Re: [osg-users] osgconv "noTriStripPolygons" give tri. fans only

2017-09-14 Thread Kari Ringdal
Hi Robert, Thank you for your answer! I have the same problem when viewing a simple model in osgviewer. I've included screenshots of the stats with and without the noStripPolygons option. The vertex count is 3241 with no options and 18960 with the option. I use this model:

Re: [osg-users] osgconv "noTriStripPolygons" give tri. fans only

2017-09-13 Thread Robert Osfield
Hi Kari, Without testing the data or similar first hand is not possible to give you a definitive answer to what is going on. Could you post a link to your data or other data that exhibits similar behaviour? As a general comment, it sounds like the scene graph is not well balanced, it might be

[osg-users] osgconv "noTriStripPolygons" give tri. fans only

2017-09-13 Thread Kari Ringdal
Hi, Converting an obj file to ive with osgconv gives me unexpected results with the option noTriStripPolygons in the OSG-3.4.1 release. The osgviewer stats tell me that the created model has more than four times as many vertices than the original obj file and only triangle fan primitives. One

[osg-users] osgconv converting fbx to osg with animation

2015-11-08 Thread Gabriel CHAN
Hi developers, I am very new to the openscenegraph programming and needed to use osg for some development. The current task is fairly simple as mentioned in the Subject. But I encounter a problem which is after the conversion, the osganimationviewer cannot play the converted animation. The

[osg-users] osgconv --compressed-arb with osgb generates dds files

2015-07-22 Thread Markus Sommerer
Hi, I am in the process of upgrading to osgb files. When I call osgconv with any of the texture compression flags it writes dds files and changes the internal file name accordingly. Is there a reason for this? From a quick look I only found a hardcoded check against ive in the osgconv source.

[osg-users] osgConv : ive format cannot convert skeleton animation of fbx

2014-11-12 Thread Liu Xiao
Hi, I tried osgConv to convert fbx file to ive format. All convertion processed were succeed, but when I use osganimationviewer to review ive file, it shows only a still model and unable play the animation. While osg and osgb formats all convert and show animation without any problems. I

Re: [osg-users] osgConv : ive format cannot convert skeleton animation of fbx

2014-11-12 Thread Sebastian Messerschmidt
Hi Liu, As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be used instead. Regarding the size: Some formats can store the textures inside the file. I don't know the options out of my head, but you can change the behaviour. Cheers Sebastian Hi, I tried osgConv to convert

Re: [osg-users] osgConv : ive format cannot convert skeleton animation of fbx

2014-11-12 Thread Christian Buchner
Whoops, so far I've assumed .ive was the official OSG binary format. I guess I just learned that osgb not the same as .ive 2014-11-12 11:47 GMT+01:00 Sebastian Messerschmidt sebastian.messerschm...@gmx.de: Hi Liu, As far as I know the .ive format is deprecated. OSGB/OSGX/OSGT should be

Re: [osg-users] osgConv : ive format cannot convert skeleton animation of fbx

2014-11-12 Thread Liu Xiao
Hi Sebastian, I used WriteOut option to store textures outside the file, ive still seems to be the smallest. Code: ./osgconv young.fbx young.osgb -O WriteImageHint=WriteOut But I donot know how to make it work or it just cannot save the skeleton animation correctly :( SMesserschmidt

Re: [osg-users] osgconv

2014-03-20 Thread Ekaterina Fokina
The problem was in env variable OSG_NOTIFY_LEVEL. Just set it to OSG_NOTIFY_LEVEL=NOTICE and everything was correct after. Thank you, Torben! Cheers, Ekaterina -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58667#58667

Re: [osg-users] osgconv

2014-03-20 Thread Robert Osfield
On 20 March 2014 09:45, Ekaterina Fokina ekaterina.fok...@tum.de wrote: The problem was in env variable OSG_NOTIFY_LEVEL. Just set it to OSG_NOTIFY_LEVEL=NOTICE and everything was correct after. This is the default value for the OSG... so somewhere you must have been disabling it, or

Re: [osg-users] osgconv

2014-03-19 Thread Ekaterina Fokina
Alberto, right now I have osgversion 3.2.1. I installed it already in a different computer, but it is still the same... Thank you! Cheers, Ekaterina -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58654#58654

