Re: [osg-users] mygui integration (for Wang Rui)

2015-11-11 Thread Wang Rui
Hi Trajce, This should be easy because MyGUI window is encapsulated in derived osg::Drawable class and displayed in a HUD camera. You may simply set the camera ortho matrix to a different value like (0.0, 0.4, 0.0, 0.4) to have OSG scene as background. Wang Rui -- Original

Re: [osg-users] mygui integration (for Wang Rui)

2015-11-09 Thread Wang Rui
inactivity these days, and feel free to use and commit to the osgRecipes project. :-) Wang Rui -- Original -- From: "Trajce Nikolov NICK";; Date: Tue, Nov 10, 2015 03:01 AM To: "OpenSceneGraph Users"; Subject: [osg-users] mygui integration

Re: [osg-users] OSG RECIPES Data

2015-04-14 Thread Wang Rui
files like "c:/path/file.avi.ffmpeg" and then ignore the option string. But there is no "animate PNG" support in OSG... so sorry for the misdirection. :-) Also thank you for supporting the osgRecipes project. Wang Rui -- Original -- From: &quo

Re: [osg-users] Register object wrapper for osg::Geode

2015-03-24 Thread Wang Rui
osg::Object osg::Group osg::Geode" )‍ { ... } The second way might be easier and more readable for further use. Cheers, Wang Rui -- Original -- From: "Robert Osfield";; Date: Tue, Mar 24, 2015 05:37 PM To: "OpenSceneGraph Users";

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2015-02-25 Thread Wang Rui
Hi Max, It's great to see such a famous open source game chooses OSG. I personally focus on improving the rendering quality of OSG-based applications using deferred lighting and advanced shadow mapping techniques, which may be found at http://www.openscenegraph.com/index.php/gallery/use-cases

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4

2014-06-26 Thread Wang Rui
Thanks Robert. So it is much clear to me now. Wang Rui 2014-06-27 0:23 GMT+08:00 Robert Osfield : > HI Rui, > > On 26 June 2014 17:12, Wang Rui wrote: > > Both dynamic and static libraries/examples build fine on Windows 7, > Visual > > Studio 2010. Also interested

Re: [osg-users] Hi ALL OSG Community members, For Robert Osfield's justice and proving all is reality no virtual reality, tonight(china time) www.osg3d.org first public the OSG D3D 9.0's Codes

2014-06-26 Thread Wang Rui
providing single-exe applications that obviously come from some other engines or be packed "meticulously" with certain tools, and emphasizing they are OSG beginner works. But it's OK, will also wait to see the source code. It is already overnight in Chinese time now so I wonder if you mea

Re: [osg-users] Please test svn/trunk and OSG-3.2 branch in prep for 3.3.2 dev release and OSG-3.2.1-rc4

2014-06-26 Thread Wang Rui
Hi Robert, Both dynamic and static libraries/examples build fine on Windows 7, Visual Studio 2010. Also interested in the new osgUI library. Will go a little deeper to see if I can write some more examples for it. :-) Wang Rui 2014-06-26 23:21 GMT+08:00 Robert Osfield : > Hi All, > &g

Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Wang Rui
ng products...) but don't have enough evidence currently. And I'm really confusing about his motivation. So I'm just sharing the information I know here, and hope my guess goes wrong at last. Wang Rui 2014-06-26 20:33 GMT+08:00 Robert Osfield : > On 26 June 2014 12:21, Jordi Torre

Re: [osg-users] OSG static linking

2014-03-08 Thread Wang Rui
matter dynamic/static linked. Wang Rui 2014-03-09 0:14 GMT+08:00 Chris Hanson : > I think what Paul was asking is, if you build and install OSG, is there > any state retained anywhere (in a #define in a config.h or something) that > indicates _if_ OSG itself WAS built with OSG_STATIC, and

Re: [osg-users] OT: Windows GDI/GDI++ Alternative

2014-03-05 Thread Wang Rui
vides almost all graphics interfaces I think useful. Hope it will be of help to you, too. :-) Will be back to regular OSG developments soon. Cheers, Wang Rui 2014-03-05 12:34 GMT+08:00 Gordon Tomlinson : > Hi Folks > > > > This question is a little of topic but thought this g

Re: [osg-users] Is it possible to use EffectCompositor to describe effects per object?

