Hi Trajce,
This should be easy because MyGUI window is encapsulated in derived
osg::Drawable class and displayed in a HUD camera. You may simply set the
camera ortho matrix to a different value like (0.0, 0.4, 0.0, 0.4) to have OSG
scene as background.
Wang Rui
-- Original
inactivity these days, and feel free to use and commit to the
osgRecipes project. :-)
Wang Rui
-- Original --
From: "Trajce Nikolov NICK";;
Date: Tue, Nov 10, 2015 03:01 AM
To: "OpenSceneGraph Users";
Subject: [osg-users] mygui integration
files like
"c:/path/file.avi.ffmpeg" and then ignore the option string. But there is no
"animate PNG" support in OSG... so sorry for the misdirection. :-)
Also thank you for supporting the osgRecipes project.
Wang Rui
-- Original --
From: &quo
osg::Object osg::Group osg::Geode" )
{
...
}
The second way might be easier and more readable for further use.
Cheers,
Wang Rui
-- Original --
From: "Robert Osfield";;
Date: Tue, Mar 24, 2015 05:37 PM
To: "OpenSceneGraph Users";
Hi Max,
It's great to see such a famous open source game chooses OSG. I personally
focus on improving the rendering quality of OSG-based applications using
deferred lighting and advanced shadow mapping techniques, which may be found at
http://www.openscenegraph.com/index.php/gallery/use-cases
Thanks Robert. So it is much clear to me now.
Wang Rui
2014-06-27 0:23 GMT+08:00 Robert Osfield :
> HI Rui,
>
> On 26 June 2014 17:12, Wang Rui wrote:
> > Both dynamic and static libraries/examples build fine on Windows 7,
> Visual
> > Studio 2010. Also interested
providing single-exe applications that obviously come
from some other engines or be packed "meticulously" with certain tools,
and emphasizing they are OSG beginner works.
But it's OK, will also wait to see the source code. It is already overnight
in Chinese time now so I wonder if you mea
Hi Robert,
Both dynamic and static libraries/examples build fine on Windows 7, Visual
Studio 2010. Also interested in the new osgUI library. Will go a little
deeper to see if I can write some more examples for it. :-)
Wang Rui
2014-06-26 23:21 GMT+08:00 Robert Osfield :
> Hi All,
>
&g
ng products...) but don't have
enough evidence currently. And I'm really confusing about his motivation.
So I'm just sharing the information I know here, and hope my guess goes
wrong at last.
Wang Rui
2014-06-26 20:33 GMT+08:00 Robert Osfield :
> On 26 June 2014 12:21, Jordi Torre
matter
dynamic/static linked.
Wang Rui
2014-03-09 0:14 GMT+08:00 Chris Hanson :
> I think what Paul was asking is, if you build and install OSG, is there
> any state retained anywhere (in a #define in a config.h or something) that
> indicates _if_ OSG itself WAS built with OSG_STATIC, and
vides almost all graphics interfaces I think useful. Hope it will be of
help to you, too. :-)
Will be back to regular OSG developments soon.
Cheers,
Wang Rui
2014-03-05 12:34 GMT+08:00 Gordon Tomlinson :
> Hi Folks
>
>
>
> This question is a little of topic but thought this g
merged. At present I haven't had a better idea about
this problem. :-)
Wang Rui
2013/10/30 michael kapelko
> Hi.
> I've recently implemented deferred shading with normal mapping and shadow
> mapping using EffectCompositor, but it has effect on the whole scene, not a
>
Hi Nick,
You may want to have a look at the osgeffectcompositor example in the
osgRecipes project, which is an initial deferred shading framework for OSG.
Also there is the osgPPU project that can do the same work for you, I think.
Wang Rui
2013/8/5 Trajce Nikolov NICK
> Hi Commun
You may also have a look at the osgRecipes project which has an osgtriton
example with patch support.
Wang Rui
2013/8/1 Chris Hanson
> You might want to contact Frank Kane at Sundog software directly. I don't
> think is really appropriate for the OSG users mailing list.
>
>
project galleries in the forum, to attract more people to attend and
encourage them to share their ideas, too.
Wang Rui
2013/7/31 Björn Blissing
> Hi Robert et al,
>
> I would love for the forum to keep working. The forum is usually my goto
> place to find new information about
erged.
Thus I think maybe you have applied this submission in your OSG directory
before, and then overwrite it with the new 3.1.5 release?