[osg-users] Osgconv citygml - dae

2014-03-10 Thread emmanuel séguin
Hi, I'm new to openscenegraph. I'm currently trying to transform some CityGml models to Collada. I've noticed the osgconv tool and I've tried to use it to transform my CigyGml models ... apparently CityGml is not supported by default. Could you advise me on how to do this transformation in

Re: [osg-users] Osgconv citygml - dae

2014-03-10 Thread Alberto Luaces
emmanuel séguin writes: Hi, I'm new to openscenegraph. I'm currently trying to transform some CityGml models to Collada. I've noticed the osgconv tool and I've tried to use it to transform my CigyGml models ... apparently CityGml is not supported by default. Could you advise me on how to

Re: [osg-users] Osgconv citygml - dae

2014-03-10 Thread emmanuel séguin
Thanx. As I was saying I'm very new to OpenSceneGraph ;) Is the CityGml plugin for osg this one : https://code.google.com/p/libcitygml/ ? If I understand you correctly this code should compile to a libosgdb_xxx capable of reading the CityGml file format inside osg tools. Is that it ? Cheers

Re: [osg-users] Osgconv citygml - dae

2014-03-10 Thread Alberto Luaces
emmanuel séguin writes: Thanx. As I was saying I'm very new to OpenSceneGraph ;) Is the CityGml plugin for osg this one : https://code.google.com/p/libcitygml/ ? If I understand you correctly this code should compile to a libosgdb_xxx capable of reading the CityGml file format inside osg

Re: [osg-users] osgconv

2014-03-07 Thread Alberto Luaces
Ekaterina Fokina writes: Yes, exactly nothing. Attached there is an image. Can you donwload/compile a different version of OSG? That one seems to be completely broken. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgconv

2014-03-04 Thread Ekaterina Fokina
Laurens, before OSG_NOTIFY_LEVEL=WARN And now I have changed it to NOTICE, then restarted computer and tried it again...but it is the same, nothing happens. Cheers, Ekaterina -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58370#58370

Re: [osg-users] osgconv

2014-03-04 Thread Ekaterina Fokina
Yes, exactly nothing. Attached there is an image. Cheers, Ekaterina -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58367#58367 attachment: osgconv.jpg___ osg-users mailing list

[osg-users] osgconv

2014-02-25 Thread Ekaterina
Hi osgusers! i am trying to convert files using osgconv, but it seems that osgconv doesn´t wotk properly. When I open cmd window, type oscconv --help, according to documentation, I should see explonation about osgconv. But I get nothing...press enter and then nothing happens. Does anybody have

Re: [osg-users] osgconv

2014-02-25 Thread Alberto Luaces
Ekaterina writes: Hi osgusers! i am trying to convert files using osgconv, but it seems that osgconv doesn´t wotk properly. When I open cmd window, type oscconv --help, according to documentation, I should see explonation about osgconv. But I get nothing...press enter and then nothing

Re: [osg-users] osgconv

2014-02-25 Thread Laurens Voerman
Hi Ekaterina, how is your OSG_NOTIFY_LEVEL set? Notify levels FATAL and WARN suppress even the help output, witch might explain the lack of response you see. try (for windows) set OSG_NOTIFY_LEVEL=NOTICE osgconv -h or for unix bash shell this should be export

Re: [osg-users] osgconv --compressed-dxt5

2013-03-09 Thread Robert Osfield
Hi Nick, On 9 March 2013 00:17, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: what has happened to osgconv? I remember it was working in the older versions well. Now it says something like rgb plugin can not export compressed images. What is at fault is your memory, .rgb has never

[osg-users] osgconv --compressed-dxt5

2013-03-08 Thread Trajce Nikolov NICK
hi community, what has happened to osgconv? I remember it was working in the older versions well. Now it says something like rgb plugin can not export compressed images. osgconv was the way how to optimize openflight with huge rgb textures into something like osg with dxt. Any hints? Thanks

[osg-users] [osgconv] Alpha value option when converting from .ply to .osg

2012-11-22 Thread Bernd Kampl
Hi, I'm looking for an option in the tool osgconv that let's me set the alpha value of points in my file, because whenever i'm converting from a .ply file (in which there are points without any alpha value) to a .osg file, every point in my file gets assigned alpha value = 0, which makes it

Re: [osg-users] osgconv generated ac3d files not working

2012-11-01 Thread Tony Vasile
Hi, It looks like the MATERIAL fields are not being added to the ac file is the first problem. I have downloaded the viewer program from the Inivis resources site http://www.inivis.com/ac3d/download/AC3Dloader113.zip and it shows the test object in the zip file as black object. In my trawler