2013-10-30 Thread Wang Rui
merged. At present I haven't had a better idea about this problem. :-) Wang Rui 2013/10/30 michael kapelko > Hi. > I've recently implemented deferred shading with normal mapping and shadow > mapping using EffectCompositor, but it has effect on the whole scene, not a >

Re: [osg-users] deferred shading in osg

2013-08-04 Thread Wang Rui
Hi Nick, You may want to have a look at the osgeffectcompositor example in the osgRecipes project, which is an initial deferred shading framework for OSG. Also there is the osgPPU project that can do the same work for you, I think. Wang Rui 2013/8/5 Trajce Nikolov NICK > Hi Commun

Re: [osg-users] [ANN] New versions of the SilverLining Cloud, Sky & Weather SDK and the Triton Ocean SDK

2013-07-31 Thread Wang Rui
You may also have a look at the osgRecipes project which has an osgtriton example with patch support. Wang Rui 2013/8/1 Chris Hanson > You might want to contact Frank Kane at Sundog software directly. I don't > think is really appropriate for the OSG users mailing list. > >

Re: [osg-users] Solving forum.openscenegraph.org problems

2013-07-30 Thread Wang Rui
project galleries in the forum, to attract more people to attend and encourage them to share their ideas, too. Wang Rui 2013/7/31 Björn Blissing > Hi Robert et al, > > I would love for the forum to keep working. The forum is usually my goto > place to find new information about

Re: [osg-users] HowTo use UPDATE_TO_VERSION for custom osg::Object separate from osgVersion()

2013-04-21 Thread Wang Rui
erged. Thus I think maybe you have applied this submission in your OSG directory before, and then overwrite it with the new 3.1.5 release? I will finish my present work as soon as possible and submit to the OSG core again. Wang Rui 2013/4/18 Peter Bako > Hello Wang. > > Recently, I

Re: [osg-users] Versioning to WRITE an old version ?

2013-03-29 Thread Wang Rui
nd as Robert mentioned, we can implement such feature by customizing the version number of OutputStream while writing to files. This functionality will be submitted along with the alterable versioning mechanism soon, maybe this weekend. Thanks, Wang Rui 2013/3/26 Robert Osfield > Hi Renau

Re: [osg-users] HowTo use UPDATE_TO_VERSION for custom osg::Object separate from osgVersion()

2013-03-19 Thread Wang Rui
Hi Christian, I'm currently closed to the deadline of my client work so I have to focus on it rather than the contribution. :-) I will try to get out of there and consider implementing the custom serialiser version functionality. Wang Rui 2013/3/19 Christian Noon > Hi Wang Rui,

Re: [osg-users] Possible to make pixel-pretty text in OSG?

2013-03-12 Thread Wang Rui
. You may download the osgagg example at: https://github.com/xarray/osgRecipes/tree/master/integrations/osgagg Wang Rui 2013/3/12 Jesper D. Thomsen > Hi guys, > > ** ** > > We’re using OSG in our application to display a modelview and also as the > basis for our char

Re: [osg-users] HowTo use UPDATE_TO_VERSION for custom osg::Object separate from osgVersion()

2013-02-26 Thread Wang Rui
Hi Christian, Current serialization code doesn't support version control of custom serializers. I have once planned to submit this functionality, but it seems someone stole my memory after that... Sorry for the inconvenience. I will try to make it as soon as possible. Wang Rui 2013

Re: [osg-users] Cheaper way to implement rendering-to-texture and post-processing pipeline?

2013-02-15 Thread Wang Rui
hich means to have another complete deferred draw process, besides the main renderstage/renderbin back-end. I don't know if it could be a good choice because the implementation may finally look like an OpenGL-style one, not an OSG composition. Thanks, Wang Rui 2013/2/15 Aurelien Albert >

Re: [osg-users] Cheaper way to implement rendering-to-texture and post-processing pipeline?

2013-02-14 Thread Wang Rui
d some external libraries like SilverLining and osgEarth. I will try to tidy and submit my current code in the next week as well as a demo scene. And then I will modify the osgRecipes project to use the new idea flashed in my mind to find the pros and cons of it. Thanks, Wang Rui ___

[osg-users] Cheaper way to implement rendering-to-texture and post-processing pipeline?

