Re: [osg-users] request for small change in StandardShadowMap.cpp

2015-05-01 Thread Trajce Nikolov NICK
Okay ... if you find in any case 5 minutes, attached are the proposed mods. Thanks as always! Nick On Fri, May 1, 2015 at 8:16 PM, Robert Osfield wrote: > Hi NIck, > > On 1 May 2015 at 19:11, Trajce Nikolov NICK > wrote: > > Hi again Robert, > > > > I took a

Re: [osg-users] request for small change in StandardShadowMap.cpp

2015-05-01 Thread Trajce Nikolov NICK
interface, that is easier .. What you think? Nick On Fri, May 1, 2015 at 7:24 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > thanks for the reply. Well, I spent quite a good amount of time to > understand how it works and it all points to the Stan

Re: [osg-users] request for small change in StandardShadowMap.cpp

2015-05-01 Thread Trajce Nikolov NICK
x27;t provide the answer. In > general overriding the management of osg::Program and other > osg::StateSet setting shouldn't require lots of hacks, so if a > particular ShadowTechnique is failing in this respect then perhaps > this needs looking at. > > Robert. > > &g

[osg-users] request for small change in StandardShadowMap.cpp

2015-05-01 Thread Trajce Nikolov NICK
nd. What you think? Please let me know and thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-29 Thread Trajce Nikolov NICK
te an example that illustrates this problem? > > Robert. > > On 28 April 2015 at 18:49, Trajce Nikolov NICK > wrote: > > It happens when there is no node attached to the CameraMainpulator and > > home(..) is called. Then some undefined behavior is presented by the > > manip

Re: [osg-users] osgShadow::MinimalShadowMap::ViewData::computeScenePolytopeBounds ... causes crash on Mac, fix proposed

2015-04-28 Thread Trajce Nikolov NICK
gt; two methods, one that takes a matrix and one takes no parameters. I > have implemented this and checked it into svn/trunk. > > Could you test it out under OSX for me? > > Cheers, > Robert > > On 28 April 2015 at 16:25, Trajce Nikolov NICK > wrote: > > Hi Ro

Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-28 Thread Trajce Nikolov NICK
It happens when there is no node attached to the CameraMainpulator and home(..) is called. Then some undefined behavior is presented by the manipulator .. I have found work-around so please ignore Nick On Tue, Apr 28, 2015 at 6:23 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>

[osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-28 Thread Trajce Nikolov NICK
ays! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgShadow::MinimalShadowMap::ViewData::computeScenePolytopeBounds ... causes crash on Mac, fix proposed

2015-04-28 Thread Trajce Nikolov NICK
gBox computeScenePolytopeBounds( const osg::Matrix & m = osg::Matrix::identity() ); In the implementation it wont matter since when the matrix reference "is not NULL reference" is multiplying vertices with it What do you think? Nick -- trajce nikolov nick ___

[osg-users] osgSim::LightPointNode and LightSpacePerspectiveShadowMapDB

2015-04-24 Thread Trajce Nikolov NICK
to not recieve or cast shadows but still the same. Any clue? Thanks a lot! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgText::Text::GlyphQuads change in the recent versions

2015-04-23 Thread Trajce Nikolov NICK
It was introduced in 3.3.4 .. just as an info if someone Nick On Thu, Apr 23, 2015 at 11:40 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Robert :-) > > On Thu, Apr 23, 2015 at 10:32 AM, Robert Osfield > wrote: > >> Hi Nick, >

Re: [osg-users] osgText::Text::GlyphQuads change in the recent versions

2015-04-23 Thread Trajce Nikolov NICK
Thanks Robert :-) On Thu, Apr 23, 2015 at 10:32 AM, Robert Osfield wrote: > Hi Nick, > > On 22 April 2015 at 22:38, Trajce Nikolov NICK > wrote: > > I did port of my app from 3.3.1 to the latest 3.3.7. All went smooth only > > one line of code I want to #ifdef with OSG