[osg-users] osgconv FileNameList File Path

2012-09-25 Thread Jason Cunningham
Hi, I am new to OpenSceneGraph and am creating my own .osg files that I then want to convert to .ive files for use in our application. My .osg file will basically be a list of ProxyNodes to other .ive files. These .ive files can be at different locations. When I convert my working .osg file to

Re: [osg-users] osgconv FileNameList File Path

2012-09-25 Thread Jason Cunningham
Hi, I am new to OpenSceneGraph and am creating my own .osg files that I then want to convert to .ive files for use in our application. My .osg file will basically be a list of ProxyNodes to other .ive files. These .ive files can be at different locations. When I convert my working .osg file to

[osg-users] osgconv with fbx

2012-01-25 Thread Martin Haffner
Hi, I wanted to convert a .fbx file to an .osgb, but unfortunately I always get an error: Warning: Could not find plugin to read objects from file Per3D05MaleAnimatedTx3.fbx. Error no data loaded. I check my osgPlugins-3.1.0 folder and it does not contain any osgdb_fbx.so file. Are there any

Re: [osg-users] osgconv relative to world

2011-10-21 Thread Robert Osfield
Hi Blake, The way to manage datasets with large offsets is to decorate the scene with a MatrixTransform that translates a subgraph with a local origin to it's final position in world space. The subgraph you'll need to transform by the inverse of the MatrixTransform's value to make sure it uses

[osg-users] osgconv relative to world

2011-10-20 Thread Blake Mason
I have a .dae file with a model whose vertices are in UTM coordinates. Given the large values of these coordinates a simple conversion will result in a lot of z-fighting issues when I view in OSG viewer. I have tried to translate out this large offset with the -t option and the new

Re: [osg-users] osgconv won't downsize my textures and save power of 2 size?

2011-09-26 Thread Robert Osfield
Hi Christian, On Fri, Sep 23, 2011 at 11:00 PM, Christian Buchner christian.buch...@gmail.com wrote: This resizes the images to power of 2, up to OSG_MAX_TEXTURE_SIZE on each 2D dimension. Because it only works in conjunction with the --compressed switch, it is not a generic solution and it

Re: [osg-users] osgconv won't downsize my textures and save power of 2 size?

2011-09-26 Thread Christian Buchner
Might I suggest that a more general approach to this be implemented in osgconv? osgconv is a convenience tool that covers a few of the types of pre processing that you might want to apply to database.  It's not meant to be an all encompassing tool for all types of pre processing on all

Re: [osg-users] osgconv won't downsize my textures and save power of 2 size?

2011-09-26 Thread Robert Osfield
Hi Christian, On Mon, Sep 26, 2011 at 9:10 AM, Christian Buchner christian.buch...@gmail.com wrote: I was just puzzled because the documentation to osgconv states (if the compressed switch is used) that the image data gets converted to a texture, then read back and saved. This would usually

Re: [osg-users] osgconv won't downsize my textures and save power of 2 size?

2011-09-26 Thread Christian Buchner
OpenGL is used to do the compression.  If the textures are resized and compressed they won't have the original image size.  Perhaps you are seeing a bug, perhaps you are mis-interpreting things.  From your posts I can't work out exactly what is happening. The issue seems to be that the

Re: [osg-users] osgconv won't downsize my textures and save power of 2 size?

2011-09-26 Thread Robert Osfield
Hi Christian, On Mon, Sep 26, 2011 at 9:47 AM, Christian Buchner christian.buch...@gmail.com wrote: OpenGL is used to do the compression.  If the textures are resized and compressed they won't have the original image size.  Perhaps you are seeing a bug, perhaps you are mis-interpreting things.

Re: [osg-users] osgconv won't downsize my textures and save power of 2 size?

2011-09-26 Thread Christian Buchner
Repro step: Download and unzip this model (in fact any model with non power of 2 textures will do) http://sketchup.google.com/3dwarehouse/download?mid=59cc35a574aca8e4a516a23b781f0facrtyp=zsfn=Hofgarten_Dianatempelctyp=otherprevstart=0ts=1220656167000 using OSG 3.0.1 (on Windows, in the model's

[osg-users] osgconv won't downsize my textures and save power of 2 size?