2013-02-14 Thread Wang Rui
aph as a deferred pipeline implementer, or a pure GPU-based image filter. I'd like to rewrite my effect compositor implementation with the new idea if it is considered necessary, or I will forget it and soon be getting ready to submit both the deferred shading pipeline and the n

Re: [osg-users] [osgCompute] END_BRACKET

2013-02-12 Thread Wang Rui
use some later developer releases (like 3.1.4, or directly use the trunk) instead to make osgCompute compiled. Wang Rui 2013/2/13 Sajjadul Islam > Hi, > > I downloaded the latest osgCompute from the repository and i have the > openscenegraph 3.0.1 installed in the system. >

Re: [osg-users] Qt5 integration first try

2013-02-11 Thread Wang Rui
Hi Vitezslav, That's good to hear that Qt5 integration can work now. Could you please send your patches (complete source files are recommended) to the osg-submissions so Robert can review and merge them? Cheers, Wang Rui 2013/1/28 Vitezslav Zajic > Hi Wang, > I've pa

Re: [osg-users] Using to clean up include/osg/Math

2013-02-06 Thread Wang Rui
Hi Robert, The header changes can build with Visual Studio 2012 under Windows 7. I'd like to help test on the OpenSolaris platform later if I could download and make it work on my virtual machine. :-) Wang Rui 2013/2/6 Robert Osfield > Hi All, > > On 6 February 2013 11:02,

Re: [osg-users] Sharing some screenshots of my present work :-)

2013-01-28 Thread Wang Rui
erred shading system for it. But I must delay my plan at present because of some client work. I may consider resubmit them in a few weeks. Wang Rui 2013/1/28 Daniel Schmid > Hi Wang > > I'm using your VDSM implementation in my project, and also Silverlining > for atmosphe

Re: [osg-users] AlphaPixel Whitepaper on VirtualPlanetBuilder/OSGDEM

2013-01-23 Thread Wang Rui
Hi Chris, That's great to have more papers about the implementations of more OSG components! Thank you for the efforts on them. :-) Is it possible to translate these papers into Chinese and put them on some Chinese forums, of course, with original copyrights? Thanks, Wang Rui 2013

Re: [osg-users] Which GPGPU postprocessing method is best for me?

2013-01-07 Thread Wang Rui
could provide some more ideas and suggestions. :-) Wang Rui 2013/1/8 Ethan Fahy > Thank you Jeremy I'll have a look at that implementation (I was actually > just reading through Rui Wang's cookbook when you posted this). In the > meantime I'll also try compiling osgPPU

Re: [osg-users] Create a custom RenderStage

2013-01-02 Thread Wang Rui
lf, I think. Hope it helps, Wang Rui 2013/1/2 Aurelien Albert > Hi Wang, > > Thanks for your quick answer ! > > I'm already doing pre and post-processing of various king : tone-mapping, > DOF, motion blur... using multiple cameras, slave or childs. > > Now I'

Re: [osg-users] Create a custom RenderStage

2013-01-02 Thread Wang Rui
initial deferred shading solution for OSG developers. Wang Rui 2013/1/2 Aurelien Albert > Hi, > > I use differents custom RenderStages : as pre-renderstage for > pre-processing and as post-renderstage for post processing. > > These processing are executed using

Re: [osg-users] osgmovie receive stream

2012-12-16 Thread Wang Rui
e VLC SDK to do the same work. I hope it will also help. Wang Rui 2012/12/16 DavidHornung > Any Suggestions? > > is it possible to receive a network video stream ? > >> Hello, >> >> is it possible to play a received stream with the ffmpeg osg plugin? >>

Re: [osg-users] VirtualPlanetBuilder and the Cookbook

2012-12-06 Thread Wang Rui
Hi Tony, Just use the .tif files. :-) Wang Rui 2012/12/7 Tony Vasile > Hi, > > Haven't heard anything from this post for a couple of weeks does anyone > have an idea of what I have to do? > > Thank you! > > Cheers, > Tony > > --

Re: [osg-users] Retrobooster playable demo

2012-11-29 Thread Wang Rui
Unbelievable! That's really a nice work. :-) Wang Rui 2012/11/30 Terry Welsh > A little more blatant self-promotion here. I just released the first > playable demo of my OSG-based game. Check it out if you want to see some > crazy OSG action. http://www.reallyslick.co