I will finish my present work as soon as possible and submit to the OSG
core again.
Wang Rui
2013/4/18 Peter Bako
> Hello Wang.
>
> Recently, I
nd as Robert mentioned, we can implement such feature by
customizing the version number of OutputStream while writing to files. This
functionality will be submitted along with the alterable versioning
mechanism soon, maybe this weekend.
Thanks,
Wang Rui
2013/3/26 Robert Osfield
> Hi Renau
Hi Christian,
I'm currently closed to the deadline of my client work so I have to focus
on it rather than the contribution. :-) I will try to get out of there and
consider implementing the custom serialiser version functionality.
Wang Rui
2013/3/19 Christian Noon
> Hi Wang Rui,
.
You may download the osgagg example at:
https://github.com/xarray/osgRecipes/tree/master/integrations/osgagg
Wang Rui
2013/3/12 Jesper D. Thomsen
> Hi guys,
>
> ** **
>
> We’re using OSG in our application to display a modelview and also as the
> basis for our char
Hi Christian,
Current serialization code doesn't support version control of custom
serializers. I have once planned to submit this functionality, but it seems
someone stole my memory after that... Sorry for the inconvenience. I will
try to make it as soon as possible.
Wang Rui
2013
hich means to have another complete
deferred draw process, besides the main renderstage/renderbin back-end. I
don't know if it could be a good choice because the implementation may
finally look like an OpenGL-style one, not an OSG composition.
Thanks,
Wang Rui
2013/2/15 Aurelien Albert
>
d some
external libraries like SilverLining and osgEarth.
I will try to tidy and submit my current code in the next week as well as a
demo scene. And then I will modify the osgRecipes project to use the new
idea flashed in my mind to find the pros and cons of it.
Thanks,
Wang Rui
___
aph as a deferred pipeline
implementer, or a pure GPU-based image filter.
I'd like to rewrite my effect compositor implementation with the new idea
if it is considered necessary, or I will forget it and soon be getting
ready to submit both the deferred shading pipeline and the n
use some later developer
releases (like 3.1.4, or directly use the trunk) instead to make osgCompute
compiled.
Wang Rui
2013/2/13 Sajjadul Islam
> Hi,
>
> I downloaded the latest osgCompute from the repository and i have the
> openscenegraph 3.0.1 installed in the system.
>
Hi Vitezslav,
That's good to hear that Qt5 integration can work now. Could you please
send your patches (complete source files are recommended) to the
osg-submissions so Robert can review and merge them?
Cheers,
Wang Rui
2013/1/28 Vitezslav Zajic
> Hi Wang,
> I've pa
Hi Robert,
The header changes can build with Visual Studio 2012 under Windows
7. I'd like to help test on the OpenSolaris platform later if I could
download and make it work on my virtual machine. :-)
Wang Rui
2013/2/6 Robert Osfield
> Hi All,
>
> On 6 February 2013 11:02,
erred shading system for it. But I must delay my
plan at present because of some client work. I may consider resubmit them
in a few weeks.
Wang Rui
2013/1/28 Daniel Schmid
> Hi Wang
>
> I'm using your VDSM implementation in my project, and also Silverlining
> for atmosphe
Hi Chris,
That's great to have more papers about the implementations of more OSG
components! Thank you for the efforts on them. :-)
Is it possible to translate these papers into Chinese and put them on some
Chinese forums, of course, with original copyrights?
Thanks,
Wang Rui
2013
could provide some
more ideas and suggestions. :-)
Wang Rui
2013/1/8 Ethan Fahy
> Thank you Jeremy I'll have a look at that implementation (I was actually
> just reading through Rui Wang's cookbook when you posted this). In the
> meantime I'll also try compiling osgPPU
lf, I think.
Hope it helps,
Wang Rui
2013/1/2 Aurelien Albert
> Hi Wang,
>
> Thanks for your quick answer !
>
> I'm already doing pre and post-processing of various king : tone-mapping,
> DOF, motion blur... using multiple cameras, slave or childs.
>
> Now I'
initial
deferred shading solution for OSG developers.
Wang Rui
2013/1/2 Aurelien Albert
> Hi,
>
> I use differents custom RenderStages : as pre-renderstage for
> pre-processing and as post-renderstage for post processing.
>
> These processing are executed using
e VLC
SDK to do the same work. I hope it will also help.