2011-09-23 Thread Christian Buchner
Hi everyone, osgconv seems to be (almost) the holy grail I was looking for: It can simplify models and apply compression to textures. But it does not appear to accept a maximum texture size. On Windows, I am trying the following (where I use a building model made in Google Sketchup) SET

Re: [osg-users] osgconv won't downsize my textures and save power of 2 size?

2011-09-23 Thread Christian Buchner
Sorry, I seem to have a tradition of answering to my own questions I inserted this piece of code into the osgconv.cpp CompressTextureVisitor after the line beginning with osg::ref_ptrosg::Image image = ... This resizes the images to power of 2, up to OSG_MAX_TEXTURE_SIZE on each 2D dimension.

[osg-users] osgconv does not work anymore

2011-05-18 Thread Martin Haffner
Hi, I used osgconv and osgviewer for a long time, but suddenly it stopped working. This is the output when I try to use osgconv: osgconv part0001_002.flt foo.osrg Warning: dynamic library '/usr/local/lib/osgPlugins-2.9.5/osgdb_openflight.so' exists, but an error occurred while trying to

Re: [osg-users] osgconv does not work anymore

2011-05-18 Thread Robert Osfield
Hi Martin, I'd suggest just uninstalling the 32bit version of the OSG. Robert. On Wed, May 18, 2011 at 8:53 AM, Martin Haffner str...@gmx.net wrote: Hi, I used osgconv and osgviewer for a long time, but suddenly it stopped working. This is the output when I try to use osgconv: osgconv

Re: [osg-users] osgconv does not work anymore

2011-05-18 Thread Martin Haffner
Hi Robert, Thanks for your fast reply! Yes, I guess that would solve the problem. Unfortunately I need the 32 Bit Version of OSG, because I have a program that needs to be compiled into a 32 Bit Executable (because it depends on some libs that are only available in 32 Bit). I compile this

Re: [osg-users] osgconv does not work anymore

2011-05-18 Thread Sergey Polischuk
Hi, Martin You can use two profiles with different sets of env variables, one for 32bit and another for 64bit, so you would not have both lib dirs in LD_LIBRARY_PATH. Cheers, Sergey. 18.05.2011, 12:12, Martin Haffner str...@gmx.net: Hi Robert, Thanks for your fast reply! Yes, I guess that

Re: [osg-users] osgconv does not work anymore

2011-05-18 Thread Ulrich Hertlein
Hi Martin, On 18/05/11 17:53 , Martin Haffner wrote: I used osgconv and osgviewer for a long time, but suddenly it stopped working. This is the output when I try to use osgconv: osgconv part0001_002.flt foo.osrg Warning: dynamic library

Re: [osg-users] osgconv failed loading .dll

2011-01-31 Thread Alberto Luaces
Petr Srom writes: Hi, I have problem convert .flt to .ive console debug output: USING: c:\Program Files\OpenSceneGraph-2.8.3\bin\osgPlugins-2.8.2\osgdb_ive.dll dynmaic library failed loading: osgPlugins-2.8.2\osgdb_ive.dll cmd osgoconv --plugins find all .dlls in c:\Program

[osg-users] osgconv failed loading .dll

2011-01-25 Thread Petr Srom
Hi, I have problem convert .flt to .ive console debug output: USING: c:\Program Files\OpenSceneGraph-2.8.3\bin\osgPlugins-2.8.2\osgdb_ive.dll dynmaic library failed loading: osgPlugins-2.8.2\osgdb_ive.dll cmd osgoconv --plugins find all .dlls in c:\Program

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-10 Thread Wang Rui
Hi Robert and Peter, For your information, I test with the model, too, and get the same result as Robert does. The model is loaded incorrectly, but not crash. The ac format even fails to convert and read a simple sykdome.osg (with a texture), but it successes with cessna.osg (without texture).

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-10 Thread Robert Osfield
Hi Peter, Thanks for posting the model. I don't personally know anything about the the ac format, and am not the author of the plugin so hopefully others a bit more knowledgeable about this specific plugin will be able to dive in. I have tried a couple of different combinations of usage of

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-10 Thread Peter Bear
Hi, Here's how I can reproduce the segfault. Move everything but the f16dj.osg file from the folder, drop the other contents a few folders out, say up one directory, and in a new folder called f16dj_backup. Next, change directory in to the folder with f16dj.osg (and only f16dj.osg, no other