[osg-users] osgText::Text::GlyphQuads change in the recent versions

2015-04-22 Thread Trajce Nikolov NICK
Arrays? It will save me time to go across the code of each version from 3.3.1 Thanks a lot as always Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] #pragmatic composition : setDefine

2015-04-20 Thread Trajce Nikolov NICK
ting apply to this as well. > > > Any sample how the defines with Values set works? > > Simply by setDefine("MY_VALUE_DEFINE", "42", osg::StateAttribute::ON) > > or Roberts example defining a function: > > sta

[osg-users] #pragmatic composition : setDefine

2015-04-20 Thread Trajce Nikolov NICK
I fornid this define somewhere down the tree ? Simple removing it is not helping (as expected I guess). Any sample how the defines with Values set works? Thanks a bunch ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.opensceneg

Re: [osg-users] StatsHandler missing numbers

2015-04-17 Thread Trajce Nikolov NICK
___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Trouble with a simple shader program.

2015-04-11 Thread Trajce Nikolov NICK
- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=6#6 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.opens

[osg-users] keyboard events not processed after osgviewer lose focus and get it back

2015-04-04 Thread Trajce Nikolov NICK
etHWND(), GWLP_WNDPROC); fWndProc(hdl->getHWND(), msg.message, msg.wParam, msg.lParam); } } } #endif .. Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensceneg

Re: [osg-users] flash the DatabasePager on demmand

2015-03-25 Thread Trajce Nikolov NICK
ating on anything else > complicated right now. > > Robert. > > On 25 March 2015 at 17:24, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Robert, >> >> here is my situation. My client has large UTM database. Their IOS >> software

Re: [osg-users] flash the DatabasePager on demmand

2015-03-25 Thread Trajce Nikolov NICK
freshed by PagedLOD's that need them - this is done by tracking the > frame number that of when the cull traversal hits a PagedLOD and requests a > child. > > Robert. > > On 25 March 2015 at 16:04, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >>

[osg-users] flash the DatabasePager on demmand

2015-03-25 Thread Trajce Nikolov NICK
Hi community, is there a way to flush (discard) the currently pending PagedLODs with a call? I read the class and didn;t found anything Thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users

Re: [osg-users] Create texture from texture handle

2015-03-16 Thread Trajce Nikolov NICK
> > Thank you! > > Cheers, > Steven > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=63113#63113 > > > > > > ___ > osg-users mailing list > osg-users@li

Re: [osg-users] Texture cache question

2015-03-11 Thread Trajce Nikolov NICK
too for sharing osg::Image, which will help the > SharedStateManager spot places where osg::Texture can be shared when they > use the same osg::Image. > > Robert. > > On 10 March 2015 at 16:24, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Com

[osg-users] Texture cache question

2015-03-10 Thread Trajce Nikolov NICK
Hi Community, what was the way to have textures cached and reused on load? any hint? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] GL error line 2255: invalid operation

2015-03-07 Thread Trajce Nikolov NICK
-- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62983#62983 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listi

Re: [osg-users] GL error line 2255: invalid operation

2015-03-06 Thread Trajce Nikolov NICK
ood luck on you bug hunting! >>> >>> Björn >>> >>> ------ >>> Read this topic online here: >>> http://forum.openscenegraph.org/viewtopic.php?p=62968#62968 >>> >>> >>> >>> >>> &

Re: [osg-users] GL error line 2255: invalid operation

2015-03-05 Thread Trajce Nikolov NICK
suddenly OSG_GL_ERROR_CHECKING=ON is not verbose at all for this error still the same :-/ Nick On Thu, Mar 5, 2015 at 11:16 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Bjorn. I will start debugging > > Nick > > On Thu, Mar 5, 20

Re: [osg-users] GL error line 2255: invalid operation

2015-03-05 Thread Trajce Nikolov NICK
--- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62968#62968 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > --

[osg-users] GL error line 2255: invalid operation

2015-03-05 Thread Trajce Nikolov NICK
Hi All, have some of you experienced this error. it is annoying and I have not clue how to fix it. Any hint is appreciated Thanks a lot as always ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] RenderStage getPositionalStateContainer matrices

2015-03-05 Thread Trajce Nikolov NICK
okay... :-) .Thanks Robert Nick On Thu, Mar 5, 2015 at 2:39 PM, Robert Osfield wrote: > Hi Nick, > > On 5 March 2015 at 13:33, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> >> are these matrices local or world? >> > > Neither ;-

[osg-users] RenderStage getPositionalStateContainer matrices

2015-03-05 Thread Trajce Nikolov NICK
Hi Community are these matrices local or world? Anyone with a clue? Thanks as always Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] referenced memory management across dlls/exe (Windows only)

2015-03-01 Thread Trajce Nikolov NICK
switch to > dynamic linking of libstd++ by default. so libstdc++-6.dll is a right lib. > > but as you have the same problems then I have no answer. > > Regards > Sergey > > On Sun, Mar 1, 2015 at 5:16 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: &

Re: [osg-users] referenced memory management across dlls/exe (Windows only)

2015-03-01 Thread Trajce Nikolov NICK
Hi Sergey, on my system with the latest from the Qt bundle I don't have the libstdc++_s ... only libstdc++.a and libstdc++-6.dll . And I added -lstdc++ and still getting the same issues. Any further hints? Thanks a lot Nick On Sun, Mar 1, 2015 at 1:07 PM, Trajce Nikolov

Re: [osg-users] referenced memory management across dlls/exe (Windows only)

2015-03-01 Thread Trajce Nikolov NICK
ared libstdc++ add -lstdc++_s > > Regards > Sergey > > > On Sun, Mar 1, 2015 at 1:58 PM, Ulrich Hertlein > wrote: > >> -BEGIN PGP SIGNED MESSAGE- >> Hash: SHA256 >> >> Hi Nick, >> >> On 28/02/2015 14:46, Trajce Nikolov NICK wrote:

Re: [osg-users] referenced memory management across dlls/exe (Windows only)

2015-02-28 Thread Trajce Nikolov NICK
also I am using Qt Creator and MinGW (whatever the last version is). I know in Visual Studio you can specify the /MD option to use shared CRT libs and to avoid this problem. Any MinGW gurus around with hints? Nick On Sat, Feb 28, 2015 at 2:46 PM, Trajce Nikolov NICK < trajce.nikolo

[osg-users] referenced memory management across dlls/exe (Windows only)

2015-02-28 Thread Trajce Nikolov NICK
lways! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG will not work on OpenSUSE 13.2 with the AMD driver on Radeon

2015-02-14 Thread Trajce Nikolov NICK
ce to start. Checking the support/forum > discussions for SUSE and Radeon would also be an avenue to explore. > > Robert. > > On 9 February 2015 at 19:20, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> I spent the

[osg-users] OSG will not work on OpenSUSE 13.2 with the AMD driver on Radeon

2015-02-09 Thread Trajce Nikolov NICK
how to setup X11 for this configuration Anyone can share some nowhow, hints? As always, thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Question about bump mapping

2015-02-05 Thread Trajce Nikolov NICK
t;>>>>> chunk of code of OSG could set up bump mapping on a node by itsefl and >>>>>>> NOT >>>>>>> add an osg::Program to it? For instance, if it finds more than one >>>>>>> texture >>>>

Re: [osg-users] Question about bump mapping

2015-02-05 Thread Trajce Nikolov NICK
ancourt >>>>> >>>>> ___ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> ___ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> ___ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgEphemeris build on Linux

2015-02-05 Thread Trajce Nikolov NICK
t; for most stuff now, and it includes its own sky, though it doesn't have the > same featureset as osgEphemeris. > > On Thu, Feb 5, 2015 at 9:25 AM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Me again, on this topic. I hope noone will be mad fo