Wang Rui
2012/12/16 DavidHornung
> Any Suggestions?
>
> is it possible to receive a network video stream ?
>
>> Hello,
>>
>> is it possible to play a received stream with the ffmpeg osg plugin?
>>
Hi Tony,
Just use the .tif files. :-)
Wang Rui
2012/12/7 Tony Vasile
> Hi,
>
> Haven't heard anything from this post for a couple of weeks does anyone
> have an idea of what I have to do?
>
> Thank you!
>
> Cheers,
> Tony
>
> --
Unbelievable! That's really a nice work. :-)
Wang Rui
2012/11/30 Terry Welsh
> A little more blatant self-promotion here. I just released the first
> playable demo of my OSG-based game. Check it out if you want to see some
> crazy OSG action. http://www.reallyslick.co
Hi Kristofer,
Yes, I've noticed your submission but haven't had time to try it. I'd like
to have a look at your code this weekend after my client work. :-)
Thanks,
Wang Rui
2012/11/29 Kristofer Tingdahl
> Hi,
>
> I did, FYI, submit a patch to adapt the cmake-system
veToThread() to move QGLContext to the rendering
thread so that it could work (at present it will fail and say it can't make
a context current on another thread). Maybe these information will help
you, too.
Cheers,
Wang Rui
2012/11/29 Martin Scheffler
> Hi all,
>
> here is a rough fir
Hi Michael,
Current implementation is maintained in osgRecipes (
https://github.com/xarray/osgRecipes), and some snapshots are shared in the
mail-list a few days ago using both VDSM and the compositor.
Wang Rui
2012/11/17 michael kapelko
> What's the progress on this? And is there
t would be appreciated if somebody could provide me some at
that time.
Cheers,
Wang Rui
[image: 内嵌图片 6]
[image: 内嵌图片 1]
[image: 内嵌图片 2]
[image: 内嵌图片 3]
[image: 内嵌图片 4]
[image: 内嵌图片 5]
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Hi Peterakos,
Try changing the internal format of the output buffer to float32. I guess
it is a precision problem. During the SSAO implementation of effect
compositor (in osgRecipes now) I also encountered the problem and using 32
bit float values seems good to me.
Wang Rui
2012/11/9 Peterakos
.get());
And thus remove present GLWidget class and provides a clear solution to Qt
developers. What do you think about that?
Wang Rui
2012/11/8 Kristofer Tingdahl
>
>
> The example code works, my application (OpendTect) works. I do however
> have a couple of questions:
>
to one material. I personally think
Assimp will divide any object into meshes to support multiple
materials if required, but I don't know Blender output would be
handled in similar way in such case.
Wang Rui
2012/10/25 michael kapelko :
> Wang Rui, I research what format best to use fo
download link can also be found in
the OSG 3.0 Cookbook.
Thanks,
Wang Rui
2012/10/13 Avit Hohol :
>
> ProfKebe wrote:
>> Hi all,
>>
>> I'm actually reading the OSG 3.0 guide from Wang Rui, and I wanted to know
>> if it was possible to get the v3.0.0
going to render textures of view 1 directly in view 2,
maybe you have to enable OpenGL's shared context feature. You may
specify camera 1's graphics context to Traits::sharedContext in such
case.
Wang Rui
2012/10/4 Alvaro Segura :
> Hi,
>
> We are having trouble using a Com
me better ideas not to change your stereo inputs on the
fly (maybe you can only change the contents and dirty them).
Wang Rui
2012/10/2 Gaurav Chaurasia :
> Hi,
> Is there a way to know which eye (left/right) is currently being drawn inside
> osg::Camera::DrawCallback. There is the
way to do point selection effectively is to make use of the
glReadPixels() function with depth component. You can then obtain the
depth value(s) at your mouse point and compute real point coordinate
when it is valid.
Wang Rui
2012/10/1 Markus Ikeda :
> Hi,
>
> I'm new to OSG a
some detailed code, I can hardly find out the actual reason
inside.
Wang Rui
2012/10/8 wang shuiying :
> Is nobody interested in this question?:-(
>
> Hello,
>
> I have two drawable nodes A and B under the same main group node. I
> mapped two different textures on the draw
hink the brackets after the macro
really confuses us and will do something soon to make it more
readable.
Thanks,
Wang Rui
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ay to keep compatibility at present.