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-09 Thread Robert Osfield
Hi Peter, On Tue, Nov 9, 2010 at 2:48 AM, Peter Bear th3fly...@gmail.com wrote: I found what was causing it actually. For some reason, if the textures referenced by the model are not in the same folder as the OSG file you are converting, it segfaults. Once I figured that out however, and got

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-09 Thread Peter Bear
robertosfield wrote: Hi Peter, On Tue, Nov 9, 2010 at 2:48 AM, Peter Bear wrote: I found what was causing it actually. For some reason, if the textures referenced by the model are not in the same folder as the OSG file you are converting, it segfaults. Once I figured that out

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-08 Thread Robert Osfield
Hi Peter, There really isn't anything we can comment on without an example file that reproduces the problem. Without a problem test model the next best thing would be a stack trace of the crash. Thanks, Robert. On Sat, Nov 6, 2010 at 5:30 PM, Peter Bear th3fly...@gmail.com wrote: Hi, I have

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-08 Thread Peter Bear
robertosfield wrote: Hi Peter, There really isn't anything we can comment on without an example file that reproduces the problem. Without a problem test model the next best thing would be a stack trace of the crash. Thanks, Robert. On Sat, Nov 6, 2010 at 5:30 PM, Peter Bear wrote:

[osg-users] osgconv segfaults exporting to ac3d

2010-11-06 Thread Peter Bear
Hi, I have been trying to convert some files over to AC3D format using osgconv from the .osg file format. In the process, I have found that both the latest trunk, and 2.8.3 both segfault when trying to convert to AC3D. I have confirmed this with both Linux and Windows, and it appears to be

Re: [osg-users] Osgconv dae plugin not found

2010-06-16 Thread Robert Osfield
Hi Peter, You should place plugins in the osgPlugins-version directory along with the rest of the plugins, this plugin should actually be placed in there automatically anyway so it's a bit odd that you needed to place it any manually. To get a bit more info about what might be going wrong up the

Re: [osg-users] Osgconv dae plugin not found

2010-06-16 Thread Peter Bear
It's looking in plugin folder 2.9.7 instead of 2.9.8 for some reason. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29000#29000 ___ osg-users mailing list

Re: [osg-users] Osgconv dae plugin not found

2010-06-16 Thread Robert Osfield
Hi Peter, On Wed, Jun 16, 2010 at 12:31 PM, Peter Bear th3fly...@gmail.com wrote: It's looking in plugin folder 2.9.7 instead of 2.9.8 for some reason. The OSG will look for the plugin directory associated with the version of the OSG that was built. So perhaps you have linked your application

Re: [osg-users] Osgconv dae plugin not found

2010-06-16 Thread Peter Bear
It finally converted, but when trying to load it in to 3ds Max I get: While reading or writing a file the following notifications have been raised. -ERROR: Unable to parse xml/dae file Cheers, Peter -- Read this topic online here:

[osg-users] Osgconv dae plugin not found

2010-06-15 Thread Peter Bear
Hi, when I try to load convert a file from .osg format to .dae format using osgconv, it returns the error: could not find the plugin to write nodes to file insertfilehere.dae I have already added the plugins bin folder and the osg bin folder to the path, and have no idea why it isn't working

[osg-users] osgconv .ive to .obj missing textures

2010-06-07 Thread Gareth Ferneyhough
Hi, I would really appreciate it if someone could point me in the right direction. The model I am working with displays fine in osgviewer. I am trying to convert from .ive to .obj. I tried this: osgconv -O OutputTextureFiles DDG51.ive DDG51.obj but the .mtl file generated points to a bunch

Re: [osg-users] osgconv .ive to .obj missing textures

2010-06-07 Thread Ulrich Hertlein
Hi Gareth, On 7/06/10 12:14 , Gareth Ferneyhough wrote: I would really appreciate it if someone could point me in the right direction. The model I am working with displays fine in osgviewer. I am trying to convert from .ive to .obj. I tried this: osgconv -O OutputTextureFiles DDG51.ive

Re: [osg-users] osgconv .ive to .obj missing textures

2010-06-07 Thread Gareth Ferneyhough
Thanks, I figured that first I had to convert to .osg with the OutputTextureFiles option and then to .obj. One other thing: I can now see the model and textures in blender, but the mesh has some artifacts in it that I dont see in osgviewer. Any ideas? Thanks, Gareth -- Read

Re: [osg-users] osgconv IVE to OSG create DDS?