Re: [osg-users] osgEphemeris build on Linux

2015-02-05 Thread Trajce Nikolov NICK
Nick On Thu, Feb 5, 2015 at 4:12 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Chris, Alberto. Alberto, yeah, that did the build. Thanks again > > Nick > > On Thu, Feb 5, 2015 at 4:08 PM, Chris Hanson wrote: > >> Seems like we rebuilt

Re: [osg-users] osgEphemeris build on Linux

2015-02-05 Thread Trajce Nikolov NICK
>> GNUmakefile:1: /makedefs: No such file or directory >> GNUmakefile:6: /makerules: No such file or directory >> make: *** No rule to make target '/makerules'. Stop. >> >> >> -- >> trajce nikolov nick >> >> __

[osg-users] osgEphemeris build on Linux

2015-02-05 Thread Trajce Nikolov NICK
am missing Thanks a bunch as allways p.s. the output is this ~/Dev/osgephemeris/osgEphemeris> make all GNUmakefile:1: /makedefs: No such file or directory GNUmakefile:6: /makerules: No such file or directory make: *** No rule to make target '/makerules'. Stop. -- trajce

Re: [osg-users] StandardShadowMap and Fog

2015-02-01 Thread Trajce Nikolov NICK
never mind .. blind me.. It is commented out .. Please ignore Nick On Sun, Feb 1, 2015 at 3:21 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > I am seeing in the default fragment shader (snippet bellow) that a fog is > used into account but

[osg-users] StandardShadowMap and Fog

2015-02-01 Thread Trajce Nikolov NICK
r.x = color.z; \n" " color.y = color.z; \n" " color.a = 1.0; \n" #endif // " float fog = clamp((gl_Fog.end - gl_FogFragCoord)*gl_Fog.scale, 0.,1.);\n" // " color.rgb = mix( gl_Fog.color.rgb, color.rgb, fog ); \

Re: [osg-users] shader composition

2015-01-29 Thread Trajce Nikolov NICK
Thanks Robert, Robert, I will wait for the new code then. Nick On Thu, Jan 29, 2015 at 11:54 AM, Robert Milharcic < robert.milhar...@ib-caddy.si> wrote: > On 29.1.2015 0:23, Trajce Nikolov NICK wrote: > >> I read the shader composition code and the used classes - which are

[osg-users] shader composition

2015-01-28 Thread Trajce Nikolov NICK
Hi Community, I read the shader composition code and the used classes - which are really without any documentation :-). Can someone give a fast intro into this, the sample for example? Thanks a bunch as always Nick -- trajce nikolov nick ___ osg

Re: [osg-users] How to Preserve FBX baked in textures when running running hardware skinning

2015-01-27 Thread Trajce Nikolov NICK
t; Cheers, > Chris > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62492#62492 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org &

Re: [osg-users] strange behaviour on dynamic_cast on Mac (QtCreator)

2015-01-18 Thread Trajce Nikolov NICK
nce a couple of > months or so. Can you verify this ? > > cheers > Mattias > > On Sun, Jan 18, 2015 at 9:15 AM, Trajce Nikolov NICK > wrote: > > Hi Community, > > > > I have this case: > > > > osg::ref_ptr node = new osg::Geode; > >

[osg-users] strange behaviour on dynamic_cast on Mac (QtCreator)

2015-01-18 Thread Trajce Nikolov NICK
should, only strange on Mac Thanks for any input as always Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osg 3.3.3 fails to load dds texture on Mac

2015-01-18 Thread Trajce Nikolov NICK
and any dds texture. Thanks a bunch for any hint/finding Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Using pbuffer as a texture.

2015-01-17 Thread Trajce Nikolov NICK
Hi Nicolas, yes it is possible. Have a look at osgprerender example. You have to attach the texture to the camera. Look for camera->attach(osg::Camera::COLOR_BUFFER, texture,. Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http:

Re: [osg-users] Camera default stateset ???