Wang Rui
2012/10/4 Farshid Lashkari :
> Hi,
>
> I recently added serialization support for a custom osg::Object derived
> class in my application. I saved the object to a osgt and osgb file and
> attempted to load it into an older version of my applica
mming. :-(
Thanks,
Wang Rui
2012/9/15 michael kapelko :
> Hikari is Windows only:
> http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIs&structure=Libraries
> ___
> osg-users mailing list
> osg-users@lists.o
ation,
Wang Rui
2012/9/12 michael kapelko :
> I've just recalled that there also exist gameswf project which allows
> for Flash UI inside games.
> http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt
>
> Would be nice to see this one integrated. Would make a lot of hype
>
ed to contribute. :-)
Thanks,
Wang Rui
2012/9/12 Peterakos :
> Hello.
>
> Has anyone managed to make AntTweakBar work with OpengGL 3.2 and the usage
> of shaders in the models ?
>
> Thnx.
>
> ___
> osg-users mailing list
>
ss is enabled again. I may upload the new version this weekend and
hope it will help achieve your goal.
Wang Rui
2012/9/11 Jeremy Moles :
> On Tue, 2012-09-11 at 10:54 +0800, Wang Rui wrote:
> Are there ever cases, when doing sophisticated layering of rendering
> like this, that you'd wan
passes and output to a new
texture. You can get and use the new texture then in the scene for
your own purpose instead of direct displaying them on screen. I'd like
to upload a DOF effect file and an updated example some days later to
demonstrate how these work.
Thanks,
Wang Rui
2012/9/11 Jeremy M
check##PROP(const osg::Program& attr) \
{ return attr.getParameter(NAME)!=GL_NONE; } \
to
#define PROGRAM_PARAMETER_FUNC( PROP, NAME ) \
static bool check##PROP(const osg::Program& attr) \
{ return true; } \
and see if it can work.
Thanks,
Wang Rui
2012/8/28 John Kelso
Thanks Frank. I'm downloading the new SDKs now, and will have a look at
them as soon as possible.
Wang Rui
2012/8/24 Frank Kane
> Happy to see our stuff on the list! When you get to it, please be sure to
> grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the
> Si
ocket from my TODO list, neither
do Cairo, Pango, OpenAL, etc. Maybe you could have a look at dtEntity's
implementation first and see if it could satisfy you and others. :-)
Thank you,
Wang Rui
2012/8/24 michael kapelko
> Good work!
> I'm not sure if I voted fo
Hi Peter,
I've just submitted a patch which adds user version to the serializers.
Could you please have a look at it in the osg-submissions archive and test
if it could work for your cases?
Thank you,
Wang Rui
2012/8/21 Peter Bako
> Hi mr. Rui Wang.
>
> Thank you for your he
Any attentions, feedbacks, and contributions are always appreciated.
Cheers,
Wang Rui
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Hi Peter and Robert,
I'm glad to consider a backward-compatible way to add custom versioning
mechanism to current plugin. I would submit it as soon as possible so Peter
and everyone else could test it and see if it suitable for pratical uses.
Wang Rui
2012/8/23 Robert Osfield
> Hi P
Glad to see the problem has been found and solved before I got to this
mail. :-)
Wang Rui
2012/8/24 Johannes Scholz
> Hi,
>
> jup. If i have the time possibly tomorrow.
>
> Thank you!
>
> Cheers,
> Johannes
>
>
> ---
> Johannes S
version number (or just an auxiliary version number) manually
when writing/reading files to achieve your goal.
Regards,
Wang Rui
2012/8/21 Peter Bako
> Hi mr. Wang Rui.
>
> Thank you for your response. I am actually an owner of your OSG book :-).
> I tried your suggestion, it wo
a
terrible idea. That's why I exclude this library from the osgRecipes plan.
:-)
Wang Rui
2012/8/21 Chris Hanson
> http://www.opencsg.org/
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
> Training • Cons
n.
And then you may read all old .osgb files with the new version of plugin,
using the same option:
readNodeFile("file.osgb", new
osgDB::Options("SchemaFile=old_version_format.txt"));
And the schema will be used to load old version files correctly.