2009-10-01 Thread J.P. Delport
Hi Chris, Chris 'Xenon' Hanson wrote: Aside: The real work I've been doing is making osgconv recursive on VPB-type databases so that the scripting silliness of this procedure: http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CompressExisting is no longer needed. Good

Re: [osg-users] osgconv IVE to OSG create DDS?

2009-09-30 Thread Robert Osfield
Hi Chris, The ImageLayer is part of osgTerrain, and just wraps up an osg::Image with geospatial coords to place it in the correct place on the terrain. At runtime osgTerrain actually creates an osg::Texture2D for each ImageLayer, but this is not something that is saved to disk, as the ImageLayer

[osg-users] osgconv IVE to OSG create DDS?

2009-09-29 Thread Chris 'Xenon' Hanson
I was just converting a VPB terrain scenegraph from IVE to OSG format, and I notice that it didn't generate new .DDS texture files. Is there an option I'm missing to do this? -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now

Re: [osg-users] osgconv IVE to OSG create DDS?

2009-09-29 Thread Paul Martz
Hi Chris -- New feature for osgconv you should be aware of is the ability to write out plugin options: osgconv --format osg Plugin osgPlugins-2.8.2/osgdb_osg.dll { ReaderWriter : OSG Reader/Writer { extensions : .osg OpenSceneGraph Ascii file format

Re: [osg-users] osgconv IVE to OSG create DDS?

2009-09-29 Thread Jean-Sébastien Guay
Hi Chris, So, apparently no one has ever tried using the OutputTextureFiles on OSGDEM/VPB terrain databases or they'd have noticed it was unimplemented. ;) I remember converting VPB databases from .ive to .osg to debug problems I was having or inspect the scene graph structure in the

Re: [osg-users] osgconv IVE to OSG create DDS?

2009-09-29 Thread Chris 'Xenon' Hanson
Jean-Sébastien Guay wrote: I remember converting VPB databases from .ive to .osg to debug problems I was having or inspect the scene graph structure in the past, but I probably never output the textures while converting. I'll generally avoid loading a VPB database in .osg format because it

[osg-users] osgconv syntax

2009-09-10 Thread Travis Friedrich
Hellos, I am having some trouble with osgconv. This is my first time doing anything with OSG. I am trying to use it to convert some .flts, with the textures, into something 3D Studo Max can read and then edit. Below is some of what I have been trying. C:\OpenSceneGraph-2.8.2\binosgconv

Re: [osg-users] osgconv syntax

2009-09-10 Thread Robert Osfield
Hi Travis? Friedrich? Could you sign with the name you wish to be addressed as (i.e. your first name) so that we know how to address you, thanks. On Thu, Sep 10, 2009 at 4:38 PM, Travis Friedrich draznarz...@gmail.comwrote: Hellos, I am having some trouble with osgconv. This is my first time

Re: [osg-users] osgconv syntax

2009-09-10 Thread Jason Daly
Travis Friedrich wrote: Hellos, I am having some trouble with osgconv. This is my first time doing anything with OSG. I am trying to use it to convert some .flts, with the textures, into something 3D Studo Max can read and then edit. Below is some of what I have been trying.

Re: [osg-users] osgconv syntax

2009-09-10 Thread Travis Friedrich
Hi, Where can I find a list of all the current supported writable formats? Thank you! Cheers, Travis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17235#17235 ___ osg-users mailing list

Re: [osg-users] osgconv syntax

2009-09-10 Thread Thrall, Bryan
Travis Friedrich wrote on Thursday, September 10, 2009 11:31 AM: Where can I find a list of all the current supported writable formats? Use 'osgconv --formats' and look for writeNode or writeObject in the features list. -- Bryan Thrall FlightSafety International bryan.thr...@flightsafety.com

Re: [osg-users] OSGConv on VPB PagedLOD database

2009-09-03 Thread J.P. Delport
Hi, Chris 'Xenon' Hanson wrote: I ended up using Windows PowerShell to script a find/xargs foreach solution. I do think perhaps osgconv might benefit from a recursive convert option. has anyone else run into trouble simply converting a VPB database between .osg and .ive or back, as a

Re: [osg-users] OSGConv on VPB PagedLOD database

2009-09-02 Thread J.P. Delport
Hi, Chris 'Xenon' Hanson wrote: I just recently had to try to use OSGconv on a large databse built by VPB with hundreds of individual .osg files. I was trying to convert it to .osg (with some transformation in the middle). However, invoking it as osgconv mysceensource.osg myscenedest.osg

Re: [osg-users] OSGConv on VPB PagedLOD database

2009-09-02 Thread Chris 'Xenon' Hanson
I ended up using Windows PowerShell to script a find/xargs foreach solution. I do think perhaps osgconv might benefit from a recursive convert option. has anyone else run into trouble simply converting a VPB database between .osg and .ive or back, as a result of this limitation?