2015-01-12 Thread Trajce Nikolov NICK
yes That is what I was look for !! Thanks a bunch Robert! Nick On Mon, Jan 12, 2015 at 12:28 PM, Robert Osfield wrote: > Hi Nick, > > On 12 January 2015 at 09:54, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> yes, I know that, but tha

Re: [osg-users] Camera default stateset ???

2015-01-12 Thread Trajce Nikolov NICK
ert. > > On 11 January 2015 at 20:48, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> I remember there was a change in the later OSG for calling explicitlly >> the setting of some defaults for the Camera (not sure thoug

[osg-users] Camera default stateset ???

2015-01-11 Thread Trajce Nikolov NICK
Thanks a bunch as always Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Store parent matrix inside of child

2015-01-05 Thread Trajce Nikolov NICK
herited from PAT, because I need my own values. >> This PAT contains gizmo from lib gizmo and osggizmo examples. When i put >> matrix transform of my osg::Node* scene, I can move object but it doesn't >> move PAT actually, so I trying understand how could I move whole PAT with &

Re: [osg-users] Sim/Frame Time/Stamp in shader

2015-01-01 Thread Trajce Nikolov NICK
> Cheers, > Conan > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62214#62214 > > > > > > ___________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/li

Re: [osg-users] Festive Greetings!

2014-12-24 Thread Trajce Nikolov NICK
Year. > > May you all have a great end of year and happy prosperous 2015 ;-) > > Robert > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-open

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-19 Thread Trajce Nikolov NICK
janders...@exactal.com > | www.exactal.com[image: Download CostX Viewer] > <http://www.exactal.com/viewer/download.php>[image: Send a CostX > Invitation] <http://www.exactal.com/viewer/invite.php> > > ------ > *From:* osg-users [osg-users-bou

Re: [osg-users] Yaw pitch and roll or xyz conversion to and from Quaternion

2014-12-18 Thread Trajce Nikolov NICK
any privilege in the email is waived, > lost or destroyed by reason that it has been transmitted other than to the > addressee. If you are not the addressee indicated in this message (or > responsible for delivery of the message to such person), you may not copy > or deliver this message to anyone. In such case, you s

Re: [osg-users] Replace pure OpenGL method by OSG

2014-12-16 Thread Trajce Nikolov NICK
> Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62043#62043 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.opensceneg

Re: [osg-users] Lagging between main camera MV and prerender camera

2014-12-12 Thread Trajce Nikolov NICK
adowMap, and it also uses prerender camera and they > don't produce lagging shadow, so there has to be a solution. > > Can anybody help?[/code] > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62044#62044 > > >

Re: [osg-users] moving a vertex of a Geometry

2014-12-03 Thread Trajce Nikolov NICK
> > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-12-01 Thread Trajce Nikolov NICK
Yeah, work well now. Thanks !!! Nick On Mon, Dec 1, 2014 at 9:45 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Sebastian.I could of thought of this. Let me give it a shot. > Thanks again! > > Nick > > On Mon, Dec 1, 2014 at 9:26 AM,

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-12-01 Thread Trajce Nikolov NICK
enegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > > > ___ > osg-users mailing > listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-12-01 Thread Trajce Nikolov NICK
__ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] StatsFunctor not taking into account number of indices

2014-11-25 Thread Trajce Nikolov NICK
also it has to be "number of instances" instead of indices Nick On Tue, Nov 25, 2014 at 12:52 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > it sent the email too fast > > The code debug down to > > void Statistics::drawElements(GLenum

Re: [osg-users] StatsFunctor not taking into account number of indices

2014-11-25 Thread Trajce Nikolov NICK
ount); } and it is not taking into account the number of instances. Any pointers what is needed to be modified? Thanks Nick On Tue, Nov 25, 2014 at 12:51 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, Robert, > > I debug the code where I have my o