Re: [osg-users] Qt5 integration first try

2012-11-29 Thread Wang Rui
Hi Kristofer, Yes, I've noticed your submission but haven't had time to try it. I'd like to have a look at your code this weekend after my client work. :-) Thanks, Wang Rui 2012/11/29 Kristofer Tingdahl > Hi, > > I did, FYI, submit a patch to adapt the cmake-system

Re: [osg-users] Qt5 integration first try

2012-11-28 Thread Wang Rui
veToThread() to move QGLContext to the rendering thread so that it could work (at present it will fail and say it can't make a context current on another thread). Maybe these information will help you, too. Cheers, Wang Rui 2012/11/29 Martin Scheffler > Hi all, > > here is a rough fir

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-11-16 Thread Wang Rui
Hi Michael, Current implementation is maintained in osgRecipes ( https://github.com/xarray/osgRecipes), and some snapshots are shared in the mail-list a few days ago using both VDSM and the compositor. Wang Rui 2012/11/17 michael kapelko > What's the progress on this? And is there

[osg-users] Sharing some screenshots of my present work :-)

2012-11-14 Thread Wang Rui
t would be appreciated if somebody could provide me some at that time. Cheers, Wang Rui [image: 内嵌图片 6] [image: 内嵌图片 1] [image: 内嵌图片 2] [image: 内嵌图片 3] [image: 内嵌图片 4] [image: 内嵌图片 5] ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] problem with linear depth in fragment shader

2012-11-08 Thread Wang Rui
Hi Peterakos, Try changing the internal format of the output buffer to float32. I guess it is a precision problem. During the SSAO implementation of effect compositor (in osgRecipes now) I also encountered the problem and using 32 bit float values seems good to me. Wang Rui 2012/11/9 Peterakos

Re: [osg-users] Review of osgQt changes.

2012-11-08 Thread Wang Rui
.get()); And thus remove present GLWidget class and provides a clear solution to Qt developers. What do you think about that? Wang Rui 2012/11/8 Kristofer Tingdahl > > > The example code works, my application (OpendTect) works. I do however > have a couple of questions: >

Re: [osg-users] Open Asset Import Library

2012-10-25 Thread Wang Rui
to one material. I personally think Assimp will divide any object into meshes to support multiple materials if required, but I don't know Blender output would be handled in similar way in such case. Wang Rui 2012/10/25 michael kapelko : > Wang Rui, I research what format best to use fo

Re: [osg-users] OSG-3.0.0 Windows Prebuilt Installer

2012-10-15 Thread Wang Rui
download link can also be found in the OSG 3.0 Cookbook. Thanks, Wang Rui 2012/10/13 Avit Hohol : > > ProfKebe wrote: >> Hi all, >> >> I'm actually reading the OSG 3.0 guide from Wang Rui, and I wanted to know >> if it was possible to get the v3.0.0

Re: [osg-users] CompositeViewer multiple windows, same scene problem

2012-10-08 Thread Wang Rui
going to render textures of view 1 directly in view 2, maybe you have to enable OpenGL's shared context feature. You may specify camera 1's graphics context to Traits::sharedContext in such case. Wang Rui 2012/10/4 Alvaro Segura : > Hi, > > We are having trouble using a Com

Re: [osg-users] Render passes and stereo handling

2012-10-08 Thread Wang Rui
me better ideas not to change your stereo inputs on the fly (maybe you can only change the contents and dirty them). Wang Rui 2012/10/2 Gaurav Chaurasia : > Hi, > Is there a way to know which eye (left/right) is currently being drawn inside > osg::Camera::DrawCallback. There is the

Re: [osg-users] select point from pointcloud

2012-10-08 Thread Wang Rui
way to do point selection effectively is to make use of the glReadPixels() function with depth component. You can then obtain the depth value(s) at your mouse point and compute real point coordinate when it is valid. Wang Rui 2012/10/1 Markus Ikeda : > Hi, > > I'm new to OSG a

Re: [osg-users] Help:why does renderbin affect the display of textures ?