[osg-users] OSGConv on VPB PagedLOD database

2009-09-01 Thread Chris 'Xenon' Hanson
I just recently had to try to use OSGconv on a large databse built by VPB with hundreds of individual .osg files. I was trying to convert it to .osg (with some transformation in the middle). However, invoking it as osgconv mysceensource.osg myscenedest.osg ONLY converts the top-level .osg

[osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Paul Martz
Is anyone else encountering this? osgconv --formats immediately returns to the shell prompt. With OSG_NOTIFY_LEVEL set to DEBUG_INFO I see that it finds the plugin directory, then pretty much just exits, as if there are no plugins there. Oddly, osgconv --format flt (and other extensions) works

Re: [osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Eric Sokolowsky
It works for me (latest svn). Did you install the OSG library? If you did not, there is no way to get to the plugins, because Xcode inserts a Debug or Release intermediate directory. This assumes you use the Xcode generator for OSX. If you are using the Makefiles generator, or the old

Re: [osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Paul Martz
...@lists.openscenegraph.org] On Behalf Of Eric Sokolowsky Sent: Tuesday, March 24, 2009 11:42 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Osgconv --formats broke on Mac OSX It works for me (latest svn). Did you install the OSG library? If you did not, there is no way to get to the plugins, because

Re: [osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Eric Sokolowsky
...@lists.openscenegraph.org] *On Behalf Of *Eric Sokolowsky *Sent:* Tuesday, March 24, 2009 11:42 AM *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] Osgconv --formats broke on Mac OSX It works for me (latest svn). Did you install the OSG library? If you did not, there is no way to get

Re: [osg-users] Osgconv --formats broke on Mac OSX

2009-03-24 Thread Paul Martz
, 2009 1:05 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Osgconv --formats broke on Mac OSX My plugins all have the .so extension. The main libraries all have .dylib. Someday we'll get Frameworks working properly but that day is not today. The only thing I know of that changed very

Re: [osg-users] osgconv bug with obj format

2009-03-16 Thread Ed
I noticed a possible issue as well. I used osgconv to convert a FLT terrain to obj. osgviewer reads it in and renders it fine, but some modeling tools I use won't read it and report an error reading the file. Unfortunately, that is all that is reported: an error. Nothing more specific than an

[osg-users] osgconv -e ogr and coordinate conversion

2009-03-13 Thread Rodebiet
I am trying to build a terrain from a S-57 electronic navagation chart. I use the following command osgconv -e ogr x.000 x.ive It does work, however, the X and Y coordinates are latitude and longitude. I want to convert latitude/longitude to cartesian coordinates, because I'd like to

[osg-users] osgconv - how to skip loading of ProxyNodes?

2008-07-17 Thread Glenn Waldron
Hi all, I have an .ive file with ProxyNodes in it. When I run osgconv to convert it to another format (in my case .osg), it loads and inlines all the ProxyNode references. Is there a way to disable this behavior? Thanks! Glenn -- Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :

Re: [osg-users] osgconv - how to skip loading of ProxyNodes?

2008-07-17 Thread Glenn Waldron
I figured it out: for IVE sources there's an option: noLoadExternalReferenceFiles. Don't know about other sources though; I guess it varies by file type. Glenn On Thu, Jul 17, 2008 at 10:45 AM, Glenn Waldron [EMAIL PROTECTED] wrote: Hi all, I have an .ive file with ProxyNodes in it. When I run

Re: [osg-users] osgconv collada

2008-03-16 Thread Robert Osfield
HI, Have you installed the COLLADA DOM, and built the appropriate OSG plugin? Robert. On Sun, Mar 16, 2008 at 12:46 AM, skunkwerk [EMAIL PROTECTED] wrote: i'm new to openscenegraph. i tried to use osgconv to open/save a collada file, but couldn't find the correct osgdb for .dae files to

Re: [osg-users] osgconv ive format

2008-02-15 Thread Robert Osfield
On Wed, Jan 30, 2008 at 3:31 PM, Paul Martz [EMAIL PROTECTED] wrote: That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) I've lost sleep trying to figure out a way to efficiently generate

[osg-users] osgconv ive format

2008-01-30 Thread Anthousis Andreadis
Hello, I was wondering if i could store a file to ive format but without internal textures. osgconv is by default using internal textures and i have found no flag to change that. I also looked at the source of osgconv and i can't say i found the solution. If anyone knows how to do it please

Re: [osg-users] osgconv ive format

2008-01-30 Thread Anthousis Andreadis
That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) Tnx a lot Anthousis Andreadis ps. Maybe this should be mentioned in the doc files. Just a suggestion for the next doc releases.

