study what other 3D graphics APIs have done for modeling and animating of scene. I believe OSG exceed them in the near

[osg-users] scale bug?

2008-11-04 Thread GMD GammerMaxyandex.ru
G'Day. I have some questions about osg. 1. I have 2 functions: first sets relative scalation, second - absolute. First function works [code] osg::Matrix matrix = MyTransformMatrix-getMatrix(); matrix.preMult(osg::Matrix::scale(dx,dy,dz)); MyTransformMatrix-setMatrix(matrix); [/code] Second

[osg-users] reseting position/rotation/scale

2008-11-04 Thread GMD GammerMaxyandex.ru
G'Day. I have some questions about osg. There is function MatrixTransform for reseting position/rotation/scale. [code] osg::Matrix mat; if (!position) mat.preMult (osg::Matrix::translate(MyTransformMatrix-getMatrix().getTrans())); if (!rotate) mat.preMult

[osg-users] Is there paid OSG-user support?

2008-11-04 Thread GMD GammerMaxyandex.ru
Is there paid OSG-user support? I have question like How may it be done better?, and can pay for consulting (for example througth WebMoney). Is it real? ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Particle system. How can I do this in practice?

2008-11-04 Thread GMD GammerMaxyandex.ru
Hi, I have question about osg. I make particls as it made it examples, then use MatrixTransform, then attach emitter to MatrixTransform ( MyMatrixTrans-addChild(emitter); ). After that I add MatrixTransform to scene group ( root-addChild(MyMatrixTrans); ). But when I move/rotate MyMatrixTrans,

[osg-users] How should I reset position/rotation/scale using MatrixTransform?

2008-11-04 Thread GMD GammerMaxyandex.ru
Hi. I have question about MatrixTransform. How should I reset position/rotation/scale using MatrixTransform? [code] { osg::Matrix mat; osg::Vec3d _Trans = MyMatrixTransform-getMatrix().getTrans(); osg::Quat _Rotate =MyMatrixTransform-getMatrix().getRotate(); osg::Vec3d _Scale =

Re: [osg-users] Pergunta

2008-11-04 Thread Can T. Oguz
Hi, That's what I do to make things transparent. I would apply the setting to where I apply material of course. I'm not much experienced with materials. There is a common sense that one needs a material to set transparency. But I think it's a common misunderstanding. Choosing the opaque or

Re: [osg-users] Character animation in OSG

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dusten Sobotta wrote: Hello, From what I understand, in addition to OSG/Cal, OSG has some animation features built in. Which animation libraries or extensions are ideal for handling .3ds models with skeletal animation? You can use osgCal or

Re: [osg-users] VirtualPlantBuilder Ubuntu 64bit Quad Core only using single core

2008-11-04 Thread Ralf Stokholm
You need to call VPB with the vpbmaster exe to make use of multiple cores. Im not sure what version this is avaliable from, but if you use the rev. that matches osg 2.6 it will work. Brgs. Ralf 2008/11/4 Mark Yantek [EMAIL PROTECTED] OSG-USERS, My build of VirtualPlanetBuilder(VPB)