2012-10-08 Thread Wang Rui
some detailed code, I can hardly find out the actual reason inside. Wang Rui 2012/10/8 wang shuiying : > Is nobody interested in this question?:-( > > Hello, > > I have two drawable nodes A and B under the same main group node. I > mapped two different textures on the draw

Re: [osg-users] Backward compatibility with custom serializers

2012-10-05 Thread Wang Rui
hink the brackets after the macro really confuses us and will do something soon to make it more readable. Thanks, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Backward compatibility with custom serializers

2012-10-04 Thread Wang Rui
ay to keep compatibility at present. Wang Rui 2012/10/4 Farshid Lashkari : > Hi, > > I recently added serialization support for a custom osg::Object derived > class in my application. I saved the object to a osgt and osgb file and > attempted to load it into an older version of my applica

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-15 Thread Wang Rui
mming. :-( Thanks, Wang Rui 2012/9/15 michael kapelko : > Hikari is Windows only: > http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIs&structure=Libraries > ___ > osg-users mailing list > osg-users@lists.o

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-11 Thread Wang Rui
ation, Wang Rui 2012/9/12 michael kapelko : > I've just recalled that there also exist gameswf project which allows > for Flash UI inside games. > http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt > > Would be nice to see this one integrated. Would make a lot of hype >

Re: [osg-users] AntTweakBar with Opengl 3.2

2012-09-11 Thread Wang Rui
ed to contribute. :-) Thanks, Wang Rui 2012/9/12 Peterakos : > Hello. > > Has anyone managed to make AntTweakBar work with OpengGL 3.2 and the usage > of shaders in the models ? > > Thnx. > > ___ > osg-users mailing list >

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-11 Thread Wang Rui
ss is enabled again. I may upload the new version this weekend and hope it will help achieve your goal. Wang Rui 2012/9/11 Jeremy Moles : > On Tue, 2012-09-11 at 10:54 +0800, Wang Rui wrote: > Are there ever cases, when doing sophisticated layering of rendering > like this, that you'd wan

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-10 Thread Wang Rui
passes and output to a new texture. You can get and use the new texture then in the scene for your own purpose instead of direct displaying them on screen. I'd like to upload a DOF effect file and an updated example some days later to demonstrate how these work. Thanks, Wang Rui 2012/9/11 Jeremy M

Re: [osg-users] a bug or feature in the osgb writer?

2012-08-28 Thread Wang Rui
check##PROP(const osg::Program& attr) \ { return attr.getParameter(NAME)!=GL_NONE; } \ to #define PROGRAM_PARAMETER_FUNC( PROP, NAME ) \ static bool check##PROP(const osg::Program& attr) \ { return true; } \ and see if it can work. Thanks, Wang Rui 2012/8/28 John Kelso

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-25 Thread Wang Rui
Thanks Frank. I'm downloading the new SDKs now, and will have a look at them as soon as possible. Wang Rui 2012/8/24 Frank Kane > Happy to see our stuff on the list! When you get to it, please be sure to > grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the > Si

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-25 Thread Wang Rui
ocket from my TODO list, neither do Cairo, Pango, OpenAL, etc. Maybe you could have a look at dtEntity's implementation first and see if it could satisfy you and others. :-) Thank you, Wang Rui 2012/8/24 michael kapelko > Good work! > I'm not sure if I voted fo

Re: [osg-users] OSG Serialization - changes on custom Classes

2012-08-25 Thread Wang Rui
Hi Peter, I've just submitted a patch which adds user version to the serializers. Could you please have a look at it in the osg-submissions archive and test if it could work for your cases? Thank you, Wang Rui 2012/8/21 Peter Bako > Hi mr. Rui Wang. > > Thank you for your he

[osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-23 Thread Wang Rui
Any attentions, feedbacks, and contributions are always appreciated. Cheers, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG Serialization - changes on custom Classes

2012-08-23 Thread Wang Rui
Hi Peter and Robert, I'm glad to consider a backward-compatible way to add custom versioning mechanism to current plugin. I would submit it as soon as possible so Peter and everyone else could test it and see if it suitable for pratical uses. Wang Rui 2012/8/23 Robert Osfield > Hi P

Re: [osg-users] [osgPlugins] OSGT does not read nodemask

2012-08-23 Thread Wang Rui
Glad to see the problem has been found and solved before I got to this mail. :-) Wang Rui 2012/8/24 Johannes Scholz > Hi, > > jup. If i have the time possibly tomorrow. > > Thank you! > > Cheers, > Johannes > > > --- > Johannes S

Re: [osg-users] OSG Serialization - changes on custom Classes

2012-08-21 Thread Wang Rui
version number (or just an auxiliary version number) manually when writing/reading files to achieve your goal. Regards, Wang Rui 2012/8/21 Peter Bako > Hi mr. Wang Rui. > > Thank you for your response. I am actually an owner of your OSG book :-). > I tried your suggestion, it wo

Re: [osg-users] Is it possible to do boolean operations with objects (primitives)?