Re: [osg-users] osgconv ive format

2008-01-30 Thread Rémy Deslignes
Hi The flag is an option for the reader / writer : osgconv -O noTexturesInIVEFile source.xxx target.ive Rémy Anthousis Andreadis a écrit : Hello, I was wondering if i could store a file to ive format but without internal textures. osgconv is by default using internal textures and i have

Re: [osg-users] osgconv ive format

2008-01-30 Thread Paul Martz
That was not even in the doc. Now that you mentioned it i found it in the osgPlugins - ive - DataOutputStream.cpp. You saved lot of my time :) I've lost sleep trying to figure out a way to efficiently generate documentation for the plugins. :-) Plugins and their Options are one of the most

Re: [osg-users] osgconv batch processing

2008-01-16 Thread J.P. Delport
Hi, you could prob use some python scripts. Thy work nicely cross-platform too. Here's a teaser, google for some of the modules/functions. cheers jp #!/usr/bin/env python import glob, os, sys file_pattern = '*.3ds' search_pattern = '.oldname.' replace_pattern = '.newname.' if __name__ ==

[osg-users] osgconv batch processing

2008-01-15 Thread Paul Pocock
I have a number of objects I would like to convert to .ive and was wondering if there is a way to do batch processing with osgconv? IMPORTANT: This email remains the property of the Australian Defence Organisation and is subject to the jurisdiction of section 70 of the CRIMES ACT 1914. If you

Re: [osg-users] osgConv RegisterWindowingSystemInterfaceProxy Win32

2007-12-22 Thread Glenn Waldron
John, I had the same problem. I was able to resolve this my setting the VS.NEToption Linker-Input-Force Symbol References to include a symbol from osgViewer. In my case I used: [EMAIL PROTECTED]@@[EMAIL PROTECTED] Perhaps we can integrate this approach into the CMake config at some point. Hope

Re: [osg-users] osgConv RegisterWindowingSystemInterfaceProxy Win32

2007-12-22 Thread Glenn Waldron
FYI there should not be any spaces in that symbol name. Sorry for the typo.. -gw On Dec 22, 2007 10:24 AM, Glenn Waldron [EMAIL PROTECTED] wrote: John, I had the same problem. I was able to resolve this my setting the VS.NEToption Linker-Input-Force Symbol References to include a symbol

[osg-users] osgConv RegisterWindowingSystemInterfaceProxy Win32

2007-12-03 Thread Argentieri, John-P63223
Robert, I'm not sure about *nix, but I know that on Windows, the osgViewer.dll will NOT get loaded unless a symbol from it gets referenced. That does not include this symbol: static RegisterWindowingSystemInterfaceProxy createWindowingSystemInterfaceProxy; From within GraphicsWindowWin32.cpp,

Re: [osg-users] osgConv RegisterWindowingSystemInterfaceProxy Win32

2007-12-03 Thread Robert Osfield
Hi John, The Cmake file for osgconv is the same for Windows as it is unix, so osgViewer should be included already in the build, there is in essence no difference between the specified libs between osgviewer and osgconv. Curiously osgconv even references sybmbols from include/osgViewer (see the

Re: [osg-users] osgconv and missing textures

2007-11-21 Thread Robert Osfield
Hi Justim, I'm afraid there is no support for this, the filename is part of the osg::Image object, and if the readImageFile fails due to no texture being found then it'll just pass back a NULL. You could possibly use a Registry::ReadFileCallback to catch all readImage calls and create a dummy

[osg-users] osgconv and missing textures

2007-11-20 Thread KSpam
When running osgconv, textures that are not found or that are missing plugins will not be added to the resulting OSG file. Is there a way to force the writer to add the texture name into the output file? Often times, I receive models with incorrect texture names. In one case, I have a 3DS

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