[osg-users] StatsFunctor not taking into account number of indices

2014-11-25 Thread Trajce Nikolov NICK
Hi Community, Robert, I debug the code where I have my own drawable down to -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
submission from Robert with the VertexAttribDisvisor StateAttribute now. Will ping you with the findings . Stay tuned :-). And thanks for the support so far Cheers, Nick On Mon, Nov 24, 2014 at 4:53 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Roman, > >

Re: [osg-users] converting arbitrary model to indexed triangle list

2014-11-24 Thread Trajce Nikolov NICK
Yeah, there is osg::TriangleIndexedFunctor. Works well so nevermind :-) Nick On Mon, Nov 24, 2014 at 5:48 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Community, > > any hints for this one? I see there is osg::TriangleFunctor that extracts > tr

[osg-users] converting arbitrary model to indexed triangle list

2014-11-24 Thread Trajce Nikolov NICK
Hi Community, any hints for this one? I see there is osg::TriangleFunctor that extracts triangles from a osg::Geometry but this is not preserving the uv's and normals. Any hint is appreciated Thanks a bunch, Nick -- trajce nikolov nick ___ osg-

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
online here: > http://forum.openscenegraph.org/viewtopic.php?p=61823#61823 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegrap

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
man > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61815#61815 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.o

Re: [osg-users] drawImplementation not called on custom Drawables

2014-11-24 Thread Trajce Nikolov NICK
On Mon, Nov 24, 2014 at 1:41 PM, Julien Valentin wrote: > Have you tried > geom->setUseDisplayList(false) > geom->setUseVertexBufferObject(true) > ? > > > Trajce Nikolov NICK wrote: > > I have attached a callback for this, but it is never called as well . &

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Am 24.11.2014 11:38, schrieb Trajce Nikolov NICK: > > HI Sebastian, > > thanks for the reply. I also have vegetation generated on the GPU, works > really fine - like 5mil trees on 60Hz. Now I want to try HW

Re: [osg-users] drawImplementation not called on custom Drawables

2014-11-24 Thread Trajce Nikolov NICK
; Hi Community, again :-) > > what can be the reason for the drawImplementation to not be called? I > have set setCullingActive(false) to not cull the node but still I am not > hiting the call to this method. > > Thanks a lot, > Nick > > -- > trajce nikolov nick > > >

[osg-users] drawImplementation not called on custom Drawables

2014-11-24 Thread Trajce Nikolov NICK
Hi Community, again :-) what can be the reason for the drawImplementation to not be called? I have set setCullingActive(false) to not cull the node but still I am not hiting the call to this method. Thanks a lot, Nick -- trajce nikolov nick ___ osg

Re: [osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-24 Thread Trajce Nikolov NICK
_____________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] hardware instancing with VertexAttribs and VertexAttribsDivisor

2014-11-23 Thread Trajce Nikolov NICK
with this and is willing to share hints, code snippets? Thanks a bunch as always, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] GeometryTechnique race condition crash

2014-11-10 Thread Trajce Nikolov NICK
gt; Cheers, > Robert. > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick

Re: [osg-users] frequently modified osg::Image uploads

2014-10-29 Thread Trajce Nikolov NICK
gt; Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61456#61456 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/l

Re: [osg-users] frequently modified osg::Image uploads

2014-10-29 Thread Trajce Nikolov NICK
1:02 PM, Robert Osfield wrote: > Hi Nick, > > On 29 October 2014 11:14, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> >> it is TextureRectangle so NPOT is not an issue. Also, I am using the >> osg::Image for transfer of data from the CPU

Re: [osg-users] frequently modified osg::Image uploads

2014-10-29 Thread Trajce Nikolov NICK
tip of task? > > 1. Make sure it is not resized during upload (NPOT) > 2. If possible try to keep it on the GPU. I.e. try to move your > CPU-algorithm to the GPU. > > Cheers > Sebastian > > > Thanks a bunch as always! > > Nick > > -- > trajce nikolov