2012-08-20 Thread Wang Rui
a terrible idea. That's why I exclude this library from the osgRecipes plan. :-) Wang Rui 2012/8/21 Chris Hanson > http://www.opencsg.org/ > > -- > Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com > http://www.alphapixel.com/ > Training • Cons

Re: [osg-users] OSG Serialization - changes on custom Classes

2012-08-20 Thread Wang Rui
n. And then you may read all old .osgb files with the new version of plugin, using the same option: readNodeFile("file.osgb", new osgDB::Options("SchemaFile=old_version_format.txt")); And the schema will be used to load old version files correctly. Wang Rui 2012/8/20 Peter

Re: [osg-users] Problem with loading 3d-models with asian characters in file name.

2012-08-20 Thread Wang Rui
lobal( std::locale("", std::locale::all ^ std::locale::numeric) ); Or directly select the Simplified Chinese locale: setlocale( LC_ALL, ".936" ); Hope it helps. BTW, I found the latest OSG works well with Chinese directories and filenames. Maybe you could give it a try again.

Re: [osg-users] a bug or feature in the osgb writer?

2012-08-12 Thread Wang Rui
ill confuse the writing process... It will be appreciated if you could provide a small piece of your osg/ive file for us to find out where the problem is. Thanks, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://li

Re: [osg-users] Problem with deferred rendering

2012-07-05 Thread Wang Rui
/tree/master/cookbook/chapter6/ch06_12 Wang Rui 2012/7/5 Daniel Schmid > Hi Sebastian > > You were talking about a deferred shading example. Do you have any example > code you could provide? I'm just about to start with deferred shading and > I'm very interested in hav

Re: [osg-users] 139.com Spam

2012-06-26 Thread Wang Rui
ar could be the real username in the osg-users. Maybe it has an internal link with the 139.com mail and thus send useless mails to us all the time. Wang Rui 2012/6/26 Wang Rui > Hi Jan, > > Yes, 13488874230 <13488874...@139.com> is a phone number, > and unfortunately it is

Re: [osg-users] 139.com Spam

2012-06-26 Thread Wang Rui
to 139.com last week but receives no replies from them. You know, it is the China Mobile and it will never notice us small potatoes :-( Wang Rui 2012/6/26 Jan Ciger > Hi Robert, > > On Tue, Jun 26, 2012 at 3:41 PM, Robert Osfield > wrote: > >> Hi Jan, >> >> &g

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-22 Thread Wang Rui
. I would like to submit some of my initial code here for all of you to review and see if it could fit everyone's taste. I hope I could have done that in the following week. Thanks, Wang Rui 2012/6/22 Frederic Bouvier > I was going to raise that point. Flightgear has for some yea

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Wang Rui
Thanks Bryan, Yes, I paid close attention to osgPPU since it appeared. I believe it would be very helpful for me to design the framework, although the script system we are going to use may differ. :-) Wang Rui 2012/6/21 Thrall, Bryan > Wang Rui wrote on 2012-06-21: > > 2. A

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-21 Thread Wang Rui
Hi Christian, Thank you. So I would add osgrvo2 to this new project as soon as possible, with your copyrights preserved. Wang Rui 2012/6/21 Christian Buchner > Permission granted to use my osgrvo2 integration example (massive > agent simulation) > &g

[osg-users] Ideas about a resource system, and deferred rendering framework

2012-06-21 Thread Wang Rui
have better ideas, or could contribute some code or effects will be really appreciated. Cheers, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread Wang Rui
t check if his implementation is good enough. Wang Rui 2012/6/19 michael kapelko > Great news! > Although, I would really like to see OSG + libRocket integration since > GUI is lacking in OSG :) > I recall there was a guy who wrote dtEntity thing which has OSG + > libRocket integr

[osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread Wang Rui
feedbacks, and contributions are always appreciated. And it is often existing to see more and more cool stuffs works in OSG. Cheers, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinf

Re: [osg-users] 139.com Spam

2012-06-08 Thread Wang Rui
and the mail is forwarded from there? Wang Rui 2012/6/8 Robert Osfield > Hi Rui, > > On 8 June 2012 05:03, Wang Rui wrote: > > I also received the email and fortunately I can speak Chinese. The mail > is > > sent from the 139.com administer and it said that a registered user

Re: [osg-users] 139.com Spam

2012-06-07 Thread Wang Rui
send every mail to him), so the 139.com server automatically replied with the notice. A best way to solve it is to remove the inactive user from our mail list. Robert if you couldn't find him, I'll try to contact with their manager to explain the situation. Wang Rui 2012/6/8 micha

Re: [osg-users] Open Asset Import Library

2012-06-06 Thread Wang Rui
tegrations Unfortunately I haven't had time to test my AssImp plugin yet (the FreeImage one works well now and I'll try to submit it soon), so if you think it valuable and possible for use, please don't hesitate to test it and help me improve it. :-) Cheers, Wang Rui 2012/

Re: [osg-users] Building new website, assistance appreciated!

2012-05-25 Thread Wang Rui
Hi Jordi, That's great! Now I can see it. Thanks, Wang Rui 2012/5/26 Jordi Torres > Hi Wang et al, > > Now, once you are logged in, you should see a new item in the login menu > in the front end (if you have at least author permissions) called 'submit > article&

Re: [osg-users] Render Scene in Maya's Viewport

2012-05-25 Thread Wang Rui
interesting to see OSG in a Maya scene. :-) Cheers, Wang Rui 2012/5/24 Bo Zhou > Hi, > > I'm trying to integrate osg into a MPxLocatorNode in Maya, draw an osg > scene by MPxLocatorNode::draw method. > > According the Maya's document, we just need to call glVertex3f or &

Re: [osg-users] Building new website, assistance appreciated!

2012-05-25 Thread Wang Rui
logging in and browsing the pages. Any help and advice would be appreciated. Thanks, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] ViewDependentShadowMap

2012-04-11 Thread Wang Rui
o the model itself. I've just uploaded an initial version of modified VDSM on osg-submissions but not merged currently. You may have a look at it in the mail list. Wang Rui 2012/4/11 Daniel Schmid > Hi all > > ** ** > > Somehow I feel pretty alone out here working with

Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-04-05 Thread Wang Rui
presented > (e.g. bump mapping technique), so this is a little annoying. > > The most annoying thing is the page limitation. I even have to delete a total chapter because the book itself is limited to 400 pages at most. These annoying comments are also to reduce the page count. Sorry for bring

[osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-03-31 Thread Wang Rui
site: http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-using-api-cookbook/book and/or Amazon.co.uk: http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X The source code can be downloaded freely at: https://github.com/xarray/osgRecipes Cheers,

Re: [osg-users] osgShadow PSSM

2012-03-23 Thread Wang Rui
I would submit the code this weekend and everyone can have a look at it and make changes to make it better (at present I'm still not satisfied with my own implementation). Wang Rui 2012/3/23 Daniel Schmid > So you are mixing PSSM and VSM? Sounds interesting. If you have any > sa

Re: [osg-users] osgShadow PSSM

2012-03-23 Thread Wang Rui
Hi Daniel, Currently I'm working on the ViewDependentShadowMap and has already added an initial implementation of PSSM and VSM. I'm using it with my digital city project which must have huge scenes and multi-threaded rendering features. I'd like to submit the changes some time l

[osg-users] A crash problem while using SharedStateManager in the DatabasePager

2012-03-22 Thread Wang Rui
about the reason why the _loadedModel is reset unexpectedly. Is there any other possibilities? Regards, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Methods to improve large scene shadows with ViewDependentShadowMap

2012-03-14 Thread Wang Rui
could make the life better. :-) Wang Rui 2012/3/14 Wang Rui > Hi Robert, > > Some comments on my last post. It may not be a projection matrix > problem... I've found that in the ViewDependentShadowMap.cpp file, > implementation > of class ComputeLightSpaceBounds: > &g

Re: [osg-users] OSG within firebreath?