Wang Rui
2012/8/20 Peter
lobal( std::locale("", std::locale::all ^
std::locale::numeric) );
Or directly select the Simplified Chinese locale:
setlocale( LC_ALL, ".936" );
Hope it helps. BTW, I found the latest OSG works well with Chinese
directories and filenames. Maybe you could give it a try again.
ill confuse the writing process... It will
be appreciated if you could provide a small piece of your osg/ive file for
us to find out where the problem is.
Thanks,
Wang Rui
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http://li
/tree/master/cookbook/chapter6/ch06_12
Wang Rui
2012/7/5 Daniel Schmid
> Hi Sebastian
>
> You were talking about a deferred shading example. Do you have any example
> code you could provide? I'm just about to start with deferred shading and
> I'm very interested in hav
ar could be the
real username in the osg-users. Maybe it has an internal link with the
139.com mail and thus send useless mails to us all the time.
Wang Rui
2012/6/26 Wang Rui
> Hi Jan,
>
> Yes, 13488874230 <13488874...@139.com> is a phone number,
> and unfortunately it is
to 139.com last week but receives no replies
from them. You know, it is the China Mobile and it will never notice us
small potatoes :-(
Wang Rui
2012/6/26 Jan Ciger
> Hi Robert,
>
> On Tue, Jun 26, 2012 at 3:41 PM, Robert Osfield
> wrote:
>
>> Hi Jan,
>>
>>
&g
. I would like to
submit some of my initial code here for all of you to review and see if it
could fit everyone's taste. I hope I could have done that in the following
week.
Thanks,
Wang Rui
2012/6/22 Frederic Bouvier
> I was going to raise that point. Flightgear has for some yea
Thanks Bryan,
Yes, I paid close attention to osgPPU since it appeared. I believe it would
be very helpful for me to design the framework, although the script system
we are going to use may differ. :-)
Wang Rui
2012/6/21 Thrall, Bryan
> Wang Rui wrote on 2012-06-21:
> > 2. A
Hi Christian,
Thank you. So I would add osgrvo2 to this new project as soon as possible,
with your copyrights preserved.
Wang Rui
2012/6/21 Christian Buchner
> Permission granted to use my osgrvo2 integration example (massive
> agent simulation)
>
&g
have better ideas, or could contribute some code or effects will
be really appreciated.
Cheers,
Wang Rui
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t check if his implementation is good enough.
Wang Rui
2012/6/19 michael kapelko
> Great news!
> Although, I would really like to see OSG + libRocket integration since
> GUI is lacking in OSG :)
> I recall there was a guy who wrote dtEntity thing which has OSG +
> libRocket integr
feedbacks, and contributions are always appreciated. And it
is often existing to see more and more cool stuffs works in OSG.
Cheers,
Wang Rui
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and the mail is
forwarded from there?
Wang Rui
2012/6/8 Robert Osfield
> Hi Rui,
>
> On 8 June 2012 05:03, Wang Rui wrote:
> > I also received the email and fortunately I can speak Chinese. The mail
> is
> > sent from the 139.com administer and it said that a registered user
send
every mail to him), so the 139.com server automatically replied with the
notice.
A best way to solve it is to remove the inactive user from our mail list.
Robert if you couldn't find him, I'll try to contact with their manager to
explain the situation.
Wang Rui
2012/6/8 micha
tegrations
Unfortunately I haven't had time to test my AssImp plugin yet (the
FreeImage one works well now and I'll try to submit it soon), so if you
think it valuable and possible for use, please don't hesitate to test it
and help me improve it. :-)
Cheers,
Wang Rui
2012/
Hi Jordi,
That's great! Now I can see it.
Thanks,
Wang Rui
2012/5/26 Jordi Torres
> Hi Wang et al,
>
> Now, once you are logged in, you should see a new item in the login menu
> in the front end (if you have at least author permissions) called 'submit
> article&
interesting to see OSG in a Maya scene. :-)
Cheers,
Wang Rui
2012/5/24 Bo Zhou
> Hi,
>
> I'm trying to integrate osg into a MPxLocatorNode in Maya, draw an osg
> scene by MPxLocatorNode::draw method.
>
> According the Maya's document, we just need to call glVertex3f or
&
logging in and browsing the pages.
Any help and advice would be appreciated.
Thanks,
Wang Rui
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o the
model itself. I've just uploaded an initial version of modified VDSM on
osg-submissions but not merged currently. You may have a look at it in the
mail list.
Wang Rui
2012/4/11 Daniel Schmid
> Hi all
>
> ** **
>
> Somehow I feel pretty alone out here working with
presented
> (e.g. bump mapping technique), so this is a little annoying.