[osg-users] frequently modified osg::Image uploads

2014-10-29 Thread Trajce Nikolov NICK
Hi Community, I have a case where I work with osg::Image on the CPU and uploading it to a osg::Texture object. However, it is terribly slow - the osg::Image is modified on each frame. Any hints techniques for this tip of task? Thanks a bunch as always! Nick -- trajce nikolov nick

Re: [osg-users] order of PreRender camera with respect to the main camera

2014-10-27 Thread Trajce Nikolov NICK
ReferenceFrame to > REALATVE_TF so that it inherits the view and projection matrix from above? > > Robert. > > On 25 October 2014 08:35, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Robert, >> >> below is my frame code, and this s

Re: [osg-users] order of PreRender camera with respect to the main camera

2014-10-25 Thread Trajce Nikolov NICK
tionCamera->setUpdateCallback(new FollowMainCameraNodeCallback(_viewer->getView(0)->getCamera())); Nick On Fri, Oct 24, 2014 at 5:31 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > thanks Robert > > Nick > > On Fri, Oct 24, 2014 at 5:19 PM,

Re: [osg-users] order of PreRender camera with respect to the main camera

2014-10-24 Thread Trajce Nikolov NICK
r own application can override any of the viewer.frame() or > updateTraversal/eventTraversal() methods so if you want to take control and > do things in a different from standard you can do. > > Robert. > > On 24 October 2014 16:13, Trajce Nikolov NICK < > trajce.nikolov.n...

[osg-users] order of PreRender camera with respect to the main camera

2014-10-24 Thread Trajce Nikolov NICK
eras), but seam it is not the case? Any hints on this? Thanks a bunch as always! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
Thanks Conan! Nick On Thu, Oct 23, 2014 at 3:08 PM, Conan Doyle wrote: > +1 on gDEBbugger.. very useful tool... also look into AMD CodeXL, which I > believe, is an updated version of gDEBugger. > > > Trajce Nikolov NICK wrote: > > Thanks Sebasitian . I have heard of it

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
ject: [osg-users] invalid enumerant error >> >> Hi community, >> >> This is question for those who has debug OpenGL apps. I am getting the >> following message: >> >> "Warning: detected OpenGL error 'invalid enumerant' after applying GLMo

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
doing it. > > -Original Message- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On > Behalf Of Trajce Nikolov NICK > Sent: Thursday, October 23, 2014 7:36 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] invalid enumerant error &g

Re: [osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
inal Message- > From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On > Behalf Of Trajce Nikolov NICK > Sent: Thursday, October 23, 2014 6:57 AM > To: OpenSceneGraph Users > Subject: [osg-users] invalid enumerant error > > Hi community, > > This is question for those wh

[osg-users] invalid enumerant error

2014-10-23 Thread Trajce Nikolov NICK
Hi community, This is question for those who has debug OpenGL apps. I am getting the following message: "Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0x40b3" Any hints how to resolve it or at least get some more info? Thanks a lot, Nick --

Re: [osg-users] underline fonts

2014-10-20 Thread Trajce Nikolov NICK
Thanks Robert, I will have a look at freetype and osgText::Text then Thanks again Nick On Mon, Oct 20, 2014 at 10:39 AM, Robert Osfield wrote: > Hi Nick, > > On 15 October 2014 14:47, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> any clu

Re: [osg-users] osgText and languages

2014-10-16 Thread Trajce Nikolov NICK
Thu, Oct 16, 2014 at 3:55 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi community, > > what are the steps to have different characters (language, like russian > for example) working with osgText? > > Thanks a bunch! > &

[osg-users] osgText and languages

2014-10-16 Thread Trajce Nikolov NICK
Hi community, what are the steps to have different characters (language, like russian for example) working with osgText? Thanks a bunch! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] underline fonts

2014-10-15 Thread Trajce Nikolov NICK
Hi Community, any clue how to load fonts (or set) with underlined characters? Thanks a bunch, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

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