2012-03-13 Thread Wang Rui
-programming-using-api-cookbook/book Wang Rui 2012/3/14 Paul Griffiths > Thanks for the link. > > Don't think ill be using firebreath, seems a bit of a overkill considering > its windows only. > > Theres next to nothing on the osg forum about osg and web browsers, which >

Re: [osg-users] Methods to improve large scene shadows with ViewDependentShadowMap

2012-03-13 Thread Wang Rui
t at present I think they are not implemented in the ViewDependentShadowMap class (yes, we have the PSSM but it has problems working with RTT cameras at present :-) Wang Rui 2012/3/12 Robert Osfield > HI Rui, > > Thanks for the links to the data, I will download and have a > experimen

Re: [osg-users] Methods to improve large scene shadows with ViewDependentShadowMap

2012-03-12 Thread Wang Rui
I think it may happen in any position. But a view from the high altitude is always better. > > Is your target resolution way beyond the resolution of the shadow map > (1*1) per ex ? > > The target city's radius is about 2800 an

[osg-users] Methods to improve large scene shadows with ViewDependentShadowMap

2012-03-12 Thread Wang Rui
ed shading framework. The test city models are about 180MB. If any of you think it important for digging into the problem. I'd like to share them freely, too, as I believe these automatically generated models should not have any copyrights with them. :-) Cheers, Wang Rui #include #in

Re: [osg-users] Rendering without calling osgViewer::frame

2012-02-28 Thread Wang Rui
code are completely in public domain so you may choose to buy the book or not. :-) But as Jason suggested, this is not recommended in most cases as you can't make use of a lot of OSG features anymore. Cheers, Wang Rui 2012/2/29 Sean O'Connell > In my application I have a bun

Re: [osg-users] [ANN] OpenSceneGraph 3.0 Cookbook: ready for pre-order and code tests

2012-02-26 Thread Wang Rui
Hi Robert, I would like to notify you and the community when the book is formally published and please add the news on the website's front page then. :-) Thanks, Wang Rui 2012/2/26 Robert Osfield > Hi Rui, > > Congratulations to yourself and the rest of the team helping

[osg-users] [ANN] OpenSceneGraph 3.0 Cookbook: ready for pre-order and code tests

2012-02-25 Thread Wang Rui
. TUIO and Kinect supports :-) Cheers, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Rendering NURBS

2012-02-20 Thread Wang Rui
/projects/*osgxi*). Cheers, Wang Rui 2012/2/21 Anders Backman > What do you guys out there use for rendering NURBS? > glu? > > Third-party libraries? If so which ones can you recommend? > > Thanks, > Anders. > > -- > __ &

Re: [osg-users] Git Clients

2012-02-18 Thread Wang Rui
Hi Kim, TortoiseGit (http://code.google.com/p/tortoisegit/) is a good choice for windows users, and you have to install another Git console before installing it, such like msysgit. Regards, Wang Rui 2012/2/18 Kim Bale > Hi all, > > Slightly off-topic so I apologise, but with all thi

Re: [osg-users] multiple windows question

2012-02-16 Thread Wang Rui
Hi Alex, The composite viewer can have multiple views of different scene graph on different windows. Setup the Traits of each separated window and set it to each view's camera, and setup your scenes with the View::setSceneData() method. Wang Rui 2012/2/17 Pecoraro, Alexander N > Wha

Re: [osg-users] Drawing poly line, jitter/vibration issue when moving camera

2012-02-13 Thread Wang Rui
umbers from 1-500 for example, even though the > same double datatype is used to store both numbers). > > I believe this is the cause of your problem. Use a transform node as the parent of your geodes and use it to reduce the number of digits. Regards, Wang Rui __

Re: [osg-users] Fwd: Ambient Occlusion Implementation 2 review

2011-12-20 Thread Wang Rui
ork will really shock others a lot and will be the best Xmax gift for everyone. :-) Wang Rui 2011/12/20 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com>: > Hello all, > > Chrismas and i present this code.  Who can support me preparing this > algorithm to integrate i

Re: [osg-users] [ANN] New OSG book on the way, and new plan of OSG recipes

2011-09-29 Thread Wang Rui
SG in a GLUT program. But it depends. :-) Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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