>
>
The most annoying thing is the page limitation. I even have to delete a
total chapter because the book itself is limited to 400 pages at most.
These annoying comments are also to reduce the page count. Sorry for
bring
site:
http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-using-api-cookbook/book
and/or Amazon.co.uk:
http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X
The source code can be downloaded freely at:
https://github.com/xarray/osgRecipes
Cheers,
I would submit the code this weekend and everyone can have a look at it and
make changes to make it better (at present I'm still not satisfied with my
own implementation).
Wang Rui
2012/3/23 Daniel Schmid
> So you are mixing PSSM and VSM? Sounds interesting. If you have any
> sa
Hi Daniel,
Currently I'm working on the ViewDependentShadowMap and has already added
an initial implementation of PSSM and VSM. I'm using it with my digital
city project which must have huge scenes and multi-threaded rendering
features. I'd like to submit the changes some time l
about the reason why the
_loadedModel is reset unexpectedly. Is there any other possibilities?
Regards,
Wang Rui
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could make the life better. :-)
Wang Rui
2012/3/14 Wang Rui
> Hi Robert,
>
> Some comments on my last post. It may not be a projection matrix
> problem... I've found that in the ViewDependentShadowMap.cpp file,
> implementation
> of class ComputeLightSpaceBounds:
>
&g
-programming-using-api-cookbook/book
Wang Rui
2012/3/14 Paul Griffiths
> Thanks for the link.
>
> Don't think ill be using firebreath, seems a bit of a overkill considering
> its windows only.
>
> Theres next to nothing on the osg forum about osg and web browsers, which
>
t at present I think they are not implemented in
the ViewDependentShadowMap class (yes, we have the PSSM but it has problems
working with RTT cameras at present :-)
Wang Rui
2012/3/12 Robert Osfield
> HI Rui,
>
> Thanks for the links to the data, I will download and have a
> experimen
I think it may happen in any position. But a view from the high altitude is
always better.
>
> Is your target resolution way beyond the resolution of the shadow map
> (1*1) per ex ?
>
>
The target city's radius is about 2800 an
ed shading framework.
The test city models are about 180MB. If any of you think it important for
digging into the problem. I'd like to share them freely, too, as I believe
these automatically generated models should not have any copyrights with
them. :-)
Cheers,
Wang Rui
#include
#in
code are completely in public domain so you may choose to buy
the book or not. :-)
But as Jason suggested, this is not recommended in most cases as you can't
make use of a lot of OSG features anymore.
Cheers,
Wang Rui
2012/2/29 Sean O'Connell
> In my application I have a bun
Hi Robert,
I would like to notify you and the community when the book is formally
published and please add the news on the website's front page then. :-)
Thanks,
Wang Rui
2012/2/26 Robert Osfield
> Hi Rui,
>
> Congratulations to yourself and the rest of the team helping
. TUIO and Kinect supports :-)
Cheers,
Wang Rui
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Cheers,
Wang Rui
2012/2/21 Anders Backman
> What do you guys out there use for rendering NURBS?
> glu?
>
> Third-party libraries? If so which ones can you recommend?
>
> Thanks,
> Anders.
>
> --
> __
&
Hi Kim,
TortoiseGit (http://code.google.com/p/tortoisegit/) is a good choice for
windows users, and you have to install another Git console before
installing it, such like msysgit.
Regards,
Wang Rui
2012/2/18 Kim Bale
> Hi all,
>
> Slightly off-topic so I apologise, but with all thi
Hi Alex,
The composite viewer can have multiple views of different scene graph on
different windows. Setup the Traits of each separated window and set it to
each view's camera, and setup your scenes with the View::setSceneData()
method.
Wang Rui
2012/2/17 Pecoraro, Alexander N
> Wha
umbers from 1-500 for example, even though the
> same double datatype is used to store both numbers).
>
>
I believe this is the cause of your problem. Use a transform node as the
parent of your geodes and use it to reduce the number of digits.
Regards,
Wang Rui
__
ork
will really shock others a lot and will be the best Xmax gift for
everyone. :-)
Wang Rui
2011/12/20 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com>:
> Hello all,
>
> Chrismas and i present this code. Who can support me preparing this
> algorithm to integrate i
SG in a GLUT program. But it depends. :-)
Wang Rui
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